Brunia, Rob & Van Wijgerden, Cor - Learning Chess Manual For Chess Trainers Step 4, 2005 PDF
Brunia, Rob & Van Wijgerden, Cor - Learning Chess Manual For Chess Trainers Step 4, 2005 PDF
Brunia, Rob & Van Wijgerden, Cor - Learning Chess Manual For Chess Trainers Step 4, 2005 PDF
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Learning che~ss
Manual for
chess trainers
Learning chess
Manual for
chess trainers
Step 4
Copyright © Cor van Wijgerden 2005
All rights reserved. No part of this publication may be reproduced, stored in a retrieval
system or transmitted in any other form or by any means without permission in writing from
the publisher.
ISBN 90-77275-49-5
Information: www.stappenmethode.nl
E-mail: [email protected]
The course consists of six manuals, aimed specifically at chess teachers and
trainers, and six workbooks for students. The course introduces the game of
chess in a no-nonsense, common-sense way to players from ages 6 up. It
introduces many psychological aspects of the game and avoids the pitfalls
that characterise many less extensive courses. It allows anyone of average
and above average ability to absorb - at one's own pace - the chess rules
and skills that are necessary to become a strong club player. It also tries to
remove most impediments that cause players to play below their strength.
The difficulty level of the material in the fourth Step is higher than in Step
three. That is why a good command and application of the topics
from the third Step are absolutely necessary.
At present not all books of the chess course have been translated into
English. Updated information can be found at our website. at:
www .stappenmethode.nl
4
The fourth Step
It is advisable to fo llow the lessons in Step 4 only if the previous Steps
have been successfully completed. This means not only that the students
have passed the relevant exams, but also that they have managed to apply
the relevant knowledge to their own games. If the students lack the skills
required for Step 4, presenting them with new information is likely to be
counterproductive.
As regards the trainer, we assume that he or she is familiar with the didactic
approach as outlined in the previous manuals.
Subject material
The level of difficulty of the material in Step 4 is significantly higher than
that in the third Step. This is mainly due to the increase in the amount of
moves required to solve the assignments. For most exercises the solution is
2Yi moves deep (i .e. 5 ply).
As they do, tactics will continue to play an important role in the students'
games. In this Step we focus on the last two forms of eliminating the
defender, i.e. interfering and blocking. Students will like the second form in
particular.
In Step 4, double attacks will be seen to require a preparatory move, since
otherwise a double attack is ineffective. We will consider all types of
preparatory moves: luring, eliminating the defender, chasing, aiming and
clearing.
We will introduce the concept of the preparatory move in the lesson that
deals with the placement of the front and the back piece. Other aspects of
the pin will not be discussed until Step 5.
Other tactical topics that will be covered include the 7th rank and the
magnet. In addition, we will start to focus on some positional aspects, since
at Step 4 level these begin to play a (modest) role in the students' games.
Endgames are especially suitable for introducing positional aspects, given
that positional play is less concrete than tactical play. The lesson on
material advantage and endgame strategy focuses on a number of strategic
issues. The lesson on weak pawns will make the students a bit more aware
of how to play with pawns. The same goes for the lesson on the opening. In
5
general, it is a good idea to discuss positional factors in relation to the
students' own games (see also the concept of 'mini plan• as introduced in
Step 3).
Attacks on the king involve a mixture of tactics and strategy. In this Step
we focus first and foremost on how to finish such attacks.
In chess it is important to plan one's actions. Planning plays an important
role in the 'Queen versus pawn' lesson. This lesson further underscores the
importance of piece cooperation and the relative nature of the value of
pieces.
It goes without saying that the specific choice of the topics addressed is a
matter of personal taste, based on one's knowledge of and one's experience
with the way in which children develop their chess skills.
Chess games
This subject has been dealt with extensively in previous Steps, especially in
the manual of Step 3 (under Training games' ). Unfortunately, much of the
training that children receive at clubs is limited to instruction and exercises.
It is essential that the children play positions against each other. This serves
a number of purposes:
I) Practising practical skills in specific positions.
2) Getting acquainted with a particular theme of the opening, middlegame
or endgame.
3) Creating more varied training sessions (by introducing a competitive
element).
6
position should not be so one-sided as to make the children bored and lose
their motivation. To prevent this, the children should play each position
twice, once with Black and once with White. When playing, it is a good
idea to ask the students to note down their moves. In this way the games
can be discussed on the demonstration board afterwards. With this format
none of the children will feel left out. Note, too, that each of the game
positions must illustrate a certain point: the children must not have the
feeling that the exercise in question did not serve any purpose.
On a final note, it often happens that a game has to be stopped or
interrupted through lack of time. It is important to realize that young
players like to finish their games. The trainer runs the risk of being seen as
a spoil-sport. Children of all ages like to win, no matter what the goal of the
exercise is.
Thinking ahead
The skill of thinking ahead is practised independently through discussions
of a position (see also lesson 5). The individual skills of both trainers and
students is different and this aspect of the training varies with it. The ease
with which a trainer can handle a position will inspire the students. For this
reason, the trainer must have reasonably good chess skills.
If the trainer's skills are insufficient, then this can be partly compensated
for by means of intensive preparation. The varying speed of development
of the students calls for separate measures. Discipline during the training
and the opportunity to do individual work both contribute to a successful
training session. This means that when doing the exercises:
• everyone should remain silent.
• the moves have to be performed slowly.
• if someone suggests a different move, then the whole variation has to be
repeated.
• the trainer decides whose tum it is.
If these principles are maintained from the beginning it will provide
structure to the training. As regards individual differences between stu-
dents, there are several possibilities:
• when thinking ahead for a number. of moves, the weaker students may
execute the first move(s) on their board.
• adjusting the way in which the questions are asked, so that a weaker
student has to give one possible move only, while a stronger student has
7
to look for the best move.
• setting up a position at the end of the variation allows the trainer to
differentiate between students.
• dividing the group into smaller groups, based on the number of moves
that students should think ahead.
• answering different questions about the position in which thinking ahead
is required.
This list is, of course, not exhaustive. The best method will depend on the
group, the situation and the trainer's inventiveness.
Help
The help that is offered to the students in Step 4 strongly resembles that of
Step 3. Here, too, the trainer asks the student to formulate the problem and
point out the error (See Manual Step 3 for further information).
Each lesson has a 'Help' section (which can be found in the Workbook
section) that contains some additional pointers, including some hints for the
occasional more difficult exercise. The forms of help outlined above are not
repeated in each of the lessons.
The material in Step 4 relates to the material covered in previous Steps. As
such, the trainer should be able to recognize the nature of the mistakes
made by the students. If the nature of a mistake suggests that a student has
insufficiently mastered an earlier topic, then this earlier topic should be
revised. This is important, because it is pointless to introduce a new topic if
an earlier topic has not been sufficiently mastered.
Apart from spotting the correct type of combination, the students must also
learn to find the right preparatory move. The trainer must then be able to
see whether the mistake lies in the type of combination or in the type of
preparatory move.
8
During Step 4, individual differences will arise in the students' integration
of knowledge and skills. Some students require assistance in order to keep
making progress. This assistance must be regarded first and foremost as
individual support.
The mistakes made by the students may indicate that a change is required in
the set-up of the lessons, the instruction, or the speed with which new
material is presented. More generally, these mistakes demonstrate that old
material should be repeated from time to time.
For the trainer, both the nature of the students' mistakes and their problems
are a source of feedback. He can use this feedback to develop a tailor-made
approach for the group in question. Note that a high number of questions
reflects uncertainty on the part of a group. This warrants a reaction on the
part of the trainer:
• The speed with which new material is introduced must be reduced.
• The material that is presented is too difficult.
Adapting the speed and/or the degree of difficulty gives the students back
their confidence. It will also help the students to tackle the relatively more
difficult topics.
The more the students progress, the more indirect the trainer's assistance
becomes. And the more they progress, the more ambitious they become and
the more willing they are to tackle new topics.
Given this, the trainer should bear in mind that introducing new material at
an increased speed is likely to give the students superficial knowledge only.
This may in tum lead to a loss of acquired knowledge and a stagnation of
the students' development. If this problem is recognized, and these pitfalls
are avoided, then this will lead to a lasting and successful increase of the
students' playing strength.
9
strength. Being the best during the lessons does not make up for losing
every single game. Chess training includes both training and playing. The
trainer should therefore strive for a balanced approach.
By discussing a game we establish a link between the chess training and the
students' games. The student begins by explaining what he thought of his
game. Then the trainer points out some of the aspects to which extra
attention must be paid. For the student this means that he must learn to
apply, or to better apply, material that he has already mastered. For in-
stance, the trainer might point out that in his game the student missed a
double attack with the queen.
Discussing students' games is especially useful when it comes to positional
aspects. Such aspects are easier to consider in relation to a game than in a
lesson.
In addition to the students' games from competitions, the trainer can also
use games from a simultaneous training fonnat or games that the students
have played against each other during a training session. No matter which
games or game positions are used, feedback is always useful.
It is a pity that in the majority of youth tournaments the amount of thinking
time is limited. Even regional youth championships are often decided by
rapid games. This means that students do not usually note down their
moves, and thus that no feedback can be given. A player who evaluates a
position thoroughly could easily exceed the time limit. As a result, there is
the risk of an inverse relation between knowledge and result. Students
benefit from playing tournament games with ample thinking time.
10
children's chess development will stagnate because they will subcon-
sciously adapt their playing style to that of adults. Their sharp attacking
games make way for careful play, so they will not lose too quickly.
Our aim is to increase the chess skills of young people, then we should be
more careful when it comes to the transition from junior to senior player.
Acquiring practical skills should not be restricted to the few chosen ones
who are allowed to appear at represented tournaments. The idea that young
players should play with senior players might hold ground when they are
15 or older. However, for 12-year-old (or even younger) p layers this is not
a good idea. In this case another setup must be found.
In the past many young players have dropped out because of stagnation.
This loss is, of course, unnecessary.
For youth clubs in the same region, one possibility would be to organise a
joint competition for the higher Steps. This makes it possible for young
people of the same playing strength to play against each other. The risk that
a young player will go on to join a 'competing' club should then just be
accepted. At least he will continue to play chess.
Analysing a position
As to the quality of a move in a particular position, a number of factors are
relevant:
l) the students' knowledge
2) the students' skill of evaluating different possibilities
3) the students' skill of visualising and thinking ahead
Points 1 and 3 will receive direct attention. Point 2 also requires attention,
given that it is possible to teach students a systematic approach for
analysing positions. Evaluating the possible moves in a particular position
involves a number of different skills:
• eliminating
• comparing
• the depth of the search
• (daring) to draw a conclusion
Visualising and thinking ahead will be hardly necessary when the students
are allowed to examine the position with their hands on the pieces.
Eliminating involves leaving obvious incorrect moves from further
11
consideration. Comparing involves weighing one possibility against
another. This will create many problems, since it is not clear how deep the
students should look and which conclusions they should draw. Here the
students' level of knowledge becomes relevant. Armed with more know-
ledge, students can make a more insightful decision. There are two reasons
why students fail to come up with a move in due time: either the search
depth is too great or they are afraid to draw a conclusion.
Certificate
After having gone through the lessons of Step 4, the students can take an
exam. When they pass this exam they will receive a certificate. The
certificate is not a goal in itself. The aim of the chess lessons is first and
foremost to build and raise the students' chess skills ('how to learn and
play better chess'), not to obtain certificates. However, certificates can be a
good stimulus to continue with the course right to the end.
We must also realize that giving children the prospect of a certificate at the
beginning of the year will not stimulate them for very long. The point at
which they will receive the certificate lies too far ahead in the future . Short-
tenn goals serve as a better stimulus.
When preparing for the exam it is sensible to let the students do a test exam
first and, if necessary, a second time. However, it is not advisable to have
the students do too many test exams, as this will put a severe strain on their
enthusiasm and place too much emphasis on the exams and certificates.
12
How to use this manual
The manual contains many split diagrams. These must be read and set up
on the board as separate diagrams. The left part of a diagram must therefore
be set up on an empty demonstration board (i.e. without the position on the
right). When discussing the right part, the position on the left has to be
removed. Leaving the position on the board is not a good idea, since this
often leads to misunderstandings.
The name of the reminder - if present - and the exercise sheets of the
relevant lesson can be found in the exercises under the heading Workbook.
The diamond is the name of the reminder, the square is the name of the
exercise sheet. They can be found in the workbook.
0 Pin: Placing the back piece
0 Endgame I Passed pawn: A l:t
13
1 Opening advantage
PRIOR KNOWLEDGE
• the 3 golden rules (see 2nd step)
• completing the opening (see 3n1 step)
ACQUISITION
Instruction
We begin this lesson by brushing up some
opening knowledge so as to find out what
the students still know about the opening.
A good start is to ask the students what
they know about the opening.
This lesson deals with the advantage of ~
having a lead in development. To illustrate
this, one side will follow the 3 golden rules
lb lb
to the letter while the other side does not. 8 8 8 8 8 ~ 8
The position of the diagram ( Q) arises after ~ ~~@ l:t
I . e4 e5 2. Nf3 Nc6 3. Bc4 h6 4. Nc3 a6.
While White has brought out three pieces,
Black has brought out only one.
White, then, is ahead in development. The
white pieces are active. They control the
centre and exert an influence on squares on
the opponent's side of the board. In order
to exploit this advantage, White's other
pieces will have to find attacking targets.
These pieces must be given sufficient space
to manoeuvre and thus should be activated.
One solution would be to open the position
with 5. d4, since after 5.... exd4 6. Nxd4
Nxd4 7. Qxd4 (diagram ~) White's pieces
occupy good positions.
14
White only needs a further two moves to
.!.
complete his development, where as Black
needs no fewer than five. Furthermore,
White has an iron grip on the centre, es-
pecially on square d5, which he controls 4
times. As a result, Black has no better than ~WI fj
to play the modest developing move d6.
A possible continuation is 7.... d6 8. Be3
0i ~
Nf6 9. 0-0-0 Be7 (diagram fr). Now that fj fj fj fj fj fj
White has finished his development, it is @~ n
time to increase the activity of his pieces.
White has two attractive possibilities.
15
White's lead in development has enabled
him to:
• take control of the centre
• convert a temporal advantage into an
attack on the king
• open lines
• organise a kingside attack
An important principle in opening play is
that if you have an opening advantage, then
you must open up the game. One way in
which this can be done is by exchanging
pawns in the centre, thus clearing diagonals
and lines.
Sometimes it is also possible to open up a
position by means of a sacrifice. An
example: 1. e4 e5 2. Nf3 Nc6 3. Nc3 g6 4.
! .t~ •
d4 (opening the diagonal of the c I -bishop
and attacking e5) 4. ... exd4 5. Nd5 (not a
move that a grandmaster would play, but
suitable for Step 4 level) 5.... Bg7 6. Bg5
''''
• ltJ
(see diagram~). i 8
Time to take stock. Ask the children to find
a move for Black, using their own boards.
ltJ
6 .... Nf6 runs into 7. e5, winning a piece. 8 8 /Ji /Ji /Ji 8
White also nets a piece after 6.... Bf6 7. .__
~_ _'i' ~@ .i n
Nxf6+ Nxf6 8. e5. While 6.... f6 cannot be
directly refuted, this move hampers Black's
development. After 7. Bh4 White exercises
strong pressure on f6 . With the a2/g8 avai-
lable for the fl-bishop, Black will find it
hard to castle. :! .t~ !t !
The variations that arise after 6.... Nge7 ,,,,., i
are pretty. Not bad is 7. Nf6+, after which
Black loses either the right to castle or the • i
control of the black squares (after 7.... ltJ .i.
Bxf6 8. Bxf6). However, even better is the .t /Ji
powerful 7. Nxd4, which wins a piece. The
threat is 8. Nxc6 (eliminating the defen-
der). 7.... Nxd4 is met by 8. Bxe7 while 7
... Bxd4 (see diagram ~ ) runs into the
16
beautiful 8. Qxd4 Nxd4 9. Nf6+ Kf8 10.
Bh6 mate.
Openings in which a pawn is sacrificed are
called gambits (from the Italian word gam-
betta ' lift a leg' ). The purpose of a gambit
is to gain time in the opening.
To conclude this chapter we discuss one £!J £!J '
example of a gambit, the King's gambit. In lb
the line that we consider, Black brings out £!J £!J £!J £::, £!J
his queen too early and plays too many II lb~~~ - ~
pawn moves.
1. e4 e5 2. f4 exf4 3. Nf3 d6 4. Bc4 Be6 5.
Bxe6 fxe6 6. d4 (diagram iJ) 6.... Qf6.
Black wants to maintain his pawn on f4,
but here his queen obstructs the g8-knight
and is vulnerable. White's advance of the
e5-pawn will now be with a gain of tempo.
7. Nc3 Ne7 8. Qe2 c6 (see diagram~)
It is better to develop the b8-knight.
9. e5 dxe5
This move loses instantly. Preferable is 9 .
. . . Qh6, though White is very comfortable
after I 0. Ne4.
10. Ne4
Black might as well give up the game. The
queen has nowhere to go to (I 0 .... Qg6 11.
Nxe5 or I 0 .... Qh6 11. Nd6+ and 12. Nf7).
Search strategy
The sheets that accompany this lesson are
mixed sheets with exercises from previous
Steps. These exercises will continue to pre-
sent problems if the correct search strategy
is not followed:
17
• first consider the characteristics of the
position
• then search for possible moves
• finally, check the move(s) found
PRACTICE
Workbook
18
students will be geared towards the attack on d5. One
option is to alter the position by placing a white pawn on
e4. I. Rc6+ is then easy to see. We take away the pawn
again, point out (but do not play!) I. Rc6+, and ask what
happens if Black captures the rook on d5. If this does not
help, then execute the rook move and, if necessary, also
Black's reply. This will reduce the problem to a Step I
exercise.
ANSWERS
19
2 Interfering
PRIOR KNOWLEDGE
• eliminating the defender (capturing, chasing away, luring away)
ACQUISITION
Instruction
In addition to capturing, chasing away and
luring away, interfering is the 4•h way of
eliminating the defender. It is the most sur-
prising of the four, since, another piece be-
sides the attacker and the defender, is in-
volved: the interfering piece.
In the diagram ( Q) the bishop is protected
by the rook on h5. The rook cannot be
captured, and chasing it away is pointless:
I . ... g6 is met by 2. Rd5 or 2. Rh7+. With
1. ... gS+ the pawn, with tempo, interferes
with the rook. The b5-bishop is no longer
protected and after White has gone out of
check, Black is free to take it.
20
The diagram (fr) contains a pos1t1on in
which the goal is mate, and the means is
t!t
interfering. White cannot give mate as long ~
as Black's queen is protecting b7. With 1.
Bc6 White closes off the queen's diagonal;
1. ... bxc6 is followed by 2. Qb7 mate. It is
'
llJ
~
'
important that the bishop is also eyeing b7,
so that after 1. ... QxaS 2. Qxb7 Black is
also mated. ~
In the right part of the diagram Black can :i: @
remove the protection of h2 by 1. ... RhS+
2. BxhS Qh2 mate.
In the diagram ( Q) the white queen is pro-
tecting the important squares d I and e I.
Interfering with I. ... Nd I is not very useful
since White makes air for his king with 2. !. !.
h3 . To win, Black must attack the queen as
well: 1. ... Rdl+ 2. Bxdl Rei mate.
An interfering move can also be used to
disrupt the connection between two enemy
pieces.
~ 6)
In the left part of the diagram ( ~ ) White
plays 1. bS, after which the rook on a4 is !'J !'J !'J
lost. The queen must give up the protection ~ @
of the rook.
On the right the interfering move 1. ... Ng4
puts a stop to the queen's protection of e2.
Since the knight on g4 is also attacking the
bishop on t2, White will lose a piece.
21
In the upper part of the diagram ( ~ ) the
rooks are protecting each other, rendering
the king's 'double attack' innocuous. After
the interfering 1. Nd7, however, the double
attack is all of a sudden effective and Black
is powerless against the loss of at least an .!
exchange. f}:; f}:;
In the lower part of the diagram, too, Black
cannot escape the loss of material. Here a
simple pawn move (1. e4 or 1. d4) will cost ~---~
--~---~
a rook. This, then, is another example of a
double attack that is made effective by
means of interference.
22
In the diagram (ft) the rook on f7 is the
main defender. White can play 1. Nf5, but
this move is not menacing enough; Black !.
can bring his bishop into safety. Correct is
the interfering move 1. Nf3. Once again the
bishop is in danger and at the same time
White is threatening a knight fork on e5.
Black has to settle for a draw.
If we put the black king on g8 then 1. Nf5
is the right move.
Search strategy
The search strategy for interfering moves is
straightforward. Which pieces are attacked?
Is there a mate somewhere? The answer
will lead to an important defender.
In the diagram ( Q) there are three defen-
ders: the queen, the king and the rook.
Black can try I .... Ne3+ to chase away the
king, but this yields nothing after 2. Rxe3
Qxe3 3. Qxh4+ or 3. d8Q. The queen turns
out to be an essential defender, preventing
mate on g2. Once this has been realized,
the solution is obvious: Black can eliminate ~ ~£::,
the defending queen with 1. ... Ng3+. '--~~~-n
[email protected]~~
PRACTICE
Reminder
<> Eliminating the defender: Interfering
Workbook
23
circle the defender, as this forces a direct approach.
Mistake: The correct solution is not found.
Help: Check whether the student, with the help of a new theme,
understands the purpose of the exercise, e.g. by asking him
which moves he has already tried. Let the student talk as
much as possible.
Mistake: The suggested solution to position 8 is 1. Ne2.
Help: Ask the student to indicate the purpose of the knight move
(I . .. . Qxe2 2. Qf8+ or I .... Nxe2 2. Qxe8#). Which other
possibilities does Black have? Ask the students to provide
these themselves, or, if necessary, give the answer: after I.
... Qxfl + 2. Qxfl Nxe2 the win is not quite there yet. The
students should find this out for themselves; their main
idea was correct, however. At this point, the correct I . Ne4
will not longer be a problem.
ANSWERS
24
4) I .... Nf4 (threatens 2 .... can play on after I .. .. Qxfl +
Ne2+) 2. exf4 Qxd6 2. Qxfl Nxe2.
5) I. ... Nf3+ 2. exf3 Qxdl + 9) I. Rg6 fxg6 2. Qxg7#
6) I.... Be2 and White must 10) I. ... c4+ 2. Khl Qxb5
give up an exchange. 11) I. Bc8 threatening 2. Bxb7
7) I .... Bb5 2. axb5 Qxe2# and 2. Re8#. Not good is l.
8) I. Ne4 threatening 2. Qxe8 Rc8+ Rxc8 2. Bxc8 Rb 1.
and 2. Rxe I. I. ... Qxe4 is 12) I. ... Rei+ 2. Bxcl 2. Qbl#;
met by 2. Qf8+, mating. Less 2. Rxcl Qxd5
good is I. Ne2, since Black
25
3 Luring
PRIOR KNOWLEDGE
• all types of double attack covered so far
ACQUISITION
Instruction
The tactical topics of Step 4 should be
tackled only if the topics of previous Steps
have been mastered sufficiently. The com-
binations considered so far have not been
deeper than one and a half move. In this
Step we will consider the kind of moves
that are required before a combination can
itself be executed. Such moves are called
preparatory moves.
In this Step we will look at five different
types of preparatory moves. First of all we
will discuss the concept of luring in com-
bination with the double attack.
Luring is effective when the defending side
still has a defence against a double attack.
In the left part of the diagram ( ~) the fork
I. Nc5 does not work on account of I. ...
Qxa3. White first has to lure another piece
to the a6-square with a capturing move so
as to get the double attack to work: I.
Qxa6+ Kxa6 2. NcS+ winning the rook.
On the right, the double attack I. Bf5 does
not work on account of I .... Re3+ or I ....
Rxh3+. The solution is straightforward.
White first exchanges rooks on h7 and then
26
wins the rook on e4: 1. Rxh7+ Kxh7 2.
Bf5+.
In these examples the double attack works
only in combination with a preceding pre-
paratory move.
An attack on an identical piece is usually
ineffective. In such cases, luring can be the
solution. The diagram (ft) contains two
positions in which the piece that has to deal
out the double attack would, without a
preparatory move, be captured. On the left
I. Nb5 would be premature, but after 1.
Bxd6 Kxd6 2. Nb5+ picks up a piece.
On the right, Black has to prepare g5 by
first capturing on h4. After 1. ... Nxh4 2.
Rxh4 g5 Black wins a piece.
In both cases, a piece is lured to a fatal
square by means of an exchange.
When a certain move order does not work,
luring sometimes does the trick.
In the left part of the diagram (c=~ ), attack-
ing the pinned knight with 1. .. . Nc4 does
not give Black anything, since White has
everything under control after 2. Bc3.
Again, Black must resort to a preparatory
luring move: 1. ... Bxb2+ 2. Kxb2 Nc4+.
Reversing the order of moves is often
worth a try.
On the right, 1. Qh5+ does not win a piece
because of the defence I. ... Nf7. By
exchanging on h6 first this problem can be
solved: 1. Bxh6 Bxh6 2. Qh5+.
