(WH) Teas and Tisanes Brewed Beverage Options For All Settings and Characters
(WH) Teas and Tisanes Brewed Beverage Options For All Settings and Characters
(WH) Teas and Tisanes Brewed Beverage Options For All Settings and Characters
Designer: Tyler ‘Walrock’ Reed Special Thanks: The Discord of Many Things, /r/unearthedar-
DM’s Guild: walrockhomebrew.com cana, /r/dndnext, /u/skybug12, /u/Smyris, and all our backers
Patreon: patreon.com/walrockhomebrew on Patreon!
Twitter: @WalrockHomebrew
Blog: walrock-homebrew.blogspot.com Legal: DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon ampersand,
Illustrators via Adobe Stock License: Tokidoki Ame, Tatiana Ravnica and all other Wizards of the Coast product names, and
Chelovechkova, Egle, Elena, Tatyana Ivanova, Natasha Kun, their respective logos are trademarks of Wizards of the Coast in
Jula Lily, Alina Osadchenko, Roman3D, Ruskpp, Shekaka, Daria the USA and other countries.
Ustiugova, Kate Vigdis, Zzorik
This work contains material that is copyright Wizards of the Coast
and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild.
ON THE COVER
Egle paints a stylized teapot and teacup, each with matching floral
designs, along with a similar motif of branches emerging from
the pot itself. The tea is reflective enough that it hides its nature;
it could be any tea from this supplement, or an even stranger
tea, still.
V ersion 1.0
Disclaimer: Tea is best enjoyed under specific conditions, such as a beautiful rainy day, fine company, a book, a cat or three, and small appetising sandwiches. It is also easiest to enjoy tea when you have the time to enjoy it
properly, and while not under duress from dragons, the undead, owlbears, and the like. While it certainly is possible to down your tea hastily in a single gulp, in the midst of combat, to gain the medicinal benefit of the herbs
used in its concoction, it is not recommended. One may die to, for example, a perfidioius lich, but that is certainly a better fate than facing its withering judgment at lacking the culture to enjoy your beverage properly.
Contents
Teas & Tisanes................................ 4
Brewing and Drinking.........................4
Additional Items...................................4
Artisan’s Tools...................................4
Brewable Teas...................................4
Teas and Environments......................9
Additional Magic Items......................10
Cup of Illusions................................10
Ezmerelda’s Silvered Spoon.........10
Pluck-the-Leaf’s
Portable Potables............................10
Quick-Brew Teabags.......................11
Sanctified Kettle..............................11
R oman 3 d / D aria U stiugova
Teas & Tisanes
Additional Items
W
hile adventurers are often famed for
delving into dangerous places and retrieving
The following items can be used to produce various
fabled treasures, many find solace in other
teas. Many of these teas can also be found in the invento-
pursuits, from creating art to crafting culi-
ries of merchants in the Traders and Merchants supple-
nary masterpieces. Similarly, the brewing
ment, also on the DM’s Guild.
and serving of teas is a comfort to many, and wanderers
and travelers know of many rare teas from far-off realms
Artisan’s Tools
yet unknown to most of the world.
Tea set. A set of tools and accoutrements for brewing
Included here is an option for a new set of artisan’s
tea and conducting a tea ceremony, including a kettle,
tools, the tea set, along with teas that can be brewed by
tea bowl, portable brazier, wooden box that can contain
using the tea set. Any character proficient with a set of
5 different tea varieties, a tea scoop, whisk, candles, and
artisan’s tools can exchange that proficiency for profi-
tea cups. Proficiency with this set allows for the ceremo-
ciency with the tea set, if this would be compatible with
nial serving of tea, and gives insight into the brewing of
their character concept.
beverages, locating brewable herbs, and understand-
ing cultures and locations based on the beverages
Brewing and Drinking they produce.
The process of brewing tea takes about an hour, and can
be done over a short rest. This can take many forms, Activity DC
from a simple kettle bubbling over a campfire to an Conduct an immaculate tea ceremony 10
elaborate tea ceremony full of etiquette and tradition.
Locate brewable herbs 10
Brewing tea in this way consumes at least one 1/20 lb.
unit of brewable tea, and creates 10 servings of tea per Discern cultural information from a beverage 15
each 1/20 lb. used in brewing.
