Informatics 07 00036
Informatics 07 00036
Informatics 07 00036
Article
Use of Virtual Reality to Reduce Anxiety and Pain of
Adults Undergoing Outpatient Procedures
Kizzanna Brown and Cynthia Foronda *
School of Nursing and Health Studies, University of Miami, Coral Gables, FL 33146, USA; [email protected]
* Correspondence: [email protected]; Tel.: +1-305-284-1525
Received: 21 August 2020; Accepted: 16 September 2020; Published: 19 September 2020
Abstract: (1) Background: Research has demonstrated that virtual reality (VR) has reduced pain and
anxiety for patients undergoing health procedures. The aim of this quality improvement project
was to implement and evaluate immersive VR as a non-pharmacological intervention to reduce pain
and anxiety in those adults undergoing outpatient procedures under monitored anesthesia care.
(2) Methods: This quality improvement project incorporated the Plan-Do-Study-Act (PDSA) model
and employed a pre/post-implementation evaluation. Seven patients used VR during outpatient
surgeries. Pain and anxiety scores were evaluated. (3) Results: Patients using VR exhibited lower
pain and anxiety scores post-procedure compared to pre-procedure. Both patients and providers
indicated high satisfaction with the VR experience. (4) Conclusions: This quality improvement project
demonstrated the successful translation of research into practice. VR is a novel intervention that can
reduce both pain and anxiety to improve the patient’s perioperative experience.
Keywords: virtual reality; pain; anxiety; virtual reality therapy; non-pharmacologic; anesthesia
1. Introduction
Over one-third of Americans who undergo procedures involving anesthesia have them outside
of the operating room (OR) [1]. This growth reflects a trend in anesthesia of increasing diagnostic
and minimally invasive outpatient procedures [2,3]. Under anesthesia care, these procedures range
from elective diagnostic procedures to lifesaving emergency situations. Anesthesia care can range
from analgesia or light sedation to general anesthesia. Anesthetic considerations and choice for one’s
anesthetic plan include main diagnosis, vital sign status, comorbidities, assessment of airway, a risk
of aspiration, ability to lie still or flat, anxiety and pain threshold. Procedures are usually performed
under light to moderate sedation with a local anesthetic with or without the use of short-acting
opioids. Increasingly, complex interventional radiology procedures call for deeper sedation and
general anesthesia [2,4]. However, aging patient populations with unstable cardiovascular disease and
comorbidities often preclude the use of general anesthesia or moderate to deep sedation [3].
Some centers use monitored anesthesia care (MAC) as a preference for procedures that were once
routinely performed under general anesthesia. During procedures, patients may be awake and aware
with varying degrees of anxiety regarding the procedures. Moreover, patients may experience the
pain of having to remain supine and immobile for the duration of the procedure. Despite the benefits
of the less-invasive anesthetic technique, some centers have experienced conversion rates to general
anesthesia as high as 17% which then negate those benefits [5].
Distraction has been shown to be an effective non-pharmacologic intervention to decrease pain
and anxiety in both children and adults. Virtual reality (VR) is one form of distraction that is a
non-pharmacologic type of anesthesia to potentially modulate pain. This modulation helps to draw
attention away from mental processing and decrease the amount or perception of pain. Specifically,
immersive VR has been found to produce greater pain reductions than other forms of distractions
like television, listening to music or playing games [6–10]. Previous research has shown VR to be
a supportive, beneficial intervention in wound care, physical therapy, chemotherapy, venipuncture
and urologic procedures [11]. Current research has shown VRs’ effectiveness in decreasing pain and
anxiety in adult patients undergoing dressing changes for burn wounds, chemotherapy infusions,
cystoscopy and dental procedures [12–14]. VR can provide clinical value with its application in adults
undergoing outpatient procedures by offering a novel non-pharmacologic means to address common
patient needs. This innovation can lead to optimal patient care, reduced costs, fewer pharmacological
side-effects and enhanced staff and patient experiences during outpatient procedures.
1.1. Uses of VR
Current research has demonstrated the application of VR in numerous medical settings. Outpatient
settings where researchers have applied VR include periodontal scaling and root planing procedures
(N = 50) in a dental hygiene clinic [12], bone marrow aspiration and biopsy procedure (N = 97) in
an outpatient cancer center [15], serious hand injury requiring surgical wound care (N =98) in an
outpatient surgical center [16] and cystoscopy in ambulatory surgical center (N = 45) [17].
Researchers have also tested the use of VR inside the perioperative environment. This includes
orthopedic surgery under regional anesthesia (N = 20) [18], skin cancer surgery (N = 20) [19] and
endoscopic urology surgery under spinal anesthesia (N = 37) [20]. Collectively, these studies support a
role for the standard use of VR in specific contexts and settings.
