Maths Formula
Maths Formula
Maths Formula
Eashan Gandotra
4 August 2017
This is a compilation of various formulas that are useful for competition math. I’ve ordered
them by topic (geometry, number theory, algebra, and counting/probability). It is designed to be
a reference - not a study guide. The starred (*) formulas are ones you must know for competition
math, as they are very useful and come up in nearly every competition. The others listed are good
to know, fun to learn, and are used occasionally, but aren’t necessary for scoring well. Thanks
to all the AoPSers (especially mathwiz0803) who contributed through their time and suggestions!
For more in depth explanations for each of these, visit AoPS Wiki or search for explanations on
Youtube. I hope this helps!
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1 Geometry
1.1 Area of a Triangle*
bh
A= 2 = rs = 12 ab sin θ = abc
4R
Where A is the area, b is the base, and h is the height. In the second equation, r is the inradius
and s is the semiperimeter (which is half the perimeter). In the third equation, θ is the angle
between two sides a, b of the triangle. In the final equation, a, b, c are the sides of the triangle with
circumradius R.
Where A is the area, b is the base, h is the height, s is the side length, and d1,2 are the lengths
of the diagonals. The prior equation only applies to squares. The latter formula applied to any
quadrilateral with perpendicular diagonals (such as kites and rhombi).
Where A is the area and s is the side length. Deriving this by breaking the hexagon into six
equilateral triangles and then 12 right triangles is a useful exercise.
Where A is the area, a is the apothem, p is the perimeter, n is the number of sides, and s is the
side length.
Where V is the volume, SA is the surface area, r is the radius of the circular base, h is the height,
and l is the slant height.
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Where V is the volume, SA is the surface area, and r is the radius of the sphere (which is radius
of the central cross section/the base of the semisphere).
Where V is the volume, SA is the surface area, and s is the length of a side.
Where V is the volume, SA is the surface area, b is the area of the base, h is the height, l is the
slant height, and s is the length of a side of the base. Note that a pyramid can have a base of
any polygon, but if none is specified, assume a square base. A pyramid with a triangular base is
known as a tetrahedron.
Where V is the volume, SA is the surface area, r is the radius of the circular base, and h is the
height.
Where V is the volume, SA is the surface area, l is the length, w is the width, and h is the height.
Where c is the hypotenuse of a right triangle with legs a and b. Note that there are some “special”
right triangles. These include right triangles with angle measures 45◦ − 90◦ − 45◦ and 30◦ −
60◦ − 90◦ . The prior type of right triangle√has the property that if either leg (they are identical)
has length x, the hypotenuse has length x 2. Similarly, the latter type of right triangle has the
property√that if the side opposite the 30◦ angle has length x, the side opposite the 60◦ angle has
length x 3, and the side opposite the 90◦ angle has length 2x. You should also memorize some
common Pythagorean triples (if a triangle has these side lengths, or these side lengths multiplied
by some factor, it is a right triangle): 3 − 4 − 5, 5 − 12 − 13, 7 − 24 − 25, and 8 − 15 − 17.
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Where (x1 , y1 ) and are points a coordinate plane and d is the distance between them. This is
essentially the Pythagorean Theorem restated for points on a plane.
Where ABCD is a cyclic quadrilateral with side lengths a, b, c, d and diagonals e, f (with a opposite
b and c opposite d).
Where K is the area and s is the semiperimeter of the quadrilateral with sides a, b, c, d. For this
formula to work, the quadrilateral must be cyclic.
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This theorem states that in the leftmost diagram (two intersecting internal chords), AE · EC =
2
DE · EB, in the middle diagram (a tangent and a secant that meet at a point) AB = BC · BD,
and in the last diagram (secants that intersect outside the circle) CB · CA = CD · CE. A good
exercise is to try and prove these with similar triangles.
2 Number Theory
2.1 Sum of an Arithmetic Series*
n
Sn = 2 (a1 + an ) Where n is the number of terms, Sn is the sum, and a1 is the first term.
3 Algebra
3.1 Logarithm Rules*
Logarithmic to Exponential: loga b = x ⇒ ax = b
Addition: loga b + loga c = loga bc
Subtraction: loga b − loga c = loga cb
Exponent Reducing: loga bn = n loga b
logc b
Change of Base: loga b = log
ca
Reciprocals: loga b = log1 a
b
r + s + t = −b −d c
a , rst = a , and rs + rt + st = a . Notice the signs alternate (with b being negative
and alternating thereafter). This takes some practice to get used to and I recommend you visit
the AoPS page on Vieta’s Formulas for further details.
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Where a, b, c are the coefficients of the x2 , x1 , x0 terms respectively. If the discriminant is , the
quadratic will have one real solution. If the discriminant is negative, the quadratic will have no
real solutions. If the discriminant is positive, the quadratic will have two real solutions.
3.5 RMS-AM-GM-HM*
√
q
x21 +...+xn x1 +...xn n
n
n
≥ n ≥ n x1 ...xn ≥ 1
+...+ x1n
x1
This essentially states that the root-mean square is greater than or equal to the arithmetic mean
is greater than or equal to the geometric mean is greater than or equal to the harmonic mean. The
most important part of this inequality is AM-GM, which states that the arithmetic mean is greater
than or equal to the geometric mean. Equality holds when all the s are the same. It is often used
for maximization and minimization problems. Here is an interesting “proof” for this from AoPS
Proofs Without Words gallery:
4.2 Combinations*
n n!
k = k!(n−k)! Where n is the total number of objects from which you are choosing k objects (order
doesn’t matter).
Resources/Practice Recommendations
-AoPS Volumes 1+2 for AMC and AIME preparation
-EGMO by Evan Chen for AIME to Olympiad geometry
-For AMC/AIME/USA(J)MO practice, visit the AoPS past competitions pages
-AoPS community/forums, videos, and AoPS Wiki for reference (make an AoPS account!!!)
-This may seem redundant, but the best way to improve is to practice problems from the
competitions you want to improve for
-Handouts by Evan Chen (for very high level AIME to Olympiad): http://web.evanchen.cc/olympiad.html
-Shameless self advertising:) https://artofproblemsolving.com/community/c476370