Room Acoustics - Steve Kindig
Room Acoustics - Steve Kindig
Room Acoustics - Steve Kindig
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The sound that you hear in any room is a combination of the direct sound that travels straight from
your speakers to your ears, and the indirect reflected sound — the sound from your speakers that
bounces off the walls, floor, ceiling or furniture before it reaches your ears.
Reflected sounds can be both good and bad. The good part is that they make music and speech (like
movie dialogue) sound much fuller and louder than they would otherwise. (If you've ever played
your speakers outdoors where there are no walls to add reflections, you've probably noticed that
they don't sound very good — thin and dull, with very little bass.) Reflected sound can also add a
pleasant spaciousness.
The bad part is that these reflections distort sound in a room by making certain notes sound louder
while canceling out others. The result may be midrange and treble that's too bright and harsh or
echoey, or bass notes that are boomy, with a muddy "one-note" quality that drowns out deep bass.
Because these reflections arrive at your ears at different times than the sound from your speakers,
the three-dimensional "soundstage" created by your speakers and the images of the instruments and
singers may become vague or smeared.
These same reflections affect the music's timbre, or tonal quality. For example, a flute and an oboe
have different timbre; they should sound different even when playing the same note, because each
instrument's tones have a different harmonic structure. Reflections can obscure those crucial
differences.
So, for all of these reasons it should be clear that your room is really the final component in your
system. As with any other component, there are steps you can take to improve your room's
performance. Many people find that after accomplishing as much as they can with speaker
placement, they still aren't happy with their system's sound. If you feel that the way your room
interacts with your speakers is causing problems, it's time to turn to Science; the science of
acoustics, or more specifically, room acoustics.
One way to understand the effects of standing waves in a room is to think of how a microwave oven
works. The high-frequency microwaves generated to heat the food on your plate are reflected over
and over inside the oven compartment. As these reflections collide, some are reinforced while
others are cancelled, creating areas of varying microwave intensity. This translates into definite hot
spots and cold spots in your plate of food, from steaming to lukewarm to cool.
The sound from your speakers acts in much the same way. It is reflected back and forth, over and
over between the parallel surfaces in your room: the side walls, the front and rear walls, and the
floor and ceiling. This creates areas of differing sound pressure or loudness: the "hot" and "cold"
spots.
You can easily hear these standing waves if you play some music with a lot of bass, like pipe organ
music or reggae, and take a walk around your room, listening at different spots: the middle of the
room, near the walls, and in the corners. You'll probably notice that the bass sounds stronger near
the walls and especially in the corners, where standing waves tend to collect. These are specific
types of standing waves which are called room resonance modes.
Sizing up your room
It's actually pretty easy to calculate the axial resonance modes for your room. Knowing the
frequencies of these axial modes will provide valuable information about how your system and
room are interacting, specifically on bass notes in the under-300 Hz range.
First, get a tape measure and measure the length, width and height of your room. As an example,
we'll use these typical room dimensions: 21 feet long x 12 feet wide x 8 feet high.
The formula for finding axial room resonance modes:
In the example above, we've calculated our sample room's main resonance mode for length. The
room's length is 21 feet, so plugging in 21 for our distance variable in the equation, we get a
resonance frequency of 27 Hz.
Our sample room has a length of 21 feet, so plugging 21 into the formula gives us our axial
resonance mode for length.
Resonance modes occur when the distance between the room's walls equals half the wavelength
of the sound, and at multiples of half a wavelength. Notice that there are always sound pressure
(volume level) peaks at the walls.
The circled frequencies will be reinforced by the room. Frequencies appearing in more than one
column will receive added emphasis, causing even more sound coloration. In this example, you
can see trouble spots at 141 Hz, 188 Hz, and 282 Hz.
So, the main mode for the length axis of the room falls at 27 Hz (it's actually 26.9, but we're
rounding to the nearest whole number). This means that although you'll still be able to hear deep
bass sounds from your speakers below 27 Hz, your room cannot provide any reinforcement of
frequencies much below 27 Hz.
In addition to this fundamental mode at 27 Hz, there will be other weaker modes at multiples of the
fundamental mode (2x27, 3x27, 4x27, etc...). So, along with the first mode at 27 Hz, there will be
other resonance modes at 54 Hz, 81 Hz, 108 Hz, etc....
Now we can use the same formula for the room's width and height. Plugging the 12-foot width into
the formula gives us a fundamental mode at 47 Hz, with multiples at 94 Hz, 141 Hz, 188 Hz, etc.
Using the formula again, our fundamental 8-foot height mode is at 71 Hz, plus multiples at 141 Hz,
212 Hz, etc.
It's a little easier to see what's going on if we arrange our room modes into a table (see right).
