Riot, Bungie Lawsuit
Riot, Bungie Lawsuit
Riot, Bungie Lawsuit
1 cheat) in the Games, and, thereby, to impair and destroy Plaintiffs’ Games,
2 Plaintiffs’ overall business, and the experience of Plaintiffs’ player community.
3 2. Defendant Cameron Santos (“Defendant” or “Santos”) is the owner
4 and operator of several commercial online business ventures engaged in the
5 development, sale, distribution, marketing, and exploitation of a portfolio of
6 malicious cheats and hacks for popular multiplayer games, including the Games.
7 Among the most prominent of these ventures is “GatorCheats,” which largely
8 operates via the website www.gatorcheats.com (the “GatorCheats Website”). Via
9 the GatorCheats Website and other related websites and social media accounts,
10 Defendant and those working in concert with him sell a Valorant cheat known as
11 “Gatorant” and a suite of software cheats for Destiny 2 (the “Destiny 2 Cheats”)
12 (collectively, the “Cheating Software”). The Cheating Software enables players to
13 manipulate Valorant and Destiny 2 to their personal advantage, such as by
14 automatically aiming weapons, revealing the locations of opponents, and allowing
15 the player to see a vast array of information that otherwise would be obscured.
16 3. Defendants’ conduct has caused, and is continuing to cause, massive
17 and irreparable harm to Plaintiffs and their business interests. The success of
18 Plaintiffs’ Games depends on them being enjoyable and fair for all players, and
19 Plaintiffs spend an enormous amount of time and money to ensure that this is the
20 case. Defendants’ sale and distribution of the Cheating Software has caused
21 Plaintiffs to suffer irreparable damage to their goodwill and reputation and to lose
22 millions of dollars in revenue.
23 4. In creating, marketing, selling, servicing, and distributing the
24 Cheating Software, Defendants have engaged in numerous unlawful acts under
25 United States and California law. Defendants have violated Section 1201 of the
26 Digital Millennium Copyright Act (“DMCA”), 17 U.S.C. § 1201(b)(1), by selling,
27 importing, offering, providing, and otherwise trafficking in technologies that
Mitchell 28 circumvent or evade anti-cheat technologies used by Plaintiffs to protect the
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1 integrity and commercial value of Valorant and Destiny 2. Defendants also have
2 knowingly, intentionally, and maliciously interfered with and disrupted the
3 contracts Plaintiffs have with their customers in the United States, which explicitly
4 prohibit the exact type of cheating that Defendants enable, encourage, and solicit
5 by marketing and selling their Cheating Software. Defendants not only know that
6 their conduct is unlawful, but they engage in that conduct with the deliberate intent
7 to harm Plaintiffs, their businesses, and their player community. Plaintiffs are
8 entitled to monetary damages, injunctive and other equitable relief, and punitive
9 damages against Defendants.
10
11 JURISDICTION AND VENUE
12 5. This is a civil action seeking damages, injunctive relief, and other
13 equitable relief under the anti-circumvention provisions of the DMCA, 17 U.S.C. §
14 1201, and the laws of the State of California.
15 6. This Court has subject matter jurisdiction over Plaintiffs’ claims for
16 violating the anti-circumvention provisions of the DMCA pursuant to 28 U.S.C. §§
17 1331 and 1338(a). Pursuant to 28 U.S.C. § 1367, this Court has supplemental
18 jurisdiction over Plaintiffs’ state law claims for intentional interference with
19 contract and unfair competition, which are so related to Plaintiffs’ federal claims as
20 to be part of the same case or controversy.
21 7. This Court has personal jurisdiction over Defendants because they
22 have purposefully directed their activities at the United States, and at California in
23 particular, have purposefully availed themselves of the benefits of doing business
24 in California, and have established a continuing presence in California. Plaintiffs
25 are informed and believe, and on that basis allege, that, without limitation:
26 (a) Defendants conduct extensive and ongoing business with users
27 in the State of California;
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1 11. Plaintiffs are informed and believe, and on that basis allege, that
2 Defendant Santos is an individual residing in Albuquerque, New Mexico.
3 Plaintiffs are informed and believe, and on that basis allege, that Santos is the
4 founder, owner, operator, and/or driving force of GatorCheats, is the owner and
5 operator of the GatorCheats Website, and at times does business under other
6 names, such as “Honeyhacks” and “Voidcheaters.” Under one or more of these
7 business names, Santos markets, advertises, promotes, and otherwise facilitates the
8 sale of the Cheating Software.
