Octopath Traveler - COMBINED

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Octopath Traveler

Editors /u/Zhell_sucks_at_games,
/u/Balmung6

v4.01, October 10, 2020


Contents
1 Introduction 3

2 Equipment 4

3 Formulae and Skills 27

4 Ailments, Buffs, and Debuffs 40

5 Dungeons 42

6 Side stories 45

7 These Nuts 55

8 Cyrus’ Scrutinize, Alfyn’s Inquire 59

9 Chests, Red chests, and Therion’s Purple chests 72

10 Alfyn’s Concoct 110

11 H’aanit’s Bestiary 114

References 164

Index 165

2
1 Introduction
By popular demand, this document is a horrific amalgamation of various other documents I have made for
Octopath Traveler. The contents itself are contributions from several other people, so credit where credit is
due. I (/u/Zhell_sucks_at_games) simply typed up and put the documents together. I am not responsible
for the validity of specific content. The version number on the front page of this document refers to the
iteration of this document, and not the current version of the game.
If you are viewing this online, I recommend that you download it if links or table of contents are not
clickable.

1.1 Contributors
Refer to each chapter for specific contributors, and to see from where data was retrieved. For an extensive
list, refer to page 164.

3
2 Equipment
Information on equipment was retrieved from an online spreadsheet created by Arrawnt [1]. This chapter
lists all equippable items found in the game. Most items appear in multiple lists. Expect minor errors.

Contents
2.1 Swords . . . . . . . . . . . . . . . . . . 5 2.6.5 Evasion staves . . . . . . . . . 12
2.1.1 Accuracy Swords . . . . . . . . 5 2.7 Shields . . . . . . . . . . . . . . . . . . 12
2.1.2 Crit Swords . . . . . . . . . . . 5 2.7.1 All Shields . . . . . . . . . . . . 13
2.1.3 Elemental Swords . . . . . . . . 5 2.8 Helmets . . . . . . . . . . . . . . . . . 13
2.1.4 Speed Swords . . . . . . . . . . 5 2.8.1 Elemental Helmets . . . . . . . 13
2.1.5 Effect Swords . . . . . . . . . . 6 2.8.2 Crit and Speed Helmets . . . . 13
2.2 Spears . . . . . . . . . . . . . . . . . . 6 2.8.3 Effect Helmets . . . . . . . . . 13
2.2.1 Crit Spears . . . . . . . . . . . 6 2.8.4 Evasion Helmets . . . . . . . . 14
2.2.2 Elemental Spears . . . . . . . . 6 2.8.5 SP Helmets . . . . . . . . . . . 14
2.2.3 Speed Spears . . . . . . . . . . 7 2.8.6 Other Helmets . . . . . . . . . 14
2.2.4 Other Spears . . . . . . . . . . 7 2.9 Armors . . . . . . . . . . . . . . . . . 14
2.3 Daggers . . . . . . . . . . . . . . . . . 7 2.9.1 Elemental Armors . . . . . . . 14
2.3.1 Crit Daggers . . . . . . . . . . 7
2.9.2 Crit Armors . . . . . . . . . . . 15
2.3.2 Effect Daggers . . . . . . . . . 7
2.9.3 Effect Armors . . . . . . . . . . 15
2.3.3 Elemental Daggers . . . . . . . 8
2.9.4 Evasion Armors . . . . . . . . . 15
2.3.4 Speed Daggers . . . . . . . . . 8
2.9.5 HP and SP Armors . . . . . . . 15
2.3.5 Evasion Daggers . . . . . . . . 8
2.9.6 Speed Armors . . . . . . . . . . 15
2.4 Axes . . . . . . . . . . . . . . . . . . . 8
2.9.7 Other Armors . . . . . . . . . . 16
2.4.1 Accuracy Axes . . . . . . . . . 9
2.4.2 Crit Axes . . . . . . . . . . . . 9 2.10 Accessories . . . . . . . . . . . . . . . 16
2.4.3 Elemental Axes . . . . . . . . . 9 2.10.1 Accuracy Accessories . . . . . . 16
2.4.4 Speed Axes . . . . . . . . . . . 9 2.10.2 Crit Accessories . . . . . . . . . 16
2.5 Bows . . . . . . . . . . . . . . . . . . . 9 2.10.3 Attack and Defense Accessories 17
2.5.1 Accuracy Bows . . . . . . . . . 10 2.10.4 Evasion Accessories . . . . . . . 17
2.5.2 Crit Bows . . . . . . . . . . . . 10 2.10.5 Speed Accessories . . . . . . . . 17
2.5.3 Elemental Bows . . . . . . . . . 10 2.10.6 HP Accessories . . . . . . . . . 17
2.6 Staves . . . . . . . . . . . . . . . . . . 11 2.10.7 SP Accessories . . . . . . . . . 17
2.6.1 Crit Staves . . . . . . . . . . . 11 2.10.8 Resistance Accessories . . . . . 18
2.6.2 Effect staves . . . . . . . . . . . 11 2.10.9 Ailment Accessories . . . . . . 18
2.6.3 Physical Staves . . . . . . . . . 11 2.10.10 Other Accessories . . . . . . . . 18
2.6.4 Elemental Staves . . . . . . . . 12 2.11 Acquisition . . . . . . . . . . . . . . . 18

4
2.1 Swords
You might be tempted to use Werner’s Sword thinking it will give you a 100% crit rate, but be warned that
though all successful hits will be crits, the weapon has a high miss rate.
The Battle-tested Blade increases physical damage dealt by 30% as long as it is equipped. Harald’s Sword
increases fire damage dealt by 30% as long as it is equipped.
Swords can be wielded by Warriors, Thieves, Warmasters, and Runelords.

2.1.1 Accuracy Swords


Name Stat 1 Stat 2 Stat 3
Feather Saber Phys. Atk. +34 Accuracy +40 Attack: May inflict sleep.
Falcon Saber Phys. Atk. +80 Accuracy +60
Eagle Saber Phys. Atk. +102 Accuracy +70
Snipe Saber Phys. Atk. +120 Accuracy +78
Angel Saber Phys. Atk. +185 Accuracy +80 Attack: May inflict sleep.
Deathly Blade Phys. Atk. +219 Accuracy +98 Attack: May kill instantly.
Emperor’s Blade Phys. Atk. +251 Accuracy +100

2.1.2 Crit Swords


Name Stat 1 Stat 2 Stat 3
Heavy Blade Phys. Atk. +85 Critical +30
Mirage Blade Phys. Atk. +108 Critical +50 Attack: May inflict confusion.
Moonblade Phys. Atk. +115 Critical +70
Divine Blade Phys. Atk. +152 Critical +84
Blade of Bravery Phys. Atk. +198 Critical +90
Great Blade Phys. Atk. +212 Critical +80
Enchanted Sword Phys. Atk. +240 Elem. Atk. +220 Critical +40
Dragon Saber Phys. Atk. +273 Critical +120
Battle-tested Blade Phys. Atk. +400 Critical +150 Equip: Increases physical damage.

2.1.3 Elemental Swords


Name Stat 1 Stat 2 Stat 3
Spirit Sword Phys. Atk. +60 Elem. Atk. +60
Werner’s Sword Phys. Atk. +299 Elem. Atk. +120 Attack: All successful attacks are crits.
Harald’s Sword Phys. Atk. +380 Elem. Atk. +120 Equip: Increases fire damage.
Enchanted Sword Phys. Atk. +240 Elem. Atk. +220 Critical +40

2.1.4 Speed Swords


Name Stat 1 Stat 2 Stat 3
Long Sword Phys. Atk. +8 Speed +2
Iron Sword Phys. Atk. +22 Speed +18
Broadsword Phys. Atk. +28 Speed +22
Silver Sword Phys. Atk. +52 Speed +30
Captain’s Sword Phys. Atk. +60 Speed +40 Attack: May inflict Phys. Def. down.
Greatsword Phys. Atk. +65 Speed +4
Bastard Sword Phys. Atk. +92 Speed +60
Refined Sword Phys. Atk. +132 Speed +80
Knight’s Sword Phys. Atk. +140 Speed +88
Platinum Sword Phys. Atk. +166 Speed +92
Trinity Sword Phys. Atk. +222 Speed +100
Forbidden Blade Phys. Atk. +310 Speed +120 Attack: May inflict Phys. Atk. up.

5
2.1.5 Effect Swords
Name Stat 1 Stat 2 Stat 3
Harald’s Sword Phys. Atk. +380 Elem. Atk. +120 Equip: Increases fire damage.
Werner’s Sword Phys. Atk. +299 Elem. Atk. +120 Attack: All successful attacks are crits.
Battle-tested Blade Phys. Atk. +400 Critical +150 Equip: Increases physical damage.
Mirage Blade Phys. Atk. +108 Critical +50 Attack: May inflict confusion.
Unseen Saber Phys. Atk. +235 Evasion +100 Attack: May inflict confusion.
Deathly Blade Phys. Atk. +219 Accuracy +98 Attack: May kill instantly.
Feather Saber Phys. Atk. +34 Accuracy +40 Attack: May inflict sleep.
Angel Saber Phys. Atk. +185 Accuracy +80 Attack: May inflict sleep.
Captain’s Sword Phys. Atk. +60 Speed +40 Attack: May inflict Phys. Def. down.
Forbidden Blade Phys. Atk. +310 Speed +120 Attack: May inflict Phys. Atk. up.
Carnage Blade Phys. Atk. +200 Attack: May inflict Phys. Atk. down.

2.2 Spears
The Tradewinds Spear increases wind damage dealt by 30% as long as it is equipped.
Spears can be wielded by Warriors, Merchants, and Warmasters.

2.2.1 Crit Spears


Name Stat 1 Stat 2 Stat 3
War Lance Phys. Atk. +71 Critical +41
Heavy Lance Phys. Atk. +96 Critical +53
Jaguar Lance Phys. Atk. +112 Critical +66
Bridge Lance Phys. Atk. +128 Critical +71 Attack: May inflict blindness.
Imperial Lance Phys. Atk. +180 Critical +88
Jade Lance Phys. Atk. +228 Critical +115
Scourge Lance Phys. Atk. +262 Critical +122
Master’s Spear Phys. Atk. +355 Critical +151
Battle-tested Spear Phys. Atk. +390 Critical +148 Attack: May inflict blindness.

2.2.2 Elemental Spears


Name Stat 1 Stat 2 Stat 3
Arcane Glaive Phys. Atk. +36 Elem. Atk. +38
Magus Glaive Phys. Atk. +96 Elem. Atk. +162
Elemental Glaive Phys. Atk. +104 Elem. Atk. +173
Soul Glaive Phys. Atk. +121 Elem. Atk. +252
Forbidden Spear Phys. Atk. +320 Elem. Atk. +303 Speed −98
Rune Glaive Phys. Atk. +120 Elem. Atk. +363 Evasion +48
Tradewinds Spear Phys. Atk. +150 Elem. Atk. +380 Equip: Increases wind damage.

6
2.2.3 Speed Spears
Name Stat 1 Stat 2 Stat 3
Spear Phys. Atk. +8 Speed +2
Iron Spear Phys. Atk. +23 Speed +6
War Spear Phys. Atk. +34 Speed +10
Silver Spear Phys. Atk. +56 Speed +24
Sunlands Spear Phys. Atk. +72 Speed +6 Attack: May inflict Evasion down.
Bandit’s Spear Phys. Atk. +81 Speed +31
Hedgehog Spear Phys. Atk. +142 Speed +84
Platinum Spear Phys. Atk. +196 Speed +92
Victor’s Spear Phys. Atk. +212 Speed +99
Seraphim Spear Phys. Atk. +275 Speed +126 Attack: May inflict confusion.
Forbidden Spear Phys. Atk. +320 Elem. Atk. +303 Speed −98

2.2.4 Other Spears


Name Stat 1 Stat 2 Stat 3
Memorial Harpoon Phys. Atk. +38 Attack: May inflict Speed down.
Calamity Spear Phys. Atk. +111 Accuracy −30
Miguel’s Spear Phys. Atk. +200 Accuracy +88 Attack: May inflict Evasion down.

2.3 Daggers
Adamantine Dagger and Heathcote’s Dagger increase dark and fire damage dealt by 30%, respectively, as
long as they are equipped. Forbidden Dagger reduces fire and dark damage dealt by 50% as long as it is
equipped.
Daggers can be wielded by Thieves, Dancers, Starseers, and Warmasters.

2.3.1 Crit Daggers


Name Stat 1 Stat 2 Stat 3
Swordbreaker Phys. Atk. +76 Critical +46
Gaolbreaker Phys. Atk. +132 Critical +65
Skybreaker Phys. Atk. +162 Critical +73
Doombreaker Phys. Atk. +202 Critical +123

2.3.2 Effect Daggers


Name Stat 1 Stat 2 Stat 3
Stinging Dagger Phys. Atk. +26 Evasion +18 Attack: May inflict poison.
Crescent Dagger Phys. Atk. +88 Evasion +57 Attack: May inflict poison.
Viper Dagger Phys. Atk. +332 Speed +132 Attack: May inflict poison.
Befuddling Dagger Phys. Atk. +48 Speed +20 Attack: May inflict Accuracy down.
Battle-tested Dagger Phys. Atk. +380 Evasion +140 Attack: May inflict Accuracy down.
Magus Knife Phys. Atk. +75 Elem. Atk. +144 Attack: May inflict sleep.
Gideon’s Dagger Phys. Atk. +118 Speed +61 Attack: May inflict Phys. Atk. down.
Crimson Dagger Phys. Atk. +172 Evasion +101 Attack: May inflict Phys. Atk. down.
Ultimate Breaker Phys. Atk. +242 Speed +128 Attack: May inflict confusion.

7
2.3.3 Elemental Daggers
Name Stat 1 Stat 2 Stat 3
Arcane Knife Phys. Atk. +32 Elem. Atk. +42
Assassin’s Dagger Phys. Atk. +196 Elem. Atk. +119
Magus Knife Phys. Atk. +75 Elem. Atk. +144 Attack: May inflict sleep.
Forbidden Dagger Phys. Atk. +285 Elem. Atk. +155 Equip: Reduces fire and dark damage.
Soul Knife Phys. Atk. +98 Elem. Atk. +188
Rune Knife Phys. Atk. +128 Elem. Atk. +242
Adamantine Dagger Phys. Atk. +167 Elem. Atk. +299 Equip: Increases dark damage.
Heathcote’s Dagger Phys. Atk. +199 Elem. Atk. +346 Equip: Increases fire damage.

2.3.4 Speed Daggers


Name Stat 1 Stat 2 Stat 3
Befuddling Dagger Phys. Atk. +48 Speed +20 Attack: May inflict Accuracy down.
Chainbreaker Phys. Atk. +82 Speed +58
Gideon’s Dagger Phys. Atk. +118 Speed +61 Attack: May inflict Phys. Atk. down.
Justice Breaker Phys. Atk. +166 Speed +98
Ultimate Breaker Phys. Atk. +242 Speed +128 Attack: May inflict confusion.
Viper Dagger Phys. Atk. +332 Speed +132 Attack: May inflict poison.

2.3.5 Evasion Daggers


Name Stat 1 Stat 2 Stat 3
Dagger Phys. Atk. +7 Evasion +6
Iron Dagger Phys. Atk. +20 Evasion +16
Stinging Dagger Phys. Atk. +26 Evasion +18 Attack: May inflict poison.
Falcon Dagger Phys. Atk. +52 Evasion +22
Piercing Dagger Phys. Atk. +59 Evasion +27
Silver Dagger Phys. Atk. +69 Evasion +42
Crescent Dagger Phys. Atk. +88 Evasion +57 Attack: May inflict poison.
Trickster’s Dagger Phys. Atk. +98 Evasion +68
Crimson Dagger Phys. Atk. +172 Evasion +101 Attack: May inflict Phys. Atk. down.
Legion Dagger Phys. Atk. +263 Evasion +129
Battle-tested Dagger Phys. Atk. +380 Evasion +140 Attack: May inflict Accuracy down.

2.4 Axes
The Double Tomahawk will double the amount of regular attacks executed after spending BP, resulting in
either 2, 4, 6, or 8 attacks. It does not cause a double attack when using a skill; it has to be regular attacks.
As long as they are equipped, Lizardking’s Axe increases lightning damage dealt by 30%, and Battle-tested
Axe increases both ice and lightning damage dealt by 30%.
Axes can be wielded by Hunters, Apothecaries, Warmasters, and Runelords.

8
2.4.1 Accuracy Axes
Name Stat 1 Stat 2 Stat 3
Handaxe Phys. Atk. +8 Accuracy +4
Iron Axe Phys. Atk. +24 Accuracy +12
Battle Axe Phys. Atk. +40 Accuracy +6
Silver Axe Phys. Atk. +43 Accuracy +12
Heavy Axe Phys. Atk. +76 Accuracy +24
Double Tomahawk Phys. Atk. +95 Accuracy +198 Attack: Regular attacks strike twice.
Omar’s Axe Phys. Atk. +102 Accuracy +44
Viking Axe Phys. Atk. +113 Accuracy +38
Graviton Axe Phys. Atk. +186 Accuracy +74
Inferno Axe Phys. Atk. +199 Accuracy +82 Attack: May inflict Elem. Def. down.
Gargantuan Axe Phys. Atk. +248 Accuracy +98 Attack: May inflict Phys. Def. down.
Forbidden Axe Phys. Atk. +391 Accuracy −50 Speed +80

2.4.2 Crit Axes


Name Stat 1 Stat 2 Stat 3
Cleaver Phys. Atk. +70 Critical +14
Argent Axe Phys. Atk. +122 Critical +48
Horn Cleaver Phys. Atk. +134 Critical +52
Rock Cleaver Phys. Atk. +156 Critical +64
Bear Cleaver Phys. Atk. +181 Critical +72 Attack: May inflict Phys. Atk. down.
Hill Cleaver Phys. Atk. +221 Critical +86
Golden Axe Phys. Atk. +265 Critical +100
Ogre Cleaver Phys. Atk. +286 Critical +110
Death Cleaver Phys. Atk. +380 Critical +140 Attack: May inflict poison.

2.4.3 Elemental Axes


Name Stat 1 Stat 2 Stat 3
Steel Axe Phys. Atk. +96 Elem. Atk. −20 Attack: May inflict Elem. Atk. down.
Arcane Hatchet Phys. Atk. +36 Elem. Atk. +36
Lizardking’s Axe Phys. Atk. +192 Elem. Atk. +88 Equip: Increases lightning damage.
Enchanted Axe Phys. Atk. +40 Elem. Atk. +98 Attack: May inflict sleep.
Magus Hatchet Phys. Atk. +62 Elem. Atk. +120
Soul Hatchet Phys. Atk. +78 Elem. Atk. +147
Elemental Hatchet Phys. Atk. +98 Elem. Atk. +206
Spirit Hatchet Phys. Atk. +102 Elem. Atk. +211
Adamantine Hatchet Phys. Atk. +112 Elem. Atk. +230
Battle-tested Axe Phys. Atk. +350 Elem. Atk. +250 Equip: Increases ice and lightning damage.
Rune Hatchet Phys. Atk. +100 Elem. Atk. +278

2.4.4 Speed Axes


Name Stat 1 Stat 2 Stat 3
Forbidden Axe Phys. Atk. +391 Accuracy −50 Speed +80
Memorial Axe Phys. Atk. +400 Speed +150 Attack: May inflict Elem. Def. down.

2.5 Bows
Primeval Bow of Storms increases wind damage dealt by 30% as long as it is equipped.
Bows can be wielded by Hunters, Merchants, Warmasters, and Sorcerers.

9
2.5.1 Accuracy Bows
Name Stat 1 Stat 2 Stat 3
Longbow Phys. Atk. +8 Accuracy +2 Elem. Atk. +1
Composite Bow Phys. Atk. +18 Accuracy +20 Elem. Atk. +16
Stone Bow Phys. Atk. +29 Accuracy +33
Wolf’s Bow Phys. Atk. +42 Accuracy +22 Elem. Atk. +34
Killer Bow Phys. Atk. +60 Accuracy +30 Elem. Atk. +30
Heavy Bow Phys. Atk. +69 Accuracy +44 Elem. Atk. +66
Soul Bow Phys. Atk. +82 Accuracy +52 Elem. Atk. +72
Tomahawk Bow Phys. Atk. +96 Accuracy +61 Elem. Atk. +84
Shadow Bow Phys. Atk. +103 Accuracy +82 Attack: May inflict blindness.
Elemental Bow Phys. Atk. +108 Accuracy +74 Elem. Atk. +98
Brilliant Bow Phys. Atk. +152 Accuracy +88 Elem. Atk. +176
Rune Bow Phys. Atk. +198 Accuracy +96 Elem. Atk. +202
Hyperion Bow Phys. Atk. +219 Accuracy +115 Elem. Atk. +261

2.5.2 Crit Bows


Name Stat 1 Stat 2 Stat 3
Soldier’s Longbow Phys. Atk. +98 Critical +14 Attack: May inflict Phys. Def. down.
Marksman’s Longbow Phys. Atk. +105 Critical +22
Huntress’s Longbow Phys. Atk. +128 Critical +43
Pirate’s Longbow Phys. Atk. +181 Critical +77
Augmented Bow of the Falcon Phys. Atk. +182 Critical +62 Elem. Atk. +182
Master’s Longbow Phys. Atk. +192 Critical +85 Attack: May inflict poison.
Yeti’s Longbow Phys. Atk. +229 Critical +95 Attack: May inflict blindness.
Holy Longbow Phys. Atk. +246 Critical +103
Improved Bow of the Eagle Phys. Atk. +276 Critical +70 Elem. Atk. +204
Forbidden Bow Phys. Atk. +282 Critical +121 Equip: Increases encounter rate.
Battle-tested Bow Phys. Atk. +384 Critical +186 Attack: May inflict Phys. Def. down.

2.5.3 Elemental Bows


Name Stat 1 Stat 2 Stat 3
Longbow Phys. Atk. +8 Accuracy +2 Elem. Atk. +1
Composite Bow Phys. Atk. +18 Accuracy +20 Elem. Atk. +16
Killer Bow Phys. Atk. +60 Accuracy +30 Elem. Atk. +30
Wolf’s Bow Phys. Atk. +42 Accuracy +22 Elem. Atk. +34
Arcane Bow Phys. Atk. +38 Elem. Atk. +52 Attack: May inflict Elem. Atk. down.
Magus’s Bow Phys. Atk. +58 Elem. Atk. +62
Heavy Bow Phys. Atk. +69 Accuracy +44 Elem. Atk. +66
Soul Bow Phys. Atk. +82 Accuracy +52 Elem. Atk. +72
Tomahawk Bow Phys. Atk. +96 Accuracy +61 Elem. Atk. +84
Elemental Bow Phys. Atk. +108 Accuracy +74 Elem. Atk. +98
Spirit Bow Phys. Atk. +101 Elem. Atk. +142 Attack: May inflict sleep.
Brilliant Bow Phys. Atk. +152 Accuracy +88 Elem. Atk. +176
Augmented Bow of the Falcon Phys. Atk. +182 Critical +62 Elem. Atk. +182
Rune Bow Phys. Atk. +198 Accuracy +96 Elem. Atk. +202
Improved Bow of the Eagle Phys. Atk. +276 Critical +70 Elem. Atk. +204
Adamantine Bow Phys. Atk. +178 Elem. Atk. +209
Transcendent Bow of Shadows Phys. Atk. +306 Elem. Atk. +245 Attack: May inflict confusion.
Hyperion Bow Phys. Atk. +219 Accuracy +115 Elem. Atk. +261
Primeval Bow of Storms Phys. Atk. +241 Elem. Atk. +342 Equip: Increases wind damage.

10
2.6 Staves
The Absolute Zero Staff and Bishop’s Staff increase ice and light damage dealt by 30%, respectively, as long
as they are equipped.
Staves can be wielded by Clerics, Scholars, Sorcerers, and Starseers.

2.6.1 Crit Staves


Name Stat 1 Stat 2 Stat 3
Forbidden Staff Phys. Atk. −100 Elem. Atk. +285 Critical −50
Staff Phys. Atk. +1 Elem. Atk. +8 Critical +2
Flail Phys. Atk. +68 Elem. Atk. +42 Critical +14
Pole Mace Phys. Atk. +76 Elem. Atk. +51 Critical +23
War Hammer Phys. Atk. +152 Elem. Atk. +66 Critical +42
Sledgehammer Phys. Atk. +171 Elem. Atk. +98 Critical +60
Morning Star Phys. Atk. +196 Elem. Atk. +102 Critical +72
Giant’s Club Phys. Atk. +229 Elem. Atk. +112 Critical +86

2.6.2 Effect staves


Name Stat 1 Stat 2 Stat 3
Psychic Staff Elem. Atk. +78 Attack: May inflict Elem. Def. down.
Enchanted Rod Phys. Atk. +91 Elem. Atk. +242 Attack: May inflict Elem. Def. down.
Staff of Wonders Phys. Atk. +56 Elem. Atk. +92 Attack: May inflict Elem. Atk. down.
Mattias’s Scepter Phys. Atk. +116 Elem. Atk. +268 Attack: May inflict Elem. Atk. down.
Composite Staff Phys. Atk. +18 Elem. Atk. +44 Attack: May inflict sleep.
Black Staff Phys. Atk. +71 Elem. Atk. +112 Attack: May inflict blindness.
Wisdom Staff Phys. Atk. +98 Elem. Atk. +188 Attack: May inflict confusion.
Wizard’s Rod Phys. Atk. +113 Elem. Atk. +300 Attack: May inflict poison.
Battle-tested Staff Phys. Atk. +212 Elem. Atk. +399 Attack: May inflict Speed down.
Absolute Zero Staff Phys. Atk. +132 Elem. Atk. +293 Equip: Increases ice damage.
Bishop’s Staff Phys. Atk. +187 Elem. Atk. +352 Equip: Increases light damage.

2.6.3 Physical Staves


Name Stat 1 Stat 2 Stat 3
Staff Phys. Atk. +1 Elem. Atk. +8 Critical +2
Flail Phys. Atk. +68 Elem. Atk. +42 Critical +14
Pole Mace Phys. Atk. +76 Elem. Atk. +51 Critical +23
War Hammer Phys. Atk. +152 Elem. Atk. +66 Critical +42
Sledgehammer Phys. Atk. +171 Elem. Atk. +98 Critical +60
Morning Star Phys. Atk. +196 Elem. Atk. +102 Critical +72
Giant’s Club Phys. Atk. +229 Elem. Atk. +112 Critical +86

11
2.6.4 Elemental Staves
Name Stat 1 Stat 2 Stat 3
Stone Rod Phys. Atk. +4 Elem. Atk. +22 Evasion +16
Light Staff Phys. Atk. +8 Elem. Atk. +24
Quartz Rod Phys. Atk. +12 Elem. Atk. +38 Evasion +10
Composite Staff Phys. Atk. +18 Elem. Atk. +44 Attack: May inflict sleep.
Laurel Staff Phys. Atk. +24 Elem. Atk. +52
Oak Staff Phys. Atk. +16 Elem. Atk. +68
Psychic Staff Elem. Atk. +78 Attack: May inflict Elem. Def. down.
Sturdy Quartz Rod Phys. Atk. +42 Elem. Atk. +89 Evasion +26
Staff of Wonders Phys. Atk. +56 Elem. Atk. +92 Attack: May inflict Elem. Atk. down.
Mage’s Staff Phys. Atk. +62 Elem. Atk. +98
Black Staff Phys. Atk. +71 Elem. Atk. +112 Attack: May inflict blindness.
Sapphire Rod Phys. Atk. +82 Elem. Atk. +158 Evasion +49
Sturdy Sapphire Rod Phys. Atk. +89 Elem. Atk. +176 Evasion +62
Wisdom Staff Phys. Atk. +98 Elem. Atk. +188 Attack: May inflict confusion.
Meteorite Rod Phys. Atk. +98 Elem. Atk. +216 Evasion +77
Enchanted Rod Phys. Atk. +91 Elem. Atk. +242 Attack: May inflict Elem. Def. down.
Mattias’s Scepter Phys. Atk. +116 Elem. Atk. +268 Attack: May inflict Elem. Atk. down.
Forbidden Staff Phys. Atk. −100 Elem. Atk. +285 Critical −50
Yggdrasil Staff Phys. Atk. +121 Elem. Atk. +289
Absolute Zero Staff Phys. Atk. +132 Elem. Atk. +293 Equip: Increases ice damage.
Wizard’s Rod Phys. Atk. +113 Elem. Atk. +300 Attack: May inflict poison.
Knowledge Staff Phys. Atk. +111 Elem. Atk. +333 Speed +99
Bishop’s Staff Phys. Atk. +187 Elem. Atk. +352 Equip: Increases light damage.
Battle-tested Staff Phys. Atk. +212 Elem. Atk. +399 Attack: May inflict Speed down.

2.6.5 Evasion staves


Name Stat 1 Stat 2 Stat 3
Stone Rod Phys. Atk. +4 Elem. Atk. +22 Evasion +16
Quartz Rod Phys. Atk. +12 Elem. Atk. +38 Evasion +10
Sturdy Quartz Rod Phys. Atk. +42 Elem. Atk. +89 Evasion +26
Sapphire Rod Phys. Atk. +82 Elem. Atk. +158 Evasion +49
Sturdy Sapphire Rod Phys. Atk. +89 Elem. Atk. +176 Evasion +62
Meteorite Rod Phys. Atk. +98 Elem. Atk. +216 Evasion +77

2.7 Shields
The Battle-tested Shield restores 200 HP and 8 SP after every action.

12
2.7.1 All Shields (by Phys. Def.)
Name Stat 1 Stat 2 Stat 3
Buckler Phys. Def. +3 Elem. Def. +3
Round Shield Phys. Def. +13 Elem. Def. +15
Sturdy Shield Phys. Def. +20
Elusive Shield Phys. Def. +21 Elem. Def. +24 Evasion +56
Kite Shield Phys. Def. +26 Elem. Def. +31
Elemental Shield Phys. Def. +36 Elem. Def. +74 Evasion −20
Spiked Shield Phys. Def. +44 Elem. Def. +53 Evasion −20
Plate Shield Phys. Def. +45 Evasion −4
Gustav’s Shield Phys. Def. +52 Elem. Def. +58 Evasion +64
Tower Shield Phys. Def. +68 Evasion −25
Adamantine Shield Phys. Def. +76 Elem. Def. +131 Evasion −81
Mikk and Makk’s Shield Phys. Def. +80 Elem. Def. +80 Evasion +178
Knight’s Shield Phys. Def. +92 Elem. Def. +95 Evasion −95
Force Shield Phys. Def. +102 Elem. Def. +102 Evasion −69
Leviathan Shield Phys. Def. +110 Evasion −79
Forbidden Shield Phys. Def. +116 Elem. Def. +133 Evasion −171
Gargantuan Shield Phys. Def. +121 Evasion −101
Battle-tested Shield Phys. Def. +132 Evasion −88 Equip: Restores HP and SP.

2.8 Helmets
Historian’s Hat restores 3 SP each turn. Veteran’s Helm restores 100 HP each turn. The helmets that grant
elemental resistance are all of the lesser variety (‘Slightly reduces [. . . ] damage taken’). It is believed to be
25%.

2.8.1 Elemental Helmets


Name Stat 1 Stat 2 Stat 3
Ordinary Hat Phys. Def. +2 Elem. Def. +5 Elem. Atk. +3
Pointed Hat Phys. Def. +9 Elem. Def. +21 Elem. Atk. +8
Chakra Band Phys. Def. +40 Elem. Def. +52 Elem. Atk. +38
Bishop’s Hat Phys. Def. +54 Elem. Def. +96 Elem. Atk. +56
Elemental Hat Phys. Def. +68 Elem. Def. +112 Elem. Atk. +61
Adamantine Hat Phys. Def. +104 Elem. Def. +180 Elem. Atk. +88

2.8.2 Crit and Speed Helmets


Name Stat 1 Stat 2 Stat 3
Flying Helm Phys. Def. +26 Elem. Def. +30 Critical +21
Gareth’s Helm Phys. Def. +78 Elem. Def. +73 Critical +53
Hasty Helm Phys. Def. +50 Elem. Def. +58 Speed +78

2.8.3 Effect Helmets


Name Stat 1 Stat 2 Stat 3
Veteran’s Helm Phys. Def. +82 Elem. Def. +58 Equip: Restores HP.
Historian’s Hat Phys. Def. +82 Elem. Def. +134 Equip: Restores SP.
Teacher’s Hat Phys. Def. +96 Elem. Def. +133 Equip: Slightly reduces lightning damage.
Revello’s Helm Phys. Def. +108 Elem. Def. +78 Equip: Slightly reduces dark damage.
Monster Trainer’s Hat Phys. Def. +115 Elem. Def. +115 Equip: Slightly reduces wind damage.
Adventurer’s Hat Phys. Def. +133 Equip: Slightly reduces light damage.

13
2.8.4 Evasion Helmets
Name Stat 1 Stat 2 Stat 3
Black Cap Phys. Def. +15 Elem. Def. +20 Evasion +31
Snowy Hood Phys. Def. +38 Elem. Def. +42 Evasion +47
Falcon Hat Phys. Def. +48 Elem. Def. +54 Evasion +79
Silent Bandana Phys. Def. +82 Elem. Def. +78 Evasion +111

2.8.5 SP Helmets
Name Stat 1 Stat 2 Stat 3
Silver Hairpiece Phys. Def. +10 Elem. Def. +18 Max SP +10
Circlet Phys. Def. +15 Elem. Def. +25 Max SP +15
Saintly Tiara Phys. Def. +36 Elem. Def. +48 Max SP +21
Golden Hairpiece Phys. Def. +52 Elem. Def. +88 Max SP +36
Enchanted Circlet Phys. Def. +79 Elem. Def. +104 Max SP +53
Hypnos Crown Phys. Def. +98 Elem. Def. +162 Max SP +72

2.8.6 Other Helmets


Name Stat 1 Stat 2 Stat 3
Leather Hat Phys. Def. +3 Elem. Def. +3
Leather Helm Phys. Def. +4
Feathered Hat Phys. Def. +15 Elem. Def. +15
Bronze Helm Phys. Def. +20
Headgear Phys. Def. +25 Elem. Def. +28
Iron Helm Phys. Def. +29
Sturdy Helm Phys. Def. +35
Silver Helm Phys. Def. +55
Starlight Hat Phys. Def. +61 Elem. Def. +79
Horned Helm Phys. Def. +71
Grand Helm Phys. Def. +89
Fur Cap Phys. Def. +91 Elem. Def. +96
Oasis Hat Phys. Def. +103 Elem. Def. +112
Imperial Helm Phys. Def. +123
Platinum Helm Phys. Def. +137
Dragon’s Helm Phys. Def. +152
Crystal Helm Phys. Def. +180

2.9 Armors
Princess’s Coat restores 100 HP each turn. Exotic Garb restores 3 SP each turn. The armors that grant an
elemental resistance are all of the lesser variety (‘Slightly reduces [. . . ] damage taken’). It is believed to be
25%.

2.9.1 Elemental Armors


Name Stat 1 Stat 2 Stat 3
Linen Robe Phys. Def. +13 Elem. Def. +33 Elem. Atk. +8
Fur Robe Phys. Def. +24 Elem. Def. +64 Elem. Atk. +14
Elemental Robe Phys. Def. +72 Elem. Def. +125 Elem. Atk. +36
Elemental Heavy Armor Phys. Def. +90 Elem. Def. +116 Elem. Atk. +42
Sorcerer’s Robe Phys. Def. +107 Elem. Def. +282 Elem. Atk. +50

14
2.9.2 Crit Armors
Name Stat 1 Stat 2 Stat 3
Obsidian Garb Phys. Def. +98 Elem. Def. +112 Critical +96
Dragonscale Armor Phys. Def. +235 Critical +108
Robe of the Dragon Princess Phys. Def. +121 Elem. Def. +132 Critical +129

2.9.3 Effect Armors


Name Stat 1 Stat 2 Stat 3
Exotic Garb Phys. Def. +102 Elem. Def. +121 Equip: Restores SP.
Princess’s Coat Phys. Def. +136 Elem. Def. +155 Equip: Restores HP.
High House’s Armor Phys. Def. +158 Elem. Def. +78 Equip: Slightly reduces fire damage.
Confessional Armor Phys. Def. +212 Equip: Slightly reduces ice damage.

2.9.4 Evasion Armors


Name Stat 1 Stat 2 Stat 3
Black Attire Phys. Def. +20 Elem. Def. +28 Evasion +42
Snowy Cape Phys. Def. +39 Elem. Def. +43 Evasion +51
Falcon Garb Phys. Def. +78 Elem. Def. +84 Evasion +82
Silent Cape Phys. Def. +102 Elem. Def. +114 Evasion +147
Ethereal Dancer Garb Phys. Def. +122 Elem. Def. +134 Evasion +166

2.9.5 HP and SP Armors


Name Stat 1 Stat 2 Stat 3
Peacebringer’s Garb Phys. Def. +30 Elem. Def. +39 Max HP +98
Vendetta Coat Phys. Def. +116 Elem. Def. +128 Max HP +617
Traditional Dancer Garb Phys. Def. +20 Elem. Def. +22 Max SP +12
Charm Robe Phys. Def. +43 Elem. Def. +82 Max SP +21
Primeval Robe Phys. Def. +99 Elem. Def. +198 Max SP +35
Ardante Attire Phys. Def. +108 Elem. Def. +186 Max SP +42
Robe of the Flame Phys. Def. +126 Elem. Def. +317 Max SP +56

2.9.6 Speed Armors


Name Stat 1 Stat 2 Stat 3
Wind Attire Phys. Def. +24 Elem. Def. +26 Speed +22
Elemental Light Armor Phys. Def. +88 Elem. Def. +108 Speed +72

15
2.9.7 Other Armors
Name Stat 1 Stat 2 Stat 3
Robe Phys. Def. +3 Elem. Def. +3
Leather Vest Phys. Def. +4 Elem. Def. +5
Leather Armor Phys. Def. +7
Bronze Armor Phys. Def. +28
Sturdy Armor Phys. Def. +42
Iron Armor Phys. Def. +50
Spiked Vest Phys. Def. +80 Elem. Def. +100
Rainbow Robe Phys. Def. +82 Elem. Def. +167
Silver Armor Phys. Def. +86
Grand Vest Phys. Def. +90 Elem. Def. +102
Spiked Armor Phys. Def. +92
Fur Coat Phys. Def. +112 Elem. Def. +112
Imperial Vest Phys. Def. +120 Elem. Def. +132
Grand Armor Phys. Def. +122
Platinum Vest Phys. Def. +140 Elem. Def. +154
Imperial Armor Phys. Def. +173
Dragon’s Vest Phys. Def. +183 Elem. Def. +185
Platinum Armor Phys. Def. +202
Crystal Vest Phys. Def. +205 Elem. Def. +205
Crystal Armor Phys. Def. +300

2.10 Accessories
Equipment that reduces damage taken from a specific element (or two) come in three varieties. The ‘Slightly’
version is believed to reduce by 25%, the middle items by 50%, and the ‘Greatly’ items by 99%. Beastly
Scarf restores 100 HP each turn. Dragon Scarf restores 6 SP each turn. Captain’s Badge increases EXP by
50%. Badge of Friendship increases JP by 50%.

2.10.1 Accuracy Accessories


Name Stat 1 Stat 2 Stat 3
Unerring Earring Accuracy +10
Unerring Ring Accuracy +20
Unerring Bracelet Accuracy +50
Unerring Necklace Accuracy +80

2.10.2 Crit Accessories


Name Stat 1 Stat 2 Stat 3
Critical Earring Critical +10
Critical Ring Critical +20
Critical Bracelet Critical +50
Critical Necklace Critical +80

16
2.10.3 Attack and Defense Accessories
Name Stat 1 Stat 2 Stat 3
Protective Earring Phys. Def. +10 Elem. Def. +10
Protective Ring Phys. Def. +20 Elem. Def. +20
Blazon of Protection Phys. Def. +30 Elem. Def. +30
Protective Bracelet Phys. Def. +50 Elem. Def. +50
Protective Necklace Phys. Def. +80 Elem. Def. +80
Blessed Blazon Phys. Def. +100 Elem. Def. +100
Mental Belt Elem. Atk. +65 Elem. Def. +50
Physical Belt Phys. Atk. +65 Phys. Def. +50
Guardian Amulet Phys. Def. +65
Elemental Ward Elem. Def. +65
Mighty Belt Phys. Atk. +50
Elemental Augmentor Elem. Atk. +100

2.10.4 Evasion Accessories


Name Stat 1 Stat 2 Stat 3
Enlightening Earring Evasion +10
Enlightening Ring Evasion +20
Enlightening Bracelet Evasion +50
Enlightening Necklace Evasion +80

2.10.5 Speed Accessories


Name Stat 1 Stat 2 Stat 3
Sprightly Earring Speed +10
Sprightly Ring Speed +20
Sprightly Bracelet Speed +50
Sprightly Necklace Speed +80

2.10.6 HP Accessories
Name Stat 1 Stat 2 Stat 3
Empowering Earring Max HP +50
Empowering Ring Max HP +200
Empowering Bracelet Max HP +500
Royal Crest Max HP +600
Empowering Necklace Max HP +1000

2.10.7 SP Accessories
Name Stat 1 Stat 2 Stat 3
Stimulating Earring Max SP +10
Stimulating Ring Max SP +30
Stimulating Bracelet Max SP +50
Gravekeeper’s Mark Max SP +50
Stimulating Necklace Max SP +80

17
2.10.8 Resistance Accessories
Name Stat 1 Stat 2 Stat 3
Weaver’s Charm Equip: Slightly reduces fire and light damage.
Gourmet’s Charm Equip: Slightly reduces ice and wind damage.
Gentleman’s Charm Equip: Slightly reduces lightning and dark damage.
Fire Amulet Equip: Reduces fire damage.
Ice Amulet Equip: Reduces ice damage.
Lightning Amulet Equip: Reduces lightning damage.
Wind Amulet Equip: Reduces wind damage.
Light Amulet Equip: Reduces light damage.
Dark Amulet Equip: Reduces dark damage.
Inferno Amulet Equip: Greatly reduces fire damage.
Blizzard Amulet Equip: Greatly reduces ice damage.
Thunderstorm Amulet Equip: Greatly reduces lightning damage.
Tempest Amulet Equip: Greatly reduces wind damage.
Gleaming Amulet Equip: Greatly reduces light damage.
Void Amulet Equip: Greatly reduces dark damage.

2.10.9 Ailment Accessories


Name Stat 1 Stat 2 Stat 3
Bright Stone Equip: Prevents blindness.
Antidote Stone Equip: Prevents poison.
Wakeful Stone Equip: Prevents sleep.
Articulate Stone Equip: Prevents silence.
Conscious Stone Equip: Prevents unconsciousness.
Clarity Stone Equip: Prevents confusion.
Calming Stone Equip: Prevents terror.
Vivifying Stone Equip: Prevents instant death.

2.10.10 Other Accessories


Name Stat 1 Stat 2 Stat 3
Beastly Scarf Equip: Restores HP.
Dragon’s Scarf Equip: Restores SP.
Captain’s Badge Equip: Grants additional EXP.
Badge of Friendship Equip: Grants additional JP.
Alluring Ribbon Equip: Increases encounter rate.
Spurning Ribbon Equip: Wards off all enemy encounters.

2.11 Acquisition
Here is described the ways of obtaining each item. Make note to differentiate between a shop and Tressa’s
Purchase ability. Shop refers to ordinary shops in villages, and hidden items are items revealed by Alfyn’s In-
quire and Cyrus’ Scrutinize. Note that some items only become available in shops after Inquiring/Scrutinizing
specific townspeople.

Name Acquisition
Absolute Zero Staff Reward from ‘Princess Mary, Redux ’.
Adamantine Bow Shop in Grandport.
Adamantine Dagger Reward from ‘Arianna Again (II)’.
Adamantine Hat Steal or Purchase in Northreach. Chest in Ebony Grotto and Maw of the Ice
Dragon.

18
Adamantine Hatchet Shop in Orewell. Steal or Purchase in Grandport.
Adamantine Shield Shop in Duskbarrow, Wispermill, and Orewell.
Adventurer’s Hat Reward from ‘Le Mann, Explorer Extraordinaire (III)’.
Alluring Ribbon Reward from ‘Setting Out’, ‘City of Gold ’, and ‘In Search of the Unknown’.
Angel Saber Chest in Marsalim Catacombs. Steal or Purchase from Ardent Actor in Everhold,
from Miles in Northreach, and from Merchant in Grandport.
Antidote Stone Chest in the Hollow Throne, Shrine of the Starseer, and Ebony Grotto.
Arcane Bow Hidden item in Cobbleston. Steal or Purchase in Bolderfall.
Arcane Glaive Shop in Atlasdam. Hidden item in Sunshade.
Arcane Hatchet Shop in Sunshade.
Arcane Knife Shop in Bolderfall, Cobbleston, Sunshade, and Clearbook.
Ardante Attire Reward from ‘Sir Miles, Servant of the Flame (III)’.
Argent Axe Chest in the Hollow Throne. Steal or Purchase from Old Man in Clearbrook.
Articulate Stone Chest in Moonstruck Coast, Captain’s Bane, and Loch of the Lost King. Hidden
item in Grandport.
Assassin’s Dagger Shop in Noblecourt.
Augmented Bow of the Falcon Chest in Forest of Rubeh. Steal or Purchase in Wellspring.
Badge of Friendship Reward from ‘Friends Again’.
Bandit’s Spear Shop in Quarrycrest and Victors Hollow.
Bastard Sword Shop in Victors Hollow. Steal or Purchase from Bazaar Shopper in Grandport
Markets.
Battle Axe Shop in S’warkii.
Battle-tested Axe Steal or Purchase in Victors Hollow (post Olberic). Challenge or Provoke Tavern
Patron in Atlasdam.
Battle-tested Blade Steal or Purchase from Erhardt in Wellspring after Olberic’s chapter IV. Challenge
or Provoke the rank 10 Townsperson in Bolderfall.
Battle-tested Bow Purchase in S’warkii (post H’aanit). Challenge or Provoke Old Storyteller in
S’warkii.
Battle-tested Dagger Steal or Purchase in Undertow Cove (post Alfyn). Challenge or Provoke Guard
Captain in Bolderfall.
Battle-tested Shield Steal or Purchase in Marsalim (post Olberic). Challenge or Provoke Muttering
Codger in Flamesgrace.
Battle-tested Spear Steal or Purchase in Rippletide (post Tressa and Therion). Challenge or Provoke
Elderly Woman in Rippletide.
Battle-tested Staff Purchase in Saintsbridge (post Ophilia). Provoke or Challenge Elderly Woman in
Clearbrook.
Bear Cleaver Shop in Saintsbridge and Orewell. Steal or Purchase in Grandport.
Beastly Scarf Purchase in Rippletide. Reward from ‘A Cub with No Name’.
Befuddling Dagger Steal or Purchase in Riverford.
Bishop’s Hat Steal or Purchase in Noblecourt (post Therion and Tressa) and Stillsnow.
Bishop’s Staff Reward from ‘Lianna and Eliza’. Steal or Purchase in Flamesgrace (post Ophilia
and H’aanit).
Black Attire Shop in Rippletide.
Black Cap Shop in Bolderfall.
Black Staff Drop during Ophilia’s chapter III.
Blade of Bravery Shop in Riverford. Steal or Purchase from Knight Ardanate in Marsalim and from
Merchant in Grandport.
Blazon of Protection Reward from ‘The Bandits’ Code’.
Blessed Blazon Reward from ‘Keeping Up with the Wyndhams’.
Blizzard Amulet Steal or Purchase in Grandport. Chest in Lord’s Manse.
Bridge Lance Shop in Goldshore. Steal or Purchase in Grandport.
Bright Stone Steal or Purchase in Sunshade. Chest in Amphitheatre, Yvon’s Cellar, Tomb of
Kings, and Everhold Tunnels.
Brilliant Bow Shop in Marsalim. Steal or Purchase in Grandport.
Broadsword Steal or Purchase from Watchman in Cobbleston.
Bronze Armor Shop in Cobbleston and S’warkii.
Bronze Helm Shop in Cobbleston and S’warkii.
Buckler Starting equipment of all characters.

19
Calamity Spear Steal or Purchase in Riverford. Reward from ‘The Slumbering Giant’.
Calming Stone Chest in Quicksand Cave, Black Market, Grimsand Ruins, and Marsalim Cata-
combs.
Captain’s Badge Reward from ‘Back with Bale’.
Captain’s Sword Chest in blocked house in Cobbleston.
Carnage Blade Chest in Derelict Mine. Steal or Purchase from Merchant in Lower Riverford.
Chainbreaker Shop in Stillsnow.
Chakra Band Steal or Purchase from Aspiring Actor in Noblecourt.
Charm Robe Shop in Saintsbridge.
Circlet Shop in Flamesgrace and Atlasdam.
Clarity Stone Chest in the Murkwood, Lord’s Manse, Refuge ruins, and Farshore.
Cleaver Shop in Clearbrook and Goldshore.
Composite Bow Shop in S’warkii.
Composite Staff Steal or Purchase in Atlasdam.
Confessional Armor Steal or Purchase in S’warkii. Reward from ‘Russell’s Repentance’.
Conscious Stone Chest in Morlock’s Manse, Dragonsong Fane, Forest of Rubeh, and Derelict Mine.
Crescent Dagger Steal or Purchase in Noblecourt.
Crimson Dagger Shop in Everhold.
Critical Bracelet Shop in Northreach. Steal or Purchase in Noblecourt and Forest of No Return.
Critical Earring Shop in Flamesgrace.
Critical Necklace Steal or Purchase in Marsalim.
Critical Ring Shop in Victors Hollow.
Crystal Armor Steal or Purchase in Cobbleston.
Crystal Helm Steal or Purchase in Stonegard. Chest in Dragonsong Fane.
Crystal Vest Steal or Purchase in Noblecourt (post Primrose) and Victors Hollow (post Olberic).
Dagger Starting equipment of Primrose and Therion.
Dark Amulet Chest in Victors Hollow: Arena and Road to the Obsidian Parlor.
Death Cleaver Chest in Everhold Tunnels. Steal or Purchase in Wispermill (post Ophilia) and
Bolderfall (post Tressa).
Deathly Blade Shop in Northreach. Steal or Purchase from Townsperson in Everhold. Reward
from ‘Into Thin Air ’.
Divine Blade Steal or Purchase from Estadas in Victors Hollow: The Arena. Drop during
Olberic’s chapter III.
Doombreaker Shop in Northreach.
Double Tomahawk Steal or Purchase in Stonegard (post Olberic). Reward from ‘Ogen’s Epilogue’.
Dragon Saber Shop in Riverford. Steal or Purchase from Swordsman Yuri in Marsalim and from
Joshua Frostblade in Northreach.
Dragonscale Armor Steal or Purchase in Marsalim.
Dragon’s Helm Shop in Grandport. Challenge or Provoke the rank 8 Townsperson blocking a house
in Lower Riverford.
Dragon’s Scarf Purchase in Rippletide. Reward from ‘Here Be Dragons’.
Dragon’s Vest Shop in Northreach. Steal or Purchase in Goldshore.
Eagle Saber Shop in Wellspring.
Elemental Augmentor Steal or Purchase in Atlasdam (post Cyrus) and Stonegard. Reward from ‘Scaredy
Sheep’.
Elemental Bow Shop in Bolderfall.
Elemental Glaive Chest in Forest of No Return. Steal or Purchase in Grandport.
Elemental Hat Shop in Stillsnow. Chest in Obsidian Manse. Steal or Purchase in Saintsbridge.
Elemental Hatchet Shop in Saintsbridge.
Elemental Heavy Armor Shop in Goldshore. Steal or Purchase in Noblecourt.
Elemental Light Armor Shop in Clearbrook.
Elemental Robe Shop in Stonegard and Goldshore.
Elemental Shield Shop in Goldshore and Saintsbridge.
Elemental Ward Reward from ‘Left Behind ’.
Elusive Shield Hidden item in Bolderfall. Steal or Purchase in Atlasdam, Goldshore, and Saints-
bridge.
Emperor’s Blade Steal or Purchase from General Lenaar in Marsalim Palace after H’aanit’s chapter
IV. Challenge or Provoke the rank 9 Guard in Grandport.

