Bloom's Taxonomy: Cognitive Domain (Knowledge-Based), Original Version

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Bloom's taxonomy

Bloom's taxonomy is a set of three hierarchical models used for classification of


educational learning objectives into levels of complexity and specificity. The three lists
cover the learning objectives in cognitive, affective and psychomotor domains. The
cognitive domain list has been the primary focus of most traditional education and is
frequently used to structure curriculum learning objectives, assessments and activities.
The models were named after Benjamin Bloom, who chaired the committee of
educators that devised the taxonomy. He also edited the first volume of the standard
text, Taxonomy of Educational Objectives: The Classification of Educational Goals.

Cognitive domain (knowledge-based), original version


In the 1956 original version of the taxonomy, the cognitive domain is broken into the six
levels of objectives listed below In the 2001 revised edition of Bloom's taxonomy, the
levels have slightly different names and their order was revised: Remember,
Understand, Apply, Analyze, Evaluate, and Create (rather than Synthesize.
Knowledge

Bloom's Taxonomy

Knowledge involves recognizing or remembering facts, terms, basic concepts, or


answers without necessarily understanding what they mean. Some characteristics may
include:

 Knowledge of specifics—terminology, specific facts


 Knowledge of ways and means of dealing with specifics—conventions, trends and
sequences, classifications and categories
 Knowledge of the universals and abstractions in a field—principles and
generalizations, theories and structures
Example: Name three common varieties of apple.
Comprehension
Comprehension involves demonstrating an understanding of facts and ideas by
organizing, summarizing, translating, generalizing, giving descriptions, and stating the
main ideas.
Example: Summarize the identifying characteristics of a Golden Delicious apple and a
Granny Smith apple.
Application
Application involves using acquired knowledge to solve problems in new situations. This
involves applying acquired knowledge, facts, techniques and rules. Learners should be
able to use prior knowledge to solve problems, identify connections and relationships
and how they apply in new situations.
Example: Would apples prevent scurvy, a disease caused by a deficiency in vitamin C?
Analysis
Analysis involves examining and breaking information into component parts,
determining how the parts relate to one another, identifying motives or causes, making
inferences, and finding evidence to support generalizations. Its characteristics include:

 Analysis of elements
 Analysis of relationships
 Analysis of organization
Example: Compare and contrast four ways of serving foods made with apples and
examine which ones have the highest health benefits.
Synthesis
Synthesis involves building a structure or pattern from diverse elements; it also refers to
the act of putting parts together to form a whole or bringing pieces of information
together to form a new meaning. Its characteristics include:

 Production of a unique communication


 Production of a plan, or proposed set of operations
 Derivation of a set of abstract relations
Example: Convert an "unhealthy" recipe for apple pie to a "healthy" recipe by replacing
your choice of ingredients. Argue for the health benefits of using the ingredients you
chose versus the original ones.
Evaluation
Evaluation involves presenting and defending opinions by making judgments about
information, the validity of ideas, or quality of work based on a set of criteria. Its
characteristics include:

 Judgments in terms of internal evidence


 Judgments in terms of external criteria
Example: Which kinds of apples are suitable for baking a pie, and why?

Affective domain (emotion-based)

A scaffolding hierarchy of the affective domain related to learning

Skills in the affective domain describe the way people react emotionally and their ability
to feel other living things' pain or joy. Affective objectives typically target the awareness
and growth in attitudes, emotion, and feelings.
There are five levels in the affective domain moving through the lowest-order processes
to the highest.
Receiving
The lowest level; the student passively pays attention. Without this level, no learning
can occur. Receiving is about the student's memory and recognition as well.
Responding
The student actively participates in the learning process, not only attends to a stimulus;
the student also reacts in some way.
Valuing
The student attaches a value to an object, phenomenon, or piece of information. The
student associates a value or some values to the knowledge they acquired.
Organizing
The student can put together different values, information, and ideas, and can
accommodate them within their own schema; the student is comparing, relating and
elaborating on what has been learned.
Characterizing
The student at this level tries to build abstract knowledge.

