VTU S6 Syllabus

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SYSTEM SOFTWARE AND COMPILERS

(Effective from the academic year 2018 -2019)


SEMESTER – VI
Course Code 18CS61 CIE Marks 40
Number of Contact Hours/Week 3:2:0 SEE Marks 60
Total Number of Contact Hours 50 Exam Hours 03
CREDITS –4
Course Learning Objectives: This course (18CS61) will enable students to:
• Define System Software.
• Familiarize with source file, object file and executable file structures and libraries
• Describe the front-end and back-end phases of compiler and their importance to students
Module 1 Contact
Hours
Introduction to System Software, Machine Architecture of SIC and SIC/XE. Assemblers: 10
Basic assembler functions, machine dependent assembler features, machine independent
assembler features, assembler design options. Basic Loader Functions
Text book 1: Chapter 1: 1.1,1.2,1.3.1,1.3.2, Chapter2 : 2.1 to 2.4, Chapter 3 ,3.1
RBT: L1, L2, L3
Module 2
Introduction: Language Processors, The structure of a compiler, The evaluation of 10
programming languages, The science of building compiler, Applications of compiler
technology.
Lexical Analysis: The role of lexical analyzer, Input buffering, Specifications of token,
recognition of tokens.
Text book 2:Chapter 1 1.1-1.5 Chapter 3: 3.1 – 3.4
RBT: L1, L2, L3
Module 3
Syntax Analysis: Introduction, Context Free Grammars, Writing a grammar, Top Down 10
Parsers, Bottom-Up Parsers
Text book 2: Chapter 4 4.1, 4.2 4.3 4.4 4.5
RBT: L1, L2, L3
Module 4
Lex and Yacc –The Simplest Lex Program, Grammars, Parser-Lexer Communication, A 10
YACC Parser, The Rules Section, Running LEX and YACC, LEX and Hand- Written
Lexers, Using LEX - Regular Expression, Examples of Regular Expressions, A Word
Counting Program,
Using YACC – Grammars, Recursive Rules, Shift/Reduce Parsing, What YACC Cannot
Parse, A YACC Parser - The Definition Section, The Rules Section, The LEXER, Compiling
and Running a Simple Parser, Arithmetic Expressions and Ambiguity.
Text book 3: Chapter 1,2 and 3.
RBT: L1, L2, L3
Module 5
Syntax Directed Translation, Intermediate code generation, Code generation 10
Text book 2: Chapter 5.1, 5.2, 5.3, 6.1, 6.2, 8.1, 8.2
RBT: L1, L2, L3
Course Outcomes: The student will be able to :
• Explain system software
• Design and develop lexical analyzers, parsers and code generators
• Utilize lex and yacc tools for implementing different concepts of system software
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. System Software by Leland. L. Beck, D Manjula, 3rd edition, 2012
2. Alfred V Aho, Monica S. Lam, Ravi Sethi, Jeffrey D. Ullman , Compilers-Principles, Techniques and
Tools, Pearson, 2nd edition, 2007
3. Doug Brown, John Levine, Tony Mason, lex & yacc, O'Reilly Media, October 2012.
Reference Books:
1. Systems programming – Srimanta Pal , Oxford university press, 2016
2. System programming and Compiler Design, K C Louden, Cengage Learning
3. System software and operating system by D. M. Dhamdhere TMG
4. Compiler Design, K Muneeswaran, Oxford University Press 2013.
COMUTER GRAPHICS AND VISUALIZATION
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS62 CIE Marks 40
Number of Contact Hours/Week 3:2:0 SEE Marks 60
Total Number of Contact Hours 50 Exam Hours 03
CREDITS –4
Course Learning Objectives: This course (18CS62) will enable students to:
• Explain hardware, software and OpenGL Graphics Primitives.
• Illustrate interactive computer graphic using the OpenGL.
• Design and implementation of algorithms for 2D graphics Primitives and attributes.
• Demonstrate Geometric transformations, viewing on both 2D and 3D objects.
• Infer the representation of curves, surfaces, Color and Illumination models
Module 1 Contact
Hours
Overview: Computer Graphics and OpenGL: Computer Graphics: Basics of computer 10
graphics, Application of Computer Graphics, Video Display Devices: Random Scan and
Raster Scan displays, graphics software. OpenGL: Introduction to OpenGL ,coordinate
reference frames, specifying two-dimensional world coordinate reference frames in OpenGL,
OpenGL point functions, OpenGL line functions, point attributes, line attributes, curve
attributes, OpenGL point attribute functions, OpenGL line attribute functions, Line drawing
algorithms(DDA, Bresenham’s), circle generation algorithms (Bresenham’s).
Text-1:Chapter -1: 1-1 to 1-9, 2-1(page 39 to 41),2.8,2.9,3-1 to 3-5,3-9,3-20
RBT: L1, L2, L3
Module 2
Fill area Primitives, 2D Geometric Transformations and 2D viewing: Fill area Primitives: 10
Polygon fill-areas, OpenGL polygon fill area functions, fill area attributes, general scan line
polygon fill algorithm, OpenGL fill-area attribute functions. 2DGeometric Transformations:
Basic 2D Geometric Transformations, matrix representations and homogeneous coordinates.
Inverse transformations, 2DComposite transformations, other 2D transformations, raster
methods for geometric transformations, OpenGL raster transformations, OpenGL geometric
transformations function, 2D viewing: 2D viewing pipeline, OpenGL 2D viewing functions.
Text-1:Chapter 3-14 to 3-16,4-9,4-10,4-14,5-1 to 5-7,5-17,6-1,6-4
RBT: L1, L2, L3
Module 3
Clipping,3D Geometric Transformations, Color and Illumination Models: Clipping: 10
clipping window, normalization and viewport transformations, clipping algorithms,2D point
clipping, 2D line clipping algorithms: cohen-sutherland line clipping only -polygon fill area
clipping: Sutherland-Hodgeman polygon clipping algorithm only.3DGeometric
Transformations: 3D translation, rotation, scaling, composite 3D transformations, other 3D
transformations, affine transformations, OpenGL geometric transformations functions. Color
Models: Properties of light, color models, RGB and CMY color models. Illumination
Models: Light sources, basic illumination models-Ambient light, diffuse reflection, specular
and phong model, Corresponding openGL functions.
Text-1:Chapter :6-2 to 6-08 (Excluding 6-4),5-9 to 5-17(Excluding 5-15),12-1,12-2,12-
4,12-6,10-1,10-3
RBT: L1, L2, L3
Module 4
3D Viewing and Visible Surface Detection: 3DViewing:3D viewing concepts, 3D viewing 10
