MU Legacy Rulebook
MU Legacy Rulebook
MU Legacy Rulebook
139 Hero Team-Up cards (one for each Hero) Event deck, Locations, Campaign Track cards, and other campaign
components not specific to any Player.
63 Villain Scheme cards (one for each Villain)
7 Campaign Track cards
1 Instruction Guide (this document) Event Cards
The Legacy Mode adds a deck of Event cards that will guide your
Playing without all the Marvel United content journey. Each Event card has a number in the top-right corner (or an
If you don’t have an All-In version of Marvel United, this Legacy Mode ‘X’). When you first start the campaign, create an EVENT DECK using
should still work, however the mode does assume you have at least a the first 12 Event cards numbered 1-12. The rest of the Event cards will
large amount of content for the game – especially Villains. Event be stored in the game box, and you will add them to your Event deck
cards will often reference Villains, Heroes, Locations, Challenges, or when instructed. Whenever you are instructed to add a new Event,
Modes. If you do not have the referenced components, ignore the take the Event card with the matching number from the game box,
reference. and shuffle it into your Event deck.
If you draw an Event card that tells you to fight a Villain that you Also shuffle the ‘X’ Event cards and store them in the game box.
don’t have, skip the fight. Treat the Event as if you had won the game These cards are special Events that usually add extra difficulty. When
and go straight to the Victory section of the Event card. instructed to add an ‘X’ Event to your Event deck, take one at random
and shuffle it into your Event deck.
Hero Roster and Hero Pool
In the Legacy Mode, Players will use their own personal collection of The first Player selects any 1 of these Heroes and adds the Hero to
Heroes through the campaign, called your HERO ROSTER. You will their Roster (Player Supply). Players proceed clockwise around the
recruit new Heroes into your collection, usually taken randomly from table, each selecting a Hero in turn, until 12 of the 13 starting Heroes
the HERO POOL. At the beginning of the campaign, this pool only are chosen. Return the leftover Hero to the game box. Each Player
includes around half of the total Heroes. See the Appendix at the end then takes the Hero Ultimate card and Team-Up card for each of the
of this document for a list of Heroes to add to the Hero Pool. All other Heroes in their Roster.
Heroes should be stored somewhere else for now. Location Draft
Tip: You can use the Hero Ultimate cards to sort the Heroes in your Take the Locations included in the Marvel United core box and the
Hero Pool from those that are reserved. Make a deck of Ultimate Marvel United: X-Men core box and place them in your shared Team
cards for the Heroes in your Hero Pool. When you need to recruit a Supply. These will be your starting Locations.
Hero, draw a random card from this deck.
Setup Checklist
Campaign Track Cards Each Player takes a box to act as their Player Supply.
The Legacy Mode includes 7 CAMPAIGN TRACKS. These track the Have another box to act as your Team Supply.
progress of various big Events in your campaign. When instructed to Sort all the Heroes into the Hero Pool, and the reserve (see
“Increase” a campaign track, place a mark in the top-left unmarked appendix for the starting Hero Pool).
box on the Campaign Track card. As soon as all boxes in a row of the Draft your starting Heroes and Locations.
Campaign Track card are marked, follow the instructions below, until Take Event cards 1-12 and shuffle it to create your Event
you reach another row of boxes. This usually involves adding a set of deck.
new cards to your Event deck. Set aside the 7 Campaign Track cards marked A-G
collectively have access to a set of Locations. Before beginning the cards have been completed.
Players lose the Legacy Mode when one of two things happens:
campaign, you will need to draft your Heroes and Locations. See the
next two sections for details. A Player cannot select a Hero to play a game (they have no
Heroes in their Roster and another Player cannot give them
Hero Draft
a Hero), or
Take the following Heroes (the Heroes from the Marvel United core
You collectively have fewer than 6 Locations.
box and the blue Heroes from the Marvel United: X-Men core box),
and place them in the middle of the table:
Ant-Man Black Widow
Captain America Captain Marvel
Hulk Iron Man
Wasp Beast
Cyclops Jean Grey
Professor X Storm
Wolverine
Playing the Campaign
Player vs Hero
Event cards will often tell a PLAYER to gain or lose something (usually Story Events
a token). This is different from a HERO gaining and losing things in a Story Event cards do not list a Villain (but may have an image of a
game. When a Player gains or loses something, 1 Player takes the Villain), and do not have Victory or Defeat instructions. When you
indicated item and adds it to their Player box. draw one of these Event cards, simply follow all instructions on the
card, then draw another Event.
Event Card Symbols Event Card Special Rules
There are three important symbols to be aware of on Event cards: Below are listed all the keywords you might encounter in the Special
Rules of an Event card.
Add an Event Card SETUP: Follow these instructions while you are setting up
a game of Marvel United, and before the first turn of the
game.
When instructed to by this symbol, find the Event card with the
REQUIRED HERO/LOCATION: If you have the indicated
matching number in the game box, and shuffle it into your Event deck.
Hero or Location, you MUST choose that Hero or Location
If the symbol indicates a range of numbers (e.g. 23-25), find each
for this game. If you do not have the indicated Hero or
Event card with a matching number and shuffle them all into your
Location, ignore this instruction.
Event deck (in the previous example, you would add Events 23, 24 and
Take a Scheme token: When a card instructs you to
25 to your Event deck).
take a Scheme token, add a Crisis token from the pool to
If the number is an ‘X’, take a random ‘X’ Event card and shuffle it
your Team Supply. In the future, if you encounter a Crisis
into your Event deck.
Event, you MUST spend these Scheme tokens to activate
the Event’s effects.
Destroy an Event Card
LEVEL-UP: When told to LEVEL-UP a Hero, mark off ALL
empty XP boxes on the chosen Hero’s Ultimate card. That
Ultimate power is now available to use.
When the instructions have this symbol, remove this Event card from
the game. It will no longer be used at all in this campaign.
Scheme tokens
Crisis Event This campaign uses Crisis tokens to represent Scheme tokens.
When an Event or Scheme card instructs you to take a Scheme token,
take a Scheme token and add it to your Campaign box. All Players
When you see 1 or more of these symbols in the Special Rules of an collectively use the same pool of Scheme tokens. These tokens are
Event card, only follow the instructions below the icon/s if you have used when an Event card has 1 or more Crisis symbols.
any Scheme tokens in your Team Supply.
Here are a few examples of Crisis Events, and how to resolve them (this section contains some minor spoilers).
If you have any Scheme tokens in your Team Supply, discard one of them. You must then
use a Hazardous Location in this game, if you are able.
If you have any Scheme tokens in your Team Supply: Discard up to 2 Scheme tokens, then
replace the Clear Threats Mission with the Plan B version. For each Scheme token you
discarded (up to 2), add a Civilian token from the supply to the Villain dashboard.
If you have no Scheme tokens, ignore all of the SETUP instructions on this card.
If you have any Scheme tokens in your Team Supply: Discard up to 4 Scheme tokens. For
each token discarded, give a Hero a Crisis token from the supply.
During this game, if a Hero has any Crisis tokens at the start of their turn, they must play
their card randomly, then discard a Crisis token.
If you have no Scheme tokens during SETUP for this game, ignore all of the Special Rules
on this Event card, even if a Hero later gains Crisis tokens.