CS8392 OOPS 5 Units Notes PDF
CS8392 OOPS 5 Units Notes PDF
CS8392 OOPS 5 Units Notes PDF
OBJECT-ORIENTED PROGRAMMING
Object-Oriented Programming (OOP) is a programming language model organized
around objects rather than actions and data. An object-oriented program can be characterized as data
controlling access to code. Concepts of OOPS
Object
Class
Inheritance
Polymorphism
Abstraction
Encapsulation
OBJECT
Object means a real word entity such as pen, chair, table etc. Any entity that has state and behavior is
known as an object. Object can be defined as an instance of a class. An object contains an address and takes
up some space in memory. Objects can communicate without knowing details of each other's data or code,
the only necessary thing is that the type of message accepted and type of response returned by the objects.
An object has three characteristics:
state: represents data (value) of an object.
behavior: represents the behavior (functionality) of an object such as deposit, withdraw etc.
identity: Object identity is typically implemented via a unique ID. The value of the ID is not
visible to the external user. But, it is used internally by the JVM to identify each object uniquely.
CLASS
Collection of objects is called class. It is a logical entity. A class can also be defined as a blueprint
from which you can create an individual object. A class consists of Data members and methods.The primary
purpose of a class is to hold data/information. The member functions determine the behavior of the class,
i.e. provide a definition for supporting various operations on data held in the form of an object.Class doesn’t
store any space.
INHERITANCE
Inheritance can be defined as the procedure or mechanism of acquiring all the properties and
behavior of one class to another, i.e., acquiring the properties and behavior of child class from the parent
class. When one object acquires all the properties and behaviours of another object, it is known as
inheritance. It provides code reusability and establishes relationships between different classes. A class
which inherits the properties is known as Child Class(sub-class or derived class) whereas a class whose
properties are inherited is known as Parent class(super-class or base class). Types of inheritance in java:
single, multilevel and hierarchical inheritance. Multiple and hybrid inheritance is supported through
interface only.
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POLYMORPHISM
When one task is performed by different ways i.e. known as polymorphism. For example: to
convince the customer differently, to draw something e.g. shape or rectangle etc.
FEATURES OF JAVA
The main objective of Java programming language creation was to make it portable, simple and secure
programming language. Apart from this, there are also some awesome features which play important role in
the popularity of this language. The features of Java are also known as java buzzwords.
A list of most important features of Java language are given below.
Simple
Java is very easy to learn and its syntax is simple, clean and easy to understand. According to Sun, Java
language is a simple programming language because:
Java syntax is based on C++ (so easier for programmers to learn it after C++).
Java has removed many confusing and rarely-used features e.g. explicit pointers, operator
overloading etc.
There is no need to remove unreferenced objects because there is Automatic Garbage Collection in
java.
Object-oriented
Java is object-oriented programming language. Everything in Java is an object. Object-oriented means we
organize our software as a combination of different types of objects that incorporates both data and
behaviour.
Object-oriented programming (OOPs) is a methodology that simplifies software development and
maintenance by providing some rules.
Basic concepts of OOPs are:
1. Object
2. Class
3. Inheritance
4. Polymorphism
5. Abstraction
6. Encapsulation
Platform Independent
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Java is platform independent because it is different from other languages like C, C++ etc. which are
compiled into platform specific machines while Java is a write once, run anywhere language. A platform is
the hardware or software environment in which a program runs.
There are two types of platforms software-based and hardware-based. Java provides software-based
platform.
The Java platform differs from most other platforms in the sense that it is a software-based platform that
runs on the top of other hardware-based platforms. It has two components:
1. Runtime Environment
2. API(Application Programming Interface)
Java code can be run on multiple platforms e.g. Windows, Linux, Sun Solaris, Mac/OS etc. Java code is
compiled by the compiler and converted into bytecode. This bytecode is a platform-independent code
because it can be run on multiple platforms i.e. Write Once and Run Anywhere(WORA).
Secured
Java is best known for its security. With Java, we can develop virus-free systems. Java is secured because:
o No explicit pointer
o Java Programs run inside virtual machine sandbox
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Classloader: Classloader in Java is a part of the Java Runtime Environment(JRE) which is used to
dynamically load Java classes into the Java Virtual Machine. It adds security by separating the
package for the classes of the local file system from those that are imported from network sources.
Bytecode Verifier: It checks the code fragments for illegal code that can violate access right to
objects.
Security Manager: It determines what resources a class can access such as reading and writing to
the local disk.
These security are provided by java language. Some security can also be provided by application developer
through SSL, JAAS, Cryptography etc.
Robust
Robust simply means strong. Java is robust because:
It uses strong memory management.
There are lack of pointers that avoids security problems.
There is automatic garbage collection in java which runs on the Java Virtual Machine to get rid of
objects which are not being used by a Java application anymore.
There is exception handling and type checking mechanism in java. All these points makes java robust.
Architecture-neutral
Java is architecture neutral because there is no implementation dependent features e.g. size of primitive
types is fixed.
In C programming, int data type occupies 2 bytes of memory for 32-bit architecture and 4 bytes of memory
for 64-bit architecture. But in java, it occupies 4 bytes of memory for both 32 and 64 bit architectures.
Portable
Java is portable because it facilitates you to carry the java bytecode to any platform. It doesn't require any
type of implementation.
High-performance
Java is faster than other traditional interpreted programming languages because Java bytecode is "close" to
native code. It is still a little bit slower than a compiled language (e.g. C++). Java is an interpreted language
that is why it is slower than compiled languages e.g. C, C++ etc.
Distributed
Java is distributed because it facilitates users to create distributed applications in java. RMI and EJB are
used for creating distributed applications. This feature of Java makes us able to access files by calling the
methods from any machine on the internet.
Multi-threaded
A thread is like a separate program, executing concurrently. We can write Java programs that deal with
many tasks at once by defining multiple threads. The main advantage of multi-threading is that it doesn't
occupy memory for each thread. It shares a common memory area. Threads are important for multi-media,
Web applications etc.
Dynamic
Java is a dynamic language. It supports dynamic loading of classes. It means classes are loaded on demand.
It also supports functions from its native languages i.e. C and C++.
Java supports dynamic compilation and automatic memory management (garbage collection).
GARBAGE COLLECTION
Objects are dynamically allocated by using the new operator, dynamically allocated objects must be
manually released by use of a delete operator. Java takes a different approach; it handles deallocation
automatically this is called garbage collection. When no references to an object exist, that object is assumed
to be no longer needed, and the memory occupied by the object can be reclaimed. Garbage collection only
occurs sporadically (if at all) during the execution of your program. It will not occur simply because one or
more objects exist that are no longer used.
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THE JAVA ENVIRONMENT
JRE
JRE is an acronym for Java Runtime Environment. It is also written as Java RTE. The Java Runtime
Environment is a set of software tools which are used for developing java applications. It is used to provide
runtime environment. It is the implementation of JVM. It physically exists. It contains set of libraries +
other files that JVM uses at runtime.
Implementation of JVMs are also actively released by other companies besides Sun Micro Systems.
JDK
JDK is an acronym for Java Development Kit. The Java Development Kit (JDK) is a software development
environment which is used to develop java applications and applets. It physically exists. It contains JRE +
development tools.
JDK is an implementation of any one of the below given Java Platforms released by Oracle corporation:
Standard Edition Java Platform
Enterprise Edition Java Platform
Micro Edition Java Platform
The JDK contains a private Java Virtual Machine (JVM) and a few other resources such as an
interpreter/loader (Java), a compiler (javac), an archiver (jar), a documentation generator (Javadoc) etc. to
complete the development of a Java Application.
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JVM (Java Virtual Machine)
JVM (Java Virtual Machine) is an abstract machine. It is a specification that provides runtime environment
in which java bytecode can be executed.
JVMs are available for many hardware and software platforms (i.e. JVM is platform dependent).
The JVM performs following operation:
Loads code
Verifies code
Executes code
Provides runtime environment
JVM provides definitions for the:
Memory area
Class file format
Register set
Garbage-collected heap
Fatal error reporting etc.
Internal Architecture of JVM
1.Classloader
Classloader is a subsystem of JVM that is used to load class files.
2.Class(Method) Area
Class(Method) Area stores per-class structures such as the runtime constant pool, field and method data, the
code for methods.
3.Heap
It is the runtime data area in which objects are allocated.
4.Stack
Java Stack stores frames. It holds local variables and partial results, and plays a part in method invocation
and return.
Each thread has a private JVM stack, created at the same time as thread.
A new frame is created each time a method is invoked. A frame is destroyed when its method invocation
completes.
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5.Program Counter Register
PC (program counter) register contains the address of the Java virtual machine instruction currently being
executed.
6. Native Method Stack
It contains all the native methods used in the application.
7. Execution Engine
Contains a virtual processor, Interpreter to read bytecode stream then execute the instructions and Just-In-
Time(JIT) compiler is used to improve the performance. JIT compiles parts of the byte code that have
similar functionality at the same time, and hence reduces the amount of time needed for compilation. Here,
the term "compiler" refers to a translator from the instruction set of a Java virtual machine (JVM) to the
instruction set of a specific CPU.
A program is written in JAVA, the javac compiles it. The result of the JAVA compiler is the .class file or
the bytecode and not the machine native code (unlike C compiler).
The bytecode generated is a non-executable code and needs an interpreter to execute on a machine. This
interpreter is the JVM and thus the Bytecode is executed by the JVM.
And finally program runs to give the desired output.
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DEFINING CLASSES IN JAVA
The class is at the core of Java .A class is a template for an object, and an object is an instance of a class. A
class is declared by use of the class keyword
Syntax:
class classname {
type instance-variable1;
type instance-variable2;
// ...
type instance-variableN;
type methodname1(parameter-list) {
// body of method
}
...
type methodnameN(parameter-list) {
// body of method
}
The data, or variables, defined within a class are called instance variables. The code is contained within
methods. The methods and variables defined within a class are called members of the class. In most classes,
the instance variables are acted upon and accessed by the methods defined for that class.
Variables defined within a class are called instance variables because each instance of the class (that is, each
object of the class) contains its own copy of these variables. Thus, the data for one object is separate and
unique from the data for another.
A Simple Class
class called Box that
defines three instance variables: width, height, and depth.
class Box {
double width;
double height;
double depth;
}
The new data type is called Box. This name is used to declare objects of type Box. The class declaration
only creates a template. It does not create an actual object.
Example2:
// This program declares two Box objects.
class Box {
double width;
double height;
double depth;
}
class BoxDemo2 {
public static void main(String args[]) {
Box mybox1 = new Box();
Box mybox2 = new Box();
double vol;
// assign values to mybox1's instance variables
mybox1.width = 10;
mybox1.height = 20;
mybox1.depth = 15;
/* assign different values to mybox2's
instance variables */
mybox2.width = 3;
mybox2.height = 6;
10
mybox2.depth = 9;
// compute volume of first box
vol = mybox1.width * mybox1.height * mybox1.depth;
System.out.println("Volume is " + vol);
// compute volume of second box
vol = mybox2.width * mybox2.height * mybox2.depth;
System.out.println("Volume is " + vol);
}
}
Output:
Volume is 3000.0
Volume is 162.0
Declaring Objects
First, declare a variable of the class type. This variable does not define an object.Instead, it is simply a
variable that can refer to an object.
Second, you must acquire an actual, physical copy of the object and assign it to that variable. This is done
using the new operator. The new operator dynamically allocates (that is, allocates at run time) memory for
an object and returns a reference to it. This reference is then stored in the variable. Thus, in Java, all class
objects must be dynamically allocated.
Syntax:
Box mybox = new Box();
Box mybox; // declare reference to object
mybox = new Box(); // allocate a Box object
The first line declares mybox as a reference to an object of type Box. At this point, mybox does not yet
refer to an actual object. The next line allocates an object and assigns a reference to it to mybox. After the
second line executes, we can use mybox as if it were a Box object. But in reality, mybox simply holds, in
essence, the memory address of the actual Box object.
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object. It simply makes b2 refer to the same object as does b1. Thus, any changes made to the object
through b2 will affect the object to which b1 is referring, since they are the same object.
CONSTRUCTORS
Constructors are special member functions whose task is to initialize the objects of its class.
It is a special member function, it has the same as the class name.
Java constructors are invoked when their objects are created. It is named such because, it constructs
the value, that is provides data for the object and are used to initialize objects.
Every class has a constructor when we don't explicitly declare a constructor for any java class the
compiler creates a default constructor for that class which does not have any return type.
The constructor in Java cannot be abstract, static, final or synchronized and these modifiers are not
allowed for the constructor.
There are two types of constructors:
1. Default constructor (no-arg constructor)
2. Parameterized constructor
Output:
Constructing Box
Constructing Box
Volume is 1000.0
Volume is 1000.0
new Box( ) is calling the Box( ) constructor. When the constructor for a class is not explicitly defined , then
Java creates a default constructor for the class. The default constructor automatically initializes all instance
variables to their default values, which are zero, null, and false, for numeric types, reference types, and
boolean, respectively.
Parameterized Constructors
A constructor which has a specific number of parameters is called parameterized constructor. Parameterized
constructor is used to provide different values to the distinct objects.
Example:
/* Here, Box uses a parameterized constructor to
initialize the dimensions of a box.
*/
class Box {
double width;
double height;
double depth;
// This is the constructor for Box.
