Wii Okami Manual

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CAPCOM ENTERTAINMENT, INC.

, 800 Concar Drive, Suite 300, San Mateo, CA 94402


© CAPCOM CO., LTD. 2006, 2008 ALL RIGHTS RESERVED. Wii development by Ready At Dawn Studios LLC. CAPCOM and the
CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. ŌKAMI is a trademark of CAPCOM CO., LTD. The typefaces
included herein are solely developed by DynaComware. The rating icon is a registered trademark of the Entertainment Software
Association. All other trademarks are owned by their respective owners.
www.capcom.com/okami
PRINTED IN USA
INSTRUCTION BOOKLET

ESRB on Front:
14 x 21 mm
OKAMI: Wii Manual Cover - Round 5
Prepared by Eclipse Advertising on: February 28, 2008
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by
HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories,
games and related products.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR
YOUR CHILD PLAY VIDEO GAMES. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under
license from Dolby Laboratories.

WARNING – Seizures This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in
surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These
receivers are sold separately.
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before. Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo.
Licensed by Nintendo
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition, should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision
Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.

WARNING – Repetitive Motion Injuries and Eyestrain


Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.

CAUTION – Motion Sickness


Playing video games can cause motion sickness in some players. If you or your child feels dizzy or
nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.

IMPORTANT LEGAL INFORMATION This Nintendo game is not designed for use with
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
REV–E
than k you contents
We at Capcom wish to thank you for your purchase
of this game and for your support!

When we set out to create this game, the vision was


to infuse an epic adventure with Japanese art, culture
and mythology in a truly unique and stunning way.
The result was this game which brings a distinctive
blend of watercolor ink style to a digital platform—
old meets new.

The gameplay itself is just as unique as the artwork, Getting Started 4


putting you in the role of the great god Amaterasu on Using the Wii™ Console 5
Issun, the Celestial Envoy 6
a quest to restore beauty to a land ravaged by evil.
Characters 8
Armed with divine power and a brush, you must
Controls 10
paint your dreams to make them a reality. Starting and Ending the Adventure 12
Game Screens 13
We are now proud to, through the use of the Wii Game Missions 15
Remote, put the paintbrush in your hand. Capcom Actions While Moving 17

wishes you many hours of exploration, adventure, Mystical Celestial Brush Powers 18
Battle 21
beauty, and fun. From one group of videogame fans
Fan Menu: Item Screen 23
to another, thank you. Fan Menu: Divine Attributes Screen 27
Fan Menu: Map and Archives Screens 29
Team Capcom Advice for the Journey 32
[email protected] Mythology 36
Glossary 38

We want to hear from you! Share your thoughts


about Okami and other favorite Capcom games at A Special Message from

Thank you for selecting OKAMI™ for Wii™. CAPCOM is proud to
CAPCOM-UNITY.COM bring you this new addition to your video game library.

2 3
getting started using the Wii™

1. Insert the OKAMI™ Game Disc correctly into the Disc Slot on the Wii Console.
console
2. The Wii Console will then power on automatically, and a message will display on
screen. After reading the message, press the A Button. Nunchuk™ Neutral Position Reset
* The message on screen will display even if the Wii Console is switched on before If you move the Control Stick out of the neutral position when the power is turned
the Game Disc is inserted. on, or when connecting to the Wii Remote, the new position will be set as neutral
3. Point to DISC DRIVE CHANNEL on the Wii Menu, and press the A Button. The position, causing incorrect game control during gameplay. To reset the Control Stick,
Channel Screen will be displayed. allow it to return to the normal neutral position, then simultaneously hold down the
A, B, + and – Buttons on the Wii Remote for three seconds.
4. Point to START and press the A Button. The Wii Remote Strap Screen will be
displayed.
5. When you are ready to begin play, press the A Button. Using the Wii Remote™
1. Feed the wrist strap cord through the Connector Hook.
CAUTION: WRIST STRAP USE 2. Insert the Nunchuk plug into the External Extension Connector on the bottom of
Please use the wrist strap to help prevent injury to other people or damage to the Wii Remote.
surrounding objects or the Wii Remote in case you accidentally let go of the Wii 3. Place your hand through the Wii Remote wrist strap and hold the Wii Remote
Remote during game play. firmly in your hand.
Also remember the following: 4. Slide the strap lock up so that the wrist strap will not fall off your wrist. Do not
• Make sure all players put on the wrist strap properly when it is their turn. over-tighten the strap lock – make sure it’s comfortable. It should just be tight
enough to hold the Wii Remote wrist strap in place.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
CAUTION: Be sure to install the Nunchuk as described. Use the Connector Hook on the
• Allow adequate room around you during game play and make sure that all areas
Nunchuk plug with the wrist strap cord to prevent the Nunchuk’s plug from becoming
you might move into are clear of other people and objects.
separated from the External Extension Connector on the Wii remote and striking objects
• Stay at least three feet from the television. or people.
• Use the Wii Remote Jacket.

WARNING: Not suitable for children under 36 months of age. The Wii Remote wrist
SYSTEM MENU UPDATE strap and Nunchuk cord can coil around the neck.
Please note that when first loading the Game Disc into
the Wii console, the Wii will check if you have the *The Wii supports standard and widescreen. You can change the setting in System
latest system menu, and if necessary a Wii system Settings.
update screen will appear. Press OK to proceed.

