Cybersecrity Lab Manual For Rtu

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LAB MANUAL

Lab Name : Cyber security Lab


Lab Code : 7CS4-22
Branch : Computer Engineering
Year : IV Year

Arya College OF Engineering & Research Centre

Department of Computer Science & Engineering

(Rajasthan Technical University, KOTA)

2020-2021
INDEX

S.no. Title Page no

1 RTU Syllabus

2 Expanded List of Practical

3 Do's & Don'ts

4 Instructions to the Students

5 Lab PEO

6 Program With Viva Voce


LIST OF EXPERIMENTS:

1. Implement the following SUBSTITUTION & TRANSPOSITION TECHNIQUES


concepts:
a) Caesar Cipher
b) Playfair Cipher
c) Hill Cipher
d) Vigenere Cipher
e) Rail fence – row & Column Transformation
2. Implement the following algorithms
a) DES
b) RSA Algorithm
c) Diffiee-Hellman
d) MD5
e) SHA-1
3. Implement the Signature Scheme - Digital Signature Standard
4. Demonstrate how to provide secure data storage, secure data transmission and for
creating digital signatures (GnuPG)

5. Installation of rootkits and study about the variety of options


6. Perform wireless audit on an access point or a router and decrypt WEP and WPA. ( Net
Stumbler)
7. Demonstrate intrusion detection system (ids) using any tool (snort or any other s/w)
DO’s
1. Please switch off the Mobile/Cell phone before entering Lab.
2. Enter the Lab with complete source code and data.
3. Check whether all peripheral are available at your desktop before proceeding for program.
4. Intimate the lab In charge whenever you are incompatible in using the system or in case
software get corrupted/ infected by virus.
5. Arrange all the peripheral and seats before leaving the lab.
6. Properly shutdown the system before leaving the lab.
7. Keep the bag outside in the racks.
8. Enter the lab on time and leave at proper time.
9. Maintain the decorum of the lab.
10. Utilize lab hours in the corresponding experiment.
11. Get your Cd / Pen drive checked by lab in charge before using it in the lab.

Don’ts
1. No one is allowed to bring storage devices like Pan Drive /Floppy etc. in the lab.
2. Don’t mishandle the system.
3. Don’t leave the system on standing for long
4. Don’t bring any external material in the lab.
5. Don’t make noise in the lab.
6. Don’t bring the mobile in the lab. If extremely necessary then keep ringers off.
7. Don’t enter in the lab without permission of lab Incharge.
8. Don’t litter in the lab.
9. Don’t delete or make any modification in system files.
10. Don’t carry any lab equipment outside the lab.
INSTRUCTIONS

BEFORE ENTERING IN THE LAB

• All the students are supposed to prepare the theory regarding the next program.

• Students are supposed to bring the practical file and the lab copy.

• Previous programs should be written in the practical file.

• Algorithm of the current program should be written in the lab copy.

• Any student not following these instructions will be denied entry in the lab.

WHILE WORKING IN THE LAB

• Adhere to experimental schedule as instructed by the lab incharge.

• Get the previously executed program signed by the instructor.

• Get the output of the current program checked by the instructor in the lab copy.

• Each student should work on his/her assigned computer at each turn of the lab.

• Take responsibility of valuable accessories.

• Concentrate on the assigned practical and do not play games.

• If anyone caught red handed carrying any equipment of the lab, then he will have to face

serious consequences.

BEFORE LEAVING THE LAB

• The equipment/components should be returned back to the lab assistant in good condition

after the completion of the experiment.

• The students should get the signature from the faculty in the observation copy.

• They should also check whether their file is checked and counter signed in the index.
PROGRAM EDUCATION OBJECTIVES AND OUTCOMES
Subject Name/Code: Cyber Security Lab/7CS4-22
Class: B. Tech. IV Yr VII Sem. Computer Engineering L T P
0 0 2
External Marks: 20 Internal Marks: 30 Total Marks: 50

• (1) Program Description: To offer high quality education in the field of Computer
Science Engineering and to prepare students abreast of latest global industrial and
research requirements and fulfill responsibility towards community.
• (2) Program Education Objectives:

List of Program Educational Objectives (PEO)


Preparation:- To prepare to pursue advanced graduate studies in computing or
related disciplines and provide students broad-based education in core areas of

PEO-1 Computer Science, including theoretical foundations, algorithms and data structures,
and hardware, with an appropriate blend of theory and practice and to specialize in a
variety of areas of Computer Science through a selection of elective courses.
Core Competence:-To provide students with a solid foundation in engineering field

PEO-2 required to solve computing problems using various programming languages and
software’s, and students can solve problems through logical and analytical thinking.
Breathe:-To train students with good engineering breadth so as to comprehend,
PEO-3
analyze, design, and create novel products and solutions for the real life.
Professionalism:-To inculcate in students professional and ethical attitude, effective

PEO-4 communication skills, teamwork skills, multidisciplinary approach, and an ability to


relate engineering issues to broader social context.
Learning Environment:-To provide students with an academic environment aware

PEO-5 of excellence leadership and lifelong learning needed for successful professional
career through independent studies, thesis, internships etc.
Program Outcomes & it's mapping with PEO

List of Program Outcomes


Engineering Knowledge: Apply knowledge of mathematics and science, with
PO-1 fundamentals of Engineering to be able to solve complex engineering problems
related.
Problem Analysis: Identify, Formulate, review research literature and analyze
PO-2 complex engineering problems and reaching substantiated conclusions using first
principles of mathematics, natural sciences and engineering sciences.
Design/Development of solutions: Design solutions for complex engineering
PO-3 problems and design system components or processes that meet the specified needs
with appropriate consideration for the public health and safety and the cultural
societal and environmental considerations.
Conduct Investigations of Complex problems: Use research–based knowledge and
PO-4 research methods including design of experiments, analysis and interpretation of data,
and synthesis of the information to provide valid conclusions.
Modern Tool Usage: Create, Select and apply appropriate techniques, resources and
PO-5 modern engineering and IT tools including prediction and modeling to complex
engineering activities with an understanding of the limitations.
The Engineer and Society: Apply Reasoning informed by the contextual knowledge
PO-6 to assess societal, health, safety, legal and cultural issues and the consequent
responsibilities relevant to the professional engineering practice.
Environment and Sustainability: Understand the impact of the professional
PO-7 engineering solutions in societal and environmental contexts and demonstrate the
knowledge of, and need for sustainable development.
PO-8 Ethics: Apply Ethical Principles and commit to professional ethics and
responsibilities and norms of the engineering practice.
PO-9 Individual and Team Work: Function effectively as an individual and as a member
or leader in diverse teams and in multidisciplinary Settings.
Communication: Communicate effectively on complex engineering activities with
PO-10 the engineering community and with society at large such as able to comprehend and
with write effective reports and design documentation, make effective presentations
and give and receive clear instructions.
Project Management and Finance: Demonstrate knowledge and understanding of
PO-11 the engineering management principles and apply these to one’s own work, as a
member and leader in a team, to manage projects and in multidisciplinary
environments.
Life-Long Learning: Recognize the need for and have the preparation and ability to
PO-12 engage in independent and life-long learning the broadest context of technological
change.
List of Program Specific Outcomes (PSO)
Knowledge Enhancement in Computing: The ability to interpret the foundation
and strategy of hardware and software of computer systems. Graduates can solve the
PSO-1 problems in the areas related to algorithms, multimedia, data analytics, cloud
computing, human computer interface, robotics, artificial intelligence and
networking for efficient design of computer systems.
Software Design and Development: The ability to understand the software
PSO-2 development lifecycle and methodologies of software systems. Graduate will learn
competent skills and knowledge of software design process. Graduate will be
acquaintance to practical proficiency with a broad area of programming concepts.