Drinking a serving of tea is either done over the Brewable Teas
course of 1 minute or 1 hour for maximum enjoyment, The following teas can be brewed using a tea set, or
or with the Use an Object action if a creature is too bought already brewed from applicable merchants.
rushed to actually savor the beverage. Unless it is cold Avlat. Made from leaves of a vine that grows wild in
tea, drinking tea with the Use an Object action inflicts 1 poor soil. Brews a peppery, copper-colored tea that is a
fire damage from hastily consuming a scalding beverage. bit of an acquired taste, but often is used to accentuate
Tea meant to be served hot becomes less enjoyable other bold flavors, such as those found in rich wines,
once it cools. Teas (other than those made to be served sauces, and ales.
cold) lose any beneficial effects once two hours have Beorunna’s Cure-All. Named, oddly enough, for a
passed after they have been brewed. legendary barbarian queen credited with its discovery,
this bitter-tasting tea made from boiled stems located in
the Savage Frontier has taken on an austere reputation
T ea S et among healers and herbalists. The first time a crea-
ture that consumes this tea regains hit points from any
source in the following hour, they regain 2d4 addition-
al hit points.
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A dditional I tems
Item Cost Weight Setting of Origin Effects
Artisan’s Tools
tea set 50 gp 7 lb. — Artisan’s tools used to brew tea
Brewable Teas
aviat 1 sp 1/20 lb. Forgotten Realms —
Beorunna’s cure-all 10 gp 1/20 lb. Forgotten Realms First time creature regains hit points within 1 hr., regain extra 2d4
blackthorn 1 sp 1/20 lb. Forgotten Realms Calms an upset stomach
blueleaf 5 cp 1/20 lb. Forgotten Realms Suppresses nausea and dysentery for 8 hr.
Bowen’s flower 1 sp 1/20 lb. Forgotten Realms Sleep aid; disadv. on checks to avoid sleeping
cassil 10 gp 1/20 lb. Forgotten Realms Birth control for fertile creatures that can’t be pregnant, for 1 week
catnip 5 cp 1/20 lb. — Calms the drinker; has exaggurated effects on tabaxi and leonin
chalthorn 2 sp 1/20 lb. Forgotten Realms Creature is unable to taste spice in food for 1 hr.
cocoa 5 gp 1/20 lb. Forgotten Realms —
dathlil 4 gp 1/20 lb. Forgotten Realms Suppresses poisoned condition for 1 hr.
earth dragon’s eye 3 gp 1/20 lb. Forgotten Realms Increases land movement speed by 5 ft. for 1 hr.
elkammat 1 sp 1/20 lb. Forgotten Realms Creates positive feelings in those who drink it
feverbalm 7 gp 1/20 lb. Forgotten Realms Suppresses madness effects for 1 hr.
gaeth’ad 5 sp 1/20 lb. Eberron Can be mild stimulant, depressant, or hallucinogenic
goblinberry 1 sp 1/20 lb. Forgotten Realms Poisonous if brewed incorrectly
harlhoof 10 gp 1/20 lb. Forgotten Realms Calms stomach, soothes throat, and lessens extreme emotions
jethur 3 gp 1/20 lb. Forgotten Realms Suppresses effects of alcohol for 2 hr.
kaeth 2 gp 1/20 lb. Forgotten Realms Cannot sleep, or be put to sleep by magic, for 1 hr.
kaeth, dwarvish 10 gp 1/20 lb. Forgotten Realms Cannot sleep, or be put to sleep by magic, for 8 hr.
long jing 5 gp 1/20 lb. Forgotten Realms Grants resistance to poison damage for 1 hr.
mallow 7 gp 1/20 lb. Forgotten Realms Grants a night of calm sleep, cannot be affected by dream
meiriath 7 gp 1/20 lb. Forgotten Realms —
mother’s leaf 10 gp 1/20 lb. Forgotten Realms Aids in overcoming disease
mourningberry 5 gp 1/20 lb. — Relaxes those that drink it
nararoot 2 gp 1/20 lb. Forgotten Realms Birth control for creatures that can be pregnant, for 2 weeks
pale jade 1 gp 1/20 lb. Forgotten Realms —
parsal blend 5 sp 1/20 lb. — Suppresses conditions that cause a cough for 24 hr.
