CN Lab Manual

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 67

411621104011

EX.NO: 1 NETWORKING COMMANDS


DATE:

AIM:
To study the basic networking commands.
NETWORKING COMMANDS:

C:\>arp –a: ARP is short form of address resolution protocol, It will show the IP address of
your computer along with the IP address and MAC address of your router.

C:\>hostname: This is the simplest of all TCP/IP commands. It simply displays the name of
your computer.

C:\>ipconfig: The ipconfig command displays information about the host (the computer your
sitting at)computer TCP/IP configuration.

C:\>ipconfig /all: This command displays detailed configuration information about your
TCP/IP connection including Router, Gateway, DNS, DHCP, and type of Ethernet adapter in
your system.

C:\>Ipconfig /renew: Using this command will renew all your IP addresses that you are currently
(leasing) borrowing from the DHCP server. This command is a quick problem solver if you are
having connection issues, but does not work if you have been configured with a static IP address.

C:\>Ipconifg /release: This command allows you to drop the IP lease from the DHCP
server.

C:\>ipconfig /flushdns: This command is only needed if you’re having trouble with your networks
DNS configuration. The best time to use this command is after network configuration frustration
sets in, and you really need the computer to reply with flushed.

C:\>nbtstat –a: This command helps solve problems with NetBIOS name resolution. (Nbt
stands for NetBIOS over TCP/IP)

C:\>netdiag: Netdiag is a network testing utility that performs a variety of network diagnostic
tests, allowing you to pinpoint problems in your network. Netdiag isn’t installed by default, but
can be installed from the Windows XP CD after saying no to the install. Navigate to the CD ROM
drive letter and open the support\tools folder on the XP CD and click the setup.exe icon in the
support\tools folder.

C:\>netstat: Netstat displays a variety of statistics about a computers active TCP/IP connections.
This tool is most useful when you’re having trouble with TCP/IP applications such as HTTP,
and FTP.

C:\>nslookup: Nslookup is used for diagnosing DNS problems. If you can access
a resource by specifying an IP address but not it’s DNS you have a DNS problem.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

C:\>pathping: Pathping is unique to Window’s, and is basically a combination of the Ping and
Tracert commands. Pathping traces the route to the destination address then launches a 25 second
test of each router along the way, gathering statistics on the rate of data loss along each hop.

C:\>ping: Ping is the most basic TCP/IP command, and it’s the same as placing a phone call to
your best friend. You pick up your telephone and dial a number, expecting your best friend to
replywith “Hello” on the other end. Computers make phone calls to each other over a network by
usinga Ping command. The Ping commands main purpose is to place a phone call to another
computeron the network, and request an answer. Ping has 2 options it can use to place a phone call
to another computer on the network. It can use the computers name or IP address.

C:\>route: The route command displays the computers routing table. A typical computer, with a
single network interface, connected to a LAN, with a router is fairly simple and generally
doesn’t pose any network problems. But if you’re having trouble accessing other computers on
your network, you can use the route command to make sure the entries in the routing table are
correct.

C:\>tracert: The tracert command displays a list of all the routers that a packet has to go through to
get from the computer where tracert is run to any other computer on the internet.

RESULT:

Thus the above list of primitive has been studied.


CS3591 – COMPUTER NETWORKS LABORATORY
411621104011

EX.NO:2 Write a HTTP web client program to download a web page


using TCP sockets
DATE:

AIM:
To Write a HTTP web client program to download a web page using TCP sockets.

ALGORITHM:
CLIENT SIDE:
1) Start the program.
2) Create a socket which binds the Ip address of server and the port address to
acquire service.
3) After establishing connection send the url to server.
4) Open a file and store the received data into the file.
5) Close the socket.
6) End the program.

SERVER SIDE
1) Start the program.
2) Create a server socket to activate the port address.
3) Create a socket for the server socket which accepts the connection.
4) After establishing connection receive url from client.
5) Download the content of the url received and send the data to client.
6) Close the socket.
7) End the program.

PROGRAM
import javax.swing.*;
import java.net.*;
import java.awt.image.*;
import javax.imageio.*;
import java.io.*;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Client{
public static void main(String args[]) throws Exception{
Socket soc;
BufferedImage img = null;
soc=new Socket("localhost",4000);
System.out.println("Client is running. ");
try {
System.out.println("Reading image from disk. ");
img = ImageIO.read(new File("digital_image_processing.jpg"));
ByteArrayOutputStream baos = new ByteArrayOutputStream();
CS3591 – COMPUTER NETWORKS LABORATORY
411621104011

ImageIO.write(img, "jpg", baos);


baos.flush();
byte[] bytes = baos.toByteArray();
baos.close(); System.out.println("Sending image to server. ");

OutputStream out = soc.getOutputStream();


DataOutputStream dos = new DataOutputStream(out);
dos.writeInt(bytes.length);
dos.write(bytes, 0, bytes.length);
System.out.println("Image sent to server.
"); dos.close();
out.close();
}catch (Exception e) {
System.out.println("Exception: " + e.getMessage());
soc.close();
}
soc.close();
}
}

SERVER PROGRAM

import java.net.*;
import java.io.*;
import java.awt.image.*;
import javax.imageio.*;
import javax.swing.*;
class Server {

public static void main(String args[]) throws


Exception{ ServerSocket server=null; Socket socket;
server=new ServerSocket(4000);
System.out.println("Server Waiting for image");
socket=server.accept();
System.out.println("Client connected.");
InputStream in = socket.getInputStream();
DataInputStream dis = new
DataInputStream(in); int len = dis.readInt();
System.out.println("Image Size: " + len/1024 + "KB");
byte[] data = new byte[len];
dis.readFully(data);
dis.close();
in.close();
InputStream ian = new ByteArrayInputStream(data);
BufferedImage bImage = ImageIO.read(ian);
JFrame f = new JFrame("Server"); ImageIcon icon =
new ImageIcon(bImage);

JLabel l = new JLabel();


l.setIcon(icon);
f.add(l);

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

f.pack();
f.setVisible(true); }}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUTPUT

RESULT:
The webpage is successfully downloaded and the contents are displayed and verified.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 3a SOCKET PROGRAM FOR ECHO


DATE:

AIM:
To write a socket program for implementation of echo.

