Bloodsucker Rampage
Bloodsucker Rampage
Bloodsucker Rampage
RAMPAGE
Vampires in the HERO System
HHERO
SYSTEM
SIXTH EDITION
BLOODSUCKER
RAMPAGE
Vampires in the HERO System
0¢
x
30 A Hero Plus Supplement For the
1 HHERO
SYSTEM SIXTH EDITION
AUTHOR CONTENTS
Steven S. Long THE STANDARD VAMPIRE...................................... 4
VARIANT VAMPIRES............................................... 9
BESTIAL VAMPIRE................................................ 9
EDITING AND DEVELOPMENT VAMPIRES FROM OTHER LANDS......................... 12
ASANBOSAM..................................................... 12
Steven S. Long BAOBHAN SITH.................................................. 14
CHIANG-SHIH.................................................... 16
LANGSUIR......................................................... 18
LAYOUT AND GRAPHIC DESIGN LOANGO........................................................... 20
PENANGGALAN................................................. 22
Bill “SparkleBunny” Keyes SUNDAL BOLONG ............................................. 22
UPIR................................................................. 24
VRYKOLAKAS.................................................... 27
BIBLIOGRAPHY.................................................... 28
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Bloodsucker Rampage 3
EN T ER F REELY, OF
Y OUR OWN WILL
I
n fiction and folklore, few monsters are
as popular as the vampire. No matter
what the time and place, it seems you HERO PLUS
can find a legend or story of a blood-
drinking monster that preys upon mortal
ADVENTURES
men by night. Bloodsucker Rampage is a Bloodsucker Rampage
review of some of the different types of is one of Hero Games’s
vampires and vampire-like monsters found Hero Plus Adventures, a
around the world. series of short, no-frills,
inexpensive adventures
in PDF format. Hero Plus
Adventures are designed
to provide roughly one
game session’s worth of
entertainment, though
some of them (such as
“One thing about this one) are a gaming
living in Santa resource more than a
specific adventure per
Carla I never could se.
stomach, all the
damn vampires.”
PRINTING
- Grandpa (Bernard
Hughes), The Lost Boys The general state-
ment on the credits
page notwithstanding,
DOJ, Inc. grants each
purchaser of Blood-
sucker Rampage
permission to make one
(1) printed copy of this
document.
4 n Hero System 6th Edition
OPTIONS THE STANDARD VAMPIRE of powers and abilities, making them the ideal
predator. Most obvious are their fangs and claws,
The typical European vampire, the one well- backed by their immense strength, but they
Cost Power known to nearly everyone from Dracula and possess many other weapons as well. For one, they
+5 Bestial Fangs: countless movies, can be found in nearly every have hypnotic gazes, which they use to render
Increase gaming genre in some form or other. prey helpless so they can feed. For another, they
Fangs to Ecology: Vampires are a powerful form of can assume three forms — bat, wolf, and mist —
HKA 1d6 undead. Necromancers create some with spells, and use them to approach by stealth or escape
but most are “born” when an existing vampire a dangerous foe. Third, they can summon and
drains a victim’s blood and then forces the victim control wolves, bats, and rats to aid them. Fourth,
to drink some of the vampire’s own blood. That they can only be slain if run through the heart
creates a “lesser vampire,” without the ability to with a wooden stake, or if their bodies are utterly
sire progeny of its own. Lesser vampires become destroyed; otherwise they soon return from the
greater vampires by acquiring power and experi- dead again. (In some regions vampires are said to
ence on their own, or sometimes upon the death have other powers as well, such as the ability to
of their sire. become invisible or to control the weather.)
Vampires survive by drinking the blood of But traditional vampires have a number of
the living. Typically they need at least one adult severe weaknesses. First, they suffer horrendous
human’s worth of blood per week (more when burns if they touch, or are touched by, holy objects
they’re younger, less when they’re older), though or places. Second, sunlight burns and destroys
they can substitute less tasty animal blood if they them; each day they must sleep in a coffin filled
must. with earth from their grave (or, in the case of
more powerful vampires, anywhere out of the
Personality/Motivation: Vampires are thoroughly sunlight). Third, they cannot cross running water
wicked. They exist only to satisfy their perverse (except via a bridge), and take extra damage from
and deadly appetites, and gladly toy with humans water-based attacks. Fourth, they cannot enter
and meddle in human affairs purely for the joy a dwelling unless invited in by someone inside.
of causing misery, despair, and havoc. But each Fifth, garlic repels them. On the other hand, some
vampire is an individual, with his own approach types of vampires, including many depicted in
to evil; a few are even said to be kindhearted and modern Urban Fantasy stories, don’t suffer from
gentle instead. these weaknesses (or possess less severe versions
of them).
