Vectors
Vectors
Vectors
Vector algebra
Vectors
Scalars
● We can denote vectors by an arrow, above the letter. That is “vector A” can be denoted as
𝐴⃗.
● Magnitude of 𝐴⃗ is denoted by |⃗⃗⃗
𝐴| or simply A.
● Vectors are denoted by arrows; the length of arrow is proportional to the magnitude, and
the arrow head denotes the direction.
● Minus 𝐴⃗ (-𝐴⃗) is a vector with same magnitude as 𝐴⃗ and the direction if opposite to 𝐴⃗.
Fig 2
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Vector Operation
Addition is commutative:
𝐴⃗+𝐵
⃗⃗=𝐵
⃗⃗+𝐴⃗
Addition is associative:
(𝐴⃗+𝐵
⃗⃗)+ 𝐶⃗=𝐴⃗+(𝐵
⃗⃗+𝐶⃗).
𝐴⃗−𝐵
⃗⃗=𝐴⃗+(−𝐵
⃗⃗).
b) Multiplication by a scalar.
When multiply a vector by a positive scalar, we just multiplies the magnitude but leaves
the direction unchanged. If a is negative, the direction is reversed.
If a is a scalar,
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Scalar multiplication is distributive
a(𝐴⃗+𝐵
⃗⃗) =a𝐴⃗+a𝐵
⃗⃗
𝐴⃗ · 𝐵
⃗⃗ ≡ AB cosθ
𝐴⃗ · 𝐵
⃗⃗ is scalar (also called scalar product).
⃗𝑨⃗ · ⃗𝑩
⃗⃗= ⃗𝑩
⃗⃗· ⃗𝑨
⃗⃗
and distributive,
⃗⃗ · (𝑩
𝑨 ⃗⃗⃗ + 𝑪
⃗⃗) = 𝑨
⃗⃗⃗ · 𝑩
⃗⃗⃗ + 𝑨
⃗⃗ · 𝑪
⃗⃗.
Geometrically, 𝐴⃗ · 𝐵
⃗⃗ is the product of A times the projection of B along A (or the product of B
times the projection of A along B).
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𝐴⃗ · 𝐵
⃗⃗ = ABcos 0
𝐴⃗ · 𝐵
⃗⃗ = AB
And,
𝐴⃗. 𝐴⃗ = A2
If 𝐴⃗ and 𝐵
⃗⃗ are perpendicular,
𝐴⃗ · 𝐵
⃗⃗ = 0.
⃗𝑨⃗ × ⃗⃗⃗
𝑩 ≡ AB sinθ𝒏
̂
Where 𝑛̂ is a unit vector (vector of magnitude 1), pointing perpendicular to the plane of 𝐴⃗ and
⃗⃗.
𝐵
The direction of the resultant vector can be obtained by the right hand rule: Let your
fingers point in the direction of the first vector and curl around (via the smaller angle),
toward the second; then your thumb indicates the direction of 𝑛̂.
𝐴⃗ × 𝐵
⃗⃗ is a vector (another name is vector product)
⃗𝑨⃗ × (𝑩
⃗⃗⃗+ ⃗𝑪⃗) = (𝑨
⃗⃗ × ⃗⃗⃗ ⃗⃗ × ⃗𝑪⃗)
𝑩) + (𝑨
Not commutative
⃗⃗⃗× 𝑨
(𝑩 ⃗⃗) = −(𝑨
⃗⃗× 𝑩
⃗⃗⃗).
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In Figure direction of 𝐴⃗× 𝐵
⃗⃗ is points into the plane; 𝐵
⃗⃗× 𝐴⃗ points out of the plane.
⃗⃗× ⃗𝑩
Geometrically, |𝑨 ⃗⃗| is the area of the parallelogram generated by 𝐴⃗ and 𝐵
⃗⃗.
𝐴⃗ × 𝐴⃗ = 0
Vector can be act on a system with vector components, Consider a Cartesian coordinates x, y, z
Let x,
̂ ŷ and ẑ be unit vectors parallel to the x, y, and z axes, respectively.