20
Empowering Bracelet Shop in Saintsbridge. Steal or Purchase in Noblecourt.
Empowering Earring Steal or Purchase in Cobbleston. Chest in Sunshade Catacombs.
Empowering Necklace Steal or Purchase in Western Wispermill Flats, Everhold, and Northreach.
Empowering Ring Shop in Stillsnow.
Enchanted Axe Chest in Carrion Caves. Steal or Purchase in Saintsbridge.
Enchanted Circlet Shop in Duskbarrow and Wispermill. Chest in Marsalim.
Enchanted Rod Chest in Amphitheatre and Refuge Ruins.
Enchanted Sword Chest in Lorn Cathedral. Challenge or Provoke Alphas in Bolderfall.
Enlightening Bracelet Shop in Everhold. Steal or Purchase in Northreach. Chest in Eastern Wellspring
Sands.
Enlightening Earring Shop in Bolderfall.
Enlightening Necklace Steal or Purchase in Marsalim and Orewell. Chest in Grimsand Ruins.
Enlightening Ring Shop in Saintsbridge.
Ethereal Dancer Garb Steal or Purchase in Grandport. Chest in Amphitheatre.
Exotic Garb Steal or Purchase in Marsalim (post H’aanit). Challenge or Provoke the rank 6
Prideful Warrior in Victors Hollow. Reward from ‘Lost in Translation’.
Falcon Dagger Shop in Stillsnow.
Falcon Garb Steal or Purchase in Stonegard and Grandport. Chest in Caves of Azure.
Falcon Hat Shop in Stonegard and Wellspring.
Falcon Saber Shop in Sunshade.
Feathered Hat Shop in Sunshade.
Feather Saber Shop in Bolderfall.
Fire Amulet Chest in South Quarrycrest Pass and Spectrewood.
Flail Shop in Quarrycrest.
Flying Helm Steal or Purchase from Capable Culinarian in Atlasdam.
Forbidden Axe Purchase in Wellspring.
Forbidden Blade Chest in Refuge Ruins. Steal or Purchase from Townsperson in Stonegard Valleys.
Forbidden Bow Purchase in Goldshore.
Forbidden Dagger Chest in Forest of Purgation and Maw of the Ice Dragon. Purchase in Stillsnow.
Forbidden Shield Purchase from Merchant in Grandport.
Forbidden Spear Steal or Purchase in blocked house in Quarrycrest.
Forbidden Staff Purchase in Saintsbridge Cathedral.
Force Shield Shop in Duskbarrow. Chest in Grandport Sewers and Refuge Ruins. Steal or Pur-
chase in Northreach.
Fur Cap Steal or Purchase in Victors Hollow and Grandport.
Fur Coat Shop in Atlasdam.
Fur Robe Shop in Sunshade.
Gaolbreaker Chest in Tomb of the Imperator and Rivira Woods.
Gareth’s Helm Drop during Therion’s chapter III.
Gargantuan Axe Shop in Marsalim. Challenge or Provoke the rank 7 Tavern Patron in Northreach.
Steal or Purchase in Marsalim.
Gargantuan Shield Shop in Victors Hollow.
Gentleman’s Charm Reward from ‘A Corpse with No Name’.
Giant’s Club Chest in Ebony Grotto. Steal or Purchase in Riverford.
Gideon’s Dagger Drop during Cyrus’ chapter II.
Gleaming Amulet Chest in Lorn Cathedral.
Golden Axe Steal or Purchase from Old Man in Clearbrook.
Golden Hairpiece Shop in Noblecourt.
Gourmet’s Charm Reward from ‘In Search of Sweets’.
Grand Armor Shop in Noblecourt and Wellspring.
Grand Helm Steal or Purchase in Everhold and from Tavern Patron in Noblecourt. Chest in
Seaside Grotto.
Grand Vest Shop in Victors Hollow, Stillsnow, and Wellspring.
Gravekeeper’s Mark Reward from ‘The Gravekeeper’s Grief ’.
Graviton Axe Shop in Goldshore, Stillsnow, and Marsalim. Steal or Purchase in Grandport.
Great Blade Shop in Wellspring.
Greatsword Shop in Cobbleston, Bolderfall, Flamesgrace, Noblecourt, and Victors Hollow.
Steal or Purchase from Bazaar Shopper in Grandport Markets.

21
Guardian Amulet Steal or Purchase in Stonegard. Reward from ‘Up to No Good ’.
Gustav’s Shield Challenge or Provoke Gustav in Whistlewood (post Olberic). Steal or Purchase in
Victors Hollow during Olberic’s chapter II.
Handaxe Starting equipment of Alfyn and H’aanit.
Harald’s Sword Reward from ‘Hello Again, Harald ’.
Hasty Helm Chest in Morlock’s Manse and Tomb of Kings.
Headgear Shop in Clearbrook.
Heathcote’s Dagger Reward from Heathcote’s High Jinks.
Heavy Axe Shop in Stonegard.
Heavy Blade Steal or Purchase from Guard in Wellspring, from Gatekeeper in Noblecourt, from
Oren whose final location is in Stonegard Valleys, and from Merchant in Grand-
port.
Heavy Bow Chest in Whistling Cavern. Steal or Purchase in Rippletide.
Heavy Lance Shop in Quarrycrest.
Hedgehog Spear Chest in Captains’ Bane.
High House’s Armor Steal or Purchase in Grandport (post Tressa). Chest in Marsalim. Reward from
‘Meryl, Lost then Found (III)’.
Hill Cleaver Shop in Quarrycrest. Hidden item in Orewell. Steal or Purchase in Grandport.
Historian’s Hat Reward from ‘Noelle, Seeker of Knowledge (III)’.
Holy Longbow Chest in Dragonsong Fane. Steal or Purchase in Saintsbridge Cathedral.
Horn Cleaver Shop in Stonegard.
Horned Helm Steal or Purchase in Stillsnow.
Huntress’s Longbow Shop in Victors Hollow, Stillsnow, and Marsalim. Chest in Black Market.
Hyperion Bow Shop in Marsalim.
Hypnos Crown Steal or Purchase in Noblecourt (post Primrose). Chest in Moldering Ruins.
Ice Amulet Steal or Purchase in Saintsbridge and Northreach. Chest in Rivira Woods and
Road to Seaside Grotto.
Imperial Armor Steal or Purchase in blocked house in Stonegard. Chest in Forest of Rubeh.
Imperial Helm Steal or Purchase in Grandport. Chest in Hidden Path and Grandport Sewers.
Challenge or Provoke the rank 7 Villager in Wispermill and the rank 7 Guard in
Northreach.
Imperial Lance Chest in Northern Wellspring Sands. Steal or Purchase in Victors Hollow.
Imperial Vest Steal or Purchase in Noblecourt.
Improved Bow of the Eagle Chest in Loch of the Lost King. Hidden item in Duskbarrow blocked house.
Inferno Amulet Steal or Purchase in Victors Hollow, Wellspring, and Marsalim. Chest in Am-
phitheatre and Forest of Rubeh.
Inferno Axe Steal or Purchase in Stonegard and Marsalim. Chest in Quicksand Cave.
Iron Armor Steal or Purchase in Atlasdam.
Iron Axe Shop in Clearbrook.
Iron Dagger Shop in Sunshade.
Iron Helm Steal or Purchase in Cobbleston and Sunshade.
Iron Spear Shop in Rippletide.
Iron Sword Shop in Bolderfall and Cobbleston. Steal or Purchase from Bazaar Shopper in
Grandport Markets.
Jade Lance Shop in Riverford.
Jaguar Lance Steal or Purchase in Stillsnow.
Justice Breaker Chest in Undertow Cove. Steal or Purchase in Grandport.
Killer Bow Shop in Flamesgrace and Stonegard.
Kite Shield Shop in Clearbrook, Stonegard, Goldshore, Quarrycrest, and Victors Hollow.
Knight’s Shield Shop in Riverford, Grandport, and Marsalim. Chest in Ruins of Eld.
Knight’s Sword Steal or Purchase from Townsperson in guarded house in Stonegard Heights, from
Merchant in Grandport, and from Resilient Gladiator in Victors Hollow.
Knowledge Staff Chest in Everhold Tunnels. Steal or Purchase in Bolderfall (post Tressa).
Laurel Staff Steal or Purchase from Russell in Stonegard (post Cyrus).
Leather Armor Starting equipment of Tressa, Olberic, and H’aanit..
Leather Hat Starting equipment of Primrose, Therion, and H’aanit.
Leather Helm Starting equipment of Tressa and Olberic.
Leather Vest Starting equipment of Primrose and Therion.

22
Legion Dagger Shop in Everhold. Chest in Grandport Sewers. Steal or Purchase in Victors Hollow.
Challenge or Provoke the rank 8 Laborer in Quarrycrest.
Leviathan Shield Reward from ‘Scourge of the Seas’.
Light Amulet Chest in Black Market.
Lightning Amulet Chest in Orlick’s Manse. Hidden item in Victors Hollow.
Light Staff Shop in Atlasdam.
Linen Robe Shop in Flamesgrace and Atlasdam.
Lizardking’s Axe Drop during Olberic’s chapter III.
Longbow Starting equipment of Tressa and H’aanit.
Long Sword Starting equipment of Olberic and Therion.
Mage’s Staff Shop in Atlasdam.
Magus Glaive Shop in Quarrycrest and Grandport.
Magus Hatchet Shop in Bolderfall.
Magus Knife Shop in Noblecourt.
Magus’s Bow Shop in Stonegard and Stillsnow.
Marksman’s Longbow Steal or Purchase in Stonegard.
Master’s Longbow Chest in Northreach. Steal or Purchase in Grandport. Challenge or Provoke the
rank 7 Townsperson in Everhold.
Master’s Spear Chest in Marsalim Catacombs. Steal or Purchase in Noblecourt (post Olberic).
Mattias’s Scepter Drop during Ophilia’s chapter IV.
Memorial Axe Reward from ‘Zeph and Mercedes (II)’.
Memorial Harpoon Steal or Purchase in Rippletide.
Mental Belt Drop during Primrose’s chapter IV. Challenge or Provoke Bishop in Saintsbridge
(post Ophilia).
Meteorite Rod Shop in Duskbarrow. Provoke or Challenge the right Usher in Amphitheatre:
Arena.
Mighty Belt Steal or Purchase in Stonegard (two of them) and Rippletide. Reward from ‘For
Want of Fish’.
Miguel’s Spear Drop during Alfyn’s chapter III.
Mikk and Makk’s Shield Reward from ‘Mikk and Makk Make Good ’.
Mirage Blade Shop in Flamesgrace.
Monster Trainer’s Hat Reward from ‘Ashlan the Beastmaster (III)’.
Moonblade Chest in the Hollow Throne. Steal or Purchase from Gatekeeper in Noblecourt
and from Townsperson in guarded house in Stonegard Heights.
Morning Star Shop in Wispermill. Steal or Purchase in Grandport.
Oak Staff Shop in Atlasdam and Saintsbridge.
Oasis Hat Shop in Everhold and Marsalim. Steal or Purchase in Grandport and off Impresario
in Western Noblecourt Flats.
Obsidian Garb Steal from minions during Primrose’s chapter III boss.
Ogre Cleaver Shop in Orewell. Challenge or Provoke the rank 8 Merchant in Grandport.
Omar’s Axe Drop during Tressa’s chapter II.
Ordinary Hat Starting equipment of Ophilia, Cyrus, and Alfyn.
Peacebringer’s Garb Steal or Purchase from Merchant in Flamesgrace.
Physical Belt Drop during Primrose’s chapter IV. Challenge or Provoke Jan in Noblecourt (post
Primrose) and Gustav in the Whistlewood (post Olberic).
Piercing Dagger Shop in Sunshade and Noblecourt.
Pirate’s Longbow Shop in Grandport.
Plate Shield Shop in Noblecourt and Quarrycrest.
Platinum Armor Shop in Riverford and Marsalim.
Platinum Helm Shop in Riverford.
Platinum Spear Shop in Grandport.
Platinum Sword Shop in Victors Hollow and Riverford. Steal or Purchase from Bazaar Shopper in
Grandport Markets and from Tavern Patron in Northreach.
Platinum Vest Shop in Northreach and Grandport.
Pointed Hat Shop in Flamesgrace and Atlasdam.
Pole Mace Chest in Untouched Sanctum. Steal or Purchase in Quarrycrest.
Primeval Bow of Storms Reward from ‘Again with Alaic’.

23
Primeval Robe Shop in Duskbarrow and Wispermill. Steal or Purchase in Everhold and Well-
spring. Challenge or Provoke the Townsperson in North Stonegard.
Princess’s Coat Reward from ‘Ria, Born to Roam (III)’.
Protective Bracelet Shop in Wispermill. Steal or Purchase in Goldshore. Chest in Quicksand Cave.
Protective Earring Shop in Sunshade.
Protective Necklace Steal or Purchase in Grandport, Riverford, and Marsalim.
Protective Ring Steal or Purchase in Stonegard.
Psychic Staff Chest in Twin Falls and the Murkwood.
Quartz Rod Shop in Rippletide, Flamesgrace, and Atlasdam.
Rainbow Robe Steal or Purchase in Saintsbridge.
Refined Sword Shop in Northreach and Wellspring. Steal or Purchase from Bazaar Shopper in
Grandport Markets.
Revello’s Helm Reward from ‘Revello and Odette’.
Robe Starting equipment of Ophilia, Cyrus, and Alfyn.
Robe of the Dragon Princess Reward from ‘Kaia, Mother of Dragons (III)’. Chest in Grandport Sewers.
Robe of the Flame Steal or Purchase in Victors Hollow and Marsalim (post H’aanit). Challenge or
Provoke the rank 9 Elderly Woman in Wispermill.
Rock Cleaver Chest in the Whitewood. Steal or Purchase in Stonegard.
Round Shield Shop in Rippletide, S’warkii, Flamesgrace, and Atlasdam.
Royal Crest Reward from ‘A Royal Secret’.
Rune Bow Chest in Ruins of Eld. Steal or Purchase in Everhold.
Rune Glaive Steal or Purchase in Grandport. Challenge or Provoke Captain Leon in Rippletide
(post Tressa).
Rune Hatchet Chest in Lord’s Manse in Riverford. Steal or Purchase in South Orewell Pass.
Rune Knife Drop during Tressa’s chapter IV.
Saintly Tiara Shop in Sunshade, Goldshore, Saintsbridge, and Quarrycrest.
Sapphire Rod Shop in Goldshore and Duskbarrow.
Scourge Lance Chest in Grandport Sewers. Steal or Purchase in Grandport. Challenge or Provoke
the rank 8 Townsperson in Noblecourt.
Seraphim Spear Shop in Grandport. Challenge or Provoke the rank 8 Townsperson blocking a
building in Stonegard Valleys.
Shadow Bow Steal or Purchase in Stonegard and Victors Hollow.
Silent Bandana Shop in Saintsbridge and Northreach. Chest in Forest of No Return.
Silent Cape Shop in Noblecourt, Northreach, Orewell, and Everhold. Steal or Purchase in Ever-
hold.
Silver Armor Shop in Stonegard and Victors Hollow.
Silver Axe Hidden item in Clearbrook. Steal or Purchase in Saintsbridge.
Silver Dagger Steal or Purchase in Victors Hollow.
Silver Hairpiece Chest in Cave of Origin. Steal or Purchase in Clearbrook.
Silver Helm Shop in Stonegard, Quarrycrest, and Victors Hollow.
Silver Spear Steal or Purchase in Cobbleston.
Silver Sword Shop in Noblecourt and Victors Hollow. Steal or Purchase from Sellsword in
Flamesgrace.
Skybreaker Shop in Northreach and Wellspring.
Sledgehammer Chest in Forgotten Grotto. Steal or Purchase in Grandport.
Snipe Saber Chest in the Sewers. Steal or Purchase from Erstwhile Sellsword in Saintsbridge.
Snowy Cape Shop in Stillsnow.
Snowy Hood Shop in Stillsnow.
Soldier’s Longbow Shop in S’warkii and Stonegard. Hidden item in Stonegard.
Sorcerer’s Robe Steal or Purchase in Noblecourt and Everhold.
Soul Bow Hidden item in Stillsnow.
Soul Glaive Shop in Grandport. Challenge or Provoke the rank 7 Guard in Marsalim near the
jail.
Soul Hatchet Chest in Hoarfrost Grotto. Steal or Purchase in Goldshore.
Soul Knife Shop in Everhold. Steal or Purchase in Noblecourt.
Spear Shop in Rippletide.
Spiked Armor Steal or Purchase in Stillsnow. Chest in Caves of Azure and house in Stonegard
Valley.

24
Spiked Shield Shop in Noblecourt, Stonegard, Saintsbridge, and Wellspring.
Spiked Vest Chest in Secret Path (Riverford).
Spirit Bow Chest in Marsalim. Steal or Purchase in Marsalim.
Spirit Hatchet Challenge or Provoke the rank 8 Townsperson in Marsalim. Steal or Purchase in
Grandport.
Spirit Sword Chest in Whisperwood. Shop in Flamesgrace and Noblecourt.
Sprightly Bracelet Shop in Riverford. Steal or Purchase in Stillsnow.
Sprightly Earring Shop in Flamesgrace.
Sprightly Necklace Steal or Purchase in Cobbleston, Wispermill, Northreach, and Everhold.
Sprightly Ring Shop in Victors Hollow.
Spurning Ribbon Reward from ‘At Journey’s End ’.
Staff Starting equipment of Cyrus and Ophilia.
Staff of Wonders Shop in Saintsbridge and Quarrycrest.
Starlight Hat Shop in Goldshore, Saintsbridge, and Victors Hollow.
Steel Axe Steal or Purchase in Clearbrook.
Stimulating Bracelet Steal or Purchase in Noblecourt. Drop during Ophilia’s chapter III.
Stimulating Earring Steal or Purchase in Sunshade.
Stimulating Necklace Steal or Purchase in Bolderfall, Marsalim, and Northreach.
Stimulating Ring Shop in Goldshore.
Stinging Dagger Steal or Purchase in Rippletide and Sunshade.
Stone Bow Chest in S’warkii. Steal or Purchase in Atlasdam Palace.
Stone Rod Shop in Flamesgrace.
Sturdy Armor Shop in Atlasdam.
Sturdy Helm Shop in Cobbleston.
Sturdy Quartz Rod Chest in Yvon’s Cellar.
Sturdy Sapphire Rod Chest in Loch of the Lost King. Steal or Purchase in Duskbarrow.
Sturdy Shield Shop in Atlasdam.
Sunlands Spear Shop in Rippletide and Sunshade.
Swordbreaker Chest in Stillsnow.
Teacher’s Hat Reward from ‘Theracio’s Tutelage (III)’.
Tempest Amulet Chest in Marsalim and Forest of Purgation.
Thunderstorm Amulet Chest in Moldering Ruins and Ebony Grotto.
Tomahawk Bow Shop in Victors Hollow.
Tower Shield Steal or Purchase in Stonegard.
Tradewinds Spear Reward from ‘The Adventures of Ali ’.
Traditional Dancer Garb Chest in blocked house in Sunshade.
Transcendent Bow of Shadows Reward from ‘Shadow over the Sands’.
Trickster’s Dagger Shop in Wellspring.
Trinity Sword Steal or Purchase from Old Man in Everhold. Challenge or Provoke the rank 7
Guard in Atlasdam Palace.
Ultimate Breaker Steal or Purchase in Grandport.
Unerring Bracelet Shop in Grandport. Steal or Purchase in Stonegard. Chest in Southern Wellspring
Sands.
Unerring Earring Shop in Bolderfall.
Unerring Necklace Steal or Purchase in Saintsbridge.
Unerring Ring Shop in Goldshore.
Unseen Saber Chest in Amphitheatre and Grimsand Ruins. Steal or Purchase from Guard in
Riverford and from Gaston in Cobbleston.
Vendetta Coat Drop during Primrose’s chapter IV.
Veteran’s Helm Steal or Purchase in Grandport (post Tressa). Reward from ‘Price of Vengeance’.
Victor’s Spear Shop in Victors Hollow. Steal or Purchase in Grandport.
Viking Axe Shop in Goldshore.
Viper Dagger Steal or Purchase in Duskbarrow, Marsalim Catacombs, and Forest of No Return
(post H’aanit).
Vivifying Stone Chest in Moldering Ruins, Forest of No Return, Ruins of Eld, and Forgotten
Grotto.
Void Amulet Chest in Lorn Cathedral and Ruins of Eld.

25
Wakeful Stone Steal or Purchase in Bolderfall Manor. Chest in Tomb of the Imperator, Lorn
Cathedral, and Maw of the Ice Dragon.
War Hammer Shop in Saintsbridge. Steal or Purchase in Riverford.
War Lance Chest in Path of Beasts. Hidden item in Cobbleston.
War Spear Shop in Cobbleston.
Weaver’s Charm Reward from ‘The Weaver’s Predicament’.
Werner’s Sword Drop during Olberic’s chapter IV.
Wind Amulet Steal or Purchase in Sunshade.
Wind Attire Chest in Ravus Manor and Subterranean Study.
Wisdom Staff Shop in Duskbarrow. Steal or Purchase in Everhold.
Wizard’s Rod Chest in Shrine of the Archmagus. Steal or Purchase in Goldshore. Provoke or
Challenge Bazaar Shopper in Grandport and Townsperson in Northreach.
Wolf’s Bow Shop in Rippletide, S’warkii, and Flamesgrace.
Yeti’s Longbow Shop in Northreach.
Yggdrasil Staff Shop in Wispermill. Provoke or Challenge the rank 8 Townsperson in Riverford.

26
3 Formulae and Skills
All contents in this chapter was retrieved from online spreadsheets [2, 3] by /u/Tables61. Questions about
the contents should primarily go to /u/Tables61. This chapter lists the formula used for damage and healing
by all skills, as well as the multipliers of individual skills and all factors that affect damage and healing.

Contents
3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.1.1 About the numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.1.2 How skill damage works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.2 Damage formula . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.3 Healing formula . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
3.4 Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
3.4.1 Cleric skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
3.4.2 Scholar skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
3.4.3 Merchant skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3.4.4 Warrior skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3.4.5 Dancer skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
3.4.6 Apothecary skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
3.4.7 Thief skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.4.8 Hunter skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.4.9 Starseer skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
3.4.10 Runelord skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
3.4.11 Warmaster skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.4.12 Sorcerer skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.5 Support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.5.1 Cleric support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.5.2 Scholar support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.5.3 Merchant support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.5.4 Warrior support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.5.5 Dancer support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.5.6 Apothecary support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.5.7 Thief support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.5.8 Hunter support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.5.9 Starseer support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
3.5.10 Runelord support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
3.5.11 Warmaster support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
3.5.12 Sorcerer support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
3.6 Level multiplier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

27
3.1 Introduction
3.1.1 About the numbers
All of the values found in this chapter, along with the damage and healing formulae listed, were found through
excessive testing, trial and error, and other similar methods, by /u/Tables61. While you can be reasonably
confident in how the damage formula works on the whole, getting exact values for things is quite difficult.
As a result, you should assume all values listed have a small error range.

• v4.00: An updated damage formula, using the in game values rather than calculated approximations.
Updated level scaling modifier; unfortunately this is still from tested values rather than datamined, but
with the updated damage formula these values were multiplied by 1.25 to fit the new formula. Added
and updated columns for each ability in the Skills section from in-game values, including adding some
previously unknown information such as extra details on how multi-hit moves work, and hit/crit rate
bonuses some skills have. – /u/ Tables61

3.1.2 How skill damage works


Skills in general have three main properties that affect their damage output: Attack modifier, Defense modifier,
and Boost modifier. The Attack modifier is a standard damage multiplier; after factoring out enemy defense,
your damage is multiplied by this. The Defense modifier is a bit different. The majority of offensive skills
in Octopath Traveler also partially modify enemy defense, making it lower (or higher) than usual for the
purpose of that one attack. This means that even high defense enemies will be hit hard by some attacks,
even if other attacks dealt almost no damage. The Boost modifier is how much extra damage the attack
gains from boosting. Contrary to what some people assume, this is not consistent across all skills. For more
details on these, see the Damage and Healing sections, and the Skills section.

3.2 Damage formula


Below is the formula for damage dealt.
     
Ability

 Defense Invocation
Damage =  Attack − Defense · Ratio  · Ratio
    
Value Value · Ratio
Dealt 2 100 100
(3.1)
Weakness · Level Scaling · Support Skill
       
Crit
· Multiplier · Multiplier Multiplier Multiplier
     
Buff
· Multiplier · Elemental Random
· Multiplier
Bonus

The variables in Equation (3.1) are:

• Attack Value: Your base Phys. Atk. + Phys. Atk. of weapon used, or your base Elem. Atk. + highest
Elem. Atk. of any equipped weapons (except in the case of Elemental Pursuits, which use the equipped
weapon), depending on whether the attack is physical or elemental.

• Defense Value: The enemy’s Phys. Def. or Elem. Def. value. This is not viewable directly in any way.

• Defense Ratio: Specific to each skill. Skills ignore a part of the enemy’s Phys. Def. or Elem. Def. Basic
attacks have a defence modifier of 1 (ignoring no Def.), while most skills are between 0.6 and 1. See
the Skills section and look for the Mdef column values.

• Invocation Ratio: A value specific to each skill. Just like the Defense Ratio, damage is scaled up by
multiplying damage by this. Basic attacks have an attack modifier of 80, most skills are betwen 100
and 200. Again, see the Skills section and look for the Matk column values.

28
• Ability Ratio: A value specific to each skill, which generally changes as you boost skills. Many skills
start at 100 for no boost, and rise by 80 to 100 per boost level. The values can be found in the Boost
columns in the Skills section.

• Crit Multiplier: 1.25 if your attack crits, 1 otherwise.

• Weakness Multiplier: 1.3 if the enemy is weak to your weapon/element, 2 if the enemy is broken
(regardless of if they are weak to your weapon), 1 otherwise.

• Level Scaling Multiplier: A multiplier based purely off of your level. Starts at around 0.54 at level 1,
and increase towards around 1.4 at level 99. See section 3.6.

• Support Skill Multiplier: A value specific to each active support skill. See the Support Skills section.

• Buff Multiplier: This is 3/2 for each relevant effect active (for physical attacks, Phys. Atk. up on you,
Phys. Def. down on the enemy. For elemental attacks, Elem. Atk. up on you, Elem. Def. down on the
enemy), and (3/2)−1 = 2/3 for each detrimental effect active (for physical attacks, Phys. Atk. down on
you, Phys. Def. up on the enemy. For elemental attacks, Elem. Atk. down on you, Elem. Def. up on the
enemy). This is then 4/9 with two detrimental effects, 2/3 with one detrimental effect, 1 with an equal
amount of beneficial and detrimental effects, 3/2 with one beneficial effect, and 9/4 with two beneficial
effects. Beneficial and detrimental should in this context be understood as beneficial/detrimental to the
player.

• Elemental Bonus: This is 1.3 if you have a weapon equipped that increases damage for a specific
element, which is the element you are using. This can stack, giving a 1.6 bonus.

• Random Multiplier: A random value, between 0.98 and 1.02 (approximately). Might vary depending
on the skill used.

If damage would be very low (≤ 10), damage instead seems to just be a random number between 1 and 10.

3.3 Healing formula


Below is the formula for healing done.
   
Invocation Ability
Ratio
   
Amount = Elemental ·
Healed Defense · Ratio
(3.2)
 100 100
Level Scaling Support Skill
  
· · · Random
Multiplier Multiplier Multiplier

The variables in Equation (3.2) are:

• Elemental Defense: The caster’s Elem. Def., including equipment. The in-battle Elem. Def. buff is
ignored. The target’s Elem. Def. value is irrelevant. Note that Elem. Atk. has no effect on healing done.
Healing is based entirely on Elem. Def.

• Invocation Ratio: A value specific to each healing skill that generally acts as its baseline healing amount.
See the Skills section and look for the Matk values.

• Ability Ratio: A value specific to each healing skill which generally changes as you boost skills. Many
healing skills increase by 50 per boost level and start between 100 and 200. The values can be found
in the Boost columns in the Skills section.

• Level Scaling Multiplier: A multiplier based purely off of your level. Starts at around 0.54 at level 1,
and increase towards around 1.4 at level 99. See section 3.6.

29
• Support Skill Multiplier: This is simply 1.3 if the target has Heightened Healing, and 1 otherwise.
Heightened Healing is the only support skill that affects healing received.

• Random Multiplier: A random value, between 0.98 and 1.02 (approximately). Might vary depending
on the skill used.

3.4 Skills
Skill and Description are self-explanatory. SP costs are noted in brackets. Finally, Matk is the damage (or
healing) modifier, Mdef is the defense modifier, and MB is the ability ratio where B is BP spent.

3.4.1 Cleric skills


[SP] Skill Description Matk Mdef MB
[8] Heal Wounds Heal all allies. 100 170 + 50B
[6] Holy Light Deal light damage to one foe. 130 0.80 100 + 100B
[6] Sheltering Veil Grant one ally 2 + 2B) turns of Elem. Def. up.
[9] Luminescence Deal light damage to all foes. 105 1.00 100 + 90B
[25] Heal More Heal all allies for a large amount. 170 150 + 50B
[22] Reflective Veil Grant one ally 1 + B charges of Magical Reflection.
[50] Revive Put all dead allies at 1 HP. If boosted, use healing for- 170 100 + 100B
mula.
[30] Aelfric’s Auspices (Divine skill) For 3 turns, non-divine skills will trigger
twice.

3.4.2 Scholar skills


[SP] Skill Description Matk Mdef MB
[8] Fireball Deal fire damage to all foes. 105 1.00 100 + 90B
[8] Icewind Deal ice damage to all foes. 105 1.00 100 + 90B
[8] Lightning Bolt Deal lightning damage to all foes. 105 1.00 100 + 90B
[1] Analyze Reveal current HP, maximum HP, and 1 + B
weaknesses of a single foe. If B = 3, all weak-
nesses are revealed.
[22] Fire Storm Deal fire damage to all foes twice. 105 0.98 90 + 81B
[22] Blizzard Deal ice damage to all foes twice. 105 0.98 90 + 81B
[22] Lightning Blast Deal lightning damage to all foes twice. 105 0.98 90 + 81B
[30] Alephan’s Enlightenment (Divine skill) For 3 turns, all elemental, non-
divine skills usually targeting all foes will instead
target one foe and deal double damage.

The boost modifiers for Firestorm, Blizzard, and Lightning Blast are as written when boosting once or twice;
the third bonus is 91 instead of 81, meaning at max boost the modifier is 90 + 81 · 2 + 91. This is most likely
an in-game error.

30
3.4.3 Merchant skills
[SP] Skill Description Matk Mdef MB
[2] Collect Collect money from a single foe.
[7] Tradewinds Deal wind damage to one foe. 130 0.80 100 + 100B
[0] Rest Restore your own HP (using the healing formula), re- 100 100 + 30B
store 25+25B SP, and cure any status ailments affecting
you.
[10] Trade Tempest Deal wind damage to all foes. 105 1.00 100 + 90B
[3] Donate BP Grant 1 + B BP to an ally.
[10] Sidestep Gain 1 + B charges of Physical Dodging.
[0] Hired Help Pay money to summon hired help to the battlefield to
attack all foes 1 + B times. Several options available.
[30] Bifelgan’s Bounty (Divine skill) Deal elemental damage to one foe and 130 0.80 600
receive money equal to damage dealt (up to target’s
current HP).

The success rate of Collect is given by


 
Enemy current HP
P (Collect) = 100 · 1 − + βB ,
Enemy max HP

where βB = 5, 15, 35, 95 at B = 0, 1, 2, 3, capped at 100.


The in-game description of Bifelgan’s Bounty says it is non-elemental; it is actually elemental, though it
is not one specific type. Hired Help table below (defense values are unknown).

Cost Name Description Matk MB


150 Mercenary Unleash B sword attacks on all foes, and grant 2 + 90 160, 140, 120, 100
2B turns of Phys. Def. up to all allies.
800 Bandit Unleash B axe attacks on all foes. 110 180, 150, 130, 110
2,500 Dancer Unleash B dagger attacks on all foes that have a 100 200, 180, 150, 125
chance of inflicting status ailments. Each attack has
a 5%/10%/20%/30% chance to Poison, Blind, con-
fuse, and/or put to Sleep, increasing with BP. Each
debuff lasts 3 turns each time it is applied and can
apply multiple times per use at high boost.
10,000 Cleric Deal light-based damage B times to all foes. 130 280, 220, 180, 155
30,000 Veteran Soldier Unleash B powerful sword attacks on all foes. 180 260, 160, 135, 115

3.4.4 Warrior skills


[SP] Skill Description Matk Mdef MB
[9] Level Slash Attack all foes with a sword. 100 1.00 100 + 90B
[4] Abide Gain Phys. Atk. up for 3 + 2B turns.
[6] Spearhead Attack one foe with a polearm and act first next turn. 120 0.80 100 + 100B
[4] Incite Become the target of enemies’ single-target attacks for
3 + 2B turns.
[12] Cross Strike Attack one foe with a sword. 150 0.67 100 + 100B
[4] Stout Wall Gain Phys. Def. up for 3 + 2B turns.
[20] Thousand Spears Attack random foes with a polearm 5 to 10 times. 80 1.25 80 + 30B
[30] Brand’s Thunder (Divine skill) Attack one foe with a sword. 170 0.60 600

31
Spearhead puts the user ahead of even people who are Defending. Only enemies recovering from Break go
earlier.
Thousand Spears has a −90 hit ratio at no boost, rising by 10 for each boost level up to −60 at max
boost. Boosting does seem to improve accuracy considerably, as does your aim stat, though it is believed the
enemies’ evasion does not factor in to accuracy. No matter what, will always land a minimum of 3 hits.

3.4.5 Dancer skills


[SP] Skill Description Matk Mdef MB
[4] Lion Dance Grant one ally 2 + 2B turns of Phys. Atk. up.
[7] Moonlight Waltz Deal dark damage to one foe. 130 0.80 100 + 100B
[4] Peacock Strut Grant one ally 2 + 2B turns of Elem. Atk. up.
[4] Mole Dance Grant one ally 2 + 2B turns of Phys. Def. up.
[10] Night Ode Deal dark damage to all foes. 105 1.00 100 + 90B
[4] Panther Dance Grant one ally 2 + 2B turns of Speed up.
[25] Bewildering Grace Cause 1 + B random effects to occur.
[30] Sealticge’s Seduction (Divine skill) For 3 turns, non-divine skills usually
targeting one ally or foe will instead target all allies
or foes.

Sealticge’s Seduction only works with skills that target one ally or foe. It will not work with skills that can
target only the user (such as the Warrior’s Incite), or skills that can target anyone but the user (such as the
Merchant’s Donate BP).
For details on Bewildering Grace, see [4].

3.4.6 Apothecary skills


[SP] Skill Description Matk Mdef MB
[4] First Aid Heal one ally. 150 250 + 100B
[7] Icicle Deal ice damage to one foe. 130 0.80 100 + 100B
[10] Rehabilitate Cure one ally of all ailments (not debuffs) and render
them immune to ailments for 2 + 2B turns.
[8] Amputation Attack one foe with an axe. Always critically hits, but 150 0.67 100 + 100B
has low accuracy.
[6] Empoison Poison one foe for 2 + 2B turns.
[16] Vivify Revive and heal a dead ally. 200 100 + 100B
[16] Last Stand Attack all foes with an axe, dealing more damage the 110 0.925 100 + 100B
lower your HP is.
[30] Dohter’s Charity (Divine skill) For 3 turns, items used by an ally will
affect all targets instead of one. Also affects Concoct.

Amputation has a −40 hit ratio penalty but +100 critical ratio bonus, meaning it is significantly less accurate
but criticals considerably more often (note that you cannot typically miss a broken enemy).
Last Stand has a +50 to hit rate, making it very accurate. When the user’s health is less than half, damage
is multiplied by a factor of
5 Current HP 1
L= −3 , 1 ≤ Current HP ≤ Max HP.
2 Max HP 2
This results in a minimum modifier (at half health or more) of L = 1, and a maximum modifier (at 1 health,
or roughly 0%) of L = 5/2.

32
3.4.7 Thief skills
[SP] Skill Description Matk Mdef MB
[2] Steal Steal an item from a single foe.
[7] Wildfire Deal fire damage to one foe. 130 0.80 100 + 100B
[6] HP Thief Attack a single foe twice with a dagger and steal HP 110 0.925 100 + 80B
equal to half the damage done, up to half of target’s
current HP.
[4] Shackle Foe Inflict 2 + 2B turns of Phys. Atk. down on a foe.
[4] Armor Corrosive Inflict 2 + 2B turns of Phys. Def. down on a foe.
[6] Steal SP Attack a single foe twice with a dagger and steal SP 110 0.925 100 + 80B
equal to 5% of the damage done, up to 5% of target’s
current HP.
[–] Share SP Give (1 + B) · 50% of your current SP to an ally. Can
overfill target’s SP. If boosted, leaves you at 0 SP.
[30] Aeber’s Reckoning (Divine skill) Attack all foes with a dagger, affected 150 0.67 500
by Speed.

The success rate of Steal is given by


 
Enemy current HP
P (Steal) = 100 · 1 − + βB ,
Enemy max HP

where βB = 5, 15, 35, 95 at B = 0, 1, 2, 3, capped at 100.


Damage from Aeber’s Reckoning is multiplied by a factor of R = 1 + Speed/400, affected by Speed
buffs/debuffs.
The cost of Share SP is not affected by the Merchant support skill SP Saver.

3.4.8 Hunter skills


[SP] Skill Description Matk Mdef MB
[8] Rain of Arrows Attack random foes with a bow 5 to 8 times. 70 1.45 80 + 30B
[10] True Strike Attack one foe with a bow. Always critically hits. 130 0.75 100 + 100B
[7] Thunderbird Deal lightning damage to one foe. 130 0.80 100 + 100B
[6] Leghold Trap Cause a single foe to act at the end of the turn for the
next 2 + 2B turns.
[4] Mercy Strike Attack one foe with a bow. Lethal attacks leave the tar- 100 1.00 100 + 100B
get at one HP.
[24] Arrowstorm Attack all foes with a bow 5 to 8 times. 70 1.45 75 + 30B
[8] Take Aim Grant all allies 2 + 2B turns of Accuracy up and Critical
up.
[30] Draefendi’s Rage (Divine skill) Attack all foes with a bow. 150 0.67 500

True Strike has +30 hit ratio. It also has a +100 critical ratio, even though it also has a flag set to always
inflict critical hits. Leghold Trap does not apply on the current turn when it is applied.
Rain of Arrows and Arrowstorm have −90 hit ratio at no boost, rising by 10 for each boost level up to
−60 at max boost. Boosting does seem to improve accuracy considerably, as does your aim stat, though it is
believed the enemies’ evasion does not factor in to accuracy. No matter what, will always land a minimum
of 3 hits.

33
3.4.9 Starseer skills
[SP] Skill Description Matk Mdef MB
[35] Shooting Stars Deal wind, light, then dark damage to all foes. 105 1.00 80 + 72B
[25] BP Boost Grant one ally 2+2B turns of doubled BP generation.
[25] Divination Grant one ally 2 + 2B turns of guaranteed physical
critical strikes.
[25] Starsong Grant one ally 2 + 2B turns of Phys. Def., Elem. Def.,
Speed, and Evasion up.
[25] Celestial Intervention Grant one ally 2 + 2B turns of Debuff Immunity, or
one foe 2 + 2B turns of Buff Prevention.
[30] Ethereal Healing Grant all allies 2 + 2B turns of HP Regeneration.
[30] Moon’s Reflection Grant one ally 1 + B charges of Physical Counter.
[50] Steorra’s Prophecy (Divine skill) Unleash an elemental attack on all foes, 150 1.00 200
dealing damage proportional to the party’s BP.

The boost modifier for Shooting Stars is as written when boosting once or twice; the third bonus is 74 instead
of 72, meaning at max boost the modifier is 80 + 72 · 2 + 74. This is most likely an in-game error.
BP Boost does not negate the next-turn penalty of boosting, nor does it affect the turn before which it
expires. Ethereal Healing does not stack with equipment with the same effect.
The counter-attack from Moon’s Reflection is named ‘Eye for an Eye’, so it is likely the same effect as the
Dancer support skill, but with a 100% chance.
Steorra’s Prophecy multiplies damage by
Total party BP
S =1+ ,
5
but the user spends the 3 BP before triggering the move, so those do not count toward the total, meaning
the biggest possible multiplier is 4.4 with 17 BP.

3.4.10 Runelord skills


[SP] Skill Description Matk Mdef MB
[15] Fire Rune For 3 + 2B turns, weapon attacks are followed by Fiery Pursuit. 200 0.55 400
[15] Ice Rune For 3 + 2B turns, weapon attacks are followed by Icy Pursuit. 200 0.55 400
[15] Thunder Rune For 3 + 2B turns, weapon attacks are followed by Shocking Pur- 200 0.55 400
suit.
[15] Wind Rune For 3 + 2B turns, weapon attacks are followed by Windy Pursuit. 200 0.55 400
[15] Dark Rune For 3 + 2B turns, weapon attacks are followed by Shadowy Pur- 200 0.55 400
suit.
[15] Light Rune For 3 + 2B turns, weapon attacks are followed by Bright Pursuit. 200 0.55 400
[15] Transfer Rune For 3 + 2B turns, user’s skills that target only the user will target
allies as well.
[50] Balogar’s Blade (Divine skill) Deal fire, ice, lightning, wind, light, then dark dam- 100 1.00 400
age to a foe.

While a Rune buff is active, Fiery/Icy/Shocking/Windy/Shadowy/Bright Pursuit, respectively, will trigger


after any physical attack, hitting the same enemies as the previous attack. Pursuits deal elemental damage of
the respective element, using the stats shown here. They are not affected by boosting or the skill BP Eater,
they trigger once per physical attack attempted even if that attack hits multiple times or completely misses,
and boosting a standard attack to hit multiple times still only results in a single Pursuit. The damage of
elemental pursuits is based on the Elem. Atk. of the weapon used, rather than the usual highest Elem. Atk.
weapon equipped. A Warmaster using Winnehild’s Battle Cry will base the damage of an elemental pursuit

34
on the Elem. Atk. of their spear, which is the last weapon to strike. Lastly, Elemental Pursuits have a +100
hit modifier.
Transfer Rune works with Merchant’s Rest and Sidestep, Warrior’s Abide and Iron Wall, and Runelord’s
runes. Despite being self-targeted, it does not work with Warrior’s Incite, Dancer’s Bewildering Grace, and
Runelord’s Transfer Rune.

3.4.11 Warmaster skills


[SP] Skill Description Matk Mdef MB
[35] Guardian Liondog Attack random foes with a sword 5 to 10 times. 80 1.25 80 + 30B
[35] Tiger Rage Attack all foes with an axe. 135 0.67 100 + 90B
[35] Qilin’s Horn Attack one foe with a spear. 165 0.60 110 + 110B
[35] Yatagarasu Attack all foes with a dagger. 135 0.67 100 + 90B
[35] Fox Spirit Attack all foes with a staff. 135 0.67 100 + 90B
[35] Phoenix Storm Attack one foe with a bow. 165 0.60 110 + 110B
[35] Nightmare Chimera Attack one foe using a weapon of your choice. The 100 0.67 40 − 6B
weapon will be destroyed.
[50] Winnehild’s Battle Cry (Divine skill) Attack all foes with all six weapons 140 0.80 150
equipped.

Guardian Liondog has −90 hit ratio at no boost, rising by 10 for each boost level up to −60 at max boost.
Boosting does seem to improve accuracy considerably, as does your aim stat, though it is believed the enemies’
evasion does not factor in to accuracy. No matter what, will always land a minimum of 3 hits.
Nightmare Chimera seems to be vaguely quadratic damage with the Phys. Atk. of the weapon selected,
but not quite.
Winnehild’s Battle Cry adds half of each weapon’s Phys. Atk. value to your Phys. Atk. (on top of the
normal amount for that weapon) when calculating damage for it. Seems to also be a bit glitchy with regards
to damage when breaking and hitting weak points, sometimes damage is calculated as though enemies are not
broken at all. Also seems to increase damage slightly more when calculating attacks with very weak/Makeshift
weapons. Finally, values are approximate. There is likely something else going on with the damage output
of this skill that has not been discovered yet.

3.4.12 Sorcerer skills


[SP] Skill Description Matk Mdef MB
[36] Ignis Ardere Deal fire damage to all foes 3 times. 105 1.00 80 + 72B
[36] Glacies Claudere Deal ice damage to all foes 3 times. 105 1.00 80 + 72B
[36] Tonitrus Canere Deal lightning damage to all foes 3 times. 105 1.00 80 + 72B
[36] Ventus Saltare Deal wind damage to all foes 3 times. 105 1.00 80 + 72B
[36] Lux Congerere Deal light damage to all foes 3 times. 105 1.00 80 + 72B
[36] Tenebrae Operire Deal dark damage to all foes 3 times. 105 1.00 80 + 72B
[20] Elemental Break Attack one foe with a staff and inflict 2(1 + B) turns of 150 0.70 100 + 100B
Elem. Def. down.
[50] Dreisang’s Spell (Divine skill) Grant one ally 3 turns of guaranteed ele-
mental critical strikes.

The boost modifiers for the first six of the Sorcerer skills are as written when boosting once or twice; the
third bonus is 74 instead of 72, meaning at max boost the modifier is 80 + 72 · 2 + 74. This is most likely an
in-game error.

35
3.5 Support skills
3.5.1 Cleric support skills
Skill Description
Persistence All positive buffs and status effects you receive will last for one additional turn.
Inner Strength Your max SP is increased by 50.
Evil Ward Your party’s success rate when attempting to flee is increased. This skill has no additional
effect when equipped on multiple characters.
Saving Grace You can be healed above your max HP, but no higher than to 9999, and you cannot be
healed further until HP drops below your max. Surplus HP will be lost when battle ends.

3.5.2 Scholar support skills


Skill Description
Evasive Maneuvers The rate of random encounters is reduced for the party. This skill has no
additional effect when equipped on multiple characters.
Elemental Augmentation Your Elem. Atk. is increased by 50.
Percipience Your party can no longer be surprised by foes. This skill has no additional
effect when equipped on multiple characters.
Vim and Vigor You regenerate 10% of your max HP after every action. This stacks with equip-
ment granting similar effects, but not Starseer’s Ethereal Healing.

3.5.3 Merchant support skills


Skill Description
Endless Items When you use an item, you have a 25% chance of not consuming it in the process.
Grows on Trees The money you receive after battles is increased by 10%. This skill has no additional
effect when equipped on multiple characters.
Hang Tough When you are above 30% HP, attacks that would be lethal instead leave you at 1 HP.
SP Saver All your skills have their SP costs cut in half, rounded down.

3.5.4 Warrior support skills


Skill Description
Cover You intercept single-target attacks that target allies who are below 30% HP and take
the damage instead of them.
Summon Strength Your Phys. Atk. is increased by 50.
Endure While you are poisoned, sleeping, confused, blinded, silenced, terrified, or unconscious,
you are granted Phys. Def. up and Elem. Def. up.
Surpassing Power The maximum amount of damage you can do with one strike is raised to 99,999.

36
3.5.5 Dancer support skills
Skill Description
The Show Goes On Buffs and beneficial status effects you grant to allies last for an additional turn.
Eye for an Eye When you are targeted by a physical attack, whether it hits or misses, you have a
50% chance to counterattack with your currently equipped weapon. A counterattack
triggered by Eye for an Eye does not trigger an enemy’s Physical Counter.
Second Wind You restore 5% of your max SP after every action. The value is rounded up.
Encore Once per battle, if you reach 0 HP, you will return to life with 25% of your max HP.
Dying still removes all your buffs, debuffs, and BP.

3.5.6 Apothecary support skills


Skill Description
Inspiration Standard attacks you make will restore SP equal to 1% of damage dealt. The value
is rounded up. This skill does not take the enemy’s current health into account.
Hale and Hearty Your max HP is increased by 500.
Resist Ailments You have an increased resistance to being poisoned, put to sleep, confused, blinded,
silenced, terrified, and knocked unconscious.
Heightened Healing When in battle, any effect that restores your HP or SP is increased by 30%.

3.5.7 Thief support skills


Skill Description
Incidental Attack When you use a non-damaging skill on a foe, you have a 50% chance to also make a
standard attack with your currently equipped weapon.
Fleetfoot Your speed is increased by 50.
Snatch When you use Steal or Collect, you receive twice the amount.
Insult to Injury Detrimental buffs and status effects that you inflict on foes last for an additional turn.

3.5.8 Hunter support skills


Skill Description
Heighten Senses The party has an increased chance of attacking first in battle. This skill has no additional
effect when equipped on multiple characters.
Eagle Eye Your critical is increased by 50.
Second Serving You have a 50% chance of adding an extra attack when making a round of standard
attacks. The extra attack will trigger after your 1-4 standard attacks. If you are under
the effect of a Runelord’s elemental rune, the extra attack triggers after Elemental
Pursuit and will trigger another Elemental Pursuit.
Patience At the end of each turn, you have a 25% chance to take another action. This extra
action triggers effects such as poison and restoration after each action. Spending BP on
the extra turn still disables BP gain the following turn.

37
3.5.9 Starseer support skills
Skill Description
Hard Worker The JP gained after battle is increased by 50% for each character in the party. This skill
has no additional effect when equipped on multiple characters.
Boost-Start You start battles with 2 BP instead of 1.
BP Eater When you spend BP on a skill, damage is increased by 50%. This has no effect when
boosting standard attacks.
Divine Aura You have a 25% chance of nullifying any damage taken.

3.5.10 Runelord support skills


Skill Description
Stat Swap Phys. Atk. and Elem. Atk. will be swapped with one another when in battle.
SP Recovery When you take damage, you gain SP equal to 1% of damage taken, rounded down. This
does not trigger if the attack kills you.
Dauntless While you are poisoned, sleeping, confused, blinded, silenced, terrified, or unconscious,
you are granted Phys. Atk. up and Elem. Atk. up.
Elemental Edge In battle, you are permanently under the effects of Elem. Atk. up and Elem. Def. up.

3.5.11 Warmaster support skills


Skill Description
Extra Experience The experience gained after battle is increased by 50% for each character in the party.
This skill has no additional effect when equipped on multiple characters.
Stalwart Defense Your Phys. Def. is increased by 50.
Fortitude When you have less than 33% health, your physical damage dealt is multiplied by a
factor L = 3 · (1 − 2 · Current HP/Max HP). This ranges between 1 and 3.
Physical Prowess In battle, you are permanently under the effects of Phys. Atk. up and Phys. Def. up.

3.5.12 Sorcerer support skills


Skill Description
Intimidation The party gains a 25% chance that all enemies will start battles with 2 turns of
Phys. Atk. down and Elem. Atk. down. The in-game description is false.
Stronger Strikes When striking an unbroken enemy’s weak points, your damage is normally in-
creased by 30%. With this, your damage is instead increased by 50%. The increase
still does not apply when hitting broken enemies.
Elemental Aid Your skills that do elemental damage cost double SP and deal 50% more dam-
age. This applies to all elemental attacks, including Bifelgan’s Bounty, Steorra’s
Prophecy, and Balogar’s Blade.
Augmented Elements Your elemental damage is increased by 20%.

38
3.6 Level multiplier
The level multiplier is a value that all attack damage and healing is multiplied by, that depends on your level.
This value varies only slightly from level to level, so working it out precisely is quite annoying, especially
as damage/healing has a random factor in it. On top of that, testing it for every single level is very time
consuming. Because of this, the values here are especially unknown. Values of the level multipliers that are
marked with * have been tested specifically, and should be correct to within roughly 2%. Other values are
approximates based on known values, so might be further off, sometimes around 5% or more.

Level Multiplier Level Multiplier Level Multiplier Level Multiplier Level Multiplier
1 0.5625* 21 0.7575 41 0.9288 61 1.1313 81 1.2763
2 0.5650 22 0.7650 42 0.9325 62 1.1375 82 1.2838
3 0.5713 23 0.7725 43 0.9363 63 1.1438 83 1.2913
4 0.5800 24 0.7813* 44 0.9413* 64 1.1500 84 1.2988
5 0.5925 25 0.7838 45 0.9463 65 1.1563 85 1.3063
6 0.6075 26 0.7863* 46 0.9525 66 1.1625 86 1.3138
7 0.6250* 27 0.8000 47 0.9613 67 1.1688 87 1.3213
8 0.6263* 28 0.8125 48 0.9700* 68 1.1750* 88 1.3288
9 0.6288* 29 0.8250 49 0.9775 69 1.1813 89 1.3363
10 0.6338* 30 0.8388* 50 0.9875 70 1.1938* 90 1.3438*
11 0.6388 31 0.8438 51 0.9975 71 1.2000 91 1.3513
12 0.6450 32 0.8488 52 1.0075* 72 1.2063 92 1.3575
13 0.6538 33 0.8538 53 1.0213 73 1.2125 93 1.3650
14 0.6638 34 0.8600 54 1.0350 74 1.2188 94 1.3713
15 0.6738 35 0.8663 55 1.0488 75 1.2250 95 1.3788
16 0.6875 36 0.8750* 56 1.0625 76 1.2313 96 1.3850
17 0.7000 37 0.8875 57 1.0775 77 1.2375 97 1.3925
18 0.7150 38 0.9000 58 1.0925 78 1.2438 98 1.4000
19 0.7325 39 0.9125 59 1.1088 79 1.2500 99 1.4063*
20 0.7500* 40 0.9250* 60 1.1250* 80 1.2688* — —

Table 3.1: Values of the level multiplier. Marked values have been specifically
tested by Tables61. Remaining values have a larger margin of error.