Bloodsucker Rampage 5
LESSER VAMPIRE
Val Char Cost Roll Notes 47 Hypnotic Gaze: Mind Control 8d6 0
25 STR 15 14- Lift 800 kg; 5d6 HTH damage [2] Telepathic (+¼), Reduced Endurance (0 END; +½);
16 DEX 12 12- Eye Contact Required (-½)
15 CON 5 12- 60 Undead Body: Physical and Energy Damage Reduction,
13 INT 3 12- PER Roll 12- Resistant, 50% 0
14 EGO 4 12- 2 Undead Body: Resistant (+½) for 3 PD/1 ED 0
15 PRE 5 12- PRE Attack: 3d6
24 Hard To Slay: Regeneration (3 BODY per Day), Resurrec-
6 OCV 15 tion (others can stop resurrection by burning the
6 DCV 15 body, driving a stake through the vampire’s heart,
5 OMCV 6 or cutting off its head and filling its mouth with holy
5 DMCV 6 wafers) 0
4 SPD 20 Phases: 3, 6, 9, 12 [m]Resurrection Only (-½)
8 PD 6 Total: 8 PD (3 rPD) 37 Undead Vitality: Life Support: Total (except Diminished
4 ED 2 Total: 4 ED (1 rED) Eating; including Longevity: Immortality) 0
8 REC 4 2 Swift: Running +2m (14m total) 1
30 END 2 5 Vampire’s Eyes: Nightvision 0
12 BODY 2 27 Mist Form: Desolidification (affected by wind, heat, or
32 STUN 6 Total Characteristics Cost: 128 cold) 4
Movement: Running: 14m Cannot Pass Through Solid Objects (-½)
30 Wolf And Bat Forms: Multiform (assume wolf or bat form
Cost Powers END built on up to 125 Total Points) 0
10 Fangs: HKA ½d6 1
Penetrating (+½); No STR Bonus (-½) Skills
30 Drink Blood: RKA 1d6 0 8 +1 HTH
NND (defense is not having blood, or protective skin 20 Skills and Talents (abilities and interests in life)
or equipment too thick to bite through; +1), Does 3 Climbing 13-
BODY (+1), Constant (+½), Reduced Endurance (0
5 Stealth 13-
END; +½); No Range (-½), Fangs Must Do BODY First
(-½) Total Powers & Skills Cost: 320
10 Claws: HKA ½d6 (2d6+1 with STR) 1 Total Cost: 448
GREATER VAMPIRE
Val Char Cost Roll Notes
30 STR 20 15- Lift 1,600 kg; 6d6 HTH damage [3]
3 Undead Body: Resistant (+½) for 4 PD/2 ED 0
20 DEX 20 13-
20 CON 10 13- 24 Hard To Slay: Regeneration (3 BODY per Day), Resurrec-
20 INT 10 13- PER Roll 13- tion (others can stop resurrection by burning the
20 EGO 10 13- body, driving a stake through the vampire’s heart,
25 PRE 15 14- PRE Attack: 5d6 or cutting off its head and filling its mouth with holy
wafers) 0
7 OCV 20 Resurrection Only (-½)
7 DCV 20 37 Undead Vitality: Life Support: Total (except Diminished
7 OMCV 12 Eating; including Longevity: Immortality) 0
7 DMCV 12
6 Swift: Running +6m (18m total) 1
5 SPD 30 Phases: 3, 5, 8, 10, 12
6 Vampire’s Senses: +2 PER with all Sense Groups 0
12 PD 10 Total: 12 PD (4 rPD) 5 Vampire’s Eyes: Nightvision 0
6 ED 4 Total: 6 ED (2 rED)
27 Mist Form: Desolidification (affected by wind, heat, or
10 REC 6
cold) 4
40 END 4
18 BODY 8 Cannot Pass Through Solid Objects (-½)
50 STUN 15 Total Characteristics Cost: 216 35 Wolf And Bat Forms: Multiform (assume a wolf or bat
form built on up to 150 Total Points) 0
Movement: Running: 18m 57 Call Dark Creatures: Summon up to 16 wolves, rats,
Cost Powers END or bats built on up to 110 Total Points 0
10 Fangs: HKA ½d6 1 Expanded Class (+¼), Slavishly Devoted (+1),
Reduced Endurance (0 END; +½); Arrive Under Own
Penetrating (+½); No STR Bonus (-½)
Power (-½), Summoned Being Must Inhabit Locale
30 Drink Blood: RKA 1d6 0 (-½)
NND (defense is not having blood, or protective skin
or equipment too thick to bite through; +1), Does Skills
BODY (+1), Constant (+½), Reduced Endurance (0 24 +3 HTH
END; +½); No Range (-½), Fangs Must Do BODY First
(-½) 40 Skills and Talents (abilities and interests in life, or learned
47 Create Vampire: Severe Transform 10d6 (humans into since undeath)
lesser vampires, heals back through special exorc- 3 Charm 14-
isms and holy rituals) 0 7 Climbing 16-
Reduced Endurance (0 END; +½); Extra Time 7 Stealth 15-
(minimum of 1 Turn, and often longer; -1¼), No Total Powers & Skills Cost: 490
Range (-½), Must Drain All But 1 BODY Of Victim’s Total Cost: 706
Blood With Drink Blood, Then Have Him Drink ½d6
BODY’s Worth Of Vampire’s Blood (-1), All Or Nothing 175 Matching Complications (50)
(-½), Limited Target (humans; -½) 15 Distinctive Features: No Reflection (Not Concealable;
10 Claws: HKA ½d6 (2½d6 with STR) 1 Causes Major Reaction)
52 Hypnotic Gaze: Mind Control 12d6 0 0 Physical Complication: Human Size
Telepathic (+¼), Reduced Endurance (0 END; +½); 20 Psychological Complication: Cannot Enter A Dwelling
Eye Contact Required (-½) Without Invitation (Common, Total)
60 Undead Body: Physical and Energy Damage Reduction, 20 Psychological Complication: Aversion To Garlic
Resistant, 50% 0 (Common, Total)
15 Psychological Complication: Will Only Cross Running
Water Via Bridges (Uncommon, Total)
10 Psychological Complication: Considers Humanity Cattle
(Common, Moderate)
25 Susceptibility: to holy objects and places, takes 2d6 per
Phase is in contact with them (Common)
35 Susceptibility: to direct sunlight, takes 2d6 per Segment
(Very Common)
10 Vulnerability: 2 x STUN from Water Attacks (Uncommon)
10 Vulnerability: 2 x BODY from Water Attacks (Uncommon)
Total Complications Points: 50
Experience Points: 531
Bloodsucker Rampage 7
BESTIAL VAMPIRE
Val Char Cost Roll Notes
