Long Jump
Long Jump
Long Jump
OVERVIEW
The Long Jump is a popular event in Australian. To be a
good long jumper the athlete needs skill, speed, speed
endurance, flexibility and strength. Some of these compo-
nents take many years to develop, but young athletes
can learn the correct basic technique of the event at an
early age.
SAFETY FIRST
Before conducting a training session or competition
check the following safety precautions:
• The pit has been dug to at least 50cm deep with
clean sand
• There are no hidden foreign objects such as glass,
cans, stick, stones etc.
• The take-off area is flat, flush with the surface of the
run-up, and able to withstand the full force of the
athlete’s foot.
• Take-off boards should be secured firmly to avoid
moving during the take-off with a surface that the
athletes’ shoes will grip and not slip.
• The run-up surface is firm and flat – free from pot-
holes, debris and other athletes.
• Rakes, shovels and other equipment are placed
face down away from the landing area so the ath-
lete cannot stand on, or trip over, them when leav-
ing the pit
• Athletes should be wearing shoes that provide pro-
tection and support, particularly in the heel.
• Ensure the athletes are well warmed up, including
flexibility exercises, before commencing any
activity.
• If an athlete is injured discontinue the activity
and seek treatment immediately.
RULES
It is important for coaches to educate the athletes on
the rules of the event so they will understand how to
avoid being fouled on their jumps. The basic rules of
long jump are as follows:
• The athletes must not take off in front of the line
of the take-off board or metre square nearest to the
pit – if the athlete takes off from behind the board or
mat it is not a foul.
THE RUN-UP
Te main features of the run-up are accuracy, rhythm and
consistency. Efficient running form will assist the athlete to
build the required speed as well as ensuring a potentially
effective position for take-off.
Fig 2: Gear changes can assist the young athlete to SKILL DEVELOPMENT ACTIVITIES FOR THE
learn how to build up speed in the run-up LANDING:
• Short run-up jumps ensuring efficient take-off ac-
tion and attempting to put the chest on the thighs
during the preparation for landing (hold the take-
off position momentarily first and avoid perform-
SKILL DEVELOPMENT ACTIVITIES FOR THE RUN-UP: ing this action too early in the flight).
• Practice sprint drills over 20 – 30m. • V-sits – the athletes try to touch their toes while
• Form runs over 40 – 60 metres – the athletes con- balancing on the point of their backside, forming
centrates on good running form then tries to main- a V position. This strengthens the lower abdomi-
tain form as speed increases. nal muscles and creates an awareness of the
• Short sprints over 20 – 40 metres either from a correct position.
standing start, a rolling start (2 – 3 walk/jog strides
before sprinting, or flying starts (the athlete builds • Jump up onto high jump mats from a short run-up
speed over 5 – 10 metres before sprinting flat out – ensuring strong take-off movements to gain
over desired distance). maximum height and landing with full extension.
• Practice running over the take-off board without It is NOT recommended to encourage the athlete
looking. Most young athletes make judgment errors to land on the backside in the pit as this can re-
as they approach the board resulting in slowing sult in serious injury.
down, stuttering or over-striding
LANDING THE TAKE-OFF
An efficient landing is a byproduct if an efficient take-off. The take-off action converts the athlete’s speed of the
If the athlete does not get sufficient height at the take- run-up into a vertical lift off the board and will deter-
off it may be difficult to gain the best landing position. mine the flight path of the athlete’s centre of gravity
through the air.
Key points in the landing phase: Key points in the take-off phases are:
a. Landing is made with the feet together in front of
the body 1. A fast, firm flat footed plant with the foot slightly in
b. The knees bend on contact to allow the body to front of the body. The athlete should avoid stamping
move beyond the foot marks (Fig. 7). on the take-off board as it will be counter-productive
to getting lift off the board.
6. The athlete should avoid a long last stride to the SKILL DEVELOPMENT ACTIVITIES FOR THE FLIGHT:
take-off board as this will only serve to place the Note: Always ensure posture is tall and eyes are looking
body is a inefficient take-off position (as will a straight ahead. Once the athlete has developed the basic
stride that is too short). He last stride should be skill, a simulated arm action as in the take-off may be in-
fast and flat troduced:
• Stand at the side of the pit nearest to the ath- Fig.5: Pop-up sticks are easy to make and useful for
lete’s free knee. Ask the athlete to try to touch a take-off drills
piece of foam (or light cardboard tube) with the
knee as they hold the take-off position (when the
thigh is about parallel to the ground). Remove THE FLIGHT
the object just before impact. There are several different flight techniques in long jump.
Most untrained Little Athletes perform the sail technique.
• Ask the athlete to leap into the pit holding the This can be easily adapted to the more efficient stride
take-off position and landing on the opposite jump, which is a precursor to the hitch kick. Both the
foot. Provide a variety of objects at the start of stride jump and the hitch kick enable the athlete to adopt
the pit for the athlete to jump over emphasizing a more efficient position in the air to retard the forward ro-
correct take-off movements. Low, light hurdles, tational effects of the light. The other most common tech-
does, or pop-up sticks (a mini-high jump made of nique in the hang. This requires the athlete to arch the
3 pieces of dowel sitting on a bulldog clip on back during the flight then forcefully thrust the legs for-
each upright – Fig.5) can be used. Avoid objects ward into the landing.
that may cause injury to the athlete such as full
sized hurdles, boxes etc) It should be remembered that the height the athlete
achieves in the flight is determined by a combination of
the run-up speed and the take-off position and actions.
Once in the air, the athlete’s flight path is predetermined