Lesson 3 Computer10
Lesson 3 Computer10
Lesson 3 Computer10
OBJECTIVES:
By the end of the lesson, the students will be able to:
Insert sprite
Draw a sprite
Do basic commands in Scratch.
Use motion commands in scratch
Understand absolute and relative motion
Learn the value of setting goals.
INTRODUCTION
Watch a video from Youtube “Scratch Tutorial 1: Make your First Program” by using this link
https://www.youtube.com/watch?v=VIpmkeqJhmQ
Direction: Answer the following questions below. Write your answer on Activity Answer Sheet
given in the last page of this module.
Guide Question:
How do we draw our own sprite?
What are the basic commands we can use?
Do we need to set goals in making a scratch? Why?
DISCUSSION
To learn more, please read and understand the whole contents on Let’s Discover, pages 22 – 27 of your
text book.
Practice Activity
Activity 1
Direction: Using a Scratch, create a program that introduce yourself. Refer to the pseudocode
given at page 28 of your text book.
1 Computer 10
1.
Performance task
Direction: Try to answer the given test question for this lesson.
Answer “Let’s Test Ourselves” on page 30. Write your answer on Activity Answer
Sheet given in the last page of this module.
Note: you don’t need to answer the activities on your textbook. Activity answer sheet will be provided at
the last page of this module.
2 Computer 10
Activities Answer Sheet
Pre-Assessment:
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Practice Activity:
Activity 1. (page 28)
(Hands on)
1.
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3 Computer 10