35 STR 25 16- Lift 3,200 kg; 7d6 HTH damage [3]
20 DEX 20 13- Cost Powers END
23 CON 13 14- 10 Fangs: HKA ½d6 (3d6 with STR) 1
15 INT 5 12- PER Roll 12- 15 Claws: HKA 1d6 (3d6+1 with STR) 1
20 EGO 10 13- 60 Undead Body: Physical and Energy Damage Reduction,
25 PRE 15 14- PRE Attack: 5d6 Resistant, 50% 0
8 OCV 25 3 Undead Body: Resistant (+½) for 4 PD/2 ED 0
7 DCV 20 24 Hard To Slay: Regeneration (3 BODY per Day),
3 OMCV 0 Resurrection (others can stop resurrection by
7 DMCV 12 burning the body, driving a stake through the
5 SPD 30 Phases: 3, 5, 8, 10, 12 vampire’s heart, or cutting off its head and filling
its mouth with holy wafers) 0
12 PD 10 Total: 12 PD (4 rPD)
Resurrection Only (-½)
6 ED 4 Total: 6 ED (2 rED)
10 REC 6 37 Undead Vitality: Life Support: Total (except Diminished
40 END 4 Eating; including Longevity: Immortality) 0
20 BODY 10 6 Swift: Running +6m (18m total) 1
50 STUN 15 Total Characteristics Cost: 224 4 Strong Leaper: Leaping +8m (12m forward, 6m
upward) 1
Movement: Running: 18m
12 Vampire’s Senses: +4 PER with all Sense Groups 0
Leaping: 12m
5 Vampire’s Eyes: Nightvision 0
Skills
24 +3 HTH
15 Skills and Talents (abilities and interests in life, or learned
since undeath)
7 Climbing 16-
7 Stealth 15-
Total Powers & Skills Cost: 229
Total Cost: 453
REALISTIC VAMPIRE
Val Char Cost Roll Notes Cost Powers END
25 STR 15 14- Lift 800 kg; 5d6 HTH damage [2] 7 Fangs: HKA ½d6 1
18 DEX 16 13- No STR Bonus (-½)
20 CON 10 13- 30 Drink Blood: RKA 1d6 0
20 INT 10 13- PER Roll 13- NND (defense is not having blood, or protective skin
18 EGO 8 13- or equipment too thick to bite through; +1), Does
25 PRE 15 14- PRE Attack: 5d6 BODY (+1), Constant (+½), Reduced Endurance (0
6 OCV 15 END; +½); No Range (-½), Fangs Must Do BODY First
6 DCV 15 (-½)
3 OMCV 0 60 Undead Body: Physical and Energy Damage Reduction,
7 DMCV 12 Resistant, 50% 0
5 SPD 30 Phases: 3, 5, 8, 10, 12 2 Undead Body: Resistant (+½) for 2 PD/2 ED 0
10 PD 8 Total: 10 PD (2 rPD) 37 Undead Vitality: Life Support: Total (except Diminished
6 ED 4 Total: 6 ED (2 rED) Eating; including Longevity: Immortality) 0
10 REC 6 4 Swift: Running +4m (16m total) 1
40 END 4 6 Vampire’s Senses: +2 PER with all Sense Groups 0
15 BODY 5 5 Vampire’s Eyes: Nightvision 0
50 STUN 15 Total Characteristics Cost: 188
Skills
Movement: Running: 16m
24 +3 HTH
40 Skills and Talents (abilities and interests in life, or learned
since undeath)
OPTIONS 3
7
Charm 14-
Climbing 16-
Cost Power 7 Stealth 15-
47 Create Vampire: Severe Transform 10d6 (humans Total Powers & Skills Cost: 232
into lesser vampires, heals back through special Total Cost: 420
exorcisms and holy rituals), Reduced Endurance
(0 END; +½); Extra Time (minimum of 1 Turn, and 175 Matching Complications (50)
often longer; -1¼), No Range (-½), Must Drain All 0 Physical Complication: Human Size
But 1 BODY Of Victim’s Blood With Drink Blood, 10 Hunted: enemy werewolf clans, or vampire hunters, or
Then Have Him Drink ½d6 BODY’s Worth Of someone else who takes this guy seriously (Infre-
Vampire’s Blood (-1), All Or Nothing (-½), Limited quently, As Pow)
Target (humans; -½) 15 Psychological Complication: Considers Humanity Cattle
52 Hypnotic Gaze: Mind Control 12d6, Telepathic (+¼), or Tortured By His Condition And Tries To Retain His
Reduced Endurance (0 END; +½); Eye Contact Humanity (Common, Strong)
Required (-½) Total Complications Points: 25
24 Hard To Slay: Regeneration (3 BODY per Day), Resur- Experience Points: 245
rection (others can stop resurrection by burning
the body, driving a stake through the vampire’s
heart, or cutting off its head and filling its mouth
with holy wafers); Resurrection Only (-½) “Now you know
(15) Distinctive Features: No Reflection (Not Conceal- what we are, now
able; Causes Major Reaction)
(35) Susceptibility: to direct sunlight, takes 2d6 per
you know what you
Segment (Very Common) are. You'll never
(25) Susceptibility: to holy objects and places, takes 2d6 grow old, Michael,
per Phase is in contact with them (Common) and you'll never die.
But you must feed!”
- David (Kiefer Sutherland),
The Lost Boys
12 n Hero System 6th Edition
ASANBOSAM
VAMPIRES FROM
OTHER LANDS Origin: Africa (mainly among the Ashanti in West
Africa)
The following are a few examples of vampires
and vampire-like monsters from around the Other Names: Asanbonsam
world. These particular creatures were selected Ecology: The asanbosam is a vampire known to
from the great number of vampire-like monsters the Ashanti and other people of West Africa in the
in world legend mainly on the basis of their simi- Ghana, Ivory Coast, and Togo region. It lives in
larity to Transylvanian vampires (for example, the the trees of jungle and forest, and in place of feet it
fact that they suck blood, cannot abide sunlight, has iron hooks. It hunts in two ways, though only
and so forth) and their “playability.” at night because sunlight causes it great pain. First,
it dangles head-down from its hooks, waiting
to snatch up anyone foolish enough to be in the
jungle after dark, haul them into the treetops,
and devour them. Second, it can sink its hooks
into someone and use them to drain his blood.
