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Synopsis Report On

Vehicle Breakdown Assistance

By

Divyanshu Rastogi ( 01524002019 )

Cg Uh ( Vdhb )

Hdjb ( Vfjb )

In partial fulfillment of requirements for the award of the degree

Bachelor of Technology (Computer Science)

(2020)

Under the guidance of

Neha Aggarwal Surbhi shankar

Professor HOD

Trinity

9/3720 Dharampura extension street no.4, Gandhi nagar delhi-31


Trinity

Department of Computer Science

Certificate

This is to certify that


Divyanshu Rastogi (01524002019) and His/Her Friend,
student of Bachelor of

Technology, Fifth Semester, Department of Computer Science of Trinity, has pursued the Synopsis

titled “Vehicle Breakdown Assistance” under the supervision of Surbhi shankar, Head Of

Department (HOD) and Internal guide Neha Aggarwal and the report has been submitted in partial

fulfillment of requirements for the award of the degree, Bachelor of Technology in Computer

Science by Trinity in the Year 2020.

Neha Aggarwal Surbhi shankar

Professor HOD
Trinity

Department of Computer Science

Certificate

This is to certify that


Divyanshu Rastogi (01524002019) and His/Her Friend,
student of Bachelor of

Technology, Fifth Semester, Department of Computer Science of Trinity, has pursued the Synopsis

titled “Vehicle Breakdown Assistance” under the supervision of Surbhi shankar, Head Of

Department (HOD) and Internal guide Neha Aggarwal and the report has been submitted in partial

fulfillment of requirements for the award of the degree, Bachelor of Technology in Computer

Science by Trinity in the Year 2020.

External Examiner Internal Examiner

Signature Signature
ACKNOWLEDGEMENT

We express our sincere regard and indebtedness to our project internal guide Neha Aggarwal, for

his valuable time, guidance, encouragement, support and cooperation throughout the duration of

our project. We would sincerely like to thank IT Department for giving the opportunity to work on

enhancing our technical skills while undergoing this project. This project was done under the

guidance of Neha Aggarwal, Head of Department. This project helped in understanding the

various parameters which are involved in the development of a web application and the working

and integration of front end along with the back end to create a fully functional web application.

We would like to thank Surbhi shankar, Head of Department and whole of department for their constant support.

Divyanshu Rastogi ( 01524002019 )

Cg Uh ( Vdhb )

Hdjb ( Vfjb )
ABSTRACT

The proposed application helps to find mechanics easily and quickly. It is difficult to find mechanics

nearby area wherever you are travelling. This system helps to overcome this issue by providing

mechanic details in one click. Here the locator allows you to search mechanics from different

locations. Admin is allowed to access and manage mechanic details. This online mechanic locator

reduces work and can easily find the mechanics from various location. Reduces your time and cost.

The main objective is to provide a better service and to make the process easily and finally

appointing a mechanic quickly. Proposed system is accessed by three entities namely, Admin,

Mechanic and User. A mechanic can perform task such as viewing request received from users

and can also send feedback to the admin. User can send a request and can appoint a mechanic on

respective date-time.
INDEX

S.No. Index Page No.

Chapter 1 INTRODUCTION 1-6

1.1 Introduction 1

1.2 Aim 1

1.3 Existing System 2

1.4 Proposed System 2

1.5 Feasibility Study 3-4

1.6 Project Work Schedule 5

1.7 Organisation of Report 6

Chapter 2 SOFTWARE REQUIREMENTS SPECIFICATION 7

2.1 Hardware Requirement 7

2.2 Software Requirement 7

Chapter 3 DESIGN & PLANNING 8-14

3.1 Software Development Life Cycle Model 8

3.2 GENERAL OVERVIEW 9

3.3 Flow Chart 10

3.4 ER Diagram 11

3.5 DFD Diagram 12-14

Chapter 4 IMPLEMENTATION DETAILS 15 - 17

4.1 FRONT END 15 - 15

4.2 BACK END 16 - 17

Chapter 5 TESTING AND IMPLEMENTATION 18- 28

5.1 UNIT TESTING 18 - 19

5.2 INTEGRATION TESTING 20 - 21


5.3 SOFTWARE VERIFICATION AND VALIDATION 22 - 24

5.4 Black-Box Testing 25

5.5 White-Box Testing 26 - 27

5.6 SYSTEM TESTING 28

Chapter 6 RESULTS 29 - 31

Chapter 7 ADVANTAGES 32

Chapter 8 CONCLUSION 33

BIBLIOGRAPHY 34
CHAPTER 1 : INTRODUCTION

1.1 INTRODUCTION

1.2 AIM

The Road Assistance application was developed with the aim of providing emergency road side

