Instructional Design: Pearson Custom Publishing
Instructional Design: Pearson Custom Publishing
Instructional Design: Pearson Custom Publishing
Permission in writing must be obtained from the publisher before any part of this work may be
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10 9 8 7 6 5 4 3 2 1
ISBN 0-536-90357-3
2004220212
JC
Introduction
About the Book ..............................................................................................................................................ix
Conventions Used in the Book.....................................................................................................................xi
iii
iv
vi
vii
Appendix
A.1 Basic Excel for Store Assistants: A Case Study ............................................................................. A.3
A.1.1 Background Information ....................................................................................................... A.3
A.1.2 Needs Assessment ................................................................................................................. A.7
A.1.3 Learner Analysis.................................................................................................................. A.15
A.1.4 Task Analysis....................................................................................................................... A.17
A.1.5 Writing Objectives............................................................................................................... A.18
A.1.6 Course Map.......................................................................................................................... A.20
A.1.7 Evaluating Learning ............................................................................................................ A.21
A.1.8 Instructional Approach and Strategies................................................................................ A.25
A.1.9 Storyboarding ...................................................................................................................... A.28
A.2 Additional References...................................................................................................................... A.31
Glossary
Glossary....................................................................................................................................................... G.1
Index
Index ..............................................................................................................................................................I.1
viii
ix
Each topic begins with objectives that inform learners about the
learning outcome of a topic.
In addition, you will come across italicized text that represents newly introduced terms.
xi
1.1.1 Definition
Instructional design is the systematic development of instructional specifications using
learning and instructional theory to ensure the quality of instruction. To examine this
further, you need to understand the key phrases in this definition.
The phrase systematic development implies that instructional design is a series of tasks
or steps. While this is true, there are countless examples of great instruction that were
completely unsystematic, relying instead on instinct and experience. Even so,
instructional design provides a valuable framework for effective instruction that
understands the needs of the student, creates instruction specifications, and evaluates
whether the instruction is effective.
The second key phrase, learning and instructional theory, is about how people learn and
the appropriate instructional strategies for different people. Research in these areas has
lead to a rich reservoir of theories and knowledge that supports instructional design.
Subsequent chapters of this book present some of these theories.
Did you know that in ancient times, in places like Greece and India, students set off
at a tender age to distant lands to live and learn with a master or guru?
Masters often took no fee. Students gave a fee of their own free will at the end of
their education.
Interaction with the instructor Learners have the opportunity to interact with
instructors in the classroom.
Lectures and class discussions Lectures are the primary instruction method
along with class discussions, projects, and
activities.
Distance Learning
Alan Chute, managing partner of AT&T’s Center for Excellence in Distance Learning
in Cincinnati, defines distance learning as a system and a process that connects learners
with distributed resources. Distance learning was once limited to correspondence
courses and home study. As early as the 1840s, shorthand courses were offered by mail.
In the 1870s, a correspondence university was founded in Ithaca, New York. Today,
you can get correspondence courses on everything from creative writing to an MBA to
engineering.
Distance learning is exploiting new developments in technology to increase student
participation and interaction. For example, satellite TV can broadcast lectures to a large,
geographically dispersed audience. Audio and video conferencing can connect students
with the instructor. New ways of ensuring interaction between the learners and
instructors and among the learners themselves are being designed.
! A Training Train
! In September 1995, a group of Eastern European women traveled by train
from Poland to Beijing to participate in the Fourth World Conference on
Women, sponsored by the United Nations Development Program. The women
underwent a series of seminars and skill-building workshops during the
journey. The train was equipped with a mobile satellite for on-board, online
computer training.
Relatively low cost Instructors do not need to be paid for travel nor
do students need to travel. Instructor fees are
reduced, and students can continue to work
while they attend classes. However, the costs
for developing CBT are high.
Interaction with the instructor Several WBTs offer mentoring and coaching
services, which allow learners to interact with
the instructor using e-mail messages, chat
forums, or videoconference.
Relatively low cost Instructors do not need to be paid for travel, nor
do students need to travel. Instructor fees are
reduced, and students can continue to work
while they attend classes. However, the costs
for developing WBT are high.
The first use of multimedia in training dates to World War II. A large number of
people had to be trained in a very short time. To achieve this, some instructors
experimented with the use of audiovisuals to support their training. And the rest, as
they say, is history.
1. ANALYSIS
3. DEVELOPMENT
After the Second World War, the U.S. military was looking for a systematic way of
creating training programs quickly and efficiently. These efforts resulted in the
development of some basic ISD models, which were taught at the Florida State
University. Walter Dick and Lou Carrey were at the forefront of this pioneering
work with their book, The Systematic Design of Instruction.
The five phases of the ADDIE model create a structured and effective flow that guides
and controls course development.
1.2.1 Analysis
The Analysis phase identifies the learning need, learner’s profile, tasks, and context in
which the learner works. This is the first and most critical phase because the findings
guide the entire course development process and ensure that the course fulfills a
pressing and valid instructional need.
A common pitfall for designers and analysts is to rely on their feelings and instincts
instead of gathering hard data. For example, they might have assumptions such as “I
just know what’s wrong” or “I know what they need”. With these assumptions, the team
resorts to shortcuts instead of doing a systematic study and recording information.
The Analysis phase is divided into four steps:
! Needs assessment
! Learner analysis
! Task analysis
! Context analysis
Needs Assessment
The purpose of a needs assessment is to answer the following questions:
! What is the problem?
! What is the need/learning gap?
! Is an instructional solution required?
Learner Analysis
The purpose of a learner analysis is to determine the current ability level of the learner,
identify learner characteristics, and make decisions about how to teach effectively so
that the course is designed to meet the needs of the learner. Learner analysis answers the
following questions:
! Who is the learner of the course?
! What are the characteristics of the learner? These characteristics include:
• Age, qualifications, current role, and years of experience
• Current knowledge/skills, confidence, and difficulties faced in the content area
• Cultural, linguistic, and experience base
After the learner analysis is complete, a key responsibility of the instructional designer
is to keep the learner in mind throughout the making of the course. This has significant
impact on key decisions related to the course. Some of these decisions are:
! Content depth and complexity
! Instructional strategies
! Examples and case studies
! Tone and language
! Test and feedback style
For example, imagine learner analysis reveals that two groups of learners need to be
trained on how to work on Microsoft Windows 2000. One group has no computer
background, but the other group has already worked with earlier Windows versions.
Think of what a big difference this will make to the course that will be designed for
Task Analysis
The purpose of a task analysis is to identify the activities that a learner performs in real
life and on the job, related to the subject of the course. It determines what exactly the
learner needs to know to perform better on the job. This helps identify the
competencies, knowledge, skills, attitudes, and behaviors needed for performing that
job. Analyzing tasks involves breaking a complex task into smaller and simpler
components.
For example, a problem-solving course is being designed for manufacturing workers.
Task analysis reveals that a shift manager in a manufacturing facility performs the
following activities:
! Provides input to prepare production budgets and reports on machine efficiencies,
downtime, yields, wastage, inventory and WIP costs, repairs, and quality
! Ensures budget is communicated and understood by all in the team
! Assists team members to troubleshoot problems on the shop floor related to
machines, material, methods, and workers
The task analysis serves as critical input to the subsequent design phase by helping
determine objectives, content, sequencing of instructions, and the teaching method.
Context Analysis
The purpose of a context analysis is to examine the conditions in which the learner
works, such as the technology used in the workplace, physical location, tools, or job
aids.
For example, imagine a course to introduce computers must be designed for both a
freelance journalist who works from home and an office assistant, who works in the
office. The former uses the computer as a standalone machine with no onsite support for
any hardware problems, and the latter uses the computer in a networked environment
with a help desk or hardware support. This difference has an impact on a number of
decisions about the course content for the two types of learners.
Various steps of the Analysis phase are covered in Chapter 2 and Chapter 3 of this
book. Chapter 2 explains needs analysis, and Chapter 3 explains the learner, task,
and context analyses.
The steps in the Design phase are not necessarily followed in any one sequence.
After the objectives are written, work on the other steps is often parallel. For
example, work related to the instructional approach and strategies starts
immediately after the objectives are written.
Writing Objectives
“If you are going on a trip, you’d better know your destination before you leave or you
might head in the wrong direction. In training, the objectives are the destination. You
must identify the objectives of training up front to determine the most direct way to
reach your goals.”
—Dr. J. Marvin Cook,
Coordinator of Graduate ISD Programs, University of Maryland in Baltimore County
Objectives state the intended result of the course and the expected outcome for the
learner. They describe learner performance in terms of what the learner will be able to
accomplish at the end of the course.
Objectives help measure student performance, as well as the effectiveness of the course
as a whole. An objective is about the end instead of the means. It describes the result of
instruction rather than the process of instruction.
Structuring Content
The purpose of structuring content is to sequence and establish linkages between topics.
The structure of a course determines the flow of instruction or events. In books, the
document that presents the content structure is called the Table of Contents. In a CBT or
WBT, it is called the course map, a diagram that presents a lesson-by-lesson breakdown
of topics. The course map is like a plan for the sequence of instruction.
To develop the course map, the instructional designer reviews the source materials,
interviews subject matter experts, and examines the learner analysis, tasks, and
objectives.
Various stages of the Design phase are covered in Chapters 4 through 7 of this
book. Chapter 4 explains objectives, Chapter 5 covers structuring content, Chapter
6 covers evaluating learning, and Chapter 7 explains instructional approach and
strategies. The design of the user interface is beyond the scope of this book.
1.2.3 Development
The Development phase signals the start of creation or production tasks. It builds on all
previous phases to actually develop and produce the course. The different elements of
the course, such as text, graphics, audio, and video are created and integrated in this
phase.
The four steps in the Development phase are:
! Writing a storyboard
! Creating graphics and other media output
! Programming
! Construction
Writing a Storyboard
A storyboard is a visual plan of the course. It contains a description of each screen of
the course using sketches and textual descriptions. Storyboards cover all content and
flow of the course and indicate other types of graphical elements, such as video and
animation.
Programming
Programming for a course is done using some type of authoring tool, such as
Macromedia Authorware. You can also create templates, and then use them to make
several courses based on the same template. Programming makes it possible to build
functionality in the course. This functionality refers to the interactions, navigation, and
the use of features such as Tips, Glossary, and Help.
Construction
The last step in the Development phase is construction. All elements of the course, such
as text, graphics, audio, and video, are put together with the help of the program to
create the first version of the running course.
1.2.4 Implementation
The Implementation phase is also called the rollout. In this phase, the course is
delivered to the target audience. For a WBT, this phase involves the launch of the
course from a Web site. For a CBT, this phase involves the delivery and distribution to
classrooms or other locations.
Details of the various stages of the Implementation phase are beyond the scope of
this book.
Formative Evaluation
A formative evaluation is conducted at several points during the development of the
course in order to improve it. This form of evaluation provides feedback about whether
the course is achieving its objectives. The instruments used for a formative evaluation
are self-checks, progress tests, non-graded quizzes, and instructor observations.
Summative Evaluation
A summative evaluation is conducted at the end of the course to measure the degree to
which it has achieved its objectives. The instruments used are written tests and case
studies. Summative evaluation is the basis for making decisions on the continued use of
the course and disseminating the course by others.
Confirmative Evaluation
Confirmative evaluation is conducted a number of months after the course ends in order
to assess whether learners retained knowledge and skills over time. The results of
confirmative evaluation are the basis for making periodic revisions to the content of the
course.
Lab Exercises
1. What is the relationship between the Analysis and Design phases of the ADDIE
model?
2. State two advantages of using the rapid prototyping approach.
3. A list of Web sites where you can see courses of WBT and e-learning is listed
below.
• http://www.netg.com/DemosAndDownloads/
• http://www.skillsoft.com/demo/default.asp
Go through at least two demos, and answer these questions:
• What was the name of the course and in which site is it available?
• What is the subject of the course?
• List at least three multimedia elements in the course. State what function these
elements serve in the course.
• How was the learning experience? How did you react as a learner to the
course? What did you like about it and what did you dislike?
• List at least three features of the course such as objectives, summary, quizzes,
questions, tips, practice exercises, demos, or simulations. Describe each
briefly.
At the end of the chapter, you will be able to: 2.1 Introduction to
• Describe the purpose of needs assessment Needs Assessment
• Describe the four stages of the needs assessment process
• Identify the gap between current and required
2.2 Needs Assessment
performance Process
• Write an instructional goal statement based on a need
2.3 Data Collection
• Select appropriate data-collection tools for the Tools
needs assessment process
• Develop a questionnaire or interview protocol for 2.4 Basic Excel for
conducting a needs assessment Store Assistants: A
• Perform a needs assessment and a goal analysis Case Study
Needs assessment
Learner analysis
Task analysis
Context analysis
1. ANALYSIS
3. DEVELOPMENT
Felt Need
Members of an organization may express a felt need, something they believe would
help them perform better. For example, team members in the accounts department may
say that learning advanced features of accounting spreadsheets will improve their
productivity.
Comparative Need
A comparative need is developed by examining a set of parameters or guidelines in
relation to a similar entity. For example, a business school discovers that its curriculum
does not include a popular course offered by other business schools, and as a result,
perceives the need for the additional course.
Required Performance
A salesperson is required to sell at least $50,000 worth of policies per month.
The successful salesperson is required to:
! Identify customers through a strong professional network
! Understand client needs and match them with appropriate policies
! Highlight policy features and benefits
! Build strong relationships with customers using effective communication skills
! Follow up aggressively, show perseverance, and close the sale
Current Performance
On average, a salesperson sells $30,000 worth of policies per month.
The salespersons are able to:
! Identify customers through a strong professional network
! Understand client needs
! Follow up aggressively and show perseverance
Environment-Related Causes
Lack of effective communication, information, Formal, structured systems for communication,
instructions, or feedback information, instructions, or feedback
Lack of proper tools, resources, workstations, or Appropriate tools, resources, workstations, or
job descriptions job descriptions
Lack of proper incentives Corrected compensation and incentive policies
Individual-Related Causes
Lack of knowledge and skills Appropriate course
Insufficient capacity or ability Revised task
Insufficient motivation or commitment Supervision and guidance
Background: As you are aware, there is a need to enhance the computer skills
of staff members in this institution. We are trying to assess the need for a basic
computer education course here. We request that you complete this
questionnaire to help us determine the content of the course. Your answers will
be handled in the strictest confidence. Thank you for your time and assistance.
2.3.2 Interview
An interview is an active, two-way communication between the interviewer and an
individual or a group of individuals. It is conducted either face-to-face, over the
telephone, or using e-mail. The interviewees have the option to remain anonymous. An
interview may vary in length, but ideally it should not take more than thirty minutes.
The set of questions asked by the interviewer is called an interview protocol, which is a
list of primary and secondary questions. Primary questions are related to specific topics.
Secondary questions are probing questions associated with each primary question. The
primary question is asked first followed by secondary or probing questions until the
interviewer feels that the respondent has shared all relevant information on the subject.
The next primary question is then asked.
Interviews are of two types: structured and unstructured. Structured interviews are
formal, focused interviews with a prepared list of questions. Unstructured interviews are
informal and flexible interviews focusing on topics that evolve spontaneously during the
conversation.
Use an interview when:
! Preliminary data gathered from a questionnaire needs further probing and
exploration
! The subject matter cannot be adequately conveyed through surveys or
questionnaires
! You need to discuss the causes of problems and possible solutions
2.3.4 Observations
Instructional designers obtain data about an organization by observing the environment
and interacting with people. They are able to collect background information on group
dynamics, organization culture, and work climate.
