Mastering-Stm32 017

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Mastering STM32

A step-by-step guide to the most complete ARM Cortex-M


platform, using a free and powerful development
environment based on Eclipse and GCC

Carmine Noviello
This book is for sale at http://leanpub.com/mastering-stm32

This version was published on 2016-10-24

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2015 - 2016 Carmine Noviello


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Contents

Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
Why Did I Write the Book? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
Who Is This Book For? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii
How to Integrate This Book? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii
How Is the Book Organized? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv
About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vii
Errata and Suggestions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vii
Book Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii
How to Help the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii
Copyright Disclaimer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix

I Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1. Introduction to STM32 MCU Portfolio . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1 Introduction to ARM Based Processors . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1.1 Cortex and Cortex-M Based Processors . . . . . . . . . . . . . . . . . . . . . 4
1.1.1.1 Core Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.1.1.2 Memory Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.1.1.3 Bit-Banding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.1.1.4 Thumb-2 and Memory Alignment . . . . . . . . . . . . . . . . . . . . 12
1.1.1.5 Pipeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.1.1.6 Interrupts and Exceptions Handling . . . . . . . . . . . . . . . . . . . 15
1.1.1.7 SysTimer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
1.1.1.8 Power Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
1.1.1.9 CMSIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
1.1.1.10 Effective Implementation of Cortex-M Features in the STM32 Portfolio 20
1.2 Introduction to STM32 Microcontrollers . . . . . . . . . . . . . . . . . . . . . . . 21
1.2.1 Advantages of the STM32 Portfolio. . . . . . . . . . . . . . . . . . . . . . . 22
1.2.2 .and Its drawbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1.3 A Quick Look to STM32 Subfamilies . . . . . . . . . . . . . . . . . . . . . . . . . 24
1.3.1 F0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
1.3.2 F1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
CONTENTS

1.3.3 F2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
1.3.4 F3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
1.3.5 F4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
1.3.6 F7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
1.3.7 L0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
1.3.8 L1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
1.3.9 L4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
1.3.10 W and J STM32 MCUs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
1.3.11 How to Select the Right MCU for You? . . . . . . . . . . . . . . . . . . . . . 38
1.4 The Nucleo Development Board . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

2. Setting-Up the Tool-Chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48


2.1 Why Choose Eclipse/GCC as Tool-Chain for STM32 . . . . . . . . . . . . . . . . 49
2.1.1 Two Words About Eclipse . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
2.1.2 and GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
2.2 Windows - Installing the Tool-Chain . . . . . . . . . . . . . . . . . . . . . . . . . 51
2.2.1 Windows - Eclipse Installation . . . . . . . . . . . . . . . . . . . . . . . . . 52
2.2.2 Windows - Eclipse Plug-Ins Installation . . . . . . . . . . . . . . . . . . . . 53
2.2.3 Windows - GCC ARM Embedded Installation . . . . . . . . . . . . . . . . . 59
2.2.4 Windows Build Tools Installation . . . . . . . . . . . . . . . . . . . . . . . 60
2.2.5 Windows OpenOCD Installation . . . . . . . . . . . . . . . . . . . . . . . 60
2.2.6 Windows ST Tools Installation . . . . . . . . . . . . . . . . . . . . . . . . 61
2.2.7 Windows - Nucleo Drivers Installation . . . . . . . . . . . . . . . . . . . . . 61
2.2.7.1 Windows ST-LINK Firmware Upgrade . . . . . . . . . . . . . . . . 62
2.3 Linux - Installing the Tool-Chain . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
2.3.1 Linux - Install i386 Run-Time Libraries on a 64-bit Ubuntu . . . . . . . . . . 64
2.3.2 Linux - Java Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
2.3.3 Linux - Eclipse Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
2.3.4 Linux - Eclipse Plug-Ins Installation . . . . . . . . . . . . . . . . . . . . . . 66
2.3.5 Linux - GCC ARM Embedded Installation . . . . . . . . . . . . . . . . . . . 72
2.3.6 Linux - Nucleo Drivers Installation . . . . . . . . . . . . . . . . . . . . . . . 72
2.3.6.1 Linux ST-LINK Firmware Upgrade . . . . . . . . . . . . . . . . . . 72
2.3.7 Linux OpenOCD Installation . . . . . . . . . . . . . . . . . . . . . . . . . 73
2.3.8 Linux STM32CubeMX Tool Installation . . . . . . . . . . . . . . . . . . . 76
2.3.9 Linux QSTLink2 Installation . . . . . . . . . . . . . . . . . . . . . . . . . 77
2.4 Mac - Installing the Tool-Chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
2.4.1 Mac - Eclipse Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
2.4.2 Mac - Eclipse Plug-Ins Installation . . . . . . . . . . . . . . . . . . . . . . . 81
2.4.3 Mac - GCC ARM Embedded Installation . . . . . . . . . . . . . . . . . . . . 85
2.4.4 Mac - Nucleo Drivers Installation . . . . . . . . . . . . . . . . . . . . . . . . 86
2.4.4.1 Mac ST-LINK Firmware Upgrade . . . . . . . . . . . . . . . . . . . 86
2.4.5 Mac OpenOCD Installation . . . . . . . . . . . . . . . . . . . . . . . . . . 87
2.4.6 Mac STM32CubeMX Tool Installation . . . . . . . . . . . . . . . . . . . . . 89
CONTENTS

2.4.7 Mac - stlink by texane Installation . . . . . . . . . . . . . . . . . . . . . . . 91

3. Hello, Nucleo! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
3.1 Get in Touch With the Eclipse IDE . . . . . . . . . . . . . . . . . . . . . . . . . . 93
3.2 Create a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
3.3 Connecting the Nucleo to the PC . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
3.4 Flashing the Nucleo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
3.4.1 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
3.4.2 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
3.4.3 Mac OSX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
3.5 Understanding the Generated Code . . . . . . . . . . . . . . . . . . . . . . . . . 109

4. STM32CubeMX Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112


4.1 Introduction to CubeMX Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
4.1.1 Pinout View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
4.1.1.1 Chip View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
4.1.1.2 IP Tree Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
4.1.2 Clock View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
4.1.3 Configuration View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
4.1.4 Power Consumption Calculator View . . . . . . . . . . . . . . . . . . . . . . 121
4.2 Project Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
4.2.1 Generate C Project with CubeMX . . . . . . . . . . . . . . . . . . . . . . . . 123
4.2.1.1 Understanding Generated Code . . . . . . . . . . . . . . . . . . . . . 125
4.2.2 Create Eclipse Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
4.2.3 Importing Generated Files Into the Eclipse Project Manually . . . . . . . . . 129
4.2.4 Importing Files Generated With CubeMX Into the Eclipse Project Automat-
ically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
4.3 Understanding Generated Application Code . . . . . . . . . . . . . . . . . . . . . 136
4.3.1 Add Something Useful to the Firmware . . . . . . . . . . . . . . . . . . . . . 141
4.4 Downloading Book Source Code Examples . . . . . . . . . . . . . . . . . . . . . 142

5. Introduction to Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146


5.1 Getting Started With OpenOCD . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
5.1.1 Launching OpenOCD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
5.1.1.1 Launching OpenOCD on Windows . . . . . . . . . . . . . . . . . . . 148
5.1.1.2 Launching OpenOCD on Linux and MacOS X. . . . . . . . . . . . . . 149
5.1.2 Connecting to the OpenOCD Telnet Console . . . . . . . . . . . . . . . . . . 151
5.1.3 Configuring Eclipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
5.1.4 Debugging in Eclipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
5.2 ARM Semihosting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
5.2.1 Enable Semihosting on a New Project . . . . . . . . . . . . . . . . . . . . . . 164
5.2.1.1 Using Semihosting With C Standard Library . . . . . . . . . . . . . . 167
5.2.2 Enable Semihosting on an Existing Project . . . . . . . . . . . . . . . . . . . 170
CONTENTS

5.2.3 Semihosting Drawbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171


5.2.4 Understanding How Semihosting Works . . . . . . . . . . . . . . . . . . . . 171

II Diving into the HAL . . . . . . . . . . . . . . . . . . . . . . . . . . . 176


6. GPIO Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
6.1 STM32 Peripherals Mapping and HAL Handlers . . . . . . . . . . . . . . . . . . . 177
6.2 GPIOs Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
6.2.1 GPIO Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
6.2.2 GPIO Alternate Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
6.2.3 Understanding GPIO Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
6.3 Driving a GPIO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
6.4 De-initialize a GPIO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192

7. Interrupts Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194


7.1 NVIC Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
7.1.1 Vector Table in STM32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
7.2 Enabling Interrupts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
7.2.1 External Lines and NVIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
7.2.2 Enabling Interrupts With CubeMX . . . . . . . . . . . . . . . . . . . . . . . 203
7.3 Interrupt Lifecycle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
7.4 Interrupt Priority Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
7.4.1 Cortex-M0/0+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
7.4.2 Cortex-M3/4/7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
7.4.3 Setting Interrupt Priority in CubeMX . . . . . . . . . . . . . . . . . . . . . . 220
7.5 Interrupt Re-Entrancy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
7.6 Mask All Interrupts at Once or an a Priority Basis . . . . . . . . . . . . . . . . . . 222

8. Universal Asynchronous Serial Communications . . . . . . . . . . . . . . . . . . . . . 226


8.1 Introduction to UARTs and USARTs . . . . . . . . . . . . . . . . . . . . . . . . . 226
8.2 UART Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
8.2.1 UART Configuration Using CubeMX . . . . . . . . . . . . . . . . . . . . . . 237
8.3 UART Communication in Polling Mode . . . . . . . . . . . . . . . . . . . . . . . 238
8.3.1 Installing a Serial Console in Windows . . . . . . . . . . . . . . . . . . . . . 242
8.3.2 Installing a Serial Console in Linux and MacOS X . . . . . . . . . . . . . . . 244
8.4 UART Communication in Interrupt Mode . . . . . . . . . . . . . . . . . . . . . . 246
8.4.1 UART Related Interrupts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
8.5 Error Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
8.6 I/O Retargeting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255

9. DMA Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259


9.1 Introduction to DMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
9.1.1 The Need of a DMA and the Role of the Internal Buses . . . . . . . . . . . . 260
CONTENTS

9.1.2 The DMA Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263


9.1.2.1 The DMA Implementation in F0/F1/F3/L1 MCUs . . . . . . . . . . . . 264
9.1.2.2 The DMA Implementation in F2/F4/F7 MCUs . . . . . . . . . . . . . . 268
9.1.2.3 The DMA Implementation in L0/L4 MCUs . . . . . . . . . . . . . . . 271
9.2 HAL_DMA Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
9.2.1 DMA_HandleTypeDef in F0/F1/F3/L0/L1/L4 HALs . . . . . . . . . . . . . . . . 272
9.2.2 DMA_HandleTypeDef in F2/F4/F7 HALs . . . . . . . . . . . . . . . . . . . . . 275
9.2.3 DMA_HandleTypeDef in L0/L4 HALs . . . . . . . . . . . . . . . . . . . . . . . 278
9.2.4 How to Perform Transfers in Polling Mode . . . . . . . . . . . . . . . . . . . 278
9.2.5 How to Perform Transfers in Interrupt Mode . . . . . . . . . . . . . . . . . . 281
9.2.6 How to Perform Peripheral-To-Peripheral Transfers . . . . . . . . . . . . . . 283
9.2.7 Using the HAL_UART Module With DMA Mode Transfers . . . . . . . . . . . 284
9.2.8 Miscellaneous Functions From HAL_DMA and HAL_DMA_Ex Modules . . . . . . 286
9.3 Using CubeMX to Configure DMA Requests . . . . . . . . . . . . . . . . . . . . 288
9.4 Correct Memory Allocation of DMA Buffers . . . . . . . . . . . . . . . . . . . . 288
9.5 A Case Study: The DMA Memory-To-Memory Transfer Performance Analysis . . 289

10. Clock Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295


10.1 Clock Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
10.1.1 Overview of the STM32 Clock Tree . . . . . . . . . . . . . . . . . . . . . . . 296
10.1.1.1 The Multispeed Internal RC Oscillator in STM32L Families . . . . . . 300
10.1.2 Configuring Clock Tree Using CubeMX . . . . . . . . . . . . . . . . . . . . 301
10.1.3 Clock Source Options in Nucleo Boards . . . . . . . . . . . . . . . . . . . . 303
10.1.3.1 OSC Clock Supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
10.1.3.2 OSC 32kHz Clock Supply . . . . . . . . . . . . . . . . . . . . . . . . . 305
10.2 Overview of the HAL_RCC Module . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
10.2.1 Compute the Clock Frequency at Run-Time . . . . . . . . . . . . . . . . . . 307
10.2.2 Enabling the Master Clock Output . . . . . . . . . . . . . . . . . . . . . . . 308
10.2.3 Enabling the Clock Security System . . . . . . . . . . . . . . . . . . . . . . . 309
10.3 HSI Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309

11. Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311


11.1 Introduction to Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
11.1.1 Timer Categories in an STM32 MCU . . . . . . . . . . . . . . . . . . . . . . 312
11.1.2 Effective Availability of Timers in the STM32 Portfolio . . . . . . . . . . . . 314
11.2 Basic Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
11.2.1 Using Timers in Interrupt Mode . . . . . . . . . . . . . . . . . . . . . . . . . 319
11.2.1.1 Time Base Generation in Advanced Timers . . . . . . . . . . . . . . . 322
11.2.2 Using Timers in Polling Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 322
11.2.3 Using Timers in DMA Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
11.2.4 Stopping a Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
11.2.5 Using CubeMX to Configure a Basic Timer . . . . . . . . . . . . . . . . . . 325
11.3 General Purpose Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
CONTENTS

11.3.1 Time Base Generator With External Clock Sources . . . . . . . . . . . . . . 326


11.3.1.1 External Clock Mode 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 328
11.3.1.2 External Clock Mode 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 332
11.3.1.3 Using CubeMX to Configure the Source Clock of a General Purpose
Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
11.3.2 Master/Slave Synchronization Modes . . . . . . . . . . . . . . . . . . . . . . 338
11.3.2.1 Enable Trigger-Related Interrupts . . . . . . . . . . . . . . . . . . . . 343
11.3.2.2 Using CubeMX to Configure the Master/Slave Synchronization . . . . 343
11.3.3 Generate Timer-Related Events by Software . . . . . . . . . . . . . . . . . . 344
11.3.4 Counting Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
11.3.5 Input Capture Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
11.3.5.1 Using CubeMX to Configure the Input Capture Mode . . . . . . . . . 354
11.3.6 Output Compare Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
11.3.6.1 Using CubeMX to Configure the Output Compare Mode . . . . . . . . 360
11.3.7 Pulse-Width Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
11.3.7.1 Generating a Sinusoidal Wave Using PWM . . . . . . . . . . . . . . . 364
11.3.7.2 Using CubeMX to Configure the PWM Mode . . . . . . . . . . . . . . 369
11.3.8 One Pulse Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
11.3.8.1 Using CubeMX to Configure the OPM Mode . . . . . . . . . . . . . . 372
11.3.9 Encoder Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
11.3.9.1 Using CubeMX to Configure the Encoder Mode . . . . . . . . . . . . . 378
11.3.10Other Features Available in General Purpose and Advanced Timers . . . . . 379
11.3.10.1 Hall Sensor Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
11.3.10.2 Combined Three-Phase PWM Mode and Other Motor-Control Re-
lated Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
11.3.10.3 Break Input and Locking of Timer Registers . . . . . . . . . . . . . . . 380
11.3.10.4 Preloading of Auto-Reload Register . . . . . . . . . . . . . . . . . . . 380
11.3.11Debugging and Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
11.4 SysTick Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
11.4.1 Use Another Timer as System Timebase Source . . . . . . . . . . . . . . . . 383
11.5 A Case Study: How to Precisely Measure Microseconds With STM32 MCUs . . . 384

12. Analog-To-Digital Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390


12.1 Introduction to SAR ADC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
12.2 HAL_ADC Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
12.2.1 Conversion Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
12.2.1.1 Single-Channel, Single Conversion Mode . . . . . . . . . . . . . . . . 398
12.2.1.2 Scan Single Conversion Mode . . . . . . . . . . . . . . . . . . . . . . 398
12.2.1.3 Single-Channel, Continuous Conversion Mode . . . . . . . . . . . . . 399
12.2.1.4 Scan Continuous Conversion Mode . . . . . . . . . . . . . . . . . . . 399
12.2.1.5 Injected Conversion Mode . . . . . . . . . . . . . . . . . . . . . . . . 400
12.2.1.6 Dual Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
12.2.2 Channel Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
CONTENTS

12.2.3 ADC Resolution and Conversion Speed . . . . . . . . . . . . . . . . . . . . . 402


12.2.4 A/D Conversions in Polling Mode . . . . . . . . . . . . . . . . . . . . . . . . 403
12.2.5 A/D Conversions in Interrupt Mode . . . . . . . . . . . . . . . . . . . . . . 407
12.2.6 A/D Conversions in DMA Mode . . . . . . . . . . . . . . . . . . . . . . . . 408
12.2.6.1 Convert Multiple Times the Same Channel in DMA Mode . . . . . . . 411
12.2.6.2 Continuous Conversions in DMA Mode . . . . . . . . . . . . . . . . . 412
12.2.7 Errors Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
12.2.8 Timer-Driven Conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
12.2.9 Conversions Driven by External Events . . . . . . . . . . . . . . . . . . . . 416
12.2.10ADC Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
12.3 Using CubeMX to Configure ADC Peripheral . . . . . . . . . . . . . . . . . . . . 417