assistance services round the clock to ensure a pleasurable and uninterrupted journey virtually

anywhere. The application is designed to enhance the user experience and ensure that users get

immediate and hassle free service in the event of any vehicle breakdown. Our application shall

make all possible efforts to locate and direct the nearest service provider to user’s location.

Page No. 1
1.3 EXISTING SYSTEM

1.4 PROPOSED SYSTEM

Page No. 2
1.5 FEASIBILITY STUDY

A feasibility study is a high-level capsule version of the entire System analysis and Design Process.
The study begins by classifying the problem definition. Feasibility is to determine if it’s worth
doing. Once an acceptance problem definition has been generated, the analyst develops a logical
model of the system. A search for alternatives is analyzed carefully. There are 3 parts in feasibility
study.

1) Operational Feasibility

2) Technical Feasibility

3) Economical Feasibility

1.5.1 OPERATIONAL FEASIBILITY

Operational feasibility is the measure of how well a proposed system solves the problems, and
takes advantage of the opportunities identified during scope definition and how it satisfies the
requirements identified in the requirements analysis phase of system development.The
operational feasibility assessment focuses on the degree to which the proposed development
projects fits in with the existing business environment and objectives with regard to development
schedule, delivery date,  corporate culture  and existing business processes.To ensure success,
desired operational outcomes must be imparted during design and development. These include
such design-dependent parameters as reliability, maintainability, supportability, usability,
producibility, disposability, sustainability, affordability and others. These parameters are required
to be considered at the early stages of design if desired operational behaviours are to be realised.
A system design and development requires appropriate and timely application of engineering and
management efforts to meet the previously mentioned parameters. A system may serve its
intended purpose most effectively when its technical and operating characteristics are engineered
into the design. Therefore, operational feasibility is a critical aspect of systems engineering that
needs to be an integral part of the early design phases.

Page No. 3
1.5.2 TECHNICAL FEASIBILITY

This involves questions such as whether the technology needed for the system exists, how difficult
it will be to build, and whether the firm has enough experience using that technology. The
assessment is based on outline design of system requirements in terms of input, processes, output,
fields, programs and procedures. This can be qualified in terms of volume of data, trends,
frequency of updating inorder to give an introduction to the technical system. The application is the
fact that it has been developed on windows XP platform and a high configuration of 1GB RAM on
Intel Pentium Dual core processor. This is technically feasible .The technical feasibility assessment
is focused on gaining an understanding of the present technical resources of the organization and
their applicability to the expected needs of the proposed system. It is an evaluation of the
hardware and software and how it meets the need of the proposed system.

1.5.3 ECONOMICAL FEASIBILITY

Establishing the cost-effectiveness of the proposed system i.e. if the benefits do not outweigh the
costs then it is not worth going ahead. In the fast paced world today there is a great need of online
social networking facilities. Thus the benefits of this project in the current scenario make it
economically feasible. The purpose of the economic feasibility assessment is to determine the
positive economic benefits to the organization that the proposed system will provide. It includes
quantification and identification of all the benefits expected. This assessment typically involves a
cost/benefits analysis.

Page No. 4
1.6 Giant Chart

Page No. 5
1.7 ORGANISATION OF THE REPORT

1.7.1 INTRODUCTION

This section includes the overall view of the project i.e. the basic problem definition and the
general overview of the problem which describes the problem in layman terms. It also specifies
the software used and the proposed solution strategy.

1.7.2 SOFTWARE REQUIREMENTS SPECIFICATION

This section includes the Software and hardware requirements for the smooth running of the
application.

1.7.3 DESIGN & PLANNING

This section consists of the Software Development Life Cycle model. It also contains technical
diagrams like the Data Flow Diagram and the Entity Relationship diagram.