39
4 Ailments, Buffs, and Debuffs
Information in this chapter was retrieved from the online spreadsheet created by /u/Tables61 [2].

Contents
4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
4.2 Ailments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
4.3 Buffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.4 Debuffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

4.1 Introduction
You can only have each effect once. If you receive the same effect multiple times, the duration or number
of charges is simply added on to. This includes when getting the same effect from different sources, such
as Lion Dance and Abide, which both provide the Phys. Atk. up buff. Duration and number of charges are
both capped at 9. Also note that when a character has one effect, then is granted the inverse effect – e.g.,
having Phys. Atk. up, then getting Phys. Atk. down – the former effect is simply removed, and the latter
is not granted. This is not the case of ‘infinite length’ effects such as those granted by support skills; these
cannot be removed, but you can still receive the inverse effect. Not every effect has an inverse effect.

4.2 Ailments
Name Description
Poisoned Suffer 1/6th of max health as damage after first action on each turn (if broken, instead at the end
of the turn). Bosses instead suffer 1/100th damage, and Challenges 1/20th.
Silenced Cannot use skills.
Blinded Reduces accuracy of physical attacks. Multi-hit moves unaffected.
Confused Perform random actions on random targets. Removed after being hit.
Sleeping Cannot perform any actions. Removed after being hit.
Terrified Cannot boost, and BP gain is set to zero.
Unconscious Cannot perform any actions.
Sealed Cannot cast spells.
Petrified Cannot perform any actions until cured via Herb-of-grace potion.
Toxic Like poison, but also saps SP and BP. Having Toxic inflicted on you will overwrite poison.

40
4.3 Buffs
Name Description
Phys. Atk. up Increases physical damage dealt by 50%.
Elem. Atk. up Increases elemental damage dealt by 50%.
Phys. Def. up Reduces physical damage taken by 33%.
Elem. Def. up Reduces elemental damage taken by 33%.
Speed up Increases speed by 50%.
Evasion up Increases evasion by 50%.
Critical up Increases critical by 50%.
Accuracy up Increases accuracy by 50%.
HP Regeneration Regenerate 10% of max HP per turn.
SP Regeneration Regenerate 5% of max SP per turn.
Physical Dodging The next physical attack will be avoided.
Invincibility All damage taken is negated.
Physical Counter The next physical attack will be followed up by a counterattack.
Magical Reflection The next elemental attack will damage the caster instead.
Incite Become the target of any single-target attacks and skills.
Rehabilitate Become immune to ailments.
Auto-Revive Return to life upon death.
Debuff Immunity Become immune to debuffs.
BP Boost Gain 2 BP per turn instead of 1.
Physical Criticals All physical attacks will hit for critical damage.
Dreisang’s Boon All elemental attacks will hit for critical damage.
Aelfric’s Boon All skills, except divine skills, are performed twice.
Alephan’s Boon All elemental, offensive, non-divine skills that normally target all foes will instead target a
single foe and will deal double damage.
Sealticge’s Boon All skills, except divine skills, that target one character instead target all allies or foes.
Dohter’s Boon All items and concoctions that target one character instead target all allies or foes.
Fire Rune Weapon attacks will be followed up with a fire attack.
Ice Rune Weapon attacks will be followed up with an ice attack.
Lightning Rune Weapon attacks will be followed up with a lightning attack.
Wind Rune Weapon attacks will be followed up with a wind attack.
Dark Rune Weapon attacks will be followed up with a dark attack.
Light Rune Weapon attacks will be followed up with a light attack.
Transference All skills that target only the caster instead target all allies.

4.4 Debuffs
Name Description
Phys. Atk. down Decreases physical damage dealt by 33%.
Elem. Atk. down Decreases elemental damage dealt by 33%.
Phys. Def. down Increases physical damage taken by 50%.
Elem. Def. down Increases elemental damage taken by 50%.
Speed down Decreases speed by 33%.
Evasion down Decreases evasion by 33%.
Critical down Decreases critical by 33%.
Accuracy down Decreases accuracy by 33%.
Restrain Move later on following turns, except when recovering from break.
Buff Prevention Become immune to buffs.

41
5 Dungeons
Information in this document was retrieved from the online spreadsheet created by Arrawnt [1].

Contents
5.1 Optional dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
5.1.1 Boss dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
5.1.2 No boss dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
5.1.3 Basic job shrines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
5.1.4 Advanced job shrines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
5.2 Story dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
5.2.1 Side story dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
5.2.2 Character story dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

5.1 Optional dungeons


These are the dungeons you may freely skip when completing character stories or side stories. The danger
level is noted in brackets.

5.1.1 Boss dungeons


[—] Dungeon Entrance Boss
[20] Carrion Caves South Bolderfall Pass, Cliftlands Heavenwing
[20] Twin Falls South Clearbrook Traverse, Riverlands Monarch
[25] The Hollow Throne Western Noblecourt Flats, Flatlands Throne Guardian
[30] Derelict Mine South Quarrycrest Pass, Cliftlands Manymaws
[35] Tomb of the Imperator Western Stillsnow Wilds, Frostlands Behemoth
[45] Maw of the Ice Dragon Southern Northreach Wilds, Frostlands Dreadwolf
[50] Marsalim Catacombs Eastern Marsalim Sands, Sunlands Lord of the Sands
[50] Refuge Ruins North Riverford Traverse, Riverlands Gigantes
[55] Everhold Tunnels West Everhold Pass, Highlands Devourer of Dreams
[55] Loch of the Lost King West Grandport Coast, Coastlands Tyrannodrake

These dungeons have a boss. After defeating a boss one time, it may reappear in the same dungeon during
random encounters and can be captured by H’aanit. The only exception is Throne Guardian, which cannot
be captured.

5.1.2 No boss dungeons


[—] Dungeon Entrance
[15] Path of Beasts West S’warkii Trail, Woodlands
[15] The Whistlewood North Atlasdamn Flats, Flatlands
[20] Whistling Cavern Eastern Sunshade Sands, Sunlands

These optional dungeons have no boss, nor is there any side story related to them.

42
5.1.3 Basic job shrines
[—] Dungeon Entrance Job unlocked
[20] Shrine of the Flamebearer Western Stillsnow Wilds, Frostlands Cleric
[20] Shrine of the Healer East Saintsbridge Traverse, Riverlands Apothecary
[20] Shrine of the Huntress East Victors Hollow Trail, Woodlands Hunter
[20] Shrine of the Lady of Grace Northern Wellspring Sands, Sunlands Dancer
[20] Shrine of the Prince of Thieves South Quarrycrest Pass, Cliftlands Thief
[20] Shrine of the Sage Western Noblecourt Flats, Flatlands Scholar
[20] Shrine of the Thunderblade North Stonegard Pass, Highlands Warrior
[20] Shrine of the Trader Moonstruck Coast, Coastlands Merchant

These are the locations of the shrines for the eight basic jobs. In this case, the danger level is for the
surrounding area; the shrines themselves have no random encounters or bosses to fight.

5.1.4 Advanced job shrines


[—] Dungeon Entrance Boss Job unlocked
[50] Shrine of the Archmagus East Duskbarrow Trail, Woodlands Dreisang Sorcerer
[50] Shrine of the Runeblade West Everhold Pass, Highlands Balogar Runelord
[50] Shrine of the Starseer Western Wispermill Flats, Flatlands Steorra Starseer
[50] Shrine of the Warbringer North Riverford Traverse, Riverlands Winnehild Warmaster

These are the locations of the shrines for the four advanced jobs. Unlike the basic job shrines, these are
full-sized dungeons with random encounters and a danger level of 50. The bosses cannot be defeated more
than once.

5.2 Story dungeons


These are the dungeons required during characters’ stories as well as side stories. The danger level is noted
in brackets.

5.2.1 Side story dungeons


[—] Dungeon Entrance Story Boss / Action
[25] Hoarfrost Grotto Western Flamesgrace Wilds ‘The Slumbering Giant’ Jotunn
[35] Captains’ Bane West Goldshore Coast ‘Scourge of the Seas’ Leviathan
[40] Quicksand Caves Northern Wellspring Sands ‘Shadow over the Sands’ Giant Python
[48] Forest of No Return Victors Hollow ‘Into Thin Air ’ Devourer of Men
[58] Forest of Purgation Western Wispermill Flats ‘Scaredy Sheep’ Mánagarmr
[15] Untouched Sanctum North Cobbleston Gap ‘Noelle, Seeker of Knowledge (I)’ —
[25] Tomb of Kings West Stonegard Pass ‘A Royal Secret’ —
[30] Farshore East Saintsbridge Traverse ‘A Corpse with No Name’ —
[45] Moldering Ruins East Duskbarrow Trail ‘Looting Grave Robber ’ —
[45] Undertow Cove North Rippletide Coast ‘Princess Mary, Redux ’ —
[50] Dragonsong Fane South Orewell Pass ‘Kaia, Mother of Dragons (III)’ —

The non-boss dungeons require a specific path action to complete the associated side story, except ‘Into Thin
Air ’ which has both a boss and requires Guide or Allure to finish, as well as the post-game side story ‘Again
with Alaic’ which requires Guide/Allure, also in Forest of No Return.

43
5.2.2 Character story dungeons
[—] Dungeon Town Story Boss
[11] Cave of Rhiyo Clearbrook, Riverlands Alfyn I Blotted Viper
[11] Subterranean Study Atlasdam, Flatlands Cyrus I Russell
[11] The Whisperwood S’warkii, Woodlands H’aanit I Ghisarma
[11] Brigands’ Den Cobbleston, Highlands Olberic I Gaston
[11] Cave of Origin Flamesgrace, Frostlands Ophilia I Guardian of the First Flame
[11] Sunshade Catacombs Sunshade, Sunlands Primrose I Helgenish
[11] Ravus Manor Bolderfall, Cliftlands Therion I Heathcote
[11] Caves of Maiya Rippletide, Coastlands Tressa I Mikk, Makk
[24] Caves of Azure Goldshore, Coastlands Alfyn II Vanessa
[24] The Sewers Quarrycrest, Cliftlands Cyrus II Gideon
[27] The Spectrewood Stonegard, Highlands H’aanit II Lord of the Forest
[27] Victors Hollow: Arena Victors Hollow, Woodlands Olberic II Gustav1
[23] The Murkwood Saintsbridge, Riverlands Ophilia II Hróðvitnir
[21] Obsidian Parlor Wellspring, Frostlands Primrose II Rufus
[22] Orlick’s Manse Noblecourt, Flatlands Therion II Orlick
[18] Morlock’s Manse Quarrycrest, Cliftlands Tressa II Omar
[32] Rivira Woods Saintsbridge, Riverlands Alfyn III Miguel
[40] Yvon’s Birthplace Stonegard, Highlands Cyrus III Yvon
[38] The Whitewood Stillsnow, Frostlands H’aanit III Dragon
[32] Lizardmen’s Den Wellspring, Sunlands Olberic III Lizardman Chief, Erhardt
[38] Seaside Grotto Goldshore, Coastlands Ophilia III Mystery Man, Shady Figure
[40] Obsidian Manse Noblecourt, Flatlands Primrose III Albus
[36] Black Market Wellspring, Sunlands Therion III Gareth
[34] The Forgotten Grotto Victors Hollow, Woodlands Tressa III Venomtooth Tiger
[45] Forest of Rubeh Orewell, Cliftlands Alfyn IV Ogre Eagle
[45] Ruins of Eld Duskbarrow, Woodlands Cyrus IV Lucia
[45] Grimsand Ruins Marsalim, Sunlands H’aanit IV Redeye
[45] Lord’s Manse Riverford, Riverlands Olberic IV Werner
[45] Ebony Grotto Wispermill, Flatlands Ophilia IV Mattias
[45] Amphitheatre Everhold, Highlands Primrose IV Simeon the Puppet Master2
[45] Lorn Cathedral Northreach, Frostlands Therion IV Darius
[45] Grandport Sewers Grandport, Coastlands Tressa IV Esmeralda

1
The player fights Victorino, Joshua, and Archibold before fighting Gustav.
2
The player first fights Simeon.

44
6 Side stories
Information in this chapter was retrieved from an online spreadsheet created by /u/Arrawnt [1].

Contents
6.1 Chapter I towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
6.1.1 Atlasdam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
6.1.2 Bolderfall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
6.1.3 Clearbrook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
6.1.4 Cobbleston . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.1.5 Flamesgrace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.1.6 Rippletide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.1.7 Sunshade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.1.8 S’warkii . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
6.2 Chapter II and III towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
6.2.1 Goldshore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
6.2.2 Noblecourt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
6.2.3 Quarrycrest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
6.2.4 Saintsbridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
6.2.5 Stillsnow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
6.2.6 Stonegard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
6.2.7 Victors Hollow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
6.2.8 Wellspring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
6.3 Chapter IV towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
6.3.1 Duskbarrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
6.3.2 Everhold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
6.3.3 Grandport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
6.3.4 Marsalim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
6.3.5 Northreach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
6.3.6 Orewell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
6.3.7 Riverford . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
6.3.8 Wispermill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
6.4 Epilogues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
6.4.1 Individual post game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
6.4.2 Post multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

45
6.1 Chapter I towns
Outside the city you start in depending on which character you pick, you will find Kit who starts ‘Kit, the
Traveler ’. Give Kit a Healing Grape for a reward of 1500 leaves.

6.1.1 Atlasdam
Story Walkthrough Rewards
‘Theracio’s Tutelage (I)’ Talk to Theracio, then Challenge or Provoke the Moneylen- 1,500 leaves,
der. Invigorating Nut
‘Fit for a King’ Talk to the Capable Culinarian, then Steal or Purchase Am- 1,500 leaves,
brosia Milk, Roc Egg, and Emperor Crab in Atlasdam and Healing Grape (M) ×2
give them to him.
‘City of Gold ’ Talk to the Passionate Reader, then Guide or Allure the 9,000 leaves,
Best-Selling Author from West Grandport Coast to the the Alluring Ribbon
Reader, or Inquire or Scrutinize ‘City of Gold’ from Scholarly
Youth in Marsalim.
‘The Prodigious Painting’ Talk to Art Lover, then Steal or Purchase the Final Master- 13,000 leaves
piece from Landscape Artist at East Saintsbridge Traverse,
or Guide or Allure the Landscape Artist from East Saints-
bridge Traverse to the client.

6.1.2 Bolderfall
Story Walkthrough Rewards
‘Kaia, Mother of Dragons (I)’ Talk to Egg-Seeking Girl, then Inquire or Scrutinize the 1,500 leaves,
Friendly Farmer in West Clearbrook Traverse, which re- Light Nut
veals Giant Egg as a hidden item nearby. Give it to the
girl.
‘Daughter of the Dark God (I)’ Talk to Alphas, then Challenge or Provoke him. 5,000 leaves
‘The Bandits’ Code’ Talk to Veteran Brigand, then Guide or Allure Faltering 2,400 leaves,
Youth from Sunshade Tavern, or Inquire or Scrutinize for Blazon of Protection
‘Marta’s Gang’ in front of the orphanage in Victors Hol-
low.
‘Sparks of Revolution’ Talk to Stern Guardsman, then Steal or Purchase Revo- 2,000 leaves
lutionary Sword, Spear of Justice, and Rebel Axe from
Lower Bolderfall, or Inquire or Scrutinize for ‘Project
Plans’ from Enlightened Aristocrat, then talk to Pauper
Revolutionary.

6.1.3 Clearbrook
Story Walkthrough Rewards
‘A Sweet Reunion’ Guide or Allure the Lost Grandfather found in South Clearbrook 2,000 leaves ×2
Traverse to the Lonely Grandchild in Clearbrook.
‘Meryl, Lost then Found (I)’ Talk to Meryl, then Inquire or Scrutinize Meryl’s father in Clear- 1,500 leaves,
brook. Resistant Nut
‘For Want of Fish’ Talk to Angler, then Steal or Purchase Saucy Prawns from Magg 1,500 leaves,
the Cook in Clearbrook Tavern. Mighty Belt

46
6.1.4 Cobbleston
Story Walkthrough Rewards
‘Fertile Fields’ Talk to Kindly Farmer, then Steal or Purchase Cow 1,500 leaves,
Dung from nearby Courageous Cowherd. Inspiriting Plum (M) ×3
‘Never Forget’ Talk to Melancholy Youth, then Steal or Purchase 9,000 leaves,
Lorie’s Diary from Affable Antiquarian in Noble- Sharp Nut (M)
court, or Guide or Allure the client to Lorie’s grave
in Noblecourt.
‘Noelle, Seeker of Knowledge (I)’ Talk to Noelle, then Guide or Allure her to the mon- 4,800 leaves,
ument in Untouched Sanctum. Tough Nut

6.1.5 Flamesgrace
Story Walkthrough Rewards
‘The Innocent Inmate’ Talk to the Accused Man, then Steal or Purchase Dun- 1,500 leaves,
geon Key from Guard, or Inquire or Scrutinize ‘Eyewit- Tough Nut
ness Account’ from woman near weapon shop.
‘The Slumbering Giant’ Talk to the Diligent Student, then Inquire or Scrutinize 4,500 leaves,
the Muttering Codger, then defeat Jotunn in Hoarfrost Calamity Spear
Grotto.
‘Sir Miles, Servant of the Flame (I)’ Talk to Miles, then Inquire or Scrutinize the Former 1,500 leaves,
Knight Ardante in the cathedral. Nourishing Nut

6.1.6 Rippletide
Story Walkthrough Rewards
‘Love Unrequited ’ Talk to Mathilda, then Challenge or Provoke Tony 1,500 leaves,
nearby and lose, or Guide or Allure Tony’s Mom and Critical Nut (M)
talk to him.
‘Le Mann, Explorer Extraordinaire (I)’ Talk to Le Mann, then Steal or Purchase Adventurer’s 1,500 leaves,
Attire from Rippletide Antique Dealer. Fortifying Nut

6.1.7 Sunshade
Story Walkthrough Rewards
‘Her Time to Shine’ Talk to Blue Dancer, then Steal or Purchase Diva’s Dress from Star 1,500 leaves,
Dancer in Sunshade, or Guide or Allure the client to Sickly Girl and Wind Amulet
Pensive Mother nearby.
‘Ria, Born to Roam (I)’ Talk to Wayfaring Girl, then Challenge or Provoke the guy harassing 1,500 leaves,
her. Magic Nut
‘The Bouncer ’ Talk to Hired Barkeep, then Challenge or Provoke the Bouncer outside 1,500 leaves,
the Tavern. Fortifying Nut

47
6.1.8 S’warkii
Story Walkthrough Rewards
‘Ashlan the Beastmaster (I)’ Talk to Ashlan, then Inquire or Scrutinize about beast masters at 1,500 leaves,
S’warkii tavern. Slippery Nut
‘Rite of Passage’ Talk to the Aspiring Hunter, then Steal or Purchase the Giant 1,500 leaves,
Tusk from Nomadic Hunter in the forest north of S’warkii, or Refreshing Jam
Inquire or Scrutinize ‘Where the Giant Boar Roams’ from Roving
Naturalist on North S’warkii Trail.
‘Way Through the Woods’ Talk to the Genteel Madame, then Guide or Allure the client to 1,500 leaves,
her Industrious Husband in Bolderfall. Magic Nut,
Critical Nut

6.2 Chapter II and III towns


6.2.1 Goldshore
Story Walkthrough Rewards
‘Le Mann, Explorer Extraordinaire (II)’ Talk to Le Mann, then Guide or Allure Harris from 6,600 leaves,
Rippletide to Le Mann. Fortifying Nut (M)
‘Left Behind ’ Talk to the Former Sailor, then Guide or Allure 4,500 leaves,
the Amnesiac from Victors Hollow. Elemental Ward
‘Scourge of the Seas’ Talk to the Fledgling Fisherman, then Steal or 7,000 leaves,
Purchase Leviathan Egg from the client, then de- Leviathan Shield
feat the boss of Captains’ Bane.
‘The Merchant’s Path’ Talk to the Merchantry Master, then Inquire or 11,000 leaves,
Scrutinize ‘Safe Route’ from Knowledgeable Trav- Slippery Nut,
eler on Goldshore Coast, or Challenge or Provoke Light Nut
Drevon.

6.2.2 Noblecourt
Story Walkthrough Rewards
‘In Search of Father (I)’ Talk to Kit, then Guide or Allure the Aspiring Actor from 4,500 leaves
Noblecourt to Kit.
‘The Gravekeeper’s Grief ’ Talk to the Old Gravekeeper, then Steal or Purchase the 4,500 leaves,
Codger-friendly Bow from Accomplished Greybeard in Noble- Gravekeeper’s Mark
court.
‘The Price of Vengeance’ Talk to the Luckless Sellsword, then Provoke or Challenge 6,500 leaves,
Crestbearing Drunk in Atlasdam, Ruffian in Goldshore, and Veteran’s Helm
Swindler in Duskbarrow.
‘Theracio’s Tutelage (II)’ Talk to Theracio, then Steal or Purchase the Tools of Learning 6,600 leaves,
from Junk Collector in Noblecourt. Invigorating Nut (M)

48
6.2.3 Quarrycrest
Story Walkthrough Rewards
‘The Weaver’s Predicament’ Talk to Gendy, then Inquire or Scrutinize ‘A Use for Textiles’ 6,500 leaves,
from Fashionable Traveler in Noblecourt, or Steal or Purchase Weaver’s Charm
Gendy’s Footcloth and give it to Shivering Townsperson in
Flamesgrace.
‘A Miner Dilemma’ Talk to the Miner, then Steal or Purchase the Orewell Whet- 9,000 leaves,
stone from Stonemonger in Goldshore. Sharp Nut,
Critical Nut
‘Kaia, Mother of Dragons (II)’ Talk to Kaia, then Guide or Allure the Egg Man in Quarrycrest 6,600 leaves,
to her. Light Nut (M)

6.2.4 Saintsbridge
Story Walkthrough Rewards
‘A Corpse with No Name’ Talk to the River Dweller located in East Saintsbridge 5,000 leaves,
Traverse. Guide or Allure the Restless Woman from Vic- Gentleman’s Charm
tors Hollow to the corpse, or Steal or Purchase Hugo’s
Journal from Unsavory Man within Farshore.
‘Meryl, Lost then Found (II)’ Talk to Meryl, then Challenge or Provoke Erstwhile Sell- 6,600 leaves,
sword. Resistant Nut (M)
‘The Worrywart’ Talk to the Worrywart, then Inquire or Scrutinize ‘Early 6,600 leaves,
Ice Thawing’ from Assiduous Scholar at East Saintsbridge Invigorating Nut,
Traverse. Resistant Nut
‘Daughter of the Dark God (II)’ Talk to Lyblac in Saintsbridge, then Inquire or Scrutinize 10,000 leaves
‘Alphas’s Poem’ from Alphas, then talk to Fiora outside
Saintsbridge Cathedral.
‘The Pilgrims’ Plight’ Talk to the Kindly Cleric, then Challenge or Provoke Ruf- 6,600 leaves,
fian outside Saintsbridge. Refreshing Jam

6.2.5 Stillsnow
Story Walkthrough Rewards
‘Let There Be Warmth’ Talk to the Ingenious Inventor, then Steal or Purchase 4,800 leaves,
Adequate Flax, Satisfactory Coal, and Portable Pot Nourishing Nut,
from Villagers. Sharp Nut
‘Setting Out’ Talk to the Pensive Girl, then Provoke or Challenge the 3,300 leaves,
Pathetic Father, or Guide or Allure Tavern Proprieter Alluring Ribbon
from Quarrycrest to the Girl.
‘Sir Miles, Servant of the Flame (II)’ Talk to Miles, then Provoke or Challenge him. 6,600 leaves,
Nourishing Nut

49
6.2.6 Stonegard
Story Walkthrough Rewards
‘A Royal Secret’ Talk to the Inquiring Youth, then Inquire or Scrutinize 5,000 leaves,
‘Gravekeeper’s Information’ from Nameless Gravekeeper Royal Crest
in Tomb of Kings.
‘Lost in Translation’ Talk to the Bookbinder, then Guide or Allure the Exotic 6,500 leaves,
Grandma from Rippletide. Exotic Garb
‘Up to No Good ’ Talk to the Elder Shopowner, then Guide or Allure the 5,000 leaves,
Amnesiac Girl from Sunshade to the Ruffian nearby, or Guardian Amulet
Provoke or Challenge Tobias, the guy watching from
above. The Amnesiac Girl does not show up until after
Primrose’s chapter I.
‘Noelle, Seeker of Knowledge (II)’ Talk to Noelle, then Inquire or Scrutinize for ‘Fortress of 6,600 leaves,
Everhold’ from Wandering Minstrel in Stonegard. Tough Nut (M)

6.2.7 Victors Hollow


Story Walkthrough Rewards
‘Arena Aspirations’ Talk to the Listless Gladiator, then Inquire or Scruti- 4,800 leaves,
nize ‘Father and Fighter’ from nearby Doting Aunt. Refreshing Jam
‘Into Thin Air ’ Talk to the Laconic Father, then defeat the boss of 9,000 leaves,
Forest of No Return, then Guide or Allure Ellie back Deathly Blade
to her father.
‘Ashlan the Beastmaster (II)’ Talk to Ashlan, then Steal Snakesbane from Monster 6,600 leaves,
Hunter in front of the Arena. Slippery Nut (M)
‘A Promising Venture’ Talk to the Gambler, then Inquire or Scrutinize Es- 4,800 leaves,
tadas and Mont d’Or nearby. Healing Grape Bunch ×3

6.2.8 Wellspring
Story Walkthrough Rewards
‘Shadow over the Sands’ Talk to the Staid Soldier, then Inquire or Scruti- 8,000 leaves,
nize ‘Giant Serpent’s Master’ in Northern Wellspring Transcendent Bow of Shadows
Sands, then clear Quicksand Caves.
‘In Search of Sweets’ Talk to the Sweet Tooth, then Steal or Purchase Beet- 4,500 leaves,
root from Frostland Farmer in Stillsnow. Gourmet’s Charm
‘Ria, Born to Roam (II)’ Talk to Ria, then Steal or Purchase the Tightly Sealed 6,600 leaves,
Envelope from Traveling Merchant in Wellspring. Magic Nut (M)

6.3 Chapter IV towns


Note that some side stories will be unavailable until a chapter IV town (in particular, Wispermill) has been
‘liberated’ by completing a chapter.

50
6.3.1 Duskbarrow
Story Walkthrough Rewards
‘Looting Grave Robber ’ Talk to the Obliging Merchant, then Provoke or 4,000 leaves,
Challenge the Grave Robber in Moldering Ruins. Energizing Pomegranate (L)
‘Ashlan the Beastmaster (III)’ Talk to Ashlan, then Guide or Allure Ashlan to his 11,000 leaves,
father in Moldering Ruins. Monster Trainer’s Hat,
Slippery Nut (L)
‘A Cub with No Name’ Talk to the Fearful Mother, then Guide or Allure 7,000 leaves,
Beastmaster from Bolderfall, or Inquire or Scruti- Beastly Scarf
nize ‘How to Train a Tiger’ from Scholar of Beasts
in S’warkii.

6.3.2 Everhold
Story Walkthrough Rewards
‘Performance Art’ Talk to the Ardent Actor, then Steal or Purchase Sword 22,000 leaves
of Sokrath from Creepy Antiquarian in Grandport, or In-
quire or Scrutinize ‘Song of Sokrath’ from Handsome Min-
strel in Atlasdam.
‘Noelle, Seeker of Knowledge (III)’ Talk to Noelle, then Steal or Purchase the Timeworn 11,000 leaves,
Tapestry from Stage Carpenter in Everhold. Historian’s Hat,
Tough Nut (L)
‘Star of the Stage’ Talk to Impresario, then Provoke or Challenge him. 15,000 leaves,
Revitalizing Jam

6.3.3 Grandport
Story Walkthrough Rewards
‘In Search of Father (II)’ Talk to Kit on the Moonstruck Coast. Steal or Pur- 9,000 leaves
chase the Lapis Lazuli from Traveling Merchant in
Grandport.
‘An Exotic Aroma’ Talk to the Woman from Quaragosa, then Steal or 11,000 leaves,
Purchase a Quatrait Bloom from Portly Merchant Revitalizing Jam
in Sunshade. He may not appear until Primrose’s
chapter I has been completed.
‘Le Mann, Explorer Extraordinaire (III)’ Talk to Le Mann, then Provoke or Challenge the 11,000 leaves,
Wharf Thug. Adventurer’s Hat,
Fortifying Nut (L)

6.3.4 Marsalim
Story Walkthrough Rewards
‘In Search of the Unknown’ Talk to the Old Aristocrat, then Steal or Purchase Tales from a 11,000 leaves,
Faraway Land from Passionate Peddler in Grandport, or Provoke Alluring Ribbon
or Challenge Swordsman Yuri.
‘Ria, Born to Roam (III)’ Talk to Ria, then Inquire or Scrutinize ‘Chieftain’s Schedule’ from 11,000 leaves,
Chieftain in Marsalim. Princess’s Coat,
Magic Nut (L)
‘The Prisoner’s Plea’ Talk to Kevin, then Inquire or Scrutinize ‘Lara’s New Life’ from 300 leaves,
Lara in Grandport. Revitalizing Jam

51
6.3.5 Northreach
Story Walkthrough Rewards
‘Sir Miles, Servant of the Flame (III)’ Talk to Miles, then Steal or Purchase Memorial 11,000 leaves,
Sword from nearby Refined Merchant. Ardante Attire,
Nourishing Nut (L)
‘Heirloom of a High House’ Talk to Byron the Noble, then Steal or Purchase 9,000 leaves,
Byron’s Ring from Master Jeweler in Grandport, or Sharp Nut (L)
Inquire or Scrutinize ‘Byron Family Lineage’ from
Highbrow Historian in S’warkii.
‘Here Be Dragons’ Talk to the Traveling Author, then Inquire or Scru- 11,000 leaves,
tinize ‘Dragon of the Cliftlands’ in Orewell, ‘Dragon Dragon’s Scarf
of the Frostlands’ in Stillsnow, and ‘Dragon of the
Highlands’ in Cobbleston.

6.3.6 Orewell
Story Walkthrough Rewards
‘Kaia, Mother of Dragons (III)’ Talk to Kaia, then Provoke or Challenge the Cu- 11,000 leaves,
rious Cleric in Dragonsong Fane. Robe of the Dragon Princess,
Light Nut (L)
‘On the Precipice’ Talk to the Struggling Merchant, then Inquire 11,000 leaves,
or Scrutinize ‘The Jellypeno’ from Know-it-all Refreshing Jam
Milo in Atlasdam, or Provoke or Challenge the
Merchant.
‘The Wayward Son’ Talk to the Miserable Mother, then Guide or 9,000 leaves,
Allure the Stern Knight from Marsalim. Olive of Life (L)

6.3.7 Riverford
Story Walkthrough Rewards
‘The Adventuring Life’ Talk to the Servant, then Guide or Allure Enthusiastic 11,000 leaves,
Youth from Atlasdam to Mysterious Knight at South Ore- Critical Nut (L)
well Pass, or Provoke or Challenge Mysterious Knight at
South Orewell Pass.
‘Meryl, Lost then Found (III)’ Talk to Meryl, then Guide or Allure her to the Sickly 11,000 leaves,
Woman in the house nearby. High House’s Armor,
Resistant Nut (L)
‘The Hidden Hoard ’ Talk to the Passionate Youth, then Inquire or Scrutinize 15,000 leaves,
‘The Fall of House Landard’ from Erstwhile Bodyguard Revitalizing Jam
in Stonegard, or Inquire or Scrutinize ‘House Landard
Records’ from Erstwhile Retainer in Stonegard.

52
6.3.8 Wispermill
Story Walkthrough Rewards
‘Theracio’s Tutelage (III)’ Talk to Theracio, then Guide or Allure Professor Bastete from 11,000 leaves,
Clearbrook. Teacher’s Hat,
Invigorating Nut (L)
‘Tilting at Windmills’ Talk to the Slender Farmer, then Guide or Allure Dan from 22,000 leaves
Atlasdam, or Provoke or Challenge Bryan in Sunshade.
‘Scaredy Sheep’ Talk to the Carefree Shepherd in Western Wispermill Flats. 12,000 leaves,
Inquire or Scrutinize the nearby Trembling Merchant for Elemental Augmentor
‘Where the Direwolf Prowls’, then kill the boss in Forest of
Purgation.

6.4 Epilogues
6.4.1 Individual post game
Story Walkthrough Rewards
‘Ogen’s epilogue’ Talk to Ogen in Northreach post Alfyn’s chapter IV, then 9,000 leaves,
Steal or Purchase Mind-me-always from Flower Girl in Vic- Double Tomahawk
tors Hollow.
‘Russell’s Repentance’ Talk to Russell in Stonegard post Cyrus’ chapter IV, then 9,000 leaves,
Inquire or Scrutinize Know-it-alls in Duskbarrow, Bolderfall, Confessional Armor
and Stillsnow.
‘Princess Mary, Redux ’ Talk to Princess Mary in Rippletide post Cyrus’ chapter IV, 9,000 leaves,
then Guide or Allure Professor Paul from Undertow Cove. Absolute Zero Staff
‘Again with Alaic’ Talk to Alaic in Victors Hollow post H’aanit’s chapter IV, 9,000 leaves,
then Guide or Allure Alaic to Forest of No Return, and defeat Primeval Bow of Storms
the Bandit Leader.
‘Hello Again, Harald ’ Talk to Reggie in Riverford post Olberic’s chapter IV, then 8,000 leaves,
Steal or Purchase Memorial Necklace from Merchant in Well- Harald’s Sword
spring.
‘Friends Again’ Talk to Nate in Saintsbridge post Ophilia’s chapter IV, then Badge of Friendship
Steal or Purchase River Blossom from Bully in Saintsbridge
and give it to Nate.
‘Heathcote’s High Jinks’ Talk to Heathcote in Bolderfall post Therion’s chapter IV, 12,000 leaves,
then Guide or Allure the Old Man in Wispermill. Heathcote’s Dagger
‘The Diarist’s Desire’ Talk to Ing the Diarist in Grandport post Tressa’s chapter 6,500 leaves,
IV, then Steal or Purchase Marvelous Memento in Duskbar- Alluring Ribbon
row, Astonishing Object in Bolderfall, and Incredible Item in
Wellspring.
‘The Adventures of Ali ’ Talk to Ali in Sunshade post Tressa’s chapter IV, then Guide 9,000 leaves,
or Allure Maruf from Marsalim. Tradewinds Spear

53
6.4.2 Post multiple
Story Walkthrough Rewards
‘Lianna and Eliza’ Talk to Lianna in Flamesgrace post Ophilia’s and 11,000 leaves,
H’aanit’s chapters IV, then speak to Lianna again Bishop’s Staff
in Wispermill, then Provoke or Challenge the Rem-
nant Leader in Forest of Purgation.
‘Back with Bale’ Talk to Bale in Wellspring post Ophilia’s and 9,000 leaves,
Olberic’s chapters IV, then Inquire or Scrutinize Captain’s Badge
Bishop Donovan in Goldshore.
‘Revello and Odette’ Talk to Revello in Quarrycrest post Cyrus’ and 9,000 leaves,
Primrose’s chapters IV, then Inquire or Scrutinize Revello’s Helm
Odette, then talk to Revello again in Noblecourt.
‘Zeph and Mercedes (I)’ Talk to Nina in Clearbrook post Cyrus’ and Alfyn’s none
chapters IV, then Steal or Purchase Letter from
Zeph, and deliver to Mercedes in Atlasdam.
‘Zeph and Mercedes (II)’ Talk to Mercedes in Atlasdam, then Steal or Pur- 11,000 leaves,
chase Letter from Mercedes, and deliver to Zeph in Memorial Axe
Clearbrook.
‘Keeping Up with the Wyndhams’ Talk to Cordelia in Grandport post Tressa’s and 12,000 leaves,
Therion’s chapters IV, then Provoke or Challenge Blessed Blazon
Brigand at West Grandport Coast for the Letter.
‘Mikk and Makk Make Good ’ Talk to Orlick or Barham in Noblecourt post 11,000 leaves,
Tressa’s and Therion’s chapters IV, then Provoke Mikk and Makk’s Shield
or Challenge fake Leon Bastralle in Noblecourt.
‘Arianna Again (I)’ Talk to Arianna in Stillsnow post H’aanit’s and none
Primrose’s chapters IV, then Guide or Allure Ar-
ianna to Natalia in Stonegard.
‘Arianna Again (II)’ Talk to Oren in Stillsnow, then Guide or Allure 11,000 leaves,
Oren to Natalia in Stonegard. Adamantine Dagger
‘King Khalim’s Conundrum’ Talk to King Khalim in Marsalim post all charac- 30,000 leaves
ters’ chapters IV, then Guide or Allure the Theater
Manager from Everhold.
‘Alphas and the Impresario’ Talk to Impresario in West S’warkii Trail post all 10,000 leaves
characters’ chapters IV, as well as ‘Daughter of the
Dark God (II)’ and ‘In Search of Father (II)’, then
fight and defeat the nearby boss.
‘At Journey’s End ’ Talk to Impresario in West S’warkii Trail after ‘Al- 100,000 leaves,
phas and the Impresario’, then fast-travel to the Spurning Ribbon
now unlocked final dungeon.

54
7 These Nuts
This chapter lists the location of each nut found in the game. Credit for the locations of each nut goes to
/u/Balmung6’s sheet [5]. The table of weights was calculated by /u/Zhell_sucks_at_games.

Contents
7.1 What are nuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.2 Character weights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.3 Where to find them . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
7.3.1 Regular nuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
7.3.2 Medium nuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
7.3.3 Large nuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58

7.1 What are nuts


Nuts are items that can be consumed for a permanent stat boost to a character. There exists nuts for each
stat – Max HP, Max SP, Phys. Atk., Phys. Def., Elem. Atk., Elem. Def., Accuracy, Speed, Critical, and
Evasion – and each variety of nut comes in three sizes, noted by their suffix in parentheses (small nuts, M
for medium, and L for large). The medium sized nuts grant double the boost of small nuts, and large nuts
double the boost of medium nuts.

7.2 Character weights


Each of the eight characters are granted a uniquely sized bonus for each type of nut, meaning some characters
benefit from one type of nut more than others. This is referred to as the weight of the nuts and depends on
the character c and the stat s. The weights, wc,s , can be found in Table 7.1, and are approximate.

Alfyn Cyrus H’aanit Olberic Ophilia Primrose Therion Tressa


Nourishing: Max HP 90.00 60.00 75.00 97.50 67.48 67.48 75.00 82.50
Invigorating: Max SP 3.00 3.60 2.40 2.40 3.90 3.00 2.40 3.00
Fortifying: Phys. Atk. 7.70 6.30 8.42 8.37 7.00 7.00 7.70 7.70
Tough: Phys. Def. 7.00 6.30 5.60 7.70 7.00 4.90 5.63 7.00
Magic: Elem. Atk. 7.00 9.07 7.00 6.30 8.40 8.43 7.00 7.70
Resistant: Elem. Def. 7.00 8.40 5.60 5.60 9.13 5.60 5.63 7.00
Sharp: Accuracy 7.00 7.00 8.45 7.67 7.00 7.00 7.67 7.00
Light: Speed 5.63 6.30 7.00 7.00 5.63 9.10 8.40 6.30
Critical: Critical 7.00 5.60 7.69 7.00 4.88 7.00 7.00 6.30
Slippery: Evasion 6.29 7.00 7.69 5.60 5.63 7.69 8.40 6.30

Table 7.1: Values wc,s of the weight for different characters c and their stats s.

To calculate the effect from the nut, multiply the weight by 1, 2, or 4, depending on its size. E.g., if using a
large SP-boosting nut (s) on Ophilia (c), the weight is wc,s = 3.9, and so Ophilia’s Max SP would increase
by 4 · 3.9 = 15.6. Values are rounded normally, so this would be an increase of 16. The game keeps track of
the decimal if you later use more nuts of the same type.

55
7.3 Where to find them
This section contains three tables; locations of small, medium, and large nuts.

7.3.1 Regular nuts

Type Location Details


Nourishing Nut Flamesgrace Reward from ‘Sir Miles, Servant of the Flame (I)’.
Atlasdam Inquire or Scrutinize Tavern Patron.
Sunshade Inquire or Scrutinize Tavern Proprietor.
Bolderfall Steal or Purchase from Townsperson near entrance.
Stillsnow Reward from ‘Let There Be Warmth’.
Invigorating Nut Atlasdam Reward from ‘Theracio’s Tutelage (I)’.
Cave of Rhiyo In a chest.
Ravus Manor In a purple chest.
Saintsbridge Reward from ‘The Worrywart’.
Fortifying Nut Flamesgrace Inquire or Scrutinize Boy in Cathedral.
North Rippletide Coast In a chest.
Rippletide Reward from ‘Le Mann, Explorer Extraordinaire (I)’.
Sunshade Reward from ‘The Bouncer ’.
Tough Nut Flamesgrace Reward from ‘The Innocent Inmate’.
Cobbleston Reward from ‘Noelle, Seeker of Knowledge (I)’.
Carrion Caves In a purple chest.
Path of Beasts In a chest.
Magic Nut East Rippletide Coast In a chest.
North Cobbleston Gap In a purple chest.
Sunshade Reward from ‘Ria, Born to Roam (I)’.
S’warkii Reward from ‘Way Through the Woods’.
Resistant Nut Whistlewood In a chest.
Clearbrook Inquire or Scrutinize Gertas.
Clearbrook Reward from ‘Meryl, Lost then Found (I)’.
Saintsbridge Reward from ‘The Worrywart’.
Sharp Nut Untouched Sanctum In a purple chest.
Sunshade Steal or Purchase from Tavern Patron.
Stillsnow Reward from ‘Let There Be Warmth’.
Quarrycrest Reward from ‘A Miner Dilemma’.
Wellspring Steal or Purchase from Guard in Olberic’s chapter III.
Slippery Nut Sunshade Steal or Purchase from Tavern Patron.
Rippletide Steal or Purchase from Townsperson near Maiya.
S’warkii Reward from ‘Ashlan the Beastmaster (I)’.
West S’warkii Trail In a chest.
Goldshore Reward from ‘The Merchant’s Path’.
Critical Nut Western Flamesgrace Wilds In a chest.
Flamesgrace Steal or Purchase from Cleric in Cathedral.
Bolderfall Steal or Purchase from Gentle Greybeard.
S’warkii Reward from ‘Way Through the Woods’.
Quarrycrest Reward from ‘A Miner Dilemma’.
Light Nut Hoarfrost Grotto In a chest.
Bolderfall Reward from ‘Kaia, Mother of Dragons (I)’.
Goldshore Reward from ‘The Merchant’s Path’.

56
7.3.2 Medium nuts

Type Location Details


Nourishing Nut (M) Stillsnow Reward from ‘Sir Miles, Servant of the Flame (II)’.
Victors Hollow Steal or Purchase from Townsperson near entrance.
Grandport Steal or Purchase from Merchant inside tavern.
Invigorating Nut (M) Noblecourt Reward from ‘Theracio’s Tutelage (II)’.
Noblecourt Steal or Purchase from Townsperson by the tavern.
Victors Hollow Steal or Purchase from Townsperson near entrance.
Marsalim Steal or Purchase from Know-It-All’s Father.
Orewell Steal or Purchase from Old Man in blocked house.
Fortifying Nut (M) Goldshore Reward from ‘Le Mann, Explorer Extraordinaire (II)’.
Stonegard Steal or Purchase from Townsperson in Stonegard Heights.
Quarrycrest Steal or Purchase from Townsperson by Odette’s house.
Grandport Steal or Purchase from Merchant inside tavern.
Orewell Steal or Purchase from Old Man in blocked house.
Tough Nut (M) Stonegard Reward from ‘Noelle, Seeker of Knowledge (II)’.
Stonegard Steal or Purchase from Townsperson near entrance.
Wellspring Steal or Purchase from Bale (during Olberic’s chapter III).
Duskbarrow Steal or Purchase from Village Headman.
Victors Hollow Steal or Purchase from Ned (post Olberic).
Magic Nut (M) Wellspring Reward from ‘Ria, Born to Roam (II)’.
Victors Hollow Steal or Purchase from Townsperson near entrance.
Grandport Steal or Purchase from Merchant inside tavern.
Marsalim Steal or Purchase from Know-It-All’s Father.
Orewell Steal or Purchase from Old Man in blocked house.
Bolderfall Steal or Purchase from Omar (post Tressa).
Resistant Nut (M) Rippletide Steal or Purchase from Marina.
Saintsbridge Reward from ‘Meryl, Lost then Found (II)’.
Marsalim Steal or Purchase from Know-It-All’s Father.
Trail to Whitewood Steal or Purchase from Traveler (post Primrose and H’aanit).
Sharp Nut (M) Cobbleston Reward from ‘Never Forget’.
Stonegard Steal or Purchase from Townsperson near Spectrewood.
Wellspring Steal or Purchase from Bale (during Olberic’s chapter III).
Saintsbridge Steal or Purchase from Lysa (post Ophilia).
Slippery Nut (M) Rippletide Steal or Purchase from Olneo.
Victors Hollow Reward from ‘Ashlan the Beastmaster (II)’.
Victors Hollow Steal or Purchase from Arena Attendant.
Grandport Steal or Purchase from Merchant in tavern.
Atlasdam Steal or Purchase from Therese (post Cyrus).
Critical Nut (M) Rippletide Reward from ‘Love Unrequited ’.
West Goldshore Coast Steal or Purchase from Knowledgeable Traveler.
Bolderfall Steal or Purchase from Wallace Wildsword (post Olberic).
Light Nut (M) Quarrycrest Reward from ‘Kaia, Mother of Dragons (II)’.
Victors Hollow Steal or Purchase from Arena Attendant.
Wellspring Steal or Purchase from Bale (during Olberic’s chapter III).
Grandport Steal or Purchase from Merchant inside tavern.
Saintsbridge Steal or Purchase from Tim (post Alfyn).

57
7.3.3 Large nuts

Type Location Details


Nourishing Nut (L) Northreach Reward from ‘Sir Miles, Servant of the Flame (III)’.
Riverford Steal or Purchase from Townsperson blocking house.
Wispermill Steal or Purchase from Villager (post Ophilia).
Invigorating Nut (L) Wispermill Reward from ‘Theracio’s Tutelage (III)’.
Goldshore Steal or Purchase from Ellen (post Alfyn).
Sunshade Steal or Purchase from Helena (post Primrose).
Fortifying Nut (L) Northreach Steal or Purchase from Tavern Patron.
Grandport Reward from ‘Le Mann, Explorer Extraordinaire (II)’.
Saintsbridge Steal or Purchase from Tim (post Alfyn).
Tough Nut (L) Goldshore Steal or Purchase from Ellen (during Alfyn’s chapter II, else post).
Everhold Reward from ‘Noelle, Seeker of Knowledge (III)’.
Riverford Steal or Purchase from Townsperson blocking house.
Riverford Steal or Purchase from Old Man by bridge.
Magic Nut (L) Northreach Steal or Purchase from Angela.
Marsalim Reward from ‘Ria, Born to Roam (III)’.
Goldshore Steal or Purchase from Lysa (post Ophilia).
Resistant Nut (L) Riverford Reward from ‘Meryl, Lost then Found (III)’.
Northreach Steal or Purchase from Impoverished Man.
Goldshore Steal or Purchase from Flynn (post Alfyn).
Sharp Nut (L) Northreach Reward from ‘Heirloom of a High House’.
Everhold Steal or Purchase from Impresario.
Moldering Ruins Steal or Purchase from Grave Robber.
Slippery Nut (L) Duskbarrow Reward from ‘Ashlan the Beastmaster (III)’.
Everhold Steal or Purchase from Impresario.
Wispermill Steal or Purchase from Villager (post Ophilia).
Critical Nut (L) Everhold Steal or Purchase from Impresario.
Riverford Steal or Purchase from Townsperson blocking house.
Riverford Reward from ‘The Adventuring Life’.
Light Nut (L) Grandport Steal or Purchase from Townsperson by market entrance.
Orewell Reward from ‘Kaia, Mother of Dragons (III)’.
Wispermill Steal or Purchase from Slender Farmer (post Ophilia).
Duskbarrow Steal or Purchase from Woodlands Know-it-all (post Cyrus).

58
8 Cyrus’ Scrutinize, Alfyn’s Inquire
This chapter is in three parts; the first lists all the skill-up locations for six of the eight different path actions.
Note that Cyrus’ Scrutinize and Alfyn’s Inquire abilities level up depending only on level. The contents
of this section was retrieved from a reddit post (and youtube video) by /u/anamanamedia [6]. The second
section lists the location of NPCs to Inquire or Scrutinize to unlock a larger stock of items in shops. The
contents of that section was retrieved from the spreadsheet by /u/Balmung6 [7]. Finally the third section
lists all hidden items unlocked by inquiring or scrutinizing NPCs. Information was retrieved from another
spreadsheet by /u/Balmung6 [8].

Contents
8.1 Path Action skill-ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.1 Cliftlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.2 Coastlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.3 Flatlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.4 Frostlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.5 Highlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.6 Riverlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.7 Sunlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.1.8 Woodlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8.2 Shop unlocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.1 Cliftlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.2 Coastlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.3 Flatlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.4 Frostlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.5 Highlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.6 Riverlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.7 Sunlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.2.8 Woodlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
8.3 Hidden items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
8.3.1 Cliftlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
8.3.2 Coastlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
8.3.3 Flatlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
8.3.4 Frostlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
8.3.5 Highlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
8.3.6 Riverlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
8.3.7 Sunlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
8.3.8 Woodlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70

59
8.1 Path Action skill-ups
The skill-ups for other Path Actions are relevant only to the town in which you get it. Steal is Therion’s
ability; Purchase is Tressa; Guide is Ophilia; Allure is Primrose; Challenge is Olberic; and lastly Provoke is
H’aanit. Alfyn’s Inquire and Cyrus’ Scrutinize do not have any skill-ups.

8.1.1 Cliftlands
Bolderfall: Townsperson near entrance (Steal). Guard next to three guard dogs (Challenge).
Quarrycrest: Townsperson near entrance (Purchase). Townsperson near item shop (Allure).
Orewell: None.

8.1.2 Coastlands
Rippletide: Townsperson blocking house entrance (Purchase).
Goldshore: Townsperson by entrance in Manor District (Guide).
Grandport: Elderly Woman inside blocked house (Steal). Aristocrat inside the Bazaar (Purchase).

8.1.3 Flatlands
Atlasdam: Boy (Purchase). Apothecary (Guide).
Noblecourt: Townsperson left of the tavern (Allure). Townsperson near Book-loving Girl (Steal).
Wispermill: Elderly Woman at the far right exit (Guide).

8.1.4 Frostlands
Flamesgrace: Cleric (Guide).
Stillsnow: Old Man near right exit (Allure). Villager at top exit (Provoke).
Northreach: Townsperson inside house (Steal).

8.1.5 Highlands
Cobbleston: Captain of the Watch (Challenge).
Stonegard: Townsperson near exit to Stonegard Valleys (Purchase). Townsperson on stairs before
Stonegard Valley (Guide). Townsperson near exit to Spectrewood Path (Provoke).
Everhold: Ushers in Everhold Amphitheatre, past a danger level 45 section (Allure, Steal).

8.1.6 Riverlands
Clearbrook: None.
Saintsbridge: Old Man (Challenge). Cleric (Guide).
Riverford: Guard to the right inside tavern (Steal). Elderly Woman (Challenge).

8.1.7 Sunlands
Sunshade: Tavern Patron in the top left (Allure).
Wellspring: Merchant to the left inside house blocked by a guard (Steal). Guard standing next to
barracks (Challenge).
Marsalim: Townsperson near entrance (Steal). Knight Ardante (Provoke).

8.1.8 Woodlands
S’warkii: Villager near entrance (Provoke).
Victors Hollow: Antique Dealer (Purchase). Spectator (Challenge).
Duskbarrow: None.

60
8.2 Shop unlocks
These are the NPCs to inquire or scrutinize to unlock a larger selection at shops and armorers in all the
towns.

8.2.1 Cliftlands
Bolderfall: Townsperson by the stairs leading to Ravus Manor.
Quarrycrest: Townsperson near the Road to Morlock’s Manse.
Orewell: Villager right near the entrance to Orewell.

8.2.2 Coastlands
Rippletide: Elderly Woman inside a guarded house left of the inn, the one guarding the door is rank
5.
Goldshore: Cleric inside the Cathedral, near the entrance.
Grandport: Townsperson right near the entrance to the Grandport Markets.

8.2.3 Flatlands
Atlasdam: Guard by the entrance to Atlasdam.
Noblecourt: Tavern Patron inside the tavern, to the left of the table.
Wispermill: Villager right near the entrance to Wispermill.

8.2.4 Frostlands
Flamesgrace: Cleric near the flame in the cathedral.
Stillsnow: Villager right near the entrance to Stillsnow.
Northreach: Guard right by the entrance to Northreach.