Use observations when:
! There is a need to supplement or validate information collected from questionnaires
and interviews
! There is a need to consider issues such as ineffective communication; utilization of
time, resources, and people; declining operational standards; or conflicts
Purpose ! Identify the gap between the current and the required
knowledge and skills of the store assistants.
Benefits ! The causes for the gaps in performance will be identified and
appropriate solutions will be found to eliminate them.
Data collection tools to be Interviews and questionnaires will be used. Interviews will be useful in
used for needs collecting data from store managers because:
assessment ! They will provide a firsthand account of the need and problems
faced by the store managers.
1. Background Information:
3. Competencies:
! What are the competencies (knowledge, skills, attitude, and behavior)
required of the store assistants?
! What are the key competencies (knowledge, skills, attitude, and behavior) that
the store assistants are lacking?
5. How can these key competencies (knowledge, skills, attitude, and behavior) be
improved further?
Table 2.4: Interview Protocol for Store Managers
As you are aware, we are conducting a needs assessment in the organization. The
purpose of this process is to identify our strengths and areas for further improvement
in performing our role. We request that you complete this questionnaire to help us
understand your problems and the specific skills that you would like to improve.
Thank you for your time and assistance.
1. Name: _____________Position:________________
Location :_____________________
4. How long have you been using computers (approximately)? (Circle the appropriate
answer)
6 months A year A year and a half Two years Two years or more
5. What features of Excel can you currently use? (Mark all those apply)
_____ Creating database files
_____ Basic commands
_____ Using formulas
_____ Formatting and layout
_____ Basic data analysis
_____ Advanced data analysis
_____ Presentations with charts
_____ Data summary
_____ Creating hyperlinks
6. What more would you like to learn in Excel? (Mark all those apply)
_____ Creating database files
_____ Basic commands
_____ Using formulas
_____ Formatting and layout
_____ Basic data analysis
_____ Advanced data analysis
_____ Presentations with charts
Required Performance
The store assistants should be able to perform the following tasks:
! Ensure that food items related to their section are stored in the goods room in a
systematic, appropriate, neat, and hygienic manner
! Ensure that the First In, First Out (FIFO) principle is maintained while taking food
items from the goods room
! Arrange food items in a neat and attractive manner according to the company’s
display standards
! Respond effectively to customer queries and complaints
! Implement promotion schemes according to company plans
! Report daily and weekly sales correctly in the Excel sheets
Current Performance
Store assistants are able to do the following:
! Ensure that food items related to their section are stored in the goods room in a
systematic, appropriate, neat, and hygienic manner
! Arrange food items in a neat and attractive manner according to the company’s
display standards
! Implement promotion schemes according to company plans
! Respond effectively to customer queries and complaints
Prioritized Need
The inability to report the daily and weekly sales in Excel sheets correctly is judged the
most important need for the following reasons:
! A large number of store assistants are unable to use Excel correctly.
! There is pressure and commitment from the store managers to correct this problem.
! The costs incurred as a result of the problem are much larger than the cost of
implementing a solution for it.
Problems Faced
The store assistants have no formal training in Excel or knowledge about it. They create
reports with great difficulty and resent the time and effort that is required for these
reports.
As a result, the reports are often delayed and full of errors. While compiling the reports,
the store managers find inconsistencies and errors in the reports submitted by store
assistants, so they spend a lot of time checking calculations.
The store assistants know basic commands, such as opening and closing files and
entering data because they know how to use Word. However, they are not consistent
and confident in these tasks.
They face the following problems:
! They often overwrite existing data in a cell while editing it.
! They commit errors while making data entries.
! They lose data while saving files.
! They cannot switch between sheets.
! They are unable to use simple formulae; therefore, they use a calculator for simple
additions.
! They lack knowledge, skills, or previous experience in using Excel.
! They lack sufficient time and resources to practice Excel after work hours.
Instructional Goal
The instructional goal for the course would be as follows:
“Store assistants will be able to enter data and perform simple mathematical
calculations using Excel 2000, which, in turn will enable them to create error-free sales
reports efficiently”.
Learning will occur in the following learning domains:
! Psychomotor skills: Entering data and performing simple mathematical calculations
will require both mental and physical activity.
! Verbal information: As a result of the course, store assistants will also be able to
describe the key features of Excel.
Lab Exercises
1. Read the following scenario. Identify the gap between the current situation and the
required situation.
The teachers of a high school in a rural area have been using the traditional
whiteboard to teach students. The school has decided to upgrade its classroom
teaching aids. It has installed a computer and an LCD projector in each of its
classrooms. The computers run Microsoft XP and Netscape. The management
would like the faculty to make optimal use of this software. The faculty is
happy with the new features. The new features will help the faculty teach
students more effectively. However, they do not know how to use the computer
in class. In addition, they do not know how to operate the projector. The
teachers have been using computers for creating Word documents, sending and
receiving e-mail, and surfing the Web for new information on their subjects.
2. Write an instructional goal statement for the following case.
The Neil and Johnson Consulting Firm employs 15 personal secretaries. They
are required to design effective, high impact presentations based on the
information given to them by the senior consultants. A needs assessment
revealed that although the secretaries could create simple presentations, they
could not create high impact and high technology presentations with the use of
features such as animations, movies, and sound.
3. Read the following scenario and recommend an appropriate data collection tool.
Develop the questions or the interview protocol.
Women’s World is a small nonprofit organization in Dallas. It works towards
developing working and nonworking women in the area of health and
education. About 300 women are members of the organization in Dallas. Out of
these, 200 are working and 150 are nonworking women. The organization
contains a staff of 30 people. Of these, five are project heads and the rest are
project partners. As part of its education program for nonworking women, the
organization would like to develop a basic computer course for them. The
project head of the team, entrusted with the task of developing the computer
course, feels that the team is unsure about the course contents. As a result, he
would like you to do a detailed needs assessment for the organization.
Needs assessment
Learner analysis
Task analysis
Context analysis
1. ANALYSIS
3. DEVELOPMENT
3.2.1 Introduction
Learner analysis is the process of collecting information on the characteristics or traits
that affect the learning process of the learner and using that information to form course
objectives. Instructional designers refer to learner analysis as audience analysis.
Purpose
The purpose of learner analysis is to:
! Determine the ability, competence, knowledge, and skills learners possess before
taking the course. For example, learners are able to use computers, type letters in
Microsoft Word, and send e-mail messages.
! Identify dominant learner characteristics and behavior. For example, learners may
prefer performing, listening, or seeing.
! Decide on the following instructional parameters:
• Media: Should the course be delivered through CBT, online, or in a classroom?
• Instructional strategy: What teaching environment will be most effective, such
as a Webcast about a product or a kiosk with an interactive touch screen?
• Instructional events: How to involve learners and make the course interesting,
such as through case studies, activities, exercises, games, and role-playing.
• Tone and language: Which language and style will work best for learners?
• Content depth and complexity: How detailed should the content be and what
details and concepts do learners need to know?
Methods
Instructional designers conduct learner analysis using both informal and formal
methods. The methods are common to all three types of analysis. In addition, the
methods were explained in section 2.3, Data Collection Tools. Therefore, a quick note
on the methods is placed at the end of the chapter in Table 3.2.
Behaviorism
The behaviorist approach to learning assumes that human behavior is predictable and
structured. Learners are taken as a black box with no emphasis on their mental
processes during learning. The teacher provides a stimulus, periodic reinforcements, and
expects a certain response, which is a form of behavior.
Behaviorism evolved from the findings of Ivan Pavlov on stimulus and response. In a
series of experiments, Pavlov served food, a stimulus to a dog. The stimulus caused the
dog to elicit a response, which was to produce saliva. Pavlov provided a second
stimulus, the sound of a bell, along with the food. After several exercises, Pavlov
observed that the dog produced saliva, the desired response, with the sound of the bell
alone.
In adult learning, behaviorism means that providing reinforcements leads to
predetermined and structured responses, supported by frequent tests and a feedback
cycle.
For example, there is a teacher who needs to teach Microsoft PowerPoint to a group of
students. The teacher starts the class by setting the objectives of the course and detailing
what the students will know after taking the course. Furthermore, the teacher
communicates all PowerPoint concepts through informative lectures in a telling mode.
Cognitivism
Cognitive learning focuses on the mental models, schemes, or structures that exist in the
minds of learners based on their experiences. New learning is associated with the
models and is not always predictable. In other words, new learning fits into the existing
mental structures of the students.
Recall the example of the PowerPoint course described above. Think of a teacher who
asks the students what they know about Microsoft Word before beginning the course.
The teacher refers to the knowledge and connects the knowledge to PowerPoint. For
example, the teacher indicates that the procedure to open new files and close files is the
same in both PowerPoint and Word. This is an example of cognitivism.
Constructivism
Constructivism is a concept in which learners create new ideas based on their
experiences. The learners are active participants and are responsible for their learning.
The learners experience a concept, obtain perspectives/information from various
sources, construct a hypothesis in collaboration with their teachers and peers, and test
the hypothesis to finalize their learning.
Take the example of the PowerPoint course again. Think of a teacher who asks the
learners to open a file and explore the software, for example, to find the header and
footer feature or explore the tool bar. Later, the group discusses similarities between
Word and PowerPoint because the students are familiar with Word. The students list
five differences between Word and PowerPoint. In this case, the teacher takes the
learners from what the learners know, Word, to what the learners do not know,
PowerPoint. Here, the students participate more in the course than in the other two ways
of learning described earlier.
Constructivist learning demands that the content and activities are sequenced so that the
learners are free to control the pace of learning. Web sites with navigation tools and
links provide an environment for constructivism.
Which school of learning is best served by multimedia technology? The learning
approach that you use is derived from your learner analysis. You can use multimedia
technology to create simulations close to real-life situations and allow the learner to
experiment. Multimedia technology is aligned with the constructivist approach to
learning. However, multimedia courses should also provide synchronous methods, such
as chats, e-mail messages, and discussion boards, for intra-learner and learner-teacher
interaction.
Figure 3.2: Experiential Learning Cycle, Adapted from Kolb’s Experiential Learning Cycle
As you can see from Figure 3.2, the various stages of the learning cycle are:
! Concrete experience: The stage emphasizes feeling and living the experience, such
as using a spreadsheet, playing a multimedia game, or watching an audiovisual
presentation. In the example of the filmmaking course, learners went through a
concrete experience when the learners watched the film on water conservation.
! Reflective observation: Learners reflect back on the structured experience. Learners
express their views and discuss their feelings and observations about their
Research facts show that learners remember 10 percent of the information when a
facilitator tells the learners what task to perform. The learners remember 60 percent
of the information when the facilitator shows the learners how to perform the task.
The learners remember 90 percent of the information if the learners perform the
task.
Accommodator Diverger
Converger Assimilator
Abstract Conceptualization
(thinking)
No two learners learn the same way. Learner characteristics influence their response to
instruction and possess an important implication for the design and format of a course.
Learners possess different ideas on how, where, when, and what to learn which may not
match with the ideas of the instructional designer. Therefore, instructional designers
vary their instruction style to match the style of the learner. You need to be flexible to
adapt the instruction style to the learning style of the learners.
3.3.1 Introduction
Task analysis sees the course in the light of the tasks that the learners are required to
perform after studying the course and what the learners need to know to perform the
tasks. In the absence of a detailed break up of tasks, the instructional designers may
focus only on topics to be taught during the course, which are not real-world
performances as illustrated in the previous example.
Definition
Task analysis is the process of breaking a complex task into small and simple
components. You analyze and specify what the learners need to know to enhance their
performance. Real-world tasks are often complex and you need to break down the tasks
to enable the learners to understand the tasks. For example, the task of a secretary, who
manages the schedule of a CEO, can be broken into a series of tasks, such as making
appointments, rescheduling meetings, and making travel arrangements.
Task analysis examines the activities of a learner in relation to the course, and
elaborates on knowledge, skills, attitudes, and behaviors needed for a job. Taking the
secretary example forward, the tasks may involve making entries into a database and
modifying database entries. Therefore, to perform the tasks effectively, the secretary
will need to learn the skill of working with a database.
The task list should contain performance-based tasks and not just a list of topics. Tasks
begin with a verb, such as do, list, cut, write, and assemble. For example, a lab
assistant’s task list will contain items like “record the readings from a galvanometer”.
Methods
The methods of task analysis are similar to the methods of learner analysis. The
methods include interviews with the sample audience, coworkers, and questionnaires. A
large amount of information needed in a task analysis is gathered during a learner
analysis. Refer to the methods in the section 2.3, Data Collection Tools. Table 3.2 also
contains a summary of the methods.
Steps in HTA
These are the steps in HTA:
! Identify the tasks that a learner performs. The tasks include both physical or overt
tasks and mental or covert tasks, such as decisions or comparisons. Ensure the tasks
are as close to real life as possible. Consult more than one learner to be accurate.
! Identify the main tasks from the complete tasks list. Label the tasks according to the
job of the learner.
! Group the subtasks that fall under each main task. The skills and attitudes needed to
perform are interrelated. One subtask can reappear in multiple main tasks.
! Organize the main tasks into hierarchies. It is not possible to perform a higher-level
task without performing a lower-level task.
! At each level of tasks, identify what the learner needs to know to perform the task.
! Consult a subject matter expert to determine the accuracy of the hierarchy, and the
skills and knowledge needed to perform the tasks. The subject matter experts
(SMEs) provide a list of tasks and skills. The experiences, are firsthand accounts,
therefore the experiences prove to be a guide in difficult situations.
! Regroup the subtasks, if required, after a study of the input provided by the subject
matter expert.
Consistency in grouping *
Does every level in the hierarchy contain similar types of tasks?
! Are the tasks and skills valid for the job being
performed by the learner?
3.4.1 Introduction
A context analysis is the process of collecting relevant information about the
environment, in which learners will be required to perform their day-to-day activities
after completing the course.
Purpose
A context analysis determines the circumstances in which the learners work and helps
develop the instruction so that learners can apply the learning in their work
environment. The learner can effectively apply the skills learned in the course if the
course is as close to real-life as possible. For example, if a learner uses Microsoft
Outlook Express and not the Yahoo! interface for sending e-mail messages, the
instructional designer should teach a course using Outlook Express.
Context analysis also determines the content of the course. For example, if the learners
are programmers who develop business applications, course examples should come
from business.
Methods
The methods used for collecting information for a context analysis include:
! Interviews with learners or experts
! Observing learners on their jobs
! Reading published reports about learners and their work settings
Physical Context
There are numerous examples that prove the importance of physical comfort in relation
to performance. For example, writers often prefer to work in quiet places. Researchers
found that the type of chairs used in offices affects the productivity of executives and
may be a reason for certain health problems. Aspects of the physical context are:
! The temperature conditions in the workplace
! Levels of noise
! Lighting and space in the workplace
! Furniture and facility to maintain correct posture
! Location of the workplace
! Health and safety standards
! Protective clothing and equipment
Technical Context
The technical environment in which the learner learns and later performs is important
for designers of multimedia courses. Technology is the preferred mode of teaching and
learning for a wide variety of topics, and makes the understanding of technical context
critical for designing courses. Aspects of the technical context are:
Constraints
Instructional designers need to know not only the resources but also the constraints on
the course. Prior planning can ensure that constraints do not diminish course
effectiveness. Constraints could be:
! Financial: Limited budgets
! Time-related: Limited availability of the learners or the instructors
Instructional Context
The context that exists during the course is called the instructional context. For
example, the classroom environment, course schedules, and course content constitute
the instructional context.