1.7.4 IMPLEMENTATION DETAILS

This section describes the different technologies used for the entire development process of the
Front-end as well as the Back-end development of the application.

1.7.5 RESULTS AND DISCUSSION

This section has screenshots of all the implementation i.e. user interface and their description.

1.7.6 SUMMARY AND CONCLUSION

This section has screenshots of all the implementation i.e. user interface and their description.

Page No. 6
CHAPTER 2 : SOFTWARE REQUIREMENTS SPECIFICATION

2.1 Hardware Requirements

Number Description

1 PC with 250 GB or more Hard disk.

2 PC with 2 GB RAM.

3 PC with Pentium 1 and Above.

2.2 Software Requirements

Number Description Type

1 Operating System Windows XP / Windows

2 Language PHP

3 Database MySQL

4 IDE Visual Code

5 Browser Google Chrome

Page No. 7
CHAPTER 3 : DESIGN & PLANNING

3.1 Software Development Life Cycle Model

3.1.1 WATERFALL MODEL

The waterfall model was selected as the SDLC model due to the following reasons:

Requirements were very well documented, clear and fixed.


Technology was adequately understood.
Simple and easy to understand and use.
There were no ambiguous requirements.
Easy to manage due to the rigidity of the model. Each phase has specific deliverables and a
review process.
Clearly defined stages.
Well understood milestones.Easy to arrange tasks.

Page No. 8
3.2 GENERAL OVERVIEW

Page No. 9
3.3 Flow Chart

Page No. 10
3.4 ER Diagram

Page No. 11
3.5 DFD Diagram

3.5.1 Zero-Level DFD Diagram

Page No. 12
3.5.2 First-Level DFD Diagram

Page No. 13
3.5.3 Second-Level DFD Diagram

Page No. 14
CHAPTER 4 : IMPLEMENTATION DETAILS

In this Section we will do Analysis of Technologies to use for implementing the project.

4.1 : FRONT END

4.1.1 HTML   

Hypertext Markup Language (HTML) is the standard markup language for documents designed to
be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets
(CSS) and scripting languages such as JavaScript.
Web browsers receive HTML documents from a
web server or from local storage and render the documents into multimedia web pages. HTML
describes the structure of a web page semantically and originally included cues for the
appearance of the document.

HTML elements are the building blocks of HTML pages. With HTML constructs, images and other
objects such as interactive forms may be embedded into the rendered page. HTML provides a
means to create structured documents by denoting structural semantics for text such as headings,
paragraphs, lists, links, quotes and other items. HTML elements are delineated by tags, written
using angle brackets. Tags such as <img /> and <input /> directly introduce content into the page.
Other tags such as <p> surround and provide information about document text and may include
other tags as sub-elements. Browsers do not display the HTML tags, but use them to interpret the
content of the page.

HTML can embed programs written in a scripting language such as JavaScript, which affects the
behavior and content of web pages. Inclusion of CSS defines the look and layout of content. The
World Wide Web Consortium (W3C), former maintainer of the HTML and current maintainer of
the CSS standards, has encouraged the use of CSS over explicit presentational HTML since 1997.

Page No. 15
4.2 : BACK END

4.2.1 Java   

Java is a general-purpose programming language that is class-based, object-oriented[15]


(although not a pure object-oriented language, as it contains primitive types , and designed to have
as few implementation dependencies as possible. It is intended to let application developers write
once, run anywhere (WORA),meaning that compiled Java code can run on all platforms that
support Java without the need for recompilation.Java applications are typically compiled to
bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer
architecture. The syntax of Java is similar to C and C++, but it has fewer low-level facilities than
either of them. As of 2019, Java was one of the most popular programming languages in use
according to GitHub,particularly for client-server web applications, with a reported 9 million
developers.

Java was originally developed by James Gosling at Sun Microsystems (which has since been
acquired by Oracle) and released in 1995 as a core component of Sun Microsystems' Java platform.
The original and reference implementation Java compilers, virtual machines, and class libraries
were originally released by Sun under proprietary licenses. As of May 2007, in compliance with the
specifications of the Java Community Process, Sun had relicensed most of its Java technologies
under the GNU General Public License. Meanwhile, others have developed alternative
implementations of these Sun technologies, such as the GNU Compiler for Java (bytecode compiler),
GNU Classpath (standard libraries), and IcedTea-Web (browser plugin for applets).

