Pathfinder 2nd Edition Homebrew Template - GM Binder

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This template aims to faithfully reproduce the layout and style of official Pathfinder 2nd Edition books to allow users to create professional-looking homebrew content.

This document provides a template for creating homebrew documents for Pathfinder 2nd Edition that matches the official book layout and style.

Any page borders, parchment backgrounds, or sidebar backgrounds should be removed if distributing this template, as those elements are copyrighted by Paizo.

SECOND EDITION

Your Title Here


TABLE OF CONTENTS
Path nder 2nd Edition
needs your homebrew!
Use this column to create a table of contents so
readers navigate through your rulebook with a
This template allows you to create professional-looking click. The page number or range of pages must
homebrew documents for the Path nder Second Edition that be put in the SPAN and also in the hyperlink eld
will impress online communities and your players. While not
a pixel-perfect carbon copy of the complex typography used
at the end of each entry. When printed to a PDF,
by Paizo, this template attempts to faithfully reproduce every these links will still work.
aspect of the layout, and will be regularly updated with new
visual elements as they are introduced in later books.
An alternative method of maintaining Table of
Contents entries is to check the raw HTML of the
Copyrighted Content document for the exact naming of section tags.
All artwork and visual layout elements in this template are By using section tags instead of pages, the
copyrighted by Paizo Inc. and are used for demonstration entries will update as your content is pushed to a
purposes only. If you plan to distribute homebrew material new page.
using this template you must remove all elements that are
copyrighted: page border, parchment background and the
sidebar backgrounds. However, you may use this template to Chapter One
share homebrew with your players, as is.
Cover: "Path nder Roleplaying Game" by David Alvarez is Section One ....................................................................... 4
licensed under CC BY-NC 4.0. Section Two .......................................................................5
Section Three .................................................................... 6
Fonts Used
Paizo uses multiple commercial fonts for their signature Chapter Two
Corebook layout. I have been able to nd tting equivalents
available for non-commercial use via Google Web Fonts. Section One ....................................................................... 8
The only exception is the font Taroca used in Path nder Section Two .......................................................................9
Corebook for book name and chapter and section titles. This
Section Three .................................................................. 10
font has unique design and is without alternative. It can be
licensed from Monotype as Web Font. It costs $28.00 and
allows you 10,000 page views per month, more than enough Chapter Three
if you do not share the GMBinder link but instead use it only
to print PDFs. To implement it, add the @import code in the Section One ..................................................................... 12
template style, then change all references to Eczar font with Section Two ..................................................................... 13
Taroca Regular. Section Three .................................................................. 14

Get Support
This template is created and maintained by Apostol
Apostolov. You can nd me on Reddit, or the Grit and Glory
Discord.

Changelog
V1.041 – 7TH OF MARCH 2020
This is the first public release of the template. Improved
HTML format of the item and creature templates. Fixed
printing margins required by latest versions of the Chrome
browser. Fixed sizes and templates for action icons.

22
Chapter Title (#)
This is a "wide" one column text, using " avor" serif font used for lore and avor text and
"sibtitle" for displaying avor under a chapter title. Even if you have no subtitle, this div is
needed to display the fancy separator line under the chapter title.

Header 2 (##) Example Feat


Use this header for subchapters, such as di erent types of
equipment in the Equipment chapter.
FEAT TITLE FEAT 1
UNCOMMON RARE UNIQUE KEYWORD
Header 3 (###) Prerequisites List prerequisites such as skill pro ciency here.
Requirements List requirements such as items held here.
Use this header for various topics and separate rules, such as
Write the rules of the feat or action here, without including the
di erent aspects of combat.
results (such as success or failure) of the action. They use the
HTML code blocks below. Do not add "Sucess" or "Failure" before
HEADER 4 (####) the results as these words are added automatically, in bold.
Use this header for feats and actions that need a separating
Markdown code can't be used in rule texts using this font.
line from the content below it.
Critical Success Critical Success result is written here. As you can
HEADER 5 (#####) see the results support Path nder's signature indentation.
Use this header for feats, actions and similar items that do Success Success result is written here.
not need a separating line from the content below it. Failure Failure result is written here.
Critical Failure Critical failure result is written here.
HEADER 6 (######)
Use this header for separating feats for speci c level from Example Action
those requiring lower or higher level.
ACTION TITLE
Action Icons UNCOMMON RARE UNIQUE KEYWORD
You spend 10 minutes to do a speci c action and one of several
The action icons supported are: results may occur.
Instead adding image code every time you want to use Critical Success Critical Success result is written here. As you can
icons, this template uses the GMBinder variables. They are see the results support Path nder's signature indentation.
already con gured for you so all you need is use the codes 0A Success Success result is written here.
(free action), 1A (one action), 2A (two actions), 3A (three Failure Failure result is written here.
actions), R (reaction) and P (passive action). You can add Critical Failure Critical failure result is written here.
more icons as they are introduced in Path nder rules using
similar HTML code (and image should be hosted on Imgur).
Example Spell
SPELL TITLE SPELL 1
UNCOMMON RARE UNIQUE KEYWORD
Traditions arcane, divine, occult, primal
Cast somatic, verbal
Trigger Needed for reaction spells.<;
Range touch; Targets any number of creatures
Area 20-foot burst
Saving Throw Fortitude, Re ex or Will;
Add the spell effect here. You can copy result effects (r1 to r4
styles) from the above examples. Remember, you can't bold or italic
using Markdown in rule elds.
Heightened (+1) The spell has improved effect.
Heightened (3rd) Check the CSS for all heightened options.