portentious 20 gp 1/20 lb. — Tea leaves left in cup offer insights into drinker’s future
sandberry 5 cp 1/20 lb. Forgotten Realms —
talktuth 5 cp 1/20 lb. Forgotten Realms —
tal, blackroot 1 sp 1/20 lb. Eberron —
tal, milian 1 sp 1/20 lb. Eberron Suppresses fever for 24 hr.
three-ashes 1 gp 1/20 lb. — Dampens emotions; suppresses charmed effect for 1 hr.
vauge 5 cp 1/20 lb. Forgotten Realms —
wild ginger 5 sp 1/20 lb. — —
Wyndor’s herbs 20 gp 1/20 lb. Forgotten Realms Heals a creature fully; causes 1 level of exhaustion
yellowleaf 1 sp 1/20 lb. Forgotten Realms Can remove stains from textiles
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to like. However, when a creature drinks this tea, it
D athlil becomes unable to taste spice in food for 1 hour, render-
ing the most spicy of cuisine palatable.
Cocoa. Found growing wild in Maztica, this bitter
and rich beverage is sometimes sweetened or served
with cream or spices. Popular among the nobility
of Calimshan, cocoa is often considered a drink for
wealthy lovers.
Dathlil. This tea made from small, white ground flow-
ers has a light, grassy, and very floral taste. It is also a
potent counteragent against most poisons, though it can
be unpredictable if not properly brewed. A creature that
drinks dathlil tea suppresses the poisoned condition, if
afflicted by it, for 1 hour.
Earth Dragon’s Eye. A rich black tea from Shou
Lung in Kara-Tur, slightly acerbic, with a complex earthy
aroma. Drinking this tea refreshes you and loosens your
muscles, increasing your land movement speed by 5 feet
for the next hour.
Elkammat. Brewed from groundnut husks found in
Murghôm, Semphar, Mulhorand, Unther, and Chondath,
Blackthorn. Brewed from the leaves of the blackthorn this brown tea has a woody, bitter, and slightly nutty
shrub, producing a savory tea with earthy, woody notes, flavor. Typically served spiced with cinnamon, nutmeg,
and a fruity, tangy aftertaste. This tea is known to calm or more esoteric spices, this tea warms the heart and
an upset stomach, and is remarkably common in the engenders positive feelings in those who drink it. The
Dragon Coast and Dragon Reach. drink of choice for the entire eastern Inner Sea.
Blueleaf. Harvested from the leaves of the bitterhedge Feverbalm. This tea is brewed from small multicol-
plant, plentiful throughout the Realms and used to ward ored red, black, and yellow flowers found in the Savage
creature cannot sleep or be put to sleep by any means. Savage Frontier. If a creature that drinks this tea suffers
Long Jing. A rich and fragrant green tea, grown in from any diseases, they can make a Constitution saving
Kara-Tur’s Zhejiang province. Tradition holds that this throw with a DC of 13. On a success, one disease the
tea can help cleanse the body of toxins, granting a creature suffers ends gradually after 24 hours. A crea-
creature that drinks it resistance to poison damage for 1 ture can only attempt this saving throw once, requiring a
hour after consumption. long rest before attempting it again.
Mourningberry. Traditionally found near graves and
other deathly places, the berries of this plant can be
L ong J ing
seeped into a tea, but its leaves and flowers are mildly
toxic. When brewed, the tea acts as a slight depressant,
B ut is it T ea ?
Unbeknownst to many novice tea drinkers, all “true” teas (these
being black, green, oolong, white, and pu’erh) come from one
plant, camellia sinensis. Teas made from any other plant are
known as herbal teas or tisanes.
For the purposes of this supplement, any beverage brewed
using hot water and plant matter is considered to be tea,
regardless of its source. While not mechanically relevant, this
distinction can be of cultural importance (or not) within your
games. Tea connoisseurs can take issue with certain beverages
being passed off as tea, to the point that it may be outright
illegal (as is the case in some real-world locations) to say that
these non-teas are tea.