Postinstructional Context
The context in which learners apply their skills after finishing the course is called the
postinstructional context. For example, art students who graduate and start working in a
graphic design firm discover that certain art courses pertain to the postinstructional
context better than other courses.
The postinstructional context, therefore, means the environment in which the learning
will be used. The context consists of the learners’ social relationships in the workplace,
the physical settings of the workplace, learners’ job profile, and opportunities for
practicing the skills learned in the course.
Definition Structured methods of obtaining Quick and indirect methods that do not
learner, task, and context follow any particular structure for gathering
analysis information. information.
Advantages The methods provide firsthand, The methods can successfully provide
reliable, current, and detailed information when a dedicated group of
data on learners. learners is not available or the time for
gathering information is limited.
Limitations Most of the formal methods are The information obtained from the methods
time-consuming and require the may not always be reliable, current, and
availability of a well defined set complete.
of learners who can be actively
involved in the process of
gathering information.
Table 3.2: Data Collection Methods for Learner, Task, and Context Analysis
Current skills Ability to use Word and e-mail. Ability to perform simple Excel
operations such as opening and closing Excel and entering data.
Problems faced ! The store assistants often overwrite existing data in a cell.
Current computer skills Familiar with working with the computer. Word, e-mail messages, and
basic Excel operations, such as opening and closing workbooks.
Resistance to training Learners resist training because they may see the training as a
(probable) management tool to control them, and a way of expressing
dissatisfaction with their performance.
Need for the course Learners need working knowledge of Excel to create accurate and
error-free sales reports.
Motivation and attitude Learners are highly pressured in their jobs because of long working
towards training hours and rigorous goals. Learners’ motivation levels for learning a
new skill are low, because the learners see the training adding to
their work, not reducing it.
Learning style Learners will be provided classroom training but will like the course to
Create a daily sales report ! Enter the value of the sales made in the day by product.
Create a weekly sales report ! Add the totals by product for the week.
Doing and feeling; learning through trial and error _____ C. Assimilators
Lab Exercises
Read the following scenario and answer the questions 1—3.
Anne is a 26-year-old fashion editor for a leading fashion magazine in New York. She
received a baccalaureate degree in English, then did a course in editing and has been in
the job for the last three years. Anne is a keen observer and a fast learner. Anne knows
that she needs to work hard to achieve her aspirations and is always ready to go that
extra mile in her work. That is probably the reason why her manager keeps loading her
with extra work, providing her with little time for studying the additional courses she
needs to pursue. Recently, she missed a French language evening course. Anne decided
that she needs training in time management. She registered for a two-day instructor-led
course in time management.
At the end of the course, Anne was not satisfied with the learning experience. The
lectures were long and monotonous and the instructor did not help her or the rest of the
class build on their existing experiences and knowledge. She could not relate to the
examples, as the context of the examples was that of a manufacturing environment.
Anne was bored because there was no practical training. Anne came back with a lot of
random thoughts, but no idea on how and where to apply them. She is still working
through late hours to finish her work.
1. What does the scenario tell you about Anne’s learner characteristics in relation to a
course on time management? Describe your response. You can use the format
presented in Table 3.3 for recording your observations.
2. What problems can arise if an adequate learner analysis is not performed before
developing a course? Explain with reference to Exercise 1.
3. What important decisions would you make for the design of the course mentioned
in Exercise 1 on the basis of information gathered through task analysis? Explain
with examples.
4. There are two groups of learners, homemakers and office assistants. The learners
need to undergo a course in basic computer skills so that they can use computers for
the common tasks that they perform in their day-to-day life. Write down the key
tasks and subtasks relevant to the course for each of the groups.
1. ANALYSIS
3. DEVELOPMENT
Purpose
Objectives provide a focus to the work of both instructional designers and students. For
learners, objectives define what they need to learn. Well-written objectives direct
students’ efforts appropriately, saving time and energy. Objectives provide the
following benefits to learners:
! Direct students on what to study
! Define the scope of learning
! Ensure efficient learning
Clear, concise, and carefully worded objectives also guide the instructional designer in
course development. Objectives provide the following benefits to instructional
designers:
! Define the scope
! Highlight key points
! Help make the course cohesive
! Provide a focus to the subsequent design steps
! Provide a basis for testing
Do what? Performance
What action will the learner perform?
Performance
Performance is the behavior that the learner needs to undertake. An objective states the
action that the learner performs. Well-written objectives leave no confusion in the mind
of the reader. The performance component always starts with a verb. You achieve
clarity by using crisp and concise verbs. Objectives written with unclear verbs do not
provide a focus to the learner.
Read the following objectives to determine whether they are explicit:
! Appreciate the parts of a computer.
! List the four major components of a computer.
The first objective starts with a verb that does not convey what the learner needs to
perform. The key idea that must be conveyed is the action or the performance. Is
“appreciate” an action that a person performs or is it an internal feeling that occurs
Identify Understand
Solve Grasp
Construct Believe
Compare Internalize
Contrast Appreciate
Create Learn
Write Comprehend
Troubleshoot Know
Sequence Enjoy
List Use
Click Work
Condition
Conditions limit or specify a learner’s action. For example, can the learner use notes?
Can the learner use the keyboard option, the menu command, or the right-click menu to
perform an action? Can the learner perform the action with help or independently?
Criteria
Criteria state the quality or standard of performance and can also be used to evaluate
performance. For example, criteria can include, “with a margin of error of 1%”, “within
2 hours”, and “at least two reasons”. Criteria should be relevant to the learner and the
context.
A criterion can be:
! Speed
! Accuracy, with a margin of error
! Number of mistakes permitted
! Level of productivity
! Degree of excellence
When Benjamin Bloom first created the taxonomy of objectives, the objective was
to provide a framework to create questions at appropriate levels for use in the
education curricula. Ever since, the taxonomy of objectives has been used by
instructional designers to frame objectives.
Level 1: Knowledge
Objectives written at the knowledge level require learners to recall or recognize
information. Table 4.3 lists the types of content for which you can frame objectives at
the knowledge level. Table 4.3 also provides examples of the objectives and verbs that
you can use for the objectives at the knowledge level.
Type of content Examples Examples of verbs
Level 2: Comprehension
! Objectives at the comprehension level require learners to understand or grasp
concepts. In addition, learners need to restate what they have learned in their words,
translate knowledge into a new context, or interpret facts.
! Table 4.4 lists the types of content, examples, and verbs suitable for the
comprehension level.
Type of content Examples Examples of verbs
Level 4: Analysis
Objectives at the analysis level require learners to break information into parts and
relate one part to another.
Table 4.6 lists the types of content, examples, and verbs suitable for the analysis level.
Type of content Examples Examples of verbs
! Cause and effect ! Examine the reasons for Analyze, appraise, calculate,
the growth of Internet categorize, compare, contrast,
! Inferring or reaching a technology in the 90’s.
conclusion criticize, differentiate,
! Differentiate between discriminate, distinguish,
! Looking for evidence various methods examine, experiment,
and instances available in PowerPoint question, test
to insert Clipart, and
state which should be
used when.
Level 6: Evaluation
Objectives at the evaluation level require learners to judge a work based on their
knowledge, standards, or opinion, or on an expert’s opinion. For example, an evaluation
objective may require learners to evaluate an article about a particular subject for
relevance, correctness, or validity, whereas writing an article would be a synthesis
objective.
Note the mismatch in the Bloom’s level of the course objectives and the enablers. For
level 6 course objectives, enablers will have to be at level 2. For other objectives,
high-level objectives are required. By identifying the mismatch early in the design
process you can save a lot of extra work later.
Enter and edit labels and ! Define a label and list the features of 3
values. the label.
! Define functions.
Move and copy data within a ! State the function of the clipboard. 3
worksheet and from one
! Differentiate between moving and
worksheet to another. copying.
Table 4.11: Objectives of the Basic Excel Course for Store Assistants
The Bloom’s level assigned in the third column of the table is for the course
objectives.
Lab Exercises
1. From the following list of objectives, identify which objectives are valid and
which objectives are invalid. State the reason for your decision.
• Learn about the need for using seat belts while driving.
• Locate ten sites on graphic design in two hours using the Yahoo! search
engine.
• Make the Yahoo! page your home page.
• List the principles of animation.
• Understand how to use mobile phones.
2. Assign Bloom’s levels to the following set of course objectives and enablers, and
review their validity.
Course Objectives Bloom’s Level
Create a table using the Insert Table option on the Table menu.
Insert and delete rows in a table using the Insert Rows option.
Format the header and table text using the Table Autoformat
option in Word.
3. Read the following needs, learner, and task analysis for a group of sales assistants
working in the sales department of a beverage manufacturer. Write the objectives
for a course to be designed to cater to the needs of the sales assistants.
Need for the course The course will help them make better
Lab Exercises
presentations to customers.
Motivation to learn and attitude towards The learners are highly pressured in their job
instruction because of long working hours and rigorous
goals. Learners’ motivation levels are quite low
for learning a new skill, as they see the training
adding to their work, not reducing it.
Task Analysis
• Make impromptu presentations during sales calls.
• Answer questions related to products and competition.
• Make formal sales presentations for business development.
• Create presentations in PowerPoint.
• Operate an LCD projector at formal presentations.
At the end of the chapter, you will be able to: 5.1 Introduction to
• Identify the need for structuring content Structuring
• Describe guidelines for each of the structuring principles
5.2 Creating a
• Differentiate between various categories of content: fact,
Structure
concept, procedure, process, and principle
• Differentiate between the different types of structures: 5.3 Basic Excel for
task-centered, topic-centered, and problem-centered
Store Assistants: A
• Describe each step in the process of structuring content Case Study
• Create a course map on the basis of an analysis
document and objectives
How successful were you? Look at Table 5.2 for 30 seconds, cover it, and rewrite the
items.
Place Fruits Animals
Which of the two tables is easier to recall? Although both tables contain the same
number of words, the second table is easier to recall because the content is classified
into categories and the words are arranged alphabetically. In other words, the second
table is more structured than the first table. The exercise brings into focus the need for
structuring content in designing courses.
Write objectives
Structure content
Select evaluation type and write test items
Select instructional approach and strategies
Design user interface
1. ANALYSIS
3. DEVELOPMENT
Purpose
The purpose of structuring content is different for learners and instructional designers.
Structuring has two key purposes for a learner, enabling learning and enabling access.
Structuring enables learning because structured information helps you learn quickly
and remember the information efficiently. The exercise at the beginning of the chapter
was a demonstration. You must have had similar experiences while learning from
books, or surfing the Internet, or perhaps in a training program.
Structuring also enables access. You can easily scan and access well-structured
information rather than buried information. The physical form of access is the course
map, which provides you the framework for gaining access.
Structuring provides a framework to an instructional designer for developing a course.
In addition, structuring enables the designer to ensure that all the learning objectives
are covered and that the course is organized.
Consider content complexity. The simpler the content, the bigger the chunk
can be. Form smaller chunks for complex
information.
Refrain from dumping content. When chunking, avoid dumping all available
content. What should be covered is as important
as what should not be covered. Information
without value will confuse and irritate the
learner.
Relevance
The principle of relevance is related to chunking. Instructional designers should
provide only useful and relevant information in the chunks. While forming chunks,
keep in mind that they should address the question “What’s in it for me?” (popularly
called WIIFM), from the point of view of the learner.
Table 5.4 lists relevant examples and irrelevant examples of chunks for a course called
“Getting Started with Computers.” Look at the irrelevant examples. A learner who has
registered for the course “Getting Started with Computers” will not find “History” or
“Parts of a Computer” relevant. The learner will be eager to acquire hands-on
experience on the computer.
A word of caution about the irrelevant examples in Table 5.4. If the course is
about the “Theory and Evolution of Computers,” for learners with a theoretical
interest in computers, the irrelevant example chunks will become relevant.
Consider the problems faced by the learner. The learner requires help and advice on solving
problems faced in a specific area.
Consider the tasks performed by the learner. Map the chunks to correspond to the tasks
performed by the learner. A course on
implementing a burglary alert system should not
contain chunks about the features and functions
of the system.
Represent the complete idea. Labels should represent the complete idea in
the chunk and not a part of the idea. For
example, if a chunk contains information on
advantages and limitations, the label should not
be Advantages; it should be Advantages and
Limitations.
Use nouns or gerund forms. Labels should be in the form of nouns, “The
Project Plan,” or gerunds, “Creating a Project
Plan.”
Make sure labels are parallel. Labels should be parallel to one another in form
and expression. For example, if one label is
based on a task, “Creating a Project Plan,” the
rest of the labels should also indicate tasks,
such as “Updating the Project Plan” and
“Tracking the Project Plan.”
Address “What’s in it for me?” (WIIFM). Labels should address the WIIFM question that
all learners ask. Labels that address the WIIFM
question can motivate learners to read the
content. Examples are “Guidelines for
Scheduling” and “Identifying Barriers to Team
Communication.”
Check for compatibility of When reusing a topic or section from one course to another,
technology and interface. check whether the courses are technically compatible. In
addition, check whether the interfaces are the same.
Avoid cross-referencing. Avoid the use of cross-references such as “In the previous
section, you learned about…” or “In Chapter 2, you learned
about the task; now you’ll learn about the guidelines…”
Cross-referencing requires that the learner be presented with
both the sections, which defeats the purpose of modularity.
Build the connections. A superficial view of modularity may imply that there should
be no connections built between different content chunks.
However, what should be avoided is cross-referencing and
not linking the chunks. For example, if one chunk is about
Scheduling Problems and another chunk is about Creating a
Project Schedule, the connections between the two chunks
should be highlighted.
Sequence tasks or procedures in the order in Sequencing of tasks and procedures in the
which they are performed. order in which they are performed is an obvious
and natural way of sequencing procedures.
Place simple concepts or simple procedures For sequencing complex concepts, start from
before the complex ones. the simplest and progress to the most complex,
introducing prerequisite concepts first.
Progress from known to unknown. Start with the concepts or skills that the learner
knows and build on the familiar to help the
learner make connections with the existing
knowledge.
Check whether the most obvious sequence is The sequence for performing a procedure is not
the best. always the best sequence for teaching.
Installing software can be one of the most
complex tasks, so it is a good idea to cover
installation after the learner has gained
familiarity with the software.
Allow learners to skip parts of the sequence. When implementing a sequence in a course,
provide appropriate flexibility to the learner. For
example, if a learner knows some parts of a
sequence, allow the learner to move to the parts
that are new.
Place the critical content in the first layer. In the first layers, place the critical ideas, that is,
the main body of knowledge that will be useful
to the learners.
Place the additional information in the deeper In the deeper layers, place the less frequently
layers. used concepts, additional or alternate methods,
common reference documents, and links to
standards, specifications, and external reports.
Hierarchy
This principle deals with the final organization and presentation of chunks to learners.
The chunks may be relevant, well labeled, and follow the other principles of
structuring, but a defective hierarchy can be confusing. While linear structures are
possible, the most common way of organizing chunks is in a hierarchy.
A hierarchy is a structure in which not all the chunks are at the same level, but are
grouped under higher labels or titles. For example, two chunks called “Testing the
Hyperlinks” and “Testing under Different Browsers” can be grouped under “Testing a
Web Site.” A hierarchical structure can go up to any number of levels. However, there
are guidelines to follow, which are summarized in Table 5.10.
Keep it as simple as possible. Learners should find it easy to visualize and use the
course structure. Be wary of creating unpredictable
and intimidating structures. Examples of poor
structures are those that build unnatural relationships
between chunks, such as a section called
“Advantages of Web Browsers” that also covers
“Features of the Internet.”