ALGORITHM:

CLIENT SIDE
1. Start the program.
2. Create a socket which binds the Ip address of server and the port address to
acquire service.
3. After establishing connection send a data to server.
4. Receive and print the same data from server.
5. Close the socket.
6. End the program.

SERVER SIDE
1. Start the program.
2. Create a server socket to activate the port address.
3. Create a socket for the server socket which accepts the connection.
4. After establishing connection receive the data from client.
5. Print and send the same data to client.
6. Close the socket.
7. End the program.

PROGRAM:
ECHO CLIENT
import java.io.*;
import java.net.*;
public class eclient
{
public static void main(String args[])
{
Socket c=null;
String line;
DataInputStream is,is1;
PrintStream os;
try
{
c=new Socket("localhost",8080);
}
catch(IOException e)
{
System.out.println(e);
}
try
{

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

os=new PrintStream(c.getOutputStream());
is=new DataInputStream(System.in);
is1=new DataInputStream(c.getInputStream());
do
{
System.out.println("client");
line=is.readLine();
os.println(line); if(!
line.equals("exit"))
System.out.println("server:"+is1.readLine());
}while(!line.equals("exit"));
}
catch(IOException e)
{
System.out.println("socket closed");
}}}

Echo Server:
import java.io.*;
import java.net.*;
import java.lang.*;
public class eserver
{
public static void main(String args[])throws IOException
{
ServerSocket s=null;
String line;
DataInputStream is;
PrintStream ps;
Socket c=null;
try
{
s=new ServerSocket(8080);
}
catch(IOException e)
{
System.out.println(e);
}
try
{
c=s.accept();
is=new DataInputStream(c.getInputStream());
ps=new PrintStream(c.getOutputStream());
while(true)
{
line=is.readLine();
System.out.println("msg received and sent back to client");
ps.println(line);
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

}
catch(IOException e)
{
System.out.println(e);
}
}
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUTPUT:
CLIENT

Enter the IP address 127.0.0.1


CONNECTION ESTABLISHED
Enter the data CSE
Client received
CSE

SERVER
CONNECTION ACCEPTED
Server received CSE

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

RESULT:

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

DATE:

AIM:
To write a client-server application for chat using TCP

ALGORITHM:

CLIENT
1. Start the program
2. Include necessary package in java
3. To create a socket in client to server.
4. The client establishes a connection to the server.
5. The client accept the connection and to send the data from client to server.
6. The client communicates the server to send the end of the message
7. Stop the program.

SERVER
1. Start the program
2. Include necessary package in java
3. To create a socket in server to client
4. The server establishes a connection to the client.
5. The server accept the connection and to send the data from server to client and
6. vice versa
7. The server communicate the client to send the end of the message.
8. Stop the program.

PROGRAM:

TCPserver1.java

import java.net.*;
import java.io.*;

public class TCPserver1


{
public static void main(String arg[])
{
ServerSocket s=null;
String line;
DataInputStream is=null,is1=null;
PrintStream os=null;
Socket c=null;
try
{
s=new ServerSocket(9999);
}
catch(IOException e)
{

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

System.out.println(e);
}
try
{
c=s.accept();
is=new DataInputStream(c.getInputStream());
is1=new DataInputStream(System.in);
os=new PrintStream(c.getOutputStream());
do
{
line=is.readLine();
System.out.println("Client:"+line);
System.out.println("Server:");
line=is1.readLine();
os.println(line);
}
while(line.equalsIgnoreCase("quit")==false);
is.close();
os.close();
}
catch(IOException e)
{
System.out.println(e);
}
}
}
TCPclient1.java
import java.net.*;
import java.io.*;

public class TCPclient1


{
public static void main(String arg[])
{
Socket c=null;
String line;
DataInputStream is,is1;
PrintStream os;
try
{
c=new Socket("10.0.200.36",9999);
}
catch(IOException e)
{
System.out.println(e);
}
try
{
os=new PrintStream(c.getOutputStream());
is=new DataInputStream(System.in);
is1=new DataInputStream(c.getInputStream());

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

do
{
System.out.println("Client:");
line=is.readLine();
os.println(line);
System.out.println("Server:" + is1.readLine());
}
while(line.equalsIgnoreCase("quit")==false);
is1.close();
os.close();
}
catch(IOException e)
{
System.out.println("Socket Closed!Message Passing is over");
}}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUT PUT :

SERVER

C:\Program Files\Java\jdk1.5.0\bin>javac TCPserver1.java Note:


TCPserver1.java uses or overrides a deprecated API. Note:
Recompile with -deprecation for details. C:\Program Files\Java\
jdk1.5.0\bin>java TCPserver1

Client: Hai Server


Server:Hai Client
Client: How are you
Server:Fine
Client: quit
Server:quit
CLIENT

C:\Program Files\Java\jdk1.5.0\bin>javac TCPclient1.java


Note: TCPclient1.java uses or overrides a deprecated API.
Note: Recompile with -deprecation for details. C:\Program
Files\Java\jdk1.5.0\bin>java TCPclient1

Client:Hai Server
Server: Hai Client
Client:How are you
Server: Fine
Client:quit
Server: quit

RESULT:
Thus the above program a client-server application for chat using TCP / IP was
executed and successfully

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

RESULT:
Thus the above program a client-server application for chat using TCP / IP was
executed and successfully.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 3c FILE TRANSFER IN CLIENT & SERVER


DATE:

AIM:
To Perform File Transfer in Client & Server Using TCP/IP.

ALGORITHM:

CLIENT SIDE
1. Start.
2. Establish a connection between the Client and Server.
3. Socket ss=new Socket(InetAddress.getLocalHost(),1100);
4. Implement a client that can send two requests.
i) To get a file from the server.
ii) To put or send a file to the server.
5. After getting approval from the server ,the client either get file from the server or send
6. file to the server.

SERVER SIDE
1. Start.
2. Implement a server socket that listens to a particular port number.
3. Server reads the filename and sends the data stored in the file for the‘get’ request.
4. It reads the data from the input stream and writes it to a file in theserver for the
‘put’ instruction.
5. Exit upon client’s request.
6. Stop.

