Strategy - Clash Royale
Strategy - Clash Royale
Strategy - Clash Royale
Sight Range
The sight range of a troop determines how "far" a troop can see, controlling
their aggro range.
Troops with 5.0 tiles sight range:
Musketeer
Golem, Golemite
Balloon
Speed
The speed of a unit determines how fast a unit a moves. There are currently
only 4 tiers of speed - 45, 60, 90, and 120.
Load Time
The load time is the time required for the unit to perform its first action after a
blank state. A blank state takes place right after the initial deployment, freeze,
zap stun-freeze, and retargeting. You can also think of it as the retargeting
time. Certain troops have a quick attack that seems to bypass this load time,
such as Balloon and Wizard. See below for all troop Load Time stats.
Attack Pushback
Unique to Sparky. (Bowler's pushback effect is from his projectile, not his
attack) Each attack from a Sparky pushes back ITSELF by 0.75 tiles.
Ignore Pushback
Troops that ignore pushback:
Giant, Pekka, Balloon, Golem, Baby Dragon, Prince, Giant Skeleton, Royal Giant,
Lava Hound, Sparky, Bowler
Mass
The difference in mass determines how much a troop will be able to push
another troop. A 4-unit-mass troop will be able to push a 8-unit-mass troop
with more ease than pushing a 18-unit-mass troop. See below for all troop
Mass stats.
Projectile Speed
The speed of a projectile is roughly the amount of tiles it travels in a second.
Refer to below for the stats.
Homing
Most projectiles are capable of homing. The ones that are not capable of
homing are:
Projectile Pushback
Some projectiles have a pushback effect. The pushback is roughly the amount
of tiles troops that can be pushbacked are scattered by.
Projectile Buff
Two projectiles applies special buff effects onto its targets. The Ice Wizard
projectile applies Slowdown for 2.0 seconds onto its targets. The Ice Spirit
projectile applies Freeze for 2.0 seconds onto its targets.
Projectile Speed Radius
Lightning 5.0
* (x-radius, y-radius)
Buff Effects
Rage
Hit Speed Multiplier: 1.4x
Movement Speed Multiplier: 1.4x
Spawn Speed Multiplier: 1.4x
Freeze
Hit Speed Multiplier: 0.0x
Movement Speed Multiplier: 0.0x
Spawn Speed Multiplier: 0.0x
Poison
Hit Speed Multiplier: 0.8x
Movement Speed Multiplier: 0.8x
Spawn Speed Multiplier: 0.8x
Ice Wizard Slowdown
Hit Speed Multiplier: 0.65x
Movement Speed Multiplier: 0.65x
Spawn Speed Multiplier: 0.65x
Zap Stun
Hit Speed Multiplier: 0.0x
Movement Speed Multiplier: 0.0x
Spawn Speed Multiplier: 0.0x
Death Effects
The Giant Skeleton Bomb and the Balloon Bomb are technically buildings in the
game.
Inferno Tower
The Inferno Tower has three tiers of damage.
Tier 1 damage at Lv 1: 20
Tier 1 duration: 2.0s
Tier 2 damage at Lv 1: 75
Tier 2 duration: 2.0s
Tier 3 damage at Lv 1: 400
Tier 3 duration: Indefinite