Optimum K
Optimum K
Optimum K
3 Introduction 9
3.1 Installation Requirements 12
3.1.1 Hardware Requirements 12
3.2 Licensing 13
4 Quick Start 14
4.1 Launching the Application 14
4.1.1 Graphical User Interface 14
4.3.2 Suspension 20
4.3.5 Motion 22
4.3.6 Force 24
4.5.2 Table 28
4.5.3 View 28
4.5.4 Worksheet 29
5 Detailed Overview 31
5.1 Reference System 31
5.2 Design 32
5.2.1 Suspension Design 32
5.2.3 3D Visualization 38
5.3 Simulation 49
5.3.1 Quick Run 49
5.3.2 Create/Run 49
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5.4 Analysis 52
5.4.1 Analysis Results 52
6.6 Why are my instant centers, roll centers or pitch centers not calculated?
61
6.7 When running a simulation, I receive an error message stating that solver
couldn’t meet the required accuracy. 62
6.10 What is the difference between Geometric and Kinematic Roll Centers?
62
6.12 What is the difference between heave and single wheel motion ratio for
dependent and independent suspension? 64
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7 Reference & Appendix 66
7.1 Default Suspension Types 66
7.1.1 Front 66
7.1.2 Rear 72
1 Table of Figures
Figure 1 Backstage 14
Figure 2 Graphical User Interface 15
Figure 3 Design Window 19
Figure 4 Suspension Design Window 20
Figure 5 Vehicle Setup Window 21
Figure 6 Vehicle Reference Distance 22
Figure 7 Motion Window 23
Figure 8 Force Window 24
Figure 9 Simulation Window 25
Figure 10 Analysis Window 27
Figure 11 Analysis Report Chart 28
Figure 12 Analysis Report Table 28
Figure 13 Analysis 3D View 29
Figure 14 Worksheet Report 30
Figure 15 Default Vehicle Reference System 31
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Figure 16 Design Window 32
Figure 17 Suspension Design Window 33
Figure 18 Creating a Suspension 33
Figure 19 Highlighting Points 35
Figure 20 Point Editor 36
Figure 21 Output Data (Quick Search) 37
Figure 22 Output Data (Pinned) 37
Figure 23 Modifying a Suspension 38
Figure 24 Creating a Vehicle Setup 39
Figure 25 Creating a Motion 40
Figure 26 OptimumKinematics Motion File 41
Figure 27 Example Sensor Configuration 43
Figure 28 Example Import Motion File 43
Figure 29 Example Imported Motion 44
Figure 30 OptimumKinematics Force File 47
Figure 31 Example Sensor Configuration 47
Figure 32 Example Imported Force 48
Figure 33 Batch Run (Multiple Iterations) 50
Figure 34 Design of Experiment (DOE) 50
Figure 35 Calculating a Simulation 51
Figure 36 Analysis 52
Figure 37 Results (Chart View) 53
Figure 38 Results (Table View) 53
Figure 39 Creating a Chart 54
Figure 40 Chart Series Editor 55
Figure 41 Creating a Table 57
Figure 42 Creating a View 58
Figure 43 View Playback Controls 58
Figure 44 Worksheet Report 59
Figure 45 NVIDIA Control Panel 63
Figure 46 Independent Suspension Motion Ratio 64
Figure 47 Dependent Suspension Motion Ratio 65
Figure 48 Rim Diameter 82
Figure 49 Halftrack 82
Figure 50 Reference Distance 83
Figure 51: Measurements required for the calculation of the anti-dive of the car 84
Figure 52: Measurement requirements for the calculation of the anti-squat of the vehicle 86
Figure 53 Camber Angle 88
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Figure 54 Toe Angle 89
Figure 55 Toe Distance 90
Figure 56 Mechanical Trail 91
Figure 57 Scrub Radius 92
Figure 58 Front View Virtual Swing Arm Angle 93
Figure 59 Side Virtual Swing Arm Length vs. Wheelbase 94
Figure 60 Instantaneous Axis 95
Figure 61 Kinematic Pitch Center 96
Figure 62 Kinematic Pitch Axis 96
Figure 63 Kinematic Roll Center 97
Figure 64 Kinematic Roll Axis 98
Figure 65 Roll Axis Inclination 98
Figure 66 Ackerman Percentage 99
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2 Welcome
Thank you for purchasing OptimumKinematics, the newest benchmark in kinematics analysis
software. This help file contains information regarding the features and functions of
OptimumKinematics.
2.1 Feedback
OptimumKinematics is a continually evolving program and we give high regard to any
suggestions, comments, complaints and/or criticisms that OptimumKinematics users might have.
Please contact us at [email protected] and we will endeavor to improve
OptimumKinematics based on your feedback.
Within OptimumKinematics the user can report any issues, features or ideas. Users have the
option to report feedback. Read the Quick Start section to see how to do this.
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3 Introduction
OptimumKinematics has been developed with the goal of providing users with a powerful
kinematics tool that is both easy to use, and easy to integrate into your existing workflow.
It can be used to rapidly simulate the kinematic properties of a suspension design, providing
detailed output and visualization for a broad range of output channels.
OptimumKinematics builds upon the success of OptimumK, providing more scope for different
suspensions, a greater selection of output channels and greater modularity between designs. The
ability to animate and visualize motion compare multiple suspension simulations back to back
and import and output data in a standard format (for use in Microsoft® Excel or MATLAB®) all
remain.
• New User Interface. The philosophy and workflow have stayed the same in
OptimumKinematics as the previous release. However, the new interface uses controls
that are available with the new version of the .NET® Framework (Version 4 and higher).
This is now the same standard control interface used by other Windows® products.
o An interface layout like the Windows® products should reduce the learning period
of OptimumKinematics.
o The Ribbon Bar Control for quick access to all the functionalities of the software.
Buttons are filtered depending on the active control.
o A multiple document interface (MDI) allows for flexibility and customization of the
layout of the application. The ability to make edits to multiple points and instantly
see the comparison is now possible.
o Adjust the size and display and location of the controls and window panes to
better organize the working space and maximize performance.
• New Project Framework. The project data is no longer saving in a single file. Each object
(for instance; Suspension, Motion, Force, or Analysis Results) is saved in a unique file.
Each file has a specific extension and icon and will be easily recognized on your hard drive.
The Project Tree reflects the directory that is created in your hard drive. This has multiple
advantages:
o The risk of corruption and losing all the data belonging to one project is decreased.
An object can be corrupted or missing without affecting the rest of the objects
belonging to the project.
o The loading and saving performance have been improved by more than 30%
o The sharing of files is faster and easier with the new proprietary file. There is no
need to use Excel as a tool to share files.
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o Better organization of your Suspension, Motion and Analysis Results objects with
the introduction of a “Vehicle” level in the project tree.
• New Design Tools. The input forms have been redesigned for faster design and
modifications of your suspensions and motions.
o Suspension points can be edited directly in the 3D visualization.
o The static outputs of your suspension are calculated automatically and display in
real-time.
o Add/Remove/Modify the motion being applied to a vehicle Using the motion
chart
o The possibility to interpolate your motion points to have a smooth curve.
