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Algodoo v2.1.0, Win32


January 03 2023, 20:55:56
---------------------------------------
403 ms: Timer type: rdtsc
403 ms: Timer overhead: 7.93 ns
403 ms: Process attached to CPU 2
403 ms: CalcWorkDir
403 ms: GetExecutablePath
403 ms: Creating directory "Algodoo/"...
403 ms: Creating directory "Algodoo/chains/"...
403 ms: Creating directory "Algodoo/data/"...
403 ms: Creating directory "Algodoo/data/language/"...
403 ms: Creating directory "Algodoo/materials/"...
403 ms: Creating directory "Algodoo/palettes/"...
403 ms: Creating directory "Algodoo/scenes/"...
403 ms: Creating directory "Algodoo/scenes/phunlets/"...
403 ms: Creating directory "Algodoo/skins/"...
403 ms: Creating directory "Algodoo/textures/"...
403 ms: Creating directory "Algodoo/cookies/"...
403 ms: Creating directory "Algodoo/screenshots/"...
403 ms: Looking for DCS API...
403 ms: Failed to find DcsSdkDll.dll
403 ms: No joysticks detected
403 ms: Subsystem initialized
404 ms: ------------------------------------------------------
404 ms: CPU: Intel(R) Core(TM) i5-8500T CPU @ 2.10GHz
404 ms: 6 cores at 2112 MHz
404 ms: CPU features:
404 ms: MMX - yes
404 ms: SSE - yes
404 ms: SSE2 - yes
404 ms: SSE3 - yes
404 ms:
404 ms: Windows 6.2
404 ms: ------------------------------------------------------
404 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
404 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
404 ms: Threadpool...
404 ms: Resources...
407 ms: Initializing Pango...
422 ms: Pango initialized
422 ms: Skin::OnSkinChange...
422 ms: Borders::Reload...
459 ms: Skin::RemakeTextDrawers...
459 ms: Looking for usable font...
474 ms: Simulation...
474 ms: SPH...
474 ms: Scene...
474 ms: Input...
474 ms: Classmate...
474 ms: GUI...
474 ms: Adding console...
474 ms: Adding Reflection...
474 ms: Adding Language...
474 ms: Adding Tools...
474 ms: Adding EntityModifier...
474 ms: Starting application...
474 ms: Loading chains...
475 ms: Loading Algodoo/chains/chain.phn...
475 ms: Deserializing code...
481 ms: Code deserialized
481 ms: Imported phunlet Algodoo/chains/chain.phn
483 ms: Loading Algodoo/chains/rope.phn...
483 ms: Deserializing code...
488 ms: Code deserialized
488 ms: Imported phunlet Algodoo/chains/rope.phn
489 ms: Initializing thread-pool...
490 ms: Application created
490 ms: Parsing Algodoo/thyme.cfg...
494 ms: Done parsing Algodoo/thyme.cfg.
494 ms: Parsing Algodoo/autoexec.cfg...
535 ms: Done parsing Algodoo/autoexec.cfg.
535 ms: First time running or new config - setting default window size
535 ms: Subsystem::CreateTheWindow
535 ms: Creating window...
1119 ms: * SCOPE BEGIN: QResizeEvent
1119 ms: QEvent::Resize from [-1, -1] to [2560, 1440]
1119 ms: * SCOPE END: QResizeEvent
1119 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1119 ms: * SCOPE END: QTWindow::resizeEvent
1119 ms: GLWidget::showEvent
1119 ms: Failed to connect to the SBSDK
1482 ms: Init GLEW...
1485 ms: Unloading GL resources...
1485 ms: Done Unloading GL resources
1485 ms: OSImpl::OnWindowCreated, hwnd = 007801C4
1485 ms: LoadTouchAPI
1485 ms: Touch API loaded.
1485 ms: Orientation locked to landscape
1485 ms: Looking for accelerometer...
1579 ms: Unable to find any sensors on the computer.
1579 ms: Window created.
1580 ms: Setting root container size to [2556, 1436] (scale = 1)
1580 ms: Looking for tablet...
1580 ms: No tablet found (or Wintab32.dll missing)
1580 ms: First time running Algodoo
1580 ms: Loading default skin...
1580 ms: Loading skin "default"...
1580 ms: ShowLoading: "Loading skin..."
1588 ms: Reloading textures...
1588 ms: ShowLoading: "Reloading textures..."
1588 ms: Reloading all images...
1588 ms: ShowLoading: "Loading images..."
1599 ms: Reloading class rendering::Texture
1644 ms: Resource loading done.
1644 ms: Reloading textures... DONE
1644 ms: AppGUI::CreateGUI(recreate=true)...
1644 ms: Skin::OnSkinChange...
1644 ms: Borders::Reload...
1651 ms: Skin::RemakeTextDrawers...
1651 ms: Looking for usable font...
1653 ms: Creating menu bar...
1667 ms: Naming widgets...
1667 ms: AppGUI::CreateGUI done.
1667 ms: Skin loaded
1667 ms: Web...
1668 ms: Prefetching resources...
1668 ms: Prefetching textures...
