UIUX
UIUX
UIUX
BEGINNER
What is UI design?
− UI design is the process of creating visually appealing and user-
friendly interface for any products be it a digital or physical
product.
PAGE 1
− UI design refers to the graphics design with more complex
responsibilities.
Playback controls
Forward, rewind.
[Extra info: Over 180 million subscribers and they watch over 140
million hours of video every day on over 450 million devices
everyday.]
PAGE 2
(Add to cart and add to wishlist button, homepage CTA
Outdated design
− Responsive design
− No user feedback
− Cluttered displays
− Confusing navigation
− Bad CTA
− Unaligned elements
PAGE 3
What is UX design?
Designing perfect scenario of using company’s product or services with
utmost satisfaction.
PAGE 4
pay more attention to neglect aesthetics or use them in a way
that distracts from the product’s intended experience.
Good UX example:
Mailchimp – Password guidance
Bad UX example:
Whatsapp/ Messenger
PAGE 5
Is it possible to have good UX with bad UI and vice-
versa?
Good UX with bad UI: It depends
− Old cell phone served its purpose although it was not very nice
looking.
PAGE 6
solutions to the problem statement you’ve created,
brainstorming.
PAGE 7
Design heuristics includes:
Example:
− Match between the system and the real world: The design
should speak the user’s language. Use words, phrases and
concepts familiar to the user, rather than internal jargon or
abbreviation.
Example:
Folders: Just like how we organize our files in the physical office,
we can organize files within a folder in computer.
PAGE 8
Example:
Example:
User flow: After logging into some website, always redirect user in
the home page.
Same color theme: Use same color theme throughout the website
pages.
Similar icon: Don’t mix solid and outline icon in the same web
design.
Example:
Upload image: inform user about what size image can be uploaded
and also warn them if try to upload more than required size.
PAGE 9
Auto save option: Auto save option in the word, excel.
Example:
Example:
Example:
PAGE 10
Design: Cluttered Vs uncluttered design.
Example:
Example:
Example:
PAGE 11
What are the stages in UI/UX design process?
Understanding users, challenge assumptions, redefine problems and
create innovative solutions to prototype. It involves 5 phases;
− Visual design
− Prototyping
PAGE 12
What is your favorite design principle and why?
One of my favorite design principles is proximity, which refers to
the visual grouping of related elements to create a clear and
organized layout. Proximity plays a crucial role in enhancing the
user experience and conveying information effectively. By
placing related elements close together, we can guide the user's
attention and help them make sense of the content at a glance.
Example:
It is important because.
− It boosts the speed since the components are dragged and used.
PAGE 13
What is color?
Color is kind of element which shapes the way we see the
world by evoking emotion - it can be stimulating, calming,
unsettling or mysterious.
a) Primary Colors
b) Secondary Colors
c) Accent colors
d) Neutral colors
e) Semantic colors
a) Complementary
b) Monochromatic
c) Analogous
d) Split Complementary
e) Triadic
f) Tetradic
PAGE 14
- Color contrast check – [colors.eva.design] & [colorhunt.co]
- Color psychology research
- Eg: Yellow color brings happiness, joy and excitement.
What is Typography?
Typography transfers the language into a decorative visual element. It
is the difference between different styles of text that create distinct
appearances. Typography uses fonts, letter spacing, layout styles and
other design elements.
of styles
Example:
− Font: Some letters like “o”, “e”, “c”, “a” can be easily confused in
some typefaces which in turn makes words harder to identify.
Favorite font:
− Poppins, Sofia-pro
PAGE 15
− Font: Some letters like “o”, “e”, “c”, “a” can be easily confused in
some typefaces which in turn makes words harder to identify.
− Headings: 120%
Example:
PAGE 16
Accessibility in design. Explain it.
Accessibility in UI design is refers to providing equal access of the
service to all kinds of users.
Example:
PAGE 17
WCAG Guidelines (A vs AA vs AAA).
WCAG full form: Web content accessibility guideline developed by W3C.
Continuing with the theme of color, you’ve to ensure that all the
text meets color contrast requirements.
Text and background must use good color contrast. For example, have a
minimum level of contrast of at least 4.5 to 1.
Content should be organized under clear headings, using a logical order. For
example: A H1, followed by H2, H3 etc.
One can only use very dark colors on a very light background
and vice versa. Average website don’t target AAA conformance.
Contrast ratio between text and background is at least 7 to 1.
PAGE 18
Pre-recorded video content must have a sign language translation.