In addition to exchanging, luring can also
be done by means of a sacrifice (which
may or may not involve capturing). In the
diagram ( ~) we see two simple examples.
On the left, White plays 1. Ra8+ Kxa8 2.
Nb6+, winning material.
On the right, Black uncorks the surprising
1. ... g6+. White loses his queen, no matter
27
how he captures on g6: 2. Qxg6 Nf4+ or 2.
Kxg6 Nh4+.
The word 'luring' suggests that there is a
choice. This is, however, not always the
case. In the two positions in the diagram
( ~) the losing side does not have a choice.
Yet, we refer to these cases as examples of
luring. On the left, White wins a piece with
I. Qa8+ Kxa8 (only move) 2. Nxb6+.
On the right, Black wins the knight with I.
... f2+ 2. Kxf2 Qh4+ (not 2 . ... Qf6+ 3.
Nf3).
Double attacks frequently involve pins. In
the upper part of the diagram ( Q) the black
bishop is pinned. White can exploit this
with the help of a preparatory move: 1.
Rd8 Rxd8 2. Bxf6+, winning material.
Black can limit the damage to the loss of an
exchange with I. ... Kg7 2. Rxf8 Bxe5.
In the lower part of the diagram the pin
comes one move later: 1. ... Rxfl + 2. Kxfl
Ne3+. Black wins the queen, since the now
pinned knight on g2 is no longer defending
the e3-square.
This concludes our discussion of luring for
the moment. The remainder of the lesson
on the different forms of the double attack
can be discussed at a later stage.
Summing up, we have seen that luring
forces a target (the king or another piece)
to a particular square by means of an ex-
change or a sacrifice,, after which a double
attack becomes possible.
We now discuss some examples of luring
that involve a discovered attack or a dis-
covered check. In the diagram ( ~) we see a
battery of rook and knight that is ready to
strike. However, as things stand, there is as
yet no forcing discovered attack; after I.
Nc5 bxc5 2. Bxe7+ White has not won any
28
material. The trick is to first lure the king
to e7. After 1. Bxe7+ Kxe7 (it is better to
move the king away) 2. Nc5+ the battery
does work, and White wins the queen with
the help of a discovered check.
In the diagram ( ~) the sacrifice 1. Bb7+
lures the black king to a fatal square. After
1. ... Kxb7 2. c6+ White wins the queen.
The next two examples involve luring of
'material'. In the left part of the diagram
(~) we see an as yet ineffective battery of a
queen on c6 and a pawn on b5. 1. Ra4
lures the black queen to a4. White can then
wrap up with 1. ... Qxa4 2. b6+. White has
to start with a rook sacrifice, because after
I. b6+ Qxb6 2. Ra4+ Black escapes with 2.
... Na5.
On the right, Black can win a pawn with I.
Bg5+. However, he can go after bigger
prey with the luring move 1. ... Rxe3+.
After 2. Qxe3, Black wins the queen with
either 2.... Bg5+ (or 2 .... Bf2+).
A preparatory move that involves luring
picks out a target, which is subsequently
eliminated with the help of a double attack.
Luring moves can target both the king and
other pieces. Luring can form part of all
types of double attack. If there is enough
time (and concentration!), we can conclude
this lesson by looking at an endgame study
of Rinck. This study is characterized by a
series of preparatory moves that involve
luring by means of X-ray checks.
In the diagram (ti) White wins after 1. Ra8
Qxa2 2. Rxa4 Qg8 3. Ra8 Qh7 4. Bg6
Qxg6 5. Ra6+.
Magnificent. The queen is lured from one
square to the next, until she has no place
left to go. It is a good idea to ask the stu-
dents to indicate the squares to which the
29
queen can and cannot go after each move.
Note that throughout the rook and the
bishop are indirectly protected on account
of the X-ray checks on f3 , e8, f3 and a6.
PRACTICE
Reminder
0 Double attack: Luring
Workbook
30
Help: Put the suggested solution on the board and ask the student
to look for a defence. After this another try is in order.
ANSWERS
31
Kh8 2. Nf7# l 0) l . ... Bg5 2. Qxg5 (the queen is
7) l. Qh8+ Kxh8 2. Nxg6+ and 3. trapped) 2 .... Nh3+
Nxe7 11) I. ... Rei 2. Qxcl Ne2+
8) l. Bxf7+ Kxf7 (better I .... 12) I. Qxf8+ Kxf8 2. Ne6+ and 3.
Kd8) 2. Ne5+ Nxd8; I. Ne6? Qxe7 or I. Bxg7
9) l .... Qxg3+ 2. Kxg3 Ne4+ and Nxg7 2. Qxg7+ and 3. Ne6+
3 ... . Nxd2 only wins an exchange.
32
attack: bishop) 12) 1. Bc4+ Kf8 2. Rxe8+; 1.
11) 1. ... Rxc4 2. Qxc4 Bd5 (X-ray Rxe8? Rxa6+ (double attack:
attack) bishop)
Korchnoi
33
4 Blocking
PRIOR KNOWLEDGE
• different forms of eliminating the defender
ACQUISITION
Instruction
The four forms of eliminating the defender
(i.e. capturing, chasing away, luring and
interfering) discussed so far are all means
to achieve a goal, such as winning material
or giving mate.
In blocking, the goal of mate is particularly
relevant. Sometimes blocking is also useful
when cashing in on passed pawns (see les-
son 7).
The diagram ( ~ ) contains a straightforward
example. Black does not appear to have
enough pieces to give mate. After a check
on c3 the king flees to b 1 and after a check
on c 1 White puts the bishop on b 1. How-
ever, once the bishop is on b 1 the white
king cannot go there anymore. Thus, Black
plays 1. ... Qcl+ 2. Bbl Qc3#. The bl-
square is blocked by the bishop.
In the diagram ( ~ ) the black king has only
one square available, after 1. Rh8+, i.e. fl.
After 1. Be6+ Black does not have much of
a choice. He has to block the flight square,
allowing White to give mate with 2. Rh8#.
Both examples involve the same scenario:
first a check, then the defender gets out of
check by interposing a piece. Next, the
34
attacker gives mate since the king's flight
square is now blocking the interposed
piece.
In the diagram ( 1}) we see another kind of
blocking. The first thing we notice is that
the piece that must give mate, the queen, is
also guarding the flight square on f7. That
is why after l. Qh7+ the black king simply
moves to fl. White must resort to a pawn
sacrifice to block the escape route: 1. ti+
Qxti 2. Qh7#.
In the diagram ( q) I ... . Qg4+ 2. Kfl does
not give Black anything (more then a
repetition of moves). However, blockading
the fl -square allows a pretty mate: 1. ..•
f1 Q+ 2. Qxfl Qg4#.
Here, too, both examples involve the same
scenario: first the attacker gives check
using a sacrifice, then the defender gets out
of the check by accepting the sacrifice, and
then the attacker gives mate because the
flight square of the king is blocked.
A special kind of blocking is the smothered
mate. In a smothered mate a knight gives
mate with all the squared surrounding the
king being occupied by the king's own pie-
ces. From the initial position, a smothered
mate arises after I. e4 c6 2. d4 d5 3. Nc3
dxe4 4. Nxe4 Nd7 5. Qe2 Ngf6?? 6. Nd6#.
The e-pawn is pinned, and so Black is
mated. This mate is possible only because
of a horrible blunder on the part of the
opponent.
In some cases, blocking can be used to
force a smothered mate. The basic position
is shown in the diagram ( ~ ). It is fun to
have the children look for the solution. The
mate is easy to spot only if this type of
position has been encountered before. The
right approach is 1. Nti+ Kg8 2. Nh6+
35
(double check) 2.... Kh8 (or 2.... Kf8 3.
!. ~
Qf7 mate) 3. Qg8+ Rxg8 4. Nf7#.
Crucially, the t7-square is not protected by
a black piece.
The upper part of the diagram ( ~) contains
~ ''
llJ
the same mating position, but here an extra ~
finesse is required: 1. Nti+ Kg8 and the
~
rest is familiar. If Black plays 1.... Rxti
then 2. Qxc8+ wraps up. ~~
In the bottom part of the diagram White is ~ :@
in trouble after I. ... Qd4+ 2. Kh 1 Nf2+.
The rook cannot take the knight because it
must protect its colleague on a I. The story
after 3. Kgl has been told before: 3 ....
Nh3+ 4. Khl Qgl+ 5. Rxgl Nf2#.
There is a quicker version of the smothered
mate. In the diagram ( ~) the white bishop
on c4 lends a helping hand: 1. Qg8+ Rxg8
2. Nti# leads to a direct mate. Now I.
Nf7+ Rxt7 only nets an exchange. Note
that here the rook on c8 is protected.
In the lower part of the diagram there is no
smothered mate, although the parallels are
clear. Black cashes in with 1. ... Qa2+ 2.
Nxa2 Nb3#. 1. ... Nb3+ 2. Ka2 is nothing
but a loss of time; there is nothing better
than to start over again with 2.... Net+.
Blocking can also go hand in hand with
other combinations. The first example that
we consider involves a combination of
blocking and eliminating the defender.
~ !.
In the left part of the diagram ( ~) White
can win with 1. Rc8+. Black can choose ~ !
the combination that will fini sh him off: 1. 8 !.
... Qxc8 2. Qa7# (blocking) or I. ... Kxc8 ~ n
2. Qa8# (moving away+ mate).
On the right, Black lures the queen away
~ Wli
from the defence of g3 with 1. ... Rfl +
After 2. Qxfl Rxfl + 3. Rxfl Qxg3# it is
mate. Another example of moving away + l1 \W__ @ 1:1
36
mate.
Another combination is that of blocking
and double attack.
In the upper part of the diagram (fr) White
plays the strong 1. b5+. Black can take the
pawn in two ways. If Black captures with
the king we have an example of ' luring' as
discussed in the previous lesson. After 1.
••• Kxb5 2. Nd4+ loses the queen. The
other capture leads to a mate that involves
blocking: 1. ... Qxb5+ 2. Qb8#.
In the lower part of the diagram we see a
similar motif. Black can ignore the hanging
rook and win with 1. ... f2+. After 2. Qxf2
(2. Kfl Bd3+) 2.•.. Rhl# the queen blocks
f2; after 2. Kxh2 Black decides matters
with a minor promotion: 2.••• flN+.
In the diagram ( ~) the battery on the second
rank stands out. An obvious try is l. Bd I+,
winning the queen. However, it turns out
that the position is more difficult than would
appear at first sight, since after 1.... Kh6 2.
Rxg2 it is stalemate. White must therefore
find another target for the front piece. With
the surprising discovered attack 1. Bg6+
White wins with the help of the blockade: 1.
••• Qxg6 (otherwise White simply plays 2.
Rxg2) 2. Rh2#.
We will conclude this lesson by discussing
two pretty examples in which the attacking
side can give mate only after sacrificing
material. Both are admittedly difficult, but
they never fail to be appreciated.
In the diagram ( ~) the students must first
look for themselves. After a while they will
come to the solution I. Rf4+ Bxf4 2. e4+.
An understandable mistake; in the initial
position the g4-square is under control, but
after the rook sacrifice it is no longer the
case. White has to block two squares in
37
front of the black king. This can be
achieved with 1. g4+ Nxg4 2. Rf4+ Bxf4 3.
e4#.
In the diagram ( ~) I. Rxg5+ Rxg5 2. Nf4+
does not lead to mate, since the g4-square
becomes available to the black king. For
the win White must sacrifice no fewer than
11 points: 1. Rh4+ gxh4 2. g4+ Bxg4 3.
RgS+ TxgS 4. Nf4#.
Search strategy
In the exercises (which are much easier
than the two previous examples) the stu-
dents have to look for mate. The flight
squares of the king can be taken away by
means of blocking.
In the diagram ( q) the g7-bishop prevents
the queen from giving mate on e5. Moving
the bishop to c3 does not work, since then
White (after 2. Qe5+) loses control of h6.
With the blocking 1. Bh6+ White can give
a forced mate: 1. ... Rxh6 2. QeS#.
PRACTICE
Reminder
<> Eliminating the defence I Blocking
Workbook
38
How can this flight square be taken away?
Mistake: "This assignment is impossible. I don 't see a mate."
Help: In the positions 7, 11 and 12 the solution does not lead to a
forced mate. Point out that there is a forced material gain,
however.
Mistake: The positions 7 and 12 cannot be solved.
Help: The first move is a "quiet" move (i.e. not a capturing move
or check).
ANSWERS
39
D Eliminating the defence I Blocking: B
l) l. ... Rgl+ 2. Bxgl Qe2# g4#
2) l. Qe7+ Rxe7 2. Nf6#; l . 9) l. Qh7+ Nxh7 2. Ng6+ Kg8
Nc7+? Qxc7 3. Bd5#
3) l. Rh8+ Nxh8 2. Bh7# 10) l. ... g3 2. fxg3 Qxh2+ 3.
4) l. Ne7+ Nxe7 2. Rxf8+ K.xf8 Kxh2 Rh5#; 2. Rxg3 Rel + 3.
3. Rd8# Rgl Qg2#
5) l. Rf8+ Rxf8 2. Ng7# 11) 1.... Bxf3+ 2. Bxf3 Be5; l .
6) l. Bg8 Rxg8 2. Nfl# .. . Be5? 2. f4
7) l. Rf8+ Qxf8 2. Rxf8+ Rxf8 12) l. ... Rf2+ 2. Rxf2 Qh5+ 3.
3. Qxg6# Kgl Qhl
8) l . Rf4+ Kh5 2. Rh4+ gxh4 3.
40
5 Thinking ahead
P RIOR KNOWLEDGE
• thinking ahead (as introduced in Step 3)
ACQUISITION
Instruction
This lesson is entirely devoted to the skill
of visualisation, which is an essential part
of thinking ahead. We will consider and
evaluate a position with the help of a
number of different continuations, with
some clever moves along the way. The set-
up of this training session is as follows:
Each student sets up the position in the dia-
gram ( ~) on his own board. After this, no
one is allowed to touch the pieces, except
when told so by the trainer.
We begin by asking which starting move
the students have in mind. It is important to
involve everyone in this. So, we ask each
of the students individually which move
they would play, even though it is likely
that the same move will be suggested more
than once. The suggested moves include 1.
h3, 1. Qe2, 1. Qd2, 1. Rel, 1. Qd3, 1. Bf2,
and 1. Nd5. 1. h3 is clearly ill-conceived,
since it runs into 1. ... Ne3 . Do not say this ' 8
but ask the students what he expects Black
to play next. The student should ideally
8 a
8 lb lb~
provide the correct counter move himself.
The other moves suggest that the threat of 88 8 8
I .... Ne3 has been spotted. These moves, tt ~ ~@ J
41
while not bad, are a bit too defensive.
We save the best move, 1. Nd5, until last,
and ask the students what they expect
Black's next move to be.
A popular choice is I. ... Qc5+, when we
arrive at the diagram (it). Without touching
'' t¥ lb' ' £::,
~
ll
the pieces, the students now have to come
up with a move for White. Here many will
~ lDA
go for 2. Bf2 or 2. Kh I . We then ask the £::, ~ ~ £::,
students to find a reply to 2. Khl, e.g. 2.... ~ ~ ~@
Bf8. What is crucial is that the students
acknowledge that the bishop is in danger.
After 2. Bf2 the students should see that
the queen is under attack, and that 2. ...
Nxf2 is now possible. After every move we
stop and take stock, asking questions such
as:
• What is White's I Black's plan?
• Are any of the pieces in danger?
• Do you see another good move?
These questions direct the students' think-
ing and guide them in the direction of the
salient aspects of the position.
On the 3r<1 move, after I. Nd5 Qc5+ 2. Bf2
Nxf2 (see diagram ~ ), the students will
now find 3. Rxf2 and 3. Nxe7+. After 3.
Rxf2 we check whether the bishop on e7 is
taken into consideration. Chances are that
this is the case, given that this threat was
already pointed out earlier. 3. Nxe7+ has to
be followed by Kf8, which we check to be
sure. In the main variation the students will
now put forward moves like 4. Rxf2 and 4.
Ng6+. After capturing with the rook, Black
captures on e7 with his king. We end by
asking the students to evaluate the resulting
position (material is still even).
Interesting is 4. Ng6+ fxg6 5. Rxf2 (dia-
gram ~ ). Any other move will run into a
smothered mate, as shown in the previous
42
lesson.
It is important to pause at each move so as
to allow the students to take stock. It is also
important to avoid making the lesson too
long or complex, since this will put too
much strain on the students' visualisation
skills.
Throughout, we must realize that the goal
of this lesson is for the students to visualise
and discover possibilities, without directly
looking for the best move. This means that
the students are practising their memory,
and so the following points are important:
• Concentration is required, and so silence
is in order (sit down yourself if neces-
sary).
• Discipline. Name the moves clearly and
slowly, listen to each other, follow each
other's thoughts and build on these if
and where needed.
• Repeat the moves to prevent confusion
and to guarantee that everyone is work-
ing on the same position.
• Give moves only, no comments. Keep
the variations as sparse as possible to
avoid burdening the students' memory
with irrelevant information.
• Make sure that there is sufficient time; at
the end, make sure to evaluate the entire
sequence of moves played.
It is clear that this kind of exercise draws
heavily on the trainer's chess skills. Note
that it is possible to differentiate by having
the students look further and further ahead.
If a student cannot follow a particular line,
then he can execute some moves on his
board, thus familiarizing himself with the
position once more. It is also possible to
vary the number of moves.
The present lesson is not accompanied by a
43
separate practice sheet. This is therefore a
good opportunity to practise and repeat
1e
some exercises from previous lessons. It is ltJ ~
always a good idea to discuss an example ~,. '
together with the correct solution strategy. l::i
Ask the students to approach the position
~
by taking a general perspective, rather than
by looking for the right move straightaway. ltJ
Useful questions include: 8 il 8
• Can I give check (mate)? ~~ @
• Which pieces are unprotected?
• Which pieces are on the same line (file,
rank or diagonal)?
• Which pieces are important defenders?
The important thing is what the students do
with this information. For instance, unpro-
tected pieces invite double attacks, while
important defenders can be eliminated.
The following diagram ( ~) can be used as
an example. Black, who is a piece behind,
is to move.
The battery on the g-file is the secret of
Black's success, but is not directly deci-
sive. The solution is 1. ... Ne5 2. Nh4
Nf3+. The reason why search strategies are
of the utmost importance is that this type of
position contains many seductions (e.g. l .
... Nf4? 2. Qxf6).
PRACTICE
Workbook
44
possible. This can be done by asking general questions
such as "Which targets do you see?" and "Do you see an
important defender?" If this fails, it is possible to reveal
the theme of the exercise.
Mistake: The suggested answer is wrong.
Help: Look up the pointers in the relevant lesson. The themes of
the exercises are given under the heading ANSWERS below.
0 Test I Mix: D
Explanation: This exercise sheet contains the same themes as the A-
sheet.
ANSWERS
0 Test I Mix: C
I) l. Rd7+ Nxd7 2. Qg7#; 1.... attack: luring)
Qxd7 2. Nf6+ (interfering and 8) I. R l e6 Bxe6 2. Qxh6; I. ...
double attack: luring) Qxe6 2. Rxe6 Bxe6 3. Qxh6 f6
2) 1. Nf6 Bxf6 2. Qe4; 1.. .. gxf4 4. Qg6+ (interfering)
2. Rxh7# (blocking) 9) I .... Ra2+ 2.Bxa2 Nc2#
3) l .... b4 2. Bxb4 Qb7+; I .... (blocking)
Qb7+? 2. Qf3 (double attack: l 0) I. ... Bxc2+ 2. Kxc2 b3+
luring) (discovered attack: luring)
4) l .... Qxc3+ 2. Kxc3 Nxe4+ 11) I. Nd5 exd5 2. Rxe7; 1. ...
(double attack: luring) Rxd7 2. Nxe7+ or 1. ... Qxd7 2.
5) I. ... Rxd4 2. Qxd4 Ng4+ Nxf6+ (interfering)
(discovered attack: luring) 12) l. Bc7 Rxc7 2. Qe5 (double
6) I. ... Rh4+ 2. Nxh4 g4# attack: luring)
7) I. Rxb2 Rxb2 2. Qc3 (double
0 Test I Mix: D
I) I .... Rd2 and 2 .... Nxf3+ 4) I. Qg7+ Kxg7 2. Rxg6#
(double attack: luring) (discovered check: luring)
2) I . Rh8+ Bxh8 2. Qxfl#; I . ... 5) I. Rxf6+ Kxf6 2. Qf2+
Kxh8 2. Nxfl+ (luring away (double attack: luring)
+ mate or double attack: 6) I . Qxd6 Kxd6 2. Bf4+
luring) (discovered attack: luring)
3) I. Rxd4 Rxd4 2. Qe3 (double 7) 1. Qh7+ Nxh7 2. Ng6#
attack: luring) (blocking)
45
8) 1. e7 Nxe7 2. Qc7 (double 11) I .... Ne3 2. Nxd6 Qxd3+; 2.
attack: luring) Qxe3 Qxd3+; I .... Nc3+? 2.
9) I. Qa4+ Ra5 2. Qc6+ Bb6 3. Kc2 (interfering)
Qc8# (blocking) 12) I. Qxh7+ Kxh7 2. Nf5+ Kg8
l 0) l. Qd5+ Qxd5 2. Nxe7+ 3. Rxg7# (discovered check:
(double attack: luring) luring)
46
6 Placing the front and back piece
PRIOR KNOWLEDGE
• all forms of the pin
ACQUISITION
Instruction
This course distinguishes three pin-related
themes, i.e. 'the pin', 'attack on a pinned
piece' and 'a pinned piece is not a good de-
fender'. The exercise sheets of Step 2 and 3
provide enough material to test the stu-
dents' knowledge and, if need be, to refresh
their memory. Mirroring and changing the
colour provides a completely new position.
47
2. Bxg5 Rg8. We call the form of pin
considered so far
• Placing the front piece +pin
48
Placing the back piece nR•
Another type of preparatory move is a
luring move which gives the back piece the
opportunity to exploit the pin.
The left part of the diagram ( ~) offers a
straightforward example. White first plays
1. Rxb8+ so as to pin the bishop after l ....
Kxb8 2. Rbl.
On the right, White plays 1. g8Q+. After 1•
... Kxg8, 2. Bd5 wins the house. Note that
White cannot do without preparatory luring
here, since the direct I . Bd5 is met by I ....
Rh6+ or l .... Re2+.
• Placing the back piece + pin
49
In the diagram ( ~ ) White appears to be
fine. But all that glitters is not gold: Black,
with the help of a pretty rook sacrifice, has
a mate in three: I. ... Rhl+ 2. Kxhl (the
back piece has been placed) 2. . . . Qxh3+
3. Kgl Qxg2#.
• Placing the back piece + a pinned piece
is not a good defender.
Search strategy
The search strategy for the exercise sheets
focuses first and foremeost on the existing
pin. The correct move makes the front or
the back piece vulnerable, by means of an
exchange or a sacrifice. Defending pieces
can suddenly lose their protective function
because they end up as front or back piece.
The positions in which there is as yet no
pin present are more difficult. An example
is shown in the diagram ( ~ ). White is two
pawns behind, and so 1. Rxa5 is definitely
not sufficient. A strong move is I. Rc7+.
The king cannot go to the back rank on
account of the pin on c8 (i.e. 1.... Kg8 2.
Rc8). Black can do little more than placing
the rook on d7. This rook has become the
front piece, and all White has to do is to
attack it one more time with 2. Qb5.
PRACTICE
Reminder
<> Pin I Placing the front and back piece
Workbook
50
are relatively straightforward. In those positions in which
there is no pin present yet, one has to be put in place, again
by means of an exchange or a sacrifice. In the exercises
with the theme 'pin' the students should focus on unpro-
tected and (relatively) valuable pieces. In the exercises
with the theme 'a pinned piece is not a good defender' the
students should focus on protected pieces. All in all, this is
a fairly difficult exercise sheet.
If necessary, the trainer can give away the arrangement of
the exercise sheet:
• 4x placing the back piece + pin
• 4x placing the back piece -+: attack on a pinned piece
• 4x placing the back piece + a pinned piece is not a good
defender.
Mistake: The order of moves is wrong (positions 2, 3, 5, 6, 10, 12)
Help: The right solution is not far off. Ask the students to find
out the cause of their mistakes themselves. How can this
defence be prevented? This can be done by reversing the
move order! Below, the wrong moves are given together
with the answers.
Mistake: Position 8 is not solved correctly.
Help: There is no pin yet, and therefore nothing concrete to go
on. Still, there is not a lot White can do on account of his
hanging queen. Giving check is the only option. Asking
the right questions should help the students find the right
move.
51
Mistake: The existing pin is incorrectly exploited.
Help: In position 2 l . Rael is rather tempting, but it runs into the
sobering I .... Qg2#. The same goes for position 8, where
l. Qc8 is met by l. ... Qh2#. Tell the students that they
should check their answers.
Mistake: Position 5 is not solved correctly.
Help: The students have come as far as l. Qf6+ Qg7, but the
subsequent attack on the pinned queen with 2. Re7 is too
difficult. Point out that the first move is correct.