Make the structure three levels deep. While a hierarchy can be any number of levels,
courses should be three levels deep.
Place two or more, lower-level chunks In a hierarchy, the existence of a higher-level chunk is
under a higher- level chunk. justified only if there are two or more lower-level
chunks under it.
Create a visual representation of the To help learners see the relationships of the different
structure. chunks in a hierarchy, you should create a visual
representation of the structure in a chart that looks
similar to an organizational chart.
Create no more than seven chunks at one George Miller asserted in “The Magical Number
level. Seven, Plus or Minus Two: Some Limits on Our
Capacity for Processing Information,” in the
Psychological Review, 1956, that learners are able to
process and retain in their short-term memory seven
plus or minus two bits of information at a time. The
implication for structuring is that you should not create
more than seven chunks at one level.
Several decisions about the structure for a course impact the way learners can
access the topics and sections. For example, certain courses provide learners
flexibility to skip topics, and some other courses allow learners to select the topics
in the order they require. The issues are related to navigation, which is a part of
user interface design and is covered in the book Visual Basic and GUI
Applications.
Did you observe any differences between the two examples? One difference is that
content in the second passage is easy to understand. You can immediately figure out
where the definition, purpose, and steps are.
Did you also notice that in the previous example the concept and procedure are
presented differently? The procedure is presented in the form of steps. The
relevance of the content types is that the content types help you decide how the
content should be presented. The different instructional strategies you can use for
presenting the different types of content are covered in Chapter 7, Instructional
Approaches and Strategies.
Facts
A fact is a content category that is assumed to be true and is presented without
supporting evidence. Facts state specific information about individuals, places, and
events that exist. A fact cannot be further proven. A fact is a fact. Examples of facts
are:
! The inventor of the light bulb is Edison.
! There are five vowels in the English language.
! The capital of Indonesia is Jakarta.
The types of information that can be categorized as a fact are:
! Data
! Research findings
! Time, dates, places
! Statistics
! Specifications
Facts are useful as referential information and are essential for performing a task. For
example, it is essential for a hardware engineer to know the hard disk space required to
install certain kinds of software.
Procedures
A procedure is an ordered sequence of steps performed to complete a task or to find a
solution to a problem. Procedures contain how-to information, such as:
! Steps to make a cup of coffee
! Steps to calculate the average of a set of numbers
! Steps to add a template in Microsoft Word
! Steps to draw a square using Microsoft Paint
The types of information that can be categorized as procedures are:
! Discrete sequential steps
! Directions
Procedures are presented in the form of flowcharts or numbered lists.
Processes
A process is a series of events, stages, or phases that takes place over a period of time.
Processes describe how things work instead of how you should perform the steps.
Principles
A principle is a content category that can be stated in the form of rules to guide certain
actions or explain certain changes. The rules involve cause and effect relationships
used to interpret events. They may be presented as tips, guidelines, or dos and don’ts.
Examples of principles are:
! Guidelines for writing a request for a proposal
! Dos and don’ts for creating onscreen text
! Rules for playing tennis
! Tips for baking a light and spongy cake
The types of information that can be categorized as a principle are:
! Statements that contain “must,” “should,” “should not,” and “must not”.
! Rules
! Guidelines
! Tips
! Dos and don’ts
Principles are best presented in a language that reflects the fact that the statement is a
principle.
Task-Centered Structure
A task-centered structure organizes content around the job-related tasks of a learner.
The structure is particularly useful for structuring a course for learners who need to
perform tasks in a specific order. In this case, the major chunks of the course are based
on the major tasks. For example, chunks in a course on installing Microsoft Windows
2000 could be “Planning for Installation,” “Installing the Components,” and
“Troubleshooting.” In task-centered structures, the unit, section or topic titles also map
to the tasks. Learners can access content on the task without having to sift through
irrelevant content.
The example is for an introductory project management course. First, note the change
in the title, “Introduction to Project Management.” In the task-centered structure the
title is “Getting Started with Managing Projects.” In addition, notice the differences in
the way the chunks have been created and titled. For example, in the unit “The
Basics,” the chunks are conceptual:
! What is Software Project Management?
! Why Software Projects Fail
Notice how topics, such as “Forming Teams,” are chunked with people-related topics,
such as “People Issues.” The topic “Forming Teams” was a part of a task-related
chunk in the task-centered structure, “Making Key Decisions.”
Problem-Centered Structure
A problem-centered structure organizes the entire content around problems and
prepares learners for finding solutions. The focus of a problem-centered course is on
identifying the cause of the problems. The course also serves as a quick reference for
learners when they are working.
Problem-centered structures are useful when the content is related to troubleshooting
or if the learners have to solve problems at work. The structures are also used when the
learners are advanced, and you want to teach the learners real-life application of
These types of structures do not exist in watertight compartments. Courses are a mix of
the three types. Certain chunks are task-based, and certain chunks are topic-based. For
example, a project management course that contains a topic-centered structure may
also contain a chunk called “Troubleshooting.” Another mix occurs when a task-
centered course contains one topic that covers all the prerequisite concepts.
Mind Maps
A method that can be used for creating chunks is to create a mind map of the subject.
A mind map is the plotting of your thoughts on paper. A mind map is what you create
when you make diagrams to explain a concept to a group of learners. There are no
prescribed rules or formats, but most mind maps use arrows, lines, bullet points, text,
and circles.
The objective of mind mapping is to think freely without boundaries. Mind mapping is
similar to brainstorming. You should try to refrain from modifying, restricting, or
deleting thoughts while mind mapping. Creating a mind map is an iterative process,
which means that you can create improved versions of the mind map.
Tony Buzan created the mind-mapping method. This method is used for
structuring, organization, decision-making, creativity, learning, and note taking.
In books, the three levels may be referred to as Chapter, Section, and Topic or
Unit, Chapter, and Section.
Instructional designers use a method called a structure chart to create course maps.
The designers write the title of every chunk on post-it notes and place the notes on
a chart to group related chunks into different levels. The designers draw lines to
indicate the linkages as in an organization chart.
Figure 5.10: Course Map for the Basic Excel for Store Assistants Course
Lab Exercises
Read the following content, and structure it by applying appropriate structuring
principles. In addition, create a course map for your course structure.
Software project management is the process of delivering a software project without
exceeding the constraints of a specified budget and cost. Management responsibilities
are about planning and controlling, while engineering responsibilities are concerned
with the technical processes in the development of the project.
The following two paragraphs describe the phases in software project management and
the difference between software project management and software engineering. You
must understand the difference between software project management and software
engineering because you may be adept at the best engineering methods and tools, and
yet your project may not succeed. Software project management differs from software
engineering in the following areas:
! Scope
! Skills
! Responsibilities
! Solutions
Software project management is composed of two phases, planning and monitoring.
To plan a project, you start with selecting a software development process. Next, you
prepare for risks and schedule the project. In the next phase, you monitor the project.
While monitoring the project, you review project status, identify problem areas, and
make a recovery plan. For improving the effectiveness of the project management
process, you can use metrics, make teams productive, and do project reviews.
Another reason for the failure of software projects is the different perceptions of
quality that you and the client may have. For example, the client’s definition of quality
may be “a response time of two seconds to queries to the system.” Your idea about the
quality of the system may be “efficient design with no redundant lines of code and
easy maintainability of the code.”
The scope of software project management is broader than the scope of software
engineering. You start managing the project before the engineering tasks begin. For
example, before you start the analysis you will prepare for risks and schedule the
project. To be better prepared for the risks that you will encounter, you should identify
risks at the start of the project and monitor them closely with the help of meetings and
reviews with your team.
Lab Exercises
the personnel information system will include one or more of the following and their
relation to one another:
! Payroll
! Training requirements
! Appraisal process
! Personnel records
! Leave records
Write objectives
Structure content
Select evaluation type and write test items
Select instructional approach and strategies
Design user interface
1. ANALYSIS
3. DEVELOPMENT
Evaluation
Evaluation is the process of determining the capability of learners, the course, or the
instructional method to achieve the instructional objectives set out at the beginning of
the course. The final output of evaluation is in the form of a quantitative measure, such
as percentile or absolute score, or in the form of a grade, such as A, B, C, or D. A
common example of evaluation is the final exam in schools and colleges. The exam
results determine whether or not students pass or fail.
Assessment
Assessment is the process of judging or measuring learners based on specific
knowledge, skills, and behavioral attributes using tests, observation, and interviews. For
example, the performance of interns in a hospital can be assessed by observing their
performance during normal hospital duties and observing their diagnostic skills while
handling particular cases. Their knowledge is also evaluated through a written
examination. Assessment and evaluation are often used interchangeably.
Some instructional designers believe that the difference between evaluation and
assessment is that of scope. Evaluation takes into account learning context, form of
the course, effectiveness of exercises, and interactivity. Assessment is concerned
only with the skills of learners. You could call assessment a part of evaluation,
which is a larger term.
Tests
Tests are the specific procedures or tools used to measure and describe the specific
knowledge, skills, and behavioral attributes of learners, in either a quantitative or a
qualitative manner. In the example of hospital interns, tests are individual tools such as
written examinations, diagnostic exercises, and an operation case study.
Formative Evaluation
Think of a factory that builds aircraft. First, a prototype of the aircraft is built and tested.
Then, construction of the aircraft is regularly monitored to check whether or not
everything matches the standards set earlier. This is a formative evaluation.
What Is It?
Any evaluation conducted before the course to identify the strengths and weaknesses of
the course is called a formative evaluation. It provides feedback to the instructional
designer about the likelihood of the course achieving its objectives. The instruments
used here are SME reviews, dry runs with a sample group of learners, expert
observation of pilots or drafts, and field trials of prototypes.
Why Is It Done?
A formative evaluation serves the following purposes:
! Diagnosing the strengths and weaknesses of the course early on in the Design and
Development phases: This enables the instructional designer to increase the
strengths and remove the weaknesses of the course. The instructional designer can
judge if the time spent on delivery of the course was sufficient and what revisions
the course requires.
! Testing the appropriateness of an exercise used in the course: Evaluation output can
help the instructional designer decide whether or not the exercise brings out the
relevant concepts and appeals to learners.
Why Is It Done?
A summative evaluation helps to do the following:
! Test the efficiency of learning. The evaluation results clarify whether or not learners
are able to reach the learning level specified in the course objectives and if there are
any gaps left even after the course.
! Decide whether or not learners should receive the certification that the course
awards
! Test the success of the course. The evaluation results indicate the extent to which
overall goals of the course were met and whether or not the results were worth the
project cost. These results also help the instructional designer decide whether or not
the course should be replicated and used elsewhere.
! Measuring the effectiveness of content. The instructional designer can find what
components of the course were the most effective.
A common form of summative evaluation is the Final Exam, also called Post-test,
which is a set of questions of various types to test the knowledge and skills of
learners after taking the course.
Confirmative Evaluation
Recall the example of the aircraft factory in the previous topics. A few years after an
aircraft is in use, it is rechecked to see if it is still in good working condition or it needs
to be replaced with a better aircraft. This is an example of a confirmative evaluation.
What Is It?
An evaluation conducted a long time after the implementation of the course to assess
whether or not the course is able to make learners perform and retain knowledge and
skills in the long run is a confirmative evaluation.
Why Is It Done?
A confirmative evaluation helps to do the following:
! Check whether or not the course material still enables learners to meet learning
objectives.
! Check whether or not learners still retain the knowledge and skills acquired during
the course and demonstrated during a summative evaluation.
! Check whether or not there are any particular learning problems that learners may
experience. For example, should additional input be provided to those learners, or
should they be taken through repeat courses?
! Check whether or not any improvements need to be made in the course.
Scope Tests for micro skill areas. For Tests for macro skill areas. For
example, test a programmer's example, test a programmer's
ability to create short, simple, proficiency in C++
and error-free modules or programming.
functions.
Output Scores are absolute numbers. Scores are relative, in the form
of a grade or percentile.
Merit-based listing takes place.
Questions Questions for one particular Questions for the same skill
skill are all at the same level of can be at different levels of
difficulty. difficulty.
Test Frequency
Decide the frequency of the tests. Frequent testing improves retention, reduces testing
anxiety, and provides more grades from which the final grade can be chosen. But
frequent testing also means investing more time in designing and grading tests.
Apart from the preceding decisions, there may be some specific considerations
depending on the type of evaluation selected for a course. For example, a formative
evaluation will not really require a decision about repeat attempts because the focus
is on the strengths and weaknesses of the course instead of the skills of learners.
However, the same decision will become critical in a summative evaluation. The
instructional designer needs to exercise some discretion when using this list of
decisions.
Question Stem
A question stem is the problem statement or the body of the question that poses the
problem to the learner. The stem can be a complete sentence or a sentence completed by
the question options. In Example 1 given in Figure 6.2, the stem is:
Which of the following is the largest continent in the world?
Key(s)
The test item can have one or more correct answers, called keys. They can be numbers,
full sentences, incomplete sentences, phrases, or terms. In Example 1 given in Figure
6.2, the key or the correct answer is:
Asia
Distractors
The incorrect options for a question are called distractors. In Example 1 given in Figure
6.2, the distractors or incorrect options are:
Australia, Africa, and Europe
The key(s) and distractors are together called the options of a question. These parts are
common to almost all types of questions.
Q3. If Q is 8 years old and T’s age is less than 16, what is the combined
age of the 5 sisters?
1. 78 2. 56 3. 66 4. 71
Figure 6.3: Example for Common Content as Base
Limitations
The limitations of using multiple-choice questions are as follows:
! Can be used only for evaluating factual knowledge instead of higher-level,
analytical skills
! Do not test ability to organize and express ideas
! Difficult to construct, especially valid, plausible distractors
! Results vary depending on learner characteristics such as risk taking, guess work,
and reading ability
! Risk of the stem providing clues to the correct answer
Advantages
True/false questions can do the following:
! Reinforce an important or confusing fact
! Break monotony and provide a respite, sometimes even a laugh
! Quick check on learner's attention to details and memory
! Test ability of learners to make judgments
! Fit all types of courses, such as WBTs, CBTs, and ILTs
Variation of Form
True/false questions do not always need to have true and false as options. Sometimes,
the instructional designer uses two opposites as the two possible answers to a question,
one of which would be correct and the other incorrect. Figure 6.7 shows an example for
this type of questions.
Lions are:
$ Herbivorous $ Carnivorous
Figure 6.7: Varying the True/False Question
Another variation could be using graphics for choices and asking the learners to click
the right graphic.
Limitations
Short-answer questions work better in ILT courses because the test engines of WBTs
and CBTs are usually not equipped to interpret answers given by different learners.
Even WBTs can use short-answer questions if the responses do not need to be
scored and if they are provided only to help learners practice expressing something.
Verbose Nadir
Ancient Succinct
Text Compliment
Apex Contemporary
Example 2
Match the shapes in Column A with the formula to calculate their volume in Column B.
Column A Column B
3
Cube (4/3) π r
3
Cone S
2
Cylinder πr h
2
Sphere (1/3) π r h
Click-in-Picture Questions
The descriptions for items are given in text form, and learners are asked to select a
pictorial option by clicking it. These questions are ideally used when learners are
required to know what objects or parts of a system look like. For example, you can use
click-in-picture questions for identifying the flags of different countries or different
traffic signs.
Drag-and-Drop questions
In drag-and-drop questions, learners are asked to select visuals and drop them into
specific locations. These questions can be used to make learners assemble parts of a
system or identify the category to which objects belong.
