The World of The Hunger Games - Kate Egan

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Contents
Cover
Title
Introduction
Welcome to Panem
Life in the Districts
Life in District 12
People of District 12
Katniss Everdeen
At Home with Katniss Everdeen
Reaping Day
Life in the Capitol
People of the Capitol
Tributes in the Capitol
Training for the Hunger Games
Creatures of Panem
Perils of the Hunger Games
The Cornucopia
Fear
Injuries
Alliances
Defiance
Rule Changes
Love
Lies
Last Move
The Game of Love
After the Games
The Hunger Games Glossary
Copyright
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You know this world, where it’s easy to get confused between reality and
reality TV.
You know this place, where rich and poor live side by side but worlds
apart.
You, too, might question the choices a government makes on your
behalf.
You, too, have seen the environment abused, damaged beyond repair.
This place is Panem, the world of The Hunger Games.
But it has roots in a world you know already: your own.
It’s not that hard to imagine a path from here to there. That’s part of what
makes Suzanne Collins’s trilogy so mesmerizing. Drawing on Roman
history, Greek mythology, war stories, and her long experience as a
scriptwriter and storyteller, Collins has created a dystopian world that feels
at once foreign and unsettling yet familiar.
Now filmmakers have brought Collins’s world to life in all its color and
complexity.
If you’re trying to get oriented — or if you already know the way — let
this book be your guide to the world of The Hunger Games.

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Long ago, this place was known as North America. That was before the
droughts and the disasters, the storms and the fires, the floods and the war.
That was before a powerful new force rose from the ashes to create order
and rule with an iron hand.
Now this place is called Panem. It consists of twelve districts
surrounding one shining Capitol.

The Capitol is Panem’s seat of power and its largest city. Nestled in a
mountain range once called the Rockies, it towers above the districts and is
accessible only through long tunnels. The mountains protect the Capitol
from intruders and insulate it from the districts.
The districts contain sparkling waters, lush forests, majestic mountains
— and miserable people. These people fish those waters, fell those forests,
and mine those mountains, all to meet the Capitol’s needs. But there is no
feast quite big enough, no fashion quite new enough for the Capitol. The
people of the districts give their labor — they give their lives — all to feed
the Capitol’s insatiable appetites. Meanwhile, people are starving.
Some districts are favored by the Capitol: those that produce weapons
and luxury goods. There, at least, the people have enough to eat. But even
they have no opportunity beyond what the Capitol dictates.
Under such conditions, you might expect a revolution.
That’s been tried before. During the Dark Days, the districts attempted
rebellion. All were defeated, and one — District 13 — was destroyed. Now
it’s a smoldering ruin, a reminder of what happens to those who defy the
Capitol.
The annual Hunger Games are another reminder. Every year, each
district sends two tributes, a boy and a girl, to compete in a fight to the
death on live TV. The message is clear. In retribution for the long-ago
rebellion, the Capitol will take whatever it wants from the people of the
districts. Even the lives of their children.
The victor of the Hunger Games receives riches for life. His or her
district is showered with gifts. Really, though, the Capitol is always the true
winner.
Panem is a place of nightmares, but it’s also a place we can understand,
with its intractable injustices and its fine line between reality and “reality”
as created for a broadcast. It’s like the world as we know it — gone terribly
wrong.

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The districts of Panem share borders and waterways, a language and a
government, but they’re completely isolated from one another. Fences
surround each district. Cargo trains traverse the country carrying goods, but
the distribution of goods is all controlled by the Capitol.
Most people never leave their home districts. The Capitol makes sure of
that.
So though they share a language, communication between districts is
difficult and dangerous. As a result, each district has developed distinct
customs of its own. In District 12, for instance, it’s a sign of respect to the
dead to touch three fingers to your lips and then release them. In other
districts, local customs are closely tied to whatever the assigned industry is.
Most of what the districts know about one another comes from the annual
broadcast of the Hunger Games. Viewers see glimpses of other town squares
during the reapings. They learn a little about the habits of the other districts as
they watch the tributes in the arena.
The Hunger Games are what passes for shared history among the people of
Panem. One district will know nothing about the living conditions or latest
news in the adjoining district, but people in both will remember the year the
arena was a frozen tundra, or the year seventeen tributes died on the first day.
That’s because everybody — everywhere — is required to watch the
Games.