13. Digital-To-Analog Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420


13.1 Introduction to the DAC Peripheral . . . . . . . . . . . . . . . . . . . . . . . . . 420
13.2 HAL_DAC Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
13.2.1 Driving the DAC Manually . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
13.2.2 Driving the DAC in DMA Mode Using a Timer . . . . . . . . . . . . . . . . 426
13.2.3 Triangular Wave Generation . . . . . . . . . . . . . . . . . . . . . . . . . . 430
13.2.4 Noise Wave Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431

14. IC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
14.1 Introduction to the IC specification . . . . . . . . . . . . . . . . . . . . . . . . . 433
14.1.1 The IC Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
14.1.1.1 START and STOP Condition . . . . . . . . . . . . . . . . . . . . . . . 436
14.1.1.2 Byte Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
14.1.1.3 Address Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
14.1.1.4 Acknowledge (ACK) and Not Acknowledge (NACK) . . . . . . . . . . 437
14.1.1.5 Data Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
14.1.1.6 Combined Transactions . . . . . . . . . . . . . . . . . . . . . . . . . . 438
14.1.1.7 Clock Stretching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
14.1.2 Availability of IC Peripherals in STM32 MCUs . . . . . . . . . . . . . . . . 440
14.2 HAL_I2C Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
14.2.1 Using the IC Peripheral in Master Mode . . . . . . . . . . . . . . . . . . . . 444
14.2.1.1 I/O MEM Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
14.2.1.2 Combined Transactions . . . . . . . . . . . . . . . . . . . . . . . . . . 454
14.2.1.3 A Note About the Clock Configuration in STM32F0/L0/L4 families . . 456
14.2.2 Using the IC Peripheral in Slave Mode . . . . . . . . . . . . . . . . . . . . . 456
14.3 Using CubeMX to Configure the IC Peripheral . . . . . . . . . . . . . . . . . . . 462

15. SPI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464


15.1 Introduction to the SPI Specification . . . . . . . . . . . . . . . . . . . . . . . . . 464
15.1.1 Clock Polarity and Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
15.1.2 Slave Select Signal Management . . . . . . . . . . . . . . . . . . . . . . . . 468
CONTENTS

15.1.3 SPI TI Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468


15.1.4 Availability of SPI Peripherals in STM32 MCUs . . . . . . . . . . . . . . . . 470
15.2 HAL_SPI Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
15.2.1 Exchanging Messages Using SPI Peripheral . . . . . . . . . . . . . . . . . . . 472
15.2.2 Maximum Transmission Frequency Reachable using the CubeHAL . . . . . 474
15.3 Using CubeMX to Configure SPI Peripheral . . . . . . . . . . . . . . . . . . . . . 475

III Advanced topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476

16. Power Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477


16.1 Power Management in Cortex-M Based MCUs . . . . . . . . . . . . . . . . . . . 477
16.2 How Cortex-M MCUs Handle Run and Sleep Modes . . . . . . . . . . . . . . . . 478
16.2.1 Entering/exiting sleep modes . . . . . . . . . . . . . . . . . . . . . . . . . . 481
16.2.1.1 Sleep-On-Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
16.2.2 Sleep Modes in Cortex-M Based MCUs . . . . . . . . . . . . . . . . . . . . . 484
16.3 Power Management in STM32F Microcontrollers . . . . . . . . . . . . . . . . . . 484
16.3.1 Power Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
16.3.2 Power Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
16.3.2.1 Run Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
16.3.2.1.1 Dynamic Voltage Scaling in STM32F4/F7 MCUs . . . . . . . . 487
16.3.2.1.2 Over/Under-Drive Mode in STM32F4/F7 MCUs . . . . . . . . 488
16.3.2.2 Sleep Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
16.3.2.3 Stop Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
16.3.2.4 Standby Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
16.3.2.5 Low-Power Modes Example . . . . . . . . . . . . . . . . . . . . . . . 490
16.3.3 An Important Warning for STM32F1 Microcontrollers . . . . . . . . . . . . . 495
16.4 Power Management in STM32L Microcontrollers . . . . . . . . . . . . . . . . . . 496
16.4.1 Power Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
16.4.2 Power Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
16.4.2.1 Run Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
16.4.2.2 Sleep Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
16.4.2.2.1 Batch Acquisition Mode . . . . . . . . . . . . . . . . . . . . . 501
16.4.2.3 Stop Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
16.4.2.4 Standby Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
16.4.2.5 Shutdown Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
16.4.3 Power Modes Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
16.4.4 Low-Power Peripherals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
16.4.4.1 LPUART . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
16.4.4.2 LPTIM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
16.5 Power Supply Supervisors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
16.6 Debugging in Low-Power Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
16.7 Using the CubeMX Power Consumption Calculator . . . . . . . . . . . . . . . . . 506
CONTENTS

16.8 A Case Study: Using Watchdog Timers With Low-Power Modes . . . . . . . . . . 508

17. Memory layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509


17.1 The STM32 Memory Layout Model . . . . . . . . . . . . . . . . . . . . . . . . . 509
17.1.1 Understanding Compilation and Linking Processes . . . . . . . . . . . . . . 511
17.2 The Really Minimal STM32 Application . . . . . . . . . . . . . . . . . . . . . . . 514
17.2.1 ELF Binary File Inspection . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
17.2.2 .data and .bss Sections Initialization . . . . . . . . . . . . . . . . . . . . . 520
17.2.2.1 A Word About the COMMON Section . . . . . . . . . . . . . . . . . . . . 527
17.2.3 .rodata Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 528
17.2.4 Stack and Heap Regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
17.2.5 Checking the Size of Heap and Stack at Compile-Time . . . . . . . . . . . . 533
17.2.6 Differences With the Tool-Chain Script Files . . . . . . . . . . . . . . . . . . 534
17.3 How to Use the CCM Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
17.3.1 Relocating the vector table in CCM Memory . . . . . . . . . . . . . . . . . . 539
17.4 How to Use the MPU in Cortex-M0+/3/4/7 Based STM32 MCUs . . . . . . . . . . 542
17.4.1 Programming the MPU With the CubeHAL . . . . . . . . . . . . . . . . . . 546

18. Flash Memory Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550


18.1 Introduction to STM32 Flash Memory . . . . . . . . . . . . . . . . . . . . . . . . 550
18.2 The HAL_FLASH Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
18.2.1 Flash Memory Unlocking . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
18.2.2 Flash Memory Erasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
18.2.3 Flash Memory Programming . . . . . . . . . . . . . . . . . . . . . . . . . . 556
18.2.4 Flash Read Access During Programming and Erasing . . . . . . . . . . . . . 557
18.3 Option Bytes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
18.3.1 Flash Memory Read Protection . . . . . . . . . . . . . . . . . . . . . . . . . 559
18.4 Optional OTP and True-EEPROM Memories . . . . . . . . . . . . . . . . . . . . 561
18.5 Flash Read Latency and the ART Accelerator . . . . . . . . . . . . . . . . . . . 562
18.5.1 The Role of the TCM Memories in STM32F7 MCUs . . . . . . . . . . . . . . 565
18.5.1.1 How to Access Flash Memory Through the TCM Interface . . . . . . . 571
18.5.1.2 Using CubeMX to Configure Flash Memory Interface . . . . . . . . . 572

19. Booting Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574


19.1 The Cortex-M Unified Memory Layout and the Booting Process . . . . . . . . . . 574
19.1.1 Software Physical Remap . . . . . . . . . . . . . . . . . . . . . . . . . . . . 575
19.1.2 Vector Table Relocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
19.1.3 Running the Firmware From SRAM Using the GNU ARM Eclipse Toolchain 578
19.2 Integrated Bootloader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
19.2.1 Starting the Bootloader From the On-Board Firmware . . . . . . . . . . . . . 581
19.2.2 The Booting Sequence in the GNU ARM Eclipse Tool-chain . . . . . . . . . 582
19.3 Developing a Custom Bootloader . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
19.3.1 Vector Table Relocation in STM32F0/L0 Microcontrollers . . . . . . . . . . . 596
CONTENTS

19.3.2 How to Use the flasher.py Tool . . . . . . . . . . . . . . . . . . . . . . . . 599

20. Running FreeRTOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602


20.1 Understanding the Concepts Underlying an RTOS . . . . . . . . . . . . . . . . . 603
20.2 Introduction to FreeRTOS and CMSIS-RTOS Wrapper . . . . . . . . . . . . . . . 609
20.2.1 The FreeRTOS Source Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . 610
20.2.1.1 How to Import FreeRTOS Manually . . . . . . . . . . . . . . . . . . . 611
20.2.1.2 How to Import FreeRTOS Using CubeMX and CubeMXImporter . . . 612
20.2.1.3 How to Enable FPU Support in Cortex-M4F and Cortex-M7 Core . . . 614
20.3 Thread Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
20.3.1 Thread States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
20.3.2 Thread Priorities and Scheduling Policies . . . . . . . . . . . . . . . . . . . . 618
20.3.3 Voluntary Release of the Control . . . . . . . . . . . . . . . . . . . . . . . . 621
20.3.4 The idle Thread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621
20.4 Memory Allocation and Management . . . . . . . . . . . . . . . . . . . . . . . . 622
20.4.1 heap_1.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
20.4.2 heap_2.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
20.4.3 heap_3.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
20.4.4 heap_4.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
20.4.5 heap_5.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
20.4.6 How to Use malloc() and Related C Functions With FreeRTOS . . . . . . . 626
20.4.7 Memory Pools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626
20.4.8 Stack Overflow Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
20.5 Synchronization Primitives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
20.5.1 Message Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
20.5.2 Semaphores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
20.5.3 Thread Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637
20.6 Resources Management and Mutual Exclusion . . . . . . . . . . . . . . . . . . . 638
20.6.1 Mutexes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
20.6.1.1 The Priority Inversion Problem . . . . . . . . . . . . . . . . . . . . . 639
20.6.1.2 Recursive Mutexes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
20.6.2 Critical Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641
20.6.3 Interrupt Management With an RTOS . . . . . . . . . . . . . . . . . . . . . 642
20.6.3.1 FreeRTOS API and Interrupt Priorities . . . . . . . . . . . . . . . . . . 643
20.7 Software Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
20.7.1 How FreeRTOS Manages Timers . . . . . . . . . . . . . . . . . . . . . . . . 645
20.8 A Case Study: Low-Power Management With an RTOS . . . . . . . . . . . . . . 646
20.8.1 The idle Thread Hook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646
20.8.2 The Tickless Mode in FreeRTOS . . . . . . . . . . . . . . . . . . . . . . . . . 647
20.8.2.1 A Schema for the tickless Mode . . . . . . . . . . . . . . . . . . . . . 649
20.8.2.2 A Custom tickless Mode Policy . . . . . . . . . . . . . . . . . . . . . 653
20.9 Debugging Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 660
20.9.1 configASSERT() Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 660
CONTENTS

20.9.2 Run-Time Statistics and Thread State Information . . . . . . . . . . . . . . . 661


20.10 Alternatives to FreeRTOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665
20.10.1ChibiOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665
20.10.2Contiki OS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665
20.10.3OpenRTOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 666

21. Getting Started With a New Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667


21.1 Hardware Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667
21.1.1 PCB Layer Stack-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 668
21.1.2 MCU Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669
21.1.3 Decoupling of Power-Supply Pins . . . . . . . . . . . . . . . . . . . . . . . . 670
21.1.4 Clocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 672
21.1.5 Filtering of RESET Pin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673
21.1.6 Debug Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673
21.1.7 Boot Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675
21.1.8 Pay attention to pin-to-pin Compatibility . . . . . . . . . . . . . . . . . 676
21.1.9 And to Selecting the Right Peripherals . . . . . . . . . . . . . . . . . . . . 677
21.1.10The Role of CubeMX During the Board Design Stage . . . . . . . . . . . . . 677
21.1.11Board Layout Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 680
21.2 Software Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
21.2.1 Generating the binary image for production . . . . . . . . . . . . . . . . . . 681

Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 684
A. Miscellaneous HAL functions and STM32 features . . . . . . . . . . . . . . . . . . . . . 685
Force MCU reset from the firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685
STM32 96-bit Unique CPU ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685

B. Troubleshooting guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687


Eclipse related issue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
Eclipse cannot locate the compiler . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
Eclipse continuously breaks at every instruction during debug session . . . . . . . . 688
The step-by-step debugging is really slow . . . . . . . . . . . . . . . . . . . . . . . 688
The firmware works only under a debug session . . . . . . . . . . . . . . . . . . . 689
STM32 related issue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 689
The microcontroller does not boot correctly . . . . . . . . . . . . . . . . . . . . . . 689
It is Not Possibile to Flash or to Debug the MCU . . . . . . . . . . . . . . . . . . . 691

C. Nucleo pin-out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 693


Nucleo-F446RE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Nucleo-F411RE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
CONTENTS

Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695


Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
Nucleo-F410RB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
Nucleo-F401RE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Nucleo-F334R8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698
Nucleo-F303RE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699
Nucleo-F302R8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
Nucleo-F103RB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Nucleo-F091RC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
Nucleo-F072RB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
Nucleo-F070RB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704
Nucleo-F030R8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Nucleo-L476RG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Nucleo-L152RE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707
Nucleo-L073R8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
Nucleo-L053R8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709
CONTENTS

Arduino compatible headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709


Morpho headers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709

D. STM32 packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710


LFBGA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
LQFP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
TFBGA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711
TSSOP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711
UFBGA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711
UFQFPN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
VFQFP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
WLCSP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712

E. History of this book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714


Release 0.1 - October 2015 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
Release 0.2 - October 28th, 2015 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
Release 0.2.1 - October 31th, 2015 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
Release 0.2.2 - November 1st, 2015 . . . . . . . . . . . . . . . . . . . . . . . . . . . 715
Release 0.3 - November 12th, 2015 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715
Release 0.4 - December 4th, 2015 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715
Release 0.5 - December 19th, 2015 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715
Release 0.6 - January 18th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716
Release 0.6.1 - January 20th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716
Release 0.6.2 - January 30th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716
Release 0.7 - February 8th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716
Release 0.8 - February 18th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Release 0.8.1 - February 23th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Release 0.9 - March 27th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Release 0.9.1 - March 28th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
Release 0.10 - April 26th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
Release 0.11 - May 27th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
Release 0.11.1 - June 3rd, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Release 0.11.2 - June 24th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Release 0.12 - July 4th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Release 0.13 - July 18th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
Release 0.14 - August 12th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
Release 0.15 - September 13th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
Release 0.16 - October 3th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
Release 0.17 - October 24th, 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
Preface
As far as I know this book is the first attempt (at least in English) to write a systematic text about the
STM32 platform and its official STM32Cube HAL. When I started dealing with this microcontroller
architecture, I searched far and wide for a book able to introduce me to the subject, with no success.
This book is still very preliminary, and I am still thinking about how to organize it in the best way.
My idea is that a book of this type should be divided in three parts: an introductory part showing
how to setup a complete development environment and how to work with it (Unlike other silicon
manufacturers such as Microchip, ST does not provide its official development environment); a
part that introduces the basics of STM32 programming and the main aspects of the official HAL
(Hardware Abstraction Layer); a more advanced section covering aspects such as the use of a Real
Time Operating Systems, the boot sequence and the memory layout of an STM32 application.
However, this book does not aim to replace official datasheets from ST Microelectronics. A datasheet
is still the main reference about electronic devices, and it is impossible (as well as making little sense)
to arrange the content of tens of datasheets in a book. You have to consider that the official datasheet
of the STM32F4 MCU alone is almost one thousand pages, that is more than a book! Hence, this
text will offer a hint to start diving inside the official documentation from ST. Moreover, this book
will not focus on low-level topics and questions related to the hardware, leaving this hard work
to datasheets. Lastly, this book is not a cookbook about custom and funny projects: you will find
several good tutorials on the web.

Why Did I Write the Book?