(According to some legends, when doing this
the asanbosam targets the victim’s thumb, which
entails a -10 OCV penalty that it’s skilled enough
to avoid.)
Victims of asanbosam attacks report that
But first, on earth as unlike most species of vampire, the asanbosam
breeds normally: there are female and child
Vampire sent, asanbosam as well as adult males, though they’re
Thy corpse shall from its proportionately weaker.
tomb be rent: Personality/Motivation: Typical vampiric
Then ghastly haunt thy motivations.
native place, Powers/Tactics: The asanbosam has the great
And suck the blood of all strength and toughness typical of vampires
thy race; (though it’s not as powerful as a traditional
European vampire). It attacks with its iron teeth or
There from thy daughter, hook-feet (the latter prevent it from running very
sister, wife, quickly, though it will sometimes pursue a victim
At midnight drain the stream on the ground if it thinks the victim can’t outrun
of life; it). Killing an asanbosam is difficult because it
heals rapidly; the only way to permanently slay it
Yet loathe the banquet which is for an attacker (most effectively, a priest or holy
perforce man) to injure it with spells or objects that do
Must feed thy livid living Holy damage.
corpse. Some legends claim that the asanbosam has a
snake for a tail. If so this gives it yet another way
Thy victims are they yet to grab its victims; possibly the snake’s bite could
expire be venomous as well. Another “power” sometimes
Shall know the demon for attributed to the asanbosam is that if anyone even
mentions its name, he and everyone around him
their sire, suffers bad luck.
As cursing thee, thou cursing
Campaign Use: A related type of monster is the
them, sasanbonsam, which is basically similar to the
Thy flowers withered on the asanbosam but looks more bat-like and has enor-
stem. mous bat-wings sprouting from its shoulderblades
that allow it to fly.
- Lord Byron, Giaour
Appearance: An asanbosam looks more or less
like an ordinary person... except for its iron teeth,
hook feet, and obvious malevolence.
Bloodsucker Rampage 13
ASANBOSAM
Val Char Cost Roll Notes Cost Powers END
25 STR 15 14- Lift 800 kg; 5d6 HTH damage [2] 15 Hook Feet: HKA 1d6 (2½6 with STR) 1
18 DEX 16 13- 10 Iron Teeth: HKA ½d6 (2d6+1 with STR) 1
20 CON 10 13- 30 Drink Blood Through Its Hooks: RKA 1d6 0
15 INT 5 12- PER Roll 12-
NND (defense is not having blood, or protective skin
15 EGO 5 12-
or equipment too thick to bite through; +1), Does
25 PRE 15 14- PRE Attack: 5d6
BODY (+1), Constant (+½), Reduced Endurance (0
6 OCV 15 END; +½); No Range (-½), Hook Feet Must Do BODY
6 DCV 15 First (-½)
3 OMCV 0 3 Asanbosam Toughness: Resistant (+½) for 3 PD/3 ED 0
5 DMCV 6 29 Hard To Slay: Regeneration (1 BODY per Turn), Resur-
4 SPD 20 Phases: 3, 6, 9, 12 rection (others can stop resurrection by doing Holy
damage to the body or putting holy objects on it) 0
8 PD 6 Total: 8 PD (3 rPD)
8 ED 6 Total: 8 ED (3 rED) Does Not Work On Holy Damage (see text; -¼)
8 REC 4 -8 Hooks For Feet: Running -8m (4m total)
40 END 4 2 Hooks For Feet: Swinging 4m 1
15 BODY 5 5 Asanbosam’s Eyes: Nightvision 0
36 STUN 8 Total Characteristics Cost: 155
Skills
Movement: Running: 4m
Swinging: 4m 8 +1 HTH
5 Stealth 14-
Total Powers & Skills Cost: 99
Total Cost: 254
OPTIONS 175 Matching Complications (50)
Cost Power 0 Physical Limitation: Human Size
12 Snake For A Tail: Extra Limb (1), Inherent (+¼); 10 Psychological Complication: Considers Humanity Cattle
Limited Manipulation (-¼) plus HKA ½d6 (fangs); (Common, Moderate)
No STR Bonus (-½) 25 Susceptibility: to holy objects and places, takes 2d6 per
20 Targeting The Thumb: Targeting Skill Levels: +10 Phase is in contact with them (Common)
OCV to hit the victim’s Thumb with Hook Feet and 35 Susceptibility: to direct sunlight, takes 2d6 per Segment
Drink Blood Through Its Hooks (Very Common)
10 Sasanbonsam: Flight 15m; Restrainable (-½) Total Complications Points: 50
Experience Points: 79
BAOBHAN SITH
Origin: Scotland A baobhan sith can assume the form of a raven,
and often uses this power to escape pursuit, hide,
Other Names: Baoban Sith, Bavanshee, Boabhan or follow potential prey.
Sith
Campaign Use: A baobhan sith makes an ideal
Ecology: An evil faerie akin both to vampires and adversary for a game with a lot of social aspects.
succubi, the baobhan sith (baa-van shee) subsists Just move the baobhan sith out of the wilderness
on human blood, preferably taken from a hand- and into the king’s court — or, say, a coffee shop
some young man. They typically live in the wilds in an Urban Fantasy setting — and let her wreak
and attack young shepherds and huntsmen out on her havoc.
the moors.