Advantages
Simulation questions offer the following advantages:
! They can be used to test higher-level learning, such as application of key skills
instead of mere recall of knowledge.
! They provide increased interactivity with learners.
! They check whether or not learners can apply knowledge in real-world situations.
When to Use Simulation Questions?
Simulation questions should be used in the following situations:
! When testing complex procedures where learners need to make decisions at various
steps. For example, you can use them when testing the procedure of creating system
administrative software.
Limitations
Simulation questions have the following limitations:
! They are difficult and time-consuming to create.
! Screen images increase the course file size.
! The test needs to provide different ways of performing the same task. As a result,
scoring becomes difficult.
Limitations
Fill-in-the-blank questions have the following limitations:
! They can be used only for testing recall of information. To some extent, you can use
them to test application of information, but only within a specific situation.
! If learners enter alternative responses that are also correct, scoring becomes
difficult.
Advantages
Sequencing questions:
! Are easy to score in the case of factual information
! Can test misconceptions about a sequence of events, stages, or phases
Limitations
Some limitations of using sequencing questions are as follows:
! They tend to be giveaways if the sequences are easy to guess.
! They cannot be used to test higher levels of learning, such as synthesis and
evaluation.
Essay-type questions are the most useful type of test item to test higher levels of
learning, such as synthesis and evaluation. They make learners apply existing
knowledge to new situations and context. These questions are not normally used in
WBTs and CBTs because of practical difficulties in scoring and entering responses.
These questions are more applicable in classroom situations and paper-and-pencil tests.
A recent trend in WBTs is offering mentoring services and expert guidance over
the Internet to learners. This enables you to use essay-type questions in WBTs and
CBTs, because you can use e-mail services to submit your answers to mentors and
experts for evaluation.
Writing Stems
Some points to keep in mind when writing the question stem are as follows.
Avoid Clues
Avoid giving clues in the stem that would indicate the correct option. Using the same
terms in the stem and the options or using grammatical constructions that lead to the
correct option are common errors that instructional designers commit while writing test
items.
Writing Options
Guidelines for writing options in multiple-choice questions are discussed in this section.
Avoid Clues
The options should not give away the right answer because of their construction. Avoid
the following common pitfalls:
! The correct option(s) should unarguably be the right option(s).
! The correct option should not be the most leading or longest option. Figure 6.13
shows an example for an inappropriate option.
Schizophrenia is the name given to the state of:
$ Indigestion
$ Unnatural sleepiness
$ Inflammation of vein
$ Mental disorder marked by disconnection between thoughts,
feelings, and actions
Figure 6.13: Giveaways
The guidelines specified above are applicable to all types of questions. These
guidelines will not be repeated for the other types of test items.
! Use consistent terminology: The options should match the form of the question. If
the question asks to select yes/no, the options should not be true/false.
Avoid Clues
Remove the elimination effect and clues by including more options in one list than in
the other. Then, at least one of the options in the list will have no match in the other list.
Drag-and-Drop Questions
Some guidelines for drag-and-drop questions are as follows:
! The slots to which the visuals need to be dragged should be large and distinct
enough to accommodate visuals.
! Describe visuals in the options and indicate what pictures on the screen can be
moved.
6.4.1 Feedback
Feedback is the mechanism that informs learners whether or not their response to a
particular question is correct.
Types of Feedback
There are two types of feedback that the instructional designer can provide to learners:
! Prescriptive
! Diagnostic
Prescriptive
Prescriptive feedback informs the learner only the correct response for a test item. This
type of feedback does not provide any other information to the learner, such as what
went wrong, what can be improved, and the likelihood of the same mistake being
repeated.
If a learner selected the first option, you can provide two types of feedback. Figure 6.17
shows the prescriptive feedback.
When the remote computer disconnects the port, you should:
% Turn off the advanced modem features
% Restart the computer
% Redial the entry
% Enable automatic redialing
Feedback: You selected option 1. This is an incorrect response.
Your score: Zero
The correct response is 4.
Figure 6.17: Prescriptive Feedback
Diagnostic feedback gives learners their score and the reason why their answer is
incorrect. In addition, it reiterates important content on related problems.
After learners complete ! Learners are saved the effort ! A single misconception can
the test of reading too many screens lead learners to answer all
of feedback, particularly if related questions incorrectly.
the feedback is for the
correct answers.
! The time taken to complete
the test is reduced.
! Learners are in a more
relaxed frame of mind and
are likely to accept feedback
about their answers.
! Common mistakes
committed by learners can
be grouped, and feedback
can be provided together for
all of them.
After the test is evaluated ! It has advantages similar to ! Learners will have to be
manually by an SME those of feedback after the prepared beforehand for the
test is complete. delay in feedback because
of external evaluation.
! If the evaluators are not
available, the instructional
designer will have to arrange
for fallback options.
6.4.2 Grading
Learners not only need feedback about their performance, but they also need scores
about their performance. Assigning scores or categories to learners based on their
responses to questions in the tests is called grading. Many instructional designers prefer
to provide categories instead of scores because adult learners are assumed to be
self-directed and do not need scores to motivate them.
Advantages
Advantages of real-time grading are as follows:
! Scores/grades can be provided immediately to the learner.
! The instructional designer can track learners’ performance and provide immediate
feedback.
! The procedure of grading is objective and unbiased because a computer evaluates
responses.
Limitations
The limitations of real-time grading include the following:
! There is no scope for evaluating subjective questions. It is limited to questions that
have simple, predecided, and short answers.
! It cannot work without a good network connection.
Grading by a Program Built into the Course
In this method of grading, responses are evaluated by a built-in program in the course.
Limitations
Limitations of grading by a built-in program include the following:
! There is no scope for evaluating subjective questions. Evaluation is limited to
questions that have simple, predecided, and short answers.
! The instructional designer cannot track learners’ performance and cannot provide
immediate feedback.
Advantages
The advantages of manual grading include the following:
! Evaluation incorporates the SME’s wisdom and eliminates the mechanistic nature
of a computer program.
! Both subjective and objective questions can be evaluated through this method.
Limitations
The limitations of manual grading include the following:
! It is more time-consuming than other methods.
! It becomes cumbersome if the number of test takers is high.
Advantages
The advantage of this method is that coworkers can provide a more realistic score based
on everyday real-life experiences.
Limitations
The limitations of manual grading by senior co-workers include the following:
! Evaluation becomes time-consuming.
! Grading can involve some amount of bias because it depends on the skill and
opinion of coworkers.
Number of questions per test The summative test should have the number of
questions required to test objectives. In this
case, a total of six questions, of which two are
based on the concepts and four on the tasks
used, will be needed.
Time available for the test Speed is not important in the summative test. As
a result, the time limit will be comfortable. A
one-hour test for six questions will be used.
Validity and reliability The test will be made valid by mapping all
questions directly to the objectives of the
course. Detailed instructions for evaluating the
answers will be drawn up.
Table 6.6: Decisions Related to Evaluation for the Basic Excel for Store Assistants Course
In this exercise, you will copy data from the Day 1.xls to the Wk1.xls. The file Move and copy
Day 1. xls contains one day’s sales data for Raymond, and daily data needs to data from one
be copied to Wk1.xls. Copy data from the Totals row of Day 1.xls to the Day 1 worksheet to the
row of Wk1.xls. other
In this exercise, you will perform a series of actions on worksheet WK1.xls. Calculate, by
Wk1.xls contains the week’s data for Raymond. typing, sums,
& In (II) 19, enter a function to calculate Raymond’s total sales for the week. averages, min,
max, and count
& In (I) 20, enter a function to calculate Raymond’s average sales for the
value given a
week.
range of values
with relevant
functions.
Lab Exercises
1. Complete the following crossword using the following clues:
Across: 1: Description in limit (5,6)
2: Binary choice (4,5)
5: List of options (8,6)
6: Two columns (8,4)
7: Complete the statement or table (4,2,3,5)
Down: 1: Proceed in steps (10)
3: Describe in detail (5,4)
4: Generic interactions (10)
1
2
3 4
5
2. Identify the problems with the following set of questions, and suggest
solutions to correct them:
Question 1
Sequence the steps in the process of starting a car.
1. Press the clutch.
2. Put the car key in its slot.
3. Release the clutch.
4. As you release the clutch, press the accelerator.
5. Shift into first gear.
Question 3
What are the functions of a food processor?
1. Chops vegetables
2. Kneads dough
3. Uses very little electricity
4. Slices vegetables
3. The following paragraph describes two behaviors that leaders exhibit. These
are directive and supportive behaviors. Create two test items to evaluate each
of the following objectives:
• Identify the characteristics of directive and supportive leadership
behaviors.
• Identify the behavior exhibited by a leader in a specific situation.
The first objective is at Bloom’s Comprehension level, and the second objective is
at Bloom’s Analysis level. You need to consider this factor before designing the test
item.
The two types of behaviors that combine to produce a particular leadership style are
directive and supportive. A leader with directive behavior sets goals, objectives, and
targets for the team. The leader clearly defines the role that each person will play in
accomplishing the task. The leader makes resources available for followers and plans
work for them. The job priorities are clearly communicated and deadlines set. The
leader keeps a close supervision on followers and frequently checks to see if work is
done properly and on time. The leader believes in showing followers how to do a
particular task.
Lab Exercises
encouraging people to perform a task and when they are in doubt, the leader reassures
them that they can perform the task. This type of leader not only discusses the task with
the followers but also communicates to them the total organization’s operation. When a
task is accomplished, the leader praises the follower for performing the task
successfully.
You can use the formats displayed in section 6.5, Basic Excel for Store Assistants:
A Case Study, to record your answers.
Write objectives
Structure content
Select evaluation type and write test items
Select instructional approach and strategies
Design user interface
1. ANALYSIS
3. DEVELOPMENT
Mode
Blended
Architecture
Macro Instructional
Strategies
Micro Instructional
Expository Strategies Discover
Progressive Analogy/Metaphor
Learning Activities
The definition and features of these modes of instruction are covered in Chapter 1.
Instructor-Led Training
ILT forms a major part of education and training. You can use it when a human face is
required for the instruction. For example, team-building courses, class lectures,
presentations, question-and-answer sessions, learner collaboration, introductory
sessions for CBT and WBT, and other instances in which learning depends on human
interaction. It can also be used to teach psychomotor skills such as cycling and sports.
Advantages of ILT
The advantages of ILT are as follows:
! ILT strategies and methods have a proven track record and are used widely.
! Effective instructors can gauge the needs of a class and adjust their teaching
accordingly.
! Effective instructors prove motivational in a way that no other mode of instruction
can.
! Instructors can answer questions appropriately when they arise. They can clarify
misunderstandings, fill the gaps, and rectify errors in the content or a learner’s
understanding of it.
! Instructors can grade activities and tests for which automated scoring is difficult.
For example, automated evaluation is difficult for full-length essays.
Advantages of CBT
The advantages of CBT are listed here:
! Instruction can be entirely self-paced.
! Instruction can be entirely stand-alone (asynchronous).
! Heavy media files can be accommodated.
! Unlike in a classroom, learners appreciate the feeling of anonymity.
Disadvantages of CBT
The disadvantages of CBT are listed here:
! There is no human interaction with the instructor or with other learners.
! Instruction cannot be periodically updated, as in the case of ILT or WBT.
! Media files, being typically heavy, require a large amount of memory on the
computer to run.
Advantages of WBT
The advantages of WBT are listed below:
! It enables learners learn when and where they need training.
! Similar to CBT, WBT can be entirely self-paced.
! Unlike CBT, WBT enables interaction with other users and instructors. Interaction
can be synchronous as in chats or the virtual-classroom model or asynchronous,
through e-mail messages and access to Web pages at different times.
! Learners appreciate the feeling of anonymity.
! It can reduce the cost of traveling, infrastructure facilities, and lost time.
! Revising a course is easier.
Disadvantages of WBT
The disadvantages of WBT are listed below:
! Although human interaction exists, it is typically faceless.
! There can be bandwidth limitations, and heavy media files cannot be
accommodated.
! Navigation through the course needs to be relatively simple.
! Increased effort and time is required in designing WBT.
! Technical glitches can make the learning experience frustrating.
! Psychomotor skills, such as typing, dance, and playing sports, cannot be taught
using WBT.
Blended Learning
There are certain advantages and disadvantages of each of the modes of learning. Some
designers suggest a hybrid, integrated, or blended mode of learning. This type of model
can take advantage of the strengths of ILT, CBT, and WBT, and, at the same time,
avoid the pitfalls of each.
Practice Practice
Schema
A schema refers to the mental model that people have for organizing and storing
information. To enable learning, new information is related to current schemas. For
example, to teach new information, it is put in the context of an existing schema and its
similarities or dissimilarities with existing schemas are emphasized. The underlying
belief is that if information is made relevant, it is easier to absorb and apply.
Instructional design relies heavily on the cognitive theory. For example, chunking of
information into relevant chunks, sequencing chunks, and labeling them are some
examples of applying this theory. Chapter 5 discussed these topics in detail. Another
example is the use of advance organizers. Advance organizers orient and guide learners
to the learning material. They prepare a structure of the information and help learners
construct schemas of the new information. (Advance organizers are discussed further in
section 7.3)
Summary Test
As shown in Figure 7.5, learners are put into a simulated environment. If they go
through the correct procedure, the course moves to the second step. If the procedure is
incorrect, a hint is provided to correct the mistake. Learners can also use alternative
methods and shortcuts. If it is a WBT or a CBT, a help button is always available. In the
case of ILT, the instructor’s help is always available.
Introduction
Links and/
or Databases
After a course is introduced, learners move to the CBT or WBT home page. The home
page contains many linked documents or databases that can be explored. There is also
an index to reach specific destinations. In addition, there is a course summary and
subjective evaluation based on notes, early drafts, final products, and journals.
The constructivist approach recommends learner control, but it is important for
instructional designers to keep in mind the implications that this method has for a
novice learner. As a result, it is necessary to keep in mind that different types of
learners need different learning approaches.
Peggy Ertmer and Timothy Newby observed in a June 1993 issue of Performance
Improvement Quarterly, “A behavioral approach can effectively facilitate mastery
of the content of a profession (knowing what); cognitive strategies are useful in
teaching problem-solving tactics where defined facts and rules are applied in
unfamiliar situations (knowing how); and constructivist strategies are especially
suited to dealing with ill-defined problems through reflection-in-action.”
You must allow the circumstances surrounding the learning situation to help you
decide which approach to learning is most appropriate. It is necessary to realize that
some learning problems require highly prescriptive solutions, whereas others are
more suited to learner control of the environment.
Strategy 1
Students read some text on different customer types, or they are told about various
types of customers. There are questions, examples, and practice on this content. The
learners can see some actual examples. Then, they read or are told about types of
customers. There are examples and practices for all types of customers. There is a
summary and a test to see how much has been learned.
Strategy 2
Before beginning the actual lesson, the instructor presents learners with an advance
organizer that consists of an overview of different customer types. The instructor then
provides different examples of hypothetical customers. Learners are encouraged to
reach their own conclusions about them based on the overview. The instructor asks
them about their conclusions. The instructor intervenes at crucial moments only to elicit
from learners their own understanding and application of the material. Apart from this,
the instructor intervenes as needed for better understanding.
The advance organizer improves on the presentational methods used in the directive
strategy discussed in Strategy 1. The deductive strategy enables learners to form their
own concepts regarding customers. They handle the customers based on the knowledge
that has been gained about them.
Strategy 3
Learners are introduced to different customers with different problems and attitudes.
