Installation: Calibrate Optics
Installation: Calibrate Optics
Installation: Calibrate Optics
Introduction
Installation
First time Running Panzer Elite
Quick Tour
Last Minute Updates
Manual Errata
Multiplayer
The MOD CD (CD 2)
Troubleshooting
Appendix:
A) Operating Systems
B) Graphics Cards
C) Sound Cards
D) Input Devices
E) Latest Update Information
Introduction
Welcome to Panzer Elite! We hope you enjoy your stay in the commander’s seat of a World War II tank.
This document describes last minute changes and helps you fix technical problems you might encounter
running Panzer Elite on your machine.
Installation
The installation should be straightforward. If your hard drive has just enough space to contain the game you
might run into "Disk Full" messages. This is due to the fact that many files need more space than usual. Try
freeing space on your hard drive. For Windows98 users we recommend using Fat32. In order to convert old
drives to Fat32 consult your Windows98 manual.
Quick Tour
You should start with an instant action scenario to get used to the controls. There are three scenarios the
game cycles through; some of them give you more time than others. Experiment. Try to let the AI do its
thing first before you try to take over the gun yourself.
Drive the tank first, let the computer gunner fire at will (Ctrl-Space). Learn how to use the MouseTank
interface, that is the tank symbol on your top left corner of the screen. You can drag and click a lot of
buttons there to make things work in the game.
Then learn how to mark targets and assign them to your gunner (click on target and press space)
Then learn how to control your wingman by point and click
Then on to the advanced controls. The advanced controls are NOT necessary to win the game.
It might be easier to learn the controls by playing a short campaign (we recomend german desert for this)
and turn on invulnerability: click on your AIDE, click the HQ tab and turn on invulnerability option.
Aiming rectangle
If your crew spotted a unit but the line of sight is blocked, the rectangle will turn grey (usually its white)
Time Acceleration
You can accelerate the time by pressing the TAB key. As soon as you spot targets or get fired upon the
game will revert to normal time.
Continue Campaign
If you left the campaign without saving you can now continue the last campaign as you left it. The name of
the current last save will be listed in the campaign menu. Use the continue button to play that status. Any
attempt to start another campaign will erase this temporary saved game!
Switching Tanks
If you die and still have an undamaged wingman left you will now automatically switch to that tank to
continue playing. To manually switch tanks you need to switch to the camera behind the wingman (use the
mouse tank), SELECT the wingman and then press Ctrl-J. This only works with undamaged tanks!
Realism Panel
We now included the realism panel in the options menu in addition to the campaign. This realism panel
now lets you change the settings for all game modes, even instant action and single scenario.
Manual Errata
Some tank data sheets were upated. Refer to the ingame tank tech sheets for their values (click in the tanks
small picture in the campaign->tank exchange menu). Also check the tables in the PDF files on CD 2 if
available.
Multiplayer
IPX is no longer supported. If you got an IPX network and want to play Panzer Elite install the TCP/IP
protocoll. both should work alongside each other.
Chat Clarification
You might have missed it in the manual, but chat works like this: Press enter to activate the chat line. You
can type up to one full line. Pressing enter sends the message to YOUR team only. If you want to send the
message globally to ALL players you need to end the line with Ctrl-Enter.
Troubleshooting
The section below describes common problems which you should try first to solve your problem. If this
doesnt help read further down how to email problems to our techsupport. To see what other users report or
to ask solutions or questions use the link below to enter our tech support forum. Remember though to
supply the information we ask.
Common Problems
·0 MAKE SURE YOU RUN Directx 7 or later!
·1 Do NOT overclock your 3D cards for Panzer Elite, it messes up AGP texturing!
Video Problems: Intro/Videos crash
Depending on soundcard you need new drivers. If your manufacturers latest drivers still don't work use the
reference drivers instead. Usually those are from aureal (www.aureal.com) if you have a diamond MX300
or Turtlebeach soundcards. For some cards DX7 compatible drivers arent available. Try different settings
3d control center, audio settings!
To find out if the problem is caused by your sound card follow the instruction below (Q1)
Read the FAQ and Forums on http://www.panzerelite.com, maybe your problem has been answered already
Appendix
A) Operating Systems
Windows 95 OSR1
If you have the very early version of Windows 95 the game will install Active Movie to run the videos in
the game. If the game somehow does not detect this and your game has difficulties showing the intro or
videos properly try installing them yourself. Alternatively edit the file data\PE_Menusystem.ini in your
Panzer Elite install folder and change the settings Play_intro=Yes and
Play_Campaign_Video=Yes both to no. This disables ALL videos shown
Windows95/98/ME
Make sure your virtual memory is set to "Let windows handle virtual memory" if you run into problems
running the game. Panzer Elite uses about 400 MB disk space while running for virtual memory, so your
boot drive (or whatever drive you assign to be used for virtual memory) must have at least 400MB of
available space
Windows NT
Due to the fact we use DirectX7 you will have difficulties using hardware acceleration under WindowsNT.
The software renderer works though. We recommend using the latest service packs for directX support. You
can find service packs on http://www.microsoft.com.
Windows XP/2000
Testing showed no problems with Windows 2000 if you have certified the latest drivers for your 3D card.
Multiplayer does NOT work under Windows2000 currently. As of this time we do not know if we issue a
patch for this, check our websites for anouncements.