Each district is dedicated to a particular industry, a particular task for the


Capitol. Some districts make goods that are in great demand in the city. Other
districts deliver raw materials or food.
While the districts produce things, the Capitol consumes them as fast as it
can. Fads come and go quickly in the Capitol — it’s the districts’ job to create
whatever the Capitol wants at any given moment. The people of the Capitol
have never known hunger. They don’t know about recycling, or care about
sustainability. They want what’s new and what’s easy, whatever the cost to the
districts.

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District 12 is Panem’s mining center, in a place that used to be called
Appalachia. It is the poorest, least populated district — and the home of
Katniss Everdeen, the female tribute in the Seventy-fourth annual Hunger
Games.
In District 12, the miners leave before sunrise to descend deep into the
earth. They return after nightfall, if they return at all. Mine explosions, like
the one that killed Katniss’s father, are common. At least once a year,
though, the miners know they will see daylight. That’s on the day of the
reaping, when the tributes for the Hunger Games are chosen.
Most days, though, the miners return after dark to their houses in a
scruffy neighborhood called the Seam, pushed to the edge of town. The
district’s few merchants live closer to the center of town, set apart from the
very poor. Even within the district, there is tension between the haves and
the have-nots.
In each district there’s a Victor’s Village, built to house the district’s
Hunger Games winners in luxury. These days, the population of District
12’s Village is exactly one, and he’s rarely seen in public.
Conditions in District 12 are dismal. Everything is falling apart, then
patched back together. Since the district’s so poor, the Capitol doesn’t pay it
much attention.
Electricity is scarce here, which makes life difficult for the locals. But it
also means that the power that feeds the electric confinement fences around
the district is rarely on. That allows a brave few to find a way to fend for
themselves.
Here, the Capitol’s police — the Peacekeepers — mingle quite freely
with the people. They’re not friends, exactly, but they’re not enemies either.
There’s an abandoned warehouse in town that once held coal, before the
Capitol created a new system that transports the coal directly from the
mines to the Capitol. There, the people of District 12 trade essentials in a
black market they call the Hob. To an outsider, this place seems like a junk
shop. To the people here, it’s a lifeline. Markets like this are against the law,
yet even the Peacekeepers come here for goods.
While the Capitol looks the other way, a person might just gain a
measure of freedom.