Box(double w, double h, double d) {
width = w;
height = h;
depth = d;
}
// compute and return volume
double volume() {
return width * height * depth;
}
}
class BoxDemo7 {
public static void main(String args[]) {
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// declare, allocate, and initialize Box objects
Box mybox1 = new Box(10, 20, 15);
Box mybox2 = new Box(3, 6, 9);
double vol;
// get volume of first box
vol = mybox1.volume();
System.out.println("Volume is " + vol);
// get volume of second box
vol = mybox2.volume();
System.out.println("Volume is " + vol);
}
}
Output:
Volume is 3000.0
Volume is 162.0
Box mybox1 = new Box(10, 20, 15);
The values 10, 20, and 15 are passed to the Box( ) constructor when new creates the object. Thus, mybox1’s
copy of width, height, and depth will contain the values 10, 20, and 15 respectively.
Overloading Constructors
Example:
/* Here, Box defines three constructors to initialize
the dimensions of a box various ways.
*/
class Box {
double width;
double height;
double depth;
// constructor used when all dimensions specified
Box(double w, double h, double d) {
width = w;
height = h;
depth = d;
}
// constructor used when no dimensions specified
Box() {
width = -1; // use -1 to indicate
height = -1; // an uninitialized
depth = -1; // box
}
// constructor used when cube is created
Box(double len) {
width = height = depth = len;
}
// compute and return volume
double volume() {
return width * height * depth;
}
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}
class OverloadCons
{
public static void main(String args[])
{
// create boxes using the various constructors
Box mybox1 = new Box(10, 20, 15);
Box mybox2 = new Box();
Box mycube = new Box(7);
double vol;
// get volume of first box
vol = mybox1.volume();
System.out.println("Volume of mybox1 is " + vol);
// get volume of second box
vol = mybox2.volume();
System.out.println("Volume of mybox2 is " + vol);
// get volume of cube
vol = mycube.volume();
System.out.println("Volume of mycube is " + vol);
}
}
Output:
Volume of mybox1 is 3000.0
Volume of mybox2 is -1.0
Volume of mycube is 343.0
METHODS
Syntax:
type name(parameter-list) {
// body of method
}
type specifies the type of data returned by the method. This can be any valid type, including class
types that you create.
If the method does not return a value, its return type must be void.
The name of the method is specified by name.
The parameter-list is a sequence of type and identifier pairs separated by commas. Parameters are
essentially variables that receive the value of the arguments passed to the method when it is called. If
the method has no parameters, then the parameter list will be empty.
Methods that have a return type other than void return a value to the calling routine using the
following form of the return statement:
Syntax:
return value;
Example:
// This program includes a method inside the box class.
class Box {
double width;
double height;
double depth;
// display volume of a box
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void volume() {
System.out.print("Volume is ");
System.out.println(width * height * depth);
}}
class BoxDemo3 {
public static void main(String args[]) {
Box mybox1 = new Box();
Box mybox2 = new Box();
// assign values to mybox1's instance variables
mybox1.width = 10;
mybox1.height = 20;
mybox1.depth = 15;
/* assign different values to mybox2's
instance variables */
mybox2.width = 3;
mybox2.height = 6;
mybox2.depth = 9;
// display volume of first box
mybox1.volume();
// display volume of second box
mybox2.volume();
}
}
Output:
Volume is 3000.0
Volume is 162.0
The first line here invokes the volume( ) method on mybox1. That is, it calls volume( ) relative to the
mybox1 object, using the object’s name followed by the dot operator. Thus, the call to mybox1.volume( )
displays the volume of the box defined by mybox1, and the call to mybox2.volume( ) displays the volume
of the box defined by mybox2. Each time volume( ) is invoked, it displays the volume for the specified box.
Returning a Value
Example:
// Now, volume() returns the volume of a box.
class Box {
double width;
double height;
double depth;
// compute and return volume
double volume() {
return width * height * depth;
}
}
class BoxDemo4 {
public static void main(String args[]) {
Box mybox1 = new Box();
Box mybox2 = new Box();
double vol;
// assign values to mybox1's instance variables
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mybox1.width = 10;
mybox1.height = 20;
mybox1.depth = 15;
/* assign different values to mybox2's
instance variables */
mybox2.width = 3;
mybox2.height = 6;
mybox2.depth = 9;
// get volume of first box
vol = mybox1.volume();
System.out.println("Volume is " + vol);
// get volume of second box
vol = mybox2.volume();
System.out.println("Volume is " + vol);
}
}
Output:
Volume is 3000
Volume is 162
when volume( ) is called, it is put on the right side of an assignment statement. On the left is a variable, in
this case vol, that will receive the value returned by volume( ).
Syntax:
vol = mybox1.volume();
executes, the value of mybox1.volume( ) is 3,000 and this value then is stored in vol.
}
void display()
{
System.out.println(id+" "+name);
}
public static void main(String args[])
{
Student stud1 = new Student(01,"Tarun");
Student stud2 = new Student(02,"Barun");
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stud1.display();
stud2.display();
}
}
Output:
01 Tarun
02 Barun
Overloading Methods
When two or more methods within the same class that have the same name, but their parameter declarations
are different. The methods are said to be overloaded, and the process is referred to as method overloading.
Method overloading is one of the ways that Java supports polymorphism.
There are two ways to overload the method in java
1. By changing number of arguments
2. By changing the data type
Example:
// Demonstrate method overloading.
class OverloadDemo {
void test() {
System.out.println("No parameters");
}
// Overload test for one integer parameter.
void test(int a) {
System.out.println("a: " + a);
}
// Overload test for two integer parameters.
void test(int a, int b) {
System.out.println("a and b: " + a + " " + b);
}
// Overload test for a double parameter
double test(double a) {
System.out.println("double a: " + a);
return a*a;
}
}
class Overload {
public static void main(String args[]) {
OverloadDemo ob = new OverloadDemo();
double result;
// call all versions of test()
ob.test();
ob.test(10);
ob.test(10, 20);
result = ob.test(123.25);
System.out.println("Result of ob.test(123.25): " + result);
}
}
Output:
No parameters
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a: 10
a and b: 10 20
double a: 123.25
Result of ob.test(123.25): 15190.5625
Method Overriding
When a method in a subclass has the same name and type signature as a method in its superclass, then the
method in the subclass is said to override the method in the superclass. When an overridden method is
called from within its subclass, it will always refer to the version of that method defined by the subclass.
The version of the method defined by the superclass will be hidden.
Example:
// Method overriding.
class A {
int i, j;
A(int a, int b) {
i = a;
j = b;
}
// display i and j
void show() {
System.out.println("i and j: " + i + " " + j);
}
}
class B extends A {
int k;
B(int a, int b, int c) {
super(a, b);
k = c;
}
// display k – this overrides show() in A
void show() {
System.out.println("k: " + k);
}
}
class Override {
public static void main(String args[]) {
B subOb = new B(1, 2, 3);
subOb.show(); // this calls show() in B
}
}
Output:
k: 3
When show( ) is invoked on an object of type B, the version of show( ) defined within B is used. That is, the
version of show( ) inside B overrides the version declared in A. If you wish to access the superclass version
of an overridden method, you can do so by using super. For example, in this version of B, the superclass
version of show( ) is invoked within the subclass’ version. This allows all instance variables to be displayed.
class B extends A {
int k;
B(int a, int b, int c) {
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super(a, b);
k = c;
}
void show() {
super.show(); // this calls A's show()
System.out.println("k: " + k);
}
}
If you substitute this version of A into the previous program, you will see the following
Output:
i and j: 1 2
k: 3
Here, super.show( ) calls the superclass version of show( ).
ACCESS PROTECTION
The access modifiers in java specifies accessibility (scope) of a data member, method, constructor or class.
There are 4 types of java access modifiers:
1. private
2. default
3. protected
4. public
1) Private Access Modifier
The private access modifier is accessible only within class.
Simple example of private access modifier
In this example, we have created two classes A and Simple. A class contains private data member and
private method. We are accessing these private members from outside the class, so there is compile time
error.
class A{
private int data=40;
private void msg(){System.out.println("Hello java");}
}
public class Simple{
public static void main(String args[]){
A obj=new A();
System.out.println(obj.data);//Compile Time Error
obj.msg();//Compile Time Error
}
}
Role of Private Constructor
If you make any class constructor private, you cannot create the instance of that class from outside the class.
For example:
class A{
private A(){}//private constructor
void msg(){System.out.println("Hello java");}
}
public class Simple{
public static void main(String args[]){
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A obj=new A();//Compile Time Error
}
}
If you make any class constructor private, you cannot create the instance of that class from outside the class.
For example:
class A{
private A(){}//private constructor
void msg(){System.out.println("Hello java");}
}
public class Simple{
public static void main(String args[]){
A obj=new A();//Compile Time Error
}
}
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The protected access modifier can be applied on the data member, method and constructor. It can't be
applied on the class.
Example:
In this example, we have created the two packages pack and mypack. The A class of pack package is public,
so can be accessed from outside the package. But msg method of this package is declared as protected, so it
can be accessed from outside the class only through inheritance.
//save by A.java
package pack;
public class A{
protected void msg(){System.out.println("Hello");}
}
//save by B.java
package mypack;
import pack.*;
class B extends A{
public static void main(String args[]){
B obj = new B();
obj.msg();
}
}
Output:
Hello
Access Modifier Within Class Within Package Outside Package Outside Package
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By Subclass Only
Private Y N N N
Default Y Y N N
Protected Y Y Y N
Public Y Y Y Y
STATIC MEMBERS
Static is a non-access modifier in Java which is applicable for the following:
1. blocks
2. variables
3. methods
4. nested classes
Static blocks
If you need to do computation in order to initialize your static variables, you can declare a static block that
gets executed exactly once, when the class is first loaded.
Example:
// Java program to demonstrate use of static blocks
class Test
{
// static variable
static int a = 10;
static int b;
// static block
static {
System.out.println("Static block initialized.");
b = a * 4;
}
Static variables
When a variable is declared as static, then a single copy of variable is created and shared among all objects
at class level. Static variables are, essentially, global variables. All instances of the class share the same
static variable.
Important points for static variables :-
We can create static variables at class-level only.
static block and static variables are executed in order they are present in a program.
Example:
// Demonstrate static variables, methods, and blocks.
class UseStatic {
static int a = 3;
static int b;
static void meth(int x) {
System.out.println("x = " + x);
System.out.println("a = " + a);
System.out.println("b = " + b);
}
static {
System.out.println("Static block initialized.");
b = a * 4;
}
public static void main(String args[]) {
meth(42);
}
}
Output:
Static block initialized.
x = 42
a=3
b = 12
Static methods
When a method is declared with static keyword, it is known as static method. When a member is declared
static, it can be accessed before any objects of its class are created, and without reference to any object. The
most common example of a static method is main( ) method. Methods declared as static have several
restrictions:
They can only directly call other static methods.
They can only directly access static data.
They cannot refer to this or super in any way.
Syntax:
classname.method( )
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Example:
//Inside main( ), the static method callme( ) and the static variable b are accessed through their class name
//StaticDemo.
class StaticDemo {
static int a = 42;
static int b = 99;
static void callme() {
System.out.println("a = " + a);
}
}
class StaticByName {
public static void main(String args[]) {
StaticDemo.callme();
System.out.println("b = " + StaticDemo.b);
}
}
Output:
a = 42
b = 99
JAVA COMMENTS
The java comments are statements that are not executed by the compiler and interpreter. The comments can
be used to provide information or explanation about the variable, method, class or any statement. It can also
be used to hide program code for specific time.
There are 3 types of comments in java.
1. Single Line Comment
2. Multi Line Comment
3. Documentation Comment
1) Java Single Line Comment
The single line comment is used to comment only one line.
Syntax:
//This is single line comment
Example:
public class CommentExample1
{
public static void main(String[] args)
{
int i=10;//Here, i is a variable
System.out.println(i);
}
}
Output:
10
Example:
/** The Calculator class provides methods to get addition and subtraction of given 2 numbers.*/
public class Calculator
{
/** The add() method returns addition of given numbers.*/
public static int add(int a, int b)
{
return a+b;
}
/** The sub() method returns subtraction of given numbers.*/
public static int sub(int a, int b)
{
return a-b;
}
}
This type of comment is used to produce an HTML file that documents your program. The documentation
comment begins with a /** and ends with a */.
27
DATATYPES IN JAVA
Data types specify the different sizes and values that can be stored in the variable. There are two types of
data types in Java:
1. Primitive data types: The primitive data types include Integer, Character, Boolean, and Floating
Point.
2. Non-primitive data types: The non-primitive data types include Classes, Interfaces, and Arrays.
Java defines eight primitive types of data: byte, short, int, long, char, float, double, and boolean. These can
be put in four groups:
• Integers This group includes byte, short, int, and long, which are for whole-valued signed numbers.
• Floating-point numbers This group includes float and double, which represent numbers with fractional
precision.
• Characters This group includes char, which represents symbols in a character set, like letters and numbers.
• Boolean This group includes boolean, which is a special type for representing true/false values.
Example :
// Compute distance light travels using long variables.
class Light {
public static void main(String args[]) {
int lightspeed;
long days;
long seconds;
long distance;
// approximate speed of light in miles per second
lightspeed = 186000;
days = 1000; // specify number of days here
seconds = days * 24 * 60 * 60; // convert to seconds
distance = lightspeed * seconds; // compute distance
System.out.print("In " + days);
System.out.print(" days light will travel about ");
System.out.println(distance + " miles.");
}
}
28
Output:
In 1000 days light will travel about 16070400000000 miles.
Clearly, the result could not have been held in an int variable.