pipeline, 3D viewing coordinate parameters , Transformation from world to viewing
coordinates, Projection transformation, orthogonal projections, perspective projections, The
viewport transformation and 3D screen coordinates. OpenGL 3D viewing functions. Visible
Surface Detection Methods: Classification of visible surface Detection algorithms, depth
buffer method only and OpenGL visibility detection functions.
Text-1:Chapter: 7-1 to 7-10(Excluding 7-7), 9-1,9-3, 9-14
RBT: L1, L2, L3
Module 5
Input& interaction, Curves and Computer Animation: Input and Interaction: Input 10
devices, clients and servers, Display Lists, Display Lists and Modeling, Programming Event
Driven Input, Menus Picking, Building Interactive Models, Animating Interactive programs,
Design of Interactive programs, Logic operations .Curved surfaces, quadric surfaces,
OpenGL Quadric-Surface and Cubic-Surface Functions, Bezier Spline Curves, Bezier
surfaces, OpenGL curve functions. Corresponding openGL functions.
Text-1:Chapter :8-3 to 8-6 (Excluding 8-5),8-9,8-10,8-11,3-8,8-18,13-11,3-2,13-3,13-
4,13-10
Text-2:Chapter 3: 3-1 to 3.11: Input& interaction
RBT: L1, L2, L3
Course Outcomes: The student will be able to :
• Design and implement algorithms for 2D graphics primitives and attributes.
• Illustrate Geometric transformations on both 2D and 3D objects.
• Apply concepts of clipping and visible surface detection in 2D and 3D viewing, and Illumination
Models.
• Decide suitable hardware and software for developing graphics packages using OpenGL.
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Donald Hearn & Pauline Baker: Computer Graphics with OpenGL Version,3rd / 4th Edition,
Pearson Education,2011
2. Edward Angel: Interactive Computer Graphics- A Top Down approach with OpenGL, 5th edition.
Pearson Education, 2008
Reference Books:
1. James D Foley, Andries Van Dam, Steven K Feiner, John F Huges Computer graphics with
OpenGL: pearson education
2. Xiang, Plastock : Computer Graphics , sham’s outline series, 2nd edition, TMG.
3. Kelvin Sung, Peter Shirley, steven Baer : Interactive Computer Graphics, concepts and
applications, Cengage Learning
4. M M Raikar & Shreedhara K S Computer Graphics using OpenGL, Cengage publication
WEB TECHNOLOGY AND ITS APPLICATIONS
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS63 CIE Marks 40
Number of Contact Hours/Week 3:2:0 SEE Marks 60
Total Number of Contact Hours 50 Exam Hours 03
CREDITS –4
Course Learning Objectives: This course (18CS63) will enable students to:
• Illustrate the Semantic Structure of HTML and CSS
• Compose forms and tables using HTML and CSS
• Design Client-Side programs using JavaScript and Server-Side programs using PHP
• Infer Object Oriented Programming capabilities of PHP
• Examine JavaScript frameworks such as jQuery and Backbone
Module 1 Contact
Hours
Introduction to HTML, What is HTML and Where did it come from?, HTML Syntax, 10
Semantic Markup, Structure of HTML Documents, Quick Tour of HTML Elements, HTML5
Semantic Structure Elements, Introduction to CSS, What is CSS, CSS Syntax, Location of
Styles, Selectors, The Cascade: How Styles Interact, The Box Model, CSS Text Styling.
Textbook 1: Ch. 2, 3
RBT: L1, L2, L3
Module 2
HTML Tables and Forms, Introducing Tables, Styling Tables, Introducing Forms, Form 10
Control Elements, Table and Form Accessibility, Microformats, Advanced CSS: Layout,
Normal Flow, Positioning Elements, Floating Elements, Constructing Multicolumn Layouts,
Approaches to CSS Layout, Responsive Design, CSS Frameworks.
Textbook 1: Ch. 4,5
RBT: L1, L2, L3
Module 3
JavaScript: Client-Side Scripting, What is JavaScript and What can it do?, JavaScript Design 10
Principles, Where does JavaScript Go?, Syntax, JavaScript Objects, The Document Object
Model (DOM), JavaScript Events, Forms, Introduction to Server-Side Development with
PHP, What is Server-Side Development, A Web Server’s Responsibilities, Quick Tour of
PHP, Program Control, Functions
Textbook 1: Ch. 6, 8
RBT: L1, L2, L3
Module 4
PHP Arrays and Superglobals, Arrays, $_GET and $_POST Superglobal Arrays, $_SERVER 10
Array, $_Files Array, Reading/Writing Files, PHP Classes and Objects, Object-Oriented
Overview, Classes and Objects in PHP, Object Oriented Design, Error Handling and
Validation, What are Errors and Exceptions?, PHP Error Reporting, PHP Error and
Exception Handling
Textbook 1: Ch. 9, 10
RBT: L1, L2, L3
Module 5
Managing State, The Problem of State in Web Applications, Passing Information via Query 10
Strings, Passing Information via the URL Path, Cookies, Serialization, Session State,
HTML5 Web Storage, Caching, Advanced JavaScript and jQuery, JavaScript Pseudo-
Classes, jQuery Foundations, AJAX, Asynchronous File Transmission, Animation, Backbone
MVC Frameworks, XML Processing and Web Services, XML Processing, JSON, Overview
of Web Services.
Textbook 1: Ch. 13, 15,17
RBT: L1, L2, L3
Course Outcomes: The student will be able to :
• Adapt HTML and CSS syntax and semantics to build web pages.
• Construct and visually format tables and forms using HTML and CSS
• Develop Client-Side Scripts using JavaScript and Server-Side Scripts using PHP to generate and
display the contents dynamically.
• Appraise the principles of object oriented development using PHP
• Inspect JavaScript frameworks like jQuery and Backbone which facilitates developer to focus on
core features.
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Randy Connolly, Ricardo Hoar, "Fundamentals of Web Development”, 1stEdition, Pearson
Education India. (ISBN:978-9332575271)
Reference Books:
1. Robin Nixon, “Learning PHP, MySQL &JavaScript with jQuery, CSS and HTML5”,
4thEdition, O’Reilly Publications, 2015. (ISBN:978-9352130153)
2. Luke Welling, Laura Thomson, “PHP and MySQL Web Development”, 5th Edition, Pearson
Education, 2016. (ISBN:978-9332582736)
3. Nicholas C Zakas, “Professional JavaScript for Web Developers”, 3rd Edition, Wrox/Wiley
India, 2012. (ISBN:978-8126535088)
4. David Sawyer Mcfarland, “JavaScript & jQuery: The Missing Manual”, 1st Edition,
O’Reilly/Shroff Publishers & Distributors Pvt Ltd, 2014
Mandatory Note:

Distribution of CIE Marks is a follows (Total 40 Marks):


• 20 Marks through IA Tests
• 20 Marks through practical assessmen
Maintain a copy of the report for verification during LIC visit.
Posssible list of practicals:
1. Write a JavaScript to design a simple calculator to perform the following operations: sum,
product, difference and quotient.
2. Write a JavaScript that calculates the squares and cubes of the numbers from 0 to 10 and
outputs HTML text that displays the resulting values in an HTML table format.
3. Write a JavaScript code that displays text “TEXT-GROWING” with increasing font size in the
interval of 100ms in RED COLOR, when the font size reaches 50pt it displays “TEXT-
SHRINKING” in BLUE color. Then the font size decreases to 5pt.
4. Develop and demonstrate a HTML5 file that includes JavaScript script that uses functions for the
following problems:
a. Parameter: A string
b. Output: The position in the string of the left-most vowel
c. Parameter: A number
d. Output: The number with its digits in the reverse order
5. Design an XML document to store information about a student in an engineering college
affiliated to VTU. The information must include USN, Name, and Name of the College,
Programme, Year of Joining, and email id. Make up sample data for 3 students. Create a CSS
style sheet and use it to display the document.
6. Write a PHP program to keep track of the number of visitors visiting the web page and to display
this count of visitors, with proper headings.
7. Write a PHP program to display a digital clock which displays the current time of the
server.
8. Write the PHP programs to do the following:
a. Implement simple calculator operations.
b. Find the transpose of a matrix.
c. Multiplication of two matrices.
d. Addition of two matrices.
9. Write a PHP program named states.py that declares a variable states with value "Mississippi
Alabama Texas Massachusetts Kansas". write a PHP program that does the following:
a. Search for a word in variable states that ends in xas. Store this word in element 0 of a list
named statesList.
b. Search for a word in states that begins with k and ends in s. Perform a case-insensitive
comparison. [Note: Passing re.Ias a second parameter to method compile performs a
case-insensitive comparison.] Store this word in element1 of statesList.
c. Search for a word in states that begins with M and ends in s. Store this word in
element 2 of the list.
d. Search for a word in states that ends in a. Store this word in element 3 of the list.
10. Write a PHP program to sort the student records which are stored in the database using selection
sort.
DATA MINING AND DATA WAREHOUSING
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS641 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS641) will enable students to:
• Define multi-dimensional data models.
• Explain rules related to association, classification and clustering analysis.
• Compare and contrast between different classification and clustering algorithms
Module 1 Contact
Hours
Data Warehousing & modeling: Basic Concepts: Data Warehousing: A multitier 08
Architecture, Data warehouse models: Enterprise warehouse, Data mart and virtual
warehouse, Extraction, Transformation and loading, Data Cube: A multidimensional data
model, Stars, Snowflakes and Fact constellations: Schemas for multidimensional Data
models, Dimensions: The role of concept Hierarchies, Measures: Their Categorization and
computation, Typical OLAP Operations
Textbook 2: Ch.4.1,4.2
RBT: L1, L2, L3
Module 2
Data warehouse implementation& Data mining: Efficient Data Cube computation: An 08
overview, Indexing OLAP Data: Bitmap index and join index, Efficient processing of OLAP
Queries, OLAP server Architecture ROLAP versus MOLAP Versus HOLAP. : Introduction:
What is data mining, Challenges, Data Mining Tasks, Data: Types of Data, Data Quality,
Data Preprocessing, Measures of Similarity and Dissimilarity.
Textbook 2: Ch.4.4
Textbook 1: Ch.1.1,1.2,1.4, 2.1 to 2.4
RBT: L1, L2, L3
Module 3
Association Analysis: Association Analysis: Problem Definition, Frequent Item set 08
Generation, Rule generation. Alternative Methods for Generating Frequent Item sets, FP-
Growth Algorithm, Evaluation of Association Patterns.
Textbook 1: Ch 6.1 to 6.7 (Excluding 6.4)
RBT: L1, L2, L3
Module 4
Classification: Decision Trees Induction, Method for Comparing Classifiers, Rule Based 08
Classifiers, Nearest Neighbor Classifiers, Bayesian Classifiers.
Textbook 1: Ch 4.3,4.6,5.1,5.2,5.3
RBT: L1, L2, L3
Module 5
Clustering Analysis: Overview, K-Means, Agglomerative Hierarchical Clustering, 08
DBSCAN, Cluster Evaluation, Density-Based Clustering, Graph-Based Clustering, Scalable
Clustering Algorithms.
Textbook 1: Ch 8.1 to 8.5, 9.3 to 9.5
RBT: L1, L2, L3

Course Outcomes: The student will be able to :


• Identify data mining problems and implement the data warehouse
• Write association rules for a given data pattern.
• Choose between classification and clustering solution.
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Pang-Ning Tan, Michael Steinbach, Vipin Kumar: Introduction to Data Mining, Pearson, First
impression,2014.
2. Jiawei Han, Micheline Kamber, Jian Pei: Data Mining -Concepts and Techniques, 3rd Edition,
Morgan Kaufmann Publisher, 2012.
Reference Books:
1. Sam Anahory, Dennis Murray: Data Warehousing in the Real World, Pearson,Tenth
Impression,2012.
2. Michael.J.Berry,Gordon.S.Linoff: Mastering Data Mining , Wiley Edition, second edtion,2012.
OBJECT ORIENTED MODELING AND DESIGN
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS642 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS642) will enable students to:
• Describe the concepts involved in Object-Oriented modelling and their benefits.
• Demonstrate concept of use-case model, sequence model and state chart model for a given
problem.
• Explain the facets of the unified process approach to design and build a Software system.
• Translate the requirements into implementation for Object Oriented design.
• Choose an appropriate design pattern to facilitate development procedure.
Module 1 Contact
Hours
Advanced object and class concepts; Association ends; N-ary associations; Aggregation; 08
Abstract classes; Multiple inheritance; Metadata; Reification; Constraints; Derived Data;
Packages. State Modeling: Events, States, Transistions and Conditions, State Diagrams, State
diagram behaviour.
Text Book-1: 4, 5
RBT: L1, L2
Module 2
UseCase Modelling and Detailed Requirements: Overview; Detailed object-oriented 08
Requirements definitions; System Processes-A use case/Scenario view; Identifying Input and
outputs-The System sequence diagram; Identifying Object Behaviour-The state chart
Diagram; Integrated Object-oriented Models.
Text Book-2:Chapter- 6:Page 210 to 250
RBT: L1, L2, L3
Module 3
Process Overview, System Conception and Domain Analysis: Process Overview: 08
Development stages; Development life Cycle; System Conception: Devising a system
concept; elaborating a concept; preparing a problem statement. Domain Analysis: Overview
of analysis; Domain Class model: Domain state model; Domain interaction model; Iterating
the analysis.
Text Book-1:Chapter- 10,11,and 12
Module 4
Use case Realization :The Design Discipline within up iterations: Object Oriented Design- 08
The Bridge between Requirements and Implementation; Design Classes and Design within
Class Diagrams; Interaction Diagrams-Realizing Use Case and defining methods; Designing
with Communication Diagrams; Updating the Design Class Diagram; Package Diagrams-
Structuring the Major Components; Implementation Issues for Three-Layer Design.
Text Book-2: Chapter 8: page 292 to 346
RBT: L1, L2, L3
Module 5
Design Patterns: Introduction; what is a design pattern?, Describing design patterns, the 08
catalogue of design patterns, Organizing the catalogue, How design patterns solve design
problems, how to select a design patterns, how to use a design pattern; Creational patterns:
prototype and singleton (only); structural patterns adaptor and proxy (only).
Text Book-3: Ch-1: 1.1, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8,Ch-3,Ch-4.
RBT: L1, L2, L3
Course Outcomes: The student will be able to :
• Describe the concepts of object-oriented and basic class modelling.
• Draw class diagrams, sequence diagrams and interaction diagrams to solve problems.
• Choose and apply a befitting design pattern for the given problem.
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
3. Michael Blaha, James Rumbaugh: Object Oriented Modelling and Design with UML,2nd Edition,
Pearson Education,2005
4. Satzinger, Jackson and Burd: Object-Oriented Analysis & Design with the Unified Process,
Cengage Learning, 2005.
5. Erich Gamma, Richard Helm, Ralph Johnson and john Vlissides: Design Patterns –Elements of
Reusable Object-Oriented Software, Pearson Education,2007.
Reference Books:
1. Grady Booch et. al.: Object-Oriented Analysis and Design with Applications,3rd Edition,Pearson
Education,2007.
2. 2.Frank Buschmann, RegineMeunier, Hans Rohnert, Peter Sommerlad, Michel Stal: Pattern –
Oriented Software Architecture. A system of patterns , Volume 1, John Wiley and Sons.2007.
3. 3. Booch, Jacobson, Rambaugh : Object-Oriented Analysis and Design with Applications, 3rd
edition, pearson, Reprint 2013
CLOUD COMPUTING AND ITS APPLICATIONS
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS643 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS643) will enable students to:
• Explain the fundamentals of cloud computing
• Illustrate the cloud application programming and aneka platform
• Contrast different cloud platforms used in industry

