Kinematics of Curvilinear Motion
Kinematics of Curvilinear Motion
Kinematics of Curvilinear Motion
Vy=Vosinϴ-gt=0
Vy=Vosinϴ-gt
Vx=Vocosϴ Vx=Vocosϴ
x
Vx=Vocosϴ
Vo ymax Vy=Vosinϴ-gt
y
Voy=Vosinϴ
ϴ
Vx=Vocosϴ x
Range, R
𝐕𝒚
b. 𝜽𝒉 = 𝒂𝒓𝒄𝒕𝒂𝒏 (𝐕 ) scalar form eq. 14
𝒙
A. Acceleration: 𝒂 = 𝒂𝑥 + 𝒂𝑦 = 𝑎𝑥 𝒊 + 𝑎𝑦 𝒋 eq. 15
In this case, 𝒂𝒙 = 𝑎𝑥 𝑖 = 𝟎 since 𝑽𝒙 = 𝒄𝒐𝒏𝒔𝒕𝒂𝒏𝒕
And 𝒂𝒚 = −𝒈𝒋 , 𝑎𝑦 = −𝑔 (magnitude of 𝒂𝒚 )
However, 𝒂 = 0 + 𝑎𝑦 𝑗
Magnitude of 𝒂, 𝑎 = √𝑎𝑥 𝟐 + 𝑎𝑦 𝟐 = 𝑔
Direction of 𝒂, ua = 𝒂/𝑎 =-j ua => downward
Note: bold letter is a vector quantity where as non-bold is a scalar quantity.
Given : 𝑉𝑜 = 12 𝑚/𝑠
𝜃=0
𝑦 = −6𝑚 (below the launching point)
Required : t & X
Solution :
1
Using 𝑦 = 𝑉0 𝑠𝑖𝑛𝜃 𝑡 − 𝑔𝑡 2
2
9.8
−6 = 12(𝑠𝑖𝑛0)𝑡 − 𝑡 2
2
𝒕 = 𝟏. 𝟏𝟏 𝒔𝒆𝒄 Answer
Using x = 𝑉0 𝑐𝑜𝑠𝜃 𝑡
Substituting known values,
x =(12𝑚/𝑠)(𝑐𝑜𝑠0)(1.11𝑠)
x = 13.28 m Answer
Example 2
The chipping machine is designed to eject wood chips at 𝑽𝒐 = 𝟐𝟓 𝒇𝒕/𝒔 as shown in the figure. If the
tube is oriented at 30° from the horizontal, determine how high, h, the chips strike the pile if at this
instant they land on the pile 20 ft from the tube.
20 ft
Page 3
Given : 𝑽𝒐 = 𝟐𝟓 𝒇𝒕/𝒔
𝜽 = 𝟑𝟎𝒐
𝒚𝒈𝒓𝒐𝒖𝒏𝒅 = −𝟒 𝒇𝒕 (vertical distance of the ground from the
launching point)
x = 20 ft
Required : h
Solution :
Using x = 𝑽𝒐 (𝒄𝒐𝒔𝜽)𝒕
𝟐𝟎𝒇𝒕 = (𝟐𝟓𝒇𝒕/𝒔)(𝒄𝒐𝒔𝟑𝟎𝒐 )𝒕
𝒕 = 𝟎. 𝟗𝟐𝟒𝒔
Then, using 𝒚 = 𝑽𝒐 (𝒔𝒊𝒏𝜽)𝒕 − 𝒈𝒕𝟐 /𝟐
𝒚 = (𝟐𝟓𝒇𝒕/𝒔)(𝒔𝒊𝒏𝟑𝟎𝒐 )(𝟎. 𝟗𝟐𝟒𝒔) − (𝟏𝟔. 𝟏𝒇𝒕/𝒔𝟐 )(𝟎. 𝟗𝟐𝟒)𝟐
𝒚 =-2.196 ft below the launching point
𝒉 = 𝒚 − 𝒚𝒈𝒓𝒐𝒖𝒏𝒅
𝒉 = −𝟐. 𝟏𝟗𝟔 𝐟 − (−𝟒𝒇𝒕)
𝒉 = 𝟏. 𝟖𝟎𝟒 𝒇𝒕 Answer
Page 4
Activity 4
Part B
1,. Determine the speed at which the basketball at A must be thrown at the angle of 30° so that it makes
it to the basket at B.
2. The ball is kicked from point A with the initial velocity v A = 10 m/s. Determine the range R, and the
speed when the ball strikes the ground.