VARIABLES
A variable is a container which holds the value and that can be changed durig the execution of the program.
A variable is assigned with a datatype. Variable is a name of memory location. All the variables must be
declared before they can be used. There are three types of variables in java: local variable, instance variable
and static variable.
20
1) Local Variable
A variable defined within a block or method or constructor is called local variable.
These variable are created when the block in entered or the function is called and destroyed after
exiting from the block or when the call returns from the function.
The scope of these variables exists only within the block in which the variable is declared. i.e. we
can access these variable only within that block.
Example:
import java.io.*;
public class StudentDetails
{
public void StudentAge()
{ //local variable age
int age = 0;
age = age + 5;
System.out.println("Student age is : " + age);
}
public static void main(String args[])
{
StudentDetails obj = new StudentDetails();
obj.StudentAge();
}
}
Output:
Student age is : 5
2) Instance Variable
Instance variables are non-static variables and are declared in a class outside any method, constructor or
block.
As instance variables are declared in a class, these variables are created when an object of the class
is created and destroyed when the object is destroyed.
29
Unlike local variables, we may use access specifiers for instance variables. If we do not specify any
access specifier then the default access specifier will be used.
Example:
import java.io.*;
class Marks{
int m1;
int m2;
}
class MarksDemo
{
public static void main(String args[])
{ //first object
Marks obj1 = new Marks();
obj1.m1 = 50;
obj1.m2 = 80;
//second object
Marks obj2 = new Marks();
obj2.m1 = 80;
obj2.m2 = 60;
//displaying marks for first object
System.out.println("Marks for first object:");
System.out.println(obj1.m1);
System.out.println(obj1.m2);
//displaying marks for second object
System.out.println("Marks for second object:");
System.out.println(obj2.m1);
System.out.println(obj2.m2);
}}
Output:
Marks for first object:
50
80
Marks for second object:
80
60
3) Static variable
Static variables are also known as Class variables.
These variables are declared similarly as instance variables, the difference is that static variables are
declared using the static keyword within a class outside any method constructor or block.
Unlike instance variables, we can only have one copy of a static variable per class irrespective of
how many objects we create.
Static variables are created at start of program execution and destroyed automatically when
execution ends.
Example:
import java.io.*;
class Emp {
OPERATORS IN JAVA
Java provides a rich set of operators to manipulate variables. We can divide all the Java operators into the
following groups –
Arithmetic Operators
Increment and Decrement
Bitwise Operators
Relational Operators
Boolean Operators
Assignment Operator
Ternary Operator
Arithmetic Operators
Arithmetic operators are used to manipulate mathematical expressions
Operator Result
31
Example:
// Demonstrate the basic arithmetic operators.
class BasicMath
{
public static void main(String args[])
{
// arithmetic using integers
System.out.println("Integer Arithmetic");
int a = 1 + 1;
int b = a * 3;
int c = b / 4;
int d = c - a;
int e = -d;
System.out.println("a = " + a);
System.out.println("b = " + b);
System.out.println("c = " + c);
System.out.println("d = " + d);
System.out.println("e = " + e);
// arithmetic using doubles
System.out.println("\nFloating Point Arithmetic");
double da = 1 + 1;
double db = da * 3;
double dc = db / 4;
double dd = dc - a;
double de = -dd;
System.out.println("da = " + da);
System.out.println("db = " + db);
System.out.println("dc = " + dc);
System.out.println("dd = " + dd);
System.out.println("de = " + de);
}}
Output:
Integer Arithmetic
a=2
b=6
c=1
32
d = -1
e=1
Floating Point Arithmetic
da = 2.0
db = 6
dc = 1.5
dd = -0.5
de = 0.5
Modulus Operator
The modulus operator, %, returns the remainder of a division operation. It can be applied to floating-point
types as well as integer types.
Example:
// Demonstrate the % operator.
class Modulus {
public static void main(String args[]) {
int x = 42;
double y = 42.25;
System.out.println("x mod 10 = " + x % 10);
System.out.println("y mod 10 = " + y % 10);
}
}
Output:
x mod 10 = 2
y mod 10 = 2.25
Bitwise Operators
34
Java defines several bitwise operators that can be applied to the integer types: long, int, short, char, and
byte. These operators act upon the individual bits of their operands.
Example:
// Demonstrate the bitwise logical operators.
class BitLogic
{
public static void main(String args[])
{
String binary[] = {"0000", "0001", "0010", "0011", "0100", "0101", "0110", "0111",
"1000", "1001", "1010", "1011", "1100", "1101", "1110", "1111"};
int a = 3; // 0 + 2 + 1 or 0011 in binary
int b = 6; // 4 + 2 + 0 or 0110 in binary
int c = a | b;
int d = a & b;
int e = a ^ b;
int f = (~a & b)|(a & ~b);
int g = ~a & 0x0f;
System.out.println(" a = " + binary[a]);
System.out.println(" b = " + binary[b]);
System.out.println(" a|b = " + binary[c]);
System.out.println(" a&b = " + binary[d]);
System.out.println(" a^b = " + binary[e]);
35
System.out.println("~a&b|a&~b = " + binary[f]);
System.out.println(" ~a = " + binary[g]);
}
}
Output:
a = 0011
b = 0110
a|b = 0111
a&b = 0010
a^b = 0101
~a&b|a&~b = 0101
~a = 1100
Example:
// Demonstrate the boolean logical operators.
class BoolLogic
{
public static void main(String args[])
{
boolean a = true;
boolean b = false;
boolean c = a | b;
boolean d= a & b;
boolean e = a ^ b;
boolean f = (!a & b) | (a & !b);
boolean g = !a;
System.out.println(" a = " + a);
System.out.println(" b = " + b);
System.out.println(" a|b = " + c);
System.out.println(" a&b = " + d);
System.out.println(" a^b = " + e);
System.out.println("!a&b|a&!b = " + f);
System.out.println(" !a = " + g);
}
}
Output:
a = true
b = false
a|b = true
a&b = false
37
a^b = true
!a&b|a&!b = true
!a=false
In the output, the string representation of a Java boolean value is one of the literal values true or false. Java
AND Operator Example: Logical && and Bitwise &
The logical && operator doesn't check second condition if first condition is false. It checks second
condition only if first one is true.
The bitwise & operator always checks both conditions whether first condition is true or false.
Example:
class OperatorExample
{
public static void main(String args[])
{
int a=10;
int b=5;
int c=20;
System.out.println(a<b&&a<c);//false && true = false
System.out.println(a<b&a<c);//false & true = false
}
}
Output:
false
false
Assignment Operator
The assignment operator is the single equal sign, =.
Syntax:
var = expression;
Here, the type of var must be compatible with the type of expression.
int x, y, z;
x = y = z = 100; // set x, y, and z to 100
This fragment sets the variables x, y, and z to 100 using a single statement.
Ternary Operator
Ternary operator in java is used as one liner replacement for if-then-else statement and used a lot in java
programming. it is the only conditional operator which takes three operands.
Syntax:
expression1 ? expression2 : expression3
Example:
class OperatorExample
{
public static void main(String args[])
{
int a=2;
int b=5;
int min=(a<b)?a:b;
System.out.println(min);
}
}
38
Output:
2
CONTROL STATEMENTS
Selection Statements in Java
A programming language uses control statements to control the flow of execution of program based on
certain conditions.
Java’s Selection statements:
if
if-else
nested-if
if-else-if
switch-case
jump – break, continue, return
if Statement
if statement is the most simple decision making statement. It is used to decide whether a certain statement or
block of statements will be executed or not that is if a certain condition is true then a block of statement is
executed otherwise not.
Syntax:
if(condition)
{
//statements to execute if
//condition is true
}
Condition after evaluation will be either true or false. If the value is true then it will execute the block of
statements under it. If there are no curly braces ‘{‘ and ‘}’ after if( condition ) then by default if statement
will consider the immediate one statement to be inside its block.
Example:
class IfSample
{
public static void main(String args[])
{
int x, y;
x = 10;
y = 20;
39
if(x < y)
System.out.println("x is less than y");
x = x * 2;
if(x == y)
System.out.println("x now equal to y");
x = x * 2;
if(x > y)
System.out.println("x now greater than y");
// this won't display anything
if(x == y)
System.out.println("you won't see this");
}
}
Output:
x is less than y
x now equal to y
x now greater than y
if-else Statement
The Java if-else statement also tests the condition. It executes the if block if condition is true else if it is false
the else block is executed.
Syntax:.
If(condition)
{
//Executes this block if
//condition is true
}
else
{
//Executes this block if
//condition is false
}
Example:
40
public class IfElseExample
{
public static void main(String[] args)
{
int number=13;
if(number%2==0){
System.out.println("even number");
}else
{
System.out.println("odd number");
} } }
Output:
odd number
Nested if Statement
Nested if-else statements, is that using one if or else if statement inside another if or else if statement(s).
Example:
// Java program to illustrate nested-if statement
class NestedIfDemo
{
public static void main(String args[])
{
int i = 10;
if (i == 10)
{
if (i < 15)
System.out.println("i is smaller than 15");
if (i < 12)
System.out.println("i is smaller than 12 too");
else
System.out.println("i is greater than 15");
41
}
}
}
Output:
i is smaller than 15
i is smaller than 12 too
Example:
public class IfElseIfExample {
public static void main(String[] args) {
int marks=65;
if(marks<50){
System.out.println("fail");
}
else if(marks>=50 && marks<60){
42
System.out.println("D grade");
}
else if(marks>=60 && marks<70){
System.out.println("C grade");
}
else if(marks>=70 && marks<80){
System.out.println("B grade");
}
else if(marks>=80 && marks<90){
System.out.println("A grade");
}else if(marks>=90 && marks<100){
System.out.println("A+ grade");
}else{
System.out.println("Invalid!");
}
}
}
Output:
C grade
Switch Statements
The switch statement is Java’s multiway branch statement. It provides an easy way to dispatch execution to
different parts of your code based on the value of an expression.
Syntax:
switch (expression) {
case value1:
// statement sequence
break;
case value2:
// statement sequence
break;
.
.
case valueN :
// statement sequence
break;
default:
// default statement sequence
}
Example:
// A simple example of the switch.
class SampleSwitch {
public static void main(String args[]) {
for(int i=0; i<6; i++)
switch(i) {
case 0:
System.out.println("i is zero.");
break;
case 1:
43
System.out.println("i is one.");
break;
case 2:
System.out.println("i is two.");
break;
case 3:
System.out.println("i is three.");
break;
default:
System.out.println("i is greater than 3.");
}}}
Output:
i is zero.
i is one.
i is two.
i is three.
i is greater than 3.
i is greater than 3.
ITERATIVE STATEMENTS
In programming languages, loops are used to execute a set of instructions/functions repeatedly when some
conditions become true. There are three types of loops in java.
44
while loop
do-while loop
For loop
while loop
A while loop is a control flow statement that allows code to be executed repeatedly based on a given
Boolean condition. The while loop can be thought of as a repeating if statement.
Syntax:
while(condition) {
// body of loop
}
While loop starts with the checking of condition. If it evaluated to true, then the loop body
statements are executed otherwise first statement following the loop is executed. It is called as Entry
controlled loop.
Normally the statements contain an update value for the variable being processed for the next
iteration.
When the condition becomes false, the loop terminates which marks the end of its life cycle.
Example:
// Demonstrate the while loop.
class While {
public static void main(String args[]) {
int n = 5;
while(n > 0) {
System.out.println("tick " + n);
n--;
}
}
}
Output:
tick 5
tick 4
tick 3
tick 2
tick 1
45
do-while loop:
do while loop checks for condition after executing the statements, and therefore it is called as Exit
Controlled Loop.
Syntax:
do {
// body of loop
} while (condition);
do while loop starts with the execution of the statement(s). There is no checking of any condition for
the first time.
After the execution of the statements, and update of the variable value, the condition is checked for
true or false value. If it is evaluated to true, next iteration of loop starts.
When the condition becomes false, the loop terminates which marks the end of its life cycle.
It is important to note that the do-while loop will execute its statements atleast once before any
condition is checked, and therefore is an example of exit control loop.
Example
public class DoWhileExample {
public static void main(String[] args) {
int i=1;
do{
System.out.println(i);
i++;
}while(i<=5);
}
}
Output:
1
2
3
4
5
for loop
46
for loop provides a concise way of writing the loop structure. A for statement consumes the initialization,
condition and increment/decrement in one line.
Syntax
for(initialization; condition; iteration) {
// body
}
Initialization condition: Here, we initialize the variable in use. It marks the start of a for loop. An
already declared variable can be used or a variable can be declared, local to loop only.
Testing Condition: It is used for testing the exit condition for a loop. It must return a boolean value.
It is also an Entry Control Loop as the condition is checked prior to the execution of the loop
statements.
Statement execution: Once the condition is evaluated to true, the statements in the loop body are
executed.
Increment/ Decrement: It is used for updating the variable for next iteration.
Loop termination:When the condition becomes false, the loop terminates marking the end of its life
cycle.
Example
public class ForExample {
public static void main(String[] args) {
for(int i=1;i<=5;i++){
System.out.println(i);
}
} }
Output:
1
2
3
4
5
for-each Loop
47
The for-each loop is used to traverse array or collection in java. It is easier to use than simple for loop
because we don't need to increment value and use subscript notation. It works on elements basis not index.
It returns element one by one in the defined variable.
