New 5e Class - Shadow Monarch (Based Off of Sung Jin-Woo From Solo Leveling) - GM Binder
New 5e Class - Shadow Monarch (Based Off of Sung Jin-Woo From Solo Leveling) - GM Binder
New 5e Class - Shadow Monarch (Based Off of Sung Jin-Woo From Solo Leveling) - GM Binder
Class Features Drawing upon power given to you by the system, you have
As a Shadow Monarch, you gain the following class features gained the ability to use powerful necromancy. You can now
Hit Points
extract the shadows of creatures that have been slain. You
cannot extract shadows from creatures that have been slain
Hit Dice: 1d10 per Shadow Monarch level more than 3 days past. You cannot extract the shadows of
Hit Points at 1st Level: 10 + your constitution modifier creatures with a challenge rating higher than your level. The
Hit Points at Higher Levels: your hit points at level 1 + 1d10 maximum number of shadows that you can extract is equal to
+ your constitution modifier for each level after 1st your charisma modifier + your proficiency bonus. When
Proficiencies extracting a shadow, you can us an action to approach the
Armor: none corpse and command it to arise. You get three tries per
Weapons: simple, martial corpse. When commanding it to arise, make a charisma check
Tools: none with the DC set by the creature's challenge rating + the
creature's charisma score or wisdom score, whichever is
Saving Throws: constitution, charisma higher, - your proficiency bonus. You are considered proficient
Skills: Choose any three in this check. On a success, the creature arises as a a shadow
Equipment on your next turn. A creature that has legendary resistance(s)
You start with the following equipment, in addition to the can use them to resist the extraction. A creature can also
equipment granted by your background: choose not to resist the call, causing an auomatic success on
the extraction check. The creature's statistics are the original
(a) a pair of daggers or (b) a longsword statistics it had, with the shadow template applied. The
an explorer's pack shadow template is detailed at the end of the class
description. At your DM's discretion, this feature may not
work on undead.
Extracted shadows, when not being used, reside within the
Shadow Monarch user's shadow. The user can also command the shadows to
Proficiency Skill reside within the shadows of other creatures that are friendly
Level Bonus Features levels towards the user. Shadows are unable to speak unless their
challenge rating is 15 or greater, however most can
1st +2 Shadow extraction — communicate to an extent using grunts and gestures. Players
2nd +2 Skill set — and adventurers can also be made into shadows, in which
case instead of challenge rating you would use their level for
3rd +2 Skill leveling 1
any checks and effects.
4th +2 ability score increase 2 At level 7, the maximum number of shadows that you can
Extra attack, skill set
summon is equal to your charisma modifier + double your
5th +3
improvement
3 proficiency bonus.
6th +3 ability score increase 4 Skill set
7th +3
shadow extraction
5 At level 2, you can pick 1 skill from a list of skills detailed at
improvement the end of the class description. When first acquired the skill
8th +3 ability score increase 6 is set to level 1. At levels 5, 11, and 17, you can pick an
additional skill from the list at the end of the class description.
9th +4 domain of the monarch 7 When you level up, you can choose to lose one skill you have
10th +4 ability score increase 8 learned and gain another, either transferring the levels from
the skill that has been lost or distributing them between your
11th +4 skill set improvement 9
skills, including the new skill.
12th +4 ability score increase 10
13th +5 steel will 11
Skill leveling
14th +5 ability score increase 12
At level 3 you gain the ability to increase the levels of our
skills. You gain 1 skill level point, and gain additional skill level
15th +5 indomitable 13 points as you level up. You can use skill level points to raise
16th +5 ability score increase 14 the levels of your skills, as detailed at the end of the class
description. When you level up, you can choose to move skill
17th +6 skill set improvement 15 level points that have been assigned to skills to other skills.
18th +6 shadow exchange 16
19th +6 ability score increase 17
domain of the monarch
20th +6 18
improvement
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Ability score increase Bloodlust
Okay I don't think I need to explain this one. It occurs (for this As an action, you can channel the fierce aura of your extreme
class) at levels 4, 6, 8, 10, 12, 14, 16, and 19. malevolence into the mind of creature you can see. The
creature must succeed on a saving throw (DC is 8 + your
Extra attack charisma modifier + your proficiency bonus) or have the afraid
status effect and be unable to take bonus actions or reactions.
I don't think I really need to explain this one either. When this skill is leveled up, it increases the save DC by 1
each time this skill levels up.