⃗A⃗ = 𝐴𝑥 𝑥̂ + 𝐴𝑦 𝑦̂ + 𝐴𝑧 𝑧̂
Geometrically, they are the projections of A along the three coordinate axes
Ax = ⃗A⃗. 𝑥̂
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Ay = ⃗A⃗. 𝑦̂
Az = ⃗A⃗. 𝑧̂
That is
⃗A⃗. 𝑥̂ = (𝐴𝑥 𝑥̂ + 𝐴𝑦 𝑦̂ + 𝐴𝑧 𝑧̂ ). 𝑥̂
=Ax
That is
We can now reformulate each of the four vector operations as a rule for manipulating
components:
𝐴⃗+𝐵
⃗⃗=(𝐴𝑥 𝑥̂ + 𝐴𝑦 𝑦̂ + 𝐴𝑧 𝑧̂ ) + (𝐵𝑥 𝑥̂ + 𝐵𝑦 𝑦̂ + 𝐵𝑧 𝑧̂ )
Rule (iii): To calculate the dot product, multiply like components, and add.
(𝐴⃗ · 𝐵
⃗⃗)= (𝐴𝑥 𝑥̂ + 𝐴𝑦 𝑦̂ + 𝐴𝑧 𝑧̂ ). (𝐵𝑥 𝑥̂ + 𝐵𝑦 𝑦̂ + 𝐵𝑧 𝑧̂ )
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=𝐴𝑥 𝐵𝑥 (𝑥̂. 𝑥̂ ) + 𝐴𝑥 𝐵𝑦 (𝑥̂. 𝑦̂) + 𝐴𝑥 𝐵𝑧 (𝑥̂. 𝑧̂ ) + 𝐴𝑦 𝐵𝑥 (𝑦̂. 𝑥̂ ) + 𝐴𝑦 𝐵𝑦 (𝑦̂. 𝑦̂) + 𝐴𝑦 𝐵𝑧 (𝑦. 𝑧̂ ) +
𝐴𝑧 𝐵𝑥 (𝑧̂ . 𝑥̂ ) + 𝐴𝑧 𝐵𝑦 (𝑧̂ . 𝑦̂) + 𝐴𝑧 𝐵𝑧 (𝑧̂ . 𝑧̂ )
=𝐴𝑥 𝐵𝑥 + 𝐴𝑦 𝐵𝑦 + 𝐴𝑧 𝐵𝑧
𝐴⃗ · 𝐴⃗=𝐴𝑥 2 + 𝐴𝑦 2 + 𝐴𝑧 2
𝐴 = √𝐴𝑥 2 + 𝐴𝑦 2 + 𝐴𝑧 2
Rule (iv): To calculate the cross product, form the determinant whose first row is 𝐱̂, 𝒚
̂ , 𝐳̂ ,
whose second row is ⃗𝑨
⃗⃗ (in component form), and whose third row is ⃗𝑨⃗.
x̂ × x̂ = ŷ × ŷ = ẑ × ẑ = 0
x̂ × ŷ = −ŷ × x̂ = ẑ
ŷ × ẑ = −ẑ × ŷ = x̂
ẑ × x̂ = −x̂ × ẑ = ŷ
𝐴⃗ × 𝐵
⃗⃗= (𝐴𝑥 𝑥̂ + 𝐴𝑦 𝑦̂ + 𝐴𝑧 𝑧̂ ) × (𝐵𝑥 𝑥̂ + 𝐵𝑦 𝑦̂ + 𝐵𝑧 𝑧̂ )
𝐱̂ 𝐲̂ 𝐳̂
⃗⃗⃗ × 𝑩
𝑨 ⃗⃗⃗= 𝑨𝒙 𝑨𝒚 𝑨𝒛
𝑩𝒙 𝑩𝒚 𝑩𝒛
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Triple Products
The cross product of two vectors is itself a vector; it can be dotted or crossed with a third
vector to form a triple product.