Syntax:
for(type itr-var : collection) statement-block
Example:
// Use a for-each style for loop.
class ForEach {
public static void main(String args[]) {
int nums[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
int sum = 0;
// use for-each style for to display and sum the values
for(int x : nums) {
System.out.println("Value is: " + x);
sum += x;
}
System.out.println("Summation: " + sum);
}
}
Output:
Value is: 1
Value is: 2
Value is: 3
Value is: 4
Value is: 5
Value is: 6
Value is: 7
Value is: 8
Value is: 9
Value is: 10
Summation: 55
Nested Loops
Java allows loops to be nested. That is, one loop may be inside another.
Example:
// Loops may be nested.
class Nested {
public static void main(String args[]) {
int i, j;
for(i=0; i<10; i++) {
for(j=i; j<10; j++)
System.out.print(".");
System.out.println();
}}
}
Output:
48
..........
.........
........
.......
......
.....
....
...
..
.
JUMP STATEMENTS
Java Break Statement
When a break statement is encountered inside a loop, the loop is immediately terminated and the
program control resumes at the next statement following the loop.
The Java break is used to break loop or switch statement. It breaks the current flow of the program at
specified condition. In case of inner loop, it breaks only inner loop.
Example:
// Using break to exit a loop.
class BreakLoop {
public static void main(String args[]) {
for(int i=0; i<100; i++) {
if(i == 10) break; // terminate loop if i is 10
System.out.println("i: " + i);
}
System.out.println("Loop complete.");
}
}
Output:
i: 0
i: 1
i: 2
i: 3
i: 4
i: 5
i: 6
i: 7
49
i: 8
i: 9
Loop complete.
Java Continue Statement
The continue statement is used in loop control structure when you need to immediately jump to the
next iteration of the loop. It can be used with for loop or while loop.
The Java continue statement is used to continue loop. It continues the current flow of the program
and skips the remaining code at specified condition. In case of inner loop, it continues only inner
loop.
Example:
// Demonstrate continue.
class Continue {
public static void main(String args[]) {
for(int i=0; i<10; i++) {
System.out.print(i + " ");
if (i%2 == 0) continue;
System.out.println("");
}
}
}
This code uses the % operator to check if i is even. If it is, the loop continues without
printing a newline.
Output:
01
23
45
67
89
Return
The last control statement is return. The return statement is used to explicitly return from a method. That is,
it causes program control to transfer back to the caller of the method.
Example:
// Demonstrate return.
class Return {
public static void main(String args[]) {
boolean t = true;
System.out.println("Before the return.");
if(t) return; // return to caller
System.out.println("This won't execute.");
}
}
Output:
Before the return.
ARRAYS
Array is a collection of similar type of elements that have contiguous memory location.
50
In Java all arrays are dynamically allocated.
Since arrays are objects in Java, we can find their length using member length.
A Java array variable can also be declared like other variables with [] after the data type.
The variables in the array are ordered and each have an index beginning from 0.
Java array can be also be used as a static field, a local variable or a method parameter.
The size of an array must be specified by an int value and not long or short.
The direct superclass of an array type is Object.
Every array type implements the interfaces Cloneable and java.io.Serializable.
One-Dimensional Arrays
An array is a group of like-typed variables that are referred to by a common name. An array declaration has
two components: the type and the name. type declares the element type of the array. The element type
determines the data type of each element that comprises the array. We can also create an array of other
primitive data types like char, float, double..etc or user defined data type(objects of a class).Thus, the
element type for the array determines what type of data the array will hold.
Syntax:
type var-name[ ];
Instantiation of an Array in java
array-var = new type [size];
Example:
class Testarray{
public static void main(String args[]){
int a[]=new int[5];//declaration and instantiation
a[0]=10;//initialization
a[1]=20;
a[2]=70;
a[3]=40;
a[4]=50;
51
//printing array
for(int i=0;i<a.length;i++)//length is the property of array
System.out.println(a[i]);
}}
Output:
10
20
70
40
50
Declaration, Instantiation and Initialization of Java Array
Example:
class Testarray1{
public static void main(String args[]){
int a[]={33,3,4,5};//declaration, instantiation and initialization
//printing array
for(int i=0;i<a.length;i++)//length is the property of array
System.out.println(a[i]);
}}
Output:
33
3
4
5
Multidimensional Arrays
Multidimensional arrays are arrays of arrays with each element of the array holding the reference of other
array. These are also known as Jagged Arrays. A multidimensional array is created by appending one set of
square brackets ([]) per dimension.
52
Syntax:
type var-name[ ][ ]=new type[row-size ][col-size ];
Example:
// Demonstrate a two-dimensional array.
class TwoDArray {
public static void main(String args[]) {
int twoD[][]= new int[4][5];
int i, j, k = 0;
for(i=0; i<4; i++)
for(j=0; j<5; j++) {
twoD[i][j] = k;
k++;
}
for(i=0; i<4; i++) {
for(j=0; j<5; j++)
System.out.print(twoD[i][j] + " ");
System.out.println();
}
}
}
Output:
01234
56789
10 11 12 13 14
15 16 17 18 19
When you allocate memory for a multidimensional array, you need only specify the memory for the first
(leftmost) dimension. You can allocate the remaining dimensions separately. For example, this following
code allocates memory for the first dimension of twoD when it is declared. It allocates the second
dimension manually.
Syntax:
int twoD[][] = new int[4][];
twoD[0] = new int[5];
twoD[1] = new int[5];
twoD[2] = new int[5];
53
twoD[3] = new int[5];
Example:
// Manually allocate differing size second dimensions.
class TwoDAgain {
public static void main(String args[]) {
int twoD[][] = new int[4][];
twoD[0] = new int[1];
twoD[1] = new int[2];
twoD[2] = new int[3];
twoD[3] = new int[4];
int i, j, k = 0;
for(i=0; i<4; i++)
for(j=0; j<i+1; j++) {
twoD[i][j] = k;
k++;
}
for(i=0; i<4; i++) {
for(j=0; j<i+1; j++)
System.out.print(twoD[i][j] + " ");
System.out.println();
}
}
}
Output:
0
12
345
6789
The array created by this program looks like this:
PACKAGES
A java package is a group of similar types of classes, interfaces and sub-packages. Package in java can be
categorized in two form, built-in package and user-defined package. There are many built-in packages such
as java, lang, awt, javax, swing, net, io, util, sql etc.
54
Advantage of Java Package
1) Java package is used to categorize the classes and interfaces so that they can be easily maintained.
2) Java package provides access protection.
3) Java package removes naming collision.
Defining a Package
To create a package include a package command as the first statement in a Java source file. Any
classes declared within that file will belong to the specified package. The package statement defines a name
space in which classes are stored. If package statement is omitted, the class names are put into the default
package, which has no name.
Syntax:
package <fully qualified package name>;
package pkg;
Here, pkg is the name of the package. For example, the following statement creates a package called
MyPackage.
package MyPackage;
Java uses file system directories to store packages. For example, the .class files for any classes you declare
to be part of MyPackage must be stored in a directory called MyPackage.
It is possible to create a hierarchy of packages. The general form of a multileveled package statement is
shown here:
package pkg1[.pkg2[.pkg3]];
A package hierarchy must be reflected in the file system of your Java development system. For example, a
package declared as
package java.awt.image;
needs to be stored in java\awt\image in a Windows environment. We cannot rename a package without
renaming the directory in which the classes are stored.
55
First, by default, the Java run-time system uses the current working directory as its starting point. Thus, if
your package is in a subdirectory of the current directory, it will be found. Second, you can specify a
directory path or paths by setting the CLASSPATH environmental variable. Third, you can use the -
classpath option with java and javac to specify the path to your classes.
Example:
package pck1;
class Student
{
private int rollno;
private String name;
private String address;
public Student(int rno, String sname, String sadd)
{
rollno = rno;
name = sname;
address = sadd;
}
public void showDetails()
{
System.out.println("Roll No :: " + rollno);
System.out.println("Name :: " + name);
System.out.println("Address :: " + address);
}
}
public class DemoPackage
{
public static void main(String ar[])
{
Student st[]=new Student[2];
st[0] = new Student (1001,"Alice", "New York");
st[1] = new Student(1002,"BOb","Washington");
st[0].showDetails();
st[1].showDetails();
}
}
There are two ways to create package directory as follows:
1. Create the folder or directory at your choice location with the same name as package name. After
compilation of copy .class (byte code file) file into this folder.
2. Compile the file with following syntax.
javac -d <target location of package> sourceFile.java
The above syntax will create the package given in the sourceFile at the <target location of pacakge> if it is
not yet created. If package already exist then only the .class (byte code file) will be stored to the package
given in sourceFile.
57
2. To run write the command given below
java pckl.DemoPackage
Note: The DemoPackate.class is now stored in pck1 package. So that we've to use fully qualified type
name to run or access it.
Output:
Roll No :: 1001
Name :: Alice
Address :: New York
Roll No :: 1002
Name :: Bob
Address :: Washington
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CS8392 /Object Oriented Programming
INHERITANCE
Inheritance can be defined as the procedure or mechanism of acquiring all the properties
and behaviors of one class to another, i.e., acquiring the properties and behavior of child class
from the parent class.
When one object acquires all the properties and behaviours of another object, it is known
as inheritance. Inheritance represents the IS-A relationship, also known as parent-child
relationship.
Uses of inheritance in java
For Method Overriding (so runtime polymorphism can be achieved).
For Code Reusability.
Types of inheritance in java: single, multilevel and hierarchical inheritance. Multiple and hybrid
inheritance is supported through interface only.
Syntax:
class subClass extends superClass
{
//methods and fields
}
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CS8392 /Object Oriented Programming
SINGLE INHERITANCE
In Single Inheritance one class extends another class (one class only).
Example:
public class ClassA
{
public void dispA()
{
System.out.println("disp() method of ClassA");
}
}
public class ClassB extends ClassA
{
public void dispB()
{
System.out.println("disp() method of ClassB");
}
public static void main(String args[])
{
//Assigning ClassB object to ClassB reference
ClassB b = new ClassB();
//call dispA() method of ClassA
b.dispA();
//call dispB() method of ClassB
b.dispB();
}
}
Output :
disp() method of ClassA
disp() method of ClassB
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MULTILEVEL INHERITANCE
In Multilevel Inheritance, one class can inherit from a derived class. Hence, the derived class
becomes the base class for the new class.
Example:
public class ClassA
{
public void dispA()
{
System.out.println("disp() method of ClassA");
}
}
public class ClassB extends ClassA
{
public void dispB()
{
System.out.println("disp() method of ClassB");
}
}
public class ClassC extends ClassB
{
public void dispC()
{
System.out.println("disp() method of ClassC");
}
public static void main(String args[])
{
//Assigning ClassC object to ClassC reference
ClassC c = new ClassC();
//call dispA() method of ClassA
c.dispA();
//call dispB() method of ClassB
c.dispB();
//call dispC() method of ClassC
c.dispC();
}
}
Output :
disp() method of ClassA
disp() method of ClassB
disp() method of ClassC
HIERARCHICAL INHERITANCE
In Hierarchical Inheritance, one class is inherited by many sub classes.
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CS8392 /Object Oriented Programming
Example:
public class ClassA
{
public void dispA()
{
System.out.println("disp() method of ClassA");
}
}
public class ClassB extends ClassA
{
public void dispB()
{
System.out.println("disp() method of ClassB");
}
}
public class ClassC extends ClassA
{
public void dispC()
{
System.out.println("disp() method of ClassC");
}
}
public class ClassD extends ClassA
{
public void dispD()
{
System.out.println("disp() method of ClassD");
}
}
public class HierarchicalInheritanceTest
{
public static void main(String args[])
{
//Assigning ClassB object to ClassB reference
ClassB b = new ClassB();
//call dispB() method of ClassB
b.dispB();
//call dispA() method of ClassA
b.dispA();
//Assigning ClassC object to ClassC reference
ClassC c = new ClassC();
//call dispC() method of ClassC
c.dispC();
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CS8392 /Object Oriented Programming
Hybrid Inheritance is the combination of both Single and Multiple Inheritance. Again Hybrid
inheritance is also not directly supported in Java only through interface we can achieve this.
Flow diagram of the Hybrid inheritance will look like below. As you can ClassA will be acting as
the Parent class for ClassB & ClassC and ClassB & ClassC will be acting as Parent for ClassD.
Multiple Inheritance is nothing but one class extending more than one class. Multiple
Inheritance is basically not supported by many Object Oriented Programming languages such
as Java, Small Talk, C# etc.. (C++ Supports Multiple Inheritance). As the Child class has
to manage the dependency of more than one Parent class. But you can achieve multiple
inheritance in Java using Interfaces.
“super” KEYWORD
Usage of super keyword
1. super() invokes the constructor of the parent class.
2. super.variable_name refers to the variable in the parent class.
3. super.method_name refers to the method of the parent class.