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She may be only sixteen, but Katniss Everdeen is the head of her family.
She was eleven when her father died in the coal mines. The father who
provided for his family. The father who taught her to hunt and to sing.
When he died, it was as if Katniss and her sister, Prim, lost both parents
at once. Their mother’s grief was so deep that she was unable to care for her
daughters. She was unable to do anything except huddle in an old chair,
staring into space, shut off from the world around her.
While she stared, her daughters almost starved.
Then, one rainy night, Katniss lingered longingly near the bakery, dizzy
with hunger. Her classmate Peeta Mellark was baking bread inside. Then he
was distracted for a moment, and the bread burned.
Katniss froze as his mother berated him, hit him, and ordered him to
throw the bread to their pigs. But a small miracle happened: Peeta threw it
to Katniss instead. And that night, Katniss and her family feasted on the
hearty bread.
The next morning felt almost like spring. Katniss caught sight of a
dandelion — an edible weed — growing from the dirt.
In that moment, Katniss knew what she’d do next. Her father had taught
her what plants were safe to eat. He had taught her how to hunt for game.
She knew these activities were forbidden . . . yet it was her only chance for
survival. And she was brave enough to take the risk.
Every day now, Katniss sneaks into forbidden territory beyond the fence.
She hunts for game; she nets fish; she slips eggs out of nests; she gathers
edible plants that are growing wild.
She keeps what she needs, then sells the rest at the Hob. Whatever it
takes to keep her family going.
Katniss is an expert with a bow and arrows, such a neat shot that she
never damages an animal’s skin. Instead, she shoots it straight through the
eye.
Things are better at home now. Katniss’s mother is a healer, helping the
sick and wounded. But Katniss can never forget the way things were. With
her mother, she’s always on edge.
It’s not that way with Prim. Her little sister is the only person Katniss is
sure — absolutely sure — that she loves.
She loves her friend Gale, too, but in a different way. Not a romantic way,
like you might expect. Gale is Katniss’s hunting partner and best friend —
with him, she can be herself. When they’re together in the woods, they’re
almost free.
Gale dares to say what nobody else says about the cruelty and injustice
of the Capitol. Sometimes he thinks that he and Katniss could survive if
they ran away. Together.
Katniss listens, but she’s not running anywhere. She’s too practical for
that. She doesn’t think it would work, anyway. The Capitol’s too strong.
But Katniss is also strong — stronger than she knows. And as she will
discover, she’s the ultimate survivor.
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On the day of the reaping, the people of each district gather in their town
square. In District 12, the square is really just an old rail yard, with a
warehouse attached, but once a year it’s transformed by TV lights, video
screens, and an anxious crowd. The miners emerge, blinking, into the open
space.
It’s a day that everybody dreads, and the reality is even worse than the
anticipation.
The decorations are festive, but the looks on people’s faces give the truth
away: Two children are about to be sent away to die. Is it worse to be the
person sent or the family left behind?
Silently, the gathered people watch a movie on the video screens. It’s
about the failed rebellion and the rise of Panem. The same movie every
year. Deadly dull and endless propaganda.
Then a representative from the Capitol draws names from two glass
balls. In District 12, this person is Effie Trinket. In the drab world of this
district, her bright hair, her outrageous clothes, and her Capitol accent really
stand out. She chooses one boy and one girl, both between the ages of
twelve and eighteen, to be the district’s tributes in the Games.
Not every child has the same chance of being chosen in the drawing.
Poorer children purchase tesserae, meaning that their names are entered an
extra time in exchange for a supply of food. Some, like Katniss and Gale,
have multiple tesserae. Many of the paper slips in the ball have their names
on them.
In the Capitol, the reaping kicks off weeks of good times. Each district’s
reaping is broadcast live, and eager viewers get their first look at the
Games’ contestants.
In the richer districts, it’s an honor to compete in the Hunger Games.
Some boys and girls have been training their whole lives to go into the
arena, and if they are not chosen in the reaping, they volunteer to replace
whoever was. These kids — from Districts 1 and 2 — are known in the
poorer districts as the Career Tributes.
In most districts, though — and certainly in District 12 — the reaping is
a somber occasion. A final good-bye.
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In the Capitol, appearances are everything. You can see it in the powerful
architecture of the buildings and in the design of the city, which showcases
the Capitol’s might. You can see it in the local fashion, too.
To an outsider, the people of the Capitol look outlandish. Bizarre. Here,
color is the name of the game. It works for hair, of course, but also for lips
— for skin — for pets. Here, people know there’s nothing in nature that
can’t be improved by plastic surgery or a decorative tattoo.
People move slowly through the streets of the Capitol — they have no
jobs, no place important to go. But when the Hunger Games are on, it’s a
different story.
Then there’s a whirl of parties, a sense of drama. Everyone has a favorite
tribute and money riding on the outcome. Who will live and who will die?
How will they kill their opponents? People can even participate in the
Games directly by becoming sponsors and sending lifesaving supplies into
the arena.
Viewers are caught up in the story and the contest, ignoring the young
lives tragically lost. For most people in the Capitol, the Games are just . . .
games.
The people of the Capitol are not all cruel. They are ignorant and
shallow, and most know little of what life is like in the districts. They don’t
even think to ask.
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When Katniss arrives in the Capitol, she is blinded by the colors and the
luxury, overwhelmed by the buffets at every meal. Just as bewildering as
what she sees, though, is what she feels. Suddenly, she’s thrust into a world
where there’s nobody she can trust.
Venia and Flavius hose her down and begin to transform her into a
person that Capitol viewers will want to watch. Katniss isn’t sure what’s
more scary: the way they look or the way they want her to look. Cutting,
scrubbing, tweezing, polishing, and painting are all part of the process.
Cinna, her stylist, treats her kindly. He apologizes for what he has to do.
He creates a look that makes Katniss famous across Panem. Thanks to him,
she will always be the Girl on Fire. But can an image maker be an ally? Or
a friend?
President Coriolanus Snow welcomes the tributes to the Capitol from the
balcony of his mansion. Katniss doesn’t meet him right away, but she
knows what he looks like. His kindly appearance masks a brutal strength
that’s allowed him to hold on to power for more than a quarter of a century.
Anyone would notice the hard glint in his eye.
Every year, the Gamemakers design and manipulate a new arena and
everything in it: the climate, the terrain, the traps. Whatever it takes to keep
the audience on the edge of its seat. Seneca Crane is this year’s Head
Gamemaker, and in many ways Katniss is the tribute of his dreams. An
underdog, he realizes, is good for ratings.
Near the end of training, the Gamemakers observe the tributes
individually, and score them according to their skills. Tributes with high
scores will attract more sponsors.
Katniss knows that she has skills that could impress the Gamemakers.
Yet they don’t even have the decency to give her their attention. They
hardly acknowledge her at all — until she takes matters into her own hands.
Each tribute is also interviewed by legendary Capitol personality Caesar
Flickerman. He has been interviewing tributes for forty years! He’s known
for getting kids to open up to the audience. Charming tributes, again, will
get more sponsors.
Caesar Flickerman and Claudius Templesmith are the announcers of the
Games, the voices that the tributes and the audience will hear once the
action begins.
Caesar fawns over Katniss during her interview. But his attention, like
all the attention she’s received in the Capitol, is loaded with ulterior
motives. Like everything here, he’s all about the show.
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The tributes are given several days of training, right in the center in the
Capitol, before the Hunger Games begin. They live in plush apartments
decorated as if for royalty, with high ceilings and shining furniture. Using a
remote control, Katniss can change the view she sees out the window.
Every meal is an over-the-top, all-you-can-eat buffet. Katniss has never
seen so much food in her life. It would be even more enjoyable if she didn’t
know she was being fattened up for the slaughter.
The Training Center is a vast gym, with stations set up for learning
different skills that the tributes might find useful in the arena. Building
fires, finding shelter. Throwing knives and swinging swords. Camouflage
and combat. Some are required, while others are optional — tributes can
chose according to their interests and abilities.
There’s an obstacle course, to test the tributes’ strength and reflexes.
And there are targets for practicing with knives and spears. These have
human faces . . . just like the targets they’ll face in the arena. Every once in
a while, there’s that stark reminder of what they’re here for. Training isn’t
about getting stronger for its own sake. It’s about preparing to kill, and
preparing to die, on a national broadcast.
Some of the tributes are intimidating, while others seem almost nice. But
Katniss is always aware that in the arena nobody will really be a friend.
The Training Center echoes with the sound of clanging weapons. But it
also fills with a strange sort of hope, for, with every new skill gained, each
tribute starts to believe — against all logic — that he or she might be the
lucky one to come out of the arena alive.
It’s an entirely false hope implanted by the Capitol to ensure that the
Games are especially entertaining.
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In past years, the Capitol has unleashed some of its most terrifying
muttations, or genetically altered animals, at the Hunger Games. The arena
is the best place to showcase what science and technology can do to keep
Panem’s people in their proper place. Muttations are intended to be
intimidating and often lethal.
Tracker jackers are genetically altered wasps, programmed to kill anyone
who disturbs their nest. They’re bigger than regular wasps, and their stings
raise huge welts on the skin, roughly the size of plums. Tracker jacker
venom creates hallucinations, even madness.
Wolf mutts are part human, part wolf. What makes them terrifying is that
their human DNA comes from tributes in the Hunger Games. They can
walk on their hind legs and jump extremely high, slashing with their four-
inch claws. They are deadly, furious beasts.
Once in a while, though, nature interferes with the Capitol’s plans.
During the rebellion, the Capitol developed jabberjays — birds that
could memorize and repeat human conversations — to use as spies. The
rebels turned the birds against the Capitol by deliberately telling them lies.
Soon jabberjays were no longer useful to the Capitol, but those
remaining created a new species when they mated with mockingbirds.
Mockingjays can pick up songs very quickly and relay them back. In
District 11 they’re used to pass signals along through the orchards. The
mockingjays are not mutts, exactly, and they’re not dangerous. They’re just
. . . surprising.