8.2.5 Highlands
Cobbleston: Watchman outside the inn.
Stonegard: Townsperson inside a house in Stonegard Valleys guarded by a rank 8.
Everhold: Townsperson right near the entrance to Everhold.

8.2.6 Riverlands
Clearbrook: Regular Patron inside the tavern, to the right of the table.
Saintsbridge: Townsperson standing on the bridge in Saintsbridge: Upstream.
Riverford: Girl in a guarded house on the far right in Lower Riverford, guarded by a rank 8.

8.2.7 Sunlands
Sunshade: Townsperson guarding the door by the dancer dorms.
Wellspring: Old Man in front of the stand just to the right of the barracks.
Marsalim: Old Man in a guarded house near the Grimsand Road, the one guarding the door is rank
8.

8.2.8 Woodlands
S’warkii: Hunter by the entrance of Path to the Whisperwood.
Victors Hollow: Townsperson right near the entrance to Victors Hollow.
Duskbarrow: Old Woman right near the entrance to Duskbarrow.

61
8.3 Hidden items
These are the NPCs to inquire or scrutinize for hidden items to show up on the map.

8.3.1 Cliftlands
Bolderfall
NPC Item
Elderly Woman next to the Old Man guarding the Inside the house the Old Man (rank 1) is guarding.
door of the house near the Inn (Main Town).
Right-hand guard, outside the gate of the Ravus On the left side of the Manor, just outside the tower
Manor. door.
Left-most dog outside Ravus Manor. Bottom-right corner of the area, near the base of a
tree.
Middle-dog outside Ravus Manor. In front of the bush to the right of the guard training
the dogs.
Right-most dog outside Ravus Manor. Against the wall of the Ravus Manor Gate, north of
the save point and behind the treasure chest.

Quarrycrest

NPC Item
Laborer (Number 1274) near the ramp to the Quar- Just north of him. You can almost grab it without
rycrest Mines, on the small platform with the torch taking a step.
and the rubble.
Laborer (Number 0044) outside the tavern, near the On some rubble against the cliff at the highest point
curve in the fence. in the town.
Laborer (Number 0654) down the ramp left of the On a pile of rubble almost directly above the tavern,
tavern, the one past the torch in the back with the near the highest point in town.
hat and blond hair.
Laborer (Number 1059) across the short bridge left On the barrel directly below the tavern sign.
of the tavern.
Elderly Woman inside the house guarded by a rank In the patch of grass in front of the inn, on the other
8. side of the small staircase.

Orewell
NPC Item
Oblivious Townsperson near the entrance of town, On the crate directly below the general store sign.
against the left-side fence.
Old Man inside the house guarded by a rank 6, Between some crates in front of the inn, directly
above the inn. behind Kaia.
Miserable Mother, a quest-giver, in front of the gen- On the sack of grain by the save point. Go behind
eral store. the save point to reach it.
Villager (female) guarding the door between the Inside the house she’s guarding. She is rank 7.
general store and the tavern.
Lazy Loafer on the plateau above the tavern, stand- In the bush next to him, as he was too lazy to hide
ing next to the dead tree. it elsewhere.

62
8.3.2 Coastlands
Rippletide

NPC Item
Townsperson (male) near the entrance to the town. On the pile of cargo at the end of the docks.
Merchant behind the provisioner, against the out- End of the wooden pier in the markets area, down
side wall of the tavern. the small stone stairs.
Beverage Vendor in front of the tavern. On a pile of crates and barrels near the Path to the
Caves of Maiya, western side of town.
Tony’s Mother standing against the wall of the inn, Near the base of a tree in the direction the woman
on the left side. is facing, by the guarded house.
Antique Dealer at the markets, in front of the last In the narrow alley between the provisioner and ar-
stall before the docks. mory.

Goldshore
NPC Item
Old Man right near the entrance to town, by the On the beach, on the nose of the beached rowboat.
inn.
Elderly Woman right by the entrance to the Manor On the sacks of grain right below the sign for the
District. She’s the one that sells the Forbidden Bow. provisioner.
Townsperson (female) right by the entrance to the On the beach, against the rock wall on the left-hand
Ophilia Chapter III area. side.
Fledgling Fisherman near the torch in the Manor In the front Goldshore part of town, on the grain
District, on same stone platform the save point is sacks in front of the tavern.
on.
Knight Ardante outside the door to the cathedral. To the right of the save point, between two benches.
Townsperson (female) against the left-hand torch On same stone platform as a save point, in the
outside the cathedral. corner just north of the torch, past the trees and
benches.
Old Man inside the house guarded by a rank 2 in On the right-hand tree in front of the mansion that’s
the Manor District. to the right of the cathedral.
Cleric in the cathedral, in front of the pews and by Inside the right-hand room, against the back wall,
the front table in front of everyone. on the left-hand cabinet of plates.

63
Grandport

NPC Item
Merchant standing in front of the armory. Inside the guarded house to the left of the tavern.
Townsperson (male) guarding a door left of tavern. Left side of the bench, up the stairs from the armory.
Cleric at the counter in the tavern, right side. On a pair of grain sacks outside the inn.
Ship Captain against the southern wall at the Mar- On a group of rocks to the left of the church.
kets, between the entrance and the church.
Bazaar Shopper with blonde hair talking to the mer- Right underneath the sign board, right against the
chant at the green-roofed stall, right near the save save point.
point at the Markets.
Merchant with the red hat, just down the stairs by Left of the stack of crates near the entrance.
the dock at the Markets.
Bazaar Shopper with a brown hat in line at the Mar- On a box of masonry just right of the stall in the
kets. upper-left of the markets.
Merchant to the left of the Bazaar entrance. At bottom of stairs to the docks, on the upper edge.
Merchant closest to the sewer entrance in the Through the door in the back, against the back wall.
Bazaar.

8.3.3 Flatlands
Atlasdam
NPC Item
First guard once inside the Palace Gate. In front of the library, to the right of the door.
Merchant with a green hat, in front of the library, In front of the Royal Academy, in front of the door,
left of the door. in the left-hand bushes.
Guard right before the main Castle. Left-side of the Royal Academy, past the bench,
against the side of the potted plant.
Elderly Woman at gate to Royal Academy, on the Just to the right of the stairs leading down the path
stairs. to the Subterranean Study (between stairs and flag).
First guard as you enter the Palace itself. First alcove to the left of the man, on a box behind
an elderly man at a table.
Boy in the Palace, first floor, far right alcove, near Right next to the NPC himself, by the stacked boxes
some boxes. he’s standing next to.
Left-hand Guard outside the throne room. Second floor of the palace, left-hand dining room, in
front of the table.
Right-hand Guard outside the throne room. Second floor of the palace, right-hand room, on the
dresser in front of the right-hand window.
Girl in the main square, the middle of the three Against the railing to the far left of the girl, on the
children. other side of the armory.
Tavern Patron (male) inside the tavern, right side Next to a barrel outside Theracio’s house (house
of the table. just south of the entrance to town).
Tavern Patron (male) inside the tavern, left side of Just outside the tavern, to the left of the door.
the table and in guard gear.

64
Noblecourt
NPC Item
Townsperson (female) right by the entrance to town. On the barrels just to the right of the provisioner.
Affiable Antiquarian in the market plaza, dressed in In the grass near the house in the bottom-right cor-
the robin-hood-esque attire. ner of the first part of town.
Elderly Woman guarding the door to the first house Right next to the door of the inn.
as you descend the stairs by the market plaza.
Gatekeeper on the left outside Orlick’s Manse. Left of the Gatekeeper himself (literally 2 steps to
the left and slightly behind him).
Tavern Patron closest to the Tavern Keeper, facing On the back of the flower bed, in the abandoned
the bar itself. courtyard behind the armory.
Tavern Patron with brown hair in the tavern, closest On the tree in the graveyard, which is down the
to the right wall, in front of the table. stairs from the tavern.
Townsperson (male) standing between the tavern On the ground in the graveyard, near the middle of
and the armory, near the bottom of the stone stairs. the stone railing along the bottom of the graveyard.
Boy’s Mother near the bottom of the stairs by the Inside the house left of the armory, against the right
armory. wall (house from Primrose’s chapter III).
Book-loving Girl in the courtyard down the stairs On the barrels on the right side of the house (blocked
from the armory. off until Primrose’s chapter III).

Wispermill

NPC Item
Carefree Shepherd standing right by the entrance to On a sack of flour underneath the inn sign in Wis-
Wispermill, in Western Wispermill Flats. permill.
Troubled Villager standing between the inn and the On a bush, down the first ramp from the windmill.
general store.
Villager (male) standing at the top of the stairs near On the left-hand jar against the front of the tavern.
the general store.
Villager (male) standing outside the tavern. In the gaol next to the windmill, against the front
of the left-side cell.

65
8.3.4 Frostlands
Flamesgrace

NPC Item
Townsperson (male) right by the entrance to the Small gap right of the armory (go to the right of the
town. barrels, you can slip through there).
Knight Ardante outside house near entrance to Path Between the Townsperson at the entrance to
to the Cave of Origin. Flamesgrace and the torch next to him.
Townsperson (male) hidden against the wall in the Just left of the tavern (by the Anxious
main town, at the end of the small path between the Townswoman).
two houses before the cathedral.
Townsperson (male) guarding the entrance to the Against the wall behind the save point.
house closest to the cathedral.
Townsperson (male) outside the cathedral, just to Just to the right of the statue directly in front of
the right of the doors, standing in the snow. the Townsperson.
Knight Ardante standing right outside the doors to Inside the jail, on the left-hand wall.
the cathedral.
Mother just inside the cathedral, on the left as you In the right-most room in the cathedral, against the
enter. bookshelf in the back-left corner.
Cleric just outside the door to the first room on the Inside the first room on the left, in the bottom-right
right inside the cathedral. corner of the room.
Cleric at the end of the pews in the Cathedral, right First room on the right, at the end of the table on
in front of you as you enter. the left-hand side.
Boy on the left as you enter the cathedral. In the left-most room, at the end of the room, be-
hind the beds, in the upper-right corner.

Stillsnow
NPC Item
Boy on the left side of the snowman near the inn. On the fireplace inside the tavern.
Girl on the right side of the snowman near the inn. On a bush between the general store and the tavern.
Moneylender standing between the general store Against the right wall of the outside of the tavern,
and the tavern. near the torch.
Townsperson (male) hiding behind the snowman Inside the house guarded by the Townperson (rank
near the entrance to Primrose’s chapter II area. 4) in the upper-right corner of town.
Frostlands Farmer standing just to the left of the On the front of a crate in front of the general store.
guarded house in the upper-right of the town.

66
Northreach
NPC Item
Tavern Patron standing behind the table inside the Inside the guarded house (rank 8) by the armory.
tavern.
Townsperson (male) guarding the door of the house Right of the guard outside the town, against the
next to the armory. wall.
Impoverished Man standing in front of the provi- Against the front steps of the tavern.
sioner.
Townsperson (male) guarding the door of the house Below the window of the house to the right of the
left of the provisioner. armory.
Traveler standing almost directly underneath the On a crate to the right of the stairs just before the
provisioner’s sign. armory.

8.3.5 Highlands
Cobbleston
NPC Item
Villager (male) right at the entrance to Cobbleston Outside Olberic’s house, just to the right of the
from South Cobbleston Gap. door.
Villager (male) standing near the entrance to Moun- Outside the General Store (directly below the actual
tain Pass. hanging sign).
Village Headman guarding the door to the lowest- Inside the house that the Headman himself is guard-
level house in the town. ing.
Villager (female) right outside the Tavern, just to In front of the fireplace, inside the tavern.
the right of the door.
Philip, the boy outside the house just to the left of Right next to the entrance to Mountain Pass, along
the general store. the southern edge of the path.

Stonegard

NPC Item
Townsperson (male) standing at the bottom of the On the pot just right of the tavern (near the torch).
stairs up to Stonegard Heights.
Townsperson (male), a dark-haired man standing Inside the house on the lower level guarded by a
at corner of the two staircases leading to the other rank 7 that requires level 60 to challenge.
parts of town in Stonegard Valleys.
Townsperson (male) standing in front of the armory On the sacks of grain in front of the house to the
in Stonegard Valleys. right of the armory.
Cleric inside the church in Stonegard Valleys, be- Under the small awning against the right wall of the
hind the stand at the front. guarded house, on the lowest level.
Townsperson (male) guarding the house to the far- On barrel to the right of the man (against the very
left of Stonegard Heights. house he’s guarding).
Townsperson (male) standing on the stairs lead- On the stack of barrels to the left of the guarded
ing down to the main Stonegard area in Stonegard house (left-most part of Heights).
Heights.
Townsperson (female) inside the house guarded by On the stack of barrels to the right of the right-most
a rank 7 in Stonegard Heights. mansion.
Bookbinder inside the house north of the guarded On the torch right at the entrance to the town itself.
house in Stonegard Heights; man with blonde hair.

67
Everhold
NPC Item
Girl in front of the armory. Inside the house (guarded by a rank 8) below the
tavern.
Old Man guarding the door to the house below the Inside the house to the left of the guarded house.
tavern.
Usher standing by the theater, along the left side, On a box of what look like toys in front of the pro-
in the suit. visioner.
Usher right near the amphitheatre entrance. In the upper-right corner of the amphitheatre, first
floor.
Usher right near the Amphitheatre: Arena entrance. Against the left wall of the first floor of the am-
phitheatre, just above the Usher himself.

8.3.6 Riverlands
Clearbrook
NPC Item
Friendly Farmer in West Clearbrook Traverse right South from the NPC, literally on the opposite side
below the entrance from South Bolderfall Pass, near of the river (she’s visible in the background from
the river. where it is).
Elderly Woman at the graveyard, on the left as you Opposite corner of the graveyard from the Elderly
climb the last set of stairs to it. Woman.
Gertas standing next to the general store. On a haversack sitting next to Alfyn’s house (the
empty one by the tavern).
Zeph outside his house. On a single pair of flowers outside Alfyn’s home,
next to the start of the steps.
Meryl’s Mother standing just to the left of the inn. On the pine tree just left of the woman herself, down
a small, wooden staircase.
Meryl at the graveyard’s edge, overlooking the hori- On a patch of flowers near the eastern edge of town,
zon. She leaves Clearbrook, but returns when her about halfway between the purple chest and the
stories are done. Scholar at the town’s exit.
Angler standing on the docks. On a jar outside the general store, across from Ger-
tas.
Granddaughter guarding the door of the house near End of a short wooden fence on the eastern side of
the entrance to town. town, across from some guards near a pile of crates.

68
Saintsbridge

NPC Item
River Dweller (a quest-giver) in East Saintsbridge In Saintsbridge, on the bags just to the left of the
Traverse, across the bridge south of the save point armory.
and to the left, along the grassy path riverbank.
Worrywart on the bridge leading to the entrance of Inside the cathedral, against the pillar to the left of
Alfyn’s chapter III area. the left-side pews.
Erstwhile Sellsword between the armory and provi- Inside the cathedral, in the left-side room, behind
sioner, near the entrance, in guard-like armor. the bed on the left.
Townsperson (male), Nate’s older brother, right by Inside the log cabin above the armory / provisioner
the entrance to the town. / inn (from Alfyn’s chapter III) against the boxes
on the left side.
Townsperson (female) on the bridge to the left of Left side of the double benches in the park where
the save point in Upstream Saintsbridge. the three kids are gathered.
Knight Ardante right outside the cathedral main On the goods right outside the tavern (almost di-
doors. rectly under the tavern’s sign).
Kindly Cleric inside the cathedral, near the en- In the right-hand room, in the back-left corner,
trance, near the right-side row of pews. against a cabinet of dinner plates.
Townsperson (male) against the back wall, left of Against the base of the farther-back of the larger
the pews, partially behind some pillars. pillars, on the right-hand row of them.

Riverford
NPC Item
Left-side guard of the duo guarding the main gate. In the middle of the circular display in the front part
of town.
Left-side guard of the duo at the counter in the tav- Inside a house in Lower Riverford, first one that’s
ern. guarded by a rank 4.
Old Man standing just outside the house between On the jar to the left of the Guard that’s blocking
the inn and general store. the door in the front of town.
Merchant behind the houses on the left side of Lower On the right side of a stack of crates near the front
Riverford. part of town.
Townsperson (male, rank 8) guarding the door right Inside the first house in Lower Riverford, on a sack
next to the save point in Lower Riverford. of grain against the back wall.

8.3.7 Sunlands
Sunshade
NPC Item
Master’s Lackey standing beside the door to the Highest level of Sunshade, in a market area, on the
dancers’ quarters (from Primrose’s chapter I). ground near a torch.
Master’s Lackey standing outside the entrance to Inside the dancers’ quarters, at the end of the room
the tavern. with the beds, against the far wall.
Tavern Patron at a table near the Barkeeper. Inside the tavern, north of the NPC himself, just
past the end of the Barkeeper’s counter.
Tavern Wench, closest NPC to the dancing stage. Bottom right corner of the tavern, south of the Bar-
keeper’s counter.
Star Dancer in green garb, upper part of Sunshade, Inside the tavern, up the stairs onto the stage, in
right in front of the torch. the upper-left corner.

69
Wellspring

NPC Item
Townsperson (female) right by the entrance to the On the sacks of grain just to the right of the door
town. guarded by the rank 9 guardsman.
Guard inside the barracks, near the left-hand wall. On a pair of flour sacks just to the right of the first
stall, along the lower path through the town.
Bale inside the barracks, brown-haired man behind On a small bit of fence just in front of the tavern.
the table.
Merchant inside the guarded building (rank 9) by On the bush just to the right of the save point.
the tavern, guy against the back wall.
Tavern Patron inside the tavern, facing the counter. On a sack of grain just north of the Traveling Mer-
chant (guy on right side of barracks, facing the oa-
sis).
Guard in the barracks, left of Captain Bale (appears On the front of a jar by the left-most guarded house
after Therion’s chapter IV and Olberic’s chapter along the top row of town.
IV).

Marsalim
NPC Item
Townsperson (male) standing in front of the armory. Along the stone frame around the palm tree that’s
in front of the tavern.
Elderly Woman on the path to the palace, against On some jars at the top of the stairs by the tavern.
the left-hand side.
Knight Ardante right by the entrance to Grimsand On some jars slightly up the stairs on the right of
Road. the market square.
Guard in the palace, right by the entrance. In the right-most of the 1st floor rooms, near a table
against the back wall.
Right-hand guard of the duo before the throne in In the left-hand room on the 2nd floor, against the
the palace. left wall, near a chair.
Left-hand guard of the duo before the throne in the In the cell on the 1st floor, left-most cell, against
palace. the back-right corner.

8.3.8 Woodlands
S’warkii
NPC Item
Hunter (female) outside the inn, talking to the male Inside the house guarded by the Villager.
Fledgling Hunter.
Village Headman outside the Headman’s house (just Directly to the left of the save point.
to the right of the door).
Aspiring Merchant (male), left-most of the three Against the window of the house being guarded by
standing in a rough line in the main clearing in the the Villager, by the Headman’s house.
middle of S’warkii.

70
Victors Hollow
NPC Item
Spectator (Gouger of Eyes) near the entrance to On the two barrels between the stands at the en-
town, a woman with dark hair in a ponytail. trance to town.
Townsperson (male) standing just to the left of the Against the western side of the fence near the inn,
Orphanage Matron (the woman guarding the door between the southern edge of the fence and some
to the church west of the tavern). supply stacks.
Merchant in green robin-hood-esque garb near the Outside the tavern, across from the pole bearing the
entrance to the Arena Gate part of town. colors of the arena.
Spectator (The Clown) against the right wall of the Against the base of the second statue along the
guarded house in the north section of town. path to the arena, behind the armory (gap in upper
fence).
Old Man (The Enigma) at far-right edge near the Between a tree and the fence (literally a few paces
fence, in the grassy area on the other side of the north of the man himself).
fence in the north section of town.
Arena Attendant right near the entrance to the Just to the right of the save point, near the un-
Arena proper, opposite the door from the save point. climbable stairs (visible before you even move from
the Attendant).

Duskbarrow
NPC Item
Crest-bearing Swindler standing just to the left of On some flowers at the very bottom of town, south
the inn, with the green hat. of the statue in the very center of town.
Obliging Merchant standing just to the right of the On the front of the well, by the guarded house on
general store. the left-side of town.
Villager (female) guarding the door on the left side Inside the house she (rank 9) is guarding.
of the village.
Smirking Townsperson standing in front of the gen- On a stump right near the exit from the town.
eral store.

71
9 Chests, Red chests, and Therion’s Purple chests
Information on purple chests was retrieved from an online spreadsheet created by Arrawnt [1] and another
spreadsheet by /u/Balmung6 [9].
Chests come in three varieties; normal silver chests, red chests, and purple chests. Only the purple chests
require Therion in the party to unlock.

Contents
9.1 In towns and cities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
9.1.1 Chapter I towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
9.1.2 Chapter II and III towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
9.1.3 Chapter IV towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
9.2 Zones and dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
9.2.1 Danger level 1–15 areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
9.2.2 Danger level 16–25 areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
9.2.3 Danger level 26–35 areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
9.2.4 Danger level 36 and up areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96

9.1 In towns and cities


9.1.1 Chapter I towns
Atlasdam
Type Location and directions Contents
Normal In the palace, immediate left on the first floor, group of three chests. Healing Grape
Normal Second chest of the group mentioned above. Inspiriting Plum
Normal Third chest of the group mentioned above. Herb of Awakening
Normal In the palace, immediate right on the first floor, just past the torch in the Thunder Soulstone
only alcove without an NPC.

Bolderfall
Type Location and directions Contents
Purple Right of the inn. Stinging Dagger
Red Inside Nobleman’s House 1,000 leaves
Purple Left of Ravus Manor gate, visible from entrance to area. Iron Helm
Normal Left of Ravus Manor itself, near the cliff edge. Broadsword

Clearbrook
Type Location and directions Contents
Purple East side of town, against a staircase, not far from the edge of town. Dubious Gold Ore
Normal Behind a tree by the pier, difficult to spot at first. Healing Grape
Red Inside Zeph’s house. Door might be guarded by Zeph himself (rank 4). Iron Axe

72
Cobbleston
Type Location and directions Contents
Normal Inside the house guarded by the rank 1 Village Headman. Healing Grape
Red Inside the house guarded by the rank 4 Captain of the Watch. Captain’s Sword

Flamesgrace

Type Location and directions Contents


Normal Inside the cathedral, just inside the gate around the Sacred Flame, on the left Herb of Valor
side, near the wall.
Normal Inside the cathedral, to the right of the Cleric, against the wall, almost right Healing Grape
between the large pillars, near the gray area.

Rippletide

Type Location and directions Contents


Normal Across from the armory, next to a bench, along the wall. Bottle of Poison Dust
Red Inside the tavern, directly left of the Barkeeper. 500 leaves
Normal In front of the inn, partially hidden from view by a pair of crates. Inspiriting Plum
Normal Directly in front of the tavern, partially hidden to the right of the door. Healing Grape

Sunshade
Type Location and directions Contents
Normal In the tavern, up the stairs to the left, down the short wooden path. Healing Grape
Red Inside the house near entrance to town, guarded by a rank 1 Dancer. Traditional Dancer Garb

S’warkii
Type Location and directions Contents
Normal Right in front of inn (partially concealed by tavern building). Healing Grape
Normal In front of the tavern, in the bottom-right-most corner of S’warkii. Inspiriting Plum
Purple Inside the house guarded by rank 1 Villager. Stone Bow

9.1.2 Chapter II and III towns


Noblecourt
Type Location and directions Contents
Purple Inside the small house guarded by the Elderly Woman (rank 6). 10,000 leaves
Normal In the bottom-right corner of the graveyard. Olive of Life
Normal South of Orlick’s Manse, partially hidden by a tree. Herb of Clamor
Normal To the left of the entrance to the mansion north of the armory, behind a tree. Herb of Light

73
Quarrycrest

Type Location and directions Contents


Red To the right of the inn, hidden behind the rock pillar. Pseudo Gold Ore
Red Just to the right of the guarded house. Dubious Gold Ore
Normal Inside the house up the ramp behind the provisioner. Wind Soulstone (M)
Red In the Mines section, down the ramp to the left of the tavern, against Healing Grape Bunch
the back cliff.
Normal In the Mines section, across the short bridge just to the left of the tavern. Herb of Valor
Red In the Mines section, on the wooden scaffold at the highest point in Fool’s Gold Ore
town.

Saintsbridge

Type Location and directions Contents


Normal Inside the house between the inn and the provisioner, upper-right nspiriting Plum (M)
corner.
Normal Against the right wall of the log cabin above the inn / armory / Energizing Pomegranate (M)
provisioner area (blends in with the stick bundles).
Red In the Upstream area, in the upper-most house, next to the Heavy Coin Pouch
cathedral.
Normal Against the left wall inside the Cathedral, in the upper-left cor- Olive of Life
ner, against the right wall of the left-side room.
Normal Inside the Cathedral, on the right side, between the two rows of Herb of Valor
thick and thin pillars, against the upper wall.

Stonegard

Type Location and directions Contents


Normal In front of the tavern, by the stack of barrels. Inspiriting Plum
Red In Stonegard Valleys, inside the last house guarded by either an Elderly Spiked Armor
Shopowner or a Ruffian.
Normal In Stonegard Heights, against the left wall of the right-most mansion. Healing Grape (M)

Stillsnow
Type Location and directions Contents
Normal Inside the tavern, at the top of the stairs on the left. Olive of Life
Normal Inside the building right by the entrance to Primrose’s chapter II area. Shadow Soulstone (M)
Red Inside the house guarded by the rank 4 Townsperson. Swordbreaker
Normal Inside the church in the upper-right corner of town. Healing Grape (M)
Normal Inside the mansion near the entrance to Trail to the Whitewood. Inspiriting Plum

74
Goldshore
Type Location and directions Contents
Normal Inside the tavern, against the southern wall, in the corner. Olive of Life
Normal Inside the house next to the provisioner (the one from Alfyn’s Inspiriting Plum
chapter II), against the back wall.
Red In the Manor District, next to the guarded house, in the gap 4,500 leaves
between the stairs and the house.
Normal In the Manor District, in front of the house to the right of the Herb of Clamor
cathedral, against the left wall, behind the tree.
Normal In the Manor District, to the left of the cathedral (mostly ob- Energizing Pomegranate (M)
scured by the trees).
Red In the Cathedral, in the left-side room, behind the left-hand bed, Inspiriting Plum Basket
against the back wall.
Normal In the Cathedral, to the right of the Flame itself, against the Herb of Light
right-hand wall, near one of the support pillars.
Normal In the Cathedral, between the right-most row of pillars (the thin- Olive of Life
ner ones) in-between the first and second pillar.

Wellspring

Type Location and directions Contents


Purple Inside the left-most guarded house (rank 4), against the left wall. 14,000 leaves
Purple Inside the left-most guarded house (rank 4), against the right wall. 9,000 leaves
Normal Inside the barracks, against the back-left corner. Inspiriting Plum (M)
Normal Down the lower path, in-between the two stalls against the water’s edge. Healing Grape (M)

Victors Hollow
Type Location and directions Contents
Red Inside the house in the Arena Gate area, guarded by the rank 6 Barker. Silver-filled Pouch
Normal In the Arena, in the waiting room to the left of the large door leading into Inspiriting Plum
the Arena proper.
Purple In the Arena, in the waiting room to the right of the large door leading Dark Amulet
into the Arena proper.
Red Inside the orphanage, guarded by the rank 6 Orphanage Matron. Heavy Coin Pouch

9.1.3 Chapter IV towns


Wispermill

Type Location and directions Contents


Normal In front of the general store, almost directly below the sign itself. Thunder Soulstone (M)

Orewell
Type Location and directions Contents
Normal Inside the house just above the inn, past the guarded door (rank 6). Scrap of Rope
Normal Inside the house by the save point, against the back wall on the right. Soothing Dust
Normal Inside the guarded house between the tavern and general store (rank 7). Weathered Boots
Normal Inside the tavern (go around the back of the table to reach it). 68 leaves

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Riverford
Type Location and directions Contents
Red Inside the house guarded by a rank 8 Townsperson in front part of town. Revitalizing Jam
Normal In Lower Riverford, go down the first staircase, to the left. Herb of Valor
Red Inside the guarded house right by the save point (rank 8). Adamantine Shield

Everhold
Type Location and directions Contents
Normal Just to the left of the guarded house. Healing Grape (M)
Red Just to the right of the save point. Rare Stone
Red In the Amphitheatre, against the right wall, first floor. Inspiriting Plum Basket

Northreach
Type Location and directions Contents
Purple Inside the tavern, in the bottom-left corner. Master’s Longbow
Purple Inside the guarded house to the left of the provisioner (rank 6). 20,000 leaves
Red Inside the far-right house in the front part of town. Refreshing Jam
Normal In the Lorn Cathedral section, end of the path before it goes upward Inspiriting Plum (M)
towards the cellars.
Normal Just right of the cellar building (inside Therion’s chapter IV area). Ice Soulstone (M)

Grandport

Type Location and directions Contents


Red Hidden behind some supplies to the left of the tavern. Inspiriting Plum Basket
Normal At the top of the stairs down to the church. Empty Coin Pouch
Red Left of the church (go along the beach). Silver-filled Pouch
Normal On the market docks, buried in the supplies on the right. Bottle of Sleeping Dust
Red Back of the bazaar, left chest. 25,000 leaves
Red Back of the bazaar, right chest. Dazzling Artwork
Purple In the guarded house, between the beds (rank 8). Guide or Allure the Spirit Bow
woman inside to get her to move.

Marsalim
Type Location and directions Contents
Normal Just left of the building above the armory. Herb of Light
Red On the second floor of the palace, right-side room, one of three chests. High House’s Armor
Red Second chest of the row mentioned above. 25,000 leaves
Red Third chest of the row mentioned above. Enchanted Circlet
Purple Behind the throne inside the palace. Tempest Amulet
Normal In the market square, against the stairs on the right, hidden behind Bottle of Sleeping Dust
the green-hat merchant.
Purple Inside the guarded house in the market, behind the woman. Allure or Spirit Bow
Guide her to reach the chest.

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Duskbarrow
Type Location and directions Contents
Purple Just to the right of the large stone statue in the middle of town. 30,000 leaves
Normal South of the stone statue in the center of town, a little bit left, between Bottle of Poison Dust
a bush and a bit of pillar.
Red Upper-left corner of the town, down the path past the guarded house. Curious Antique

9.2 Zones and dungeons


9.2.1 Danger level 1–15 areas
Mountain Pass
Type Location and directions Contents
Normal Directly north of the entrance from Cobbleston, hidden by the fog. Healing Grape
Normal A grassy path along the southern path, going south off the main path. Inspiriting Plum
Normal Down a path to the right after the first set of north-bound steps, across from Light Soulstone
the ‘flag’.
Red Down a short path right outside the Brigands’ Den (visible as you approach). Old Coin

Brigands’ Den

Type Location and directions Contents


Normal Left-most path, up the stairs, then U-turn back down a narrow rock path. Fire Soulstone
Red Left path to the supply area, top level, chest at the path’s end. Copper Lantern
Normal Right-hand path, then up through the arch with the torch nearby. Healing Grape
Normal Slightly hidden ramp just below the save point. Inspiriting Plum
Red Right-hand path, arch with the torch, hidden path to the right of the torch. Black Cap

South Cobbleston Gap

Type Location and directions Contents


Normal Across from the entrance to Eastern Sunshade Sands. Herb of Awakening
Normal Grassy area down the left-facing paths once you leave Cobbleston. Herb of Clamor
Normal Grassy area south of the signpost, down a shallow ramp. Healing Grape
Red From path above, go the other way, through the doorway-like opening 1,000 leaves
(chest visible behind a fence).
Normal Near the North Cobbleston Gap entrance, hidden path across from the Olive of Life
first green ‘flag’.

North Cobbleston Gap

Type Location and directions Contents


Normal First downward ramp (grassy) off the main path from South Cobbleston Gap. Healing Grape
Purple Hidden path down, against the rocks next to the chest above. Magic Nut
Normal Small alcove near entrance to Untouched Sanctum (hidden entrance between Inspiriting Plum
rocks along main path).
Red Just south of the signpost, in the direction of Rippletide. 1,200 leaves
Normal In a bush, across the bridge near the entrance from East Rippletide Coast. Light Soulstone

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Path of Rhiyo

Type Location and directions Contents


Normal Directly across from the entrance from Clearbrook, ramp down hidden be- Healing Grape
tween two trees, small clearing.
Normal In a small clearing on the island where the two bridges both connect. Soothing Dust
Normal West of the save point, around the rocks (hidden path), across from the Cave Essence of Plum
of Rhiyo entrance.

Cave of Rhiyo

Type Location and directions Contents


Normal Immediate left once you enter the Cave. Ruinous Seed
Red Down the ramp just south of the first set of stairs you see. 500 leaves
Normal Up the first two staircases, then left through a hidden gap (by the torch) and Injurious Dust
loop around the rock.
Normal Up a set of stairs just north of the first bridge, chest is on a small ledge. Soothing Dust
Normal Down from the first set of stairs after crossing the bridge, down a small ramp, Inspiriting Plum
near the water.
Red Near the final branch in the path (merchant visible in background) head Invigorating Nut
down a ramp near a waterfall.
Red Right of the merchant, hidden path through the archway before the final Bronze Vest
clearing.
Normal Just left of the save point (visible by save point and briefly on the way down Purifying Dust
from the bridge).

West Clearbrook Traverse


Type Location and directions Contents
Normal Just south of the entrance from South Bolderfall Pass, south past the bridge, Odds and Ends
near the river.
Normal South, across the bridge from the save point and down a short ramp, just Olive of Life
around the side of it.
Normal Down the second bridge south as you leave Clearbrook, then to the left at the Healing Grape
end of an outcrop.

South Clearbrook Traverse


Type Location and directions Contents
Normal Down a small ramp right from the entrance to West Clearbrook Traverse. Olive of Life
Red Left of the save point after the bridge. 500 leaves
Normal Down a short bridge on the path from Saintsbridge. Healing Grape
Normal Just across from the entrance from East Saintsbridge Traverse. Soothing Seed

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Southern Sunshade Sands
Type Location and directions Contents
Normal Directly north of the entrance from South Clearbrook Traverse. Inspiriting Plum
Normal Just south of the exit from Sunshade Catacombs, save point visible in back- Herb of Clarity
ground from chest’s location.
Red Directly south of Sunshade, hidden behind a short pillar of rock. Old Coin

Sunshade Catacombs
Type Location and directions Contents
Normal Directly below the entrance from Sunshade. Healing Grape
Normal Up the stairs after going under the stone arches (can see it faintly above Shadow Soulstone
you as you pass).
Normal To the right of the save point, on the opposite side of the stairs. Inspiriting Plum
Red Down the stairs from save point, follow path to area under start, hidden Empowering Earring
path to left.

Eastern Sunshade Sands


Type Location and directions Contents
Normal Just to the left of the Whistling Cavern. Thunder Soulstone
Normal Just to the right of the Whistling Cavern, under an arch with sand falling Olive of Life
off it.
Normal Directly west of the entrance from South Cobbleston Gap. Healing Grape

West S’warkii Trail


Type Location and directions Contents
Normal Near the save point, slightly north of it. Herb of Light
Normal Left-most grassy trail, west of the signpost near the trail to Victors Hollow. Olive of Life
Normal Small dead-end near the entrance to North S’warkii Trail, by the signpost. Inspiriting Plum

North S’warkii Trail


Type Location and directions Contents
Red Small alcove near entrance to West S’warkii Trail. Slippery Nut
Normal Just east (at the top) of the arching part with the railing on the western Herb of Awakening
side of the area.
Normal Near entrance to Western Flamesgrace Wilds, slight dead-end just west of Olive of Life
the first snow-covered tree.
Normal Near entrance to S’warkii, small clearing just right of the entrance. Healing Grape

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Path to the Whisperwood

Type Location and directions Contents


Normal Small dead-end directly across from the entrance to S’warkii. Shadow Soulstone
Normal Corner of forested area just north of entrance to S’warkii (small ramp along Healing Grape
northern edge of path).
Red Dead-end path near part where the main path first turns straight west. 500 leaves
Normal Short dead-end where the path turns directly south for the first time. Inspiriting Plum

The Whisperwood

Type Location and directions Contents


Normal Directly north of the entrance to Path to the Whisperwood, end of a Healing Grape
long dead-end.
Normal South-western-most corner (go straight west from entrance, small Shadow Soulstone
lower path).
Normal Just east of the save point in a small clearing. Energizing Pomegranate
Red Top of a hill directly east of the save point (path is between two Bronze Vest
rocks).
Red South of the save point (dead-end path, just before the save point 600 leaves
and torches).
Normal Follow the path left, then take the first left after it turns north. Inspiriting Plum

North Atlasdam Flats


Type Location and directions Contents
Normal Near entrance to Northern Flamesgrace Wilds (down a ramp, then a second Olive of Life (M)
ramp hidden against the wall).
Normal Near a stone spire close to the save point (hidden ramp just south of it). Thunder Soulstone

Subterranean Study

Type Location and directions Contents


Normal Immediately on the left as you enter, down a short path. Healing Grape
Normal Up the first ramp (by the first torch) and straight forward, under the string Herb of Clamor
of lights overhead.
Normal At the three-pronged path (under the lights) keep going forward, follow the Inspiriting Plum
path around to the chest above.
Normal Right of the first set of actual stairs, down a short dead-end path (just before Herb of Light
the save point).
Red Just past the save point, forward and around a corner. Old Coin
Normal East of the save point. past the end-area and keep going east, then down a Light Soulstone
small ramp south.

East Atlasdam Flats


Type Location and directions Contents
Normal Just outside the Atlasdam stone bridge, directly south of the save point. Inspiriting Plum
Red Just down the path from Atlasdam, grassy path to the right of the main 500 leaves
path.

80
Path to the Cave of Origin

Type Location and directions Contents


Normal On a slight dip below the main path, close to the entrance. Healing Grape
Red Eastern-most point in the area, about halfway up the path, small turn-around 600 leaves
on that side.
Normal In front of the Cave of Origin, on the left-hand side. Herb of Clarity

Cave of Origin

Type Location and directions Contents


Normal Just inside the Cave of Origin (at first branch in the path, go left). Healing Grape
Normal End of a short dead-end path, just south of the first staircase you encounter. Inspiriting Plum
Normal Just to the right of the first staircase (ramp is hidden, walk along north Shadow Soulstone
side of path to the right of the staircase).
Red Top of the second staircase (the first short one), gap between the rocks on Silver Hairpiece
the right, ramp leads up to it.
Red Short path downward (just before the save point). Refreshing Jam

Western Flamesgrace Wilds

Type Location and directions Contents


Red Directly north of entrance to North S’warkii Trail (go around path’s first 800 leaves
turn).
Red Just east of Hoarfrost Grotto, in a small clearing below. Critical Nut
Normal Just above Hoarfrost Grotto, in a small clearing off to the right. Shadow Soulstone
Normal Along upper part of the path, west-side outcrop across from where it meets Healing Grape
Northern Flamesgrace Wilds.

Northern Flamesgrace Wilds

Type Location and directions Contents


Normal Just west of the save point, to the south when the path splits north/south. Inspiriting Plum
Normal In a clearing just north of Flamesgrace, past the save point, path wraps Olive of Life
around it.
Normal Just below the last set of stairs leading out of Flamesgrace, down a small Herb of Clamor
ramp.

Ravus Manor
Type Location and directions Contents
Normal First half, first floor, library area on left side. Inspiriting Plum
Normal First half, second floor, right-most room by the bed. Healing Grape
Red First half, second floor, left of the entrance to the back half of the 800 leaves
manor.
Purple Second half, first floor (one you start on), right-most room. Wind Attire
Normal Second half, second floor, just outside the two-part room. Healing Grape
Purple Second half, second floor, end of balcony overlooking the dragon- Invigorating Nut
stones.
Normal Second half, first floor, under the stairs by the dragonstone room. Bottle of Befuddling Dust

81
North Bolderfall Pass
Type Location and directions Contents
Normal Near entrance to Bolderfall, down ramp right outside the town. Healing Grape
Normal Near entrace to South Bolderfall Pass, down a small ramp from the other side Olive of Life
of the last small bridge.

South Bolderfall Pass


Type Location and directions Contents
Normal Right near the save point, directly next to the bridge. Herb of Awakening
Normal Across the bridge from the save point, then up the ramp under the arch, Wind Soulstone
then left on the cliff edge.
Normal Down the ramps towards Carrion Caves, on a wooden platform under Inspiriting Plum (M)
the first ramp.
Normal Near entrance to West Clearbrook Traverse, directly above it, behind Healing Grape
the first ramp down.

North Rippletide Coast

Type Location and directions Contents


Red Right of the path, right next to the entrance to East Atlasdam Flats. Fortifying Nut
Normal On the beach, down a small ramp directly south of the save point. Healing Grape
Normal Just south of Undertow Cove, on the same beach (where the path doubles back Olive of Life
on itself).

East Rippletide Coast

Type Location and directions Contents


Red On a beach south of the save point and down the stairs (to the left of the Magic Nut
bridge).
Normal On the beach to the right of the bridge, down a long, stone ramp. Inspiriting Plum
Normal Other side of a ramp near the entrance from North Cobbleston Gap, left Wind Soulstone
when the main path goes right.

Path to the Caves of Maiya

Type Location and directions Contents


Normal Down the first ramp from the entrance, on the beach. Healing Grape
Normal Down the second ramp from the entrance, at the path’s end. Inspiriting Plum
Normal Go up from the stairs downward to the Caves proper, and follow the upward Herb of Clarity
path to a small alcove.
Normal Across from the Caves entrance, go around the stairs and onto the beach, Healing Grape
half-buried in sand.

82
Caves of Maiya

Type Location and directions Contents


Red Hidden path across from the entrance, follow it to the left and around a 1,000 leaves
curve.
Normal As you follow the path, first upward path (torch by the path), chest visible Healing Grape
on the way there.
Normal On the docks, starting just west of the path of the chest above. Inspiriting Plum
Normal Hidden path just south of the save point (on the right), follow the path to Thunder Soulstone
the end.
Red Path to the left of the save point, before the final area, just follow the path Refreshing Jam
to the end.

Untouched Sanctum
Type Location and directions Contents
Normal Down the south path from the save point, then right at the fork. Healing Grape (M)
Purple South of the save point, by the stone carving for ‘Noelle, Seeker of Knowl- Sharp Nut
edge (I)’
Normal End of the winding path, in the clearing with the picnic-like setup, upper- Olive of Life (M)
left corner.
Normal End of the winding path, in the clearing with the picnic-like setup, Inspiriting Plum (M)
bottom-right corner.
Normal Left of the save point and up the path to the north. Inspiriting Plum
Red Directly left of the chest above (hidden path in the left wall). Pole Mace

Path of Beasts
Type Location and directions Contents
Red At the first intersection, go down, then follow the path left. Tough Nut
Normal Up at the first intersection, then left at the second one (the one without Inspiriting Plum (M)
torches, just sunlight).
Red Same as previous chest, but go right instead of left at the second inter- 4,000 leaves
section.
Purple Up at the second intersection, then hidden path along the left side of War Lance
the path going upward.

The Whistlewood
Type Location and directions Contents
Red Near the entrance, up from the first torch, visible on the right. 1,500 leaves
Normal From the second torch after entering, follow the path down and Energizing Pomegranate
around the lake’s edge.
Red Upward path through the arch, between the third and fourth torches, Silver Sword
then go right (hidden path).
Red Follow the torch-lit path, just northwest of the fifth torch (slightly Resistant Nut
above a section of broken fence).
Red Go down from the fifth torch, then slightly right as the path curves Healing Grape Bunch
a bit, hidden in semi-darkness.

83
9.2.2 Danger level 16–25 areas
Road to Morlock’s Manse
Type Location and directions Contents
Normal When the path goes north towards the Manse, follow it down, and onto a Healing Grape (M)
wooden path on the right.
Normal Up the wooden stairs along the path (under the wooden platform with the Inspiriting Plum
purple crystal on it).
Red End of the winding path by the last save point, by the Manse itself. 5,000 leaves

Morlock’s Manse
Type Location and directions Contents
Normal Left-side room as you enter and go up the stairs, near the back Healing Grape (M)
window.
Normal Room on the lowest floor, behind the table, against the back Energizing Pomegranate (M)
wall.
Red In the room behind the first save point (directly north of the Conscious Stone
save point).
Red From the chest above, hidden doorway in the upper-left corner, 6,000 leaves
against the left wall, chest is in upper-left corner.
Normal Inside the room along the balcony from the save point room, Wind Soulstone (M)
near the fireplace.
Red In the back half of the manse, the room on the immediate left Refreshing Jam
as you enter the second half, behind the table.
Purple In the back half of the manse, the second room after you climb Hasty Helm
the stairs by the second half entrance, near the back crates.
Normal In the back half of the manse, by the save point, on the other Olive of Life (M)
side of the large doorway, hidden in the shadows in the lower-left
corner.

The Sewers
Type Location and directions Contents
Red First path down after you enter, past the first save point. Inspiriting Plum Basket
Purple Down from the waterfall, then down the stairs to the right. Snipe Saber
Normal Below the first room, dramatically placed between the two Fire Soulstone (M)
torches.
Normal Inside the first room, near the back-left corner. Energizing Pomegranate (L)
Red Across the bridge to the left of the first room, then up against Healing Grape Bunch
the back wall.
Red From the chest above, go left and around the final room (hidden Sprightly Ring
path against upper wall).
Normal Down the stairs by the last save point, down the narrow left path. Bottle of Befuddling Dust

84
Carrion Caves
Type Location and directions Contents
Purple Across the bottom path across the cave, bottom-right corner of the dun- Tough Nut
geon.
Normal Narrow, winding path, north of the Purple chest, down a short side-path, Inspiriting Plum (M)
upper-left corner of the dungeon.
Red Path directly to the right of the save point, goes along the top of the 6,000 leaves
dungeon after a ramp.
Red In the clearing where the boss is located. Enchanted Axe

Road to the Caves of Azure


Type Location and directions Contents
Red Up the narrow gap in the rocks from the entrance, through the wind- Heavy Coin Pouch
ing, hidden path.
Normal Down the lower path when the main path forks into two wide paths. Energizing Pomegranate
Normal After you cross the bridge, take the lower path down. Purifying Seed

Caves of Azure
Type Location and directions Contents
Normal Down the path from the first save point, then left along the winding path. Purifying Dust
Purple North of the first save point, along the winding path (faintly visible from save Falcon Garb
point).
Normal Along the bridge lower down, then along the lowest path to the bottom-right Ruinous Dust
corner of the dungeon.
Purple Follow the northern, winding path, then follow the hidden path north of the Spiked Armor
green frond plant.

Orlick’s Manse
Type Location and directions Contents
Red Up the stairs as you enter, then U-turn and go down the southern hall- 3,000 leaves
way.
Normal Second floor, left-most room, against the back wall. Olive of Life
Normal Second floor, second room from the left, to the right of the fireplace. Inspiriting Plum
Red In the back half, through the first floor door, against the wall under the Healing Grape Bunch
stairs, on the left side of the room.
Normal In the back half, through the first floor door, on the second floor, back Light Soulstone (M)
of the long room, against the back wall.
Purple In the back half, through the second floor door, in the right-most room, Lightning Amulet
then through the doorway on the left wall into a hidden room.
Red In the back half, through the second floor door, on the first floor, down Refreshing Jam
the stairs, by the desk near the center of the room.

85
Whistling Cavern

Type Location and directions Contents


Purple As you enter, take the left path and stay left until the end of the path 6,000 leaves
along the edge of the dungeon.
Normal In the left ‘branch’ of paths, take the short ramp on the left, follow the Fire Soulstone (M)
path to the clearing in back.
Normal Left ‘branch’ of paths, go past the small ramp, down the hall, hidden Inspiriting Plum (M)
path to the right.
Red Go down the right paths (bordered by stalagmites), go down along the Heavy Bow
wall, follow the path down (hidden path in left wall).
Normal Go down the right paths (bordered by stalagmites), go to the wall, follow Olive of Life (M)
it up, chest is partially hidden behind a rock on the cliff.

Tomb of Kings

Type Location and directions Contents


Normal Up the stairs from the entrance, then left along the second floor. Bottle of Blinding Dust
Normal From the previous chest, up into the alcove, then hidden arch under Fire Soulstone (L)
the stairs, then down.
Purple From previous chest, back under the stairs, then up while still under Hasty Helm
the stairs.
Red Third floor, right side, in the upper-right corner of the area around Healing Grape Bunch
the top of the stairs.
Red Fourth floor, up the left staircase from the third floor, then ignore the 9,400 leaves
next stairs and go left.
Red Fourth floor, up the right staircase, on the small upraised platform Curious Antique
with the railing.
Red Fifth floor, in the back, against the wall. Bright Stone

Murkwood Trail
Type Location and directions Contents
Normal Right near the main path, after going down the first few ramps. Herb of Awakening
Red Where the main path reaches the lowest point (ramp is partially be- Inspiriting Plum Basket
hind a rock pillar), down the grassy side path.
Red Hidden path directly left of the save point before the Murkwood 3,500 leaves
bridge.

86
Twin Falls
Type Location and directions Contents
Normal North of the first save point, against the left wall, hidden path Olive of Life (M)
(visible from first left path at start).
Normal North of the first save point, left at the fork, end of the short Inspiriting Plum
path, against the stalagmites.
Normal North of the first save point, right at the fork, then take the Energizing Pomegranate (M)
lower path.
Purple Right at the save point, then right at the fork after that, end of Psychic Staff
a lower path.
Normal South of the boss area, down the south-east path, in a small Inspiriting Plum (M)
outcrop along the path (boss clearing visible in background).
Normal Down the south-west path from the boss clearing area, along the Healing Grape (M)
left-most edge of the dungeon.
Red In the boss clearing. Refreshing Jam
Red Past the boss clearing, hidden path against the right wall of the 5,000 leaves
clearing.

The Murkwood
Type Location and directions Contents
Normal Directly left as you enter, at the first torch, follow the short Inspiriting Plum
grassy path along the river.
Normal Left from the entrance, go north and stay along the riverside the Energizing Pomegranate (M)
whole way.
Red Up from the northern save point, left at the torch and down the Kite Shield
long, misty path.
Normal By the eastern river, north along bank on the left side. Healing Grape (M)
Red Bottom-right corner of the dungeon, across a grassy bridge over Healing Grape Bunch
the river, under an outcrop.
Purple Just north of the chest above, short bridge over the river, follow Clarity Stone
the path north.
Red Hidden path to the right, behind the arch of rocks, just before Psychic Staff
the boss clearing.

Road to the Obsidian Parlor


Type Location and directions Contents
Purple Hidden to the far left of the Parlor’s entrance, behind some trees, against Dark Amulet
the outer wall.
Normal Near the entrance from Stillsnow, up a ramp leading north, in a small, Ice Soulstone (M)
snowy clearing.
Normal Down the narrow ramp next to the save point, in a small clearing. Herb of Revival

87
Secret Path
Type Location and directions Contents
Normal Down the stairs to the immediate right from the entrance, end Herb of Revival
of the short path.
Normal Down the stairs from the first save point, then down the ramp Shadow Soulstone (M)
just south of those stairs.
Normal Down the stairs from the first save point, then to the right. Inspiriting Plum (M)
Red Across the bridge, then down a hidden path to the south (hidden 5,500 leaves
by the cliff).
Normal Across the bridge, then down the stairs you see to the north. Energizing Pomegranate (M)
Purple Down the stairs north of the first save point. Spiked Vest
Red Down the short staircase near the entrance to the Obsidian Par- Healing Grape Bunch
lor, a bit south of the entrance.
Red Path across from the entrance to the Obsidian Parlor, at the Wakeful Stone
path’s end.

Hoarfrost Grotto
Type Location and directions Contents
Red Follow the path south of the first save point (under the bridge and Light Nut
through the hidden bit).
Normal Directly south-east of the first save point, down a short path (save point Healing Grape (M)
still visible in background).
Normal Path south of the first save point, then right, and right again after a Olive of Life (M)
ramp back up.
Red Hidden path just north of the chest above, to the right, in the rocks. 10,000 leaves
Purple Upper-right part of the main looping path, upward path, leads along Soul Hatchet
upper edge of dungeon.
Normal Path south of the boss clearing, down a ramp and a short path. Inspiriting Plum (M)

The Hollow Throne


Type Location and directions Contents
Red Up the stairs by the save point at the entrance, hidden path Antidote Stone
against the right-hand wall.
Normal Bottom-left corner of the dungeon, on the first floor. Energizing Pomegranate (L)
Red Up the ramp that’s left of the overgrown stone arch. Revitalizing Jam
Red In a stone alcove between the first floor staircases (go up to the 4,000 leaves
second floor, left, then down the right stairs to get to it).
Purple Third floor, alcove on the right (use the right-side stairs to reach Argent Axe
it).
Normal Fourth floor, U-turn after the stairs from the third floor, chest is Olive of Life (M)
under the narrow arch.
Red Very top of the dungeon, right of the throne. Moonblade
Normal Left of the last stairs before the throne (hidden in shadows). Healing Grape (M)

88
9.2.3 Danger level 26–35 areas
Spectrewood Trail

Type Location and directions Contents


Red Near the entrance, just to the north, a gap in the rocks by the first tree you 5,000 leaves
can see.
Red In the grassy field between the Stonegard path and the Spectrewood entrance, Fool’s Gold Ore
against the northern cliff.
Normal In the grassy field, take the ramp upward (before the green flag), chest is in Herb of Clamor
the fog past the arch.