• MAPPING OF PEO WITH PO & PSO

Program PROGRAM OUTCOME PSO


Educatio
n PO PO PO PO PO PO PO PO PO PO PO PO PSO PSO
Objectiv -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -1 -2
es (PEO)
PEO-1 3 3 2 3 - - - 1 - - 1 2 3 2
PEO-2 3 3 3 3 3 - 1 - - - - 2 2 3
PEO-3 3 3 3 2 3 - - - - - - 3 3 2
PEO-4 - - - - - 2 2 3 3 3 3 3 1 2
PEO-5 - 1 2 1 - 3 2 2 3 2 3 3 2 3

• Note: Correlation levels 1, 2 or 3 as defined below:


• 1: Slight (Low) 2: Moderate (Medium) 3: Substantial (High)

• Course Outcomes:
• Upon successful completion of this Network Programming Lab course Students
should be able to:
• CO-1 to list the basic concepts used in computer graphics.
• CO-2 to implement various algorithms to scan, convert the basic geometrical primitives,
transformations, Area filling, clipping.
• CO-3 to describe the importance of viewing and projections.
• CO-4 to define the fundamentals of animation, virtual reality and its related technologies.

Course Outcome to Program Outcomes Mapping:

PROGRAM OUTCOMES PSO’s


COURSE P P
P P P P
OUTCOME PO PO PO PO PO O O PO PSO PSO
O O O O
S -1 -4 -6 -7 -9 - - -12 -1 -2
-2 -3 -5 -8
10 11
CO-1 3 2 - - - - - - - - - - - -
CO-2 2 - - 3 - - - - - - - - 3 2
CO-3 1 - - - - - - - - - - 2 - -
CO-4 1 2 - - - - - - - - - 3 2 3
• Note: Correlation levels 1, 2 or 3 as defined below:
• 1: Slight (Low) 2: Moderate (Medium) 3: Substantial (High
Experiment No: 1(A)

IMPLE MENTATION OF CAESAR CIPHER

AIM:

To implement the simple substitution technique named Caesar cipher using C language.

DESCRIPTION:

To encrypt a message with a Caesar cipher, each letter in the message is changed using
a simple rule: shift by three. Each letter is replaced by the letter three letters ahead in the
alphabet. A becomes D, B becomes E, and so on. For the last letters, we can think of the
alphabet as a circle and "wrap around". W becomes Z, X becomes A, Y becomes B, and Z
becomes C. To change a message back, each letter is replaced by the one three before it.

EXAMPLE:

ALGORITHM:

STEP-1: Read the plain text from the user.


STEP-2: Read the key value from the user.
STEP-3: If the key is positive then encrypt the text by adding the key with each
character in the p lain text.
STEP-4: Else subtract the key from the plain text.
STEP-5: Display the cipher text obtained above.
PROGRAM: (Caesar Cipher)
#include <stdio.h>
#include <string.h>
#include<conio.h>
#include <ctype.h>
void main()
{
char plain[10], cipher[10];
int key,i,length;
int result;
clrscr();
printf("\n Enter the plain
text:"); scanf("%s", plain);
printf("\n Enter the key value:");
scanf("%d", &key);
printf("\n \n \t PLAIN TEXt: %s",plain);
printf("\n \n \t ENCRYPTED TEXT: ");
for(i = 0, length = strlen(plain); i < length; i++)
{
cipher[i]=plain[i] + key;
if (isupper(plain[i]) && (cipher[i] > 'Z'))
cipher[i] = cipher[i] - 26;
if (islower(plain[i]) && (cipher[i] >
'z')) cipher[i] = cipher[i] - 26;
printf("%c", cipher[i]); }

printf("\n \n \t AFTER DECRYPTION : ");


for(i=0;i<length;i++)
{
plain[i]=cipher[i]-key;
if(isupper(cipher[i])&&(plain[i]<'A'))
plain[i]=plain[i]+26;
if(islower(cipher[i])&&(plain[i]<'a'))
plain[i]=plain[i]+26;
printf("%c",plain[i]);
}
getch();
}
OUTPUT:

RESULT:

Thus the implementation of Caesar cipher had been executed successfully.


Experiment No: 1(B)

IMPLEMENTATION OF PLAYFAIR CIPHER


AIM:

To write a C program to implement the Playfair Substitution technique.

DESCRIPTION:

The Playfair cipher starts with creating a key table. The key table is a 5×5 grid of
letters that will act as the key for encrypting your plaintext. Each of the 25 letters must be
unique and one letter of the alphabet is omitted from the table (as there are 25 spots and 26
letters in the alphabet).

To encrypt a message, one would break the message into diagrams (groups of 2
letters) such that, for example, "HelloWorld" becomes "HE LL OW OR LD", and map
them out on the key table. The two letters of the diagram are considered as the opposite
corners of a rectangle in the key table. Note the relative position of the corners of this
rectangle. Then apply the following 4 rules, in order, to each pair of letters in the plaintext:

1. If both letters are the same (or only one letter is left), add an "X" after the first letter
2. If the letters appear on the same row of your table, replace them with the letters to
their immediate right respectively
3. If the letters appear on the same column of your table, replace them with the letters
immediately below respectively
4. If the letters are not on the same row or column, replace them with the letters on the
same row respectively but at the other pair of corners of the rectangle defined by
the original pair.

EXAMPLE:
ALGORITHM:

STEP-1: Read the plain text from the user.


STEP-2: Read the keyword from the user.
STEP-3: Arrange the keyword without duplicates in a 5*5 matrix in the row order
and fill the remaining cells with missed out letters in alphabetical order.
Note that ‘i’ and ‘j’ takes the same cell.
STEP-4: Group the plain text in pairs and match the corresponding corner letters by
forming a rectangular grid.
STEP-5: Display the obtained cipher text.

PROGRAM: (Playfair Cipher)


#include<stdio.h>
#include<conio.h>
#include<string.h>
#include<ctype.h>
#define MX 5
void playfair(char ch1,char ch2, char key[MX][MX])
{
int i,j,w,x,y,z;
FILE *out;
if((out=fopen("cipher.txt","a+"))==NULL)
{
printf("File Currupted.");
}
for(i=0;i<MX;i++)
{
for(j=0;j<MX;j++)
{
if(ch1==key[i][j])
{
w=i;
x=j;
}
else if(ch2==key[i][j])
{
y=i;
z=j;
}}}
//printf("%d%d %d%d",w,x,y,z);
if(w==y)
{
x=(x+1)%5;z=(z+1)%5;
printf("%c%c",key[w][x],key[y][z]);
fprintf(out, "%c%c",key[w][x],key[y][z]);
}
else if(x==z)
{
w=(w+1)%5;y=(y+1)%5;
printf("%c%c",key[w][x],key[y][z]);
fprintf(out, "%c%c",key[w][x],key[y][z]);
}
else
{
printf("%c%c",key[w][z],key[y][x]);
fprintf(out, "%c%c",key[w][z],key[y][x]);
}
fclose(out);
}
void main()
{
int i,j,k=0,l,m=0,n;
char key[MX][MX],keyminus[25],keystr[10],str[25]={0};
char
alpa[26]={'A','B','C','D','E','F','G','H','I','J','K','L'
,'M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
;
clrscr();
printf("\nEnter key:");
gets(keystr);
printf("\nEnter the plain text:");
gets(str);
n=strlen(keystr);
//convert the characters to
uppertext for (i=0; i<n; i++) {
if(keystr[i]=='j')keystr[i]='i';
else if(keystr[i]=='J')keystr[i]='I';
keystr[i] = toupper(keystr[i]);
}
//convert all the characters of plaintext to
uppertext for (i=0; i<strlen(str); i++) {
if(str[i]=='j')str[i]='i';
else if(str[i]=='J')str[i]='I';
str[i] = toupper(str[i]);
}
j=0;
for(i=0;i<26;i++)
{
for(k=0;k<n;k++)
{
if(keystr[k]==alpa[i])
break;
else if(alpa[i]=='J')
break;
}
if(k==n)
{
keyminus[j]=alpa[i];j++;
}
}
//construct key keymatrix
k=0;
for(i=0;i<MX;i++)
{
for(j=0;j<MX;j++)
{
if(k<n)
{
key[i][j]=keystr[k];
k++;}
else
{
key[i][j]=keyminus[m];m++;
}
printf("%c ",key[i][j]);
}
printf("\n");
}
printf("\n\nEntered text :%s\nCipher Text
:",str); for(i=0;i<strlen(str);i++) {
if(str[i]=='J')str[i]='I';
if(str[i+1]=='\0')
playfair(str[i],'X',key);
else
{
if(str[i+1]=='J')str[i+1]='I';
if(str[i]==str[i+1])
playfair(str[i],'X',key);
else
{
playfair(str[i],str[i+1],key);i++;
}}
}
getch();
}
OUTPUT:

RESULT:
Thus the Playfair cipher substitution technique had been implemented successfully.
Experiment No: 1(C)

IMPLEM ENTATION OF HILL CIPHER


AIM:

To write a C program to implement the hill cipher substitution techniques.