The latest versions are Java 12, released in March 2019, and Java 11, a currently supported long-
term support (LTS) version, released on September 25, 2018; Oracle released for the legacy Java 8
LTS the last free public update in January 2019 for commercial use, while it will otherwise still
support Java 8 with public updates for personal use up to at least December 2020. Oracle (and
others) highly recommend that you uninstall older versions of Java, because of serious risks due to
unresolved security issues.Since Java 9 (and 10) is no longer supported, Oracle advises its users to
immediately transition to Java 11 (Java 12 is also a non-LTS option).

Page No. 16
4.2.2 MySQL   

MySQL is an open-source relational database management system (RDBMS) based on Structured


Query Language (SQL).Its name is a combination of "My", the name of co-founder Michael
Widenius's daughter, and "SQL", the abbreviation for Structured Query Language. A relational
database organizes data into one or more data tables in which data types may be related to each
other; these relations help structure the data. SQL is a language programmers use to create,
modify and extract data from the relational database, as well as control user access to the
database. In addition to relational databases and SQL, an RDBMS like MySQL works with an
operating system to implement a relational database in a computer's storage system, manages
users, allows for network access and facilitates testing database integrity and creation of backups.

MySQL is pretty easy to master in comparison with other database software like Oracle Database,
or Microsoft SQL Server.
MySQL can run on various platforms UNIX, Linux, Windows, etc. You can
install it on a server or even in a desktop. Besides, MySQL is reliable, scalable, and fast.
The official
way to pronounce MySQL is My Ess Que Ell, not My Sequel. However, you can pronounce it
whatever you like, who cares?

MySQL is free and open-source software under the terms of the GNU General Public License, and
is also available under a variety of proprietary licenses. MySQL was owned and sponsored by the
Swedish company MySQL AB, which was bought by Sun Microsystems (now Oracle Corporation).In
2010, when Oracle acquired Sun, Widenius forked the open-source MySQL project to create
MariaDB.

MySQL is a component of the LAMP web application software stack (and others), which is an
acronym for Linux, Apache, MySQL, Perl/PHP/Python. MySQL is used by many database-driven
web applications, including Drupal, Joomla, phpBB, and WordPress. MySQL is also used by many
popular websites, including Facebook, Youtube, Twitter and so on.

Page No. 17
CHAPTER 5 : TESTING AND IMPLEMENTATION

The term implementation has different meanings ranging from the conversation of a basic
application to a complete replacement of a computer system. The procedures however, are
virtually the same. Implementation includes all those activities that take place to convert from old
system to new. The new system may be totally new replacing an existing manual or automated
system or it may be major modification to an existing system. The method of implementation and
time scale to be adopted is found out initially. Proper implementation is essential to provide a
reliable system to meet organization requirement.

5.1 : UNIT TESTING

5.1.1 Introduction   

In  computer programming,  unit testing  is a  software testing  method by which individual units
of source code, sets of one or more computer program modules together with associated control
data, usage procedures, and operating procedures, are tested to determine whether they are fit
for use. Intuitively, one can view a unit as the smallest testable part of an application. In procedural
programming, a unit could be an entire module, but it is more commonly an individual function or
procedure. In object-oriented programming, a unit is often an entire interface, such as a class, but
could be an individual method. Unit tests are short code fragments created by programmers or
occasionally by  white box testers  during the development process. It forms the basis for
component testing. Ideally, each  test case  is independent from the others. Substitutes such
as method stubs, mock objects, fakes, and test harnesses can be used to assist testing a module in
isolation. Unit tests are typically written and run by software developers to ensure that code meets
its design and behaves as intended.

Page No. 18
5.1.2 Benifits   

The goal of unit testing is to isolate each part of the program and show that the individual parts are
correct. A unit test provides a strict, written  contract  that the piece of code must satisfy. As a
result, it affords several benefits.