Appearance: The baobhan sith usually resembles
Personality/Motivation: Baobhan sith are thor- a beautiful maiden, and though she has deer’s
oughly evil and cruel. They prey on humans the hooves for feet she hides them beneath her long
way humans prey on wild game. white or green dress.
Powers/Tactics: The baobhan sith has the power
to leech the blood from a man by touch (she has
to be able to touch her skin with his). She prefers
to do this with a kiss, but other touches, such as
through dancing, work perfectly well. With her
beauty she tempts men to dance with her and
kiss her... and as he does, she drinks his blood!
An observant onlooker may be able to see tiny
drops of blood fall to the ground around her, thus
revealing her for what she is.
Bloodsucker Rampage 15
BAOBHAN SITH
Val Char Cost Roll Notes Cost Powers END
5 STR -5 10- Lift 50 kg; 1d6 HTH damage [1] 8 Blood-Drinking Touch: RKA 1 point 0
15 DEX 15 12- NND (defense is not having blood; +1), Does BODY
10 CON 0 11- (+1), Constant (+½), Reduced Endurance (0 END;
18 INT 8 13- PER Roll 13- +½); No Range (-½), Skin-To-Skin Contact Required
15 EGO 10 12- (-1)
20 PRE 10 13- PRE Attack: 4d6 5 Faerie Form: Resistant (+½) for 5 PD/5 ED 0
5 OCV 10 7 Faerie Form: Physical Damage Reduction, Resistant, 25%
5 DCV 10 0
3 OMCV 0 Does Not Work Against Iron Attacks (-1)
5 DMCV 6 15 Faerie Form: Energy Damage Reduction, Resistant, 25% 0
3 SPD 10 Phases: 4, 8, 12 10 Faerie Mind: Mental Defense (10 points) 0
5 PD 3 Total: 5 PD (5 rPD) 10 Faerie Form: Power Defense (10 points) 0
5 ED 3 Total: 5 ED (5 rED) 40 Faerie Nature: Life Support (Total, including Longevity:
4 REC 0 Immortality) 0
20 END 0 10 Raven Form: Multiform (assume 50-point raven form; see
10 BODY 0 HSB 430) 0
20 STUN 0 Total Characteristics Cost: 80
Talents
Movement: Running: 12m
6 Striking Appearance +2/+2d6
Skills
5 Charm 14-
3 Concealment 13-
3 Conversation 13-
3 High Society 14-
5 AK: local area where the faerie lives 15-
3 KS: Legends And Lore 13-
Owen: Are you a vampire? 3 Stealth 13-
Total Powers & Skills Cost: 136
Abby: I need blood to live. Total Cost: 216
CHIANG-SHIH
Val CHA Cost Roll Notes Cost Powers END
30 STR 20 15- Lift 1,600 kg; 6d6 HTH damage [3] 25 Claws: HKA 1½d6 (3½d6 with STR) 2
15 DEX 10 12- 15 Bite: HKA 1d6 0
25 CON 15 13- Reduced Endurance (0 END; +½); No STR Bonus
10 INT 0 11- PER Roll 11- (-½)
20 EGO 10 11-
30 Blood Drain: RKA 1d6 0
20 PRE 10 13- PRE Attack: 4d6
NND (defense is not having blood or protective skin or
6 OCV 15 equipment too thick to bite through; +1), Does BODY
5 DCV 10 (+1), Constant (+½), Reduced Endurance (0 END;
3 OMCV 0 +½); No Range (-½), Bite Must Do BODY First (-½)
6 DMCV 9 24 Fly On The Winds: Flight 24m 2
3 SPD 10 Phases: 4, 8, 12 6 Undead Body: Resistant (+½) for 6 PD/6 ED 0
12 PD 6 Total: 12 PD (6 rPD) 40 Undead Body: Physical Damage Reduction, Resistant,
12 ED 7 Total: 12 ED (6 rED) 75% 0
12 REC 2 Not Versus Bullets (-½)
50 END 6 40 Undead Body: Energy Damage Reduction, Resistant, 75%
10 BODY 0 0
40 STUN 10 Total Characteristics Cost: 140
Does Not Work Against Fire (-½)
Movement: Running: 12m 15 Undead Body: Does Not Bleed 0
Flight: 24m 37 Undead Vitality: Life Support: Total (except Diminished
Eating, but including Longevity: Immortality) 0
30 Shape Shifting: Multiform (assume 150-point wolf form) 0
5 Chiang-Shih Eyes: Nightvision 0
Skills
16 +2 HTH
3 Climbing 12-
5 Shadowing 12-
3 Stealth 12-
3 Tracking 11-
20 Various Skills representing the chiang-shih’s abilities and
interests when alive
Total Powers & Skills Cost: 317
Total Cost: 457
LANGSUIR
Cost Powers END
Val Char Cost Roll Notes
8 STR -2 11- Lift 75 kg; 1½d6 HTH damage [1] 5 Bite: HKA 1 point (½d6 with STR) 1
16 DEX 12 12- 8 Claws: HKA ½d6 (1d6 with STR) 1
13 CON 3 12- Reduced Penetration (-¼)
10 INT 0 11- PER Roll 11- 30 Drink Blood: RKA 1d6 0
15 EGO 5 12-
NND (defense is not having blood or protective skin