DESCRIPTION:

Each letter is represented by a number modulo 26. Often the simple scheme A = 0, B

= 1... Z = 25, is used, but this i s not an essential feature of the cipher. To encrypt a
message, each block of n letters is multiplied by an invertible n × n matrix, against
modulus 26. To decrypt the message, each block is multiplied by the inverse of the matrix
used for encryption. The matrix used for encryption is the cipher key, and it should be
chosen randomly from the set of invertible n × n matrices (modulo 26).

EXAMPLE:

ALGORITHM:

STEP-1: Read the plain text and key from the user.
STEP-2: Split the plain text into groups of length three.
STEP-3: Arrange the keyword in a 3*3 matrix.
STEP-4: Multiply the two matrices to obtain the cipher text of length three.
STEP-5: Combine all these groups to get the complete cipher text.

PROGRAM: (Hill Cipher)


#include<stdio.h>
#include<conio.h>
#include<string.h>
int main(){
unsigned int a[3][3]={{6,24,1},{13,16,10},{20,17,15}};
unsigned int b[3][3]={{8,5,10},{21,8,21},{21,12,8}};
int i,j, t=0;
unsigned int c[20],d[20];
char msg[20];
clrscr();
printf("Enter plain text\n ");
scanf("%s",msg);
for(i=0;i<strlen(msg);i++)
{ c[i]=msg[i]-65;
printf("%d ",c[i]);
}
for(i=0;i<3;i++)
{ t=0;
for(j=0;j<3;j++)
{
t=t+(a[i][j]*c[j]);
}
d[i]=t%26;
}
printf("\nEncrypted Cipher Text :");
for(i=0;i<3;i++)
printf(" %c",d[i]+65);
for(i=0;i<3;i++)
{
t=0;
for(j=0;j<3;j++)
{
t=t+(b[i][j]*d[j]);
}
c[i]=t%26;
}
printf("\nDecrypted Cipher Text :");
for(i=0;i<3;i++)
printf(" %c",c[i]+65);
getch();
return 0;
}

OUTPUT:

RESULT:

Thus the hill cipher substitution technique had been implemented successfully in C.
Experiment No: 1(D)

IMPLEMENTATION OF VIGENERE CIPHER


AIM:

To implement the Vigen ere Cipher substitution technique using C program.

DESCRIPTION:

To encrypt, a table of alphabets can be used, termed a tabula recta, Vigenère square,
or Vigenère table. It consists of the alphabet written out 26 times in different rows, each
alphabet shifted cyclically to the left compared to the previous alphabet, corresponding to
the 26 possible Caesar ciphers. At different points in the encryption process, the cipher uses
a different alphabet from one of the rows. The alphabet used at each point depends on a
repeating keyword.

Each row starts with a key letter. The remainder of the row holds the letters A to Z.
Although there are 26 key row s shown, you will only use as many keys as there are unique
letters in the key string, here just 5 keys, {L, E, M, O, N}. For successive letters of the
message, we are going to take successive letters of the key string, and encipher each
message letter using its corresponding key row. Choose the next letter of the key, go along
that row to find the column heading that m attaches the message character; the letter at the
intersection of [key-row, msg-col] is the enciphered letter.

EXAMPLE:
ALGORITHM:

STEP-1: Arrange the alphabets in row and column of a 26*26 matrix.


STEP-2: Circulate the alphabets in each row to position left such that the first letter is
attached to last.
STEP-3: Repeat this process for all 26 rows and construct the final key matrix.
STEP-4: The keyword and the plain text is read from the user.
STEP-5: The characters in the keyword are repeated sequentially so as to match with
that of the plain text.
STEP-6: Pick the first letter of the plain text and that of the keyword as the row
indices and column indices respectively.
STEP-7: The junction character where these two meet forms the cipher character.
STEP-8: Repeat the above steps to generate the entire cipher text.

PROGRAM: (Vigenere Cipher)

#include <stdio.h>
#include<conio.h>
#include <ctype.h>
#include <string.h>
void encipher();
void decipher();
void main()
{
int choice;
clrscr();
while(1)
{
printf("\n1. Encrypt Text");
printf("\t2. Decrypt Text");
printf("\t3. Exit");
printf("\n\nEnter Your Choice :
"); scanf("%d",&choice); if(choice
== 3)
exit(0);
else if(choice == 1)
encipher();
else if(choice == 2)
decipher();
else
printf("Please Enter Valid Option.");
}
}
void encipher()
{
unsigned int i,j;
char input[50],key[10];
printf("\n\nEnter Plain Text: ");
scanf("%s",input);
printf("\nEnter Key Value: ");
scanf("%s",key);
printf("\nResultant Cipher Text: ");
for(i=0,j=0;i<strlen(input);i++,j++)
{
if(j>=strlen(key))
{j=0;
}
printf("%c",65+(((toupper(input[i])-65)+(toupper(key[j])-
65))%26));
}}
void decipher()
{
unsigned int i,j;
char input[50],key[10];
int value;
printf("\n\nEnter Cipher Text: ");
scanf("%s",input);
printf("\n\nEnter the key value: ");
scanf("%s",key);
for(i=0,j=0;i<strlen(input);i++,j++)
{
if(j>=strlen(key))
{ j=0; }
value = (toupper(input[i])-64)-(toupper(key[j])-64);
if( value < 0)
{ value = value * -1;
}
printf("%c",65 + (value % 26));
}}
OUTPUT:

RESULT:

Thus the Vigenere Cipher substitution technique had been implemented successfully.
Experiment No: 1(E)

IMPLEMENTATION OF RAIL FENCE – ROW & COLUMN

TRANSFORMATION TECHNIQUE

AIM:

To write a C program to implement the rail fence transposition technique.

DESCRIPTION:

In the rail fence cipher, the plain text is written downwards and diagonally on
successive "rails" of an imaginary fence, then moving up when we reach the bottom rail.
When we reach the top rail, the message is written downwards again until the whole
plaintext is written out. The message is then read off in rows.

EXAMPLE:

ALGORITHM:

STEP-1: Read the Plain text.


STEP-2: Arrange the plain text in row columnar matrix format.
STEP-3: Now read the keyword depending on the number of columns of the plain text.

STEP-4: Arrange the characters of the keyword in sorted order and the corresponding
columns of the plain text.
STEP-5: Read the characters row wise or column wise in the former order to get the
cipher text.
PROGRAM: (Rail Fence)
#include<stdio.h>
#include<conio.h>
#include<string.h>
void main()
{
int i,j,k,l;
char a[20],c[20],d[20];
clrscr();
printf("\n\t\t RAIL FENCE TECHNIQUE");
printf("\n\nEnter the input string : ");
gets(a);
l=strlen(a);

/*Ciphering*/
for(i=0,j=0;i<l;i++)
{
if(i%2==0)
c[j++]=a[i];
}
for(i=0;i<l;i++)
{
if(i%2==1)
c[j++]=a[i];
}
c[j]='\0';
printf("\nCipher text after applying rail fence
:"); printf("\n%s",c);

/*Deciphering*/
if(l%2==0)
k=l/2;
else
k=(l/2)+1;
for(i=0,j=0;i<k;i++)
{
d[j]=c[i];
j=j+2;
}
for(i=k,j=1;i<l;i++)
{
d[j]=c[i];
j=j+2;
}
d[l]='\0';
printf("\nText after decryption : ");
printf("%s",d);
getch();
}
OUTPUT:

RESULT:

Thus the rail fence algorithm had been executed successfully.