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Inside the arena, the tributes will face many challenges.
Some are designed by the Gamemakers to separate the strong tributes from
the weak. Some are designed to exploit tributes’ characteristics and flaws.
And all are designed to make sure the Capitol audience has an enthralling
show to watch.
The Gamemakers aim to entertain the audience and create a spectacle that
sponsors will want to be involved in. “Natural” disasters and terrifying mutts
are par for the course.
Seneca Crane has his eye on Katniss, an entirely new kind of tribute. She
comes from a poor district, so she hasn’t been trained. The Careers have been
training all their lives in special schools for this moment, and Katniss
shouldn’t stand a chance against them.
Yet she has that spark. She has that natural ability, sharpened by her time in
the woods. The audience is drawn to her. Panem is rooting for an underdog!
At Seneca’s direction, many of the obstacles are used to engage and
showcase Katniss for the viewers back home. Suddenly, she’s a star, and
Seneca wants to make the most of her celebrity.
Only President Snow is thinking about what message it sends to the
districts if, for once, the underdog actually wins.
He is keenly aware of the purpose of the Games: to keep the districts in
line. An underdog is fine, in her place. But an underdog rising to the top is a
different story altogether. A dangerous model for the districts. Somebody who
must be destroyed . . . before it’s too late.
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Katniss’s difficult life has made her practical and hard. Other girls her age
might wonder about love, but Katniss isn’t one of them. She doesn’t have
time for that. She’s too busy looking for her family’s next meal.
You wouldn’t say she was cold, when she has such fierce love for her
sister, such deep trust in her friend Gale. Gale is her best friend, her equal
partner. With him, Katniss has a comfort and a trust she shares with nobody
else. She never even thinks of wanting more. But she’s wary of people,
generally, and she’s closed off to the possibility of romance in her life. Until
— of all things — the Hunger Games begin to open her heart to new
possibilities. When suddenly she has to say good-bye to Gale, she wonders
for a moment . . . what could have been?
The Hunger Games are confusing on many levels. Katniss is constantly
observed, judged, and exploited. She has to negotiate the Capitol’s
temptations and the arena’s deprivations. Her emotions are on public
display.
When Peeta tells the whole world he’s always had a crush on her,
Katniss assumes it’s just a part of the Games. She is humiliated and angry
until Haymitch explains that Peeta has made her look desirable. Katniss can
appreciate the practical advantage of that. If Peeta likes her, maybe sponsors
will, too.
Midway through the Games, a change in the rules pushes these tributes
closer together. Katniss is willing to play by this new decree. As always,
she will do what she needs to survive. It doesn’t take her long to realize she
will get help from Haymitch if she acts like she and Peeta are in love.
As she cares for Peeta, nursing him back to health, she begins to care in
a different way, too. Sometimes she is acting. Sometimes she wonders if
Peeta is acting, too. But sometimes they are caught up in something
unmistakably honest and real.
In the midst of sheer horror, unfamiliar feelings flicker inside Katniss.
But just as the Capitol robs children of their lives, it will also rob her of the
sweetness of first love. Her feelings aren’t simple, and they’re not entirely
her own. Instead, they’re wrapped up with her own survival and — always
— how they will appear to an audience.

