Ttl1 - Unit 3 Lesson 1
Ttl1 - Unit 3 Lesson 1
Ttl1 - Unit 3 Lesson 1
College Department
Course Code: PEC-PCK4 Course Description: Technology for Teaching and Learning 1
Unit 3: Non-digital and Digital Skills and Tools in Delivering Technology-Enhanced Lessons
Lesson 1: Non-Digital and Digital Skills and Tools in Delivering Technology-Enhanced Lessons
Teaching becomes rewarding when learners get the most from instructions as manifested in their
performance. An important element in engaging learners is when the strategy used in delivering
the lessons uses an instructional material. When properly and appropriately used, it can spice up
a classroom activity. These instructional materials may come in varied forms. One group refers to
the conventional and non-digital tools. A classroom will always need a chalkboard or a writing
board that may come in varied forms and shapes. Bulletin boards, flip charts, dioramas, puppets,
terrarium, and the like, will always find their significance in any classrooms. However, nowadays,
lessons can be made more relevant and engaging for learners as digital tools are integrated.
This Module presents both non-digital and digital tools. Explore the possibilities of learning about
these tools and how to effectively integrate them in instruction. The teachers need instructional
materials to enhance teaching and learning. Instructional materials are defined as print and non-
print items that are rested to impact information to students into educational process (Effiong and
Igiri,2015). Examples of instructional materials are drawings, kits, textbooks, posters, magazines,
flipchart, newspapers, diorama, pictures, recording videos and like.
Instructional materials have several roles in teaching and learning which include the following: (1)
they promote meaningful communication and effective learning; (2) they ensure better retention,
thus making learning more permanent; (3) they help to overcome the limited classroom by
making the inaccessible accessible; (4) they provide a common experience upon which late
learning can be developed; and (5) they encourage participation especially if students are
allowed to manipulate materials used ( Brown et al.,2005; Effiong and Igiri, 2015). Instructional
materials are the supplementary materials, which help the teacher to make his/her presentation
concrete, effective, interesting, meaningful and aspiring. Instructional materials are a great help in
stimulating and facilitating the learning of the learners.
According to Wright (1976:1) as cited in Cakir (2006) many media and many styles of visual
presentation are useful to the language learner. All audio-visual materials have positive
contributions to language learning as long as they are used at the right time, in the right place. In
1
the teaching and learning process, learners use their eyes as well as their ears; but their eyes are
basic in learning.
1.DIORAMA
It will make the classroom to be creative and innovative. It is a fun way to build an exciting
scene a small space. Dioramas are small scenes created of layers of materials, all depicting a
similar concept or theme. They usually display a historical time period, a nature scene, or a
fictional situation.
2.NATURE TABLE
This is a table that contains objects and/or scenes related to the current season, or upcoming
festival or a symbol of an ecosystem. Children love to follow the natural changes that the world
offers each month and classroom decorations reflect these.
3. WRITING BOARD
A writing board can display information written with chalk (chalkboard or blackboard) or special
pens (whiteboard). Although there are usually more effective methods of transmitting information,
the writing board is still the most commonly used visual aid.
4. FLIP CHART
It is a large tablet or pad of paper, usually on a tripod or a stand.
5.ZIGZAG BOARD
It is a multi-board series of three or four rectangular boards. They are joined together along the
sides by hinges so that they can be easily folded up and carried. Each board can be of a different
type, for example, a whiteboard, a chalkboard, a flannel board and so on. The size of the boards
for the zigzag multi-board depends on what you want to use them for.
6.WALL DISPLAY
Displaying items on a classroom wall is a well-known, tried and tested educational method. A
wall display is a collection of many different types of items and materials put up on a wall to make
an interesting and informative display. In a classroom, the display can consist of the students'
own work. In development work it can be used to convey information to the community.
2
Activities
Task 1
A. Discuss the importance of the following in the teaching-learning process:
Flip Chart
Wall display
Chalk board
Diorama
Nature Table
B. Browse the net for additional non-digital instructional materials. (Provide at least 5)
1. ________________ 4. ________________
2. ________________ 5. ________________
3. ________________
3. Which of the following activity is bets to do if a teacher wanted to know how well students
understood the lesson about “Beauty and the Beast”?
a. Exhibit b. Fieldtrip c. Game d. Role-play
4. Which is a series of three or four rectangular board which are joined together along the sides
by hinges so that they can be easily folded up and carried?
a. Zigzag board c. Flip chart
b. Bulletin board d. Writing Board
3
5. Teacher B is a newly-hired teacher. She wants to discuss the lesson about tree planting. What
is the BEST instructional material that she should use?
a. Flip chart c. Diorama
b. Nature table d. Writing board
Task 2
1. Develop instructional materials based on your own field of specialization and topic discussion.
4
Lesson 2: Understanding the Basic Concepts in ICT
Lesson Objectives:
1. Define conceptually or operationally terms that are basic to the understanding of ICT and
educational technology.