There's actually more to the story than just the axial modes involving two walls, described above.
There are also tangential resonance modes involving four room surfaces, and oblique modes
involving all six surfaces. These other room modes don't affect the sound as strongly, but as we've
mentioned before, all reflections affect the overall sound.
How to deal with room resonance modes
So now that you know what room resonance modes are and how they can distort your system's
sound, what can you do about them? In many cases, not much. These room modes are based on
your room's dimensions, which are difficult to change. (Even bass-loving audiophiles will hesitate
to move a wall just to hear more accurate low frequencies.) And room treatment products that are
great for controlling treble reflections with short wavelengths don't work at all on long-wavelength
bass reflections.
Here are some tips and things to keep in mind concerning room resonance modes:
Certain room shapes are fundamentally bad from a room-mode standpoint. A cube is one of
the worst shapes for a room (each resonance mode gets triple emphasis). You'll also hear
more standing wave distortion in rooms with two equal dimensions, or rooms with
dimensions that are multiples, ie. 8' x 16' x 24'.
If you're building a house or finishing a room, here are some room dimension ratios that are
superior soundwise:
In general, the smaller the room, the more its resonance modes will color bass response.
A high, sloped ceiling tends to scatter ceiling mode effects.
Common types of wall construction such as drywall or wood paneling on 2x4s will absorb a
significant amount of added bass reflections in the under-125 Hz range (see table below).
Try moving the position of your chair or sofa closer to or farther from your speakers to get
out of a standing wave hot spot.
Standing waves are always stronger next to walls. If your chair or sofa has its back against a
wall, moving it out away from the wall should reduce standing wave boominess.
Room corners are notorious collection points for standing waves. If your room has an 8-foot
ceiling, professionally designed bass traps can help reduce or eliminate these standing
waves. This is accomplished by soaking up the bass reflections created by the 71 Hz
fundamental resonance mode of the 8-foot ceiling.
Flutter echo
Probably the most common and immediately noticeable room problem results from having parallel
surfaces (walls, floor and ceiling) with a hard finish that reflects sound. The resulting effect is called
flutter echo, a ringing reverberation that remains after the direct sound has stopped.
If you've ever stood in an empty uncarpeted room or hallway, and clapped your hands, you've heard
flutter echo. The original clap sound is reflected back and forth between two surfaces. Because the
wavelengths of mid- and high-frequency sounds are so much shorter than those of bass notes, the
reflections bounce around very directionally, like reflected light. The resulting sound is this ringing
flutter echo rather than the boomy standing waves described previously.
Flutter echo affects music by blurring transients (fast musical attacks) and adding an unpleasant
harshness to the midrange and treble. Flutter echo and other primarily side wall reflections affect
sounds above 500 Hz, and are a major reason why the same pair of speakers will sound different in
different rooms.
To treat flutter echo you need to control the reflections on one or both of the parallel surfaces. This
usually means applying some sort of sound-absorbing or sound-diffusing material to the side walls
between the speakers and your listening position. Carpeting or acoustic ceiling tile will reduce
floor/ceiling flutter echo. We'll go into detail about locating and treating your room's points of
reflectivity later.
Reflection effects on movie dialogue
The movie industry certainly understands how sonically damaging reflections can be. Think about
all the reflection-absorbing surfaces in your neighborhood movie theater: heavy drapes all around,
upholstered chairs, and a human audience (that's right, our bodies act as sound absorbers too).
Studies have shown that dialogue is more easily understood in rooms using one or more types of
reflection control. Reflections can be controlled in listening rooms and home theater rooms by
sound absorption, sound diffusion, or some combination of both.
Absorption
The first choice for reflection control
The sound produced by your speakers, as well as its reflections from your room's walls, ceiling,
floor and furnishings, is actually sound energy, or acoustical energy. These sound waves cause air
particles to vibrate, and when they vibrate against our eardrums, we hear sound.
A basic law of physics states that energy can neither be created nor destroyed, but can be converted
into another form. If it's impossible to simply destroy all these unwanted sound reflections, how can
we control them? This is where the concept of sound absorption enters the picture.
If you've ever been inside a recording studio, radio or TV station, concert hall, or music practice
room at a school or music store, you've probably seen some type of sound-absorbing material, even
if you didn't know what it was for.
For nearly 60 years, applying absorptive material to walls and other reflective surfaces has been the
primary method for taming unwanted reflections. Dense, porous materials like polyurethane foam
and fiberglass have been the most popular choices. These materials absorb sound by converting the
acoustical energy (the sound) into heat.