ANSWERS
52
D Pin I Placingfront or back piece: A
1) I. Bxd7+ Kxd7 2. Rh7 8) I .... Rxd4 2. Rxd4 c5
2) 1. ... Ral+ Kxal 2. Qxd2 9) Drawing
3) 1. ... Rxf2+ 2. Kxf2 Bb6 10) I. Qxd5+ Qxd5 2. Bg2; 1.
4) I. Qxc7 Rxc7 2. Bf4 Bg2 Bb7
5) 1. ... Qxg2+ 2. Qxg2 Rxfl + 11) 1. Rxb8 Kxb8 2. d4
6) I .... Rxc4+ 2. Bxc4 Qxe2 12) I. Qa3+ Re7 2. Ng8!
7) I .... Rxc3 2. Qxc3 Bf6
53
7 The passed pawn
PRIOR KNOWLEDGE
• all fonns of eliminating the defender
• all fonns of defence
ACQUISITION
Instruction
A pawn which can be advanced to the other
side without encountering any of the oppo-
nent's pawns is called a passed pawn. The
closer a passed pawn is to its promotion
square, the more dangerous it is.
In the top left-hand part of the diagram ('=~)
the cS-pawn is not a passed pawn, since the
pawn on b 7 controls the c6-square.
In the top right-hand part, the g5-pawn is a
passed pawn. On the bottom left-hand part,
Black can create a passed pawn by 1.... b3
or 1. ... c3. In the bottom right-hand part
Black cannot create a passed pawn, since
White controls square g3 twice.
A passed pawn is a dangerous foe which
must be stopped as early as possible. There
are two ways to stop a passed pawn:
• blocking: occupying the square directly
in front of the pawn.
• controlling: covering the square that the
pawn can advance to. The pawn can still
advance, but this, of course, is not wise.
The diagram ( ~) contains examples of both
strategies.
54
There are a number of strategies available
to exploit a passed pawn. First, pieces can
be used to help control the square directly
in front of the passed pawn. The side with
the passed pawn can also try to eliminate
defenders with the help of combinations.
For instance, the enemy piece that prevents
pawn promotion can be eliminated through
capturing, chasing away, blocking or inter-
fering. This is therefore a suitable moment
to refresh the students' knowledge of these
types of combinations, which can be aimed
specifically at passed pawns.
On the left part of the diagram ( ~) White
plays 1. Rxb6 with the aim of promotion
after 1. ... cxb6 2. a8Q.
In the rook endgame on the right, White
~
eliminates the black defender by means of
i. Al
an exchange: 1. Rd4+ KfS 2. RdS+.
The diagram «=~ ) contains four examples ~ ·· i.
that involve chasing and luring away. In .t K
the top left-hand part, White's pawn is held
.i.
under control by the king; l . a7 is met by 1.
... Kb7. With 1. BdS+ White lures the king
away or denies him access to the passed
· ~@ '
~~
@
pawn. Regardless of whether Black takes
the bishop or plays 1. ... Kc7, White pushes
his pawn to a7 on the next move. In the top
right-hand comer White wins material with
1. Bti. If Black takes the bishop, the pawn
promotes; if Black does not take the bishop
2. g8Q nets White a piece. In the bottom
left-hand part Black lures the bishop on b2
away with 1. ... Ba3.
In the bottom right-hand part, White can no
longer stop the f-pawn after 1. ... Rhl+ 2.
Kxhl gxf2.
In the next diagram ( 1>) we consider two
examples of interfering. On the left, the b-
pawn marches on after 1. Rb6, since 1. ...
55
axb6 seals off the b-file.
On the right, the h-pawn is still held off by
the bishop (1. ... h2 2. Be4). But this is no
longer the case after 1. ••• f3. White' s 2.
exf3 closes off the long diagonal, after
which the pawn is free to walk on.
In the left part of the diagram (fr ) the white
queen is covering a I and b I, and the knight
bi. With the interfering 1. •.. Rbl Black
shuts off the queen. 2. Nxbl is met by 2 .
•.. alQ.
On the right, the influence of the e5-bishop
is eliminated in a similar fashion. After 1.
Nf6 the h-pawn is unstoppable.
Promotion through blocking is the most
beauti fut method. In the diagram ( Q)
White's h-pawn still has a long way to go.
Black seems to have enough time to play
d6 and ward off the pawn with his bishop.
Black is in time after 1. h5 d6 2. Ke4 Kg3
3. h6 Kg4 and 4 . ... Bf5+. White can win
by blocking the d-pawn: 1. Bd6+ cxd6 (I.
... Kg2 2. h5 Bb7 3. h6 c5+ 4. Ke3) 2. h5
and the pawn walks through unhindered.
The next diagram ( li) is for enthusiasts
only. After 1. h7 alQ+ 2. Qxal Rxal +
Black can trade his rook against the last
white pawn, after which White cannot win
any more: 3. Kb7 Rbl + 4. Kc7 Rei + 5.
Kd7 Rdl+ 6. Ke7 Re i + 7. Kf7 Rfl + 8.
Kg7 Rgl + 9. Kh6 Rg2. White must gain
time and prevent promotion of the black
pawn first, even at the cost of a queen!
With the beautiful 1. Qal ! Rxal the a-
pawn is blocked. The win after 2. h7 is
easy.
Finally, a promotion through a combination
of luring and blocking. This example is
rather difficult, but with proper explanation
it can be made clear.
56
In the diagram ( ~) White must promote his
h-pawn, otherwise he will have insufficient
material to win. The direct I. h6 runs into
l. ... e4, after which Black's king will reach
the pawn. Hence, White must lure away the
bishop from the long diagonal: 1. Ba7! Bal
(l. ... Bxa7 2. h7) 2. Kbl (otherwise 2 ....
e4) 2...• Bc3 3. Kc2 Bal 4. Bd4! (splendid
move!) 4.... Bxd4 (4 .... exd4 5. Kd3) 5.
Kd3 (threatens 6. h7) 5...• Bal 6. Ke4 and
the d-pawn is permanently blocked.
In students' games, the passed pawns of the
opponent frequently advance unhindered.
The second part of this lesson (which can
be treated as a separate lesson) deals with
ways of defending against passed pawns.
Pawn promotion implies a material gain;
promotion to a queen gives a player no
fewer than eight points! The opponent must
therefore aim to prevent promotion, even if
this means the investment of material. ttJ
In the diagram ( Q) the knight must try to .I. •
catch the a-pawn. The rook's pawn is the
knight's Angstgegner. White can catch the
pawn with 1. Nd3 a2 2. Ncl+. Note that
White cannot make any progress with 1....
Kc3 2. Ncl Kc2 3. Na2.
Bishops can generally deal with one passed
pawn, but two passed pawns may be too
much to handle. On the right, Black cannot
stop the pawn anymore after I. Be5? h4 2.
Bf6 h3 3. Be5 d4. The right move is 1. Bf2.
57
In the diagram ( 1:t) the promotion cannot be
stopped, but the new queen can be won by
1. Nd2 clQ 2. Rxbl+. After 1. ... Nxd2 2.
Rcl and 3. Rxc2 Black does not retain
sufficient material to win the game.
Even when the passed pawn can no longer tfr
be stopped and the new queen cannot be
won there may still be hope.
In the left part of the diagram ( <=:> ) the black
b-pawn is unstoppable. But he can reach a ~ a
'---~~-'---'~~~~~
Search strategy
We first consider the search strategy that
deals with exploiting passed pawns. The
students will have few problems finding
passed pawns. This leaves the question
why pawn promotion is as yet impossible.
That is, which defender must be elimina-
ted, and how?
In the diagram ( ~) the passed pawn is in
danger, since Black threatens 1. . . . Kxf6,
while 1. f7 is met by I .. . . Bd5+. White
can lure the king away by playing 1. Bd4+ ~
Kxd4 but then 2. f7 will still run into 2 . . ..
Bd5+. White has no time for 2. Ba4 Bd5+
3. Bb3 on account of 3 .. .. Ke5 4. f7 Bxfl.
White must sacrifice his other bishop and
get out of the check on dS : 2. Bc4 Kxc4 3.
f7 with promotion.
In order to eliminate a passed pawn of the
opponent an entirely different approach is
58
called for. This can be done by capturing
the pawn, conquering the new queen or by
stalemate. In the diagram ( 1:t) the pawn
cannot be stopped. The king guards b 1 and
the pawn on e4 guards D.
White has no time for Rd6-dl or Bg6xe4.
White can gain time by sacrificing a rook:
1. Rbl Kxbl 2. Bg6 hlQ (otherwise 3.
Bxe4) 3. Bxe4+ and the new queen is lost
by means of a double attack. The a-pawn
will then decide matters.
PRACTICE
Playing format
59
positioned on b2, c2 and d2 they prove to .i.
be unstoppable.
When the pawns are positioned closer to
the centre still, as in the diagram ( ~ ), the
road to victory is even smaller.
White to play, wins. If the bishop side is to
play, I. ... Bd7! is winning.
Workbook
60
queen has to be eliminated at all cost, since allowing
promotion would give the opponent eight extra points. An
exercise has been solved correctly if the passed pawn no
longer creates a danger.
Mistake: The passed pawn promotes anyway.
Help: Why is the answer wrong? Ask the student to look at the
position once more.
Mistake: The piece stopping the passed pawn is positioned on the
wrong square (position 2: I .... Bg5 2. c7; position 3: I.
Be4 f5+).
Help: The students have to find the right move themselves. If
required, they should spend more time on the positions.
ANSWERS
61
3. Kdl Kd3 stalemate 8) l .... Ke5 2. a7 Be6 3. a8Q
5) l. Nd4 c l Q 2. Nf3#; l. ... Bd5+ Yi-Y2
Kg5 2. Nxc2 l -0 9) l . Bd7 Kxc7 2. Bxh3 Yi-Yi
6) l. Bbl (l. Bd3+? Kc3 !) l. ... 10) l. Kf2 dlQ 2. Rxel 1-0
Kb3 (l. ... Kc3 2. Ba2) 2. 11 ) l. Kd7 a2 2. Ke7 alQ 3.
Kd3 Kb2 3. Ba2 Yi-Yi Bf6+ Yi-Yi
7) l. ... Nhl + Kg2 2. Ke3 Kxhl 12) l . Ne4 g2 2. Nd2+ Yi-Yi
3. Kf2 stalemate
62
8 Eliminating the defence
PRIOR KNOWLEDGE
• all previous forms of eliminating the defence
• attack
ACQUISITION
Instruction
In our discussion of preparatory luring
moves in lesson 3, we already noted that
students require a good basic knowledge to
tackle the tactics considered in Step 4. This
lesson continues where lesson 3 left off. In
it, we discuss the type of preparatory move
which eliminates a defending piece. In this
context eliminating the defender is not an
independent combination (as in Step 3), but
rather helps to set up a double attack. The
simplest form of eliminating the defender
is by means of capturing. In the left part of
the diagram ( ~) White has a double attack
which is as yet ineffective. Before he can
fork king and rook, he must first capture the
defender of the b6-square. White first eli- !. ~
minates the defender with 1. BxcS and then,
after Black has recaptured with I. ... bxcS, &
executes the double attack with 2. Nb6+. •
On the right we see a similar scenario.
Although the rook on f5 is protected, it falls
victim to a double attack. Black can elimi-
nate the defender and then wins the rook
with 1. ... Bxg3 2. fxg3 Qh7+. The
preparatory move is needed, since the direct
63
I. ... Qh7+ can be met by 2. Rh5. tft
The diagram ( ~) contains another example.
Here, too, the black bishop is defending b6.
White sacrifices the exchange and picks up
a whole rook on the next move: 1. Rxc5
bxc5 2. Nb6+ Kb7 3. Nxa4. On the right,
White loses the queen after 1. ... Rxg2+ 2.
Khl (2. R.xg2 NO+) 2. ... Rh2+ (luring!) 3.
Kxh2 Nf3+.
Note that there is a difference between the
first two diagrams. In the first diagram the
preparatory move involves an exchange; in
the second diagram it involves a sacrifice.
This is not a proper sacrifice, however, since
the material is won back with interest on the
next move.
In the left part of the diagram ( Q) White
chases the rook from c5 by 1. d4. After 1. ...
Rc6 White wins a bishop with 2. Qa5+.
Here the defender is eliminated by chasing it
away.
The right part of the diagram contains an
example in which Black has to lure away a
defending piece. Ask the students which of
the two knight forks is correct. The winning
fork is 1. ... Nh3+ 2. gxh3 Nf3+. The other
fork does not give Black anything: 1. . . .
NO+ 2. gxO Nh3+ 3. Bxh3.
Another type of preparatory move involves
interfering. In the diagram ( ~) White does
not achieve anything with I. Qd6+, since the
two black rooks are protected. White can
' unconnect' the rooks with 1. Nb5. This
surprising move sets up a double attack on
either c7 or d6, depending on Black's reply.
On the right, Black wins material by means
of an interfering move. After 1. ... g4 White
must give up a knight or a bishop to avoid a
devastating knight fork on 0.
A preparatory move can also be used to set
64
up an X-ray check.
In the left part of the diagram ( 1}) it turns
out that Black loses the exchange after 1....
Ra2+ 2. Ba3 Nb6+ 3. Kb3. But if Black first
eliminates a defender with I. ... Nb6+ 2. ~
Bxb6 Ra2+, he wins an exchange. @ ~ Jl
On the right, it looks as though White can
@
win a rook with 1. Rhg4+. However, after 1.
.. . Kh6 the black rooks are protected and
White has nothing. White must first play the
'
!. £::,
!
preparatory move 1. Kh2, chasing away the
rook on gl. After 1. ... Rat , 2. Rhg4+ wins
a rook.
In some cases a preparatory move may even
involve blocking. Blocking usually occurs
in combination with 'chasing' (see lesson
12). In the diagram('~) the X-ray check 1.
Rd8+ can be met by I .... Ke4. White must
therefore deny Black this option. This can
be done with the blocking move I. e4+. @ ;!t
White wins a rook after Rxe4 (or 1... . Kd6 !
2. Rd8+) 2. Rd8+. !. [!:,
In the diagram ( ~) White cannot X-ray the ~
knight and bishop directly, since l. Rg2
runs into 1. ... Ne3+. I. Re i + Kc2 2. Rgl
also does not work, since Black still has a
check on e3. The solution is to move away
the king w ith a gain of tempo. After 1. Kb3
Black must do something against mate on
el. After 1. ... Kcl, 2. Rg2 wins a piece.
Search strategy A
The search strategy that is required for this
type of preparatory move is straightforward. '
[!:,
The positions contain a double attack which
is as yet ineffective on account of the pre-
sence of a defending piece. This defender
•
must be eliminated. ~
In the diagram ( 1}) White can no longer t!t
65
protect his pawn on e4 if Black eliminates a
defending piece. With I .... Bb4 he attacks a
i !9J
defender with tempo. White must defend the I. I. 'l I. I. I.
knight, and loses a piece after 2. Bd2 Bxc3 I. .i. I. • .t
3. Bxc3 dxe4. I.
~8~
PRACTICE
~ CiJ $;,.
Reminder
0 Double attack I Eliminating the defence
Workbook
66
target?" Or "Where would the queen like to give check?"
ANSWERS
67
9 The magnet
PRIOR KNOWLEDGE
• mating patterns
ACQUISITION
Instruction
Up to this point we have covered a number
of different types of combinations that are
aimed at a direct attack on the king. These
comprise the different forms of eliminating
the defender and the mate in two exercises.
In this lesson we will discuss the final form
of a combination aimed at the enemy king.
Sometimes, even though you have sufficient
material, the enemy king can still escape a
mating attack.
In the diagram (Q) Black meets the obvious
1. Qh7+ by 1.... Kf8, after which the king
can escape via e7. White must try to keep
the enemy king on the kingside. This can be
achieved with 1. Rh8+, which forces the
king to h8. After 1. ... Kxh8 2. Qh7 Black is
~I
mated. This type of combination is called a
~
magnet, a term that speaks for itself.
In the left part of the diagram ( ~ ), 1. Qa4 is
met by 1.... cxb6. Instead 1. Ra8+ is called
''
8 i
for: 1. •.. Kxa8 2. Qa4+ Kb8 3. Qa7#.
On the right, the students have to imagine
that White has a forced mate somewhere on
~
• t::i
8
69
The diagram ( ~) contains two rather more
difficult examples. On the left, Black is
threatening I .... Ra I+ 2. Kb4 Ra4. White
has no time to get a new queen, but he does
have a solution to his predicament: 1. Bb6+
Kxb6 (after I. ... Ka8 White queens) 2.
c8N+! Ka5 3. b4 mate.
On the right, we can see an example of a
characteristic attacking position. After the
direct I. Qh4 Black defends with I .... Re8,
when 2. Qh7+ Kf8 does not give White
anything. Another problem for White is the
bishop on g7, which prevents 3. Qxf7#.
With 1. Rh8+ White kills two birds with
one stone. 1•... Kxh8 obviously runs into 2.
Qh4+ and 3. Qh7# while 1. ••• Bxh8 is met
by 2. Qh4 Re8 3. Qh7+ Kf8 4. Qxf7# or 4.
Qxh8#.
At Step 4 level, students will appreciate the
beauty of the magnet in the diagram ( ~ ), in
particular if they have searched in vain for
a solution. White's only road to victory is 1.
Qa4+ Kxa4 2. Rat+ (this move had to be
with a gain of tempo) 2..•. Kb5 3. Bd7#.
Search strategy
The magnet combination itself is not that
difficult. All it takes is a basic knowledge of
mating patterns. Having found a suitable
mating pattern, the students should go on to
find a sacrifice; this makes it possible for an
attacking piece to give check with a gain of
tempo.
In the diagram ( ~ ) White's problem is that
the e I -rook cannot take part in the action.
Otherwise, 1. Qg8+ or 1. Qh5+ would win
easily. The only mating pattern that White
can aim for involves the queen on e8. This
can be achieved with the help of a magnet:
1. Rf8+ Kxf8 2. Qh8+ Kf7 3. Qe8+.
70
As can be seen, the e I -rook takes part in
the action after all. The solution is easy, but
most students will nevertheless find this
position difficult.
PRACTICE
Workbook
0 Mate I Magnet: A _a
Explanation: The magnet sacrifice gives the attacker time to bring out
his most important attacking pieces with tempo. With the
help of a sacrifice, the enemy king is drawn into a mating
net (mate in two, three or four moves).
Mistake: The king can escape.
Help: This means that there was probably no magnet sacrifice.
Looking at the position once more is usually sufficient.
ANSWERS
0 Mate I Magnet: A
I) I . Re8+ Kxe8 2. Qe7# 8) I. Qf8+ Kxf8 2. Rxf7+ Ke8 3.
2) I. Rh8+ Kxh8 2. Qh7# Rf8+ Kd7 4. R2f7#
3) I. Qh6+ Kxh6 2. Rh I#; I. ... 9) I. Rh8+ Kxh8 2. Qe8+ Kh7 3.
Kg8 2. Rc8+ and mate Qg8#
4) I. ... Ra3+ 2. Kxa3 Qa6 and I 0) I. Rh8+ Qxh8 2. Qf7#
mate 11) I .... Rh2+ 2. Kxh2 Qf4+ 3.
5) Drawing Kh I Qf3+ 4. Kh2 Qg2#
6) Drawing 12) I. Qf6+ Kxf6 2. Be5#; I. ...
7) I. a4+ Kxa4 2. Qb3+ Kg8 2. Be5 with mate.
71
0 Mate I Magnet: B
l) l. Rc4+ Kxc4 2. Qc3# 7) l. Rb8+ Kxb8 2. Rh8#
2) 1. Rxh7+ Kxh7 2. Qf7+ Kh6 8) l. ... Rhl+ 2. Kxhl Qh3+ 3.
3. Qxg6#; 2 .... Kh8 3. Kgl Nf3#
Nxg6# 9) 1.... Rgl + 2. Kxgl Qxh2+ 3.
3) l. ... Qhl+ 2. Kxhl Bf3+ 3. Kfl Qhl#
Kgl Rdl# 10) l. ... Ra3+ 2. Kxa3 Qal+ 3.
4) 1. Qf8+ Kxf8 2. Rd8# Kb3 a4#
5) l. ... Bd3+ 2. Kxd3 Qdl# 11) 1.... Bxh3 2. Kxh3 Qf4 and
6) l. ... Qgl+ 2. Kxgl Rgxg2+ mate on g3.
3. Khl Rxh2+ 4. Kgl Rbg2#; 12) l. Rh7+ Kxh7 2. Qh2+
2. Rxgl Nf2#
72
10 Weak pawns
PRIOR KNOWLEDGE
• attacking targets
• piece activity
ACQUISITION
Instruction
For children positional aspects are much
more difficult to comprehend than tactical
ones. This should come as no surprise,
since combinations and other tactical
motifs have a direct result, whereas posi-
tional aspects do not. For this reason, we
will restrict our attention to positional
aspects that involve 'visual' factors.
Weak pawns are easy to spot. A pawn is
weak when:
• it cannot be protected by another pawn.
• it is an easy target for attack.
73
In the diagram (fr) the white pawn on h2 is
weak. We can eliminate this weakness by
advancing it to h4, but then the pawn on g3
will become weak, and all we have done is
replacing one problem with another. Black
has a weak pawn on c7. By playing this
pawn to c5, both b6 and d6 will become
weak. In other words, advancing the c-pawn
doubles Black's problems. Most of the time
pawns such as those on h3 and c7 are best
left standing, since advancing them creates
other, more serious problems.
Weak pawns are weak only to the extent
that the weaknesses can be exploited. The
crucial question is whether the opponent can
attack them. If the opponent lacks the right
pieces for this, the weakness is not much of
a problem. If there are as many attackers as
defenders, weaknesses can pose a problem.
A piece that has to defend a weak pawn
loses its mobility and is vulnerable, given
that it is tied to a particular spot.
In pawn endings, weak pawns, and espe-
cially doubled pawns, are particularly vulne-
rable. In pawn endings the only defender is
the king, and his task involves much more
than defending alone.
It is instructive to play the position in the
diagram ( ~) to a finish. The students can
play against each other or simultaneous
against the trainer. With correct play Black • !
wins, although he requires a healthy dose of
endgame technique for this. The first move
ii
can be taken as an indicator of the student's
strength. It is an advantage to move first.
.t '
The pawn structure on the queenside is the
same in the following diagram ( ~ ), but the
overall position is of a quite different na-
ture. Here White's piece activity more than
compensates for the weak pawns on the c-
74
file. The bishop on a3 prevents Black from
castling. As a result, Black cannot bring his
king to safety and he is prevented from
bringing out his rook.
An extensive discussion is instructive. One
variation is 1. 0-0-0 Bxc3 2. Rd3 Ba5 3.
Rhdl f6 4. Rd7 b5 5. Re7+ Kf8 6. Rdd7.
The diagram ( fi) offers another illustration
of the need to take into account more than
the pawn structure alone. It turns out that
White's pawns are not weak at all: 1. Nf3
Bc6 2. Kd4 Bd7 3. Ne5 Be8 4. Nd3 Bd7 5.
Nc5 Bc8 6. b3 Be6 7. Nxa6 Bg8 8. Nc5 Bti
9. Nd3 Be8 10. Nf4 Bti 11. g3 and White
wms.
It is important to emphasise that doubled
pawns are not always weak. At Step 4 level
children tend to jump at the opportunity to
give their opponent a doubled pawn, even
when this means giving up an active piece.
75
b-pawn can still exert an influence on it. An
important factor, of course, is that the knight
can leap to a strong square via e2 and c3; the
same goes for the black knight, which can
reach a strong square via e6. The squares f5
and f6 are a different story. Ideally, the g7-
pawn must cover both squares, but in reality
it can cover only one. This means that one
of the two squares will always be strong for
White. It is up to Black to decide which
square this will be. A strong square, once
under control, must be protected very well.
In the diagram (c=~) White's knight is placed
on the strong square d5, but it is attacked by
the bishop. If White leaves the knight where
it is Black would exchange it, after which
the square will be occupied by a pawn and
will no longer be strong. A further drawback
of this exchange is that it promotes the pawn
on d6 from weak to half-weak, since this
pawn is now no longer vulnerable. White
has two ways to avoid the exchange. One is
to move away the knight, and move it back
when Black no longer controls d5. The other
is to support the knight by another knight, so
that after an exchange a new knight will
appear on the strong square.
A good understanding of weak pawns and
strong squares does not come easily. It is
important to focus on these two aspects
when discussing children's games.
Search strategy
We outline the right approach to solving
the exercise sheet 'Pawn structure' with the
help of the diagram ( ~ ). The first point to
note is that the Black's king is better placed
than its white colleague, although this
advantage is only temporary (the white
king is better off on g 1). In addition,
76
Black's pieces are also more active than
White's (e.g. the bishop). Both sides have a
doubled pawn. Black can remove this
weakness by 1. ••. Qf5+. After 2. Qxf5
gxf5 he has improved both his pawn
structure and the activity of his bishop,
which now ties the white rook to the
protection of the c3-pawn.
PRACTICE
Workbook
0 Test I Mix: E
Explanation: The themes of the exercises have been taken from previous
lessons (placing the front piece and back piece, exploiting
a passed pawn, double attack, eliminating the defender,
magnet). Remind the students of the topics concerned.
