MIPSArchitecture

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Introduction to the MIPS Architecture

January 14–16, 2013

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Unofficial textbook

MIPS Assembly Language Programming


by Robert Britton

A beta version of this book (2003) is available free online

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Exercise 1 clarification

This is a question about converting between bases


• bit – base-2 (states: 0 and 1)
• flash cell – base-4 (states: 0–3)

• hex digit – base-16 (states: 0–9, A–F)


• Each hex digit represents 4 bits of information:
0xE ⇒ 1110
• It takes two hex digits to represent one byte:
1010 0111 ⇒ 0xA7

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Outline

Overview of the MIPS architecture


What is a computer architecture?
Fetch-decode-execute cycle
Datapath and control unit

Components of the MIPS architecture


Memory
Other components of the datapath
Control unit

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What is a computer architecture?

One view: The machine language the CPU implements

Instruction set architecture (ISA)


• Built in data types (integers, floating point numbers)
• Fixed set of instructions
• Fixed set of on-processor variables (registers)
• Interface for reading/writing memory
• Mechanisms to do input/output

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What is a computer architecture?
Another view: How the ISA is implemented

Microarchitecture

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How a computer executes a program

Fetch-decode-execute cycle (FDX)


1. fetch the next instruction from memory
2. decode the instruction
3. execute the instruction

Decode determines:
• operation to execute
• arguments to use
• where the result will be stored

Execute:
• performs the operation
• determines next instruction to fetch (by default, next one)

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Datapath and control unit

Datapath
Major hardware components of the FDX cycle
• path of instructions and data through the processor
• components connected by buses

Bus – parallel path for transmitting values


• in MIPS, usually 32 bits wide

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Datapath and control unit
Control unit
Controls the components of the datapath
• determines how data moves through the datapath
• receives condition signals from the components
• sends control signals to the components
• switches between buses with multiplexers

Multiplexer – component for choosing between buses


select

A
MUX

out
B

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Outline

Overview of the MIPS architecture


What is a computer architecture?
Fetch-decode-execute cycle
Datapath and control unit

Components of the MIPS architecture


Memory
Other components of the datapath
Control unit

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Components of the MIPS architecture

Major components of the datapath:


• program counter (PC)
• instruction register (IR)
• register file
• arithmetic and logic unit (ALU)
• memory

Control unit

http://www.cise.ufl.edu/~mssz/CompOrg/Figure4.3-MIPSarch2.gif

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Memory: text segment vs. data segment

In MIPS, programs are separated from data in memory

Text segment
• “instruction memory”
• part of memory that stores the program (machine code)
• read only

Data segment
• “data memory”
• part of memory that stores data manipulated by program
• read/write

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Memory: text segment vs. data segment

Distinction may or may not be reflected in the hardware:


• von Neumann architecture – single, shared memory
• Harvard architecture – physically separate memories

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Memory addressing in MIPS

For reading/writing the data segment

Base address plus displacement


Memory address computed as base+offset:
• base is obtained from a register
• offset is given directly as an integer

Load word (read word from memory into register):


lw $t1,8($t2) ⇒ $t1 := Memory[$t2+8]

Store word (write word from register into memory):


sw $t1,4($t2) ⇒ Memory[$t2+4] := $t1

We’ll talk about addressing in the text segment later

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Program counter (PC)
0x8d0b0000
0x8d0c0004
Program: a sequence of machine instructions 0x016c5020
in the text segment 0xad0a0008
0x21080004
0x2129ffff
0x1d20fff9

Program counter
Register that stores the address of the next instruction to fetch
• also called the instruction pointer (IP)

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Incrementing the PC

In MIPS, each instruction is exactly 32-bits long

What is the address of the next instruction?


PC+4
(Each address refers to one byte, and 32/8 = 4)

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Instruction register (IR)

Instruction register
Register that holds the instruction currently being decoded

Note condition signals from the IR to the control unit!

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Register file

Register: component that stores a 32-bit value

MIPS register file contains 32 registers

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Register names and conventions

Number Name Usage Preserved?


$0 $zero constant 0x00000000 N/A
$1 $at assembler temporary 7
$2–$3 $v0–$v1 function return values 7
$4–$7 $a0–$a3 function arguments 7
$8–$15 $t0–$t7 temporaries 7
$16–$23 $s0–$s7 saved temporaries 3
$24–$25 $t8–$t9 more temporaries 7
$26–$27 $k0–$k1 reserved for OS kernel N/A
$28 $gp global pointer 3
$29 $sp stack pointer 3
$30 $fp frame pointer 3
$31 $ra return address 3

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Arithmetic and logic unit (ALU)

Implements binary arithmetic and logic operations

Inputs: Outputs:
• operands – 2 × 32-bit • result – 1 × 64-bit
• operation – control signal (usually just use 32 bits of this)
• status – condition signals

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Control unit

Controls components of datapath to implement FDX cycle


• Inputs: condition signals
• Outputs: control signals

Implemented as a finite state machine

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MIPS data path with control signals

http://fourier.eng.hmc.edu/e85/lectures/figures/MIPS_datapath_control.gif

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Control unit

Condition signals
• from IR – decode operation, arguments, result location
• from ALU – overflow, divide-by-zero, . . .

Control signals
• to multiplexors – buses to select
• to each register – load new value
• to ALU – operation to perform
• to all – clock signal

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Clock signal
Each component is implemented as an electrical circuit
• when inputs change, outputs change – not instantaneous!
• clock signal ensures we don’t use outputs until ready

Clock generator produces the clock signal


1
0
↑ ↑ ↑ ↑

• synchronizes the components in the data path


• the faster the clock, the faster the program executes
• clock rate is limited by the slowest component!

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