Module 1 Contact
Hours
Introduction ,Cloud Computing at a Glance, The Vision of Cloud Computing, Defining a 08
Cloud, A Closer Look, Cloud Computing Reference Model, Characteristics and Benefits,
Challenges Ahead, Historical Developments, Distributed Systems, Virtualization, Web 2.0,
Service-Oriented Computing, Utility-Oriented Computing, Building Cloud Computing
Environments, Application Development, Infrastructure and System Development,
Computing Platforms and Technologies, Amazon Web Services (AWS), Google AppEngine,
Microsoft Azure, Hadoop, Force.com and Salesforce.com, Manjrasoft Aneka
Virtualization, Introduction, Characteristics of Virtualized, Environments Taxonomy of
Virtualization Techniques, Execution Virtualization, Other Types of Virtualization,
Virtualization and Cloud Computing, Pros and Cons of Virtualization, Technology Examples
Xen: Paravirtualization, VMware: Full Virtualization, Microsoft Hyper-V
Textbook 1: Ch. 1,3
RBT: L1, L2
Module 2
Cloud Computing Architecture, Introduction, Cloud Reference Model, Architecture, 08
Infrastructure / Hardware as a Service, Platform as a Service, Software as a Service, Types of
Clouds, Public Clouds, Private Clouds, Hybrid Clouds, Community Clouds, Economics of
the Cloud, Open Challenges, Cloud Definition, Cloud Interoperability and Standards
Scalability and Fault Tolerance Security, Trust, and Privacy Organizational Aspects
Aneka: Cloud Application Platform, Framework Overview, Anatomy of the Aneka
Container, From the Ground Up: Platform Abstraction Layer, Fabric Services, foundation
Services, Application Services, Building Aneka Clouds, Infrastructure Organization, Logical
Organization, Private Cloud Deployment Mode, Public Cloud Deployment Mode, Hybrid
Cloud Deployment Mode, Cloud Programming and Management, Aneka SDK, Management
Tools
Textbook 1: Ch. 4,5
RBT: L1, L2
Module 3
Concurrent Computing: Thread Programming, Introducing Parallelism for Single Machine 08
Computation, Programming Applications with Threads, What is a Thread?, Thread APIs,
Techniques for Parallel Computation with Threads, Multithreading with Aneka, Introducing
the Thread Programming Model, Aneka Thread vs. Common Threads, Programming
Applications with Aneka Threads, Aneka Threads Application Model, Domain
Decomposition: Matrix Multiplication, Functional Decomposition: Sine, Cosine, and
Tangent.
High-Throughput Computing: Task Programming, Task Computing, Characterizing a Task,
Computing Categories, Frameworks for Task Computing, Task-based Application Models,
Embarrassingly Parallel Applications, Parameter Sweep Applications, MPI Applications,
Workflow Applications with Task Dependencies, Aneka Task-Based Programming, Task
Programming Model, Developing Applications with the Task Model, Developing Parameter
Sweep Application, Managing Workflows.
Textbook 1: Ch. 6, 7
RBT: L1, L2
Module 4
Data Intensive Computing: Map-Reduce Programming, What is Data-Intensive Computing?, 08
Characterizing Data-Intensive Computations, Challenges Ahead, Historical Perspective,
Technologies for Data-Intensive Computing, Storage Systems, Programming Platforms,
Aneka MapReduce Programming, Introducing the MapReduce Programming Model,
Example Application
Textbook 1: Ch. 8
RBT: L1, L2
Module 5
Cloud Platforms in Industry, Amazon Web Services, Compute Services, Storage Services, 08
Communication Services, Additional Services, Google AppEngine, Architecture and Core
Concepts, Application Life-Cycle, Cost Model, Observations, Microsoft Azure, Azure Core
Concepts, SQL Azure, Windows Azure Platform Appliance.
Cloud Applications Scientific Applications, Healthcare: ECG Analysis in the Cloud, Biology:
Protein Structure Prediction, Biology: Gene Expression Data Analysis for Cancer Diagnosis,
Geoscience: Satellite Image Processing, Business and Consumer Applications, CRM and
ERP, Productivity, Social Networking, Media Applications, Multiplayer Online Gaming.
Textbook 1: Ch. 9,10
RBT: L1, L2
Course Outcomes: The student will be able to :
• Explain cloud computing, virtualization and classify services of cloud computing
• Illustrate architecture and programming in cloud
• Describe the platforms for development of cloud applications and List the application of cloud.
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Rajkumar Buyya, Christian Vecchiola, and Thamarai Selvi Mastering Cloud. Computing
McGraw Hill Education
Reference Books:
1. Dan C. Marinescu, Cloud Computing Theory and Practice, Morgan Kaufmann, Elsevier 2013.
ADVANCED JAVA AND J2EE
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS644 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS644) will enable students to:
• Identify the need for advanced Java concepts like Enumerations and Collections
• Construct client-server applications using Java socket API
• Make use of JDBC to access database through Java Programs
• Adapt servlets to build server side programs
• Demonstrate the use of JavaBeans to develop component-based Java software
Module 1 Contact
Hours
Enumerations, Autoboxing and Annotations(metadata): Enumerations, Enumeration 08
fundamentals, the values() and valueOf() Methods, java enumerations are class types,
enumerations Inherits Enum, example, type wrappers, Autoboxing, Autoboxing and
Methods, Autoboxing/Unboxing occurs in Expressions, Autoboxing/Unboxing, Boolean and
character values, Autoboxing/Unboxing helps prevent errors, A word of Warning.
Annotations, Annotation basics, specifying retention policy, Obtaining Annotations at run
time by use of reflection, Annotated element Interface, Using Default values, Marker
Annotations, Single Member annotations, Built-In annotations.
Textbook 1: Lesson 12
RBT: L1, L2, L3
Module 2
The collections and Framework: Collections Overview, Recent Changes to Collections, 08
The Collection Interfaces, The Collection Classes, Accessing a collection Via an Iterator,
Storing User Defined Classes in Collections, The Random Access Interface, Working With
Maps, Comparators, The Collection Algorithms, Why Generic Collections?, The legacy
Classes and Interfaces, Parting Thoughts on Collections.
Text Book 1: Ch.17
RBT: L1, L2, L3
Module 3
String Handling :The String Constructors, String Length, Special String Operations, String 08
Literals, String Concatenation, String Concatenation with Other Data Types, String
Conversion and toString( ) Character Extraction, charAt( ), getChars( ), getBytes( )
toCharArray(), String Comparison, equals( ) and equalsIgnoreCase( ), regionMatches( )
startsWith( ) and endsWith( ), equals( ) Versus == , compareTo( ) Searching Strings,
Modifying a String, substring( ), concat( ), replace( ), trim( ), Data Conversion Using
valueOf( ), Changing the Case of Characters Within a String, Additional String Methods,
StringBuffer , StringBuffer Constructors, length( ) and capacity( ), ensureCapacity( ),
setLength( ), charAt( ) and setCharAt( ), getChars( ),append( ), insert( ), reverse( ), delete( )
and deleteCharAt( ), replace( ), substring( ), Additional StringBuffer Methods,
StringBuilder
Text Book 1: Ch 15
RBT: L1, L2, L3
Module 4
Background; The Life Cycle of a Servlet; Using Tomcat for Servlet Development; A simple 08
Servlet; The Servlet API; The Javax.servlet Package; Reading Servlet Parameter; The
Javax.servlet.http package; Handling HTTP Requests and Responses; Using Cookies;
Session Tracking. Java Server Pages (JSP): JSP, JSP Tags, Tomcat, Request String, User
Sessions, Cookies, Session Objects
Text Book 1: Ch 31 Text Book 2: Ch 11
RBT: L1, L2, L3
Module 5
The Concept of JDBC; JDBC Driver Types; JDBC Packages; A Brief Overview of the 08
JDBC process; Database Connection; Associating the JDBC/ODBC Bridge with the
Database; Statement Objects; ResultSet; Transaction Processing; Metadata, Data types;
Exceptions.
Text Book 2: Ch 06
RBT: L1, L2, L3
Course Outcomes: The student will be able to :
• Interpret the need for advanced Java concepts like enumerations and collections in developing
modular and efficient programs
• Build client-server applications and TCP/IP socket programs
• Illustrate database access and details for managing information using the JDBC API
• Describe how servlets fit into Java-based web application architecture
• Develop reusable software components using Java Beans
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Herbert Schildt: JAVA the Complete Reference, 7th/9th Edition, Tata McGraw Hill, 2007.
2. Jim Keogh: J2EE-TheCompleteReference, McGraw Hill, 2007.