Mistake: The suggested answer is wrong.
Help: Tum to the relevant section in the workbook and direct the
student's attention to a similar exercise. "How did you
solve this exercise?"
Mistake: (Too) many mistakes.
Help: What is the cause of these mistakes? If the mistakes are
caused by a lack of knowledge, then it is advisable to go
over the material once more.
0 Test I Mix: F
Explanation: The themes of the exercises have been taken from both
this and previous Steps.
ANSWERS
78
l 0) 1. •.. h4 2. Bxe5 dxe5
Black gets a strong pawn duo in the centre.
11) 1.h5Bf52.h6
Advancing the h-pawn worsens the black pawn structure after 2 .. ..
gxh6 3. Bxf6 or 2 .. .. Bf8, when it is up to White to determine when to
take on g7.
12) 1. Re2
It would be foolish to exchange the weak pawn on e5 for the pawn on
f2. White can still take the pawn on the next move.
0 Test I Mix: E
l) I. Bc3 Bxc3 2. c7; I. c7? Bxc7 Qxg7# (placing the back piece)
2. Bxc7 Kg5 (exploiting a 7) 1. Nd8 or 1. Bd8 (interfering)
passed pawn) 8) I. Ke3 Ng5 2. Bf6+; I .... Nd6
2) l .... Rxd4 2. Rxd4 Qg5 or l .... 2. Bc5 (exploiting a passed
Qg5 (double attack: eliminating pawn)
the defender) 9) l .... Qxf3+ 2. Kxf3 Nh4+ 3.
3) I. Nxd5, winning a pawn Kf4 g5# (mate)
(placing the front piece) 10) 1.... Rxcl 2. Rx.cl Qh6 (double
4) I .... Qh2+ 2. Kxh2 Nf3+ 3. attack: luring)
Khl Rgl# (magnet) 11) I. Nc6! Rxe3 2. Qxc2; I ....
5) I . d6 Bxd6 2. Rb6 (placing the Rxc6 2. Rxe7 (interfering)
front piece) 12) I .... Qxe2 2. Rxe2 f6 (placing
6) I. Rh8+ Kxh8 2. Qxh6+ Kg8 3. the back piece)
D
0 Test I Mix: F
I) I. ... Bxe3 2. fxe3 Nc2 (double attack)
(double attack: luring) 6) I .... Be2 2. f3 Nxg3; 2.
2) 1. f4 Bd6 2. Qxe6+ Qxe2 hxg6 (defending
(attacking a pinned piece) against a pin)
3) I. Qa8 Rxa8 2. Nxe7+ 7) I. Bc4 Rg7 2. Rh8+ (double
(double attack: eliminating attack: eliminating)
the defender) 8/9) Drawing
4) I. Qf8+ Kxf8 2. Rh8#; I. ... 10) I. Rh7+ Rxh7 2. Qxg5+
Rxf8 2. Ne7# (luring away + Kxg5 3. d8Q+ (passed pawn)
mate/ blocking) 11) I. ... Bf6+ 2. Bc3 Qd2
5) 1.... Be7 2. Qxg5 Bxg5+; 2. (placing the front piece)
Rdh I Qxf4 3. Rxf4 Bg5 12) I. Qg8+ Kxg8 2. Ng6 (mate)
79
11 Material advantage
PRIOR KNOWLEDGE
• key squares
ACQUISITION
Instruction
In this lesson we consider what it takes to
win an endgame with a pawn up, taking
rook endgames as our point of departure. A
number of general rules will be formulated.
These are to some extent also applicable to
other types of endgames.
In the diagram ( Q) White is two pawns up.
Both sides have a king and a rook. White
must try to keep the king and the rook away
from his pawns, and bring his own pieces
into play at the same time. In this position
the black king is unable to take part, since
the white rook ties it to the other side of the
board. In such cases, we say that the rook is
'cutting off the king. To win, White's king
first has to be directed towards his pawns. It
is essential that this is done before the
pawns are advanced. Black can defend with .I
his rook only. We play: 1. Kd2 Re7 (Black
tries to keep the king away) 2. Re3 (White
does not have to cut off the king anymore,
since the pawn ending is easily won) 2 .••.
Rfi 3. Ke2 (the king moves towards the
pawns) 3.... Kd7 4. Kf3 (diagram~). Now
that the white pieces have been brought into
80
position, the pawns are ready to advance.
It is instructive to play this position to a
finish using a simultaneous display format.
The children play with the white pieces and
must try to win. Most of them will succeed.
They are allowed to take back a move when
blundering.
The most important endgame goals are:
I) pawn advances must be supported by it's
own pieces.
2) defenders must be eliminated (by cutting
them off or by exchanging them).
In the case at hand, the endgame is won by
cutting off the enemy king and by offering
an exchange of rooks.
81
even offer a pawn in the process.
In the diagram ( ~) White can opt for the
'safe' approach with 1. Kd2, in which case
he must still work hard to bring home the
point. However, armed with the knowledge
of key squares (as outlined in Step 3), White
can also transpose to a pawn ending with 1.
Res+. This move loses a pawn, but after the
exchange of rooks a familiar position has
arisen: 1. ..• Rxc5 2. bxc5 Kc6 3. Kd3 Kxc5
(3.... Kd5!? 4. c6!) 4. Kc3 and Black
cannot prevent the white king from reaching
one of the key squares (i.e. b4, c4 or d4).
The side with the pawn up must be careful
to transpose to a pawn ending, since this is
not always sufficient to win. In the left part
of the diagram ( Q) Black can draw with 1.
... Rxb4+, since White is unable to win the
pawn ending that arises after 2. Kxb4
Kxc6. Put the position on a demonstration
board and ask one of the students to hold
the draw, just to make sure.
On the right, the quickest road to victory is
1. Re7+! After 1. ••• Rxe7 2. f6+ Kf7 3.
fxe7 Kxe7 4. Kh5! Kf7 5. Kh6 Kg8 6. I
Kg6 the pawn can no longer be stopped.
Winning a position of the kind as shown in
the diagram ( ~) is more difficult. Black still
has a pawn, and so White will have to create
a passed pawn to win. However, the general
rules introduced above still hold: bring your
own pieces into play first, and restrict your
opponent's pieces as much as possible.
A possible course of the game is: 1. Rd2
(cutting off the king) 1. ... Re8 2. Re2
(offering an exchange and building a bridge
for the king) 2.... Rd8+ 3. Kel Rd7 4. Kf2
Kd8.
Now the time is ripe to create a passed
pawn: 5. h4 Rf7 6. Kf3 (not 6. h5? Rf5) 6.
82
..• Kd7 7. hS Kd8 8. Kg4 Kd7 9. KgS Kd8
10. h6. White cleverly exchanges the rook's
pawn. This allows him to retain connected
pawns without having a pawn on the edge of
the board.
The diagram ( 1}) contains a position which
the students, as White, can play to a finish.
White has to tread carefully, since Black's
pieces have not been cut off and so can take
part in the defence.
For those students who show good endgame
technique the position can be made more
difficult by moving all pieces one file to the
right. The ending with the pawns on the g-
and h-file is harder, since the edge of the
board is in the way. A further complication
is that once the pawns reach the 61h and 7th
rank, White has to watch out for stalemate.
It is a good idea to also play these positions
to a finish, once again using a simultaneous
format. It is not advisable to ask the students
to play these positions against each other. In
such positions young, inexperienced players
usually do not to choose the best defence.
PRACTICE
Workbook
83
weapon is that of eliminating the defender, primarily by
means of luring away and interfering. In many positions a
useful ploy is to build a bridge by placing a rook between
an attacking piece and the passed pawn. Another use for
the rook is to take control of the promotion square.
Mistake: The correct solution is not found.
Help: "Why is the passed pawn unable to advance? Eliminate the
defender or mobilise your own pieces" (depending on the
exercise concerned).
Mistake: The suggested answer to assignment I 0 is I . Rc5+.
Help: The student is content with luring away the rook, which
was also the correct strategy in position 2. Make sure that
the student discovers the mistake himself. Finding the right
move will then no longer be a problem.
ANSWERS
84
12 Chasing and aiming
PRIOR KNOWLEDGE
• preparatory moves
• double attack
ACQUISITION
Instruction
We begin this lesson by repeating the types
of preparatory moves that involve luring
and eliminating the defence. These were
introduced in the preceding lessons 3 and
8. The present lesson introduces two new
types of preparatory moves: chasing and
aiming.
We use the term 'chasing' when a king or
another piece is forced to a square on
which it is subsequently subject to a double
attack.
In the left part of the diagram ( ~ ) White
does not yet have a double attack available.
However, the rook on a3 is unprotected and
White can give a check. With 1. Qc8+ the
king is chased to a7, thereby permitting the
double attack 2. Qc5+. White wins a rook.
On the right, White can win the queen with
an X-ray check. For this the black king has
to be chased to the long diagonal or the h-
file first. White wins with 1. Qe4+ Kg5 (I.
... Kf6 2. Qd4+) 2. Qf4+! (2. Qg4+? Kh6 3. !.
Qh4+ Kg7) 2•... Kh5 3. Qh2+.
Chasing is also possible with other pieces,
of course.
85
In the upper part of the diagram ( ~) White
plays 1. Nb6+. After the forced 1. •.. Kb8 2.
Nd7+ brings in the loot.
We can chase other pieces than the king. In
the lower part of the diagram Black first
chases the rook to h2 with 1. ... Ng3, and
then picks it up with 2•.•• Nfl+.
In the left part of the diagram (c=~ ) the knight
fork is still a long way away. The contours
of the fork emerge after 1. b3+ Ka5 2. b4+.
The king must step into the knight's range,
given that the alternative is 2•.•. Ka4 3. Nc3
mate. After both 2...• Kb5 and 2.... Ka6 the
knight check on c7 decides.
On the right, Black is in dire straits after 1.
Nf5+. The f-file is a no-go area on account
of the discovered check 2. Nh6+, while 1•
•. . Kg6 is met by 2. Ne7+. Going to the h-
file takes one move longer: 1•... Kh7 (I. ...
Kh8 2. Rh3#) 2. Rh3+ Kg6 3. Ne7+.
In the diagram ( l> ) White is a lot of material
behind, but his rampant knight more than
makes up for this: 1. Nc3+ Kb4 2. Nxd5+.
No matter where the Black king goes, the
black rook is also in for it: 2.••. Ka4/Kc4 3.
Nb6+. Better is 2.... Kb5 3. Nc7+, when
Black will get the knight in the comer as a
consolation prize.
On the right, we see that chasing is not the
only type of preparatory move. The knight
first harries the rook: 1. Nf3 Rg2 (the rook
is tied to the protection of the knight) 2. Nh4
(a move with two intentions) 2.••. Rgl 3.
Rxg3+ (luring) 3.... Rxg3 4. Nf5+. White
wins a piece.
The move 2. Nh4 is an example of another
type of preparatory move, called 'aiming'.
The term 'aiming' is used for preparatory
moves that prepare a double attack with
tempo; that is, a piece attacks a particular
86
target (e.g. the king, a piece, or a square)
and at the same time threatens to initiate a
double attack.
In the diagram ( ~) a double attack is loom-
ing on a2. White's problem is that the queen
cannot go from d4 to a2 in one move. After
a move like I. Qal Black can secure his
bishop. However, White can gain time by
attacking the rook on b8 with 1. Qa7. Now
Black has no time to bring his bishop into
safety.
Aiming therefore involves gaining time; we
call this a gain of tempo. A gain of tempo is
an important weapon in chess.
Preparatory moves that involve aiming are
usually found in double attacks that feature
knights.
The left part of the diagram ( Q) contains an
illustrative example. White has the prospect
of a knight fork on bS. With 1. Nd6+ White
can overcome the distance with a gain of
tempo. Black has no defence.
On the right, White seems to be doing okay.
The black pawn is lost after I .... Rf8 2. e6.
Unfortunately for White, Black has no need
for the pawn. After 1. •. • NgS the white
position collapses. Black threatens to take
on h7, and after 2. Rxe7 NO White cannot
escape mate. White is also lost after 2. Rh2
NO 3. Rg2 Rh8+.
In the diagram ( ~) we see a typical middle
game position. The unprotected bishop on
c6 invites a tactical shot, as does the bishop
on d6. In addition, White has an eye on g7.
White can exploit the weaknesses in the
black camp with an aiming move: after 1.
Qd3 Rad8 2. Qc3 Black loses a piece.
To conclude this lesson, we discuss two nice
examples that each involve a combination of
preparatory moves.
87
In the diagram (ft) White has a surprising @
way to regain the material that he is behind.
6 9
1. Rc3! not only threatens to take the queen
but also 2. Nd6#. Black is therefore forced
to take the rook: 1••.. Qxc3, after which it
is harvest time: 2. Nd6+ Kc7 3. Nxb5+
Kc6 4. Nxc3. Since White can easily stop
Black's last pawn, the game will end in a
draw.
.!t_
The diagram ( Q) contains another example
of a 'superfork'. White first eliminates one
of the defending pawns and then continues
to chase around the black king with his
knight: 1. Qxa7+ Nxa7 2. Nb6+ Kb8 3.
Nxd7+ Kc7 4. Nxf6 and White goes on to t!t [jj
capture h5 on the next move. g
Step 4 students like these positions.
.l .l
6
' 't!¥
Search strategy
The search strategy for the exercise sheets is [::, ~
[::,
~
'
[::,
as follows:
@8
• Can the king or another piece be chased
to a square that invites a double attack?
• Is there a double attack, but no piece to
execute it? Can such a piece be brought
in with a gain of tempo?
88
PRACTICE
Workbook
89
ANSWERS
90
13 Attack on the king
PRIOR KNOWLEDGE
• tactical subjects
• mate by access, mating patterns
ACQUISITION
Instruction
We have already touched on the topic of
'attack on the king' in relation to a number
of previous topics (mate in two by access,
the magnet, etc.).
It is a good idea to repeat these previous
topics. More generally, it is important that
the students recognise the relevant mating
patterns. We therefore recommend that this
lesson is done in combination with the
three exercise sheets on mating patterns.
An attack on the king often involves a
castled king. This type of attack can be
likened to an attack on a real castle. For
such an attack to succeed, the defensive
wall must be breached. Only then can the
attacking pieces gain access to the king.
In the diagram ( ~ ) White plays 1. Rxg7+
(breaching the wall) 1. •.. Kxg7 2. Qg5+
(bringing in pieces) 2•... Kh8 3. Qf6+ Kg8
4. Rgl mate. Note that threatening mate di-
rectly with I. Qf6, 1. Qg5 or 1. Qh6 does not
work, since Black can defend with l . ... g6.
When it comes to attacking the king, three
general rules apply:
91
• gain access
• bring in pieces (preferably by g1vmg
check, so as to proceed with tempo)
• give mate
Breaking through a castled position does not
necessarily involve a capture.
In the diagram ( ~) White can demolish the
protective pawn shield with I. Nf6+. Black
has to take, since I. ... Kh8 is met by 2.
Qh5#. After I. ... gxf6 White gains access to
the Black king. White first brings in the
queen with 2. Qg4+, and after 2. ... Kh8
goes on to prepare the decisive rook jump
with 3. Kg2. Mate is inevitable.
In order to correctly execute an attack on a
castled king, a good knowledge of mating ! !. ~
patterns is essential. Once the final position,
i.e. a particular mating pattern, is known, the
.t. .t .t. '¥!' .t. .t. .t.
combination that is needed to get there is .t. .t.
usually easy to find. This is true even if a ~
queen sacrifice is in order, as in the diagram 8 ~
( ~ ). White plays I. Qf6 and after the forced
I. ... gxf6 gives mate with 2. Rg3+ Kh8 3.
!!
£::, £::, [!:; [!:; £::,
Bxf6#. This mate with the rook and bishop
is a characteristic mating pattern. @
92
Before capitalising on a weakened king, any
~! ~ ~
defending pieces must first be eliminated.
In the left part of the diagram ( ~) White has 1l .t. .t. .t.
already brought over half of his army to the .t I i.
black kingside. Nevertheless, White must ~ ttJ .t. ~
still lure away the defending bishop that 'i¥' ~
controls the d7-square. White achieves this
with the help of a familiar blocking combi- ~
nation: 1. Rb7+ Bxb7 2. Nd7#. Note that 1. 88
Nd7+ Bxd7 leads to nothing. <;t>
On the right, the black king can still escape
after the tempting I. Qxh7+ Kf8. White can
prevent this by playing 1. Bh6 first, after
which mate is inevitable. Retaining the ene-
my king is an important attacking technique.
93
In the diagram ( i}) White's queen, rook and
f-pawn already occupy menacing positions.
Black's castled position is defended by the
king and the f8-rook only. White decides the
game with I. f6 g6 2. QgS (threatening 3.
Qh6 with mate on the next move) 2.... Kh8
3. Qh6 Rg8 4. Qxh7+ (or the less pretty but
equally sufficient 4. Rh3).
PRACTICE
Reminder
() Attack on the king
Workbook
94
already been created in the enemy's castled position. Mate
can be achieved by executing a familiar (mating) combi-
nation and by bringing in extra pieces.
The students may require board and pieces for these exer-
cises. By their nature some of these exercises are up to four
moves deep.
Mistake: The attack is not successful.
Help: Set up the position and play it to a finish. Why is the attack
unsuccessful? Is it because of a defender? Then eliminate
it! Is it because of insufficient material? Then bring in
some extra pieces!
95
ANSWERS
96
2. Qxh7+ Kf8 3. Qh8# Nxf7#
11) 1. Qxf7 Nxf7 2. Rg8+ Rxg8 3. 12) 1. Qg4+ Kh8 2. Qh4
97
14 Seventh rank
PRIOR KNOWLEDGE
• mating patterns
ACQUISITION
Instruction
We start this lesson by repeating some mate
in two exercises in which a rook on the 7th
rank plays an important part.
All it takes to show the strength of a rook
on the 7th rank is a board with a white rook
on e7 and the black king on g8. The king is
tied to the back rank. Note, too, that a rook
on the 71h rank cannot be attacked by pawns
and so has to cope with fewer defenders.
The cramping effect of a rook on the 7th
rank can be exploited for both tactical and
positional ends.
The tactical ends usually involve mate. In
some cases, however, a rook on the 7'h rank
can be used to gain material or escape with a
draw. We first look at two typical examples
that illustrate the attacking possibilities of
two rooks on the 7'h rank. The upper part of
the diagram ( ~) contains an elementary
position. White has mate in three after I.
Rh7 (threatening mate on h8) I. ... Kd8 2.
Rcg7, with mate on the next move.
In the lower part, this strategy does not work
because there is not enough room between
the king and the corner square. Hence, there
98
is no mate; after I. ... Rh2 2. Rdl Rdg2+ 3.
Kfl Rb2 4. Kgl White defends himself. In
~ II
this case, then, the king is safer on the wing ~ l:t
than in the centre. Away from the centre, the 8
rooks need a little help from a friend.
In the diagram ( ~) White has two rooks on
the 7•h rank and a pawn on a6. White wins
after I. Rb7+ Ka8 2. Ra7+ Kb8 3. Rtb7+
Kc84. Ra8#.
Sometimes help is provided not by one's ~ ~@
own pieces, but by an enemy piece. This is
the case in the lower part of the diagram,
where the castled rook is still on fl . Black
plays 1. ... Rg2+ 2. Khl Rh2+ 3. Kgl
Rdg2 mate. The king is trapped between the
edge of the board and his own rook, which
!. ~ ~
is blocking the flight path.
~
The above examples show that the rooks on ii
the 711i rank can be assisted in two ways: 8 .t
• by one's own pieces ~
• by the opponent's pieces
Both have typical combinations associated
to them. ~8
In the diagram ( Q) White controls the 71h @
rank, but cannot give mate yet. White must
first play I. Qxf8+ ( I. Qfl? Rd !+). After 1.
. .. Rxf8 White has eliminated the defender
ofh7 and the rook on f8 is now blocking the
black king's escape route. The majority of
combinations that are based on the 7•h rank
K !.
involve eliminating the defender.
99
Another characteristic 71h rank combination
is one in which material is won by means of
a repeated discovered check.
In the diagram ( fi) the battery of rook and
bishop proves to be an all-destructive force.
The black king has to move back into the
discovered check time and time again. In the
meantime White picks off Black's pieces
one by one: 1. Rxf7+ Kg8 2. Rg7+ Kh8 3.
Rxd7+ Kg8 4. Rg7+ Kh8 S. Rxc7+ Kg8 6.
Rg7+ Kh8 7. Rxb7+ Kg8 8. Rg7+ Kh8 9.
Rc7+ Kg8 10. Rxc8. White has won a total
of 19 points. Note that White recharged the
battery of rook and bishop on every move.
This was possible because the black king
has nowhere to go.
100
In the diagram (fr) White again has two
rooks on the 7th rank, but this time his
situation is less enviable. With his rook on
the 2nd rank, Black has the better chances.
The immediate threat is mate on a l . White
must use the good position of his rooks to
give perpetual check. Ask the students to
find out with which rook they should give
check. The correct rook is the f-rook. If the
.t '•
d-rook gives the checks, Black will move
his king to b8, after which White will have
run out of checks.
In the diagram ( q) White must also try to
draw the game. He can achieve this by
setting up a familiar drawing mechanism
with rook and knight. White must first
bring his rook and knight into position with
the help of a luring tactic: 1. Rd7+! Ke8
( l. . . . Kc8? 2. Nb6# or I. . . . Kxd7 2.
Nb6+) 2. Nf6+.
This position, which was discussed in Step
3, should be memorised by all the students,
since it occurs very frequently (also with
the king cut off on the edge of the board).
The knight gives check and protects the
rook at the same time. Black has to move
away with his king: 2. ... Kf8 3. Nh7+
Kg8 4. Nf6+. Black is forced to go back to
f8 (4. ... Kh8 5. Rh7#), and so White has a
perpetual.
Search strategy
I !
•
The rook on the 7'h rank must be assisted
by other pieces. The task is thus to either
bring in new troops or eliminate defenders.
' '' • ''
~
'.t rl
ltJ
In the diagram ( ~ ) the h-pawn prevents the /j ltJ /j
queen from taking part. At Step 4 level, a
~ /j
student should not miss the sacrifice on h7.
/j /j It
After 1. Nxh7 Nxh7 2. Qg6 Black cannot
avoid being mated on g7. ~
IOI
PRACTICE
Reminder
0 Seventh rank
Workbook
ANSWERS
102
9) l . ... ND 2. gxf3 Rd2 Rg8#
l 0) l. Qxg6 fxg6 2. Rxg7+ Kh8 3. 12) l. Nxf6+ exf6 2. Re7; I. d6!?
Rh7+ Kg8 4. Rag?# Ne8!
11) l . Qxf4+ Nxf4 2. Rcf7+ Ke8 3.
103
15 Endgame strategy
PRIOR KNOWLEDGE
• square of the pawn
• key squares
ACQUISITION
Instruction
Some of the principles of endgame play are
specific to endgames and do not play a role
in the opening and middlegame. In this
lesson we discuss a number of general end-
game principles using the pawn ending as
example.
The pawn ending in the diagram ( Q) is win-
ning for White on account of his extra
pawn. The road to victory consist of giving
up the a-pawn in exchange for time. Here is
a possible variation: 1. a5 Kc6 2. Ke5 Kb5
3. Kd6 Kxa5 4. Ke7 f5 5. Kf7 g5 6. Kg7 h5
7. Kg6 g4 8. Kxf5 and White collects all of
Black's pawns. White has given up a pawn
to gain time and to get at the black pawns
more quickly. The black king was lured
away by the white a-pawn.
In the diagram ( ~) material is even. Once
again, White can gain time by giving up his '''
a-pawn. After 1. a5+ Kxa5 2. Kxc5 White's
king is closer to the black kingside pawns.
In the starting position White's a-pawn is
farther removed from the kingside pawns
than Black's c-pawn. White therefore has
what is called the distant passed pawn.
104
Having the distant passed pawn is a great
advantage.
In endgames, 3 elements have to be weighed
against each other continuously:
a) Is my king active?
b) Can I create a passed pawn? ~ ~
c) Is my opponent threatening anything?
Each move must be determined on the basis
of the relative importance of these elements.
We now consider the diagram ( ~) and try to
weigh the points under a) an b) against each
other.
White's king can go to the centre and he can
create a passed pawn. We let White try the
latter first: I. b5 axb5 2. axb5 Kc7 3. Kd2
Kb6 4. Kd3 Kxb5 5. Kd4 Kc6 and Black's
king is back in time. Next we let White
activate his king first: 1. Kd2 Kd7 2. Kd3
Kd6 3. Kd4 Kc6 4. f4 Kd6 5. b5 axb5 6.
axb5 Kc7 7. Kd5 Kb6 8. Kd6 Kxb5 9. Ke7
g5 10. f5 and White has an easy win.
The latter approach is similar to that in the
first diagram of this lesson. Make sure to
show the whole variation on the board.
The situation in the diagram (q ) is rather
different. Black has two passed pawns
already, and so it is too late for White to
activate his king. Much more effective is 1.
b6 (or I. a6) 1. ... axb6 2. a6, and White
queens.