I started to cover topics about the STM32 programming on my personal blog in 2013. I first started
writing posts only in Italian and then translating them into English. I covered several topics, ranging
from how to setup a complete free tool-chain to specific aspects related to STM32 programming.
Since then, I have received plenty of comments and requests about all kinds of topics. Thanks to
the interaction with readers of my blog, I realized that it is not simple to cover complex topics in
depth on a personal web site. A blog is an excellent place where to cover really specific and limited
topics. If you need to explain broader topics involving software frameworks or hardware, a book is
still the right answer. A book forces you to organize topics in a systematic way, and gives you all the
necessary space to expand the subject as needed (I am one of those people who still believe reading
long texts on a monitor is a bad idea).
For reasons that I do not know, there are no books covering the topics presented here. To be honest,
in the hardware industry is not so common to find books about microcontrollers, and this is really
This is not exactly true, since there is a good and free book from Geoffrey Brown of University of Indiana (http://bit.ly/1Rc1tMl).
However, in my opinion, it goes too quickly to the point, leaving out important topics such as the use of a complete tool-chain. It
also does not cover the last STM32Cube HAL, which has replaced the old std peripheral library. Finally, it does not show the
differences between each STM32 subfamily and it is focused only on the STM32F4 family.
Preface ii

strange. Compared to software, hardware has much greater longevity. For example, all STM32 MCU
have a guaranteed life of ten years starting from January 2015 (ST has been updating this starting
date every year until now). This means that a book on this subject may potentially have the same
life expectation, and this is really uncommon in computer science. Apart from some really important
titles, most technical books do not exceed the two years life.
I think that there are several reasons why this happens. First of all, in the electronics industry know-
how is still a great value to protect. Compared to the software world, hardware requires years of
field experience. Every mistake has a cost, and it is highly dependent on the product stage (if the
device is already on the market, an issue may have dramatic costs). For this reason, electronics
engineers and firmware developers tend to protect their know-how, and this may be one of the
reasons discouraging really experienced users from writing books about these topics.
I believe another reason being that if you want to write a book about an MCU, you must be able
to range from aspects of electronics to more high-level programming topics. This requires a lot of
time and effort, and it is really hard especially when things change at a high pace (during the time
of writing the first few chapters of this book, ST has released more then ten versions of its HAL). In
the electronics industry, hardware engineers and firmware developers are traditionally two different
figures, and sometimes they do not know what the other is doing.
Finally, another important reason is that electronics design becomes sort of a niche when compared
to the software world (there is great disparity between the number of software programmers and
electronics designers), and the STM32 is itself a niche within the niche. I think it is also really hard
to find a publisher willing to publish a book covering these topics.
For these and other minor reasons, I decided to write this book using a self-publishing platform like
LeanPub, which allows you to build a book progressively. I think that the idea behind LeanPub is
perfect for books about niche subjects, and it gives authors the time and tools to write about as much
complex topics as they want.

Who Is This Book For?


This book is addressed to novices of the STM32 platform, interested in learning in less time how to
program these fantastic microcontrollers. However, this book is not for people completely new to the
C language or embedded programming. I assume you have a decent knowledge of C and are not new
to most fundamental concepts of digital electronics and MCU programming. The perfect reader of
this book may be both a hobbyist or a student who is familiar with the Arduino platform and wants
to learn a more powerful and comprehensive architecture, or a professional in charge of working
with an MCU he/she does not know yet.
Preface iii

What About Arduino?


I received this question many times from several people in doubt about which MCU platform to
learn. The answer is not simple, for several reasons.
First of all, Arduino is not a given MCU family or a silicon manufacturer. Arduino is both a brand
and an ecosystem. There are tens of Arduino development boards available on the market, even if
it is common to refer to the Arduino UNO board as the Arduino. Arduino UNO is a development
board built around the ATMega328, an 8-bit microcontroller designed by Atmel. Atmel is one of the
leading companies, together with Microchip, that rule the 8-bit MCU segment. However, Arduino
is not only a cold piece of hardware, but it is also a community built around the Arduino IDE (a
derived version of Processing) and the Arduino libraries, which greatly simplify the development
process on ATMega MCUs. This really large and continuously growing community has developed
hundred of libraries to interface as many hardware devices, and thousand of examples and
applications.
So, the question is: Is Arduino good for professional applications or for those wanting to develop
the last mainstream product on Kickstarter?. The answer is: YES, definitively.. I myself have
developed a couple of custom boards for a customer, and being these boards based on the
ATMega328 IC (the SMD version), the firmware was developed using the Arduino IDE. So, it is
not true that Arduino is only for hobbyists and students.
However, if you are looking for something more powerful than an 8-bit MCU or if you want to
increase your knowledge about firmware programming (the Arduino environment hides too much
detail about whats under the hood), the STM32 is probably the best choice for you. Thanks to an
Open Source development environment based on Eclipse and GCC, you will not have to invest
a fortune to start developing STM32 applications. Moreover, if you are building a cost sensitive
device, where each PCB square inch makes a difference for you, consider that the STM32F0 value
line is also known as the 32-bits MCU for 32 cents. This means that the low-cost STM32 line has
a price perfectly comparable with 8-bit MCUs, but offers a lot more computing power, hardware
capabilities and integrated peripherals.
https://www.arduino.cc/
Microchip has acquired Atmel in January 2016.
https://processing.org/

How to Integrate This Book?


This book does not aim to be a full-comprehensive guide to STM32 microcontrollers, but is essentially
a guide to developing applications using the official ST HAL. It is strongly suggested to integrate it
with a book about the ARM Cortex-M architecture, and the series by Joseph Yiu is the best source
for every Cortex-M developer.
http://amzn.to/1P5sZwq
Preface iv

How Is the Book Organized?


Being an in-progress book (this is the foundation of lean publishing), this book is a work in progress.
It covers these topics as August 2016.
Chapter 1 gives a brief and preliminary introduction to the STM32 platform. It presents the
main aspects of these microcontrollers, introducing the reader to the ARM Cortex-M architecture.
Moreover, the key features of each STM32 subfamily (L0, F1, etc.) are briefly explained. The chapter
also introduces the development board used throughout this book as testing board for the presented
topics: the Nucleo.
Chapter 2 shows how to setup a complete and working tool-chain to start developing STM32
applications. The chapter is divided in three different branches, each one explaining the tool-chain
setup process for the Windows, Linux and Mac OS X platforms.
Chapter 3 is dedicated to showing how to build the first application for the STM32 Nucleo
development board. This is a really simple application, a blinking led, which is with no doubt the
Hello World application of hardware.
Chapter 4 is about the STM32CubeMX tool, our main companion every time we need to start a
new application based on an STM32 MCUs. The chapter gives a hands-on presentation of the tool,
explaining its characteristics and how to configure the MCU peripherals according to the features
we need. Moreover, it explains how to dive into the generated code and customize it, as well as how
to import a project generated with it into the Eclipse IDE.
Chapter 5 introduces the reader to debugging. A hand-on presentation of OpenOCD is given,
showing how to integrate it in Eclipse. Moreover, a brief view of Eclipses debugging capabilities is
presented. Finally, the reader is introduced to a really important topic: ARM semihosting.
Chapter 6 gives a quick overview of the ST CubeHAL, explaining how peripherals are mapped inside
the HAL using handlers to the peripheral memory mapped region. Next, it presents the HAL_GPIO
libraries and all the configuration options offered by STM32 GPIOs.
Chapter 7 explains the mechanisms underlying the NVIC controller: the hardware unit integrated
in every STM32 MCU which is responsible for the management of exceptions and interrupts. The
HAL_NVIC module is introduced extensively, and the differences between Cortex-M0/0+ and Cortex-
M3/4/7 are highlighted.
Chapter 8 gives a practical introduction to the HAL_UART module used to program the UART
interfaces provided by all STM32 microcontrollers. Moreover, a quick introduction to the difference
between UART and USART interfaces is given. Two ways to exchange data between devices using
a UART are presented: polling and interrupt oriented modes. Finally we present in a practical way
how to use the integrated VCP of every Nucleo board, and how to retarget the printf()/scanf()
functions using the Nucleos UART.
Chapter 9 talks about the DMA controller, showing the differences between several STM32 families.
A more detailed overview of the internals of an STM32 MCU is presented, describing the relations
between the Cortex-M core, DMA controllers and slave peripherals. Moreover, it shows how to
Preface v

use the HAL_DMA module in both polling and interrupt modes. Finally, a performance analysis of
memory-to-memory transfers is presented.
Chapter 10 introduces the clock tree of an STM32 microcontroller, showing main functional blocks
and how to configure them using the HAL_RCC module. Moreover, the CubeMX Clock configuration
view is presented, explaining how to change its settings to generate the right clock configuration.
Chapter 11 is a walkthrough into timers, one of the most advanced and highly customizable
peripherals implemented in every STM32 microcontroller. The chapter will guide the reader step-
by-step through this subject, introducing the most fundamental concepts of basic, general purpose
and advanced timers. Moreover, several advanced usage modes (master/slave, external trigger, input
capture, output compare, PWM, etc.) are illustrated with practical examples.
Chapter 12 provides an overview of the Analog To Digital (ADC) peripheral. It introduces the reader
to the concepts underlying SAR ADCs and then it explains how to program this useful peripheral
using the designated CubeHAL module. Moreover, this chapter provides a practical example that
shows how to use a hardware timer to drive ADC conversions in DMA mode.
Chapter 13 briefly introduces the Digital To Analog (DAC) peripheral. It provides the most
fundamental concepts underlying R-2R DACs and how to program this useful peripheral using the
designated CubeHAL module. This chapter also shows an example detailing how to use a hardware
timer to drive DAC conversions in DMA mode.
Chapter 14 is dedicated to the IC bus. The chapter starts introducing the essentials of the IC
protocol, and then it shows the most relevant routines from the CubeHAL to use this peripheral.
Moreover, a complete example that explains how to develop IC slave applications is also shown.
Chapter 15 is dedicated to the SPI bus. The chapter starts introducing the essentials of the
SPI specification, and then it shows the most relevant routines from the CubeHAL to use this
fundamental peripheral.
Chapter 16 introduces the reader to the power management capabilities offered by STM32F
and STM32L microcontrollers. It starts showing how Cortex-M cores handle low-power modes,
introducing WFI and WFE instructions. Then it explains how these modes are implemented in STM32
MCUs. The corresponding HAL_PWR module is also described.
Chapter 17 analyzes the activities involved during the compilation and linking processes, which
define the memory layout of an STM32 application. A really bare-bone application is shown, and a
complete and working linker script is designed from scratch, showing how to organize the STM32
memory space. Moreover, the usage of CCM RAM is presented, as well as other important Cortex-M
functionalities like the vector table relocation.
Chapter 18 provides an introduction to the internal flash memory, and its related controller,
available in all STM32 microcontrollers. It illustrates how to configure and program this peripheral,
showing the related CubeHAL routines. Moreover, a walk-through of the STM32F7 bus and memory
organization introduces the reader to the architecture of these high-performing MCUs.
Chapter 19 describes the operations performed by STM32 microcontrollers at startup. The whole
booting process is described, and some advanced techniques (like the vector table relocation in
Preface vi

Cortex-M0 microcontrollers) are explained. Moreover, a custom and secure bootloader is shown,
which has the ability to upgrade the on-board firmware through the USART peripheral. The
bootloader uses the AES algorithm to encrypt the firmware.
Chapter 20 is dedicated to the FreeRTOS Real-Time Operating System. It introduces the reader to
the most relevant concepts underlying an RTOS and shows how to use the main FreeRTOS func-
tionalities (like threads, semaphores, mutexes, and so on) using the CMSIS-RTOS layer developed
by ST on top of the FreeRTOS API. Moreover, some advanced techniques, like the tickless mode in
low-power design, are shown.
Chapter 21 shows how to start a new custom PCB design using an STM32 MCU. This chapter is
mainly focused on hardware related aspects such as decoupling, signal routing techniques and so
on. Moreover, it shows how to use CubeMX during the PCB design process and how to generate the
application skeleton when the board design is complete.

During the book you will find some horizontal rulers with badges, like the one above. This means
that the instructions in that part of the book are specific for a given family of STM32 microcontrollers.
Sometimes, you could find a badge with a specific MCU type: this means that instructions are
exclusively related to that particular MCU. A black horizontal ruler (like the one below) closes the
specific section. This means that the text returns to be generic for the whole STM32 platform.

You will also find several asides, each one starting with an icon on the left. Let us explain them.

This a warning box. The text contained explains important aspects or gives important in-
structions. It is strongly recommended to read the text carefully and follow the instructions.

This is an information box. The text contained clarifies some concepts introduced before.

This is a tip box. It contains suggestions to the reader that could simplify the learning
process.

This a discussion box, and it is used to talk about the subject in a broader way.

This a bug-related box, used to report some specific and/or un-resolved bug (both hardware
and software).
Preface vii

About the Author


When someone asks me about my career and my studies, I like to say that I am a high level
programmer that someday has started fighting against bits.
I began my career in informatics when I was only a young boy with a 80286 PC, but unlike all
those who started programming in BASIC, I decided to learn a quite uncommon language: Clipper.
Clipper was a language mostly used to write software for banks, and a lot of people suggested that I
should start with this programming language (uh?!?). When visual environments, like Windows 3.1,
started to be more common, I decided to learn the foundations of Visual Basic and I wrote several
programs with it (one of them, a program for patient management for medical doctors, made it to the
market) until I began college, where I started programming in Unix environments and programming
languages like C/C++. One day I discovered what would become the programming language of my
life: Python. I have written hundreds of thousands lines of code in Python, ranging from web systems
to embedded devices. I think Python is an expressive and productive programming language, and it
is always my first choice when I have to code something.
For about ten years I worked as a research assistant at the National Research Council in Italy (CNR),
where I spent my time coding web-based and distributed content management systems. In 2010
my professional life changed dramatically. For several reasons that I will not detail here, I found
myself slingshot into a world I had always considered obscure: electronics. I first started developing
firmware on low-cost MCUs, then designing custom PCBs. Meanwhile I founded a company with
some crazy enough colleagues which produced wireless sensors and control boards used for small
scale automation. In 2013 I was introduced to the STM32 world during a presentation day at the
ST headquarters in Naples. Since then, I have successfully used STM32 in several products I have
designed.

Errata and Suggestions


I am aware of the fact that there are several errors in the text. Unfortunately, English is not my
mother tongue, and this is one of the main reasons I like lean publishing: being an in-progress book
I have all the time to check and correct them. I have decided that once this book reaches completion,
I will look for a professional editor to help me fix all the mistakes in my English. However, feel free
to contact me to signal what you find.
On the other end, I am totally open to suggestions and improvements about book content. I like
to think that this book will save your day every time you need to understand an aspect related to
STM32 programming, so feel free to suggest any topic you are interested in, or to signal parts of the
book which are not clear or well explained.
You can reach me through this book website: http://www.carminenoviello.com/en/mastering-
stm32/
http://www.carminenoviello.com/en/mastering-stm32/
Preface viii

Book Support
I have setup a small forum on my personal website as support site for the topics presented in
this book. For any question, please subscribe here: http://www.carminenoviello.com/en/mastering-
stm32/.
It is impossible for me to answer questions sent privately by e-mail, since they are often
variations on the same topic. I hope you understand.

How to Help the Author


Almost twice a week I receive nice emails from readers of this book encouraging me to continue
the work. Some of them would also donate additional money to help me during the book writing.
Needless to say that these emails make me really happy for days on end :-)
However, if you really want to help me, you may consider to:

give me feedback about unclear things or errors contained both in the text and examples;
write a small review about what you think of this book in the feedback section.
use your favorite social network or blog to spread the word. The suggested hashtag for this
book on Twitter is #MasteringSTM32.

Copyright Disclaimer
This book contains references to several products and technologies whose copyright is owned by
their respective companies, organizations or individuals.
ARTTM Accelerator, STM32, ST-LINK, STM32Cube and the STM32 logo with the white butterfly on
the cover of this book are copyright ST Microelectronics NV.
ARM, Cortex, Cortex-M, CoreSight, CoreLink, Thumb, Thumb-2, AMBA, AHB, APB, Keil are
registered trademarks of ARM Holdings.
GCC, GDB and other tools from the GNU Collection Compilers mentioned in this book are copyright
Free Software Foundation.
Eclipse is copyright of the Eclipse community and all its contributors.
During the rest of the book, I will mention the copyright of tools and libraries I will introduce. If
I have forgot to attribute copyrights for products and software used in this book, and you think I
should add them here, please e-mail me through the LeanPub platform.
http://www.carminenoviello.com/en/mastering-stm32/
Negative feedback is also welcome ;-)
https://leanpub.com/mastering-stm32/feedback
https://twitter.com/search?q=%23MasteringSTM32
Preface ix

Credits
The cover of this book was designed by Alessandro Migliorato (AleMiglio)

https://99designs.it/profiles/alemiglio
I Introduction
1. Introduction to STM32 MCU
Portfolio
This chapter gives a brief introduction to the whole STM32 portfolio. The aim is to introduce the
reader to this quite complex family of microcontrollers, subdivided in 9 different sub-families, each
one with its main characteristics common to all members and some other ones specific to a given
series. Moreover, a quick introduction to the Cortex-M architecture is given. This chapter will not
be a complete reference either for Cortex-M architecture or STM32 microcontrollers. The goal is to
guide the readers in choosing the microcontroller that best suits their development requirements,
given that, with more than 500 MCUs to choose from, it is not easy to decide which one fits the
needs.
This chapter gives a brief introduction to the entire STM32 portfolio. Its goal is to introduce the
reader to this rather complex family of microcontrollers subdivided in 9 distinct sub-families. These
share a set of characteristics and present features specific to the given series. Moreover, a quick
introduction to the Cortex-M architecture is presented. Far from wanting to be a complete reference
to either the Cortex-M architecture or STM32 microcontrollers, it aims at being a guide for the
readers in choosing the microcontroller that best suits their development needs, considering that,
with more than 500 MCUs to choose from, it is not easy to decide which one fits the bill.