The Spectrewood

Type Location and directions Contents


Red Up from the first save point, and keep left, in a small grassy alcove. Refreshing Jam
Red From the chest above, back down the path, then go right and follow the 6,000 leaves
new path north to a clearing.
Red Directly left of the final save point (go down, left, then loop back around Copper-filled Pouch
to reach it along a grassy path).
Purple Under the arch in the bottom-right of the dungeon, hidden path left of the Fire Amulet
torch by the broken pillar.

East Saintsbridge Traverse

Type Location and directions Contents


Normal Across from the entrance from South Clearbrook Traverse, past the bridge, Herb of Healing
down a grassy ramp.
Normal Just down the ramp from the save point, before the bridge, by a tree to Healing Grape (M)
the right.
Red By the River Dweller (quest-giver) just past him, along the riverbank. Rare Stone

Western Snowstill Wilds


Type Location and directions Contents
Normal Behind a pine tree to the right of the frozen lake, near the en- Herb of Revival
trance from East Victors Hollow Trail.
Normal Against a curve of rocks south of the frozen lake, up the hill. Ice Soulstone (M)
Normal On the frozen pond, directly south of the Tomb of the Imperator. Healing Grape (M)
Normal Up from the save point near the Tomb, then all the way to the Energizing Pomegranate (M)
left after ascending the cliff.

89
Farshore
Type Location and directions Contents
Red From the first save point, go up the northern bridge and U-turn Healing Grape Bunch
past the torch.
Normal From the first save point, go up the northern bridge, then take Energizing Pomegranate (M)
the left fork when the path splits after the torch.
Normal Up the northern bridge, right after the torch, then directly south Olive of Life (M)
until you reach the water’s edge.
Purple From the Unsavory Man, go right off the bridge, down the narrow 30,000 leaves
path, then right (hidden path in the wall).
Purple From the final clearing, go south, past the bridge, small ramp Clarity Stone
on the right, near the water.
Normal Directly left of the Unsavory Man, in a short, dead-end path. Ice Soulstone (L)
Red Across the lower bridge as you enter, then ignore the northern Inspiriting Plum Basket
bridge and go right.

Western Noblecourt Flats


Type Location and directions Contents
Red Just up the ramp to the left of the Shrine of the Sage. Wind Amulet
Red South of the Hollow Throne, directly under a tree. 5,000 leaves
Normal Just north of the Hollow Throne (follow the wall up the hill) behind Energizing Pomegranate
a rocky spur.
Normal In the middle of the field, across from Noblecourt, slightly north of Healing Grape (M)
it.
Normal Directly east of the entrance to Western Wispermill Flats, against Light Soulstone (M)
the back wall, partially behind a tree.

Western Wellspring Sands

Type Location and directions Contents


Red Against the foreground, next to a cactus, directly south of the left-most edge 6,000 leaves
of the lake.
Normal Through the path (behind the sandy arch, not through it) and hidden in the Olive of Life (M)
ray of sunlight left of the arch.

90
Lizardmen’s Den
Type Location and directions Contents
Red Up the stairs by the first save point, then right (hidden path behind the 2,000 leaves
rocks).
Purple Up the two staircases by the entrance, then right (hidden path against the Silver-filled Pouch
right wall of the marble floor).
Red Down the stairs (slightly hidden) almost directly south of the first save 400 leaves
point.
Red Up the stairs by the first save point, then left before the smaller staircase 200 leaves
(hidden ramp to the left).
Red After the first bridge, go immediately down the stairs just below the bridge. 800 leaves
Red After the first bridge, go south through the grass and down a set of stairs 4,000 leaves
(chest partially hidden in fog).
Red Across the stairs from the first bridge, down the path along the cliffside. Copper-filled Pouch
Red After the bridge, go up past the broken pillar, then immediately down the 1,000 leaves
short staircase just above it.
Red Up the stairs by the final save point, around the path, in a small cave in 1,400 leaves
the cliff.
Red Just up the stairs from the previous chest. Copper-filled Pouch

Path to the Forgotten Grotto

Type Location and directions Contents


Normal Across from the entrance, down the grassy path off the main path. Olive of Life
Normal Down the grassy path just before the first bridge, to the north. Shadow Soulstone (M)
Normal To the right after crossing the second bridge, through the grass. Healing Grape (M)

The Forgotten Grotto

Type Location and directions Contents


Normal From the second torch, up the ramp and to the right. Herb of Light
Red From the second torch, up the ramp and to the left. Healing Grape Bunch
Red Halfway down the ramp between the second and third torch, Inspiriting Plum Basket
hidden path on the left wall.
Purple Down from the sixth torch, then right down the ramp (away from Sledgehammer
the seventh torch).
Normal Left of the sixth torch, down the ramps. Energizing Pomegranate (L)
Red Just through the rock to the right of the tenth torch (across the 15,000 leaves
bridge just above the water).
Normal Left of the tenth torch, downward (ignore the upward ramp). Olive of Life (M)
Red Between the 12th and 13th torch, upward path to the back, then Vivifying Stone
to the right.
Green End of the dungeon (automatically opened). (chapter items)

91
Derelict Mine
Type Location and directions Contents
Normal Up the first northern path from the entrance (literally before the save Wind Soulstone (L)
point).
Purple Up the north path by the third torch, then left, past the crates. Conscious Stone
Red Hidden path in the right wall next to the fifth torch. 10,000 leaves
Normal Left-side path in-between the fifth and sixth torches (visible as you go Inspiriting Plum (M)
right from below).
Normal Go left from the sixth torch, and ignore the upward torch-lit path, keep Olive of Life (L)
going left.
Red In the final clearing, after you’ve defeated the boss. Carnage Blade

South Quarrycrest Pass

Type Location and directions Contents


Normal Across from the entrance from South Bolderfall Pass, before the Herb of Valor
bridge.
Purple Left at the signpost, then right when the path meets the back cliff Fire Amulet
(hidden path to the right).
Normal Across the bridge over the Shrine, nestled against the rocks south of Energizing Pomegranate
the bridge.

North Stonegard Pass

Type Location and directions Contents


Normal Directly east of the signpost, through a hidden path under the rocky Energizing Pomegranate
arch, in a patch of grass.
Normal Short path near the entrance from West Stonegard Pass, down a Light Soulstone (M)
ramp, in front of the tree.
Normal Right near the entrance from Moonstruck Coast, on a small grassy Healing Grape (M)
patch to the left.

East Victors Hollow Trail


Type Location and directions Contents
Normal Directly east of the first signpost, near the entrance from West S’warkii Inspiriting Plum
Trail, by a tree.
Normal Near the second signpost (near the Shrine), up the ramp to the left and Healing Grape (M)
down a short path.
Red Up the ramp of the chest above, but keep going left (hidden path behind 5,000 leaves
rocks) and follow the winding path.

Shrine of the Huntress


Type Location and directions Contents
Red Directly to the right of the walkway, against the stone railing. Olive of Life (L)

92
Moonstruck Coast
Type Location and directions Contents
Normal Right near the entrance from North Stonegard Pass, half-hidden in tall Healing Grape (M)
grass.
Red East of the signpost, half-buried in the sand on the beach. Copper-filled Pouch
Normal Just south of the Shrine of the Trader, behind a rock, against the water- Inspiriting Plum
line.
Purple Up the stone ramp, right near the save point. Articulate Stone

West Goldshore Coast


Type Location and directions Contents
Normal On the beach, just south of the Unsavory Man not far from the Energizing Pomegranate
entrance from Moonstruck Coast.
Normal On an outcrop of rock, west of the Knowledgable Traveler near Gold- Herb of Valor
shore, across the first bridge from town.
Normal Just below the entrance from West Grandport Coast, down a pair of Thunder Soulstone (M)
small ramps.
Normal Across from the entrance to Captains’ Bane, on the opposite beach. Bottle of Blinding Dust

Northern Wellspring Sands

Type Location and directions Contents


Normal Directly left of the entrance from East Sunshade Sands, partially Inspiriting Plum
behind a bush.
Normal Along the path to Quicksand Caves, near the bend, half-buried Energizing Pomegranate (M)
in the sand on the left side.
Red Hidden path along the rocks on the bottom of the path, right Imperial Lance
outside the Quicksand Caves entrance.
Normal In a short dead-end to the right of the Injured Scout (opposite Olive of Life
side of rocks from Quicksand Caves).

Captains’ Bane

Type Location and directions Contents


Normal Right of the second torch, down when the path branches. Olive of Life (M)
Red Right of the second torch, up when the path branches. Healing Grape Bunch
Normal Southwest of the third torch (hidden path through the rock). Energizing Pomegranate (L)
Red Just past the fifth torch, hidden path in right wall (the foggy Refreshing Jam
upper-right corner).
Red Up the ramp just past the seventh torch, then hidden path to the Articulate Stone
right.
Purple South of the last save point, end of the dead-end path. Hedgehog Spear

93
Southern Wellspring Sands

Type Location and directions Contents


Normal Down the small sand ramp directly across from the entrance. Energizing Pomegranate
Normal Go around the first U-turn from the entrance, hidden path against Fire Soulstone (L)
the upper wall, gap in the rock on the right.
Purple By the save point closer to the Black Market, hidden path to the Unerring Bracelet
right of the stairs there.
Red Behind all the crates and supplies near the Black Market (entrance Copper-filled Pouch
is between the two jars lower down).

Rivira Woods
Type Location and directions Contents
Normal From the entrance, take the downward path, follow it all the way Energizing Pomegranate (L)
down, ignoring the upward ramp.
Normal Left path from the entrance, then left again at the intersection. Injurious Dust
Red Left path from the entrance, then right at the intersection. Silver-filled Pouch
Normal Upper path at entrance, then right at the fork, chest is sitting in Purifying Dust
the grass on the right.
Purple Upper path at entrance, then right at the fork, follow it the path Gaolbreaker
all the way up.
Red Upper path at entrance, then right at the fork, then take the left Refreshing Jam
ramp up, and follow that upper path all the way to the left.
Normal Upper path at entrance, then left at the fork, then up the left-side Purifying Seed
ramp when the path turns upward again.
Purple Along the main, torch-lit path, second-to-last downward path Ice Amulet
before the final save point.

Road to the Seaside Grotto


Type Location and directions Contents
Normal Take the ramp below the first save point, onto the beach, and look Thunder Soulstone (M)
near the far edge, behind the rocks.
Normal Up the first ramp by the first save point, then take the downward Bottle of Poison Dust
path, following the ramp onto the beach.
Red Where the first downward path goes to the left, keep going down and Healing Grape Bunch
around the rocks.
Red Up the ramps from the first save point. Ice Amulet
Normal After the stone ‘bridge’ of ramps halfway towards the dungeon, slightly Herb of Awakening
hidden lower ramp as you go back down.

94
Tomb of the Imperator

Type Location and directions Contents


Purple Up the path north of the entrance, follow it down the stairs. Wakeful Stone
Normal At the third torch, go back up the stairs, and follow the northern path Olive of Life (M)
(chest easily visible).
Red Just north of the fourth torch, on the right side of the staircase. Healng Grape Bunch
Normal Path south of the fifth torch (end of the longest part of the path). Inspiriting Plum (M)
Red Up the stairs from the fifth torch, then left and down (visible as you Refreshing Jam
approach).
Red From the previous chest, up the dead-end path north, hidden doorway Silver-filled Pouch
against the right wall.
Red End of the dungeon, in the clearing, after you defeat the boss. Gaolbreaker

Eastern Wellspring Sands

Type Location and directions Contents


Red Right from the entrance, along the path past the cactus. Copper-filled Pouch
Normal Hidden behind the signpost that’s up against the cactus, near the Healing Grape (M)
middle of the area.
Normal Left and a little down from the signpost, hidden behind the fronds of Thunder Soulstone (L)
a palm tree.
Normal Left the the save point, then take the small ramp down and follow the Fool’s Gold Ore
path back.
Purple Southeast of the signpost, in a small clearing, between a cactus and a Enlightening Bracelet
palm tree.

Eastern Marsalim Sands


Type Location and directions Contents
Purple On the left as you enter, where the two palm trees are, just below the 20,000 leaves
lower palm tree.
Normal Directly right of the signpost, against a lone spire of rock. Thunder Soulstone (L)
Normal Near the stone bridge near Marsalim, on the left side, between the Inspiriting Plum Basket
wall and a palm tree.

West Stonegard Pass

Type Location and directions Contents


Normal Near the Eastern Wellspring entrance, up the first ramp then left, Energizing Pomegranate
behind the green flag.
Normal From the Eastern Wellspring entrance, left at the last fork before the Inspiriting Plum (M)
first bridge.
Red From the North Stonegard entrance, down, then down the ramp when Copper-filled Pouch
the path goes left.

95
9.2.4 Danger level 36 and up areas
Obsidian Manse
Type Location and directions Contents
Red Left of the first stairwell as you enter, across from the entrance. Healing Grape Bunch
Purple In the first room at the top of the stairs, through a doorway on Elemental Hat
the right, then through a second room.
Red Second room from the entrance, behind a desk near the corner. 5,000 leaves
Red Down the stairs between either door to the second room, left Inspiriting Plum Basket
through the first-floor doorway, against the back wall.
Normal In the back half, up the right stairs, then down the stairs in back, Energizing Pomegranate (M)
chest is against the back wall, under the light.
Normal In the back half, behind the counter against the far right wall. Olive of Life (L)
Red In the back half, doorway left of the stacks of barrels (hidden Silver-filled Pouch
against left wall), chest in darkened storage room there.
Normal In the back half, left of the save point, on a small balcony past Inspiriting Plum (M)
the final doorway.

Trail to the Whitewood


Type Location and directions Contents
Normal South after the bridge near the entrance (faintly visible as you enter Olive of Life (M)
the Trail).
Red In a small turn just before the second bridge, mostly hidden by the Inspiriting Plum Basket
slope of the path.

The Whitewood
Type Location and directions Contents
Purple Immediately on the left as you enter, at the end of a dead-end path. 15,000 leaves
Normal As you reach the first branch in the path, go up, chest is just around Olive of Life (L)
the corner.
Red When the path branches at the fourth torch, take the lower path past Healing Grape Bunch
the broken fence, chest is at the end.
Normal Up the ramp by the fifth torch (path partially hidden by a rock out- Shadow Soulstone (M)
cropping).
Red Down a small ramp just past the sixth torch (ramp is partially hidden Inspiriting Plum Basket
behind a rock).
Red Down a ramp to the right of the eighth torch. Rock Cleaver

96
Quicksand Caves

Type Location and directions Contents


Purple Down the ramp across from the second torch. Inferno Axe
Red Path north between the second and third torches, then hidden path Refreshing Jam
on the right up the ramp.
Normal Down a small ramp before the fourth torch, on the right, in the clear- Fire Soulstone (L)
ing.
Red Hidden path after the fourth torch, through the arches on the right, Calming Stone
up the ramp.
Red Down a short path from the sixth torch. Inspiriting Plum Basket
Red Up the ramp by the sixth torch, then left through a hidden path in Protective Bracelet
the wall.

Black Market
Type Location and directions Contents
Normal Right as you enter, hidden ramp against the right wall on the Fire Soulstone (L)
first floor.
Normal Hidden path, just north of the first torch as you make your way Healing Grape (M)
left.
Normal Down the southern path from the fourth torch (where the first Inspiriting Plum Basket
intersection is along the main path).
Normal At the fifth torch, ignore the ramp and go right, through the Energizing Pomegranate (L)
hidden path in the rock, down the ramp.
Red Left of the second save point along the main path. 10,000 leaves
Red At the seventh torch, follow the left path to the end. Light Amulet
Red When the room splits into two paths, then rejoins, there’s a hid- Healing Grape Bunch
den path behind the rock across from the upwards ramp.
Purple Along the torch-less side of the path on the north, ramp leading Calming Stone
upward.
Red North of the final save point (can only be gotten after Therion’s Huntress’s Longbow
chapter III).

97
Ruins of Eld
Type Location and directions Contents
Purple After you pass the first two rooms and the path goes up, hidden Rune Bow
ramp behind those rooms, along the northern path.
Red Room left of the first torch along the main path. Refreshing Jam
Red In a damaged alcove just north of the second torch (hidden by 20,000 leaves
the blinding light shining into the alcove, hard to spot).
Normal Right of the second torch, hidden ramp if you ignore the stairs Shadow Soulstone (L)
and keep going right.
Red In the brightly lit hall (with the lizard-like mosaic on the wall), Vivifying Stone
behind a broken pillar on the floor, against the wall.
Purple In the lower half (left-side entrance), against the back wall, by 50,000 leaves
the giant stone pillar, against the right wall.
Red In the lower half (right-side entrance), up the stairs and inside Void Amulet
the room in the back.
Red In the back half, down the stairs from the entrance, directly across Healing Grape Bunch
from the entrance, in a collapsed room.
Normal In the back half, directly above the third torch in this area, Energizing Pomegranate (L)
against the back wall, close to the bookshelves.
Normal In the back half, through the doorway by the fourth torch (in the Ice Soulstone (L)
library area halfway through), then down the stairs and to the
right.
Red In the back half, right of the fifth torch (near the broken pillar Knight’s Shield
where the stone floor starts turning into forest).

Dragonsong Fane

Type Location and directions Contents


Normal Down the stairs right of the first save point, then U-turn, chest Energizing Pomegranate (L)
is against the stairs.
Red Down the stairs right of the first save point, through the arches, Crystal Helm
then left, hidden by the stairs themselves.
Purple Up the narrow path north of the first save point, follow the stairs Holy Longbow
to the top.
Red Through the row of arches (where the grass begins to appear) Healing Grape Bunch
against the back wall.
Normal Small dead-end grassy area just before the final clearing in the Olive of Life (L)
dungeon.
Red Upper-right corner of the final clearing. Conscious Stone

98
Undertow Cove
Type Location and directions Contents
Purple From the entrance, go all the way left, then up the illuminated ramp, Justice Breaker
then hidden path to the right.
Normal Right from entrance, past the stairs, and down the ramp. Inspiriting Plum (M)
Red Down from the save point, then right all the way to the clearing. 20,000 leaves
Red Down from the save point, then left. Inspiriting Plum Basket
Normal Left from the save point, then right when the path branches. Olive of Life (M)
Red Left from the entrance, then down the first stairs you see, hidden Healing Grape Bunch
ramp on the left, by the torch.
Red Left from the entrance, then down when you hit the left wall. Refreshing Jam

Refuge Ruins

Type Location and directions Contents


Normal Near entrance, upward ramp before the first torch. Healing Grape (M)
Purple Under the waterfall, up from the save point, then right. Forbidden Blade
Red Up from the save point, then left along the path, to the end. Refreshing Jam
Red On the bridge by the waterfalls. Enchanted Rod
Normal Across the bridge, then left at the fork, then down when you Energizing Pomegranate (M)
reach the ledge.
Normal Across the bridge, left at the fork, keep going north, then follow Energizing Pomegranate (L)
the westward path towards the waterfalls.
Normal Right at the second torch after the bridge, then down the ramp Olive of Life (M)
to the right.
Red From previous chest, hidden path against the left wall. Clarity Stone
Red Chest group at end of dungeon, lower-left one. Cloth Map
Red Chest group at end of dungeon, one against the left-side wall. Weathered Boots
Red Chest group at end of dungeon, one against the back wall. Rusty Cup
Red Chest group at end of dungeon, one in the back-right corner. Force Shield
Red Chest group at end of dungeon, middle on of the right-hand row Scrap of Rope
of chests.
Red Chest group at end of dungeon, one in the bottom-right corner. Glossy Gold Coin

Maw of the Ice Dragon

Type Location and directions Contents


Red Down the ramp near the third torch, on the right. 30,000 leaves
Purple Right from the fourth torch, then down the ramp on the right at the Adamantine Hat
fork.
Normal Right from the fourth torch, then down the south path. Inspiriting Plum (M)
Red Left of the sixth torch, down the ramp, then U-turn into the hidden Wakeful Stone
ramp in the wall.
Normal Just north of the seventh torch, then up the ramp on the right. Shadow Soulstone (L)
Red Down the ramp left of the seventh torch, then up the north path. Refreshing Jam
Red In the clearing at the dungeon’s end. Forbidden Dagger

99
Southern Northreach Wilds
Type Location and directions Contents
Normal After you start ascending the hill, when the path swings back Energizing Pomegranate (M)
left, keep going right.
Normal After going through all the arches, and the path goes right again, Shadow Soulstone (M)
keep going left.
Red Directly west of the bridge leading to Northreach. Inspiriting Plum Basket
Normal Directly east of the bridge leading to Northreach, next to the Herb of Revival
broken pillar.

Lorn Cathedral: Cellars


Type Location and directions Contents
Normal Right from the first save point, down the stairs, through the Herb of Revival
arches in back.
Red By the second torch, against the railing, before you go down the Refreshing Jam
stairs further.
Normal At the third torch, go down the stairs, then follow the stairs right, Ice Soulstone (L)
and the chest is partially hidden behind the end wall.
Red Down the stairs at the bottom, between the fourth and fifth Gleaming Amulet
torches.
Purple Up the stairs with the statue and twin torches, hidden opening Enchanted Sword
on the right wall to reach the chest.
Red In the back half (lower floor entrance), down the stairs, and into Wakeful Stone
the room-turned-alcove.
Normal In the back half (upper floor entrance), avoid the stairs and go Energizing Pomegranate (L)
left along the balcony, then left through a hidden doorway and
down some stairs.
Red In the back half (upper floor entrance), after going down two sets Inspiriting Plum Basket
of stairs, ignore the third and go into the carpeted area on the
left.
Red In the back half (upper floor entrance), from the lowest floor, up Refreshing Jam
the northern stairs, through the doorway and left, then up the
stairs again.
Red In the back half (upper floor entrance), from the previous chest, Curious Antique
hidden path in the right wall to the clearing with the chest.
Red In the back half (upper floor entrance), from that previous chest, Void Amulet
go back into the doorway, hidden path continues in a ramp to
the right.

Grimsand Road
Type Location and directions Contents
Red Along the southern edge, through a gap in the rocks with cacti Silver-filled Pouch
on either side.
Normal Through the arch in the upper-left corner of the map, near the Energizing Pomegranate (L)
rocks on the right.
Normal Through the arch leading to the Ruins, then right through the Fire Soulstone (L)
two large pillars.

100
Grimsand Ruins
Type Location and directions Contents
Normal Down the first set of stairs, inside the room you find there. Healing Grape (M)
Normal From the fifth torch, head up and into the small alcove. Energizing Pomegranate (M)
Red In the room next to the ninth and tenth torches (stairs down to Calming Stone
the chapter-specific ruins area).
Normal After the first set of stairs, keep going down the second set im- 30,000 leaves
mediately next to it.
Purple On the lower level (left-most entrance), follow the path around 50,000 leaves
after descending the stairs, chest is against the stairs on the right
side.
Red On the lower level (southern-side entrance), down the stairs Gleaming Amulet
(rather difficult to miss once you’re there).
Normal On the lower level (chapter entrance), before the stairs with the Inspiriting Plum (M)
fancy torches, take the path to the left, and down a smaller set
of stairs.
Red On the lower level (chapter entrance), from the previous chest, Enlightening Necklace
hidden ramp in the left wall (it goes left, then upward, then
right).
Red On the lower level (chapter entrance), past the angel statue, Force Shield
hidden in the dust of the broken pillars behind it.
Red On the lower level (chapter entrance), in the bottom-left corner Energizing Pomegranate (M)
of the square with the second angel statue.
Normal On the lower level (chapter entrance), to the right of the third Inspiriting Plum (M)
angel statue, down the stairs, next to the sand pile.
Normal On the lower level (chapter entrance), left of the second save Healing Grape Bunch
point, down, then down the little stairs, then down again, chest
hidden by rock.
Red On the lower level (chapter entrance), from the previous chest, Inspiriting Plum Basket
up, then right of the stairs, hidden path to the right.
Red On the lower level (chapter entrance), in the upper-left corner Refreshing Jam
of the square with the fourth angel statue.
Purple On the lower level (chapter area, up the stairs), up the stairs to Unseen Saber
the chest at the end.

Everhold Amphitheatre: Arena

Type Location and directions Contents


Normal Up the stairs left of the save point, then to the right. Fire Soulstone (L)
Red Up the stairs left of the save point, then inside the room to the left. 30,000 leaves
Purple Inside the second room on the first floor, left of the save point. Ethereal Dancer Garb
Red Left-most room on the first floor, against the back wall. 20,000 leaves
Purple In the back half (first floor entrane), room on the second floor, in the Unseen Saber
upper-left corner.
Red In the back half (second floor entrance), in the room on the first floor, Refreshing Jam
against the back wall.
Normal In the back half (second floor entrance), left-most room on the second Inspiriting Plum (M)
floor, against the back wall.
Red In the back half (second floor entrance), right-most room in the second Inferno Amulet
floor, against the back wall.

101
Everhold Amphitheatre: Balcony

Type Location and directions Contents


Purple In the first room by the entrance, then hidden doorway on the Enchanted Rod
right wall, upper corner.
Red In the right-most room on the first floor, against the left wall. Silver-filled Pouch
Normal Second floor, against the right-hand wall, in the corner with the Light Soulstone (L)
save point.
Red Second floor, balcony from the back half, in the left-hand room. Revitalizing Jam
Red In the back half, in the right-most room, near the left-hand wall. Bright Stone
Normal In the back half, against the back wall in the open room by the Energizing Pomegranate (L)
save point.

West Grandport Coast

Type Location and directions Contents


Normal From Goldshore Coast, left at the first fork in the path. Wind Soulstone (L)
Red From Goldshore Coast, right at the first fork, then down at the second 20,000 leaves
one.
Normal Down from the signpost, onto the pier, at the pier’s end. Thunder Soulstone (L)
Red Up the bridge by the signpost, then right. Healing Grape Bunch

Everhold Tunnels
Type Location and directions Contents
Normal Right by the entrance, hidden behind the right-most pillar of the Energizing Pomegranate (L)
arches right by the entrance.
Normal Up the farther-back set of stairs by the first save point, then up Inspiriting Plum (M)
the next set of stairs.
Red At the fourth torch, hidden door immediately left of the stairs, Death Cleaver
chest is in the room up the ramp.
Normal Down the two sets of stairs from the fifth torch, then left. Olive of Life (M)
Purple Up the arch with the stairs in back by the sixth torch, then left Knowledge Staff
through the hidden door in the wall.
Red Down the stairs by the sixth torch, then down the second stair 35,000 leaves
set, and then left.
Red Past the boss clearing, then down the stairs. Healing Grape Bunch
Red In the boss clearing, on the right-hand side. Bright Stone

Shrine of the Archmagus

Type Location and directions Contents


Normal At the first save point, go to the left. Energizing Pomegranate (L)
Normal Down the path south of the fifth torch, then left. Shadow Soulstone (M)
Red To the right of the seventh torch, in the sunlight. 20,000 leaves
Red Up from the ninth torch, through the arch, then to the right, into Revitalizing Jam
the grassy area.
Normal South of the 11th torch, end of the short path. Inspiriting Plum (M)
Purple Up the path to the right, when it forks by the 12th torch, in the Wizard’s Rod
grassy, sunlit area at the end.

102
Yvon’s Birthplace

Type Location and directions Contents


Normal Missable. During Cyrus’ chapter III, inside the small pit Cyrus ends up in Bone
for a short time.
Normal Second floor, left-most room, against the back wall, between the fireplace and Inspiriting Plum
the bed.

Yvon’s Cellar
Type Location and directions Contents
Normal Left of the entrance, down the stairs. Light Soulstone (L)
Red From the chest above, right wall is a hidden path to the balcony 12,000 leaves
below.
Red Through the room right of the entrance, out the other door and Bright Stone
down the stairs.
Normal Down the stairs immediately right of the first save point, by a Energizing Pomegranate (M)
stack of boxes.
Normal Down to the first floor, room on the left, against the right wall. Fire Soulstone (M)
Purple Past the two first-floor rooms, up the stairs, inside the room on Sturdy Quartz Rod
the right.
Red Top of the stairs near the final chamber, inside the room there, Inspiriting Plum Basket
near the chalkboard.

Seaside Grotto
Type Location and directions Contents
Red Down the path south of the first torch by the entrance. Inspiriting Plum Basket
Red After you cross the first bridge, go up, around, and through the Refreshing Jam
hidden path on the left wall.
Purple Left of the second save point, then down the ramp, hidden path Grand Helm
in right wall.
Normal Across the second bridge, along the narrow path north. Energizing Pomegranate (M)
Normal In an alcove across from the second bridge, by the tenth torch. Olive of Life
Normal Just before crossing the final bridge, downward ramp onto a Inspiriting Plum (M)
lower path.
Red Down a small ramp just below the final save point, along a short Silver-filled Pouch
path.

South Orewell Pass


Type Location and directions Contents
Normal Narrow ramp near the entrance, across from a dead tree, then go Olive of Life (M)
right.
Normal After crossing the bridge, go down the right path, past the green Fire Soulstone (M)
flag.
Normal Go north, towards Dragonsong Fane, then right at the fork and Energizing Pomegranate (L)
follow the path.
Normal Down the ramp near the save point close to Orewell. Healing Grape (M)

103
Trail to the Forest of Rubeh
Type Location and directions Contents
Normal Down the ramp across from the entrance, before the first save Purifying Dust
point.
Red At the fork, take the downward path. 20,000 leaves
Normal After you cross the bridge, go down the ramp south of it. Energizing Pomegranate (M)

Forest of Rubeh
Type Location and directions Contents
Purple Directly south of the second torch (on your right as you walk Inferno Amulet
in, against the lower wall).
Normal Path directly east of the second torch, follow it up the cliff. Wind Soulstone (M)
Normal Down the path towards the right-most part of the forest, large Herb of Clarity
ramp halfway down.
Normal Slightly hidden path just north of the first save point, near the Energizing Pomegranate (M)
broken pillar.
Normal Across the bridge, immediately below it, by the tree. Purifying Seed
Normal Left side of the middle path, tucked against the back of a nar- Inspiriting Plum (M)
row tree.
Normal Middle path, ramp across from the first torch as you go down Ruinous Seed
the path.
Red Left-side path, left of the first tree (hidden by some foreground Silver-filled Pouch
rocks).
Normal Left-side path, path by the third tree down the path, heading Energizing Pomegranate (M)
right.
Normal Left-side path, hidden path on right side (small section of wall Ruinous Dust
in front of it).
Red In the back half (left-most path), directly across from the en- Augmented Bow of the Falcon
trance to that section of the forest.
Red In the back half (left-most path), hidden path against the right- 30,000 leaves
side wall.
Red In the back half (right-most path), follow the path after enter- Conscious Stone
ing that part of the forest.
Red In the back half (middle path), at the third torch, take the left Healing Grape Bunch
path (not the ramp).
Red In the back half (middle path), from the previous chest, keep Revitalizing Jam
going right (hidden path under arch).
Normal In the back half (middle path), upper path between the fourth Healing Grape (M)
and fifth torches, immediate left behind the section of wall.
Red In the back half (middle path), upper path between the fourth Imperial Armor
and fifth torches, follow all the way around the back.
Normal In the back half (middle path), at the final save point, ignore Herb of Healing
the ramp and go to the right, along the path.

104
North Riverford Traverse
Type Location and directions Contents
Normal Across from the Shrine of the Warbringer entrance. Herb of Revival
Red From the save point near Riverford, hidden path just south, follow all the Silver-filled Pouch
way to the left.
Normal From the save point near Riverford, hidden path just south, go down, Wind Soulstone (L)
then left.

Hidden Path
Type Location and directions Contents
Normal After the first bridge, go down the two sets of stairs and up the path Herb of Valor
along the water.
Purple At the second bridge, hidden path against the right wall that leads Imperial Helm
further right.
Normal All the way up the path before the second bridge, chest hidden behind Olive of Life (M)
some crates.
Normal After crossing the second bridge, take the first stairs downward. Ice Soulstone (L)
Red At the second save point, go right, through a hidden tunnel against Silver-filled Pouch
the right wall.
Red Down from the second save point, then left and descend the short Inspiriting Plum Basket
staircase.

Lord’s Manse
Type Location and directions Contents
Normal On the first floor, against the wall (visible from the save point). Healing Grape (M)
Normal From the first save point, follow the first floor hall all the way Energizing Pomegranate (L)
right, chest is against the back wall.
Red In the hidden path wing, in the first room on the second floor, in Silver-filled Pouch
the back-left corner by the window.
Red In the hidden path wing, in the second room on the second floor Blizzard Amulet
(the one you have to go past doorway and up the stairs for).
Red In the front entrance wing, up the stairs left of the save point, Healing Grape Bunch
then straight down into a small balcony.
Red In the front entrance wing, up the stairs right of the save point, Clarity Stone
chest is in the lower-left corner, past the tables.
Normal In the front entrance wing, up the stairs right of the save point, Inspiriting Plum (M)
follow the balcony around, past the room, and up the side.
Purple In the front entrance wing, up the stairs right of the save point, Rune Hatchet
through that room, then doorway on the left side.
Red In the front entrance wing, against the far left wall, before the Refreshing Jam
stairs to the next wing.
Red In the hidden path wing, second floor, upper-left corner of the Inspiriting Plum Basket
hall (visible as you enter).

105
Forest of No Return
Type Location and directions Contents
Red Right across from the entrance. Healing Grape Bunch
Red Up from the first save point, then immediately on your right. Inspiriting Plum Basket
Red Right (up) at the first fork in the path, keep going up into the campsite Silent Bandana
area.
Purple Up the ramp by the first save point, then go left. Elemental Glaive
Normal Down the ramp from the sixth torch, hidden partially behind a bush. Shadow Soulstone (L)
Red From the previous chest, go left, stay above the seventh torch, hidden Vivifying Stone
ramp just next to it.

Western Wispermill Flats

Type Location and directions Contents


Normal At the signpost, go right, chest is against a low ledge, near the Energizing Pomegranate (M)
section of broken wall.
Red Along the path to Wispermill, ramp near the red flag. Cat’s Eye
Normal Along the path to Wispermill, when the path forks, go right. Olive of Life (M)

Ebony Grotto

Type Location and directions Contents


Normal Up from the first save point, then stay left as you go up. Olive of Life (M)
Red Up from the first save point, right at the fork, then immediately Giant’s Club
right between the two big stalagmites.
Normal Up the ramp from the third torch, then right through the hole Energizing Pomegranate (M)
in the rock.
Red Left of the fifth torch, hidden ramp in the left wall. Refreshing Jam
Red In the back half, directly to your right as you enter the second Healing Grape Bunch
half.
Normal In the back half, go right of the first save point here, then down Energizing Pomegranate (M)
the small ramp and back around.
Normal In the back half, at the third torch, go down the ramp to the Inspiriting Plum (M)
left.
Red In the back half, down and a little right from the fifth torch, Articulate Stone
hidden ramp in the rocks.
Red In the back half, up the ramp by the fifth torch, then follow the Thunderstorm Amulet
path left.
Normal In the back half, hidden ramp between fifth and sixth torch, Olive of Life (M)
right side (closer to sixth torch).
Purple In the back half, ramp between eighth and ninth torches, left Adamantine Hat
side, U-turn left when you hit the paved part of the path.
Red In the back half, at the tenth torch, go down, then at the fork, 30,000 leaves
keep going down.

106
Shrine of the Starseer
Type Location and directions Contents
Normal After the fourth torch, U-turn and go back along the upper path. Inspiriting Plum (M)
Normal Left from the fourth torch, follow the path around and up the ramp. Light Soulstone (L)
Red Left from the sixth torch, follow the path around. Refreshing Jam
Red Up the narrow path north of the sixth torch. Articulate Stone

Shrine of the Warbringer

Type Location and directions Contents


Red Slightly hidden ramp below the gap between the third and fourth Inspiriting Plum Basket
torches.
Normal Left at the sixth torch. Herb of Revival
Red At the seventh torch, go right. Refreshing Jam
Purple Left at the seventh torch, then up the ramp on the right. 30,000 leaves
Red Top of the ramp by the eighth torch, hidden path in the left wall. Revitalizing Jam

Marsalim Catacombs
Type Location and directions Contents
Purple After the first save point, up the stairs and against the back wall Viper Dagger
(obscured by dust).
Red From the previous chest, down the small stairs, hidden doorway Revitalizing Jam
on the right wall.
Red In the boss clearing by the twin torches, near-buried in the sand Master’s Spear
in the back.
Red Down the left staircase after boss, then into the alcove, hidden Calming Stone
ramp in right wall.
Red Down the left staircase after boss, then left, past the arch, then Healing Grape Bunch
down the path around the balcony.
Red From previous chest, up to the wall, then left through a hidden Angel Saber
doorway.
Red Down the right staircase after boss, then right when the path Refreshing Jam
forks.
Normal Down the right staircase after boss, then down when the path Energizing Pomegranate (L)
forks.

West Everhold Pass


Type Location and directions Contents
Normal On the right from the entrance and a little down, partially hidden Light Soulstone (L)
behind a purple standard.
Red At the stone bridge, go downward instead. Silver-filled Pouch
Normal From the save point, down the right ramp, then down the left Energizing Pomegranate (M)
ramp, then U-turn at the fork.
Normal From the save point, up three sets of stairs, then down the path Fire Soulstone (M)
before the fourth one.
Normal From Everhold, before going down the second set of large left Inspiriting Plum (M)
stairs, go down and follow the path.

107
East Duskbarrow Trail
Type Location and directions Contents
Red From Duskbarrow, go down just before the first save point. Copper-filled Pouch
Normal From East Victors Hollow, go down just before the first fork. Herb of Revival
Normal From the first fork, go left along the narrow path. Herb of Clamor
Normal Along the path to the Shrine of the Archmagus. Olive of Life (M)

Moldering Ruins

Type Location and directions Contents


Normal From the save point, down the stairs, then down, left at the torch Inspiriting Plum (M)
through the arch, then left.
Normal Up the first set of upward stairs from the save point. Shadow Soulstone (L)
Red Down the ramp below the third torch. Healing Grape Bunch
Purple Up the stairs by the seventh torch, then all the way to the left. Hypnos Crown
Red Up the stairs by the seventh torch, then all the way to the right. Thunderstorm Amulet
Red Up the stairs by the seventh torch, then down the lower path on Vivifying Stone
the right.
Normal Through the arches below the eighth torch, then left. Energizing Pomegranate (L)

Grandport Sewers

Type Location and directions Contents


Normal After the first branch in the path, go right, then down the stairs Energizing Pomegranate (L)
under the bridge you just crossed.
Normal North of the third torch, against the upper edge, next to a section Thunder Soulstone (L)
of iron fence.
Red From the previous chest, hidden path in the left wall. Imperial Helm
Purple From the fourth torch, all the way down, then to the right. Legion Dagger
Normal Down from the second save point, all the way down the sets of Wind Soulstone (L)
stairs.
Red In the back half (lower entrance), down the stairs and to the left. Force Shield
Normal In the back half (upper entrance), down immediately from the Thunder Soulstone (L)
entrance, down the short staircase, then left.
Red In the back half (upper entrance), left of the second torch, up the Refreshing Jam
stairs, then ignore the next stairs and go left, behind the arches.
Red In the back half (upper entrance), from the previous chest, hid- Scourge Lance
den ramp in the left wall.
Red In the back half (upper entrance), from the third torch, down Robe of the Dragon Princess
two sets of stairs, then through the right wall before the third
stairs.
Normal In the back half (upper entrance), from the large path up to the Healing Grape (M)
waterfall, go left before going up, then up those stairs.
Normal In the back half (upper entrance), left of the fourth torch, Olive of Life (L)
amongst the supplies.

108
Loch of the Lost King

Type Location and directions Contents


Red Before the second torch, go right and up the ramp. Inspiriting Plum Basket
Red From the first save point, left-most path (without the torch) then Articulate Stone
back down the ramp.
Normal Right of the save point, around the spire of rock, then U-turn up Wind Soulstone (L)
the ramp.
Red From previous chest, down the ramp, up the bridge, then follow 30,000 leaves
the path to the right.
Normal After crossing the first bridge (second torch), immediate left down Energizing Pomegranate (L)
the ramp.
Normal By the fifth torch, ignore the ramp up to the sixth torch, hidden Olive of Life (L)
arch in left wall.
Purple After the eighth torch, U-turn and go up the upper-most path. Sturdy Sapphire Rod
Purple At the very back of the cavern, in the boss clearing. Improved Bow of the Eagle

Shrine of the Runeblade


Type Location and directions Contents
Red Near the fourth torch, just to the north of it. Inspiriting Plum Basket
Red Down the ramp right of the torch-lit staircase, all the way in the back. 50,000 leaves
Red From the previous chest, before it ramps back up, there’s a ramp to the Revitalizing Jam
right.

Forest of Purgation

Type Location and directions Contents


Normal Right by the first save point, just a little north of it. Light Soulstone (L)
Red Up from the first torch, then left through a hidden gap in the wall. Tempest Amulet
Purple Across the first bridge, keep going left and up the ramp. Forbidden Dagger
Red To the right of the fifth torch, near a pine tree. 20,000 leaves
Normal Ninth torch, hidden gap in the left wall, then go down. Thunder Soulstone (L)
Normal Halfway between the tenth torch and last save point, go down, then Olive of Life (L)
right.

109
10 Alfyn’s Concoct
Information on concoctions, components, and ingredients was retrieved from the game, as well as other various
sources, including a thread on GameFAQs [10], and an online spreadsheet by /u/heckacentipede [11].

Contents
10.1 Stocking up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
10.1.1 Locations of components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
10.1.2 Locations of ingredients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
10.2 Concoctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
10.2.1 Healing - Mild . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
10.2.2 Healing - Potent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
10.2.3 Hazardous - Mild . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
10.2.4 Hazardous - Potent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

10.1 Stocking up
The following two sections cover the locations one can use when stocking up on ingredients and components.
For most ingredients, you will need to Steal them from enemies. It is recommended to have a party consisting
of a Dancer (for Sealticge’s Seduction), as well as a Merchant (for Donate BP), then triple boosting Steal on
all enemies at once.

10.1.1 Locations of components


Component Price Shops
Soothing Seed 5 Clearbrook, Bolderfall, Victors Hollow, Stillsnow, Northreach, Cobbleston.
Soothing Dust 100 Clearbrook, S’warkii, Stillsnow, Wispermill, Sunshade, Marsalim.
Purifying Seed 2600 Duskbarrow, Everhold, Marsalim.
Purifying Dust 3200 Saintsbridge, Quarrycrest, Duskbarrow, Noblecourt, Wispermill, Goldshore,
Stonegard, Wellspring, Marsalim.
Injurious Seed 5 Clearbrook, Bolderfall, Victors Hollow, Grandport, Sunshade.
Injurious Dust 100 Saintsbridge, Riverford, Quarrycrest, Northreach, Noblecourt, Goldshore, Grand-
port, Stonegard, Wellspring.
Ruinous Seed 2600 Riverford, Duskbarrow, Everhold.
Ruinous Dust 3200 Riverford, Northreach, Everhold.

10.1.2 Locations of ingredients


Noxroot and Essence of Grape are the only ingredients that can be purchased from a shop. The rest are
exclusively dropped, stolen, or found. Noxroot can be purchased for 5 leaves in Clearbrook, Saintsbridge,
Quarrycrest, S’warkii, Duskbarrow, Stillsnow, Wispermill, Goldshore, Stonegard, Everhold, Sunshade, and
Marsalim. Essence of Grape can be purchased for 40 leaves in Clearbrook, Saintsbridge, Riverford, Bolder-
fall, Victors Hollow, Northreach, Noblecourt, Goldshore, Grandport, Cobbleston, Everhold, and Wellspring.
Monsters that drop the respective ingredients are listed below.

110
Ingredient Region Monster
Noxroot Flatlands Aggressive Ant, Antagonistic Ant, Flatlands Froggen II, Flatlands Froggen
V, Icky Slug
Sunlands Antagonistic Ant
Riverlands Blood Viper, Red Viper, River Bug, River Froggen II, River Froggen V, River
Wasp, Warrior Wasp
Sleepweed Cliftlands Armor Eater, Cliff Birdian II, Cliff Birdian V, Laughing Hyaena
Coastlands Hermit Conch, Reaper Crab, Scissor Crab, Scythe Crab, Sea Birdian II, Sea
Birdian V
Addlewort Cliftlands Eggling, Hatchling, Two-handed Hatchling, Guard Dog, War Dog, Lloris,
Night Raven, Dire Night Raven, Ash Raven
Flatlands Night Raven, Dire Ash Raven, Meep, Shaggy Meep, Shaggy Spider, Wander-
weed
Frostlands Ash Raven
Coastlands Barnacle Crab
Riverlands Wanderweed, Horned Fly, River Fly, Lord of the Flies
Sunlands Horse Fly, River Fly
Essence of Coastlands Flying Fish, Sailfish
Grape Highlands Highland Ratkin II, Highland Ratkin V, Rockadillo, Shaggy Aurochs
Woodlands Forest Ratkin II, Forest Ratkin V, Gabbrodillo
Essence of Frostlands Wolf, Ice Lizardman II, Ice Lizardman V, Snow Marmot, Majestic Snow
Plum Marmot
Sunlands Army Ant, Dire Army Ant, Sand Lizardman II, Sand Lizardking II, Slayer
Bug, Stone Bug
Essence of Cliftlands Tempest Falcon, Dread Falcon
Pomegranate Highlands Dread Falcon, Giant Falcon, Shambling Weed
Coastlands Sea Slug
Flatlands Howler
Riverlands Howler, Shambling Weed, Creeping Treant, Giant Slug, Motley Slug
Woodlands Howler, Mossy Meep, Marmot, Majestic Marmot, Rampant Weed, Creeping
Treant
Frostlands Frost Fox, Snow Fox, Snow Yak, White Howler
Sunlands Assassin Bug, Killer Bug, Giant Scorpion, Savage Scorpion, Venomous Scor-
pion
Curious Coastlands Barnacle Bat, Black Bat, Shadow Bat, Black Scissors
Bloom Flatlands Black Bat, Shadow Bat
Highlands Black Bat, Shadow Bat
Riverlands Black Bat, Shadow Bat, Vampire Bat
Sunlands Black Bat, Shadow Bat
Frostlands Albino Bat, White Bat
Olive Bloom Cliftlands Great Condor, King Condor
Coastlands Barnacle Tortoise, Mossy Tortoise, Rock Tortoise
Flatlands Giant Sheep, Salamander
Frostlands Frost Bear
Highlands Highland Goat, Mountain Goat
Riverlands Salamander
Sunlands Sandworm
Woodlands Giant Boar

111
10.2 Concoctions
This section covers every possible concoction and their effects.

10.2.1 Healing - Mild


Component Soothing Seed (Single ally)
Noxroot Restores 200 HP. Cures poisoning.
Sleepweed Restores 200 HP. Wakes the sleeping.
Addlewort Restores 200 HP. Clears confusion.
Essence of Grape Restores 1000 HP.
Essence of Plum Restores 50 SP.
Essence of Pomegranate Restores 2 BP.
Olive Bloom Restores 1000 HP. Revives the incapacitated.
Curious Bloom Restores 1000 HP. Speeds action next turn.

Component Soothing Dust (All allies)


Noxroot Restores 100 HP. Cures poisoning.
Sleepweed Restores 100 HP. Wakes the sleeping.
Addlewort Restores 100 HP. Clears confusion.
Essence of Grape Restores 800 HP.
Essence of Plum Restores 30 SP.
Essence of Pomegranate Restores 1 BP.
Olive Bloom Restores 800 HP. Revives the incapacitated.
Curious Bloom Restores 800 HP. Prevents all status ailments for 3 turns.

10.2.2 Healing - Potent


Component Purifying Seed (Single ally)
Noxroot Restores 3000 HP. Cures poisoning.
Sleepweed Restores 3000 HP. Wakes the sleeping.
Addlewort Restores 3000 HP. Clears confusion.
Essence of Grape Restores 9999 HP.
Essence of Plum Restores 200 SP.
Essence of Pomegranate Restores 4 BP.
Olive Bloom Restores 9999 HP. Revives the incapacitated.
Curious Bloom Restores 3000 HP. Grants 1 physical attack evasion.

Component Purifying Dust (All allies)


Noxroot Restores 1600 HP. Cures poisoning.
Sleepweed Restores 1600 HP. Wakes the sleeping.
Addlewort Restores 1600 HP. Clears confusion.
Essence of Grape Restores 3000 HP.
Essence of Plum Restores 50 SP.
Essence of Pomegranate Restores 2 BP.
Olive Bloom Restores 3000 HP. Revives the incapacitated.
Curious Bloom Restores 1600 HP. Grants HP Regeneration for 3 turns.

112
10.2.3 Hazardous - Mild
Component Injurious Seed (Single foe)
Noxroot Fire-based attack ×2. Occasionally poisons target.
Sleepweed Ice-based attack ×2. Occasionally puts target to sleep.
Addlewort Light-based attack ×2. Occasionally confuses target.
Essence of Grape Wind-based attack ×2. Occasionally lowers Phys. Def.
Essence of Plum Lightning-based attack ×2. Occasionally lowers Elem. Def.
Essence of Pomegranate Dark-based attack ×2. Occasionally slows target.
Olive Bloom Wind-based attack ×2. Occasionally lowers evasion.
Curious Bloom Fire-based attack ×3.

Component Injurious Dust (All foes)


Noxroot Fire-based attack. Occasionally poisons target.
Sleepweed Ice-based attack. Occasionally puts target to sleep.
Addlewort Light-based attack. Occasionally confuses target.
Essence of Grape Wind-based attack. Occasionally lowers Phys. Def.
Essence of Plum Lightning-based attack. Occasionally lowers Elem. Def.
Essence of Pomegranate Dark-based attack. Occasionally slows target.
Olive Bloom Wind-based attack. Occasionally lowers evasion.
Curious Bloom Ice-based attack. Delays action next turn.

10.2.4 Hazardous - Potent


Component Ruinous Seed (Single foe)
Noxroot Fire-based attack ×3. Occasionally poisons target.
Sleepweed Ice-based attack ×3. Occasionally puts target to sleep.
Addlewort Light-based attack ×3. Occasionally confuses target.
Essence of Grape Wind-based attack ×3. Occasionally lowers Phys. Def.
Essence of Plum Lightning-based attack ×3. Occasionally lowers Elem. Def.
Essence of Pomegranate Dark-based attack ×3. Occasionally slows target.
Olive Bloom Wind-based attack ×3. Occasionally lowers evasion.
Curious Bloom Light-based attack, Lightning-based attack, Wind-based attack.

Component Ruinous Dust (All foes)


Noxroot Fire-based attack ×2. Occasionally poisons target.
Sleepweed Ice-based attack ×2. Occasionally puts target to sleep.
Addlewort Light-based attack ×2. Occasionally confuses target.
Essence of Grape Wind-based attack ×2. Occasionally lowers Phys. Def.
Essence of Plum Lightning-based attack ×2. Occasionally lowers Elem. Def.
Essence of Pomegranate Dark-based attack ×2. Occasionally slows target.
Olive Bloom Wind-based attack ×2. Occasionally lowers evasion.
Curious Bloom Dark-based attack ×3. Nullifies all status enhancements for 3 turns.

113
11 H’aanit’s Bestiary
Information in this chapter was pulled from /u/Balmung6’s spreadsheets on drops and captures [12] [13] with
help from /u/heckacentipede’s sheet [11]. Information on caits was pulled from [14] and [15].

