Institute of Gaming and Animation
Institute of Gaming and Animation
Institute of Gaming and Animation
ARCHITECTURE THESIS -1
CONTENTS
CHAPTER 1: SYNOPSIS
1.1. Introduction
1.2. Aim
1.3. Objectives
1.4. Scope of the work
1.5. Architectural challenges
1.6. Site details
1.7. List of case studies
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
1. SYNOPSIS
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
1.1. INTRODUCTION
With the advancement in Indian cinema, VFX and animation has become a key role for successes. But
with the less knowledge in this field India always need to be dependent upon other foreign employees and
firm hence major cities in India has taken initiative for developing institutes, studios etc. in the field of
visual effects, VFX and animation for the better future.
Another field in which India lags behind is development of interactive games for the virtual world. All
the Indian population need to be dependent on major companies like Ubisoft etc. even when most of the
important developers are from India itself.
1.2 AIM
To design a campus fully dedicated to Animation and Gaming research and education with more informal
end interacting spaces
1.3 OBJECTIVES
Translating the sensory experiences- warmth, excitement, repose, into recognizable building aspects
that promote real user response.
Understanding the ideology of the school and translating it into built form.’
Studying site and climate responsive design methods to find context specific solutions.
Focus on aspects of site planning.
Undertake a spatial analysis with respect to form, materials, shape and scale of the project.
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INSTITUTE OF GAMING & ANIMATION
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INSTITUTE OF GAMING & ANIMATION
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INSTITUTE OF GAMING & ANIMATION
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INSTITUTE OF GAMING & ANIMATION
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2.LITERATURE STUDY
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INSTITUTE OF GAMING & ANIMATION
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WHAT IS AICTE?
All India Council for Technical Education (AICTE) is the statutory body and a national level council for technical
education, under Department of Higher Education, Ministry of Human Resource Development. AICTE is
responsible for proper planning and coordinated development of the technical education and management
education system in India.
AICTE NORMS
STUDENT INTAKE
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INSTITUTE OF GAMING & ANIMATION
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INSTITUTIONAL AREA
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INSTITUTE OF GAMING & ANIMATION
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AMENITIES AREA
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INSTITUTE OF GAMING & ANIMATION
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3.SPACE STANDARDS
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PARKING
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INSTITUTE OF GAMING & ANIMATION
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TURNING RADIUS
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
CONFERENCE/MEETING ROOMS
A conference hall or conference room is provided for singular events such as business conference and meetings. In case of
large gatherings, other rooms may as well be modified such as arenas or concert halls. Conference rooms can be windowless
for security purposes.
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INSTITUTE OF GAMING & ANIMATION
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ADMIN AREA:
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INSTITUTE OF GAMING & ANIMATION
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
STUDIOS
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
LECTURE THEATRES
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LIBRARY
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INSTITUTE OF GAMING & ANIMATION
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LOCKER ROOMS
DISPENSARY
A dispensary is present in the office for instant medical aid, whenever required.
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
FOOD COURT
A cafe restaurant with a tea room is usually a town center business located in a busy area. A cafe does not
serve alcoholic drinks except for premium bottled beers, liqueurs etc., and specializes in hot and cold
patisserie and snacks. Tea rooms serve alcohol-free drinks, patisserie and sandwiches, and have capacity for
about 150 seats. They normally open from 11.00 to 17.30 p.m. They serve mainly pre-made meals, and
therefore need little storage space.
TOILET
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
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INSTITUTE OF GAMING & ANIMATION
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
4.CASE STUDIES
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INSTITUTE OF GAMING & ANIMATION
(SARANGPUR NEAR CHANDIGARH)
INTRODUCTION
Kantana Film and Animation Institute is a specialized academic institution established for building up the
professional in the area of film and animation production in a deserted area in Nakorn Pratom province,
Thailand. It aims to develop the land by adopting the education as a key strategy in order to create and
strengthen the capacity of the students as well as reserving the environment, local lifestyle and culture.
The building itself is designed with the reflection of tranquility, natural landscape and human beings with
the linkage of practical usage, forms, materials, construction method, lifestyle and culture under the
motto “An Architecture is more than being just an architecture”.
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SITE PLAN
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DESIGN CONCEPT
The idea for its layout is based on the deviation from their daily life behaviors of the building users i.e.
students, lecturers, and officers by using the walkway to separate different zones for different activities;
however it can also be used as a linkage of various purposes which is called by the architect as “Broken
Plan”.
The classroom is designed under the concept of “dimness” by constructing with opaque walls and a small
amount of skylight. This creates the feeling of tranquil night. Therefore, there is not much interior
decoration in the class room building which may distract the students in comparison to others. This
building as a result is an integration of building plan and human beings.
