Match Day Coaching CPD
Match Day Coaching CPD
Match Day Coaching CPD
• We need to create a culture that encourages and supports our players to enjoy and
improve.
• We should create a safe and positive environment where our players can be creative,
take risks and express themselves without fear of criticism or failure.
Winning Development
1. Do what it takes to win. 1. Positive Attitude, Respect
2. Don’t take risks, get it and Sportsmanship for all.
forward early and get stuck 2. Try to play attacking and
into them. creative football.
3. Most effective team starts 3. Equal playing time or
every game. Subs get on if everybody gets at least half
and when manager decides. the game.
4. Try to develop but not at the 4. Try to win but never at the
cost of the result. cost of points 1,2 or 3.
Aims - If you build it – they will come!
• 35 mins before: Discuss team focus, Playing Rota, positions, Roles &
responsibilities, Player cards & challenges given.
• 5 mins before: Targets set (in possession & out of possession?) Starting
positions / challenges re-visited. Use of visual aids / cones.
Warm ups
Playing Periods
• Refer back to team & individual challenges. What went well – what could we improve
on . Re-set targets/ challenges as necessary encouraging
Post game
• Observation &
Feedback tasks
Some Extra Tips
Arrival Activities – Never underestimate the power that ‘Hello Iain, how are you? How’s your week been?’ can
have. It shows that you value the person first before the player. Try to get the players active, preferably with a
ball, as soon as possible after they arrive. Using whatever space you have available – even if it is only a few
yards off the side. Activities that don’t need set players, your input and that can grow with the arriving players
works best.
Warm Ups – keep it relevant to the players and realistic to the game. They don’t run laps or widths of the pitch
in a game so why would they in a warm up? Small games or ball in hand activities can work well and don’t
forget to include the goalkeeper(s). They are a part of not apart from the team
Team Talks – Do they have to be led solely by the coach or can the players take ownership? Consider the
attention span of the group - a very non-scientific figure might be 20 seconds plus their age. They will
remember more of what is said at the start and finish so be as clear as possible. Even better if you have some
simple player/position specific goals that you can physically hand out to the players so that they can absorb at
their own rate. Who sets the goals though?
During The Game – The players and parents will pick up on what you say, how you say it and just as
importantly, your body language. If you are constantly prowling the touchline, what message does this send
out? Consider investing £3 in a stool. The more relaxed and calm you are, the more chance your players will be
the same. It also sets an example to the parents. If you do need to give some feedback then think about when
and how you do it and how often. During play, the players are completely focused on the action and won’t
actually take in much detail anyway. Sometimes a thumbs up is all it takes.
Managing Parents
• Explained philosophy/aims
& development goals previously
• Code of Conduct
• Manage expectations
• Respect
2) Applying pressure by the nearest defender when the other team have the ball
Suggested Player Rotation in Mini-Soccer
1 – All players experience every position (including GK and substitute) equally
2 – Try to rotate positions every 2-3 weeks (remember that left defender + right defender etc. are similar)
5
7 4 1
Try to consider: 8 9
a. The more positions that players practise in (regardless of favour, size, speed or current ability) the more rounded a
development they will experience
Team Challenge – When to and when not to pass forward
Theo
Can you
push the
Wayne
Gareth defence up Joe
Look for with the ball
Try to find spaces in Try to work out
behind defence opportunitie when to come
John
s to switch off your line
Try to mark
play
goal-side of
Sarah
the striker
When to use tricks
& skills to beat a
player
Questions?
Match Day Management – Practical Demonstration
Arrival Activity Warm-Up (continued)
• Use a coned area or a natural confined space, e.g. penalty box, centre • Goalkeeper completes circuit around pink cones (movement shown by
circle, etc. pink arrows).
• Every player has a ball and is encouraged to dribble randomly within • Dynamic stretches to the left of goal, quick feet in ready position in
the space – mixing movements and skills. front of goal and ABCs in white cones to the right.
• Players are challenged to perform certain skills or techniques. • Progressions – for each circuit one nominated Player, e.g. holding a
coloured bib, collects a ball from the blue square and shoots at the goal.
• Challenges can be from coach, captain or players taking turns. Goalkeeper forced to watch the Player and be in position. Change /
• Examples of challenges: only use less dominant foot, use outside / increase nominated players.
inside technique on alternating feet, perform a skill on command, e.g.
Cruyff Turn, Ronaldo Chop, Maradona, flip-flap, etc.
Warm-Up
• Players complete the circuit around the black cones (movement shown
by black arrows).
• Players collect / deposit their ball in the blue square as they pass by.
• Dynamic stretches along the long sides of the big triangle – determined
by coach, captain or players in turn.
• ABCs – agility exercise in white cones.
Match Day Management – Practical Demonstration
Pre-match Ball Work • Play then continues but now with the other team in possession and the
players within the grid moving to the new playing area.
• Bring recent training into the match day environment.
• Game related play building up to match pace.
• When the team out of possession win the ball they switch it across to
Switching Play their team mates outside the opposite playing area who then play
forward and attack the goal – scoring in the usual way.
• 1 x Goalkeeper (Neutral) and 2 x teams of 4 Players.
• Playing area is a 3 x 1 grid with two playing areas (10 x 10) and safe zone
in the middle.
• 2 Players from each team remain outside the grid – the others move to
different squares within the grid according to the play.
• GK starts play by serving the ball to a player outside the grid (from
either team). Players from the safe / waiting zone move into the nearest
playing area.
• The team in possession tries to keep the ball – target is 5 passes. The
team out of possession try to win the ball (within that playing area).
• When team in possession completes the target number of passes they
switch the ball via the goalkeeper to ‘score’. • Progression – allow a defender to recover to defend the attack on goal.
Match Day Management – Practical Demonstration
Substitutions and Rotations
• Ideally matches are played with four periods but if not then
substitutions and rotations can be made at an appropriate time, e.g.
the midpoint.
6 7
3 9
7 5 1 6 4 1
2 8
4 5
Starting Line Up 8 9 Start of 2nd Half 2 3
3 9
6 7
9 8 1 3 2 1
4 5
2 8
Mid Point in 1st Half 5 7 Mid Point in 2nd Half 4 6
FA Coach Mentors
• [email protected] – Focusing on
Coaches/Managers involved in Girls and Women’s Football.
• [email protected]
My Magic Sports Kit
• https://www.youtube.com/watch?v=C2uH9Dle8mQ