Experiment No: 2(A)
IMPLEMENTATION OF DES

AIM:

To write a C program to implement Data Encryption Standard (DES) using C


Language.

DESCRIPTION:

DES is a symmetric encryption system that uses 64-bit blocks, 8 bits of which are
used for parity checks. The key therefore has a "useful" length of 56 bits, which means that
only 56 bits are actually used in the algorithm. The algorithm involves carrying out
combinations, substitutions and permutations between the text to be encrypted and the key,
while making sure the operations can be performed in both directions. The key is ciphered
on 64 bits and made of 16 blocks of 4 bits, generally denoted k1 to k16. Given that "only"

56 bits are actually used for encrypting, there can be 256 different keys.

The main parts of the algorithm are as follows:

Fractioning of the text into 64-bit


blocks Initial permutation of blocks

Breakdown of the blocks into two parts: left and right, named L and
R Permutation and substitution steps repeated 16 times
Re-joining of the left and right parts then inverse initial permutation

EXAMPLE:
ALGORITHM:

STEP-1: Read the 64-bit plain text.


STEP-2: Split it into two 32-bit blocks and store it in two different arrays.
STEP-3: Perform XOR operation between these two arrays.
STEP-4: The output obtained is stored as the second 32-bit sequence and the original
second 32-bit sequence forms the first part.
STEP-5: Thus the encrypted 64-bit cipher text is obtained in this way. Repeat the
same process for the remaining plain text characters.

PROGRAM:

DES.java
import javax.swing.*;
import java.security.SecureRandom;
import javax.crypto.Cipher;
import javax.crypto.KeyGenerator;
import javax.crypto.SecretKey;
import
javax.crypto.spec.SecretKeySpec;
import java.util.Random ; class DES {
byte[] skey = new byte[1000];
String skeyString;
static byte[] raw;
String inputMessage,encryptedData,decryptedMessage;
public DES()
{
try
{
generateSymmetricKey();
inputMessage=JOptionPane.showInputDialog(null,"Enter
message to encrypt");
byte[] ibyte = inputMessage.getBytes();
byte[] ebyte=encrypt(raw, ibyte);
String encryptedData = new String(ebyte);
System.out.println("Encrypted message "+encryptedData);
JOptionPane.showMessageDialog(null,"Encrypted Data
"+"\n"+encryptedData);
byte[] dbyte= decrypt(raw,ebyte);
String decryptedMessage = new String(dbyte);
System.out.println("Decrypted message
"+decryptedMessage);
JOptionPane.showMessageDialog(null,"Decrypted Data
"+"\n"+decryptedMessage);
}
catch(Exception e)
{
System.out.println(e);
}
}
void generateSymmetricKey() {
try {
Random r = new Random();
int num = r.nextInt(10000);
String knum = String.valueOf(num);
byte[] knumb = knum.getBytes();
skey=getRawKey(knumb);
skeyString = new String(skey);
System.out.println("DES Symmetric key = "+skeyString);
}
catch(Exception e)
{
System.out.println(e);
}
}
private static byte[] getRawKey(byte[] seed) throws Exception
{
KeyGenerator kgen = KeyGenerator.getInstance("DES");
SecureRandom sr = SecureRandom.getInstance("SHA1PRNG");
sr.setSeed(seed);
kgen.init(56, sr);
SecretKey skey =
kgen.generateKey(); raw =
skey.getEncoded(); return raw;
}
private static byte[] encrypt(byte[] raw, byte[] clear)
throws Exception {
SecretKeySpec skeySpec = new
SecretKeySpec(raw, "DES");
Cipher cipher = Cipher.getInstance("DES");
cipher.init(Cipher.ENCRYPT_MODE,
skeySpec); byte[] encrypted =
cipher.doFinal(clear); return encrypted;
}
private static byte[] decrypt(byte[] raw, byte[] encrypted)
throws Exception
{
SecretKeySpec skeySpec = new
SecretKeySpec(raw, "DES");
Cipher cipher = Cipher.getInstance("DES");
cipher.init(Cipher.DECRYPT_MODE, skeySpec);
byte[] decrypted =
cipher.doFinal(encrypted); return decrypted;
}
public static void main(String args[])
{ DES des = new DES();
}
}
OUTPUT:
RESULT:

Thus the data encryption standard algorithm had been implemented successfully
using C language.
Experiment No: 2(B)
IMPLEMENTATION OF RSA

AIM:

To write a C program to implement the RSA encryption algorithm.

DESCRIPTION:

RSA is an algorithm used by modern computers to encrypt and decrypt messages. It


is an asymmetric cryptographic algorithm. Asymmetric means that there are two different
keys. This is also called public key cryptography, because one of them can be given to
everyone. A basic principle behind RSA is the observation that it is practical to find three
very large positive integers e, d and n such that with modular exponentiation for all integer
m:

(me)d = m (mod n)

The public key is represented by the integers n and e; and, the private key, by the
integer d. m represents the message. RSA involves a public key and a private key. The
public key can be known by everyone and is used for encrypting messages. The intention is
that messages encrypted with the public key can only be decrypted in a reasonable amount
of time using the private key.

EXAMPLE:
ALGORITHM:

STEP-1: Select two co-prime numbers as p and q.


STEP-2: Compute n as the product of p and q.
STEP-3: Compute (p-1)*(q-1) and store it in z.
STEP-4: Select a random prime number e that is less than that of z.
STEP-5: Compute the private key, d as e * mod-1(z).
STEP-6: The cipher text is computed as messagee * mod n.
STEP-7: Decryption is done as cipherdmod n.

PROGRAM: (RSA)
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<math.h>
#include<string.h>
long int
p,q,n,t,flag,e[100],d[100],temp[100],j,m[100],en[100],i;
char msg[100];
int prime(long int);
void ce();
long int cd(long int);
void encrypt();
void decrypt();
void main()
{
clrscr();
printf("\nENTER FIRST PRIME NUMBER\n");
scanf("%d",&p);
flag=prime(p);
if(flag==0)
{
printf("\nWRONG INPUT\n");
getch();
}
printf("\nENTER ANOTHER PRIME NUMBER\n");
scanf("%d",&q);
flag=prime(q);
if(flag==0||p==q)
{
printf("\nWRONG INPUT\n");
getch();
}
printf("\nENTER MESSAGE\n");
fflush(stdin);
scanf("%s",msg);
for(i=0;msg[i]!=NULL;i++)
m[i]=msg[i];
n=p*q;
t=(p-1)*(q-1);
ce();
printf("\nPOSSIBLE VALUES OF e AND d ARE\n");
for(i=0;i<j-1;i++)
printf("\n%ld\t%ld",e[i],d[i]);
encrypt();
decrypt();
getch();
}
int prime(long int pr)
{
int i;
j=sqrt(pr);
for(i=2;i<=j;i++)
{
if(pr%i==0)
return 0;
}
return 1;
}
void ce()
{
int k;
k=0;
for(i=2;i<t;i++)
{
if(t%i==0)
continue;
flag=prime(i);
if(flag==1&&i!=p&&i!=q)
{
e[k]=i;
flag=cd(e[k]);
if(flag>0)
{
d[k]=flag;
k++;
}
if(k==99)
break;
} } }
long int cd(long int x)
{
long int k=1;
while(1)
{
k=k+t;
if(k%x==0)
return(k/x);
} }
void encrypt() {
long int pt,ct,key=e[0],k,len;
i=0;
len=strlen(msg);
while(i!=len) {
pt=m[i];
pt=pt-96;
k=1;
for(j=0;j<key;j++)
{ k=k*pt;
k=k%n;
}
temp[i]=k;
ct=k+96;
en[i]=ct;
i++;
}
en[i]=-1;
printf("\nTHE ENCRYPTED MESSAGE
IS\n"); for(i=0;en[i]!=-1;i++)
printf("%c",en[i]);
}
void decrypt()
{
long int
pt,ct,key=d[0],k; i=0;
while(en[i]!=-1)
{
ct=temp[i];
k=1;
for(j=0;j<key;j++)
{
k=k*ct;
k=k%n;
}
pt=k+96;
m[i]=pt;
i++;
}
m[i]=-1;
printf("\nTHE DECRYPTED MESSAGE
IS\n"); for(i=0;m[i]!=-1;i++)
printf("%c",m[i]);
}
OUTPUT:

RESULT:

Thus the C program to implement RSA encryption technique had been


implemented successfully
Experiment No: 2(C)

IMPLEMENTATION OF DIFFIE HELLMAN KEY EXCHANGE


ALGORITHM
AIM:

To implement the Diffie-Hellman Key Exchange algorithm using C language.

