Ianimate-Lighting & Compositing Workshop
Ianimate-Lighting & Compositing Workshop
Ianimate-Lighting & Compositing Workshop
This workshop is designed to help animators give their shots that professional feature film look. You
will learn the process of lighting, texturing, and post work to get your shots "Reel ready". We all
know at the end of the day it's your animation that will speak for you, but this workshop will help
you put your work in the best possible light (PHUN intended).
Light types and Attributes (using grayscale model with Maya Software renderer)
HDRI lighting (using grayscale and Texutred models with Arnold renderer)
UV Texture editor
Setting up lighting file with Character (Render Setup and Override, Render Stats and Arnold
Attributes, Light linking Editor)
Prepping render with separate and custom passes for compositing. (Render Setup, Render
Passes, File format and Data type)
Workshop 1
Fundamentals
This workshop is a basic lighting and surfacing class for animators who wants to get
the fundamentals knowledge to properly render their scene, or any cg artist looking
for an introduction to rendering in Maya.
Week 1
Light types and Attributes. Exploring Lights in Maya. (using grayscale model with Maya
Software renderer)
Exercise: Setting up lighting to an established scene, Character sit at a table. Using at least: Spot,
Area, Direct and Point light. 2 rims, 1 main key light and Filling.
o Decay Rate
Point of interest, separating elements and depth. Following line of Action (FX).
Viewport/Lighting renderer
Assignment: Setting up lighting to a pre established scene, Character sit at a table inside a room.
Need sense of scale/heights, proximity of elements and temperature change. Warm spot Light from
Above Table, bounce from table, cool rim lights.
Week 3
Lighting a scene: Lighting should help eyes of the audience to follow point of interest.
Emphasized the direction of effects (FX) or line of Action.
o Render Settings
Exercise: Setting up lighting to a established scene, Character sit on a Bench in Park. Need sense of
scale/heights, proximity of elements and temperature change. Goal is to recreate 1 Day Time scene.
Week 4
Light Linking.
Week 5
UV Texture editor
Volumetric in Arnold
Exercise: Creating and editing UV's over simple geometry. UV's issues from Stretching.
Week 6
Assignment: Creating Night time Lighting, creating needed Render Pass and override for composting.
Week 7
Week 8
Final Project
o using contraint
Week 9
Week 10
Week 11