Lesson 3
Lesson 3
Lesson 3
Lesson Outcomes
1. Explored the use of platform such as google site.
2. Constructed an ePortfolio to document learning.
Parts of an ePortfolio
1. Home page
-it is the first section of your ePortfolio. It is where you introduce yourself and
introduce the topic and objectives of your ePortfolio.
2. Pages
- You can decide how many pages to add in your portfolio depending on how
you wanted your ePortfolio be organized.
Introduction
In today’s era, digital world were introduced, by this 21st century renown digital
literacy into a more wider and broader aspects of 21 st context. Included in these
literacies are : (1) Cyber Literacy or Digital Literacy, (2) Media Literacy, (3) Arts and
creativity Literacy, (4) Financial Literacy and (6) Multicultural Literacy or Global
Understanding.
Module Outcomes:
1. Described a flexible learning environment and the different platforms used for flexible
learning.
2. Recognized how innovative teachers use online resources and educational sites and
portals for online distance learning.
3. Reflected on the use of technology and on its relevance and appropriateness.
Flexible Learning
Flexible Learning is a formal education wherein it is a learner-centered, it encourage
learners to give control of their capability of learning through a variety of learning
interactions. The learner has the control on where, when and how the learning occurs.
On focused more on the learners not the teachers unlike the old style of teaching, it is
now more efficient because the student had the chance to discover new learning while
the teacher directed them to do every task.
Online Distance Learning
Schools in higher education adapt this concept in learning. It is a way of learning without
having a face to face contact with a teacher in the classroom. The Southeast Asian
Ministers of Education Innovations in Educational Technology (SEAMEO-INNOTECH)
provide this mode of learning. Through this, learners are allowed to fit their knowledge
around their work and home life.
The Different Platforms
Nowadays, flexible learning does not just about using electronic communications to
deliver a course, instead it needs a broader approach and best realized by means of
integrating the benefits and capacity of task an electronic communication can offer.
Here are some platforms used in flexible learning.
1. Moodle
Stands for “Modular Object-Oriented Dynamic Learning Environment”,
was created by Martin Dougiamas, the founder and CEO of Moodle. It is an
online educational platform that provides custom learning environments for
students.
2. Google Classroom and Edmodo
Google classroom is a collaborative application for students and teacher.
Teachers can create an online classroom wherein they can have conversations
about the activities and the teachers can track the student’s progress.
In 2008, Edmodo was created by Nic Borg, Jeff O’Hara, and Crystal
Hutter. It is an online educational network that aims at providing tools that help
teachers and students connect and communicate.
3. Schoology
It is a learning management system that is designed to provide a medium
to enhance the interaction between the teacher and the learner. It is also free to
use, it has plenty of features like grade book and attendance sheet. This
application was founded in 2009 by Jeremy Friedman, Ryan Hwang, Tim
Trinidad and Bill Kindler.
4. MOOCs
MOOCs, also called massive open online course is a model for delivering
learning content at large-scale participation and open access via internet. It
allows interaction and connection among people. The term MOOC was coined
during the course “Connectivism and Connective Knowledge” by Dave Cormier
from University of Prince Edward Island in Canada.
Two ways of flexible learning mode:
1. Synchronous Learning
An online chat at real time is called a synchronous learning. It is a form of
education, learning and instruction occurs at the same time but not in the same place
agreed by both parties. The one who facilitates the activities during discussions is called
the online tutor. It is called synchronous learning because it allows students to ask
their teacher or fellow learner questions instantly using instant messaging. And this kind
of learning can only be happen through online.
2. Asynchronous Learning
Unlike synchronous learning, this kind of session happens based on your
schedule. Most people who have a tight schedule choose this kind of learning because
it is a key component of flexible learning. Though students are allowed to share toughts
or ask questions, they may not get an immediate response. Asynchronous learning
makes it possible for learners to learn at any time and as long as they had the internet
access, they had the freedom to finish their course materials whenever they choose or
whatever location they from.
What is Blended Learning?
Blended learning is a combination of synchronous and asynchronous learning. It
is an approach wherein the combination of online educational materials and the
interaction using traditional classroom methods. It requires physical interaction between
the teacher and student in a classroom setting.
Kinds of Blended Learning
1. Model 1: Face-To-Face Driver
Face-to-face driver is the closest to a typical school structure. With this
approach, the introduction of online instruction is decided on a case-by-case
basis, meaning only certain students in a given class will participate in any form
of blended learning. The face-to-face driver approach allows students who are
struggling or working above their grade level to progress at their own pace using
technology in the classroom.
2. Model 2: Rotation
In this form of blended learning, students rotate between different stations
on a fixed schedule – either working online or spending face-to-face time with the
teacher. The rotational model is more widely used in elementary schools – 80
percent of elementary schools in California that use blended learning follow the
rotational model – because many are already set up to have students rotate
between stations.
3. Model 3: Flex
With this approach, material is primarily delivered online. Although
teachers are in the room to provide on-site support as needed, learning is
primarily self-guided, as students independently learn and practice new concepts
in a digital environment.