Creating a passed pawn should be done with
care and involves more than just advancing
pawns.
In the diagram ( ~ ) White can create a
passed pawn on the queenside. At first sight,
the move I. a3, with the aim of following up
with 2. b4, looks attractive. Unfortunately,
I. a3 can be met by 1. . .. a4, after which
Black fixes the white majority and wins!
Ask the students to discover this themselves.
105
Black has more than one road to victory.
The nicest is to 'stalemate' the white king
on f1 and force a move with the b-pawn.
That is why White should start with 1. b3.
After 1. ..• Kg6 2. a3 Kf6 3. b4 Black is
without a chance. The b-pawn is the 'candi-
date' passed pawn. The rule is: the candi-
date first!
Another strategic advantage is to have a
protected passed pawn. In the diagram ( 11)
White's king is forced to remain within the
square of the h-pawn. As such he is unable
to support his own pawn. Black has all the
time in the world to collect the b-pawn.
It is important not to Jose one's options. In
the left part of the diagram ( q ) White seems
to be lost. However, White has 1. Ka5,
giving Black the choice between stalemate
after 1.... Kxc5 or losing a pawn (with a
draw).
On the right, the h-pawn is in danger. If
Black can take it on h4, his king will occupy
a key square. White can escape with 1. h5.
After 1. ... gxh5 2. Ke2 Kg3 3. Kfl the
White king reaches the comer or he closes
in the Black king after 3.... Kh2 4. Kf2. In
both cases the game will end in a draw.
One rather difficult technique that plays a
role in some pawn endings is that of Zug-
zwang. In Zugzwang positions it is a draw-
back to be the one to move. In such cases
the best option would be to pass, but this, of
course, is not allowed. The diagram ( ~ )
contains a tricky position in which it is
essential to choose the right strategy. As
White, it is tempting to attack the black
pawn and protect the pawn on c4. If he
does this, however, he will be Jost after I.
Kb5 Kd4. Using the concept of Zugzwang
White will emerge victorious: 1. Kb6 Kd4
106
2. KbS.
The same position with Black to move is
also interesting. There are three variations.
Winning is 1. ... Kd3! 2. KbS Kd4. Losing
would be l .... Kd4 2. Kb5, while the game
is drawn after l .... Ke5 2. Kb6! Kd6 3.
Kb5 Kd7! 4. K.xc5 Kc7. A useful revision of
key squares!
In the diagram ( ~) the g-pawn is still in its
initial position. This type of pawn is a valu-
able asset in Zugzwang positions, since it
affords White the choice between a single
or a double step forward .
Ask the students to find out whether White
should start with l. g4 or l. g3. A single
step forward leads to a win; a double step
forward leads to a draw.
The technique of shielding off the king, as
was discussed in the lesson on key squares
in Step 3, remains a convenient weapon. In
the diagram ( q ) White must start with 1.
KbS. The black king has to move away,
after which 1. ... Kxa2 2. Kb6 wins easily.
An instructive variation is the incorrect I.
Kb6 Kb4! (not l. .. . Ka4 2. a3 with
zugzwang) 2. a3+ Ka4 and White does not
have a good move any more.
In the diagram ( ~ ), we see a similar scena-
rio. White wins with 1. KfS (shielding off)
1. ... Kg2 2. Kg6.
The aim of this lesson has been to provide a
first step towards planning in the endgame.
To this end, we introduced 3 general end-
game rules, which we illustrated against the
backdrop of a number of pawn endings.
PRACTICE
Reminder
0 Strategy in pawn endings
107
Workbook
0 Test I Mix: G
Explanation: Most of the topics on this exercise sheet have been taken
from previous lessons (chasing and aiming, attack on the
king, 7th rank)
0 Test I Mix: H ::
Explanation: The themes on this exercise sheet have been taken from all
previous lessons. Solving these exercises requires the
students to recognize the characteristics of the positions. It
is a good idea to discuss the first three exercises on the
demonstration board, emphasizing the correct search
strategy.
ANSWERS
108
candidate passed pawn first) 10) l. ... f5 (prevent e4 first and
7) l .... Kc3 2. a4 Kxd4 3. Ke6 then activate the king)
Kc5 4. Ke5 drawing (shield off 11) l .... f4 2. Kc4 Kg6 (activating
the king first) the king; l .... Kg6 first is met
8) l .... g5+ 2. hxg5 Kg6 (weaken by 2. g3)
the pawn structure first) 12) I. ... h4 (l. ... Kg4 2. Kh6
9) l .... a6 2. Kd2 Kb3 (prevent b5 Kxg3 3. Kxh5) 2. gxh4 h5
and then activate the king) (shielding off the king)
D Test I Mix: G
1) I. Qb8+ Kh7 2. Qbl+ (double rank)
attack: chasing) 8) l. Qg6 Bxg3 2. f6 (attack on
2) I. Ne6 Bxe3 2. Nxd8+ the king)
(discovered attack) 9) l. Rg4+ fxg4 2. Qg6+ Kh8 3.
3) l .... Rxc3 2. Rxa2 Rf3+ (ih Qh7# (attack on the king:
rank) gaining access)
4) l. Qgl + Kf8 2. Qcl (double 10) l. h3 Nh6 2. Qe4 (double
attack: aiming) attack: eliminating the
5) I. Rgl + Kh8 2. Qxh7+ Kxh7 3. defender)
Rh4# (mate through access) 11) 1.... Qxg2+ 2. Rxg2 Rdxg2+ 3.
6) l. Rc7+ Kg6 2. Qdl (double Kh l Rg l + (7th rank)
attack: chasing) 12) l. Qh5 Nc6 2. Qh2+ (double
7) 1.... Re2 2. Qxc5 Rgxg2+; 2. attack: aiming)
Rxg5 Rxf2 3. Rxf2 hxg5 (ih
D Test I Mix: H
l) 1. Ra8+ Bd8 2. Rxd8+ Kxd8 3. 8) l. Rf6 Qxe5 2. Qxh6+; 2.
Nxf7+ (double attack: luring) Rh6+? Kg8 (attack on the king)
2) Drawing 9) l .... Qxh2+ 2. Kxh2 Nf3+ and
3) I. Bf8 Rxf8 2. Ne7# (mate) 3 .... Nf2# (double check:
4) 1. e4 Bxe4 2. Qb l (placing the luring)
front piece) 10) l. ... Qg3 2. fxg3 Rxg2+ 3. Khl
5) l . Rxf6 Qxf6 2. Qc2; l . Qc2? Rdd2 (71h rank)
Rc4 (double attack: eliminating 11) l. Bg6+ Kxg6 2. Qh5#; l ....
the defender) Ke6 2. Qc8+ Qd7 3. Bf5+
6) l . Qxg6+ hxg6 2. Nf6+ Kg7 3. (double attack: chasing)
Rh7# (attack on the king: 12) l. ... Bxf2+ 2. Kxf2 Nxe4+; 2.
gaining access) Qxf2 Nd3+ (double attack:
7) l. d6 Bxd6 2. Qd2 (double luring)
attack: luring)
109
16 Clearing
GOAL OF T HE LESSON
• learning tactical skills
PRIOR KNOWLEDGE
• double attack
ACQUISITION
Instruction
The fifth and last type of preparatory move
that sets up a double attack is the 'clearing'
of a line (file, rank or diagonal) or a square.
A clearing move involves moving away a n •
piece of your own army, thereby preparing
a double attack .
In the left part of the diagram ( Q) the queen
I&
~
'
~
110
Be5+ Black picks up the exchange.
Another way to gain a tempo is by means of
a capture. Capturing in most cases forces the
opponent to recapture; the time it takes to do
this can be used to set up a double attack. In
the left part of the diagram ( ~) White can
clear square c4 with 1. Bxa6. White wins a
piece after 1. ... bxa6 and 2. Rc4.
In the right part we see a similar position.
Note, however, that I.... Qh4 can be met
by 2. Kg!. The correct move is 1. ... Qxf4.
White loses a piece, regardless of whether
he takes on f4 or not.
Clearing with a gain of tempo can also be
done by attacking an enemy piece that is
unprotected or insufficiently protected. A
simple illustration is provided in the left part
of the diagram (~ ). White can clear the b4- !. ' !.
square by means of 1. Nd5, after which he l2J
threatens both 2. Nxc7 and 2. b4. Either way ASI ~ i @~
Black will lose material. ttJ~
On the right, the clearing move 1. Nf4 also
wins material. If the bishop moves, White
picks up a rook with 2. Kg6. ~
t!:i '
~
.i.
Jl
111
to clear a line (i.e. a file, rank or diagonal).
Clearing a line involves moving away a
piece with a gain of tempo, thereby setting
up a double attack. Here, too, the tempo can
be gained by giving check or by attacking
an enemy piece.
In the upper part of the diagram ( 11) White
can win the rook on c8 with 1. f6 Bxf6 2.
Qg4+. With the first move White clears the
h3/c8 diagonal. This preparatory move is
necessary, because the direct 1. Qg4+ can be
met by 1.... Bg5.
In the lower part of the diagram, the bishop
on e3 obstructs a double attack of the rook.
White clears the e3-square with tempo by 1.
Bgl and picks up an exchange. Note, again,
that White cannot do without a preparatory
move. After the immediate 1. Rd3+ Black
can save himself with 1.... Kc2.
In the diagram (Q) Black's knight on e5
hems in the bishop on g7. Black clears the
bishop's diagonal by capturing on f3 with
check. Now, all of a sudden, two attacking
targets have become available. White loses
a piece after 1. ••• Nxf3+ 2. Bxf3 Qf6. It
seems as though Black can also win a piece
with Qb4. However, in that case White can
escape with 2. Ne4!
Double attacks can also arise in the opening
phase. After the moves 1. e4 cS 2. Nf3 Nc6
3. c3 d6 4. Be2 Nf6 S. d4 Nxe4 we arrive at
the position in the diagram( ~). Black's last
x
move is a well-known mistake. White can
win a piece with 6. dS. The pawn chases
the knight away and at the same time clears
''
the 4•h rank. After 6 .... NeS, 7. Qa4+ picks fj 'i
up the knight on e4. This trap is found in a fj ttJ
number of openings and has claimed many
fj fj ii,. fj fj fj
a victim over the years.
Queens, rooks and bishops are line pieces. 1:t ttJ ii,. ~ @ ~
112
As a consequence, they often take part in
double attacks that involve clearing moves.
But sometimes a knight fork can also be set
~ !
up by means of clearing. In such cases, the
help of a pin is usually required.
In the diagram (it) White wins the exchange '~ '
with 1. NxfS gxfS 2. Nd4, regardless of
whether Black takes on d4. Below, we will
lD lD
also see an example of a clearing move that n ~
sets up a double attack for a pawn (cf. the
--- l:t
second position under SEARCH STRATEGY).
Search strategy
The search strategy for the exercises focuses
on opportunities for a double attack. Targets
include unprotected pieces and open kings.
~ !
The piece that obstructs the double attack
! ~
must be played away with a gain of tempo.
In the first diagram ( Q) we see an example
' j_ ~ ' ' ''
of square clearing. One likely target is the
rook on h8, which is unprotected. A second
target is harder to find. The e7-square is a
'
lD ~ ~
113
PRACTICE
Reminder
<>Clearing
Workbook
ANSWERS
114
Qbl+ 9) l. .. . g5 2. Qxg5 Be7 and 3.
3) l .... d4 2. Bxd4 Bd5+ ... Bxh4
4) l .... f5 2. Nd2 Bb4 l 0) l. Qb8+ Kf5 2. Qf8+ Kg4 3.
5) l .... Re5+ 2. Kc4 Be2+; 2. Qg8+
Kc6 Bd7# 11) l. Qe3 Qb8 2. Rei; 2 . ...
6) l. ... Rbl 2. Qxbl Qhl+ Bxd5 3. Bxd5+ Nf7 4. Rfl
7) l. ... Nc6+ 2. Bxc6 Rbl+ 12) l. ... Bc5 2. Bxc5 Qxc4+
8) l .... Nf5 2. exf5 Rh2+
--- '
115
17 Queen against pawn
PRIOR KNOWLEDGE
• mating with king + queen against king
ACQUISITION
Instruction
In this lesson we focus on endings in which
one side has a king and queen and the other
side a king and pawn.
In the diagram ( ~) we see a typical posi-
tion. The pawn has advanced up to the last
but one rank, where it is supported by the
king. Positions in which the pawn has ad-
vanced less far are not of much interest. In
such positions the side with the queen wins
easily.
In this lesson we will look at a number of
winning and drawn positions. By doing
this, the students will not only learn to
evaluate this type of ending. They will also
learn the importance of piece cooperation
and planning. It is obvious that these skills
are also relevant in other positions.
Before discussing the first diagram, we will
first discuss some general characteristics of
this ending. First, the side with the queen
has an easy win if the queen manages to
occupy the promotion square. Then all that
needs to be done is to bring in the king and
take the pawn. The diagram ( ~) contains
116
two simple exercises. The defending side
must try to keep the queen away from the
promotion square at all cost. For now, all
the side with the queen must try, is to occu-
py the promotion square. In the diagram
(fr) there are three possibilities:
• checking the king
• pinning the pawn
• attacking the unprotected pawn (and
controlling the promotion square at the
same time)
Preventing promotion does not guarantee
winning the pawn. It is essential that the
side with the queen bring in the king. This
can be done only if the pawn is prevented
from promotion, either because the pawn is
pinned or because the king is positioned on
the promotion square.
In the left part of the diagram ( Q) the black
king must go to the square directly in front
of the pawn, otherwise the pawn is lost.
After I . ... Kb I the threat of promotion has
gone, at least until the next move.
The right part of the diagram shows how
the previous position can be reached. White
attacks the pawn with 1. Qe3, forcing Black
to protect it with 1. ... Kfl . After 2. Qf3+
Black has to position his king in front of the
pawn. That is the moment for the white king
to draw a step closer.
Now it is time to return to the first diagram
( ~ )of this lesson. We will look at a possible
continuation (it is important to keep poin-
ting out the parallels with the position in the
diagram Q).
1. Qe6+ Kf2 2. QdS (or 2. Qg4) 2.... Ke2
3. Qe4+ Kf2 4. Qd3+ Kel S. Qe3+ Kdl
and now White can bring his king closer to
the pawn; 6. Kd6 Kc2 7. Qe4+ (or 7. Qe2)
7.... Ket 8. Qc4+ Kb2 9. Qd3 Kcl 10.
117
Qc3+ Kdl 11. KdS Ke2 12. Qc2 Kel 13.
Qe4+ Kf2 14. Qd3 Ket IS. Qe3+ Kdl 16.
Kd4 Kc2 17. Qc3+ Kdl 18. Ke3 Kel 19.
Qxd2+ Kfl 20. Qf2 mate.
A comment is in order regarding a number
of special positions. One of these is shown
in the diagram ( 1} ).
White tries to force the king to the square in
front of the pawn: 1. Qb3+. Black responds
with the surprising 1. ... Ka 1. He abandons
l •
his pawn with good cause, since Black will
be stalemated after 2. Qxc2. Giving check
with the queen does not help; White cannot
force Black to occupy the c I -square. Hence,
White does not have any opportunity to
bring in his king. This defensive strategy is
possible only with c-pawns and f-pawns. In
such cases, the game will end in a draw.
A similar example is shown in the diagram
('=~ ). After 1. Qb3+ the black king willingly
moves into the comer. Again, the white king
cannot approach the pawn as Black would
once more be stalemated. The side with the
queen therefore cannot reach more than a
draw against a-pawns and h-pawns. There ~
--
are, however, a couple of provisos. Rook
and bishop pawns draw only if the follow-
ing conditions are met:
• The king is close to the pawn.
• The queen cannot occupy the promotion
square. @
• The enemy king is not too close. fj
The last point is vital. If the side with the
queen has the king close by, the combined
force of king and queen can be used to give 1--·- =---------i
mate or conquer the pawn.
In the upper part of the diagram ( ~) Black
has the king nearby, and this grants him an
easy win: 1. ... Kb6 2. c8Q Qa7#.
In the lower part of the diagram, White wins
118
with I. Qf3+ Kgl 2. Ke3 hlQ 3. Qf2#.
In the left part of the diagram ( ~) White
plays I. Kb3, preventing stalemate. I. ...
Kbl is met by 2. Qel #.
On the right, White wins the f-pawn after I.
Ke2. Black is lost, provided that after 1. ...
Khl White does not capture on f2 with the
queen. Once again, the side with the queen
wins because the king is close by.
Summary
In ~+'if against • + i endings the side
with the queen almost always wins against
b- ,d- ,e- and g-pawns. If the pawn side has
an a- , c- , f- or h-pawn, the result depends
on the position of the king. The side with
the queen has an easy win if the queen can
occupy the promotion square.
PRACTICE
Simultaneous display
Testing the students' skills in this ending
can best be done by having them play game
positions to a finish. A simultaneous dis-
play is admirably suited for this purpose.
The trainer plays the side of the pawns!
In the diagram ( Q) a possible continuation
is I. Qc4+ Kd2 2. Qb3 Kc 1 3. Qc3+ Kb I
4. Kb6 Ka2 5. Qc2 Kai 6. Qa4+ Kbl 7.
Kc5 Ket 8. Qc4+ Kd2 9. Qb3 Kcl 10.
Qc3+ Kbl 11. Kb4 Ka2 12. Qc2 Kai 13.
Ka3 blQ 14. Qc3+ Qb2+ 15. Qxb2#.
In the diagram ( ~) Black can postpone the
impending defeat the longest with 1. Qb5
Kf2 2. Qf5+ Kg2 3. Qe4+ Kf2 4. Qf4+
Kg2 5. Qe3 Kfl 6. Qf3+ Kel 7. Ke6 Kd2
8. Qf2 Kdl 9. Qd4+ Kc2 10. Qe3 Kdl 11.
Qd3+ Ket 12. Ke5 Kf2 13. Qd2 Kfl 14.
Qf4+ Kg2 15. Qe3 Kfl 16. Qf3+ Kel 17.
119
Kd4 Kd2 18. Qc3+ Kdl 19. Kd3 elQ 20.
Qc2#.
Reminder
<> Queen against pawn
Workbook
0 Test I Mix: I
Explanation: The end of the Step 4 is near. The mixed sheets are a good
tool to find out whether the students can apply the topics
considered to unfamiliar positions. It is not a good idea to
skip these sheets for the sake of convenience. Students
who do not obtain a satisfactory result are advised not to
continue with Step 5. It is pointless to offer new topics to
students who have insufficiently mastered previous topics.
Mistake: The exercise is too difficult.
Help: Ask the student to evaluate the position first, and then
offer a specific search strategy.
0 Test I Mix: J
Explanation: See Mix: I
120
ANSWERS
0 Test I Mix: I
1) 1. Nc7 Qxd6 2. Nxe8+ (double 8) 1.... Qxb3 2. axb3 Nf3+
attack: chasing) (double attack: eliminating the
2) 1. Ne8 Rdxe8 2. Qf6+ defender)
(interfering and square 9) I. Qh6 gxh6 2. Nxh6# (mate
clearing) through access)
3) I. Bc5 Qxe2 2. Rxe7+ 10) I. Qd5 Nc6 2. Qxc6 (double
4) 1. Rh8+ Kxh8 2. Bf7# attack: luring)
(discovered check: luring) 11) I. Bh6 winning the exchange;
5) 1.... Rh2+ 2. Kxh2 Nf3+ I .... Re8 2. Bxa6 (attack on the
(magnet) king)
6) 1.... Ra2+ 2. Rd2 Qd7 (placing 12) I. Rg7!; I. Rg8+? Qxg8 2.
the front piece) Bxg8 Rxg8 and Black wins (7'h
7) 1. d7 Rd8 2. Qa5 (double rank)
attack: chasing)
0 Test I Mix: J
1) 1.... Nxd5 2. exd5 Qh4+ 3) I. ... Rfl+ 2. Kxfl Qf5+; 2.
(double attack: clearing) Rxfl Qxe3+ (magnet/luring
2) I. ... Be5! 2. Qxe5 Nf3+; 2. away+ mate)
Qg5 Nf3+ (double attack: 4) I. Rh6 gxh6 2. Qf6# (mate
luring/chasing) through access)
121
5) l. ... Qfl + 2. Rxfl Rxfl # clearing/eliminating the
(mate on account of X-ray defender)
protection) 10) 1. ... Rei 2. Qxel Qg4#; 2.
6) 1. Nxc5 Qxc5 2. Qe4 Re8+ Qxe8+ (luring away +
(double attack: clearing) mate)
7) l. ... Nf3+ 2. Bxf3 Be5# 11) 1. ... Rxe3 2. Qxe3 Bd4
(blocking) 12) 1. Nf6+ Kh8 2. Qg5 with the
8) 1. Rc8 Qxc8 2. Ne7+ threat of 3. Qxh6+; 2 ....
(double attack: luring) hxg5 is met by 3. Rh3#
9) 1. Ne7+ Qxe7 2. Qg4+; 1. (attack on the king: access)
Qg4+ Kf8 (double attack:
122
The preparatory move
In the fourth Step the preparatory move has been introduced. The outline
below gives an overview.
with an exchange
with a sacrifice
capturing
chasing away
eliminating
of the defence
luring away
preparatory
move
interfering
chasing
aiming
square clearance
clearing
line clearance
The preparatory move is treated in connection to the double attack (Step 4),
the pin (luring in Step 4, the other in Step 5) and trapping (Step 4+ and 6).
123
List of concepts
alternative A move which, besides the move played,
comes into consideration.
blunder A very bad move. The tenn is relative. At a
lower level, a blunder allows mate or loss of
a piece. At a higher level, a serious posi-
tional error is also considered to be a blun-
der.
centralising Playing the pieces to the middle of the board
so that they gain mobility.
centre The middle of the chess board (the squares
d4, d5, e4 and e5).
combination A forced series of moves leading to mate,
loss of material or a draw.
compensation An advantage which compensates for a
disadvantage. For instance, a large lead in
development may compensate for the loss of
a pawn.
connected Two rooks of the same colour are connected
if they are positioned on the same file or
rank without any pieces intervening.
cutting off A specific term for shielding off the king,
usually with a rook or queen.
developing Bringing out the pieces during the opening
phase.
development The extent to which one's pieces have been
brought out.
duo Two pawns of the same colour that are
positioned next to each other on the same
rank.
en prise A French expression. A piece (other than the
king) which is under attack is 'en prise'.
endgame The final phase of a game, which arises after
the middle game has ended. The separation
between middlegame and endgame is to
some extent arbitrary. An endgame typically
arises after most of the pieces have been
exchanged. Another characteristic of
124
endgames is that the king can start to play an
active role.
exchange As a noun, it refers to the difference between
a rook and a bishop or knight. The player
who captures a protected rook with his
bishop or knight wins the exchange, and so
he has made a profitable exchange (or ' is the
exchange up'). It makes a difference of two
points.
flight square A term that is mostly used to indicate a
square to where the king may escape to. Less
often used for other pieces.
forced move The only move which does not straightaway
lead to a loss. There is no reasonable alterna-
tive.
fork A double attack with a knight (knight fork)
or with a pawn (pawn fork).
gain of tempo A move in which time is won because the
opponent has to play a more or less forced
move.
gambit A sacrifice in the opening phase, usually in
the form of a pawn.
getting a queen A popular expression for pushing the pawn
to the other side of the board. Strictly
speaking, this is an inaccurate phrase
because pieces other than the queen can be
selected.
hanging Insufficiently protected. A piece that is
hanging (or 'dangling') is being attacked,
and the immediate threat is that it will be
lost.
holding off Making sure an enemy piece (mostly the
king) can't reach a specific part of the board.
hole A flight square for the castled king.
in-between-move A (strong) move which precedes the 'logical'
move (i.e. taking back or defending against
an attack)
j'adoube French for "I adjust" , to be uttered imme-
diately before readjusting a chess piece. This
prevents a player from having to play with
125
the piece touched.
kingside The part of the board that consists of the e-,
f-, g- and h-files.
line piece Queen, rook or bishop.
line A file, rank or diagonal.
major pieces Queens and rooks.
middlegame The phase of the game between the opening
and the endgame.
minor pieces Bishops and knights.
minor promotion The promotion of a pawn to a rook, bishop
or knight.
mobile pawn centre Central pawns that have not been fixed.
opening The initial phase of a game during which
both sides develop their pieces.
passive A tenn that refers to the position of a piece
which lacks activity.
pawn structure The way in which pawns of the same colour
are grouped.
piece Strictly speaking, this ternn refers to kings,
queens, rooks, bishops and knights. In this
manual, the expression 'pieces' is also used
to refer to pieces and pawns collectively.
Which of the two meanings is intended will
be clear from the context.
place of battle The part of the board where most of the
action takes place.
ply A term from computer chess which stands
for half a move (i.e. a white or black move).
poisoned pawn A pawn which a player is ill-advised to take.
queenside The part of the board that consists of the a-
,b-,c, and d-files.
quiet move A (usually very strong) move that does not
involve a check or a capture.
refute Demonstrating that a certain move (or series
of moves) is not correct.
resigning Giving up a game before being mated. This
only happens now and then at Step 4 level.
sacrifice Giving up material voluntarily in order to
gain another advantage or to avoid a greater
disadvantage.