PROGRAM:

CLIENT SIDE

import java.net.*;
import java.io.*;

public class FileClient{


public static void main (String [] args ) throws IOException { int
filesize=6022386; // filesize temporary hardcoded long start =
System.currentTimeMillis();
int bytesRead;
int current =
0;
// localhost for testing
Socket sock = new Socket("127.0.0.1",13267);
System.out.println("Connecting...");
// receive file
byte [] mybytearray = new byte
[filesize]; InputStream is =
sock.getInputStream();
FileOutputStream fos = new FileOutputStream("source-copy.pdf");
BufferedOutputStream bos = new BufferedOutputStream(fos);
bytesRead = is.read(mybytearray,0,mybytearray.length);
CS3591 – COMPUTER NETWORKS LABORATORY
411621104011

current = bytesRead;
// thanks to A. Cádiz for the bug fix do {

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

bytesRead =is.read(mybytearray,
current, (mybytearray.length-
current));if(bytesRead >= 0) current
+= bytesRead;
} while(bytesRead > -1);
B os.write(mybytearray, 0 ,
current);bos.flush(); long end =
System.currentTimeMillis();
System.out.println(end-start);
bos.close();
sock.close();
}}

SERVER SIDE

import java.net.*;
import java.io.*;

public class FileServer


{
public static void main (String [] args ) throws IOException {
ServerSocket servsock = new ServerSocket(13267); while
(true)
{
System.out.println("Waiting..."); Socket sock =
servsock.accept(); System.out.println("Accepted
connection : " + sock); File myFile = new File
("source.pdf");
byte [] mybytearray = new byte [(int)myFile.length()];
FileInputStream fis = new FileInputStream(myFile);
BufferedInputStream bis = new
BufferedInputStream(fis);
bis.read(mybytearray,0,mybytearray.length);
OutputStream os = sock.getOutputStream();
System.out.println("Sending...");
os.write(mybytearray,0,mybytearray.length);
os.flush();
sock.close();
}}}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUTPUT:

SERVER OUTPUT

C:\Program Files\Java\jdk1.6.0\bin>javac FServer.java


C:\Program Files\Java\jdk1.6.0\bin>java FServer

Waiting for clients...

Connection Established
Client wants
file:network.txt

CLIENT OUTPUT

C:\Program Files\Java\jdk1.6.0\bin>javac FClient.java


C:\Program Files\Java\jdk1.6.0\bin>java FClient

Connection request.. . .Connected


Enter the filename: network.txt
Computer networks: A computer network, often simply referred to as a network, is
acollection of computers and devices connected by communications channels thatfacilitates
communications among users and allows users to shareresources with other user

RESULT:

Thus the File transfer Operation is done & executed successfully.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 4 Simulation of DNS using UDP sockets


DATE:
AIM:
To write a program to Simulation of DNS using UDP sockets..

ALGORITHM:

1. Start the program.


2. Get the frame size from the user
3. To create the frame based on the user
request. 4.To send frames to server from the
client side.
5. If your frames reach the server it will send ACK signal to client otherwise it
will send NACK signal to client.
6. Stop the program

PROGRAM:

/ UDP DNS Server


Udpdnsserver
java import java.io.*;
import java.net.*;
public class udpdnsserver
{
private static int indexOf(String[] array, String str)
{
str = str.trim();
for (int i=0; i < array.length; i++)
{
if (array[i].equals(str)) return i;
}
return -1;
}
public static void main(String arg[])throws IOException
{
String[] hosts = {"yahoo.com", "gmail.com","cricinfo.com", "facebook.com"};
String[] ip = {"68.180.206.184", "209.85.148.19","80.168.92.140", "69.63.189.16"};
System.out.println("Press Ctrl + C to Quit");
while (true){
DatagramSocket serversocket=new DatagramSocket(1362);
byte[] senddata = new byte[1021];
byte[] receivedata = new byte[1021];
DatagramPacket recvpack = new DatagramPacket(receivedata, receivedata.length);
serversocket.receive(recvpack);
String sen = new String(recvpack.getData()); InetAddress ipaddress =
CS3591 – COMPUTER NETWORKS LABORATORY
411621104011

recvpack.getAddress(); int port = recvpack.getPort();

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

String capsent;
System.out.println("Request for host " + sen);

if(indexOf (hosts, sen) != -1) capsent = ip[indexOf(hosts,


sen)]; else capsent = "Host Not Found"
senddata = capsent.getBytes();
DatagramPacket pack = new DatagramPacket (senddata, senddata.length,ipaddress,port);
serversocket.send(pack);
serversocket.close();
}
}
}

//UDP DNS Client –


Udpdnsclient
.java import java.io.*; import
java.net.*; public class udpdnsclient
{
public static void main(String args[])throws IOException
{
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
DatagramSocket clientsocket = new DatagramSocket();
InetAddress ipaddress; if (args.length == 0)
ipaddress = InetAddress.getLocalHost();
else
ipaddress = InetAddress.getByName(args[0]); byte[] senddata =
new byte[1024];
byte[] receivedata = new
byte[1024]; int portaddr = 1362;
System.out.print("Enter the hostname : ");
String sentence = br.readLine();
Senddata = sentence.getBytes();
DatagramPacket pack = new DatagramPacket(senddata,senddata.length, ipaddress,portaddr);
clientsocket.send(pack);
DatagramPacket recvpack =new
DatagramPacket(receivedata,receivedata.length); clientsocket.receive(recvpack);
String modified = new
String(recvpack.getData()); System.out.println("IP
Address: " + modified); clientsocket.close();
}
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUTPUT :
Server
javac udpdnsserver.java
java udpdnsserver
Press Ctrl + C to Quit Request for host yahoo.com
Request for host cricinfo.com
Request for host youtube.com
Client
javac udpdnsclient.java
java udpdnsclient
Enter the hostname :
yahoo.com IP Address:
68.180.206.184
java udpdnsclient
Enter the hostname : cricinfo.com
IP Address: 80.168.92.140
java udpdnsclient
Enter the hostname : youtube.com
IP Address: Host Not Found

RESULT:

Thus the above program a client-server application for chat using UDP was executed
and successfully
CS3591 – COMPUTER NETWORKS LABORATORY
411621104011

EX.NO: 5 Use a tool like Wireshark to capture packets and examine the
packets
DATE:

Wireshark is an open-source network protocol analysis software program, widely considered the
industry standard. A global organization of network specialists and software developers supports
Wireshark and continues to make updates for new network technologies and encryption methods.