⃗⃗⃗. (𝐁
𝐀 ⃗⃗ × 𝐂⃗)
⃗⃗. (𝐁
Geometrically, |𝐀 ⃗⃗⃗ × 𝐂⃗) | is the volume of the parallelepiped generated by A, B, and C,
⃗⃗ × ⃗C⃗| is the area of the base, and |A cosθ| is the altitude
since |B
⃗⃗. (B
A ⃗⃗ × C
⃗⃗) = B
⃗⃗. (C
⃗⃗ × A
⃗⃗) = C
⃗⃗. (A
⃗⃗ × B
⃗⃗)
Or ⃗⃗. (C
A ⃗⃗ × B
⃗⃗) = B
⃗⃗. (A
⃗⃗ × C
⃗⃗) = C
⃗⃗. (B
⃗⃗ × A
⃗⃗)
In Component form
Ax Ay Az
⃗A⃗. (B
⃗⃗ × ⃗C⃗) = Bx By Bz
Cx Cy Cz
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⃗A⃗. (B
⃗⃗ × ⃗C⃗) = (A
⃗⃗ × ⃗B⃗). ⃗C⃗
⃗⃗ × (𝐁
𝐀 ⃗⃗ × 𝐂⃗)
The vector triple product can be simplified by the so-called BAC-CAB rule:
⃗⃗ × (𝐁
𝐀 ⃗⃗ × 𝐂⃗) = 𝐁
⃗⃗(𝐀
⃗⃗. 𝐂⃗) − 𝐂⃗(𝐀
⃗⃗. 𝐁
⃗⃗)
Note: =
⃗⃗ × (𝐁
𝐀 ⃗⃗⃗ × 𝐂⃗) = −𝐂⃗ × (𝐀
⃗⃗ × 𝐁
⃗⃗) = −𝐀
⃗⃗⃗(𝐁
⃗⃗. 𝐂⃗) + 𝐁
⃗⃗(𝐀
⃗⃗⃗. 𝐂⃗)
⃗⃗⃗ × 𝑩
(𝑨 ⃗⃗⃗). (𝑪
⃗⃗ × 𝑫
⃗⃗⃗) = (𝐀
⃗⃗. 𝐂⃗)( 𝐁
⃗⃗. 𝐃
⃗⃗ )- (𝐀
⃗⃗. 𝐃
⃗⃗ )(𝐁
⃗⃗. 𝐂⃗)
⃗⃗⃗ × [𝐁
𝑨 ⃗⃗ × (𝐂⃗ × 𝐃
⃗⃗ )] = 𝐁
⃗⃗[𝐀
⃗⃗. (𝐂⃗ × 𝐃
⃗⃗⃗ ) − (𝐀
⃗⃗. 𝐁
⃗⃗)(𝐂⃗ × 𝐃
⃗⃗⃗ )
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𝐫⃗ ≡ 𝐱𝐱̂ + 𝐲𝐲̂ + 𝐳𝐳̂
It’s magnitude
10
We use the separation vector, is the vector from the source point to the field point. We can
denote it as
⃗⃗
⃗⃗ = r⃗ − r′
ᴫ
Its magnitude is
⃗⃗|
ᴫ = |r⃗ − r′
⃗ᴫ⃗ ⃗⃗
r⃗ − r′
ᴫ̂ = =
|ᴫ| |r⃗ − r′⃗⃗|
In Cartesian coordinates,
= √(𝑥 − 𝑥 ′ )2 + (𝑦 − 𝑦′)2 + (𝑧 − 𝑧 ′ )2
Consider two sets of coordinate in Cartesian system. Here (x̅, y̅, z̅) is the coordinates
system, formed when rotated through an angle 𝜑 relative to (x, y, z), system with x̅ = x
as common axis.
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Figure gives condition; before rotation
̅ in two systems.
The components of A
̅̅̅̅
A𝑦 = 𝐴 cos 𝜃̅ = 𝐴 cos(𝜃 − 𝜑)
= 𝐴𝑦 cos 𝜑 + 𝐴𝑧 sin 𝜑
̅̅̅
𝐴𝑧 = 𝐴 sin 𝜃̅ = 𝐴 sin(𝜃 − 𝜑)
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̅̅̅̅
𝐀𝒚 = 𝑨𝒚 𝐜𝐨𝐬 𝝋 + 𝑨𝒛 𝐬𝐢𝐧 𝝋
̅̅̅
𝑨𝒛 = −𝑨𝒚 𝐬𝐢𝐧 𝝋 + 𝑨𝒛 𝐜𝐨𝐬 𝝋
̅𝑨̅̅̅𝒙 = 𝑨𝒙
̅̅̅̅
𝐴𝑦 cos 𝜑 sin 𝜑 𝐴𝑦
(̅̅̅̅) = ( )( )
𝐴𝑍 − sin 𝜑 cos 𝜑 𝐴𝑧
𝐴̅𝑖 = ∑ 𝑅𝑖𝑗 𝐴𝑗
𝑗=1
Note: vector can be also defined as, is any set of three components that transforms in the same
manner as a displacement when you change coordinates.
