A Research Paper
A Research Paper
A Research Paper
In Partial Fulfillment of
The Requirements to the Senior High School Department
Maritime Track
MARCH 2021
ii
APPROVAL SHEET
Philip Mark, Libante, Joshua, and Rota, Paul Greggor of the Senior High
PANEL OF EXAMINERS
of the following:
Without His guidance and love, this journey would not have been made
emotional support through this entire endeavor was what motivated them to
Research 2, whose unending support and for helping and guiding them on
To the respondents:
And to those who had unselfishly helped us through finish this study
The Researchers
iv
DEDICATION
We would like to dedicate this study to our beloved parents for their
Namely:
Mr. Joseph A, Libante
Mrs. Nel L, Libante
Mr. Marshan V. Montecillo
Mrs. Lyn L. Montecillo
Mrs. Charisma D. Palacio
Mr. Niño L. Palacio
Mr. Gregorio N. Dicosa Jr.
Mrs. Aira Rota Dichosa
Mrs. Joyce M. Luna
Mr. Roger L. Luna
Mr. Joelito N. Borbo
Mrs. Gina L. Borbon
Mr. Roger Barcenas Sr.
Mrs. Marilyn Barcenas
Also, we dedicate this study to our practical Research 2, Mr. Richard
C. Lagus Jr., Lastly, we dedicate this study to our Almighty God, for guiding
v
us in our research study, for keeping us from harm and for giving us strength
and determination in doing own research study, all things were made.
TABLE OF CONTENTS
Content Page
Title Page i
Approval Sheet ii
Acknowledgement iii
Dedication iv
CHAPTER 1
Introduction 1
Rationale 1-3
Theoretical Background 4
THE PROBLEM
DEFINITION OF TERMS 8
vi
CHAPTER 2
CHAPTER 3
RESEARCH METHODOLOGY
Research Environment 16
Research Instrument 17
Research Respondents 17
Research Procedure 18
Gathering of Data 18
Treatment of Data 18
REFERENCES 19-20
APPENDICES
C – Location Map 27
LIST OF FIGURES
1 Research Flow 14
Location Map 27
1
CHAPTER 1
THE PROBLEM AND ITS SCOPE
INTRODUCTION
and has the potential for improving the current system of educations”. This
Apart from internet technology, games are among the most widespread
students' learning are an important topic that must be fully understood since
potential and interest in the class. Students tend to put more effort into
participating in educational games and it's easy for them to understand what
the educational games provide. When the teacher uses online educational
games to include such tasks, many students are more interested in learning
by using educational games to offer them challenges that are not difficult for
integrated into the modern classroom. The use of games has also been a
common method of teaching. Games have been used for instruction, review,
re-teaching, and practice for concepts and skills. Gaming software that has
been considered fun was developed for educational use and shown to be
linked to academic achievement. The aim of the No Child Left Behind Act
study. Findings show that about 80% of students have a positive attitude
towards the games with around 84% of them find that the games are a fun
way to learn, at the same time, an average of 80% agreed that the game
provides them with the opportunity to learn. Furthermore, about 75% of the
students agreed that the game makes them able to do self-assessment for the
student said that they will want to use educational games as their future
learning approach.
rationalize that games can be one of the new learning approaches in the
future.
4
This theory was Gagné, on the year 1985. Gagné’s theory states that
stipulates that there are several different types or levels of learning, implying
that each type also requires a different approach to instruction. Good games
already do this. Game designers employ multiple approaches to both aid and
are more into technology or games, they can easily know how to access the
online educational games, they can gain more information and knowledge
THE PROBLEM
Maritime Education and Training Center for the second semester of school-
The findings of this study will determine the most effective approach
to online educational games the students and their preference. The study
Students. They would know which method fits their learning progress
better and how they learn and for them to knowledgeable about how online
do better in school.
intake the information presented to them and for them to be able to adjust to
what the students want and what they need to be able to function better and
properly at school.
conversation of which method of teaching should be used and for the parents
effects of online educational games on their teaching ways and they would
DEFINITION OF TERMS
Effects
CHAPTER 2
Related Literature
student stress since games have the element of fun, and give students a
is the method that students can see their performance, control their learning
with getting feedbacks, engage the lesson with graphics, sounds, animations
and figures.
combines educational content with the use of video games. The digital
games are explicitly designed for educational purposes and have the
retention.
11
from the scientific and educational community, for example tutors, students
software applications which use both the characteristics of video games and
practice.
12
method has been examined for its academic advantages. It has been found
games students were more engaged and they were able to process
can also help teachers to enact the curricula in ways that will help students
Research Methodology
methodology.