4 5
Issun , There is a legend about a god that dates

the celestial envoy back a long, long time. The people



knew this god as Okami.

Okami would fly through the fields like
the wind, silently watching over the
life that filled the verdant
lands. The people revered

Okami and held the god in
the highest honor.
One fateful night, tragedy struck! The peace that blanketed the

land under the warm protection of Okami was shattered.
Orochi, who had been sealed away since time long past, was
resurrected. Orochi swallowed the world of the plants, animals
and people — until finally he engulfed even the sun itself in
total darkness.
Only Kamiki Village was spared that terrible fate by the grace
of the wood sprite Sakuya who inhabited the sacred tree.
Sakuya was distressed by the scale of the disaster and recalled
the ancient covenant made between the
land and a certain god.
She performed the revival
ceremony, drawing in the spirit
of the ancient god Amaterasu
and breathing that life essence

into the statue of Okami that stood in the
village. So on this day, the light of hope
returned to a dark, desperate land.
Amaterasu set out on a journey to fight the
darkness and save all life from the tragedy
that had befallen it.

6 7
characters MR. & MRS. ORANGE
Mr. Orange is the elder of Kamiki Village,
which surrounds the sacred tree. He lives
with his tender loving wife Mrs. Orange.
AMATERASU (You) Seeing the loss of the sacred tree’s lovely
This powerful god has the power to blossoms, he is attempting to restore
command the Celestial Brush. A century the tree using the ancient flower dance,
ago, Amaterasu lost the physical body that the Konohana Shuffle. Mrs. Orange
the god had been inhabiting during a bitter provides support by spending afternoons
struggle to seal away Orochi. With the washing piles of laundry in the river
help of the wood sprite Sakuya, Amaterasu and nights preparing her extra-delicious
inhabited the statue of an ancient village cherry cakes.
god and returned to the world. The heated
battle against Orochi left Amaterasu
without many powers held in times
past, but Amaterasu will journey
to recover those powers while
saving the life of the land.
THE GREAT WARRIOR, SUSANO
He is descended from the legendary hero
Nagi and never lets anyone forget it. He is
supposed to be diligently honing his
ISSUN sword-fighting skills every day, but most
This tiny creature was taking a nap in Sakuya’s shirt on his people have only ever seen him sleeping.
journey to master the principles of calligraphy. That journey He has feelings for the lovely Kushi, who
took a detour when he decided that he liked Kamiki Village — resides in the same village.
he has resided there ever since. The villagers may consider
him ill-mannered, but he is one of the top calligraphers in the
land. He has taken the liberty of journeying with Amaterasu
in order to further improve his artistic skills.

THE WOOD SPRITE SAKUYA THE SAKE BREWER, KUSHI


This sprite inhabits the sacred She runs the only bar in all Kamiki Village.
Konohana tree in Kamiki Village. She is always out in the rice paddies working
With her power, she was able hard to grow the rice she uses in her brews.
to protect the village from the Word of her brewing abilities has spread
disaster that had befallen the rest all the way to the capital and people come
of the land. She used all her from all around to sample her creations.
remaining power to perform She is innocent in the ways of the world,
the ritual to bring Amaterasu and her charming personality shows
back to the world. in the way she treats Amaterasu
when the god is in animal form.

8 9
controls BUTTON
Fan Menu
BUTTON
Options Menu
• Open the Fan Menu and select one • Open the Options Menu and select a
of the following options: game option to change its setting.
Wii REMOTE
CONTROL Item Symbol Select items to
Swing the Wii Remote to:
PAD equip or use. BUTTON
• Fish • Charged Glaive
Attack (Swing Wii Amaterasu Symbol Enhance
Map Display
• Smash Jars and Remote Up and Hold Divine Attributes.
Breakable Items to charge, swing Brush Symbol Look up brush
(located on BUTTON
downward when strokes for the Celestial Brush.
• Attack/Tackle the other side of
ready to attack.) the Wii remote) Scroll Symbol Review collected Change Perspective
information. • Press the Button once to pull the
CONTROL PAD Map Symbol Examine the map camera back. Press the Button again
of the region. to return to the standard point of view.
Change Camera Angle
• Hold down the Button to change to a
• Look up, down, left and right. first-person perspective. Release the button
Move Cursor to return to the standard point of view.
• In the Item Screen, select items to equip and use.
• During conversations with choices, select a response.
Change Map Layer NUNCHUK
CONTROL
• In the Map Screen, change the displayed map layer. Fleetfoot (Amaterasu must learn this move at the Dojo.)
STICK
• Amaterasu side-steps to avoid attacks.
BUTTON • Swing the Nunchuk in the desired direction to
change the direction of the side-step.
Jump
Double Jump / Wall Jump
• Press the Button once in midair or to spring off nearby walls. BUTTON
Mystic Celestial Brush • Talk
• The screen is your drawing tablet! • Investigate
• Bark (when not talking or
Celestial Brush Screen Draw a Line Change the World investigating.)
• Draw a Straight Line.
–Press and hold the Button
and move the Wii Remote. CONTROL STICK
• Use sub-weapon Movement
• Save Game at an Origin Mirror. • Holding down the Control Stick with
increasing pressure makes Amaterasu
1. Press and hold the Button to bring up the Drawing Screen. move from a walking speed to a running
BUTTON speed in a series of three steps.
2. While holding the Button, wave the Wii Remote to position the Celestial Brush.
• Dig
3. When you are ready to draw, press and hold the Button and wave the Wii
• Press the Button to perform
Remote. After entering the Celestial Brush screen, the lines thicken according to
the Golden Fury Attack. (Amaterasu
how close or far the Wii Remote is from the screen. Release the Button to
must learn this move at the Dojo.)
finish drawing.
• Press and hold the Button to
4. To apply your drawing to the real world, release the Button. perform the Brown Rage Attack.
(Amaterasu must learn this move at the Dojo.) The same actions can occur during a tackle.
10 • There may be some hidden drawing effects, so experiment and see what happens. 11
When you investigate near the Origin Mirror, a list of locations (save files) will be
starting an d en ding displayed. Select a location to save the game to that location. If you select a location
that already has game save data, you must choose whether or not (Yes/No) to