1.1 Introduction to ARM Based Processors


With the term ARM we nowadays refer to both a multitude of families of Reduced Instruction
Set Computing (RISC) architectures and several families of complete cores which are the building
blocks (hence the term core) of CPUs produced by many silicon manufacturers. When dealing with
ARM based processors, a lot of confusion may arise due to the fact that there are many different
ARM architecture revisions (ARMv6, ATMv6-M, ARMv7-M, ARMv7-A, and so on) and many core
architectures, which are in turn based on an ARM architecture revision. For the sake of clarity, for
example, a processor based on the Cortex-M4 core is designed on the ARMv7-M architecture.
An ARM architecture is a set of specifications regarding the instruction set, the execution model,
the memory organization and layout, the instruction cycles and more, which describes precisely
a machine that will implement said architecture. If your compiler is able to generate assembly
instructions for that architecture, it is able to generate machine code for all those actual machines
(aka, processors) implementing that given architecture.
Cortex-M is a family of physical cores designed to be further integrated with vendor-specific silicon
devices to form a finished microcontroller. The way a core works is not only defined by its related
ARM architecture (eg. ARMv7-M), but also by the integrated peripherals and hardware capabilities
Introduction to STM32 MCU Portfolio 3

defined by the silicon manufacturer. For example, the Cortex-M4 core architecture is designed to
support bit-data access operations in two specific memory regions using a feature called bit-banding,
but it is up to the actual implementation to add such feature or not. The STM32F4 is a family of MCUs
based on the Cortex-M4 core that implements this bit-banding feature. Figure 1 clearly shows the
relation between a Cortex-M based MCU and its Cortex-M core.

Figure 1: The relation between a Cortex-M core and a Cortex based MCU

ARM Holdings is a British company that develops the instruction set and architecture for ARM-
based products but does not manufacture devices. This is a really important aspect of the ARM
world, and the reason why there are many manufacturers of silicon that develop, produce and sell
microcontrollers based on the ARM architectures and cores. ST Microelectronics is one of them, and
is currently the only manufacturer selling a complete portfolio of Cortex-M based processors.
ARM Holdings neither manufactures nor sells CPU devices based on its own designs, but rather
licenses the processor architecture to interested parties. ARM offers a variety of licensing terms,
varying in cost and deliverables. When referring to Cortex-M cores, it is also common to talk about
Intellectual Property (IP) cores, meaning a chip design layout which is considered the intellectual
property of one party, namely ARM Holdings.
In July 2016 the Japanese Softbank announced a plan to acquire ARM Holdings for $31 Billions. The deal has been closed on
September 5 and on the following day the formerly British company has been de-listed from the London Stock Exchange.
At the time of writing this chapter, october 2015, ST Microelectronics is the first manufacturer in the market that provides
Cortex-M7 based processors, the most advanced and performing Cortex-M core architecture introduced by ARM in 2014, which is
based on ARMv7E-M instructions architecture.
Introduction to STM32 MCU Portfolio 4

Thanks to this business model and to really interesting features such as low power capabilities,
low production costs of some architectures and so on, ARM is the most widely used instruction set
architecture in terms of quantity. ARM based products have become extremely popular. More than
50 billion ARM processors have been produced as of 2014, 10 billion of which were produced in 2013.
ARM based processors equip about 75 percent of the worlds mobile devices. A lot of mainstream
and popular 64-bit and multi-cores CPUs, used in devices that have become icons in the electronic
industry (i.e.: Apples iPhone), are based on an ARM architecture (ARMv8-A).
Being a sort of widespread standard, there are a lot of compilers and tools, as well as Operating
Systems (Linux is the most used OS on Cortex-A processors) which support these architectures,
offering developers plenty of opportunities to build their applications.

1.1.1 Cortex and Cortex-M Based Processors


ARM Cortex is a wide set of 32/64-bit architectures and cores really popular in the embedded world.
Cortex microcontrollers are divided into three main subfamilies:

Cortex-A, which stands for Application, is a series of processors providing a range of


solutions for devices undertaking complex computing tasks, such as hosting a rich Operating
System (OS) platform (Linux and its derivative Android are the most common ones), and
supporting multiple software applications. Cortex-A cores equip the processors found in most
of mobile devices, like phones and tablets. In this market segment we can find several silicon
manufacturers ranging from those who sell catalogue parts (TI or Freescale) to those who
produce processors for other licensees. Among the most common cores in this segment, we
can find Cortex-A7 and Cortex-A9 32-bit processors, as well as the latest ultra-performance
64-bit Cortex-A53 and Cortex-A57 cores.
Cortex-M, which stands for eMbedded, is a range of scalable, compatible, energy efficient
and easy to use processors designed for the low-cost embedded market. The Cortex-M family
is optimized for cost and power sensitive MCUs suitable for applications such as Internet of
Things, connectivity, motor control, smart metering, human interface devices, automotive and
industrial control systems, domestic household appliances, consumer products and medical
instruments. In this market segment, we can find many silicon manufacturers who produce
Cortex-M processors: ST Microelectronics is one of them.
Cortex-R, which stand for Real-Time, is a series of processors offering high-performance
computing solutions for embedded systems where reliability, high availability, fault tolerance,
maintainability and deterministic real-time response are essential. Cortex-R series processors
deliver fast and deterministic processing and high performance, while meeting challenging
real-time constraints. They combine these features in a performance, power and area opti-
mized package, making them the trusted choice in reliable systems demanding (high error-
resistance)[ubi_note: high error-resistance is not clear].

The next sections will introduce the main features of Cortex-M processors, especially from the
embedded developer point of view.
Introduction to STM32 MCU Portfolio 5

1.1.1.1 Core Registers

Like all RISC architectures, Cortex-M processors are load/store machines, which perform operations
only on CPU registers except for two categories of instructions: load and store, used to transfer
data between CPU registers and memory locations.
Figure 2 shows the core Cortex-M registers. Some of them are available only in the higher
performance series like M3, M4 and M7. R0-R12 are general-purpose registers, and can be used
as operands for ARM instructions. Some general-purpose registers, however, can be used by the
compiler as registers with special functions. R13 is the Stack Pointer (SP) register, which is also said
to be banked. This means that the register content changes according to the current CPU mode
(privileged or unprivileged). This function is typically used by Real Time Operating Systems (RTOS)
to do context switching.

Figure 2: ARM Cortex-M core registers

For example, consider the following C code using the local variables a, b, c:

This is not entirely true, since there are other instructions available in the ARMv6/7 architecture that access memory locations,
but for the purpose of this discussion it is best to consider that sentence to be true.
Introduction to STM32 MCU Portfolio 6

...
uint8_t a,b,c;

a = 3;
b = 2;
c = a * b;
...

Compiler will generate the following ARM assembly code:

1 movs r3, #3 ;move "3" in register r3


2 strb r3, [r7, #7] ;store the content of r3 in "a"
3 movs r3, #2 ;move "2" in register r3
4 strb r3, [r7, #6] ;store the content of r3 in "b"
5 ldrb r2, [r7, #7] ;load the content of "a" in r2
6 ldrb r3, [r7, #6] ;load the content of "b" in r3
7 smulbb r3, r2, r3 ;multiply "a" with "b" and store result in r3
8 strb r3, [r7, #5] ;store the result in "c"

As we can see, all the operations always involve a register. Instructions at lines 1-2 move the number
3 into the register r3 and then store its content (that is, the number 3) inside the memory location
given by the register r7 (which is the frame pointer, as we will see in a following chapter) plus an
offset of 7 memory locations - that is the place where a variable is stored. The same happens for
the variable b at lines 3-4. Then lines 5-7 load the content of variables a and b and perform the
multiplication. Finally, line 8 stores the result in the memory location of variable c.
That assembly code was generated compiling in thumb mode with any optimization disabled, invoking GCC in the following
way: $ arm-none-eabi-gcc -mcpu=cortex-m4 -mthumb -fverbose-asm -save-temps -O0 -g -c file.c
Introduction to STM32 MCU Portfolio 7

Figure 3: Cortex-M fixed memory address space

1.1.1.2 Memory Map

ARM defines a standardized memory address space common to all Cortex-M cores, which enforces
[note_ubi: ensures?] code portability among different silicon manufacturer. The address space is
4GB wide, and it is organized in several sub-regions with different logical functionalities. Figure 3
shows the memory layout of a Cortex-M processor .
The first 512MB are dedicated to code area. STM32 devices further divide this area in some sub-
regions as shown in Figure 4. Let us briefly introduce them.
All Cortex-M processors map the code area starting at address 0x0000 0000. This area also includes
the pointer to the beginning of the stack (usually placed in SRAM) and the vector table, as we will
see in Chapter 7. The position of the code area is standardized among all other Cortex-M vendors,
even if the core architecture is sufficiently flexible to allow manufacturers to arrange this area in
a different way. In fact, for all STM32 devices an area starting at address 0x0800 0000 is bound to
the internal MCU flash memory, and it is the area where program code resides. However, thanks to
Although the memory layout and the size of sub-regions (and therefore also their addresses) are standardized between all
Cortex-M cores, some functionalities may differ. For example, Cortex-M7 does not provide bit-band regions, and some peripherals
in the Private Peripheral Bus region differ. Always consult the reference manual for the architecture you are considering.
To increase readability, all 32-bit addresses in this book are written splitting the upper two bytes from the lower ones. So,
every time you see an address expressed in this way (0x0000 0000) you have to interpret it just as one common 32-bit address
(0x00000000). This rule does not apply to C and assembly source code.
Introduction to STM32 MCU Portfolio 8

a specific boot configuration we will explore in a following chapter, this area is also aliased from
address 0x0000 0000. This means that it is perfectly possible to refer to the content of the flash
memory both starting at address 0x0800 0000 and 0x0000 0000 (for example, a routine located at
address 0x0800 16DC can also be accessed from 0x0000 16DC).

Figure 4: Memory layout of Code Area on STM32 MCUs

The last two sections are dedicated to System memory and Option bytes. The former is a ROM region
reserved to bootloaders. Each STM32 family (and their sub-families - low density, medium density,
and so on) provides a bootloader pre-programmed into the chip during production. As we will see
in a following chapter, this bootloader can be used to load code from several peripherals, including
USARTs, USB and CAN bus. The Option bytes region contains a series of bit flags which can be used
to configure several aspects of the MCU (such as flash read protection, [note_ubi: add one more to
give a sense to and so on] and so on) and are related to the specific STM32 microcontroller.
Going back to the whole 4GB address space, the next main region is the one bounded to the internal
MCU SRAM. It starts at address 0x2000 0000 and can potentially extend to 0x3FFF FFFF. However,
the actual end address depends on the effective amount of internal SRAM. For example, in the case
of an STM32F103RB MCU with 20KB of SRAM, we have a final address of 0x2000 4FFF. Trying to
access a location outside of this area will cause a Bus Fault exception (more about this later).
The next 0.5GB of memory is dedicated to the mapping of peripherals. Every peripheral provided
by the MCU (timers, IC and SPI interfaces, USARTs, and so on) has an alias in this region. It is up
The final address is computed in the following way: 20K is equal to 20 * 1024 bytes, which in base 16 is 0x5000. But addresses
start from 0, hence the final address is 0x2000 0000 + 0x4FFF.
Introduction to STM32 MCU Portfolio 9

to the specific MCU to organize this memory space.


The next 2GB area is dedicated to external SRAM an/or flashe storage. Cortex-M devices can execute
code and load/store data from external memory, which extend the internal memory resources,
through the EMI/FSMC interface. Some STM32 devices, like the STM32F7, are able to execute code
from external memory without performance bottlenecks, thanks to an L1 cache and the ARTTM
Accelerator.
The final 0.5 GB of memory is allocated to the internal (core) Cortex processor peripherals, plus
a reserved area for future enhancements to Cortex processors. All Cortex processor registers are
at fixed locations for all Cortex-based microcontrollers. This allows code to be more easily ported
between different STM32 variants and indeed other vendors Cortex-based microcontrollers.

1.1.1.3 Bit-Banding

In embedded applications, it is quite common to work with single bits of a word using bit masking.
For example, suppose that we want to set or clear the 3rd bit (bit 2) of an unsigned byte. We can
simply do this using the following C code:

...
uint8_t temp = 0;

temp |= 0x4;
temp &= ~0x4;
...

Bit masking is used when we want to save space in memory (using one single variable and assigning a
different meaning to each of its bits) or we have to deal with internal MCU registers and peripherals.
Considering the previous C code, we can see that the compiler will generate the following ARM
assembly code:

#temp |= 0x4;
a: 79fb ldrb r3, [r7, #7]
c: f043 0304 orr.w r3, r3, #4
10: 71fb strb r3, [r7, #7]
#temp &= ~0x4;
12: 79fb ldrb r3, [r7, #7]
14: f023 0304 bic.w r3, r3, #4
18: 71fb strb r3, [r7, #7]

As we can see, such a simple operation requires three assembly instructions (fetch, modify, save).
This leads to two types of problems. First of all, there is a waste of CPU cycles related to those
That assembly code was generated compiling in thumb mode with any optimization disabled, invoking GCC in the following
way: $ arm-none-eabi-gcc -mcpu=cortex-m4 -mthumb -fverbose-asm -save-temps -O0 -g -c file.c
Introduction to STM32 MCU Portfolio 10

three instructions. Second, that code works fine if the CPU is working in single task mode, and
we have just one execution stream, but, if we are dealing with concurrent execution, another task
(or simply an interrupt routine) may affect the content of the memory before we complete the bit
mask operation (that is, for example, an interrupt occurs between instructions at lines 0xC-0x10 or
0x14-0x18 in the above assembly code).
Bit-banding is the ability to map each bit of a given area of memory to a whole word in the aliased
bit-banding memory region, allowing atomic access to such bit. Figure 5 shows how the Cortex CPU
aliases the content of memory address 0x2000 0000 to the bit-banding region 0x2200 0000-1c. For
example, if we want to modify (bit 3)[note_ubi: according to previous nomenclature this should be
bit 2 (starting at 0) or the third bit] of 0x2000 0000 memory location we can simply access to
0x2200 0008 memory location.

Figure 5: Memory mapping of SRAM address 0x2000 0000 in bit-banding region (first 8 of 32 bits shown)

This is the formula to compute the addresses for alias regions:


bit_band_address = alias_region_base + (region_base_offset x 32) + (bit_number x 4)

For example, considering the memory address of Figure 5, to access bit 2 :


alias_region_base = 0x22000000
region_base_offset = 0x20000000 - 0x20000000 = 0
bit_band_address = 0x22000000 + 0*32 + (0x2 x 0x4) = 0x22000008

ARM defines two bit-band regions for Cortex-M based MCUs, each one is 1MB wide and mapped
to a 32Mbit bit-band alias region. Each consecutive 32-bit word in the alias memory region refers
to each consecutive bit in the bit-band region (which explains that size relationship: 1Mbit <->
32Mbit). The first one starts at 0x2000 0000 and ends at 0x200F FFFF, and it is aliased from 0x2200
0000 to 0x23FF FFFF. It is dedicated to the bit access of SRAM memory locations. Another bit-
banding region starts at 0x4000 0000 and ends at 0x400F FFFF, as shown in Figure 6.
Unfortunately, Cortex-M7 based MCUs do not provide bit-banding capabilities.
Introduction to STM32 MCU Portfolio 11

Figure 6: Memory map and bit-banding regions

This other region is dedicated to the memory mapping of peripherals. For example, ST maps the
GPIO Output Data Register (GPIO->ODR) of GPIOA peripheral from 0x4002 0014. This means that
each bit of the word addressed at 0x4002 0014 allows modifying the output state of a GPIO (from
LOW to HIGH and vice versa). So if we want to modify the status of PIN5 of GPIOA port, using
the previous formula we have:
alias_region_base = 0x42000000
region_base_offset = 0x40020014 - 0x40000000 = 0x20014
bit_band_address = 0x42000000 + 0x20014*32 + (0x5 x 0x4) = 0x42400294

We can define two macros in C that allow to easily compute bit-band alias addresses:

1 // Define base address of bit-band


2 #define BITBAND_SRAM_BASE 0x20000000
3 // Define base address of alias band
4 #define ALIAS_SRAM_BASE 0x22000000
5 // Convert SRAM address to alias region
6 #define BITBAND_SRAM(a,b) ((ALIAS_SRAM_BASE + ((uint32_t)&(a)-BITBAND_SRAM_BASE)*32 + (b*4\
7 )))
8
9 // Define base address of peripheral bit-band
10 #define BITBAND_PERI_BASE 0x40000000
11 // Define base address of peripheral alias band
12 #define ALIAS_PERI_BASE 0x42000000
13 // Convert PERI address to alias region
14 #define BITBAND_PERI(a,b) ((ALIAS_PERI_BASE + ((uint32_t)a-BITBAND_PERI_BASE)*32 + (b*4)))

Anyone who has already played with Nucleo boards, knows that user LED LD2 (the green one) is connected to that port pin.
Introduction to STM32 MCU Portfolio 12

Still using the above example, we can quickly modify the state of PIN5 of the GPIOA port as follows:

1 #define GPIOA_PERH_ADDR 0x40020000


2 #define ODR_ADDR_OFF 0x14
3
4 uint32_t *GPIOA_ODR = GPIOA_PERH_ADDR + ODR_ADDR_OFF;
5 uint32_t *GPIOA_PIN5 = BITBAND_PERI(GPIOA_ODR, 5);
6
7 *GPIOA_PIN5 = 0x1; // Turns GPIO HIGH