15 PRE 5 12- PRE Attack: 3d6
or equipment too thick to bite through; +1), Does
6 OCV 15 BODY (+1), Constant (+½), Reduced Endurance (0
5 DCV 10 END; +½); No Range (-½), Bite Must Do BODY First
3 OMCV 0 (-½)
5 DMCV 6 40 Cause Miscarriage: Minor Transform 10d6 (pregnant
3 SPD 10 Phases: 4, 8, 12 female to non-pregnant female, heals back through
restorative magics) 0
4 PD 2 Total: 4 PD (0 rPD)
Line Of Sight (+½), Reduced Endurance (0 END;
4 ED 2 Total: 4 ED (0 rED)
+½); Limited Target (pregnant human females; -1),
5 REC 1
All-Or-Nothing (-½)
25 END 1
10 BODY 0 4 Ngilai: +10 PRE 0
20 STUN 0 Total Characteristics Cost: 60 Only For Fear-Based Presence Attacks (-1), Incanta-
tions (must wail; -¼)
Movement: Running: 12m
24 Taking To The Air: Flight 24m 2
Flight: 24m
37 Undead Vitality: Life Support: Total (except for Diminished
Eating, but including Longevity: Immortality) 0
Talents
9 Striking Appearance +3/+3d6
OPTIONS
Skills
Cost Power 6 +1 with Agility Skills
17 Imitate The Cry Of A Lost Child: Hearing Group
3 Charm 12-
Images, -4 to PER Rolls, Line Of Sight (+½),
Reduced Endurance (0 END; +½); Set Effect 3 Climbing 12-
(sounds like a baby’s cry; -1) 3 Shadowing 11-
3 Stealth 12-
1 Survival (Tropical Forests) 11-
3 Tracking 11-
Total Powers & Skills Cost: 179
Total Cost: 239
LOANGO
Cost Powers END
Val Char Cost Roll Notes
25 STR 15 14- Lift 800 kg; 5d6 HTH damage [2] 3 Strength Of The Moon: +5 STR 1
20 DEX 20 13- Only Applies At Half, Gibbous, Or Full Moon (-½)
20 CON 10 13- 2 Strength Of The Moon: +5 STR 1
18 INT 8 13- PER Roll 13- Only Applies At Gibbous Or Full Moon (-1)
16 EGO 6 12-
2 Strength Of The Moon: +5 STR 1
25 PRE 15 14- PRE Attack: 5d6
Only Applies At Full Moon (-2)
7 OCV 20 10 Fangs: HKA ½d6 1
7 DCV 20 Penetrating (+½); No STR Bonus (-½)
3 OMCV 0
30 Drink Blood: RKA 1d6 0
5 DMCV 6
4 SPD 20 Phases: 3, 6, 9, 12 NND (defense is not having blood, or protective skin
or equipment too thick to bite through; +1), Does
10 PD 8 Total: 12 PD (3 rPD) BODY (+1), Constant (+½), Reduced Endurance (0
8 ED 6 Total: 6 ED (3 rED) END; +½); No Range (-½), Fangs Must Do BODY First
10 REC 6 (-½)
40 END 4 30 Undead Body: Physical and Energy Damage Reduction,
15 BODY 5 Resistant, 25% 0
44 STUN 12 Total Characteristics Cost: 181
3 Undead Body: Resistant (+½) for 3 PD/3 ED 0
Movement: Running: 18m 24 Hard To Slay: Regeneration (3 BODY per Day), Resurrec-
tion (others can stop resurrection by burning the body
at night when there’s no moon, or by nailing it to the
ground with an iron nail) 0
LOANGO Resurrection Only (-½)
37 Undead Vitality: Life Support: Total (except Diminished
Origin: Africa Eating; including Longevity: Immortality) 0
Ecology: A loango is a type of African 6 Swift: Running +6m (18m total) 1
vampire, a sorcerer who arises from 6 Loango’s Senses: +2 PER with all Sense Groups 0
the grave after death and drinks the 5 Loango’s Eyes: Nightvision 0
blood of the living. Like the traditional 24 Bat Form: Multiform (assume a bat form built on up to
European vampire it can only be active 120 Total Points) 0
at night, for sunlight kills it.
Personality/Motivation: Typical Skills
vampire motivations. 24 +3 HTH
Powers/Tactics: The loango’s STR 40 Skills and Talents (abilities and interests in life, or learned
varies with the phase of the moon. since undeath)
It has just 25 STR during a crescent 3 Charm 14-
moon or new moon. At half moon 7 Climbing 16-
that increases to 30 STR, at gibbous
7 Stealth 15-
moon to 35 STR, and to a full 40 STR
at full moon. It also has the power to Total Powers & Skills Cost: 263
transform itself into a bat. Total Cost: 444
Appearance: The loango looks like an 175 Matching Complications (50)
ordinary, if emaciated, person... until 0 Physical Complication: Human Size
one gets close enough to notice its
10 Psychological Complication: Considers Humanity Cattle
fangs and the slightly bat-like cast to
(Common, Moderate)
its features.