2. Use the concepts and terms in communicating with peers for further understanding.
Educational Technology
Descriptions
Terms
Technology machinery and equipment developed from the application of
scientific knowledge.
the branch of knowledge dealing with engineering or applied
sciences.
ICT Literacy the ability to use digital technology, communication tools, and/or
networks to define, access, manage, integrate, evaluate, create,
and communicate information ethically and legally in order to
function in acknowledge society
Educational Technology A complex, integrated process involving people, procedures,
ideas, devices and organization for analyzing problems and
devising, implementing, evaluating and managing solutions to
those problems, involved in all aspects of human learning.
A field involved in applying a complex, integrated process to
analyze and solve problems in human learning.
Technology in Education The application of technology to any of those processes involved
in operating the institutions which house the educational
enterprise.
Instructional Technology Refers to those aspects of educational technology that “are
concerned with instruction as contrasted to designs and
operations of educational institutions
Technology Integration in the use of technology resources (computers, digital cameras, CD-
Education ROMs, software applications, the Internet, etc.) in daily classroom
practices, and in the management of a school.
Using “learning technologies to introduce, reinforce, supplement
and extend skills
Educational Media channels or avenues or instruments of communications.
E.g. books, magazines, newspapers, radio, television, Internet
Digital Literacy having the skills you need to live, learn, and work in a society
where communication and access to information is increasingly
through digital technologies like internet platforms, social media,
and mobile devices
Digital Learning learning facilitated by technology that gives students some
element of control over time, place, path and/or pace
Flipped Classroom pedagogical approach in which direct instruction moves from the
group learning space to the individual learning space, and the
resulting group space is transformed into a dynamic, interactive
learning environment where the educator guides students as they
apply concepts and engage creatively in the subject matter.
5
Game-based Learning using games to teach specific content.
presents a structured end-to-end approach which immerses
learners in a simulated experience using game mechanics in to
reinforce learning.
Massive Open Online free online courses available for anyone to enroll.
Course (MOOC) provides an affordable and flexible way to learn new skills.
Gamification the use of game thinking, approaches, and elements in a context
different from the games.
an integration of game elements and game thinking in activities
that are not games.
main use is to foster engagement.
Examples:
Separating students into groups to compete on assignments or
activities.
Enabling students to earn points for behavior or completion of
assignments and allowing them to spend the points on rewards.
Timed flash cards or worksheets
Podcast an episodic series of spoken word digital audio files that a user
can download to a personal device for easy listening. (Wikipedia)
a series of spoken word, audio episodes, all focused on a
particular topic or theme, like cycling or startups.
Click the link below for more information about podcast
https://www.youtube.com/watch?v=9dXKGJ7jLsk
Google Apps for a free service provided to schools for cloud based storage,
Education (GAFE) content creation and collaboration by Google. (sites.google.com)
includes Gmail, Calendar, Docs, Drive, Sheets and Sites
Vlog stands for a video blog or video log, and refers to a type of blog
where most or all of the content is in a video format.
Vlog posts consist of creating a video of yourself where you talk
on a particular subject such as reporting or reviewing a product or
an event.
Wiki a collaborative tool that allows students to contribute and modify
one or more pages of course related materials.
collaborative in nature and facilitate community-building within a
course.
a web page with an open-editing system.
Activities
1. Make a glossary of terms of at least 10 ICT-related terms with each having a conceptual or
operational definition or description. Cite the source of your definition.
2. Create a wordle / wordcloud of ICT related terms.
1. How best did you learn about the different concepts in ICT?
a. By memorizing the definition verbatim from the definition.