1) Find problems early : Unit testing finds problems early in the  development cycle. In  test-
driven development  (TDD), which is frequently used in both  extreme programming  and  scrum,
unit tests are created before the code itself is written. When the tests pass, that code is considered
complete. The same unit tests are run against that function frequently as the larger code base is
developed either as the code is changed or via an automated process with the build. If the unit
tests fail, it is considered to be a bug either in the changed code or the tests themselves. The unit
tests then allow the location of the fault or failure to be easily traced. Since the unit tests alert the
development team of the problem before handing the code off to testers or clients, it is still early in
the development process.

2 ) Facilitates Change : Unit testing allows the programmer to refactor code or upgrade system
libraries at a later date, and make sure the module still works correctly (e.g., in  regression
testing). The procedure is to write test cases for all  functions  and  methods  so that whenever a
change causes a fault, it can be quickly identified. Unit tests detect changes which may break
a design contract.

3 ) Simplifies Integration : Unit testing may reduce uncertainty in the units themselves and can
be used in a  bottom-up  testing style approach. By testing the parts of a program first and then
testing the sum of its parts, integration testing becomes much easier.

4 ) Documentation : Unit testing provides a sort of living documentation of the system.


Developers looking to learn what functionality is provided by a unit, and how to use it, can look at
the unit tests to gain a basic understanding of the unit's interface (API).Unit  test cases  embody
characteristics that are critical to the success of the unit. These characteristics can indicate
appropriate/inappropriate use of a unit as well as negative behaviors that are to be trapped by the
unit.

Page No. 19
5.2 : INTEGRATION TESTING

Integration testing  (sometimes called  integration and testing, abbreviated  I&T) is the phase
in software testing in which individual software modules are combined and tested as a group. It
occurs after  unit testing  and before  validation testing. Integration testing takes as its
input modules that have been unit tested, groups them in larger aggregates, applies tests defined
in an integration  test plan  to those aggregates, and delivers as its output the integrated system
ready for system testing.

5.2.1 Purpose   

The purpose of integration testing is to verify functional, performance, and


reliability requirements placed on major design items. These "design items", i.e., assemblages (or
groups of units), are exercised through their interfaces using black-box testing, success and error
cases being simulated via appropriate parameter and data inputs. Simulated usage of shared data
areas and inter-process communication is tested and individual subsystems are exercised through
their input interface.  Test cases  are constructed to test whether all the components within
assemblages interact correctly, for example across procedure calls or process activations, and this
is done after testing individual modules, i.e., unit testing. The overall idea is a "building block"
approach, in which verified assemblages are added to a verified base which is then used to
support the integration testing of further assemblages.Software integration testing is performed
according to the software development life cycle (SDLC) after module and functional tests. The
cross-dependencies for software integration testing are: schedule for integration testing, strategy
and selection of the tools used for integration, define the cyclomatical complexity of the software
and software architecture, reusability of modules and life-cycle and versioning management.Some
different types of integration testing are big-bang, top-down, and bottom-up, mixed (sandwich) and
risky-hardest. Other Integration Patterns[2]  are: collaboration integration, backbone integration,
layer integration, client-server integration, distributed services integration and high-frequency
integration.

Page No. 20
5.2.1.1 Big Bang   

In the big-bang approach, most of the developed modules are coupled together to form a complete
software system or major part of the system and then used for integration testing. This method is
very effective for saving time in the integration testing process. However, if the test cases and
their results are not recorded properly, the entire integration process will be more complicated
and may prevent the testing team from achieving the goal of integration testing.A type of big-bang
integration testing is called "usage model testing" which can be used in both software and
hardware integration testing. The basis behind this type of integration testing is to run user-like
workloads in integrated user-like environments. In doing the testing in this manner, the
environment is proofed, while the individual components are proofed indirectly through their use.
Usage Model testing takes an optimistic approach to testing, because it expects to have few
problems with the individual components. The strategy relies heavily on the component
developers to do the isolated unit testing for their product. The goal of the strategy is to avoid
redoing the testing done by the developers, and instead flesh-out problems caused by the
interaction of the components in the environment.

5.2.1.2 Top-down And Bottom-up

Bottom-up testing is an approach to integrated testing where the lowest level components are
tested first, then used to facilitate the testing of higher level components. The process is repeated
until the component at the top of the hierarchy is tested.All the bottom or low-level modules,
procedures or functions are integrated and then tested. After the integration testing of lower level
integrated modules, the next level of modules will be formed and can be used for integration
testing. This approach is helpful only when all or most of the modules of the same development
level are ready. This method also helps to determine the levels of software developed and makes it
easier to report testing progress in the form of a percentage.Top-down testing is an approach to
integrated testing where the top integrated modules are tested and the branch of the module is
tested step by step until the end of the related module.Sandwich testing is an approach to combine
top down testing with bottom up testing.

