A05 A06 A07 Merged
A05 A06 A07 Merged
A05 A06 A07 Merged
Assignment No. 6
Problem Statement: Write C++ Program To Generate Fractal Patterns By Using
Koch Curves
Source Code :-
#include <iostream>
#include <math.h>
#include <graphics.h>
using namespace std;
class kochCurve
{
public:
void koch(int it,int x1,int y1,int x5,int y5)
{
int x2,y2,x3,y3,x4,y4;
int dx,dy;
if (it==0)
{
line(x1,y1,x5,y5);
}
else
{
delay(10);
dx=(x5-x1)/3;
dy=(y5-y1)/3;
x2=x1+dx;
y2=y1+dy;
x3=(int)(0.5*(x1+x5)+sqrt(3)*(y1-y5)/6);
y3=(int)(0.5*(y1+y5)+sqrt(3)*(x5-x1)/6);
x4=2*dx+x1;
y4=2*dy+y1;
koch(it-1,x1,y1,x2,y2);
koch(it-1,x2,y2,x3,y3);
koch(it-1,x3,y3,x4,y4);
koch(it-1,x4,y4,x5,y5);
}
}
};
int main()
{
kochCurve k;
int it;
cout<<"Enter Number Of Iterations : "<<endl;
cin>>it;
int gd=DETECT,gm;
initgraph(&gd,&gm,NULL);
k.koch(it,150,20,20,280);
k.koch(it,280,280,150,20);
k.koch(it,20,280,280,280);
getch();
closegraph();
return 0;
}
Output:
1
2
Name :- Sonu Shriram Vishwakarma
Subject :- Computer Graphics
Roll No. :- SE63
Assignment :- Assignment No. 7
Source Code:
//Tic Tac Toe Game in C++
//Importing the inbuild libraries in CPP
#include <iostream>
#include <stdlib.h>
using namespace std;
//Array for the board
char board[3][3] = {{'1','2','3'},{'4','5','6'},{'7','8','9'}};
//Variable Declaration
int choice;
int row,column;
char turn = 'X';
bool draw = false;
//Function to show the current status of the gaming board
void display_board(){
//Rander Game Board LAYOUT
cout<<"PLAYER - 1 [X]t PLAYER - 2 [O]nn";
cout<<"tt | | n";
cout<<"tt "<<board[0][0]<<" | "<<board[0][1]<<" | "<<board[0][2]<<" n";
cout<<"tt_____|_____|_____n";
cout<<"tt | | n";
cout<<"tt "<<board[1][0]<<" | "<<board[1][1]<<" | "<<board[1][2]<<" n";
cout<<"tt_____|_____|_____n";
cout<<"tt | | n";
cout<<"tt "<<board[2][0]<<" | "<<board[2][1]<<" | "<<board[2][2]<<" n";
cout<<"tt | | n";
}
//Function to get the player input and update the board
void player_turn(){
if(turn == 'X'){
cout<<"ntPlayer - 1 [X] turn : ";
}
else if(turn == 'O'){
cout<<"ntPlayer - 2 [O] turn : ";
}
//Taking input from user
//updating the board according to choice and reassigning the turn Start
cin>> choice;
//switch case to get which row and column will be update
switch(choice){
case 1: row=0; column=0; break;
case 2: row=0; column=1; break;
case 3: row=0; column=2; break;
case 4: row=1; column=0; break;
case 5: row=1; column=1; break;
case 6: row=1; column=2; break;
case 7: row=2; column=0; break;
case 8: row=2; column=1; break;
case 9: row=2; column=2; break;
default:
cout<<"Invalid Move";
}
if(turn == 'X' && board[row][column] != 'X' && board[row][column] != 'O'){
//updating the position for 'X' symbol if
//it is not already occupied
board[row][column] = 'X';
turn = 'O';
}else if(turn == 'O' && board[row][column] != 'X' && board[row][column] != 'O'){
//updating the position for 'O' symbol if
//it is not already occupied
board[row][column] = 'O';
turn = 'X';
}else {
//if input position already filled
cout<<"Box already filled!n Please choose another!!nn";
player_turn();
}
/* Ends */
display_board();
}
//Function to get the game status e.g. GAME WON, GAME DRAW GAME IN CONTINUE MODE
bool gameover(){
//checking the win for Simple Rows and Simple Column
for(int i=0; i<3; i++)
if(board[i][0] == board[i][1] && board[i][0] == board[i][2] || board[0][i] ==
board[1][i]
&& board[0][i] == board[2][i])
return false;
//checking the win for both diagonal
if(board[0][0] == board[1][1] && board[0][0] == board[2][2] || board[0][2] ==
board[1][1]
&& board[0][2] == board[2][0])
return false;
//Checking the game is in continue mode or not
for(int i=0; i<3; i++)
for(int j=0; j<3; j++)
if(board[i][j] != 'X' && board[i][j] != 'O')
return true;
//Checking the if game already draw
draw = true;
return false;
}
//Program Main Method
int main()
{
cout<<"tttT I C K -- T A C -- T O E -- G A M Ettt";
cout<<"nttttFOR 2 PLAYERSnttt";
while(gameover()){
display_board();
player_turn();
gameover();
}
if(turn == 'X' && draw == false){
cout<<"nnCongratulations!Player with 'X' has won the game";
}
else if(turn == 'O' && draw == false){
cout<<"nnCongratulations!Player with 'O' has won the game";
}
else
cout<<"nnGAME DRAW!!!nn";
}
Output:
1
2
3
4
5
6
Name: Sonu Shriram Vishwakarma
Roll No. : SE63
Assignment No. 2
Title : Write C++ program to implement Cohen Southerland line clipping algorithm.