Domain of the Monarch
At level 9, your mastery over your necromancy has improved. Stealth
Shadows that you control within 30 feet of you gain 10 As an action, you can completely disguise your self, rendering
temporary hitpoints, a +1 bonus to attack rolls, and a +1 yourself undetectable to any means short of 5th level or
bonus to armor class. greater divination magic or Truesight until you cast a spell or
At 20th level, the radius of your domain extends 60 feet, and make an attack. The maximum duration of this ability is one
your shadows gain an additional +1 bonus to attack rolls and minute, or until you cast a spell or make an attack. Each time
another 15 temporary hitpoints. this skill levels up, increase the duration by one minute.
Steel will Dominator's touch
At level 13, your experience with death and combat has taught You learn the mage hand cantrip. Your mage hand is invisible.
you to fear nothing, and to love nothing. You become immune Each time this skill levels up, increase the amount of weight
to the afraid and charmed status effects. that your mage hand can carry by 5 lbs.
Indomitable Bestial transformation
At level 15, your ability to fight has reached new heights. As an action, you can become bestial for up to one minute.
When you make an attack roll with disadvantage, you can While bestial, you gain 5 temporary hitpoints and a +1 bonus
choose to not have disadvantage. You can use this ability twice to damage. When this skill levels up, increase the temporary
per long rest. hitpoints by 5 and the damage bonus by 1.
Shadow exchange Sensitive nose
At 18th level, you have learned how to exchange your location You gain the ability to sense power as a distinct odor in your
with the location of one of your shadows. As an action, you nose. Creatures within 60 feet of you with a challenge rating
can teleport to the location of one of your shadows, and the equal to or higher than your level register as having a
shadow teleports to your former location. You can use this powerfully foul odor. Adventurers with levels equal to or
feature once per long rest. greater than your also register this way. When this skill levels
Shadow Template
up, double the radius each time it levels up.
The shadow template simply changes the creature type of the Perceptive
creature to undead, and gives vulnerability to radiant damage
and resistance to necrotic damage. If the creature already had You become freakishly perceptive. You gain proficiency in the
resistance to necrotic damage, it now has immunity. If the perception skill, and your proficiency bonus for this skill is
creature already had immunity to necrotic damage, it now doubled. When this skill levels up, you gain an additional +1
regains hitpoints equal to 1/2 the necrotic damage if it would bonus to your perception bonus and passive perception score
take necrotic damage. If creature already had vulnerability to each time this skill levels up.
radiant damage, it now gains the sunlight sensitivity feature.
Muscularity
Skills You've trained your physical body to perfection. You gain
proficiency in athletics, and have advantage on athletics
fans of solo leveling please note not all of these abilities were checks made to interact with other creatures. In addition, your
taken from sung, I mixed it up a little bit since I didn't make unarmed strikes deal 1d6 damage. When this skill levels up,
subclasses for this class. Also, they aren't alphabetically add 1 to your bonus for unarmed strikes and athletics checks.
sorted, sorry.
Status Recovery
Critical Strike
Once per long rest, if you are suffering from the effects of a
Once per turn, creatures that are hit by you while you're curse, disease, poison, or status effect, you can choose to end
wielding at least 1 dagger take an extra 1 damage of the that effect. Each time this skill levels up you can use this
appropriate type. For each level this ability gains, the damage feature once more per long rest.
increases by 1.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Daily quest
Each day You are presented with anew challenge, given by the
DM, and if you fail to complete it you are sent to a desert area
where you have to survive attacks from many purple worms.
However, if you complete the quest, you gain an item or an
amount of gold as would be fitting for completing the quest, at
the DM's discretion. The maximum quality of loot is a normal
weapon or 50 gold. No being, including fellow adventurers,
can assist you as you undertake a quest. Quests taken are
taken by the player receiving a key which can be used at a
nearby location, which they then travel to in order to use the
key. The key can then be used at the location to open a gate to
an instant dungeon which contains the quest. Time spent
inside instant dungeons is 1/10 the time outside, so if you
spent 10 days inside an instant dungeon only 1 day would
have passed. You cannot gain exp from monsters killed in
instant dungeons. When this skill levels up, the maximum
becomes 1 common magic item, and for each successive level
the maximum loot goes up another rarity category. Keep in
mind, however, that this does effect the difficulty of the quest.
Sprint
As an action, you can double your movement speed for up to
one minute. Each time this skill levels up, the duration is
extended by another minute.
Critical Chain
If you successfully land two attacks on an opponent in one
turn, you can make an additional attack. Each time this skill
levels up you can make one additional attack, however once
you miss with an attack you cannot continue with the rest of
the attacks.
Crafter
Select one artisan's tool of your choice. Using this skill, you
can generate a screen with a crafting table, into which you can
place the appropriate materials by shoving them into the slots
in the screen, and to pull things out, vice versa. When this skill
levels up, you can choose to either:
Gain a +1 bonus to a previously selected tool (which stacks
with each level)
Gain the ability to use the crafting area as an additional
artisan's tool
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.