Reference Books:
1. Y. Daniel Liang: Introduction to JAVA Programming, 7thEdition, Pearson Education, 2007.
2. Stephanie Bodoff et al: The J2EE Tutorial, 2nd Edition, Pearson Education,2004.
3. Uttam K Roy, Advanced JAVA programming, Oxford University press, 2015.
SYSTEM MODELLING AND SIMULATION
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS645 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS645) will enable students to:
• Explain the basic system concept and definitions of system;
• Discuss techniques to model and to simulate various systems;
• Analyze a system and to make use of the information to improve the performance.
Module 1 Contact
Hours
Introduction: When simulation is the appropriate tool and when it is not appropriate, 08
Advantages and disadvantages of Simulation; Areas of application, Systems and system
environment; Components of a system; Discrete and continuous systems, Model of a system;
Types of Models, Discrete-Event System Simulation Simulation examples: Simulation of
queuing systems. General Principles.
Textbook 1: Ch. 1, 2, 3.1.1, 3.1.3
RBT: L1, L2, L3
Module 2
Statistical Models in Simulation :Review of terminology and concepts, Useful statistical 08
models,Discrete distributions. Continuous distributions,Poisson process, Empirical
distributions.
Queuing Models:Characteristics of queuing systems,Queuing notation,Long-run measures
of performance of queuing systems,Long-run measures of performance of queuing systems
cont…,Steady-state behavior of M/G/1 queue, Networks of queues,
Textbook 1: Ch. 5,6.1 to 6.3, 6.4.1,6.6
RBT: L1, L2, L3
Module 3
Random-NumberGeneration:Properties of random numbers; Generation of pseudo-random 08
numbers, Techniques for generating random numbers,Tests for Random Numbers, Random-
Variate Generation: ,Inverse transform technique Acceptance-Rejection technique.
Textbook 1: Ch. 7,8.1, 8.2
RBT: L1, L2, L3
Module 4
Input Modeling: Data Collection; Identifying the distribution with data, Parameter 08
estimation, Goodness of Fit Tests, Fitting a non-stationary Poisson process, Selecting input
models without data, Multivariate and Time-Series input models.
Estimation of Absolute Performance: Types of simulations with respect to output analysis
,Stochastic nature of output data, Measures of performance and their estimation, Contd..
Textbook 1: Ch. 9, 11.1 to 11.3
RBT: L1, L2, L3
Module 5
Measures of performance and their estimation,Output analysis for terminating simulations 08
Continued..,Output analysis for steady-state simulations.
Verification, Calibration And Validation: Optimization: Model building, verification and
validation, Verification of simulation models, Verification of simulation models,Calibration
and validation of models, Optimization via Simulation.
Textbook 1: Ch. 11.4, 11.5, 10
RBT: L1, L2, L3
Course Outcomes: The student will be able to :
• Explain the system concept and apply functional modeling method to model the activities of a static
system
• Describe the behavior of a dynamic system and create an analogous model for a dynamic system;
• Simulate the operation of a dynamic system and make improvement according to the simulation
results.
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Jerry Banks, John S. Carson II, Barry L. Nelson, David M. Nicol: Discrete-Event System Simulation,
5 th Edition, Pearson Education, 2010.
Reference Books:
1. Lawrence M. Leemis, Stephen K. Park: Discrete – Event Simulation: A First Course, Pearson
Education, 2006.
2. Averill M. Law: Simulation Modeling and Analysis, 4 th Edition, Tata McGraw-Hill, 2007
MOBILE APPLICATION DEVELOPMENT
(OPEN ELECTIVE)
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS651 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS651) will enable students to:
• Learn to setup Android application development environment
• Illustrate user interfaces for interacting with apps and triggering actions
• Interpret tasks used in handling multiple activities
• Identify options to save persistent application data
• Appraise the role of security and performance in Android applications
Module – 1 Teaching
Hours
Get started, Build your first app, Activities, Testing, debugging and using support libraries
08
Textbook 1: Lesson 1,2,3
RBT: L1, L2
Module – 2
User Interaction, Delightful user experience, Testing your UI 08
Textbook 1: Lesson 4,5,6
RBT: L1, L2
Module – 3
Background Tasks, Triggering, scheduling and optimizing background tasks 08
Textbook 1: Lesson 7,8
RBT: L1, L2
Module – 4
All about data, Preferences and Settings, Storing data using SQLite, Sharing data with 08
content providers, Loading data using Loaders
Textbook 1: Lesson 9,10,11,12
RBT: L1, L2
Module – 5
Permissions, Performance and Security, Firebase and AdMob, Publish// 08
Textbook 1: Lesson 13,14,15
RBT: L1, L2
Course outcomes: The students should be able to:
• Create, test and debug Android application by setting up Android development environment
• Implement adaptive, responsive user interfaces that work across a wide range of devices.
• Infer long running tasks and background work in Android applications
• Demonstrate methods in storing, sharing and retrieving data in Android applications
• Analyze performance of android applications and understand the role of permissions and security
• Describe the steps involved in publishing Android application to share with the world
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Google Developer Training, "Android Developer Fundamentals Course – Concept Reference”,
Google Developer Training Team, 2017. https://www.gitbook.com/book/google-
developer-training/android-developer-fundamentals-course-concepts/details (Download pdf file
from the above link)
Reference Books:
1. Erik Hellman, “Android Programming – Pushing the Limits”, 1st Edition, Wiley India Pvt Ltd,
2014.
2. Dawn Griffiths and David Griffiths, “Head First Android Development”, 1st Edition, O’Reilly
SPD Publishers, 2015.
3. J F DiMarzio, “Beginning Android Programming with Android Studio”, 4th Edition, Wiley India
Pvt Ltd, 2016. ISBN-13: 978-8126565580
4. Anubhav Pradhan, Anil V Deshpande, “ Composing Mobile Apps” using Android, Wiley 2014,
ISBN: 978-81-265-4660-2
INTRODUCTION TO DATA SRUCTURES AND ALGORITHM
(OPEN ELECTIVE)
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS652 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS652) will enable students to:
• Identify different data structures in C programming language
• Appraise the use of data structures in problem solving
• Implement data structures using C programming language.
Module 1 Contact
Hours
Introduction to C, constants, variables, data types, input output operations, operators and 08
expressions, control statements, arrays, strings, built-in functions, user defined functions,
structures, unions and pointers
Text Book 1: Chapter 1 and 2
RBT: L1, L2
Module 2
Algorithms, Asymptotic notations, Introduction to data structures, Types of data structures, 08
Arrays.
Text Book 1: Chapter 3 and 4
RBT: L1, L2
Module 3
Linked lists, Stacks 08
Text Book 1: Chapter 5 and 6
RBT: L1, L2
Module 4
Queues, Trees 08
Text Book 1: Chapter 7 and 8
RBT: L1, L2
Module 5
Graphs, Sorting ,(selection, insertion, bubble, quick)and searching(Linear, Binary, Hash) 08
Text Book 1: Chapter 7 and 8
RBT: L1, L2
Course Outcomes: The student will be able to :
• Identify different data structures in C programming language
• Appraise the use of data structures in problem solving
• Implement data structures using C programming language.
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Textbooks:
1. Data structures using C , E Balagurusamy, McGraw Hill education (India) Pvt. Ltd, 2013.
Reference Books:
1. Ellis Horowitz and Sartaj Sahni, Fundamentals of Data Structures in C, 2nd Ed, Universities
Press, 2014.
2. Seymour Lipschutz, Data Structures Schaum's Outlines, Revised 1st Ed, McGraw Hill, 2014.
PROGRAMMING IN JAVA
(OPEN ELECTIVE)
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CS653 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS653) will enable students to:
• Learn fundamental features of object oriented language and JAVA
• Set up Java JDK environment to create, debug and run simple Java programs.
• Learn object oriented concepts using programming examples.
• Study the concepts of importing of packages and exception handling mechanism.
• Discuss the String Handling examples with Object Oriented concepts
Module – 1 Teaching
Hours
An Overview of Java: Object-Oriented Programming, A First Simple Program, A Second 08
Short Program, Two Control Statements, Using Blocks of Code, Lexical Issues, The Java
Class Libraries, Data Types, Variables, and Arrays: Java Is a Strongly Typed Language,
The Primitive Types, Integers, Floating-Point Types, Characters, Booleans, A Closer Look
at Literals, Variables, Type Conversion and Casting, Automatic Type Promotion in
Expressions, Arrays, A Few Words About Strings
Text book 1: Ch 2, Ch 3
RBT: L1, L2
Module – 2
Operators: Arithmetic Operators, The Bitwise Operators, Relational Operators, Boolean 08
Logical Operators, The Assignment Operator, The ? Operator, Operator Precedence, Using
Parentheses, Control Statements: Java’s Selection Statements, Iteration Statements, Jump
Statements.
Text book 1: Ch 4, Ch 5
RBT: L1, L2
Module – 3
Introducing Classes: Class Fundamentals, Declaring Objects, Assigning Object Reference 08
Variables, Introducing Methods, Constructors, The this Keyword, Garbage Collection, The
finalize( ) Method, A Stack Class, A Closer Look at Methods and Classes: Overloading
Methods, Using Objects as Parameters, A Closer Look at Argument Passing, Returning
Objects, Recursion, Introducing Access Control, Understanding static, Introducing final,
Arrays Revisited, Inheritance: Inheritance, Using super, Creating a Multilevel Hierarchy,
When Constructors Are Called, Method Overriding, Dynamic Method Dispatch, Using
Abstract Classes, Using final with Inheritance, The Object Class.
Text book 1: Ch 6, Ch 7.1-7.9, Ch 8.
RBT: L1, L2
Module – 4
Packages and Interfaces: Packages, Access Protection, Importing Packages, Interfaces, 08
Exception Handling: Exception-Handling Fundamentals, Exception Types, Uncaught
Exceptions, Using try and catch, Multiple catch Clauses, Nested try Statements, throw,
throws, finally, Java’s Built-in Exceptions, Creating Your Own Exception Subclasses,
Chained Exceptions, Using Exceptions.
Text book 1: Ch 9, Ch 10
RBT: L1, L2
Module – 5
Enumerations, Type Wrappers, I/O, Applets, and Other Topics: I/O Basics, Reading 08
Console Input, Writing Console Output, The PrintWriter Class, Reading and Writing Files,
Applet Fundamentals, The transient and volatile Modifiers, Using instanceof, strictfp,
Native Methods, Using assert, Static Import, Invoking Overloaded Constructors Through
this( ), String Handling: The String Constructors, String Length, Special String Operations,
Character Extraction, String Comparison, Searching Strings, Modifying a String, Data
Conversion Using valueOf( ), Changing the Case of Characters Within a String , Additional
String Methods, StringBuffer, StringBuilder.
Text book 1: Ch 12.1,12.2, Ch 13, Ch 15
RBT: L1, L2
Course outcomes: The students should be able to:
• Explain the object-oriented concepts and JAVA.
• Develop computer programs to solve real world problems in Java.
Develop simple GUI interfaces for a computer program to interact with users
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Text Books:
1. Herbert Schildt, Java The Complete Reference, 7th Edition, Tata McGraw Hill, 2007. (Chapters 2, 3,
4, 5, 6,7, 8, 9,10, 12,13,15)
Reference Books:
1. Cay S Horstmann, "Core Java - Vol. 1 Fundamentals", Pearson Education, 10th Edition, 2016.
2. Raoul-Gabriel Urma, Mario Fusco, Alan Mycroft, "Java 8 in Action", Dreamtech Press/Manning
Press, 1st Edition, 2014.
INTRODUCTION TO OPERATING SYSTEM
(OPEN ELECTIVE)
(Effective from the academic year 2018 -2019)
SEMESTER – VII
Course Code 18CS654 CIE Marks 40
Number of Contact Hours/Week 3:0:0 SEE Marks 60
Total Number of Contact Hours 40 Exam Hours 03
CREDITS –3
Course Learning Objectives: This course (18CS654) will enable students to:
• Explain the fundamentals of operating system
• Comprehend multithreaded programming, process management, memory management and
storage management.
• Familier with various types of operating systems
Module – 1 Teaching
Hours
Introduction: What OS do, Computer system organization, architecture, structure, 08
Operations, Process, memory and storage management, Protection and security, Distributed
systems, Special purpose systems, computing environments.
System Structure: OS Services, User OSI, System calls, Types of system calls, System
programs, OS design and implementation, OS structure, Virtual machines, OS generation,
system boot
Textbook1: Chapter 1, 2
RBT: L1, L2
Module – 2
Process Concept: Overview, Process scheduling, Operations on process, IPC, Examples in 08
IPC, Communication in client-server systems.
Multithreaded Programming: Overview, Models, Libraries, Issues, OS Examples
Textbook1: Chapter 3,4
RBT: L1, L2
Module – 3
Process Scheduling: Basic concept, Scheduling criteria, Algorithm, multiple processor 08
scheduling, thread scheduling, OS Examples, Algorithm Evaluation.
Synchronization: Background, the critical section problem, Petersons solution,
Synchronization hardware, Semaphores, Classic problems of synchronization, Monitors,
Synchronization examples, Atomic transactions
Textbook1: Chapter 5, 6
RBT: L1, L2
Module – 4
Deadlocks: System model, Deadlock characterization, Method of handling deadlock, 08
Deadlock prevention, Avoidance, Detection, Recovery from deadlock
Memory management strategies: Background, swapping, contiguous memory allocation,
paging, structure of page table, segmentation,
Textbook1: Chapter 7, 8
RBT: L1, L2
Module – 5
Virtual Memory management: Background, Demand paging, Copy-on-write, Page 08
replacement, allocation of frames, Trashing, Memory mapped files, Allocating Kernel
memory, Operating system examples
File system: File concept, Access methods, Directory structure, File system mounting, File
sharing, protection
Textbook1: Chapter 9, 10
RBT: L1, L2
Course outcomes: The students should be able to:
• Explain the fundamentals of operating system
• Comprehend process management, memory management and storage management.
• Familiar with various types of operating systems
Question Paper Pattern:
• The question paper will have ten questions.
• Each full Question consisting of 20 marks
• There will be 2 full questions (with a maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer 5 full questions, selecting one full question from each module.
Text Books:
1. A. Silberschatz, P B Galvin, G Gagne, Operating systems, 7th edition, John Wiley and sons,.
Reference Books:
1. William Stalling,"Operating Systems: Internals and Design Principles", Pearson Education, 1st
Edition, 2018.
2. Andrew S Tanenbaum, Herbert BOS, "Modern Operating Systems", Pearson Education, 4th
Edition, 2016
SYSTEM SOFTWARE LABORATORY
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CSL66 CIE Marks 40
Number of Contact Hours/Week 0:2:2 SEE Marks 60
Total Number of Lab Contact Hours 36 Exam Hours 03
Credits – 2
Course Learning Objectives: This course (18CSL66) will enable students to:
• To make students familiar with Lexical Analysis and Syntax Analysis phases of Compiler Design
and implement programs on these phases using LEX & YACC tools and/or C/C++/Java
• To enable students to learn different types of CPU scheduling algorithms used in operating
system.
• To make students able to implement memory management - page replacement and deadlock
handling algorithms
Descriptions (if any):
Exercises to be prepared with minimum three files (Where ever necessary):
1. Header file.
2. Implementation file.
3. Application file where main function will be present.
The idea behind using three files is to differentiate between the developer and user sides. In the
developer side, all the three files could be made visible. For the user side only header file and