4. Model 4: Online Lab
As schools face increasingly tighter resource constraints, the online lab
model of blended learning is a viable option for helping students’ complete
courses, including those not offered at the specific school site. In this scenario,
students learn entirely online but travel to a dedicated computer lab to complete
their coursework. Adults supervise the lab, but they are not trained teachers. This
not only allows schools to offer courses for which they have no teacher or not
enough teachers, but also allows students to work at a pace and in a subject
area that suits them without affecting the learning environment of other students.
5. Model 5: Self-Blend
The self-blend model of blended learning gives students the opportunity to
take classes beyond what is already offered at their school. While these
individuals will attend a traditional school environment, they also opt to
supplement their learning through online courses offered remotely. In order for
this method of blended learning to be successful, students must be highly self-
motivated.
6. Model 6: Online Driver
At the opposite end of the spectrum from face-to-face driver we have
online driver, which is a form of blended learning in which students work remotely
and material is primarily delivered via an online platform. Although face-to-face
check-ins is optional, students can usually chat with teachers online if they have
questions. This model of blended learning is ideal for students who need more
flexibility and independence in their daily schedules.
What is Networking?
Network is defined as that group of individuals who communicates for a regular
basis for a purpose of sharing information or ideas.
What is social networking platform?
At this generation, social networking sites are so in demand since almost all of us
were using digital technologies as a medium of communication. Through this we have
the chance to connect and communicate to our loved ones across the world. Through
the years, social networking sites had been merge in education system enable students
to explore and showcase the skills they had learned. Some social networking sites
known are:
a. Facebook
It is the most popular and and biggest social media site that founded in
2004 by Mark Zuckerburg along with fellow Harvard College students.
facebook allows you to post, comment, and share pictures, videos and links.
b. Twitter
It is a micro-blogging site consists of people setting up basic websites
where they write about whatever they want. It does not only provide a social
networking but also gives online news. It is where people communicate in
short message called tweets.
c. LinkedIn
It is a social networking site designed for business community. The goal of
the site is to allow registered members to establish and document networks of
people they know and trust professionally. The site allows you to upload
educational qualifications, work experience and other important requirements
needed in finding a job.
d. Google
It is a search engine that started development in 1996 by Sergey
Brin and Larry Page as a research project at Stanford University to find files
on the Internet. Larry and Sergey later decided the name of their search
engine needed to change and decide upon Google, which is inspired from the
term googol.
e. Youtube
YouTube is a video sharing service that allows users to watch videos
posted by other users and upload videos of their own. The service was
started as an independent website in 2005 and was acquired by Google in
2006. Videos that have been uploaded to YouTube may appear on
the YouTube website and can also be posted on other websites, though the
files are hosted on the YouTube server.
f. Pinterest
Pinterest is social media network that allows users to share images
associated with project, goods, and services, and to visually discover new
interests by browsing images others have posted. Pinterest is also a social
network. Users interact with each other through liking, commenting, re-saving
each other’s stuff and private messaging each other.
g. Instagram
Instagram is a free, online photo-sharing application and social network
platform that was acquired by Facebook in 2012. Instagram allows users to
edit and upload photos and short videos through a mobile app. Users can add
a caption to each of their posts and use hashtags and locations.
Benefits of using social networking sites
Since social media is the biggest medium in conveying messages and providing
information across the globe it became easier to communicate to other people. It
provides a great opportunity to discover the world without spending too much time and
effort. As we all live in a modern community wherein information is in your hands in just
a snap of your finger, it offers a lot of benefits. Here are some of the pros of social
networking sites or SNS for education system:
1. Students build up the modern-day skills and expertise needed for a bright career
following school life.
2. Students develop and maintain a positive attitudinal and behavioral approach
towards the use of state-of-the-art technology not only in their academic life but
in their normal life as well
3. Students had an immediate access to their classroom updates
4. Students develop communicative skills along with social rapports
5. Students also allow ti have a quick share of academic tasks
Dangers in using social networking sites
If there’s a benefit, likewise social media has also bad effecs to students some of
these are:
1. Students can get distracted and start using the social media for their purposes
2. The risk of cyber bullying
3. The possibility of malware infections or phishing scams
4. Inappropriate content sharing or exposure
5. Too much technological input can have a detrimental effect on social skills that
children need to learn
The increase usage of technology in our daily activities has led to to the making
of these educational portals so it technology could be use wisely. One example of this is
Educational Technology and Mobile Learning, it is a site designed for the convenient to
the teachers and student wherein you can download, print, and share the materials just
as long as proper citation is done and implemented. The administrator of this site
encourages everyone most especially the students to share this blog site.
With the advancement of technologies, and development of new sites that could
be helpful for the teachers and students, teachers should be prepared on how to utilize
those materials and tools by having a right mindset, in a way that, they should
embrace and adapt new ways of thinking and explore the digital media so that they
could implement it effectively for them to have a better discussion and interaction with
their students. As you can observe, some teachers had the anxiety of using modern
technologies because they are not used of using it, but they should not be afraid, they
should be open to try new things and persevere to learn for them to adapt to the
changes of our educational system as a 21st century educators.