35 Susceptibility: to direct sunlight, takes 2d6 per Segment
(Very Common)
Total Complications Points: 45
Experience Points: 274
Bloodsucker Rampage 21
PENANGGALAN
Cost Powers END
Val Char Cost Roll Notes
1 STR -9 9- Lift 8 kg; 0d6 HTH damage [1] 5 Bite: HKA 1 point (1 point with STR) 1
14 DEX 8 12- 30 Drink Blood: RKA 1d6 0
13 CON 3 12- NND (defense is not having blood or protective skin or
13 INT 3 12- PER Roll 12- equipment too thick to bite through; +1), Does BODY
15 EGO 5 12- (+1), Constant (+½), Reduced Endurance (0 END;
20 PRE 10 13- PRE Attack: 4d6 +½); No Range (-½), Bite Must Do BODY First (-½)
5 OCV 10 13 Dripping Blood Causes Disease And Sores: Drain CON
9 DCV 30 1d6 0
3 OMCV 0 Delayed Return Rate (points return at a rate of 5 per
5 DMCV 6 Week; +2½), NND (defense is Life Support [appro-
3 SPD 10 Phases: 4, 8, 12 priate Immunity]; +1), Area Of Effect (Trail Nonselec-
tive, see APG 135; +¾), Personal Immunity (+¼),
4 PD 2 Total: 5 PD (0 rPD) Reduced Endurance (0 END; +½); Damage Over
4 ED 2 Total: 4 ED (0 rED) Time (5 damage increments, one per day for 5 days,
6 REC 2 defense only applies once, cannot be used again on
25 END 1 same victim until all increments accrue; -3), Can Only
3 BODY -7 Affect Targets Actually Flown Over (-½), Linked (to
20 STUN 0 Total Characteristics Cost: 76 Flight; -0)
Movement: Running: 0m 10 Horrific Appearance PRE +20 0
Flight: 24m Only For Fear-Based Presence Attacks (-1)
Swimming: 0m 24 Taking To The Air: Flight 24m 0
Reduced Endurance (0 END; +½); Restrainable (-½)
-12 Only Flies: Running -12m (0m total)
-2 Only Flies: Swimming -4m
5 Can See In The Dark: Nightvision 0
Skills
2 KS: Arcane And Occult Lore 11-
3 Stealth 12-
1 Survival (Tropical Forests) 12-
Total Powers & Skills Cost: 79
Total Cost: 155
SUNDAL BOLONG
Cost Powers END
Val Char Cost Roll Notes
8 STR -2 11- Lift 75 kg; 1½d6 HTH damage [1] 5 Bite: HKA 1 point (½d6 with STR) 1
15 DEX 10 12- 30 Drink Blood: RKA 1d6 0
13 CON 3 12- NND (defense is not having blood or protective skin or
10 INT 0 11- PER Roll 11- equipment too thick to bite through; +1), Does BODY
15 EGO 5 12- (+1), Constant (+½), Reduced Endurance (0 END;
20 PRE 10 13- PRE Attack: 4d6 +½); No Range (-½), Bite Must Do BODY First (-½)
5 OCV 10 4 Undead Vitality: Resistant (+½) for 4 PD/4 ED 0
5 DCV 10 37 Undead Vitality: Life Support: Total (except for Diminished
3 OMCV 0 Eating; including Longevity: Immortality) 0
5 DMCV 6
3 SPD 10 Phases: 4, 8, 12 Skills
8 +2 HTH
4 PD 2 Total: 4 PD (4 rPD) 3 +1 with Shadowing, Stealth, Tracking
4 ED 2 Total: 4 ED (4 rED)
5 REC 1 5 Charm 14-
25 END 1 3 Climbing 12-
10 BODY 0 3 Shadowing 11-
20 STUN 0 Total Characteristics Cost: 68
3 Stealth 12-
Movement: Running: 12m 1 Survival (Tropical Forests) 11-
3 Tracking 11-
Total Powers & Skills Cost: 105
Appearance: A sundal bolong looks like a woman
of incredible beauty... with a hideous hole in her Total Cost: 173
back. She may dress all in white, or go about 175 Matching Complications (50)
completely nude, but in either case her black hair
falls well past her waist, hiding the hole in her 15 Distinctive Features: Ravishing Beauty (Concealable
back. With Difficulty; Causes Major Reaction [lust])
0 Physical Complication: Human Size
15 Psychological Complication: Hates Men (Common,
Strong)
Total Complications Points: 30
Experience Points: 18
OPTIONS
Cost Power
5 Terrifying Appearance: PRE +10; Only For Fear-Based
Presence Attacks (-1)
12 Claws: HKA 1d6 (1d6+1 with STR); Reduced Penetration
(-¼)
8 Curse Of Wasting: Drain STR and CON 1d6, Expanded
Effect (two Characteristics simultaneously; +½),
Delayed Recovery Rate (points return at the rate of 5
per Year; +3); Extra Time (Full Phase; -½), Damage
Over Time (3 damage increments, one per day for 3
days, defense only applies once, cannot be used again
on same victim until all increments accrue; -4), Limited
Range (10m; -¼)
24 n Hero System 6th Edition
UPIR
10 Teeth Like Steel: HKA ½d6 (2½d6 with STR) 1
Val Char Cost Roll Notes
30 STR 20 15- Lift 1,600 kg; 6d6 HTH damage [3] 5 Barbed Tongue: HKA 1 point 1
20 DEX 20 13- Penetrating (+½); No STR Bonus (-½)
20 CON 10 13- 30 Drink Blood: RKA 1d6 0
20 INT 10 13- PER Roll 13- NND (defense is not having blood, or protective skin
20 EGO 10 13- or equipment too thick to bite through; +1), Does
25 PRE 15 14- PRE Attack: 5d6 BODY (+1), Constant (+½), Reduced Endurance (0
7 OCV 20 END; +½); No Range (-½), Barbed Tongue Must Do
7 DCV 20 BODY First (-½)
7 OMCV 12 27 Failing To Kill It Can Be Deadly: RKA 3d6, Trigger (when
7 DMCV 12 someone tries to stake the upir through the heart and
5 SPD 30 Phases: 3, 5, 8, 10, 12 fails to do so with a single blow, activating Trigger
takes no time; +½); Can Only Target Failed Killer (-1),
12 PD 10 Total: 12 PD (4 rPD) No Range (-½)
6 ED 4 Total: 6 ED (2 rED) 60 Undead Body: Physical and Energy Damage Reduction,
10 REC 6 Resistant, 50% 0
40 END 4
3 Undead Body: Resistant (+½) for 4 PD/2 ED 0
18 BODY 8
50 STUN 15 Total Characteristics Cost: 226 24 Hard To Slay: Regeneration (3 BODY per Day), Resurrec-