In general, an nth-rank tensor has n indices and 3𝑛 components, and transforms with n
factors of R.
DIFFERENTIAL CALCULUS
Ordinary Derivatives
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df
Consider a function f (x) of one variable, then gives how rapidly have change in f,
𝑑𝑥
df
df = ( ) dx
dx
df
Geometrical Interpretation: The derivative𝑑𝑥 , is the slope of the graph of f versus x.
Gradient
Suppose we have a function of three variables T (x, y, z), We want to give all the changes
in T, by changing all the variables x, y, and z.
That is,
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∂T ∂T ∂T
dT = ( ) dx + ( ) dy + ( ) dz
∂x ∂y ∂z
This tells us how T changes when we alter all three variables by the infinitesimal amounts dx,
dy, dz. We need the partial derivative along each of the three coordinate directions. The above
equation can be written in the form of dot product,
∂T ∂T ∂T
dT = ( x̂ + ŷ + ẑ ) . (dx x̂ + dy ŷ + dz ẑ)
∂x ∂y ∂z
dT = (∇T). dl
Where,
∂T ∂T ∂T
∇T ≡ x̂ + ŷ + ẑ
∂x ∂y ∂z
Note that ∇T is a vector quantity, with three components; it is the generalized derivative.
Geometrical Interpretation: Like any vector, the gradient has magnitude and direction.
𝑑𝑇 = (∇T). dl
𝑑𝑇 = |∇T||dl| cos 𝜃
Now, if we fix the magnitude |dl| and change the directions of it, that is, θ varies, the
maximum change in T occurs when θ = 0 (cos θ = 1). That is, for a fixed distance |dl|, dT
is greatest when I move in the same direction as ∇ T.
Note: The gradient ∇ T points in the direction of maximum increase of the function T, and
magnitude |∇ T | gives the slope (rate of increase) along this maximal direction.
15
Imagine you are standing on a hillside. Look all around you, and find the direction of
steepest ascent. That is the direction of the gradient.
If ∇ T = 0 at (x, y, z), then dT = 0 for small displacements about the point (x, y, z). This
is, then, a stationary point of the function T (x, y, z). It could be a maximum (a summit),
a minimum (a valley), a saddle point (a pass), or a “shoulder.”
This is analogous to the situation for functions of one variable, where a vanishing
derivative signals a maximum, a minimum, or an inflection. In particular.
If you want to locate the extrema of a function of three variables, set its gradient equal to
zero.
∂ ∂ ∂
∇T = ( x̂ + ŷ + ẑ) T
∂x ∂y ∂z
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The Divergence
∂ ∂ ∂
∇. v = ( x̂ + ŷ + ẑ) . (vx x̂ + vy ŷ + vz ẑ)
∂x ∂y ∂z
Geometrical Interpretation: As the name divergence, ∇ · v a measure of how much the vector
v spreads out from the point.
+ VE
∇𝑉 = 0
-VE
In figure has a large (positive) divergence. If the arrow pointed in, it would be a negative
divergence.
The Curl
𝐱̂ 𝐲̂ 𝐳̂
𝛛 𝛛 𝛛
∇x𝐯 =
𝛛𝐱 𝛛𝐲 𝛛𝐳
𝐯𝐱 𝐯𝐲 𝐯𝐳
17
𝛛𝐯𝐳 𝛛𝐯𝐲 𝛛𝐯𝐱 𝛛𝐯𝐳 𝛛𝐯𝐲 𝛛𝐯𝐳
∇x𝐯 = 𝐱̂ ( − ) + 𝐲̂ ( − ) + 𝐳̂ ( − )
𝛛𝐲 𝛛𝐳 𝛛𝐳 𝛛𝐱 𝛛𝐱 𝛛𝐲
Geometrical Interpretation: As the name shows, ∇ × v is a measure of how much the vector v
swirls around the point in question.