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Back in the Capitol, the show goes on. Though they’ve left the arena,
Katniss and Peeta are still constantly in the camera’s gaze. They are again
interviewed by Caesar Flickerman — another performance. Their outfits,
their makeup, their loving words — how much is real, and how much is for
the audience?
Katniss is reunited with Haymitch. Her mentor. Her partner in crime.
And now Katniss realizes that’s what it is. She’s always known it’s a
crime that there are Games at all, of course. But it’s also an unforgivable
crime that she has embarrassed the Capitol in such a public way, and at its
proudest moment.
When President Snow crowns her as victor, she can see the twist of his
false and angry smile.
Katniss will be going home on the train, back to her old life. She’ll see
her family — and Gale. But will anything be the same?
This is not an ending. It’s only a beginning. Like a mockingjay, Katniss
has survived against the odds, and like a mockingjay, she’s an anomaly.
Now the Capitol will be closely watching the heroine it has unintentionally
created.
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Abernathy, Haymitch: Only living victor from District 12, so is assigned
to mentor District 12 tributes in the Hunger Games every year.

Atala: Head trainer in the Capitol’s Training Center. Teaches skills that
tributes might find useful in the arena.

Avoxes: People who have committed crimes and had their tongues cut out
as punishment. Work as servants in the Capitol.

Buttercup: Prim’s mangy yellow cat. Loved by Prim, but not by Katniss.