When should Wireshark be used?

Wireshark can be used to understand how communication takes place across a network and to
analyse what went wrong when an issue in communication arises. It helps

 Network administrators troubleshoot problems across a network


 Security engineers examine security issues across a network
 QA engineers verify applications
 Developers debug protocol implementations
 Network users learn about a specific protocol

Installing Wireshark

Go to https://www.wireshark.org/download.html to visit the Wireshark download page.


Ensure To use the full URL.
The output will look similar to the following:

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

Download the Windows Installer (64 bit).


Click on the link for your version of software, and you will see a pop-up box at the foot of your
screen.
Choose run, and when the UAC prompt appears, choose yes.
This will bring up the installation wizard.

Keep pressing ‘Next’ and accept the defaults.


The installation will commence, and the pop-up box below will appear.
Accept the license agreement and press I
Agree. Accept the default settings.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

Accept the default settings by pressing Next.


The following wizard will appear (see
below). Press Finish.

The Wireshark installation will still be running in the


background. It should take roughly another 2-3 minutes.
The wizard will appear to say the installation is
complete. Select Next, then Finish.
You will now see a Wireshark shortcut on the desktop, the same as below:

Double-click it and choose your network interface.


When your Wireshark console appears, it should look similar to that shown
below. If you need to change the interface, go to Capture and select Options.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

The view above shows The Main Window, which is broken into different sections:
The Menu: This is broken into the following 11 headings:
File, Edit, View, Go, Capture, Analyze, Statistics, Telephony, Wireless, Tools, Help.
The Filter Toolbar: This has a filter pane when you type in the protocol that you want to view.
The Packet List: This shows all packets that are captured and is shown in blue in the
preceding image.
The Packet Details Pane: This is the gray area that shows the protocol fields of the packet.
The Packet Bytes Pane: This shows a canonical hex dump of the packet data.

How to Capture Data Packets

One of the core functions of Wireshark as a network analysis tool is to capture packets
of data. Before you start to capture packets, there are three things you need to do:

Make sure that you have the administrative privileges to start a live capture on your
device

Choose the correct network interface to capture packet data from

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011
Capture packet data from the correct location in your network

Once these three things are done, you’re ready to start the capture process. When you use
Wireshark to capture packets, they are displayed in a human-readable format to make them legible
to the user. You can also break packets down with filters and color-coding if you wish to see
more specific information.When you first open up Wireshark, you’ll be met by the following
launch screen:

The first thing you need to do is look at the available interfaces to capture. To do this,
select Capture > Options. The “Capture Interfaces” dialog box will then open as shown below:

Check the box of the interface you want to capture and press the Start button to start. You can
select multiple interfaces if you want to capture data from multiple sources simultaneously.

On Unix or Linux, the dialog box is shown in a similar style like this:

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011
Promiscuous Mode

Promiscuous mode is an interface mode where Wireshark details every packet it


sees. When this mode is deactivated, you lose transparency over your network and only develop a
limited snapshot of your network (this makes it more difficult to conduct any analysis).

To activate promiscuous mode, click on the Capture Options dialog box and click
promiscuous mode. In theory, this should show you all the traffic active on your network. The
promiscuous mode box is shown below:

However, this often isn’t the case. Many network interfaces are resistant to
promiscuous mode, so you need to check the Wireshark website for information on your specific
hardware.

On Windows, it’s useful to open Device Manager and check whether you have your
settings configured to reject promiscuous mode. For example:

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

(Simply click on network and then make sure that your promiscuous mode
setting are setto Allow All).

If you have your settings set to “reject” promiscuous mode, then you’re going to
limit thenumber of packets Wireshark captures. So even if you have promiscuous mode
enabled on Wiresharkcheck your Device Manager to make sure that your interface isn’t
blocking any data from coming through.

Taking the time to check through your network infrastructure will ensure
Wireshark receives all the necessary packets of data.

How to Examine Captured Packets

Once you’ve captured your network data, you’ll want to look at your captured
packets. In the screenshot below you’ll see three panes, the packet list pane, the packet
bytes pane, andthe packet details pane.

If you want more information, you can click on any of the fields in each packet to
see more. When you click on a packet, you’re shown a breakdown of its internal bytes in the
byte viewsection.

Packet List

The packet list pane is shown at the top of the screenshot. Each piece is broken
down toa number with time, source, destination, protocol and support information.

Packet Details

Packet details can be found in the middle, showing the protocols of the chosen
packet. You can expand each section by clicking on the arrow next to your row of choice.
You can also applyadditional filters by right-clicking on the chosen item.

Packet Bytes

The packet bytes pane is shown at the bottom of the page. This pane shows the
internal data of your selected packet. If you highlight part of the data in this section, its
corresponding information is also highlighted in the packet details pane.

By default, all data is shown in hexadecimal format. If you want to change it to


bit format,right-click the pane and select this option from the context menu.

Result:
Thus Wireshark tool is used to Capture packets and examine the packets.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 6a Write a code simulating ARP


protocols DATE:
AIM
To implement Address Resolution Protocol .

ALGORITHM

CLIENT SIDE

1. Establish a connection between the Client and Server.


Socket ss=new Socket(InetAddress.getLocalHost(),1100);
2. Create instance output stream writer
PrintWriter ps=new PrintWriter(s.getOutputStream(),true);
3. Get the IP Address to resolve its physical address.
4. Send the IPAddress to its output Stream.ps.println(ip);
5. Print the Physical Address received from the server.

SERVER SIDE

1. Accept the connection request by the client.


ServerSocket ss=new ServerSocket(2000);Socket s=ss.accept();
2. Get the IPaddress from its inputstream.
BufferedReader br1=new BufferedReader(newInputStreamReader(s.getInputStream()));
ip=br1.readLine();
3. During runtime execute the processRuntime r=Runtime.getRuntime();
Process p=r.exec("arp -a "+ip);
4. Send the Physical Address to the client.

