Pranav Mistry
Pranav Mistry
Pranav Mistry
Sixth Sense has been awarded 2009 Invention Award by Popular Science[4]. Pranav also won Young Innovator Award TR35
by Technology Review[5]. In 2010, he was named to Creativity Magazine's Creativity 50.[6] Mistry has been called "one of the
two or three, best inventors in the world right now"[7] byChris Anderson.
'SixthSense' is a wearable gestural interface that augments the physical world around us
with digital information and lets us use natural hand gestures to interact with that
information. By using a camera and a tiny projector mounted in a pendant like wearable
device, 'SixthSense' sees what you see and visually augments any surfaces or objects we
are interacting with. It projects information onto surfaces, walls, and physical objects
around us, and lets us interact with the projected information through natural hand
gestures, arm movements, or our interaction with the object itself. 'SixthSense' attempts
to free information from its confines by seamlessly integrating it with reality, and thus
making the entire world your computer.
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital
information and lets us use natural hand gestures to interact with that information.
We've evolved over millions of years to sense the world around us. When we encounter something, someone or
some place, we use our five natural senses to perceive information about it; that information helps us make
decisions and chose the right actions to take. But arguably the most useful information that can help us make the
right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that
mankind has accumulated about everything and which is increasingly all available online. Although the
miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually
connected to the digital world, there is no link between our digital devices and our interactions with the physical
world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing
intangible, digital information out into the tangible world, and allowing us to interact with this information via
natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with
reality, and thus making the entire world your computer.
The SixthSense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components
are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the
mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls
and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand
gestures and physical objects using computer-vision based techniques. The software program processes the
video stream data captured by the camera and tracks the locations of the colored markers (visual tracking
fiducials) at the tip of the user’s fingers using simple computer-vision techniques. The movements and
arrangements of these fiducials are interpreted into gestures that act as interaction instructions for the projected
application interfaces. The maximum number of tracked fingers is only constrained by the number of
unique fiducials, thus SixthSense also supports multi-touch and multi-user interaction.
The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility
of the system. The map application lets the user navigate a map displayed on a nearby surface using hand
gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan
using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the
fingertip movements of the user’s index finger. SixthSense also recognizes user’s freehand gestures (postures).
For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is
looking at by detecting the ‘framing’ gesture. The user can stop by any surface or wall and flick through the
photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of
the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying
glass symbol takes the user to the map application or drawing an ‘@’ symbol lets the user check his mail. The
SixthSense system also augments physical objects the user is interacting with by projecting more information
about these objects projected on them. For example, a newspaper can show live video news or dynamic
information can be provided on a regular piece of paper. The gesture of drawing a circle on the user’s wrist
projects an analog watch.
The current prototype system costs approximate $350 to build. Instructions on how to make your own prototype
device can be found here (coming soon).
Senses are the physiological capacities within organisms that provide inputs for perception. The senses and their operation,
classification, and theory are overlapping topics studied by a variety of fields, most notably neuroscience, cognitive
psychology (or cognitive science), and philosophy of perception. The nervous system has a specific sensory system or
organ, dedicated to each sense.