Page No. 21
5.3 : SOFTWARE VERIFICATION AND VALIDATION

5.3.1 Introduction   

In  software project management,  software testing, and  software engineering,  verification and
validation (V&V) is the process of checking that a software system meets specifications and that it
fulfills its intended purpose. It may also be referred to as software quality control. It is normally
the responsibility of  software testers  as part of the  software development lifecycle. Validation
checks that the product design satisfies or fits the intended use (high-level checking), i.e., the
software meets the user requirements.This is done through  dynamic testing  and other forms of
review.Verification and validation are not the same thing, although they are often
confused. Boehm succinctly expressed the difference between

Validation : Are we building the right product?


Verification : Are we building the product right?

According to the Capability Maturity Model (CMMI-SW v1.1)

Software Verification: The process of evaluating software to determine whether the products of a
given development phase satisfy the conditions imposed at the start of that phase.

Software Validation: The process of evaluating software during or at the end of the development
process to determine whether it satisfies specified requirements.

In other words, software verification is ensuring that the product has been built according to the
requirements and design specifications, while software validation ensures that the product meets
the user's needs, and that the specifications were correct in the first place. Software verification
ensures that "you built it right". Software validation ensures that "you built the right thing".
Software validation confirms that the product, as provided, will fulfill its intended use.

Page No. 22
From Testing Perspective

Fault – wrong or missing function in the code.


Failure – the manifestation of a fault during execution.
Malfunction – according to its specification the system does not meet its specified functionality

Both verification and validation are related to the concepts of  quality  and of  software quality
assurance. By themselves, verification and validation do not guarantee software quality;
planning,  traceability, configuration management and other aspects of software engineering are
required.Within the  modeling and simulation  (M&S) community, the definitions of verification,
validation and accreditation are similar:

M&S Verification is the process of determining that a  ⦁ computer model, simulation, or


federation of models and simulations implementations and their associated data accurately
represent the developer's conceptual description and specifications.
M&S Validation is the process of determining the degree to which a model, simulation, or
federation of models and simulations, and their associated data are accurate representations
of the real world from the perspective of the intended use(s).

Page No. 23
5.3.2 Classification of Methods   

In mission-critical software systems, where flawless performance is absolutely necessary, formal


methods may be used to ensure the correct operation of a system. However, often for non-mission-
critical software systems, formal methods prove to be very costly  and an alternative method of
software V&V must be sought out. In such cases, syntactic methods are often used.

5.3.3 Test Cases   

A test case is a tool used in the process. Test cases may be prepared for software verification and
software validation to determine if the product was built according to the requirements of the
user. Other methods, such as reviews, may be used early in the life cycle to provide for software
validation.

Page No. 24
5.4 Black-Box Testing   

Black-box testing is a method of software testing that examines the functionality of an application


without peering into its internal structures or workings.

5.4.1 Test Procedures   

Specific knowledge of the application's code/internal structure and programming knowledge in


general is not required. The tester is aware of what the software is supposed to do but is not aware
of  how  it does it. For instance, the tester is aware that a particular input returns a certain,
invariable output but is not aware of how the software produces the output in the first place.

5.4.2 Test Cases   

Test cases are built around specifications and requirements, i.e., what the application is supposed
to do. Test cases are generally derived from external descriptions of the software, including
specifications, requirements and design parameters. Although the tests used are
primarily functional in nature, non-functional tests may also be used. The test designer selects both
valid and invalid inputs and determines the correct output, often with the help of an  oracle  or a
previous result that is known to be good, without any knowledge of the test object's internal
structure.