PROGRAM

ARP CLIENT

import java.io.*;
import java.net.*;

class ArpClient
{
public static void main(String args[])throws IOException
{
try
{
Socket ss=new Socket(InetAddress.getLocalHost(),1100);
PrintStream ps=new PrintStream(ss.getOutputStream());
BufferedReader br=new
BufferedReader(newInputStreamReader(System.in)); String ip;
System.out.println("Enter the IPADDRESS:");

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

ip=br.readLine();
ps.println(ip);
String str,data;
BufferedReader br2=new
BufferedReader(newInputStreamReader(ss.getInputStream()));
System.out.println("ARP From Server::"); do
{
str=br2.readLine();
System.out.println(str);
}
while(!(str.equalsIgnoreCase("end")));
}
catch(IOException e)
{
System.out.println("Error"+e);

}}}

ARP SERVER

import java.io.*;
import java.net.*;

class ArpServer
{
public static void main(String args[])throws IOException
{
try
{
ServerSocket ss=new ServerSocket(1100);
Socket s=ss.accept();
PrintStream ps=new PrintStream(s.getOutputStream());
BufferedReader br1=new BufferedReader(newInputStreamReader(s.getInputStream()));
String ip;
ip=br1.readLine();
Runtime r=Runtime.getRuntime();
Process p=r.exec("arp -a "+ip);
BufferedReader br2=new BufferedReader(newInputStreamReader(p.getInputStream()));
String str;
while((str=br2.readLine())!=null)
{
ps.println(str);
}}
catch(IOException e)
{
System.out.println("Error"+e); }}}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUTPUT

C:\Networking Programs>java ArpServer


C:\Networking Programs>java ArpClient
Enter the IPADDRESS:
192.168.11.58
ARP From Server::
Interface: 192.168.11.57 on Interface
0x1000003 Internet Address Physical Address
Type 192.168.11.5800-14-85-
67-11-84 dynamic

RESULT

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011
Thus the implementation of ARP is done & executed successfully.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 6b Write a code simulating RARP protocols


DATE:
AIM:
To write a java program for simulating RARP protocols.
ALGORITHM:

CLIENT

1. Start the program


2. using datagram sockets UDP function is established.
2.Get the MAC address to be converted into IP address.
3.Send this MAC address to server.
4.Server returns the IP address to client.

SERVER

1. Start the program.


2. Server maintains the table in which IP and corresponding MAC addresses are stored.
3. Read the MAC address which is send by the client.
4. Map the IP address with its MAC address and return the IP address to client.

CLIENT:
import java.io.*; import
java.net.*; import
java.util.*; class
Clientrarp12
{
public static void main(String args[])
{
try
{
DatagramSocket client=new DatagramSocket();
InetAddress addr=InetAddress.getByName("127.0.0.1");
byte[] sendbyte=new byte[1024];
byte[] receivebyte=new byte[1024];
BufferedReader in=new BufferedReader(new InputStreamReader(System.in));
System.out.println("Enter the Physical address (MAC):");
String str=in.readLine();
sendbyte=str.getBytes();
DatagramPacket sender=newDatagramPacket(sendbyte,sendbyte.length,addr,1309);
client.send(sender);
DatagramPacket receiver=new DatagramPacket(receivebyte,receivebyte.length);
client.receive(receiver);
String s=new String(receiver.getData()); System.out.println("The
Logical Address is(IP): "+s.trim()); client.close();
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

catch(Exception e)
{
system.out.println(e);
}
}
}

SERVER:
import java.io.*; import
java.net.*; import
java.util.*; class
Serverrarp12
{
public static void main(String args[])
{
try
{
DatagramSocket server=new DatagramSocket(1309);
while(true)
{
byte[] sendbyte=new byte[1024];
byte[] receivebyte=new
byte[1024];
DatagramPacket receiver=new DatagramPacket(receivebyte,receivebyte.length);
server.receive(receiver);
String str=new String(receiver.getData());
String s=str.trim();
InetAddress addr=receiver.getAddress();
int port=receiver.getPort();
String ip[]={"165.165.80.80","165.165.79.1"};
String
mac[]={"6A:08:AA:C2","8A:BC:E3:FA"};
for(int i=0;i<ip.length;i++)
{
if(s.equals(mac[i]))
{
sendbyte=ip[i].getBytes();
DatagramPacket sender=newDatagramPacket(sendbyte,sendbyte.length,addr,port);

server.send(sender);
break;
}
CS3591 – COMPUTER NETWORKS LABORATORY
411621104011
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

break;
}
}
catch(Exception e)
{
System.out.println(e);
}
}
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUTPUT:
I:\ex>java Serverrarp12
I:\ex>java Clientrarp12
Enter the Physical address (MAC):
6A:08:AA:C2
The Logical Address is(IP): 165.165.80.80

RESULT:

Thus the implementation of RARP is done & executed successfully.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 7 Study of Network simulator (NS) and Simulation of


Congestion Control Algorithms using NS.
DATE:
OBJECTIVE:
To study of network simulator (ns) and simulation of congestion control algorithms
using ns.

SYSTEM REQUIREMENTS:

PC: Pentium or higher

One LAN card onboard or on PCI slot with 10/100Mbps


speed. 128MB RAM

500MB free space on Hard


drive CD ROM drive

Serial port, LPT port & USB port installed on system Operating
System: Windows 2000 or higher

THEORY:

LTS-01 Local area network / wireless local area network trainer system:

It is designed to help students understand the basic concepts, modes of operation and protocols
involved in networking. The trainer has integrated hardware flow control on panel board for better
understanding of different types of LAN topologies involved in networking. The trainer system is
provided with windows-based user friendly software with analysis of protocols, different layers,
network and measurement of error rate and throughput.

Students can easily do connections in different topologies and can learn actual data transfer
either through hardware or through simulated network concept. Facility is provided into system
software to introduce errors into packets being sent and analyze the effect of error on different
protocols and hence find the effect on through put graph as well.

Trainer and its various types of experimentation using this system. This system works into
server- client base. For any topology user has to select one server and select the network type
whether it is LAN or WLAN. To understand the topology concept user can connect two or more
clients to hardware. Depending on the topology selected user will have option to select protocols
forthe selected topology. Upon selection of protocol user can then create network of connected
computers.