They are asked to discover the underlying similarities and differences and make their
own categories in a creative manner. Learners can be asked to work in groups, and the
groups can occasionally share their classifications and make new labels based on them.
The instructor occasionally introduces new concepts designed to increase the learners’
frame of reference. Learners collect more examples and see if they fit into the
categories that have been developed. They are given situations and asked to handle new
customer types.
This is the generative instructional strategy in action. It enables learners to discover
facts, interpret data, and grasp the concepts that lie behind it. In this manner, they can
apply their knowledge to new concepts. The downside is that it requires intensive effort
from the learners as well as the instructor and is time-consuming.
Each of these three strategies is useful in certain circumstances. Directive strategies are
quite adequate for learning chunks of information but not for a holistic overview of the
concepts that have been learned or the application of principles. Deductive and
generative strategies, on the other hand, help the development of higher-level skills and
attitudes in learners. While deductive strategies rely more on the intervention of the
Expository
The expository strategy consists of the telling mode. Learners are told the concepts or
other content in a direct manner. There is not much interaction or doing by learners.
The expository strategy works well when an entirely new concept with few, if any,
links to prior learning is being taught.
The expository strategy would work well for the first lesson of a series. For example, if
there is a series of lessons on electricity and the learner has no prior knowledge about
electricity, then it would be a good idea to have the first lesson in an expository format.
Exploratory
This is an interactive method of learning that uses the computer as a learning medium.
The exploratory strategy is to be distinguished from the exploratory architecture, which
is the application of the same principle, but at the higher level of course design. In this
strategy, learners explore a certain complex object with many parts and fill in the
information about the object with their own investigation.
For example, a diagram of a plant is given. When the pointer is moved over it,
close-ups of various parts along with an explanation appear. This works very well when
a part has to be shown in relation to the whole. It is also advantageous from the
viewpoint of design because it avoids clutter.
Analogy/Metaphor
Some concepts taught are highly abstract, and learners cannot relate to them. In these
situations, it is a good strategy to direct them to an everyday parallel to which they can
relate.
For example, the electrons revolving around the nucleus in the atom are analogous to
the planets orbiting around the sun. An analogy can thus be drawn between the two.
However, care must be taken that the parallel approximates the truth and is not
improbable.
Simulation
This strategy involves duplicating concepts or events to show how they work in real–
life situations.
Concept Simulation
Concept simulation involves simulating or duplicating abstract concepts or laboratory
experiments to illustrate their working. A computer is a great medium for simulating
concepts that may otherwise be too abstract to comprehend or experiments that may be
too dangerous in real-life situations.
For example, chemistry experiments involving explosives can be safely shown using
concept simulations.
Event Simulation
Event-based simulations are a good medium for representing everyday occurrences of
replicable events. They work very well for subjects that require the simulation of
scientific phenomena or on-the-job daily scenarios.
For example, you can use event-based simulations to explain earthquakes, geysers,
magnetic attraction, and activities involved in a manufacturing process.
Cooperative Learning
In cooperative or collaborative learning, learners form small groups and each group is
assigned a task. There is a noncompetitive focus, interdependence, and interaction
within groups. With an effective instructor, this model can substantially enhance
learning effectiveness and collaboration.
For example, cooperative learning can be used for a team design project such as
preparing a report on the feasibility of a new project.
Do not force instructional strategies at the cost of learning. You may decrease the
learner’s role and end up with glitzy technological bells and whistles that merely
dazzle rather than teach.
In the following topics, you will look at two models of learning that are valuable guides
to the use of instructional strategies at the micro level.
7.3.3 ARCS
In the 1970s, John Keller found himself in disagreement with the prevailing educational
ideology. He was a psychologist in an era when learner differences in achievement
were all attributed to learner ability. According to Keller, it was not ability so much as
motivation that was lacking in some learners. The onus was on the designer to have
built-in motivational strategies that inspired learners to go through and benefit from the
As Horace Mann has said, “A teacher who is attempting to teach without inspiring
the pupil with a desire to learn is hammering on cold iron.”
1. Gaining Gain attention by emitting a loud hiss as of air Start by getting Attention
attention escaping. The screen is smoky. As the smoke your learners’
clears, hot air balloons of various shapes and attention through
sizes are seen on the screen. A voice over an analogy, story,
says, “What goes up must come down or a paradox,
eventually. But what makes balloons stay up giving a tantalizing
in the air so long? How can we navigate in hint of what is to
them? Is it all arbitrary or is there a method to come.
the madness?” With the last sentence, the
focus shifts to swaying balloons.
2. Informing Provide the relevance of the lesson through Tell learners what Relevance
learners of objectives and goal orientation. The previous you want to
the objective frame freezes, and displays the text “Learn achieve. The
how to make constructive use of hot air”. manner should be
based on the
audience profile.
Create
expectancy.
3. Stimulating Give historical examples of how hot air Relate the new to Relevance
recall of prior balloons were used on ceremonial occasions the familiar. This is
learning by the Chinese and how the First World War a major factor in
introduced massive zeppelins. Give some acquiring new
examples of their use, such as for wildlife knowledge.
photography in the Serengeti. Give familiar
examples about how children blow into air
balloons and then let them go, and how they
zip about as the air escapes. Then, provide
some statistics about the utility of hot air
balloons. Finally, end the section with an
incongruous utility, such as how even Romeo
would have found a hot air balloon useful. A
visual of Romeo standing under Juliet’s
balcony serenading would cut to Romeo in a
hot air balloon on the same level as Juliet and
kissing her.
4. Presenting Enable learners to gain confidence by first Describe the key Confidence
the stimulus making them comfortable with controls and points in the
then taking them through a step-by-step lesson. List the
tutorial on how to manipulate a hot air steps in the
9. Enhancing Put the learners in a real-life or simulated hot It will enable Satisfaction
retention air balloon-flying situation to provide learners to apply
and satisfaction. the training in a
transfer of real-world
learning environment. This
is a step towards
mastery of the
learning.
Table 7.1: Lists the Learning Activities Along with Gagne’s Events of Instruction
Besides these five types, some experts add two more categories:
! Attitude: Emotional and interpersonal skills
! Psychomotor: Skill in muscle coordination and physical activity
A concept can be best explained by first defining it, then discussing each critical
attribute, giving concrete examples, and using analogies. In contrast, a procedure can be
best taught by guiding learners through the individual steps of the procedure and then
having learners practice them later.
The terms synchronous and asynchronous, are often used to describe individual
events and activities. The term synchronous means that all participants in the
activity need to perform their parts at the same time. Such events include chat
sessions and videoconferences. Asynchronous activities are those activities that
participants can experience whenever they want. A test with automated scoring is
asynchronous because the learner can take it at any time.
Learning games Learners play stimulating games Learners engage in Processes and
with a learning purpose. computer simulations for procedures,
practicing procedures. especially
those are risky
or expensive in
real- life
situations,
psychomotor
skills
Scavenger hunts Learners visit the library and Learners hunt for and Any subject of
newspaper offices to hunt for and locate relevant information study –
locate sources of information. from the Web. suitable for
concepts,
principles,
facts,
processes, and
procedures
Brainstorming Learners discuss and brainstorm a Learners spread over a Concepts and
problem to arrive at a solution. The large area come together processes
group, as a whole or in subsets, to think about and
works together on these occasions. generate solutions to a
problem.
Case studies Learners examine case studies of Learners study relevant Abstract,
real-life scenarios, events, or real-life scenarios, events, general
processes to get to the underlying processes, or systems to principles
processes and principles. distill the underlying
information.
Project work – Learners prepare projects Learners obtain Suitable for all
actual and virtual individually or in groups by information and put types of
researching, collecting, analyzing, together projects content
and presenting information about individually or as virtual
topical subjects. teams.
Discussion Learners discuss ideas with experts Learners discuss ideas Suitable for all
and peers. with peers and experts by types of
means of discussion content
groups, chat sessions,
online conferences, e-mail
lists, and other
collaboration mechanisms.
Mode The course will be a WBT. It will ! Instructing the entire group of employees in
be distributed over the company Microsoft Excel at the same time in classroom
intranet. There will be an conditions will hold up their work and be a waste
introduction at the beginning by of time and money. Only the introduction by the
an in-house expert. Learners instructor will be synchronous. The modules
will interact with one another distributed over the intranet will be
and with the instructors through asynchronous, and learners can view them at
e-mail services and other any convenient time.
collaboration tools. ! A CBT course is not required because Microsoft
Excel does not need heavy media support. In
addition, a CBT course would not enable
learners to collaborate as they can over the
intranet.
! Putting the course on the Internet is not required.
The company employees need to access the
course, and this can be done on the intranet.
! A face-to-face introduction will build up the
relevance of the course and the motivation of
learners. They can clarify their preliminary
doubts.
Architecture ! The architecture will be ! Because the learners are not expert in using
largely hierarchical and Microsoft Excel, a handholding approach in
behaviorist. That is, there which the degree of difficulty gradually increases
will be step-by-step is best suited. The handholding approach can
guidance as well as drills gradually taper off as learners gain confidence.
and practice. Skills will be ! A lot of drills and practice will help learners gain
taught brick-by-brick. confidence initially.
There will be a bottom-up
Learning ! Case studies ! During the course, learners can be provided with
activities ! Problem-solving case studies and asked to solve problems.
Table 7.3: Instructional Approach and Strategies Used for Teaching Basic Excel
7.4.1 ARCS
Table 7.4 describes the four parts of the ARCS cycle.
Strategy Means
Attention The in-house expert can gain the learners’ attention in the introduction.
The expert can give startling statistics about the loss being incurred by
the company as a result of incorrect reports.
In a more positive manner, the instructor can point out the fact that it is
very easy to correct these mistakes, giving examples of how this will
help. To motivate learners, the instructor can tell them that increased
profit for the company could reflect in better amenities and remuneration
for everyone in the company.
Relevance The relevance of the subject can be provided by linking the new learning
to the learners' previous knowledge. Providing examples and concepts
related to the learners’ previous experience and values can do this. The
instructor can explain the utility and benefits of the Microsoft Excel
feature in question and present goal-orienting statements.
Satisfaction Case studies and the project will provide learners the confidence that
they can apply their new skills in a real or simulated environment.
The real satisfaction will only come on the job, as they see the training
paying off in faultless reports.
Table 7.4: Implementing the ARCS Model for Teaching Basic Excel
1. Gaining Give startling statistics about the loss being Start by getting your Attention
attention incurred by the company due to incorrect learners’ attention
reports. through an analogy,
Point out the fact that it is very easy to correct story, or a paradox,
these mistakes, giving examples of how this giving a tantalizing hint of
will help. To motivate learners, the instructor what is to come.
can tell them that increased profit for the
company could reflect in better amenities and
remuneration for everyone in the company.
2. Informing Provide the relevance of the lesson through Tell learners what you Relevance
learners of the objectives and goal-orientation. The previous want to achieve. The
objective frame freezes, and displays the text “Using manner should be based
Microsoft Excel”. on the audience profile.
Create expectancy.
3. Stimulating The relevance of the subject can be provided Relate the new to the Relevance
recall of prior by linking the new learning to the learners' familiar. This is a major
learning previous knowledge. Provide examples and factor in acquiring new
concepts related to the learners’ previous knowledge.
experience and values to do this. Explain the
utility and benefits of the Microsoft Excel
feature in question and present goal-orienting
statements.
5. Providing Continuous drills and practice can provide Demonstrate, and then Confidence
learner learners the much-needed confidence in allow the learners to have
guidance Microsoft Excel. limited exploration.
When the learners are able to troubleshoot
formulae and functions in a simulated
environment, their confidence will increase.
6. Eliciting Take learners through various situations, such Involve learners in Confidence
performance as simple reporting requirements to elaborate questioning, learning,
reports requiring complex calculations and and doing. This confirms
formulae. the learning.
7. Giving Give immediate and remedial feedback Feedback, especially the Confidence
feedback based on the scenario and the possible remediation of incorrect
consequences of a certain action. Feedback steps, reinforces
for incorrect actions must always include learning.
alternatives to remedy the mistake.
8. Assessing Assign a practical activity to the learners This makes learners Confidence/
the performance either singly or in groups. Check and assess apply what they have Satisfaction
the work. Define attainable goals for the learned and provides a
assignments so as to instill confidence in means of testing the
learners. learning outcome.
9. Enhancing Case studies and the project will provide It will enable learners to Satisfaction
retention and learners the confidence that they can apply apply the training in the
transfer of their new skills in a real or simulated real-world environment.
learning environment. This is a step towards
However, the real satisfaction will only come mastery of the learning.
on the job, as they see the training paying off
in faultless reports.
Lab Exercises
1. Recommend an appropriate instructional mode for the following descriptions of courses
and learners:
• Packing and labeling in an assembly line for workers on the assembly line of a snack
food company
• Product information for sales officers working in a large national insurance company
• Using the new features of Microsoft Office 2000 for all employees in a large
transnational organization
Give reasons to support your answer.
2. Recommend an appropriate architecture for the following course descriptions and learners:
• The working of a combustion engine for students of an automobile engineering course
• Using automated project scheduling tools for project managers
• Selecting an approach to the software development life cycle for experienced system
analysts
Give reasons for your choice.
3. Which micro instructional strategy will you use for teaching the following content
descriptions? Give reasons for your choice.
• Seven network protocols, their features, and specifications
• Fixing hardware problems
• Using Microsoft PowerPoint basics
• Using automated project scheduling tools for project managers
4. Read the following scenario and answer the questions that follow:
Anne is a fashion designer in a fast-growing fashion house. Her work is time-
consuming. She decides to register for a Web-based time management course from an
online university. She finds the course full of concepts and theories. Anne also feels
the need to discuss practical problems with peers and the facilitator, but there is no
way to do so. She regrets her decision to join this course and wishes she had instead
joined an instructor-led course. In the end, Anne is left with a lot of random thoughts,
but no idea of how to use them in any practical situations.
You can use the tables displayed in the section 7.4, Basic Excel for Store
Assistants: A Case Study, for documenting your answers.
1. ANALYSIS
3. DEVELOPMENT
Write a storyboard
Create graphics and other media output
Programming
Construction
What is the difference between storyboarding and scripting, which are often used to
refer to the same process? The one crucial difference is that a script does not
contain any graphic sketches and usually contains a textual description of the
visuals, but a storyboard represents both graphic sketches as well as text.
Sample Storyboard
1. Identifying Risks
2. Prioritizing Risks
Animation/Video None
Hyperlinks None
Notes
8.2.3 Text
Text in a storyboard remains indispensable despite the use of other media types, such as
graphics and audio. It is used to describe, to summarize, and to evaluate the
understanding of the content.
Decisions regarding the role of screen text are related to the use of audio and graphics in
the course. Text is difficult to read on the screen and demands intense focus on the
learner’s part. Because it is difficult to read long blocks of text on a screen, it is a good
idea to integrate the text with audio and graphics. For example, the text can play a
secondary role while audio plays the primary role in a storyboard. A common way of
doing this is to present the bulk of instructions by audio and use text to capture the key
points in bullets on the screen. Integrating text with graphics is another way of
presenting content.
Animation
Animation has a greater visual impact on the viewers than graphics, but more time and
resources are required to produce the desired animations. You should decide whether a
number of small animations can substitute for a long animation or whether a graphic
transition can depict a part of the animation. In WBTs, for instance, a long, heavy
animation may end up reducing a learner’s interest instead of generating it. The
instructional and graphics designers should work together closely to resolve such issues.
