Pathfinder 2nd Edition Homebrew Template - GM Binder
Pathfinder 2nd Edition Homebrew Template - GM Binder
Pathfinder 2nd Edition Homebrew Template - GM Binder
Get Support
This template is created and maintained by Apostol
Apostolov. You can nd me on Reddit, or the Grit and Glory
Discord.
Changelog
V1.041 – 7TH OF MARCH 2020
This is the first public release of the template. Improved
HTML format of the item and creature templates. Fixed
printing margins required by latest versions of the Chrome
browser. Fixed sizes and templates for action icons.
22
Chapter Title (#)
This is a "wide" one column text, using " avor" serif font used for lore and avor text and
"sibtitle" for displaying avor under a chapter title. Even if you have no subtitle, this div is
needed to display the fancy separator line under the chapter title.
33
Example Creature Example Item
Use Heading 2 for creature families that may contain one or ITEM NAME ITEM 1
several creatures with similar traits and abilities.
UNCOMMON RARE UNIQUE KEYWORD
4
4
Tables and Sidebars
TABLE 1-1: ONE COLUMN TABLE
Header 1 Header 2
1 One SAMPLE CHARACTER
2 Two
3 Three
4 Four
* This is a table footer clari cation used to expand on table content.
Sidebars
SKILLS
Write archetype's suggested skill choices here.
FEATS
Write archetype's suggested feat advancements here.
AND MORE...
You can use the red column sidebar for any type of content that is
longer than 1/3 of a column. Great for longer rule clari cations or
optional rules, or any content that needs to draw reader attention.
55
MULTIPLE COLUMN SEPIA PAGEBOX
When a sidebar is not enough you can t half a page of rules in the Pagebox format.
6
6
Wide Page Format
Path nder chapters, such as new classes, usually start with a wide column format with a
small sidebar. Bestiary uses this format almost completely.
It is up to you to choose between sidebar on the right or on the left. On odd pages the
content of the wide page will be shifted so that it doesn't overlap the edge of the page.
77
OPEN GAME LICENSE Version 1.0a 5. Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
The following text is the property of Wizards of the Coast, Inc. represent that Your Contributions are Your original creation
and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All and/or You have su cient rights to grant the rights
Rights Reserved. conveyed by this License.
1. De nitions: (a)"Contributors" means the copyright and/or 6. Notice of License Copyright: You must update the
trademark owners who have contributed Open Game COPYRIGHT NOTICE portion of this License to include the
Content; (b)"Derivative Material" means copyrighted exact text of the COPYRIGHT NOTICE of any Open Game
material including derivative works and translations Content You are copying, modifying or distributing, and You
(including into other computer languages), potation, must add the title, the copyright date, and the copyright
modi cation, correction, addition, extension, upgrade, holder's name to the COPYRIGHT NOTICE of any original
improvement, compilation, abridgment or other form in Open Game Content you Distribute.
which an existing work may be recast, transformed or
7. Use of Product Identity: You agree not to Use any Product
adapted; (c) "Distribute" means to reproduce, license, rent,
Identity, including as an indication as to compatibility,
lease, sell, broadcast, publicly display, transmit or otherwise
except as expressly licensed in another, independent
distribute; (d)"Open Game Content" means the game
Agreement with the owner of each element of that Product
mechanic and includes the methods, procedures, processes
Identity. You agree not to indicate compatibility or co-
and routines to the extent such content does not embody the
adaptability with any Trademark or Registered Trademark in
Product Identity and is an enhancement over the prior art
conjunction with a work containing Open Game Content
and any additional content clearly identi ed as Open Game
except as expressly licensed in another, independent
Content by the Contributor, and means any work covered by
Agreement with the owner of such Trademark or Registered
this License, including translations and derivative works
Trademark. The use of any Product Identity in Open Game
under copyright law, but speci cally excludes Product
Content does not constitute a challenge to the ownership of
Identity. (e) "Product Identity" means product and product
that Product Identity. The owner of any Product Identity
line names, logos and identifying marks including trade
used in Open Game Content shall retain all rights, title and
dress; artifacts; creatures characters; stories, storylines,
interest in and to that Product Identity.
plots, thematic elements, dialogue, incidents, language,
artwork, symbols, designs, depictions, likenesses, formats, 8. Identi cation: If you distribute Open Game Content You
poses, concepts, themes and graphic, photographic and other must clearly indicate which portions of the work that you are
visual or audio representations; names and descriptions of distributing are Open Game Content.
characters, spells, enchantments, personalities, teams,
personas, likenesses and special abilities; places, locations, 9. Updating the License: Wizards or its designated Agents may
environments, creatures, equipment, magical or publish updated versions of this License. You may use any
supernatural abilities or e ects, logos, symbols, or graphic authorized version of this License to copy, modify and
designs; and any other trademark or registered trademark distribute any Open Game Content originally distributed
clearly identi ed as Product identity by the owner of the under any version of this License.
Product Identity, and which speci cally excludes the Open
10. Copy of this License: You MUST include a copy of this
Game Content; (f) "Trademark" means the logos, names,
License with every copy of the Open Game Content You
mark, sign, motto, designs that are used by a Contributor to
Distribute.
identify itself or its products or the associated products
contributed to the Open Game License by the Contributor (g) 11. Use of Contributor Credits: You may not market or advertise
"Use", "Used" or "Using" means to use, Distribute, copy, edit, the Open Game Content using the name of any Contributor
format, modify, translate and otherwise create Derivative unless You have written permission from the Contributor to
Material of Open Game Content. (h) "You" or "Your" means do so.
the licensee in terms of this agreement.
12. Inability to Comply: If it is impossible for You to comply with
2. The License: This License applies to any Open Game Content any of the terms of this License with respect to some or all of
that contains a notice indicating that the Open Game the Open Game Content due to statute, judicial order, or
Content may only be Used under and in terms of this governmental regulation then You may not Use any Open
License. You must a x such a notice to any Open Game Game Material so a ected.
Content that you Use. No terms may be added to or
subtracted from this License except as described by the 13. Termination: This License will terminate automatically if
License itself. No other terms or conditions may be applied You fail to comply with all terms herein and fail to cure such
to any Open Game Content distributed using this License. breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
3. O er and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License. 14. Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the
4. Grant and Consideration: In consideration for agreeing to extent necessary to make it enforceable.
use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the exact 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright
terms of this License to Use, the Open Game Content. 2000, Wizards of the Coast, Inc.