Capitol, the: Main city and seat of power in the country of Panem.

Capitol residents: Favor brightly dyed hair and eccentric clothing. Speak
in a distinctive accent, with a hissing “s” and ends of sentences rising, as if
in question. Enthusiastic spectators of the Hunger Games.

Career Tributes (aka the Careers): Teens who have trained their whole
lives, and attended special schools, in order to compete in the Hunger
Games. Those not chosen in reapings volunteer to take the place of those
who are.

Cato: Boy tribute from District 2. Career. Huge, ruthless, and wily. Kills
Thresh. Is one of the last tributes left standing. Almost devoured by mutts,
until put out of his misery by Katniss.

Cinna: Katniss’s stylist in the Capitol, responsible for creating her


signature look and identity as the Girl on Fire. Does not look or dress like
other Capitol residents. Is quietly simple and kind.

Clove: Girl tribute from District 2. Career. Skilled with knives. Tries to kill
Katniss, but is killed by Thresh before she can finish the job.

Cornucopia: The site of the opening battle in every Hunger Games.


Futuristic horn of plenty, set in a field and overflowing with weapons that
tributes may use in the Games — if they can get them without being killed.

Crane, Seneca: Head Gamemaker in the Seventy-fourth Hunger Games.

Dark Days, the: The long-ago rebellion of the districts against the Capitol.

districts: Twelve areas, each dedicated to a different industry, which


surround the Capitol and together make up the country of Panem.

Everdeen family plant book: Large scrapbook containing information


about properties of herbs and plants. Katniss uses it for reference while
foraging in the woods.

Everdeen, Katniss: Sixteen years old, resident of the Seam, District 12.
Head of her family. Volunteers as tribute in the Hunger Games when her
sister is chosen. A survivor.

Everdeen, Mr.: Katniss’s father, killed in a mining explosion when Katniss


was eleven. Taught his eldest daughter how to hunt and sing.

Everdeen, Mrs.: Katniss’s mother. Fell into a deep depression when her
husband died, was unable to care for her daughters. Is better now, but still
damaged. Works as a healer.
Everdeen, Primrose: Katniss’s beloved twelve-year-old sister. Chosen as
tribute in the Hunger Games, until Katniss steps in to take her place.

Flavius: Member of Katniss’s prep team. Helps with Katniss’s Capitol


makeover.

Flickerman, Caesar: Has hosted interviews before and after the Hunger
Games for the past forty years. A timeless television personality.

force field: Will repel anything that is thrown at it. One of the Capitol’s
means of control.

Foxface: Girl tribute from District 5. Sly and elusive. Dies after poaching
and eating nightlock berries.

Gamemakers: The team responsible for designing the arena for the Hunger
Games, as well as all of the challenges within it. Control the Games from
inside their Capitol headquarters.

Glimmer: Girl tribute from District 1. Career. Flirtatious and sexy. Killed
by tracker jackers.

groosling: Wild bird that lives inside the arena, and elsewhere in Panem. A
food source for tributes in the Games.

Hawthorne, Gale: Eighteen years old. Katniss’s best friend and hunting
partner. Also from the Seam. Father killed in same mining accident that
killed Mr. Everdeen. Promises to care for Katniss’s family when she leaves
for the Games.
Hob, the: District 12’s black market. Katniss sells game here, sometimes
even to Peacekeepers.

hovercraft: Capitol airship. Used to transport tributes to the arena and also
to take dead tributes away.

Hunger Games, the: Gladiator games developed by the Capitol to keep the
districts in line. Two tributes are chosen from each district, one boy and one
girl, between the ages of twelve and eighteen. They are sent to an arena to
fight to the death on live TV.

jabberjay: Bird muttation with the ability to memorize and repeat human
conversation. Developed by the Capitol to use for spying, but not effective.
Rebels fed the birds misinformation.

Justice Building, the: The Capitol’s headquarters in each district.

katniss: Plant that Katniss was named for. A tuber that grows in water. Tall,
with leaves like arrowheads.

Lady: Prim’s goat, a birthday gift from Katniss. With Lady’s milk, Prim
makes and sells cheese.

Marvel: Boy tribute from District 1. Career. Kills Rue. Killed by Katniss.

