10 IIT Unit-10 Multimedia

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Unit-10:Multimedia (3 Hrs.) Explain multimedia and its components:


 Introduction; Multimedia - Definition; Characteristics What is multimedia?
of Multimedia; Elements of Multimedia; Multimedia  Multimedia with two words—multi (many) and media(means through
which information is shared i.e text, graphics, images, audio & video)
Applications
 Multimedia is a combination of more than one media—text, graphics,
images, audio, or video, which is used for presenting, sharing, and
disseminating the information.
 Multimedia is delivered through the computer and microprocessor-based
devices, thereby introducing the elements of interactivity, which
differentiates it from the traditional forms of mass media.
 Multimedia or Interactive multimedia allows the user and the multimedia
application to respond to each other. The user is able to control the
elements of the multimedia application in terms of what elements will be
delivered and when. Since multimedia systems are integrated with
computers, they are also referred to as the digital multimedia system.

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Explain multimedia and its components: History of the term:
 Multimedia
Describing a medium as having multiple content forms. In general, multimedia
 In 1965, was used to describe the performance that combined live rock
includes a combination of text, audio, still images, animation, video, and
interactivity content forms
music, cinema, experimental lighting and performance art.
 In the late 1970s the term was used to describe multi-projector slide
shows timed to an audio track.
 In the 1990s it took on its current meaning.
 Some computers which were marketed in the 1990s were called
"multimedia" computers because incorporated a CD-ROM drive, which
allowed for the delivery of several hundred megabytes of video,
picture, and audio data.

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Categorization: Characteristics of Multimedia:

 Broadly divided into linear and non-linear categories. A Multimedia system has four basic characteristics:
 Linear active content progresses without any navigation control for the 1. Multimedia systems must be computer controlled.
viewer e.g. cinema presentation.
2. Multimedia systems are integrated.
 Non-linear content offers user interactivity to control progress as used 3. The information they handle must be represented digitally.
with a computer game or used in self-paced computer based training.
Non-linear content is also known as hypermedia content. 4. The interface to the final presentation of media is usually interactive.
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Usages of Multimedia: Usages of Multimedia:

 Multimedia finds its application in various areas including, but not limited to,  Engineering: engineers may use multimedia in Computer Simulations for anything
advertisements, art, education, entertainment, engineering, medicine, mathematics, from entertainment to training such as military or industrial training
business, scientific research and spatial temporal applications.
 Medicine: doctors can get trained by looking at a virtual surgery or they can
 Advertisements: Exciting presentations are used to grab and keep attention in simulate how the human body is affected by diseases spread by viruses and bacteria
advertising. and then develop techniques to prevent it.
 Art: multimedia artists using different media that in some way incorporates  Business: selling products all over the world via virtually unlimited web-based
interaction with the viewer. Another approach involves the creation of multimedia technologies
that can be displayed in a traditional fine arts arena, such as an art gallery.
 Mathematics, Scientific research: Mathematical and Scientific Research,
 Education: multimedia is used to produce computer-based training courses multimedia are mainly used for modelling and simulation. For example, a scientist
(popularly called CBTs). can look at a molecular model of a particular substance and manipulate it to arrive
at a new substance.
 Entertainment: multimedia is heavily used in the entertainment industry, especially
to develop special effects in movies and animations.

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Hypermedia.: MULTIMEDIA APPLICATIONS:
 Hypermedia is a term created by Ted Nelson, and used in his 1965 article 1. Education: It is always better to visually observe and hear about a topic than
Complex information processing: a file structure for the complex, the only reading it from a book. Using multimedia for education encompasses
changing and the indeterminate. the use of video clips, speech and sound, music, animations, and graphics.
 It is used as a logical extension of the term hypertext, in which graphics, The use of these multimedia elements impacts the whole learning process
audio, video, plain text and hyperlinks intertwine to create a generally non- and pedagogy.
linear medium of information. Multimedia, which may be used to describe 1) For Students and Teachers - The teachers use multimedia as a tool for delivering
non-interactive linear presentations as well as hypermedia. more effective lectures. They supplement their lectures with PowerPoint
presentations, drawings, graphics and 3D graphics. They also use virtual laboratories
 The World Wide Web is a classic example of hypermedia, whereas a non- and simulations to support their lectures, share same physical resource across
interactive cinema presentation is an example of standard multimedia due multiple locations, and reduce capital and operational expenditure.
to the absence of hyperlinks. 2) Imparting Education - Multimedia has resulted in spreading education to far-off
places where students cannot physically go and attend classes.
 The first hypermedia system was the Aspen Movie Map, while the first
• Self-learning CD-ROMs
truly universal hypermedia was Hypercard. Most modern hypermedia is • E-learning Programs
delivered via electronic pages from a variety of systems. Audio hypermedia • Synchronous Learning Technology
is emerging with voice command devices and voice browsing.

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MULTIMEDIA APPLICATIONS: MULTIMEDIA APPLICATIONS:
Education – Synchronous Learning 2. In Entertainment: Video games and animation movies are some of the
common uses of multimedia for entertainment. Gaming is one of the oldest
uses of multimedia.

3. In Training: Training is an important ingredient in any organization. With the


advent of multimedia in training, software is developed which can be stored on
the CD, delivered over web and used by the employees for training. On-line
training and simulation are some other methods which use multimedia for
training.
4. In Business: Multimedia is crucial for the success of business organizations.
In government and nongovernment organizations, no meeting is complete
without PowerPoint presentations and reports generated along with graphs and
images. Moreover, businesses use multimedia to further their products and to
enlighten people about their products.
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MULTIMEDIA APPLICATIONS:
5. Virtual Reality: Virtual Reality is created using multimedia. Virtual reality is
a special environment that is created using multimedia, where the users feel as
if they are in a three-dimensional world. It gives the feeling to the users as if
they are participating in the scenario.

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