Crafting Arrows
Crafting Arrows
Crafting Arrows
E
ver find yourself hours deep into a dungeon
crawl, spot that elusive Kobold hiding and improvised material was used that may suffer catastrophic
just when you go to knock an arrow to fire... breakage as well.
Your hand comes back empty from your When using an improvised material for the arrowhead(s)
quiver, you have expended all your ammo. while crafting, the DC increases to 13 (See Substituting
This supplement is meant to present Components)
options for crafting common & simple
ammo during a short rest using items any character may have
in their equipment.
Gathering Spent Arrows
Arrows When retrieving your spent arrows, if you are able to craft you
Crafting & mending Arrows in D&D 5th Edition can be may now retrieve ALL arrows fired into areas which are
accomplished using the rules set forth below. These rules may accessible to your character. Half of which may be placed
be applied to other forms of ammunition at your DM's directly back into your quiver for immediate use. The other
discretion. half are considered broken or damaged and may be used for
crafting purposes.
Prerequisites DM's may determine how many and which components are
able to be scavenged from those recovered for crafting
ONE of the following: purposes.
Class: Ranger OR
Prof. with any SPECIFIC Bow OR
Carpenter's Tools OR Gathering Raw Materials
Woodcarver's Tools
Characters may search for common raw materials to be used
& Material Components for crafting arrow shafts, fletching, or arrowheads from any
environment where these materials are present with a DC 10
Wisdom (Perception) check, the DC increases to 15 for
Overview finding uncommon materials & DC 20 for finding rare
materials. (See Wood & Stone Type Tables below)
All materials can be made from raw components with the The base DC increases to 15 in environments where
exception of metal arrowheads, they require a forge and thus wood/trees are scarce, increasing to DC 18 for finding
must be purchased, found or retrieved. uncommon materials & DC 22 for finding rare materials. The
DM determines the types of wood available if any.
Crafting
While resting, one arrow can be made for every 15 minutes of Required Components
time spent crafting as long as you have the proper materials Shaft: The long part of the arrow... (Any type of wood can
and tools. But no more than 20 arrows can be crafted during be used)
a short rest without foregoing the benefits of said rest. This Fletching: The feathers on an arrow... (Any type of feathers
rule does not apply during a long rest. may be used)
Optionally, the DM may have the character make a DC 10 Arrowhead: The point of the arrow... (See Substituting
skill check for every 5 arrows the character wishes to craft. Components below)
Where the skill used would be the prerequisite proficiency
used to craft as listed above. A Ranger or other character
class that only has short/long bow proficiency may roll a
Dexterity (Survival) check instead.
On a success the character is able to craft up to 5 arrows
that are then ready for immediate use. On a failed roll the
character is only able to craft 2-3 arrows, with the others unfit
for use but still may be deconstructed for the materials. If the
character happens to fumble their roll, the DM may choose to
have all 5 arrows fail, or instead have the failed attempts break
beyond use for further crafting. The exception to breakage
during crafting is the arrowhead, unless an
Guardian Tree Yes Very Rare Durable Limestone Yes Common Single Use
Hazel Yes Uncommon Single Use Slate Yes Common Single Use
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Sling Bullets
Stone Type & Usage cont. At the DM's discretion, the Stone Type & Usage
Used for Arrowhead table may be used for the crafting of sling bullets.
Type Arrowhead Rarity Durability Characters wishing to craft this type of ammo must
have proficiency with Mason's Tools and may
Obsidian Yes Uncommon Durable search for common raw materials from any
environment where stone is present with a DC 10
Chalk No Common N/A Wisdom (Perception) check, the DC increases to
Coal No Common N/A 15 for uncommon stone & DC 20 for rare stone.
The base DC increases to 15 in environments
Kaolin No Common N/A where usable common stone is scarce, DC 18 for
Meerschaum No Common N/A uncommon stone & DC 22 for rare stone. The DM
determines the types of stone available if any.
Talc No Common N/A
Quartzite Yes Uncommon Durable
Amber Yes Common Durable
Jet Yes Rare Durable
Feldspar Yes Common Durable
Hematite Yes Uncommon Durable
Mica No Common N/A
Shale Yes Common Single Use
Talc No Common N/A
Durability
Single Use- Arrowheads crafted using this type of material
generally break after being fired once.
Durable- Arrowheads crafted using this type of material
are comparable to metal and are fit for re-use if recovered.
N/A- These types of material are not suitable for crafting
arrowheads.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Credits
Michael Blankenship
Knights of Winterfell
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