In any network which is created by user server can send or can communicate with any of the
clients however clients can communicate only with server, no client to client communication is
possible. Transmitter port protocol & network analysis can be done after communication is over

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011
between server and clients. Throughput v/s Packet size graph can be plotted for which at least two
file transfers should

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

be carried out. This plot can be printed to attach in the lab exercise sheet.
For the LAN network LAN cards must be installed prior to start work on this trainer. For wire
less LAN USB ports should be available on the computers which are to be used for
experimentation.In WLAN wireless access cards gets connected to computer USB ports and access
point gets connected to hardware device.

L-SIM LAN Protocol Simulator & Analyzer Software:

It is designed to teach the basic concepts, topologies & various protocols involved in
networking. The software is provided with analysis of protocols, different layers, network and
measurement of error rate and throughput. Facility is provided to introduce errors into packets
beingsent and analyze the effect of error on different protocols and hence find the effect on
throughput graph as well. Software is supported with neat operating instruction manual and online
help.

MODEL WINDOW DIAGRAM FOR L-SIM

N-S IM Network simulation software:

It is developed to provide basic understanding and implementation of various advanced


concepts in networking. The software provides an opportunity to understand network fundamentals
through animations & simulations. The simulation provides for network experimentation with
various LAN and WAN protocols, network devices, routers, encryption, decryption, file transfer,
error insertion and analysis of error rate and throughput etc. This software covers Ethernet LAN,
wireless LAN and router. All networking theory is explained using simulation and animation.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

MODEL WINDOW DIAGRAM FOR N-SIM

Rapid advances in computer & communication technologies have resulted in the increasing merger
of these two fields. The lines have blurred among computing, switching & digital transmission
equipment; and the same digital techniques are being used for data, audio & video transmission.
Merging & evolving technologies, coupled with increasing demands for efficient & timely
collection, processing & dissemination of information, have led to the development of integrated
systems that transmit & process all types of data.

These intgrated systems are broadly divided as follows

- DATA COMMUNICATION dealing with transmission, transmission media, signal decoding,


interfacing, data link control & multiplexing

- NETWORKING deals with the technology & architecture of communication network

- COMMUNICATION PROTOCOLS which covers the architecture as well


as analysis of individual protocols at various layers depending on the hardware & software Network
laboratory is designed & developed considering the curriculum offered by Anna University. Trainers
offered under network laboratory are designed for students at all level to study andunderstand all the
concepts of data communication, data transfer using serial and parallel ports, Ethernet and wireless
LAN with complete protocol understanding and actual hands on with hardware & software with
ease.

Network laboratory consists of DCT-03 Data communication trainer kit, LTS- 01 LAN / Wireless
LAN training system, L-SIM LAN / WLAN protocol simulator and analyzer software & N-SIM
Network simulation software.

The DCT-03: Data communication trainer is a unique trainer kit for the development of exercises
and theoretical-experimental courses to understand the basic concept and working of modes and
protocols in serial and parallel communication.

The trainer kit consists of functional blocks for serial and parallel communication
system.

The trainer kit is highly innovative from a technological as well as an educational point of view. The
trainer kit is used as “basic unit” to examine all the peculiar operating standards of serial and parallel
CS3591 – COMPUTER NETWORKS LABORATORY
411621104011
communication system. The only external equipments required are two Computers with

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

serial and parallel communication ports and an Oscilloscope. Utmost care has been laid in the design
and quality control of all circuits, to ensure the repeatability of the results of the experiments.

Data communication is a term referred when the sender and receiver are digital devices, which
communicate with each other by means of binary information. The objective of this trainer kit is to
clear the various aspects of the data communications which comprise of

 The information source or sender.


 The medium for carrying information.
 The information receiver.
 The communication protocols, which ensure proper transfer of data.

With an increasing demand in information exchange the field of data communication technique is
emerging as the only solution, to satisfy the various needs of today’s communication sector and to
achieve very high bandwidth along with highest accuracy. The communication media is shifting
from analog signal transfer towards digital communication.

With PC becoming the biggest storage devices in digital form, it becomes the main source and
destination for information exchange. With rapid growth in both the communication technologies as
well as computer hardware and software technologies, these two fields are merged to form a data
communication network. Now the digital data is used for data, voice and image transmission.

Depending upon the application the communication link can be of point to point communication
between two devices or a multipoint communication between at least 3 devices and data transfer can
be serial or in parallel form.

RESULT:
The study of network simulator (ns) and simulation of congestion control algorithms
using ns is executed and verified.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 8 Study of TCP/UDP performance using Simulation tool


DATE:
AIM:

To Study of TCP/UDP performance using Simulation tool.

TOOLS USED:

Opnet Simulator

INTRODUCTION:

The transport layer protocols provide connection- oriented sessions and reliable data delivery
services. This paper seeks to reflect a comparative analysis between the two transport layer protocols,
which are TCP/IP and UDP/IP, as well to observe the effect of using these two protocolsin a client
server network. The similarities and differences between TCP and UDP over the Internet are also
presented in our work. We implement a network structure using Opnet Modeler and finally, based on
the practical results obtained we present the conclusions-showing the difference between these two
protocols and how they work.

The transport layer is not just another layer. It is the heart of the whole protocol hierarchy. Its task
is to provide reliable, cost-effective data transport from the source machine to the
destinationmachine, independently of the physical network or networks currently in use.
TCP and UDP are transport layer components that provide the connection point through which
applications access network services. TCP and UDP use IP, which is a lower-layer best effort
delivery service. IP encapsulates TCP packets and UDP datagrams and delivers this information
across router- connected internet works.
The ultimate goal of the transport layer is to provide efficient, reliable, and cost-effective service to
its users, normally processes in the application layer. To achieve this goal, the transport layer makes
use of the services provided by the network layer. Without the transport layer, the whole concept of
layered protocols would make little sense e.g. The Transport Layer prepares applications data for
transport over the network and processes network data to be used by applications. It is responsible for
the end-to-end transfer of data over the network and is the four of the OSI model. The Transport
layer meets a number of functions:
- enabling the applications to communicate over the network at the same time when using a single
device;
- ensure that all amount of data is receive by the correct application;
- responsible for fragmentation and reassembly;
- develop mechanism for handling errors.