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{
System.out.println("Parent Class default Constructor");
}
}
public class SubClass extends ParentClass
{
SubClass()
{
System.out.println("Child Class default Constructor");
}
public static void main(String args[])
{
SubClass s = new SubClass();
}
}
Output:
Parent Class default Constructor
Child Class default Constructor
Even when we add explicitly also it behaves the same way as it did before.
class ParentClass
{
public ParentClass()
{
System.out.println("Parent Class default Constructor");
}
}
public class SubClass extends ParentClass
{
SubClass()
{
super();
System.out.println("Child Class default Constructor");
}
public static void main(String args[])
{
SubClass s = new SubClass();
}
}
Output:
Parent Class default Constructor
Child Class default Constructor
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CS8392 /Object Oriented Programming
You can also call the parameterized constructor of the Parent Class. For example, super(10) will
call parameterized constructor of the Parent class.
class ParentClass
{
ParentClass()
{
System.out.println("Parent Class default Constructor called");
}
ParentClass(int val)
{
System.out.println("Parent Class parameterized Constructor, value: "+val);
}
}
public class SubClass extends ParentClass
{
SubClass()
{
super();//Has to be the first statement in the constructor
System.out.println("Child Class default Constructor called");
}
SubClass(int val)
{
super(10);
System.out.println("Child Class parameterized Constructor, value: "+val);
}
public static void main(String args[])
{
//Calling default constructor
SubClass s = new SubClass();
//Calling parameterized constructor
SubClass s1 = new SubClass(10);
}
}
Output
Parent Class default Constructor called
Child Class default Constructor called
Parent Class parameterized Constructor, value: 10
Child Class parameterized Constructor, value: 10
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int val=999;
}
public class SubClass extends ParentClass
{
int val=123;
void disp()
{
System.out.println("Value is : "+val);
}
void disp()
{
System.out.println("Value is : "+super.val);
}
Output
Value is : 999
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CS8392 /Object Oriented Programming
void disp()
{
System.out.println("Child Class method");
}
void show()
{
disp();
}
public static void main(String args[])
{
SubClass s = new SubClass();
s.show();
}
}
Output:
Child Class method
Here we have overridden the Parent Class disp() method in the SubClass and hence SubClass
disp() method is called. If we want to call the Parent Class disp() method also means then we
have to use the super keyword for it.
class ParentClass
{
void disp()
{
System.out.println("Parent Class method");
}
}
public class SubClass extends ParentClass
{
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CS8392 /Object Oriented Programming
void disp()
{
System.out.println("Child Class method");
}
void show()
{
//Calling SubClass disp() method
disp();
//Calling ParentClass disp()
method super.disp();
}
public static void main(String args[])
{
SubClass s = new SubClass();
s.show();
}
}
Output
Child Class method
Parent Class method
When there is no method overriding then by default Parent Class disp() method will be called.
class ParentClass
{
public void disp()
{
System.out.println("Parent Class method");
}
}
public class SubClass extends ParentClass
{
public void show()
{
disp();
}
public static void main(String args[])
{
SubClass s = new SubClass();
s.show(); }}
Output:
Parent Class method
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CS8392 /Object Oriented Programming
The methods getClass( ), notify( ), notifyAll( ), and wait( ) are declared as final. You may
override the others. These methods are described elsewhere in this book. However, notice two
methods now: equals( ) and toString( ). The equals( ) method compares two objects. It returns
true if the objects are equal, and false otherwise. The precise definition of equality can vary,
depending on the type of objects being compared. The toString( ) method returns a string that
contains a description of the object on which it is called. Also, this method is automatically called
when an object is output using println( ). Many classes override this method. Doing so allows
them to tailor a description specifically for the types of objects that they create.
ABSTRACT CLASS
A class that is declared with abstract keyword, is known as abstract class in java. It can have
abstract and non-abstract methods (method with body).Abstraction is a process of hiding the
implementation details and showing only functionality to the user. Abstraction lets you focus on
what the object does instead of how it does it. It needs to be extended and its method
implemented. It cannot be instantiated.
Example abstract class:
abstract class A{}
abstract method:
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CS8392 /Object Oriented Programming
A method that is declared as abstract and does not have implementation is known as abstract
method.
abstract void printStatus();//no body and abstract
In this example, Shape is the abstract class, its implementation is provided by the Rectangle and
Circle classes.
If you create the instance of Rectangle class, draw() method of Rectangle class will be invoked.
Example1:
File: TestAbstraction1.java
abstract class Shape{
abstract void draw();
}
//In real scenario, implementation is provided by others i.e. unknown by end
user class Rectangle extends Shape{
void draw(){System.out.println("drawing rectangle");}
}
class Circle1 extends Shape{
void draw(){System.out.println("drawing circle");}
}
//In real scenario, method is called by programmer or user
class TestAbstraction1{
public static void main(String args[]){
Shape s=new Circle1();//In real scenario, object is provided through method e.g. getShape() met
hod
s.draw();
}
}
Output:
drawing circle
Abstract class having constructor, data member, methods
An abstract class can have data member, abstract method, method body, constructor and even
main() method.
Example2:
File: TestAbstraction2.java
//example of abstract class that have method body
abstract class Bike{
Bike(){System.out.println("bike is created");}
abstract void run();
void changeGear(){System.out.println("gear changed");}
}
class Honda extends Bike{
void run(){System.out.println("running safely..");}
}
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class TestAbstraction2{
public static void main(String args[]){
Bike obj = new Honda();
obj.run();
obj.changeGear();
}
}
Output:
bike is created
running safely..
gear changed
The abstract class can also be used to provide some implementation of the interface. In such case,
the end user may not be forced to override all the methods of the interface.
Example3:
interface A{
void a();
void b();
void c();
void d();
}
abstract class B implements A{
public void c(){System.out.println("I am c");}
}
class M extends B{
public void a(){System.out.println("I am a");}
public void b(){System.out.println("I am b");}
public void d(){System.out.println("I am d");}
}
class Test5{
public static void main(String args[]){
A a=new M();
a.a();
a.b();
a.c();
a.d();
}}
Output:
I am a
I am b
I am c
I am d
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INTERFACE IN JAVA
An interface in java is a blueprint of a class. It has static constants and abstract methods.The
interface in java is a mechanism to achieve abstraction and multiple inheritance.
Interface is declared by using interface keyword. It provides total abstraction; means all the
methods in interface are declared with empty body and are public and all fields are public, static
and final by default. A class that implement interface must implement all the methods declared
in the interface.
Syntax:
interface <interface_name>
{
Example: interface
printable{ void
print();
}
class A6 implements printable{
public void print(){System.out.println("Hello");}
public static void main(String args[]){
A6 obj = new A6();
obj.print();
}
}
Output:
Hello
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CS8392 /Object Oriented Programming
Example: interface
Drawable
{
void draw();
}
class Rectangle implements Drawable{
public void draw(){System.out.println("drawing rectangle");}
}
class Circle implements Drawable{
public void draw(){System.out.println("drawing circle");}
}
class TestInterface1{
public static void main(String args[]){
Drawable d=new Circle();//In real scenario, object is provided by method e.g. getDrawable()
d.draw();
}
}
Output:
drawing circle
Example: interface
Printable{ void
print();
}
interface Showable{
void show();
}
class A7 implements Printable,Showable{
public void print(){System.out.println("Hello");}
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CS8392 /Object Oriented Programming
obj.show();
}}
Output:
Hello
Welcome
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CS8392 /Object Oriented Programming
}
}
15) Variable names conflicts can be resolved by interface
name. interface A
{
int x=10;
}
interface B
{
int x=100;
}
class Hello implements A,B
{
public static void Main(String args[])
{
System.out.println(x);
System.out.println(A.x);
System.out.println(B.x);
}
}
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CS8392 /Object Oriented Programming
6) An abstract class can extend another Java An interface can extend another Java interface
class and implement multiple Java interfaces. only.
7) An abstract class can be extended using An interface class can be implemented using
keyword extends. keyword implements
8) A Java abstract class can have class members Members of a Java interface are public by
like private, protected, etc. default.
9)Example: Example:
public abstract class Shape{ public interface Drawable{
public abstract void draw(); void draw();
} }
FINAL KEYWORD
Final keyword can be used along with variables, methods and classes.
1) final variable
2) final method
3) final class
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CS8392 /Object Oriented Programming
class Parent
{
public final void disp()
{
System.out.println("disp() method of parent class");
}
}
public class Child extends Parent
{
public void disp()
{
System.out.println("disp() method of child class");
}
public static void main(String args[])
{
Child c = new Child();
c.disp();
}
}
Output : We will get the below error as we are overriding the disp() method of the Parent class.
Exception in thread "main" java.lang.VerifyError: class com.javainterviewpoint.Child overrides
final method disp.()
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
3. Java final class
A final class cannot be extended(cannot be subclassed), lets take a look into the below example
package com.javainterviewpoint;
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CS8392 /Object Oriented Programming
OBJECT CLONING
The object cloning is a way to create exact copy of an object. The clone() method of Object class
is used to clone an object.
The java.lang.Cloneable interface must be implemented by the class whose object clone we
want to create. If we don't implement Cloneable interface, clone() method generates
CloneNotSupportedException.
The clone() method is defined in the Object class.
The clone() method saves the extra processing task for creating the exact copy of an object. If we
perform it by using the new keyword, it will take a lot of processing time to be performed that is
why we use object cloning.
Advantage of Object cloning
You don't need to write lengthy and repetitive codes. Just use an abstract class with a 4- or
5-line long clone() method.
It is the easiest and most efficient way for copying objects, especially if we are applying it
to an already developed or an old project. Just define a parent class, implement Cloneable
in it, provide the definition of the clone() method and the task will be done.
Clone() is the fastest way to copy array.
Disadvantage of Object cloning
To use the Object.clone() method, we have to change a lot of syntaxes to our code, like
implementing a Cloneable interface, defining the clone() method and handling
CloneNotSupportedException, and finally, calling Object.clone() etc.
We have to implement cloneable interface while it doesn?t have any methods in it. We just
have to use it to tell the JVM that we can perform clone() on our object.
Object.clone() is protected, so we have to provide our own clone() and indirectly call
Object.clone() from it.
Object.clone() doesn?t invoke any constructor so we don?t have any control over object
construction.
If you want to write a clone method in a child class then all of its superclasses should
define the clone() method in them or inherit it from another parent class. Otherwise, the
super.clone() chain will fail.
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Object.clone() supports only shallow copying but we will need to override it if we need
deep cloning.
Example of clone() method (Object cloning)
class Student implements Cloneable{
int rollno;
String name;
Student(int rollno,String
name){ this.rollno=rollno;
this.name=name;
}
public Object clone()throws CloneNotSupportedException{
return super.clone();
}
public static void main(String args[]){
try{
Student s1=new Student(101,"amit");
Student s2=(Student)s1.clone();
System.out.println(s1.rollno+" "+s1.name);
System.out.println(s2.rollno+" "+s2.name);
}
catch(CloneNotSupportedException c){}
}
}
Output:
101 amit
101 amit
INNER CLASSES
Inner class means one class which is a member of another class. There are basically four types
of inner classes in java.
1) Nested Inner class
2) Method Local inner classes
3) Anonymous inner classes
4) Static nested classes
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CS8392 /Object Oriented Programming
class.
Example:
class Outer {
private static void outerMethod() {
System.out.println("inside outerMethod");
}
// A static inner class
static class Inner {
public static void main(String[] args) {
System.out.println("inside inner class Method");
outerMethod();
}
}
}
Output:
inside inner class Method
inside outerMethod
Page 25
CS8392 /Object Oriented Programming
STRINGS IN JAVA
In java, string is basically an object that represents sequence of char values. Java String provides
a lot of concepts that can be performed on a string such as compare, concat, equals, split, length,
replace, compareTo, intern, substring etc.
In java, string objects are immutable. Immutable simply means unmodifiable or unchangeable.
String s="javatpoint";
There are two ways to create String object:
1. By string literal
2. By new keyword
1 ) String Literal
Java String literal is created by using double quotes. For Example:
String s="welcome";
2) By new keyword
String s=new String("Welcome");
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CS8392 /Object Oriented Programming
String methods:
1. char charAt(int index) returns char value for the particular index
2. int length() returns string length
3. static String format(String format, returns formatted string
Object... args)
4. static String format(Locale l, String returns formatted string with given locale
format, Object... args)
5. String substring(int beginIndex) returns substring for given begin index
6. String substring(int beginIndex, int returns substring for given begin index and end
endIndex) index
7. boolean contains(CharSequence s) returns true or false after matching the sequence
of char value
8. static String join(CharSequence returns a joined string
delimiter, CharSequence... elements)
9. static String join(CharSequence returns a joined string
delimiter, Iterable<? extends
CharSequence> elements)
10. boolean equals(Object another) checks the equality of string with object
11. boolean isEmpty() checks if string is empty
12. String concat(String str) concatinates specified string
13. String replace(char old, char new) replaces all occurrences of specified char value
14. String replace(CharSequence old, replaces all occurrences of specified
CharSequence new) CharSequence
15. static String equalsIgnoreCase(String compares another string. It doesn't check case.
another)
16. String[] split(String regex) returns splitted string matching regex
17. String[] split(String regex, int limit) returns splitted string matching regex and limit
18. String intern() returns interned string
19. int indexOf(int ch) returns specified char value index
20. int indexOf(int ch, int fromIndex) returns specified char value index starting with
given index
21. int indexOf(String substring) returns specified substring index
22. int indexOf(String substring, int returns specified substring index starting with
fromIndex) given index
23. String toLowerCase() returns string in lowercase.
24. String toLowerCase(Locale l) returns string in lowercase using specified locale.
25. String toUpperCase() returns string in uppercase.
26. String toUpperCase(Locale l) returns string in uppercase using specified
locale.
27. String trim() removes beginning and ending spaces of this
string.
28. static String valueOf(int value) converts given type into string. It is overloaded.