application files could be made visible, which means that the object code of the implementation
file could be given to the user along with the interface given in the header file, hiding the source
file, if required. Avoid I/O operations (printf/scanf) and use data input file where ever it is
possible.
Programs List:
Installation procedure of the required software must be demonstrated, carried out in groups and
documented in the journal.
1.
a. Write a LEX program to recognize valid arithmetic expression. Identifiers in the
expression could be only integers and operators could be + and *. Count the identifiers &
operators present and print them separately.
b. Write YACC program to evaluate arithmetic expression involving operators: +, -, *,
and /
2. Develop, Implement and Execute a program using YACC tool to recognize all strings
ending with b preceded by n a’s using the grammar an b (note: input n value)
3. Design, develop and implement YACC/C program to construct Predictive / LL(1)
Parsing Table for the grammar rules: A →aBa , B →bB | ε. Use this table to parse the
sentence: abba$
4. Design, develop and implement YACC/C program to demonstrate Shift Reduce Parsing
technique for the grammar rules: E →E+T | T, T →T*F | F, F →(E) | id and
parse the sentence: id + id * id.
5. Design, develop and implement a C/Java program to generate the machine code using Triples
for the statement A = -B * (C +D) whose intermediate code in three-address form:
T1 = -B
T2 = C + D
T3 = T1 + T2
A = T3
6.
a. Write a LEX program to eliminate comment lines in a C program and copy the resulting
program into a separate file.
b. Write YACC program to recognize valid identifier, operators and keywords in the given text
(C program) file.
7. Design, develop and implement a C/C++/Java program to simulate the working of Shortest
remaining time and Round Robin (RR) scheduling algorithms. Experiment with different
quantum sizes for RR algorithm.
8. Design, develop and implement a C/C++/Java program to implement Banker’s algorithm.
Assume suitable input required to demonstrate the results
9. Design, develop and implement a C/C++/Java program to implement page replacement
algorithms LRU and FIFO. Assume suitable input required to demonstrate the results.
Laboratory Outcomes: The student should be able to:
• Implement and demonstrate Lexer’s and Parser’s
• Evaluate different algorithms required for management, scheduling, allocation and
communication used in operating system.
Conduct of Practical Examination:
• Experiment distribution
o For laboratories having only one part: Students are allowed to pick one experiment from
the lot with equal opportunity.
o For laboratories having PART A and PART B: Students are allowed to pick one
experiment from PART A and one experiment from PART B, with equal opportunity.
• Change of experiment is allowed only once and marks allotted for procedure to be made zero of
the changed part only.
• Marks Distribution (Courseed to change in accoradance with university regulations)
m) For laboratories having only one part – Procedure + Execution + Viva-Voce: 15+70+15 =
100 Marks
n) For laboratories having PART A and PART B
i. Part A – Procedure + Execution + Viva = 6 + 28 + 6 = 40 Marks
ii. Part B – Procedure + Execution + Viva = 9 + 42 + 9 = 60 Marks
COMPUTER GRAPHICS LABORATORY WITH MINI PROJECT
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CSL67 CIE Marks 40
Number of Contact Hours/Week 0:2:2 SEE Marks 60
Total Number of Lab Contact Hours 36 Exam Hours 03
Credits – 2
Course Learning Objectives: This course (18CSL67) will enable students to:
• Demonstrate simple algorithms using OpenGL Graphics Primitives and attributes.
• Implementation of line drawing and clipping algorithms using OpenGL functions
• Design and implementation of algorithms Geometric transformations on both 2D and 3D objects.
Descriptions (if any): --
Installation procedure of the required software must be demonstrated, carried out in groups
and documented in the journal.
Programs List:
PART A
Design, develop, and implement the following programs using OpenGL API
1. Implement Brenham’s line drawing algorithm for all types of slope.
Refer:Text-1: Chapter 3.5
Refer:Text-2: Chapter 8
2. Create and rotate a triangle about the origin and a fixed point.
Refer:Text-1: Chapter 5-4
3. Draw a colour cube and spin it using OpenGL transformation matrices.
Refer:Text-2: Modelling a Coloured Cube
4. Draw a color cube and allow the user to move the camera suitably to experiment with
perspective viewing.
Refer:Text-2: Topic: Positioning of Camera
5. Clip a lines using Cohen-Sutherland algorithm
Refer:Text-1: Chapter 6.7
Refer:Text-2: Chapter 8
6. To draw a simple shaded scene consisting of a tea pot on a table. Define suitably the
position and properties of the light source along with the properties of the surfaces of the
solid object used in the scene.
Refer:Text-2: Topic: Lighting and Shading
7. Design, develop and implement recursively subdivide a tetrahedron to form 3D sierpinski
gasket. The number of recursive steps is to be specified by the user.
Refer: Text-2: Topic: sierpinski gasket.
8. Develop a menu driven program to animate a flag using Bezier Curve algorithm
Refer: Text-1: Chapter 8-10
9. Develop a menu driven program to fill the polygon using scan line algorithm
PART B MINI PROJECT
Student should develop mini project on the topics mentioned below or similar applications using Open
GL API. Consider all types of attributes like color, thickness, styles, font, background, speed etc., while
doing mini project.
(During the practical exam: the students should demonstrate and answer Viva-Voce)
Sample Topics:
Simulation of concepts of OS, Data structures, algorithms etc.
Laboratory Outcomes: The student should be able to:
• Apply the concepts of computer graphics
• Implement computer graphics applications using OpenGL
• Animate real world problems using OpenGL
Conduct of Practical Examination:
• Experiment distribution
o For laboratories having only one part: Students are allowed to pick one experiment from
the lot with equal opportunity.
o For laboratories having PART A and PART B: Students are allowed to pick one
experiment from PART A and one experiment from PART B, with equal opportunity.
• Change of experiment is allowed only once and marks allotted for procedure to be made zero of
the changed part only.
• Marks Distribution (Courseed to change in accoradance with university regulations)
o) For laboratories having only one part – Procedure + Execution + Viva-Voce: 15+70+15 =
100 Marks
p) For laboratories having PART A and PART B
i. Part A – Procedure + Execution + Viva = 6 + 28 + 6 = 40 Marks
ii. Part B – Procedure + Execution + Viva = 9 + 42 + 9 = 60 Marks
MOBILE APPLICATION DEVELOPMENT
(Effective from the academic year 2018 -2019)
SEMESTER – VI
Course Code 18CSMP68 IA Marks 40
Number of Contact Hours/Week 0:0:2 Exam Marks 60
Total Number of Contact Hours 3 Hours/Week Exam Hours 03
CREDITS – 02
Laboratory Objectives:Thislaboratory (18CSMP68) will enable students to
• Learn and acquire the art of Android Programming.
• ConfigureAndroid studio to run the applications.
• Understand and implement Android's User interface functions.
• Create, modify and query on SQlite database.
• Inspect different methods of sharing data using services.
Descriptions (if any):
Installation procedure of the Android Studio/Java software must be demonstrated, carried out in
groups.
Students should use the latest version of Android Studio/Java to execute these programs.
All of these diagrams are for representational purpose only.Students are expected to improvise on it.
Programs List:
PART – A
1 Create an application to design aVisiting Card. The Visiting card should havea companylogoatthe
top right corner. The company name should be displayed in Capital letters, aligned to the center.
Information like the name of the employee, job title, phone number, address, email, fax and the
website address isto be displayed. Insert a horizontal line between the job title and the phone
number.