Comparison Between TCP And UDP

Service TCP UDP


Flow controls The receiver can signal ACKs, which are used in
the sender to slow TCP to control packet flow, are
down. not returned.
Connection setup It takes time, but with No connection is required.
TCP reliability is
ensured.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

Guaranteed Returns acknowledgments. UDP does not return ACKs, the


message delivery receiver can’t signal that packets
have been successfully
delivered.
Congestion Network devices can take advantage If ACK, are missing, the network
controls of TCP ACK to control cannot signal congestion to the
the behavior of sender. sender.
A big difference between TCP and UDP is the congestion control algorithm. For the
TCP,congestion algorithm prevents the sender from overrunning the network capacity, while TCP
can adapt the sender’s rate with the network capacity and attempt to avoid potential congestions
problems.
User Datagram Protocol (UDP), another transport protocol in IP networks, is described e.g. The
User Datagram Protocol (UDP) provides an unreliable connectionless delivery service using IP to
transport messages between machines e.g. [5]. It uses IP to carry messages, but adds the ability to
distinguish among multiple destinations within a given host computer. Is a connectionless protocol
which doesn’t provide flow control, reliability or error recovery and the retransmissions of data in
case of errors must be ordered by other protocols. UDP is designed for applications that do not have
to recompose the data segment that arrives from the sender. In another way, application-level
protocols are directly responsible for the security of data transmitted.
Difference from the TCP is that there is no mechanism for error detections. If applications that use
UDP doesn’t have their own mechanism for information retrieval can lose those data and be forced to
retransmitted again. On the other side this applications are not slow down by the confirmation
process and the memory will be available for work much faster.

SIMULATION RESULTS:
The simulation time is set for two hours data transfer between LAN network and the server with
no packet latency and packet discard ratio of 0% while packets traverse thru the WAN. The task
response time, in seconds, Fig. 1, shows how long the application need to be completed. The time
when using TCP to complete the task is greater that the one using UDP. When using TCP, source
and destination need to perform a three-way handshake before starting sending data and all amount
of data need to be acknowledge by the destination when it is receive, so is taking more time than
UDP, which doesn’t perform this tasks.

TCP

UDP

1. Response time for TCP and UDP

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

TCP

UDP

2. Traffic received (packets/sec) for the server

TCP TCP

UDP UDP

3. Traffic/Link utilization from the WAN to the server

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

TCP

UDP

Link utilization with a 0.5% packets discard ratio

The main difference between these two protocols is that TCP provides reliability and
congestion control services, while UDP is orientated to improve performance.
The most important and common thing that TCP and UDP are using is the ability to set a
host- to-host communication channel, so the packets will be delivered between processes running
ontwo different computers. UDP is the right choice for application where reliability is not a must
but the speed and performance is. Instead, TCP, even if it takes more time for the processes, has
additional functions like same order delivery, reliability and flow control. As future work, we planto
conduct several studies regarding packets routing in computer networks to improve the fairnessof
data transmissions using different network protocols.

RESULT:

Thus the TCP/UDP performance has been simulated successfully using OPNET.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 9 Simulation of Distance Vector Routing


algorithm. DATE:
AIM:

To implement the Distance – Vector Routing Algorithm

APPARATUS REQUIRED:

1. VI-RTSIM software.

2. Personal computer.

THEORY:

Distance Vector Algorithm:

 A Distance vector routing, each router periodically share its knowledge about the entire
network with it’s neighbors.
 The three keys to under this algorithm are
1. Knowledge about the whole network.
2. Routing only to neighbor.
3. Information sharing at regular intervals.
Knowledge about the whole work:

 Each router shares its knowledge about entire network. It sends all of its collected knowledge
about the network to its neighbors.
Routing only to neighbor:

 Each router periodically sends its knowledge about the network only to those routers to which
it has direct links. It sends whatever knowledge it has.
Information sharing at regular intervals:

 The every 30 seconds, each router sends its information about the whole network to

its neighbors.

Sharing Information:

 LAN’s are connected by router, represented by the assuming A, B, C, D, E and F.


 Distance vector routing simplifies the routing process by assuming a lost of one unit for every

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

link.
 The efficiency of transmission is a function only of the number of links required to reach
a destination. In this, the cost on hop count.
Routing Table:

 Each router gets its initial knowledge about the internet work and how it uses shared
information to update that knowledge.
 The routing table has e columns network lost router ID.
 The first block is final destination of packet.
 The second block is no of hop count.
 The third block is that to which a packet delivers must.
Updating algorithm:

 Updating algorithm requires that the router first has one hop to the hop count field for
each advertised router.
 The router should apply the below rules to each router, if the advertised destination is not in
routing table
 If next hop field is same, router should replace the entry in the table with advertised one.
 If next hop field is same, router should replace the entry in the table with advertised one.
 . If next hop field is not the same, advertised hop count is smaller than the one in the table, the
router should replace the entry in the table with new one.
 IF advertised hop count is not smaller, the router should do no routing.
PROCEDURE

1. Open VI-RTSIM software from desktop


2. Click the Simulation menu bar
3. Select the “Distance – Vector Routing Algorithm” option from Routing algorithm menu bar.
4. Network with routers connected through link is drawn by using option in editor(add router,
join link, delete router, delete link, Add caption to link, add caption to router)
5. Select any two nodes to find the shortest distance between them.
6. Click the Find path Button to run the program.
7. Now the shortest paths between the two nodes are calculated.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

RESULT:

Thus Distance Vector routing algorithm has been implemented and shortest-path has been
circulated.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 10 Simulation of Link State Routing


Algorithm. DATE:

AIM:

To implement the Link State Routing Algorithm

APPARATUS REQUIRED:

1. VI-RTSIM software.

2. Personal computer.

THEORY:

Link State Vector Algorithm:

 In Link state routing, each router share its information of its neighbors with every other router
in the inter-network.
Knowledge about the neighborhood:

 Instead of sending its entire routing table, a router sends information about its neighborhood
only.
To all router:

 Each router send this information to every other router on the internetworking, not just to its
neighbors.
 If s does so by a process called “flooding” it means that a router sends its information.
Information sharing when there is a Change:

 Each router sends out information about the neighbors when there is a change.
Information sharing:

 Link state routing process use the same internet work as distance vector algorithm.
 Here each other sends its knowledge about is neighbors to every other router in the internet work.
 Cost is applied only by routers and not by any other station on a network, if cost was added by
every station, instead of by routers alone, it would accumulate unpredictably.
 Cost is applied as a packet leaves the router rather then as if enters. Most networks are
broadcast networks. When a packet is in network every station, including the router, can pick
itup, we cannot assign any cost to a packet.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