Videos
Video carries large overhead requirements in order for it to be effective. For example,
using video clips as part of a multimedia application can require a quality as high as that
of television sets to fulfill the expectations of the learner. Also, the learner should be
able to interrupt the video sequence at any time and to repeat parts of it. This requires a
set of controls (usually play, pause, and replay from the beginning). The learner should
also be able to cancel the video sequence at any time, and move on to the next part of
the course.
Video also needs time and careful direction if it is to present information attractively.
To make proper use of video sequences in multimedia applications, short sequences are
Still Images
Follow these guidelines for describing still images:
! Use a separate document to present the graphic elements. This document can be
either an appendix to the storyboard or an attachment to the screen in which they
occur first.
! Add relevant descriptions to the sketches in a storyboard to make the rendering
requirements as clear as possible. For example, if a character is being used, it is
essential that the age, the gender, and the other required specifics of the character
are clearly stated. It is not necessary to specify details, such as the color of the
character’s clothing, unless it has a bearing on the content delivery. Descriptions
should have an optimum level of detail and clarity that clarifies the requirements to
the members of the development team. Otherwise, for example, vague descriptions
may send the graphics designer on a tangent, which could lead to rework at a later
stage.
! Use rough sketches indicating the basic shape, position, and proportion of elements
to depict a still image. For images that are technical in nature, such as
cross-sectional diagrams of machines or engineering blueprints, it is advisable to
attach a suitable reference to the storyboard to obtain approval from the source of
the illustration.
Video
Follow these guidelines for describing videos:
! Depict video clips as still images in a storyboard in the same way as animation.
Bring out only the key aspects of the video.
! Add comments to describe special effects, sequence of shots, and camera positions
to be used.
! Specify supporting dialogue and sound effects.
8.2.5 Audio
Audio plays a supporting role in most courses. Audio narration can support the onscreen
text by providing a detailed description of the bulleted points on the screen. Research
has confirmed that the impact of audio is equivalent to that of animation. Audio
re-emphasizes the information given in a textual form and breaks the monotony of
assimilating information in only a visual mode.
Audio also enhances graphics by making them seem more realistic.
Audio may be used in the form of dialogues, special sound effects, or background
music. Sound effects can support a visual element, set a mood, or convey results of an
interaction. A ringing bell, soft music, or car horn on correct or incorrect test item
attempts are examples of sound effects.
However, producing audio is an expensive proposition. Producing attractive audio
presentation needs time and careful direction. Therefore, audio should be used
judiciously.
Navigation
To move and access the various parts of a course, the learners need specific instructions
or directions. Navigation within a course is usually accomplished through a navigation
panel that appears in the same position on every screen.
Menu Takes the learner to the main menu from anywhere in the course
Forward Takes the learner to the next screen—needs to be defined for each
screen
Next Takes the learner to the previous screen—needs to be defined for each
screen
Replay/Refresh Replays the currently active animation sequence or the entire content of
the active screen
Course Map Displays the structure of the course, helps to locate the position of the
learner within the course
Glossary Takes the learner to the built-in explanation of difficult terms at a glance.
The same list is referred to from various screens through hyperlinked
words
Besides the navigation panel, there may be requirements for navigation within a topic or
a section. This is true when the learner is provided greater control over choosing a
learning path. Such section-specific navigation is done through textual or graphical
submenus. These submenus, triggers, and resultant navigational actions are called
second level navigation and fall within the purview of interactions.
Interactivity
A basic strength of multimedia is that it allows for two-way communication. The
learners can interact with the course in the following ways:
! Searching more information by clicking a graphic area, tool tips, and mouse-overs
! Answering a test item, such as a fill-in-the-blank question or a multiple-choice
question
! Participating in a simulation, such as selecting a menu item in a software
application course
Mouse-Over/Rollover Use for providing tool tips and explanations when a change of base
graphic is not desired.
Fill-in-the-Blank Use for taking numeric or textual inputs from the learner when
alternatives are not provided.
The documentation of interactions has a direct bearing on the final integration of the
product. It is essential that all details of each interaction appear in the storyboard. This
provides an opportunity for testing the feasibility of each interaction and optimizing it
for visual and functional attributes. For example, a storyboard is the best point at which
to verify whether all the graphic elements involved in an interaction fit in the designated
graphic area.
The format of these tables is not fixed. Every development team evolves its own format,
which is adapted to meet the specific requirements of the course.
Ensure Readability
Here are some guidelines to make reading of text from the computer screen a
comfortable experience:
! Use formatting options, such as bold, capitalization, or color, judiciously.
Overusing such options has a negative impact on readability.
! Justify text on the left and leave the right ragged.
! Use formatting options for emphasizing only a part of the text and not the whole
text.
! Refrain from using italics and serif fonts.
! Limit the number of styles and sizes on the screen, using no more than two styles
and three sizes of text.
! Avoid semicolons, colons, and blinking text.
Label
Use labels frequently to orient the learner and to provide transitions from one idea to
another. Provide a label to even a small chunk of text or a question.
8.3.3 Graphics
A common problem with the use of graphics and text is that the graphics simply repeat
the message of the text and do not add any value. Some guidelines to ensure that
graphics add value are given in this section.
Animation
Most guidelines discussed above are applicable when using animation. In addition:
! Use simple hand-drawn animation figures instead of complex figures, because the
former consume less time and fewer resources while remaining just as effective.
! Use cartoon characters in animation because they are simple, expressive, and have a
universal appeal.
! Ensure that, at any given time, only one animation segment can run. Multiple
animation segments running at the same time confuse and distract the learner.
Video
Use video only if it is essential. Video is expensive to produce. Also, displaying too
much detail usually impairs the effectiveness of the message. Some points to be borne
in mind while using a video are as follows:
! Use video to show emotion or to show an event, such as the proceedings of the
United States Senate or a historical event.
! Ensure that no video clip exceeds 30 to 45 seconds.
! Provide a replay option to the learner.
Navigation
Here are some of the guidelines to make the learner’s experience with navigation
smooth.
Interactions
Some guidelines to make the interactions enriching for the learner are mentioned below.
Navigation and interactivity decisions are a part of designing the user interface, an
aspect that is beyond the scope of this book.
Graphic Review
A review of graphic elements as described in the storyboard is done internally, before
the storyboard is released to the client. Animation and video clips also fall within the
limits of this review. This review is done by the graphics designer or some other
suitably qualified person. The considerations for graphics review are as follows:
! Are the graphics feasible for the chosen technology and time frames? For example,
can the graphics be created in the chosen software?
! Is the level of detail in the graphic description adequate?
! Do the graphics meet the project-specific standards?
! Has the use of graphic elements been optimized? For example, in some screens, can
an element be reused instead of a new graphic?
! Has the reusability of other existing resources been considered?
In many cases, both graphic and programming reviews are taken care of
simultaneously by a dedicated quality assurance team. This saves time and is less
chaotic because it avoids multiple corrected versions of documents being generated
for different reviews.
Client Review
The storyboard usually marks the first release of the course to the client. It is obviously
a very important release. It involves the client in the development phase. This spreads
some of the responsibility of the post-production work to the client and provides
leverage to discuss issues perceived to be too time-consuming and not viable.
Formal client sign-off is essential, because in the absence of a formal sign-off the issues
remain fluid and the course is susceptible to unbridled reworking. It is usually a good
idea to include the storyboard sign-off as a formal checkpoint in the project plan.
Obtaining a client sign-off often calls for an instructional designer’s selling and
persuasive skills. There is no sacred way of designing a course. Even with difficult,
coded technical subjects, the design and presentation issues remain fluid. It is essential
Dialogue
Text
Sound effect
Interaction
Previous frame
Next frame
Keywords
One-line description
Comments
Frame/screen number
Onscreen text
Audio
Animation/Video
Interaction
Hyperlinks
Color scheme:
Text:
Interactivity:
Previous screen:
Next screen:
The attributes of the general information table are similar for most templates.
Therefore, it has been skipped for Template 2 and Template 3. A storyboard always
starts with documenting the general information and may also have a sign-off sheet
attached to it.
CD-I MediaMogul
Archimedes Genesis
Table 8.3: Interactive Storyboarding Tools Compatible with Different Computer Platforms
Audio No audio
Animation/Video None
Interaction None
Hyperlinks None
Notes
Onscreen Text In this exercise, you will perform a series of actions on the
worksheet Wk1.xls. Wk1.xls contains the week’s data for Raymond.
In I-19, enter a function to calculate Raymond’s total sales for the
week. In I-20, enter a function to calculate Raymond’s average
sales for the week. Use the menu bar options for this exercise.
Click the right option to start the procedure.
Audio No audio
Animation/Video None
Hyperlinks None
Notes
Column A Column B
Audio No audio
Animation/Video None
Interaction Drag-and-drop
Hyperlinks None
Notes
Lab Exercises
1. You have just joined a team that is writing a storyboard for a project. Share with the
team two guidelines for describing the following components in the storyboard:
• Visual layout
• Text
• Audio
2. State two considerations that are a part of the following storyboard reviews:
• Instructional design
• SME
3. State two guidelines for creating the following components in a course:
• Visual layout
• Text
• Graphics
• Audio
• Navigation and interactivity
While the purpose of using the instructional systems development process, which is
called the ADDIE model in this book, is to ensure the quality of instruction, the purpose
Planning
Execution
Follow-up
Planning
In this phase of the project management process, specifications are drawn and resources
are put together. The key deliverable at the end of this phase is the detailed project plan.
The project manager is responsible for the project plan and accepts input from other
Deliverables or outputs of the Final course deliverables, such as a running course, user
project manuals, Help documents, and training
Training, knowledge, and skills The team’s requirements in terms of any training, knowledge
needed and skills upgrade required, any standards or style guides to
be used
Team The names of the members of the project team and their
availability in terms of full-time, part-time, and period of
availability
Execution
After all critical design decisions are made, development work starts. The major
activities in this phase are development and implementation. The activities in the
execution phase of the project management process are:
! Tracking the project
! Rescheduling, if required
! Conducting mid-project status meetings
! Reviewing and signing-off at client end
! Preparing the implementation schedule
! Communicating the project status to client periodically
The Execution phase overlaps with the Development and Implementation phases of the
ADDIE model. Some key Development phase steps that are completed are the creation
of a storyboard and the production of all media components, such as graphics, audio,
and video. Some key Implementation phase steps that are completed are user testing and
rollout, or final delivery to the learners.
Follow-Up
This phase is also called the termination phase or the closing phase. The key activity in
the Follow-up phase is the post-project review meeting, wherein the entire course
development team participates and lists what went right and wrong during the project.
The objective of the meeting is not to find fault or apportion blame but to learn lessons
for the future. The team publishes a report of their findings and lessons learned.
The Follow-up phase overlaps with the Evaluation phase of the ADDIE model. The
course development team evaluates the effectiveness of the course in terms of content
and instructional strategies used.
Just as there is no one instructional systems design model, there is no such thing as one
project management process. Most organizations have developed their own project
management processes, but the major activities in the phases are the same. The phases
may also be known by different names. For example, some organizations call the
Sponsor/Client
A sponsor or client sanctions the project and sets the project specifications. Sponsors
can be either the head of the training group or a functional head. An example of the
latter is the leader of the Sales Development Team, who is responsible for training the
sales team. The sponsor/client role is critical because the involvement and support of
the sponsor is vital for the success of the team.
Table 9.2 describes the requisite skills, knowledge, and responsibilities of the
sponsor/client.
Skills/Knowledge Required Responsibilities
People skills or team management skills Ensures or manages budgets, funding, and
approvals
Communicates with other functions, such as
user groups, on behalf of the team
Interfaces between the project manager and the
management
Ability to manage multiple tasks Ensures that the course meets the quality
requirements set by the client/sponsor
Knowledge of instructional design
Planning, making reports, and team
Knowledge of technology issues
communication
Experience working with automated project
Finding and retaining the people with the right
management tools, such as Microsoft Project
skills
People skills
Accountable to the client or sponsor
Communication skills
Interfaces between the team and the client
Working with a SME can be a challenge. The working relationship you form with your
SME is dependent not only on how they interact with you, but how you interact with
them. The key is to form a good relationship with your SME. Section 9.2.3 examines
some of the challenges of working with an SME and offers some ways to overcome
them.
A later topic in this chapter, 9.2.3 Interacting with SMEs, will provide guidelines
for establishing positive working relationships with these key players.
Instructional Designer
The instructional designer visualizes the course as one unit in terms of all the
components, such as text, graphics, audio, and video, and designs the course
accordingly. One can also think of the instructional designer as the lead integrator of the
course. The instructional designer of a multimedia course is often compared to a film
director. In filmmaking, it is the director who plays the role of the lead integrator by
ensuring that the actors, the music, the lighting, the costumes, and the camera angles, all
deliver the desired message and effect.
Often, the instructional designer is also the lead writer and helps kick off the
development phase by writing sample storyboards. Further on in the process, the
instructional designer reviews the drafts written by other team members.
Ability to understand technology Interacts with SME to get the right sort of
information
Writing skills
Reviews and revises versions of the course
Works closely with the project manager, the
SME, the content writers, graphic artists, and
programmers
Content Writer
The content writer uses the design output created by the instructional designer, such as
the objectives and the outline, and describes each supporting element in detail in the
form of storyboards. The content writer is also responsible for the final text as it appears
in a course. Table 9.6 shows the requisite skills, knowledge, and responsibilities of the
content writer.
Skills/Knowledge Required Responsibility
Graphics Artist
The graphics artist is the person who visualizes and creates all the images required for
the course. Depending on the type of course being developed, a graphics artist may be
required to sketch simple flow charts, figures, backgrounds, or design a basic screen
layout that includes screen elements, such a buttons and links. Sometimes, the required
A keen sense of aesthetics Works closely with the content writer and the
programmer
Creativity
Knowledge of graphics software
Basic instructional design
Programmer
While the instructional designer visualizes all the components of a course in its entirety,
the programmer puts them together to deliver a running or functional course. After the
storyboards are complete and all the elements, such as audio and video, have been
produced, the programmer puts them together with the help of an authoring tool.
Table 9.8 shows the requisite skills, knowledge, and responsibilities of the programmer.
Skills/Knowledge Required Responsibilities
Audio/Video Producers
These are specialized persons related to the production of audio and video. Often, this
work is outsourced to specialized production houses because development organizations
lack the skills and the equipment needed for these tasks.
Frequency
It is widely believed that there is no such thing as too much communication within
multimedia project teams. Frequent communication helps to keep the team working
toward the same goal and enables timely sharing of new information.
Two-Way Communication
While it is important to talk and share, it is also important to listen to the voices in the
team. Two-way communication emphasizes the need for building a culture of listening
in the team. Listening carefully can prevent many problems early in the project.
Digital Images
Each time an image is modified, there is a new copyright owner. Digital images may
have more than one owner. Therefore, if the image is to be used again, permission from
all the copyright owners is required.
Permission to use an image does not provide the right to alter the image. Additional
permission is needed to alter or change an image.
For more information about copyrights, visit the following Web sites:
! http://www.ivanhoffman.com
! http://inventors.about.com
! http://fairuse.stanford.edu
Finding the right SMEs There is no real answer to this but hard work.
Getting adequate time from the SMEs Estimate how much time is expected from the
SME, in what form (meetings, reviews, phone
calls), and communicate the same to the SME.
Getting the right information from SMEs Ask the right questions and sequence them in
an order, from the most critical to the least
critical.
Ensure that the questions are specific and not
open-ended. For example, do not ask questions
like, “What is your opinion on the DD method?”
Instead ask, “What is the advantage of the DD
method over the FF method?”