Sample Code:
#include<iostream>
#include<stdlib.h>
#include<math.h>
#include<graphics.h>
#include<dos.h>
using namespace std;
class Coordinate
{
public:
int x,y;
char code[4];
};
class Lineclip
{
public:
Coordinate PT;
void drawwindow();
void drawline(Coordinate p1,Coordinate p2);
Coordinate setcode(Coordinate p);
int visibility(Coordinate p1,Coordinate p2);
Coordinate resetendpt(Coordinate p1,Coordinate p2);
};
int main()
{
Lineclip lc;
int gd = DETECT,v,gm;
Coordinate p1,p2,p3,p4,ptemp;
cout<<"\n Enter x1 and y1\n";
cin>>p1.x>>p1.y;
cout<<"\n Enter x2 and y2\n";
cin>>p2.x>>p2.y;
initgraph(&gd,&gm,"");
lc.drawwindow();
delay(2000);
lc.drawline (p1,p2);
delay(2000);
cleardevice();
delay(2000);
p1=lc.setcode(p1);
p2=lc.setcode(p2);
v=lc.visibility(p1,p2);
delay(2000);
switch(v)
{
case 0: lc.drawwindow();
delay(2000);
lc.drawline(p1,p2);
break;
case 1:lc.drawwindow();
delay(2000);
break;
case 2:p3=lc.resetendpt(p1,p2);
p4=lc.resetendpt(p2,p1);
lc.drawwindow();
delay(2000);
lc.drawline(p3,p4);
break;
}
delay(2000);
closegraph();
}
void Lineclip::drawwindow()
{
line(150,100,450,100);
line(450,100,450,350);
line(450,350,150,350);
line(150,350,150,100);
}
void Lineclip::drawline(Coordinate p1,Coordinate p2)
{
line(p1.x,p1.y,p2.x,p2.y);
}
Coordinate Lineclip::setcode(Coordinate p)
{
Coordinate ptemp;
if(p.y<100)
ptemp.code[0]='1';
else
ptemp.code[0]='0';
if(p.y>350)
ptemp.code[1]='1';
else
ptemp.code[1]='0';
if(p.x>450)
ptemp.code[2]='1';
else
ptemp.code[2]='0';
if(p.x<150)
ptemp.code[3]='1';
else
ptemp.code[3]='0';
ptemp.x=p.x;
ptemp.y=p.y;
return(ptemp);
};
int Lineclip:: visibility(Coordinate p1,Coordinate p2)
{
int i,flag=0;
for(i=0;i<4;i++)
{
if(p1.code[i]!='0' || (p2.code[i]=='1'))
flag='0';
}
if(flag==0)
return(0);
for(i=0;i<4;i++)
{
if(p1.code[i]==p2.code[i] && (p2.code[i]=='1'))
flag='0';
}
if(flag==0)
return(1);
return(2);
}
Coordinate Lineclip::resetendpt(Coordinate p1,Coordinate p2)
{
Coordinate temp;
int x,y,i;
float m,k;
if(p1.code[3]=='1')
x=150;
if(p1.code[2]=='1')
x=450;
if((p1.code[3]=='1') || (p1.code[2])=='1')
{
m=(float)(p2.y-p1.y)/(p2.x-p1.x);
k=(p1.y+(m*(x-p1.x)));
temp.y=k;
temp.x=x;
for(i=0;i<4;i++)
temp.code[i]=p1.code[i];
if(temp.y<=350 && temp.y>=100)
return (temp);
}
if(p1.code[0]=='1')
y=100;
if(p1.code[1]=='1')
y=350;
if((p1.code[1]=='1') || (p1.code[1]=='1'))
{
m=(float)(p2.y-p1.y)/(p2.x-p1.x);
k=(float)p1.x+(float)(y-p1.y)/m;
temp.x=k;
temp.y=y;
for(i=0;i<4;i++)
temp.code[i]=p1.code[i];
return(temp);
}
else
return(p1);
}
Input :
x1 , y1:
200
200
x2, y2:
600
100
Output :
Without clipping :
With clipping :