Strategy - Clash Royale

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[STRATEGY] Hidden Troop, Spell, and Building Stats

Sight Range
The sight range of a troop determines how "far" a troop can see, controlling
their aggro range.
Troops with 5.0 tiles sight range:

Pekka, Giant Skeleton, Sparky

Troops with 5.5 tiles sight range:

Knight, Archer, Goblin, Minion, Witch, Skeleton, Valkyrie, Bomber, Baby


Dragon, Mini Pekka, Wizard, Prince, Spear Goblin, Ice Wizard, Dark Prince,
Guards, Lava Hound, Lava Pup, Lumberjack, Ice Spirit, Fire Spirit, Miner, Bowler

Troops with 6.0 tiles sight range:

Musketeer

Troops with 7.0 tiles sight range:

Golem, Golemite

Troops with 7.5 tiles sight range:

Royal Giant, Giant

Troops with 7.7 tiles sight range:

Balloon

Troops with 9.5 tiles sight range:

Hog Rider, Princess

Speed
The speed of a unit determines how fast a unit a moves. There are currently
only 4 tiers of speed - 45, 60, 90, and 120.

Load Time
The load time is the time required for the unit to perform its first action after a
blank state. A blank state takes place right after the initial deployment, freeze,
zap stun-freeze, and retargeting. You can also think of it as the retargeting
time. Certain troops have a quick attack that seems to bypass this load time,
such as Balloon and Wizard. See below for all troop Load Time stats.

Attack Pushback
Unique to Sparky. (Bowler's pushback effect is from his projectile, not his
attack) Each attack from a Sparky pushes back ITSELF by 0.75 tiles.

Area Damage Radius


Unique to Princess, Dark Prince, and Valkyrie.

The Princess' attack AOE is 2.5 tiles.


The Valkyrie's attack AOE is 2.0 tiles.
The Dark Prince's attack AOE is 1.0 tiles.

Ignore Pushback
Troops that ignore pushback:

Giant, Pekka, Balloon, Golem, Baby Dragon, Prince, Giant Skeleton, Royal Giant,
Lava Hound, Sparky, Bowler

Mass
The difference in mass determines how much a troop will be able to push
another troop. A 4-unit-mass troop will be able to push a 8-unit-mass troop
with more ease than pushing a 18-unit-mass troop. See below for all troop
Mass stats.

Troop Hit Speed Load Time Mass Speed

Knight 1.1 0.7 6 60

Archer 1.2 1.1 3 60

Goblin 1.1 0.9 2 120


Troop Hit Speed Load Time Mass Speed

Giant 1.5 1.0 18 45

PEKKA 1.8 1.2 18 45

Minion 1.0 0.5 2 90

Balloon 3.0 2.8 6 60

Witch 0.7 0.2 4 60

Skeleton 1.0 0.5 1 90

Barbarian 1.5 1.0 4 60

Golem 2.5 1.5 20 45

Golemite 2.5 1.5 6 45

Valkyrie 1.5 1.3 5 60

Bomber 1.9 1.7 4 60

Musketeer 1.1 0.6 5 60

Baby Dragon 1.8 1.3 5 90

Mini Pekka 1.8 1.3 4 90

Wizard 1.6 1.4 5 60

Prince 1.5 1.0 6 60

Spear Goblin 1.3 1.1 1 120

Giant Skeleton 1.5 1.0 15 60

Hog Rider 1.5 1.0 4 120

Tower Princess 1.2 1.0 3 60

Ice Wizard 1.5 1.0 5 60

Royal Giant 1.5 1.0 18 45

Princess 3.0 2.5 3 60

Dark Prince 1.5 1.0 6 60

Guards 1.2 0.8 1 90

Lava Hound 1.3 0.3 5 45

Lava Pup 1.0 0.2 5 60

Lumberjack 1.1 0.7 4 90


Troop Hit Speed Load Time Mass Speed

Ice Spirit 0.3 0.1 1 120

Fire Spirit 0.3 0.1 1 120

Miner 1.2 0.7 6 90

Sparky 5.0 4.5 18 45

Bowler 2.5 2.0 18 45

Projectile Speed
The speed of a projectile is roughly the amount of tiles it travels in a second.
Refer to below for the stats.