Lab Exercises
1. Explain why project management is important for multimedia projects. Give
at least two reasons.
2. Name each phase in the project management process. List the activities in
each phase, and state the relationship of each phase to the ADDIE model.
3. List the typical members of a project management team. State the
responsibilities of each member.
4. Rick is the content writer for a course, “The Principles of Economics”. The
SME for the course is a very famous professor at an Ivy League university.
The professor has indicated that he is does not have a lot of time. What are the
guidelines that you can give Rick for interacting with the professor?
5. Dave is creating a course on Web design and has some useful books on the
subject. He has also selected some sites that he can use as samples in his
course. What advice would you give so that he uses these resources legally?
A.2 Additional
References
Appendix A.3
A.4 Appendix
Appendix A.5
A.6 Appendix
Appendix A.7
Sample audience for the needs assessment • The sample audience for the needs
assessment process includes all 5 store
managers and 30 out of the 45 store
assistants (including equal numbers of men
and women).
• A store manager heads each store. The
average age is approximately 30 years and
qualifications include either a
baccalaureate or an associate degree in
Commerce with 8 to 10 years of
experience in retail management.
• The store assistants support the store
manager. They are between 18 to 20 years
of age, with basic educational qualifications
and a year of work experience. Each store
assistant is responsible for a specific
section of the store.
Types of data to be collected for the needs • Optimal knowledge and skills levels
assessment required by the store assistants
• Current knowledge and skill levels of store
A.8 Appendix
Data collection tools to be used for needs Interviews and questionnaires to be used.
assessment Interviews are useful to collect data from store
managers because:
• The interviews and questionnaires provide
a firsthand account of the needs and
problems faced by the store managers.
• There are only five store managers.
• It is possible to meet all of them in Dallas at
the sales planning meeting.
A questionnaire is to be used to collect data
from store assistants because:
• It is not possible to meet each store
assistant individually, because they are 30
in number and geographically dispersed.
• The questionnaire can be filled out and
mailed back.
Appendix A.9
1. Background Information:
• Name, age, location, educational qualifications, and work experience
• What is the number of store assistants working at your store location?
• What is their educational qualification and background?
• How long have they been employed with you?
3. Competencies:
• What are the competencies (knowledge, skills, attitude, and behavior) required in the
store assistants?
• What are the key competencies (knowledge, skills, attitude, and behavior) lacking in
the store assistants?
• What are the causes for this lack of skills?
5. How can these key competencies (knowledge, skills, attitude, and behavior) be further
improved?
A.10 Appendix
As you are aware, we are conducting a needs assessment in the organization. The purpose
of this questionnaire is to identify the company’s strengths and areas requiring
improvement. We request your cooperation in completing this questionnaire in order to help
us understand your concerns and your wishes to improve specific personal skills. Thank
you for your time and assistance.
Educational Qualifications:_________________
Work experience (in years):________________
Appendix A.11
# Using formulas
# Performing formatting and layout
# Performing basic data analysis
# Performing advanced data analysis
# Creating presentations with charts
# Creating data summary
# Creating hyperlinks
8. What problems do you face in implementing your role? What are the causes for these
problems?
Required Performance
Store assistants are required to perform the following tasks:
! Ensure that food items related to their section are stored in the goods room in a
systematic, appropriate, neat, and hygienic manner
! Ensure that the FIFO (First In, First Out) principle is maintained while removing
food items from the goods room
! Arrange food items in a neat and an attractive manner, according to company’s
display standards
! Respond effectively to customer queries and complaints
! Implement promotion schemes according to company plans
! Correctly report daily and weekly sales in the Excel sheets
A.12 Appendix
Prioritized Need
To rectify the inability to correctly report the daily and weekly sales in the Excel sheets
is considered important for the following reasons:
! A large number of store assistants are unable to use Excel correctly.
! There is pressure and commitment from the store managers to correct this problem.
! The costs incurred as a result of this problem are higher than the cost of
implementing a solution for it.
Problems Faced
The store assistants, with no formal training or knowledge in Excel 2000, find the
process of creating these reports difficult and resent the time and effort that they need to
invest in reports.
As a result, the reports are often delayed and full of errors. The store managers then
invest extra time in checking and correcting inconsistencies and errors in the reports
submitted by store assistants.
Because the store assistants are familiar with Word 2000, they already knew how to
open and close files and enter data. However, they are still not consistent and confident
in performing these tasks.
Appendix A.13
Causes
! Lack of knowledge, skills, or previous experience in Excel
! Lack of time and resources to practice working on Excel
Recommendation
Solve the knowledge and skills gap by designing and implementing a training program
or course in Excel 2000.
Instructional Goal
The instructional goal for the course is as follows:
“Store assistants will be able to enter data and perform simple mathematical
calculations using Excel 2000, which in turn will enable them to create error-free sales
reports efficiently.”
Improvement occurs in the following learning domains:
! Psychomotor skills: Entering data and performing simple mathematical calculations
require both mental and physical activity.
! Verbal information: The store assistants are able to describe some key features of
Excel.
A.14 Appendix
Appendix A.15
Current skills Ability to use Word and e-mail. Ability to perform simple Excel
operations such as opening and closing the program and entering
data.
Current computer skills Working knowledge of the computer. Word, E-mail, and basic
Excel operations, such as opening and closing workbooks.
Need for the course Learners need working knowledge of Excel to create accurate and
error-free sales reports.
Motivation and attitude Learners are under high pressure from long working hours and
towards training rigorous goals. Motivation levels are low for learning a new skill
because it is seen as an extra burden to their existing workload.
Learning style Learners prefer to get hands-on experience with the software
(refer to the Accommodator Learning Style in the text).
A.16 Appendix
Create a weekly sales report ! Add totals by product for the week
! Calculate total sales for the week
! Find the product for which the maximum sale was recorded
during the week
! Find the product for which the minimum sale was recorded
during the week
! Calculate average sales per day
Key skills, behaviors, and attitudes required for the tasks are as follows:
! A high school diploma
! Numerical ability
! Attention to detail
! Basic Excel skills
Appendix A.17
Enter and edit labels • Define a label and list its features. 3
and values. • Define a value and list its features.
• Enter a label and values using the Enter key on the
Formula bar.
• Edit a label and values using the Backspace or Delete
key and the Formula bar.
A.18 Appendix
Table A.6: Objectives for the Basic Excel for Store Assistant Course
The assigned Bloom’s level in the third column of the table is for the course
objectives.
Appendix A.19
Figure A.4: Course Map for the Basic Excel for Store Assistant Course
The two key decisions made for the course structure are explained in the following two
paragraphs. The first is related to the type of structure, and the second is related to the
exclusion of some content.
A.20 Appendix
Appendix A.21
Purpose of the test The purpose of the test is to assess whether the store assistants are able to
efficiently create error-free sales reports by entering data and employ simple
mathematical calculations using Microsoft Excel 2000.
Test frequency Frequent tests are unnecessary; one summative and one confirmative
evaluation is sufficient to find if the learners achieved the objectives.
Frequency of these tests cannot be high in a corporate environment, because
they may become a sensitive issue with the learners.
Number of The summative test includes questions to test the objectives (in this case, a
questions per test total of six questions are asked, of which two are based on the concepts and
four on the tasks used).
Time available for Speed is not important in the summative test. A test of six questions is
the test one-hour long.
Use of optional There is no need for optional questions. Learners need to master all the tasks.
questions
A.22 Appendix
Handling technical A substitute test will be developed for use in case a technical problem
problems prevents; the use of the original test.
Validity and The test will be made valid by mapping all the questions directly to objectives of
reliability the course. Detailed instructions for evaluating the answers will be drawn up.
Table A.7: Decisions Related to Evaluation for the Basic Excel for Store Assistants Course
Test Items
Summative Evaluation
Most questions involve simulations to test the learners’ skills because the emphasis is
on them to be proficient in using Excel 2000. However, a multiple-choice question and
a matching-list question based on concepts are also used to test the objectives.
Table A.8 presents some sample questions with the corresponding objectives.
Test Item Corresponding
Objective
Copy data from the Day 1.xls to the Wk1.xls. Move and copy
Day 1.xls contains one day’s sales data for Raymond and needs to be copied to data from one
the Wk1.xls. Copy data from the Totals row of the Day 1.xls to the Day 1 row of worksheet to the
Wk1.xls. other.
Perform a series the following actions on the worksheet WK1.xls. The Calculate, by
worksheet contains the week’s data for Raymond. typing, sums,
Appendix A.23
Confirmative Evaluation
You can ask the store managers about the following:
! Last month’s error rate in sales reports
! Time taken by store assistants to prepare reports
! Rate of data losses in the last month
! Store assistants’ ability to use formulae and functions for calculations
! Input useful for store assistants
! Three suggestions to improve the content or the form of the course
You can ask store assistants the following questions:
! Which features of Excel can you currently use?
• Creating database files
• Using basic commands
• Using formulas
• Performing formatting and layout
• Performing basic data analysis
• Performing advanced data analysis
• Creating presentations with charts
• Creating data summary
• Creating hyperlinks
! In which areas would you like to get additional information?
• Creating database files
• Using basic commands
• Using formulas
• Performing formatting and layout
• Performing basic data analysis
A.24 Appendix
Appendix A.25
Table A.9: Instructional Approach and Strategies Used for Teaching Basic Excel
A.26 Appendix
Attention The in-house expert gains the learners’ attention in the introduction by quoting
startling statistics about the loss being incurred by the company as a result of
incorrect reports.
The instructor points out simple ways to correct these mistakes and illustrates
the difference made by these corrections. The instructor motivates learners by
informing them about better amenities and remuneration for the employees
due to increased profit for the company.
Relevance The relevance of the subject is provided by linking the new learning to the
learners' previous knowledge. This can be done by providing examples and
concepts related to the learners’ previous experience and values. The
instructor explains the utility and benefits of the Excel feature in question and
presents goal-orienting statements.
Confidence Continuous drills and practice provide learners the much-needed confidence
in Excel.
A learner’s confidence increases with the ability to troubleshoot formulae and
functions in a simulated environment.
Satisfaction Case studies and projects provide learners with the confidence to apply their
new skills in a real or simulated environment.
However, the real satisfaction is derived only on the job, as they witness the
benefits of training in faultless reports.
Table A.10: Implementing the ARCS Model for Teaching Basic Excel
Appendix A.27
Audio No audio
Animation/Video None
Interaction None
Hyperlinks None
Notes
A.28 Appendix
Audio No audio
Animation/Video None
Hyperlinks None
Notes
Appendix A.29
Column A Column B
Audio No audio
Animation/Video None
Interaction Drag-and-drop
Hyperlinks None
Notes
A.30 Appendix
Appendix A.31
Glossary G.3
G.4 Glossary
Glossary G.5
G.6 Glossary
M
Matching-list question: A test item that N
provides two lists, typically containing terms
and definitions or objects and categories, Need: A gap between the current and desired
respectively, and then asks the learner to match performance.
the items in one list with items in the other list. Needs analysis: The third stage and
Mentoring: The mentor provides learning cornerstone of the needs assessment process. It
support to the protégé through direct involves analyzing the root causes for certain
interaction, e-mail, video conferencing, and needs and finding solutions for them.
other Web technologies. Needs assessment: The process of identifying
Mind map: The representation of an and prioritizing gaps in performance and
instructional designer’s visualization of the deciding whether an instructional design
subject matter and the relative importance of solution can be applied to bridge the gaps.
particular elements of the content.
Normative need: A normative or
Mode: The medium of delivery of instruction: organizational need is the one for which many
ILT, CBT, or WBT. learners have a related competency gap or in
Modularity: Structuring of content into other words, they fall below the expected norm
separate modules where each is a standardized or standard.
part or independent unit used in constructing
the course.
Motivation and attitude: Elements of the
psychological make-up of learners. They play a O
major part in how learners respond to a course
and learn from it. These help the instructional Objective: An objective is a statement that
designer to understand why learners want to describes the intended result of any instruction.
take a particular course, what learners expect
from the course, what learners' attitude towards
instruction is, and what motivates them to
learn.
Multimedia: A combination of a variety of
Glossary G.7
G.8 Glossary
Glossary G.9
E
C Essay-Type Questions, 6.32, 6.33, 6.43
Chunking, 5.6, 5.7, 5.8, 5.34 Evaluation, 1.3, 1.12, 1.13, 1.17, 1.18, 1.22,
Client Review, 8.28 1.25, 1.26, 4.10, 4.13, 4.14, 4.22, 6.3, 6.4, 6.5,
6.6, 6.7, 6.12, 6.15, 6.16, 6.44, 6.50, 6.51, 6.52,
Cognitive strategies, 2.13
6.54, 6.58, 9.6
Cognitivism, 3.10, 3.37, 7.11, 7.13
Expressed or demand need, 2.5, 2.6, 2.35
Comparative need, 2.5, 2.6, 2.35
Computer-based training (CBT), 1.1, 1.4, 1.7,
1.8, 1.9, 1.10, 1.17, 1.18, 1.20, 1.25, 3.7, 6.38,
7.6, 7.9, 7.10, 7.12, 7.14, 7.15
F
Concepts, 4.11, 5.17, 5.18, 5.35, 7.30, 7.31 Facts, 4.10, 5.17, 5.35, 7.23, 7.31
Feedback, 6.1, 6.44, 6.45, 6.46, 6.47, 6.48,
6.59, 7.28, 7.36, 8.6
Felt need, 2.5, 2.6, 2.35
Index I.3
G L
Gap assessment, 2.8, 2.9, 2.35 Labeling, 5.6, 5.10, 5.11, 5.30, 5.34
Goal analysis, 2.13, 2.36 Language review, 8.27
Grading, 6.1, 6.44, 6.48, 6.49, 6.50, 6.51 Layering, 5.6, 5.14, 5.30, 5.34
Graphic builds, 8.23 Learner analysis, 1.13, 1.14, 1.25, 3.5, 3.36,
3.37, 4.26
Learning activities, 7.29, 7.34, 7.39
H
Hierarchical task analysis, 3.20
Hierarchy, 3.34, 5.6, 5.14, 5.15, 5.34
M
Matching-list questions, 6.26, 6.27, 6.41
Modularity, 5.6, 5.10, 5.12, 5.34
I Multimedia, 1.10, 1.25, 3.11, 3.15, 5.12, 9.13
Multiple-choice questions, 6.17, 6.22, 6.34
Instructional approach, 1.18, 7.1, 7.5, 7.7, 7.34
Instructional design, 1.1, 1.3, 1.4, 1.24, 7.13
Instructional design review, 8.26
Instructional designer, 8.29, 9.10, 9.11
N
Navigation, 1.20, 7.10, 8.8, 8.14, 8.15, 8.16,
Instructional goal, 2.28
8.24, 8.25, 8.41
Instructional strategy, 7.33, 7.34
Needs analysis, 2.8, 2.35, 4.26
Instructor-led training (ILT), 1.1, 1.4, 1.5, 1.6,
Needs assessment, 1.13, 1.14, 1.25, 2.1, 2.3,
1.10, 1.18, 1.25, 6.25, 7.1, 7.3, 7.8, 7.9, 7.30
2.7, 2.8, 2.9, 2.28–2.29, 2.32, 2.35
Intellectual Property Rights, 9.14
Norm-based evaluation, 6.11
Intellectual skills, 2.13
Interactive storyboarding, 8.31, 8.32
Interactivity, 8.14, 8.15, 8.24, 8.25 O
Observation, 2.15, 2.36, 3.31, 3.38
I.4 Index
Index I.5