1.1.1.4 Thumb-2 and Memory Alignment

Historically, ARM processors provide a 32-bit instructions set. This not only allows for a rich set of
instructions, but also guarantees the best performance during the execution of instructions involving
arithmetic operations and memory transfers between core registers and SRAM. However, a 32-bit
instruction set has a cost in terms of memory footprint of the firmware. This means that a program
written with a 32-bit Instruction Set Architecture (ISA) requires a higher amount of bytes of flash
storage, which impacts on power consumption and overall costs of the MCU (silicon wafers are
expensive, and manufacturers constantly shrink chips size to reduce their cost).
To address such issues, ARM introduced the Thumb 16-bit instruction set, which is a subset of the
most commonly used 32-bit one. Thumb instructions are each 16 bits long, and are automatically
translated to the corresponding 32-bit ARM instruction that has the same effect on the processor
model. This means that 16-bit Thumb instructions are transparently expanded (from the developer
point of view) to full 32-bit ARM instructions in real time, without performance loss. Thumb code is
typically 65% the size of ARM code, and provides 160% the performance of the latter when running
from a 16-bit memory system; however, in Thumb, the 16-bit opcodes have less functionality. For
example, only branches can be conditional, and many opcodes are restricted to accessing only half
of all of the CPUs general-purpose registers.
Afterwards, ARM introduced the Thumb-2 instruction set, which is a mix of 16 and 32-bit
instruction sets in one operation state. Thumb-2 is a variable length instruction set, and offers a
lot more instructions compared to the Thumb one, achieving similar code density.
Cortex-M3/4/7 where designed to support the full Thumb and Thumb-2 instruction sets, and some of
them support other instruction sets dedicated to Floating Point operations (Cortex-M4/7) and SIMD
[note_ubi: first occurrence of this acronym: add expansion in brackets] operations (also known as
NEON instructions).
Introduction to STM32 MCU Portfolio 13

Figure 7: Difference between aligned and unaligned memory access

Another interesting feature of Cortex-M3/4/7 cores is the ability to do unaligned access to memory.
ARM based CPUs are traditionally capable of accessing byte (8-bit), half word (16-bit) and word
(32-bit) signed and unsigned variables, without increasing the number of assembly instructions as
it happens on 8-bit MCU architectures. However, early ARM architectures were unable to perform
unaligned memory access, causing a waste of memory locations.
To understand the problem, consider the left diagram in Figure 7. Here we have eight variables. With
memory aligned access we mean that to access the word variables (1 and 4 in the diagram), we need
to access addresses which are multiples of 32-bits (4 bytes). That is, a word variable can be stored
only in 0x2000 0000, 0x2000 0004, 0x2000 0008 and so on. Every attempt to access a location which
is not a multiple of 4 causes a UsageFaults exception. So, the following ARM pseudo-instruction is
not correct:
STR R2, 0x20000002
The same applies for half word access: it is possible to access to memory locations stored at multiple
of 2 bytes: 0x2000 0000, 0x2000 0002, 0x2000 0004 and so on. This limitation causes fragmentation
inside the RAM memory. To solve this issue, Cortex-M3/4/7 based MCUs are able to perform
unaligned memory access, as shown in the right diagram in Figure 7. As we can see, variable 4
is stored starting at address 0x2000 0007 (in early ARM architectures this was only possible with
single byte variables). This allows us to store variable 5 in memory location 0x2000 000b, causing
variable 8 to be stored in 0x2000 000e. Memory is now packed, and we have saved 4 bytes of SRAM.
However, unaligned access is restricted to the following ARM instructions:

LDR, LDRT
LDRH, LDRHT
LDRSH, LDRSHT
STR, STRT
STRH, STRHT

1.1.1.5 Pipeline

Whenever we talk about instructions execution we are assuming a series of non-trivial details. Before
an instruction is executed, the CPU has to fetch it from memory and decode it. This procedure
Introduction to STM32 MCU Portfolio 14

consumes a number of CPU cycles, depending on the memory and core CPU architecture, and it is
a cost separated from the effective instruction cost (that is, the number of cycles required to execute
the given instruction).
Modern CPUs introduce a way to parallelize these operations to increase their instruction through-
put (the number of instructions that can be executed in an unit of time). The basic instruction cycle is
broken up into a series of steps, as if the instructions traveled along a pipeline. Rather than processing
each instruction sequentially (one at a time, finishing one instruction before starting the next), each
instruction is split up into a sequence of stages so that different steps can be executed in parallel.

Figure 8: Three stage instruction pipeline

All Cortex-M based microcontrollers introduce a form of pipelining. The most common one is the
3-stage pipeline, as shown in Figure 8. 3-stage pipeline is supported by Cortex-M0/3/4. Cortex-M0+
cores, which are dedicated to low-power MCUs, provide a 2-stage pipeline (even if pipelining allows
to reduce the time cost related to the instruction fetch/decode/execution, it introduces an energy cost
which has to be minimized in low-power applications). Cortex-M7 cores provide a 6-stage pipeline.
When dealing with pipelines, branching is an issue to be addressed. Program execution is all about
taking different ways, and this is achieved through branching (if equal goto). Unfortunately,
branching causes the invalidation of pipeline stream, as shown in Figure 9. The last two instructions
have been loaded into the pipeline but they are discarded because the branch is taken (we usually
refer to them as branch shadow)

Figure 9: Branching in program execution related to pipelining

Even in this case there are several techniques to minimize the impact of branching. They are often
referred as branching prediction techniques. The ideas behind these techniques is that the CPU starts
fetching and decoding both the instructions following the branching one and the instruction that
Introduction to STM32 MCU Portfolio 15

would be reached if the branch happen (in Figure 9 both MOV and ADD instructions). However, there
are other ways to implement a branch prediction scheme. If you want to look deeper into this matter,
this post from official ARM support forum is a good starting point.

1.1.1.6 Interrupts and Exceptions Handling

Interrupts and exception management is one of the most powerful features of Cortex-M based
processors. Interrupts and exceptions are asynchronous events that alter the program flow. When an
exception or an interrupt occurs, the CPU suspends the execution of current task, saves its context
(that is, its stack pointer) and starts the execution of a routine designed to handle the interrupting
event. This routine is called Exception Handler in case of exceptions and Interrupt Service Routine
(ISR) in case of an interrupt. After the exception or interrupt has been handled, the CPU resumes
the previous execution flow, and the previous task can continue its execution.
In the ARM architecture, interrupts are one type of exception. Interrupts are usually generated from
on-chip peripherals (e.g. a timer) or external inputs (e.g. a tactile switch connected to a GPIO), and in
some cases they can be triggered by software. Exceptions are, instead, related to software execution,
and the CPU itself can be a source of exceptions. These could be fault events (e.g. an attempt to
access an invalid memory location) or events generated by the Operating System, if any.
Each exception (and, hence, interrupt) has an exception number which uniquely identifies it. Table
1 shows the fixed exceptions common to all Cortex-M cores, plus a variable number of user-defined
exceptions related to interrupts management. The exception number reflects the position of the
exception handler routine inside the vector table, where the effective address of the routine is stored.
For example, position 15 contains the memory address of code area containing the exception handler
of SysTick interrupt, generated when the SysTick timer reaches zero.
http://bit.ly/1k7ggh6
With the term task we refer to a series of instructions which constitute the main flow of execution. If our firmware is based on
an OS, the scenario could be a little bit more articulated. Moreover, in case of low-power sleep mode, the CPU may be configured
to going back to sleep after an interrupt management routine is executed.
Introduction to STM32 MCU Portfolio 16

Table 1: Cortex-M exception types

Except for the first three exceptions, it is possible to assign to each exception a priority level, which
defines the processing order of exceptions in case of concurrent interrupts. The lower the priority
number is, the higher the priority is. For example, suppose that we have two interrupt routines
related to external inputs, A and B. We can assign a higher-priority interrupt (lower number) to the
A input. If interrupt related to A arrives when the processor is serving the interrupt from B input,
the execution of B is suspended, allowing the higher priority interrupt service routine to be executed
immediately.
Both exceptions and interrupts are processed by a dedicated unit called Nested Vectored Interrupt
Controller (NVIC). The NVIC has the following features:

Flexible exception and interrupt management: NVIC is able to process both interrupt sig-
nals/requests coming from peripherals and exceptions coming from processor core, allowing
Introduction to STM32 MCU Portfolio 17

to enable/disable them in software (except for NMI).


Nested exception/interrupt support: NVIC allows the assignment of priority levels to
exceptions and interrupts (except for the first three exception types), giving the possibility
to categorize interrupts upon user needs.
Vectored exception/interrupt entry: NVIC automatically locates the position of the excep-
tion handler related to an exception/interrupt, without using additional code.
Interrupt masking: developers are free to suspend the execution of all exception handlers
(except for NMI), or to suspend some of them on a priority level basis, thanks to a set of
dedicated registers. This allows the execution of critical tasks in a safe way, without dealing
with asynchronous interruptions.
Deterministic interrupt latency: one interesting feature of NVIC is the deterministic latency
of interrupt processing, which is equal to 12 cycles for all Cortex-M3/4 cores, 15 cycles for
Cortex-M0, 16 cycles for Cortex-M0+, regardless of the current status of the processor.
Relocation of exception handlers: as we will explore next, the exception handlers can be
relocated in other flash memory locations as well as in totally different - and even external -
non read-only memories. This offers a great degree of flexibility for advanced applications.

1.1.1.7 SysTimer

Cortex-M based processors can optionally provide a System Timer, also known as SysTick. And the
good news is that all STM32 devices will provide one, as shown in Table 3.
SysTick is a 24-bit down-counting timer used to provide a system tick for Real Time Operating
Systems (RTOS), like FreeRTOS. It is used to generate periodic interrupts to scheduled tasks.
Programmers can define the update frequency of SysTick timer, setting its registers. SysTick timer
is also used by the STM32 HAL to generate precise delays, even if we arent using an RTOS. More
about this timer in Chapter 11.

1.1.1.8 Power Modes

The actual trends in electronics industry, especially for mobile devices design, is all about power
management. Reducing the power to minimum level is the main goal of all hardware designers and
programmers involved in the development of battery-powered devices. Cortex-M processors provide
several levels of power management, which can be divided into two main groups: intrinsic features
and user-defined power modes.
With the term intrinsic features we refer to those native capabilities related to power consumption
defined during the design of both the Cortex-M core and the whole MCU. For example, Cortex-
M0+ cores define only two pipeline stages, to reduce the power consumption related to instructions
prefetch. Another native behavior connected to power management is the high code density of
Also the Reset exception cannot be disabled, even if it is improper to talk about the Reset exception disabling, since it is the
first exception generated after the MCU resets. As we will see in Chapter 7, the Reset exception is the actual entry point of every
STM32 application.
Introduction to STM32 MCU Portfolio 18

Thumb-2 instruction set, which allows developers to choose MCUs with smaller flash memory to
reduce power.

Figure 10: Cortex-M power consumption at different power modes

Traditionally, Cortex-M processors provide user programmable power modes, through the control
of the System Control Register(SCR). The first mode is the Run one (see Figure 10), that is the CPU
running at its full capabilities. In Run mode the power consumption depends on the clock frequency
and used peripherals.
Sleep mode is the first low-power mode available to reduce power consumption. In this mode most
of the functionalities are suspended, and CPU frequency is lowered and its activities are reduced to
those that are necessary for it to wake up.
In Deep sleep mode all clock signals are stopped, and the CPU needs an external event to wake up
from this mode.
However, these power modes are only schemes, which are further implemented in the actual MCU.
For example, consider Figure 11 that shows the power consumption of an STM32F2 MCU when
running at 80MHZ @30C. As we can see, the maximum power consumption is reached in the
Run-mode (that is, the Active mode) with the ARTTM accelerator disabled. Enabling the ARTTM
accelerator we can save up to 10mAh, achieving a better computing performance too. This clearly
shows that the real MCU implementation can introduce different power levels.
Source ST AN3430
Introduction to STM32 MCU Portfolio 19

Figure 11: STM32F2 power consumption at different power modes

STM32Lx families provide several further intermediate power levels, allowing to precisely select the
preferred power mode and hence MCU performance and power consumption.
We will go in more depth about this topic in a following chapter.

1.1.1.9 CMSIS

One of the key advantages of the ARM platform (both for silicon vendors and application developers)
is the existence of a complete set of development tools (compilers, run-time libraries, debuggers, and
so on) that are reusable among several vendors.
ARM is also actively working on a way to standardize the software infrastructures among MCUs
vendors. Cortex Microcontroller Software Interface Standard (CMSIS) is a vendor-independent
hardware abstraction layer for the Cortex-M processor series and specifies debugger interfaces. The
CMSIS consists of the following components:

CMSIS-CORE: API for the Cortex-M processor core and peripherals. It provides a standard-
ized interface for Cortex-M0/3/4/7.
CMSIS-Driver: defines generic peripheral driver interfaces for middleware making them
reusable across supported devices. The API is RTOS independent and connects microcontroller
peripherals with middleware that implements, for example, communication stacks, file
systems, or graphical user interfaces.
CMSIS-DSP: DSP Library Collection with over 60 Functions for various data types: fixed-point
(fractional q7, q15, q31) and single precision floating-point (32-bit). The library is available for
Cortex-M0, Cortex-M3, and Cortex-M4. The Cortex-M4 implementation is optimized for the
SIMD instruction set.
Introduction to STM32 MCU Portfolio 20

CMSIS-RTOS API: Common API for Real-Time Operating Systems. It provides a standardized
programming interface that is portable to many RTOS and enables therefore software
templates, middleware, libraries, and other components that can work across supported RTOS
systems. We will talk about this API layer in a following chapter.
CMSIS-Pack: describes with a XML based package description file (named PDSC) the user and
device relevant parts of a file collection (called software pack) that includes source, header,
and library files, documentation, flash programming algorithms, source code templates, and
example projects. Development tools and web infrastructures use the PDSC file to extract
device parameters, software components, and evaluation board configurations.
CMSIS-SVD: System View Description(SVD) for Peripherals. Describes the peripherals of a
device in an XML file and can be used to create peripheral awareness in debuggers or header
files with peripheral registers and interrupt definitions.
CMSIS-DAP: Debug Access Port. Standardized firmwares for a Debug Unit that connects to
the CoreSight Debug Access Port. CMSIS-DAP is distributed as separate package and well
suited for integration on evaluation boards.

However, this initiative from ARM is still evolving, and the support to all components from ST is
still really bare-bone. The official ST HAL is the main way to develop applications for the STM32
platform, which presents a lot of peculiarities between MCUs of different families. Moreover, it is
quite clear that the main objective of silicon vendors is to retain their customers, and to avoid their
migration to other MCUs platform (even if it is based on the same ARM Cortex core). So, we are
really far from having a complete and portable layer that works on all ARM based MCUs available
on the market. and may not be available in a given MCU

1.1.1.10 Effective Implementation of Cortex-M Features in the STM32 Portfolio

Some of the features presented in the previous paragraphs are optional and may not be available in
a given MCU. Tables 2 and 3 summarize the Cortex-M instructions and components available in
the STM32 Portfolio. These could be useful during the selection process of an STM32 MCU.

Table 2: ARM Cortex-M instruction variations


Introduction to STM32 MCU Portfolio 21

Table 3: ARM Cortex-M optional components

1.2 Introduction to STM32 Microcontrollers


STM32 is a broad range of microcontrollers divided in nine sub-families, each one with its
peculiarities. ST started the market production of this portfolio in 2007, beginning with the STM32F1
series, and it is still under development. Figure 12 shows the internal die of an STM32F103 MCU,
one of the most widespread STM32 MCUs. All STM32 microcontrollers have a Cortex-M core, plus
some distinctive ST features (like the ARTTM accelerator). Internally, each microcontroller consists of
the processor core, static RAM memory, flash memory, debugging interface, and various peripherals.
Some MCU provides additional types of memory (EEPROM, CCM, etc.), and a complete line targeted
for low-power applications is continuously growing.
This picture is taken from Zeptobars.ru (http://bit.ly/1FfqHsv). It is a really fantastic blog, because they are used to put
integrated circuits inside acid and to publish images of what inside the chip. I love those images, because they show what humans
were able to do in electronics.
Introduction to STM32 MCU Portfolio 22

Figure 12: Internal die of an STM32F103 MCU

The remaining paragraphs in this chapter will introduce the reader to STM32 microcontrollers,
giving a complete overview of all STM32 subfamilies.

1.2.1 Advantages of the STM32 Portfolio.


STM32 platform provides several advantages for embedded developers. This paragraph tries to
summarize the relevant ones.