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CS8392 /Object Oriented Programming
Example:
public classstringmethod
{
public static void main(String[] args)
{
String string1 = new String("hello");
String string2 = new String("hello");
if (string1 == string2)
{
System.out.println("string1= "+string1+" string2= "+string2+" are equal");
}
else
{
System.out.println("string1= "+string1+" string2= "+string2+" are Unequal");
}
System.out.println("string1 and string2 is=
"+string1.equals(string2)); String a="information";
System.out.println("Uppercase of String a is= "+a.toUpperCase());
String b="technology";
System.out.println("Concatenation of object a and b is= "+a.concat(b));
System.out.println("After concatenation Object a is= "+a.toString());
System.out.println("\"Joseph\'s\" is the greatest\\ college in chennai");
System.out.println("Length of Object a is= "+a.length());
System.out.println("The third character of Object a is= "+a.charAt(2));
StringBuffer n=new StringBuffer("Technology");
StringBuffer m=new StringBuffer("Information");
System.out.println("Reverse of Object n is= "+n.reverse());
n= new StringBuffer("Technology");
System.out.println("Concatenation of Object m and n is= "+m.append(n));
System.out.println("After concatenation of Object m is= "+m);
}
}
Output:
string1= hello string2= hello are Unequal
string1 and string2 is= true
Uppercase of String a is= INFORMATION
Concatenation of object a and b is= informationtechnology
After concatenation Object a is= information
"Joseph's" is the greatest\ college in chennai
Length of Object a is= 11
The third character of Object a is= f
Reverse of Object n is= ygolonhceT
Concatenation of Object m and n is= InformationTechnology
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Page 30
Unit – III
Exception Handling and I/O
Uncaught Exceptions
This small program includes an expression that intentionally causes a divide-by-
zero error: class Exc0 { public static void main(String args[]) { int d = 0; int a =
42 / d; } } When the Java run-time system detects the attempt to divide by zero,
it constructs a new exception object and then throws this exception. This causes
the execution of Exc0 to stop, because once an exception has been thrown, it
must be caught by an exception handler and dealt with immediately
Any exception that is not caught by your program will ultimately be processed
by the default handler. The default handler displays a string describing the
exception, prints a stack trace from the point at which the exception occurred,
and terminates the program. Here is the exception generated when this example
is executed:
java.lang.ArithmeticException: / by zero at Exc0.main(Exc0.java:4)
Stack Trace:
Stack Trace is a list of method calls from the point when the application was
started to the point where the exception was thrown. The most recent method
calls are at the top. A stacktrace is a very helpful debugging tool. It is a list of
the method calls that the application was in the middle of when an Exception
was thrown. This is very useful because it doesn't only show you where
the error happened, but also how the program ended up in that place of the
code.
C:\>java NestTry
Divide by 0: java.lang.ArithmeticException: / by zero
C:\>java NestTry One
a=1
Divide by 0: java.lang.ArithmeticException: / by zero
C:\>java NestTry One Two
a=2
Array index out-of-bounds:
java.lang.ArrayIndexOutOfBoundsException:42
throw
it is possible for your program to throw an exception explicitly, using the throw
statement. The general form of throw is shown here:
throw ThrowableInstance;
Here, ThrowableInstance must be an object of type Throwable or a subclass of
Throwable.
Primitive types, such as int or char, as well as non-Throwable classes, such as
String and
Object, cannot be used as exceptions. There are two ways you can obtain a
Throwable object: using a parameter in a catch clause, or creating one with the
new operator.
The flow of execution stops immediately after the throw statement; any
subsequent statements are not executed. The nearest enclosing try block is
inspected to see if it has a catch statement that matches the type of exception. If
it does find a match, control is transferred to that statement. If not, then the next
enclosing try statement is inspected, and so on. If no matching catch is found,
then the default exception handler halts the program and prints the stack trace
// Demonstrate throw.
class ThrowDemo {
static void demoproc() {
try {
throw new NullPointerException("demo");
} catch(NullPointerException e) {
System.out.println("Caught inside demoproc.");
throw e; // rethrow the exception
}
}
public static void main(String args[]) {
try {
demoproc();
} catch(NullPointerException e) {
System.out.println("Recaught: " + e);
}
}
}
Here is the resulting output:
Caught inside demoproc.
Recaught: java.lang.NullPointerException: demo
Throws
If a method is capable of causing an exception that it does not handle, it must
specify this behaviour so that callers of the method can guard themselves
against that exception. You do this by including a throws clause in the method’s
declaration. A throws clause lists the types of exceptions that a method might
throw. This is necessary for all exceptions, except those of type Error or
RuntimeException, or any of their subclasses. All other exceptions that a
method can throw must be declared in the throws clause. This is the general
form of a method declaration that includes a throws clause:
type method-name(parameter-list) throws exception-list
{
// body of method
}
Here, exception-list is a comma-separated list of the exceptions that a method
can throw.
class ThrowsDemo {
static void throwOne() throws IllegalAccessException {
System.out.println("Inside throwOne.");
throw new IllegalAccessException("demo");
}
public static void main(String args[]) {
try {
throwOne();
} catch (IllegalAccessException e) {
System.out.println("Caught " + e);
}
}
}
Here is the output generated by running this example program:
inside throwOne
caught java.lang.IllegalAccessException: demo
finally
The finally keyword is designed to address this contingency. finally creates a
block of code that will be executed after a try/catch block has completed and
before the code following the try/catch block. The finally block will execute
whether or not an exception is thrown. If an exception is thrown, the finally
block will execute even if no catch statement matches the exception. Any time a
method is about to return to the caller from inside a try/catch block, via an
uncaught exception or an explicit return statement, the finally clause is also
executed just before the method returns. This can be useful for closing file
handles and freeing up any other resources that might have been allocated at the
beginning of a method with the intent of disposing of them before returning.
The finally clause is optional.
// Demonstrate finally.
class FinallyDemo {
// Through an exception out of the method.
static void procA() {
try {
System.out.println("inside procA");
throw new RuntimeException("demo");
} finally {
System.out.println("procA's finally");
}
}
// Return from within a try block.
static void procB() {
try {
System.out.println("inside procB");
return;
} finally {
System.out.println("procB's finally");
}
}
// Execute a try block normally.
static void procC() {
try {
System.out.println("inside procC");
} finally {
System.out.println("procC's finally");
}
}
public static void main(String args[]) {
try {
procA();
} catch (Exception e) {
System.out.println("Exception caught");
}
procB();
procC();
}
}
Here is the output generated by the preceding program:
inside procA
procA’s finally
Exception caught
inside procB
procB’s finally
inside procC
procC’s finally
Categories of Exceptions
Checked exceptions −A checked exception is an exception that occurs
at the compiletime, these are also called as compile time exceptions.
These exceptions cannot simply be ignored at the time of compilation,
the programmer should take care of (handle) these exceptions.
Unchecked exceptions − An unchecked exception is an exception that
occurs at thetime of execution. These are also called as Runtime
Exceptions. These include programming bugs, such as logic errors or
improper use of an API. Runtime exceptions are ignored at the time of
compilation.
Java I/O (Input and Output) is used to process the input and produce
the output based on the input. Java uses the concept of stream to make
I/O operation fast. The java.io package contains all the classes
required for input and output operations.
Stream
A stream can be defined as a sequence of data. there are two kinds of Streams
InputStream: The InputStream is used to read data from a source.
OutputStream: the OutputStream is used for writing data to a
destination.
Byte Streams
Java byte streams are used to perform input and output of 8-bit bytes
FileInputStream , FileOutputStream.
Character Streams
Java Character streams are used to perform input and output for 16-bit unicode.
FileReader , FileWriter
Standard Streams
Standard Input: This is used to feed the data to user's program and
usually a keyboard is used as standard input stream and represented as
System.in.
Standard Output: This is used to output the data produced by the
user's program and usually a computer screen is used to standard
output stream and represented as System.out.
Standard Error: This is used to output the error data produced by the
user's program and usually a computer screen is used to standard error
stream and represented as System.err.
OutputStream Class
The super class InputStream is an abstract class, so we cannot create object for
the class. InputStream class defines the methods to perform the following
functions:
Writing Bytes
Closing Streams
Flushing Streams
Hierarchy of OutputStream Classes
OutputStream Methods
Once you have InputStream object in hand, then there is a list of helper
methods which can be used to read to stream or to do other operations on the
stream.
Example:
import
java.io.*;
class C{
public static void main(String args[])throws
Exception{ FileInputStream fin=new
FileInputStream("C.java"); FileOutputStream
fout=new FileOutputStream("M.java"); int i=0;
while((i=fin.read())!=-
1){ fout.write((byte)i);
}
fin.close();
}
}
Byte Stream
Byte streams process data byte by byte (8 bits). For example FileInputStream is
used to read from source and FileOutputStream to write to the destination.
// Java Program illustrating the Byte Stream to copy
// contents of one file to another file.
importjava.io.*;
publicclassBStream
{
Public static void main(String[] args) throws IOException
{
FileInputStream sourceStream = null;
FileOutputStream targetStream = null;
try
{
sourceStream = newFileInputStream("sorcefile.txt");
targetStream = newFileOutputStream ("targetfile.txt");
Thread:
A thread is a single sequential (separate) flow of control within program.
Sometimes, it is called an execution context or light weight process.
Multithreading
Multithreading is a conceptual programming concept where a program (process)
is divided into two or more subprograms (process), which can be implemented
at the same time in parallel. A multithreaded program contains two or more parts
that can run concurrently. Each part of such a program is called a thread, and
each thread defines a separate path of execution.
Multitasking
Executing several tasks simultaneously is called multi-tasking.
There are 2 types of multi-tasking
1. Process-based multitasking
2. Thread-based multi-tasking
1. Process-based multi-tasking
Executing various jobs together where each job is a separate independent
operation is called process-based multi-tasking.
2. Thread-based multi-tasking
Executing several tasks simultaneously where each task is a separate
independent part of the same program is called Thread-based multitasking and
each independent part is called Thread. It is best suitable for the programmatic
level. The main goal of multi-tasking is to make or do a better performance of
the system by reducing response time
Multithreading vs Multitasking
Execution
Resource Sharing
Complexity
Creation Of Thread
Thread Can Be Implemented In Two Ways
1) Implementing Runnable Interface
2) Extending Thread Class
General Syntax :
synchronized(object)
{
//statement to be synchronized
}
Why use Synchronization
The synchronization is mainly used to
o To prevent thread interference.
o To prevent consistency problem.
Types of Synchronization
There are two types of synchronization
Process Synchronization
Thread Synchronization
Thread Synchronization
There are two types of thread synchronization mutual exclusive and inter-thread
communication.
1. Mutual Exclusive
Synchronized method.
Synchronized block.
static synchronization.
2.Cooperation (Inter-thread communication in java)
Synchronized method
If you declare any method as synchronized, it is known as synchronized
method.
Synchronized method is used to lock an object for any shared resource.
When a thread invokes a synchronized method, it automatically acquires
the lock for that object and releases it when the thread completes its task.
Example of synchronized method
package Thread;
public class SynThread
{
public static void main(String args[])
{
share s = new share();
MyThread m1 = new MyThread(s, "Thread1");
MyThread m2 = new MyThread(s, "Thread2");
MyThread m3 = new MyThread(s, "Thread3");
}
}
class MyThread extends Thread
{
share s;
MyThread(share s, String str)
{
super(str);
this.s = s;
start();
}
public void run()
{
s.doword(Thread.currentThread().getName());
}
}
class share
{
public synchronized void doword(String str)
{
for (int i = 0; i < 5; i++)
{
System.out.println("Started:" + str);
try
{
Thread.sleep(1000);
}
catch (Exception e)
{
}}}}
Synchronized block.
Synchronized block can be used to perform synchronization on any
specific resource of the method.
Suppose you have 50 lines of code in your method, but you want to
synchronize only 5 lines, you can use synchronized block.
If you put all the codes of the method in the synchronized block, it will
work same as the synchronized method.
Example of synchronized block
class Table{
void printTable(int n){
synchronized(this){//synchronized block
for(int i=1;i<=5;i++){
System.out.println(n*i);
try{
Thread.sleep(400);
}catch(Exception e){System.out.println(e);}
}
}
}//end of the method
}
class MyThread1 extends Thread{
Table t;
MyThread1(Table t){
this.t=t;
}
public void run(){
t.printTable(5);
}
}
class MyThread2 extends Thread{
Table t;
MyThread2(Table t){
this.t=t;
}
public void run(){
t.printTable(100);
}
}
public class TestSynchronizedBlock1{
public static void main(String args[]){
Table obj = new Table();//only one object
MyThread1 t1=new MyThread1(obj);
MyThread2 t2=new MyThread2(obj);
t1.start();
t2.start();
}
}
Static synchronization
If you make any static method as synchronized, the lock will be on the
class not on object.
Example of static synchronization
In this example we are applying synchronized keyword on the static
method to perform static synchronization.
class Table{
synchronized static void printTable(int n){
for(int i=1;i<=10;i++){
System.out.println(n*i);
try{
Thread.sleep(400);
}catch(Exception e){}
}
}
}
class MyThread1 extends Thread{
public void run(){
Table.printTable(1);
}
}
class MyThread2 extends Thread{
public void run(){
Table.printTable(10);
}
}
class MyThread3 extends Thread{
public void run(){
Table.printTable(100);
}
}
class MyThread4 extends Thread{
public void run(){
Table.printTable(1000);
}
}
public class TestSynchronization4{
public static void main(String t[]){
MyThread1 t1=new MyThread1();
MyThread2 t2=new MyThread2();
MyThread3 t3=new MyThread3();
MyThread4 t4=new MyThread4();
t1.start();
t2.start();
t3.start();
t4.start();
}
}
Inter-thread communication
Inter-thread communication or Co-operation is all about allowing
synchronized threads to communicate with each other.