9 12. Plaintiffs are informed and believe, and on that basis allege, that
10 defendant Doe 1 a/k/a “Hal,” Doe 2 a/k/a “Matt,” and Doe 3 a/k/a “Megan”
11 provide or previously provided customer support for GatorCheats customers (i.e.,
12 users of the Cheating Software) via various online chat and messaging platforms.
13 In that role, these individuals communicate with Plaintiffs’ customers in order to
14 support and enable their use of the Cheating Software, and serve as liaison to,
15 and/or themselves operate as, developers of the Cheating Software. Among other
16 activities, Hal, Matt, and Megan assist customers in operating the Cheating
17 Software, give advice to customers as to how to avoid being caught or detected by
18 Plaintiffs for using the Cheating Software, and communicate to users about updates
19 and improvements to the Cheating Software. The true names and capacities,
20 whether individual, corporate, associate, or otherwise, of Hal, Matt, and Megan are
21 unknown to Plaintiffs, which has therefore sued said defendants by such aliases
22 and fictitious names.
23 13. The true names and capacities, whether individual, corporate,
24 associate, or otherwise, of the remaining Doe defendants are unknown to Plaintiffs,
25 which have therefore sued said defendants by such aliases and fictitious names.
26 These defendants include individuals whose real identities are not yet known to
27 Plaintiffs, but who are acting in concert with one another, often under the guise of
Mitchell 28 Internet aliases, in committing the unlawful acts alleged herein. Among the Doe
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1 Defendants are developers, resellers, technical support staff, and other individuals
2 who have participated in the development, sale, and distribution of the Cheating
3 Software. Plaintiffs will seek leave to amend this complaint to state their true
4 names and capacities once said defendants’ identities and capacities are
5 ascertained. Plaintiffs are informed and believe, and on that basis allege, that all
6 defendants sued herein are liable to Plaintiffs as a result of their participation in all
7 or some of the acts set forth in this complaint. (All of the aforementioned
8 defendants, both the named defendants and the Doe defendants, are referred to
9 herein collectively as “Defendants.”)
10 14. Plaintiffs are informed and believe, and on that basis allege, that at all
11 times mentioned in this complaint, each of the Defendants was the agent of each of
12 the other Defendants and, in doing the things alleged in this complaint, was acting
13 within the course and scope of such agency.
14
15 FACTS APPLICABLE TO ALL CLAIMS
16 Riot and Valorant
17 15. Riot is the developer, owner, and distributor of the popular video
18 game “Valorant.” Valorant is an online multiplayer game currently available on
19 Windows-based personal computers. Since its release, Valorant has received
20 glowing reviews and has consistently ranked among the most popular games
21 streaming on the live-streaming platform Twitch. Valorant is offered on a “free-to-
22 play” basis, meaning that there is no charge for players to download and play the
23 game on their personal computers.
24 16. Valorant is a team-based, tactical “first-person shooter” game that
25 allows players to play as one of a set of “agents,” pre-designed characters that
26 possesses unique attributes, skills, weapons, and other abilities. Players start each
27 round with a pistol and a “charge” for one of their signature abilities. Other
Mitchell 28 weapons and charges are purchased using in-game currency (awarded based on the
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1 investing in “virtual goods” (such as new characters, new weapons, and cosmetic
2 upgrades such as distinctive “skins” or clothing) or purchasing expansion packs
3 that offer new facets to the game experience.
4 23. Both Valorant and Destiny 2 are offered to the public for free. Thus,
5 in order to play the Games, a member of the public need only register an account
6 with Plaintiffs, download the respective Game software, and connect to Plaintiffs’
7 multiplayer servers. Should a player wish to purchase optional in-game items,
8 unlock new characters, or gain access to exclusive content, he or she may do so by
9 purchasing in-game currency (known as “Valorant Points” in Valorant and
10 “Silver” in Destiny 2.) Additionally, Bungie creates and makes available for sale
11 Destiny 2 “expansions,” which offer new content and new game modes.
12 24. The revenue from the sale of virtual currency and digital
13 enhancements or expansions is what enables Plaintiffs to maintain, update, service,
14 and develop the Games and their online services. Accordingly, it is paramount to
15 Plaintiffs’ business models that the Games retain the interest of their respective
16 user bases for sustained periods of time, so that players will remain dedicated to
17 the Games, recommend the Games to friends and family, and continue to purchase
18 virtual items and expansions. A vital part of the player experience is the fairness
19 and integrity of the Games, and thus Plaintiffs invest an enormous amount of time
20 and money to ensure that all players stand on equal footing and have a fair chance
21 of progressing in the Games. If players perceive that others are cheating or have
22 an unfair advantage, they will grow frustrated with the Games and stop playing.