the adventure overwrite the data. When you overwrite previous data, it will be deleted and will
no longer be available. Be careful when saving over previous data.

STARTING A NEW ADVENTURE


You are Amaterasu, the hero of this story, about to
embark on a long, perilous journey. Press the
game scre ens
Button to select Begin Story from the Title screen.
1 2
Use the Control Pad or Control Stick to highlight
an option on the Main Menu and press the Button. IN-GAME SCREEN
New Game Begin a brand new adventure. 1 Health Gauge
Continue Continue your adventure from one of your save data files. Displays how much health
Options Change various game options (see below) . Amaterasu has left. As Amaterasu
takes damage, the solar energy
symbols begin to disappear. When
CHANGING GAME OPTIONS they are all gone, the game is over.
Amaterasu can recover solar power
Select Options from the Main Menu. Move the Control Pad or Control Stick 1/ 2
by breaking items and defeating
to select an option, 4/ 3 to change the option. Press the Button
enemies to receive spirit globes
or choose Exit Options to save the changes and return to the game with the new
(small/medium/large).
settings. To undo all of the changes, select Default and press the Button. 3 4 5
Camera Control Invert the horizontal/vertical camera controls. 2 Celestial Brush Gauge
BGM Volume Adjust the volume of the game’s background music. Shows the number of times you can use the Celestial Brush.
SE Volume Adjust the volume of the game’s sound effects. 3 Astral Pouch
Video Output Change the TV type (standard TV/LCD TV). As Amaterasu eats food, it fills the Astral Pouch. If the Astral Pouch is full when
Default Return all Options settings to their original states. Amaterasu runs out of health, it restores the Health Gauge to the maximum. You
Exit Options Close the Options Menu and return to the game. can obtain additional Astral Pouches by fulfilling certain conditions.
Return to Title End the game and return to the Title screen. 4 Control Window
Actions that Amaterasu can perform are represented in the Control Window
as buttons with short descriptions of the actions.
ENDING THE ADVENTURE 5 Purse
Use the Origin Mirror to Record Your Adventures The amount of Yen (the game’s currency) Amaterasu has.
You can save the details of your adventure by pressing
the Button at an Origin Mirror. If you do not record your progress before
See the World Around You!
terminating the adventure (by turning off the power, etc.) then your progress will
be lost and you will have to begin the adventure again the next time from a previous Look around the world by pressing the
save file. Button to change the point of view.
If you are lost, a change of perspective Press the
can sometimes make the way clear. Button once. Hold the
Button.

12 13
CELESTIAL BRUSH SCREEN
Once you fulfill a certain requirement in the game, you can press the Button
game missions
to employ the power of the Celestial Brush. The screen will change to the Celestial
Brush screen.
An evil, powerful monster has covered the land in darkness. The life that used to fill the
• Wave the Wii Remote to move the brush across the screen.
land withers away with every passing moment. You are Amaterasu. The source of your
• Hold the Button while waving the Wii Remote to move the brush divine power, the faith of the people, remains unavailable to you as long as everything
and draw on the screen. stays sealed away in the darkness. In order to bring the believers back from the
• Release the Button and, depending on the drawing, a change darkness, you must restore the nature around you using Great Divine Intervention.
to the world may occur.
BRING LIFE BACK TO NATURE WITH GREAT DIVINE INTERVENTION!
• After entering the Celestial Brush screen, the lines thicken according to how close
or far the Wii Remote is from the screen. The Guardian Saplings from which all of nature’s life essence flows are found
1 2 3 throughout the land. Restore the vigor of life to the Guardian Saplings and perform
1 Celestial Brush Gauge
the Great Divine Intervention ritual. It just might be the key to opening a new path in
Displays the number of times the
your journey.
Celestial Brush can be used. An ink
pot disappears every time a change
is brought about in the world from
drawing. Some changes to the world
use several ink pots. If all the ink
pots are empty, Amaterasu will not
be able to activate the Celestial
Brush power until they refill. The The Guardian Sapling has Bring it back to life through
ink pots refill gradually over time. withered away... your great divine intervention!
2 Brush
Press the brush down ( Button) and wave the Wii Remote to draw
on the screen with the brush. INTERACT WITH PEOPLE AND ANIMALS TO RESTORE THEIR LOST FAITH!