33
Example Creature Example Item
Use Heading 2 for creature families that may contain one or ITEM NAME ITEM 1
several creatures with similar traits and abilities.
UNCOMMON RARE UNIQUE KEYWORD

Creature Name Price 10 gp


Usage held with 2 hands; Bulk L;
Use Heading 3 for individual creatures and their description, Activate interact;
lore, habitat and behavior.
Hardness 4; HP 16; BT 8;
Description of the item. If it is a poison, apply the block below.
CREATURE NAME CREATURE 1
Remove it the item is not a poison.
UNCOMMON RARE UNIQUE LE MEDIUM KEYWORD
Saving Throw DC 40 Fortitude; Onset 30 minutes; Maximum
Perception +5; darkvision Duration 1 day; Stage 1 1d6 poison damage and enfeebled 1 (10
Languages common minutes); Stage 2 2d6 poison damage and enfeebled 1 (10 minutes);
Skills Acrobatics +12, Diplomacy +15, Intimidating +12, Performance Stage 3 2d6 poison damage and enfeebled 1 (10 minutes); Stage 4
+17, Religion +14 2d6 poison damage and enfeebled 1 (10 minutes); Stage 5 2d6
Str +1; Dex +2; Con +3; Int +0; Wis -5; Cha +2 poison damage and enfeebled 1 (10 minutes); Stage 6 2d6 poison
AC 19 (14 when broken); Fort +3; Ref +6; Will +3 damage and enfeebled 1 (10 minutes);
HP 48; Hardness 8; Immunities bleed, death effects, disease, Type lesser; Level 1; Price 10 gp
doomed, drained, fatigued, healing, mental, necromancy, This item has +1 item bonus.
nonlethal attacks, paralyzed, poison, sickened, unconscious;
Type greater; Level 6; Price 160 gp
Weaknesses cold 10; Resistances re 5
This item has +2 item bonus.
Speed 30 feet
Type major; Level 12; Price 960 gp
Melee stone st +19 (magical) , Damage 2d12+6 bludgeoning plu
This item has +3 item bonus.
s Grab;
Ranged aming coal +12 ( nesse, re, magical, range increment
80 feet), Damage 2d6+6 bludgeoning and 2d8 re;
Arcane Innate Spells DC 23, attack +14; 2nd dispel magic, invisibility,
resist energy 1st ray of enfeeblement, true strike (×2); Cantrips
(2nd) detect magic, ghost sound, mage hand, ray of frost, read
CREATING NEW TEMPLATES
If you check the HTML code and CSS classes for each entry,
aura
you will quickly understand how to modify and create your
Ability Name Describe your ability here and set the proper
own templates. By using prede ned properties , that insert
action icon. You can copy paragraphs like this one in any section
their name (in bold) using the :before property and separate
above to explain an innate ability or reaction of the creature.
with semicolon with the :after property, this saves you time
when copying templates or starting new ones from scratch.

Example Hazard If you must have multiple properties on a single line,


create a DIV container and place each property using a
HAZARD NAME HAZARD 1 SPAN tag. This will ensure that each property follows the
previous one, with the constraint of the DIV container.
UNCOMMON RARE UNIQUE KEYWORD
One or several properties are placed in a single container
Stealth +20 that puts a bottom separator line between its content and
Description Describe what the hazard looks like. the next container. These containers use the classes box
Disable Acrobatics DC 13 to approach without triggering the trap and reqbox. The difference between them is that reqbox
followed by Thievery DC 15 (trained) to disable it. forces the Path nder signature identation while box doesn't.
AC 23; Fort +13;Ref +6; Will +3 Also, if you need to force standard identation, use the tab
Hazard Action De ne each of the actions of the hazard. class (see poison properties of the example item).
Routine Long description of the behavior model of a complex
hazard.
Reset Conditions that must be met for the hazard to reset.

4
4
Tables and Sidebars
TABLE 1-1: ONE COLUMN TABLE
Header 1 Header 2
1 One SAMPLE CHARACTER
2 Two
3 Three
4 Four
* This is a table footer clari cation used to expand on table content.