DESCRIPTION:

Diffie–Hellman Key Exchange establishes a shared secret between two parties that
can be used for secret communication for exchanging data over a public network. It is
primarily used as a method of exchanging cryptography keys for use in symmetric
encryption algorithms like AES. The algorithm in itself is very simple. The process begins
by having the two parties, Alice and Bob. Let's assume that Alice wants to establish a
shared secret with Bob.

EXAMPLE:

ALGORITHM:

STEP-1: Both Alice and Bob shares the same public keys g and p.
STEP-2: Alice selects a random public key a.
STEP-3: Alice computes his secret key A as ga mod p.
STEP-5: Similarly Bob also selects a public key b and computes his secret key as B
and sends the same back to Alice.
STEP-6: Now both of them compute their common secret key as the other one’s
secret key power of a mod p.

PROGRAM: (Diffie Hellman Key Exchange)

#include<stdio.h>
#include<conio.h>
long long int power(int a, int b, int mod)
{
long long int t;
if(b==1)
return a;
t=power(a,b/2,mod);
if(b%2==0)
return (t*t)%mod;
else
return (((t*t)%mod)*a)%mod;
}
long int calculateKey(int a, int x, int n)
{
return power(a,x,n);
}
void main()
{
int n,g,x,a,y,b;
clrscr();
printf("Enter the value of n and g :
"); scanf("%d%d",&n,&g);
printf("Enter the value of x for the first person : ");
scanf("%d",&x);
a=power(g,x,n);
printf("Enter the value of y for the second person : ");
scanf("%d",&y);
b=power(g,y,n);
printf("key for the first person is :
%lld\n",power(b,x,n));
printf("key for the second person is :
%lld\n",power(a,y,n));
getch();
}
OUTPUT:

RESULT:
Thus the Diffie-Hellman key exchange algorithm had been successfully implemented
using C.
Experiment No: 2(D)

IMPLEMENTATION OF MD5

AIM:

To write a C program to implement the MD5 hashing technique.

DESCRIPTION:

MD5 processes a variable-length message into a fixed-length output of 128 bits.


The input message is broken up into chunks of 512-bit blocks. The message is pad ded so
that its length is divisible by 512. The padding works as follows: first a single bit, 1, is
appended to the end of the message. This is followed by as many zeros as are required to b
ring the length of the message up to 64 bits less than a multiple of 512. The remaining bits
are filled up with 64 bits representing the length of the original message, modulo 264.The
main M D5 algorithm operates on a 128-bit state, divided into four 32-bit words, denoted
A, B, C, and D. These are initialized to certain fixed constants. The main algorithm then
uses each 512-bit message block in turn to modify the state .

EXAMPLE:

ALGORITHM:

STEP-1: Read the 128-bi t plain text.


STEP-2: Divide into four blocks of 32-bits named as A, B, C and D.
STEP-3: Compute the functions f, g, h and i with operations such as,
rotations, permutations, etc,.
STEP-4: The output of these functions are combined together as F and
performed circular shifting and then given to key round.
STEP-5: Finally, right shift of ‘s’ times are performed and the results are
combined together to produce the final output.

PROGRAM:( MD5)

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include<conio.h>
typedef union uwb
{
unsigned w;
unsigned char b[4];
} MD5union;
typedef unsigned DigestArray[4];
unsigned func0( unsigned abcd[] ){
return ( abcd[1] & abcd[2]) | (~abcd[1] &
abcd[3]);} unsigned func1( unsigned abcd[] ){
return ( abcd[3] & abcd[1]) | (~abcd[3] &
abcd[2]);} unsigned func2( unsigned abcd[] ){
return abcd[1] ^ abcd[2] ^ abcd[3];}
unsigned func3( unsigned abcd[] ){ return
abcd[2] ^ (abcd[1] |~ abcd[3]);} typedef
unsigned (*DgstFctn)(unsigned a[]);
unsigned *calctable( unsigned *k)
{
double s, pwr;
int i;
pwr = pow( 2, 32);
for (i=0; i<64; i++)
{
s = fabs(sin(1+i));
k[i] = (unsigned)( s * pwr );
}
return k;
}
unsigned rol( unsigned r, short N )
{
unsigned mask1 = (1<<N) -1;
return ((r>>(32-N)) & mask1) | ((r<<N) & ~mask1);
}
unsigned *md5( const char *msg, int mlen)
{
static DigestArray h0 = { 0x67452301, 0xEFCDAB89,
0x98BADCFE, 0x10325476 };
static DgstFctn ff[] = { &func0, &func1, &func2, &func3};
static short M[] = { 1, 5,3,7};
static short O[] = { 0, 1,5,0};
static short rot0[] = { 7,12,17,22};
static short rot1[] = { 5, 9,14,20};
static short rot2[] = { 4,11,16,23};
static short rot3[] = { 6,10,15,21};
static short *rots[] = {rot0, rot1, rot2, rot3 };
static unsigned kspace[64];
static unsigned *k;
static DigestArray h;
DigestArray abcd;
DgstFctn fctn;
short m, o, g;
unsigned f;
short *rotn;
union
{
unsigned w[16];
char b[64];
}mm;
int os = 0;
int grp, grps, q, p;
unsigned char *msg2;
if (k==NULL) k= calctable(kspace);
for (q=0; q<4; q++) h[q] = h0[q]; // initialize
{
grps = 1 + (mlen+8)/64;
msg2 = malloc( 64*grps);
memcpy( msg2, msg, mlen);
msg2[mlen] = (unsigned char)0x80;
q = mlen + 1;
while (q < 64*grps){ msg2[q] = 0; q++ ;
} {
MD5union u;
u.w = 8*mlen;
q -= 8;
memcpy(msg2+q, &u.w, 4 );
}
}
for (grp=0; grp<grps; grp++)
{
memcpy( mm.b, msg2+os, 64);
for(q=0;q<4;q++) abcd[q] = h[q];
for (p = 0; p<4; p++)
{
fctn = ff[p];
rotn = rots[p];
m = M[p]; o= O[p];
for (q=0; q<16; q++)
{
g = (m*q + o) % 16;
f = abcd[1] + rol( abcd[0]+ fctn(abcd)+k[q+16*p]
+ mm.w[g], rotn[q%4]);
abcd[0] = abcd[3];
abcd[3] = abcd[2];
abcd[2] = abcd[1];
abcd[1] = f;
}}
for (p=0; p<4; p++)
h[p] += abcd[p];
os += 64;
}
return h;}
void main()
{
int j,k;
const char *msg = "The quick brown fox jumps
over the lazy dog";
unsigned *d = md5(msg, strlen(msg));
MD5union u;
clrscr();
printf("\t MD5 ENCRYPTION ALGORITHM IN C
\n\n"); printf("Input String to be Encrypted
using MD5 : \n\t%s",msg);
printf("\n\nThe MD5 code for input string is: \n");
printf("\t= 0x");
for (j=0;j<4; j++){
u.w = d[j];
for (k=0;k<4;k++) printf("%02x",u.b[k]);
}
printf("\n");
printf("\n\t MD5 Encyption Successfully
Completed!!!\n\n");
getch();
system("pause");
getch();}
OUTPUT:

RESULT:

Thus the implementation of MD5 hashing algorithm had been implemented


successfully using C.
Experiment No: 2(E)
IMPLEMENTATION OF SHA-I

AIM:

To implement the SHA-I hashing technique using C program.