1946 ms: Prefetching shaders...
1955 ms: - WARNING - -- Compilation results for vertex shader: line
1955 ms: WARNING: 0:2: '' : #version directive missing--
1957 ms: - WARNING - -- Compilation results for fragment shader: line
1957 ms: WARNING: 0:2: '' : #version directive missing--
1979 ms: - WARNING - -- Compilation results for vertex shader: particle
1979 ms: WARNING: 0:2: '' : #version directive missing--
1980 ms: - WARNING - -- Compilation results for fragment shader: particle
1980 ms: WARNING: 0:2: '' : #version directive missing--
1990 ms: - WARNING - -- Compilation results for vertex shader: particleFast
1990 ms: WARNING: 0:2: '' : #version directive missing--
1991 ms: - WARNING - -- Compilation results for fragment shader: particleFast
1991 ms: WARNING: 0:2: '' : #version directive missing--
2001 ms: - WARNING - -- Compilation results for vertex shader: plane
2001 ms: WARNING: 0:2: '' : #version directive missing--
2002 ms: - WARNING - -- Compilation results for fragment shader: plane
2002 ms: WARNING: 0:2: '' : #version directive missing--
2014 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
2014 ms: WARNING: 0:2: '' : #version directive missing--
2014 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
2014 ms: WARNING: 0:2: '' : #version directive missing--
2027 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
2027 ms: WARNING: 0:2: '' : #version directive missing--
2027 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
2027 ms: WARNING: 0:2: '' : #version directive missing--
2038 ms: - WARNING - -- Compilation results for vertex shader: water
2038 ms: WARNING: 0:2: '' : #version directive missing--
2039 ms: - WARNING - -- Compilation results for fragment shader: water
2039 ms: WARNING: 0:2: '' : #version directive missing--
2049 ms: Prefetching done.
2049 ms: Creating GUI...
2049 ms: AppGUI::CreateGUI(recreate=true)...
2049 ms: Skin::OnSkinChange...
2049 ms: Borders::Reload...
2049 ms: Skin::RemakeTextDrawers...
2049 ms: Looking for usable font...
2050 ms: Serializing widgets...
2050 ms: Removing widgets...
2050 ms: Restoring widgets...
2051 ms: Naming widgets...
2051 ms: AppGUI::CreateGUI done.
2051 ms: App::CreateGUI done
2051 ms: AppGUI::OnFirstTimeRunning
2074 ms: Loading scene...
2074 ms: AppGUI::LoadScene "Quick tour.phz", automatic = true
2074 ms: Loading Algodoo/scenes/Quick tour.phz...
2076 ms: Deserializing code...
2099 ms: Adding extra file: Algodoo logo.png
2141 ms: Adding extra file: chain_link1.png
2142 ms: Adding extra file: chain_link2.png
2143 ms: Adding extra file: rope_round.png
2157 ms: ShowLoading: "Loading code..."
2555 ms: Code deserialized
2555 ms: Loaded scene Algodoo/scenes/Quick tour.phz
2555 ms: Running program...
2555 ms: Multi-texturing is supported
2555 ms: OS language: 0409
2555 ms: MakeWelcomeScreen()
2564 ms: ------------------------------------------------------
2564 ms: OpenGL vendor: Intel
2564 ms: OpenGL renderer: Intel(R) UHD Graphics 630
2564 ms: OpenGL version: 4.6.0 - Build 27.20.100.8783
2564 ms: OpenGL shading language version: 4.60 - Build 27.20.100.8783
2564 ms: OpenGL extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic
GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic
GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad
GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative
GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
2564 ms: GLU version: 1.2.2.0 Microsoft Corporation
2564 ms: GLU extensions: GL_EXT_bgra
2564 ms: ------------------------------------------------------
2564 ms: ------------- START OF GAME LOOP -------------
2589 ms: Testing FBO support...
2589 ms: Non-PoT FBO:s supported
2590 ms: Pre-buffering scene...
2590 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
2604 ms: Allocating new texture atlas (nr 1)
2642 ms: Allocating new texture atlas (nr 1)
2652 ms: Pre-buffering done.
2652 ms: TEX_ATLAS_User: 32 MiB
2652 ms: TEX_ATLAS_User: Image "Algodoo logo.png" (size: [2048, 1024],
format: 0x1908, mipmap: true) - 10.7 MiB
2652 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
2652 ms: TEX_ATLAS_Distmap: 4 MiB
2652 ms: TEX_Icon: 3.6 MiB
2652 ms: TEX_Border: 2.2 MiB
2652 ms: TEX_Text: 1.7 MiB
2652 ms: Total VRAM allocated: 43.9 MiB