126
simultaneous display A match in which one player plays against
more than one player at the same time.
solving To make a weakness disappear, e.g. un-
doubling a doubled pawn.
strategy A long-term plan.
tactics A move or series of moves to force a mate-
rial gain, mate or a draw.
tempo Indication for a move (Italian for 'time').
temporary sacrifice A sacrifice in which the sac:rificed material is
won back within the next couple of moves.
trap A move which, while perhaps not object-
ively the best, entices the opponent to play
an obvious but wrong move.
Zugzwang A situation in which the side that is to move
cannot help but weaken his position.
f1"'""'
s
• b 'Jt ..
127
Information
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128
Step 4
2 Test / Mix (2nd + 3rd step): A
1) 1. Qb4 threatens mate and win mate)
of a piece (double attack: 6) 1. Rh5+ gxh5 2. Qf6# (luring
queen) away+ mate)
2) 1. ... Qd2+ 2. Qxd2 Rg6# 7) 1. ... Bg6 (pin)
(luring away + mate); 1. … 8) 1. Rf3+ exf3 2. Qxg5
Rg6+? 2. Qxg6 hxg6 3. Kxg6+ (discovered attack)
and wins. 9) 1. Nc6+ Ka8 2. Nxe7; 1. …
3) 1. Ng6 (trapping thanks to Rxc6 2. dxc6 (double attack:
pinning) knight)
4) 1. ... Re1+ 2. Rxe1 Qxd4+ 10) 1. b4 (trapping)
(luring away + material); 2. Kf2 11) 1. ... Ra6+ 2. Kxa6 (stalemate)
Re2+ 12) 1. 0-0-0+ and 2. Nxb5
5) 1. Bxf6 Qxf6 2. Qh7# (taking + (defending against a pin)
1
follows 2. Qf8+ and mate. Less 11) 1. Bc8 with the threats 2. Bxb7
good is 1. Ne2 because after 1. and 2. Re8#. Not good is 1.
… Qxf1+ 2. Qxf1 Nxe2 Black Rc8+ Rxc8 2. Bxc8 Rb1.
can play on. 12) 1. … Rc1+ 2. Bxc1 2. Qb1#; 2.
9) 1. Rg6 fxg6 2. Qxg7# Rxc1 Qxd5
10) 1. … c4+ 2. Kh1 Qxb5
2
8) 1. ... Rxd4 2. Rxd4 Qe5 10) 1. ... Rxa5 2. Rxa5 Qe1+
9) 1. Rxb7 Rxb7 2. Qa8+; 1. Rxe7 11) 1. Bxa6 Rxa6 2. Qd3
Qxg2# 12) 1. b4 Bxb4 2. Qd4
3
14 Elimination of the defence / Blocking: B
1) Drawing g4#
2) Drawing 9) 1. Qh7+ Nxh7 2. Ng6+ Kg8 3.
3) 1. Rh8+ Nxh8 2. Bh7# Bd5#
4) 1. Ne7+ Nxe7 2. Rxf8+ Kxf8 3. 10) 1. ... g3 2. fxg3 Qxh2+ 3. Kxh2
Rd8# Rh5#; 2. Rxg3 Re1+ 3. Rg1
5) 1. Rf8+ Rxf8 2. Ng7# Qg2#
6) 1. Bg8 Rxg8 2. Nf7# 11) 1. ... Bxf3+ 2. Bxf3 Be5; 1. …
7) 1. Rf8+ Qxf8 2. Rxf8+ Rxf8 3. Be5? 2. f4
Qxg6# 12) 1. ... Rf2+ 2. Rxf2 Qh5+ 3. Kg1
8) 1. Rf4+ Kh5 2. Rh4+ gxh4 3. Qh1#
15 Test / Mix: C
1) 1. Rd7+ Nxd7 2. Qg7#; 1. ... attack: luring)
Qxd7 2. Nf6+ (interfering and 8) 1. R1e6 Bxe6 2. Qxh6; 1. …
double attack: luring) Qxe6 2. Rxe6 Bxe6 3. Qxh6 f6
2) 1. Nf6 Bxf6 2. Qe4; 1. … gxf4 4. Qg6+ (interfering)
2. Rxh7# (blocking) 9) 1. ... Ra2+ 2.Bxa2 Nc2#
3) 1. ... b4 2. Bxb4 Qb7+; 1. ... (blocking)
Qb7+? 2. Qf3 (double attack: 10) 1. ... Bxc2+ 2. Kxc2 b3+
luring) (discovered attack: luring)
4) 1. ... Qxc3+ 2. Kxc3 Nxe4+ 11) 1. Nd5 exd5 2. Rxe7; 1. ...
(double attack: luring) Rxd7 2. Nxe7+ or 1. ... Qxd7 2.
5) 1. ... Rxd4 2. Qxd4 Ng4+ Nxf6+ (interfering)
(discovered attack: luring) 12) 1. Bc7 Rxc7 2. Qe5 (double
6) 1. ... Rh4+ 2. Nxh4 g4# attack: luring)
7) 1. Rxb2 Rxb2 2. Qc3 (double
16 Test / Mix: D
1) 1. ... Rd2 and 2. ... Nxf3+ 6) 1. Qxd6 Kxd6 2. Bf4+
(double attack: luring) (discovered attack: luring)
2) 1. Rh8+ Bxh8 2. Qxf7#; 1. ... 7) 1. Qh7+ Nxh7 2. Ng6#
Kxh8 2. Nxf7+ (luring away + (blocking)
mate or double attack: luring) 8) 1. e7 Nxe7 2. Qc7 (double
3) 1. Rxd4 Rxd4 2. Qe3 (double attack: luring)
attack: luring) 9) 1. Qa4+ Ra5 2. Qc6+ Bb6 3.
4) 1. Qg7+ Kxg7 2. Rxg6# Qc8# (blocking)
(discovered check: luring) 10) 1. Qd5+ Qxd5 2. Nxe7+
5) 1. Rxf6+ Kxf6 2. Qf2+ (double (double attack: luring)
attack: luring) 11) Drawing
4
12) Drawing
5
8) 1. Bh6+ Kxh7 2. Bxf8; 1. 10) 1. Bc4+ Kh8 2. Bf7 or 2. Bb5
Bf6+? Kxh7 11) 1. Rxf8+ Kxf8 2. d7+
9) 1. Ne4; 1. Nf5? Re8 12) 1. ... Ra3 2. Rxa3 Bxd6+
6
26 Double attack / Eliminating the defence: B
1) 1. d5 Ne5 2. Qa4+ (chasing away)
away) 8) 1. ... Ne3 2. fxe3 Qxe3+
2) 1. Bxc6 dxc6 2. Qa3+ (luring)
(capturing) 9) 1. Re7 Qxe7 2. Qxd5+ (luring
3) 1. Nxf5 exf5 2. Qxd5+ (luring away)
away) 10) 1. ... Bxg2 2. Qxg2 Qa5 (luring
4) 1. f4 Re7 2. Qb2+; 1. Qb2? away)
Qb6+ (chasing away) 11) 1. Nd4 exd4 2. Qb3+
5) 1. Ng5 fxg5 2. Qh5+; 1. ... g6 (interfering)
2. Qh4+ (interfering) 12) 1. ... a6 (or first 1. … Qg6+ and
6) 1. Bxf6 Qxf6 2. Qd5+ 2. … a6) 2. Qb3 Qg6+ (chasing
(capturing) away)
7) 1. Nxg6+ hxg6 2. Qh4+ (luring
27 Mate / Magnet: A
1) 1. Re8+ Kxe8 2. Qe7# 8) 1. Qf8+ Kxf8 2. Rxf7+ Ke8 3.
2) 1. Rh8+ Kxh8 2. Qh7# Rf8+ Kd7 4. R2f7#
3) 1. Qh6+ Kxh6 2. Rh1#; 1. … 9) 1. Rh8+ Kxh8 2. Qe8+ Kh7 3.
Kg8 2. Rc8+ and mate Qg8#
4) 1. ... Ra3+ 2. Kxa3 Qa6 and 10) 1. Rh8+ Qxh8 2. Qf7#
mate 11) 1. ... Rh2+ 2. Kxh2 Qf4+ 3.
5) Drawing Kh1 Qf3+ 4. Kh2 Qg2#
6) 1 Drawing 12) 1. Qf6+ Kxf6 2. Be5#; 1. …
7) 1. a4+ Kxa4 2. Qb3+ Kg8 2. Be5 with mate.
28 Mate / Magnet: B
1) 1. Rc4+ Kxc4 2. Qc3# 7) 1. Rb8+ Kxb8 2. Rh8#
2) 1. Rxh7+ Kxh7 2. Qf7+ Kh6 3. 8) 1. ... Rh1+ 2. Kxh1 Qh3+ 3.
Qxg6#; 2. … Kh8 3. Nxg6# Kg1 Nf3#
3) 1. ... Qh1+ 2. Kxh1 Bf3+ 3. 9) 1. ... Rg1+ 2. Kxg1 Qxh2+ 3.
Kg1 Rd1# Kf1 Qh1#
4) 1. Qf8+ Kxf8 2. Rd8# 10) 1. ... Ra3+ 2. Kxa3 Qa1+ 3.
5) 1. ... Bd3+ 2. Kxd3 Qd1# Kb3 a4#
6) 1. ... Qg1+ 2. Kxg1 Rbxg2+ 3. 11) 1. ... Bxh3 2. Kxh3 Qf4 and
Kh1 Rg1+ 4. Rxg1 Nf2#; 2. mate op g3.
Rxg1 Nf2# 12) 1. Rh7+ Kxh7 2. Qh2+
7
The black bishop is more active now; beside that the white pawns are
split up.
2) 1. Nd5+ and 2. Nxf6
The black pawn structure got worse; especially pawn f7 is a problem
child. Black can try to play f5 and f6, but then f5 will become a target
for the white bishop.
3) Drawing
4) 1. ... g5 2. fxg6? Bxg4
Thanks to the pin of the white f-pawn Black can solve the problem of
his backward pawn. Otherwise the rook should take over the protection
of the g-pawn. The rook is no longer occupied by protecting the h-
pawn.
5) 1. Bxc6+ bxc6 2. Qxf3
Before White takes back on f3, he weakens the pawn structure of the
opponent.
6) Drawing
7) 1. f5 Bxc4 2. bxc4; 1. Bxe6 fxe6 and there is nothing to worry about.
White allows a double pawn. Black can not protect his weak pawn
anymore.
8) 1. e5 Bc7 2. Bxg6
White doesn’t take on d5 because after 1. exd5 exd5 White remains
with a pawn on e3 which can be attacked very easily. He prefers to
move his e-pawn forward with tempo to deliver Black a weak double
g-pawn.
9) 1. Rc1 c5 2. Rc4
Of course White doesn’t exchange on d5. The weak pawn on c6 must
remain on the board. The rook is the best piece to attack the weak c-
and a-pawn.
10) 1. ... h4 2. Bxe5 dxe5
Black gets a strong pawn duo in the centre.
11) 1. h5 Bf5 2. h6
Advancing the h-pawn is worsening the black pawn structure after 2.
… gxh6 3. Bxf6 or after 2. … Bf8, when it is up to White in which
moment he will take on g7.
12) 1. Re2
It would be foolish to exchange the weak pawn on e5 for the f2-pawn.
White can still take it on the next move.
30 Test / Mix: E
1) 1. Bc3 Bxc3 2. c7; 1. c7? Bxc7 2. Bxc7 Kg5 (cashing in a
8
passed pawn) 7) 1. Nd8 or 1. Bd8 (interfering)
2) 1. ... Rxd4 2. Rxd4 Qg5 or 1. ... 8) 1. Ke3 Ng5 2. Bf6+; 1. ... Nd6
Qg5 (double attack: eliminating 2. Bc5 (cashing in a passed
the defence) pawn)
3) 1. Nxd5 winning a pawn 9) 1. ... Qxf3+ 2. Kxf3 Nh4+ 3.
(placing the front piece) Kf4 g5# (mate)
4) 1. ... Rg1+ 2. Kxg1 Nf3+ 3. 10) 1. ... Rxc1 2. Rxc1 Qh6 (double
Kh1 Qh2# (magnet) attack: luring)
5) 1. d6 Bxd6 2. Rb6 (placing the 11) 1. Nc6! Rxe3 2. Qxc2; 1. ...
front piece) Rxc6 2. Rxe7 (interfering)
6) 1. Rh8+ Kxh8 2. Qxh6+ Kg8 3. 12) 1. ... Qxe2 2. Rxe2 f6 (placing
Qxg7# (placing the back piece) the back piece)
31 Test / Mix: F
1) 1. ... Bxe3 2. fxe3 Nc2 (double 6) 1. ... Be2 2. f3 Nxg3; 2. Qxe2
attack: luring) hxg6 (defending against a pin)
2) 1. f4 Bd6 2. Qxe6+ (attack on a 7) 1. Bc4 Rg7 2. Rh8+ (double
pinned piece) attack: eliminating the defence)
3) 1. Qa8 Rxa8 2. Nxe7+ (double 8) Drawing
attack: eliminating the defence) 9) Drawing
4) 1. Qf8+ Kxf8 2. Rh8#; 1. ... 10) 1. Rh7+ Rxh7 2. Qxg5+ Kxg5
Rxf8 2. Ne7# (luring away + 3. d8Q+ (cashing in a passed
mate/ blocking) pawn)
5) 1. ... Be7 2. Qxg5 Bxg5+; 2. 11) 1. ... Bf6+ 2. Bc3 Qd2 (placing
Rdh1 Qxf4 3. Rxf4 Bg5 the front piece)
(double attack) 12) 1. Qg8+ Kxg8 2. Ng6 (mate)
9
34 Double attack / Chasing or aiming: A
1) Drawing Qa8+? Rd8
2) 1. ... Qc5+ 2. Kf1 Ne3+; 2. Kh1 8) 1. ... Qe1+ 2. Kg2 Qe4+; 1. …
Nf2+ Qe4+? 2. Qg2
3) 1. Nb6+ Kb8 2. Nd7+ 9) 1. Qc2+ Kg8 2. Qc8+
4) 1. Nc7 and 2. Ne6+ or 2. Nxa8 10) 1. Qh5 g6 2. Qd5
5) 1. ... Nf3+ 2. Kxg2 Nd2 11) 1. Qa4 b6 2. Qe4
6) 1. ... Nc5 and 2. ... Nd3 12) 1. Qa7 and 2. Qa2+
7) 1. Qe8+ Kh7 2. Qe4+; 1.
10
39 King’s attack / Mating pattern (
): C
1) 4 mating patterns 7) 1. Ng6+ Kh7 2. Ne5+
2) 4 mating patterns 8) 1. Qxc7+ Kxc7 2. Nd5+
3) 4 mating patterns 9) 1. ... Qxg2 2. Kxg2 Nf4+
4) 1. ... Qb4+ 2. Ka1 Qc3+ 10) 1. Nef6+ gxf6 2. Bh6+
5) 1. ... Qxg2+ 2. Kxg2 Bf3+ 11) 1. Qf6 gxf6 2. Nh6+
6) 1. Qxh7+ Nxh7 2. Ng6+ 12) 1. Qg8+ Kxg8 2. Ne7+
11
Bxe7 2. Qxh7# 10) 1. Rf5 and 2. Qh6
8) 1. Bxh7+ Nxh7 2. Qxf7+ Kh8 11) 1. Rxd7 Bxd7 2. Nf6+ Kf8 3.
3. Ng6# Nd5
9) 1. Rg3+ Kh8 2. Re4; 1. Re4? 12) 1. Qf6 Bxf6 (otherwise 2.
Qg7 Rh8+) 2. gxf6 and 3. Rh8#
12
zugzwang) weakening the pawn structure)
4) 1. a5 bxa5 2. Kd2 Kb3 3. Kc1 9) 1. ... a6 2. Kd2 Kb3 (activating
(shifting the key squares by the king but first preventing b5)
delivering Black a rook’s 10) 1. ... f5 (Black must activate his
pawn) king, but first he must prevent
5) 1. ... Kb8; 1. … b5 2. axb6 with White playing e4)
draw (first activate the king) 11) 1. ... f4 2. Kc4 Kg6 (activating
6) 1. ... b6 2. Kf3 a6 (candidate the king; first 1. … Kg6 does
passed pawn in front) not win after 2. g3)
7) 1. ... Kc3 2. a4 Kxd4 3. Ke6 12) 1. ... h4 (1. … Kg4 2. Kh6
Kc5 4. Ke5 with a draw (first Kxg3 3. Kxh5) 2. gxh4 h5
hold off the king) (holding off the white king)
8) 1. ... g5+ 2. hxg5 Kg6 (first
48 Test / Mix: G
1) 1. Qb8+ Kh7 2. Qb1+ (double Rxg5 Rxf2 3. Rxf2 hxg5
attack: chasing) (‘seventh’ rank)
2) 1. Ne6 Bxe3 2. Nxd8+ 8) 1. Qg6 Bxg3 2. f6 (king’s
(discovered attack) attack)
3) 1. ... Rxc3 2. Rxa2 Rf3+ 9) 1. Rg4+ fxg4 2. Qg6+ Kh8 3.
(‘seventh’ rank) Qh7# (king’s attack - access)
4) 1. Qg1+ Kf8 2. Qc1 (double 10) 1. h3 Nh6 2. Qe4 (double
attack: aiming) attack: eliminating the defence)
5) 1. Rg1+ Kh8 2. Qxh7+ Kxh7 3. 11) 1. ... Qxg2+ 2. Rxg2 Rdxg2+ 3.
Rh4# (mate door access) Kh1 Rg1+ (‘seventh’ rank)
6) 1. Rc7+ Kg6 2. Qd1 (double 12) 1. Qh5 Nc6 2. Qh2+ (double
attack: chasing) attack: aiming)
7) 1. ... Re2 2. Qxc5 Rgxg2+; 2.
49 Test / Mix: H
1) 1. Ra8+ Bd8 2. Rxd8+ Kxd8 3. Rh7# (king’s attack - access)
Nxf7+ (double attack: luring) 7) 1. d6 Bxd6 2. Qd2 (double
2) Drawing attack: luring)
3) 1. Bf8 Rxf8 2. Ne7# (mate) 8) 1. Rf6 Qxe5 2. Qxh6+; 2.
4) 1. e4 Bxe4 2. Qb1 (placing the Rh6+? Kg8 (king’s attack)
front piece) 9) 1. ... Qxh2+ 2. Kxh2 Nf3+ and
5) 1. Rxf6 Qxf6 2. Qc2; 1. Qc2? 3. … Nf2# (double check:
Rc4 (double attack: eliminating luring)
the defence) 10) 1. ... Qg3 2. fxg3 Rxg2+ 3. Kh1
6) 1. Qxg6+ hxg6 2. Nf6+ Kg7 3. Rdd2 (‘seventh’ rank)
13
11) 1. Bg6+ Kxg6 2. Qh5#; 1. ... 12) 1. ... Bxf2+ 2. Kxf2 Nxe4+; 2.
Ke6 2. Qc8+ Qd7 3. Bf5+ Qxf2 Nd3+ (double attack:
(double attack: chasing) luring)
14
55 Test / Mix: I
1) 1. Nc7 Qxd6 2. Nxe8+ (double 8) 1. ... Qxb3 2. axb3 Nf3+
attack: chasing) (double attack: eliminating the
2) 1. Ne8 Rdxe8 2. Qf6+ defence)
(interfering and square 9) 1. Qh6 gxh6 2. Nxh6# (mate
clearance) door access)
3) 1. Bc5 Qxe2 2. Rxe7+ 10) 1. Qd5 Nc6 2. Qxc6 (double
4) 1. Rh8+ Kxh8 2. Bf7# attack: luring)
(discovered check: luring) 11) 1. Bh6 winning the exchange;
5) 1. ... Rh2+ 2. Kxh2 Nf3+ 1. ... Re8 2. Bxa6 (king’s
(magnet) attack)
6) 1. ... Ra2+ 2. Rd2 Qd7 (pacing 12) 1. Rg7!; 1. Rg8+? Qxg8 2.
the front piece) Bxg8 Rxg8 and Black wins. (7th
7) 1. d7 Rd8 2. Qa5 (double rank)
attack: chasing)
56 Test / Mix: J
1) 1. ... Nxd5 2. exd5 Qh4+ (blocking)
(double attack: clearing) 8) 1. Rc8 Qxc8 2. Ne7+ (double
2) 1. ... Be5! 2. Qxe5 Nf3+; 2. attack: luring)
Qg5 Nf3+ (double attack: 9) 1. Ne7+ Qxe7 2. Qg4+; 1.
luring/chasing) Qg4+ Kf8 (double attack:
3) 1. ... Rf1+ 2. Kxf1 Qf5+; 2. clearing/eliminating the
Rxf1 Qxe3+ (magnet/luring defence)
away + mate) 10) 1. ... Re1 2. Qxe1 Qg4#; 2.
4) 1. Rh6 gxh6 2. Qf6# (mate by Re8+ Qxe8+ (luring away +
access) mate)
5) 1. ... Qf1+ 2. Rxf1 Rxf1# (mate 11) 1. ... Rxe3 2. Qxe3 Bd4
thanks to x-ray protection) 12) 1. Nf6+ Kh8 2. Qg5 with the
6) 1. Nxc5 Qxc5 2. Qe4 (double threat 3. Qxh6+; on 2. … hxg5
attack: clearing) follows 3. Rh3# (king’s attack:
7) 1. ... Nf3+ 2. Bxf3 Be5# access)
15
Step 4 plus
3 King’s attack / Cooperation (
): A
1) 1. Rh8+ Kxh8 2. Qh5+ Kg8 3. 7) 1. ... Qf3+ 2. Kxh2 Qh3+ 3.
Qh7# Kg1 Nf3#
2) 1. ... Rh1+ 2. Bxh1 Qh2+ 3. 8) 1. Nxh6+ gxh6 (1. ... Kh8 2.
Kf1 Qxf2# Nexf7#) 2. Qxf7+ Kh8 3. Ng6#
3) 1. Rxh5 (1. Nf5 f6) 1. ... gxh5 9) 1. Rd7+ Rxd7 (1. ... Kh8 2.
2. Nf5 Qxf6+ Kg8 3. Nh6#) 2. Qxf6+
4) 1. Bxh6+ Kxh6 (1. ... Kh8 2. Kg8 3. Nh6#
Qh3) 2. Qh3+ Kg7 3. Qh7# 10) 1. ... Rf1+ 2. Kxf1 Qh1+ 3. Kf2
5) 1. ... Nxe3+ 2. fxe3 (2. Kh1 Ng4#
Nxf2#) 2. ... Qg3+ 3. Kh1 (3. 11) 1. ... Rc2 2. Kxc2 Qxa2#
Kf1 Qf2#) 3. ... Nf2# 12) 1. Qf6 Qa5 (1. ... Qxe7 2.
6) 1. Rh8+ Bxh8 2. Nh6+ Kf8 3. Qh8#; 1. ... Rxe7 2. Qh8#) 2.
Qf7# Ng6+ Kg8 3. Qh8#
1
10) 1. Ng5 Qe8 2. Nxe6+ Kg8 12) 1. Ne4 Bxg5 2. Nxg5
11) 1. Rxh7+ Bxh7 2. Qh5
2
9 King’s attack / Opening files: A
1) 1. ... Nf3+ 2. gxf3 (2. Kh1 Qh5+ 7. Kg1 Qh2#
Nxd2) 2. ... gxf3+ 3. Kh1 Qg2# 7) 1. Rxh5 gxh5 2. g6
2) 1. Ng5 Bxg5 2. hxg5+ Kg8 3. 8) 1. Nf5 exf5 2. gxf5+ Kh8 3.
Qh7+ Kf8 4. Qh8# Qg2
3) 1. Ng5 fxg5 2. hxg5 9) 1. Nxg5+ hxg5 2. h6 Rg8 3.
4) 1. g5 gxh5 2. gxh6 hxg7+
5) 1. Qb6+ cxb6 (1. ... Ka8 2. 10) 1. ... Qg3 2. hxg4 hxg4
Qxc5) 2. axb6# 11) 1. Qh6+- Bxf6 (1. ... gxh6 2.