tion (others can stop resurrection by burning the body,
Movement: Running: 18m beheading the upir with a gravedigger’s shovel, or
staking the upir through the heart with a single blow) 0
Cost Powers END
Resurrection Only (-½)
20 Claws Like Steel: HKA 1d6+1 (3d6+1 with STR) 2
37 Undead Vitality: Life Support: Total (except Diminished
Eating; including Longevity: Immortality) 0
Upir 6
6
Swift: Running +6m (18m total)
Vampire’s Senses: +2 PER with all Sense Groups
1
0
Origin: Slavic lands/Russia 5 Vampire’s Eyes: Nightvision 0
27 Mist Form: Desolidification (affected by wind, heat, or
Other Names: Opir, Upier, Upior, cold) 4
Upyr
Cannot Pass Through Solid Objects (-½)
Ecology: The upir, a Slavic/Russian 30 Upir Forms: Multiform (assume the shape of a cat, dog,
vampire, is similar in most respects to toad, or bloodsucking insect built on up to 100 Total
the Transylvanian vampire. Instead of Points) 0
having fangs, it drinks blood through
its sharp, barbed tongue. It often starts Skills
by drinking the blood of the youngest 24 +3 HTH
children in a family, then proceeding
to older children and finally the 40 Skills and Talents (abilities and interests in life, or learned
parents. Some types of upir also like to since undeath)
eat fish. 3 Charm 14-
An upir must sleep in its coffin, 7 Climbing 16-
which according to some stories is 7 Stealth 15-
filled with blood. It may only be active
from noon until midnight. It can only Total Powers & Skills Cost: 371
be destroyed if it is burned, beheaded Total Cost: 597
with a gravedigger’s shovel, or staked
through the heart with a single blow 175 Matching Complications (50)
(if the first blow fails to slay it, the upir 0 Physical Complication: Human Size
awakens and the impaler suffers 3d6 25 Physical Complication: can only be active from noon
Killing Damage... and of course is then to midnight, must sleep in its coffin at other times
attacked by the upir). Some reports (Frequently, Fully Impairing)
claim that when an upir is properly 20 Psychological Complication: Cannot Enter A Dwelling
staked, the vast quantities of blood Without Invitation (Common, Total)
inside him literally explode outward, 10 Psychological Complication: Considers Humanity Cattle
showering anyone nearby. (Common, Moderate)
To prevent someone from
25 Susceptibility: to holy objects and places, takes 2d6 per
becoming an upir, bury him face-
Phase is in contact with them (Common)
down with a cross made of willow
placed beneath his chest, chin, or Total Complications Points: 50
armpits. Experience Points: 422
Bloodsucker Rampage 25
VRYKOLAKAS
Cost Powers END
Val Char Cost Roll Notes
30 STR 20 15- Lift 1,600 kg; 6d6 HTH damage [3] 10 Fangs And Claws: HKA 1 point (2d6+1 with STR), Alter-
20 DEX 20 13- able Origin Point (HKA can be either fangs or claws) 1
25 CON 15 14- 270 Just To Look At Him Brings Death: RKA 6d6 0
13 INT 3 12- PER Roll 12- [m]Area Of Effect (“Sight Range” Radius, see text; +1), NND
14 EGO 4 12- (defense is having been blessed by a priest within the
30 PRE 20 15- PRE Attack: 6d6 past hour; +1), Does BODY (+1), Line Of Sight (+½),
Personal Immunity (+¼), Constant (+½), Persistent
7 OCV 20 (+¼), Reduced Endurance (0 END; +½); Always On
7 DCV 20 (-½), No Range (-½)
3 OMCV 0
10 Death By Suffocation: Change Environment (suffoca-
6 DMCV 9
tion; see APG 83), Reduced Endurance (0 END; +½);
5 SPD 30 Phases: 3, 5, 8, 10, 12
Gestures (must sit on victim throughout; -½), No
12 PD 10 Total: 20 PD (8 rPD) Range (-½), Only Works On Sleeping Victims (-1)
10 ED 8 Total: 18 ED (8 rED) 47 Create Vrykolakas: Severe Transform 10d6 (humans into
12 REC 8 vrykolakoi, heals back through special exorcisms and
50 END 6 holy rituals) 0
20 BODY 10 [m]Reduced Endurance (0 END; +½); All Or Nothing (-½), Extra
50 STUN 15 Total Characteristics Cost: 218 Time (minimum of 1 Turn, and often longer; -1¼),
Movement: Running: 24m Limited Target (humans; -½), No Range (-½), Only
Works On Victims Killed By Suffocation (-1)
24 Undead Body: Resistant Protection (8 PD/8 ED) 0
37 Undead Vitality: Life Support: Total (except Diminished
OPTIONS Eating; including Longevity: Immortality)
32 Hard To Slay: Regeneration (2 BODY per Turn)
0
0
Cost Power 12 Swift: Running +12m (24m total) 1
44 Raise Undead Servants: Summon up to 16 zombies 5 Vrykolakas Eyes: Nightvision 0
built on 176 Total Points (see HSB 296), Slavishly
Skills
Loyal (+1); Extra Time (1 Minute; -1½)
2 AK: the local area 11-
(20) Physical Complication: must rest in its grave on
Saturday (Infrequently, Fully Impairing) 3 Stealth 13-
Total Powers & Skills Cost: 452
Total Cost: 670
BIBLIOGRAPHY
Bunson, Matthew. The Vampire Encyclopedia
"I never knew what life
Masters, Anthony. A Natural History Of The
Vampire.
was until it ran out in a
red gush over my lips, my
McNally, Raymond. A Clutch Of Vampires. hands!"
McNally, Raymond, and Radu Florescu. In Search
Of Dracula. -Anne Rice, Interview with the Vampire
Summers, Montague. The Vampire In Lore And
Legend (also published under the title The Vampire
In Europe)
Wright, Dudley. The Book Of Vampires