Homing
Most projectiles are capable of homing. The ones that are not capable of
homing are:

Fireball, Mortar, Bomb Tower, Rocket, Goblin Barrel, Lightning, Princess


Arrows, Bowler Rock, Log.

Projectile Pushback
Some projectiles have a pushback effect. The pushback is roughly the amount
of tiles troops that can be pushbacked are scattered by.

Fireball: 1.8 tiles


Bowler: 1.0 tiles
The Log: 1.5 tiles

Projectile Buff
Two projectiles applies special buff effects onto its targets. The Ice Wizard
projectile applies Slowdown for 2.0 seconds onto its targets. The Ice Spirit
projectile applies Freeze for 2.0 seconds onto its targets.
Projectile Speed Radius

Fireball 6.0 2.5

King Tower 10.0

Archer Projectile 4.0

Princess Tower 4.0

Arrows 6.0 4.0

Cannon Ball 10.0

Minion Spit 10.0

Mortar Projectile 3.0 1.8

Witch Projectile 6.0 1.0

Bomber Projectile 3.0 1.5

Bomb Tower Projectile 3.0 1.5

Rocket 3.5 2.0

Goblin Barrel 4.0 1.5

Musketeer Projectile 10.0

Baby Dragon Fire 5.0 1.2

Wizard Projectile 6.0 1.2

X-Bow Projectile 14.0

Lightning 5.0

Spear Goblin Spear 3.5

Ice Wizard Projectile 7.0 1.0

Royal Giant Projectile 10.0

Princess Projectile 4.0 2.5

Lava Hound Fire 4.0

Lava Pup Fire 5.0

Fire Spirits Projectile 4.0 1.5

Sparky Projectile 14.0 1.8

Bowler Projectile 1.7 1.8

Ice Spirit Projectile 4.0 1.5


Projectile Speed Radius

The Log 1.4 (1.95, 0.6)*

* (x-radius, y-radius)

Buff Effects
Rage
Hit Speed Multiplier: 1.4x
Movement Speed Multiplier: 1.4x
Spawn Speed Multiplier: 1.4x
Freeze
Hit Speed Multiplier: 0.0x
Movement Speed Multiplier: 0.0x
Spawn Speed Multiplier: 0.0x
Poison
Hit Speed Multiplier: 0.8x
Movement Speed Multiplier: 0.8x
Spawn Speed Multiplier: 0.8x
Ice Wizard Slowdown
Hit Speed Multiplier: 0.65x
Movement Speed Multiplier: 0.65x
Spawn Speed Multiplier: 0.65x
Zap Stun
Hit Speed Multiplier: 0.0x
Movement Speed Multiplier: 0.0x
Spawn Speed Multiplier: 0.0x

Building Load Time


Several buildings have a different load time, or rather, retargeting time than
their hit speed.

King Tower: 0.5s


Mortar: 4.0s
Inferno Tower: 1.6s
Bomb Tower: 1.1s
Tesla: 0.1s
Minimum Range
Mortar is the only building in the game that has a minimum range, at 4.5 tiles.

Death Effects
The Giant Skeleton Bomb and the Balloon Bomb are technically buildings in the
game.

Giant Skeleton Bomb


Death damage radius: 3.0 tiles
Death Pushback: 1.8 tiles
Balloon Bomb
Death damage radius: 2.0 tiles

Inferno Tower
The Inferno Tower has three tiers of damage.

Tier 1 damage at Lv 1: 20
Tier 1 duration: 2.0s
Tier 2 damage at Lv 1: 75
Tier 2 duration: 2.0s
Tier 3 damage at Lv 1: 400
Tier 3 duration: Indefinite

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