3 Ink Supply The evil monster that covered the land in darkness will require every ounce of your
After you press the brush down, the amount of ink that can be used is displayed. power to defeat. Amaterasu will need to recover long lost powers if the god is to
While you draw, the ink supply runs down. If it runs out, the Celestial Brush screen stand a chance. Amaterasu must wander the land and restore the faith of the plants,
closes and play returns to the in-game screen. animals and people. In that way, their faith in the god can build and Amaterasu can
recover the lost powers. Help troubled people, hungry
animals and dried up plants to restore their faith.
Express Yourself with the Brush!
• Save the troubled people!
Use your creativity to bring your ideas, thoughts and feelings to life! Who knows Use the Celestial Brush to help Mrs. Orange dry her
what might happen? laundry by restoring her laundry pole!
• Restore greenery to the dried-out land!
While holding Release the Use the Celestial Brush to transform the barren
down the Button wasteland back into a lush, revitalized field!
Button ... and ... • Feed the hungry animals!
The famished animals have trouble finding food in
... press the Button while ... change the world! these hard times. Share some of what you find on
waving the Wii Remote to draw. your journey and the grateful animals will return
the favor!
14 15
actions while
USE PRAISE ORBS TO RECOVER YOUR LOST POWERS!
The joy of the rescued people is transformed into praise orbs that can be absorbed

moving
and stored. With enough of them stored up, you can enhance Amaterasu’s divinity
and lost powers ...
• ... when you need just that little extra bit of health.
• ... when you would like to use the Celestial Brush a little better.
• ... when you want to come back to life just one more time. The following actions and commands are always available for Amaterasu to use while
adventuring. Master them to complete the journey.
• ... when you need to have a little more money in your purse to buy
something expensive.
STANDARD ACTIONS

BUTTON
TALK / INVESTIGATE / BARK
• Listen to what the person in front of you
has to say or find out more about the object
Absorb the praise orbs ... Strengthen Amaterasu’s in front of you.
powers!

SWING THE Wii REMOTE


DEFEAT MONSTERS AND RESTORE PEACE TO THE LAND! TACKLE
When you feel that you have enough divine power, make your way through the • Use a well-placed tackle to open treasure
dungeon that the monsters are making their home in and free the trapped souls from chests or break certain objects
within. The freed people are likely to know what needs to be done next. to find secrets.

AWAITING AMATERASU AT THE END OF THE JOURNEY! BUTTON


A surprising truth is waiting to be uncovered. You must regain all your lost powers, DIG / BITE
make your way to the final location in your journey and confirm with your own eyes • Dig objects up from under the ground or
what truth is revealed. clamp onto an object with your jaws to
carry it.

BUTTON
JUMP
• If there is a footing to land on, you can
jump up to a higher location. Jump once in
midair to perform a Double Jump, or off of
nearby walls to reach high ground.

16 17
mystical celestial GREENSPROUT–WATER LILY
The power to make a lily appear in the

brush powers water.


• Draw a circle on the water’s surface to
make a water lily sprout up. Amaterasu
may be able to ride the lily, so it’s useful
The Celestial Brush is capable of many things. Here are just a few of them. for crossing over the water to dry land. Draw a circle on the water ...

REJUVENATION
A lily appears ...
The power to restore broken objects ... Amaterasu can
to their former splendor. ride it!
• It is possible to fill in the gaps
on broken objects to return them
to their original condition. GREENSPROUT–VINE
• Example: By rejuvenating the watermill, The power to stretch out a vine to grab
you can make it start working again. onto a surface.
• Draw a line leading to the mysterious
flower known as the Konohana Blossom
to cause a vine to appear and latch onto it.
Draw a line from a Konohana The vine will pull Amaterasu to the location
POWER SLASH Blossom to Amaterasu ... of the Konohana Blossom, giving
The power to slice through objects. Amaterasu access to places not reachable
• Draw a straight line across an object by jumping.
to cut it in two.
• Example: Cut down trees and slice
The vine pulls
through rocks. (Some objects cannot ... Ride on the floating
you up ...
be cut at first, but can be cut down Konohana Blossom!
later after certain conditions are
fulfilled.)

CHERRY BOMB
The power to materialize a bomb
GREENSPROUT–BLOOM out of nowhere.
The power to bring life back to wilted trees. • Draw a circle with a vertical line
• Draw a circle around the branches of a somewhere crossing near the top to make a
dried-up tree to make beautiful flowers bomb appear. Place it near cracked walls or
weakened structures to open up new paths. Draw a cherry bomb next
bloom on it.
to a wall with a crack ...

A wilted tree ... The fuse is lit!


... comes alive And the wall is
with flowers! gone!
18 19
WATERSPOUT
The power to control and move water.
battle
• Draw a line from the water to the place
you want it to go to make it flow On your journey, you will meet many monsters that
in that direction. you will be forced to battle. Touching the Demon Scroll
• Using this power, you can restore causes space to warp around you and a battle to begin.
Draw a line from the water
dried-up springs.
to the destination ...
ACTIONS AVAILABLE DURING BATTLE
The water flows
to the destination ... ... and the bucket
SWING THE Wii REMOTE
is filled!
ATTACK WITH YOUR MAIN WEAPON
• The attack action performed varies
The power to ride a waterspout. depending on your weapon (Divine
Instrument). Fight using a main
• Draw a vertical line from a location where
weapon (mirror)!
water flows (known as a power spring) to
create a spout of water that can carry
Amaterasu up to a level inaccessible by BUTTON
jumping alone.
PERFORM A SPECIAL ATTACK
Draw a line from the power spring WITH YOUR SUB WEAPON
to the top of the screen ... • This attack can only be performed
later in the game. Fight using the sub
weapon (beads)!
A rising column
of water appears. Ride the waterspout!
SWING THE NUNCHUK
FLEETFOOT
• You must learn this move in the Dojo
before you can use it.
Dodge attacks
with Fleetfoot!