• Calculate Suspension Pickup Point Forces. New to OptimumKinematics is the ability to
calculate the forces in the suspension pickup points based on an external force applied at
the contact patch. This is a first in an OptimumG software and now brings the next step
of vehicle design and analysis to you with the same ease of generation you have come to
know. Available with the force simulation:
o Vector preview of the force magnitude being applied at the contact patch and the
force components being applied at each pickup point
o Export magnitude forces to a full table or as a peak force value
o Ability to apply forces on the vehicle at either the contact patch or at the wheel
center
o Add/Remove/Modify force instances by directly applying an instance in the forces
plots
o Ability to import force data from a .csv file and apply forces generated from a
wheel force transducer or from a full vehicle simulation, allowing for more
accurate load cases
• New Analysis Tools. The tools that you know and use in OptimumK 1.1 have been
redesigned and are now more powerful for faster and deeper analysis. The tools have
been expanded to include:
o Quick preview of the simulation results with a table or chart.
o Display of the data is faster, thanks to the memory-mapping of the result file. This
allows a faster reading of the simulation result data from the hard drive.
o Table reports and chart data can be copied to the clipboard easily for use in other
software such as Microsoft® Excel or MATLAB®.
o Customizable graphs with more options for the title (font, color, etc.), axis (title,
gridlines, primary and secondary, etc.), and legend.
o More channels have been pre-calculated into the software to allow you to quickly
analyze your simulation data from within the software. There is now no need for
further post-software calculations.
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o Animated table, chart and 3D visualization for a complete review of your
simulation. Animation is played on all tables, charts and 3D visualization in real-
time.
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3.1 Installation Requirements
3.1.1 Hardware Requirements
Processor
Memory
Storage
Network
Display Adapter
Display Unit
Other
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3.1.2 Software Requirements
Operating System
Components
Other
3.2 Licensing
OptimumKinematics uses two different licenses for the standard software and the Forces Module
add-on. The OptimumKinematics software license can be purchased yearly through our website
http://www.optimumg.com/software/purchase-a-software-subscription-plan/
The Forces Module is an additional module that can be purchased on our website for an
additional yearly fee. The Forces Module adds the ability to apply forces in each corner of the
car and calculate the force at each pickup point of the suspension.
• Activation. In the Backstage (Graphical User Interface, Under File) select License and
then Apply Key. You will be asked for the Key, your Name and E-Mail address. There will
be separate options to apply the main license and the Forces Module license.
• Deactivation. Keys must be deactivated on one computer before being activated on
another computer. Deactivation must be done through the Backstage under ‘License’.
You can either deactivate the license manually or choose the ‘Deactivate on Closing’
option.
In the case that an internet connection is not available for periodic activation, the user will have
a small grace period to ensure that they do not lose access to OptimumKinematics.
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4 Quick Start
The following section will help you to quickly learn how to utilize the main features of
OptimumKinematics. For a more detailed overview of the software please refer to the Detailed
Overview.
When opening the software, you will arrive at the Backstage. This is where you will manage your
projects and adjust Licensing and projects Options Menu.
Figure 1 Backstage
Once a project has been created you will leave the Backstage and enter the Main GUI. The Main
GUI is organized in the following way:
• The top is the Ribbon Control Bar with all shortcuts to functionalities of the software.
• The center is the Document Manager where you will be able to edit project files.
• The left contains the Project Trees, allowing you to organize project files.
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Figure 2 Graphical User Interface
The Ribbon Control Bar contains all the buttons that will help you interact with the application.
The Document Manager allows the user to have multiple tabbed documents open at the same
time. The tabs can be dragged and dropped to be displayed side by side, or in any other
configuration on the same screen. Any design, simulation, or analysis functionality is also
performed here. In the Options Menu the user can change the color of these tabs to better keep
things organized.
The Project Tree allows you to manage all aspects of your project. Vehicles can be added and
organized into differing subfolders, likewise with the suspensions, setups and motions in the
project.
The first step is to create a New Project. This is found under the file tab. You will be asked to
select a name and a directory for your project.
Upon creating a new project, a folder will be created on your hard drive in the selected directory.
All the files related to your project will be saved in this location. Here are the different files that
you could find:
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Name Extension Icon
When it comes time to open an existing project, you will need to locate the directory in which
the project was saved in. Within the folder you will find the OptimumKinematics Project File.
The project can be saved using the Save button in the Backstage (Graphical User Interface, Under
File) or using the shortcut (Ctrl + S). The project can be saved to another location using the Save
As button in the Backstage or using the keyboard shortcut (Ctrl + Shift + S).
When closing the application, if the project has not been saved the application will ask if you
want to save the project.
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4.2 Options Menu
The following settings may be changed to adapt to your specific needs:
• Units
o Units of Length. Meter, Kilometer, Centimeter, Millimeter, Inch, Thousandth of an
Inch, Foot, Yard or Mile.
o Units of Angle. Radian, Degree or Revolution.
o Stiffness. Newton per meter, Newton per Millimeter, Kilonewton per meter,
Kilonewton per millimeter, Pound force per inch, Pound force per foot, Kilogram
force per meter, Kilogram force per millimeter
o Force. Newton, Kilonewton, Pound force, Kilogram Force
o Torque. Newton-meter, Newton-millimeter, Newton-centimeter, Kilonewton-
meter, Foot pound force, Inch pound force, Kilogram force meter
• Referential
o Longitudinal Axis. You may define this axis to either be the X, Y or Z and which
direction you would prefer to be positive.
o Lateral Axis. You may define this axis to either be the X, Y or Z and which direction
you would prefer to be positive.
o Vertical Axis. You may define this axis to either be the X, Y or Z and which direction
you would prefer to be positive.
• Motion Steps
o User has the option to override the Number of Steps for a given simulation. The
default value is 20 steps.
• Roll/Pitch Axes
o Moving Axis.
o Fixed Axis on the Ground.
o User Defined Fixed Axis.
• Display
o Here the user can change the default colors used to associate the following:
▪ Background Color
▪ Roll Center
▪ Roll Axis
▪ Pitch Center
▪ Pitch Axis
▪ Contact Patch
▪ Wheel Center
▪ KPI Ground
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▪ Front View Instantaneous Center
▪ Side View Instantaneous Center
▪ Front View Instantaneous Axis
▪ Side View Instantaneous Axis
▪ Instantaneous Axis
• Names
o The user is asked to name the following Objects before they are created:
▪ Vehicle
▪ Motion
▪ Setup
▪ Simulation
▪ Result
▪ Chart
▪ Table
▪ View
o By unchecking the box next to the name, you choose to let OptimumKinematics
use the default name and not ask you for a different name.
• Numbers
o Here the user may change the number of decimal places that are viewed. The
default value is three decimal places.