DirectX
Panzer Elite uses Microsoft’s “DirectX” for: a) Displaying it's picture, b) Input devices like Keyboard,
Mouse and Joystick and c) Sound. Panzer Elite requires DirectX 6.1 to fully operate. The Panzer Elite
installer checks for DirectX and offers to upgrade if it finds older versions. If you cancel the upgrade or do
not want to install the version on our CD please make sure you have the latest release of DirectX. Versions
and patches for DirectX can be found on http://www.microsoft.com/DirectX/
B) Graphics Cards
Generally speaking, please visit your 3D-card manufacturer’s website and look for DirectX 6 certified
drivers.
We do NOT recommend overclocking cards; this has lead to difficulties running Panzer Elite. Use your
adapter's default setting to run Panzer Elite.
We also recommend you disable the following settings (if your card supports those):
- Automatic Mipmapping
- Automatic Texture Compression
Voodoo2 co-cards
No known problems with this card. Software cursor is enabled automatically by the 3D Control Center.
Due to no hardware mouse cursor support the mouse might lag behind on this card, this is normal.
Voodoo 3
No known problems with Voodoo 3's. Overclocking your Voodoo3 is not recommended which might cause
Panzer Elite to crash.
TNT 1
Use the latest drivers. Cards like STB's 4400 do not have recent drivers. Use nvidias reference drivers
instead (www.nvidia.com) Pixel Center alignment should be set to top left corner. Refer to your card's
manual for how to do this. Automatic Mip Map Levels should be set to zero. Otherwise no known
problems.
TNT2
Pixel Center alignment should be set to top left corner. Refer to your card’s manual for how to do this.
Automatic Mip Map Levels should be set to zero. Otherwise no known problems.
GeForce Chipsets
No problems known. Some drivers display horizontal lines around the target markers, thats a problem with
some drivers we couldn't fix yet but it doesn't affect gameplay.
Intel740 chipsets
The shipped drivers for Intel740 cards are usually DirectX5, which won't work with Panzer Elite. Visit your
card manufacturer’s website for updates. If you can’t find the updates you might want to use Intel’s
reference drivers which can be found at: http://developer.intel.com/design/graphics/drivers/index.htm
ATI Cards
No known problems have been encountered with ATI cards if you use the latest drivers. If you get texture
corruption use one texture detail level lower than the default setting.
C) Sound Cards
Generally speaking please visit your soundcard manufacturer’s website and look for DirectX 7 certified
drivers. We use DirectSound hardware acceleration if available. If not available we switch to software
emulation of ‘Qsound’, which is a very fast 3D Sound emulation giving you 3D sound even on normal
soundcards (see http://www.qsound.com for more info about this library).
D) Input Devices
The game uses DirectInput to access your mouse, keyboard and Joystick. If your stick does not support
DirectInput you might be limited to the basic 2 Axis, 4 button functions. Some joysticks got axis 3 and 4
mixed up (ie. their throttle steers our turret and vice versa). For advanced users: keyboard and joystick
settings can be changed in the file layout.txt inside the data folder of your Panzer Elite installation.
Microsoft Sidewinder
The default setting applies to this Joystick. If you want to change functions use either the control
reconfiguration inside the game or the Sidewinder Control center.
Other Joysticks
If you find your joystick has wrong settings please change the controls using our ingame reconfiguration
menu. For advanced users: You can edit the settings directly inside the file "Layout.txt" in the data folder.
Microsoft Forcefeedback
If you enable ForceFeedback you can change the force strength inside the options menu. You can disable
Forcefeedback there as well.
Compatibility Issues
·6 We fixed a crash if Microsoft ADPCM codec was missing. 3D control center now offers help
installing it
·7 We adapted the soundsystem to be more flexible with non accelerated hardware (see below how to
configure)
·8 We changed the 3d control center to make medium viewrange the default. You now need to
specifically set it to long if oyu like to do so.
·9 We put the audio settings into the 3d control center audio settings
Gameplay
Joystick Controls
·10 If your joystuick has axis 3 and 4 switched then your throttle no longer turns the turret by default.
It does so only if you move the throttle during gameplay. In order to fix the wrong axis assignment
you have to use the options->reassign keyboard menu.
·11 The Hat Switch now controls view panning by default. You can also reassign those functions
within the options menu.
·12 Reassigning joystick axis no longer displays the throttle by default if it is not set to neutral
position.
Mouse Controls
·13 You can now invert the X and Y axis of your mouse movement for panning controls.
Artillery
·14 Artillery effectiveness was lessened slightly
·15 Smoke rounds of Artillery no longer damages terrain or units.
AI Changes
·16 AI bug fixed where units evaluated small platoons with strong units wrong and didnt engage them
anymore
·17 Wingman now try to face to the enemy.
Goal Changes
·18 You no loner see details when hidden goals fail, instead you now see when Bonus Goals fail
(which you didn't see before)
Gunnery/Damage Changes
·19 When your or your wingmans tank is just immoblized it is automatically repaired in campaigns
now, ie. you do not need to replace him from the pool.
·20 In Multiplayer units no longer can get pinned or bailed out (which caused odd effects on player
units)
·21 Pressing ALT-L lights up the scope recticles (yellow color). Pressing ALT-L again dims them.
Misc Update
·22 Sherman Periscopes now look to 0° when switching to them
·23 Scenario name and time are now correctly sorted in the RadioOp map
Multiplayer Changes
·24 You can now enter a session name to distinguish your game from others
·25 Your name is now color coded in the roster. The colors indicate wether or not your files match the
one on the host:
- Yellow: This indicates that player hosts the game
- Grey: This player has the same files as the server
- Red: This player has some different files as the server, problems might occur