BUTTON + BUTTON
Many other Celestial Brush
CELESTIAL BRUSH
powers are available
as well! Exactly what • All techniques learned
kind of powers? You will can be used.
just have to journey • Each monster has certain
and find out. brush techniques that they
Use the Celestial
are weak against. Try a few Brush in battle!
different techniques to see
what works.

20 21
LEAVING BATTLE
During battle, the monsters will warp space and
Attack
the flaw!
fan menu :
create a barrier around Amaterasu to prevent
escape. Their magic is not perfect and sometimes
a crack will appear. Attack the flaw in the barrier
item scre en
to create a hole for escaping combat. The barrier
• Sometimes the barrier around Amaterasu will breaks! Press the Button to open the Fan Menu. From the Fan Menu, you can check
not have a crack in it. In these cases, escape is Amaterasu’s status, use items and enhance powers.
not possible.
1 2 3 4
ABOUT THE ITEM SCREEN
HEALTH GAUGE RUNNING OUT 1 Amaterasu Symbol
Every time a monster hits Amaterasu, the Health Gauge drops. Switch to the Divine Attributes
When the Health Gauge runs completely out, the game is over. screen.
2 Brush Symbol
Switch to the Celestial Brush
CONTINUE AND LOAD screen and look up brush strokes .
When the game is over, the following options will appear. 3 Scroll Symbol
Press the Control Pad to select a choice and press Switch to the Archives screen.
the Button to confirm it.
4 Map Symbol
Continue Restart the adventure from a continue point (Golden Gate).
Switch to the Map screen. 5 6 7 8
Load Restart the adventure from the most recent save location.
Return to Title Screen End the adventure and return to the game Title Screen.
5 Tool Command
Select and use items found during
LEARN NEW SKILLS AT THE DOJO Amaterasu’s journey.

Training under the Grand Master at the Dojo will aid you in your journey. 6 Equipment Command
Here are some of the skills that can be learned. Select Divine Instruments and
Holy Artifacts to equip.
Divine Instruments Tools used Tool Selection
BUTTON WHILE JUMPING
as weapons to fight enemies.
HOLY EAGLE Holy Artifacts Equipped items used to enhance
• Learn to jump in the air and kick off against it for a double-jump. Amaterasu’s powers.
7 Explanation Window
SWING THE NUNCHUK Information about the currently selected
equipment or item appears in this window.
FLEETFOOT
8 Status Menu Equipment Selection
• Learn to quickly side-step to avoid a monster’s attack.
See the currently equipped Divine Instruments
(weapons) and Holy Artifacts (power enhancing accessories) as well as check
BUTTON Onigiri Sensei, Amaterasu’s Health Gauge and purse.
Kozuka Style Dojo
DIGGING CHAMP Grand Master

• Learn to dig through rock surfaces


22 — even those that were previously immovable. 23
EQUIPPING WEAPONS AND EQUIPPING HOLY ARTIFACTS
Up to three Holy Artifacts can be equipped at one time, granting Amaterasu new
ACCESSORIES / USING ITEMS powers. Some of these new powers may open the way for Amaterasu to continue
EQUIPPING DIVINE INSTRUMENTS the journey.
Amaterasu can equip both a main weapon and a sub weapon. Amaterasu’s attacks • Select a Holy Artifact from the list and press the Button.
vary depending on the weapons equipped. Enemies are much easier to defeat once
their vulnerabilities are determined and the best weapons for the fight are prepared. • Select the Equipment command to bring up a list of accessories that can be
equipped. Choose the accessory and you will be asked for confirmation. Decide
• Select a Divine Instrument from the list and press the Button. which of the three slots to equip it to and it will be equipped there.
• Select the Equipment command to bring up a list of weapons that can be • Unequipped Holy Artifacts have no effect on Amaterasu’s power.
equipped. Choose the weapon and decide which slot to equip it to (Main or Sub)
and the weapon will be equipped.
HOLY ARTIFACTS
• Unequipped Divine Instruments have no effect on Amaterasu’s powers.
Accessories like tablets and bells that possess properties giving Amaterasu new
powers are called Holy Artifacts. These will greatly aid Amaterasu on the journey.
DIVINE INSTRUMENTS (attack power increases from top to bottom of the list) Here are some Holy Artifacts.
Divine Instruments are used as weapons against the enemy. Divine Instruments
FIRE TABLET
differ not only by how much damage they do, but also by the powers they grant
Amaterasu. Here are some Divine Instruments. This ancient tablet was etched with the power to protect from fire. It allows
the holder to swim through molten lava. It does not have enough power to
REFLECTORS protect the holder in volcanic regions though since there is a time limit to how
long it remains effective.
Divine Retribution This is the first mirror Amaterasu has equipped.
PEACE BELL
Snarling Beast This reflector once adorned the Tsuta Ruins. A bell with the power to drive away evil. When this is equipped,
it is possible to escape from pursuing Demon Scrolls.
Infinity Judge This is rumored to be the prized possession
of a certain merchant. GOLDEN INK POT
ROSARIES This ink pot is cast from brilliantly shining gold. The Celestial Brush gauge
recovers faster when this is equipped.
Devout Beads These rosary beads are thought to lie hidden in a treasure
chest somewhere.