2652 ms: Background::Init...


2652 ms: Loading images...
2662 ms: Background::Init done
2663 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
2664 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(19)
2664 ms: WARNING: 0:2: '' : #version directive missing--
2664 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(19)
2664 ms: WARNING: 0:2: '' : #version directive missing--
2678 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
2678 ms: WARNING: 0:2: '' : #version directive missing--
2678 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
2678 ms: WARNING: 0:2: '' : #version directive missing--
2687 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
2687 ms: WARNING: 0:2: '' : #version directive missing--
2687 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
2687 ms: WARNING: 0:2: '' : #version directive missing--
2695 ms: Allocating new texture atlas (nr 1)
2711 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(09)
2711 ms: WARNING: 0:2: '' : #version directive missing--
2712 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(09)
2712 ms: WARNING: 0:2: '' : #version directive missing--
2721 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(1A)
2721 ms: WARNING: 0:2: '' : #version directive missing--
2721 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(1A)
2721 ms: WARNING: 0:2: '' : #version directive missing--
2732 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
2732 ms: WARNING: 0:2: '' : #version directive missing--
2732 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
2732 ms: WARNING: 0:2: '' : #version directive missing--
2741 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
2741 ms: WARNING: 0:2: '' : #version directive missing--
2741 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
2741 ms: WARNING: 0:2: '' : #version directive missing--
2749 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
2749 ms: WARNING: 0:2: '' : #version directive missing--
2749 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
2749 ms: WARNING: 0:2: '' : #version directive missing--
2759 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
2759 ms: WARNING: 0:2: '' : #version directive missing--
2759 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
2759 ms: WARNING: 0:2: '' : #version directive missing--
2783 ms: Setting root container size to [2556, 1436] (scale = 1)
2783 ms: * SCOPE BEGIN: QResizeEvent
2783 ms: QEvent::Resize from [2368, 1248] to [2560, 1440]
2783 ms: * SCOPE END: QResizeEvent
136324 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(2A)
136324 ms: WARNING: 0:2: '' : #version directive missing--
136324 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(2A)
136324 ms: WARNING: 0:2: '' : #version directive missing--
146740 ms: - ERROR - The current font (Tahoma) cannot display the given text,
looking for fallback font... No better font was found
146762 ms: - ERROR - The current font (Verdana) cannot display the given text,
looking for fallback font... No better font was found
185867 ms: Pre-buffering scene...
185867 ms: Pre-buffering done.
185867 ms: TEX_ATLAS_User: 21.3 MiB
185867 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
185867 ms: TEX_ATLAS_Skin: 21.3 MiB
185867 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
185868 ms: TEX_ATLAS_Distmap: 4 MiB
185868 ms: TEX_ATLAS_Clouds: 16 MiB
185868 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
185868 ms: TEX_Icon: 5.6 MiB
185868 ms: TEX_Border: 2.2 MiB
185868 ms: TEX_Skin: 0.9 MiB
185868 ms: TEX_Util: 6.2 MiB
185868 ms: TEX_FBO: 4 MiB
185868 ms: Total VRAM allocated: 81.8 MiB

189533 ms: - WARNING - -- Compilation results for vertex shader: Batch:


CreateShader(29)
189533 ms: WARNING: 0:2: '' : #version directive missing--
189534 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(29)
189534 ms: WARNING: 0:2: '' : #version directive missing--
202020 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
202043 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
308916 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(08)
308916 ms: WARNING: 0:2: '' : #version directive missing--
308917 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(08)
308917 ms: WARNING: 0:2: '' : #version directive missing--
312026 ms: ------------- END OF GAME LOOP -------------
312026 ms: Subsystem::Run returned, saving config...
312046 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
312078 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
312079 ms: Destroying GL resources
312081 ms: Destroying subsystem
312081 ms: Shutting down critical components
312085 ms: Destroying stuff

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