2 Develop an Android application usingcontrols like Button, TextView, EditText for designing a
calculatorhaving basic functionality like Addition, Subtraction, Multiplication,andDivision.
3 Create a SIGN Up activity with Username and Password. Validation of password should happen
based on the following rules:

• Password should contain uppercase and lowercase letters.


• Password should contain letters and numbers.
• Password should contain special characters.
• Minimum length of the password (the default value is 8).

On successful SIGN UP proceed to the next Login activity. Here the user should SIGN IN using
the Username and Password created during signup activity. If the Username and Password are
matched then navigate to the next activity whichdisplays a message saying “Successful Login” or
else display a toast message saying “Login Failed”.The user is given only two attempts and after
thatdisplay a toast message saying “Failed Login Attempts” and disable the SIGN IN button. Use
Bundle to transfer information from one activity to another.
4 Develop an application to set an image as wallpaper. On click of a button, the wallpaper image
should start to change randomly every 30 seconds.

5 Write a program to create an activity with two buttons START and STOP. On
pressingoftheSTART button, the activity must start the counter by displaying the numbers from
One and the counter must keep on counting until the STOP button is pressed. Display the counter
value in a TextViewcontrol.

6 Create two files of XML and JSON type with values for City_Name, Latitude, Longitude,
Temperature,andHumidity. Develop an application to create an activity with two buttons to parse
the XML and JSON files which when clicked should display the data in their respective layouts
side by side.
7 Develop a simple application withoneEditTextso that the user can write some text in it. Create a
button called “Convert Text to Speech” that converts the user input text into voice.

8 Create an activity like a phone dialer withCALLand SAVE buttons. On pressing the CALL
button, it must call the phone number and on pressing the SAVE button it must save the number
to the phone contacts.

PART - B

1 Write a program to enter Medicine Name, Date and Time of the Day as input from the user and
store it in the SQLite database. Input for Time of the Day should be either Morning or Afternoon
or Eveningor Night. Trigger an alarm based on the Date and Time of the Day and display the
Medicine Name.
2 Develop a content provider application with an activity called “Meeting Schedule” which takes
Date, Time and Meeting Agenda as input from the user and store this information into the SQLite
database. Create another application with an activity called “Meeting Info” having DatePicker
control, which on the selection of a date should display the Meeting Agenda information for that
particular date, else it should display a toast message saying “No Meeting on this Date”.

3 Create an application to receive an incoming SMS which is notified to the user. On clicking this
SMS notification, the message content and the number should be displayed on the screen. Use
appropriate emulator control to send the SMS message to your application.

4 Write a program to create an activity having a Text box, and also Save, Open and Create buttons.
The user has to write some text in the Text box. On pressing the Create button the text should be
saved as a text file in MkSDcard. On subsequent changes to the text, the Save button should be
pressed to store the latest content to the same file. On pressing the Open button, it should display
the contents from the previously stored files in the Text box. If the user tries to save the contents
in the Textbox to a file without creating it, then a toast message has to be displayed saying “First
Create a File”.
5 Create an application to demonstrate a basic media playerthat allows the user to Forward,
Backward, Play and Pause an audio. Also, make use of the indicator in the seek bar to move the
audio forward or backward as required.

6 Develop an application to demonstrate the use of Asynchronous tasks in android. The


asynchronous task should implement the functionality of a simple moving banner. On pressing the
Start Task button, the banner message should scrollfrom right to left. On pressing the Stop Task
button, the banner message should stop.Let the banner message be “Demonstration of
Asynchronous Task”.

7 Develop an application that makes use of the clipboard framework for copying and pasting of the
text. The activity consists of two EditText controls and two Buttons to trigger the copy and paste
functionality.
8 Create an AIDL service that calculates Car Loan EMI. The formula to calculate EMI is

E = P * (r(1+r)n)/((1+r)n-1)
where
E = The EMI payable on the car loan amount
P = The Car loan Principal Amount
r = The interest rate value computed on a monthly basis
n = The loan tenure in the form of months

The down payment amount has to be deducted from the principal amount paid towards buying the
Car. Develop an application that makes use of this AIDL service to calculate the EMI. This
application should have four EditText to read the PrincipalAmount, Down Payment, Interest Rate,
Loan Term (in months) and a button named as “Calculate Monthly EMI”. On click of this button,
the result should be shown in a TextView. Also, calculate the EMI by varying the Loan Term and
Interest Rate values.

Laboratory Outcomes:After studying theselaboratory programs, students will be able to

• Create, test and debug Android application by setting up Android development environment.
• Implement adaptive, responsive user interfaces that work across a wide range of devices.
• Infer long running tasks and background work in Android applications.
• Demonstrate methods in storing, sharing and retrieving data in Android applications.
• Infer the role of permissions and security for Android applications.
Procedure to Conduct Practical Examination

• Experiment distribution
o For laboratories having only one part: Students are allowed to pick oneexperiment from the lot
with equal opportunity.
o For laboratories having PART A and PART B: Students are allowed to pick oneexperiment
from PART A and one experiment from PART B, with equalopportunity.

• Change of experiment is allowed only once and marks allotted for procedure to be made
zero of the changed part only.

• Marks Distribution (Courseed to change in accordance with university regulations)


o For laboratories having only one part – Procedure + Execution + Viva-Voce: 15+70+15= 100
Marks
o For laboratories having PART A and PART B
i. Part A – Procedure + Execution + Viva = 6 + 28 + 6 = 40 Marks
ii. Part B – Procedure + Execution + Viva = 9 + 42 + 9 = 60 Marks

Text Books:
1. Google Developer Training, "Android Developer Fundamentals Course – Concept
Reference”, Google Developer Training Team, 2017.
https://www.gitbook.com/book/google-developer-training/android-developer-fundamentals-
course-concepts/details
(Download pdf file from the above link)

Reference Books:
1. Erik Hellman, “Android Programming – Pushing the Limits”, 1st Edition, Wiley India Pvt Ltd,
2014. ISBN-13: 978-8126547197
2. Dawn Griffiths and David Griffiths, “Head First Android Development”, 1st Edition, O’Reilly
SPD Publishers, 2015. ISBN-13: 978-9352131341
3. Bill Phillips, Chris Stewart and Kristin Marsicano, “Android Programming: The Big Nerd
Ranch Guide”, 3rd Edition, Big Nerd Ranch Guides, 2017. ISBN-13: 978-0134706054

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