Psychomotor domain (action-based)


A scaffolding hierarchy of the psychomotor domain related to learning

Skills in the psychomotor domain describe the ability to physically manipulate a tool or
instrument like a hand or a hammer. Psychomotor objectives usually focus on change
and/or development in behavior and/or skills.
Bloom and his colleagues never created subcategories for skills in the psychomotor
domain, but since then other educators have created their own psychomotor
taxonomies.[7] Simpson (1972)[12] proposed the following levels:
Perception
The ability to use sensory cues to guide motor activity: This ranges from sensory
stimulation, through cue selection, to translation.
Examples: Detects non-verbal communication cues. Estimate where a ball will land after
it is thrown and then moving to the correct location to catch the ball. Adjusts heat of the
stove to correct temperature by smell and taste of food. Adjusts the height of the forks
on a forklift by comparing where the forks are in relation to the pallet.
Key words: chooses, describes, detects, differentiates, distinguishes, identifies, isolates,
relates, selects.
Set
Readiness to act: It includes mental, physical, and emotional sets. These three sets are
dispositions that predetermine a person's response to different situations (sometimes
called mindsets). This subdivision of psychomotor is closely related with the "responding
to phenomena" subdivision of the affective domain.
Examples: Knows and acts upon a sequence of steps in a manufacturing process.
Recognizes his or her abilities and limitations. Shows desire to learn a new process
(motivation).
Keywords: begins, displays, explains, moves, proceeds, reacts, shows, states,
volunteers.
Guided response
The early stages of learning a complex skill that includes imitation and trial and error:
Adequacy of performance is achieved by practicing.
Examples: Performs a mathematical equation as demonstrated. Follows instructions to
build a model. Responds to hand-signals of the instructor while learning to operate a
forklift.
Keywords: copies, traces, follows, reacts, reproduces, responds.
Mechanism
The intermediate stage in learning a complex skill: Learned responses have become
habitual and the movements can be performed with some confidence and proficiency.
Examples: Use a personal computer. Repair a leaking tap. Drive a car.
Key words: assembles, calibrates, constructs, dismantles, displays, fastens, fixes,
grinds, heats, manipulates, measures, mends, mixes, organizes, sketches.
Complex overt response
The skillful performance of motor acts that involve complex movement patterns:
Proficiency is indicated by a quick, accurate, and highly coordinated performance,
requiring a minimum amount of energy. This category includes performing without
hesitation and automatic performance. For example, players will often utter sounds of
satisfaction or expletives as soon as they hit a tennis ball or throw a football because
they can tell by the feel of the act what the result will produce.
Examples: Maneuvers a car into a tight parallel parking spot. Operates a computer
quickly and accurately. Displays competence while playing the piano.
Key words: assembles, builds, calibrates, constructs, dismantles, displays, fastens,
fixes, grinds, heats, manipulates, measures, mends, mixes, organizes, sketches. (Note:
The key words are the same as in mechanism, but will have adverbs or adjectives that
indicate that the performance is quicker, better, more accurate, etc.)
Adaptation
Skills are well developed and the individual can modify movement patterns to fit special
requirements.
Examples: Responds effectively to unexpected experiences. Modifies instruction to
meet the needs of the learners. Performs a task with a machine that was not originally
intended for that purpose (the machine is not damaged and there is no danger in
performing the new task).
Key words: adapts, alters, changes, rearranges, reorganizes, revises, varies.
Origination
Creating new movement patterns to fit a particular situation or specific problem:
Learning outcomes emphasize creativity based upon highly developed skills.
Examples: Constructs a new set or pattern of movements organized around a novel
concept or theory. Develops a new and comprehensive training program. Creates a new
gymnastic routine.
Key words: arranges, builds, combines, composes, constructs, creates, designs,
initiates, makes, originates.

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