The Influences Virtual Physics Laboratory (VPL) For Assessment The Millennial Character Education Through System Recording Students Character (SRSC)
The Influences Virtual Physics Laboratory (VPL) For Assessment The Millennial Character Education Through System Recording Students Character (SRSC)
The Influences Virtual Physics Laboratory (VPL) For Assessment The Millennial Character Education Through System Recording Students Character (SRSC)
Firmanul Catur Wibowo1, Soffan Nurhaji2, Agus Setiawan3, Wisnu Ardlian Sugiyarto4, M. Noor
Faizin5, Dina Rahmi Darman6, Achmad Samsudin7, Andi Suhandi8, Bayram Coştu9
1, 2, 6 Department
of Physics Education, Universitas Sultan Ageng Tirtayasa, Indonesia
3 Department of Mechanical Engineering Education, Universitas Pendidikan Indonesia, Indonesia
4, 5 Senior High School 1 Wonotunggal, Batang City, Indonesia
6
Junior High School 2 Kudus, Kudus City, Indonesia
7, 8 Department of Physics Education, Universitas Pendidikan Indonesia, Indonesia
9 Department of Science Education, Faculty of Education, Yildiz Technical University, Istanbul, Turkey
Corresponding Author:
Firmanul Catur Wibowo,
Department of Physics Education,
Universitas Sultan Ageng Tirtayasa,
Jalan Raya Ciwaru No. 25, Serang City, 42124, Indonesia.
Email: [email protected]
1. INTRODUCTION
Natural Science is a subject that is concerned with how to find out about nature systematically, so
that science is not only the mastery of a collection of knowledge in the form of facts, concepts or principles
but also a process of knowledge discovery [1]. Conceptual change is one of the most studied international
studies and has been a major issue in science education since the last three decades. In accordance with the
literature review, conceptual change theory adopts Posner in [2] about the principle of dissatisfaction of
students with the existed concept, plausibility of new concept, intelligibility, of new concept, and
fruitfulness (success) of new concept [3]. These four principles deeply influence the theories of further
conceptual change. Many studies suggest that there is a relationship between students' alternative
conceptions and reasoning abilities [4]. Alternative conception is a conception of students who are not yet
complete and can change (undergoing conceptual changes) towards the scientific concept of conception.
The linkage between scientific reasoning and conceptual change is very close. Students' deductive
reasoning is not always active and is used in the conceptual change process [5-7].
The main indicators used to assess the quality of learning and the graduation of students from an
educational institution, often based on student learning outcomes are listed on the test results of learning
outcomes. So it becomes very necessary to know how the quality and character of the assessment tools are
given to the students, given that assessment is an integral part of the learning process. The purpose of
assessment in an ordinary learning process conducted assessment through the implementation of the test.
Traditionally the test items are packaged in paper and pencil test. This is reinforced [8] in his article stating
that in carrying out assessment of learning outcomes on campus there is a tendency of teachers to prioritize
the use of tests (paper and pencil test) as the single most important measuring tool in the educational
process. In the implementation, not infrequently the students are wrong in answering the problem due to
lack of understanding the purpose of the problem, or misinterpretation of the matter. Of course this is not
expected to happen because it is very harmful and not in accordance with the implementation of the test
itself. The development of information and communication technology (ICT) based on computer
technology offers another alternative to an assessment format. One of the advantages of computer
technology is the ability to animate an object to produce a motion image [9]. With this capability allows
static images in paper and pencil test format can be converted into dynamic images in animated matter
format. There are indications that for issues related to dynamic phenomena such as the motion phenomenon
of an object, the test items will be very advantageous if they are packaged in a motion animation as will be
designed in Virtual Physics Laboratory (VPL). There is strong evidence to show that in order to understand
the phenomena associated with the heat transfer of an object, students need relevant virtual microscopic
simulation [10] [7]. Even a study of the use of items in the form of simulation in dry cell microscopic
simulation to evaluate the understanding of physics concepts successfully performed and published (e.g.
[11] [10]. Results of his study showed that with items that are packed in the form of animation, the concept
of understanding the concept of light can increased from before.
Laboratory is an effective mode of learning to improve students' understanding [12] and scientific
process skills [13]. Four reasons for the importance of laboratory activities [14], namely: (1) The laboratory
can generate the motivation to learn science; (2) The laboratory may develop the basic skills of
experimenting; (3) The laboratory as a vehicle for learning to apply a scientific approach [15]; (4) The
laboratory can support the mastery of learning materials. The main goal of the physics laboratory is to
increase the knowledge of physics; develop practical skills; arousing interest, developing creative thinking
and problem-solving abilities; improve scientific thinking skills and provide practice in experimental
methods [16]. Laboratory activities also offer a context-rich learning experience, enhance conceptual
understanding, develop practical skills and are the best way to reflect the nature of science [17].