6
b. By understanding first the meaning and memorizing
c. By memorizing first, then understanding the meaning.
d. a and b
2. When did educational technology become part of teacher’s conversation in a learning action cell
(LAC) with their peers?
a. During the digital age with the use of computers
b. After World War 2, when there many inventions
c. During the 21st century when there was a digital superhighway
d. During the time instructional support materials were used
3. What is the fastest way to find the meaning of a word in the Webster?
a. Ask a friend in the library.
b. Text the teacher to ask.
c. Google the word in the internet
d. Use another dictionary in the library
Lesson Objectives:
1. Identify roles of technology in teaching and learning.
2. Appreciate the value of technology in supporting student learning.
As teaching and learning go together, let us explore what would be the roles of technology for teachers
and teaching and for learners and learning. According to Stosic (2015), educational technology has
three domains:
1. Technology as Tutor
- Together with the teacher, technology can support the teacher to teach another person or
technology when programmed by the teacher can be a tutor on its own. The teacher will simply
switch on or switch off radio programs, television programs or play DVDs, or CDs that contain
educational programs. There are online tutorial educational programs, too.
7
2. Technology as a teaching tool
- Like a tutor, technology is a teaching tool, but can never replace teacher. This is like the
handyman, which is just there to be reached. Like any other tool, it is being used to facilitate
and lighten the work of the teacher. It will be good if the teacher can also create or develop
technology tools that are needed in the classroom.
8
5. Technology adds to the competence of teachers and inculcates scientific outlook
Through the utilization of theories of learning intelligence, which are explained in references
upload in the net, the teachers are encouraged to imbibe skills to source information with
speed and accuracy.
The traditional sources of knowledge are printed books, modules and journals. Other
sources are primary sources such as information taken from the research. However,
knowledge or content can be learned in many ways.
9
a. Point to point two-way or one-to-one like Internet chat, phone conversation or even face-to-
face conversation.
b. One-to-many outbound like a lecture, or television. There is no social interaction.
c. Many-to-many like group discussion, buzz session, heads together. This kind of interaction
provides opportunities for social interaction.
a. Enables any teacher to guide the learners virtually and making learning unlimited
because communication and social interaction go beyond school day or a school
environment.
b. Enhances students’ freedom to express and exchange ideas free without the snooping
eyes of the teacher face to face.
c. Enables learners to construct meaning from joint experiences between the two or more
participants in communication.
d. Help learners solve problems from multiple sources since there are limitless sources of
information that the teacher can direct or refer to the learners.
e. Teaches learners to communicate with politeness, taking turns in sending information
and giving appropriate feedback.
f. Enhances collaboration by using communication strategies with wider community and
individuals in a borderless learning environment.
g. Develops critical thinking, problem solving and creativity throughout the
communication.
Critical thinking is part of the cluster of higher order thinking skills. It refers to the ability to
interpret, explain, analyze, evaluate, infer and self-regulate in order to make good decisions.
With the use of technology, one will be able to evaluate the credibility of the source, ask
appropriate questions, become open-minded, defend a position on an issue and draw
conclusion with caution.
10
What are some simple ways that teachers should do?
1. Vary the questions asked.
2. Introduce new technologies
3. Modify the learners’ grouping.
4. Modify the critical thinking task
5. Encourage curiosity.
Creativity is characterized as involving the ability to think flexibly, fluently, originally and
elaborately (Guildford, 1986 & Torrance, 1974 in Egbert, 2009)
Seven Creative Strategies (Osborn, 1963). To be creative, one can use any of these
strategies.
1. Substitute – Find something else to replace to do what it does.
2. Combine – Blend two things that do not usually go together
3. Adapt – Look for other ways this can be used
4. Modify/Magnify/Minify – Make a change, enlarge, decrease
5. Put to another use – Find other uses.
6. Eliminate – Reduce, remove
7. Reverse – Turn upside-down, inside out, front-side back
Activities
Task 1. Write a paragraph about your personal experience on how technology has influenced your life as
a learner from elementary, high school and college.
How Technology Influenced My Life as a Learner
11
Task 2. Write a paragraph on how you are going to use technology when you will become a teacher?
Task 3. Look for articles in the world wide web that tells about the roles of technology in teaching and
learning. (at least 3 articles)
12
Task 4-A. Reflect on the question:
How does the role of technology change the teaching learning environment?
Task 4-B. Choose the correct answer from the options given.
1. Which statement about technology in teaching learning is FALSE?
a. Technology has modernized teaching and learning.
b. Use of technology promotes higher order thinking skills.
c. Millennial teachers are not ready to use technology in teaching.
d. To teach in the 21st century, technology use is indispensable.