Inter-thread communication is a mechanism in which a thread is paused
running in its critical section and another thread is allowed to enter (or lock) in
the same critical section to be executed.It is implemented by following methods
of Object class:
wait()
notify()
notifyAll()
wait()
tells calling thread to give up monitor and go to sleep until some other
thread enters the same monitor and call notify.
notify()
wakes up a thread that called wait() on same object.
notifyAll()
wakes up all the thread that called wait() on same object.
wait() sleep()
wait() method releases the lock sleep() method doesn't release the
lock.
class Customer{
int amount=10000;
synchronized void withdraw(int amount){
System.out.println("going to withdraw...");
if(this.amount<amount){
System.out.println("Less balance; waiting for deposit...");
try{wait();}catch(Exception e){}
}
this.amount-=amount;
System.out.println("withdraw completed...");
}
synchronized void deposit(int amount){
System.out.println("going to deposit...");
this.amount+=amount;
System.out.println("deposit completed... ");
notify();
}
}
class Test{
public static void main(String args[]){
final Customer c=new Customer();
new Thread(){
public void run(){c.withdraw(15000);}
}.start();
new Thread(){
public void run(){c.deposit(10000);}
}.start();
}}
Daemon Thread in Java
Daemon thread in java is a service provider thread that provides services
to the user thread. Its life depend on the mercy of user threads i.e. when all the
user threads dies, JVM terminates this thread automatically.
Example:
public class TestDaemonThread1 extends Thread{
public void run(){
if(Thread.currentThread().isDaemon()){//checking for daemon thread
System.out.println("daemon thread work");
}
else{
System.out.println("user thread work");
}
}
public static void main(String[] args){
TestDaemonThread1 t1=new TestDaemonThread1();//creating thread
TestDaemonThread1 t2=new TestDaemonThread1();
TestDaemonThread1 t3=new TestDaemonThread1();
t1.setDaemon(true);//now t1 is daemon thread
t1.start();//starting threads
t2.start();
t3.start();
}
}
Thread Group
Java provides a convenient way to group multiple threads in a single
object. In such way, we can suspend, resume or interrupt group of threads by a
single method call.
Constructors of ThreadGroup class
There are only two constructors of ThreadGroup class.
1.ThreadGroup(String name)-creates a thread group with given
name.
2.ThreadGroup(ThreadGroup parent, String name)-creates a thread
group with given parent group and name.
Important methods of ThreadGroup class
There are many methods in ThreadGroup class. A list of important
methods are given below.
Now all 3 threads belong to one group. Here, tg1 is the thread group
name, MyRunnable is the class that implements Runnable interface and "one",
"two" and "three" are the thread names.
Now we can interrupt all threads by a single line of code only.
Thread.currentThread().getThreadGroup().interrupt();
ThreadGroup Example
public class ThreadGroupDemo implements Runnable{
public void run() {
System.out.println(Thread.currentThread().getName());
}
public static void main(String[] args) {
ThreadGroupDemo runnable = new ThreadGroupDemo();
ThreadGroup tg1 = new ThreadGroup("Parent ThreadGroup");
Thread t1 = new Thread(tg1, runnable,"one");
t1.start();
Thread t2 = new Thread(tg1, runnable,"two");
t2.start();
Thread t3 = new Thread(tg1, runnable,"three");
t3.start();
System.out.println("Thread Group Name: "+tg1.getName());
tg1.list();
}
}
Output:
one
two
three
Thread Group Name: Parent ThreadGroup
java.lang.ThreadGroup[name=Parent ThreadGroup,maxpri=10]
Thread[one,5,Parent ThreadGroup]
Thread[two,5,Parent ThreadGroup]
Thread[three,5,Parent ThreadGroup]
Generic Programming
Generic programming enables the programmer to create classes,interfaces
and methods that automatically works with all types of data(Integer, String,
Float etc). It has expanded the ability to reuse the code safely and easily.
Advantage of Java Generics
There are mainly 3 advantages of generics. They are as follows:
1)Type-safety : We can hold only a single type of objects in generics. It doesn’t
allow to store other objects.
2)Type casting is not required: There is no need to typecast the object.
3)Compile-Time Checking: It is checked at compile time so problem will not
occur at runtime. The good programming strategy says it is far better to handle
the problem at compile time than runtime.
Generic class
A class that can refer to any type is known as generic class.
Generic class declaration defines set of parameterized type one for
each possible invocation of the type parameters
Example:
class TwoGen<T, V>
{
T ob1;
V ob2;
TwoGen(T o1, V o2)
{
ob1 = o1;
ob2 = o2;
}
void showTypes() {
System.out.println("Type of T is " + ob1.getClass().getName());
System.out.println("Type of V is " + ob2.getClass().getName());
}
T getob1()
{
return ob1;
}
V getob2()
{
return ob2;
}
}
public class MainClass
{
public static void main(String args[])
{
TwoGen<Integer, String> tgObj = new TwoGen<Integer,
String>(88,"Generics");
tgObj.showTypes();
int v = tgObj.getob1();
System.out.println("value: " + v);
String str = tgObj.getob2();
System.out.println("value: " + str);
}
}
Generic Method
Like generic class, we can create generic method that can accept any type
of argument.
public class TestGenerics4{
public static < E > void printArray(E[] elements) {
for ( E element : elements){
System.out.println(element );
}
System.out.println();
}
public static void main( String args[] ) {
Integer[] intArray = { 10, 20, 30, 40, 50 };
Character[] charArray = { 'J', 'A', 'V', 'A'};
System.out.println( "Printing Integer Array" );
printArray( intArray );
System.out.println( "Printing Character Array" );
printArray( charArray );
}
}
Bounded type
The type parameters could be replaced by any class type. This is fine for
many purposes, but sometimes it is useful to limit the types that can be passed
to a type parameter
Syntax :
<T extends superclass>
Example
class Stats<T extends Number> {
T[] nums;
Stats(T[] o) {
nums = o; }
double average() {
double sum = 0.0;
for(int i=0; i < nums.length; i++)
sum += nums[i].doubleValue();
return sum / nums.length;
}
}
public class MainClass {
public static void main(String args[]) {
Integer inums[] = { 1, 2, 3, 4, 5 };
Stats<Integer> iob = new Stats<Integer>(inums);
double v = iob.average();
System.out.println("iob average is " + v);
Double dnums[] = { 1.1, 2.2, 3.3, 4.4, 5.5 };
Stats<Double> dob = new Stats<Double>(dnums);
double w = dob.average();
System.out.println("dob average is " + w);
}
}
Restrictions on Generics
To use Java generics effectively, you must consider the following
restrictions:
Graphics programming
Java contains support for graphics that enable programmers to visually enhance applications
Java contains many more sophisticated drawing capabilities as part of the Java 2D API
AWT
Java AWT (Abstract Window Toolkit) is an API to develop GUI or window-based applications in
java.
Java AWT components are platform-dependent i.e. components are displayed according to the view
of operating system.
AWT is heavyweight i.e. its components are using the resources of OS.The java.awt package
provides classes for AWT api such as TextField, Label, TextArea, RadioButton, CheckBox, Choice,
List etc.
CS8392 1
Container
The Container is a component in AWT that can contain another components like buttons, textfields,
labels etc. The classes that extend Container class are known as container such as Frame, Dialog and Panel.
Window
The window is the container that has no borders and menu bars. You must use frame, dialog or
another window for creating a window.
Panel
The Panel is the container that doesn't contain title bar and menu bars. It can have other components
like button, textfield etc.
Frame
The Frame is the container that contain title bar and can have menu bars. It can have other
components like button, textfield etc.
There are two ways to create a Frame. They are,
By Instantiating Frame class
By extending Frame class
Example:
import java.awt.*;
import java.awt.event.*;
class MyLoginWindow extends Frame
{
TextField name,pass;
Button b1,b2;
MyLoginWindow()
{
setLayout(new FlowLayout());
this.setLayout(null);
Label n=new Label("Name:",Label.CENTER);
Label p=new Label("password:",Label.CENTER);
name=new TextField(20);
pass=new TextField(20);
pass.setEchoChar('#');
b1=new Button("submit");
b2=new Button("cancel");
this.add(n);
this.add(name);
this.add(p);
this.add(pass);
this.add(b1);
this.add(b2);
CS8392 2
n.setBounds(70,90,90,60);
p.setBounds(70,130,90,60);
name.setBounds(200,100,90,20);
pass.setBounds(200,140,90,20);
b1.setBounds(100,260,70,40);
b2.setBounds(180,260,70,40);
}
public static void main(String args[])
{
MyLoginWindow ml=new MyLoginWindow();
ml.setVisible(true);
ml.setSize(400,400);
ml.setTitle("my login window");
}}
Output:
Event handling:
Changing the state of an object is known as an event. For example, click on button, dragging mouse
etc. The java.awt.event package provides many event classes and Listener interfaces for event handling.
Event handling has three main components,
Events : An event is a change in state of an object.
Events Source : Event source is an object that generates an event.
Listeners : A listener is an object that listens to the event. A listener gets notified when an
event occur
CS8392 3
How Events are handled ?
A source generates an Event and send it to one or more listeners registered with the source. Once
event is received by the listener, they process the event and then return. Events are supported by a number
of Java packages, like java.util, java.awt and java.awt.event.
Important Event Classes and Interface
CS8392 4
FocusEvent generated when component gains or loses keyboard FocusListener
focus
Mouse Listener
package Listener;
import java.awt.Frame;
import java.awt.Label;
import java.awt.TextArea;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
CS8392 5
public class Mouse implements MouseListener {
TextArea s;
public Mouse()
{
Frame d=new Frame("kkkk");
s=new TextArea("");
d.add(s);
s.addMouseListener(this);
d.setSize(190, 190);
d.show();
}
public void mousePressed(MouseEvent e) {
System.out.println("MousePressed");
int a=e.getX();
int b=e.getY();
System.out.println("X="+a+"Y="+b);
}
public void mouseReleased(MouseEvent e) {
System.out.println("MouseReleased");
}
public void mouseEntered(MouseEvent e) {
System.out.println("MouseEntered");
}
public void mouseExited(MouseEvent e) {
System.out.println("MouseExited");
}
public void mouseClicked(MouseEvent e) {
System.out.println("MouseClicked");
}
public static void main(String arg[])
{
Mouse a=new Mouse();
CS8392 6
}
}
package Listener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextArea;
public class MouseMotionEventDemo extends JPanel implements MouseMotionListener {
MouseMotionEventDemo()
{
JTextArea a=new JTextArea();
a.addMouseMotionListener(this);
JFrame b=new JFrame();
b.add(a);
b.setVisible(true);
}
public void mouseMoved(MouseEvent e) {
System.out.println("Mouse is Moving");
}
public void mouseDragged(MouseEvent e) {
System.out.println("MouseDragged");
}
public static void main(String arg[])
{
MouseMotionEventDemo a=new MouseMotionEventDemo();
}
}
CS8392 7
KEY LISTENER
package Listener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JTextField;
public class KeyEventDemo implements KeyListener
{
public KeyEventDemo()
{
JFrame s=new JFrame("hai");
JTextField typingArea = new JTextField(20);
typingArea.addKeyListener(this);
s.add(typingArea);
s.setVisible(true);
}
public void keyTyped(KeyEvent e) {
System.out.println("KeyTyped");
}
/** Handle the key-pressed event from the text field. */
public void keyPressed(KeyEvent e) {
System.out.println("KeyPressed");
}
/** Handle the key-released event from the text field. */
public void keyReleased(KeyEvent e) {
System.out.println("Keyreleased");
}
public static void main(String g[])
{
KeyEventDemo a=new KeyEventDemo();
}
}
CS8392 8
ITEM LISTENER
package Listener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JFrame;
import javax.swing.JTextField;
public class itemlistener implements ItemListener
{
public itemlistener()
{
JFrame s=new JFrame("hai");
JCheckBox a=new JCheckBox("Ok");
a.addItemListener(this);
s.add(a);
s.setVisible(true);
}
public static void main(String g[])
{
itemlistener l=new itemlistener();
}
public void itemStateChanged(ItemEvent arg0) {
System.out.println("State changed");
}
}
CS8392 9
Window Listener
package Listener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextArea;
public class window extends JPanel implements WindowListener {
window()
{
JFrame b=new JFrame();
b.addWindowListener(this);
b.setVisible(true);
}
public static void main(String arg[])
{
window a=new window();
}
public void windowActivated(WindowEvent arg0) {
System.out.println("Window activated");
}
public void windowClosed(WindowEvent arg0) {
// TODO Auto-generated method stub
System.out.println("Window closed");
}
public void windowClosing(WindowEvent arg0) {
// TODO Auto-generated method stub
System.out.println("Window closing");
}
public void windowDeactivated(WindowEvent arg0) {
// TODO Auto-generated method stub
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System.out.println("Window deactivated");
}
public void windowDeiconified(WindowEvent arg0) {
// TODO Auto-generated method stub
System.out.println("Window deiconified");
}
public void windowIconified(WindowEvent arg0) {
// TODO Auto-generated method stub
System.out.println("Window Iconified");
}
public void windowOpened(WindowEvent arg0) {
// TODO Auto-generated method stub
System.out.println("Window opened");
}}
package Listener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowEvent;
import java.awt.event.WindowFocusListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextArea;
public class window1 extends JPanel implements WindowFocusListener {
window1()
{
JFrame b=new JFrame();
b.addWindowFocusListener(this);
b.setVisible(true);
}
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public static void main(String arg[])
{
window1 b=new window1();
}
public void windowGainedFocus(WindowEvent e) {
// TODO Auto-generated method stub
System.out.println("Window gained");
}
public void windowLostFocus(WindowEvent e) {
// TODO Auto-generated method stub
System.out.println("Windowlostfocus");
}}
WindowStateListener
package Listener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowEvent;
import java.awt.event.WindowStateListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextArea;
public class window2 extends JPanel implements WindowStateListener {
window2()
{
JFrame b=new JFrame();
b.addWindowStateListener(this);
b.setVisible(true);
}
public static void main(String arg[])
{
window2 b=new window2();
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}
public void windowStateChanged(WindowEvent e) {
// TODO Auto-generated method stub
System.out.println("State Changed");
}}
ACTION LISTENER
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.event.*;
public class A extends JFrame implements ActionListener {
Scientific() {
JPanel buttonpanel = new JPanel();
JButton b1 = new JButton("Hai");
buttonpanel.add(b1);
b1.addActionListener(this);
}
public void actionPerformed(ActionEvent e) {
System.out.println(“Hai button”);
}
public static void main(String args[]) {
A f = new A();
f.setTitle("ActionListener");
f.setSize(500,500);
f.setVisible(true);
}}
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The adapter classes are found in java.awt.event, java.awt.dnd and javax.swing.event packages.