Research Design
is utilized.
Proposed
Mixed-Method action
Design plan
Data Gathering
“The effects of Data Analysis
online educational
games towards senior
high school students’
learning”
Top 3 common
effects on online
educational games
towards senior high
school students’
learning of
University of Cebu
Maritime-Education
Training Center.
Figure 1
Research Flow
16
Research Environment
Ship’s Catering NC III. Aside from the mentioned courses, the campus also
caters basic education from Kinder to Senior High School with the strands
that suits their future career such as Humanities and Social Sciences
Research Instrument
are inclined to the variables in line with the problem of the study. The tool is
composed of two types of tests with 15 questions on the first type and two
column of the table on the first test and explain in detail what is asked on the
second test. Since this is done online, the instrument is distributed through
google forms links. The researchers then analyze and describe their
Research Respondents
The research respondents of this study are the Senior High School
Center. As of now, there are 1,017 enrolled Senior High School for this
second semester. The researchers set the sample size to 203 out of the total
RESEARCH PROCEDURE
connection with the study they are researching on. Also, a transmittal letter
will be sent to the advisory teachers and the research respondents asking
permission to let them take part of the survey process. Once the letter has
respondents their generated google form for the survey questions. The
respondents will be given 10-15 minutes to complete the survey. Once all
the necessary number of sample is gathered the researcher will download all
the responses to tally. Once tallied, the researchers will start his presentation
of data and analysis for the formulation of the proposed action plan.
REFERENCES
https://www.researchgate.net/publication/323127807_Influence_of_Online_
Computer_Games_on_the_Academic_Achievement_of_Nontraditional_Und
ergraduate_Students
from
https://www.tandfonline.com/doi/full/10.1080/2331186X.2018.1437671
from
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s412
39-017-0062-1
Retrieved from
20
https://www.researchgate.net/publication/321063416_The_Effect_of_Gamifi
cation_on_Motivation_and_Engagement
https://www.researchgate.net/publication/236857577_Digital_game-
based_learning_Impact_of_instructions_and_feedback_on_motivation_and_
learning_effectiveness
https://www.researchgate.net/publication/323181812_The_use_of_computer
_games_in_classroom_environment
https://www.researchgate.net/publication/265425294_Digital_Games_in_Ed
ucation_The_Design_of_Game-Based_Learning_Environments
21
APPENDIX A-1
Transmittal Letter to the Adviser
Greetings!
APPENDIX A-2
Transmittal Letter to the Principal
Dear: Ma’am:
Greetings!
Noted by:
23
APPENDIX A-3
Dear Respondents,
Greetings!
I do appreciate the time and effort you spare for this study. Thank you so
much and God Bless!
Faustin James
Palacio, John Dave
Rota, Paul Greggor
APPENDIX B
Research Instrument
Name:
Email Address:
Date:
Year and
Section:
Test I
Instructions: Put a check () on the right if you agree with the statement
and if you disagree regarding the statement put a (X) on the left.
Questions:
used in schools
25
development of cognitive.
7. help me to develop logical.
students' attention.
9. has the ability to minimize student stress.
communication.
11. can be an enjoyable learning.
style.
14. can develop various of abilities related to cognition.
level of motivation.
26
Test II
learnings?
Explain in detail.
APPENDIX C
Location Map
27
Figure 2
Location Map
CURRICULUM VITAE
Personal Information
Age : 18
Sex : Male
Civil Status : Single
Birthplace : Pasiagon, Placer, Masbate
28
Academic Background
CURRICULUM VITAE
Personal Information
Age : 18
Sex : Male
Civil Status : Single
29
Academic Background
Senior High School : University of Cebu-
METC
CURRICULUM VITAE
Personal Information
Age : 19
Sex : Male
Civil Status : Single
30
Academic Background
Senior High School : University of Cebu-
METC
Alumnos, Mambaling,
Cebu City
CURRICULUM VITAE
[email protected]
09150347772
Personal Information
Age : 19 Sex : Male Civil Status : Single Birthplace : Cebu, City
Birthday : January 24, 2002 Religion : Roman Catholic Parents : Joelito N.
31
Academic Background
Senior High School : University of Cebu-METC
Curriculum Vitae
Personal Background
Status : Single
Nationality : Filipino
Religion : Roman Catholic
Family Background
Educational Background
CURRICULUM VITAE
PERSONAL BACKGROUND
Age: 17
Sex: Male
Nationality: Filipino
CURRICULUM VITAE
09208063908
Sch
ool: University of Cebu Maritime Education and Training Center