Product Rules
𝐝 𝐝𝐟 𝐝𝐠
(𝒇 + 𝒈) = +
𝒅𝒙 𝐝𝐱 𝐝𝐱
If k is constant,
𝐝 𝐝𝐟
(𝐤𝐟) = 𝐤
𝐝𝐱 𝐝𝐱
Product rule,
𝐝 𝐝𝐠 𝐝𝐟
(𝐟𝐠) = 𝐟 +𝐠
𝐝𝐱 𝐝𝐱 𝐝𝐱
Quotient rule,
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𝐝𝐟 𝐝𝐠
𝐝 𝐟 𝐠 −𝐟
( )= 𝐝𝐱 𝐝𝐱
For the vector derivatives. 𝐝𝐱 𝐠 𝐠𝟐
∇ ( f + g) = ∇ f + ∇ g,
∇ · (A + B) = (∇ · A) + (∇ · B),
∇ × (A + B) = (∇ × A) + (∇ × B),
∇ (k f ) = k∇ f
∇ ·(kA) = k(∇ · A)
There are two ways to construct a scalar as the product of two functions:
𝐴⃗. 𝐵
⃗⃗ (dot product of two vector functions),
𝐴⃗ × 𝐵
⃗⃗ (cross product of two vectors).
(i) ∇ ( f g) = f ∇g + g∇f,
⃗⃗⃗. 𝑩
(ii) ∇ (𝑨 ⃗⃗⃗) = 𝑨
⃗⃗⃗ × (∇ ×𝑩
⃗⃗⃗) + 𝑩
⃗⃗⃗ × (∇ × 𝑨
⃗⃗) + (𝑨
⃗⃗ · ∇)𝑩
⃗⃗⃗ + (𝑩
⃗⃗⃗ · ∇)𝑨
⃗⃗,
⃗⃗⃗) = f (∇ · 𝑨
(iii) ∇ · ( f 𝑨 ⃗⃗⃗) + 𝑨
⃗⃗⃗ · (∇ f ),
⃗⃗⃗ × ⃗𝑩
(iv) ∇ · (𝑨 ⃗⃗) = ⃗𝑩
⃗⃗ · (∇ × ⃗𝑨
⃗⃗) − ⃗𝑨⃗ · (∇ × ⃗𝑩
⃗⃗),
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and two for curls:
⃗⃗⃗ × ⃗𝑩
(vi) ∇ × (𝑨 ⃗⃗) = (𝑩
⃗⃗⃗ · ∇)𝑨
⃗⃗⃗ − (𝑨
⃗⃗ · ∇)𝑩
⃗⃗⃗ + ⃗𝑨⃗ (∇ · ⃗𝑩
⃗⃗) − ⃗𝑩
⃗⃗ (∇ · ⃗𝑨⃗).
Proof for 3
𝜕 𝜕 𝜕
∇ × ( f 𝐴⃗) = 𝜕𝑥 (𝑓𝐴𝑥 ) + 𝜕𝑦 (𝑓𝐴𝑦 ) + 𝜕𝑧 (𝑓𝐴𝑧 )
𝜕𝑓 𝜕𝑓 𝜕𝑓 𝜕𝐴 𝜕𝐴𝑦 𝜕𝐴𝑧
=𝜕𝑥 𝐴𝑥 + 𝜕𝑦 𝐴𝑦 + 𝜕𝑧 𝐴𝑧 + 𝑓( 𝜕𝑥𝑥 + + )
𝜕𝑦 𝜕𝑧
= (∇ f ) · A + f (∇ · A).
Quotient rules
𝒇 𝒈𝛁𝒇−𝒇𝛁𝒈
𝛁 ( 𝒈) = 𝒈𝟐
⃗⃗
𝐀 ⃗⃗)−𝐀
𝐠(𝛁.𝐀 ⃗⃗.(𝛁𝐠)
𝛁. 𝐠 = 𝒈𝟐
⃗𝑨
⃗⃗ ⃗⃗⃗)+𝑨
𝒈(𝛁×𝑨 ⃗⃗⃗ ×(𝛁𝒈)
𝛁 × ( 𝒈) = 𝒈𝟐
Second Derivatives
The gradient, the divergence, and the curl are first derivatives.
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The divergence ∇ ·v is a scalar; we can take its gradient:
∂ ∂ ∂ ∂T ∂T ∂T
1. ∇ ∙ (∇T) = (∂x x̂ + ∂y ŷ + ∂z ẑ) . ( ∂x x̂ + ∂y ŷ + ∂z ẑ)
𝜕2 𝑇 𝜕2 𝑇 𝜕2𝑇
∇ ∙ (∇T) = + +
𝜕𝑥 2 𝜕𝑦 2 𝜕𝑧 2
𝛁 𝟐 𝐯 = 𝛁 𝟐 𝐯𝐱 𝐱̂ + 𝛁 𝟐 𝐯𝐲 𝐲̂ + 𝛁 𝟐 𝐯𝐳 𝐳̂
∇ × (∇ T) = 0
∇ · (∇ × v) = 0.