They are Cortex-M based MCUs: this could be still not clear for those of you that are novice
to this platform. Being Cortex-M based microcontrollers ensures that you have several tools
available on the market to develop your applications. ARM has became a sort of standard in
the embedded world (we have to say that this is especially true for Cortex-A processors; in the
Cortex-M market segment there are still several good alternatives - PIC, MSP430, etc.) and 50
billions of devices sold at 2014 is a strong guarantee that investing on this platform is a good
deal.
Free ARM based tool-chain: thanks to the diffusion of ARM based processors, it is possible
to work with completely free tool-chains, without investing a lot of money to start working
with this platform. And this is extremely important if you are a hobbyist or a student.
Introduction to STM32 MCU Portfolio 23

Know-how reuse: STM32 is a quite extensive portfolio, which is based on a common


denominator: their main CPU platform. This aspect guarantees you that you can reuse the
know how you will acquire working with a given STM32Fx CPU, and it is not so much
complicated to switch to another STM32Fx series. Moreover, working on Cortex-M processors
allows you to reuse the skills if you (or your boss) decide to switch to Cortex-M MCUs from
other vendor (ok, I have to admit that this is quite theoretic).
Pin-to-pin compatibility: most of STM32 MCUs are designed to be pin-to-pin compatible
inside the extensive STM32 portfolio. This is especially true for LQFP64-100 packages, and
this a great thing. You will have less responsibility in the initial choice of the right micro for
your application, knowing that you can eventually jump to another family in case you find it
does not fit your needs.
5V tolerant: this is a great feature. Most of STM32 pins are 5V tolerant. This means that you
can interface other devices that do not provide 3.3V I/O without using level shifters (unless
the speed is really important for your application).
32 cents for 32 bit: STM32F0 is the right choice if you want to migrate from 8/16-bit MCUs
to a powerful and coherent platform. You can use an RTOS to boost your application and to
write really better code.
Integrated bootloader: STM32 MCUs are shipped with an integrated bootloader, which
allows to reprogram the internal flash memory using some communication peripherals
(USART, IC, etc.). For some of you this will not be a killer feature, but it can dramatically
simplify the work of people developing devices as professionals.

1.2.2 .and Its drawbacks


This book is not a brochure or a document made by marketing people. Nor is the author an ST
employee or is he having business with ST. So it is right to say that there are some pitfalls regarding
this platform.

Learning curve: STM32 learning curve can be very steep, especially for inexperienced users.
If you are totally new to the embedded development, the process of learning how to develop
STM32 applications can be really frustrating. Even if ST is doing a great job trying to improve
the overall documentation and the official libraries, it is still hard to deal with this platform.
And this is a shame. Historically, ST documentation is not the best one for inexperienced
people, being too much cryptic and lacking clear examples.
Lack of official tools: this book will guide the reader in the process of setting a full tool-
chain for the STM32 platform. But the fact that ST does not provide its official development
environment (like, for example, Microchip does for its MCUs) causes that a lot of people to
simply stay away from this platform. And this is a strategic thing that people from ST should
seriously take into consideration.
Fragmented and dispersive documentation: ST is actively working on improving its official
documentation about the STM32 platform. You can find a lot of really huge datasheets on STs
Introduction to STM32 MCU Portfolio 24

website, but there is still a lack of good documentation especially for its HAL. Recent versions
of the CubeHAL provides one or more CHM files, which are automatically generated from
the documentation inside the CubeHAL source code. However, those files are not sufficient
to start programming with this framework, especially if you are new to the STM32 ecosystem
and the Cortex-M world.
Buggy HAL: unfortunately, the official HAL from ST contains several bugs, and some of them
are really severe and lead to confusion to novices. For example, during the development
of this book I have found errors in several linker scripts, which are supposed to be the
foundation blocks of the HAL, or in some critical routines that should work seamlessly.
Every day at least a new post regarding HAL bugs appears in the official ST forum, and
this is really annoying. ST is actively working on fixing the HAL bugs, but it seems that
we are still far from a stable release. Moreover, their software release lifecycle is too old
and not appropriate for the time we are living: bug fixes are released after several months,
and sometime the fix is worse than the broken code. ST should seriously take in account
to invest LESS on designing the next development kit and MORE on the development of a
decent STM32 HAL, which is currently not adeguate to the hardware development. I would
respectfully suggest to place the whole HAL on a community for developers like github, and
let the community to help fixing the bugs. This would simplify a lot the bug reporting process
too, which is currently demanded to scattered posts on the ST forum. It is a shame.
Lack of MCUs for the IoT: the Internet of Things is the current trend in electronics, and I think
that an STM32 with 2.4Ghz frontend, 100k of SRAM and 512/1024k of flash is mandatory.
An STM32 with integrated wireless network processors would be great. In short, an STM32
like the TI CC3200. Hey ST guys, can you hear me? :-)

1.3 A Quick Look to STM32 Subfamilies


As said before, the STM32 is a rather complicated product lineup, articulated in nine product
sub-families. Figure 13 summarizes the current STM32 portfolio. The diagram aggregates the
subfamilies in three macro groups: High-performance, Mainstream and Ultra Low-Power MCUs.
High-performance microcontrollers are those STM32 MCUs dedicated to CPU-intensive and mul-
timedia applications. They are Cortex-M3/4F/7 based MCUs, with a maximum clock frequency
ranging from 120MHz (F2) to over 200MHz (F7). All MCUs in this group provide ARTTM Accelerator,
an ST technology that allows 0-wait execution from flash memory.
Mainstream MCUs are developed for cost-sensitive applications, where the cost of the MCU must
a CHM file is a typical Microsoft file format used to distribute documentation in HTML format in just one file. It is really
common on the Windows OS, and you can find several good free tools on MacOS and Linux to read them.
http://bit.ly/1iRAKdf
http://bit.ly/1NqjDxf
http://bit.ly/1LTf2MS
More about STM32W later.
The diagram was taken from this ST Microelectronics brochure (http://bit.ly/1G7HMFj) (P/N: BRSTM320215).
Introduction to STM32 MCU Portfolio 25

be even less than 1$/pc and space is a strong constraint. In this group we can find Cortex-M0/3/4
base MCUs, with a maximum clock frequency ranging from 48MHz (F0) to over 72MHz (F1/F3).
Ultra Low-Power group contains those STM32 families of MCUs addressed to low-power applica-
tions, that are used in battery-powered devices that need to reduce the total power consumption to
low values ensuring longer battery life. In this group we can find both Cortex-M0+ based MCUs, for
cost-sensitive applications, and Cortex-M4 based microcontrollers with Dynamic Voltage Scaling
(DVS), a technology that allows optimizing the internal CPU voltage according to its frequency.
Introduction to STM32 MCU Portfolio 26

Figure 13: STM32 portfolio

The following paragraphs give a brief description of each STM32 family, introducing its main
features. The most important ones will be summarized inside tables. Tables were arranged by the
Introduction to STM32 MCU Portfolio 27

author of this book, but he was inspired by the official ST documentation.

1.3.1 F0

Table 4: STM32F0 features

The STM32F0-series is the famous 32-cents for 32-bit line of MCU from the STM32 portfolio. It is
designed to have a street price able to compete with 8/16-bit MCUs from other vendors, offering a
more advanced and powerful platform.
The most important features of this series are:

Core:
ARM Cortex-M0 core at a maximum clock rate of 48 MHz.
Cortex-M0 options include the SysTick Timer.
Memory:
Static RAM from 4 to 32 KB.
Flash from 16 to 256 KB.
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each F0-series includes various peripherals that vary from line to line (see Table 4 for a
quick overview).
Oscillator source consists of internal RC (8 MHz, 40 kHz), optional external HSE (4 to 32 MHz),
LSE (32.768 to 1000 kHz).
IC packages: LQFP, TSSOP20, UFBGA, UFQFPN, WLCSP (see Table 4 for more about this).
Operating voltage range is 2.0V to 3.6V with the possibility to go down to 1.8V 8%.
F0 is the only STM32 family that provides this convenient package.
Introduction to STM32 MCU Portfolio 28

1.3.2 F1

Table 5: STM32F1 features

The STM32F1-series was the first ARM based MCU from ST. Introduced in the market in 2007, it is
still the most widespread MCU from the STM32 portfolio. There are a lot of development boards on
the market, produced by ST and other vendors, and you will find tons of examples on the web for
F1 microcontrollers. If you are new to the STM32 world, probably F1 line is the best choice to start
working with to learn this platform.
The F1-series has evolved over time by increasing speed, size of internal memory, variety of
peripherals. There are five F1 lines: Connectivity (STM32F105/107), Performance (STM32F103), USB
Access (STM32F102), Access (STM32F101), Value (STM32F100).
The most important features of this series are:

Core:
ARM Cortex-M3 core at a maximum clock rate ranging from 24 to 72 MHz.
Memory:
Static RAM from 4 to 96 KB.
Flash from 16 to 256 KB.
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each F1-series includes various peripherals that vary from line to line (see Table 5 for a
quick overview).
Oscillator source consists of internal RC (8 MHz, 40 kHz), optional external HSE (4-24MHz(F100),
4-16MHz(F101/2/3), 3-25MHz (F105/7)), LSE (32.768 - 1000 kHz) ).
IC packages: LFBGA, LQFP, UFBGA, UFQFPN, WLCSP (see Table 5 for more about this).
Introduction to STM32 MCU Portfolio 29

Operating voltage range is 2.0V to 3.6V


Various connectivity options, including Ethernet, CAN and USB 2.0 OTG.

1.3.3 F2

Table 6: STM32F2 features

The STM32F2-series of STM32 microcontrollers is the cost-effective solution in the High-perfor-


mance segment. It is the most recent and fastest Cortex-M3 based MCU, with exclusive ARTTM
Accelerator from ST. The F2 is pin-to-pin compatible with the STM32 F4-series. STM32F2 was the
MCU chosen by the developers of popular Pebble watch for their first smart-watch.

Figure 14: The first Pebble watch with STM32F205 MCU inside

The most important features of this series are:


Introduction to STM32 MCU Portfolio 30

Core:
ARM Cortex-M3 core at a maximum clock rate of 120 MHz.
Memory:
Static RAM from 64 to 128 KB.
* 4 KB battery-backed, 80 bytes battery-backed with tamper-detection erase.
Flash from 128 to 1024 KB.
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each F2-series includes various peripherals that vary from line to line (see Table 6 for a
quick overview).
Oscillators consist of internal RC (16 MHz, 32 kHz), optional external HSE (1 to 26 MHz), LSE
(32.768 to 1000 kHz).
IC packages: BGA, LQFP, UFBGA, WLCSP (see Table 6 for more about this).
Operating voltage range is 1.8V to 3.6V.

1.3.4 F3

Table 7: STM32F3 features

The STM32F3-series is the most powerful series of MCU in the Mainstream segment, based on the
ARM Cortex-M4F core. It is designed to be almost pin-to-pin compatible with the STM32 F1-series,
even if it does not offer the same variety of peripherals. STM32F3 was the MCU chosen by the
developers of BB-8 droid toy by Sphero.
http://cnet.co/1M2NyJS
http://www.sphero.com/
Introduction to STM32 MCU Portfolio 31

Figure 15: The BB-8 droid made with an STM32F3 MCU

The distinguishing feature for this series is the presence of integrated analog peripherals leading to
cost reduction at application level and simplifying application design, including:

Ultra-fast comparators (25 ns).


Op-amp with programmable gain.
12-bit DACs.
Ultra-fast 12-bit ADCs with 5 MSPS (Million Samples Per Second) per channel (up to 18 MSPS
in Interleaved mode).
Precise 16-bit sigma-delta ADCs (21 channels).
144 MHz Advanced 16-bit pulse-width modulation timer (resolution < 7 ns) for control
applications; high resolution timer (217 picoseconds), self-compensated vs power supply and
temperature drift.

Another interesting feature of this series is the presence of a Core Coupled Memory (CCM), a specific
memory architecture that couples some regions of memory to the CPU core, allowing 0-wait states.
This can be used to boosting time-critical routines (their stack is stored inside this memory area),
accelerating the performance up to 43%. For example, OS routines for context switching can be stored
in this area to speed up RTOS activities.
The most important features of this series are:

Core:
ARM Cortex-M4F core at a maximum clock rate of 72 MHz.
Memory:
Static RAM from 16 to 80 KB general-purpose with hardware parity check.
Introduction to STM32 MCU Portfolio 32

* 64 / 128 bytes battery-backed with tamper-detection erase.


Up to 8 KB Core Coupled Memory (CCM) with hardware parity check.
Flash from 32 to 512 KB.
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each F3-series includes various peripherals that vary from line to line (see Table 6 for a
quick overview).
Oscillators consist of internal RC (8 MHz, 40 kHz), optional external HSE (4 to 32 MHz), LSE
(32.768 to 1000 kHz).
IC packages: LQFP, UFBGA, UFQFPN, WLCSP (see Table 7 for more about this). Operating
voltage range is 1.8V 8%. to 3.6V.

1.3.5 F4

Table 8: STM32F4 features

The STM32F4-series is the most widespread group of Cortex-M4F based MCUs in the High-
performance segment. The F4-series is also the first STM32 series to have DSP and Floating Point SP
Introduction to STM32 MCU Portfolio 33

instructions. The F4 is pin-to-pin compatible with the STM32 F2-series and adds higher clock speed,
64K CCM static RAM, full duplex IS, improved real-time clock, and faster ADCs. The STM32F4-
series is also targeted to multimedia applications, and some MCUs offer dedicated support to LCD-
TFT.
The most important features of this series are:

Core:
ARM Cortex-M4F core at a maximum clock ranging from 84 to 180 MHz.
Memory:
Static RAM from 128 to 384 KB.
* 4 KB battery-backed, 80 bytes battery-backed with tamper-detection erase.
64 KB core coupled memory (CCM).
Flash from 256 to 2048 KB.
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each F4-series includes various peripherals that vary from line to line (see Table 8 for a
quick overview).
Oscillators consist of internal RC (16 MHz, 32 kHz), optional external HSE(4 to 26 MHz),
LSE(32.768 to 1000 kHz).
IC packages: BGA, LQFP, TFBGA, UFBGA, UFQFPN, WLCSP (see Table 8 for more about
this).
Operating voltage range is 1.8V to 3.6V.

1.3.6 F7

Table 9: STM32F7 features

STM32F7-series is the latest ultra-performance MCU in the High-performance segment, and it is


the first and only Cortex-M7 based MCU on the market. Thanks to STs ARTTM Accelerator
When this chapter was written (September 2015) the STM32F7 was the only Cortex-M7 microcontroller available on the market.
Introduction to STM32 MCU Portfolio 34

as well as an L1 cache, STM32F7 devices deliver the maximum theoretical performance of the
Cortex-M7 no matter whether code is executed from embedded flash or external memory: 1082
CoreMark/462 DMIPS at 216 MHz. STM32F7 is clearly targeted to heavy multimedia embedded
applications. Thanks to STM32 longevity program (10 years) it is possible to develop powerful
embedded applications without worrying about the MCU availability on the market in the far future.
Cortex-M7 is backwards compatible with the Cortex-M4 instruction set, and STM32F7 series is pin-
to-pin compatible with the STM32F4 series.
The most important features of this series are:

Core:
ARM Cortex-M7 core at a maximum clock of 216 MHz.
Memory:
Static RAM of 384 KB.
L1 cache (I/D 4 KB + 4 KB).
Flash from 512 to 1024 KB.
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each F7-series includes various peripherals that vary from line to line (see Table 9 for a
quick overview).
Oscillators consist of internal RC (16 MHz, 32 kHz), optional external HSE(4 to 26 MHz),
LSE(32.768 to 1000 kHz).
IC packages: LQFP, TFBGA, UFBGA, WLCSP (see Table 8 for more about this).
Operating voltage range is 1.7V to 3.6V.

1.3.7 L0

Table 10: STM32L0 features


Introduction to STM32 MCU Portfolio 35

STM32L0-series is the cost-effective solution of the Ultra Low-Power segment. The combination
of an ARM Cortex-M0+ core and ultra-low-power features makes STM32L0 the best fit for
applications operating on battery or supplied by energy harvesting, offering the worlds lowest
power consumption at 125C. The STM32L0 offers dynamic voltage scaling, an ultra-low-power
clock oscillator, LCD interface, comparator, DAC and hardware encryption. Current consumption
reference values:

Dynamic run mode: down to 87 A/MHz.


Ultra-low-power mode + full RAM + low power timer: 440 nA (16 wakeup lines).
Ultra-low-power mode + backup register: 250 nA (3 wakeup pins).
Wake-up time: 3.5 s.

The most important features of this series are:

Core:
ARM Cortex-M0+ core at a maximum clock rate of 32 MHz.
Memory:
Static RAM of 8 KB.
* 20-byte battery-backed with tamper-detection erase.
Flash sizes from 32 to 64 KB.
EEPROM sizes of 2 KB (with ECC).
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each L0-series includes various peripherals that vary from line to line (see Table 10 for
a quick overview).
Oscillators consist of internal RC (16 MHz, 37 kHz), optional external HSE(1 to 24 MHz),
LSE(32.768kHz).
IC packages are LQFP, TFBGA, UFQFPN, WLCSP (see Table 10 for more about this).
Operating voltage range is 1.65V to 3.6V, including a programmable brownout detector.
Introduction to STM32 MCU Portfolio 36

1.3.8 L1

Table 11: STM32L1 features

STM32L1-series is the mid-range solution of the Ultra Low-Power segment. The combination of
an ARM Cortex-M3 core with FPU and ultra-low-power features makes the STM32L1 optimal
for applications operating on battery that also demand sufficient computing power. Like the L0-
series, The STM32L1 offers dynamic voltage scaling, an ultra-low-power clock oscillator, plus LCD
interface, comparator, DAC and hardware encryption. Current consumption reference values:

Ultra-low-power mode: 280 nA with backup registers (3 wakeup pins)


Ultra-low-power mode + RTC: 900 nA with backup registers (3 wakeup pins)
Low-power run mode: down to 9 A
Dynamic run mode: down to 177 A/MHz

STM32 L1 is pin-to-pin compatible with the different STM32 F series.