Life Beads These are rumored to be lying within the “Gale Shrine.”

Exorcism Beads This finely crafted rosary is said to have been whisked away
by a treasure hunter.

GLAIVES

Tsumugari This legendary sword was said to have been used a century ago
in a battle against a powerful monster.

Seven Strike This valuable sword is kept in the capital to ward off evil.

Blade of Kusanagi This sword is said to be imbued with the power to banish
evil. Its current whereabouts are unknown.

24 25
fan menu : divine
USING TOOLS
• Select a Tool from the list and press the Button to use it.
• After you select a Tool from the list, a message asking for confirmation appears.
Once you confirm your selection, the Tool is used. attributes scre en
TOOLS
These objects all possess some special power that can help Amaterasu on the journey. ENHANCING DIVINE ATTRIBUTES
The majority of these objects can only be used once. Here are some Tools. By performing miracles that fulfill the desires of nature, people and animals,
HOLY BONE M Amaterasu can receive the power of faith represented by Praise Orbs. With enough of
This bone is filled with nutritious health energy. these stored up, Amaterasu’s Divine Attributes can be enhanced. You can parcel out
It restores 10 units of Solar Energy when used. the praise orbs among the different Divine Attributes in the Divine Attributes screen.
Whether or not you evenly distribute the praise orbs among the Divine Attributes is
FEEDBAG your choice.
Different treats for the animals are kept inside. This bag can be used to feed
hungry animals encountered on the journey. There are seed, herb, meat and
fish feedbags.

STEEL FIST SAKE


This mysterious brew gives the drinker a limited
time boost to attack power. A person has been saved!

GOLD DUST
This strange golden dust can increase the power of Divine Instruments. It can An animal has been fed!
only be used once on each Divine Instrument. If used twice, its power would
become too great and break the weapon.

A tree has been revived!

Praise orbs are awarded!

Use your collected praise orbs


to enhance Divine Attributes!
26 27
HOW TO ENHANCE DIVINE ATTRIBUTES
All Divine Attributes are enhanced in the same way. The following explanation uses
fan menu : map
enhancing the Health Gauge as an example.
• Use the Control Pad to select the Divine Attribute to enhance, then hold
an d archives scre ens
down the Button.
• To enhance the Health Gauge, first switch to the Solar Energy symbol by
pressing the Control Pad 1/ 2. When the Solar Energy symbol is
USE THE MAP AND THE ARCHIVE!
highlighted, hold down the Button to start using praise orbs on it. Information about locations and monsters met on Amaterasu’s journey is all
recorded. This information can be checked at any time by using the Map and Archive
• As soon as the number of Praise Orbs used reaches the number required
screens. If you are ever wondering what the next step is, check both of these screens
for enhancement, an extra Solar Energy unit will appear.
and you might find just the hint you needed to continue.
ENHANCE HEALTH
• Increase the Solar Energy Health Gauge maximum.
VIEWING THE MAP SCREEN
• Amaterasu starts out with three units of Solar Energy. By investing enough
praise orbs, Amaterasu will gain an extra unit of Solar Energy each time. You can check the details on Amaterasu’s current location and surrounding
geography. There are two types of Map screens. When Amaterasu is above ground,
• The health gauge can increase by up to 12 Solar Energy units (15 total).
you can switch between a detailed map, an area map and a country map. When
you’re inside of a dungeon (such as an enemy base), the map of the dungeon appears
ENHANCE INK POTS
and you can switch between floors.
• Increase the number of ink pots Amaterasu can use.
• Amaterasu starts out with three ink pots. By investing enough praise orbs,
Amaterasu will gain an extra ink pot each time.
• Ink pots can increase by up to 7 pots (10 total).
Select the Scroll symbol to go to the Archive screen.
ENHANCE ASTRAL POUCHES
• Increase the number of astral pouches to store more food. Gain Select the Map symbol to go to the Map screen.
a second chance to succeed!
• Amaterasu starts out with one Astral Pouch. By investing enough Praise Orbs, 1
Amaterasu will gain an extra Astral Pouch each time.
• Astral Pouches can increase by up to 3 pouches (4 total).
AREA MAP
1 Location Name
ENHANCE THE PURSE Name of map location.
• Increase the size of the purse to hold more money. 2 Destination
• Amaterasu’s purse can only hold 5 digits worth of money. By investing enough A destination location,
praise orbs, you can increase the capacity of Amaterasu’s purse to hold 10 times when one is known.
as much. 3 Amaterasu’s Position
• The Purse can be increased to hold an extra 3 digits worth of money Amaterasu’s current location.
(99,999,999 total). 4 Map Legend
Explanation of map symbols. 3 4
2