6) 1. ... Bg4 2. Nxg4 hxg4 and gxh6#) 2. gxf6
wins, i.e. 3. Qc3 Bh2+ 4. Kh1 12) 1. Rg4 g5 2. Rxg5
Bg3+ 5. Kg1 Rh1+ 6. Kxh1
3
13 Vulnerability in the opening / Sham pin: yes or no?: A
1) No: 1. Nxe5? Bxd1 2. Bxf7+ 7) No: 1. Nxe5? Nxb3! 2. Nxg4
Ke7 3. Bg5+ Nf6. Nxa1; 1. … Bxd1? 2. Bxf7+
2) No: 1. Nxe5? Bxd1 2. Bxf7+ Ke7 3. Nd5#
Kf8. Square f8 is free for the 8) No: 1. Nxe5? Bxd1 2. Bxf7+
king. Ke7. The move 3. Nd5+ is not
3) Yes: 1. Nxe5 Bxd1 2. Bxf7+ possible
Ke7 3. Bg5# 9) Yes: 1. Nxe5 Bxd1 2. Nf6+
4) No: 1. Nxe5? Nxe5 and the gxf6 3. Bxf7#
bishop on g4 is protected; (1. 10) No: 1. Nxe5? Bxd1 2. Bxf7+
… Bxd1? 2. Bxf7+ Ke7 3. Ke7 3. Nd5#
Nd5#) 11) Yes: 1. Nxe5 Bxd1 2. Nf6+
5) Yes: 1. Nxe5 Bxd1 2. Bxf7+ gxf6 3. Bxf7#
Ke7 3. Nd5# 12) Yes: 1. Nxe5 Bxd1 2. Bxf7+
6) Yes: 1. Nxe5 Bxd1 (1. ... dxe5 Ke7 3. Nd5#; 1. … dxe5 (the
2. Qxg4 Nxc2) 2. Bf7+ Ke7 3. best) 2. Qb3 with advantage.
Nd5#
4
5) 1. Nd6 Nb6 (1. ... c4+ 2. Nxc4+ Ne6+) 2. Bf8#
Kb5 3. Nb2+) 2. Nb7# 9) 1. Qf7 Rg8 2. Qh5#
6) 1. Ka3 Nd1 2. Nb3# 10) 1. g7 Be6 2. c4#
7) 1. Bf6 Rxf7 (1. ... Rh2 2. Bg6) 11) 1. Kb3 Nb6 2. Bb4#
2. Ra8# 12) Drawing
8) 1. e5+ Bxe5 (1. ... Kc5 2.
20 Draw / Stalemate: A
1) 1. Re1 Qxe1 stalemate (1. ... (2. ... Kd7? 3. Qxe5)
Nb3 2. Rxb1+ Kxb1 3. Kxa4) 8) 1. Bh5+ Kxh5 2. g4+ Kg6
2) 1. Rc7 Bxc7 stalemate (1. ... stalemate
Nb7 2. Rxb7 Rxb7 stalemate) 9) 1. d8Q Bxd8 2. Bf4+ Kxf4
3) 1. ... Qe1+ (1. ... Qf2+ 2. Qxf2 ; stalemate
1. ... Qf3+ 2. Bxf3 ; 1. ... Qf4+ 10) 1. Be3 (1. Bxg5+? Kxg5) 1. ...
2. Bf3) 2. Kxe1 stalemate Qxe3 2. Nf5+ Bxf5 stalemate
4) 1. Qe1 Qxe1 stalemate (1. ... 11) 1. Nb6 Rb8! 2. Ka1 Rxb6
Bg2 2. Qxf1+ Kxf1 3. Kxg4) stalemate (2. ... Rc8 3. Nxc8
5) 1. b4+ Kxb4 2. Nc6+ Nxc6 stalemate)
stalemate 12) 1. Kh4 (1. Bxc6+ Kxc6 2. Kf4
6) 1. Qxg7+ Kxg7 2. Nxf5+ gxf5 Kd6) 1. ... g5+ (1. ... Qxg2
stalemate (2. ... Kf6? 3. Nxg3) stalemate) 2. Kh5 Qxg2
7) 1. Rd8 Rxd8 (1. ... Kxb7? 2. stalemate
Rxg8) 2. b8Q Rxb8 stalemate
5
21 Draw / Insufficient material: A
1) 1. ... Kf4 (1. ... Kg2? 2. h4) 2. ... Rxa2 stalemate) 3. Kb2
Kd4 Kg5 3. Ne3 Kh4 7) 1. Nxf4 Bxf4 2. e4
2) Drawing 8) 1. Bd7+ Kb4 2. g4
3) 1. Bg2 Rxh5 2. Kg4+ Rd5 9) 1. Rh6 Nxh6 2. g6 Nhf5
4) 1. Nf6 Nh6 2. Nd7 10) 1. Ba3 bxa3 stalemate
5) 1. f4+ Kxf4 (1. ... Rxf4 2. 11) 1. Ne5 Bc8 2. Nf3+
Ne6+) 2. Nxa4 12) 1. Rxc2 Bxc2+ 2. Ka3 Nc3 3.
6) 1. Rb2+ Kg1 2. Ra2! Nxa2+ (2. Kb2
6
Nxg5+ Kh8 4. Nf7+ Bc5+
10) 1. Qh4+ Kg7 2. Re7+ Rxe7 3. 12) 1. Rd8+ Bf8 (1. ... Kh7 2. Nf6+
Qxe7+ Kg8 4. Qe8+ Kg7 5. Kg7 3. Nh5+) 2. Nf6+ Kg7 3.
Qe7+ Kh6 6. Qh4+ Nh5+ Kh7 4. Nf6+
11) 1. Bd7+ Kd8 2. Bb6+ Ke7 3.
24 Draw / Mix: A
1) Drawing Ne4+ Ke7 3. Nxd6+) 2. Nxh7+
2) Drawing Kf7 (2. ... Kg8? 3. Rxe8+ Kxh7
3) 1. Bb3+ Kf5 2. Bc2+ Ke6 3. 4. Rd8) 3. Ng5+
Bb3+ 9) 1. Nf7+ Rxf7 2. Rg8+ Kxg8
4) 1. ... Rg8 2. Ne6 Rxg7+ stalemate
5) 1. Qd5+ Kxd5 stalemate (1. ... 10) 1. Nd2 b2 2. Nc4 b1Q 3. Na3+
Qxd5 stalemate) 11) 1. Rc4 Rc2 (1. ... Qa8? 2.
6) 1. ... Nc1+ (1. ... Nxb2 2. Bc2 Rc1#) 2. Rb4+ (2. Rxc2 Qd4+
Nd6 3. Rb1 Nbxc4 4. bxc4 3. Rd2 Qg1+) 2. ... Rb2 (2. ...
Nxc4) 2. Ke1 Nd3+ 3. Ke2 Qb2 3. Rxb2+ Kxb2=) 3. Rc4
Nc1+ 4. Ke1 Nd3+ 12) 1. g3+ Kg4 2. Bc3 Bxc3
7) 1. Kf1 Bh4 2. Ng3+ Bxg3 stalemate (2. ... Ne7+ 3. Kh6
stalemate Bxc3 stalemate; 3. ... Nf7+ 4.
8) 1. Ng5+ Kf8 (1. ... Kf6? 2. Kh7 Bxc3 stalemate)
7
28 Mobility / Trapping (aiming): C
1) 1. f4 Nd7 2. f5 7) 1. Nf5 Bd8 2. Nh4
2) 1. ... Bh6+ 2. Kb1 Bf4 8) 1. Be7 Rd7 2. Bg5
3) 1. g4 9) 1. ... Ne5 2. Bb3 Bg4
4) Drawing 10) 1. Rd8+ Kh7 2. Bd6
5) 1. ... Rf4+ 2. Kg1 Rf8 11) 1. Bd6 Rd8 2. b3
6) 1. ... Nf4 2. Bf1 Bf8 12) 1. e5 Ne4 2. Na4
8
9) 1. ... Nd5 2. Qf2 f5 3. Qf3 Ne3 11) Drawing
10) 1. Qd6! (1. Qd2 d5) 12) Drawing
9
Kh5 Kxf5 6. Kxh6 g4 7. 2. Kxe3 1-0
hxg4+ Kxg4 8. Kg6 Kf4) 2. 8) Drawing
f6 Ke6 3. Ke4 Kxf6 4. b5 9) 1. Kh2 (1. Kf2 Kh3 2. c7
Ke6 5. a4 Kd6 6. Kd4 g4 0-1 Kh2 3. c8Q g1Q+ 4. Kxf3=)
2) 1. Kd5 (1. Kc5 Ke6 2. Kc4 1. ... Kf4 2. c7 Ke3 3. c8Q
Kd6 3. Kxc3 Kc5) 1. ... Kf6 1-0
2. Kd4 Ke6 3. Kxc3 Kd5 4. 10) 1. f4 (1. Ke3 e5 2. f4 e4) 1-0
Kb4 1-0 11) 1. g5 (1. Ka8 Kc8 2. g5 hxg5
3) 1. a4 Kg8 2. b4 Kf7 3. a5 1-0 3. g4) 1. ... hxg5 (1. ... h5 2.
4) 1. ... cxb3 (1. ... c3+ 2. Kc2 g3 Kc8 3. Kb6 Kb8 4. Kc6)
and the black king can never 2. g4 Kc8 3. Kb6 1-0
enter any longer) 2. Kxb3 12) 1. g4+ (1. a4 Ke4 2. Kg2 – 2.
Kc5 3. Kc2 Kc4 0-1 g4 h5 – 2. ... h5 3. Kh3 g5)
5) 1. Kd3 Kc5 2. g3 1-0 1. ... Ke5 2. g5 Kd5 3. Kg2
6) 1. e4+ dxe4+ 2. Ke3 Ke6 3. Kc4 4. Kf3 Kb4 5. Ke4 Ka3
Kxe4 Kd6 4. Kf5 (of 4. f5) 6. Ke5 Kxa2 7. Kf6 Kb3 8.
1-0 Kg7 Kc4 9. Kxh7 1-0
7) 1. e4 (1. e3 Kd5) 1. ... dxe3
10
1) 1. f4 (1. Ke4 Kg4!; 1. ... Kg5? 7) 1. ... Kd2 (1. ... Kc2 2. Ke6
2. Kxe5 h4 3. f4+ Kh6 4. Ke4!) Kd3 3. Kd5 ) 2. Ke6 Ke3 3.
1. ... exf4+ 2. Kxf4 Kd5 Kf4
2) 1. g5 Kg4 2. Kxc4 Kxg5 3. Kd3 8) 1. ... Kh1
Kg4 4. Ke2 Kg3 5. Kf1 9) 1. ... Kf1 (1. ... Kh1 2. Kf2 Kh2
3) 1. Ka1! Kc1 2. Ka2 Kc2 3. Ka1 3. Ke3 Kg3 4. Kd4 Kf4 5. Kc5
Kb3 4. a4! Ke5 6. Kb6 Kd6 7. Kxa6) 2.
4) 1. a4 Kb4 2. a5 Kxa5 3. Ka3 Kf3 Ke1 3. Ke3 Kd1 4. Kd3
5) 1. Kb6 (1. a6? bxa6 2. Kxc6 Kc1 5. Kc4 Kb2 6. Kc5 Kb3 7.
Kb4) 1. ... c5 2. a6! bxa6 3. Kb6
Kxc5 10) 1. Kd7 (1. Kd6 h5) 1. ... h5 2.
6) 1. ... Kd4 (1. ... h4 2. Kf5 h3 3. Ke8 Kg5 3. Kf7
gxh3 Kd6 4. Kf6 Kd7 5. h4 11) 1. a3 Kb3 2. a4 Kxa4 3. Kxc2
Ke8 6. Kg7; 1. ... Kc6 2. Kf5 ) Ka3 4. Kb1
2. Kf5 Ke3 3. Kg5 Kf2 12) 1. ... Kh3
11
10) 1. Bf1 g1Q 2. Bd3+ Qe4 2. Qb7+; 1. ... Qe6 2.
11) 1. Qc8 Kf7 (1. ... Bf5 2. Qxf5) Qb3+; 1. ... Qh4+ 2. Be7+; 1. ...
2. Bc5 Qg3 2. Bf2+; 1. ... Qh1 2.
12) 1. Qb5 Ke4 (1. ... Qa1 2. Bd4+ Qb7+; 1. ... Ke6 2. Qe8+; 1. ...
Kxd4 3. Qe5+; 1. ... Qc1 2. Bxf4 2. Bf2+) 2. Qe8+
Bxa3+; 1. ... Qd1 2. Qd7+; 1. ...
45 Endgame / Strategy: A
1) 1. c5 bxc5 2. Nc4 important pawn) 1. ... Bxg5 (1.
2) 1. Rc1 (1. Kf2 Bc2 2. Rc1 Bd3 ... Be5 2. f4) 2. Rxc3
3. Rc5 Bc4 4. a3 Kd8; 1. Re2 8) 1. d5 (otherwise Black blocks
b4; in both cases White doesn’t the d-pawn with Nd5; White
make easy progress) 1. ... Kd8 remains with a bad bishop) 1. ...
2. Kf2 Kd7 3. Ke3 Ne8 1. ... Nxd5 2. Bxg7 and
3) 1. ... e4 2. Rd1 Rf8 White is slightly better.
4) 1. b5 (otherwise Black plays 9) 1. b4 axb4+ 2. cxb4
b5); 1. a4 is also possible. 10) 1. a5 (otherwise Black keeps
5) 1. ... a4 2. Kc2 axb3+ 3. Kxb3 his pawn structure with Kc6
Ng6 and Nh4 together)
6) 1. b4 The bishop on a3 is lost! 11) 1. ... d4+ 2. Kxd4 Nd5 3. g3
The white king goes to b3. Nxb4
7) 1. g5 (exchanges the black 12) 1. ... Be5 2. Rxc6 bxc6
passed pawn against a less
46 Endgame / Strategy: B
1) 1. Ra2 (1. Rf2 Ra7) 1. ... Rb7 2. 3. Rd1)
Ra6 8) 1. Qd6+ Qxd6 (1. ... Kg8 2.
2) 1. ... a5 (prevents that White Qxb6 axb6 3. Nd6) 2. Nxd6
makes a passed pawn on the c- 9) 1. Bf7 Kb4 2. Bg6 Ka3 3. Kf1
file with b4) Ng3+ 4. Kf2
3) 1. ... c6 2. Ne6 cxb5 3. axb5 a4 10) 1. ... Ne5 2. Qb8+ Kh7 3. Qxb5
4) Drawing (Genna Sosonko) Ng4+ 4. Kg1 Qb3
5) 1. Ke2 (the king must be 11) 1. Rd7 Re8 2. Rc4
activated in the ending) 12) 1. Bg5 (1. Ng5 Bxg5 2. Bxg5
6) 1. Ng1 (knight to a better and because of the opposite
square) coloured bishops the win is
7) 1. ... f6 (1. ... c5 2. Bxe5+ Bxe5 difficult)
47 Endgame / Tactic: A
1) 1. Nd4 Kg3 (1. ... Qd8 2. Ne6+) 2. Nc6
12
2) 1. d4+ Kxd4 2. Rc8 7) 1. Rh6 g4 2. hxg4+
3) 1. ... b5 (1. … Ra1+ 2. Kh2 b5 8) 1. ... Raf8 (2. Rhf1 Bxe4)
Nd2) 2. Nd6 (2. Rd7 Ra1+ 3. 9) 1. Rdc3 Rc8 2. Rxb6
Kh2 Bg1+) 2. ... Be5 3. Nxb5 10) 1. Ka1 (1. Nd2 Ne3 2. Ka1
Ra1+ Nc2+ 3. Kb1) 1. ... Ne3 (1. ...
4) 1. Nc7 Bd4 2. Ne6+ Be3 2. Ne1 Bc1 3. Nc2# ; 1. ...
5) 1. ... Ra5 Be1 2. Nxe1 Ne3 3. Kb1 Nd5
6) 1. Ne3! Rd4 (1. ... Ra4 2. Nd5 4. Nc2#) 2. Nd4 Be1 3. Nb5#
Kd7 3. Rxe7+ Kd6 4. Rd7+) 2. 11) 1. Rcb1 Rd7 2. c6
Rxe7+ 12) 1. ... Ra8 2. Bc1 Ra1
48 Endgame / Tactic: B
1) 1. ... b5 2. Bxb5 Ncd4+ 3. Rb7#
2) 1. Nb7+ Ka6 2. Nc5+ 8) 1. ... h5 2. axb6 Bd3#
3) 1. Rf1 Qxf1 2. Ng3+ 9) 1. Qg7+ Kc4 (1. ... Kd3 2.
4) 1. Qc1+ Kb3 2. Qb2+ Kc4 3. Be4+; 1. ... Ke3 2. Qg1+; 1. ...
Qb4# Kc5 2. Qg1+) 2. Bd5+
5) 1. h6 Bf8 2. Bd5 10) 1. Bh3 Bh4 2. Re1+
6) 1. Bh5 Bxh5 2. Rxh6 11) 1. h8Q+ Kxh8 2. Kg6
7) 1. Rc8+ Qxc8 2. bxc8Q+ Rxc8 12) 1. Rd1+ Kc8 2. Ra1
13
5) 1. Kf6 Kxf3 (1. ... c1Q 2. Rf5#; Rxd5+ Ke4 4. Rd1 f5 5. Re1+
1. … Rxf3 2. Rh4#) 2. Rh3+ 9) 1. Kf7 Re1 2. Rh8#
6) 1. Rh1 Rd8 (1. ... Kf4 2. Rh4+ 10) 1. Rd3+ (1. c8N Rxh3=) 1. ...
Kg3 3. Rxd4 Kf2 4. Ke5 Kxe2 Kxd3 2. c8Q
5. Ke4 Kf2 6. Kd3 e2 7. Rf4+) 11) 1. Re7 (1. Rf7+ Ke6 2. Rf6+
2. Rh4# Ke7 3. Rxg6 is better for
7) 1. ... e1Q 2. Rxe1 Kf2 White) 1. ... Ra3+ 2. Re3 Rxa7
8) 1. Ra5 (1. Ra1 d4 2. Re1+ Kd5) 3. Re5#
1. ... Rd8!? 2. Kxd8 Kxf5 3. 12) 1. Ke1 Rh2 2. Ra2+ Kb4 3. c3+
51 Endgame / Vulnerability: A
1) 1. Rg1+ Kd2 2. Kb3 7) 1. Rf5 Bg4 2. Rf4+
2) 1. Rb7 Bd4 2. Re7+ 8) 1. Kf3 Bc7 2. Re8+ Kg7 3.
3) 1. Rf5+ Kg1 2. Re5 Bb5 3. Re7+
Re1+ Bf1 4. Ra1 9) Drawing (Kasparov!)
4) 1. Kc7 Ba6 (1. ... Bd7 2. Rh6+) 10) 1. Ke3 Bh1 2. Rg1 Be4 3. Rg5+
2. Rh6+ 11) 1. Rb8 Ke7 2. Ra8! Ke8 3. Kd6
5) 1. Rf3 Bg4 (1. ... Bg2 2. Rg3+ ; 12) 1. Kf6 Bb3 (1. ... Ba2 2. Ra5+ ;
1. ... Bc8 2. Rf8+) 2. Rg3 1. ... Be8 2. Rc8+) 2. Ra5+ Kb7
6) 1. Ke4 Bh2 2. Rg2 Be5 3. Rg6+ 3. Rb5+
14
9) 1. Qh3 Kd2 (1. ... Kb2 2. Qb3#) 11) Drawing
2. Qd3# 12) 1. Qc2 Kh3 (1. ... Kf3 2. Rc3#)
10) 1. Rd1 Ke2 (1. ... Kg2 2. Qd2#) 2. Rc3#
2. Qd2#
15
Step 4 extra
2 - Eliminating of the defence / Interfering: A
1) 1. ... d3 2. Qe3 Qxb5 7) 1. ... Bf2 2. Rxf2 Qxh4
2) 1. e6 Bxe6 2. Bxe6 8) 1. Bb5+ Rxb5 2. axb5
3) 1. ... Bb4+ 2. Nd2 Qxc4 9) 1. Bb8 g5 (1. ... g6 2. Rd8+ Kg7 3.
4) 1. Re7 Bxe7 2. Qc7# Be5+) 2. Rd8+
5) 1. Rg6 hxg6 2. Qxe6# 10) 1. Re6 fxe6 2. Qxf6+
6) 1. d4 Bxd4 (1. ... Rxd4 2. Ne5#) 2. 11) 1. d6 Nxd6 2. Bxb4
Nd2# 12) 1. Nc7 Qd7 2. Qxa5
1
9) 1. ... Bxg2 (1. ... Nxg2 2. Nxg2 Rg6 11) 1. Rxg6+ Qxg6 2. Qxf5 (2. Rxg6+?
3. d5) 2. Nxg2 Rg6 Kxg6) 2. ... Qxg1+ 3. Kxg1
10) 1. ... Qxh2+ 2. Rxh2 Nxf2# 12) 1. ... Qa5+ 2. Qb4 Rb8
2
8) 1. ... Rxe2 2. Rxe2 Ng3+ 11) 1. Rxf7 Rxf7 2. Ng6+
9) 1. c3 Qe6 2. Nxc7 12) 1. Bf4 Qa6 2. Nxc7
10) 1. Nxg7+ Bxg7 2. Nd6+
12 - Mate / Magnet: A
1) 1. ... Qh3+ 2. Kh1 (2. Kxh3 Bf1#) 7) 1. Rh4+ Kxh4 2. Qxe7+ Kg4 3.
2. ... Qf1# Qg5#
2) 1. Qxf5+ Kxf5 2. Bd3# 8) 1. Rg5+ Kxg5 2. Qg7+ Kf4 3. Qf6+
3) 1. Rh6+ Kxh6 2. Qf6+ Kh7 3. Qg7# 9) 1. Rf8+ Kxf8 2. Qa8+ Ke7 3. Qe8#
4) 1. g4+ Kxg4 2. Qf4+ Kh5 (2. ... 10) 1. ... Rh1+ 2. Kxh1 Qh8+ 3. Kg1 (3.
Kh3 3. Qg3#) 3. Qh4# Nh5 Qxh5+ 4. Kg1 Qh2#) 3. ...
5) 1. Rg8+ Kxg8 2. Qxf7+ Kh8 3. Qh2#
Qf8# 11) Drawing
6) 1. ... a2+ 2. Kxa2 Qa4+ 3. Kb1 12) Drawing
Rd1#
3
5) 1. Nc8 Qxd4 2. Nxe7+ 9) 1. Nf5+ Kh8 2. Qxd4
6) 1. ... Nxd4 2. cxd4 Qxd4+ 10) 1. ... c4 2. Ba4 b5
7) 1. axb5 cxb5 2. Ba5 Qf4 11) 1. ... Bb7 2. Qe3 Qc6
8) 1. Nxe6 fxe6 2. Bxe6+ 12) 1. ... Rd4 2. Qxd4 Nf3+
4
21 - Double attack / Clearing: A
1) 1. Nxe7+ Rxe7 2. Qd5+ 7) 1. Ng5 Qxg5 2. Qe6+
2) 1. ... Nxe5 2. dxe5 Qc6 8) 1. Ne6 (1. Qb2 Rxb3 2. Nxb3+) 1.
3) 1. ... Nxg3 (1. ... Nd3+ 2. Bxd3 ... Bxe6 2. Qb2+
Nxg3+ 3. Kd2 Nxh1 4. Rxh1) 2. 9) 1. Bxc4 (1. Qd4 Qg5 2. g3 Nd6) 1.
hxg3 Nd3+ ... Bxc4 2. Qg4 f6 3. Qxc4+
4) 1. Nxd5 (1. Qc2 Nf6 2. Ne4 wint 10) 1. Nxe6 fxe6 2. Bxe5
ook) 1. ... Qxd5 2. Qc2 11) 1. Nxf6+ Bxf6 2. Qf3
5) 1. Nxf6+ gxf6 2. Qd5+ 12) 1. ... Qb1+ 2. Nxb1 c1N+
6) 1. ... c4 2. Bxc4 Qc5+
5
26 – Discovered attack / In-between-move: A
1) 1. Nxf5 Qxe1 2. Nxh6+ Kg7 3. hxg3
Rbxe1 8) Drawing
2) 1. Nxd5 exd5 2. Rxc8 9) Drawing
3) 1. ... Nb1 2. Rxa8 Nxd2+ 10) 1. ... Nf4+ 2. Kg5 Ne6+
4) 1. e5 Bxg2 2. exf6 11) 1. ... Nc3 2. Rxb6 axb6 3. Qb4
5) 1. ... Nxb3 2. Qxb5 Nxa1+ Nxe2
6) 1. Nxb5 Qxd2 2. Nxd6+ 12) 1. ... Nb4 2. Rxd7 (2. axb4 Rxd4) 2.
7) 1. Nxg6 Qxg3 2. Nxh8+ Rxh8 3. ... Nxd3+ 3. Rxd3 Rxd3
27 - Pin / Mix: A
1) 1. Nxc4 bxc4 2. Ba4 7) 1. Rxd4 Qxd4 2. Qxd4
2) 1. ... Bg3 2. Qxf6 Re1# 8) 1. Bxd4 exd4 2. Bb5
3) 1. ... Ng4 2. f4 Nxe3 3. Qe2 Nxf1 9) 1. Ba4 Qd7 (1. ... Bd7 2. Qxd5) 2.
4) 1. ... exd4 2. exd4 Bf5 (2. ... Nxd4 Nd4
wint ook) 10) 1. ... Nxe4 2. Qh4
5) 1. Qc2 b5 2. b3 11) 1. Qc3 Ng6 2. Nh5+
6) 1. ... Nf2 2. c5 Nxe4 12) 1. ... Nxc4+ 2. bxc4 Rxd6
31 - Test / Mix: A
1) 1. ... Ne2+ 2. Nxe2 Rxf1+ (2. ... Ng6#
Rdd1 3. Nxg3) 3. Kxf1 Rd1# 6) 1. Nxd7 Nxd7 2. e5
2) 1. ... Qxg3+ 2. Kxg3 Ne4+ 7) 1. ... Nf3+ 2. gxf3 Bxc3+
3) Drawing 8) 1. Qa4+ c6 2. Nxc6 e5 3. Nxe5+
4) 1. ... Rh8+ 2. Nh3 g4 9) 1. ... b4 (1. ... Nxe8? 2. Qh8#) 2.