23 That, in turn, could disrupt and/or destroy the Games’ player communities and
24 severely harm Plaintiffs’ ability to generate revenue and to maintain, improve, and
25 expand the Games.
26
27
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1 31. The Games are made available to the public exclusively through
2 Plaintiffs’ proprietary servers and matchmaking systems. Thus, it is not possible
3 for a user to lawfully obtain access to or play the Games without expressly
4 consenting to the License Agreements.
5
6 Defendants And Their Unlawful Conduct
7 32. Plaintiffs are informed and believe, and on that basis allege, that
8 Defendants are engaged in developing, updating, marketing, distributing, selling,
9 and supporting cheating software, including Gatorant and the Destiny 2 Cheats. At
10 all times relevant herein, Defendants have developed, updated, marketed,
11 distributed, sold, and supported the Cheating Software. They have done so, and
12 continue to do so, via the GatorCheats Website, email, and communication
13 platforms such as the instant messaging service “Telegram” and, at one time, the
14 online “chat room” system known as “Discord.”
15 33. The GatorCheats Website claims that it is “the best website for safe
16 and secure video game cheats,” that it sells “high quality cheats and services for
17 the most popular games on the market,” and that it is “the only provider on the web
18 who will do [the customer’s] personal service without any chance of ban.”
19 GatorCheats also openly states that its “mission is to help people who do not have
20 time to gain skill on video games legitimately but still want to find enjoyment
21 playing video games regardless.”
22 34. Additionally, according to the GatorCheats Website, GatorCheats’
23 products and services:
24 • Are “known to launch first and remain undetected the longest.”
25 • “[H]ave the best uptime out of any provider in this market.”
26 • “[H]ave auto update functionalities that cover most all game
27 updates, so you can keep cheating as it should be!”
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1 35. Plaintiffs are informed and believe, and on that basis allege, that in
2 addition to marketing and distributing cheats (including but not limited to the
3 Cheating Software), Defendants provide extensive and ongoing customer support
4 and technical assistance. The GatorCheats Website advertises such services, which
5 Plaintiffs are informed and believe, and on that basis allege, are provided via
6 GatorCheats’ private communications with users via email, Telegram, and,
7 previously, Discord.
8
9 Gatorant
10 36. Among the products currently offered for sale by GatorCheats is
11 “Gatorant,” a cheat designed to be used with Valorant. According to the
12 GatorCheats Website, Gatorant injects a menu into Valorant (via GatorCheats’
13 “most secure loader to date”) that purports to enable Valorant players to cheat in
14 the game by, inter alia, automatically aiming a player’s weapon, expanding a
15 player’s field of vision, illuminating opponents, and displaying information such as
16 the locations and health status of hidden or obscured opponents or the location of
17 valuable items.
18 37. Defendants specifically advertise Gatorant as being “undetected” by,
19 and “secure” from Vanguard. For example, Santos has posted the following on the
20 GatorCheats Website:
21
22 GATORANT, created by GatorCheats. Purchase one
month of my undetected, all in one, cheat and spoofer for
23 Valorant. My cheat is a menu injected via my most
24 secure loader to date. My menu is compatible with
Windows 10, any processor, and any GPU. My menu
25 includes a very powerful and customizable aimbot with
26 aim key, visibility checks, aim at enemies, aim at friends,
aim bone selection, smoothness customization, recoil
27 control, and FOV customization (please visit F.A.Q. for
Mitchell 28 the full feature list, more details, and media). My menu
Silberberg & also includes flawless ESP: show enemies, show friends,
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1 banned from the Games. The GatorCheats Website also contains “Terms &
2 Conditions” which acknowledge that GatorCheats software “can be used to alter
3 Copyrighted [sic] code” and warn, among other things, that using GatorCheats
4 software “may violate terms or codes laid out by external individuals or entities.”
5 See gatorcheats.com/terms.
6 49. The Cheating Software has no purpose or function other than to
7 enable players to violate the License Agreements by using cheats and exploits.
8 Thus, Defendants’ goal is to ensure that their customers continue to receive the
9 benefits of their contracts with Plaintiffs while they simultaneously engage in
10 continuing breaches of their obligations under these contracts.
11 50. By their conduct, Defendants have caused and continue to cause
12 serious harm to the Games and to Plaintiffs. Such harm is immediate, massive and
13 irreparable, and includes (but is not limited to) the following:
14 (a) Defendants irreparably harm the ability of Plaintiffs’ legitimate
15 customers to enjoy and participate in the online experiences carefully created by
16 Plaintiffs. That, in turn, causes users to grow dissatisfied with the Games, lose
17 interest, and stop playing.