• Documents Tab
o The color of the Tab in the Document Manager and the option to Open After
Creation may be changed for the following items:
▪ Suspension
▪ Setup
▪ Motion
▪ Simulation
▪ Result
▪ Chart
▪ Table
▪ View
• Result
o Here the user can have OptimumKinematics Automatically Add Results to the
Document Manager and include force channels in the results (Beta).
• Solver
o Control the convergence criteria of the solver
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4.3 Design Overview
The design section is where the Suspension, Vehicle Setup, Force, and Motion profiles are
constructed and managed.
Selecting each of the following sections under the Project Tree will bring it up in the Document
Manager.
• Suspension contains all the front and rear suspension systems that have been created,
with certain static output channels available for immediate review in real time for each
suspension.
• Vehicle Setup contains the vehicle setups and front and rear suspension configurations,
with certain static output channels available for immediate review in real time.
• Motion contains the motion profiles for simulation.
• Motion contains the forces profiles that can be applied in simulation.
4.3.1 Vehicle
The first step is to create a new vehicle by clicking on the Create Vehicle button on the Ribbon
Control Bar. This new type of object in OptimumKinematics helps the user to have better
organization. All elements created under the vehicle will belong to a library of objects available
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for the given vehicle. These objects can be copied, pasted or moved to another vehicle or sub
folder for better organization.
4.3.2 Suspension
The next step is to build a suspension design. Three main options exist:
• Creating a suspension. You will be able to select the type of geometry, the type of
actuation and anti-roll bars from a large library of elements.
• Importing and Exporting Suspension. You may choose to import from an Excel file,
OptimumKinematics file, or Excel file.
• Default Suspension Types. Choose from one of the premade available files.
Currently, you can adjust all the connection points between the components to match that of
your actual design.
• Suspension Input Data. This allows all suspension data points to be entered, stiffnesses
of the springs, anti-roll bars, or other elastic components (as applicable), as well as
parameters for visualization colors, wheel and rim information as well as reference points.
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• 3D Visualization. Suspension data points can be edited by double-clicking on the
suspension points in the 3D Visualization window. The visualization can also be rotated,
zoomed and panned by either left, middle and right clicking, and dragging the mouse.
Additional visualization of the roll axis, pitch axis and instant centers can be shown by
enabling the display options in the Options Menu, located on the projects Backstage
(Graphical User Interface, under File).
• Suspension Output Data. This pane displays the output data of all available data channels
at static. Information such as roll center location, mechanical trail, scrub radius, caster
and KPI angle, as well as all other available data channels are updated in real time as
points are edited.
• Comments. Add comments to your design to help maintain organization.
The controls can be resized and minimized in order to maximize your working space. It is also
important to remember that the suspension setups can be modified, renamed and exported.
The vehicle setup feature OptimumKinematics is where front and rear suspensions are mated
together to form a vehicle for simulation.
• Setup Input Data. This allows front and rear suspension setups to be assigned to a vehicle
setup, and the reference distance. Note - this is the distance between the front and rear
reference planes and is not necessarily the same value as wheelbase.
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Figure 6 Vehicle Reference Distance
• 3D Visualization. The visualization can be rotated, zoomed and panned by left, middle
and right clicking, and dragging the mouse. Additional visualization of the roll axis, pitch
axis and instant centers can be shown by enabling the display options in the Options
Menu, located on the projects Backstage (Graphical User Interface, Under File).
• Setup Output Data. Check the static output of your suspension such as roll center,
mechanical trails, scrub radius, caster and KPI angle.
• Comments. Add comments to your design to help maintain organization.
The Ribbon Control Bar contains options to import setups from other OptimumKinematics
Projects or from excel files. If importing from an OptimumKinematics Project, the .O2Set files will
only contain references to the front and rear suspension files. The actual front and rear
suspensions will not be imported. For this reason, we recommend exporting a setup from one
project before importing it to another, rather than directly locating the files on your hard drive.
4.3.5 Motion
Motion allows for the creation of motion paths for simulation. Motion profiles can be created by
hand, imported from previous files or imported from logged track data.
Four options are available on the Ribbon Control Bar to create a motion:
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Figure 7 Motion Window
• Motion Input Parameters allows customization of the number of simulation steps and
whether motion points should be interpolated.
• Motion Input Data Table allows motion data points to be entered, modified or deleted.
Selecting between Heave, Roll, Pitch and Steering will switch between the different
motion profiles to be edited. Any combination of the vehicle in different states of Heave,
Roll, Pitch and Steering are possible.
• Motion Input Data Chart allows motion profile points to be added, removed or edited via
a graphical interface. A Left Click will add a data point at the location of your mouse and
a Right Click will remove a data point at the location specified by your mouse. Ctrl + Left
Click will move a data point. Clicking on the different types of motion will switch that form
of motion to the active graph for editing, as indicated by the mouse cursor color.
• Comments. Add comments to your design to help maintain organization.
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4.3.6 Force
Force allows the user to determine how the vehicle is being loaded based on forces being
applied at the contact patch or the wheel center. Forces can be applied as either a custom
input, an imported force file, or as imported data from OptimumDynamics or wheel force
transducer data.
The OptimumKinematics Forces Module solves the system as a rigid multi-body analysis. For
each motion state the system is viewed as fixed and each of the joints are solved for as
determinant bodies. The solver can be thought of as continually creating and solving free body
diagrams for each link, allowing for forces to be calculated and rapid calculation of the forces in
the system.
The simulation forces can be created as follows in the Ribbon Control Bar:
• Force Input Parameters allows users to determine the number of steps to use in the
simulation, the application point of the forces, and the interpolation type of the force
points.
• The Force Input Data Table is where the user can input the magnitude, direction, and
location of the suspension forces over the duration of the simulation. The forces and
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moments can be entered at each corner or there is the option to mirror the forces left to
right or front to rear.
• Force Input Data Chart shows how the forces change through the duration of the
simulation. There is also an ability to see the force vectors throughout the simulation by
selecting the 3D tab at the top of the chart area. This visualization can help in
understanding the convention and direction of the forces.
• Comments can be used to describe the files and keep an organization of the files.
Two options are available in the Ribbon Control Bar to create a simulation:
• Create simulation. This option will allow you to re-run the same simulation with the saved
Vehicle, Motion, Force, and Vehicle Setup.
o Single Iteration. Same properties as the quick run. This allows for a repetitive
analysis without needing to continually change the quick run.
o Batch Run. When utilizing the batch run feature you can simulate ONE vehicle
setup, ONE motion, and/or ONE force over a variety of user chosen pickup points
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and compare the results. See Create/Run in Detailed Overview for more
information.
o Design of Experiment. This feature allows you to select MULTIPLE vehicle setups
and MULTIPLE motions and compare the results. See Create/Run in Detailed
Overview for more information.
• Quick Run simulation. With this option you will need to select the Vehicle, Motion, Force,
and Vehicle Setup each time.
Next step is to Run the simulation to acquire the Results. When running the simulation, a progress
bar shows the completion of the simulation and 3D Visualization. A simulation can be cancelled
or stopped at any time.
NOTE - If you stop the simulation you will be able to view the results up until the stop point, but
if you cancel it the results will not be saved.