WindowAdapter WindowListener
KeyAdapter KeyListener
MouseAdapter MouseListener
MouseMotionAdapter MouseMotionListener
FocusAdapter FocusListener
ComponentAdapter ComponentListener
ContainerAdapter ContainerListener
HierarchyBoundsAdapter HierarchyBoundsListener
Swing
Java Swing tutorial is a part of Java Foundation Classes (JFC) that is used to create window-based
applications. It is built on the top of AWT (Abstract Windowing Toolkit) API and entirely written in
java.
Unlike AWT, Java Swing provides platform-independent and lightweight components.
The javax.swing package provides classes for java swing API such as JButton, JTextField,
JTextArea, JRadioButton, JCheckbox, JMenu, JColorChooser etc.
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The hierarchy of java swing API is given below
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Layout management
Java LayoutManagers
The LayoutManagers are used to arrange components in a particular manner. LayoutManager is an
interface that is implemented by all the classes of layout managers. There are following classes that
represents the layout managers:
AWT Layout Manager Classes
Following is the list of commonly used controls while designing GUI using AWT.
BorderLayout
1 The borderlayout arranges the components to fit in the five regions: east, west,
north, south, and center.
CardLayout
2 The CardLayout object treats each component in the container as a card. Only one
card is visible at a time.
3 FlowLayout
The FlowLayout is the default layout. It layout the components in a directional flow.
4 GridLayout
The GridLayout manages the components in the form of a rectangular grid.
GridBagLayout
5 This is the most flexible layout manager class. The object of GridBagLayout aligns
the component vertically, horizontally, or along their baseline without requiring the
components of the same size.
GroupLayout
6 The GroupLayout hierarchically groups the components in order to position them in
a Container.
SpringLayout
7 A SpringLayout positions the children of its associated container according to a set
of constraints.
8 BoxLayout
The BoxLayout is used to arrange the components either vertically or horizontally.
ScrollPaneLayout
9 The layout manager used by JScrollPane. JScrollPaneLayout is responsible for nine
components: a viewport, two scrollbars, a row header, a column header, and four
"corner" components.
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Border layout:
Example:
import java.awt.*;
import javax.swing.*;
public class Border {
JFrame f;
Border(){
f=new JFrame();
JButton b1=new JButton("NORTH");;
JButton b2=new JButton("SOUTH");;
JButton b3=new JButton("EAST");;
JButton b4=new JButton("WEST");;
JButton b5=new JButton("CENTER");;
f.add(b1,BorderLayout.NORTH);
f.add(b2,BorderLayout.SOUTH);
f.add(b3,BorderLayout.EAST);
f.add(b4,BorderLayout.WEST);
f.add(b5,BorderLayout.CENTER);
f.setSize(300,300);
f.setVisible(true);
}
public static void main(String[] args) {
new Border();
} }
ScrollPaneLayout:
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JScrollPane;
public class ScrollPaneDemo extends JFrame
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{
public ScrollPaneDemo() {
super("ScrollPane Demo");
ImageIcon img = new ImageIcon("child.png");
JScrollPane png = new JScrollPane(new JLabel(img));
getContentPane().add(png);
setSize(300,250);
setVisible(true);
}
public static void main(String[] args) {
new ScrollPaneDemo();
} }
Boxlayout
import java.awt.*;
import javax.swing.*;
public class BoxLayoutExample1 extends Frame {
Button buttons[];
public BoxLayoutExample1 () {
buttons = new Button [5];
for (int i = 0;i<5;i++) {
buttons[i] = new Button ("Button " + (i + 1));
add (buttons[i]);
}
setLayout (new BoxLayout (this, BoxLayout.Y_AXIS));
setSize(400,400);
setVisible(true);
}
public static void main(String args[]){
BoxLayoutExample1 b=new BoxLayoutExample1();
}
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Group layout:
Example
public class GroupExample
{
public static void main(String[] args)
{
JFrame frame = new JFrame("GroupLayoutExample");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container contentPanel = frame.getContentPane();
GroupLayout groupLayout = new GroupLayout(contentPanel);
contentPanel.setLayout(groupLayout);
JLabel clickMe = new JLabel("Click Here");
JButton button = new JButton("This Button");
groupLayout.setHorizontalGroup(
groupLayout.createSequentialGroup()
.addComponent(clickMe)
.addGap(10, 20, 100)
.addComponent(button));
groupLayout.setVerticalGroup(
groupLayout.createParallelGroup(GroupLayout.Alignment.BASELINE)
.addComponent(clickMe)
.addComponent(button));
frame.pack();
frame.setVisible(true);
} }}
Swing components:
Text Fields
The object of a JTextField class is a text component that allows the editing of a single line text. It
inherits JTextComponent class.
Text Areas
The object of a JTextArea class is a multi line region that displays text. It allows the editing of
multiple line text. It inherits JTextComponent class
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Buttons
The JButton class is used to create a labeled button that has platform independent implementation.
The application result in some action when the button is pushed. It inherits AbstractButton class.
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JPasswordField;
import javax.swing.JTextField;
public class SwingFirstExample {
public static void main(String[] args) {
// Creating instance of JFrame
JFrame frame = new JFrame("My First Swing Example");
// Setting the width and height of frame
frame.setSize(350, 200);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
/* Creating panel. This is same as a div tag in HTML
* We can create several panels and add them to specific
* positions in a JFrame. Inside panels we can add text
* fields, buttons and other components.
*/
JPanel panel = new JPanel();
// adding panel to frame
frame.add(panel);
/* calling user defined method for adding components
* to the panel.
*/
placeComponents(panel);
// Setting the frame visibility to true
frame.setVisible(true); }
private static void placeComponents(JPanel panel) {
/* We will discuss about layouts in the later sections * of this tutorial. For now we are setting the
layout * to null */
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panel.setLayout(null);
// Creating JLabel
JLabel userLabel = new JLabel("User");
/* This method specifies the location and size
* of component. setBounds(x, y, width, height)
* here (x,y) are cordinates from the top left
* corner and remaining two arguments are the width
* and height of the component.
*/
userLabel.setBounds(10,20,80,25);
panel.add(userLabel);
/* Creating text field where user is supposed to
* enter user name.
*/
JTextField userText = new JTextField(20);
userText.setBounds(100,20,165,25);
panel.add(userText);
// Same process for password label and text field.
JLabel passwordLabel = new JLabel("Password");
passwordLabel.setBounds(10,50,80,25);
panel.add(passwordLabel);
/*This is similar to text field but it hides the user
* entered data and displays dots instead to protect
* the password like we normally see on login screens.
*/
JPasswordField passwordText = new JPasswordField(20);
passwordText.setBounds(100,50,165,25);
panel.add(passwordText);
// Creating login button
JButton loginButton = new JButton("login");
loginButton.setBounds(10, 80, 80, 25);
panel.add(loginButton);
}}
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Output:
Check Boxes
The JCheckBox class is used to create a checkbox. It is used to turn an option on (true) or off (false).
Clicking on a CheckBox changes its state from "on" to "off" or from "off" to "on ".It inherits JToggleButton
class.
Example:
import javax.swing.*;
public class CheckBoxExample
{
CheckBoxExample(){
JFrame f= new JFrame("CheckBox Example");
JCheckBox checkBox1 = new JCheckBox("C++");
checkBox1.setBounds(100,100, 50,50);
JCheckBox checkBox2 = new JCheckBox("Java", true);
checkBox2.setBounds(100,150, 50,50);
f.add(checkBox1);
f.add(checkBox2);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new CheckBoxExample();
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}}
Radio Buttons
The JRadioButton class is used to create a radio button. It is used to choose one option from multiple
options. It is widely used in exam systems or quiz. It should be added in ButtonGroup to select one radio
button only.
import javax.swing.*;
import java.awt.event.*;
class RadioButtonExample extends JFrame implements ActionListener{
JRadioButton rb1,rb2;
JButton b;
RadioButtonExample(){
rb1=new JRadioButton("Male");
rb1.setBounds(100,50,100,30);
rb2=new JRadioButton("Female");
rb2.setBounds(100,100,100,30);
ButtonGroup bg=new ButtonGroup();
bg.add(rb1);bg.add(rb2);
b=new JButton("click");
b.setBounds(100,150,80,30);
b.addActionListener(this);
add(rb1);add(rb2);add(b);
setSize(300,300);
setLayout(null);
setVisible(true);
}
public void actionPerformed(ActionEvent e){
if(rb1.isSelected()){
JOptionPane.showMessageDialog(this,"You are Male.");
}
if(rb2.isSelected()){
JOptionPane.showMessageDialog(this,"You are Female.");
} }
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public static void main(String args[]){
new RadioButtonExample();
}}
Lists
The object of JList class represents a list of text items. The list of text items can be set up so that the
user can choose either one item or multiple items. It inherits JComponent class.
import javax.swing.*;
public class ListExample
{
ListExample(){
JFrame f= new JFrame();
DefaultListModel<String> l1 = new DefaultListModel<>();
l1.addElement("Item1");
l1.addElement("Item2");
l1.addElement("Item3");
l1.addElement("Item4");
JList<String> list = new JList<>(l1);
list.setBounds(100,100, 75,75);
f.add(list);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new ListExample();
}}
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Choices (JComboBox)
The object of Choice class is used to show popup menu of choices. Choice selected by user is shown
on the top of a menu. It inherits JComponent class.
import javax.swing.*;
public class ComboBoxExample {
JFrame f;
ComboBoxExample(){
f=new JFrame("ComboBox Example");
String country[]={"India","Aus","U.S.A","England","Newzealand"};
JComboBox cb=new JComboBox(country);
cb.setBounds(50, 50,90,20);
f.add(cb);
f.setLayout(null);
f.setSize(400,500);
f.setVisible(true);
}
public static void main(String[] args) {
new ComboBoxExample();
} }
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Output:
Scrollbars
The object of JScrollbar class is used to add horizontal and vertical scrollbar. It is an implementation
of a scrollbar. It inherits JComponent class.
mport javax.swing.*;
class ScrollBarExample
{
ScrollBarExample(){
JFrame f= new JFrame("Scrollbar Example");
JScrollBar s=new JScrollBar();
s.setBounds(100,100, 50,100);
f.add(s);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new ScrollBarExample();
}}
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Output:
Windows
The class JWindow is a container that can be displayed but does not have the title bar
Menus
The JMenuBar class is used to display menubar on the window or frame. It may have several menus.
The object of JMenu class is a pull down menu component which is displayed from the menu bar. It
inherits the JMenuItem class.
The object of JMenuItem class adds a simple labeled menu item. The items used in a menu must
belong to the JMenuItem or any of its subclass.
import javax.swing.*;
class MenuExample
{
JMenu menu, submenu;
JMenuItem i1, i2, i3, i4, i5;
MenuExample(){
JFrame f= new JFrame("Menu and MenuItem Example");
JMenuBar mb=new JMenuBar();
menu=new JMenu("Menu");
submenu=new JMenu("Sub Menu");
i1=new JMenuItem("Item 1");
i2=new JMenuItem("Item 2");
i3=new JMenuItem("Item 3");
i4=new JMenuItem("Item 4");
i5=new JMenuItem("Item 5");
menu.add(i1); menu.add(i2); menu.add(i3);
submenu.add(i4); submenu.add(i5);
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menu.add(submenu);
mb.add(menu);
f.setJMenuBar(mb);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new MenuExample();
}}
Output :
Dialog Boxes.
The JDialog control represents a top level window with a border and a title used to take some form
of input from the user. It inherits the Dialog class.Unlike JFrame, it doesn't have maximize and minimize
buttons.
Example:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class DialogExample {
private static JDialog d;
DialogExample() {
JFrame f= new JFrame();
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d = new JDialog(f , "Dialog Example", true);
d.setLayout( new FlowLayout() );
JButton b = new JButton ("OK");
b.addActionListener ( new ActionListener()
{
public void actionPerformed( ActionEvent e )
{
DialogExample.d.setVisible(false); }}};
d.add( new JLabel ("Click button to continue."));
d.add(b);
d.setSize(300,300);
d.setVisible(true);
}
public static void main(String args[])
{
new DialogExample(); }}
Output:
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