Of the teas included here, the only “true” teas are earth
dragon’s eye, long jing, and pale jade. The rest use other plants,
and thus are herbal in nature.
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relaxing those that drink it and making them disinter-
ested in conflict or confrontation. Often served ceremo-
nially at funerals.
Nararoot. A shaved-down tuber seeped into a tea, its
natural licorice flavor is softened into a musky semi-
sweet aroma. This tea functions as a
form of birth control; once a human-
oid that can become pregnant drinks
this tea, they are rendered infertile for
a period of 2 weeks.
Pale Jade. A light and airy white
tea, cultivated in Kara-Tur, primarily
within Shou Lung. A popular export,
many merchants and tea connois-
seurs hold this tea as an excellent
introduction to proper tea drinking.
Parsal Blend. A smoky, citrus-rich blend of herbs that T hree -A shes
T al T ales
Typically brewed by halflings in Eberron, tal comes in many
varieties, including an additional 10 or so teas for which there
are no existing canonical references.
There is also one more variety of tal beyond these, lost to
all knowledge in the Xoriat incursion. What it was, how it was
made, and how it tasted, none can say. Yet, intreped adventur-
ers may yet uncover the history of this lost tal, and its presence
may someday grace the continent of Khorvaire once again.
T atiana C helovechkova /
d8 Tea
1 Beorunna’s cure-all
A rctic
d4 Tea 2 Blackthorn
1-2 Blackthorn 3 Bowen’s flower
3-4 Talktuth 4 Dathlil
5 Elkammat
6 Jethur
7 Talktuth
8 Wyndor’s herbs
9
S wamp If the beverage is poisoned, tainted, or harmful in
d10 Tea any way, the illusion becomes tinged acid green and
1 Bowen’s flower wavers weakly.
2 Cassil
Ezmerelda’s Silvered Spoon
3 Feverbalm Wondrous item, uncommon
4 Gaeth’ad
This spoon has 6 charges, and regains all expended
5 Goblinberry
charges each day at dawn. When placed into a nonmagi-
6 Mother’s leaf cal drink that can be held in one hand, you can stir with
7 Mourningberry the spoon and expend 1 of its charges to purify the drink
8 Nararoot and render it free of poison and disease.
9 Vauge Additionally, you can use a bonus action and expend 2
charges while holding this spoon to prevent any lycan-
10 Yellowleaf
thropes or other creatures with the shapeshifter tag
from moving into the area within 10 feet of you, or any
T ropical closer to you if such a creature is already within this
d8 Tea area. This effect lasts until the end of your next turn.
1 Cocoa
2 Earth dragon’s eye Pluck-the-Leaf’s Portable Potables
Wondrous item, very rare
3 Kaeth
4 Long jing This item appears to be a small house shaped and sized
5 Mallow as a tea kettle, stylized to resemble a cat. If it is placed
on the ground with open space of at least 20 feet in
6-7 Pale jade
every direction other than beneath it, and its command
8 Wild ginger word is spoken, it begins to grow over the course of 1
minute until it appears to be a full-sized tea shop.
U nderground When fully grown, the door to this tea shop is actu-
d4 Tea ally a portal to and from a demiplane that resembles
1-2 Jethur the inside of a tea shop. Within the tea shop is a tabaxi
merchant named Pluck-the-Leaf that has and is willing
3 Kaeth, dwarvish
to sell brewed servings of 3d10 varieties of tea, chosen
4 Meiriath by your DM from the list at the beginning of this supple-
ment, each for the price of its equivalent 1/20 lb. of
W oodlands unbrewed tea. One of these varieties is always catnip
d8 Tea tea. Pluck-the-Leaf also has 2d10 × 250 gp in currency
Quick-Brew Teabags
Wondrous item, common
These teabags come in a set of 1d6 + 1 bags, and all
hold the same variety of tea, chosen by your DM from
the teas listed at the beginning of this supplement. S anctified K ettle
A teabag can be used to brew tea, in place of 1/20
lb. of tea, and doing so consumes the teabag. When
used in this way, the tea is brewed within 10 minutes
instead of 1 hour.
A lina O sadchenko / R oman 3D / R uskpp
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