Millennial Character Education is very important for students considering some considerations:
(1) The effectiveness of higher education is being assessed in terms of the extent to which students acquire
the skills they need to work in The Future of Empathy: Teaching the Millennial Generation [18]; (2)
Universities around the world are expected to produce graduates with skills in investigation capable of
responding to the constantly changing and complex needs at work [19]; (3) The selectors of the work world
expect higher education institutions to install inquiry skills into the curriculum [20].
System Character Education is an effective mode of learning to improve students' understanding
[12], and scientific process skills [21] [14]. Suggest that there are at least four reasons for the importance of
SCE activities, namely: (1) SCE may generate learning motivation in science; (2) SCE may develop basic
experimental skills; (3) SCE as a vehicle for learning to apply a scientific approach; 4) SCE can support the
mastery of learning materials. SCE's activities also offer a context-rich learning experience, enhancing
conceptual understanding, developing practical skills.
However, the implementation of physics lessons that occurred in the field is still very far from
what is expected by the Curriculum 2016 that has been issued by the government. A preliminary study
conducted [22-23] in one of the academic campus in Serang City shows that: first, physics learning
conducted in academic campus is generally traditional, where learning tends to be teacher-centred, with the
process tending to be knowledge transfer; secondly, the average achievement of the students' physics
learning outcomes on the evaluated aspects is low, even at the cognitive level. Such circumstances have
made students seem bored and saturated with physics learning and ultimately their interest and motivation
to learn physics tend to decline; third, the learning process conducted in the classroom is more often
dominated by lecturers, and less facilitate character students.
Referring to the above findings, it is important to develop the Virtual Physics Laboratory (VPL) for
Assessment of the Millennial Character Education through the System Recording Students Character
(SRSC).
2. RESEARCH METHOD
The research location is in one of campus in Serang city, Banten, Indonesia of academic year
2015/2016. The time of the research is planned 8 months from the proposal submission to the reporting. The
observed variables are: (1) conceptual change of the student; (2) the effect of applying Virtual Physics
Laboratory (VPL). This research uses Quasi Experiment method with research design using The Randomized
Post-test-Only Control Group Design [24]. The design is shown in Figure 1.
Figure 1. Research Design the Randomized Post-test Only Control Group Design
Information:
R: Selection of class at random
O: Treatment physics learning in with Virtual Physics Laboratory (VPL) items in the experiment group
X: The experiment group
Research Design in this research are the students of sample consisted of 60 students’ whose age
ranging from 20 to 21 years old. With a random sample technique one classes were taken from experiment
groups. In addition to the dilator by the ability to understand the concept of students who are still low as has
been explained in the background. The steps taken in this research include 5 steps, namely: field study,
literature study, instrument design, instrument trial, implementation, and ending with analysis of results and
drawing the full conclusion can be seen in the flow of research figure 2
Field study is intended to know the development of light material learning in one academic campus
in Serang City which is related to the average value of daily physics re-examination of the students. This
field study was conducted by non-formal interview with a Physics Teacher concerned on learning Light
matter with character education after lesson. The result found that students' concept comprehension is still
quite low which is indicated by the average value of daily physics student's re-examination. In addition to
that, it is known that the campus has adequate computer facilities but these facilities are not utilized in
physics learning. Furthermore, the findings can be used as a foothold that future Virtual Physics Laboratory
(VPL) through System Recording Students Character (SRSC) to measured millennial character education can
be received with positive response from students and teachers concerned.
Beside Figure 3. There is a change in the hierarchy of the material menu before improving only the
light menu, reflection and refraction, based on input from the expert changes occurred with the addition of
the menu.