The two elements stated above which is the media and material are actually two
elements of the Cone of Experience.
1. Direct purposeful
experiences – These are first hand experiences
which serve as the foundation of our learning. We
build up our reservoir of meaningful information
and ideas though seeing, hearing, touching,
tasting and smelling. In the context of the
teaching-learning process, it is learning by doing.
2. Contrived experiences – In
here, we make use of a representative models or
mock ups of reality for practical reasons and so
that we can make the real-life accessible to the
students’ perceptions and understanding
What is TPACK?
TPACK is a framework which stands for technological, content knowledge, and
pedagogical knowledge. It was a theory developed to explain the set of knowledge that
teachers need to teach their students a subject effectively using modern technologies.
TPACK model was written in 2006 by Punya Mishra and Matthew J. Koehler in
“Technological Pedagogical Content Knowledge: A framework for Teacher Knowledge”.
They said that their theory comes after five years of studying teachers. They based their
initial idea on Lee S. Schulman’s 1986 work wherein he discusses the usual idea of
knowledge in teaching which is that teachers have a set of content knowledge-specific
knowledge about the subject they are teaching.
CK means content knowledge, this describes the own knowledge of the teacher
about the subject he/she is teaching. It includes knowledge of concepts, theories,
evidences, and organizational frameworks within a particular subject. PK stands for
Pedagogical Knowledge meaning, this are the teachers’ knowledge of the practices,
processes, and methods regarding teaching and learning, in general PK composed of
the purposes, values, and aims of education and may apply to more specific areas
including understanding of student learning style and classroom management. PCK or
the Pedagogical Content Knowledge, describes teachers’ knowledge regarding
foundational areas of teaching and learning including curriculum development, student
assessment and reporting results. When technology is used to deepen the
understanding of each student it is called the TCK or Technological-Content
Knowledge, it describes how technology and content can both influence and push
against each other. On the other hand, TPK or the Technological Pedagogical
Knowledge describes teachers’ understanding of how particular technologies can
change both the teaching and learning experiences.
TPACK is the result of these various combinations about what the teachers
know, and on how they teach using technology enabling the interaction between them
and students be more efficient and more engaging to learn most especially during these
21st century.
What is SAMR?
SAMR is a model designed to infuse technology into teaching and learning. It
was popularized by Dr. Ruben Puentedura,the model supports and enables teachers to
design, develop, and infuse digital learning experiences that utilizes technology. SAMR
stands for:
SUBSTITUTION. Literally mean using technology as an alternate or a direct substitute
or replacement for regular item, with no functional change.
AUGMENTATION. It is the integration if technology with functional improvement
MODIFICATION. Here, it is where you move enhancement to transformationon the
model, it is where you change the actual design of the lesson and its learning outcome.
REDIFINITION. It is the idea of creating new concept or tasks that has not been
conceptualized.
Nowadays, educators use the SAMR model and Bloom’s Taxonomy together to
make their technology integration more functional. Bloom’s Taxonomy was provided
by Benjamin Bloom, he is an educationist who has a great contribution for educational
purposes. Below is the revised version of Bloom’s Taxonomy made by Anderson and
Krathwohl.
A — Analyze learners
Who are your students? While this seems to be common sense, the step is
important to mention because keeping your students in mind will help ensure that you
work diligently to find those materials and resources that will be most appropriate and
useful to your students. You should know who your students are (e. g. , demographics,
prior knowledge, learning styles, academic abilities) on a multitude of levels, and use
this knowledge in every lesson you plan.
The ASSURE model is just one strategy to effectively integrate technology into
curriculum. Some teachers will create an ASSURE poster to help them remember the
steps of the model. As you become a more experienced teacher, you will probably find
that the steps in the ASSURE model are second nature and that will lead to better
teaching.
21st century learner doesn’t play a role of just being a student who sits the whole
day and listens to what the teacher discussed and teach. Now, they are more engage to
discussion and actively participated to different task and activities preparing them for a
higher purpose in the future.
Technology enhanced learning is used to describe the application of technology
to teaching and learning. It is a broad category that does not only particularly define, but
it is transforming education and educational institutions beyond recognition.
Learners are flexible, thus they can adapt to different changes that the education
system may have, also inside a classroom, they had a role for them to better
understand and perform well in school. Learners can be:
1. Contributors
Learners can actively participate during a class discussion and also, they
can contribute through uploading instructional material.
2. Creators
21st century learners had all the means to create digital outputs or the so
called ePortfolio, wherein they can produce and share digital stories and upload
other activities.
3. Communicators
Since one of the basic skill that the school teach us is the communication
skills, learners are expected to be open and be sociable on expressing their
thoughts and ideas. But 21st century learners had the capability to contribute
and communicate through different digital media platforms.
4. Collaborators
Students can participate to different media platforms like Forums to
engage themselves to other students, to share thoughts and ideas that could
also help other students to accomplish task and any other activities. They can
work with other groups or students to achieve common goals.