1.3. Anxiety
The majority of the research highlighted in the past five years on VR found it to be
efficacious [12,16,19,20,23,25]. Dehghan et al., (2019) studied the effect of virtual reality technology on
preoperative anxiety in children [26]. Forty children were randomized into two groups—a control group
Informatics 2020, 7, 36 3 of 10
and an intervention group using VR. Results demonstrated significant changes in the intervention
group from baseline to post-test (p < 0.05). The authors concluded that VR reduced anxiety in children
in the perioperative setting [26]. Sweta et al. (2019) studied the use of VR in pain perception of patients
following the administration of local anesthesia [27]. Fifty patients were placed into a control group or
intervention group using VR. The researchers obtained statistically significant results for preoperative
and postoperative oxygen saturation, intraoperative pulse rate and postoperative visual analog scale
pain scale [27]. Findings from Moon et al. (2018) suggested that VR performed significantly better
than the use of the medication midazolam on patients’ (p = 0.042) and anesthesiologists’ (p = 0.001)
satisfaction scores [20]. Further, three systematic reviews concluded that VR demonstrated effectiveness
in reducing acute and procedural pain through a distraction mechanism which may contribute to an
anxiolytic effect [11,13,28].
Therefore, the summarized results indicate that immersive VR is a viable non-pharmacologic
method for both pain and anxiety control. The findings promote its use and its potential for positive
clinical outcomes within a variety of clinical settings. Based on the synthesis of the research, the
decision was made to move forward with a pilot quality improvement project to translate research into
practice to improve patient care in the perioperative setting.
2.1. Site
The quality improvement project occurred at a large, urban, tertiary care medical center that served
military veterans in the Southeastern United States. The project was conducted over six weeks between
September 2019 and October 2019. The veteran population is a unique subset in which post-traumatic
stress disorder (PTSD) and anxiety are more prevalent which may correlate with increased pain scores
and more sedation to treat anxiety [30]. Thus, the use of immersive VR in the clinical setting had the
potential for a substantial impact with this patient population.
AppliedVR™. This project was completed with the use of a 3-dimensional (3D) VR by AppliedVR™
(Los Angeles, CA, USA). AppliedVR is a VR technology that projects video, graphics and sound using
a headset (Figure 1). With implementation of AppliedVR, the user’s visual perception of stimuli from
the outside world are blocked. Patients experienced 6 to 30-min VR module(s) that were specifically
designed by AppliedVR for relaxation and distraction from anxiety and pain (i.e., beach, guided
relaxation, international travel, underwater dolphin experience) (Figure 2). Patients chose the module(s)
that they felt would offer them a beneficial experience.
Informatics 2020, 7, 36 4 of 10
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of10
10
Figure
Figure 1.1.Example
Figure1. Exampleof
Example ofaaavirtual
of virtualreality
virtual reality(VR)
reality (VR)headset
(VR) provided
headsetprovided
headset by
providedby AppliedVR.
byAppliedVR.
AppliedVR.
Figure 2. Example
Figure patient view using the AppliedVR software.
Figure2.2.Example
Examplepatient
patientview
viewusing
usingthe
theAppliedVR
AppliedVRsoftware.
software.
2.2. Participants
2.2.
2.2.Participants
Participants
Participation was voluntary. Adults (>18 years old) admitted to the perioperative area for
Participation
Participation was
was voluntary.
voluntary. Adults
Adults (>18
(>18 years
years old)
old) admitted
admittedand to
to the
the perioperative
perioperative area
area for
for
outpatient procedures under monitored anesthesia care were screened offered participation in the
outpatient
outpatient procedures
procedures under
under monitored
monitored anesthesia
anesthesia care
care were
were screened
screened and
and offered
offered participation
participation in
in
program. Those patients with documented motion sickness and/or visual or hearing impairment were
the
the program.
program. Those
Those patients
patients with
with documented
documented motion
motion sickness
sickness and/or
and/or visual
visual or
or hearing
hearing impairment
impairment
excluded. Those who declined to participate were excluded.
were
wereexcluded.
excluded.Those
Thosewho whodeclined
declinedto toparticipate
participatewere
wereexcluded.
excluded.
2.3. Methods
2.3.
2.3.Methods
Methods
For those who agreed to participate, the headset was placed over the participants’ eyes while they
For those who agreed to to participate, the
the headset was
was placed over
over the participants’ eyes while
were For thosefor
waiting who
the agreed
procedure participate,
to begin. The headset
nurse assisted placed
the patient the
withparticipants’
fitting and eyes
use ofwhile
the
they
they were
were waiting
waiting for
for the
the procedure
procedure to
tobegin.
begin. The
The nurse
nurse assisted
assisted the
the patient
patient with
with fitting
fitting and
anduse
useofof
device. Participants wore the VR headset during their procedures and removed them post-procedure.
the device.
the device. Participants
Participants wore the VR headset during their procedures and removed them post-
Patient and provider datawore
were the VR headset
collected during their
using Qualtrics procedures
survey softwareand removed Provo,
™ (Qualtrics, them post-
UT,
procedure.
procedure. Patient
Patient and
and provider
provider data
data were
were collected
collected using
using Qualtrics
Qualtrics survey
survey software
software ™
™ (Qualtrics,
(Qualtrics,
USA). Additional evaluation metrics recorded include total sedation and opioid consumption before
Provo,
Provo, UT, USA).