The most important features of this series are:

Core:
ARM Cortex-M3 core with FPU at a maximum clock rate of 32 MHz.
Memory:
Static RAM from 4 to 80 KB.
* 20 bytes battery-backed with tamper-detection erase.
Flash sizes from 32 to 512 KB.
EEPROM sizes of 2 KB (with ECC).
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Introduction to STM32 MCU Portfolio 37

Each L1-series includes various peripherals that vary from line to line (see Table 11 for
a quick overview).
Oscillators consist of internal RC (16 MHz, 37 kHz), optional external HSE(1 to 24 MHz),
LSE(32.768kHz).
IC packages are LQFP, TFBGA, UFBGA, UFQFPN, WLCSP (see Table 11 for more about this).
Operating voltage range is 1.65V to 3.6V, including a programmable brownout detector.

1.3.9 L4

Table 12: STM32L4 features

STM32L4-series is the new best-in-class MCU portfolio of the Ultra Low-Power segment. The
combination of an ARM Cortex-M4 core with FPU and ultra-low-power features, makes the
STM32L4 the best fit for applications demanding high performance while operating on battery or
supplied by energy harvesting. Like the L1-series, The STM32L4 offers dynamic voltage scaling, an
ultra-low-power clock oscillator. Current consumption reference values:

Ultra-low-power mode: 30 nA with backup registers without real-time clock (5 wakeup pins).
Ultra-low-power mode + RTC: 330 nA with backup registers (5 wakeup pins).
Ultra-low-power mode + 32 Kbytes of RAM: 360 nA.
Ultra-low-power mode + 32 Kbytes of RAM + RTC: 660 nA.
Dynamic run mode: down to 100 A/MHz.
Wake-up time: 5 s.
Introduction to STM32 MCU Portfolio 38

STM32 L4 is pin-to-pin compatible with the different STM32 F series.


The most important features of this series are:

Core:
ARM Cortex-M4F core with FPU at a maximum clock rate of 80 MHz.
Memory:
Static RAM of 128 KB.
* 20 bytes battery-backed with tamper-detection erase.
Flash sizes from 256 to 1024 KB.
Support to SDMMC and FSMC interfaces.
Each chip has a factory-programmed 96-bit unique device identifier number.
Peripherals:
Each L4-series includes various peripherals that vary from line to line (see Table 12 for
a quick overview).
Oscillators consist of internal RC(16 MHz, 37 kHz), optional external HSE(1 to 24 MHz),
LSE(32.768kHz).
IC packages are LQFP, UFBGA, WLCSP (see Table 12 for more about this).
Operating voltage range is 1.7V to 3.6V.

1.3.10 W and J STM32 MCUs


There are two other series in the STM32 portfolio: STM32W and STM32J. The first one is a Cortex-
M3 based MCU running at 24MHz with integrated 2.4Ghz radio front-end. Unfortunately, this series
was unlucky, and it is currently marked as Not Recommended for New Designs (NRND). This is a
shame, since the current trends of IoT market is to have monolithic MCUs with radio front-end (like
the popular CC3200 from TI).
STMicroelectronics provides a selection of STM32 microcontrollers ready to be used with Java
programming language. This special series embeds the required features to execute Java programs.
They are based on the existing STM32 F1, F2, F4, F0, L0 families. There are two sets of special part
numbers enabled for Java: Production part numbers end in the letter J, and sample part numbers
end in the letter U.

1.3.11 How to Select the Right MCU for You?


Selecting a microcontroller for a new project is never a trivial task, unless you are reusing a previous
design. First of all, there are tens of MCU manufacturers on the market, each one with its market
share and audience. ST, Microchip, TI, Atmel, Renesas, NXP and so on. In our case we are very
lucky: we already have selected the brand.
The author does not know who is crazy enough to use Java on an MCU.
A good list of MCU manufacturers can be found here (http://bit.ly/1VUkN2e).
Introduction to STM32 MCU Portfolio 39

As we have seen in the previous paragraphs, the STM32 is really an extensive portfolio. We can
choose a MCU from more than 500 devices, if we consider package variants too. So, where to start?
In an ideal world, the first step of the selection process involves the understanding of needed
computing power. If we are going to develop a CPU intensive application, focused on multimedia and
graphic applications, then we have to shift our attention to the High-performance group of STM32
microcontrollers. If, instead, the computing power is not the main requirement of our electronic
device, then we can focus on the Mainstream segment, giving a close look to the STM32F1 series
that offers the most extensive portfolio to choose from.
The next step is about connectivity requirements. If we need to interact with external world thorough
an Ethernet connection or other industrial protocols like CAN bus, and our application has to be
responsive and able to deal with several Internet protocols, then the STM32F4 portfolio is probably
the best. Otherwise the STM32F105/7 connectivity line is again the best choice.
If we are going to develop a battery-powered device (maybe the new bestseller in the wearable
market), then we have to look to the STM32L portfolio, choosing among the various sub-families
according to the computing power we need.
As said at the beginning of this paragraph, this is the selection process as it happens in the ideal
world. But what about the real world? In everyday development process, we probably have to answer
the following questions before we start selecting the right MCU for our project:

Is this device targeted for mass-market or a niche? If you are developing a device that will
be produced in small quantities, then the price difference among the STM32 microcontrollers
does not impact your project too much. You may also consider the brand new STM32F7 and
put little attention to software optimization (when dealing with low performance MCUs you
have to do all the best to optimize the code, and keep in mind that this is also a cost that
increases the total investment). But if you are going to build a mass-market device, then the
price of a single IC is really important: what you will save during production outweighs the
initial investment.
What is the allowed budget for the total BOM? This is a corollary to the previous point. If
you already have the target price of your board, then you must carefully select the right MCU
in the early stage.
What about space constraints? Does your board have to fit the latest wearable device, or
do you have sufficient room to use the IC package you want? The answer to this question
deeply affects the selection process of a MCU and what we can demand from it in terms of
performance and peripherals capabilities.
What production technology can my company afford? This is another non-trivial question.
LQFP packages are still really popular in the MCU market thanks to the fact they do not require
complex production costs, and they can be easily assembled even by old production lines. BGA
and WLCSP packages require X-Ray inspection machines, and this could affect your selection
process.
Is time-to-market critical for you? Time-to-market is always a critical point for anybody
doing business. But sometimes you need to finish the firmware the day before you started the
Introduction to STM32 MCU Portfolio 40

development process. This could lead to non optimized firmware, at least in an early stage.
And this means that probably a MCU with more computing power is the best choice for you.
Can you reuse board layouts or code? Every embedded developer has his portfolio of
libraries and well known ICs. Software development is a complex task, that involves several
stages before we can consider our firmware stable and ready for production. Sometimes (this
is happening really frequently nowadays), you have to deal with undocumented hardware
bugs or, at least, with its strange behavior. This implies that you have to be really careful in
deciding to switch to another architecture or even another MCU in the same series.

One of the key features of the STM32 platform could help a lot during the selection process: the
pin-to-pin compatibility. This allows you to choose a more powerful or a cheaper MCU during the
selection process, giving to you the freedom to change it in a more advanced development stage.
For example, for a recent board I have developed, I started by choosing an STM32F1 MCU, but I
downgraded it to a cheaper STM32F0 when I reached to the conclusion that it would fit my needs.
However, keep in mind that this process always involves adapting the code to the different sub-
family.

Figure 16: The STM32 selection tool available on the ST web site

ST offers two convenient tools to help you in the MCU selection process. The first one is available in
ST web site, in the STM32 section. It is a parametric search tool, which allows you to choose
the features you are interested in. The tool automatically filters for those MCUs that fit your
requirements.
http://www.st.com/web/en/catalog/mmc/FM141/SC1169
Introduction to STM32 MCU Portfolio 41

Figure 17: The MCU Finder App for Android OS

The second tool is a useful mobile app available for iOS, Android and Windows Mobile.

http://apple.co/Uf20WR
http://bit.ly/1Pvo8EV
http://bit.ly/1Gf4YBd
Introduction to STM32 MCU Portfolio 42

1.4 The Nucleo Development Board


Every practical text about an electronic device requires a development board (also known as kit) to
start working with it. In the STM32 world the most widespread development board is the STM32
Discovery. ST has developed more than 20 different discovery boards useful to test STM32 MCUs
and their capabilities.

Figure 18: The STM32L0538 Discovery kit introduced by ST in 2015

For example, the new STM32L0538DISCOVERY board (Figure 18) allows to test both the STM32L053
MCU and an e-paper display. You can find a lot of tutorials around on the Internet covering boards
from Discovery line.
ST has recently introduced a completely new range of development boards: the Nucleo. The Nucleo
line-up is divided in three main groups: Nucleo-32, Nucleo-64 and Nucleo-144 (see Figure 19). The
name of each group comes from the MCU package type used: Nucleo-32 uses an STM32 in an
LQFP-32 package; Nucleo-64 uses an LQFP-64; Nucleo-144 an LQFP-144. The Nucleo-64 was the
first line introduced to the market, and there are 16 different boards, each one with a given STM32
microcontroller. The Nucleo-144 has been introduced in January 2016, and it is the first low-cost kit
equipping the powerful STM32F746. It also provides an Ethernet phyther and a LAN port. Since the
Nucleo-64 is the most complete range, this book will cover only this type of boards. In the remaining
part of the book we refer to the Nucleo-64 simply with the term Nucleo.
The Nucleo is composed of two parts, as shown in Figure 20. The part with the mini-USB connector
is an ST-LINK 2.1 integrated debugger, which is used to upload the firmware on the target MCU and
to do step-by-step debugging. ST-LINK interface also provides a Virtual COM Port (VCP), which
can be used to exchange data and messages with the host PC. One key feature of Nucleo boards is
that the ST-LINK interface can be easily separated from the rest of the board (two red scissors in
Figure 19 show where to break). In this way it can be used as stand-alone ST-LINK programmer
(a stand-alone ST-LINK programmer costs about 25$). However, the ST-LINK provides a optional
SWD interface that can be used to program another board without detaching the ST-LINK interface
from the Nucleo (as it already happens with Discovery boards) by removing the two jumpers labeled
ST-LINK. The rest of the board contains the target MCU, that is the microcontroller that we will use
The Ethernet phyther (also called Ethernet PHY ) is a device that translates messages exchanged over a LAN network in electrical
signals.
Introduction to STM32 MCU Portfolio 43

to develop our applications, a RESET button, a user programmable tactile button and a LED. The
board contains also one pad to mount an external high speed crystal (HSE). All recent Nucleo boards
already provide a low-speed crystal. Finally, the board has several pin headers we will see in a while.

Figure 19: A Nucleo development board

The reason why ST introduced this new kit is not clear, given that Discovery boards are valid
development tools. I think that the main reason is to attract people from the Arduino world. In fact,
Nucleo boards provide pin headers to accept the Arduino shields, expansion boards specifically built
to expand the Arduino UNO and all other Arduino boards. Figure 21 shows the STM32 peripherals
and GPIOs associated to the Arduino compatible connector.
Figure 21 and 21 are taken from mbed.org website and they refer to the Nucleo-F401RE board. Please, refer to Appendix C for
the right pin-out of your Nucleo board.
Introduction to STM32 MCU Portfolio 44

Figure 20: The relevant parts of a Nucleo board

To be honest, the Nucleo boards have other interesting advantages compared to the Discovery ones.
First of all, ST sells them at a really aggressive price (probably for the same reason as before). A
Nucleo costs from 10$ to 15$, depending on where you buy it. And if you think about what you can
do with this architecture, you have to agree that it is really underpriced compared to Arduino DUE
board (which is also equipped with a 32-bit processor from ATMEL). Another interesting feature is
that Nucleo boards are designed to be pin-to-pin compatible with each other. This means that you can
develop the firmware for the STM32Nucleo-F103RB board (equipped with the popular STM32F103
MCU) and you can adapt it to a more powerful Nucleo (e.g. STM32Nucleo-F401RE) if you need more
computing power.
Introduction to STM32 MCU Portfolio 45

Figure 21: Peripherals and GPIOs associated to Arduino headers

In addition to Arduino compatible pin headers, the Nucleo provides its own expansion connectors.
They are two 2x19 2.54mm spaced male pin headers. They are called Morpho connectors and are a
convenient way to access most of the MCU pins. Figure 22 shows the STM32 peripherals and GPIOs
associated to the Morpho connector.

Figure 22: Peripherals and GPIOs associated to Morpho headers

As far as I know there arent expansion boards that use the Morpho connector yet. Even ST is
releasing several expansion shields for the Nucleo that are compatible with the Arduino UNO. For
example, Figure 23 shows a Nucleo board with a X-NUCLEO-IDB04A1 expansion board, a shield
Introduction to STM32 MCU Portfolio 46

that equips the BlueNRG monolithic Bluetooth Low Energy 4.0 network processor.

Figure 23: The BlueNRG expansion shield

There are sixteen Nucleo boards available at the time of writing this chapter (September 2015). Table
13 summarizes their main features, together with those ones common to all Nucleo boards.
Introduction to STM32 MCU Portfolio 47

Table 13: The list of available Nucleos and their features

Why Use the Nucleo as Example Board for This Book?


The answers to this question are almost all contained in the previous paragraph. First of all,
Nucleo boards are cheap, and allow to start learning the STM32 platform with nearly no
cost. Second, it simplifies a lot the instructions and examples contained in this book. You
are completely free to use the Nucleo you like. The book will show all the steps needed to
easily adapt examples to your specific Nucleo. The third reason comes from the previous
sentence: the author had to buy all kinds of Nucleo boards to do tests, and he did not invest
a fortune :-)

However, keep in mind that the whole book is designed to give the reader all the necessary
tools to start working with any board, even with custom ones. It will be really easy to adapt
the examples to your needs.
2. Setting-Up the Tool-Chain
Before we can start developing applications for the STM32 platform, we need a complete tool-chain.
A tool-chain is a set of programs, compilers and tools that allows us:

to write down our code and to navigate inside source files of our application;
to navigate inside the application code, allowing us to inspect variables, function definition-
s/declarations, and so on;
to compile the source code using a cross-platform compiler;
to upload and debug our application on the target development board (or a custom board we
have made).

To accomplish these activities, we essentially need:

an IDE with integrated source editor and navigator;


a cross-platform compiler able to compile source code for the ARM Cortex-M platform;
a debugger that allows us to execute step by step debugging of firmware on the target board;
a tool that allows to interact with the integrated hardware debugger of our Nucleo board (the
ST-LINK interface) or the dedicated programmer (e.g. a JTAG adapter).

There are several complete tool-chains for the STM32 Cortex-M family, both free and commercial.
IAR for Cortex-M and Keil are two of the most used commercial tool-chains for Cortex-M
microcontrollers. They are a complete solution for developing applications for the STM32 platform,
but being commercial products they have a street price that may be too high for small sized
companies or students (they may cost more than $5,000 according the features you need). However,
this book does not cover commercial IDEs and, if you already have a license for one of these
environments, you can skip this chapter, but you will need to arrange the instructions contained
in this book according your tool-chain.
CooCox and System Workbench for STM32 (shortened as SW4STM32) are two free development
environments for the STM32 platform. These IDEs are essentially based on Eclipse and GCC. They
do a good job trying to provide support for the STM32 family, and they work out of the box in
most cases. However, there are several things to consider while evaluating these tools. First of all,
CooCox IDE currently supports only Windows; instead, SWSTM32 provides support for Linux and
http://bit.ly/1Qxtkql
http://www.keil.com/arm/mdk.asp
http://www.coocox.org/
http://www.openstm32.org/
Setting-Up the Tool-Chain 49

MacOS too, but it lacks of some additional features found in the tool-chain described in this book.
Moreover, they already come with all needed tools preinstalled and configured. While this could be
an advantage if you are totally new to the development process for Cortex-M processors, it can be a
strong limitation if you want to do serious work. It is really important to have the full control over
the tools needed to develop your firmware, especially when dealing with Open Source software. So,
the best choice is to set up a complete tool-chain from scratch. This allows you to become familiar
with the programs and their configuration procedures, giving full control over your development
environment. This could be annoying especially at the first time, but it is the only way to learn
which piece of software is involved in a given development stage.
In this chapter I will show the required steps to setup a complete tool-chain for the STM32 platform
on Windows, Mac OSX and Linux. The tool-chain is based on two main tools, Eclipse and GCC, plus
a series of external tools and Eclipse plug-ins that allow you to build STM32 programs efficiently.
Although the instructions are essentially equal for the three platforms, I will adapt them for each
OS, showing dedicated screen captures and commands. This will simplify the installation procedure,
and will allow you to setup a complete tool-chain in less time. This will also give us the opportunity
to study in detail every component of our tool-chain. In the next chapter, I will show you how to
setup a minimal application (a blinking LED - the Hello World application in electronics), which will
allow us to test our tool-chain.