Once the simulation has finished OptimumKinematics will automatically show the Results Tab in
the Document Manager.
When using the Quick Run feature, you will be asked to define which Vehicle, Motion, Force, and
Vehicle Setup. This is perfect for getting to analysis in a hurry. If you plan on running the same
simulation for multiple different types of motion, it would be beneficial to create the simulation
so you can just click Run.
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Figure 10 Analysis Window
Selecting results from the Results Project Tree will bring up a quick preview of the data in the
Document Manager. After selecting the Reports Tree, A new report can be added. Three kinds
of reports are available:
• Chart. Create a chart showing the selected data for the X and Y axis.
• Table. Create and compare tabular data between simulations.
• View. Create 3D Visualizations so you can see exactly what is happening in your
simulation.
• Error! Reference source not found.. Create an arrangement of Charts, Tables and Views
to assist in the analysis process.
4.5.1 Chart
Report Charts allow the graphical plotting of two variables and their relationship to each other.
Multiple results can be plotted on one chart, and a secondary axis can also be implemented.
Charts are fully customizable using the buttons on the Ribbon Control Bar or by clicking inside
the Report Chart Area. This is covered in greater detail in the Detailed Overview section.
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Figure 11 Analysis Report Chart
4.5.2 Table
Report Tables allow the tabular display of multiple channels across multiple runs next to each
other. Channels for display are chosen through the Reports Input Data pane and results are
chosen through the Results Input Data pane. Table data can be readily copied to the clipboard
(Ctrl + C) for further analysis in external programs if required.
4.5.3 View
Report Views allow 3D visualization and animated playback of a vehicle through a simulation run.
When the Forces Module is activated, force vectors can be shown from the view window by
selecting on the suspension link in the reports input data if the simulation correspondent to the
selected result file had forces inputs. New views can be added from the Ribbon Control Bar.
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The view Document Manager contains the following:
• Reports Input Data contains a list of available simulation results for visualization.
• The 3D View visualization can be rotated, zoomed and panned by either left, middle and
right clicking, and dragging the mouse. Additional visualization of the roll axis, pitch axis
and instant centers can be shown by enabling the display options in the Options Menu,
located on the projects Backstage (Graphical User Interface, Under File).
• Comments. Add comments to your design to help maintain organization.
4.5.4 Worksheet
The Worksheet allows you the ability to view multiple Charts, Tables and Views in the same
viewing window. Arrange the sheets either ‘Horizontally’, ‘Vertically’ or ‘Tiled’ and watch them
as the simulation progresses.
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Figure 14 Worksheet Report
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5 Detailed Overview
The following section contains more detailed information than is given in the Quick Start Guide.
Menu options, simulation settings and software parameters are more fully explored. Definitions
are provided for the available output data channels and the pre-existing suspension templates
are outlined.
Mz
My
Mx
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5.2 Design
The design section allows a user control over the front and rear suspension design, the vehicle
setup and the simulated motion profiles.
The Design section is comprised of the Project Tree, the Document Manager and the Ribbon
Control Bar.
The Ribbon Control Bar contains all relevant menu options for creating or modifying suspension,
setup and motion profiles. It also contains the option to add a new Vehicle to the project.
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Figure 17 Suspension Design Window
After a Vehicle has been added to the selected project, Selecting Create Suspension from the
Ribbon Control Bar will allow you to define a suspension setup – This can be seen in the following
figure.
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The options that are available are as follows:
• Axle.
o Front.
o Rear.
• Geometry.
o Double A-Arm.
o McPherson.
o McPherson Pivot Arm (Front Only).
o Five Links (Rear Only).
o Live Axle, 2 A-Arms (Rear Only).
o Live Axle, 2 Trailing Arms w/ Panhard Bar (Rear Only).
o Live Axle, 4 Trailing Arms w/ Watts Linkage (Rear Only).
• Steering (Front only).
o Rack and Pinion.
o Recirculating Ball.
• Actuation.
o Direct coilover.
o Separate Springs/Dampers.
o Push/Pull.
o Torsion Bar.
o Mono Shock Rotational.
o Mono Shock Slider.
o Push/Pull w/ 3rd Spring.
• Number coilovers. You can have up to 3 coilovers.
• Actuation Attachment. Depending on the number of coilovers, or Springs/Dampers you
will be able to choose the attachment
o Upright.
o Lower A-Arm.
o Upper A-Arm.
o Chassis (Rear Only).
o Axle (Rear Only).
• Anti-Roll Bar.
o U-Bar.
o U-Bar Rocker.
o T-Bar.
o T-Bar w/ 3rd Spring.
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5.2.1.2 Input Data
After a suspension has been created, additional suspension parameters can be entered in the
Suspension Input Data pane. This pane defines all the input parameters for a given suspension,
including the location of the end points for all suspension members, steering geometry
properties, wheel and rim information, suspension stiffnesses, and any non-suspension
reference points of your choosing, such as center of gravity or lowest bodywork points.
The following figure shows how points are highlighted in ‘red’ in the 3D Visualization when you
select a point in the Input Data window.
The location of each point can either be given as a list of semicolons (;) separated x, y, z points
(IE - x;y;z) or the input item may be expanded and each x, y, z point entered individually. The
values for all points should reflect their location when the car is at static.
Alternatively, a suspension point may be double clicked upon in the 3d visualization window –
allowing the x, y, z coordinates to be adjusted directly from the visualization pane. The following
figure shows this pane.
NOTE - If you hold down the ‘CTRL’ key and click and hold on a point you can drag it in the 3D
visualization window. While dragging the point you can also notice that the coordinates in the
Input Window will be instantaneously changing with your mouse movement.
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Figure 20 Point Editor
A brief description of what a selected suspension point represent is also shown beneath each
section.
OptimumKinematics has many premade front and rear suspension setups to choose from. Within
the suspension setups the user maintains the ability to modify any of the existing setups or create
a suspension setup from scratch.
Note with each new suspension, if the suspension forces are being calculated, the suspension
stiffnesses need to be defined regardless of whether a premade suspension or a scratch
suspension design have been chosen.
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5.2.1.3 Output Data
After the information on the input tab has been completed, the corresponding information
regarding the newly create suspension is available under the output tab.
Output channels can be quickly sorted through, via the quick search box. Search results will be
displayed if a channel contains the search string anywhere inside the channel name.
Output items of interest may be ‘pinned’ to the top of the list, ensuring that they are always
easier to find .
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5.2.2 Modify Suspension
Modifying suspension geometry allows you to ensure that the geometry created matches that of
your car.
5.2.3 3D Visualization
The document manager will show a 3d visualization of the modeled suspension system. When
designing a front or rear suspension, it will only display that axle. When entering a vehicle setup,
it will display the whole vehicle suspension.
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o Front
o Back
o Left
o Right
o Top
o Bottom
• Fill mode:
o Point
o Wireframe
o Solid (Default)
• Copy the visualization area to the clipboard
• Fit the suspension visualization to the window.
Predefined views, fitting to window, copying to clipboard and adjusting the background color are
also accessible from the toolbar at the top.