This happens when the air particles are driven into motion by the sound waves, then attempt to pass
through the dense sound-absorbing material, resulting in heat-generating friction. (Don't worry, this
energy conversion process generates tiny amounts of heat.)
Whether we're talking about common room materials (see table) or professionally designed room
treatment products, a material's ability to absorb sound varies according to the frequency of the
sound. As the table shows, soft, fibrous materials like carpet and drapes will absorb most reflected
sound above 500 Hz, yet have little or no effect on reflections below 125 Hz.
The illustration above left shows that a 1" thick fiberglass panel
provides excellent absorption of sounds above 500 Hz, but that
controlling lower-frequency reflections requires the use of thicker
panels. As an alternative to thicker fiberglass, the illustration above
right shows how creating an air space between the panel and wall
surface increases low-frequency absorption.
This makes sense when you remember the huge differences in the wavelengths of high- and low-
frequency sounds. Fibrous materials, which are so effective at absorbing 1000 Hz sound waves a
little over a foot long, can do very little when it comes to 125 Hz wavelengths that are 9 feet long.
These long-wavelength reflections simply pass right through these soft materials with almost no
resistance.
The table on the previous page shows that drywall and window glass provide significant absorption
in the 125 Hz range. This conversion of acoustic energy is accomplished in a different way than that
of the soft, fibrous materials described previously. When a low-frequency sound wave strikes
drywall or a window, those surfaces convert some of the sound energy to motion; they actually flex
a tiny amount, thus absorbing some of the acoustic energy.
A bookcase
filled with
odd-sized
books makes
a very
effective
sound
diffusor.
If your room already has built-in absorption in the form of carpeting, drapes, or acoustic
ceiling tile, diffusion may control side wall reflections better than adding more absorption.
You may already have a good natural diffusor in your home without realizing it. A bookcase
filled with odd-sized books makes an effective diffusor.
In a home theater system using traditional bookshelf speakers for surrounds, place diffusors
in the middle of the back wall and aim your surrounds toward the diffusors at a 45° angle
(see below).
One of the best-sounding setups for music or home theater is to use absorptive material on
room surfaces between your listening position and your front speakers, and treat the back
wall with diffusive material to re-distribute the reflections.
The solution to this problem is to treat these points of reflectivity with some form of absorptive
material. Panels made of 1" fiberglass or foam (polyurethane or melamine) installed on the walls do
an excellent job of absorbing these reflections. Be sure to use enough absorptive material so that it
extends at least 18" on either side of the marked locations. The material should also be at least as
high as the tops of the speakers for best reflection control.
If you refer back to the first page of this article, you'll see that sound reflections from your room's
ceiling and floor can also contribute to sonic problems. Repeat the wall procedure on the ceiling.
Have your assistant move the mirror along the imaginary lines on your ceiling that would connect
each of your speakers to your listening position. You should be able to locate one reflective point on
each line about midway between the speakers and the listening position. Mark each of these spots
with a piece of tape. Apply absorptive material to the ceiling extending at least 12" on either side of
each marked location.
The floor between your listening spot and your speakers can also be a source of reflected sound. If
your floor is carpeted, you needn't worry about floor reflections. But if the floor is a hard surface
like hardwood, tile, or linoleum, use the mirror technique to find the points of reflectivity. Move the
mirror along the imaginary lines connecting each speaker with your listening position. Again, you
will be locating one point along each line roughly midway between the speaker and the listening
position. An easy, good-looking way to treat floor reflections is to cover the points of reflectivity
with a reasonably thick area rug.
It may seem strange, but reflections from the wall behind your speakers also contribute to the sound
you hear at your listening/viewing position (mostly frequencies below 500 Hz). Use the mirror
technique again to find the point of reflectivity for each speaker on this wall and treat it with
absorptive material. By using thicker material, or providing for an air space between the material
and the wall, you'll get improved low-frequency absorption.
The wall behind your listening area may require treatment also, though if it's several feet away,
reflections probably aren't a serious problem. This rear wall is the surface that would benefit most
from diffusion products or a bookshelf.
Most people are more comfortable thinking about music as notes or
tones, rather than frequencies. Middle "C" on a piano is 262 Hz. Low
"E" on a bass guitar is 41 Hz. Cymbals can go out to 15,000 Hz.
Summing up
The next time you sit down to watch or listen, think about the ways — good and bad — that your
room may be affecting the overall sound of your system. Although some of the concepts discussed
here may be difficult to wrap your brain around, a basic understanding of room acoustics (and
speaker placement) can help you maximize the performance of any audio or home theater system.
Also be on the lookout for "acoustics-savvy" products such as powered speakers with built-in bass
equalization, and receivers and processors with DSP room correction.