q2 Mil Lesson-1 Ms - Aselo

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MEDIA AND

INFORMATION
LITERACY
PREPARED BY: MS. CRISZEL JOY A. ASELO
ACTIVITY #1
1. How do the developments in media and information
technology change the way life of humans?
2. Although technology is viewed as indication of
progress, what do you think are some of
disadvantages of having invented these sophisticated
tools? Why are they disadvantageous?
3. Is there really a need for more advanced
technologies? Why or why not?
4. Name of trends or technology that you find useful?
LESSON 1 – CURRENT AND
FUTURE TRENDS OF MEDIA
AND INFORMATION
Many of the technological
advances we are seeing today
will shape our daily life in the
future.
ICT will continue to advance,
empower and transform
every aspect of our life.
MASSIVE OPEN
ONLINE CONTENT
Massive Open Online
Courses (MOOCs) are free
online courses available for
anyone to enroll. MOOCs
provide an affordable and
flexible way to learn new
skills, advance your career
and deliver quality
educational experiences at
scale.
MASSIVE OPEN
ONLINE CONTENT
Millions of people around the
world use MOOCs to learn for
a variety of
reasons, including: career
development, changing
careers, college preparations,
supplemental learning,
lifelong learning, corporate
eLearning & training, and
more.
Some Websites that offers MOOCs:
1. edX.org – it offers innovative online
credentials in MicroMasters® programs
and Professional Certificates. Transform
your life with credit-eligible MicroMasters
programs in the most in-demand fields
today or learn new skills in exciting
Professional Certificates.
Popular Courses and Subjects on edX:
Popular Courses and Subjects on edX:
Some Websites that offers MOOCs:
1. edX.org – is the trusted platform for
education and learning. Founded by
Harvard and MIT, edX is home to more
than 20 million learners, the majority of
top-ranked universities in the world and
industry-leading companies.
Some Websites that offers MOOCs:
1. edX.org – is transforming
traditional education, removing the
barriers of cost, location and access.
Fulfilling the demand for people to
learn on their own terms.
Some Websites that offers MOOCs:
2. https://www.educause.edu/ -
EDUCAUSE, a nonprofit association and
community of IT leaders and professional
describe Massive Open Online Course
(MOOC) as “a model for delivering learnings
content online to any person who wants to
take a course, with no limit on attendance.
Some Websites that offers MOOCs:
2. https://www.educause.edu/ -
EDUCAUSE’s mission is to advance
higher education through the use of
information technology.
1
WEARABLE TECHNOLOGY

A wearable technology is also called


wearable gadgets; it is a category of
technology devices that can be worn by a
costumer and often include tracking
information related to health and fitness.
The characteristic of wearable,
include the following.
• performing computer related tasks such as laptops and
mobile phones.
• provide sensory and scanning features that are typically not
seen in mobile or laptop devices
• Have some form of communication capability and will allow
the wearer access to information in real time.
• Date input capabilities
• Local storages capabilities
WEARABLE TECHNOLOGY

Smartwatch is a wearable computing


device that closely resembles a
wristwatch or other time-keeping
device. Many smartwatches are
Bluetooth-capable.
WEARABLE TECHNOLOGY
WEARABLE TECHNOLOGY
WEARABLE TECHNOLOGY
2
CELLPHONE

Cellphone is simply a telephone that


doesn’t need a landline connection. It
enables the user to make and receive
phone calls. Some cellphones also offer
text messaging.
SMARTPHONE

Smartphone has more advanced features,


including web browsing, software
applications and a mobile OS.
In turn, a smartphone also offers capabilities
such as support for biometrics, video chatting,
digital assistants and much more.
SMARTPHONE