Suspension configurations can be imported and exported from the Ribbon Control Bar. Both
OptimumKinematics projects and Excel files can be imported – allowing OptimumK v1 files to be
imported into OptimumKinematics through excel file exports from v1.
Once you have the suspension setup of your choice the next step is to create a vehicle setup.
With Setup highlighted within the Design Tree you can Create a new vehicle setup.
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With the “New Setup” created you can now assign suspension setups to the front and rear of a
vehicle and apply a reference distance. It should be noted that this is the distance between the
front and rear reference planes and is not necessarily the same value as wheelbase.
Use the Import and Export features to save and reuse your vehicle setups. You will notice that
when it is time to Export the vehicle setup you have two options for the file type:
The default .O2Veh setup files that can be found inside your project directory, (located on your
hard drive) only contain information on which suspension files are in use, and the corresponding
reference distance.
To import a vehicle setup, you simply highlight Setup from the Design Tree, click on the Import
button located on the Ribbon Control Bar, select the file that you would like to import and click
Open when you are finished.
After selecting ‘Create Motion’ you will have the option to add points to the Heave, Roll, Pitch
and Steering motion profiles.
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Within the Motion Input Data Chart:
• Clicking on a Heave, Roll, Pitch or Steering graph will set that as the active motion
profile to edit.
• Left click at a point will add a point.
• Right click on a point will delete the selected point.
• Ctrl+Left Click on a point will drag the selected point.
• Selecting from the Heave, Roll, Pitch, or Steering radio buttons will set that as the
active motion profile to edit.
• Right clicking on items in the X,Y table of points will allow a point to be deleted.
• Points may also be copied to and from excel
The user also has the option to interpolate the motion, resulting in smoother motion paths. The
user may also override the number of steps in the simulation.
The Ribbon Control Bar contains options to either Import motion files from other
OptimumKinematics projects or previously exported data in either an OptimumKinematics or
Excel format.
Important: Make sure that the units that are in the File that you are importing match the units
you have selected in the Options Menu.
Here is an example of what an exported OptimumKinematics Motion File would look like. This is
the format that OptimumKinematics is looking for when you are importing a Motion File of this
type.
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Once you have selected the proper file, OptimumKinematics will automatically show the Motion
in the Document Manager. At this time, you can modify the values or run the Simulation.
When importing track data, you need not worry about the formatting of the Excel or CSV file. You
will manually select the data from the file to ensure that the proper data is assigned to the proper
channels.
NOTE - The track import function is only an approximation of the chassis position as it assumes a
constant motion ratio, track, wheelbase, etc.
The following example shows importing track data using ride height sensors; with 2 front sensors
and 1 rear sensors. Located on the Ribbon Control Bar you will find the Import button for track
data.
Once the data file has been opened OptimumKinematics will show in a window very similar to
that of Excel.
The next step is to define the layout of your sensors - this is found when you click on the Sensor
Configuration button at the top left corner of the data to import.
The Sensor Configuration window will now open and let you choose the Sensor Type, Sensor
Combination and the ability to insert the distance values. Again, you need to remember to keep
matching units between these distances and the chosen units in OptimumKinematics. The units
can be changed by accessing the Options Menu.
By clicking OK in the Sensor Configuration window, you will be brought back to the Import
Motion window and you can click on the Select Data button to bring you to the Select Ranges
window shown below.
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Figure 27 Example Sensor Configuration
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Figure 29 Example Imported Motion
Forces are an additional element that can be added to a simulation or in lieu of a motion
simulation. After selecting ‘Create Force’ you will have the option to add points to the lateral,
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longitudinal, and vertical force profiles. You also will have the option to add points to the aligning
and overturning moment profiles. By default, forces will be applied to the vehicle in a static state
if a motion simulation is not run in parallel. Otherwise the force steps will be applied to the
equivalent motion steps.
First select the type of force that is being created by selecting the force tab in the Force Input
Data Table. Each tab provides options to generate a lateral force (Fy), a longitudinal force (Fx), a
Vertical Load (Fz), a Tire Aligning Moment (Mz), and an Overturning Moment (Mx). Within each
tab, the corner in which the force is being applied can be selected. Care should be taken to make
sure that the tire forces are in the same coordinate system as the vehicle. If the tire forces are
not in the same coordinate system as the vehicle, the direction of the force vector will be in
opposite directions and could show tension rather than compression.
• Clicking on a Front Left, Front Right, Rear Left, or Rear Right graph will set that as the
active force profile to edit.
• Left click in the chart will add a point.
• Selecting the 3D tab will generate a visual graphic of how the forces are changing
through the simulation, aiding in direction and magnitude checks. You can use the
play button or progress bar to see the forces in different steps of the simulation.
• Selecting the Fx, Fy, Fz, Mx, Mz tabs will select the active type of force being generated
• Selecting from the FL (front left), FR (front right), RL (rear left), and RR (rear right)
radio buttons will set that corner as the active force profile to edit
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• Select the box to mirror forces left to right or front to rear to simplify the input process
• Right clicking on items in the X,Y table of points will allow a point to be deleted
• Points may also be copied to and from Excel. To copy from an Excel file, copy the data
with two columns, click on the area of the table you want to paste to in
OptimumKinematics, and use CTRL+V to paste the data.
The user also has the option to interpolate the forces, resulting in smoother force inputs and
calculation. The user may also override the number of steps in the simulation to use a value
different than the default one. It is recommended that the motion step size is the same as the
force step size if both types of simulation are being used.
The Ribbon Control Bar contains options to either import force files from other
OptimumKinematics projects or previously exported data in either an OptimumKinematics or
Excel format.
Important: Make sure that the units that are in the File that you are importing match the units
you have selected in the Options Menu.
Here is an example of what an exported OptimumKinematics Force File would look like. This is
the format that OptimumKinematics is looking for when you are importing a Force File previously
generated in OptimumKinematics.
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Figure 30 OptimumKinematics Force File
Once you have selected the proper file, OptimumKinematics will automatically show the Force in
the Document Manager. At this time, you can modify the values or run the Simulation.
The selection of forces in the import tool is much the same as the motion data import tool. The
data can be selected in columns from an Excel or CSV file with ease and clarity. You will manually
select the data from the file to ensure that the proper data is assigned to the proper channels.
NOTE - The track import function is a recreation of the forces that were applied at the contact
patch or wheel center. This does not consider compliance or other additional loading at other
location on the suspension
To generate the imported forces, the data must have a relative completion value for the entire
series. First select the file that contains the force data desired to import.
Once the data file has been opened, OptimumKinematics will show in a window very similar to
that of Excel. To the left are the tabs in which the forces can be assigned to. Select on the top of
the column to choose the data that corresponds to the title data set.
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Figure 32 Example Imported Force
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5.3 Simulation
The simulation management settings are a new feature introduced in OptimumKinematics. The
simulation Document Manager contains just one main section, the Simulation Input Data pane,
which allows vehicle configurations and motion profile to be mated to each other, and
simulations to be run.