From Figure 4. It shows that there is an introduction submenu added and a previous evaluation that
you did not yet have. These additions are based on expert material input
Table 1. Average Results of Student Assessment/Response to VPL Optical Geometry on One to One
Evaluation (Trial One to One Evaluation)
No Assessment/ Response to VPL Average Criteria
1 The VPL used helps me understand difficult and abstract concepts 2.7 Enough
Inside this VPL there is a tutorial / exercise problem to train the concepts I learned in 2.3
2 Poorly
the material view
3 In this VPL there is a repetition problem to evaluate my concept mastery 3.7 Good
The existence of scoring in repetition can show how far I master the concept of the 3.3
4 Enough
given material
5 I prefer to study physics if the learning using VPL 2.3 Poorly
6 If this VPL is used for other material / subject matter, I will be happy to use it 3.0 Enough Good
7 I'm Not bored, while using VPL 3.0 Enough
8 After I use this VPL, I feel motivated to study hard 2.3 Poorly
9 This VPL can help me solve the false I've encountered 2.0 Poorly
10 I can use VPL easily because it's easy to understand the instructions 1.7 Poorly
The use of Indonesia language in this VPL can help me in understanding the material 3.0
11 Enough
presented
This VP has simulations that can help me to better understand the concepts provided 3.7
12 Good
and clarify my conceptual understanding
13 With the image, I can remember the information learned 3.3 Enough Good
Animations (moving pictures) and simulations helped me in seeing the rare event 3.3
14 Enough Good
process I encountered
15 I easily remember the navigation system that is in VPL 2.0 Poorly
16 I can move to another page without having to open the next page 2.7 Enough Good
I can browse the VPL without having to finish on False one menu, for example from 2.7
17 Enough Good
the material can be directly to the exercise question and vice versa
18 When using VPL, I can get out of each frame as I see fit 1.3 Very poorly
In my opinion, this VPL is designed interactively, i.e. I am free to use this inquiry 2.0
19 Poorly
learning model as desired
20 In running this VPL , I rarely encounter False and so the VPL stops 2.0 Poorly
Average score of student response scores 2,62
While the average test result of the concept of optical geometry in one-to-one (One to One
Evaluation) test from 3 students is the pre-test value mean: 3,33 and the mean of post-test value: 8, N-gain
value: 0,28 (28,01 %). Based on VPL testing on one-on-one trials there are notes and suggestions provided
by students used for revision.
Table 2. Average Results of Student Assessment/Response to VPL Optical Geometry in Small Group
Evaluation
Source of Notes / Suggestions Type of Notes / Suggestions
Trial learning media by students 1. The video is less clear because of the foreign language
2. Questions on the menu Did you know to be reproduced
3. No narration of Indonesian language videos
effectiveness test of conception master test results after the learning activities. The field test result data (field
evaluation) is presented as follows.
Average score data and final test of mastery of geometry optical concept of experimental group and
control group. In Figure 5. It can be seen that the average score of the students' pre-test test of the
experimental group is 3.30 (11% of the ideal score of 30). The mean score the post-test of the experimental
group was 11.97 (39.9% of the ideal score 30), and the average score of N-gain mastery of group concept
experiment was 0.33 (32.6%). The average of N-gain of the experimental group and the control group is in
the medium category
Figure 5. Comparison of Average pre-test, post-test and N-gain Concepts for experiment Groups
To determine whether there were differences in the results of initial test scores, final tests, and N-
gain between the experimental group and the control group starting with the data distribution normality test,
the homogeneity test of variance, and then the t-test (one tail).
Users will interact with the system through the Graphical User Interface (GUI) interface, the
following is the SRCS interface display. The login page serves to verify the SRCS software user, only
verified software users are allowed to use user-level functionality available on the SRCS software. On the
login page the user is asked to enter the username and password in the fields that have been provided. Users
will be taken on the next page if successful through the verification process. If there is an error then system
will give error message to the user. Figure 6 is the view of the login page in the SRCS software.
The User Level Guru home page or a lecturer, once the user has successfully verified by the system
then the user will be taken to a single page called the dashboard. The functionality provided on the home
page corresponds to the user level. Figure 7 shows the home page for the user level. These pages are
available for user-level functions.
Statistics Page Attitude Observed, the results of the student attitude assessment are recorded in full
on the journal page. Any student attitudes observed by teachers or lecturers and input into SRCS software are
recorded in three data forms, i.e. tables, bar charts, and pie charts. The table provides complete information
on the number of indicators already recorded, the total indicator at each value to the total number of attitudes
already observed by the teacher or lecturer. The block diagram provides information on the progression of
the grade value of each student, while the pie chart shows the total number of each indicator recorded on each
type of indicator. Figure 8 shows the students' attitude charts observed by teachers or lecturers grouped by
value and indicator
The Influences Virtual Physics Laboratory (VPL) For Assessment the … (Firmanul Catur Wibowo)
716 ISSN: 2089-9823
ACKNOWLEDGEMENTS
The research was funded by research grant research at the Ministry of Research, Technology and
Higher Education 2018.
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