Turncoats Print and Play
Turncoats Print and Play
Turncoats Print and Play
Pretenders
to the throne gather, with
If all players Negotiate The player with the most loyalties on all sides. However,
consecutively on their turn, stones on hand from the only one side win, and only one
the game ends and the faction winning faction wins the pretender can rule.
that rules the most land wins. game.
If there’s a tie, the faction If there’s a tie, the player that
with the most stones on the also has the least stones from
axe wins. the losing factions wins.
Play stones from your hand to
control the matching faction. When A game for 2-5 players
If there’s still a tie, the faction If there’s still a tie, use turn the game ends, have the most stones about playing all sides.
with the most stones on the order as a tiebreaker, starting from the winning faction in your
flag wins. with the next player in turn hand to win.
Game Design by Matilda Simonsson
order. Map Art by David Masnato
Contact me at
If all else fails, no one wins.
@MildaGames on twitter or
mildamatildagames.wordpress.com/
tokens, “stones”. They should be identical
each other.
to the touch.
back.
Components Playing the Game Actions I Actions II
21 x 3 stones in 3 colors The last player to hold a flag starts,
1 map taking their first turn. Recruit March
1 rulebook On your turn, choose one action. Place a stone from your hand on Place a stone from your hand on
Players keep taking turns clockwise, the map in any area. the flag and choose an area.
Move one or more matching
Setup choosing one action each. Continue
playing until every player Negotiates, stones from there to an adjacent
1. Put two matching stones in each at which point the game ends. area.
homeland (matching land areas) Battle
Place a stone from your hand on
2. Place two random stones in Ruling Land and Ties the axe and choose an area. For Negotiate
every other land area. each matching stone in that area,
The faction with the most stones in Draw a stone. Then, reveal a
an area rules it. If there’s a tie, the return a stone from a different
3. Each player draws 8 stones at
faction to the bag.
stone from your hand and return
random, keeping them secret faction with the most stones on the it to the bag.
from other pretenders. axe rules there. If each player negotiates in a row
If there’s still a tie, use the number of on their turn, the game ends.
stones on the flag as a secondary
tiebreaker.