28 29
1

DUNGEON MAP VIEWING THE ARCHIVE SCREEN


Inside a dungeon, only rooms that you You can access lots of different, important
have already visited are displayed on information from this screen. Select a category
the map. However, if Amaterasu of information to view and press the Button.
comes across a scroll with a map Log Book
written on it, the whole map may be
Journal Important details from conversations
displayed. with people are recorded here.
1 Dungeon Name Fortunes The results of Madame Fawn’s fortune
Name of current dungeon being tellings are written down here.
explored. Wanted List Monsters that need to be defeated
2 3
to fulfill requests are listed here.
2 Dungeon Floor 4
The cursor starts out on the floor Travel Guide
Amaterasu is currently on. Move the Information about how to draw with the
cursor to change the floor being displayed. Celestial Brush and other useful information
for Amaterasu’s journey are contained within.
3 Room Colors
Red The room Amaterasu is currently in. Bestiary
White Previously entered rooms. Information about monsters already
Outlined Rooms that have not yet been entered encountered and their weak spots is collected
(displayed only if you’ve found a scroll with a map on it). here. (if an enemy is too tough and requires
you to “Continue” the game, check here for
4 Amaterasu’s Position
hints on fighting it.)
Amaterasu’s current location in the dungeon.
Move List
• Press the Control Pad 1/ 2 to change the displayed floor.
Knowledge of how to execute moves you’ve
learned at the Dojo is listed within.
Animal Tome
Animals you have fed in the past are recorded in here.
Fish Tome
Once fishing is possible, any fish you catch are recorded in here.
Treasure Tome
Any rare treasures you obtain are recorded in here.
Stray Beads
A list of the stray beads you’ve collected from around the world.
Try to collect 100...

30 31
advice THE MERCHANT GATHERING DEMON FANGS
There is a person who is looking to collect the Demon Fangs you

for the journey find on your journey. If you take Demon Fangs to him, he will
be so happy that he is bound to give you a reward based
on the number of fangs you give him. You should collect
as many Demon Fangs as possible for the time when you
run into this collector.

ALL JOURNEYS BEGIN WITH A PATH


DIVINE SPRINGS
The land is quite large and you can wander across
it. However, it is very easy to get lost, so stick to There are mysterious holes within which lies who knows what.
the roads in the beginning to keep your bearings. From these holes the water of Divine Springs bubbles up. When people draw near
Roads always lead to some destination, so you will one of these Divine Springs, they always feel a need to toss money inside. Whatever
progress just fine in the beginning if you stick amount of money you decide to put in is lost forever in the depths, but at some point
to them. Also, sometimes it is helpful to climb to in the future something good just might happen.
a high vantage point and look out over the land
to see where you want to go. In addition, if you
see a village or a house, there is bound to be USE THE MAP
something interesting awaiting inside to whet Many different details are written on the map.
Madame Fawn your appetite for adventure! •Location Name
•Save Points (Origin Mirrors) & Warp Points
•Items for use in a certain location
IMPORTANT PLACES •Other areas connected to the current location
MADAME FAWN’S HOUSE
By paying a little money, you can have your
fortune told and find out where to go on the
AS DIFFERENT AS NIGHT AND DAY
journey. Madame Fawn’s House is a good place Time passes as you adventure around. The tasks
to go if you are ever stuck wondering what that people carry out change with the time of day,
to do next. so if you stop by the same location later, who knows
what you might discover.
Merchant MERCHANT’S
You can buy Tools to help you on your journey
here. If there is ever a particularly difficult part KEEP PEOPLE TALKING
of the journey, you can stock up on Tools to help If you are ever having trouble solving a problem on your journey, try talking
you overcome the obstacle. to the different people you come across. One of them may hold the key. People are
not always forthcoming with all of the information, and sometimes it takes a couple
DOJO of conversations to draw the information you need out of someone. After talking
By training at the Dojo, you can learn new enough, it may provide you with just the clue you needed to continue
techniques from the Grand Master that can help your adventure.
Onigiri Sensei, you defeat monsters and gain new powers to cross
Kozuka Style Dojo • When people have more to say, a special mark appears above their head.
Grand Master previously impassable areas. If you are ever having trouble solving something, try talking to people
with these marks.

32 33
WHICH POWERS TO ENHANCE... CHECK THE ARCHIVE!
Increasing the health gauge avoids running out of health too quickly, increasing Within the Archive Screen, there is a Log Book with a Journal containing important
the Celestial Brush gauge lets you draw more, adding Astral Pouches gives you extra information gleaned from talking to people during the journey. If you are ever stuck
lives to work with and increasing the purse size lets you hold more money. With so at some point, check the Journal to see if there is an important clue about what to do
many powers to choose from and the freedom to invest Praise Orbs in any ability, next. In addition to the Journal, the Bestiary contains information on any enemies
it might not be clear at first which power is better to enhance. For times when encountered. If you “Continue” after being defeated, the information on the enemy
the decision is not as clear, you can never go wrong with taking a balanced approach is still present in the Bestiary. Information pertaining to their weak spots will be
to enhancing the different powers. highlighted in red, so check the Bestiary if you are having trouble defeating a
monster.

VISIT ORIGIN MIRRORS OFTEN!