• Quick Run. With this option you will need to select the Vehicle, Motion, Force, and
Vehicle Setup each time.
• Create/Run. This option will allow you to re-run the same simulation with the saved
Vehicle, Motion, Force, and Vehicle Setup.
When using the Quick Run feature, you will be asked to define which Vehicle and Vehicle Setup.
You will also have the option to define a Motion or Force (in case you have this the Forces Module
active) simulation, or both. This is perfect for getting to analysis in a hurry. If you plan on running
the same simulation for multiple different types of motion, it would be beneficial to create the
simulation so you can just click Run.
5.3.2 Create/Run
Next step is to Run the simulation to acquire the Results. When running the simulation, a progress
bar shows the completion of the simulation and 3D Visualization. A simulation can be cancelled
or stopped at any time.
NOTE - If you stop the simulation you will be able to view the results up until the stop point, but
if you cancel it the results will not be saved.
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Figure 33 Batch Run (Multiple Iterations)
When running multiple iterations, you can see how changing the location of one or multiple
points can change the location of key features such as roll centers, pitch center and more! You
can view these results side by side to compare your different design options. Utilizing this feature
you are able to have only one Motion, one Force, and one Vehicle Setup.
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When running a simulation using the Design of Experiment feature you have the ability to select
multiple Motions, multiple Forces, and multiple Vehicle Setups and view the results side by side.
Once the simulation has finished OptimumKinematics will automatically show the Results Tab in
the Results Document Manager.
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5.4 Analysis
The analysis environment contains two Project Trees in the left-hand pane; the Results tree
and the Reports tree. Both are detailed below.
Figure 36 Analysis
Immediately after a simulation has been run, the results are available to view in the Document
Manager. For every simulation run, a new set of results is generated.
After selecting a simulations result, the reported channels can be viewed in either chart form or
table form. The motion channels that are reported in this section are global settings - the same
channels will be shown here between different simulation results, and different
OptimumKinematics projects. The force channels for the simulation will be generated only when
a force input is added to the simulation.
Channels are available for the individual kinematic points, the roll centers, the instant centers in
the front and side views for each corner, the displacement of the springs and dampers. The force
channels are divided into Fy, Fx, Fz, Mx, My, and Mz for each of the suspension pickup points.
They can also be output as a resultant magnitude.
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Figure 37 Results (Chart View)
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5.4.2 Import/Export Results
• OptimumKinematics [.O2res]
• Excel [.xlsx and .xls]
• CSV [.csv]
Results from previous simulations may be imported from any .02Res files.
The analysis Reports Tree contains the reports that have been generated for a project.
• 2D Charts
• 3D Charts
• Tables
• Visualisations
To add a report to a project, select the project in the Reports Tree, and add the desired report
by selecting create chart, create table or create view.
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Clicking add chart will bring up the Chart Series Editor. A chart may contain multiple series of
data.
• Series Name
• X Channel
• Y Channel
• Z Channel (If 3D Chart has been selected)
• Selected Results
• Line options
• Marker options
If a chart contains multiple series, it is possible to plot certain channels against a secondary axis.
When graphing a single selected result – the graphed color will be the color selected under ‘line
options’, when multiple results are graphed on the same chart, the graphed color will be that of
the color nominated under the results Project Tree.
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Each chart can display results from multiple simulation runs. The selected results can be chosen
via the Chart Series editor, via the Data menu option (on the Ribbon Control Bar) or by right
clicking on the chart.
Axis, Title and Legend options are accessible from the Ribbon Control Bar.
• Title
• Legend
• Horizontal Axis
• Vertical Axis
• Tools
o Zoom/Pan
o Cursor
• Data
o Add/Remove Series
o Add Result
o Remove Result
o Clear Result
• Copy to Clipboard
• Copy Data to Clipboard
• Save as Picture.
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5.4.4.1 Creating a Table
Adding a table will allow a user to see the numerical values at each step in the simulation.
Tables also include the following calculated values:
• Maximum Value
• Minimum Value
• Average Value
• Start Value
• End Value
• Maximum Absolute Value
• Variance Value
• Standard Deviation Value.
Selecting a channel and a simulation result will display the information in the Document
Manager. Values for each result will be displayed for each selected channel.
The values shown in a table report can be readily copied to the clipboard, for further processing
in Excel or MATLAB®.
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5.4.4.2 Creating a View
A view is used to visualize the motion of a suspension throughout a given simulation. After
selecting ‘Create a View’, individual result files can be selected and played back. The Reports
Input Data pane lists the available simulation results for visualization.
The playback controls can be found on the Ribbon Control Bar. They allow a user to replay the
simulation steps, watching animations of the key values or the whole suspension system through
its range of motion. The magnitude of each force vector in the model can also be visualized by
selecting the individual pickup points in the Reports Input Data. The playback speed and the step
size can be adjusted, and individual frames can be navigated through. Selecting the progress bar
directly will allow the user to either skip or pan to a specific stage of the motion completion.
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5.4.4.4 Creating a Worksheet
The Worksheet is a great way to organize and view your most interesting and important results
side by side. With the ability to also view them as they are changing during the simulation this is
a great way to analyze and compare different results and setups.
Math channels allow you manipulate existing signals to create new channels. You can use this
feature to perform advanced analysis or to create channels that are not by default available in
OptimumKinematics.
To create a math channel, go to the Math Channels dropdown in the report tree, right click and
click the ‘Create’ button. After naming your channels, the Math Channel Editor will appear. The
Math Channel Editor has four sections: Math Channels, Channel Properties, Channel Equations
and Channels.
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The Math Channels section allows you manage your math channels. You can add, remove or re-
order your channels by using the buttons at the top of the list.
The Channels Properties section lets you define the name, the type of measurement and the
unit of measurement of the selected channel.
The Channels Equation section is where you define the equation to describe your channel.
Existing channels are evaluated in single quotation marks (‘’). Channels that evaluate properly
are syntax highlighted in green. Basic math operators are supported for addition (+),
subtraction (-), multiplication (*) and division (/). You may also use any supported function in
the expression editor.
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6 Frequently Asked Questions
6.1 I lost my License Key
Account details for the client services center can be found in the confirmation email sent when
OptimumKinematics was purchased. If you require further assistance, please contact
[email protected]
6.6 Why are my instant centers, roll centers or pitch centers not
calculated?
This occurs due to the instant centers being located at infinity – as is the case for truly parallel
suspension setups. A method of solving this is to slightly offset the inboard or outboard pickup
points by a fractional amount of one unit, allowing the instant center location to be solved.
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6.7 When running a simulation, I receive an error message stating that
solver couldn’t meet the required accuracy.
This occurs when the motion paths used in the simulation exceed that of what the suspension
system is physically capable of. For instance, if excessively large values for heave, roll, pitch or
steering are sent for simulation, the suspension is not capable of that range of motion.
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Figure 45 NVIDIA Control Panel
Select ‘Manage 3D Settings’ on the left tree and select ‘High-Performance NVIDIA Processor’ for
the preferred graphics processor.