13
Unit 2: ICT Policies and Issues: Implications to Teaching and Learning
Learning Outcomes:
1. Discuss some ICT policies and explained their implications to teaching and learning.
2. Explain some issues that relate to ICT policies
3. Identify safety concerns on Internet including digital safety rules.
Introduction
Globalization is a reality and ICT has become a fundamental part of the process. A networked
society is one in which the entire planet is organized around telecommunicated networks of
computers. The powerful use of network has broken boundaries, provided opportunities for
inclusion and collaboration. However, there will also be struggle for those who do not have access
or those who are excluded, marginalized and powerless. Thus a need to establish policies in the
use of ICT is imperative.
As the Department of Information, Communications and Technology (DICT) says, “The future has
arrived. Now we have to ensure that we have a place in it.”
Lesson 1: Policies and Issues on Internet and Implications to Teaching and Learning
Lesson Outcomes:
1. Name examples of ICT Policies which are applicable to teaching and learning.
2. Discuss some issues that relate to the ICT policy
ICT Policy
What is a policy?
A course of action, adopted and pursued by a government, party, ruler, statesman.
-Oxford English dictionary
Any course of action adopted as expedient or advantageous.
A plan of action to guide decisions and achieve outcomes (operational definition)
ICT Policies are needed to put a roadmap or course of actions to be pursued and adopted by
various governments, organizations, entities involving ICT. These include principles and guidelines in the
use of ICT which cover three main areas: telecommunications (telephone), broadcasting (radio and
television) and Internet.
14
The New ICT Technologies
More recent technological innovations increased the reach and speed of communications which
can be grouped into three categories:
1. Information Technology – includes the use of computers, which has become indispensable in
modern societies to process data and save time and effort.
2. Telecommunication technologies – include telephones (with fax) and the broadcasting of radio
and television often through satellites. Telephone system, radio and TV broadcasting are needed
in this category.
3. Networking technologies – the best known of networking technologies is Internet, but has
extended to Mobile Phone technology, Voice Over Internet Protocol (VOIP) satellite
communications and other forms of Communications are still in their infancy. In addition to internet,
this category also includes mobile telephone, cable, DSL, satellite and other broadband
connectivity.
15
the other government media organizations, the Cultural Center of Philippines, National
Commission for Culture and Arts and other government art agencies, State Universities and
Colleges and local government units.
7. ICT skills strategic plan which develops an inter-agency approach to identifying strategic and policy
and program recommendations to address ICT skills demand-supply type.
All the seven programs were guided by the roadmap that embeds policy statement that relate
to education specifically in the enhancement of human development for teaching and learning.
Some Issues on ICT and Internet Policy and Regulations
Global Issues
Access and Civil Liberties are two sets of issues in ICT Policy which are crucial to the modern society.
The other concern is civil liberties which refer to human rights and freedom. These include freedom of
expression, the right to privacy, the right to communicate and intellectual property rights.
Access to the Use of Internet and ICT. Access means the possibility for everyone to use the internet
and other media. In richer countries, basic access to internet is almost available to all with faster
broadband connections. There are still countries where access to internet is still a challenge.
Issues on ICT
1. Freedom of Expression
2. Privacy and Security
3. Surveillance and Data Retention
4. E-pollutants from E-waste
16
Activities
Task 1. Assume yourself as an investigator who would like to inform your learners and co-teachers about
the current issues on technology use.
Search the web and find out articles or cases about:
A. Freedom of Expression and Censorship
B. Privacy and Security
C. Surveillance and Data Retention
D. e-pollutants from e-waste
Choose only one or two articles or cases that you will work on. Use the template below to answer.
4.Summary Narrative:
Give an overview of the article or case that you have read
Submitted by:
_____________________
Name of Student
17
Task 2. Choose the letter of the options in each of the items.
1. What is the importance of an ICT Policy for teaching and learning?
a. It provides a roadmap in education where ICT is utilized.
b. It censors all the activities of schools so that it will be uniform in ICT use.
c. It is a requirement of the DICT in the Philippines.
d. It serves as a basis for closing internet cafes near the school.