UT,the
USA). Additional
Additional evaluation
evaluation metrics
metrics recorded
recorded include total sedation and
and opioid
and during procedure. Patients were offered the surveys forinclude
completion totalpre/post
sedation procedure opioid
via
consumption
consumption before
before and
and during the procedure. Patients were offered the surveys for completion
tablet. Similarly, health careduring the procedure.
providers were asked Patients
to complete were offeredpost
a survey the procedure.
surveys for completion
pre/post
pre/postprocedure
procedurevia viatablet.
tablet.Similarly,
Similarly,health
healthcare
careproviders
providerswere wereasked
askedto tocomplete
completeaasurvey
surveypost
post
procedure.
procedure.
2.4.
2.4.Measures
Measures
Informatics 2020, 7, 36 5 of 10
2.4. Measures
In order to measure the outcomes of this quality improvement project, the following instruments
were used: (a) The Patient Reported Outcomes Measurement Information System (PROMIS) pain
intensity short form 3a, (b) Spielberger State-Trait Anxiety Inventory (STAI: Y-6 item) and (c) Patient
and Provider satisfaction survey. Additional data were collected, such as demographic and clinical
characteristics like age, sex, race, procedure type and any medications given during the procedure.
3. Results
4. Discussion
This practice improvement project suggested that the use of VR was effective in reducing pain
and anxiety for patients undergoing surgical and non-surgical procedures. The results of this practice
improvement project suggest that the patient and provider experience during surgical procedures under
monitored anesthesia care can be enhanced with the use of immersive VR. These findings resonate
with existing research suggesting that VR can assist in the reduction of pain and anxiety [12,16,19,23].
The results of this quality improvement project evaluation are a contribution to the literature. First,
the pilot program demonstrated the successful translation of research into practice. As the body of
evidence in virtual reality repeatedly has supported the utility of VR as an effective non-pharmacologic
solution, what is lagging at this time is its widespread implementation or adoption into standard
practice. The results of this project are similar to the work of Schwartz and colleagues who conducted
a quality improvement project demonstrating reductions of perioperative pain and anxiety in the
context of children who suffered from burns [24]. As much of the literature about VR includes literature
reviews, methods papers and research studies, this quality improvement paper contributes by bringing
attention to implementation science and evidence-based practice in the nursing context of VR in the
perioperative setting.
4.1. Limitations
This quality improvement project was limited in several ways. The project was conducted over
six weeks which limited the number of participants obtained. Further, as this quality improvement
project was not a formal research study, the results are not generalizable. There was no comparative
Informatics 2020, 7, 36 7 of 10
cohort so it remains unknown how the VR would have compared to the traditional standard of care.
All participants were male, but the veteran population is mostly male. Lastly, individuals who may
have benefitted from the VR may not have fit the inclusion criteria of this project and may not have
been invited to participate (i.e., those not under monitored anesthesia care). The target population was
quite narrow as it was only a pilot project.
4.3. Impact
Application of VR can have a significant impact on nursing practice by providing a non-pharmacologic
solution to reduce the pain and anxiety that often accompany surgical procedures. A primary impact is
the enhancement of patient satisfaction by providing positive, customizable experiences that empower
patients through offering them choices. Second, the use of VR may lead to the sparing of opioids and
sedation, thereby decreasing side effects. Third, with decreased medications, therein lies potential
for reduced postoperative recovery times and decreased healthcare related costs. Additionally,
findings from this project may inspire other clinical settings and patient populations to use VR as a
non-pharmacologic solution.
Further research is recommended to explore perioperative use of VR in obstetrics during labor with
epidural placement, pediatrics for preoperative anxiety use, adults for preoperative anxiety reduction,
preoperative use for venipuncture, postoperatively for peripheral nerve block placement and in other
appropriate surgical and non-surgical situations where the patient is wide awake. Perhaps, in the future,
the integration of immersive VR to improve the patient experience will become standard practice.
Informatics 2020, 7, 36 8 of 10
5. Conclusions
This quality improvement project supported the implementation of immersive VR in the
perioperative setting to reduce adult patient anxiety and pain. VR is a viable non-pharmacologic
intervention that research has supported to be effective, yet it has not been widely integrated into
mainstream clinical practice. This project serves to advance evidence-based practice in the perioperative
clinical setting. Future efforts are warranted to increase the diffusion and adoption of VR to improve
patient care.
Author Contributions: Conceptualization, K.B. and C.F; methodology, K.B. and C.F; formal analysis, K.B.;
writing—original draft preparation, K.B.; writing—review and editing, C.F. All authors have read and agreed to
the published version of the manuscript.
Funding: The activities of the second author reported here were supported (in part) by the Josiah Macy
Jr. Foundation.
Conflicts of Interest: The authors declare no conflict of interest.
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© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access
article distributed under the terms and conditions of the Creative Commons Attribution
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