Whenever you are ready to embark towards a new destination or when arriving KEEP THE ASTRAL POUCH FULL TO AVOID A GAME OVER!
in a new town, it is a good idea to find the Origin Mirror and save the game progress. If Amaterasu takes so much damage that the health gauge drops to zero, it will be
As long as you do so, you can adventure into the new area without worry. game over. The only way to avoid instant game over is if Amaterasu’s Astral Pouch is
filled with food in which case all of the energy inside is converted into health, giving
Amaterasu an extra chance. When you are about to set off for new territory, keep the
PAY ATTENTION TO ISSUN’S MOVEMENTS Astral Pouch full just in case there is trouble.
Issun is wise in the ways of the world and can often present good advice for you on
your journey. He is normally enveloped in green light, but when he spots something
interesting, he changes to a yellow glow. If Issun ever changes color to yellow, it is ADVICE FOR BEATING TOUGH MONSTERS
always wise to approach him and talk to find out what he has discovered. When you just cannot seem to defeat a particular monster, one option is to buy an
Exorcism Slip at a store. These slips do not come cheap, but they pack a punch and
deliver a set amount of damage to an enemy making them a valuable Tool to have at
USE THE CELESTIAL BRUSH your disposal. If your weapon’s attack power does not seem strong enough, one
WHEN THE COLOR RUNS OUT OF AN ENEMY! option is to use Gold Dust. This powerful Tool will increase the attack power of a
Divine Instrument one time. This Tool is perfect for occasions when you do not yet
When attacking enemies, sometimes they will lose all of their color. This means they
have access to a more powerful Divine Instrument but still need a boost in attack
are momentarily defenseless against the power of the Celestial Brush. If you use
power.
the Celestial Brush on them at times like this, you will deal more damage than
normal. You should take advantage of every opportunity when the enemy loses
their color.
LEARN NEW SKILLS AND CELESTIAL BRUSH TECHNIQUES
You can revisit previously impassable locations after learning new skills and Celestial
Brush techniques. Many locations will be impossible to pass through the first time
you see them because you do not yet have the proper skill or Celestial Brush
technique to clear the obstacle. There is bound to be something important that could
aid you on your journey if you go back to these locations and use your newfound
knowledge.

34 35
mythology
THE HAKKENSHI AND THE SATOMI HOUSE
This tale is woven over the course of 106 volumes, making it the longest novel in
the pantheon of classical Japanese literature. In the novel, the Hakkenshi (Canine
Warriors) are the human incarnations of eight spiritual sons born to Princess Fuse
of the Satomi House. They are associated with dogs due to the fact that their
AMATERASU spiritual father is said to be a dog spirit. As portrayed in the game, they are the
Amaterasu (alternately called Amaterasu Omikami) is a central figure in the native embodiment of the eight virtues of Confucianism.
Japanese religion known as Shinto. Though deliberately written to be a genderless
character in the game, Amaterasu is portrayed as a woman in the context of Shinto SHITAKIRI SUZUME
mythology. This rather frightening tale tells of a horrible old woman who cut the tongue
from the mouth of a singing sparrow.
She finds her origin as the sun goddess in a story concerning Izanagi (shortened
to “Nagi” in the game) when he washes his face after having returned from the ISSUN BOUSHI
underworld on a quest to visit his recently deceased beloved, Izanami (shortened This tale concerns a tiny adventurer whose name should sound familiar.
to “Nami” in the game). Also appearing in this tale is the size-altering “Lucky Mallet” that shows up
According to this legend, the act of washing himself in a purification ritual gave birth in the game.
to numerous deities, with Amaterasu being born from his left eye, Tsukuyomi
(portrayed as Nagi’s sacred sword in the game) from his right, and Susano
(a storm-based deity) from his nose. OF RABBITS, MOONS, AND RICE PASTE
In her role as sun goddess, Amaterasu is associated with warmth and light Some of the imagery portrayed in the game, while being very familiar to the Japanese
and is said to have a strong link with the Japanese Imperial family of old. audience, may be rather confusing to Western audiences with a differing cultural
background.
Perhaps the most striking of these may be the scene in which the god Yomigami
FAIRY TALES & TRADITIONAL STORIES makes its auspicious debut. While Americans have a tendency to see a human face
The game draws much of its imagery and characterizations from established Japanese on the surface of the moon, the Japanese see the distinct image of a rabbit. What’s
legends and stories. A wealth of further information on these tales can be accessed more, this rabbit is not merely standing still. It is pounding rice into the delectable
via the internet or at your local library or bookstore. Here, we attempt paste known as “mochi.” The mochi pounding process generally involves two people
to compile a list of some of these legends referenced within the game. — one to pound the mass of rice into a paste with a wooden mallet, and the other
to turn and knead the lump in between strikes. This helps to explain Amaterasu’s paw
URASHIMA TARO gestures in this scene.
This colorful character who appears in the North Ryoshima Coast is from a story
that is often called the Japanese version of Rip Van Winkle thanks to its “man out
of time” theme.

KAGUYA
The “Moonlight Beauty” and her relationship to the kindly Bamboo Cutter
as portrayed in the game is very close to her fairy tale origins.

36 37
glossary IN-GAME KANJI

OROCHI HEADS
useless happiness love

fire earth water

heaven evil ogre

light darkness win d

hatred curse misfortune

lightning poison

anger illness death

horror demon

specter darkness

38 39
BRUSH TECHNIQUES THE GODS

fast bin d crimson vine lotus cut

bloom hydrate flashy revive seclusion bow

slice stillness shine burn sparkle wall

evening strike freeze wet

40 41
Coming Soon! REDISCOVER...

'&&!
Items and
Devices to
Discover!

Search
and Collect

+&&!
Treasures!

Cartoon Violence

©2007 CAPCOM / CAMELOT. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM
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44 iii
FPO — Outside back cover

iv

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