4. Curl of a curl
𝛁 × (𝛁 × 𝑽) = 𝛁(𝛁. 𝑽) − 𝛁 𝟐 𝑽
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INTEGRAL CALCULUS
A. Line Integrals
Line integral
𝒃
∫ 𝐯⃗⃗. 𝒅𝒍
𝒂
Where v
⃗⃗ →vector function
∮ 𝒗. 𝒅𝒍
Ordinarily, the value of a line integral depends critically on the path taken from a to b, but there
is a special class of vector functions, integral is independent of path and determined entirely by
the end points. A force that has this property is called conservative.
B. Surface Integrals.
Surface integral
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∫ 𝐯⃗⃗. ⃗⃗⃗⃗⃗⃗
𝐝𝐚
𝐬
∮ 𝐯. 𝐝𝐚
If the areal vector points outwards is positive, but for open surfaces it’s arbitrary.
C. Volume Integrals.
Volume integral
∫ 𝑻𝒅𝝉
𝒗
T→ is a scalar function
In Cartesian coordinates,
dτ = dx dy dz.
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∫ 𝑣⃗𝑑𝜏 = ∫(vx x̂ + vy ŷ + vz ẑ)dτ
=𝑥̂ ∫ vx dτ + ŷ ∫ vy dτ + ẑ ∫ vz dτ
𝑏
𝑑𝑓
∫ ( ) 𝑑𝑥 = 𝑓(𝑏) − 𝑓(𝑎)
𝑎 𝑑𝑥
That is there are two ways to determine the total change in the function: either subtract the values
at the ends or go step-by-step, adding up all the tiny increments as you go. You’ll get the same
answer either way.
Suppose T a scalar function of three variables T (x, y,z). Starting at point a, move small distances
and ends at b. When the small distance is 𝑑𝑙1 , change in T,
dT = (∇ T)·𝑑𝑙1
𝑏
∫𝑎 ∇𝑇. 𝑑𝑙 and,
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𝒃
∫𝒂 𝛁𝑻. 𝒅𝒍 = 𝐓(𝐛) − 𝐓(𝐚)
Line integral of the gradient of a scalar function over a selected curve is given by the difference
of magnitude of the function at the end points of the path.
Corollary 1
𝑏
∫𝑎 ∇𝑇. 𝑑𝑙 is independent of the path taken from a to b.
Corollary 2:
∮ ∇𝑇. 𝑑𝑙 = 𝟎
Since T (b) − T (a) = 0 that is beginning and end points are identical.
It states that:
∫(𝛁. 𝒗
⃗⃗)𝒅𝝉 = ∮ 𝒗
⃗⃗. 𝒅𝒂
𝒗 𝒔
So ∮𝑠 𝑣⃗. 𝑑𝑎 is the total amount of the flux passing through the entire surface. (∇. 𝑣⃗ )
measures the spreading out of vectors from a point.
Then (∇. 𝑣⃗ )𝑑𝜏 gives the spreading out of fields through the volume 𝑑𝜏.
Then LHS gives the spreading out of field through the bounded volume.
That is amount of flux flow through the surface =total amount of flux in the volume.
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Normal surface integral of a vector function over a closed surface is equal to the volume integral
of the divergence of the vector function over the volume enclosed by the surface.
It states that
∫(𝛁 × 𝐯⃗⃗)𝐝𝐚 = ∮ 𝐯. 𝐝𝐥
𝐬
Integral of curl over a surface of a function is equal to the value of the function at the boundary.
⃗⃗ means twisting of v, (∇ × v
Here ∇ × v ⃗⃗)da is the flux of twisting, on integrating this over the
surface we get the total flux of twisting, this can be also found out by going around the edges
Corollary 1:
∫(𝛁 × 𝐯⃗⃗)𝐝𝐚 depends only on the boundary line, not on the particular surface used.
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Corollary 2:
∮(∇ × v). da = 0 for any closed surface, since the boundary line, like the mouth of a balloon,
shrinks down to a point.
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