THE DESIGN
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The buildings comprise of 4 main components i.e. Management and Administration, Library, Lecture,
Studio and Canteen zone combining by the pavements between these buildings altogether in order to
stimulate the concentration of the students during the cautious walk to the class through rugged ways,
various trees as eyesight barriers surrounded by high walls. Additionally, the walk through this path gives
the feeling of walking inside and outside simultaneously.
The classroom is designed under the concept of “dimness” by constructing with opaque walls and a small
amount of skylight. This creates the feeling of tranquil night. Therefore, there is not much interior
decoration in the class room building which may distract the students in comparison to others. This
building as a result is an integration of building plan and human beings.
With consideration of the empty space and tranquility, the buildings are indeed not designed as an eye-
catching object but made in the square shape possessing the character of calmness and reveals the space
containing trees, air, natural light, shadow which are generated by deteriorating the cubic completely.
This approach is named Creative Destruction. The reflection on the surfaces resembles the façade-less
labyrinth, whereby the users are able to identify the entrance and exit by using their common sense. The
buildings of Kantana Institute are the architecture based on the integration of wasteland and non-
symbolic shape.
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MATERIALS USED
The innovation from the combination of engineering and arts is the focus point of the architect in this
project. It is constructed by building with calm representing bricks, underlining with various sizes of
complex steel structure including the overlapping level of bricks and gravity. The workforce for laying
bricks is from the jobless neighborhood and they are taught based on the prototype by the skillful worker.
Making the impossible to become possible for constructing the wall structure creates the challenge and
passion amongst the engineers, builders, blacksmiths and brick builders. They all play a major role in
building up this particular architecture.
The simplicity of the material represents the modesty, tenderness, elaboration and patience. The dimness
in the buildings through small skylight on the wall gives the night time mood during hot weather
throughout the year.
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ARCHITECTURAL DRAWINGS
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3.2 ASIAN ACADEMY OF FILM AND TELEVISION, NOIDA
INTRODUCTION
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ACADEMIC PROGRAMME
BACHELOR DEGREE: 3 YEARS
B.SC. (Animation) + Diploma in 3D Animation
B.SC. (Multimedia) + Diploma in 3D Animation
B.SC. in Game Design & Development
THE DESIGN
It is a 4 storey building with one basement. The building has 2 gates one for entry and one for exit. It is
constructed with brick and then cladding is done by ACP sheets and glass. The floor plate is same upto 3
floors and it is reduced on the 4th floor.
Two floors are dedicated to Animation and Game Design with each lab given to a specific batch. There
are several computer labs varying different sizes to accommodate different batches
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11m x 6.7m – 30 computers
10.3m x 6.7m – 30 computers
9.1m x 6m – 10 computers
Common area is also given which is used as a common area by students to access the labs and also for
recreational purposes. The size of this courtyard is around 22m x 6m.
A creative room is also provided on the floor for the students to create brilliant ideas and for brain
storming purposes. It has all the facilities including model making, sketching etc.
A separate room is given for the students to test the latest games which includes all the latest gaming
consoles like PS4 and XBOX.
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Library is on the ground floor which serves the whole building. It has variety of books and plenty space
for sitting.
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There is negligible space for parking. Most of the staff park their cars on the main roads due to the lack of
space.
A small canteen is also provided for the students but considering the number of students the space is very
less.
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Tuck shop is provided in the basement of the building.
OBSERVATIONS
It is a compact design with very less parking space provided for the staff and students
The design is focused much on the verticality rather than being spacious.
There is no or less natural ventilation or lighting in the labs and other rooms.
Plenty of computer rooms are given to accommodate the students.
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Location: Paldi, Ahmedabad, Gujarat
Completed: 1961
Site Area: 20 acres
Built up Area: 27488 sqm
National Institute of Design was established in Ahmedabad in1961by the Government of as an
autonomous national institution for advanced training, research and service in product design, visual
communication, architecture, structure planning and allied fields.
The site is located along the Sabarmati River. The site measures about 20 acres. In its surrounding is the
Tagore hall, the kite museum and opposite to the site is Diwan Ballabhai high school.
ACADEMIC PROGRAMME
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SITE PLANNING/ZONING
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The whole campus can be distinctively divided into two major zones – Institutional &Residential. The
main block which consists both the academic and administration departments is placed on the eastern part
facing the river. Sports facilities are in between the two blocks.
The courtyards, functionally conceived as open spaces to segregate between two diverse functions of
'seminar rooms' or 'classrooms' and 'workshops' or 'laboratories' due to noise and structural reasons;
spatially created light wells for the dark ground spaces.