Link state packet:


 When a router floods the network with information about its neighborhood, it is said to be
advertising. The basis of this advertising is a short packet called a link state packet (LSP).
Advertiser Network Cost Neighbor

Getting information about neighbors:

 A router gets its information about its neighbors by periodically sending them a short greeting
packet.
 If the neighbor responds to the greeting as expected, it is assumed to be alive and functioning.
Initialization:

 Imagine that all routers in our sample internet work come up at the same time.
 Each router sends a greeting packet to its neighbors to find out the state of each link.
Link – State Database:

 Every router every LSP and puts the information into a link-state database.
 Because every router receives the same LSPs every router builds the same database.
 It stores this database on its disk and uses it to calculate its routing table. If a router is added to
be deleted from the system, the whole database must be shared for fast updating.

PROCEDURE

1. Open VI-RTSIM software from desktop


2. Click the Simulation menu bar
3. Select the “Link State Routing Algorithm” option from Routing algorithm menu bar.
4. Network with routers connected through link is drawn by using option in editor(add router,
join link, delete router, delete link, Add caption to link, add caption to router)
5. Select any two nodes to find the shortest distance between them.
6. Click the Find path Button to run the program.
7. Now the shortest paths between the two nodes using link state routing algorithm was
calculated.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

RESULT:

Thus Link-State routing algorithm has been implemented and shortest-path has been circulated.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

EX.NO: 11 Simulation of error correction code (like


CRC) DATE:
AIM:

To implement and check the error detection/error correction techniques in networks using a c program.

APPARATUS REQUIRED:

1. Pc-ino
2. C/c++compiler
THEORY:

Error Detection

• Bit errors occur in frames due to electrical interference or thermal noise.


• Detecting errors is one part of the problem; correcting errors is the other.
• What happens when an error is detected?
• Two basic approaches:
– Notify the sender that message is corrupt so the sender can retransmit it; ( most often
used in every day applications)
– Use an error-correcting code to reconstruct the correct message
Transmission Errors

· External electromagnetic signals can cause incorrect delivery of data

- · Data can be received incorrectly


- · Data can be lost
- · Unwanted data can be generated
· Any of these problems are called transmission errors

Error Detection

• Detecting Transmission Errors: basic idea is to add redundant information to a frame that can
determine if errors have been introduced.
Error Correction or Error Detection?

• When error is detected, frame is discarded and resent, using bandwidth and causing latency,
waiting for its arrival.
• Error correction requires additional bit to be sent with every frame.
• Correction is useful when
• 1) errors are probable or
• 2) the cost of retransmission is too high
Cyclic Redundancy Check (CRC)

CRC is a different approach to detect if the received frame contains valid data. This
technique involves binary division of the data bits being sent. The divisor is generated using
polynomials. The sender performs a division operation on the bits being sent and calculates
the remainder. Before sending the actual bits, the sender adds the remainder at the end of the
actual bits. Actual data bits plus the remainder is called a codeword. The sender transmits
data bits as code words.

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

At the other end, the receiver performs division operation on codewords using the same CRC
divisor. If the remainder contains all zeros the data bits are accepted, otherwise it is
considered as there some data corruption occurred in transit.

PROCEDURE:

 Start the process.


 Give the data which is the message.
 Compile and run the program.
 Enter the received hamming code.
 The error is corrected codeword.

PROGRAM FOR CODE GENERATION FOR ERROR DETECTION AND CORRECTION


#include <stdio.h>
#include <math.h>
#include <stdlib.h>
int main()
{
int i,j,k,count,err-pos=0,flag=0;
char dw[20],cw[20],data[20];
printf(“enter data as binary bit stream(7 bits):\n”);
scanf(“%s”,data);
for(i=1,j=0,k=0;i<12;i++)
{
if(i==(int)pow(2,j))
{ dw[i]=’
?’; j++;
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

else
{
dw[i]=data[k];
k++;
}
}
for(i=0;j<4;i++)
{
count=0;
for(j=(int)pow(2,i);j<12;j<12;j+=(int)pow(2,i))
{
for (k=0;k<(int)pow(2,i);k++)
{
if(dw[j]==’1’)count++;j++;
}
}
if(count%2==0)
dw[(int)pow(2,i)]=’0’;
else
dw[(int)pow(2,i)]=’1’;
}
printf(“in code word is\n\n”);
for(i=1;i<12;i++)
printf(“%c”,dw[i]);
printf(“\n\n enter the received hamming code\n\n”);
scanf(“%s”,cw);
for(i=12;i>0;i--)
cw[i]=cw[i-1];
for(i=0;i<4;i++)
{
count=0;
for(j=(int)pow(2,i);j<12;j+=(int)pow(2,i))
{
for(k=0;k<(int)pow(2,i);k++)
{
if(cw[j]==’1’)count++;j++;
}
}
if (count%2!=0)
err-pos=err-post+(int)pow(2,i);
}
if(err-pos==0)
printf(“\n\n there is no error in received code word \n”);
else
{
if(cw[err-pos]==dw[err-pos])
{
printf(“\n\n there are 2 or more errors in received code……\n\n”);
printf(“sorry…! hamming code cannot correct 2 or more errors….\n”);
flag=1;
CS3591 – COMPUTER NETWORKS LABORATORY
411621104011

}
else
printf(“in there is an error in bit position %d of received code word \n”,err-pos);
if(flag==0)
{
cw[err-pos]=(cw[err-pos]==’1’)?’0’:’1’;
printf(“\n\n corrected code word is \n\n”);
for(i=1;i<12;i++)
printf(“%c”,cw[i]);
}
}
printf(“\n\n”);
}

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

OUTPUT:

Enter data as binary bit stream(7 bits):

1110110

Code word is

11101100110

Enter the received hamming code

10101100110

There is an error in bit position 2 of received code word corrected code word is

11101100110

Enter data as binary bit stream(7 bits)

11101110

Code word is

11101100110

Enter the receive

CS3591 – COMPUTER NETWORKS LABORATORY


411621104011

CS3591 – COMPUTER NETWORKS LABORATORY

You might also like