Contents
11.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
11.2 Suggested setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
11.2.1 Suggested classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
11.2.2 Suggested characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
11.2.3 Suggested support skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
11.3 On Caits, Luck of the Cait, and their variants . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
11.3.1 Capturing Caits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
11.3.2 Luck of the Cait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
11.4 Bestiary by regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
11.4.1 Cliftlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
11.4.2 Coastlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
11.4.3 Flatlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
11.4.4 Frostlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
11.4.5 Highlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
11.4.6 Riverlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
11.4.7 Sunlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
11.4.8 Woodlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
11.5 Story-only bosses and minions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
11.5.1 Chapter I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
11.5.2 Chapter II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
11.5.3 Chapter III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
11.5.4 Chapter IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
11.5.5 Side story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
11.6 Skills and Drops catalogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156

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11.1 Introduction
This chapter contains information on all enemies; their drops, rank (if it can be captured, shown in square
brackets), their skill if you wish to capture them, and how many times captured beasts can be summoned.
The number of summons can vary for each monster each time you capture one, so it’s random how many
times you can call it to your side once captured. Note that you cannot choose your target when summoning a
monster; monsters who target one enemy with their skill choose one at random, and likewise all buffs granted
to a single ally are chosen at random. What a monster drops is also the item that can be stolen off of it,
so drops and stealable items are merged into the same column ‘Drops’. All monsters have one item to Steal
before being ‘Empty-handed’. Also keep in mind that having 3 BP on a Thief will generally allow a 95%
Steal rate, even on a full-health monster, so skills to move BP around (Donate BP) or support skills to start
with more (Boost-Start) are handy here.
Non-quest/chapter bosses reappear rarely as random monsters in their dungeons after their first defeat.
They can only be tamed after being defeated at least once. Some enemies don’t have a 100% capture chance,
even with ideal conditions, unless your level is very high indeed. Low health (down to 1 HP via Mercy Strike),
capturing with BP, and breaking shields helps with capture rate. Avoid weapons that confuse or poison your
target – last thing you want is a weakened capture target finished off by poison, or the attack of a confused
enemy in that group (or from itself). Avoid support skills that would hamper the capture process: Incidental
Attack, Eye for an Eye, Evasive Maneuvers, etc.

11.2 Suggested setup


11.2.1 Suggested classes
A second Hunter is recommended. Aside from needing H’aanit to capture at all, it’s good to have someone
sub-classed as Hunter, so you have an additional person who can use Mercy Strike.
Capturing will go a bit faster with a Starseer with BP Boost, casting it on H’aanit, and their Ethereal
Healing will keep the party healthy while they wait for the capture, when trying to capture low capture-rate
monsters like bosses.
A Merchant’s Donate BP can help speed up H’aanit’s capturing immensely by keeping her stocked with
at least a couple BP most of the time, and Hired Help serves the same function for weapon weaknesses that
Alfyn’s Concoct does for elemental ones.
An Apothecary being able to use Rehabilitate to remove status effects is handy, as a Confused ally might
accidentally attack and kill a weakened capture-worthy monster, and Blindness makes landing Mercy Strikes
difficult.
Discerning a foe’s weaknesses prevents trial-and-error discovery of shields to break (which risks killing the
intended capture target), and Analyze also shows the current health, giving you a better idea of what attacks
(besides Mercy Strike) you can risk using, so a Scholar is recommended.

11.2.2 Suggested characters


Alfyn, Tressa, and Cyrus. Concoct can inflict very low damage while also helping break their shields to
increase capture chance, and with Soothing Dust + Curious Bloom, can remove pesky status effects from the
whole party. If you’ve got another character sub-classing as Merchant, having two characters who can Donate
BP can really speed things up, as can having Hired Help on multiple characters to test for weapon-related
weaknesses. Breaking shields raises the capture rate, and with Cyrus’ combat ability ‘Study Foe’, you’ll get
a free weakness identified with every encounter.

11.2.3 Suggested support skills


• Heightened Senses: Allows your party to get a shot in before the enemies, letting you get some BP and
Mercy Strikes going early, or letting you pick off the monsters you don’t want to capture in a group.

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• Patience: H’aanit especially, but any character will benefit from it here, as it gives more BP/Mercy
Strike chances, and a bonus chance for H’aanit to attempt to capture a target.

• Boost-Start: Helps jump-start the capture process with an extra BP to work with, both for making the
Mercy Strikes count, and upping capture rates.

• Divine Aura: Helps reduce damage taken during the course of a capture-focused battle, so you don’t
have to skip a potential turn of capturing/Donating BP/Mercy Striking in order to heal.

• Resist Ailments: Helpful on H’aanit, as Blindness and Confusion can either delay or even ruin a capture
attempt, if inflicted at the wrong moment.

11.3 On Caits, Luck of the Cait, and their variants


11.3.1 Capturing Caits
The Caits, Chubby Cait, and Cultured Cait are by far the hardest to capture, though this is less because of
capture rate and more because of their tendency to flee during the first turn.
If you wish to capture a Cait, these are the things you need to know: The Caits have low health and
incredible evasion, so avoid major ‘All enemies’ kind of attacks. Alfyn’s Concoct, however, seems to never
miss them, though they seem to have either immunity or high resistances to debuffs. They tend to flee first
turn, but sometimes they’ll Groom (to heal) or Toss (throwing money to damage your team), which buys you
an extra capture attempt, but it is rare. If you have someone with high enough accuracy to hit them reliably,
it is recommended to bring Cyrus along; his trait will reveal one of the Caits’ weaknesses at the start of each
encounter, regardless of whether or not he is faster than them. Caits, Chubby Caits, and Cultured Caits are
weak to Swords, Daggers, Axes, and Staves. The Thief support skill Fleetfoot is good on H’aanit and others
here, letting them act before the Cait if you’re lucky, as is Heightened Senses, which lets the entire party act
before the Cait if it works. The Hunter skill Leghold Trap can move a Cait to the back of the line, but not
on the current turn, so unless you surprised your foe, it will not let the rest of your party act before the Cait
that turn. The Merchant skill Hired Help can inflict low damage while testing for Cait weapon weaknesses,
the same way Concoct can test for elemental ones. If you can’t capture the Cait before it gets a turn, try
wounding one of the other monsters in the group; this gives it a chance to use Groom/Grooming to heal
itself or its ally instead of fleeing.
Caits can in theory appear nearly anywhere in the game where there are monsters (regular Cait being for
weaker areas, Chubby and Cultured Cait for stronger areas); they are only listed in areas that they have
been encountered in.

11.3.2 Luck of the Cait


The Caits’ captured skills act like Bewildering Grace, in that they can have different effects chosen from a
set pool. All possible outcomes will always be beneficial to the player, unlike Bewildering Grace. Amount of
BP spent is noted by B. Luck of the Cait, the captured skill of regular Cait, grants buffs or debuffs purely
on a stat-based spectrum:

• Offense/Defense Cross: All allies gain Phys. Atk., Phys. Def., Elem. Atk., and Elem. Def. up for 2 + B
turns.

• Heterogeneous Cross: All allies gain Accuracy, Evasion, Critical, and Speed up for 2 + B turns.

• Offense/Defense Break: All enemies gain Phys. Atk., Phys. Def., Elem. Atk., and Elem. Def. down for
2 + B turns.

• Heterogeneous Break: All enemies gain Accuracy, Evasion, Critical, and Speed down for 2 + B turns.

Supreme Luck of the Cait, the captured skill of Chubby Cait, grants buffs or debuffs with special effects:

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• Opulent Olive: All allies are revived and healed for 7776.

• Lap of Luxury: All allies gain two turns of Invincibility.

• Opulent Trio: All allies are granted a charge of Physical Counter, Magical Reflection, and Auto-Revive.

• Opulent Restorative: All allies have their debuffs removed and are granted two turns of Debuff Immu-
nity, and all enemies have their buffs removed and are inflicted with two turns of Buff Prevention.

Deluxe Luck of the Cait, the captured skill of Cultured Cait, grants only restorative effects:

• Grape Harvest: Restore 7777 HP to all allies.

• Plum Harvest: Restore 777 SP to all allies.

• Pomegranate Harvest: Restore 5 BP to all allies.

• Jam Factory: Fully restore HP, SP, and BP to all allies.

Any of the effects from a variation of Luck of the Cait can occur when the skill is invoked normally. With
BP however, each boost casts it an additional time, leading to any combination of up to 4 effects chosen
randomly. Remember that buff durations and charges stack when reapplied.

11.4 Bestiary by regions


11.4.1 Cliftlands
Guardians Mk.II and Sentinels can both use Self-Destruct at low health, which also damages your entire
team, so capture them quickly once their health is in the red. Shambling Weeds only appear when Skulking
Fungoids use ‘Proliferate’. The Weeds themselves can also use Proliferate, creating copies of itself that also
have items to drop or steal.

Ravus Manor
[–] Name Skill Description Uses
[1] Sentinel Chop Strike one enemy once with an axe. 5-7
[4] Ice Sentinel Freeze Strike one enemy once with ice damage. 5-7
[–] Ravus Guard I – – –
[–] Ravus Guard II – – –
[–] Ravus Soldier III – – –
[3] Guard Dog Slash Strike one enemy once with a sword. 5-7

North Bolderfall Pass


[–] Name Skill Description Uses
[1] Cliff Birdian I Attack Strike one enemy once with a dagger. 5-7
[2] Cliff Birdian II Attack All Strike all enemies once with a dagger. 5-7
[3] Cliff Birdian III Double Strike Strike one enemy twice with a dagger. 5-7
[2] Eggling Lunge Strike one enemy once with a spear. 5-7
[4] Hatchling Lunge Strike one enemy once with a spear. 5-7
[5] Great Condor Thousand Scythes Strike one enemy once with wind damage. 3-5
[4] Laughing Hyaena Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.

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South Bolderfall Pass
[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[1] Cliff Birdian I Attack Strike one enemy once with a dagger. 5-7
[2] Cliff Birdian II Attack All Strike all enemies once with a dagger. 5-7
[3] Cliff Birdian III Double Strike Strike one enemy twice with a dagger. 5-7
[2] Eggling Lunge Strike one enemy once with a spear. 5-7
[4] Hatchling Lunge Strike one enemy once with a spear. 5-7
[5] Great Condor Thousand Scythes Strike one enemy once with wind damage. 3-5
[4] Laughing Hyaena Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.

Carrion Caves
[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[3] Crawly Fledgling Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[5] Great Condor Thousand Scythes Strike one enemy once with wind damage. 3-5
[6] King Condor Thousand Scythes Strike one enemy once with wind damage. 3-5
[4] Ash Raven Enshadow Strike one enemy once with dark damage. 5-7
[5] Dire Ash Raven Enshadow Strike one enemy once with dark damage. 5-7
[4] Night Raven Slash Strike one enemy once with a sword. 5-7
[4] Dire Night Raven Slash Strike one enemy once with a sword. 5-7
[4] Dread Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[4] Tempest Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[10] A
Heavenwing ( ) Crimson Flame (All) Strike all enemies once with fire damage. 1-3
May inflict 2 turns of any combination of Phys.
Atk. down and Phys. Def. down.

South Quarrycrest Pass

[–] Name Skill Description Uses


[4] Cliff Birdian IV Double Strike Strike one enemy twice with a dagger. 5-7
[4] Cliff Birdian V Double Attack All Strike all enemies twice with a dagger. 5-7
[5] Cliff Birdian VI Triple Attack Strike one enemy thrice with a dagger. 5-7
[5] Cliff Birdking I Triple Attack Strike one enemy thrice with a bow. 3-5
[5] Two-handed Hatchling Restore Greater Health Heal an ally for 1000 HP (+1000 per BP). 5-7
[6] King Condor Thousand Scythes Strike one enemy once with wind damage. 3-5
[6] Long-eared Lloris Mighty Slash Strike all enemies once with a sword. 5-7

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Derelict Mine
[–] Name Skill Description Uses
[4] Skull Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[4] Marionette Bones Slash Strike one enemy once with a sword. 3-5
[5] Brawler Bones Mighty Slash Strike all enemies once with a sword. 3-5
[6] Puppet Bones Mighty Slash Strike all enemies once with a sword. 3-5
[6] Dark Curator Enshadow Strike one enemy once with dark damage. 3-5
[6] Dark Elemental Enshadow (All) Strike all enemies once with dark damage. 3-5
[6] Flame Curator Incinerate Strike one enemy once with fire damage. 3-5
[6] Fire Elemental Incinerate (All) Strike all enemies once with fire damage. 3-5
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[7] Skulking Fungoid Continual Light (HP) Heal an ally for 1000 HP (+1000 per BP) and 3-5
grant 2 turns of HP Regeneration.
[7] Mutant Mushroom Millennial Frond Heal an ally for 1000 HP (+1000 per BP) and 3-5
grant 2 turns of Phys. Atk. up and Elem. Atk.
up.
[10] Manymaws ( ) A Horrible Breath (All) May inflict all enemies with 9 turns of any com- 1-3
bination of sleep, poison, Speed down, Phys.
Def. down, and Elem. Def. down.

The Sewers
[–] Name Skill Description Uses
[4] Marionette Bones Slash Strike one enemy once with a sword. 3-5
[6] Puppet Bones Mighty Slash Strike all enemies once with a sword. 3-5
[5] Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7
[4] Sticky Slug Red Bile May inflict one enemy with 4 turns of any combination 3-5
of Elem. Atk. down and Elem. Def. down.
[4] Thunder Wisp Electrocute Strike one enemy once with lightning damage. 5-7
[4] Wind Wisp Wind Slash Strike one enemy once with wind damage. 5-7

Road to Morlock’s Manse


[–] Name Skill Description Uses
[7] Armor Eater Retaliative Posture Grant an ally 2 turns of Phys. Def. up and 3-5
1 charge (+1 per BP) of Physical Counter.
[5] Great Condor Thousand Scythes Strike one enemy once with wind damage. 3-5
[4] Lloris Mighty Slash Strike all enemies once with a sword. 5-7
[5] Two-handed Hatchling Restore Greater Health Heal an ally for 1000 HP (+1000 per BP). 5-7

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Morlock’s Manse
[–] Name Skill Description Uses
[–] Morlock’s Mercenary I – – –
[–] Morlock’s Mercenary II – – –
[1] Sentinel Chop Strike one enemy once with an axe. 5-7
[4] Thunder Sentinel Electrocute Strike one enemy once with lightning damage. 5-7
[4] Tempest Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[4] War Dog Slash Strike one enemy once with a sword. 5-7

South Orewell Pass


[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[5] Cliff Birdking I Triple Attack Strike one enemy thrice with a bow. 3-5
[6] Cliff Birdking II Triple Attack All Strike all enemies thrice with a bow. 3-5
[7] Cliff Birdking III Double Elemental Arrow Dance Strike one enemy twice with a bow. 3-5
Grant an ally 2 turns of Elem. Atk. up.
[6] Creepy Fledgling Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[6] Giant Eagle Wind Slash Strike one enemy once with wind dam- 3-5
age.
[6] Woolly Spider Soporific Claw Strike one enemy once with a sword. 3-5
May put to sleep for 2 turns.
[8] Bloody Rhino Lunge Strike one enemy once with a spear. 3-5

Dragonsong Fane

[–] Name Skill Description Uses


[–] Master Thief I – – –
[–] Master Thief II – – –
[6] Wind Remnant Mk.II Wind Slash Strike one enemy once with wind damage. 3-5
[8] Guardian Mk.II Mighty Chop Strike all enemies once with an axe. 3-5
[8] Fire Guardian Mk.II Incinerate (All) Strike all enemies once with fire damage. 3-5
[8] Thunder Guardian Mk.II Electrocute (All) Strike all enemies once with lightning dam- 3-5
age.
[10] Revenant Impact Clock Grant an ally 2 turns (+1 per BP) of Speed 1-3
up, Phys. Atk. up, Phys. Def. up, Elem.
Atk. up, and Elem. Def. up.
[10] Light Revenant Solar Clock (All) Strike all enemies once with light damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.
[10] Shadow Revenant Eclipse Clock (All) Strike all enemies once with dark damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.

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Trail to the Forest of Rubeh
[–] Name Skill Description Uses
[6] Woolly Spider Soporific Claw Strike one enemy once with a sword. 3-5
May put to sleep for 2 turns.
[8] Bloody Rhino Lunge Strike one enemy once with a spear. 3-5
[6] Creepy Fledgling Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[9] Dreadwing Icy Breath (All) Strike all enemies once with ice damage. 3-5
May inflict 2 turns of Elem. Def. down.

Forest of Rubeh
[–] Name Skill Description Uses
[6] Devil Deer Mighty Lunge Strike all enemies once with a spear. 3-5
[6] Giant Eagle Wind Slash Strike one enemy once with wind damage. 3-5
[6] Wind Elemental Wind Slash (All) Strike all enemies once with wind damage. 3-5
[7] Menacing Manticore Blinding Claw Strike one enemy once with a sword. 3-5
May blind for 2 turns.
[8] Killer Chameleon Sharp Scratch (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Critical down.
[9] Ettin Snake Mighty Double Stab Strike all enemies twice with a dagger. 3-5

11.4.2 Coastlands
Cetus Maximus’s skill is a nice effect, but it can be pesky to capture. Its Mass Slumberwave can sleep your
whole party, and its Phantasmal Froth can inflict sleep, confusion, or both, on your entire party. Items that
prevent either of these is recommended. Obsidian Executives I and II only seem to appear in the first half of
the Grandport Sewers, and Thunder Sentinel Mk.II, Thunder Curator Mk.II, and Thunder Guardian Mk.II
only seem to appear in the latter half.

Path to the Caves of Maiya

[–] Name Skill Description Uses


[2] Flying Fish Lunge Strike one enemy once with a spear. 5-7
[4] Sailfish Lunge Strike one enemy once with a spear. 5-7
[2] Hermit Conch Lunge Strike one enemy once with a spear. 5-7
[5] Rock Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[1] Sea Birdian I Attack Strike one enemy once with a bow. 5-7
[2] Sea Birdian II Attack All Strike all enemies once with a bow. 5-7
[3] Sea Birdian III Double Strike Strike one enemy twice with a bow. 5-7

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Caves of Maiya

[–] Name Skill Description Uses


[2] Black Bat Stab Strike one enemy once with a dagger. 5-7
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7
[2] Hermit Conch Lunge Strike one enemy once with a spear. 5-7
[4] Sea Snake Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.
[–] Pirate I – – –
[–] Pirate II – – –
[–] Pirate III – – –

East Rippletide Coast

[–] Name Skill Description Uses


[2] Flying Fish Lunge Strike one enemy once with a spear. 5-7
[4] Sailfish Lunge Strike one enemy once with a spear. 5-7
[2] Hermit Conch Lunge Strike one enemy once with a spear. 5-7
[1] Sea Birdian I Attack Strike one enemy once with a bow. 5-7
[2] Sea Birdian II Attack All Strike all enemies once with a bow. 5-7
[3] Sea Birdian III Double Strike Strike one enemy twice with a bow. 5-7

North Rippletide Coast

[–] Name Skill Description Uses


[2] Flying Fish Lunge Strike one enemy once with a spear. 5-7
[4] Sailfish Lunge Strike one enemy once with a spear. 5-7
[2] Hermit Conch Lunge Strike one enemy once with a spear. 5-7
[5] Rock Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[1] Sea Birdian I Attack Strike one enemy once with a bow. 5-7
[2] Sea Birdian II Attack All Strike all enemies once with a bow. 5-7
[3] Sea Birdian III Double Strike Strike one enemy twice with a bow. 5-7

Undertow Cove
[–] Name Skill Description Uses
[4] Buccaneer Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[5] Davy Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[6] Wind Elemental Wind Slash (All) Strike all enemies once with wind damage. 3-5
[6] Cetus Maximus Soporific Mist (All) May put all enemies to sleep for 6 turns. 3-5
[8] Black Scissors Toxic Ice Strike one enemy once with ice damage. 5-7
May poison for 2 turns.
[9] Reaper Crab Freeze (All) Strike all enemies once with ice damage. 3-5

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Moonstruck Coast
[–] Name Skill Description Uses
[7] Cultured Cait Deluxe LotC See section 11.3.2. 3
[–] Buccaneer I – – –
[–] Buccaneer II – – –
[5] Rock Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[6] Mossy Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[6] Scythe Crab Freeze Strike one enemy once with ice damage. 5-7
[7] Kingfisher Ice Floe Strike one enemy twice with ice damage. 3-5
[4] Sea Birdian IV Double Attack Strike one enemy twice with a bow. 5-7
[4] Sea Birdian V Double Attack All Strike all enemies twice with a bow. 5-7
[5] Sea Birdian VI Triple Attack Strike one enemy thrice with a bow. 5-7
[5] Sea Birdking I Triple Attack Strike one enemy thrice with a sword. 3-5

West Goldshore Coast


[–] Name Skill Description Uses
[–] Buccaneer I – – –
[–] Buccaneer II – – –
[5] Rock Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[6] Mossy Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[6] Scythe Crab Freeze Strike one enemy once with ice damage. 5-7
[7] Kingfisher Ice Floe Strike one enemy twice with ice damage. 3-5
[4] Sea Birdian IV Double Attack Strike one enemy twice with a bow. 5-7
[4] Sea Birdian V Double Attack All Strike all enemies twice with a bow. 5-7
[5] Sea Birdian VI Triple Attack Strike one enemy thrice with a bow. 5-7
[5] Sea Birdking I Triple Attack Strike one enemy thrice with a sword. 3-5

Captains’ Bane

[–] Name Skill Description Uses


[4] Azure Urchin Physical Boost Grant an ally 2 turns (+1 per BP) of Phys. Atk. up 3-5
and Phys. Def. up.
[4] Buccaneer Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[5] Davy Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[6] Wind Elemental Wind Slash (All) Strike all enemies once with wind damage. 3-5
[6] Mossy Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[6] Scythe Crab Freeze Strike one enemy once with ice damage. 5-7
[8] Black Scissors Toxic Ice Strike one enemy once with ice damage. 5-7
May poison for 2 turns.

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Road to the Seaside Grotto
[–] Name Skill Description Uses
[4] Azure Urchin Physical Boost Grant an ally 2 turns (+1 per BP) of Phys. Atk. up and 3-5
Phys. Def. up.
[6] Dark Curator Enshadow Strike one enemy once with dark damage. 3-5
[6] Flame Curator Incinerate Strike one enemy once with fire damage. 3-5
[6] Mossy Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[6] Scythe Crab Freeze Strike one enemy once with ice damage. 5-7

Seaside Grotto
[–] Name Skill Description Uses
[–] Believer I – – –
[–] Believer II – – –
[4] Shaggy Spider Soporific Claw Strike one enemy once with a sword. 3-5
May put to sleep for 2 turns.
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[5] Dark Sentinel Mk.II Enshadow Strike one enemy once with dark damage. 5-7
[6] Dark Elemental Enshadow (All) Strike all enemies once with dark damage. 3-5
[5] Flame Sentinel Mk.II Incinerate Strike one enemy once with fire damage. 5-7
[6] Fire Elemental Incinerate (All) Strike all enemies once with fire damage. 3-5

Road to the Caves of Azure


[–] Name Skill Description Uses
[4] Scissor Crab Freeze Strike one enemy once with ice damage. 5-7
[5] Rock Tortoise Warding Thunder Strike one enemy once with lightning damage. 3-5
Grant an ally 2 turns of Phys. Def. up.
[5] Sea Birdian VI Triple Attack Strike one enemy thrice with a bow. 5-7
[5] Sea Birdking I Triple Attack Strike one enemy thrice with a sword. 3-5

Caves of Azure
[–] Name Skill Description Uses
[4] Sea Slug Blinding Mist (All) May blind all enemies for 4 turns. 5-7
[4] Barnacle Bat Slumber Wave (All) May put all enemies to sleep for 4 turns. 5-7
[5] Barnacle Crab Toxic Mist (All) May poison all enemies for 4 turns. 5-7
[6] Barnacle Tortoise Befuddling Spark (All) Strike all enemies once with lightning damage. 3-5
May confuse for 2 turns.
[–] Buccaneer III – – –
[–] Buccaneer IV – – –

124
West Grandport Coast

[–] Name Skill Description Uses


[8] Black Scissors Toxic Ice Strike one enemy once with ice damage. 5-7
May poison for 2 turns.
[8] Greater Kingfisher Ice Floe Strike one enemy twice with ice damage. 3-5
[9] Reaper Crab Freeze (All) Strike all enemies once with ice damage. 3-5
[5] Sea Birdking I Triple Attack Strike one enemy thrice with a sword. 3-5
[6] Sea Birdking II Triple Attack All Strike all enemies thrice with a sword. 3-5
[7] Sea Birdking III Striking Sword Dance Strike one enemy twice with a sword. 3-5
Grant an ally 2 turns of Phys. Atk. up.

Loch of the Lost King

[–] Name Skill Description Uses


[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[7] Bandit Bones Mighty Slash Strike all enemies once with a sword. 3-5
[8] Furious Fungoid Continual Light (HP) Heal an ally for 1000 HP (+1000 per BP) 3-5
and grant 2 turns of HP Regeneration.
[8] Gooey Slug Viscous Bite May inflict one enemy with 6 turns of any 3-5
combination of Elem. Atk. down, Elem.
Def. down, and Speed down.
[6] Ice Elemental Freeze (All) Strike all enemies once with ice damage. 3-5
[6] Lightning Elemental Electrocute (All) Strike all enemies once with lightning 3-5
damage.
[6] Sea Birdking II Triple Attack All Strike all enemies thrice with a sword. 3-5
[7] Sea Birdking III Striking Sword Dance Strike one enemy twice with a sword. 3-5
Grant an ally 2 turns of Phys. Atk. up.
[10] Tyrannodrake ( A) Double-blind Attack (All) Strike all enemies twice with a spear. 1-3
May blind for 2 turns.

Grandport Sewers

[–] Name Skill Description Uses


[–] Obsidian Executive I – – –
[–] Obsidian Executive II – – –
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[6] Sea Anemone Poison Shot Strike one enemy once with a bow. 3-5
May poison for 2 turns.
[8] Black Scissors Toxic Ice Strike one enemy once with ice damage. 5-7
May poison for 2 turns.
[8] Gooey Slug Viscous Bite May inflict one enemy with 6 turns of any com- 3-5
bination of Elem. Atk. down, Elem. Def. down,
and Speed down.
[6] Thunder Sentinel Mk.II Electrocute Strike one enemy once with lightning damage. 5-7
[7] Thunder Curator Mk.II Electrocute Strike one enemy once with lightning damage. 3-5
[8] Thunder Guardian Mk.II Electrocute (All) Strike all enemies once with lightning damage. 3-5

125
11.4.3 Flatlands
The Meeps in North Atlasdam Flats only appear while the danger level for the zone is below 11. It can
no longer be encountered once the party’s level is too high. Shambling Weeds only appear when Mortal
Mushrooms use ‘Proliferate’. The Weeds themselves can also use Proliferate, creating copies of itself that
also have items to drop or steal. Zealots I and II seem to appear mostly in the front half of the Ebony Grotto.
Guardians and Sentinels can both use Self-Destruct at low health, which also damages your entire team, so
capture them quickly once their health is in the red.

Subterranean Study

[–] Name Skill Description Uses


[1] Sentinel Chop Strike one enemy once with an axe. 5-7
[4] Fire Sentinel Incinerate Strike one enemy once with fire damage. 5-7
[4] Ice Sentinel Freeze Strike one enemy once with ice damage. 5-7
[3] Fire Wisp Incinerate Strike one enemy once with fire damage. 5-7
[3] Ice Wisp Freeze Strike one enemy once with ice damage. 5-7
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7
[4] Ambling Bones Mighty Slash Strike all enemies once with a sword. 3-5

East Atlasdam Flats


[–] Name Skill Description Uses
[1] Aggressive Ant Lunge Strike one enemy once with a spear. 5-7
[1] Flatlands Froggen I Attack Strike one enemy once with a spear. 5-7
[2] Flatlands Froggen II Attack All Strike all enemies once with a spear. 5-7
[3] Flatlands Froggen III Double Strike Strike one enemy twice with a spear. 5-7
[4] Shaggy Meep Lunge Strike one enemy once with a spear. 5-7
[5] Giant Sheep Grooming (All) Heal all allies for 500 HP (+500 per BP). 3-5

North Atlasdam Flats


[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[1] Aggressive Ant Lunge Strike one enemy once with a spear. 5-7
[1] Flatlands Froggen I Attack Strike one enemy once with a spear. 5-7
[2] Flatlands Froggen II Attack All Strike all enemies once with a spear. 5-7
[3] Flatlands Froggen III Double Strike Strike one enemy twice with a spear. 5-7
[2] Meep Lunge Strike one enemy once with a spear. 5-7
[4] Shaggy Meep Lunge Strike one enemy once with a spear. 5-7
[5] Giant Sheep Grooming (All) Heal all allies for 500 HP (+500 per BP). 3-5

126
The Whistlewood
[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[3] Flatlands Froggen III Double Strike Strike one enemy twice with a spear. 5-7
[4] Flatlands Froggen IV Double Strike Strike one enemy twice with a spear. 5-7
[4] Flatlands Froggen V Double Strike All Strike all enemies twice with a spear. 5-7
[5] Flatlands Froggen VI Triple Attack Strike one enemy thrice with a spear. 5-7
[4] Howler Wind Slash Strike one enemy once with wind damage. 5-7
[7] Spud Bug Lunge Strike one enemy once with a spear. 5-7

Western Noblecourt Flats


[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[4] Antagonistic Ant Lunge Strike one enemy once with a spear. 5-7
[4] Dire Night Raven Slash Strike one enemy once with a sword. 5-7
[4] Flatlands Froggen IV Double Strike Strike one enemy twice with a spear. 5-7
[4] Flatlands Froggen V Double Strike All Strike all enemies twice with a spear. 5-7
[5] Flatlands Froggen VI Triple Attack Strike one enemy thrice with a spear. 5-7
[5] Flatlands Frogking I Triple Attack Strike one enemy thrice with an axe. 3-5
[6] Mammoth Sheep Great Healing Mist Heal all allies for 1000 HP (+1000 per BP). 3-5
[6] Wanderweed Befuddling Shot (All) Strike all enemies once with a bow. 3-5
May confuse for 2 turns.
[7] Bloody Bull Repeated Thrust Strike one enemy twice with a spear. 3-5

The Hollow Throne


[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[4] Marionette Bones Slash Strike one enemy once with a sword. 3-5
[6] Puppet Bones Mighty Slash Strike all enemies once with a sword. 3-5
[7] Bandit Bones Mighty Slash Strike all enemies once with a sword. 3-5
[6] Lightning Elemental Electrocute (All) Strike all enemies once with lightning damage. 3-5
[7] Remnant Bite Strike one enemy once with a dagger. 3-5
[7] Thunder Remnant Electrocute Strike one enemy once with lightning damage. 3-5
[–] Throne Guardian ( ) A – – –

Orlick’s Manse
[–] Name Skill Description Uses
[–] Bodyguard I – – –
[–] Bodyguard II – – –
[4] Curator Mental Boost Grant an ally 2 turns (+1 per BP) of Elem. Atk. up and 3-5
Elem. Def. up.
[4] Dark Sentinel Enshadow Strike one enemy once with dark damage. 5-7
[4] Guardian Chop Strike one enemy once with an axe. 3-5
[4] Ice Guardian Freeze (All) Strike all enemies once with ice damage. 3-5
[7] Dark Guardian Shadow Stream Strike one enemy twice with dark damage. 3-5

127
Obsidian Manse
[–] Name Skill Description Uses
[–] Constituent I – – –
[–] Constituent II – – –
[4] Shaggy Spider Soporific Claw Strike one enemy once with a sword. 3-5
May put to sleep for 2 turns.
[5] Dire Ash Raven Enshadow Strike one enemy once with dark damage. 5-7
[5] Light Sentinel Mk.II Luminescence Strike one enemy once with light damage. 5-7
[6] Icky Slug Black Bile May inflict one enemy with 4 turns of any combination 3-5
of Phys. Atk. down and Phys. Def. down.
[6] Thunder Curator Electrocute Strike one enemy once with lightning damage. 3-5

Western Wispermill Flats

[–] Name Skill Description Uses


[5] Flatlands Frogking I Triple Attack Strike one enemy thrice with an axe. 3-5
[6] Flatlands Frogking II Triple Attack All Strike all enemies thrice with an axe. 3-5
[7] Flatlands Frogking III Double Guard Break Strike one enemy twice with an axe. 3-5
May inflict 2 turns of Elem. Def. down.
[6] Raging Rhino Lunge Strike one enemy once with a spear. 3-5
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[7] Mortal Mushroom Crimson Powder (All) May inflict all enemies with 6 turns of any 3-5
combination of sleep and poison.
[8] Furious Fungoid Continual Light (HP) Heal an ally for 1000 HP (+1000 per BP) 3-5
and grant 2 turns of HP Regeneration.
[9] Plains Drake Crushing Wing (All) Strike all enemies once with wind damage. 5
May inflict 2 turns of Phys. Def. down.

Forest of Purgation

[–] Name Skill Description Uses


[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[6] Devil Deer Mighty Lunge Strike all enemies once with a spear. 3-5
[7] Menacing Manticore Blinding Claw Strike one enemy once with a sword. 3-5
May blind for 2 turns.
[8] Ettin Ophidian Double Stab Strike one enemy twice with a dagger. 3-5
[7] Mortal Mushroom Crimson Powder (All) May inflict all enemies with 6 turns of any 3-5
combination of sleep and poison.
[7] Raging Treant Blinding Shot Strike one enemy once with a bow. 3-5
May blind for 2 turns.
[9] Peek-a-Boo Endanger Life (All) Strike all enemies once with a bow. 3-5
May inflict 2 turns of Speed down.
[6] Remnant Mk.II Bite Strike one enemy once with a dagger. 3-5
[10] Revenant Impact Clock Grant an ally 2 turns (+1 per BP) of Speed 1-3
up, Phys. Atk. up, Phys. Def. up, Elem. Atk.
up, and Elem. Def. up.

128
Shrine of the Starseer
[–] Name Skill Description Uses
[6] Wind Remnant Mk.II Wind Slash Strike one enemy once with wind damage. 3-5
[6] Light Remnant Mk.II Luminescence Strike one enemy once with light damage. 3-5
[6] Shadow Remnant Mk.II Enshadow Strike one enemy once with dark damage. 3-5
[9] Animated Armor Invincible Cleave Strike one enemy once with a sword. 3-5
Grant an ally 2 turns of Invincibility.
[10] Wind Revenant Tempest Clock (All) Strike all enemies once with wind damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.
[10] Light Revenant Solar Clock (All) Strike all enemies once with light damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.
[10] Shadow Revenant Eclipse Clock (All) Strike all enemies once with dark damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.

Ebony Grotto

[–] Name Skill Description Uses


[–] Zealot I – – –
[–] Zealot II – – –
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[7] Mortal Mushroom Crimson Powder (All) May inflict all enemies with 6 turns of any 3-5
combination of sleep and poison.
[6] Shadow Remnant Mk.II Enshadow Strike one enemy once with dark damage. 3-5
[6] Dark Elemental Enshadow (All) Strike all enemies once with dark damage. 3-5
[10] Shadow Revenant Eclipse Clock (All) Strike all enemies once with dark damage. 1-3
Grant all allies 2 turns of Phys. Def. up
and Elem. Def. up.

11.4.4 Frostlands
Ice Curators and Ice Guardians in Hoarfrost Grotto are a good source of Ice Soulstones. The Secret Path is
a good source of Light and Wind Soulstones, since every monster here except Ash Raven drops one of them,
and they appear in groups of up to five. The Dreadwolf boss is possibly one of the best captures in the game.
Not only does it do great damage (even for a boss), but it hits all foes three times without BP, and with
max BP hits all enemies up to six times, gaining a bonus hit on each foe per BP. In Maw of the Ice Dragon,
the appearance rate for Caits is a bit unusual. Not only does it seem ever so slightly higher, but when they
appear, you tend to get the triple combo; a Cait, a Chubby Cait, and a Cultured Cait. If you use a Medium
Soulstone (in this case Ice, because the trio of Caits tends to be paired with an Ice Elemental), it should kill
off the Cait and Cultured cait, while only wounding the Chubby Cait and Ice Elemental, giving the Chubby
Cait a chance to heal it with Grooming instead of fleeing.

129
Path to the Cave of Origin

[–] Name Skill Description Uses


[1] Ice Lizardman I Attack Strike one enemy once with a spear. 5-7
[2] Ice Lizardman II Attack All Strike all enemies once with a spear. 5-7
[3] Ice Lizardman III Double Strike Strike one enemy twice with a spear. 5-7
[2] Snow Marmot Slash Strike one enemy once with a sword. 5-7
[2] Snow Fox Freeze Strike one enemy once with ice damage. 5-7
[4] Frost Fox Freeze Strike one enemy once with ice damage. 5-7
[4] High Wolf Soporific Claw Strike one enemy once with a sword. 5-7
May put to sleep for 2 turns.
[5] Frost Bear Enraged Bash (All) Strike all enemies twice with a staff. 3-5

Cave of Origin

[–] Name Skill Description Uses


[3] Shadow Wisp Enshadow Strike one enemy once with dark damage. 5-7
[2] White Bat Stab Strike one enemy once with a dagger. 5-7
[4] Albino Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[2] Wolf Stab Strike one enemy once with a dagger. 5-7
[4] High Wolf Soporific Claw Strike one enemy once with a sword. 5-7
May put to sleep for 2 turns.

Northern Flamesgrace Wilds

[–] Name Skill Description Uses


[1] Ice Lizardman I Attack Strike one enemy once with a spear. 5-7
[2] Ice Lizardman II Attack All Strike all enemies once with a spear. 5-7
[3] Ice Lizardman III Double Strike Strike one enemy twice with a spear. 5-7
[2] Snow Marmot Slash Strike one enemy once with a sword. 5-7
[2] Snow Fox Freeze Strike one enemy once with ice damage. 5-7
[4] Frost Fox Freeze Strike one enemy once with ice damage. 5-7
[4] High Wolf Soporific Claw Strike one enemy once with a sword. 5-7
May put to sleep for 2 turns.
[5] Frost Bear Enraged Bash (All) Strike all enemies twice with a staff. 3-5

Western Flamesgrace Wilds

[–] Name Skill Description Uses


[1] Ice Lizardman I Attack Strike one enemy once with a spear. 5-7
[2] Ice Lizardman II Attack All Strike all enemies once with a spear. 5-7
[3] Ice Lizardman III Double Strike Strike one enemy twice with a spear. 5-7
[2] Snow Marmot Slash Strike one enemy once with a sword. 5-7
[2] Snow Fox Freeze Strike one enemy once with ice damage. 5-7
[4] Frost Fox Freeze Strike one enemy once with ice damage. 5-7
[4] High Wolf Soporific Claw Strike one enemy once with a sword. 5-7
May put to sleep for 2 turns.
[5] Frost Bear Enraged Bash (All) Strike all enemies twice with a staff. 3-5

130
Hoarfrost Grotto
[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[4] Ice Curator Freeze Strike one enemy once with ice damage. 3-5
[4] Ice Guardian Freeze (All) Strike all enemies once with ice damage. 3-5
[6] Ice Elemental Freeze (All) Strike all enemies once with ice damage. 3-5
[7] Ice Remnant Freeze Strike one enemy once with ice damage. 3-5
[7] Light Elemental Luminescence (All) Strike all enemies once with light damage. 3-5

Western Stillsnow Wilds


[–] Name Skill Description Uses
[4] Ice Lizardman V Double Attack All Strike all enemies twice with a spear. 5-7
[5] Ice Lizardman VI Triple Attack Strike one enemy thrice with a spear. 5-7
[5] Ice Lizardking I Triple Attack Strike one enemy thrice with a sword. 3-5
[4] Majestic Snow Marmot Mighty Slash Strike all enemies once with a sword. 5-7
[4] Snow Yak Lunge Strike one enemy once with a spear. 3-5
[6] Hoary Bear Enraged Bash (All) Strike all enemies twice with a staff. 3-5
[6] Hoary Howler Mighty Stab Strike all enemies once with a dagger. 5-7
[7] Portly Penguin Double Body Press Strike one enemy twice with a staff. 3-5
May confuse for 2 turns.

Tomb of the Imperator

[–] Name Skill Description Uses


[5] Cait Luck of the Cait See section 11.3.2. 3
[7] Cultured Cait Deluxe LotC See section 11.3.2. 3
[4] Ice Lizardman IV Double Strike Strike one enemy twice with a spear. 5-7
[4] Ice Lizardman V Double Attack All Strike all enemies twice with a spear. 5-7
[5] Ice Lizardman VI Triple Attack Strike one enemy thrice with a spear. 5-7
[5] Ice Lizardking I Triple Attack Strike one enemy thrice with a sword. 3-5
[6] Carnivorous Bat Soporific Fang (All) Strike all enemies once with a dagger. 5-7
May put to sleep for 2 turns.
[6] Ice Elemental Freeze (All) Strike all enemies once with ice damage. 3-5
[9] Accursed Armor Armor Break (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Phys. Def. down.
[10] Behemoth ( A) Incredible Heal (All) Heal all allies for 2000 HP (+2000 per BP) and 1-3
grant all allies 2 turns of HP Regen.

Road to the Obsidian Parlor


[–] Name Skill Description Uses
[4] Majestic Snow Marmot Mighty Slash Strike all enemies once with a sword. 5-7
[4] White Howler Mighty Stab Strike all enemies once with a dagger. 5-7
[5] Frost Bear Enraged Bash (All) Strike all enemies twice with a staff. 3-5

131
Secret Path
[–] Name Skill Description Uses
[4] Ash Raven Enshadow Strike one enemy once with dark damage. 5-7
[4] Wind Sentinel Wind Slash Strike one enemy once with wind damage. 5-7
[4] Light Sentinel Luminescense Strike one enemy once with light damage. 5-7
[4] Wind Curator Wind Slash Strike one enemy once with wind damage. 3-5
[4] Light Curator Luminescense Strike one enemy once with light damage. 3-5
[4] Wind Guardian Wind Slash (All) Strike all enemies once with wind damage. 3-5
[7] Light Guardian Light Stream Strike one enemy twice with light damage. 3-5

Trail to the Whitewood


[–] Name Skill Description Uses
[4] Majestic Snow Marmot Mighty Slash Strike all enemies once with a sword. 5-7
[6] Hoary Bear Enraged Bash (All) Strike all enemies twice with a staff. 3-5
[7] Snow Leopard Double Soporific Claw Strike one enemy twice with a sword. 3-5
May put to sleep for 2 turns.
[6] Ice Elemental Freeze (All) Strike all enemies once with ice damage. 3-5

The Whitewood
[–] Name Skill Description Uses
[4] Winter Wanderweed Shoot Strike one enemy once with a bow. 3-5
[4] Avalanche Mushroom Restore Great Health Heal an ally for 1000 HP (+1000 per BP). 3-5
[4] Frostwing Serpent Wind Slash Strike one enemy once with wind damage. 3-5
[6] Hoary Howler Mighty Stab Strike all enemies once with a dagger. 5-7

Southern Northreach Wilds


[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[5] Ice Lizardking I Triple Attack Strike one enemy thrice with a sword. 3-5
[6] Ice Lizardking II Triple Attack All Strike all enemies thrice with a sword. 3-5
[7] Ice Lizardking III Swordwall Dance Strike one enemy twice with a sword. 3-5
Grant an ally 2 turns of Phys. Def. up.
[6] Ice Elemental Freeze (All) Strike all enemies once with ice damage. 3-5
[8] Reptalios Enfettering Slash (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Speed down.
[8] War Wolf Double Stab Strike one enemy twice with a dagger. 5-7
[9] Snow Drake Blizzard Breath (All) Strike all enemies once with ice damage. 3-5
May inflict 2 turns of Elem. Atk. down.
[9] Accursed Armor Armor Break (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Phys. Def. down.

132
Maw of the Ice Dragon

[–] Name Skill Description Uses


[5] Cait Luck of the Cait See section 11.3.2. 3
[7] Cultured Cait Deluxe LotC See section 11.3.2. 3
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[6] Ice Elemental Freeze (All) Strike all enemies once with ice damage. 3-5
[7] Snow Leopard Double Soporific Claw Strike one enemy twice with a sword. 3-5
May put to sleep for 2 turns.
[8] War Wolf Double Stab Strike one enemy twice with a dagger. 5-7
[9] Snow Drake Blizzard Breath (All) Strike all enemies once with ice damage. 3-5
May inflict 2 turns of Elem. Atk. down.
[9] Accursed Armor Armor Break (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Phys. Def. down.
[10] Dreadwolf ( A) Wild Scratch (All) Strike all enemies 3 times (+1 per BP) with a 1-3
sword.

Lorn Cathedral: Cellars


[–] Name Skill Description Uses
[–] Brigand Leader I – – –
[–] Brigand Leader II – – –
[–] Brigand Leader III – – –
[6] Carnivorous Bat Soporific Fang (All) Strike all enemies once with a dagger. 5-7
May put to sleep for 2 turns.
[6] Ice Elemental Freeze (All) Strike all enemies once with ice damage. 3-5
[7] Bandit Bones Mighty Slash Strike all enemies once with a sword. 3-5
[9] Accursed Armor Armor Break (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Phys. Def. down.

11.4.5 Highlands
The Untouched Sanctum is a source for every type of Soulstone. Four Wisp varieties appear in groups
of four fairly frequently (Fire, Ice, Light, and Shadow). The remaining two (Lightning and Wind) appear
individually. Shambling Weeds only appear when Skulking Fungoids, Mutant Mushroom, or Rambling Weed
use ‘Proliferate’. The Weeds themselves can also use Proliferate, creating copies of itself that also have items
to drop or steal. Obsidian Executives only seem to appear in the Arena part, not the Balcony part, of
Everhold Amphitheatre.

Mountain Pass
[–] Name Skill Description Uses
[1] Highland Ratkin I Attack Strike one enemy once with a dagger. 5-7
[2] Highland Ratkin II Attack All Strike all enemies once with a dagger. 5-7
[3] Highland Ratkin III Double Strike Strike one enemy twice with a dagger. 5-7
[2] Rockadillo Lunge Strike one enemy once with a spear. 5-7
[2] Giant Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[4] Dread Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[5] Highland Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5

133
Brigands’ Den

[–] Name Skill Description Uses


[–] Brigand I – – –
[–] Brigand II – – –
[–] Brigand III – – –
[2] Highland Ratkin II Attack All Strike all enemies once with a dagger. 5-7
[3] Highland Ratkin III Double Strike Strike one enemy twice with a dagger. 5-7
[2] Black Bat Stab Strike one enemy once with a dagger. 5-7
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7
[2] Scaled Viper Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.
[4] Dread Viper Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.

South Cobbleston Gap

[–] Name Skill Description Uses


[5] Cait Luck of the Cait See section 11.3.2. 3
[1] Highland Ratkin I Attack Strike one enemy once with a dagger. 5-7
[2] Highland Ratkin II Attack All Strike all enemies once with a dagger. 5-7
[3] Highland Ratkin III Double Strike Strike one enemy twice with a dagger. 5-7
[2] Rockadillo Lunge Strike one enemy once with a spear. 5-7
[2] Giant Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[4] Dread Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[5] Highland Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5

North Cobbleston Gap

[–] Name Skill Description Uses


[1] Highland Ratkin I Attack Strike one enemy once with a dagger. 5-7
[2] Highland Ratkin II Attack All Strike all enemies once with a dagger. 5-7
[3] Highland Ratkin III Double Strike Strike one enemy twice with a dagger. 5-7
[2] Rockadillo Lunge Strike one enemy once with a spear. 5-7
[2] Giant Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[4] Dread Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[5] Highland Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5

134
Untouched Sanctum
[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[4] Marionette Bones Slash Strike one enemy once with a sword. 3-5
[4] Ambling Bones Mighty Slash Strike all enemies once with a sword. 3-5
[6] Puppet Bones Mighty Slash Strike all enemies once with a sword. 3-5
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7
[4] Dread Viper Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.
[5] Highland Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5
[3] Fire Wisp Incinerate Strike one enemy once with fire damage. 5-7
[3] Ice Wisp Freeze Strike one enemy once with ice damage. 5-7
[4] Thunder Wisp Electrocute Strike one enemy once with lightning damage. 5-7
[4] Wind Wisp Wind Slash Strike one enemy once with wind damage. 5-7
[3] Light Wisp Luminescence Strike one enemy once with light damage. 5-7
[3] Shadow Wisp Enshadow Strike one enemy once with dark damage. 5-7

North Stonegard Pass

[–] Name Skill Description Uses


[4] Highland Ratkin IV Double Strike Strike one enemy twice with a dagger. 5-7
[4] Highland Ratkin V Double Attack All Strike all enemies twice with a dagger. 5-7
[5] Highland Ratkin VI Triple Attack Strike one enemy thrice with a dagger. 5-7
[5] Highland Ratking I Triple Attack Strike one enemy thrice with an axe. 3-5
[4] Shaggy Aurochs Mighty Lunge Strike all enemies once with a spear. 3-5
[4] Dread Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[5] Highland Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5
[6] Mountain Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5
[7] Wild Weasel Convincing Blow Strike one enemy once with a staff. 3-5
Grant an ally 2 turns of Critical up.

Yvon’s Birthplace

[–] Name Skill Description Uses


[–] Researcher I – – –
[–] Researcher II – – –
[–] Researcher III – – –
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[4] Blood Remnant Incinerate Strike one enemy once with fire damage. 3-5
[4] Dark Remnant Enshadow Strike one enemy once with dark damage. 3-5
[7] Thunder Guardian Shock Stream Strike one enemy twice with lightning damage. 3-5

135
Yvon’s Cellar
[–] Name Skill Description Uses
[–] Researcher I – – –
[–] Researcher II – – –
[–] Researcher III – – –
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[4] Blood Remnant Incinerate Strike one enemy once with fire damage. 3-5
[4] Dark Remnant Enshadow Strike one enemy once with dark damage. 3-5
[6] Fire Guardian Incinerate (All) Strike all enemies once with fire damage. 3-5
[7] Thunder Guardian Shock Stream Strike one enemy twice with lightning damage. 3-5

Spectrewood Path

[–] Name Skill Description Uses


[4] Highland Ratkin IV Double Strike Strike one enemy twice with a dagger. 5-7
[4] Highland Ratkin V Double Attack All Strike all enemies twice with a dagger. 5-7
[5] Highland Ratkin VI Triple Attack Strike one enemy thrice with a dagger. 5-7
[5] Highland Ratking I Triple Attack Strike one enemy thrice with an axe. 3-5
[4] Shaggy Aurochs Mighty Lunge Strike all enemies once with a spear. 3-5
[4] Dread Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[5] Highland Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5
[6] Mountain Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5
[7] Wild Weasel Convincing Blow Strike one enemy once with a staff. 3-5
Grant an ally 2 turns of Critical up.

The Spectrewood

[–] Name Skill Description Uses


[5] Demon Deer Mighty Lunge Strike all enemies once with a spear. 3-5
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[6] Rampant Weed Great Healing Mist Heal all allies for 1000 HP (+1000 per BP). 5-7
[6] Creeping Treant Blinding Shot (All) Strike all enemies once with a bow. 3-5
May blind for 2 turns.
[7] Skulking Fungoid Continual Light (HP) Heal an ally for 1000 HP (+1000 per BP) and 3-5
grant 2 turns of HP Regeneration.
[7] Mutant Mushroom Millennial Frond Heal an ally for 1000 HP (+1000 per BP) and 3-5
grant 2 turns of Phys. Atk. up and Elem. Atk.
up.

136
West Stonegard Pass

[–] Name Skill Description Uses


[4] Highland Ratkin IV Double Strike Strike one enemy twice with a dagger. 5-7
[4] Highland Ratkin V Double Attack All Strike all enemies twice with a dagger. 5-7
[5] Highland Ratkin VI Triple Attack Strike one enemy thrice with a dagger. 5-7
[5] Highland Ratking I Triple Attack Strike one enemy thrice with an axe. 3-5
[4] Shaggy Aurochs Mighty Lunge Strike all enemies once with a spear. 3-5
[4] Dread Falcon Wind Slash Strike one enemy once with wind damage. 5-7
[5] Highland Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5
[6] Mountain Goat Mighty Charge (All) Strike all enemies once with a spear. 3-5
[7] Wild Weasel Convincing Blow Strike one enemy once with a staff. 3-5
Grant an ally 2 turns of Critical up.

Tomb of Kings

[–] Name Skill Description Uses


[5] Cait Luck of the Cait See section 11.3.2. 3
[7] Cultured Cait Deluxe LotC See section 11.3.2. 3
[–] Thief I – – –
[–] Thief II – – –
[4] Wind Sentinel Wind Slash Strike one enemy once with wind damage. 5-7
[4] Light Sentinel Luminescense Strike one enemy once with light damage. 5-7
[4] Wind Guardian Wind Slash (All) Strike all enemies once with wind damage. 3-5
[7] Light Guardian Light Stream Strike one enemy twice with light damage. 3-5
[7] Wind Remnant Wind Slash Strike one enemy once with wind damage. 3-5
[7] Light Remnant Luminescense Strike one enemy once with light damage. 3-5

West Everhold Pass


[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[5] Highland Ratking I Triple Attack Strike one enemy thrice with an axe. 3-5
[6] Highland Ratking II Triple Attack All Strike all enemies thrice with an axe. 3-5
[8] Highland Ratking III Retaliative Axe Strike one enemy once with an axe. 3-5
Grant an ally 2 charges of Physical Counter.
[6] Shadow Raven Enshadow Strike one enemy once with dark damage. 5-7
[6] Winged Serpent Toxic Wind Strike one enemy once with wind damage. 3-5
May poison for 2 turns.
[7] Demon Goat Soporific Strike (All) Strike all enemies once with a spear. 3-5
May put to sleep for 2 turns.
[9] Animated Armor Invincible Cleave Strike one enemy once with a sword. 3-5
Grant an ally 2 turns of Invincibility.