CIRCULATION
Emphasis has been given on the pedestrian movement of the site.
Vehicular movement is restricted only till the entrance for the visitors. But it is possible from
residential areas to academic block and vice versa. Besides, service entries are provided for the
various workshops.
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Horizontal circulation: The movement pattern develops on the ground floor through the court like
spaces that developed under the structural grid.
One is made to experience the receding columns in perspective on the way to canteen. The main
circulation on the first & second floors is through a long and narrow passage at the centre. The
passage is single height narrow linear space.
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ARCHITECTURAL DRAWINGS
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SECOND FLOOR PLAN
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VERTICAL CIRCULATION
It is by triple height staircase marked with platforms at different levels which gives a very impactful
experience. One of its major functions is to formalize the entry to Auditorium on the second floor. The
second staircase has been placed in the rear most court, which is used as secondary preference to the
triple height staircase. Spiral stairs have been provided as a means of connecting workshop to the studios.
The semi opened space around the canopied roof of the double staircase is an excellent activity area
where the students interact, relax and has some major source of exchange of ideas.
STRUCTURE DETAILS
Grid planning: The plan of NID signifies varied spatial experiences with different 'spatial types' such as
the pen courtyard with thorough way, the raised platform type, the colonnade type facing the green
spaces, the multiple entrances, the formal entrance court with the brick shell, and lastly the grid which
holds the whole composition together.
The plan displays magnificent interconnections and spatial non hierarchy with the openness of the
organization. The complex modulations with partition walls, created maze with diverse
experiences. This openness of the plan symbolizes the expression -'free plan'.
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Another interesting juxtaposition is the location of an old monument, used as backdrop for
Amphitheatre, in close vicinity to the main building. The existence of old and the new, creates
dynamic compositional balance.
LANDSCAPE
As soon as the built form is placed on site it generates its own space in and around it. Thus, the
outside open spaces are as much important a design criteria as inner lawns are used for informal
gathering, cultural program, etc.
The campus has been completely landscaped. Three platforms extend from the institute building
in the lawn acting as built-in sit outs.
There is also an ancient monument and open-air Amphitheatre having densely planted trees
around it.
Amphitheatre is also used for social functions, fashion shows, etc.
Lawns are not only a feature of landscape but they act as interactive spaces.
CONSTRUCTION TECHNOLOGY
Precast concrete is a construction product produced by casting concrete in a reusable mold or
"form" which is then cured in a controlled environment, transported to the construction site and
lifted into place.
Precast concrete production is performed on ground level, which helps with safety throughout a
project. There is greater control over material quality and workmanship in a precast plant
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compared to a construction site. The forms used in a precast plant can be reused hundreds to
thousands of times before they have to be replaced, often making it cheaper than onsite casting
when looking at the cost per unit of formwork.
MATERIALS
Precast RCC shells are designed to carry machine loads of 1000kg/sq. meter (including impact).
The first few shells were of reinforced cement concrete, but the next step was to develop them of
reinforced brick with an RCC band at the edges.
In the third stage, the entire shell was made of reinforced brick. The final stage of the
development was the design of a brick shell without any reinforcement at all.
Flooring consists of squares of two module length, cast in situ cement (patent stone).
The campus has been designed taking into consideration the hot and dry climate of Ahmedabad.
The activities are so planned that they spill over into inward looking spaces.
The courtyards remain in the shadow for most part of the day. To allow the inflow of light into the
workshops, sliding panels have been installed which run from the height of the skirting to about
10’ from the floor levels.
Pockets of vegetation blend with the structure on the exterior as well as interior. Large trees
protect the building from surface glazing and courtyards from excessive heating.
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The external cladding is prefabricated and consists of heat resisting glass in metal frames in
workshops and in rosewood frame in studios.
Winds from the riverside are captured in the studios and workshops from the terraces due to
adjustable glazing.
Features like water bodies with jallis are used to filter the cooled air flowing over the water and
passed in interiors.
OBSERVATIONS
The whole planning is done keeping in mind the concept of barrier free design.
The residential and educational blocks are separated to avoid disturbance.
Though two huge courtyards are given for lighting and ventilation purposes but still in some areas
of ground floor are still dark and needs artificial lighting.
The vehicular movement is restricted to make the whole design pedestrian friendly.
Wide variety of trees and plants are there and landscape is beautifully done in the whole area to
give this entire campus more natural look.