DESCRIPTION:

In cryptography, SHA-1 (Secure Hash Algorithm 1) is a cryptographic hash


function. SHA-1 produces a 160-bit hash value known as a message digest. The way this
algorithm works is that for a message of size < 264 bits it computes a 160-bit condensed
output called a message digest. The SHA-1 algorithm is designed so that it is practically
infeasible to find two input messages that hash to the same output message. A hash
function such as SHA-1 is used to calculate an alphanumeric string that serves as the
cryptographic representation of a file or a piece of data. This is called a digest and can
serve as a digital signature. It is supposed to be unique and non-reversible.

EXAMPLE:

ALGORITHM:

STEP-1: Read the 256-bit key values.


STEP-2: Divide into five equal-sized blocks named A, B, C, D and E.
STEP-3: The blocks B, C and D are passed to the function F.
STEP-4: The resultant value is permuted with block E.
STEP-5: The block A is shifted right by ‘s’ times and permuted with the result of step-4.
STEP-6: Then it is permuted with a weight value and then with some other key pair
and taken as the first block.
STEP-7: Block A is taken as the second block and the block B is shifted by ‘s’ times
and taken as the third block.
STEP-8: The blocks C and D are taken as the block D and E for the final output.

PROGRAM: (Secure Hash Algorithm)


import java.security.*;
public class SHA1 {
public static void main(String[] a)
{ try {
MessageDigest md = MessageDigest.getInstance("SHA1");
System.out.println("Message digest object info: ");
System.out.println(" Algorithm = "
+md.getAlgorithm()); System.out.println(" Provider =
" +md.getProvider()); System.out.println(" ToString =
" +md.toString()); String input = "";
md.update(input.getBytes()); byte[]
output = md.digest();
System.out.println();
System.out.println("SHA1(\""+input+"\")
= +bytesToHex(output)); input = "abc";

md.update(input.getBytes());
output = md.digest();
System.out.println();
System.out.println("SHA1(\""+input+"\") = "
+bytesToHex(output));
input = "abcdefghijklmnopqrstuvwxyz";
md.update(input.getBytes()); output =
md.digest();
System.out.println();
System.out.println("SHA1(\"" +input+"\") = "
+bytesToHex(output));
System.out.println(""); } catch
(Exception e) {
System.out.println("Exception: " +e);
}
}
public static String bytesToHex(byte[] b)
{
char hexDigit[] = {'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
StringBuffer buf = new StringBuffer(); for (int
j=0; j<b.length; j++) {
buf.append(hexDigit[(b[j] >> 4) &
0x0f]); buf.append(hexDigit[b[j] &
0x0f]); } return buf.toString(); }
}

OUTPUT:

RESULT:

Thus the SHA-1 hashing technique had been implemented successfully.


Experiment No: 3

IMPLEMENTATION OF DIGITAL SIGNATURE STANDARD

AIM:
To write a C program to implement the signature scheme named digital signature
standard (Euclidean Algorithm).

ALGORITHM:

STEP-1: Alice and Bob are investigating a forgery case of x and y.


STEP-2: X had document signed by him but he says he did not sign that document
digitally.
STEP-3: Alice reads the two prime numbers p and a.
STEP-4: He chooses a random co-primes alpha and beta and the x’s original
signature x.
STEP-5: With these values, he applies it to the elliptic curve cryptographic equation
to obtain y.
STEP-6: Comparing this ‘y’ with actual y’s document, Alice concludes that y is a
forgery.

PROGRAM: (Digital Signature Standard)

import java.util.*;
import java.math.BigInteger;
class dsaAlg {
final static BigInteger one = new BigInteger("1");
final static BigInteger zero = new BigInteger("0");
public static BigInteger getNextPrime(String ans)
{
BigInteger test = new
BigInteger(ans); while
(!test.isProbablePrime(99)) e:
{
test = test.add(one);
}
return test;
}
public static BigInteger findQ(BigInteger n)
{
BigInteger start = new
BigInteger("2"); while
(!n.isProbablePrime(99)) {
while (!((n.mod(start)).equals(zero)))
{
start = start.add(one);
}
n = n.divide(start);
}
return n;
}
public static BigInteger getGen(BigInteger p, BigInteger q,
Random r)
{
BigInteger h = new BigInteger(p.bitLength(),
r); h = h.mod(p);
return h.modPow((p.subtract(one)).divide(q), p);
}
public static void main (String[] args) throws
java.lang.Exception
{
Random randObj = new Random();
BigInteger p = getNextPrime("10600"); /*
approximate prime */
BigInteger q = findQ(p.subtract(one)); BigInteger g =
getGen(p,q,randObj); System.out.println(" \n
simulation of Digital Signature Algorithm \n");

System.out.println(" \n global public key


components are:\n");
System.out.println("\np is: " + p);
System.out.println("\nq is: " + q);
System.out.println("\ng is: " + g);
BigInteger x = new BigInteger(q.bitLength(),
randObj); x = x.mod(q);
BigInteger y = g.modPow(x,p);
BigInteger k = new BigInteger(q.bitLength(),
randObj); k = k.mod(q);
BigInteger r = (g.modPow(k,p)).mod(q);
BigInteger hashVal = new
BigInteger(p.bitLength(), randObj);
BigInteger kInv = k.modInverse(q);
BigInteger s = kInv.multiply(hashVal.add(x.multiply(r)));
s = s.mod(q);
System.out.println("\nsecret information are:\n");
System.out.println("x (private) is:" + x);
System.out.println("k (secret) is: " + k);
System.out.println("y (public) is: " + y);
System.out.println("h (rndhash) is: " + hashVal);
System.out.println("\n generating digital signature:\n");
System.out.println("r is : " + r);
System.out.println("s is : " + s);
BigInteger w = s.modInverse(q);
BigInteger u1 = (hashVal.multiply(w)).mod(q);
BigInteger u2 = (r.multiply(w)).mod(q);
BigInteger v = (g.modPow(u1,p)).multiply(y.modPow(u2,p));
v = (v.mod(p)).mod(q);
System.out.println("\nverifying digital signature
(checkpoints)\n:");
System.out.println("w is : " + w);
System.out.println("u1 is : " + u1);
System.out.println("u2 is : " + u2);
System.out.println("v is : " + v);
if (v.equals(r))
{
System.out.println("\nsuccess: digital signature
is verified!\n " + r);
}
else
{
System.out.println("\n error: incorrect
digital signature\n ");
}
}
}

OUTPUT:

RESULT:

Thus the simple Code Optimization techniques had been implemented successfully.
Experiment No: 04

SECURE DATA STOR AGE, SECURE DATA TRANSMISSION AN D FOR


CREATING DIGITAL SIGNATURES (GNUPG)

AIM:

Demonstrate how to provide secure data storage, secure data transmission and
for creating digital signatures (GnuPG).

INTRODUCTION:

Here’s the final guide in my PGP basics series, this time focusing on Windows

The OS in question will be Windows 7, but it should work for Win8 and Win8.1 as
well

Obviously it’s not recommended to be using Windows to access the DNM, but I
won’t go into the reasons here.
The tool well be using GPG4Win

INSTALLING THE SOFTW ARE:

1. Visit www.gpg4win.org. Click on the “Gpg4win 2.3.0” button


2. On the following screen, click the “Download Gpg4win” button.

3. When the “Welcome” screen is displayed, click the “Next” button


4. When the “License Agreement” page is displayed, click the “Next” button

5. Set the check box values as specified below, then click the “Next” button
6. Set the location where you want the software to be installed. The default
location is fine. Then, click the “Next” button.

7. Specify where you want shortcuts to the software placed, then click the “Next”
button.
8. If you selected to have a GPG shortcut in your Start Menu, specify the folder in
which it will be placed. The default “Gpg4win” is OK. Click the “Install” button
to continue

9. A warning will be displayed if you have Outlook or Explorer opened. If this


occurs, click the “OK” button.
10. The installation process will tell you when it is complete. Click the “Next”
button

11. Once the Gpg4win setup wizard is complete, the following screen will be
displayed. Click the “Finish” button
12. If you do not uncheck the “Show the README file” check box, the README
file will be displayed. The window can be closed after you’ve reviewed it.