3. The DICT policy statements include the creation of all the following programs, EXCEPT ____.
a. eQuality Program c. ICT Pedagogy
b. eSkwela d. iSchool WebBoard
5. As a teacher, how will you appropriately use technology for teaching and learning so that your
learners will benefit most?
a. Assign them to search in the web all the topics you are teaching.
b. Maximize the use of technology tools as your support in teaching.
c. Ask each student to buy a gadget that they can use.
d. Make your lessons an open source all the time.
18
Lesson 2: Safety Issues on the Use of ICT including e-Safety Rules
Lesson Outcomes:
1. Identify and explain safety issues on the use of ICT.
2. List and apply e-safety rules in the use of ICT.
Copying information into assignment and failing to acknowledge the source (plagiarism and
copyright infringement)
Downloading materials not relevant to their studies
Misconduct associated with subject logins, such as using someone else’s password
Leaving a mobile phone turned on during class period
Unauthorized taking of pictures or images with mobile phone camera, still or moving
e-Safety
With all of the above concerns and many more, how do we confront all of these as to protect our
future generation?
19
e-safety takes care not only of internet technologies but also of electronic communications via
mobile phones, games consoles and wireless technology. It highlights the needs to educate children and
young people about the benefits, risks and responsibilities of using information technology. Here are some
issues of e-safety:
e-safety helps safeguard children and your people in the digital world;
e-safety emphasizes learning to understand and new technologies in positive way;
e-safety educates children about the risks as well as the benefits so we can feel confident
online; and
e-safety supports your learners and adults to develop safer online behaviors, both in and out of
school.
Network Management
1. Safety in the Use of Network in Schools
1.1 Make clear that no one should log as another user.
1.2 Require all users to always log-off when they have finished working.
1.3 Maintain equipment to ensure health and safety.
1.4 Provide students with access to content and resources through guided e-learning.
1.5 Set up a clear disaster recovery system in place for critical data that include secure, remote
back up of critical data.
1.6 Secure wireless network to appropriate standards suitable for educational use.
1.7 Install all computer equipment professionally and meet health and safety standards.
1.8 Review the school ICT system regularly with regard to health and safety and security.
2. Password Policy
2.1 Only authorized users will have individual passwords. Users are not permitted to disclose their
passwords unless they got permission from the owner or from the management.
Computers should be set to a time out if they become unused for a certain period of time.
4. Cameras
4.1 Taking pictures only from parents or caregivers and not from any other family member or friend
while the child attend class
4.2 Any picture taken of children shall be on cameras solely for the purpose.
20
Task 1. Self-check
Choose the correct answer from the options given.
1. A friend would like to ask for your email password, because your email address was used for an
urgent matter. As a rule, in privacy, what action will you take?
I. Voluntarily give my password to my friend.
II. Deny the request of my friend even if it is urgent.
III. Open my email by myself and print the email that is addressed to my friend.
3. Which is a risk in the use of ICT, thus a need to establish policies and rules for e-safety?
I. Prolonged exposure to online technologies, particularly at an early age
II. Cyberbullying in all forms
III. Lifestyle websites like self-harms and suicide sites and hates
a. I only b. II only c. III only d. I, II and III
4. Which is NOT TRUE about e-safety in the use of digital technology?
a. Restricts in the use of digital technology
b. Facilitates better understanding how to use online facilities
c. Protects young learners and adults from digital risks
d. Help users to understand the new technology.
21
References:
http://webspace.ship.edu/hliu/etextbook/e-assessment/ict-assess.pdf
https://www.igi-global.com/dictionary/taxonomy-collaborative-learning/13651
https://www.westernsydney.edu.au/studysmart/home/study_skills_guides/digital_literacy/what_is_digital_lit
eracy
https://gosa.georgia.gov/about-us/what-digital-learning
https://www.schoology.com/blog/digital-learning
https://omerad.msu.edu/teaching/teaching-strategies/27-teaching/162-what-why-and-how-to-implement-a-
flipped-classroom-model
http://www.game2change.co.za/gamification-game-based-learning/
https://trainingindustry.com/articles/learning-technologies/game-based-learning-vs-gamification-do-you-
know-the-difference/
Reference Book:
Bilbao, P., Dequila, M. A. C., Rosano, D. A., & Boholano, H. (2019). Technology for Teaching and
Learning 1 (2019th ed.). LORIMAR PUBLISHING, INC.
22
QUEZONIAN EDUCATIONAL COLLEGE, INC.
Atimonan, Quezon
Unit 1. Lesson 1
Unit 1. Lesson 2
Unit 1. Lesson 3
23