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COMPARATIVE ANALYSIS OF CASE STUDIES
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4. SITE ANALYSIS
INTRODUCTION
FACT FILE
State: Punjab
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Region: Sarangpur, Chandigarh
Population: 3468
Chandigarh, the dream city of India’s first Prime Minister, Sh. Jawahar Lal Nehru, was planned by the
famous French architect Le Corbusier. Picturesquely located at the foothills of Shivaliks, it is known as
one of the best experiments in urban planning and modern architecture in the twentieth century in India.
“Chandigarh derives its name from the temple of “Chandi Mandir” located in the vicinity of the site
selected for the city. The deity ‘Chandi’, the goddess of power and a fort or ‘garh’ laying beyond the
temple gave the city its name”
The city has a pre-historic past. The gently sloping plains on which modern Chandigarh exists, was in the
ancient past, a wide lake ringed by a marsh. The fossil remains found at the site indicate a large variety of
aquatic and amphibian life which was supported by that environment. About 8000 years ago the area was
also known to be a home to the Harappans.
LOCATION
ACCESSIBILITY
Railway Station: The nearest railway station to Sarangpur is Chandigarh which is located in and
around 10.3-kilometer distance.
Bus Stand: The nearest bus stand to the Sarangpur is situated at 3.4km.
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Source: Open Street Maps
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PROPOSED SITE DRAWING
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SITE PHOTOGRAPHS
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TOPOGRAPHY AND VEGETATION
Basically, proposed site is a flat land with no contours.
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Soil type: Alluvial soil
Present condition of the site consists of dense vegetation including trees and long grasses.
There is a water body which is present near the site, mostly acts a drain for the surrounding
people.
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TRAFFIC FLOW MAP
CLIMATOLOGY
Chandigarh has cold dry winter, hot summer and sub-tropical monsoon. Evaporation usually exceeds
precipitation and the weather is generally dry.
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WEATHER SEASONS
The area experiences four seasons: (i) Summer or hot season (Mid-March to Mid-June) (ii) Rainy season
(late-June to mid-September); (iii) Post monsoon autumn/transition season (mid-September to mid-
November); (iv) Winter (mid-November to mid-March).
TEMPERATURE
The hot season lasts for 2.5 months, from April 21 to July 7, with an average daily high temperature
above 98°F. The hottest day of the year is May 29, with an average high of 106°F and low of 80°F.
The cool season lasts for 2.7 months, from December 2 to February 21, with an average daily high
temperature below 75°F. The coldest day of the year is January 9, with an average low of 48°F and high
of 68°F.
CLOUD COVERAGE
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The cloudier part of the year begins around December 15 and lasts for 8.4 months, ending around August
28. On July 30, the cloudiest day of the year, the sky is overcast or mostly cloudy 41% of the time,
and clear, mostly clear, or partly cloudy 59% of the time.
HUMIDITY
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RAINFALL
The rainy period of the year lasts for 10 months, from December 19 to October 19, with a sliding 31-day
rainfall of at least 0.5 inches. The most rain falls during the 31 days centered around July 28, with an
average total accumulation of 8.8 inches.
The rainless period of the year lasts for 2.0 months, from October 19 to December 19. The least rain falls
around November 14, with an average total accumulation of 0.2 inches.
WIND SPEED
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The diagram for Chandigarh shows the days per month, during which the wind reaches a certain speed.
An interesting example is the Tibetan Plateau, where the monsoon creates steady strong winds from
December to April, and calm winds from June to October.
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Source: Internet
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The direction of Chandigarh is from SW to NE.
SOLAR STUDY
The length of the day in Chandigarh varies significantly over the course of the year. In 2020, the shortest
day is December 21, with 10 hours, 9 minutes of daylight; the longest day is June 21, with 14 hours, 8
minutes of daylight.
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5. DESIGN PROGRAMME
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STUDENT INTAKE PROGRAMME
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SPACE REQUIREMENTS
S.NO
COURSES SPACES REQUIRED
.