CREATING YOUR PUBLIC AND PRIVATE KEYS

GPG encryption and decryption is based upon the keys of the person who will be
receiving the encrypted file or message. Any individual who wants to send the person an
encrypted file or message must possess the recipient’s public key certificate to encrypt the
message. The recipient must have the associated private key, which is different than the
public key, to be able to decrypt the file. The public and private key pair for an individual is
usually generated by the individual on his or her computer using the installed GPG
program, called “Kleopatra” and the following procedure:
1. From your start bar, select the “Kleopatra” icon to start the Kleopatra certificate
management software

2. The following screen will be displayed


3. From the “File” dropdown, click on the “New Certificate” option

4. The following screen will be displayed. Click on “Create a personal OpenGPG


key pair” and the “Next” button
5. The Certificate Creation Wizard will start and display the following:

6. Enter your name and e-mail address. You may also enter an optional comment.
Then, click the “Next” button
7. Review your entered values. If OK, click the “Create Key” button

8. You will be asked to enter a passphrase


9. The passphrase should follow strong password standards. After you’ve entered your
passphrase, click the “OK” button.

10. You will be asked to re-enter the passphrase


11. Re-enter the passphrase value. Then click the “OK” button. If the passphrases
match, the certificate will be created.

12. Once the certificate is created, the following screen will be displayed. You can save
a backup of your public and private keys by clicking the “Make a backup Of Your
Key Pair” button. This backup can be used to copy certificates onto other authorized
computers.
13. If you choose to backup your key pair, you will be presented with the
following screen:

14. Specify the folder and name the file. Then click the “OK” button.
15. After the key is exported, the following will be displayed. Click the “OK” button.

16. You will be returned to the “Key Pair Successfully Created” screen. Click
the “Finish” button.
17. Before the program closes, you will need to confirm that you want to close
the program by clicking on the “Quit Kleopatra” button

DECRYPTING AN ENCRYPTED E-MAIL THAT HAS BEEN SENT TO YOU:

1. Open the e-mail message


2. Select the GpgOL tab

3. Click the “Decrypt” button


4. A command window will open along with a window that asks for the Passphrase to
your private key that will be used to decrypt the incoming message.

5. Enter your passphrase and click the “OK” button


6. The results window will tell you if the decryption succeeded. Click the “Finish”
button top close the window

7. Your unencrypted e-mail message body will be displayed.


8. When you close the e-mail you will be asked if you want to save the e-mail message
in its unencrypted form. For maximum security, click the “No” button. This will keep
the message encrypted within the e-mail system and will require you to enter your
passphrase each time you reopen the e-mail message

RESULT:
Thus the secure data storage, secure data transmission and for creating digital
signatures (GnuPG) was developed successfully.
Experiment No: 05

WORKING WITH KF SENSOR TOOL FOR CREATING AND


MONITORING HONEYPOT

AIM:

Honey Pot is a device placed on Computer Network specifically designed to capture


malicious network traffic. KF Sensor is the tool to setup as honeypot when KF Sensor is
running it places a siren icon in the windows system tray in the bottom right of the screen.
If there are no alerts then green icon is displayed.

INTRODUCTION:

HONEY POT:

A honeypot is a computer system that is set up to act as a decoy to lure cyber attackers,
and to detect, deflect or study attempts to gain unauthorized access to information systems.
Generally, it consists of a computer, applications, and data that simulate the behavior of a real
system that appears to be part of a network but is actually isolated and closely monitored. All
communications with a honeypot are considered hostile, as there's no reason for legitimate
users to access a honeypot. Viewing and logging this activity can provide an insight into the
level and types of threat a network infrastructure faces while distracting attackers away from
assets of real value. Honeypots can be classified based on their deployment (use/action) and
based on their level of involvement.
Based on deployment, honeypots may be classified as:
1. Production honeypots
2. Research honeypots
Production honeypots are easy to use, capture only limited information, and are used
primarily by companies or corporations. Production honeypots are placed inside the
production network with other production servers by an organization to improve their
overall state of security. Normally, production honeypots are low-interaction honeypots,
which are easier to deploy. They give less information about the attacks or attackers than
research honeypots.
Research honeypots are run to gather information about the motives and tactics of the
Black hat community targeting different networks. These honeypots do not add direct value
to a specific organization; instead, they are used to research the threats that organizations
face and to learn how to better protect against those threats.
KF SENSOR:

KFSensor is a Windows based honeypot Intrusion Detection System (IDS). It acts


as a honeypot to attract and detect hackers and worms by simulating vulnerable system
services and trojans. By acting as a decoy server it can divert attacks from critical systems
and provide a higher level of information than can be achieved by using firewalls and
NIDS alone. KFSensor is a system installed in a network in order to divert and study an
attacker’s behavior. This is a new technique that is very effective in detecting attacks.

The main feature of KFSensor is that every connection it receives is a suspect hence
it results in very few false alerts. At the heart of KFSensor sits a powerful internet daemon
service that is built to handle multiple ports and IP addresses. It is written to resist denial of
service and buffer overflow attacks. Building on this flexibility KFSensor can respond to
connections in a variety of ways, from simple port listening and basic services (such as
echo), to complex simulations of standard system services. For the HTTP protocol
KFSensor accurately simulates the way Microsoft’s web server (IIS) responds to both valid
and invalid requests. As well as being able to host a website it also handles complexities
such as range requests and client side cache negotiations. This makes it extremely difficult
for an attacker to fingerprint, or identify KFSensor as a honeypot.

PROCEDURE:

STEP-1: Download KF Sensor Evaluation Setup File from KF Sensor Website.


STEP-2: Install with License Agreement and appropriate directory path.
STEP-3: Reboot the Computer now. The KF Sensor automatically starts during windows
boot.
STEP-4: Click Next to setup wizard.
STEP-5: Select all port classes to include and Click Next.
STEP-6: “Send the email and Send from email”, enter the ID and Click Next.
STEP-7: Select the options such as Denial of Service[DOS], Port Activity, Proxy Emulsion,
Network Port Analyzer, Click Next.
STEP-8: Select Install as System service and Click Next.
STEP-9: Click finish.
SCREENSHOTS:
RESULT:
Thus the study of setup a hotspot and monitor the hotspot on network has been
developed successfully.
Experiment No: 06

INSTALLATION OF ROOTKITS

AIM:

Rootkit is a stealth type of malicious software designed to hide the existence of


certain process from normal methods of detection and enables continued privileged access
to a computer.

INTRODUCTION:

Breaking the term rootkit into the two component words, root and kit, is a useful
way to define it. Root is a UNIX/Linux term that's the equivalent of Administrator in
Windows. The word kit denotes programs that allow someone to obtain root/admin-level
access to the computer by executing the programs in the kit — all of which is done without
end-user consent or knowledge.

A rootkit is a type of malicious software that is activated each time your system
boots up. Rootkits are difficult to detect because they are activated before your system's
Operating System has completely booted up. A rootkit often allows the installation of
hidden files, processes, hidden user accounts, and more in the systems OS. Rootkits are
able to intercept data from terminals, network connections, and the keyboard.

Rootkits have two primary functions: remote command/control (back door) and
software eavesdropping. Rootkits allow someone, legitimate or otherwise, to
administratively control a computer. This means executing files, accessing logs, monitoring
user activity, and even changing the computer's configuration. Therefore, in the strictest
sense, even versions of VNC are rootkits. This surprises most people, as they consider
rootkits to be solely malware, but in of themselves they aren't malicious at all.

The presence of a rootkit on a network was first documented in the early 1990s. At
that time, Sun and Linux operating systems were the primary targets for a hacker looking to
install a rootkit. Today, rootkits are available for a number of operating systems, including
Windows, and are increasingly difficult to detect on any network.
PROCEDURE:

STEP-1: Download Rootkit Tool from GMER website www.gmer.net.