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6.12 What is the difference between heave and single wheel motion ratio
for dependent and independent suspension?
The Figure shown below is a table of values depicting the difference between the Heave Motion
Ratio and the Single Right/Left Motion Ratio for an independent suspension when one degree of
roll is imposed. Because the suspension components are independent you will notice that the
single right motion ratio is zero with relation to the front left, but the single right motion ratio is
exactly the same as the front right.
The situation changes slightly when you have a dependent suspension as shown in the next
figure. In this situation there is never a zero Motion Ratio, this is because it is a dependent
suspension and when one wheel is moved it will directly affect the movement of the other
wheel.
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Figure 47 Dependent Suspension Motion Ratio
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7 Reference & Appendix
7.1 Default Suspension Types
7.1.1 Front
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05-Double A-Arm_Monoshock Slide 06-Double A-Arm_PushPull_T-Bar
Longitudinal
(Force Supported)
(Force Supported)
rd
07-Double A-Arm_PushPull_T-Bar 08-Double A-Arm_PushPull_T-Bar 3 Spring
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09-Double A-Arm_PushPull_U-Bar 10-Double A-Arm_PushPull _U-Bar Rocker
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13-Double A-Arm_Separate Spring 1 14-Double A-Arm_Separate Spring 3
Damper_U-Bar_R-Ball Damper_U-Bar
(Force Supported)
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38-McPherson_R-Ball 39-McPherson_U-Bar
(Force Supported)
rd
42-Double A-Arm_Separate Spring 1 47-Double A-Arm_PushPull 3 Spring_U-Bar
Damper_R-Ball (Force Supported)
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rd
54-McPherson Independent Arms_U-Bar 56-Double A-Arm_PushPull 3 Spring Chassis
Constrained_U-Bar
(Force Supported)
(Force Supported)
rd
57-Double A-Arm_Torsion Bar 3 Spring_U-Bar
(Force Supported)
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7.1.2 Rear
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rd
20-Double A-Arm_PushPull_T-Bar 21-Double A-Arm_PushPull_T-Bar 3 Spring
(Force Supported) (Force Supported)
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24-Double A-Arm_Separate Spring 1 25-Double A-Arm_Separate Spring 3
Damper Dampers
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28_Five Links_1 Direct CoilOver_U-Bar 29_Five Links_MonoShock Rotate_T-Bar
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32-Five Links_PushPull_U-Bar 33-Five Links_PushPull_U-Bar Rocker
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40-McPherson 51-Test Multilink
(Force Supported)
43-Live Axle 2 Trailing Arms Panhard 44_Live Axle 2 Trailing Arms Panhard
Bar_Separate Spring Damper Bar_Separate Spring Damper_U-Bar
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45-Live Axle 4 Trailing Arms Watts 46-Live Axle 4 Trailing Arms Watts
Linkage_1 Direct CoilOver-U-Bar Linkage_1 Direct CoilOver_U-Bar Rocker
48- Live Axle 2 A-Arm Direct Coilover 52-Test Multilink Direct CoilOver_U-Bar
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53-Semi Trailing Arm
(Force Supported)
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7.2 Default Motion Types
Default motion types include:
• Combined Heave & Roll. 20mm of positive heave and 1.5˚ of positive roll.
• Heave +20mm. 20mm of positive heave. (see Positive Heave)
• Heave +40mm. 40mm of positive heave. (see Positive Heave)
• Pitch +1.5deg. 1.5˚ of positive pitch. (see Positive Pitch)
• Roll +1.5deg. 1.5˚ of positive roll. (see Positive Roll)
• Steering +270deg. 270˚ of inboard steering tie rods towards the default positive lateral
axis. (see Positive Steering)
Positive heave is defined as the chassis body moving along the positive vertical axis. (Default axis:
Z)
Positive roll is defined as an anticlockwise rotation about the longitudinal axis (default: X), when
the longitudinal axis is viewed head on.
Positive pitch is defined as an anticlockwise rotation about the lateral axis (default: Y), when the
lateral axis is viewed head on.
Positive Steering is defined as migration of the inboard steering tie rods towards the default
positive lateral axis.
7.3.1.5 Positive Fx
Positive Longitudinal force is defined as the force in the forward direction of the vehicle.
7.3.1.6 Positive Fy
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7.3.1.7 Positive Fz
7.3.1.8 Positive Mx
Positive Overturning Moment is a moment in the clockwise direction facing the direction of the
driver’s vision.
7.3.1.9 Positive Mz
Positive Aligning Moment is a moment in the counter-clockwise direction looking at the top of
the vehicle.
The tire diameter is the outside diameter of the tire. This value can be given as the loaded,
unloaded or rolling diameter of the tire.
The tire width is the overall width of the tire. It is used for visualization purposes only.
The Rim diameter is the diameter of the rim edge, not the tire bead seat. This is used as a
reference point to measure toe distance.
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Figure 48 Rim Diameter
7.3.2.4 Halftrack
The halftrack is the horizontal difference from the center of the tire contact patch to the
longitudinal axis.
Figure 49 Halftrack
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7.3.2.5 Reference Distance
The reference distance refers to the distance between the front and rear reference planes.
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7.3.3 Output definitions
7.3.3.1 Anti-Dive
Anti-dive is defined at the force reaction from the suspension links that are intended to prevent
the car from pitching under braking. Caution should be used though as too aggressive of an
anti-dive can induce wheel hop into the system or reduce the responsiveness of the system
CG Side View
Instant Center
hSVSA
ΘF
Figure 51: Measurements required for the calculation of the anti-dive of the car
Anti-dive for the front suspension can be calculated using the CG height of the vehicle (hm), the
side view swing arm angle (ΘF), the front brake torque bias (% Braking Torque), and the
wheelbase (L). The brake torque bias is included as it is a reactionary force that can be applied
at the contact patch of the vehicle. The equation for anti-dive is as follows:
𝐿𝑡𝑎𝑛(𝜃𝐹 )
% 𝑎𝑛𝑡𝑖 − 𝑑𝑖𝑣𝑒 = % 𝐵𝑟𝑎𝑘𝑖𝑛𝑔 𝑇𝑜𝑟𝑞𝑢𝑒 ∗
𝐶𝐺
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7.3.3.2 Rear Anti-Lift
Anti-lift is the function of the rear suspension preventing the rear of the chassis from raising up
under braking, similar in function to anti-dive on the front suspension. Anti-lift is defined using
the side view swing arm angle to the ground, the CG height of the car (hm), the braking torque
bias at the rear of the vehicle (% Braking Torque), and the wheelbase (L).