137
Everhold Tunnels
[–] Name Skill Description Uses
[6] Highland Ratking II Triple Attack All Strike all enemies thrice with an axe. 3-5
[8] Highland Ratking III Retaliative Axe Strike one enemy once with an axe. 3-5
Grant an ally 2 charges of Physical
Counter.
[6] Dark Elemental Enshadow (All) Strike all enemies once with dark damage. 3-5
[7] Demon Goat Soporific Strike (All) Strike all enemies once with a spear. 3-5
May put to sleep for 2 turns.
[7] Bandit Bones Mighty Slash Strike all enemies once with a sword. 3-5
[8] Brigand Bones Slash Strike one enemy once with a sword. 3-5
[9] Animated Armor Invincible Cleave Strike one enemy once with a sword. 3-5
Grant an ally 2 turns of Invincibility.
[10] Devourer of Dreams ( A) Vorpal Claw (All) May instantly kill each enemy. 1-3

Shrine of the Runeblade


[–] Name Skill Description Uses
[6] Ice Remnant Mk.II Freeze Strike one enemy once with ice damage. 3-5
[6] Wind Remnant Mk.II Wind Slash Strike one enemy once with wind damage. 3-5
[6] Light Remnant Mk.II Luminescence Strike one enemy once with light damage. 3-5
[9] Animated Armor Invincible Cleave Strike one enemy once with a sword. 3-5
Grant an ally 2 turns of Invincibility.
[10] Ice Revenant Diamond Clock (All) Strike all enemies once with ice damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.
[10] Wind Revenant Tempest Clock (All) Strike all enemies once with wind damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.
[10] Light Revenant Solar Clock (All) Strike all enemies once with light damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.

Amphitheatre: Arena

[–] Name Skill Description Uses


[–] Obsidian Executive I – – –
[–] Obsidian Executive II – – –
[6] Ice Sentinel Mk.II Freeze Strike one enemy once with ice damage. 5-7
[5] Light Sentinel Mk.II Luminescence Strike one enemy once with light damage. 5-7
[7] Ice Curator Mk.II Freeze Strike one enemy once with ice damage. 3-5
[7] Light Curator Mk.II Luminescence Strike one enemy once with light damage. 3-5

138
Amphitheatre: Balcony

[–] Name Skill Description Uses


[6] Ice Sentinel Mk.II Freeze Strike one enemy once with ice damage. 5-7
[5] Light Sentinel Mk.II Luminescence Strike one enemy once with light damage. 5-7
[7] Ice Curator Mk.II Freeze Strike one enemy once with ice damage. 3-5
[7] Light Curator Mk.II Luminescence Strike one enemy once with light damage. 3-5
[8] Ice Guardian Mk.II Freeze (All) Strike all enemies once with ice damage. 3-5
[8] Light Guardian Mk.II Luminescence (All) Strike all enemies once with light damage. 3-5

11.4.6 Riverlands
If you are attempting to capture the Monarch, it is recommended to have Resist Ailments equipped and
bringing Alfyn. The Monarch can use Mass Slumberwave and Numbing Wave, which knocks your whole
party unconscious.

Path of Rhiyo

[–] Name Skill Description Uses


[1] River Froggen I Attack Strike one enemy once with a dagger. 5-7
[2] River Froggen II Attack All Strike all enemies once with a dagger. 5-7
[3] River Froggen III Double Strike Strike one enemy twice with a dagger. 5-7
[1] Giant Slug Lunge Strike one enemy once with a spear. 5-7
[1] River Wasp Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[2] Warrior Wasp Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[5] Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.

Cave of Rhiyo

[–] Name Skill Description Uses


[3] Motley Slug Restore Health Heal an ally for 500 HP (+500 per BP). 5-7
[2] Black Bat Stab Strike one enemy once with a dagger. 5-7
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7
[2] Red Viper Incinerate Strike one enemy once with fire damage. 5-7
[4] Blood Viper Incinerate Strike one enemy once with fire damage. 5-7

139
West Clearbrook Traverse
[–] Name Skill Description Uses
[1] River Froggen I Attack Strike one enemy once with a dagger. 5-7
[2] River Froggen II Attack All Strike all enemies once with a dagger. 5-7
[3] River Froggen III Double Strike Strike one enemy twice with a dagger. 5-7
[1] Giant Slug Lunge Strike one enemy once with a spear. 5-7
[1] River Wasp Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[2] Warrior Wasp Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[5] Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.

South Clearbrook Traverse


[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[1] River Froggen I Attack Strike one enemy once with a dagger. 5-7
[2] River Froggen II Attack All Strike all enemies once with a dagger. 5-7
[3] River Froggen III Double Strike Strike one enemy twice with a dagger. 5-7
[1] Giant Slug Lunge Strike one enemy once with a spear. 5-7
[2] Warrior Wasp Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[5] Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.

Twin Falls
[–] Name Skill Description Uses
[4] River Froggen IV Double Strike Strike one enemy twice with a dagger. 5-7
[4] River Froggen V Double Attack All Strike all enemies twice with a dagger. 5-7
[2] Warrior Wasp Poison Shot Strike one enemy once with a bow. 5-7
May poison for 2 turns.
[4] Blood Viper Incinerate Strike one enemy once with fire damage. 5-7
[4] River Fly Befuddling Claw Strike one enemy once with a sword. 5-7
May confuse for 2 turns.
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7
[5] Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.
[10] Monarch ( A) Butterfly Effect (All) Strike all enemies once with wind damage. 1-3
May put to sleep for 2 turns.

140
East Saintsbridge Traverse

[–] Name Skill Description Uses


[4] River Froggen V Double Attack All Strike all enemies twice with a dagger. 5-7
[5] River Froggen VI Triple Attack Strike one enemy thrice with a dagger. 5-7
[5] River Frogking I Triple Attack Strike one enemy thrice with an axe. 3-5
[5] Horse Fly Befuddling Claw Strike one enemy once with a sword. 5-7
May confuse for 2 turns.
[6] River Bug Mighty Slash Strike all enemies once with a sword. 5-7
[6] Collared Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.
[7] Reptalion Great Sweep (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Critical down.

Farshore
[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[6] Wind Elemental Wind Slash (All) Strike all enemies once with wind damage. 3-5
[4] Ambling Bones Mighty Slash Strike all enemies once with a sword. 3-5
[4] Buccaneer Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[4] Marionette Bones Slash Strike one enemy once with a sword. 3-5
[4] Warrior Bones Slash Strike one enemy once with a sword. 3-5
[5] Davy Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[6] Puppet Bones Mighty Slash Strike all enemies once with a sword. 3-5
[8] Brigand Bones Slash Strike one enemy once with a sword. 3-5

Rivira Woods
[–] Name Skill Description Uses
[4] Horned Howler Wind Slash Strike one enemy once with wind damage. 5-7
[6] Gargantuan Boar Mighty Charge (All) Strike all enemies once with a spear. 3-5
[6] Mammoth Sheep Great Healing Mist Heal all allies for 1000 HP (+1000 per BP). 3-5
[6] Wind Elemental Wind Slash (All) Strike all enemies once with wind damage. 3-5
[7] Reptalion Great Sweep (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Critical down.

Murkwood Trail
[–] Name Skill Description Uses
[4] River Fly Befuddling Claw Strike one enemy once with a sword. 5-7
May confuse for 2 turns.
[6] River Bug Mighty Slash Strike all enemies once with a sword. 5-7
[5] Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.
[7] Reptalion Great Sweep (All) Strike all enemies once with a sword. 3-5
May inflict 2 turns of Critical down.

141
The Murkwood
[–] Name Skill Description Uses
[4] Howler Wind Slash Strike one enemy once with wind damage. 5-7
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[6] Wanderweed Befuddling Shot (All) Strike all enemies once with a bow. 3-5
May confuse for 2 turns.
[6] Creeping Treant Blinding Shot (All) Strike all enemies once with a bow. 3-5
May blind for 2 turns.

North Riverford Traverse


[–] Name Skill Description Uses
[5] River Frogking I Triple Attack Strike one enemy thrice with an axe. 3-5
[6] River Frogking II Triple Attack (All) Strike all enemies thrice with an axe. 3-5
[7] River Frogking III Double Armor Crush Strike one enemy twice with an axe. 3-5
May inflict 2 turns of Phys. Def. down.
[6] Ettin Asp Double Stab Strike one enemy twice with a dagger. 3-5
[6] Horned Fly Befuddling Claw Strike one enemy once with a sword. 5-7
May confuse for 2 turns.
[7] Lord of the Flies Offensive Claw Strike one enemy once with a sword. 3-5
May inflict 2 turns of Phys. Atk. down.
[8] Blue Bull Repeated Thrust Strike one enemy twice with a spear. 3-5

Shrine of the Warbringer

[–] Name Skill Description Uses


[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[6] Flame Remnant Mk.II Incinerate Strike one enemy once with fire damage. 3-5
[6] Thunder Remnant Mk.II Electrocute Strike one enemy once with lightning dam- 3-5
age.
[6] Shadow Remnant Mk.II Enshadow Strike one enemy once with dark damage. 3-5
[9] Animated Armor Invincible Cleave Strike one enemy once with a sword. 3-5
Grant an ally 2 turns of Invincibility.
[10] Flame Revenant Inferno Clock (All) Strike all enemies once with fire damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.
[10] Thunder Revenant Vortex Clock (All) Strike all enemies once with lightning dam- 1-3
age.
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.
[10] Shadow Revenant Eclipse Clock (All) Strike all enemies once with dark damage. 1-3
Grant all allies 2 turns of Phys. Def. up and
Elem. Def. up.

142
Refuge Ruins

[–] Name Skill Description Uses


[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[5] River Frogking I Triple Attack Strike one enemy thrice with an axe. 3-5
[6] River Frogking II Triple Attack (All) Strike all enemies thrice with an axe. 3-5
[7] River Frogking III Double Armor Crush Strike one enemy twice with an axe. 3-5
May inflict 2 turns of Phys. Def. down.
[6] Collared Salamander Blinding Charge Strike one enemy twice with a spear. 3-5
May blind for 2 turns.
[9] Giant Gator Wreak Havoc (All) Strike all enemies once with a dagger. 3-5
Grant all allies 2 turns of Phys. Atk. up.
[10] Gigantes ( A) Fell Swoop (All) Strike all enemies once with a spear. 1-3
Grant all allies 2 turns of Phys. Atk. up and
Elem. Atk. up.

Hidden Path
[–] Name Skill Description Uses
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[6] Mad Ratkin Attack Strike one enemy once with a dagger. 5-7
[6] Horned Fly Befuddling Claw Strike one enemy once with a sword. 5-7
May confuse for 2 turns.
[7] Lord of the Flies Offensive Claw Strike one enemy once with a sword. 3-5
May inflict 2 turns of Phys. Atk. down.
[8] Gooey Slug Viscous Bite May inflict one enemy with 6 turns of any combina- 3-5
tion of Elem. Atk. down, Elem. Def. down, and Speed
down.
[9] Giant Gator Wreak Havoc (All) Strike all enemies once with a dagger. 3-5
Grant all allies 2 turns of Phys. Atk. up.

Lord’s Manse
[–] Name Skill Description Uses
[–] Werner’s Man I – – –
[–] Werner’s Man II – – –
[–] Werner’s Man III – – –
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[7] Flame Curator Mk.II Incinerate Strike one enemy once with fire damage. 3-5
[7] Dark Curator Mk.II Enshadow Strike one enemy once with dark damage. 3-5
[8] Fire Guardian Mk.II Incinerate (All) Strike all enemies once with fire damage. 3-5
[8] Dark Guardian Mk.II Enshadow (All) Strike all enemies once with dark damage. 3-5

11.4.7 Sunlands
The Lizardmen in Lizardmen’s Den and Western Wellspring Sands cannot be captured. In Grimsand Ruins,
the ‘Stone’ enemies only appear on the bottom level of the ruins. The Giant Scorpions in Northern Wellspring
Sands are replaced entirely by Savage Scorpions when the level of the party is high enough.

143
Sunshade Catacombs
[–] Name Skill Description Uses
[1] Sand Lizardman I Attack Strike one enemy once with a staff. 5-7
[2] Sand Lizardman II Attack All Strike all enemies once with a staff. 5-7
[3] Sand Lizardman III Double Strike Strike one enemy twice with a staff. 5-7
[3] Light Wisp Luminescence Strike one enemy once with light damage. 5-7
[2] Assassin Bug Lunge Strike one enemy once with a spear. 5-7
[4] Killer Bug Lunge Strike one enemy once with a spear. 5-7
[2] Black Bat Stab Strike one enemy once with a dagger. 5-7
[4] Shadow Bat Enshadow Strike one enemy once with dark damage. 5-7

Southern Sunshade Sands


[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[1] Sand Lizardman I Attack Strike one enemy once with a staff. 5-7
[2] Sand Lizardman II Attack All Strike all enemies once with a staff. 5-7
[3] Sand Lizardman III Double Strike Strike one enemy twice with a staff. 5-7
[1] Army Ant Stab Strike one enemy once with a dagger. 5-7
[4] Dire Army Ant Acid Blue May inflict one enemy with 2 turns of any combina- 3-5
tion of Elem. Atk. down and Phys. Atk. down.
[4] Skull Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[5] Sandworm Sand Strike (All) Strike all enemies once with a staff. 5
May blind for 2 turns.

Eastern Sunshade Sands


[–] Name Skill Description Uses
[1] Sand Lizardman I Attack Strike one enemy once with a staff. 5-7
[2] Sand Lizardman II Attack All Strike all enemies once with a staff. 5-7
[3] Sand Lizardman III Double Strike Strike one enemy twice with a staff. 5-7
[1] Army Ant Stab Strike one enemy once with a dagger. 5-7
[4] Dire Army Ant Acid Blue May inflict one enemy with 2 turns of any combina- 3-5
tion of Elem. Atk. down and Phys. Atk. down.
[4] Skull Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[5] Sandworm Sand Strike (All) Strike all enemies once with a staff. 5
May blind for 2 turns.

144
Whistling Cavern

[–] Name Skill Description Uses


[5] Cait Luck of the Cait See section 11.3.2. 3
[4] Antagonistic Ant Lunge Strike one enemy once with a spear. 5-7
[4] Dark Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[4] Skull Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[4] Giant Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.
[4] Killer Bug Lunge Strike one enemy once with a spear. 5-7
[4] Slayer Bug Lunge Strike one enemy once with a spear. 5-7
[4] River Fly Befuddling Claw Strike one enemy once with a sword. 5-7
May confuse for 2 turns.

Northern Wellspring Sands

[–] Name Skill Description Uses


[4] Sand Lizardman IV Double Strike Strike one enemy twice with a staff. 5-7
[4] Sand Lizardman V Double Attack All Strike all enemies twice with a staff. 5-7
[5] Sand Lizardman VI Triple Attack Strike one enemy thrice with a staff. 5-7
[5] Sand Lizardking I Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[4] Dark Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[6] Desert Worm Sand Strike (All) Strike all enemies once with a staff. 3-5
May blind for 2 turns.
[6] Withered Wanderweed Soporific Shot (All) Strike all enemies once with a bow. 3-5
May put to sleep for 2 turns.
[4] Giant Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.
[6] Savage Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.
[7] Spiked Skink Hurricane Lunge (All) Strike all enemies once with a spear. 3-5
Grant all allies 2 turns of Speed up.

145
Quicksand Caves

[–] Name Skill Description Uses


[4] Shaggy Spider Soporific Claw Strike one enemy once with a sword. 3-5
May put to sleep for 2 turns.
[4] Slayer Bug Lunge Strike one enemy once with a spear. 5-7
[4] Blood Viper Incinerate Strike one enemy once with fire damage. 5-7
[4] Dread Viper Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.
[4] Sea Snake Venomous Fang Strike one enemy once with a dagger. 5-7
May poison for 2 turns.
[6] Ettin Asp Double Stab Strike one enemy twice with a dagger. 3-5
[6] Ettin Serpent Befuddling Fang (All) Strike all enemies once with a dagger. 3-5
May confuse for 2 turns.
[9] Ettin Snake Mighty Double Stab Strike all enemies twice with a dagger. 3-5

Southern Wellspring Sands

[–] Name Skill Description Uses


[4] Dark Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[6] Savage Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.
[6] Withered Wanderweed Soporific Shot (All) Strike all enemies once with a bow. 3-5
May put to sleep for 2 turns.
[7] Spiked Skink Hurricane Lunge (All) Strike all enemies once with a spear. 3-5
Grant all allies 2 turns of Speed up.

Black Market
[–] Name Skill Description Uses
[4] Warrior Bones Slash Strike one enemy once with a sword. 3-5
[5] Brawler Bones Mighty Slash Strike all enemies once with a sword. 3-5
[4] Carmine Eagle Wind Slash Strike one enemy once with wind damage. 3-5
[4] Dark Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[6] Desert Worm Sand Strike (All) Strike all enemies once with a staff. 3-5
May blind for 2 turns.
[6] Savage Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.

146
Western Wellspring Sands

[–] Name Skill Description Uses


[1] Sand Lizardman I Attack Strike one enemy once with a staff. 5-7
[2] Sand Lizardman II Attack All Strike all enemies once with a staff. 5-7
[3] Sand Lizardman III Double Strike Strike one enemy twice with a staff. 5-7
[5] Sand Lizardking I Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[4] Dark Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[6] Desert Worm Sand Strike (All) Strike all enemies once with a staff. 3-5
May blind for 2 turns.

Lizardmen’s Den
[–] Name Skill Description Uses
[1] Sand Lizardman I Attack Strike one enemy once with a staff. 5-7
[2] Sand Lizardman II Attack All Strike all enemies once with a staff. 5-7
[3] Sand Lizardman III Double Strike Strike one enemy twice with a staff. 5-7
[5] Sand Lizardking I Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[6] Sand Lizardking II Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[4] Slayer Bug Lunge Strike one enemy once with a spear. 5-7
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.

Eastern Wellspring Sands

[–] Name Skill Description Uses


[5] Cait Luck of the Cait See section 11.3.2. 3
[7] Cultured Cait Deluxe LotC See section 11.3.2. 3
[4] Sand Lizardman IV Double Strike Strike one enemy twice with a staff. 5-7
[4] Sand Lizardman V Double Attack All Strike all enemies twice with a staff. 5-7
[5] Sand Lizardman VI Triple Attack Strike one enemy thrice with a staff. 5-7
[5] Sand Lizardking I Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[4] Dark Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[6] Savage Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.
[6] Desert Worm Sand Strike (All) Strike all enemies once with a staff. 3-5
May blind for 2 turns.
[6] Withered Wanderweed Soporific Shot (All) Strike all enemies once with a bow. 3-5
May put to sleep for 2 turns.
[7] Spiked Skink Hurricane Lunge (All) Strike all enemies once with a spear. 3-5
Grant all allies 2 turns of Speed up.

147
Eastern Marsalim Sands
[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[5] Sand Lizardking I Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[6] Sand Lizardking II Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[7] Sand Lizardking III Double Rapid Staff Dance Strike one enemy twice with a staff. 3-5
Grant an ally 2 turns of Speed up.
[6] Kartikeya Rainbow Flash (All) May blind all enemies for 6 turns. 3-5
[6] Remnant Mk.II Bite Strike one enemy once with a dagger. 3-5
[8] Venomous Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.

Marsalim Catacombs
[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[6] Sand Lizardking II Triple Attack (All) Strike all enemies thrice with a staff. 3-5
[7] Sand Lizardking III Double Rapid Staff Dance Strike one enemy twice with a staff. 3-5
Grant an ally 2 turns of Speed up.
[4] Warrior Bones Slash Strike one enemy once with a sword. 3-5
[5] Brawler Bones Mighty Slash Strike all enemies once with a sword. 3-5
[5] Dire Skull Roller Poison Strike Strike one enemy once with a spear. 5-7
May poison for 2 turns.
[6] Desert Worm Sand Strike (All) Strike all enemies once with a staff. 3-5
May blind for 2 turns.
[7] Light Elemental Luminescence (All) Strike all enemies once with light dam- 3-5
age.
[10] A
Lord of the Sands ( ) Sandstorm Strike (All) Strike all enemies once with a staff. 1-3
May inflict n turns of any combina-
tion of Phys. Def. down and Elem. Def.
down.

Grimsand Road
[–] Name Skill Description Uses
[6] Fire Elemental Incinerate (All) Strike all enemies once with fire damage. 3-5
[6] Remnant Mk.II Bite Strike one enemy once with a dagger. 3-5
[8] Venomous Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.
[10] Revenant Impact Clock Grant an ally 2 turns (+1 per BP) of Speed 1-3
up, Phys. Atk. up, Phys. Def. up, Elem. Atk.
up, and Elem. Def. up.

148
Grimsand Ruins
[–] Name Skill Description Uses
[6] Remnant Mk.II Bite Strike one enemy once with a dagger. 3-5
[7] Stone Bug Blinding Claw Strike one enemy once with a sword. 5-7
May blind for 2 turns.
[7] Stone Serpent Double Stab Strike one enemy twice with a dagger. 3-5
[8] Brigand Bones Slash Strike one enemy once with a sword. 3-5
[8] Venomous Scorpion Venomous Claw (All) Strike all enemies once with a sword. 5-7
May poison for 2 turns.
[9] Stone Lizard Hurricane Lunge (All) Strike all enemies once with a spear. 3-5
Grant all allies 2 turns of Speed up.
[10] Revenant Impact Clock Grant an ally 2 turns (+1 per BP) of Speed 1-3
up, Phys. Atk. up, Phys. Def. up, Elem. Atk.
up, and Elem. Def. up.

11.4.8 Woodlands
Shrine of the Archmagus is a good source of Ice, Fire, and Thunder Soulstones (L). The Ice, Flame, and
Thunder Remnants Mk.II appear commonly here, usually in a pair along with an Animated Armor or a
third Remnant. Note that Thunder Remnants seem to be a bit rarer to encounter. The Ruins of Eld are a
good source of Wind Soulstone (M), as the Wind Sentinels Mk.II drop these and appear in groups of four.
The Wind Curators and Wind Guardians drop the same soulstone. Shambling Weeds only appear when
Rampant Weeds, Mutant Mushrooms, Mortal Mushrooms, or the Carnivorous Plant use ‘Proliferate’. The
Weeds themselves can also use Proliferate, creating copies of itself that also have items to drop or steal.
Sentinels, Curators, and Guardians Mk.II can all use Self-Destruct at low health, which also damages your
entire team, so capture them quickly once their health is in the red. Although the Spud Bug is rank 7, it
does not hit quite as hard as other rank 7 monsters. In the Ruins of Eld, the Blood and Dark Revenants
only appear in the latter half of the ruins, the danger level 46 side.

Path to the Whisperwood

[–] Name Skill Description Uses


[1] Forest Ratkin I Attack Strike one enemy once with a bow. 5-7
[2] Forest Ratkin II Attack All Strike all enemies once with a bow. 5-7
[3] Forest Ratkin III Double Strike Strike one enemy twice with a bow. 5-7
[2] Mossy Meep Restore Health Heal an ally for 500 HP (+500 per BP). 5-7
[2] Marmot Slash Strike one enemy once with a sword. 5-7
[4] Majestic Marmot Slash Strike one enemy once with a sword. 5-7
[5] Giant Boar Mighty Charge (All) Strike all enemies once with a spear. 3-5

149
The Whisperwood

[–] Name Skill Description Uses


[1] Forest Ratkin I Attack Strike one enemy once with a bow. 5-7
[2] Forest Ratkin II Attack All Strike all enemies once with a bow. 5-7
[3] Forest Ratkin III Double Strike Strike one enemy twice with a bow. 5-7
[2] Gabbrodillo Lunge Strike one enemy once with a spear. 5-7
[2] Forest Fox Binding Claw Strike one enemy once with a sword. 5-7
May blind for 2 turns.
[4] Red Fox Binding Claw Strike one enemy once with a sword. 5-7
May blind for 2 turns.
[3] Manticore Mighty Stab Strike all enemies once with a dagger. 3-5

North S’warkii Trail


[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[1] Forest Ratkin I Attack Strike one enemy once with a bow. 5-7
[2] Forest Ratkin II Attack All Strike all enemies once with a bow. 5-7
[3] Forest Ratkin III Double Strike Strike one enemy twice with a bow. 5-7
[2] Mossy Meep Restore Health Heal an ally for 500 HP (+500 per BP). 5-7
[2] Marmot Slash Strike one enemy once with a sword. 5-7
[4] Majestic Marmot Slash Strike one enemy once with a sword. 5-7
[5] Giant Boar Mighty Charge (All) Strike all enemies once with a spear. 3-5

West S’warkii Trail


[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[1] Forest Ratkin I Attack Strike one enemy once with a bow. 5-7
[2] Forest Ratkin II Attack All Strike all enemies once with a bow. 5-7
[3] Forest Ratkin III Double Strike Strike one enemy twice with a bow. 5-7
[2] Mossy Meep Restore Health Heal an ally for 500 HP (+500 per BP). 5-7
[2] Marmot Slash Strike one enemy once with a sword. 5-7
[4] Majestic Marmot Slash Strike one enemy once with a sword. 5-7
[5] Giant Boar Mighty Charge (All) Strike all enemies once with a spear. 3-5

Path of Beasts
[–] Name Skill Description Uses
[4] Howler Wind Slash Strike one enemy once with wind damage. 5-7
[4] Majestic Marmot Slash Strike one enemy once with a sword. 5-7
[4] Red Fox Binding Claw Strike one enemy once with a sword. 5-7
May blind for 2 turns.
[5] Giant Boar Mighty Charge (All) Strike all enemies once with a spear. 3-5
[6] Wanderweed Befuddling Shot (All) Strike all enemies once with a bow. 3-5
May confuse for 2 turns.
[7] Spud Bug Lunge Strike one enemy once with a spear. 5-7

150
East Victors Hollow Trail
[–] Name Skill Description Uses
[7] Cultured Cait Deluxe LotC See section 11.3.2. 3
[4] Forest Ratkin IV Double Strike Strike one enemy twice with a bow. 5-7
[4] Forest Ratkin V Double Attack All Strike all enemies twice with a bow. 5-7
[5] Forest Ratkin VI Triple Attack Strike one enemy thrice with a bow. 5-7
[5] Forest Ratking I Triple Attack Strike one enemy thrice with a spear. 3-5
[4] Horned Howler Wind Slash Strike one enemy once with wind damage. 5-7
[6] Gargantuan Boar Mighty Charge (All) Strike all enemies once with a spear. 3-5
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[6] Creeping Treant Blinding Shot (All) Strike all enemies once with a bow. 3-5
May blind for 2 turns.
[7] Mutant Mushroom Millennial Frond Heal an ally for 1000 HP (+1000 per BP) and 3-5
grant 2 turns of Phys. Atk. up and Elem. Atk.
up.

Path to the Forgotten Grotto

[–] Name Skill Description Uses


[4] Green Scissors Toxic Mist (All) May poison all enemies for n turns. 5-7
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[6] Rampant Weed Great Healing Mist Heal all allies for 1000 HP (+1000 per BP). 5-7
[7] Mutant Mushroom Millennial Frond Heal an ally for 1000 HP (+1000 per BP) and 3-5
grant 2 turns of Phys. Atk. up and Elem. Atk.
up.
[6] Gargantuan Boar Mighty Charge (All) Strike all enemies once with a spear. 3-5
[7] Kingfisher Ice Floe Strike one enemy twice with ice damage. 3-5

The Forgotten Grotto

[–] Name Skill Description Uses


[4] Buccaneer Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[5] Davy Bones Befuddling Claw Strike one enemy once with a sword. 3-5
May confuse for 2 turns.
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[5] Sea Scorpion Steel Defenses Grant an ally n turns of Elem. Def. up and 5-7
Phys. Def. up.
[6] Ettin Serpent Befuddling Fang (All) Strike all enemies once with a dagger. 3-5
May confuse for 2 turns.
[6] Lightning Elemental Electrocute (All) Strike all enemies once with lightning damage. 3-5

151
Forest of No Return
[–] Name Skill Description Uses
[5] Cait Luck of the Cait See section 11.3.2. 3
[7] Cultured Cait Deluxe LotC See section 11.3.2. 3
[6] Black Howler Soporific Wind Strike one enemy once with wind damage. 5-7
May put to sleep for 2 turns.
[6] Shadow Raven Enshadow Strike one enemy once with dark damage. 5-7
[4] Shambling Weed Mighty Lunge Strike all enemies once with a spear. 5-7
[7] Mortal Mushroom Crimson Powder (All) May inflict all enemies with 6 turns of any 3-5
combination of sleep and poison.
[7] Raging Treant Blinding Shot Strike one enemy once with a bow. 3-5
May blind for 2 turns.
[8] Furious Fungoid Continual Light (HP) Heal an ally for 1000 HP (+1000 per BP) 3-5
and grant 2 turns of HP Regeneration.
[9] Peek-a-Boo Endanger Life (All) Strike all enemies once with a bow. 3-5
May inflict 2 turns of Speed down.
[9] Dreadwing Icy Breath (All) Strike all enemies once with ice damage. 3-5
May inflict 2 turns of Elem. Def. down.
[10] Carnivorous Plant ( A) Continual Light (All) Restore all allies for 25 SP and grant SP 1-3
Regen.

East Duskbarrow Trail


[–] Name Skill Description Uses
[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[5] Forest Ratking I Triple Attack Strike one enemy thrice with a spear. 3-5
[6] Forest Ratking II Triple Attack All Strike all enemies thrice with a spear. 3-5
[7] Forest Ratking III Double Blessed Spear Strike one enemy twice with a spear. 3-5
Grant an ally 2 turns of Elem. Def. up.
[6] Black Howler Soporific Wind Strike one enemy once with wind damage. 5-7
May put to sleep for 2 turns.
[8] Ettin Ophidian Double Stab Strike one enemy twice with a dagger. 3-5
[7] Raging Treant Blinding Shot Strike one enemy once with a bow. 3-5
May blind for 2 turns.
[9] Peek-a-Boo Endanger Life (All) Strike all enemies once with a bow. 3-5
May inflict 2 turns of Speed down.

152
Shrine of the Archmagus

[–] Name Skill Description Uses


[10] Chubby Cait Supreme LotC See section 11.3.2. 3
[6] Flame Remnant Mk.II Incinerate Strike one enemy once with fire damage. 3-5
[6] Ice Remnant Mk.II Freeze Strike one enemy once with ice damage. 3-5
[6] Thunder Remnant Mk.II Electrocute Strike one enemy once with lightning 3-5
damage.
[9] Animated Armor Invincible Cleave Strike one enemy once with a sword. 3-5
Grant an ally 2 turns of Invincibility.
[10] Flame Revenant Inferno Clock (All) Strike all enemies once with fire damage. 1-3
Grant all allies 2 turns of Phys. Def. up
and Elem. Def. up.
[10] Ice Revenant Diamond Clock (All) Strike all enemies once with ice damage. 1-3
Grant all allies 2 turns of Phys. Def. up
and Elem. Def. up.
[10] Thunder Revenant Vortex Clock (All) Strike all enemies once with lightning 1-3
damage.
Grant all allies 2 turns of Phys. Def. up
and Elem. Def. up.

Moldering Ruins

[–] Name Skill Description Uses


[–] Master Thief I – – –
[–] Master Thief II – – –
[7] Bandit Bones Mighty Slash Strike all enemies once with a sword. 3-5
[7] Flame Curator Mk.II Incinerate Strike one enemy once with fire damage. 3-5
[7] Ice Curator Mk.II Freeze Strike one enemy once with ice damage. 3-5
[8] Fire Guardian Mk.II Incinerate (All) Strike all enemies once with fire damage. 3-5
[8] Ice Guardian Mk.II Freeze (All) Strike all enemies once with ice damage. 3-5

Ruins of Eld
[–] Name Skill Description Uses
[4] Vampire Bat Soporific Fang Strike one enemy once with a dagger. 5-7
May put to sleep for 2 turns.
[6] Sentinel Mk.II Chop Strike one enemy once with an axe. 5-7
[6] Wind Sentinel Mk.II Wind Slash Strike one enemy once with wind damage. 5-7
[7] Blood Revenant Guardian Axe Strike one enemy once with an axe. 1-3
Grant an ally 2 turns of Elem. Def. up.
[7] Dark Revenant Bulwark Axe Strike one enemy once with an axe. 1-3
Grant an ally 2 turns of Phys. Def. up.
[8] Guardian Mk.II Mighty Chop Strike all enemies once with an axe. 3-5
[8] Wind Guardian Mk.II Wind Slash (All) Strike all enemies once with wind damage. 3-5
[9] Curator Mk.II Mental Boost (All) Grant all allies 2 turns (+1 per BP) of Elem. 3-5
Atk. up and Elem. Def. up.
[7] Wind Curator Mk.II Wind Slash Strike one enemy once with wind damage. 3-5

153
11.5 Story-only bosses and minions
These are the bosses and their minions that are fought during a character’s chapters I-IV and during side
stories. These cannot be refought, cannot be captured, but can be stolen from and may also drop items. For
this reason, they are not included in the catalogue at the end of this chapter.

11.5.1 Chapter I
Chapter Name Steal/Drop
Ophilia A
Guardian of the First Flame ( ) Inspiriting Plum Basket
Dark Wisp Shadow Soulstone
Cyrus A
Russell ( ) Refreshing Jam
Water Wisp Ice Soulstone
Therion Heathcote ( )A Energizing Pomegranate (M)
Ravus Guard Olive of Life
Olberic Brigand Handaxe
A
Gaston ( ) Healing Grape Bunch
Primrose Helgenish ( )A Heavy Coin Pouch
Helgenish’s Lackey Long Sword
Alfyn Blotted Viper ( )A Bottle of Poison Dust
Mottled Asp Herb of Healing
Tressa A
Mikk ( ) Ice Soulstone (M)
A
Makk ( ) Inspiriting Plum (M)
H’aanit Ghisarma ( ) A Healing Grape Bunch

11.5.2 Chapter II
Chapter Name Steal/Drop
Ophilia A
Hróðvitnir ( ) Healing Grape Bunch
Cyrus A
Gideon ( ) Gideon’s Dagger (drop only)
Dancing Bones Energizing Pomegranate
Therion A
Orlick ( ) Inspiriting Plum Basket
Orlick’s Bodyguard Inspiriting Plum (M)
Olberic A
Victorino ( ) Energizing Pomegranate
Victorino’s Retainer Healing Grape
A
Joshua ( ) Inspiriting Plum (M)
Dapper Duelist Ice Soulstone (M)
A
Archibold ( ) Olive of Life (M)
Disguised Duelist Olive of Life
A
Gustav ( ) Gustav’s Shield (drop only)
Shield Wielder Spiked Shield
Primrose Rufus, the Left-Hand Man ( A) Refreshing Jam
Obsidian Associate Inspiriting Plum (M)
Alfyn A
Vanessa ( ) Olive of Life (L)
Sellsword Herb of Healing
Tressa A
Omar ( ) Omar’s Axe (drop only)
Omar’s Footman Healing Grape (M)
H’aanit A
Lord of the Forest ( ) Olive of Life (L)
Weeping Treant –

154
11.5.3 Chapter III
Chapter Name Steal/Drop
Ophilia A
Shady Figure ( ) Stimulating Bracelet
Mystery Man ( )A Black Staff
Cyrus A
Yvon ( ) Energizing Pomegranate (L)
Research Fellow ( )A Healing Grape Bunch
Therion Darius’s Henchman Olive of Life
Darius’s Lackey Healing Grape
A
Gareth ( ) Gareth’s Helm (drop only)
Master Thief Energizing Pomegranate
Olberic Lizardman Chief ( )A –
Sand Lizardking Healing Grape Bunch
Erhardt ( )A Divine Blade (drop only)
Primrose Albus, the Right-Hand Man ( )A Inspiriting Plum Basket
Obsidian Officer Obsidian Garb
Alfyn A
Miguel ( ) Miguel’s Spear (drop only)
Tressa Venomtooth Tiger ( ) A Olive of Life (L)
H’aanit A
Dragon ( ) Refreshing Jam

11.5.4 Chapter IV
Chapter Name Steal/Drop
Ophilia Mattias’s Follower Monster Perfume
Mattias’s Minion Monster Perfume
A
Mattias ( ) Mattias’s Scepter (drop only)
Senior Cultist –
Cyrus A
Lucia ( ) Energizing Pomegranate (L)
Therion Darius’s Underling Energizing Pomegranate
Darius’s Subordinate Inspiriting Plum
A
Darius ( ) Red Apple
Olberic A
Werner ( ) Werner’s Sword (drop only)
Primrose A
Simeon ( ) Shadow Soulstone (L)
Dancer Marionette Mental Belt
Father Marionette Physical Belt
Simeon the Puppet Master ( A) Vendetta Coat (drop only)
Alfyn Ogre Eagle ( ) A Refreshing Jam
Tressa Esmeralda ( ) A Rune Knife
H’aanit A
Redeye ( ) Olive of Life (L)

155
11.5.5 Side story
Story Location Name Steal/Drop
‘The Slumbering Giant’ Hoarfrost Grotto A
Jotunn ( ) Jotunn Horn (quest item)
Snow Elemental Ice Soulstone (M)
‘Shadows over the Sands’ Quicksand Caves Snake Charmer ( ) A Herb of Awakening
Giant Python Energizing Pomegranate (L)
‘Scourge of the Seas’ Captains’ Bane A
Leviathan ( ) Olive of Life (L)
Crimson Urchin Energizing Pomegranate (M)
Sea Urchin Inspiriting Plum (M)
‘Into Thin Air ’ Forest of No Return Devourer of Men ( ) A Refreshing Jam
Deadly Spore Inspiriting Plum Basket
‘Again with Alaic’ Forest of No Return Bandit Leader ( ) A Healing Grape
‘Scaredy Sheep’ Forest of Purgation Mánagarmr ( )A Direwolf Fang (quest item)
Direwolf Healing Grape Bunch
‘Alphas and the Impresario’ West S’warkii Trail Azure-eyed Tiger Inspiriting Plum Basket

11.6 Skills and Drops catalogue


A table of every enemy in the game. Story-only bosses and minions are omitted, since they cannot be refought
or captured.

Name Drop Skill Uses


Accursed Armor Refreshing Jam Armor Break (All) 3-5
Aggressive Ant Noxroot Lunge 5-7
Albino Bat Curious Bloom Soporific Fang 5-7
Ambling Bones Healing Grape Mighty Slash 3-5
Animated Armor Refreshing Jam Invincible Cleave 3-5
Antagonistic Ant Noxroot Lunge 5-7
Armor Eater Sleepweed Retaliative Posture 3-5
Army Ant Essence of Plum Stab 5-7
Ash Raven Addlewort Enshadow 5-7
Assassin Bug Essence of Pomegranate Lunge 5-7
Avalanche Mushroom Herb of Awakening Restore Great Health 3-5
Azure Urchin Olive of Life Physical Boost 3-5
Bandit Bones Odds and Ends Mighty Slash 3-5
Barnacle Bat Curious Bloom Slumber Wave (All) 5-7
Barnacle Crab Addlewort Toxic Mist (All) 5-7
Barnacle Tortoise Olive Bloom Befuddling Spark (All) 3-5
Behemoth ( ) A Revitalizing Jam Incredible Heal (All) 1-3
Believer I Monster Perfume – –
Believer II Monster Perfume – –
Black Bat Curious Bloom Stab 5-7
Black Howler Essence of Pomegranate Soporific Wind 5-7
Black Scissors Curious Bloom Toxic Ice 5-7
Blood Remnant Energizing Pomegranate (M) Incinerate 3-5
Blood Revenant Inspiriting Plum Basket Guardian Axe 1-3
Blood Viper Noxroot Incinerate 5-7
Bloody Bull Olive of Life Repeated Thrust 3-5
Bloody Rhino Olive of Life Lunge 3-5
Blue Bull Olive of Life Repeated Thrust 3-5

156
Bodyguard I Coin Pouch – –
Bodyguard II Coin Pouch – –
Brawler Bones Olive of Life (M) Mighty Slash 3-5
Brigand Bones Herb of Valor Slash 3-5
Brigand I Empty Coin Pouch – –
Brigand II Empty Coin Pouch – –
Brigand III Empty Coin Pouch – –
Brigand Leader I Healing Grape Bunch – –
Brigand Leader II Inspiriting Plum (M) – –
Brigand Leader III Refreshing Jam – –
Buccaneer Bones Hairbrush Befuddling Claw 3-5
Buccaneer I Empty Coin Pouch – –
Buccaneer II Empty Coin Pouch – –
Buccaneer III Coin Pouch – –
Buccaneer IV Coin Pouch – –
Cait Revitalizing Jam Luck of the Cait 3
Carmine Eagle Large Feather Wind Slash 3-5
Carnivorous Bat Curious Bloom Soporific Fang (All) 5-7
A
Carnivorous Plant ( ) Revitalizing Jam Continual Light (All) 1-3
Cetus Maximus Addlewort Soporific Mist (All) 3-5
Chubby Cait – Supreme LotC 3
Cliff Birdian I Healing Grape Attack 5-7
Cliff Birdian II Sleepweed Attack All 5-7
Cliff Birdian III Inspiriting Plum Double Strike 5-7
Cliff Birdian IV Healing Grape (M) Double Strike 5-7
Cliff Birdian V Sleepweed Double Attack All 5-7
Cliff Birdian VI Inspiriting Plum Triple Attack 5-7
Cliff Birdking I Inspiriting Plum (M) Triple Attack 3-5
Cliff Birdking II Sleepweed Triple Attack All 3-5
Cliff Birdking III Energizing Pomegranate (M) Double Elemental Arrow Dance 3-5
Collared Salamander Olive Bloom Blinding Charge 3-5
Constituent I Herb of Healing – –
Constituent II Bottle of Poison Dust – –
Crawly Fledgling Healing Grape (M) Poison Shot 5-7
Creeping Treant Essence of Pomegranate Blinding Shot (All) 3-5
Creepy Fledgling Healing Grape (M) Poison Shot 5-7
Cultured Cait Revitalizing Jam Deluxe LotC 3
Curator Inspiriting Plum (M) Mental Boost 3-5
Curator Mk.II Olive of Life (M) Mental Boost (All) 3-5
Dark Curator Shadow Soulstone Enshadow 3-5
Dark Curator Mk.II Shadow Soulstone (M) Enshadow 3-5
Dark Elemental Shadow Soulstone (L) Enshadow (All) 3-5
Dark Guardian Shadow Soulstone Shadow Stream 3-5
Dark Guardian Mk.II Shadow Soulstone (M) Enshadow (All) 3-5
Dark Remnant Energizing Pomegranate (M) Enshadow 3-5
Dark Revenant Inspiriting Plum Basket Bulwark Axe 1-3
Dark Roller Olive of Life Poison Strike 5-7
Dark Sentinel Shadow Soulstone Enshadow 5-7
Dark Sentinel Mk.II Shadow Soulstone (M) Enshadow 5-7
Davy Bones Copper Lantern Befuddling Claw 3-5
Demon Deer Olive of Life (M) Mighty Lunge 3-5

157
Demon Goat Olive Bloom Soporific Strike (All) 3-5
Desert Worm Olive Bloom Sand Strike (All) 3-5
Devil Deer Olive of Life (L) Mighty Lunge 3-5
A
Devourer of Dreams ( ) Revitalizing Jam Vorpal Claw (All) 1-3
Dire Army Ant Essence of Plum Acid Blue 3-5
Dire Ash Raven Addlewort Enshadow 5-7
Dire Night Raven Addlewort Slash 5-7
Dire Skull Roller Olive of Life Poison Strike 5-7
Dread Falcon Essence of Pomegranate Wind Slash 5-7
Dread Viper Herb of Healing Venomous Fang 5-7
Dreadwing Large Feather Icy Breath (All) 3-5
A
Dreadwolf ( ) Revitalizing Jam Wild Scratch (All) 1-3
Eggling Addlewort Lunge 5-7
Ettin Asp Bottle of Poison Dust Double Stab 3-5
Ettin Ophidian Bottle of Sleeping Dust Double Stab 3-5
Ettin Serpent Bottle of Befuddling Dust Befuddling Fang (All) 3-5
Ettin Snake Bottle of Befuddling Dust Mighty Double Stab 3-5
Fire Elemental Fire Soulstone (L) Incinerate (All) 3-5
Fire Guardian Fire Soulstone Incinerate (All) 3-5
Fire Guardian Mk.II Fire Soulstone (M) Incinerate (All) 3-5
Fire Sentinel Fire Soulstone Incinerate 5-7
Fire Wisp Fire Soulstone Incinerate 5-7
Flame Curator Fire Soulstone Incinerate 3-5
Flame Curator Mk.II Fire Soulstone (M) Incinerate 3-5
Flame Remnant Mk.II Fire Soulstone (L) Incinerate 3-5
Flame Revenant Inspiriting Plum Basket Inferno Clock (All) 1-3
Flame Sentinel Mk.II Fire Soulstone (M) Incinerate 5-7
Flatlands Froggen I Inspiriting Plum Attack 5-7
Flatlands Froggen II Noxroot Attack All 5-7
Flatlands Froggen III Healing Grape Double Strike 5-7
Flatlands Froggen IV Inspiriting Plum Double Strike 5-7
Flatlands Froggen V Noxroot Double Strike All 5-7
Flatlands Froggen VI Healing Grape (M) Triple Attack 5-7
Flatlands Frogking I Healing Grape (M) Triple Attack 3-5
Flatlands Frogking II Noxroot Triple Attack All 3-5
Flatlands Frogking III Inspiriting Plum (M) Double Guard Break 3-5
Flying Fish Essence of Grape Lunge 5-7
Forest Fox Inspiriting Plum Binding Claw 5-7
Forest Ratkin I Healing Grape Attack 5-7
Forest Ratkin II Essence of Grape Attack All 5-7
Forest Ratkin III Inspiriting Plum Double Strike 5-7
Forest Ratkin IV Healing Grape Double Strike 5-7
Forest Ratkin V Essence of Grape Double Attack All 5-7
Forest Ratkin VI Inspiriting Plum Triple Attack 5-7
Forest Ratking I Inspiriting Plum Triple Attack 3-5
Forest Ratking II Essence of Grape Triple Attack All 3-5
Forest Ratking III Energizing Pomegranate (M) Double Blessed Spear 3-5
Frost Bear Olive Bloom Enraged Bash (All) 3-5
Frost Fox Essence of Pomegranate Freeze 5-7
Frostwing Serpent Energizing Pomegranate (M) Wind Slash 3-5
Furious Fungoid Herb of Revival Continual Light (HP) 3-5

158
Gabbrodillo Essence of Grape Lunge 5-7
Gargantuan Boar Olive Bloom Mighty Charge (All) 3-5
Giant Boar Olive Bloom Mighty Charge (All) 3-5
Giant Eagle Large Feather Wind Slash 3-5
Giant Falcon Essence of Pomegranate Wind Slash 5-7
Giant Gator Olive of Life (M) Wreak Havoc (All) 3-5
Giant Scorpion Essence of Pomegranate Venomous Claw (All) 5-7
Giant Sheep Olive Bloom Grooming (All) 3-5
Giant Slug Essence of Pomegranate Lunge 5-7
A
Gigantes ( ) Revitalizing Jam Fell Swoop (All) 1-3
Gooey Slug Inspiriting Plum (M) Viscous Bite 3-5
Great Condor Olive Bloom Thousand Scythes 3-5
Greater Kingfisher Olive of Life (M) Ice Floe 3-5
Green Scissors Addlewort Toxic Mist (All) 5-7
Guard Dog Addlewort Slash 5-7
Guardian Healing Grape (M) Chop 3-5
Guardian Mk.II Olive of Life (M) Mighty Chop 3-5
Hatchling Addlewort Lunge 5-7
A
Heavenwing ( ) Revitalizing Jam Crimson Flame (All) 1-3
Hermit Conch Sleepweed Lunge 5-7
High Wolf Healing Grape (M) Soporific Claw 5-7
Highland Goat Olive Bloom Mighty Charge (All) 3-5
Highland Ratkin I Healing Grape Attack 5-7
Highland Ratkin II Essence of Grape Attack All 5-7
Highland Ratkin III Inspiriting Plum Double Strike 5-7
Highland Ratkin IV Healing Grape (M) Double Strike 5-7
Highland Ratkin V Essence of Grape Double Attack All 5-7
Highland Ratkin VI Inspiriting Plum Triple Attack 5-7
Highland Ratking I Inspiriting Plum Triple Attack 3-5
Highland Ratking II Essence of Grape Triple Attack All 3-5
Highland Ratking III Healing Grape Bunch Retaliative Axe 3-5
Hoary Bear Olive Bloom Enraged Bash (All) 3-5
Hoary Howler Essence of Pomegranate Mighty Stab 5-7
Horned Fly Addlewort Befuddling Claw 5-7
Horned Howler Essence of Pomegranate Wind Slash 5-7
Horse Fly Addlewort Befuddling Claw 5-7
Howler Essence of Pomegranate Wind Slash 5-7
Ice Curator Ice Soulstone Freeze 3-5
Ice Curator Mk.II Ice Soulstone (M) Freeze 3-5
Ice Elemental Ice Soulstone (L) Freeze (All) 3-5
Ice Guardian Ice Soulstone Freeze (All) 3-5
Ice Guardian Mk.II Ice Soulstone (M) Freeze (All) 3-5
Ice Lizardking I Healing Grape (M) Triple Attack 3-5
Ice Lizardking II Essence of Plum Triple Attack All 3-5
Ice Lizardking III Inspiriting Plum (M) Swordwall Dance 3-5
Ice Lizardman I Inspiriting Plum Attack 5-7
Ice Lizardman II Essence of Plum Attack All 5-7
Ice Lizardman III Healing Grape Double Strike 5-7
Ice Lizardman IV Inspiriting Plum Double Strike 5-7
Ice Lizardman V Essence of Plum Double Attack All 5-7
Ice Lizardman VI Healing Grape (M) Triple Attack 5-7

159
Ice Remnant Ice Soulstone (M) Freeze 3-5
Ice Remnant Mk.II Ice Soulstone (L) Freeze 3-5
Ice Revenant Inspiriting Plum Basket Diamond Clock (All) 1-3
Ice Sentinel Ice Soulstone Freeze 5-7
Ice Sentinel Mk.II Ice Soulstone (M) Freeze 5-7
Ice Wisp Ice Soulstone Freeze 5-7
Icky Slug Noxroot Black Bile 3-5
Kartikeya Large Feather Rainbow Flash (All) 3-5
Killer Bug Essence of Pomegranate Lunge 5-7
Killer Chameleon Olive Bloom Sharp Scratch (All) 3-5
King Condor Olive Bloom Thousand Scythes 3-5
Kingfisher Olive of Life Ice Floe 3-5
Laughing Hyaena Sleepweed Venomous Fang 5-7
Light Curator Light Soulstone Luminescense 3-5
Light Curator Mk.II Light Soulstone (M) Luminescence 3-5
Light Elemental Light Soulstone (L) Luminescence (All) 3-5
Light Guardian Light Soulstone Light Stream 3-5
Light Guardian Mk.II Light Soulstone (M) Luminescence (All) 3-5
Light Remnant Light Soulstone (M) Luminescense 3-5
Light Remnant Mk.II Light Soulstone (L) Luminescence 3-5
Light Revenant Inspiriting Plum Basket Solar Clock (All) 1-3
Light Sentinel Light Soulstone Luminescense 5-7
Light Sentinel Mk.II Light Soulstone (M) Luminescence 5-7
Light Wisp Light Soulstone Luminescence 5-7
Lightning Elemental Thunder Soulstone (L) Electrocute (All) 3-5
Lloris Addlewort Mighty Slash 5-7
Long-eared Lloris Addlewort Mighty Slash 5-7
Lord of the Flies Addlewort Offensive Claw 3-5
A
Lord of the Sands ( ) Revitalizing Jam Sandstorm Strike (All) 1-3
Mad Ratkin Healing Grape Bunch Attack 5-7
Majestic Marmot Essence of Pomegranate Slash 5-7
Majestic Snow Marmot Essence of Plum Mighty Slash 5-7
Mammoth Sheep Olive Bloom Great Healing Mist 3-5
Manticore Healing Grape (M) Mighty Stab 3-5
Manymaws ( ) A Revitalizing Jam Horrible Breath (All) 1-3
Marionette Bones Herb of Clarity Slash 3-5
Marmot Essence of Pomegranate Slash 5-7
Master Thief I Coin Pouch – –
Master Thief II Coin Pouch – –
Meep Addlewort Lunge 5-7
Menacing Manticore Healing Grape Bunch Blinding Claw 3-5
A
Monarch ( ) Revitalizing Jam Butterfly Effect (All) 1-3
Morlock’s Mercenary I Pseudo Gold Ore – –
Morlock’s Mercenary II Pseudo Gold Ore – –
Mortal Mushroom Herb of Healing Crimson Powder (All) 3-5
Mossy Meep Essence of Pomegranate Restore Health 5-7
Mossy Tortoise Olive Bloom Warding Thunder 3-5
Motley Slug Essence of Pomegranate Restore Health 5-7
Mountain Goat Olive Bloom Mighty Charge (All) 3-5
Mutant Mushroom Herb of Healing Millennial Frond 3-5
Night Raven Addlewort Slash 5-7