Example:
PAGE 19
Handling edge cases like network errors, timeouts, or unexpected
server responses is also crucial, requiring appropriate error messaging
and fallback options.
max – 1920*1080
max – 1280*800
popular – 768*1024
max – 375*667
smallest– 320px
PAGE 20
Try to avoid optional fields in forms. But if you use them, you
should at least clearly distinguish which input fields cannot be
left blank by the user.
Input fields are what allow your users to fill in your form.
Depending on what information you ask, there are various types
of fields — text fields, password fields, dropdowns, check boxes,
radio buttons, date pickers and others.
− Buttons:
Button size should not be less than 42 pixels and a maximum of 72
pixels. The most preferred button size is 60 pixels at a minimum,
with 72 pixels optimal for certain users.
PAGE 21
What is component and why it is important?
It elements that can be reused in the design. Layout, buttons,
typography etc.
RBG Vs CMYK?
RGB color mixing is the primary color mode for digital designs (like web,
TV or phone files) while the CMYK mode is used for printed designs (like
T-shirts, flyers or business cards).
RGB – Red Green and Blue while the CMYK – cyan, magenta, yellow and
black
1. T-shaped Designers:
PAGE 22
T-shaped designers have a broad range of skills and knowledge in various
aspects of design, with a deep expertise in one specific area. The concept of
"T-shaped" represents the shape of the letter "T," where the vertical stroke
represents the depth of expertise, and the horizontal stroke represents the
breadth of skills.
T-shaped designers typically excel in a specific design discipline, such as
visual design, interaction design, or user research, while also possessing a
good understanding of other related areas. They can collaborate effectively
with specialists from different disciplines, contributing their expertise while
also having a broader understanding of the design process.
2. X-shaped Designers:
X-shaped designers, also known as "full-stack designers" or "unicorn
designers," have a combination of deep expertise in multiple design
disciplines. The concept of "X-shaped" represents the shape of the letter
"X," symbolizing the crossing of multiple disciplines.
X-shaped designers are proficient in various areas of design, such as visual
design, interaction design, user research, information architecture,
prototyping, and front-end development. They possess a broader skill set
that allows them to work independently and handle different aspects of a
design project.
X-shaped designers are often sought after in small teams or startups where
there is a need for individuals who can handle multiple design
responsibilities and adapt to changing project requirements.
User-centric web design and goal-centric web design are two approaches that
prioritize different aspects of the design process. Let's explore the characteristics
and focuses of each approach:
PAGE 23
User-centric design involves considerations such as clear navigation,
intuitive interfaces, accessibility, responsive design for different devices,
and content that meets the needs and expectations of the users.
Goal-Centric Web Design:
Goal-centric design focuses on achieving specific business or
organizational goals through the website. It emphasizes driving desired
user actions, conversions, and meeting defined objectives.
The design process involves setting measurable goals, creating persuasive
and engaging interfaces, and optimizing the website to facilitate user
actions that align with the business objectives.
Goal-centric design may involve tactics such as persuasive design
techniques, call-to-action placement, conversion rate optimization, and
analytics tracking to measure the effectiveness of the website in achieving
desired outcomes.
Be empathetic
PAGE 24
c) Utilize CTAs
d) Listen to feedback
e) Keep mobile in mind
Keep in mind that the Goals of the End Users and Stakeholders may
not be exactly the same. It is the merging of the two that results in
strong Goal-Driven Design.
People don’t buy what you do. They buy why you do it.
a) Determine the goal
b) Get buy-in from all parties
c) Eliminate waste
PAGE 25
What is empathy map?
It helps designers develop empathy by putting themselves in the users' shoes and
considering their thoughts, feelings, behaviors, and motivations.
1. Says: This quadrant focuses on capturing the verbal expressions of the user. It
includes their quotes, statements, and key messages related to the design
problem or context.
2. Thinks: This quadrant explores the user's thoughts and perceptions. It involves
understanding their beliefs, assumptions, concerns, and considerations that
shape their decision-making process.
3. Feels: This quadrant delves into the user's emotions and emotional responses. It
helps uncover how the user may feel in certain situations, their desires, fears,
frustrations, or aspirations related to the design context.
PAGE 26
4. Does: This quadrant describes the user's behaviors and actions. It includes their
observable actions, physical activities, and interactions relevant to the design
problem or context.
Heading – 1.96 times larger than body text. Eg; 18px body - 35 px for
heading, 30px for subheadings,
Mobile device –
Heading – 1.3 times larger i.e if 16px body then 21px heading, 18 px
subheading
PAGE 27