A GAME ART AND DESIGN
Bachelor in fine arts in digital art &
A1 1. Exhibition area
animation
2. Sketching and Drawing studio
3. Digital painting studio
A2 Bachelor in arts in game design 1.Lecture hall
2. Exhibition area
3. Sketching and Drawing studio
4. Motion capture hall
6. Game lab
7. Gaming room
8. Music and sound recording
studio
B GAME PROGRAMMING
Bachelor in science in computer
B1 1.Lecture hall
science in game design
2. Game lab
3. Gaming room
Bachelor in science in computer
B2 1.Lecture hall
science in real time simulation
2. Game lab
3. Gaming room
4. Motion capture hall
B3 Bachelor in computer science 1.Lecture hall
2. Game lab
C ANIMATION
D1 Bachelor in science in animation 1.Lecture hall
2. Creative room
3. Sketching and Drawing studio
4. Digital painting studio
5. Music and sound recording
studio
6. Computer lab
D2 Bachelor in design in animation 1.Lecture hall
2. Creative room
3. Sketching and Drawing studio
4. Digital painting studio
5. Music and sound recording
studio
6. Computer lab
7. Exhibition area
AREA STATEMENT
INSTITUTE OF GAMING AND ANIMATION
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AREA DERIVED FROM CASE STUDIES/ LITERATURE STUDY PROPOSED AREAS
AREA
AREA
DERIVED
AREA DERIVED
FROM CASE NO. OF
DERIVED CASE STUDY FROM PROPOSED
S.NO STUDY 3 - USERS NO. OF
FUNCTION FROM 1 - NID, CASE FINAL
. KANTANA PER SPACES
LITERATURE AHMEDABAD STUDY 2 - AREA
FILM AND SPACE
STUDY AAFT,
ANIMATION
NOIDA
INSTITUTE
INSTITUTIONAL
ACADEMIC ZONE
A GAME ART AND DESIGN
A.1 Exhibition area 1 sq.m/st 115 sq.m _ _ 2
0.65 sq.m/st
A.2 Sketching and Drawing Studio + 12.56 120 sq.m _
sq.m/st
65 sq.m 2
A.3 Digital painting studio 3.5 sq.m/st 120 sq.m _ 65 sq.m 1
A.4 Lecture hall 0.95 sq.m/st _ 18 sq.m 190 sq.m 1
A.5 Motion capture hall 140 sq.m _ _ _ 1
283 +
Music and sound recording studio 250 sq.m _
A.6 50sq.m 65 sq.m 1
A.7 Game lab 2 sq.m /st _ 75 sq.m 65 sq.m 1
A.8 Gaming room _ _ 10 sq.m _ 1
12
Faculty room 18 sq.m
A.9 sq.m/per. 15 sq.m 20 sq.m
_
B GAME PROGRAMMING _
B.1 Lecture hall 0.95 sq.m/st _ 18 sq.m 190 sq.m 3
B.2 Motion capture hall 140 sq.m _ _ _ 1
B.3 Game lab 2 sq.m /st _ 75 sq.m 65 sq.m 3
B.4 Gaming room _ _ 10 sq.m _ 2
12
Faculty room 18 sq.m
B.5 sq.m/per. 15 sq.m 20 sq.m
_
C ANIMATION _
D.1 Exhibition area 1 sq.m/st 115 sq.m _ _ 1
D.2 Lecture hall 0.95 sq.m/st _ 18 sq.m 190 sq.m 2
D.3 Creative room _ _ _ 2
0.65 sq.m/st
D.4 Sketching and Drawing studio + 12.56 120 sq.m _
sq.m/st 65 sq.m 2
D.5 Digital painting studio 3.5 sq.m/st 120 sq.m _ 65 sq.m 2
283 +
Music and sound recording studio 250 sq.m _
D.6 50sq.m 65 sq.m 2
D.7 Computer lab 2 sq.m /st 75 sq.m 65 sq.m 2
12
D.8 Faculty room 18 sq.m
sq.m/per. 15 sq.m 20 sq.m 2
ADMIN ZONE
0.65-0.9
Reception and Waiting area _
1 sq.m 36 sq.m 30 sq.m 1
3 Director's room 30 sq.m 45 sq.m 10 sq.m 12 sq.m
4 Dean's room 30 sq.m _ _ 20 sq.m
12
Senior accountant _ _
5 sq.m/per. 15 sq.m 1
12
Junior accountant _ _
6 sq.m/per. 12 sq.m 1
12
Cashier's office _ _
7 sq.m/per. 12 sq.m 1
12
Registrar's office _
8 sq.m/per. 15 sq.m 15 sq.m 1
1 sq.m per
Meeting room _
11 person 50 sq.m 40 sq.m 1
MISCELLANEOUS
2.5 - 3
Library _ 1
1 sq.m/st 870 sq.m 305 sq.m
2 Multipurpose hall 400 sq.m _ 132 sq.m _ 1
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1.2-1.7
Cafeteria _ 1
3 sq.m/per. 240 sq.m 285 sq.m
4 Pantry _ 6 sq.m _ 50 sq.m 1
5 Sports Complex _ _ _ _ 1
6 Server room _ 20 sq.m _ 10 sq.m 2
7 First aid room _ _ _ 20 sq.m 1
8 Tuck shop _ 18 sq.m _ _ 1
9 Conference room 1 sq.m/per. _ _ _ 1
10 Printing shop _ _ _ _ 1
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