Mellark, Peeta: Boy tribute from District 12. Once helped Katniss in a
crisis, and neither has forgotten. Baker’s son. Good with words and people.
Has always loved Katniss from afar.

mockingjay: Offspring of male jabberjays and female mockingbirds. Can


replicate bird whistles and human melodies. An accidental muttation.
muttations: Genetically altered animals developed by the Capitol to use as
weapons. Also known as mutts.

nightlock: Wild berries. Highly poisonous.

Octavia: Member of Katniss’s prep team. Helps with Katniss’s Capitol


makeover.

Panem: Country of the future, where North America used to be, made up of
twelve districts and one great Capitol. Setting for The Hunger Games.

Peacekeepers: The Capitol’s police.

Portia: Peeta’s stylist.

reaping: Method of choosing tributes for the Hunger Games. Boys’ names
are in one giant ball, and girls’ names are in another. One name is chosen
from each ball, with great fanfare.

Remake Center, the: Where tributes go upon arriving in the Capitol. Here,
each tribute is given whatever trimming, shaving, tweezing, or polishing
seems necessary, then presented to a stylist.

Rue: Girl tribute from District 11. Small, fast, and agile. Katniss’s ally and
heartbreak in the arena. Killed by Marvel, setting the stage for Katniss’s
rebellion.

rue: Small yellow flower that Katniss has seen in District 12.

Seam, the: A shabby neighborhood in District 12, home to many coal


miners and their families, including the Everdeens.
silver parachute: Method of sending gifts from Capitol sponsors to tributes
in the arena.

Snow, President Coriolanus: President of Panem. Looks kindly and


gentle, but is actually brutal and cruel.

Templesmith, Claudius: Longtime announcer for the Hunger Games,


along with Caesar Flickerman.

tessera: Purchased by desperate people in the districts. A child can obtain


an extra supply of food or oil for his or her family . . . by putting his or her
name in the reaping an extra time.

Thresh: Boy tribute from District 11. A gentle giant. Kills Clove because
he thinks she killed Rue. Lets Katniss go because of her ties to Rue. Is
killed by Cato.

token: Memento taken by tributes into the arena. Usually a reminder of


home.

Training Center, the: Where tributes learn the skills they will need to fight
— and perhaps survive — in the arena.

tracker jackers: Genetically altered wasps whose sting contains a


dangerous venom that causes hallucinations and even death.

Treaty of Treason, the: Ended the rebellion of the districts against the
Capitol, setting up the Hunger Games.

Trinket, Effie: Conducts the reaping for District 12 every year, and escorts
the district’s tributes to the Capitol. Manically upbeat and outlandishly
dressed, she always makes a spectacle in District 12.

Venia: Member of Katniss’s prep team. Helps with Katniss’s Capitol


makeover.

Victor’s Village: Where victors live when the Hunger Games are over and
they return home. Each district has one. In District 12, only one person lives
there.

Victory Banquet: After the Games are over, the victor is honored at this
celebration.

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Acknowledgments

Many thanks to Yon Elvira, Amanda Maes, and Douglas Lloyd at Lionsgate; to David
Levithan, Emily Seife, Erin Black, Lindsay Walter, and Rick DeMonico at Scholastic; and, as
always, to the incomparable Suzanne Collins.
— K.E.

Copyright © 2012 by Scholastic Inc.

Unless otherwise credited, all Motion Picture Artwork and Photography copyright © 2012 by
Lions Gate Films Inc. All Rights Reserved.
Unit Still Photography by Murray Close.
Cover image courtesy of Lionsgate.
Published by Scholastic Press, an imprint of Scholastic Inc., Publishers since 1920.
SCHOLASTIC, SCHOLASTIC PRESS, and associated logos are trademarks and/or registered
trademarks of Scholastic Inc..

Library of Congress Control Number: 2011945839

ISBN 978-0-545-45237-3

First edition, March 2012

This book was designed by Rick DeMonico and Heather Barber

All rights reserved under International and Pan-American Copyright Conventions. No part of
this publication may be reproduced, transmitted, downloaded, decompiled, reverse
engineered, or stored in or introduced into any information storage and retrieval system, in
any form or by any means, whether electronic or mechanical, now known or hereinafter
invented, without the express written permission of the publisher. For information regarding
permission, write to Scholastic Inc., Attention: Permissions Department, 557 Broadway,
New York, NY 10012.

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