TABLE 1-2: TWO COLUMN TABLE


Header 1 Header 2 Header 1 Header 2
1 One 5 Five
2 Two 6 Six
3 Three 7 Seven
4 Four 8 Eight
* You can expand, even if the table has multiple columns.

Sidebars

SMALL SEPIA SIDEBAR


This sidebar is usually reserved for small amount of related
content, such as rule clari cations, rule examples, check
examples related to different levels of skill pro ciency, etc.
The contents of this sidebar is made of a title image and
the rest of the text has a matching color background that CHARACTER NAME
extends as far as you push the content of this sidebar. Still,
don't use it for one-line content as some of the background Some tting character avor.
may spill out.
I still haven't gured how to add bottom padding to this
sidebar so meanwhile use dual breaks < br > < br >
ABILITY SCORES
Write archetype's suggested ability score improvements.

SKILLS
Write archetype's suggested skill choices here.

FEATS
Write archetype's suggested feat advancements here.

AND MORE...
You can use the red column sidebar for any type of content that is
longer than 1/3 of a column. Great for longer rule clari cations or
optional rules, or any content that needs to draw reader attention.

55
MULTIPLE COLUMN SEPIA PAGEBOX
When a sidebar is not enough you can t half a page of rules in the Pagebox format.

TABLE 2-1: CLASS SPELLS BY LEVEL


Your
Level Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
1 5 2 — — — — — — — — —
2 5 3 — — — — — — — — —
3 5 3 2 — — — — — — — —
4 5 3 3 — — — — — — — —
5 5 3 3 2 — — — — — — —
6 5 3 3 3 — — — — — — —
7 5 3 3 3 2 — — — — — —
8 5 3 3 3 3 — — — — — —
9 5 3 3 3 3 2 — — — — —
10 5 3 3 3 3 3 — — — — —
11 5 3 3 3 3 3 2 — — — —
12 5 3 3 3 3 3 3 — — — —
13 5 3 3 3 3 3 3 2 — — —
14 5 3 3 3 3 3 3 3 — — —
15 5 3 3 3 3 3 3 3 2 — —
16 5 3 3 3 3 3 3 3 3 — —
17 5 3 3 3 3 3 3 3 3 2 —
18 5 3 3 3 3 3 3 3 3 3 —
19 5 3 3 3 3 3 3 3 3 3 1*
20 5 3 3 3 3 3 3 3 3 3 1*
* This is a table footer clari cation used to expand on table content.

MULTIPLE COLUMN RED PAGEBOX


You can use avor text as wide content in your pageboxes.
You can have one, two, three or as many You can have one, two, three or as many You can have one, two, three or as many
columns as you want in your pageboxes. columns as you want in your pageboxes. columns as you want in your pageboxes.
Just set the "column-count" value to the Just set the "column-count" value to the Just set the "column-count" value to the
number of columns, and use \ columnbreak number of columns, and use \ columnbreak number of columns, and use \ columnbreak
to separate each column inside the div. to separate each column inside the div. to separate each column inside the div.
The multiple content pagebox is not The multiple content pagebox is not The multiple content pagebox is not
meant for small amount of content and will meant for small amount of content and will meant for small amount of content and will
break the decoration on the corners if you break the decoration on the corners if you break the decoration on the corners if you
use it for less than 15 lines of text (in at use it for less than 15 lines of text (in at use it for less than 15 lines of text (in at
least one of the columns, or the total text). least one of the columns, or the total text). least one of the columns, or the total text).
If you have such case it is best that you use If you have such case it is best that you use If you have such case it is best that you use
the single column sidebars, not a pagebox. the single column sidebars, not a pagebox. the single column sidebars, not a pagebox.

6
6
Wide Page Format
Path nder chapters, such as new classes, usually start with a wide column format with a
small sidebar. Bestiary uses this format almost completely.

Some Lorem Ipsum... Your Sidebar


You can t all kind of content in
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been
the sidebar, such as rule clari cations,
the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of optional rules, starting pro ciencies
type and scrambled it to make a type specimen book. It has survived not only ve centuries, but also for classes, tidbits of lore and
the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the anything else.
1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with
desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has
been the industry's standard dummy text ever since the 1500s, when an unknown printer took a
galley of type and scrambled it to make a type specimen book. It has survived not only ve centuries,
but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in
the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently
with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.

It is up to you to choose between sidebar on the right or on the left. On odd pages the
content of the wide page will be shifted so that it doesn't overlap the edge of the page.

Your Sidebar Some Lorem Ipsum...