5) 1. Qxh7+ Nxh7 2. Bxh7+ Kf8 3. Bxb4 Nxe8
6
10) 1. Qh5+ Ke7 2. Qxd5 12) 1. Rxb7 Bxb7 2. Qxb7 Qc6 3. Bb5
11) 1. Bc6 Bf6 2. Rxe8+
32 - Test / Mix: B
1) 1. Qxf8+ Rxf8 2. Bxh7+ Kh8 3. 6) 1. Bb5 a5 2. a3
Rxf8# 7) 1. ... Rxd4 2. Rxd4 Qb6 (2. ... c5 3.
2) 1. Rxh5 gxh5 2. Bxh5+ Kd7 3. Qg3)
Qg4# 8) 1. ... Qxg5 2. Qxg5 Nf3+
3) 1. ... Bc8 2. Qa3 Nxc4 9) 1. a5 Bxa5 2. Bd2
4) 1. Nf6 Qxf7 (1. ... Qxe3 2. Rh7#; 1. 10) 1. ... Qxd4 2. Rxd4 Rxf3
... Qxf6 2. Qe8+ Bf8 3. Qxf8#) 2. 11) 1. d6 Qxd6 2. e5
Qxh6+ Qh7 3. Qxh7# 12) 1. ... Qxh2+ 2. Kxh2 Rh5+ 3. Kg1
5) 1. ... Bxf3 2. Qxf3 Qd4+ Nf3+ 4. gxf3 Rdg5#
33 - Test / Mix: C
1) 1. Qxf7+ Kxf7 2. Bg5+ (2. Bg3+? 7) 1. ... f6 2. Nef3 e5
Qf6) 8) 1. ... Rxa2+ 2. Bxa2 Qc2+ 3. Ke1
2) 1. Rxf5 Rxf5 2. g4 Rd1#
3) 1. ... Nb3+ 2. cxb3 Rc8+ 9) 1. ... g3 2. h4 Rxh4
4) 1. ... Qxb2 2. Qxb2 Nxd3+ 10) 1. Nc4 Qc7 2. Nxe4
5) 1. Qh7+ Rg6 2. Qh3# 11) 1. ... Nxc3 2. Qxc3 Bxg2
6) 1. ... Qxf1+ 2. Kxf1 Rd1+ 3. Kg2 12) 1. ... Rd6 2. fxe5 Rd7
h3#
34 - Test / Mix: D
1) 1. ... Qc1+ 2. Bb1 Qc3+ 3. Bxc3 6) 1. Qe8+ Rxe8 2. Nf7#
Bxc3# 7) 1. Nxd6+ Qxd6 2. Qb5+
2) 1. ... Rxa2 2. Rxa2 Qxb1+ 8) 1. ... Nd3 2. Bf4 Nxe1+
3) 1. exd6 Nxd6 2. Bxe7 Qb6 3. Bxf8 9) 1. Bb6+ Be7 2. Bc5
4) 1. Rxd5 exd5 (1. ... Rxa7 2. bxa7 10) 1. Nd4 Bb7 2. Ne6+
exd5 3. a8Q) 2. Rxa8 11) Drawing
5) 1. Rxe6+ fxe6 2. Bg6# 12) Drawing
35 - Test / Mix: E
1) 1. ... b4+ 2. Ka2 (2. cxb4 Ra7#) 2. 2. Bd5+ Kh8
... Ra7# 8) 1. ... Nd4 2. Qd1 Nf3+
2) 1. Rxc8 Qxc8 2. Nd6+ 9) 1. Bg5 Qxe5 (1. ... Qxg5 2. Qxf7#)
3) 1. Bf7+ Kxf7 2. Qxg6+ Ke7 3. 2. Rxd8#
Qe6# 10) 1. Qxe7 Bxe7 2. Bd4+ Bf6 3. Bxf6#
4) 1. Nd5 Bd6 2. Nf6+ 11) 1. Qd6 Qxd6 (1. … Rc8 2. Qe6+) 2.
5) 1. e5 Nxd6+ Ke7 3. Bxc6
6) 1. Nxc5 12) 1. Nxb5 axb5 2. Qxb5+ Bc6 3.
7) 1. Qe8+ (1. Bd5+ Be6) 1. ... Nxe8 Qxc5
36 - Test / Mix: F
1) 1. ... Rg1+ 2. Bxg1 Qe2# 2) 1. ... Qxd4 2. Qxd4 Nc2+
7
3) 1. Ng6+ Rxg6 (1. ... fxg6 2. Qxh7+ 7) 1. ... Nxd4 2. Nxd4 a5!
Kxh7 3. Rh4#) 2. Qxh7+ Kxh7 3. 8) 1. ... b3 2. Qxb3 Bxe2
Rh4# 9) 1. ... Ng4 2. Nc2 Nxe3
4) 1. ... Qf2+ 2. Rxf2 Rxf2+ 3. Kxh3 10) 1. ... Rg3+ 2. Kh2 Rh3+ 3. Kxh3
(3. Kh1 Rh2#) 3. ... Rh2# Bg4#
5) 1. Bxe4 Bxe4 2. Qb5+ 11) 1. Bh3 Nxb6 2. Rxd8
6) 1. ... Bxd3 2. Kh1 c4 12) 1. Be5 Nxe5 2. Nxe5
37 - Test / Mix: G
1) 1. Rh5+ Rxh5 2. Qe1# ... Qxc5 2. Qa8+ Rb8 3. Qxb8+ Qc8
2) 1. ... Nf3+ 2. Rxf3 Qxd2 4. Qxc8#) 2. Qxb7 Rxb7 3. Rc8#
3) 1. Bf4 Bxf4 2. Rd8# 9) 1. Bf4 (1. Bd2 Bd6)
4) 1. Bb5 Qd6 2. e5 10) 1. Nxf6+ Bxf6 2. Qf4
5) 1. Qxh6+ Kxh6 2. Rh4+ Kg7 3. 11) 1. ... Nd4 2. Rc4 Nxe2+ 3. Kf1
Rh7# Rxd2
6) 1. Bc6 Qxc6 2. Nxe7+ 12) 1. ... Qxg3+ 2. hxg3 Bxg3+ 3. Ke2
7) 1. ... Qc5 2. c3 e5 Bc4#
8) 1. Rc5 Qb7 (1. ... Qxf3 2. Rc8# ; 1.
38 - Test / Mix: H
1) 1. Bc4 h6 2. Rxg6+ Kh7 3. Rxg7+ 9) 1. ... f5 2. Ng3 Qc5+
2) 1. e5 Nd5 2. Nxd5 cxd5 3. Bxe7 10) 1. Ne7+ Bxe7 2. Qxc6+ bxc6 3.
3) 1. Bxb7 Bxb7 2. Rxd7 Ba6##
4) 1. Rxf6 Nxf6 2. e5 11) 1. Qxh6 gxh6 2. Rdg4+ Kh7 3.
5) 1. Bxf6 Bxf6 2. Nd5 Rxh6#
6) 1. Bxd6 (1. c5+ d5 2. Bd6) 12) 1. ... Nb4 2. Qd2 Nxe4 3. Nxe4
7) 1. Rxc4 Qxc4 2. Nd2 Rxe4
8) Drawing
39 - Test / Mix: I
1) 1. Qa7 hxg5 (1. ... Rxa7 2. Rxc8+) 7) 1. ... Rxc2+ 2. Kxc2 Qb2#
2. Qxa8 8) 1. Qxb7+ Qxb7 2. Rxd7
2) 1. Rxd7 Rxd7 2. Nb6+ 9) 1. ... Bh3 2. Bb2 Qxf3 3. Nxf3 Bg2
3) 1. ... Qxc3+ 2. Rxc3 Nf2# 10) 1. ... Nxf2 2. Qxf2 (2. Rxf2 Qg3+ 3.
4) 1. Nd5 Qxd2 2. Nxf6+ Kh8 (2. ... Rg2 Qxd3) 2. ... Bxd3
Kg7 3. Nxe8+ Rxe8 4. Rxd2) 3. 11) 1. ... Qxb4 2. cxb4 Rxc2
Rxd2 12) 1. Qd5+ Qxd5 2. cxd5+ Kxd5 3.
5) 1. ... Nd4 2. Qa4 Ne2+ Qxf1
6) 1. ... Nf5 2. Qf2 Nxd4
40 - Test / Mix: J
1) 1. Bc3+ Bg7 2. Rxh6 6) 1. ... Nxc1 2. Rbxc1 Bh6
2) 1. e5 Ne8 2. e6+ 7) 1. Bxf7+ Nxf7 2. Ne6 Qb6 3.
3) 1. Bb5 Qxb5 2. Nc7+ Nxg7+
4) 1. Nd6+ Ke7 2. Nxe5 8) 1. Bxf7+ Kh8 2. Qxh7+ Kxh7
5) 1. ... Qd1+ 2. Bxd1 Rf1# 9) 1. Ra8 Qc6 2. Rxc8+ Qxc8 3. Qxd1
8
10) 1. Qa4+ Bd7 (1. ... Kd8 2. 0-0-0) 2. Nf7#
Bxf7+ 12) 1. Bh6 f6 (1. ... gxh6 2. Nf6+) 2.
11) 1. Qh7+ Kxh7 2. Ng5++ Kh8 3. Bxg7
41 - Test / Mix: K
1) 1. ... Qf2+ 2. Qxf2 Nh3# 7) 1. Nb3 Rxd1+ 2. Rxd1
2) 1. Qxd8+ (1. Qa4+ Nc6) 1. ... Kxd8 8) 1. c3 Qb6 2. Qxb6 axb6 3. Nxg4
2. Nf7+ 9) 1. Qxh5 Bxg5 2. Qxh7+
3) 1. e6 Bxe6 2. Nxe6 fxe6 3. Qxg4 10) 1. ... Nc2 2. Re2 Nb4
4) 1. Rf8+ Bxf8 2. Qf7+ Kd8 3. Qd7# 11) 1. Nc7+ (1. Qxf7+ wins too) 1. ...
5) 1. ... Bb4+ 2. Bd2 Qxg5 Qxc7 2. Qxf7+ Bxf7 3. Bxf7#
6) 1. Qxd5 cxd5 2. Bb5+ 12) 1. ... c4 2. Nxf6+ exf6
42 - Test / Mix: L
1) 1. f4 Ned7 2. f5 7) 1. Bxg7 Bxg7 2. Qg5
2) Drawing 8) 1. Qxh7+ Kxh7 2. Bg8++ Kh8 3.
3) 1. Qxe5+ dxe5 2. Bf6+ Kg8 3. Rh7#
Nh6# 9) 1. Na7 Nc2 2. Naxc8
4) 1. ... Nf7 2. R6xf7+ Rxf7 3. Rxf7+ 10) 1. ... Bxc5+ 2. Nxc5 Qb6
Kxf7 ½-½ 11) 1. Nf5 Qf8 2. Nd6+
5) Drawing 12) 1. Qf4 Rxd7 2. Qxb8+ Kh7 3. Rxd7
6) 1. ... Bxc3 2. bxc3 Ba4
43 - Test / Mix: M
1) 1. ... Nd3+ 2. Kd1 (2. exd3 exd3+) Nxe6#
2. ... Nxf2+ 8) 1. Nxc6 Qxe3 (1. ... Qxc6 2. Bb5 ;
2) 1. Qg5 h5 2. Rxh5+ gxh5 3. Qxh5+ 1. ... Qc7 2. Nxe5) 2. Qd8#
3) 1. Ne6 Qa5 (1. ... fxe6 2. Qh5+) 2. 9) 1. Nc3 Qd6 (1. ... Qd7 2. Bxc5) 2.
Ndc7+ Ne4
4) 1. Qg5+ fxg5 2. Rxa6+ (of 2. Rc6+ 10) 1. c5 Qb4 2. a3
Re6 3. Rxe6#) 2. ... Re6 3. Rxe6# 11) 1. ... Qe6 2. Qb4 axb5
5) 1. ... Rxf2+ 2. Kxf2 Ng4+ 12) 1. ... Ne3 (1. ... Nxf4 2. Nxd6) 2.
6) 1. ... Qxe4 2. Rxe4 f5 Qxe3 Qxd3+ 3. Qxd3 Rxd3
7) 1. Qf8+ Bxf8 2. Rxf8+ Kg7 3.
44 - Test / Mix: N
1) 1. ... Bxc3 2. Bxc3 dxe4 9) 1. Qxh7+ Kxh7 2. Nf5+
2) 1. Bg8 10) 1. Nxe5 Qe6 (1. ... dxe5 2. Qxd7+
3) 1. Qh6 Rg8 2. Bxf7 Bxd7 3. Bxg7) 2. Bxg7
4) 1. g4 Bg6 2. Qxg6 11) 1. ... Ne3 2. Rf2 Rxf1+ 3. Rxf1
5) 1. Bxc5 Qxc5 2. Nb3 Qg2#
6) 1. Rxf7 Qxf7 2. Bc4 12) 1. Qxe7+ (1. Bh6+ Nxh6 2. Qxe7+
7) 1. Ne6 fxe6 2. Bh5+; 1. … Qa5+ 2. Kg7 is better for White) 1. ... Nxe7
b4 2. Bh6#
8) 1. e4 dxe3ep 2. Rxd5
9
45 - Test / Mix: O
1) 1. Qe1+ Qxe1 2. Rxe1+ Ne7 3. 6) 1. Nb5 Na6 2. Nd6+
Bxd5 7) Drawing
2) 1. Be2 Qf5 2. Bg4 8) 1. ... c5 2. dxc6ep (2. Bxg6 Qxg6)
3) 1. d4+ Kxf6 2. Nd5+ 2. ... Bxc6+
4) 1. Rg7 Nf8 (1. ... Nxf6 2. Rxh7# ; 1. 9) 1. Bd8 Qd7 2. Bxb6
... Rxg7 2. Qxg7#) 2. Rxg8+ Kxg8 10) 1. Ne6 Qxh4 2. Bg7#
3. Qg7# 11) 1. ... Qxf4 (1. ... Rxd2 2. Bxd2)
5) 1. Rd8+ (1. Nxc6 Ba6) 12) 1. b4 Bb6 2. Bxe5 and 3. c5
46 - Test / Mix: P
1) 1. Qh6 Bxh6 (1. ... Bxf6 2. exf6 7) 1. Qa4 Qd7 2. Nxd6+ Bxd6 3. Bb5
Qxf6 3. Nxf6+ Kh8 4. Qxh7#) 2. 8) 1. Bd6 Qb6 (1. ... Qxd6 2. Bxh7+)
Ne7# 2. Bxf8
2) 1. Nxb5 (1. Bxb5 Bxb5 2. Qb3 is 9) 1. Qxe6+ Qxe6 2. Nxc5+
ook goed) 1. ... Bxb5 2. Qb3 10) 1. ... Bb5 2. Qc2 Qh3
3) 1. Nd5 exd5 2. Qh3+ 11) 1. ... Qxf3 2. gxf3 Re1+ 3. Kg2
4) 1. Nb5 Qe7 2. Nxc6 Rg1#
5) 1. ... Rxh2 2. Rxh2 Qxg1+ 12) 1. Rxe7 Kxe7 (1. ... Bxe7 2. Qxf7#)
6) 1. Nxd5 Qxd5 2. c4 2. Nf5+
47 - Test / Mix: Q
1) 1. ... Bxa3 2. Nxa3 Qa5+ 7) 1. Nxa7+ Bxa7 2. Qxc6+ bxc6 3.
2) 1. ... Qg3+ 2. Kxg3 Nf1# Ba6#
3) 1. Bb5+ Bd7 2. Bxd7+ 8) 1. Rxc8 Raxc8 2. Nf6+
4) 1. Qd2 Qa5 2. Rc8+ 9) 1. ... Nxe4 2. Nxe4 Bf5
5) 1. Qg8+ Rxg8 2. Nf7+ Kg7 3. Bh6# 10) 1. Qf8+ Kxf8 2. Rh8#
6) 1. Bb4 (1. b4? Nxf3+ 2. Bxf3 Qd4) 11) 1. ... Nh3+ 2. Kg2 Ng5
1. … Nxf3+ 2. gxf3 Qc6 3. Nxe7+ 12) 1. ... Ng4 2. Qd3 Nxe3
48 - Test / Mix: R
1) 1. Re8+ Kxe8 2. Qc8+ Qd8 3. 3. Rxf8) 1. ... exd5 2. Rae1+ Kd6 3.
Qxd8# Rxf8
2) 1. Qc8+ Rxc8 2. Rxc8+ Bxc8 3. 8) 1. ... Ba1 2. Kxa1 Nb4 3. Qxb4
Rd8# Qxc1#
3) 1. Rxf7 Qxf7 (1. ... Kxf7 2. Qg6#) 9) 1. ... Qxg5 2. fxg5 Bf3
2. Bg6 10) 1. Nd5 Nxd5 2. exd5 Rxd5 3.
4) 1. Nxf5 Bxf5 2. Qd5+ Qxh8+
5) 1. Rxg7+ Kxg7 2. Qxh7# 11) 1. Qd2 g5 2. Bxg5
6) Drawing 12) 1. Rxh7+ Qxh7 2. Kg2
7) 1. Nd5+ (1. Nd5+ exd5 Rae1+ Kd6
49 - Test / Mix: S
1) 1. ... Ne3+ 2. dxe3 Bxc2# Rxf5
2) 1. e6 Bxe6 (1. ... fxe6 2. Rxf5) 2. 3) 1. ... Qxd1 2. Bxd1 (2. Rxd1 Bc2)
10
2. ... Nxc4 10) 1. ... Rxg2 2. Qf3 (2. Qxg2 Bd5) 2.
4) 1. ... e5 2. Nxe5 Qa5+ ... Qxf3 (2. ... Bd5? 3. Re8+ Kh7 4.
5) 1. Qxe4 Bxe4 2. Nf6+ Kf8 3. Bh6# Qh3#) 3. Nxf3 Rb2
6) 1. g5+ Kxg5 2. Qf4# 11) 1. Qg4 Nxe3 (otherwise 2. Qh4) 2.
7) 1. ... Nd1 2. Qxd4 (2. Bxd1 Re1#) Nf6+ exf6 (2. ... Kg7 3. Rh7+ and
2. ... Re1# mat op f7) 3. Qxg6+
8) 1. ... b4 2. Nd1 b3 12) 1. Rf6 Kh8 2. Rxh6
9) 1. Ne6+ fxe6 2. Qg5+ Kh7 3. Rh6#
50 - Test / Mix: T
1) 1. Ra8+ Kb7 2. Qxd5+ Rxd5 3. 9) 1. ... Bh5 2. Kg2 Bxf3+ 3. Kxf3
Rxf8 Nxg5+
2) 1. Bg6+ Kxg6 2. Qh5# 10) 1. ... Nxc3 2. Qxb6 Nxe2+ 3. Kf2
3) 1. Bd5 Nxd5 2. cxd5 axb6
4) 1. Ndxe4 fxe4 2. Qh5+ 11) 1. ... Qc1+ (1. … Qf4+ 2. Ke1 gxf5
5) 1. Bxd6 Qb7 2. f3 3. Rxh7+) 2. Re1 Qf4+ 3. Ke2
6) 1. f5 Bxc4 2. f6 Bxg2
7) 1. ... Be4+ 2. Kxe4 Qd5# 12) 1. Qxc8+ Kxc8 2. Re8+ Kd7 3.
8) 1. Rf8+ Rxf8 2. Qg8+ Rxg8 3. Rd8#
Nf7#
51 - Test / Mix: U
1) 1. Qe5+ Kg8 (1. ... f6 2. Qxf6+ Kg8 7) 1. Bxc5 dxc5 2. a3
3. Qe6+ Kf8 4. Qxc4) 2. Qd5 8) 1. Nxc6 bxc6 (1. … Qf7 2. Nxd8) 2.
2) 1. Nb5 Bb4+ 2. c3 Qa6+ Kb8 3. Bf4+ Ka8 4. Qxc6#
3) 1. ... Rxe3+ 2. fxe3 Bg3+ 9) 1. Nxg6 Nxg6 (1. ... Bxd2 2.
4) 1. Bb2+ Bg7 2. Qg8+ Rxg8 3. Nf7# Nxe7+) 2. Qxh6
5) 1. Bc5 Qxc5 2. Qg4+ 10) 1. ... Bg4 2. Nh4 f3
6) 1. Qh5+ Kd8 (1. … g6 2. Bxg6+!) 11) 1. Bxg7 Kxg7 2. Qg4+
2. Ba5 12) 1. Nc3 Qd6 2. Ne4
52 - Test / Mix: V
1) Drawing 8) 1. Bc2 Rf1 2. Kg2
2) Drawing 9) 1. Rg6 fxg6 2. Rf8+
3) 1. Bxc6 Bxc6 2. Nxe6 10) 1. Nxe5 Rxe5 2. Qxg6+ Nxg6 3.
4) 1. Nxc6 dxc6 2. Bxf7+ Rxc8
5) 1. ... Nxg5 2. Nxg5 dxc4 11) 1. ... Qg1+ 2. Rxg1 Nxg3+ 3. hxg3
6) 1. ... Qb4+ 2. Qxb4 Bxb4+ 3. Kf1 Rh7#
cxd5 12) 1. Nf4 Qe8 2. Nxe6
7) 1. Rxh6 gxh6 2. Qxf6
53 - Test / Mix: W
1) 1. ... Re1+ 2. Kb2 Bg7 5) 1. d4 Bb6 2. d5
2) 1. Qxc5+ Qxc5 2. Bxa6# 6) 1. Nf7 Kxf7 2. Bxg6+
3) 1. ... exd5 2. Bxd5 Qxb3 7) 1. ... Bb4 2. Bg5 Bxc3 3. Rc1 dxe4
4) 1. ... Bf6 2. Qg3 Bh4 8) 1. ... Nd3+ 2. Qxd3 Bxc4+
11
9) 1. Rxa7+ Qxa7 2. Ra5 Qxa7+ Kc8 3. Qa8#
10) 1. Qa4 b6 2. Qe4 12) 1. Qxd7 Qxd7 2. Rxd8
11) 1. Nb4 cxb4 (1. ... c6 2. Nxc6+) 2.
54 - Test / Mix: X
1) 1. Qxd7+ Kxd7 2. Bb5++ Kc8 3. 7) 1. Qh5 gxh5 2. Rg3#
Rd8# 8) 1. b5 Bxg2 2. bxc6
2) 1. ... d5 2. Bxd5 Bc5 (of 2. ... c6) 9) 1. ... Re8 2. Rxe8 (2. gxh5 Qh1+) 2.
3) 1. Rc7 Qxc7 2. Nxe6 ... hxg4#
4) 1. Nxf5 Qxf5 2. Nf6+ 10) 1. d5 Nd8 2. Bg5
5) 1. Qxg6+ hxg6 2. Nf6+ Kh8 3. 11) 1. ... Qg6+ 2. Kh1 Qe4 3. Kg2 Nd2
Rh7# 12) 1. Nd5 Qd6 2. Qh5
6) 1. Qxe7+ Kxe7 2. Bg5+ Kd6
55 - Test / Mix: Y
1) 1. Bxf7+ Kxf7 2. Ng5+ 7) 1. g3 fxg3 2. f4
2) Drawing 8) 1. ... b5 2. Qxb5 Bd7
3) Drawing 9) 1. ... Bxe5 2. dxe5 Nb4
4) 1. Qxh6+ Kxh6 2. Rh8+ Kg5 3. 10) 1. Nf6+ Bxf6 2. Qxd5
Rh5# 11) 1. Qf7 Kb8 2. Rxd8+ Qxd8 3. Qxc4
5) 1. Bxd7 Qxd7 (1. ... Nxd7 2. e6) 2. 12) 1. ... Bxb3 2. Qxb3 (2. Nd7?! Qb5)
Qxc5 2. ... Qxe5
6) 1. Nb5 Qb6 2. Nd6+ Kd8 3. Nxf7+
56 - Test / Mix: Z
1) 1. Qg6 hxg5 2. Qh5# Qh4+
2) 1. ... Bh6 2. Qxh6 Qxb2 7) 1. ... Nf4 2. Qe3 Ng4
3) 1. Qe8+ Kxe8 2. Nd6++ Kf8 3. 8) 1. Qa3 Rd1 2. Qa8+
Re8# 9) 1. Ndc4 (1. Nec4 is the same) 1. ...
4) 1. c5 Qxc5 2. Rc1 dxc4 2. Nxc4 Qd8 3. Nxd6+ Ke7 4.
5) 1. Nd5 Qxd2 2. Nc7# dxc5
6) 1. ... Nxe5 (1. ... Bxe5 2. fxe5 Qh4+ 10) 1. Nc4 e6 2. Nxb6
3. g3 Qxa4 is also possible but less 11) 1. Nb6 Qxb6 2. Nxd7
good than the knight move) 2. fxe5 12) 1. Nxc6 bxc6 2. e5 h6
12