18 (b) Defendants’ conduct has forced Plaintiffs to spend enormous
19 sums of money (and vast amounts of time) attempting to remediate the damage
20 caused by the Cheating Software. This includes creating and releasing new
21 versions of the Games that counteract the Cheating Software, responding to player
22 complaints, employing personnel to police the games to detect the use of the
23 Cheating Software, and “banning” (i.e., permanently deleting the accounts of)
24 users who are using the Cheating Software.
25 (c) Defendants’ conduct harms Plaintiffs’ reputation and results in
26 the loss of significant customer goodwill.
27 51. Defendants’ conduct has resulted in damage to Plaintiffs in an amount
Mitchell 28 to be proven at trial. By Plaintiffs’ estimation, such damage may amount to
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1 67. As described herein, in order to install and play the Games, licensed
2 users in the United States first must assent to Plaintiffs’ respective License
3 Agreements.
4 68. Plaintiffs’ contracts with their users are valid and enforceable.
5 69. Each time a purchaser of the Cheating Software uses the Cheating
6 Software in connection with the Games, he or she breaches the License
7 Agreements. Plaintiffs are informed and believe, and on that basis allege, that
8 thousands of such breaches have taken place by Defendants’ customers.
9 70. Plaintiffs are informed and believe, and on that basis allege, that
10 Defendants are aware of both the existence and specific relevant terms of contracts
11 between Plaintiffs and their users in the United States, including the License
12 Agreements. Specifically, Defendants are aware that the License Agreements
13 prohibit players from using the Cheating Software and that players are at risk of
14 being banned from the Games should they be caught using the Cheating Software.
15 Nevertheless, Defendants intentionally encourage and induce users of the Games to
16 purchase and use the Cheating Software, knowing that the use of these products by
17 their customers is a breach of these customers’ contracts with Plaintiffs.
18 71. By inducing Plaintiffs’ users to breach their contracts with Plaintiffs,
19 Defendants have intentionally interfered, and continue to interfere, with the
20 contracts between Plaintiffs and their users.
21 72. As a direct and proximate result of Defendants’ actions, Plaintiffs
22 have suffered damage in an amount to be proven at trial, including but not limited
23 to a loss of goodwill among users of the Plaintiffs’ games, diversion of Plaintiffs’
24 resources to attempt to detect and prevent the use of the Cheating Software,
25 decreased profits, and a loss of profits from users whose accounts Plaintiffs have
26 terminated for violation of the License Agreements in the United States.
27 73. As a further result of Defendants’ actions, Defendants have unjustly
Mitchell 28 obtained specifically identifiable property, consisting of all of the proceeds
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1 attributable to the sale of the Cheating Software in the United States, and any other
2 products or services that violate any of Plaintiffs’ rights, and any additional
3 property traceable to those proceeds. Those proceeds, which are directly
4 attributable to Defendants’ manipulation and misuse of the Games and intentional
5 interference with Plaintiffs’ contracts, rightfully and equitably belong to Plaintiffs.
6 74. Defendants’ intentional interference with the contracts between
7 Plaintiffs and their licensed users in the United States entitles Plaintiffs to
8 injunctive relief and compensatory damages, the imposition of a constructive trust
9 over Defendants’ wrongfully obtained proceeds, and other available relief.
10 75. Defendants are guilty of oppression, fraud, or malice, and Plaintiffs, in
11 addition to their actual damages, by reason thereof, are entitled to recover
12 exemplary and punitive damages against Defendants.
13
14 COUNT III
15 Unfair Competition
16 76. Plaintiffs re-allege and incorporate by reference the allegations in
17 paragraphs 1 through 75, as if set forth fully herein.
18 77. The acts and conduct of Defendants constitute unfair competition in
19 the United States under California Business & Professions Code § 17200 et seq.
20 and under California common law.
21 78. As a direct and proximate result of Defendants’ unfair competition in
22 the United States, Plaintiffs have been damaged, and Defendants have been
23 unjustly enriched, in an amount to be proven at trial for which damages and/or
24 restitution and disgorgement is appropriate. Such damages and/or restitution and
25 disgorgement should include a declaration by this Court that Defendants are
26 constructive trustees for the benefit of Plaintiffs, and an order that Defendants
27 convey to Plaintiffs the gross receipts received or to be received that are
Mitchell 28 attributable to the sale of the Cheating Software in the United States.
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1 JURY DEMAND
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4 DATED: January 8, 2021 MARC E. MAYER
MARK C. HUMPHREY
5 MITCHELL SILBERBERG & KNUPP LLP
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By: /s/ Marc E. Mayer
7 Marc E. Mayer
Attorneys for Plaintiffs
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