10 IIT Unit-10 Multimedia
10 IIT Unit-10 Multimedia
10 IIT Unit-10 Multimedia
Broadly divided into linear and non-linear categories. A Multimedia system has four basic characteristics:
Linear active content progresses without any navigation control for the 1. Multimedia systems must be computer controlled.
viewer e.g. cinema presentation.
2. Multimedia systems are integrated.
Non-linear content offers user interactivity to control progress as used 3. The information they handle must be represented digitally.
with a computer game or used in self-paced computer based training.
Non-linear content is also known as hypermedia content. 4. The interface to the final presentation of media is usually interactive.
Contemporary Technologies Contemporary Technologies
Usages of Multimedia: Usages of Multimedia:
Multimedia finds its application in various areas including, but not limited to, Engineering: engineers may use multimedia in Computer Simulations for anything
advertisements, art, education, entertainment, engineering, medicine, mathematics, from entertainment to training such as military or industrial training
business, scientific research and spatial temporal applications.
Medicine: doctors can get trained by looking at a virtual surgery or they can
Advertisements: Exciting presentations are used to grab and keep attention in simulate how the human body is affected by diseases spread by viruses and bacteria
advertising. and then develop techniques to prevent it.
Art: multimedia artists using different media that in some way incorporates Business: selling products all over the world via virtually unlimited web-based
interaction with the viewer. Another approach involves the creation of multimedia technologies
that can be displayed in a traditional fine arts arena, such as an art gallery.
Mathematics, Scientific research: Mathematical and Scientific Research,
Education: multimedia is used to produce computer-based training courses multimedia are mainly used for modelling and simulation. For example, a scientist
(popularly called CBTs). can look at a molecular model of a particular substance and manipulate it to arrive
at a new substance.
Entertainment: multimedia is heavily used in the entertainment industry, especially
to develop special effects in movies and animations.