160
Obsidian Executive I Herb of Healing – –
Obsidian Executive II Bottle of Poison Dust – –
Peek-a-Boo Olive of Life (M) Endanger Life (All) 3-5
Pirate I Fish Tooth – –
Pirate II Mysterious Ore – –
Pirate III Empty Coin Pouch – –
Plains Drake Addlewort Crushing Wing (All) 5
Portly Penguin Olive of Life Double Body Press 3-5
Puppet Bones Herb of Clarity Mighty Slash 3-5
Raging Rhino Olive of Life Lunge 3-5
Raging Treant Essence of Pomegranate Blinding Shot 3-5
Rampant Weed Essence of Pomegranate Great Healing Mist 5-7
Ravus Guard I Fire Soulstone – –
Ravus Guard II Healing Grape – –
Ravus Soldier III Inspiriting Plum – –
Reaper Crab Sleepweed Freeze (All) 3-5
Red Fox Inspiriting Plum Binding Claw 5-7
Red Viper Noxroot Incinerate 5-7
Remnant Olive of Life (M) Bite 3-5
Remnant Mk.II Olive of Life (L) Bite 3-5
Reptalion Healing Grape (M) Great Sweep (All) 3-5
Reptalios Olive Bloom Enfettering Slash (All) 3-5
Researcher I Bottled Breath – –
Researcher II Pseudo Cider – –
Researcher III Poysenberry – –
Revenant Revitalizing Jam Impact Clock 1-3
River Bug Noxroot Mighty Slash 5-7
River Fly Addlewort Befuddling Claw 5-7
River Froggen I Inspiriting Plum Attack 5-7
River Froggen II Noxroot Attack All 5-7
River Froggen III Healing Grape Double Strike 5-7
River Froggen IV Inspiriting Plum Double Strike 5-7
River Froggen V Noxroot Double Attack All 5-7
River Froggen VI Healing Grape (M) Triple Attack 5-7
River Frogking I Healing Grape (M) Triple Attack 3-5
River Frogking II Noxroot Triple Attack (All) 3-5
River Frogking III Healing Grape Bunch Double Armor Crush 3-5
River Wasp Noxroot Poison Shot 5-7
Rock Tortoise Olive Bloom Warding Thunder 3-5
Rockadillo Essence of Grape Lunge 5-7
Sailfish Essence of Grape Lunge 5-7
Salamander Olive Bloom Blinding Charge 3-5
Sand Lizardking I Healing Grape (M) Triple Attack (All) 3-5
Sand Lizardking II Healing Grape (M) Triple Attack (All) 3-5
Sand Lizardking III Inspiriting Plum (M) Double Rapid Staff Dance 3-5
Sand Lizardman I Inspiriting Plum Attack 5-7
Sand Lizardman II Essence of Plum Attack All 5-7
Sand Lizardman III Healing Grape Double Strike 5-7
Sand Lizardman IV Inspiriting Plum (M) Double Strike 5-7
Sand Lizardman V Essence of Plum Double Attack All 5-7
Sand Lizardman VI Healing Grape (M) Triple Attack 5-7

161
Sandworm Olive Bloom Sand Strike (All) 5
Savage Scorpion Essence of Pomegranate Venomous Claw (All) 5-7
Scaled Viper Herb of Healing Venomous Fang 5-7
Scissor Crab Sleepweed Freeze 5-7
Scythe Crab Sleepweed Freeze 5-7
Sea Anemone Addlewort Poison Shot 3-5
Sea Birdian I Healing Grape Attack 5-7
Sea Birdian II Sleepweed Attack All 5-7
Sea Birdian III Inspiriting Plum Double Strike 5-7
Sea Birdian IV Healing Grape (M) Double Attack 5-7
Sea Birdian V Sleepweed Double Attack All 5-7
Sea Birdian VI Inspiriting Plum Triple Attack 5-7
Sea Birdking I Inspiriting Plum Triple Attack 3-5
Sea Birdking II Sleepweed Triple Attack All 3-5
Sea Birdking III Healing Grape Bunch Striking Sword Dance 3-5
Sea Scorpion Essence of Pomegranate Steel Defenses 5-7
Sea Slug Essence of Pomegranate Blinding Mist (All) 5-7
Sea Snake Herb of Healing Venomous Fang 5-7
Sentinel Olive of Life Chop 5-7
Sentinel Mk.II Olive of Life (M) Chop 5-7
Shadow Bat Curious Bloom Enshadow 5-7
Shadow Raven Addlewort Enshadow 5-7
Shadow Remnant Mk.II Shadow Soulstone (L) Enshadow 3-5
Shadow Revenant Inspiriting Plum Basket Eclipse Clock (All) 1-3
Shadow Wisp Shadow Soulstone Enshadow 5-7
Shaggy Aurochs Essence of Grape Mighty Lunge 3-5
Shaggy Meep Addlewort Lunge 5-7
Shaggy Spider Addlewort Soporific Claw 3-5
Shambling Weed Essence of Pomegranate Mighty Lunge 5-7
Skulking Fungoid Herb of Clamor Continual Light (HP) 3-5
Skull Roller Olive of Life Poison Strike 5-7
Slayer Bug Essence of Plum Lunge 5-7
Snow Drake Essence of Pomegranate Blizzard Breath (All) 3-5
Snow Fox Essence of Pomegranate Freeze 5-7
Snow Leopard Inspiriting Plum (M) Double Soporific Claw 3-5
Snow Marmot Essence of Plum Slash 5-7
Snow Yak Essence of Pomegranate Lunge 3-5
Spiked Skink Healing Grape (M) Hurricane Lunge (All) 3-5
Spud Bug Healing Grape (M) Lunge 5-7
Sticky Slug Energizing Pomegranate (M) Red Bile 3-5
Stone Bug Essence of Plum Blinding Claw 5-7
Stone Lizard Healing Grape (M) Hurricane Lunge (All) 3-5
Stone Serpent Bottle of Blinding Dust Double Stab 3-5
Tempest Falcon Essence of Pomegranate Wind Slash 5-7
Thief I Empty Coin Pouch – –
Thief II Empty Coin Pouch – –
A
Throne Guardian ( ) Inspiriting Plum Basket – –
Thunder Curator Thunder Soulstone Electrocute 3-5
Thunder Curator Mk.II Thunder Soulstone (M) Electrocute 3-5
Thunder Guardian Thunder Soulstone Shock Stream 3-5
Thunder Guardian Mk.II Thunder Soulstone (M) Electrocute (All) 3-5

162
Thunder Remnant Thunder Soulstone (M) Electrocute 3-5
Thunder Remnant Mk.II Thunder Soulstone (L) Electrocute 3-5
Thunder Revenant Inspiriting Plum Basket Vortex Clock (All) 1-3
Thunder Sentinel Thunder Soulstone Electrocute 5-7
Thunder Sentinel Mk.II Thunder Soulstone (M) Electrocute 5-7
Thunder Wisp Thunder Soulstone Electrocute 5-7
Two-handed Hatchling Addlewort Restore Greater Health 5-7
A
Tyrannodrake ( ) Revitalizing Jam Double-blind Attack (All) 1-3
Vampire Bat Curious Bloom Soporific Fang 5-7
Venomous Scorpion Essence of Pomegranate Venomous Claw (All) 5-7
Wanderweed Addlewort Befuddling Shot (All) 3-5
War Dog Addlewort Slash 5-7
War Wolf Healing Grape (M) Double Stab 5-7
Warrior Bones Bottle of Befuddling Dust Slash 3-5
Warrior Wasp Noxroot Poison Shot 5-7
Werner’s Man I Healing Grape Bunch – –
Werner’s Man II Healing Grape Bunch – –
Werner’s Man III Energizing Pomegranate (M) – –
White Bat Curious Bloom Stab 5-7
White Howler Essence of Pomegranate Mighty Stab 5-7
Wild Weasel Olive of Life Convincing Blow 3-5
Wind Curator Wind Soulstone Wind Slash 3-5
Wind Curator Mk.II Wind Soulstone (M) Wind Slash 3-5
Wind Elemental Wind Soulstone (L) Wind Slash (All) 3-5
Wind Guardian Wind Soulstone Wind Slash (All) 3-5
Wind Guardian Mk.II Wind Soulstone (M) Wind Slash (All) 3-5
Wind Remnant Wind Soulstone (M) Wind Slash 3-5
Wind Remnant Mk.II Wind Soulstone (L) Wind Slash 3-5
Wind Revenant Inspiriting Plum Basket Tempest Clock (All) 1-3
Wind Sentinel Wind Soulstone Wind Slash 5-7
Wind Sentinel Mk.II Wind Soulstone (M) Wind Slash 5-7
Wind Wisp Wind Soulstone Wind Slash 5-7
Winged Serpent Essence of Pomegranate Toxic Wind 3-5
Winter Wanderweed Addlewort Shoot 3-5
Withered Wanderweed Addlewort Soporific Shot (All) 3-5
Wolf Healing Grape Stab 5-7
Woolly Spider Addlewort Soporific Claw 3-5
Zealot I Monster Perfume – –
Zealot II Monster Perfume – –

163
References
[1] Arrawnt. Equipment and Side Quest list. url:
https://docs.google.com/spreadsheets/d/1tPeKljH3OrkuoPXN3xY8HIEDUrV9_AhtXdbMgp8ctOU/.
[2] /u/Tables61. Octopath Damage Formula & Skill effects. url:
https://docs.google.com/spreadsheets/d/1ck0iKPEonQqFW73HUo6uTKJJTMxCtJ4HifT7SLVeTHk/.
[3] /u/Tables61. Octopath Damage Formula & Skill Effects V2. url:
https://docs.google.com/spreadsheets/d/1geqS6ST86PMaWAzxcIIYjo-HRTz8t55dsv8YEaco8_o/.
[4] Unknown author. Bewildering Grace Probability Table (Ocotpath Traveler). url:
https://docs.google.com/spreadsheets/d/1IUiYWOHEPQ3E4XI4VkmJCdDBs9bOPdhzLhz2vJb7620/.
[5] /u/Balmung6. Stat-Nut Locations. url:
https://docs.google.com/spreadsheets/d/1c9lsn46Iwx4GIaLrWAVnJTa2P_gDNP9gtmDk31TvXfc/.
[6] /u/anamanamedia. All Path Action skill ups. url:
https://www.reddit.com/r/octopathtraveler/comments/964yxc/.
[7] /u/Balmung6. Shop List Details (By Chapter). url:
https://docs.google.com/spreadsheets/d/1nXLQEsXk0-_kGd7ZMh5UzVQoZgFm-mtUFJQmsrEUO2g/.
[8] /u/Balmung6. Hidden Item / Path Action Bonuses Guide. url:
https://docs.google.com/spreadsheets/d/1sSvJ6tRODJuxQwteUFuH6ZN4qpJX6YfQJmo3kiJSSRQ/.
[9] /u/Balmung6. Treasure Chest Guide. url:
https://docs.google.com/spreadsheets/d/1w22OtuNrq3L4ToqBp4QGK3BGtQ3qJj5VQpTN9uUV-mY/.
[10] -bled_out-color. Here’s how to quickly stock for Concoct. url:
https://gamefaqs.gamespot.com/boards/204212-octopath-traveler/76832228.
[11] /u/heckacentipede. Octopath Traveler Bestiary. url:
https://docs.google.com/spreadsheets/d/1h-qlARhFbXXXuAkj0nCmSfJahoZ5yYEZ7IZGRCkawDg/.
[12] /u/Balmung6. Monster Steal/Drop Guide (By Danger Level). url:
https://docs.google.com/spreadsheets/d/1eE3fPGIqC21_uISWxHJ_VTgmi7sjNpOK2RiSZH53YKE/.
[13] /u/Balmung6. Capture Guide v2.0 (By Danger Level). url:
https://docs.google.com/spreadsheets/d/1xE2ZayAwSFuoBsAAVhQum8hWnZhb2qc1mGHIgu-7JWM/.
[14] /u/Balmung6. Capturer’s Handbook. url:
https://www.reddit.com/r/octopathtraveler/comments/9ek9dp/capturers_handbook/.
[15] /u/adventlife. Big corrections to what the move ‘Luck of the Cait’ actually does. url:
https://www.reddit.com/r/OctopathTraveller/comments/8s2qm8/.

164
Index
A Barnacle Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 124, 156
A Corpse with No Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21, 43, 49 Barnacle Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 124, 156
A Cub with No Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 51 Barnacle Tortoise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 124, 156
A Miner Dilemma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 56 Bastard Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 19
A Promising Venture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Battle Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 19
A Royal Secret . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 43, 50 Battle-tested Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 19
A Sweet Reunion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Battle-tested Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 19
A Use for Textiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Battle-tested Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 19
Abide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Battle-tested Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 19
Absolute Zero Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 18, 53 Battle-tested Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 19
Accuracy down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Battle-tested Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 19
Accuracy up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Battle-tested Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 19
Accursed Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131–133, 156 Bear Cleaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 19
Adamantine Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 18 Beastly Scarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 19, 51
Adamantine Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 18, 54 Beetroot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Adamantine Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 18, 99, 106 Befuddling Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 19
Adamantine Hatchet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 19 Behemoth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 131, 156
Adamantine Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 19, 76 Believer I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124, 156
Addlewort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111–113 Believer II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124, 156
Adequate Flax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Bewildering Grace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Adventurer’s Attire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Bifelgan’s Bounty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Adventurer’s Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 19, 51 Bishop’s Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 19
Aeber’s Reckoning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Bishop’s Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 19, 54
Aelfric’s Auspices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Black Attire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 19
Aelfric’s Boon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Black Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 122, 134, 139, 144, 156
Again with Alaic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23, 43, 53, 156 Black Cap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 19, 77
Aggressive Ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 126, 156 Black Howler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152, 156
Albino Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 156 Black Market . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 146
Albus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Black Scissors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 122, 123, 125, 156
Albus, the Right-Hand Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Black Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 19, 155
Alephan’s Boon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Blade of Bravery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 19
Alephan’s Enlightenment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Blazon of Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 19, 46
Alluring Ribbon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 19, 46, 49, 51, 53 Blessed Blazon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 19, 54
Alphas and the Impresario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54, 156 Blinded. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Alphas’s Poem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Blizzard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Ambling Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126, 135, 141, 156 Blizzard Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 19, 105
Ambrosia Milk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Blood Remnant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135, 136, 156
Amphitheatre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Blood Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 156
Amphitheatre: Arena . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Blood Viper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 139, 140, 146, 156
Amphitheatre: Balcony . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Bloody Bull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 156
Amputation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Bloody Rhino . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 121, 156
An Exotic Aroma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Blotted Viper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Analyze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Blue Bull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 156
Angel Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 19, 107 Bodyguard I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 157
Animated Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129, 137, 138, 142, 153, 156 Bodyguard II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 157
Antagonistic Ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 127, 145, 156 Bone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Antidote Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 19, 88 Boost-Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Arcane Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 19 Bottle of Befuddling Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81, 84
Arcane Glaive. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6, 19 Bottle of Blinding Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86, 93
Arcane Hatchet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 19 Bottle of Poison Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73, 77, 94
Arcane Knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 19 Bottle of Sleeping Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Archibold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154 BP Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34, 41
Ardante Attire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 19, 52 BP Eater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Arena Aspirations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Brand’s Thunder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Argent Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 19, 88 Brawler Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 146, 148, 157
Arianna Again (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Bridge Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 19
Arianna Again (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 54 Brigand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Armor Corrosive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Brigand Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138, 141, 149, 157
Armor Eater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 119, 156 Brigand I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134, 157
Army Ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 144, 156 Brigand II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134, 157
Arrowstorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Brigand III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134, 157
Articulate Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 19, 93, 106, 107, 109 Brigand Leader I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133, 157
Ash Raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 132, 156 Brigand Leader II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133, 157
Ashlan the Beastmaster (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 56 Brigand Leader III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133, 157
Ashlan the Beastmaster (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 57 Brigands’ Den . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 134
Ashlan the Beastmaster (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23, 51, 58 Bright Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 19, 86, 102, 103
Assassin Bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 144, 156 Brilliant Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 19
Assassin’s Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 19 Broadsword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 19, 72
Astonishing Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Bronze Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 19
At Journey’s End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25, 54 Bronze Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 19
Augmented Bow of the Falcon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 19, 104 Bronze Vest. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78, 80
Augmented Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Buccaneer Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 123, 141, 151, 157
Auto-Revive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Buccaneer I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123, 157
Avalanche Mushroom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 156 Buccaneer II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123, 157
Azure Urchin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123, 124, 156 Buccaneer III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124, 157
Azure-eyed Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Buccaneer IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124, 157
Buckler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 19
Buff Prevention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
B Byron Family Lineage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Back with Bale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 54 Byron’s Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Badge of Friendship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 19, 53
Balogar the Runeblade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Balogar’s Blade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 C
Bandit Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 127, 133, 138, 153, 156 Cait . . . 118, 126, 127, 131, 133–135, 137, 140, 144, 145, 147, 150, 152, 157
Bandit Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Calamity Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 20, 47
Bandit’s Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 19 Calming Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 20, 97, 101, 107

165
Captain’s Badge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 20, 54 Davy Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 123, 141, 151, 157
Captain’s Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 20, 73 Dazzling Artwork . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Captains’ Bane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 123 Deadly Spore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Carmine Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146, 157 Death Cleaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 20, 102
Carnage Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 20, 92 Deathly Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 20, 50
Carnivorous Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 133, 157 Debuff Immunity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Carnivorous Plant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152, 157 Demon Deer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136, 157
Carrion Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 118 Demon Goat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 138, 158
Cat’s Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Derelict Mine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 119
Cave of Origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 130 Desert Worm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145–148, 158
Cave of Rhiyo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Devil Deer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121, 128, 158
Caves of Azure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 124 Devourer of Dreams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 138, 158
Caves of Maiya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 122 Devourer of Men . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 156
Celestial Intervention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Dire Army Ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 144, 158
Cetus Maximus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 157 Dire Ash Raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 128, 158
Chainbreaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 20 Dire Night Raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 127, 158
Chakra Band . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 20 Dire Skull Roller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148, 158
Charm Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 20 Direwolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Chieftain’s Schedule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Direwolf Fang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Chubby Cait120, 125, 127, 128, 132, 133, 137, 141–143, 148, 152, 153, 157 Disguised Duelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Circlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 20 Diva’s Dress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
City of Gold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 46 Divination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Clarity Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 20, 87, 90, 99, 105 Divine Aura . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Cleaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 20 Divine Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 20, 155
Cliff Birdian I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117, 118, 157 Dohter’s Boon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Cliff Birdian II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 117, 118, 157 Dohter’s Charity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Cliff Birdian III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117, 118, 157 Donate BP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Cliff Birdian IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118, 157 Doombreaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 20
Cliff Birdian V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 157 Double Tomahawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 20, 53
Cliff Birdian VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118, 157 Draefendi’s Rage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Cliff Birdking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118, 120, 157 Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155
Cliff Birdking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 157 Dragon of the Cliftlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Cliff Birdking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 157 Dragon of the Frostlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Cloth Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Dragon of the Highlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Codger-friendly Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Dragon Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 20
Collared Salamander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141, 143, 157 Dragon’s Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 20
Collect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Dragon’s Scarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 20, 52
Composite Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 20 Dragon’s Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 20
Composite Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 20 Dragonscale Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 20
Confessional Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 20, 53 Dragonsong Fane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 120
Confused . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Dread Falcon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 133–137, 158
Conscious Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 20, 84, 92, 98, 104 Dread Viper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134, 135, 146, 158
Constituent I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 157 Dreadwing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121, 152, 158
Constituent II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 157 Dreadwolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 133, 158
Copper Lantern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Dreisang the Archmagus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Copper-filled Pouch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89, 91, 93–95, 108 Dreisang’s Boon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Cover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Dreisang’s Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Cow Dung . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Dubious Gold Ore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72, 74
Crawly Fledgling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118, 157 Dungeon Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Creeping Treant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 136, 142, 151, 157
Creepy Fledgling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 121, 157
Crescent Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 20
Crimson Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 20
E
Eagle Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Crimson Urchin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Eagle Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 20
Critical Bracelet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 20
Early Ice Thawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Critical down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
East Atlasdam Flats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Critical Earring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 20
East Duskbarrow Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Critical Necklace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16, 20
East Rippletide Coast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Critical Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 49, 56, 81
East Victors Hollow Trail. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Critical Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58
Eastern Marsalim Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Critical Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 57
Eastern Sunshade Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Critical Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 20
Eastern Wellspring Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Critical up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Ebony Grotto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 129
Cross Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Eggling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 117, 118, 158
Crystal Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 20
Elem. Atk. down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Crystal Helm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14, 20, 98
Elem. Atk. up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Crystal Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 20
Elem. Def. down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Cultured Cait . . . . . . . . . . . . . . . . . . . . . . 123, 131, 133, 137, 147, 151, 152, 157
Elem. Def. up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Curator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 157
Elemental Aid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Curator Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 157
Elemental Augmentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Curious Antique . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 86, 100
Elemental Augmentor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 20, 53
Curious Bloom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111–113
Elemental Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 20
Elemental Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
D Elemental Edge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Elemental Glaive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 20, 106
Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 20
Dancer Marionette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Elemental Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 20, 96
Dancing Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Elemental Hatchet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 20
Dapper Duelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Elemental Heavy Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 20
Darius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Elemental Light Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 20
Darius’s Henchman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Elemental Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 20
Darius’s Lackey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Elemental Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 20
Darius’s Subordinate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Elemental Ward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 20, 48
Darius’s Underling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Elusive Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 20
Dark Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 20, 75, 87 Emperor Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Dark Curator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 124, 157 Emperor’s Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 20
Dark Curator Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 157 Empoison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Dark Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 124, 129, 138, 157 Empowering Bracelet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21
Dark Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 157 Empowering Earring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 79
Dark Guardian Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 157 Empowering Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21
Dark Remnant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135, 136, 157 Empowering Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21
Dark Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 157 Empty Coin Pouch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Dark Roller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145–147, 157 Enchanted Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 21, 85
Dark Rune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34, 41 Enchanted Circlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 21, 76
Dark Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 157 Enchanted Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 21, 99, 102
Dark Sentinel Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124, 157 Enchanted Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 21, 100
Dark Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Encore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Daughter of the Dark God (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Endless Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Daughter of the Dark God (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 54 Endure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Dauntless. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Energizing Pomegranate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80, 83, 85, 90, 92–95

166
Energizing Pomegranate (L) . 51, 84, 88, 91, 93, 94, 97–100, 102, 103, 105, Fortitude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
107–109 Fortress of Everhold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Energizing Pomegranate (M) . . 74, 75, 84, 87–90, 93, 96, 99–101, 103, 104, Fox Spirit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
106, 107 Friends Again . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 53
Enlightening Bracelet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 95 Frost Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 131, 158
Enlightening Earring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21 Frost Fox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 158
Enlightening Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 101 Frostwing Serpent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 158
Enlightening Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21 Fur Cap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 21
Erhardt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Fur Coat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 21
Esmeralda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Fur Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 21
Essence of Grape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110–113 Furious Fungoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 128, 152, 158
Essence of Plum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 111–113
Essence of Pomegranate. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111–113
Ethereal Dancer Garb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 21, 101 G
Ethereal Healing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Gabbrodillo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111, 150, 159
Ettin Asp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 146, 158 Gaolbreaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 21, 94, 95
Ettin Ophidian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 152, 158 Gareth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155
Ettin Serpent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146, 151, 158 Gareth’s Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 21, 155
Ettin Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121, 146, 158 Gargantuan Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 21
Evasion down. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Gargantuan Boar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141, 151, 159
Evasion up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Gargantuan Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 21
Evasive Maneuvers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Gaston . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Everhold Tunnels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 138 Gendy’s Footcloth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Evil Ward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Gentleman’s Charm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 21, 49
Exotic Garb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 21, 50 Ghisarma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Extra Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Giant Boar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 149, 150, 159
Eye for an Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Giant Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 121, 159
Eyewitness Account . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Giant Egg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Giant Falcon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 133, 134, 159
Giant Gator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 159
F Giant Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 156
Falcon Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 21 Giant Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 145, 159
Falcon Garb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 21, 85 Giant Serpent’s Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Falcon Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14, 21 Giant Sheep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 126, 159
Falcon Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 21 Giant Slug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 139, 140, 159
Farshore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Giant Tusk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Father and Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Giant’s Club . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 21, 106
Father Marionette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Gideon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Feather Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 21 Gideon’s Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 21, 154
Feathered Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 21 Gigantes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 143, 159
Fertile Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Glacies Claudere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Final Masterpiece . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Gleaming Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 21, 100, 101
Fire Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 21, 89, 92 Glossy Gold Coin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Fire Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 124, 148, 158 Golden Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 21
Fire Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136, 158 Golden Hairpiece . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 21
Fire Guardian Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 143, 153, 158 Gooey Slug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 143, 159
Fire Rune. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34, 41 Gourmet’s Charm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 21, 50
Fire Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126, 158 Grand Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 21
Fire Soulstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Grand Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 21, 103
Fire Soulstone (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86, 94, 97, 100, 101 Grand Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 21
Fire Soulstone (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84, 86, 103, 107 Grandport Sewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 125
Fire Storm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Gravekeeper’s Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Fire Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126, 135, 158 Gravekeeper’s Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 48
Fireball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Graviton Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 21
First Aid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Great Blade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5, 21
Fit for a King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Great Condor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 117–119, 159
Flail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 21 Greater Kingfisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 159
Flame Curator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 124, 158 Greatsword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 21
Flame Curator Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 153, 158 Green Scissors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151, 159
Flame Remnant Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 153, 158 Grimsand Road . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Flame Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 153, 158 Grimsand Ruins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 149
Flame Sentinel Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124, 158 Grows on Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Flatlands Froggen I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126, 158 Guard Dog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 117, 159
Flatlands Froggen II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 126, 158 Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 159
Flatlands Froggen III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126, 127, 158 Guardian Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 22, 50
Flatlands Froggen IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 158 Guardian Liondog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Flatlands Froggen V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 127, 158 Guardian Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 153, 159
Flatlands Froggen VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 158 Guardian of the First Flame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Flatlands Frogking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 128, 158 Gustav . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Flatlands Frogking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 158 Gustav’s Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 22, 154
Flatlands Frogking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 158
Fleetfoot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Flying Fish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 121, 122, 158 H
Flying Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 21 Hale and Hearty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Fool’s Gold Ore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74, 89, 95 Handaxe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 22
For Want of Fish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23, 46 Hang Tough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Forbidden Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 21 Harald’s Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 22, 53
Forbidden Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 21, 99 Hard Worker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Forbidden Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 21 Hasty Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 22, 84, 86
Forbidden Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 21, 99, 109 Hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 117, 118, 159
Forbidden Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 21 Headgear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 22
Forbidden Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 7, 21 Heal More . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Forbidden Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 21 Heal Wounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Force Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 21, 99, 101, 108 Healing Grape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72, 73, 77–83
Forest Fox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150, 158 Healing Grape (M) 46, 74–76, 83, 84, 87–93, 95, 97, 99, 101, 103–105, 108
Forest of No Return . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 152 Healing Grape Bunch . . . . . . . 50, 74, 83–88, 90, 91, 93, 94, 96–99, 101, 102,
Forest of Purgation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 128 104–108
Forest of Rubeh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 121 Healng Grape Bunch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Forest Ratkin I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149, 150, 158 Heathcote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Forest Ratkin II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 149, 150, 158 Heathcote’s Dagger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8, 22, 53
Forest Ratkin III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149, 150, 158 Heathcote’s High Jinks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Forest Ratkin IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151, 158 Heavenwing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 118, 159
Forest Ratkin V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 151, 158 Heavy Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 22
Forest Ratkin VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151, 158 Heavy Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 22
Forest Ratking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151, 152, 158 Heavy Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 22, 86
Forest Ratking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152, 158 Heavy Coin Pouch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74, 75, 85
Forest Ratking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152, 158 Heavy Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 22
Fortifying Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 56, 82 Hedgehog Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 22, 93
Fortifying Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51, 58 Heighten Senses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Fortifying Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 57 Heightened Healing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

167
Heirloom of a High House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58 Inspiriting Plum Basket . . . . . . . . 75, 76, 84, 86, 90, 91, 95–97, 99–101, 103,
Helgenish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154 105–107, 109
Helgenish’s Lackey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Insult to Injury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Hello Again, Harald . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 53 Intimidation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Her Time to Shine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Into Thin Air . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 43, 50, 156
Herb of Awakening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72, 77, 79, 82, 86, 94 Invigorating Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 49, 56, 78, 81
Herb of Clamor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73, 75, 77, 80, 81, 89, 108 Invigorating Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53, 58
Herb of Clarity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79, 81, 82, 104 Invigorating Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 57
Herb of Healing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89, 104 Invincibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Herb of Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73, 75, 76, 79, 80, 91 Iron Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 22
Herb of Revival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87–89, 100, 105, 107, 108 Iron Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 22, 72
Herb of Valor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73, 74, 76, 92, 93, 105 Iron Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 22
Here Be Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 52 Iron Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 22, 72
Hermit Conch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 121, 122, 159 Iron Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 22
High House’s Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 22, 52, 76 Iron Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 22
High Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130, 159
Highland Goat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 133–137, 159
Highland Ratkin I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133, 134, 159 J
Highland Ratkin II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 133, 134, 159 Jade Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 22
Highland Ratkin III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133, 134, 159 Jaguar Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 22
Highland Ratkin IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135–137, 159 Joshua . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Highland Ratkin V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 135–137, 159 Jotunn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 47, 156
Highland Ratkin VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135–137, 159 Jotunn Horn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Highland Ratking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135–137, 159 Justice Breaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 22, 99
Highland Ratking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 138, 159
Highland Ratking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 138, 159
Hill Cleaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 22 K
Hired Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Kaia, Mother of Dragons (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 56
Historian’s Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 22, 51 Kaia, Mother of Dragons (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 57
Hoarfrost Grotto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 131 Kaia, Mother of Dragons (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 43, 52, 58
Hoary Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 132, 159 Kartikeya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148, 160
Hoary Howler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 132, 159 Keeping Up with the Wyndhams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 54
Holy Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Killer Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 22
Holy Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 22, 98 Killer Bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 144, 145, 160
Horn Cleaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 22 Killer Chameleon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121, 160
Horned Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 142, 143, 159 King Condor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111, 118, 160
Horned Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 22 King Khalim’s Conundrum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Horned Howler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141, 151, 159 Kingfisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123, 151, 160
Horse Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 141, 159 Kit, the Traveler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
House Landard Records . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Kite Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 22, 87
How to Train a Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Knight’s Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 22, 98
Howler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 127, 142, 150, 159 Knight’s Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 22
HP Regeneration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Knowledge Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 22, 102
HP Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Hróðvitnir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Hugo’s Journal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 L
Huntress’s Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 22, 97 Lapis Lazuli . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Hyperion Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 22 Lara’s New Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Hypnos Crown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 22, 108 Last Stand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Laughing Hyaena . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 117, 118, 160
Laurel Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 22
I Le Mann, Explorer Extraordinaire (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 56
Ice Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 22, 94 Le Mann, Explorer Extraordinaire (II) . . . . . . . . . . . . . . . . . . . . . . . . . 48, 57, 58
Ice Curator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 159 Le Mann, Explorer Extraordinaire (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 51
Ice Curator Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138, 139, 153, 159 Leather Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 22
Ice Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 131–133, 159 Leather Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 22
Ice Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 131, 159 Leather Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 22
Ice Guardian Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139, 153, 159 Leather Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 22
Ice Lizardking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 132, 159 Left Behind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 48
Ice Lizardking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 159 Leghold Trap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Ice Lizardking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 159 Legion Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 23, 108
Ice Lizardman I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130, 159 Let There Be Warmth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 56
Ice Lizardman II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 159 Letter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Ice Lizardman III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130, 159 Letter from Mercedes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Ice Lizardman IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 159 Letter from Zeph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Ice Lizardman V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 131, 159 Level Slash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Ice Lizardman VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 159 Leviathan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 156
Ice Remnant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 160 Leviathan Egg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Ice Remnant Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138, 153, 160 Leviathan Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 23, 48
Ice Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138, 153, 160 Lianna and Eliza . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 54
Ice Rune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34, 41 Light Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 23, 97
Ice Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117, 126, 160 Light Curator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 160
Ice Sentinel Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138, 139, 160 Light Curator Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138, 139, 160
Ice Soulstone (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90, 98, 100, 105 Light Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 148, 160
Ice Soulstone (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 87, 89 Light Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 137, 160
Ice Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126, 135, 160 Light Guardian Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139, 160
Icewind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Light Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 48, 56, 88
Icicle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Light Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58
Icky Slug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 128, 160 Light Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 57
Ignis Ardere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Light Remnant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 160
Imperial Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 22, 104 Light Remnant Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129, 138, 160
Imperial Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 22, 105, 108 Light Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 129, 138, 160
Imperial Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 22, 93 Light Rune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34, 41
Imperial Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 22 Light Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 137, 160
Improved Bow of the Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 22, 109 Light Sentinel Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 138, 139, 160
In Search of Father (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Light Soulstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 80
In Search of Father (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51, 54 Light Soulstone (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102, 103, 107, 109
In Search of Sweets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21, 50 Light Soulstone (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85, 90, 92
In Search of the Unknown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 51 Light Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 23
Incidental Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Light Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135, 144, 160
Incite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31, 41 Lightning Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 23, 85
Incredible Item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Lightning Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Inferno Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 22, 101, 104 Lightning Bolt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Inferno Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 22, 97 Lightning Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 127, 151, 160
Injurious Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 94, 110, 113 Lightning Rune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Injurious Seed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110, 113 Linen Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 23
Inner Strength . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Lion Dance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Inspiration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Lizardking’s Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 23
Inspiriting Plum . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72–75, 77–85, 87, 92, 93, 103 Lizardman Chief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155
Inspiriting Plum (M) . . . . 47, 75, 76, 82, 83, 85–88, 92, 95, 96, 99, 101–108 Lizardmen’s Den . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 147

168
Lloris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 119, 160 Night Raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 160
Loch of the Lost King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 125 Nightmare Chimera. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Long Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 23 Noelle, Seeker of Knowledge (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 47, 56, 83
Long-eared Lloris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118, 160 Noelle, Seeker of Knowledge (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 57
Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 23 Noelle, Seeker of Knowledge (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 51, 58
Looting Grave Robber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 51 North Atlasdam Flats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Lord of the Flies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 142, 143, 160 North Bolderfall Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Lord of the Forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154 North Cobbleston Gap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Lord of the Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 148, 160 North Rippletide Coast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Lord’s Manse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 North S’warkii Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Lorie’s Diary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 North Stonegard Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Lorn Cathedral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Northern Flamesgrace Wilds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Lorn Cathedral: Cellars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Northern Wellspring Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Lost in Translation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21, 50 Nourishing Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 49, 56
Love Unrequited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 57 Nourishing Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58
Lucia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Nourishing Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Luminescence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Noxroot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110–113
Lux Congerere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 nspiriting Plum (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

M O
Mánagarmr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 156 Oak Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 23
Mad Ratkin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 160 Oasis Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 23
Mage’s Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 23 Obsidian Associate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Magic Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 48, 56, 77, 82 Obsidian Executive I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 138, 161
Magic Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51, 58 Obsidian Executive II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 138, 161
Magic Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 57 Obsidian Garb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 23, 155
Magical Reflection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Obsidian Manse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 128
Magus Glaive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 23 Obsidian Officer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Magus Hatchet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 23 Obsidian Parlor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Magus Knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 23 Odds and Ends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Magus’s Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 23 Ogen’s Epilogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Majestic Marmot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 149, 150, 160 Ogen’s epilogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Majestic Snow Marmot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 131, 132, 160 Ogre Cleaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 23
Makk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154 Ogre Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155
Mammoth Sheep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 141, 160 Old Coin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 79, 80
Manticore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150, 160 Olive Bloom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111–113
Manymaws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 119, 160 Olive of Life . . . . . . . . . . . . . . . . . . . . . . . . . 73–75, 77–79, 81, 82, 85, 91, 93, 103
Marionette Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 127, 135, 141, 160 Olive of Life (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 92, 96, 98, 108, 109
Marksman’s Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 23 Olive of Life (M) . . 80, 83, 84, 86–88, 90, 91, 93, 95, 96, 99, 102, 103, 105,
Marmot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 149, 150, 160 106, 108
Marsalim Catacombs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 148 Omar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Marta’s Gang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Omar’s Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 23, 154
Marvelous Memento . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Omar’s Footman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Master Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 On the Precipice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Master Thief I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 153, 160 Ordinary Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 23
Master Thief II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 153, 160 Orewell Whetstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Master’s Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 23, 76 Orlick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Master’s Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 23, 107 Orlick’s Bodyguard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Mattias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Orlick’s Manse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 127
Mattias’s Follower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Mattias’s Minion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Mattias’s Scepter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 23, 155 P
Maw of the Ice Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 133 Panther Dance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Meep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 126, 160 Path of Beasts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 150
Memorial Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 23, 54 Path to the Cave of Origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Memorial Harpoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 23 Path to the Caves of Maiya. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Memorial Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Path to the Forgotten Grotto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Memorial Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Path to the Whisperwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Menacing Manticore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121, 128, 160 Patience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Mental Belt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 23, 155 Peacebringer’s Garb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 23
Mercy Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Peacock Strut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Meryl, Lost then Found (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 56 Peek-a-Boo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 152, 161
Meryl, Lost then Found (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 57 Percipience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Meryl, Lost then Found (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 52, 58 Performance Art . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Meteorite Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 23 Persistence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Mighty Belt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 23, 46 Petrified . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Miguel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Phoenix Storm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Miguel’s Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 23, 155 Phys. Atk. down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Mikk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154 Phys. Atk. up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Mikk and Makk Make Good . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23, 54 Phys. Def. down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Mikk and Makk’s Shield. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13, 23, 54 Phys. Def. up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Mind-me-always . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Physical Belt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 23, 155
Mirage Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 23 Physical Counter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Moldering Ruins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 153 Physical Criticals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Mole Dance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Physical Dodging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Monarch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 140, 160 Physical Prowess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Monster Trainer’s Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 23, 51 Piercing Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 23
Moon’s Reflection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Pirate I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 161
Moonblade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 23, 88 Pirate II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 161
Moonlight Waltz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Pirate III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 161
Moonstruck Coast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Pirate’s Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 23
Morlock’s Manse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 120 Plains Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 161
Morlock’s Mercenary I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 160 Plate Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 23
Morlock’s Mercenary II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 160 Platinum Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 23
Morning Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 23 Platinum Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 23
Mortal Mushroom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 129, 152, 160 Platinum Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 23
Mossy Meep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 149, 150, 160 Platinum Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 23
Mossy Tortoise. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111, 123, 124, 160 Platinum Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 23
Motley Slug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 139, 160 Pointed Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 23
Mottled Asp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Poisoned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Mountain Goat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 135–137, 160 Pole Mace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 23, 83
Mountain Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Portable Pot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Mutant Mushroom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 136, 151, 160 Portly Penguin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131, 161
Mystery Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Price of Vengeance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Primeval Bow of Storms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 23, 53
Primeval Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 24
N Princess Mary, Redux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 43, 53
Never Forget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 57 Princess’s Coat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 24, 51
Night Ode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Project Plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

169
Protective Bracelet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 24, 97 Rune Knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 24, 155
Protective Earring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 24 Russell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154
Protective Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 24 Russell’s Repentance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 53
Protective Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 24 Rusty Cup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Pseudo Gold Ore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Psychic Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 24, 87
Puppet Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 127, 135, 141, 161 S
Purifying Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 85, 94, 104, 110, 112 Safe Route . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Purifying Seed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85, 94, 104, 110, 112 Sailfish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 121, 122, 161
Saintly Tiara . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 24
Salamander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 119, 139–141, 161
Q Sand Lizardking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Qilin’s Horn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Sand Lizardking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145, 147, 148, 161
Quartz Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 24 Sand Lizardking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 147, 148, 161
Quatrait Bloom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Sand Lizardking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148, 161
Quicksand Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 146 Sand Lizardman I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144, 147, 161
Sand Lizardman II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 144, 147, 161
Sand Lizardman III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144, 147, 161
R Sand Lizardman IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145, 147, 161
Raging Rhino. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128, 161 Sand Lizardman V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145, 147, 161
Raging Treant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 152, 161 Sand Lizardman VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145, 147, 161
Rain of Arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Sandworm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 144, 162
Rainbow Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 24 Sapphire Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 24
Rampant Weed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 136, 151, 161 Satisfactory Coal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Rare Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 89 Saucy Prawns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Ravus Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Savage Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 145–147, 162
Ravus Guard I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117, 161 Saving Grace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Ravus Guard II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117, 161 Scaled Viper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134, 162
Ravus Manor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 117 Scaredy Sheep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 43, 53, 156
Ravus Soldier III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117, 161 Scissor Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 124, 162
Reaper Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 122, 125, 161 Scourge Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 24, 108
Rebel Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Scourge of the Seas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23, 43, 48, 156
Red Fox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150, 161 Scrap of Rope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 99
Red Viper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 139, 161 Scythe Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 123, 124, 162
Redeye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Sea Anemone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 162
Refined Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 24 Sea Birdian I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121, 122, 162
Reflective Veil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Sea Birdian II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 121, 122, 162
Refreshing Jam . . . . . . 48–50, 52, 76, 81, 83–85, 87, 89, 93–95, 97–101, 103, Sea Birdian III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121, 122, 162
105–108 Sea Birdian IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123, 162
Refuge Ruins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Sea Birdian V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 123, 162
Rehabilitate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32, 41 Sea Birdian VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123, 124, 162
Remnant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 161 Sea Birdking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123–125, 162
Remnant Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 148, 149, 161 Sea Birdking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 162
Reptalion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141, 161 Sea Birdking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 162
Reptalios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 161 Sea Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151, 162
Research Fellow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Sea Slug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 124, 162
Researcher I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135, 136, 161 Sea Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 146, 162
Researcher II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135, 136, 161 Sea Urchin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Researcher III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135, 136, 161 Sealed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Resist Ailments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Sealticge’s Boon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Resistant Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 49, 56, 83 Sealticge’s Seduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Resistant Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58 Seaside Grotto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 124
Resistant Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 57 Second Serving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Rest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Second Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Restrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Secret Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Revello and Odette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 54 Sellsword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Revello’s Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 24, 54 Senior Cultist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 128, 148, 149, 161 Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117, 120, 126, 162
Revitalizing Jam . . . . . . . . . . . . . . . . . . . . . . . . 51, 52, 76, 88, 102, 104, 107, 109 Sentinel Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 162
Revive. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Seraphim Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 24
Revolutionary Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Setting Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 49
Ria, Born to Roam (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 56 Shackle Foe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Ria, Born to Roam (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 57 Shadow Bat. . . . . . . . . . . . . . .111, 119, 122, 126, 134, 135, 139, 140, 144, 162
Ria, Born to Roam (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 51, 58 Shadow Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 24
Rite of Passage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Shadow over the Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25, 43, 50
River Blossom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Shadow Raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 152, 162
River Bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 141, 161 Shadow Remnant Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129, 142, 162
River Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 140, 141, 145, 161 Shadow Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 129, 142, 162
River Froggen I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139, 140, 161 Shadow Soulstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79–81
River Froggen II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 139, 140, 161 Shadow Soulstone (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98, 99, 106, 108
River Froggen III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139, 140, 161 Shadow Soulstone (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74, 88, 91, 96, 100, 102
River Froggen IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140, 161 Shadow Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130, 135, 162
River Froggen V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 140, 141, 161 Shadows over the Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
River Froggen VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141, 161 Shady Figure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155
River Frogking I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141–143, 161 Shaggy Aurochs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 135–137, 162
River Frogking II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 143, 161 Shaggy Meep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 126, 162
River Frogking III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 143, 161 Shaggy Spider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 124, 128, 146, 162
River Wasp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 139, 140, 161 Shambling Weed . . . . . . . . . . . . . . . 111, 119, 128, 129, 136, 142, 151, 152, 162
Rivira Woods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Share SP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Road to Morlock’s Manse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Sharp Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 56, 83
Road to the Caves of Azure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Sharp Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58
Road to the Obsidian Parlor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Sharp Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 57
Road to the Seaside Grotto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Sheltering Veil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 24 Shield Wielder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Robe of the Dragon Princess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 24, 52, 108 Shooting Stars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Robe of the Flame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 24 Shrine of the Archmagus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 153
Roc Egg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Shrine of the Flamebearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Rock Cleaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 24, 96 Shrine of the Healer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Rock Tortoise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 121–124, 161 Shrine of the Huntress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Rockadillo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 133, 134, 161 Shrine of the Lady of Grace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Round Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 24 Shrine of the Prince of Thieves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Royal Crest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 24, 50 Shrine of the Runeblade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 138
Rufus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Shrine of the Sage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Rufus, the Left-Hand Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Shrine of the Starseer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 129
Ruinous Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85, 104, 110, 113 Shrine of the Thunderblade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Ruinous Seed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 104, 110, 113 Shrine of the Trader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Ruins of Eld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 153 Shrine of the Warbringer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Rune Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 24, 98 Sidestep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Rune Glaive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 24 Silenced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Rune Hatchet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 24, 105 Silent Bandana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 24, 106

170
Silent Cape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 24 Stronger Strikes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Silver Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 24 Sturdy Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 25
Silver Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 24 Sturdy Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 25
Silver Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 24 Sturdy Quartz Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 25, 103
Silver Hairpiece . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 24, 81 Sturdy Sapphire Rod. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12, 25, 109
Silver Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 24 Sturdy Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 25
Silver Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 24 Subterranean Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 126
Silver Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 24, 83 Summon Strength . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Silver-filled Pouch . . . . . . . . . . . . . . . . . . . 75, 76, 91, 94–96, 100, 102–105, 107 Sunlands Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 25
Simeon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Sunshade Catacombs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 144
Simeon the Puppet Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Surpassing Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Sir Miles, Servant of the Flame (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 56 Sword of Sokrath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Sir Miles, Servant of the Flame (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 57 Swordbreaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 25, 74
Sir Miles, Servant of the Flame (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 52, 58
Skulking Fungoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 136, 162
Skull Roller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 144, 145, 162 T
Skybreaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 24 Take Aim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Slayer Bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 145–147, 162 Tales from a Faraway Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Sledgehammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 24, 91 Teacher’s Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 25, 53
Sleeping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Tempest Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 25, 76, 109
Sleepweed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111–113 Tempest Falcon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 120, 162
Slippery Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 56, 79 Tenebrae Operire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Slippery Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51, 58 Terrified . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Slippery Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 57 The Adventures of Ali . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25, 53
Snake Charmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 The Adventuring Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58
Snakesbane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 The Bandits’ Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 46
Snatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 The Bouncer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 56
Snipe Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 24, 84 The Diarist’s Desire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Snow Drake. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132, 133, 162 The Fall of House Landard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Snow Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 The Forgotten Grotto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 151
Snow Fox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 162 The Gravekeeper’s Grief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21, 48
The Hidden Hoard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Snow Leopard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 133, 162
The Hollow Throne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 127
Snow Marmot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 162
The Innocent Inmate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 56
Snow Yak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 131, 162
The Jellypeno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Snowy Cape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 24
The Merchant’s Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 56
Snowy Hood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 24
The Murkwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Soldier’s Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 24
The Pilgrims’ Plight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Song of Sokrath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
The Price of Vengeance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Soothing Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 78, 110, 112
The Prisoner’s Plea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Soothing Seed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 110, 112
The Prodigious Painting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Sorcerer’s Robe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 24
The Sewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 119
Soul Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 24
The Show Goes On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Soul Glaive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 24
The Slumbering Giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 43, 47, 156
Soul Hatchet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 24, 88
The Spectrewood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 136
Soul Knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 24
The Wayward Son . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
South Bolderfall Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
The Weaver’s Predicament . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26, 49
South Cobbleston Gap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
The Whisperwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 150
South Orewell Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
The Whistlewood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 127
South Quarrycrest Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 The Whitewood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 132
Southern Northreach Wilds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 The Worrywart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 56
Southern Sunshade Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 Theracio’s Tutelage (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 56
Southern Wellspring Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Theracio’s Tutelage (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 57
SP Recovery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Theracio’s Tutelage (III) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25, 53, 58
SP Regeneration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Thief I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 162
SP Saver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Thief II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 162
Sparks of Revolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Thousand Spears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 24 Throne Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 127, 162
Spear of Justice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Thunder Curator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128, 162
Spearhead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Thunder Curator Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 162
Spectrewood Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Thunder Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135, 136, 162
Speed down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Thunder Guardian Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 125, 162
Speed up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Thunder Remnant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 163
Spiked Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 24, 74, 85 Thunder Remnant Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 153, 163
Spiked Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 25, 154 Thunder Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142, 153, 163
Spiked Skink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145–147, 162 Thunder Rune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Spiked Vest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 25, 88 Thunder Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 163
Spirit Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 25, 76 Thunder Sentinel Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125, 163
Spirit Hatchet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 25 Thunder Soulstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72, 79, 80, 83
Spirit Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 25 Thunder Soulstone (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95, 102, 108, 109
Sprightly Bracelet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25 Thunder Soulstone (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 93, 94
Sprightly Earring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25 Thunder Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 135, 163
Sprightly Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25 Thunderbird . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Sprightly Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25, 84 Thunderstorm Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 25, 106, 108
Spud Bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127, 150, 162 Tiger Rage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Spurning Ribbon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 25, 54 Tightly Sealed Envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 25 Tilting at Windmills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Staff of Wonders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 25 Timeworn Tapestry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Stalwart Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Tomahawk Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 25
Star of the Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Tomb of Kings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 137
Starlight Hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 25 Tomb of the Imperator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 131
Starsong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Tonitrus Canere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Stat Swap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Tools of Learning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Steal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Tough Nut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 56, 83, 85
Steal SP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Tough Nut (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51, 58
Steel Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 25 Tough Nut (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 57
Steorra the Starseer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Tower Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 25
Steorra’s Prophecy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Toxic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Sticky Slug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 162 Trade Tempest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Stimulating Bracelet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25, 155 Tradewinds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Stimulating Earring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25 Tradewinds Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 25, 53
Stimulating Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25 Traditional Dancer Garb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 25, 73
Stimulating Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 25 Trail to the Forest of Rubeh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Stinging Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 25, 72 Trail to the Whitewood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Stone Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 25, 73 Transcendent Bow of Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 25, 50
Stone Bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 149, 162 Transfer Rune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Stone Lizard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149, 162 Transference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Stone Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 25 Trickster’s Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 25
Stone Serpent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149, 162 Trinity Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 25
Stout Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 True Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

171
Twin Falls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 West Goldshore Coast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Two-handed Hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 118, 119, 163 West Grandport Coast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Tyrannodrake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 125, 163 West S’warkii Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
West Stonegard Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Western Flamesgrace Wilds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
U Western Noblecourt Flats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Ultimate Breaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 25 Western Stillsnow Wilds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Unconscious . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Western Wellspring Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Undertow Cove . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 122 Western Wispermill Flats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Unerring Bracelet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 25, 94 Where the Direwolf Prowls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Unerring Earring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 25 Where the Giant Boar Roams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Unerring Necklace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 25 Whistling Cavern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 145
Unerring Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 25 White Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 163
Unseen Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 25, 101 White Howler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 131, 163
Untouched Sanctum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 135 Wild Weasel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135–137, 163
Up to No Good . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 50 Wildfire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Wind Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 26, 47, 90
Wind Attire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 26, 81
V Wind Curator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 163
Vampire Bat . . . . . . . . . 111, 124, 125, 129, 135, 136, 143, 147, 151, 153, 163 Wind Curator Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 163
Vanessa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154 Wind Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121–123, 141, 163
Vendetta Coat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 25, 155 Wind Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 137, 163
Venomous Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 148, 149, 163 Wind Guardian Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 163
Venomtooth Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155 Wind Remnant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 163
Ventus Saltare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Wind Remnant Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 129, 138, 163
Veteran’s Helm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 25, 48 Wind Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129, 138, 163
Victor’s Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 25 Wind Rune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34, 41
Victorino . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 154 Wind Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 137, 163
Victorino’s Retainer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Wind Sentinel Mk.II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 163
Victors Hollow: Arena . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Wind Soulstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Viking Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 25 Wind Soulstone (L) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92, 102, 105, 108, 109
Vim and Vigor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Wind Soulstone (M) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74, 84, 104
Viper Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 8, 25, 107 Wind Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 135, 163
Vivify . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Winged Serpent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137, 163
Vivifying Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 25, 91, 98, 106, 108 Winnehild the Warmaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Void Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 25, 98, 100 Winnehild’s Battle Cry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Winter Wanderweed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 163
Wisdom Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 26
W Withered Wanderweed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145–147, 163
Wakeful Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 26, 88, 95, 99, 100 Wizard’s Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 12, 26, 102
Wanderweed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 127, 142, 150, 163 Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 130, 163
War Dog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111, 120, 163 Wolf’s Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 26
War Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 26 Woolly Spider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120, 121, 163
War Lance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 26, 83
War Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 26
War Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132, 133, 163
Warrior Bones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141, 146, 148, 163
Y
Yatagarasu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Warrior Wasp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111, 139, 140, 163 Yeti’s Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 26
Water Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Yggdrasil Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 26
Way Through the Woods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48, 56 Yvon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155
Weathered Boots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 99 Yvon’s Birthplace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 135
Weaver’s Charm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 26, 49 Yvon’s Cellar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Weeping Treant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Werner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 155
Werner’s Man I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 163 Z
Werner’s Man II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 163 Zealot I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129, 163
Werner’s Man III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143, 163 Zealot II. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129, 163
Werner’s Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6, 26, 155 Zeph and Mercedes (I) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
West Everhold Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Zeph and Mercedes (II) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23, 54

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