You can t all kind of content in the
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has
sidebar, such as rule clari cations,
been the industry's standard dummy text ever since the 1500s, when an unknown printer took a
optional rules, starting pro ciencies for
classes, tidbits of lore and anything else. galley of type and scrambled it to make a type specimen book. It has survived not only ve
centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was
popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages,
and more recently with desktop publishing software like Aldus PageMaker including versions of
Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has
been the industry's standard dummy text ever since the 1500s, when an unknown printer took a
galley of type and scrambled it to make a type specimen book. It has survived not only ve
centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was
popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages,
and more recently with desktop publishing software like Aldus PageMaker including versions of
Lorem Ipsum.

77
OPEN GAME LICENSE Version 1.0a 5. Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
The following text is the property of Wizards of the Coast, Inc. represent that Your Contributions are Your original creation
and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All and/or You have su cient rights to grant the rights
Rights Reserved. conveyed by this License.

1. De nitions: (a)"Contributors" means the copyright and/or 6. Notice of License Copyright: You must update the
trademark owners who have contributed Open Game COPYRIGHT NOTICE portion of this License to include the
Content; (b)"Derivative Material" means copyrighted exact text of the COPYRIGHT NOTICE of any Open Game
material including derivative works and translations Content You are copying, modifying or distributing, and You
(including into other computer languages), potation, must add the title, the copyright date, and the copyright
modi cation, correction, addition, extension, upgrade, holder's name to the COPYRIGHT NOTICE of any original
improvement, compilation, abridgment or other form in Open Game Content you Distribute.
which an existing work may be recast, transformed or
7. Use of Product Identity: You agree not to Use any Product
adapted; (c) "Distribute" means to reproduce, license, rent,
Identity, including as an indication as to compatibility,
lease, sell, broadcast, publicly display, transmit or otherwise
except as expressly licensed in another, independent
distribute; (d)"Open Game Content" means the game
Agreement with the owner of each element of that Product
mechanic and includes the methods, procedures, processes
Identity. You agree not to indicate compatibility or co-
and routines to the extent such content does not embody the
adaptability with any Trademark or Registered Trademark in
Product Identity and is an enhancement over the prior art
conjunction with a work containing Open Game Content
and any additional content clearly identi ed as Open Game
except as expressly licensed in another, independent
Content by the Contributor, and means any work covered by
Agreement with the owner of such Trademark or Registered
this License, including translations and derivative works
Trademark. The use of any Product Identity in Open Game
under copyright law, but speci cally excludes Product
Content does not constitute a challenge to the ownership of
Identity. (e) "Product Identity" means product and product
that Product Identity. The owner of any Product Identity
line names, logos and identifying marks including trade
used in Open Game Content shall retain all rights, title and
dress; artifacts; creatures characters; stories, storylines,
interest in and to that Product Identity.
plots, thematic elements, dialogue, incidents, language,
artwork, symbols, designs, depictions, likenesses, formats, 8. Identi cation: If you distribute Open Game Content You
poses, concepts, themes and graphic, photographic and other must clearly indicate which portions of the work that you are
visual or audio representations; names and descriptions of distributing are Open Game Content.
characters, spells, enchantments, personalities, teams,
personas, likenesses and special abilities; places, locations, 9. Updating the License: Wizards or its designated Agents may
environments, creatures, equipment, magical or publish updated versions of this License. You may use any
supernatural abilities or e ects, logos, symbols, or graphic authorized version of this License to copy, modify and
designs; and any other trademark or registered trademark distribute any Open Game Content originally distributed
clearly identi ed as Product identity by the owner of the under any version of this License.
Product Identity, and which speci cally excludes the Open
10. Copy of this License: You MUST include a copy of this
Game Content; (f) "Trademark" means the logos, names,
License with every copy of the Open Game Content You
mark, sign, motto, designs that are used by a Contributor to
Distribute.
identify itself or its products or the associated products
contributed to the Open Game License by the Contributor (g) 11. Use of Contributor Credits: You may not market or advertise
"Use", "Used" or "Using" means to use, Distribute, copy, edit, the Open Game Content using the name of any Contributor
format, modify, translate and otherwise create Derivative unless You have written permission from the Contributor to
Material of Open Game Content. (h) "You" or "Your" means do so.
the licensee in terms of this agreement.
12. Inability to Comply: If it is impossible for You to comply with
2. The License: This License applies to any Open Game Content any of the terms of this License with respect to some or all of
that contains a notice indicating that the Open Game the Open Game Content due to statute, judicial order, or
Content may only be Used under and in terms of this governmental regulation then You may not Use any Open
License. You must a x such a notice to any Open Game Game Material so a ected.
Content that you Use. No terms may be added to or
subtracted from this License except as described by the 13. Termination: This License will terminate automatically if
License itself. No other terms or conditions may be applied You fail to comply with all terms herein and fail to cure such
to any Open Game Content distributed using this License. breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
3. O er and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License. 14. Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the
4. Grant and Consideration: In consideration for agreeing to extent necessary to make it enforceable.
use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the exact 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright
terms of this License to Use, the Open Game Content. 2000, Wizards of the Coast, Inc.

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