There are thousands of smartphone


apps including games, personal-use,
and business-use programs
that all run on the phone.
SMARTPHONE
The following are some of the other
key features of a smartphone:
ACTIVITY #2
SMARTPHONE
1.
2.
3.
4.
5. 1.
2.
3.
4.
5.
1.
2.
3.
SMARTPHONE
3
FITNESS TRACKER
It is a gadget that can be worn by an individual
throughout the day to keep track of various
body parameters. Any wearable fitness tracker
needs the person using it to input physiological
details such as their weight, height, gender to
help the tracker make better sense of the data
that it collects.
FITNESS TRACKER

Heart Rate Monitoring Device - A


technology that will calculate and
monitor your heart rate.
FITNESS TRACKER

Fitbit Charge - This watch is good for


exercise. It can count your running time and
the distance.
FITNESS TRACKER

Misfit Phase Hybrid -This watch can


count your steps and your heart rate.
Smartglass - This smart glass can collect
information’s from external and internal. You can
listen to music too while searching information.
5G Smartphone and Network –
5G is the fifth generation of
internet speed.
This is the new fastest speed
of internet connection.
The successor of 4G.
Hologram - It is a
pattern of interference
produced by a split
coherent beam.
Avatars, Surrogates,
Robotic - This is a
mechanical robot. It is
having the characteristics
of a robot. They can do
things like humans.
DIFFERENT TYPES
OF
WEARABLE
TECHNOLOGY
4
3D Environment ( 3D printer
and 3D Films, Holograms)
Three basic phases in 3D computer graphics creation
1. 3D modeling – the process of forming a computer
model of an object’s shape
2. Layout and amination – the motion of placement of
objects within a scene
3. 3D rendering – the computer calculation that,
generate the images based on light placement,
surface types, and other qualities.
UBIQUITOUS LEARNING
Ubiquitous learning, also called
u-learning, is the interaction
between humans and
computers in order to learn. It’s
important to note that the
term computers here doesn’t
only refer to desktop and
laptop computers. Instead,
computers are considered any
digital device.
UBIQUITOUS LEARNING
What separates
ubiquitous learning
from the broader term e-
learning is that ubiquitous
learning evolves learners
being constantly in
contact with technology
always having the ability
to learn.
UBIQUITOUS LEARNING
Ubiquitous learning is
“learning on demand.”
This is similar to
mobile learning in
that the learner is not
hindered by his or her
location.
CHARACTERISTICS OF
UBIQUITOUS LEARNING
1. Permanency - Both course material and
material produced by students is never deleted
on purpose; the only time material is deleted is
in unforeseen circumstances. Further, student’s
performance and course materials are
continuously being updated.
CHARACTERISTICS OF
UBIQUITOUS LEARNING
2. Accessibility - Because learning data like
coursework, assignments, and lectures are
permanent, students should always have access
to the material. Because this material is
accessible, students can be much more self-
directed and more independent that previously.
CHARACTERISTICS OF
UBIQUITOUS LEARNING
3. Immediacy: Students should be able to get
information whenever they want.
The information students request may be local,
stored on their device, or not local, the data is
most likely stored on a server somewhere and is
accessed by the learner over the internet.
CHARACTERISTICS OF
UBIQUITOUS LEARNING
4. Interactivity - Learners should be able to
interact with other people in their “educational network.”
These people can include the teacher of the course,
classmates, or even experts in the field. Interactivity can
be synchronous, requiring participants to be present at
the same time, such as a video conversation or instant
messaging chatroom, or asynchronous, such as an
uploaded video to Youtube or a forum.
CHARACTERISTICS OF
UBIQUITOUS LEARNING
5. Situating of instructional activities -
The problems and knowledge gained
from learning activities are presented in a
natural way or in a way that would
mimic a real-world situation.
CHARACTERISTICS OF
UBIQUITOUS LEARNING
6. Adaptability - Technology should be
able to adapt to students’ changing lives.
ADVANTAGES OF
UBIQUITOUS LEARNING
The most obvious advantage of ubiquitous
learning is that learners can be anywhere.
Similar to previous implementations of learning
using technology in education, learners are not
tied to a certain location, students have 24-7
access to a learning environment.
QUIZ #1

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