CG
ΘR
hSVSA
Figure 52: Measurement requirements to define the rear anti lift of the vehicle
Rear anti-lift is calculated with the longitudinal forces being applied at the contact patch of the
vehicle. Note that if the rear brakes of the vehicle are inboard of the chassis, the rear anti lift
should be taken at the wheel center of the vehicle. Otherwise the equation is as follows:
𝐿𝑡𝑎𝑛(𝜃𝑅 )
% 𝑎𝑛𝑡𝑖 − 𝑑𝑖𝑣𝑒 = % 𝐵𝑟𝑎𝑘𝑖𝑛𝑔 𝑇𝑜𝑟𝑞𝑢𝑒 ∗
𝐶𝐺
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7.3.3.3 Anti-Squat
Anti-squat is the geometric reaction of the rear suspension against the vehicle pitching under
acceleration. As with the anti-dive of the suspension, an excessive anti-squat can leave to an
imbalance under acceleration.
CG
ΘR
hSVSA
Figure 53: Measurement requirements for the calculation of the anti-squat of the vehicle
The anti-squat is calculated using the same elements of wheelbase, CG height, and side view
swing arm angle. With the anti-squat, the relative angle is taken to the swing arm as the driving
torque is applied at the wheel center rather than at the contact patch. The driving torque is
calculated as the ratio of torque being acted upon at the rear axle, with 100% of the driving
torque being applied at the rear wheels being a rear wheel drive car, and 0% of driving torque
at the rear wheels being a front wheel drive car. The equation for anti-squat is as follows:
𝐿𝑡𝑎𝑛(𝜃𝑅 )
% 𝑎𝑛𝑡𝑖 − 𝑠𝑞𝑢𝑎𝑡 = % 𝐷𝑟𝑖𝑣𝑖𝑛𝑔 𝑇𝑜𝑟𝑞𝑢𝑒 ∗
𝐶𝐺
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7.3.3.4 Front Anti Lift
Front anti-lift is defined as the reaction of the front suspension preventing the front of the
chassis from lifting as power is applied to the axles. This can be especially important when
working on a front wheel drive vehicle, as it will control how much the front of the vehicle
unloads under acceleration.
CG Side View
Instant Center
ΘF
hSVSA
Front anti-lift is can be determined using the relative angle of the front side view instant center
to the wheel center, the percentage of the driving torque being applied at the front axle, the
wheelbase, and the height of the center of gravity.
𝐿𝑡𝑎𝑛(𝜃𝐹 )
% 𝑎𝑛𝑡𝑖 − 𝑙𝑖𝑓𝑡 = % 𝐷𝑟𝑖𝑣𝑖𝑛𝑔 𝑇𝑜𝑟𝑞𝑢𝑒 ∗
𝐶𝐺
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7.3.3.5 Camber Angle
Camber is defined as the inclination angle between the side plane (vertical-longitudinal plane)
and the rim plane lying on the centerline of the rim. Positive camber is defined as the tops of the
wheels tipping away from the vehicle.
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7.3.3.6 Toe Angle
Toe is defined as the angular deflection from the vehicles centerline and the centerline of the
rim. Positive toe (toe out) is defined as a wheel splaying out from the direction of travel. Toe
Angle carries the same sign as Toe Distance.
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7.3.3.8 Toe distance
Toe distance is defined as the total lateral distance between the leading and trailing edge of one
side of a vehicles rim. Toe distance is taken to have the same sign as the angular toe
measurement. Positive toe angle equates to positive toe distance.
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7.3.3.9 Caster Angle
Caster is defined as the angle between the steering axis and the wheel centerline extending
perpendicular from the contact patch, viewed perpendicular to the side view (vertical-
longitudinal plane).
Positive caster is defined as the steering axis tilting back from the wheel centerline in side view
(perpendicular to the longitudinal-vertical axis).
Mechanical Trail is defined as the distance between the intersection of the steering axis and the
ground measured to the center of the contact patch, viewed perpendicular to the vertical-
longitudinal plane.
Positive mechanical trail is defined as the steering axis intersecting the ground plane before the
contact patch.
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7.3.3.11 King Pin Angle
King pin angle is defined as the angle between the steering axis and an axis extending
perpendicular from the contact patch, viewed front on (perpendicular to the vertical-lateral
plane.)
Positive king pin angle is defined as the top of the steering axis being closer to the vehicle
centerline.
Scrub Radius is defined as the distance between the intersection of the steering access and the
ground measured to the center of the contact patch, viewed perpendicular to the vertical-lateral
plane.
Positive scrub radius is defined as the steering axis intersecting the ground plane between the
vehicle centerline and the contact patch.
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7.3.3.13 Front View Instantaneous center
The front view instant center point is where the instant axis intersects a vertical plane between
the two front or rear tire contact patches.
The front view virtual swing arm length is defined as the distance between the contact patch and
the front view instant center.
The front view virtual swing arm angle is defined as the angle formed between the ground plane
and the front view virtual swing arm, viewed from the front. Positive angles occur when the
instant center is located above the ground.
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7.3.3.16 Side View Instantaneous Center
The Side view instant center point is where the instant axis intersects a vertical plane between
the two left or right contact patches.
The side view virtual swing arm length is defined as the distance between the contact patch and
the side view instant center.
The side view virtual swing arm angle is defined as the angle that the side view virtual swing arm
forms with the ground plane, viewed from the side (longitudinal-vertical) plane.
The side view virtual swing arm length vs. wheelbase is defined as the side view virtual swing arm
length divided by wheelbase.
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7.3.3.20 Instantaneous Axis
The instantaneous axis is the axis which the non-suspended mass rotates around as the
suspension articulates. Each corner of the car has its own instantaneous axis. The instantaneous
axis is located by moving the wheel up and down by a small increment and determining the point
about which the wheel rotates, taking into account all suspension links –including tie rods and
suspension.
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7.3.3.21 Kinematic Pitch Center
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7.3.3.23 Kinematic Roll Center
The Kinematic Roll Center is the intersection point between the left and right planes, which are
defined by the instant axis and contact patch point, and the vertical plane between the left and
right contact patches. This point is not stationary – it can move as the suspension articulates.
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7.3.3.24 Kinematic Roll Axis
The Roll Axis is a line drawn between the Front and Rear Roll Centers. This is the axis about which
the suspended mass rotates around.
The Roll Axis Inclination is defined as the angle between the kinematic roll axis and the ground
plane, viewed perpendicular to the vertical-longitudinal plane.
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7.3.3.26 Ackerman Percentage Definition
The Ackerman percentage is defined as a function of the inside steer angle, the outside steer
angle, the front track and the vehicle wheelbase. The equations are as follows.
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7.4 Hotkeys
Windows General
Alt + Letter Activate a Main F1 Help
Menu item that has F9 Options
the letter
underlined.
Alt + F File Motion
S Save Mouse Left Click Add Points
A Save As Mouse Right Click Remove Points
O Close Ctrl + Mouse Left Modify Points
R Recent Click
N New
L License Visualization Rotation
T Options Mouse Left Click Pan
B About Mouse Right Click Zoom
X Exit Mouse Wheel
Alt + D Design
Alt + S Simulation Simulation
Alt + A Analysis F4 Launch
File Animation
Ctrl + N New Project F5 Play/Pause
Ctrl + O Open Project F6 Stop
Ctrl + S Save Project F7 Move Backward
Ctrl + Shift + S Save As Project F8 Move Forward
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7.5 Contact Information
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