STEP-2: This displays the Processes, Modules, Services, Files, Registry, RootKit
/ Malwares, Autostart, CMD of local host.
STEP-3: Select Processes menu and kill any unwanted process if any.
STEP-4: Modules menu displays the various system files like .sys, .dll
STEP-5: Services menu displays the complete services running with Autostart,
Enable, Disable, System, Boot.
STEP-6: Files menu displays full files on Hard-Disk volumes.
STEP-7: Registry displays Hkey_Current_user and Hkey_Local_Machine.
STEP-8: Rootkits / Malwares scans the local drives selected.
STEP-9: Autostart displays the registry base Autostart applications.
STEP-10:CMD allows the user to interact with command line utilities or Registry

SCREENSHOTS:
RESULT:
Thus the study of installation of Rootkit software and its variety of options were
developed successfully.
Experiment No: 07

WORKING WITH NET STUMBLER TO PERFORM WIRELESS AUDIT


ON A ROUTER
AIM:

To perform wireless audit on an access point or a router and decrypt WEP and WPA
(Net Stumbler).

INTRODUCTION:

NET STUMBLER:

NetStumbler (Network Stumbler) is one of the Wi-Fi hacking tool which only
compatible with windows, this tool also a freeware. With this program, we can search for
wireless network which open and infiltrate the network. Its having some compatibility and
network adapter issues. NetStumbler is a tool for Windows that allows you to detect Wireless
Local Area Networks (WLANs) using 802.11b, 802.11a and 802.11g. It runs on Microsoft
Windows operating systems from Windows 2000 to Windows XP. A trimmed-down version
called MiniStumbler is available for the handheld Windows CE operating system.
It has many uses:
Verify that your network is set up the way you intended
Find locations with poor coverage in your WLAN.

Detect other networks that may be causing interference on your


network Detect unauthorized "rogue" access points in your workplace

Help aim directional antennas for long-haul WLAN


links. Use it recreationally for WarDriving.

PROCEDURE:

STEP-1: Download and install Netstumbler.


STEP-2: It is highly recommended that the PC should have wireless network card in order
to access wireless router.
STEP-3: Now Run Netstumbler in record mode and configure wireless card.
STEP-4: There are several indicators regarding the strength of the signal, such as GREEN
indicates Strong, YELLOW and other color indicates a weaker signal, RED
indicates a very weak and GREY indicates a signal loss.
STEP-5: Lock symbol with GREEN bubble indicates the Access point has encryption
enabled.
STEP-6: MAC assigned to Wireless Access Point is displayed on right hand pane.
STEP-7: The next column displays the Access points Service Set Identifier[SSID] which
is useful to crack the password.
STEP-8: To decrypt use WireShark tool by selecting Edit preferences IEEE 802.11.
STEP-9: Enter the WEP keys as a string of hexadecimal numbers as A1B2C3D4E5.

SCREENSHOTS:
Adding Keys: Wireless Toolbar

If the system is having the Windows version of Wireshark and have an


AirPcap adapter, then we can add decryption keys using the wireless toolbar.

If the toolbar isn't visible, you can show it by selecting View Wireless
Toolbar.
Click on the Decryption Keys button on the toolbar:
This will open the decryption key management window. As shown in the window
you can select between three decryption modes: None, Wireshark and Driver:

RESULT:
Thus the wireless audit on an access point or a router and decrypt WEP and WPA
(Net Stumbler) was done successfully.
Experiment No: 08

WORKING WITH SNORT TOOL TO DEMONSTRATE INTRUSION


DETECTION SYSTEM

AIM:

Snort is an open source network intrusion detection system (NIDS) and it is a packet
sniffer that monitors network traffic in real time.

INTRODUCTION:

INTRUSION DETECTION SYSTEM :

Intrusion detection is a set of techniques and methods that are used to detect
suspicious activity both at the network and host level. Intrusion detection systems fall into
two basic categories:
Signature-based intrusion detection
systems Anomaly detection systems.

Intruders have signatures, like computer viruses, that can be detected using
software. You try to find data packets that contain any known intrusion-related signatures
or anomalies related to Internet protocols. Based upon a set of signatures and rules, the
detection system is able to find and log suspicious activity and generate alerts.

Anomaly-based intrusion detection usually depends on packet anomalies present in


protocol header parts. In some cases these methods produce better results compared to
signature-based IDS. Usually an intrusion detection system captures data from the network
and applies its rules to that data or detects anomalies in it. Snort is primarily a rule-based
IDS, however input plug-ins are present to detect anomalies in protocol headers.

SNORT TOOL:

Snort is based on libpcap (for library packet capture), a tool that is widely used in
TCP/IPtraffic sniffers and analyzers. Through protocolanalysis and content searching and
matching, Snort detects attack methods, including denial of service, buffer overflow, CGI
attacks, stealthport scans, and SMB probes. When suspicious behavior is detected, Snort
sends a real-time alert to syslog, a separate 'alerts' file, or to apop-up window.

Snort is currently the most popular free network intrusion detection software. The
advantages of Snort are numerous. According to the snort web site, “It can perform protocol
analysis, content searching/matching, and can be used to detect a variety of attacks and
probes, such as buffer overflow, stealth port scans, CGI attacks, SMB probes, OS
fingerprinting attempts, and much more” (Caswell).

One of the advantages of Snort is its ease of configuration. Rules are very flexible,
easily written, and easily inserted into the rule base. If a new exploit or attack is found a
rule for the attack can be added to the rule base in a matter of seconds. Another advantage
of snort is that it allows for raw packet data analysis.

SNORT can be configured to run in three modes:


1. Sniffer mode
2. Packet Logger mode
3. Network Intrusion Detection System mode
1. Sniffer mode
Snort –v Print out the TCP/IP packets header on the screen
Snort –vd show the TCP/IP ICMP header with application data in transmit
2. Packet Logger mode

snort –dev –l c:\log [create this directory in the C drive] and snort will
automatically know to go into packet logger mode, it collects every packet it
sees and places it in log directory.

snort –dev –l c:\log –h ipaddress/24:This rule tells snort that you


want to print out the data link and TCP/IP headers as well as application data
into the log directory. snort –l c:\log –b This is binary mode logs everything
into a single file.
3. Network Intrusion Detection System mode

snort –d c:\log –h ipaddress/24 –c snort.conf This is a configuration


file applies rule to each packet to decide it an action based upon the rule type
in the file.

Snort –d –h ipaddress/24 –l c:\log –c snort.conf This will cnfigure


snort to run in its most basic NIDS form, logging packets that trigger rules
specifies in the snort.conf.

PROCEDURE:

STEP-1: Sniffer mode snort –v Print out the TCP/IP packets header on the screen.
STEP-2: Snort –vd Show the TCP/IP ICMP header with application data in transit.
STEP-3: Packet Logger mode snort –dev –l c:\log [create this directory in the C drive] and snort
will automatically know to go into packet logger mode, it collects every packet it sees
and places it in log directory.

STEP-4: snort –dev –l c:\log –h ipaddress/24 This rule tells snort that you want to print out the
data link and TCP/IP headers as well as application data into the log directory.

STEP-5: snort –l c:\log –b this binary mode logs everything into a single file.

STEP-6: Network Intrusion Detection System mode snort –d c:\log –h ip address/24 –c


snort.conf This is a configuration file that applies rule to each packet to decide it an
action based upon the rule type in the file.

STEP-7: snort –d –h ip address/24 –l c:\log –c snort.conf. This will configure snort to run in its
most basic NIDS form, logging packets that trigger rules specifies in the snort.conf.

STEP-8: Download SNORT from snort.org. Install snort with or without database support.
STEP-9: Select all the components and Click Next. Install and Close.
STEP-10: Skip the WinPcap driver installation.
STEP-11: Add the path variable in windows environment variable by selecting new
Class path.

STEP-12: Create a path variable and point it at snort.exe variable name path and variable value
c:\snort\bin.

STEP-13: Click OK button and then close all dialog boxes. Open command prompt and type the
following commands:

86
INSTALLATION PROCESS :

87
RESULT:
Thus the demonstration of the instruction detection using Snort tool was done
successfully.

88

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