Ianimate-Lighting & Compositing Workshop

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

Lighting & Compositing Workshop

One 11-Week Classes

This workshop is designed to help animators give their shots that professional feature film look. You
will learn the process of lighting, texturing, and post work to get your shots "Reel ready". We all
know at the end of the day it's your animation that will speak for you, but this workshop will help
you put your work in the best possible light (PHUN intended).

What to expect in this Workshop


Our qualified instructor will share his experience and knowledge on a weekly basis with the
students, making sure the technical and artistic aspect of cg rendering are well understood. This
workshop will include 9 in depth lecture and 4 assignment with live reviews. Here's an overview of
what will be covered in this workshop:

 Establishing the Scene mood based on its Storytelling

 Light types and Attributes (using grayscale model with Maya Software renderer)

 Basic of lighting and physique.

 HDRI lighting (using grayscale and Texutred models with Arnold renderer)

 UV Texture editor

 Standard Shading and texture Network with Hypershade

 Setting up lighting file with Character (Render Setup and Override, Render Stats and Arnold
Attributes, Light linking Editor)

 Prepping render with separate and custom passes for compositing. (Render Setup, Render
Passes, File format and Data type)

 Basic Compositing using Nuke

Workshop 1

Fundamentals
This workshop is a basic lighting and surfacing class for animators who wants to get
the fundamentals knowledge to properly render their scene, or any cg artist looking
for an introduction to rendering in Maya.

Week 1

 Maya Directory structure

 Render Setting and Render View

 Light types and Attributes. Exploring Lights in Maya. (using grayscale model with Maya
Software renderer)
Exercise: Setting up lighting to an established scene, Character sit at a table. Using at least: Spot,
Area, Direct and Point light. 2 rims, 1 main key light and Filling.

Week 2 (Lecture & Review)

 10-15 Min Review/Questions from WEEK 1 (as needed)

o Real life lighting and how to apply/cheat with CG lights.

o Decay Rate

 Basics of lighting and physique.

 Point of interest, separating elements and depth. Following line of Action (FX).

 Viewport/Lighting renderer

 Ray Depth Limit

Assignment: Setting up lighting to a pre established scene, Character sit at a table inside a room.
Need sense of scale/heights, proximity of elements and temperature change. Warm spot Light from
Above Table, bounce from table, cool rim lights.

 Wednesday Review Assignment/Exercise week 2 and 3.

Week 3

 Establishing the Scene mood based on its Storytelling.

 Sculpting characters with lighting.

 Lighting a scene: Lighting should help eyes of the audience to follow point of interest.
Emphasized the direction of effects (FX) or line of Action.

 Introduction to Arnold renderer

o Render Settings

o HDR (High-dynamic-range imaging)

o Arnold lights and filter

Exercise: Setting up lighting to a established scene, Character sit on a Bench in Park. Need sense of
scale/heights, proximity of elements and temperature change. Goal is to recreate 1 Day Time scene.

Week 4

 10-15 Min Review/Questions from WEEK 3 (as needed)

 Light Linking.

 Texture map in lights, creating blockers.

 Introduction to Render Setup (Render Layer)

 Introduction to Compositing using Nuke (Basic)


Assignment: Setting up lighting to a established scene, Character standing inside a room. Need sense
of scale/heights, proximity of elements and temperature change. Goal is to recreate night scene,
separate lighting into different render layer.

Week 5

 10-15 Min Review/Questions from WEEK 4 (as needed)

 Shading and texture Network with Hypershade

o Exploring standard shader, assign Texture maps. (Most common maps:


Specular/reflectivity, Diffuse, Bump)

 UV Texture editor

 Volumetric in Arnold

Exercise: Creating and editing UV's over simple geometry. UV's issues from Stretching.

Week 6

 10-15 Min Review/Questions from WEEK 5 (as needed)

 Creating a Translucency Shader

 Lighting interior Set

o Grouping light per source.

o How to create-Cheat lamp.

 Introduction to Render Setup with Animated Element and Static BG

Assignment: Creating Night time Lighting, creating needed Render Pass and override for composting.

Week 7

Wednesday Review Assignment WEEK 6.

Week 8

 10-15 Min Review/Questions from WEEK 07 (as needed)

 Final Project

o using contraint

o lighting and grouping

Assignment: Setting up lighting to an established scene or Students personal final project.


Wednesday Review Assignment WEEK 8.

Week 9

 Lighting and Final Output

 Setting up lighting file with Animated Character, review of 1 animated scenes.


Assignment: Setting up lighting to a established animated scene or Students scene for Composting.
Wednesday Review Assignment WEEK 9. Need All render passes and element properly Rendered for
WEEK 10 "Introduction to Compositing".

Week 10

 Introduction to Compositing. (using NUKE)

o Understanding Image Math ( example; Math of Add, Subtract).

o What is Premultiply and Unpremultiply, Alpha Channel

o How to use node, basic compositing with render pass Input.

Assignment: Compositing Animated render passes from previous weeks.

Week 11

Review Final project.

You might also like