Page No. 25
5.5 : White-Box Testing

White-box testing  (also known as  clear box testing,  glass box testing,  transparent box testing,
and structural testing) is a method of testing software that tests internal structures or workings of
an application, as opposed to its functionality (i.e.  black-box testing). In white-box testing an
internal perspective of the system, as well as programming skills, are used to design test cases.
The tester chooses inputs to exercise paths through the code and determine the appropriate
outputs. This is analogous to testing nodes in a circuit, e.g. in-circuit testing (ICT). White-box testing
can be applied at the unit, integration and system levels of the software testing process. Although
traditional testers tended to think of white-box testing as being done at the unit level, it is used for
integration and system testing more frequently today. It can test paths within a unit, paths between
units during integration, and between subsystems during a system–level test. Though this method
of test design can uncover many errors or problems, it has the potential to miss unimplemented
parts of the specification or missing requirements.

5.5.1 Levels   

1 ) Unit testing : White-box testing is done during unit testing to ensure that the code is working
as intended, before any integration happens with previously tested code. White-box testing during
unit testing catches any defects early on and aids in any defects that happen later on after the code
is integrated with the rest of the application and therefore prevents any type of errors later on.

2 ) Integration testing : White-box testing at this level are written to test the interactions of each
interface with each other. The Unit level testing made sure that each code was tested and working
accordingly in an isolated environment and integration examines the correctness of the behaviour
in an open environment through the use of white-box testing for any interactions of interfaces that
are known to the programmer.

3 ) Regression testing : White-box testing during regression testing is the use of recycled white-
box test cases at the unit and integration testing levels.

Page No. 26
5.5.2 Procedures   

White-box testing's basic procedures involves the tester having a deep level of understanding of
the source code being tested. The programmer must have a deep understanding of the application
to know what kinds of test cases to create so that every visible path is exercised for testing. Once
the source code is understood then the source code can be analyzed for test cases to be created.
These are the three basic steps that white-box testing takes in order to create test cases:

Input involves different types of requirements, functional specifications, detailed designing of


documents, proper source code, security specifications. This is the preparation stage of white-
box testing to layout all of the basic information.
Processing involves performing risk analysis to guide whole testing process, proper test plan,
execute test cases and communicate results. This is the phase of building test cases to make
sure they thoroughly test the application the given results are recorded accordingly.
Output involves preparing final report that encompasses all of the above preparations and
results.

Page No. 27
5.6 : SYSTEM TESTING

System testing of software or hardware is testing conducted on a complete, integrated system to


evaluate the system's compliance with its specified requirements. System testing falls within the
scope of  black-box testing, and as such, should require no knowledge of the inner design of the
code or logic.  As a rule, system testing takes, as its input, all of the "integrated" software
components that have passed  integration testing  and also the software system itself integrated
with any applicable hardware system(s). The purpose of integration testing is to detect any
inconsistencies between the software units that are integrated together (called  assemblages) or
between any of the  assemblages  and the hardware. System testing is a more limited type of
testing; it seeks to detect defects both within the "inter-assemblages" and also within the system as
a whole.

System testing is performed on the entire system in the context of a  Functional


Requirement  Specification(s) (FRS) and/or a  System Requirement  Specification (SRS). System
testing tests not only the design, but also the behavior and even the believed expectations of the
customer. It is also intended to test up to and beyond the bounds defined in the software/hardware
requirements specification(s).

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CHAPTER 6 : RESULTS

6.1 Css Code

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6.2 User Login

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6.3 Admin Login

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CHAPTER 7 : ADVANTAGES

Secure registration of user’s and mechanics.


Reduced manual work.
Search mechanics based on different locations.
The new system is more user-friendly, reliable and flexible.

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CHAPTER 8 : CONCLUSION

In this Road Vehicle Breakdown Assistance Finder management report in php paper, we
presented the design and implementation of android application called Road assistance system,
with which mobile users can get travel related service information they need anytime and
anywhere. The system provide information query of the Fuel stations, Hospitals, Service station
details, and the importance services for the travelers like Flat tyre service provider details and
tow service provider details based on the user’s location. The system is a combination of smart
phone and web services and will help tour and life for user. Tow service details can be accessed
from the application, which is stored in the server as part of the broader roadside assistance
service. Positioning support (GPS), highlights the user’s current position on the map. The built
application successfully provides ease of access (one-touch access) for locating required services.

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CHAPTER 8 : BIBLIOGRAPHY

https://www.javatpoint.com
https://www.w3schools.com
https://html.com

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