2.1 Why Choose Eclipse/GCC as Tool-Chain for STM32


Before we start setting up our tool-chain, there is a really common question to answer: which tool-
chain is the best one to develop applications for the STM32 platform? The question is unfortunately
not simple to answer. Probably the best answer is that it depends on the type of application. First
of all, the audience should be divided between professionals and hobbyists. Companies often prefer
to use commercial IDEs with annual fees that allow to receive technical support. You have to figure
out that in business time means money and, sometimes, commercial IDE can reduce the learning
curve (especially if you consider that ST gives explicit support to these environments). However, I
think that even companies (especially small organizations) can take great advantages in using an
open source tool-chain.
I think these are the most important reasons to use a Eclipse/GCC tool-chain for embedded
development with STM32 MCUs:

It is GCC based: GCC is probably the best compiler on the earth, and it gives excellent results
even with ARM based processors. ARM is nowadays the most widespread architecture (thanks
to the embedded systems becoming widespread in the recent years), and many hardware and
software manufacturers use GCC as the base tool for their platform.
It is cross-platform: if you have a Windows PC, the latest sexy Mac or a Linux server you
will be able to successfully develop, compile and upload the firmware on your development
board with no difference. Nowadays, this is a mandatory requirement.
Setting-Up the Tool-Chain 50

Eclipse diffusion: a lot of commercial IDEs for STM32 (like TrueSTUDIO and others) are also
based on Eclipse, which has become a sort of standard. There are a lot of useful plug-ins for
Eclipse that you can download with just one click. And it is a product that evolves day by day.
It is Open Source: ok. I agree. For such giant pieces of software it is really hard to try to
understand their internals and modify the code, especially if you are a hardware engineer
committed to transistors and interrupts management. But if you get in trouble with your tool,
it is simpler to try to understand what goes wrong with an open source tool than a closed one.
Large and growing community: these tools have by now a great international community,
which continuously develops new features and fixes bugs. You will find tons of examples and
blogs, which can help you during your work. Moreover, many companies, which have adopted
this software as official tools, give economical contribution to the main development. This
guarantees that the software will not suddenly disappear.
It is free: Yep. I placed this as the last point, but it is not the least. As said before, a commercial
IDE can cost a fortune for a small company or a hobbyist/student. And the availability of free
tools is one of the key advantages of the STM32 platform.

2.1.1 Two Words About Eclipse


Eclipse is an Open Source and a free Java based IDE. Despite this fact (unfortunately, Java programs
tend to eat a lot of machine resources and to slow down your PC), Eclipse is one of the most
widespread and complete development environments. Eclipse comes in several pre-configured
versions, customized for specific uses. For example, the Eclipse IDE for Java Developers comes
preconfigured to work with Java and with all those tools used in this development platform (Ant,
Maven, and so on). In our case, the Eclipse IDE for C/C++ Developers is what fits our need.
Eclipse is designed to be expandable thanks to plug-ins. There are several plug-ins available in Eclipse
Marketplace really useful for software development for embedded systems. We will install and use
most of them in this book. Moreover, Eclipse is highly customizable. I strongly suggest you to take
a look at its settings, which allow you to adapt it to your needs and flavor.

2.1.2 and GCC


The GNU Compiler Collection (GCC) is a complete and widespread compiler suite. It is the only
development tool able to compile several programming languages (front-end) to tens of hardware
architectures that come in several variants. GCC is a really complex piece of software. It provides
several tools to accomplish compilation tasks. These include, in addition to the compiler itself,
an assembler, a linker, a debugger (known as GNU Debugger - GDB), several tools for binary
files inspection, disassembly and optimization. Moreover, GCC is also equipped with the run-time
environment for the C language, customized for the target architecture.
http://www.eclipse.org
https://gcc.gnu.org/
Setting-Up the Tool-Chain 51

In recent years, several companies, even in the embedded world, have adopted GCC as their
official compiler. For example, ATMEL uses GCC as cross-compiler for its AVR Studio development
environment.

What Is a Cross-Compiler?
We usually refer to term compiler as a tool able to generate machine code for the processor
in our PC. A compiler is just a language translator from a given programming language
(C in our case) to a low-level machine language, also known as assembly. For example, if we
are working on Intel x86 machine, we use a compiler to generate x86 assembly code from
the C programming language. For the sake of completeness, we have to say that nowadays a
compiler is a more complex tool that addresses both the specific target hardware processor
and the Operating System we are using (e.g. Windows 7).
A cross-platform compiler is a compiler able to generate machine code for a hardware
machine different from the one we are using to develop our applications. In our a case,
the GCC ARM Embedded compiler generates machine code for Cortex-M processors while
compiling on an x86 machine with a given OS (e.g. Windows or Mac OSX).

In the ARM world, GCC is the most used compiler especially due the fact that it is used as
main development tool for Linux based Operating Systems for ARM Cortex-A processors (ARM
microcontrollers that equip almost every mobile device). ARM engineers actively collaborate to the
development of ARM GCC. ST Microelectronics does not provide its development environment, but
explicitly supports GCC based tool-chains. For this reason, it is relatively simple to setup a complete
and working tool-chain to develop embedded applications with GCC.

The next three paragraphs, and their sub-paragraphs, are almost identical. They only differ
on those parts specific for the given OS (Windows, Linux or Mac OS). So, jump to the
paragraph you are interested in, and skip the remaining ones.

2.2 Windows - Installing the Tool-Chain


The whole installation procedure assumes these requirements:

A Windows based PC with sufficient hardware resources (I suggest to have at least 4Gb of
RAM and 5Gb of free space on the Hard Disk); the screen captures in this section are based
on Windows 7, but the instructions have been tested successfully on Windows XP, 7, 8.1 and
the latest Windows 10.
Java 8 Update 60 or later. If you do not have this version, you can download it for free from
official Java support page.
http://www.java.com/en/download/manual.jsp
Setting-Up the Tool-Chain 52

Choosing a Tool-Chain Folder


One interesting feature of Eclipse is that it is not required to be installed in a specific path
on the hard disk. This allows the user to decide where to put the whole tool-chain and, if
desired, to move it in another place or to copy it on another machine using a thumb drive
(this is really useful if you have several machines to maintain).
In this book we will assume that the whole tool-chain is installed inside the
C:\STM32Toolchain folder on the Hard Disk. You are free to place it elsewhere, but
rearrange paths in the instructions accordingly.

2.2.1 Windows - Eclipse Installation


The first step is to install the Eclipse IDE. As said before, we are interested in the Eclipse version
for C/C++ developers. The latest version at time of writing this chapter (June 2016) is Neon (Eclipse
v4.6) and it can be downloaded from the official download page as shown in Figure 1.

Figure 1: Eclipse download page

Choose the release (32bit or 64bit) for your PC.


The Eclipse IDE is distributed as a ZIP archive. Extract the contents of the archive inside the folder
C:\STM32Toolchain. At the end of the process you will find the folder C:\STM32Toolchain\eclipse
containing the whole IDE.
https://www.eclipse.org/downloads/eclipse-packages/
Some screen captures may appear different from the ones reported in this book. This happens because the Eclipse IDE is
updated frequently. Dont worry about that: the installation instructions should work in any case.
Setting-Up the Tool-Chain 53

Now we can execute for the first time the Eclipse IDE. Go inside the C:\STM32Toolchain\eclipse
folder and run the eclipse.exe file. After a while, Eclipse will ask you for the preferred folder where
all Eclipse projects are stored (this is called workspace), as shown in Figure 2.

Figure 2: Eclipse workspace setting

You are free to choose the folder you prefer, or leave the suggested one. In this book we will assume
that the Eclipse workspace is located inside the C:\STM32Toolchain\projects folder. Arrange the
instructions accordingly if you choose another location.

2.2.2 Windows - Eclipse Plug-Ins Installation


Once Eclipse is started, we can proceed to install some relevant plug-ins.

What Is a Plug-In?
A plug-in is an external software module that extends Eclipse functionalities. A plug-in
must adhere to a standard API defined by Eclipse developers. In this way, it is possible for
third party developers to add features to the IDE without changing the main source code.
We will install several plug-ins in this book to adapt Eclipse to our needs.

The first plug-in we need to install is the C/C++ Development Tools SDK, also known as Eclipse CDT,
or simply CDT. CDT provides a fully functional C and C++ Integrated Development Environment
(IDE) based on the Eclipse platform. Features include: support for project creation and managed
build for various tool-chains, standard make build, source navigation, various source knowledge
tools, such as type hierarchy, call graph, includes browser, macro definition browser, code editor with
syntax highlighting, folding and hyperlink navigation, source code refactoring and code generation,
visual debugging tools, including memory, registers, and disassembly viewers.
To install CDT we have to follow this procedure. Go to Help->Install new software as shown in
Figure 3.
Setting-Up the Tool-Chain 54

Figure 3: Eclipse plug-in install menu

In the plug-ins install window, we need to enable other plug-in repositories by clicking on Available
software Sites link. In the Preferences window, select the Install/Update->Available Software Sites
entry on the left and then check CDT entry as shown in Figure 4. Click on the OK button.
Setting-Up the Tool-Chain 55

Figure 4: Eclipse plug-in repository selection

Now, from work with drop-down menu choose CDT repository, as shown in Figure 5, and
then select CDT Main Features->C/C++ Development Tools SDK as shown in Figure 6. Click on
Next button and follow the instructions to install the plug-in. At the end of installation process (the
installation takes a while depending your Internet connection speed), restart Eclipse when requested.
Setting-Up the Tool-Chain 56

Figure 5: CDT repository selection


Setting-Up the Tool-Chain 57

Figure 6: CDT plug-in selection

Now we have to install the GNU ARM plug-ins for Eclipse. These plug-ins add a rich set of features
to Eclipse CDT to interface the GCC ARM tool-chain. Moreover, they provide specific functionalities
for the STM32 platform. Plug-ins are developed and maintained by Liviu Ionescu, who did a really
excellent work in providing support for the GCC ARM tool-chain. Without these plug-ins it is almost
impossible to develop and run code with Eclipse for the STM32 platform. To install GCC ARM plug-
ins go to Help->Install New Software and click on the Add button. Fill the text fields in the
following way (see Figure 7):
Name: GNU ARM Eclipse Plug-ins
Location: http://gnuarmeclipse.sourceforge.net/updates
and click the OK button. After a while, the complete list of available plug-ins will be shown. Select
plug-ins to install as shown in Figure 8.
http://gnuarmeclipse.github.io/
Setting-Up the Tool-Chain 58

Figure 7: GNU ARM plug-ins repository configuration

Figure 8: GNU ARM plug-ins selection

Click on Next button and follow the instructions to install the plug-ins. At the end of installation
process, restart Eclipse when requested.
Eclipse is now essentially configured to start developing STM32 applications. We will install
additional plug-ins later, in a subsequent chapter dedicated to debugging. Now we need the cross-
compiler suite to generate the firmware for the STM32 family.
Setting-Up the Tool-Chain 59

2.2.3 Windows - GCC ARM Embedded Installation


The next step in tool-chain configuration is installing the GCC suite for ARM Cortex-M and
Cortex-R microcontrollers. This is a set of tools (macro preprocessor, compiler, assembler, linker
and debugger) designed to cross-compile the code we will create for the STM32 platform.
The latest release of ARM GCC can be downloaded from launchpad. At the time of writing this
chapter, the latest available version is 5.3. The Windows Installer can be downloaded from the
download section. The right filename ends with -win32.exe (for example, at the time of writing
this chapter the file is named gcc-arm-none-eabi-5_3-2016q1-20160330-win32.exe).
Once download is complete, run the installer. When the installer asks for the destination folder,
choose C:\STM32Toolchain\gcc-arm and then click on Install button, as shown in Figure 9.

Figure 9: Selection of GCC destination folder

The installer, by default, suggests a destination folder that is related to the GCC version
we are going to install (5.3 2016q1). This is not convenient, because when GCC is updated
to a newer version we need to change settings for each Eclipse project we have made.

Once the installation is complete, the installer will show us a form with four different checkboxes.
If only one GCC is installed on your system, or you do not know, check the entry Add path to
environment variable and Add registry information (two checked boxes), as shown in Figure 10.
https://launchpad.net/gcc-arm-embedded
https://launchpad.net/gcc-arm-embedded/+download
http://bit.ly/28RQ3yc
Setting-Up the Tool-Chain 60

Figure 10: Final GCC install options

If you have multiple copies of GCC installed in your system, then I suggest to leave that
two options unchecked, and to handle the PATH environment variable using Eclipse. Refer
to the Troubleshooting Appendix (paragraph named Eclipse cannot locate the compiler)
where it is explained how to configure GCC paths in Eclipse.

2.2.4 Windows Build Tools Installation


Windows historically lacks some tools that are a must in the UNIX world. One of these is make,
the tool that controls the compilation process of programs written in C/C++. If you have already
installed a product like MinGW or similar (and it is configured in your PATH environment correctly),
you can skip this process. If not, you can install the Build Tools package made by the same author of
GCC ARM plug-ins for Eclipse. You can download setup program from here. Choose the version
that fits your OS release (32 or 64 bit). At the time of writing this chapter, the last available version
is 2.6.
When asked, install the tools in this folder: C:\STM32Toolchain\Build Tools. Restart Eclipse if it is
already running.

2.2.5 Windows OpenOCD Installation


OpenOCD is a tool that allows to upload the firmware on the Nucleo board and to do the step-
by-step debugging. OpenOCD is a tool that originally started by Dominic Rath, and now actively
maintained by the community and several companies, including ST. We will discuss it in depth in
Chapter 5, which is dedicated to the debugging. But we will install it in this chapter, because the
procedure changes between the three different platforms (Windows, Linux and Mac OS).
Compiling a tool like OpenOCD, expressly designed to be compiled on UNIX like systems, is not a
trivial task. It requires a complete UNIX C tool-chain like MinGW or Cygwin. Luckily, someone has
http://bit.ly/1MGv9ly
http://openocd.org/
Setting-Up the Tool-Chain 61

already done the dirty job for us. You can download the latest OpenOCD (0.9 at the of writing this
chapter) from the Freddie Chopin blog. The package is a 7-zip archive, so you will need to install the
7-zip utility before you can extract it. Extract the OpenOCD package inside the C:\STM32Toolchain
folder. Once completed, rename the OpenOCD folder from C:\STM32Toolchain\openocd-0.9.0 to
simply C:\STM32Toolchain\openocd

Once again, this ensures us that we should not change Eclipse settings when a new
release of OpenOCD will be released, but we only need to replace the content inside
C:\STM32Toolchain\openocd folder with the new software release.

2.2.6 Windows ST Tools Installation


ST provides several tools that are useful for developing STM32 based applications. We will install
them in this chapter, and we will discuss their use later in this book.
STM32CubeMX is a graphical tool used to generate setup files in C programming language for
an STM32 MCU, according the hardware configuration of our board. For example, if we have the
Nucleo-F401RE, which is based on the STM32F401RE MCU, and we want to use its user LED (marked
as LD2 on the board), then STM32CubeMX will automatically generate all source files containing the
C code required to configure the MCU (clock, peripheral ports, and so on) and the GPIO connected
to the LED (port GPIO 5 on port A on almost all Nucleo boards). You can download STM32CubeMX
from the official ST website (the download link is at the bottom of the page), and follow the
installation instructions.
Another useful tool is the ST-LINK Utility. It is a software that downloads firmware on the MCU
using the ST-LINK interface of our Nucleo, or a dedicated ST-LINK programmer. We will use it in
the next chapter. You can download ST-LINK Utility from the official ST page (the download link
is at the bottom of the page), and follow the installation instructions.

2.2.7 Windows - Nucleo Drivers Installation


Before we can use our Nucleo board, we need to install device drivers for the ST-LINK interface.

Warning
Before installing drivers, make sure the Nucleo board is not connected to a computer!
http://bit.ly/1Re4wDT
http://www.7-zip.org/
http://bit.ly/1RLCa4G
To download the software, you need to register to the ST website providing a valid email.
http://www.st.com/web/en/catalog/tools/PF258168
http://www.st.com/web/en/catalog/tools/PF258168
Setting-Up the Tool-Chain 62

It is important to note that the Nucleo board provides a more recent hardware release of the ST-LINK
debugger, which is different from the commercial ST-LINK programmer: the 2.1 version. This means
that you have to update your Windows drivers even if you already have an ST-LINK programmer.
You can download the latest drivers from the ST web site.
Drivers come as ZIP file. Extract the file in a convenient place. You will find two files inside the
package: dpinst_x86 and dpinst_amd64. Choose the first one if your PC (and OS) is 32bit, the second
one if it is 64bit.

Figure 11: Two new devices appears once ST-LINK drivers are installed

Install the drivers and check that everything works correctly. When you connect your board to the
PC, you should see two new devices inside the Windows Device Manager (Figure 11): the STLink
Virtual COM Port under Ports entry, and the STLink dongle under USB devices. If everything works
correctly, you can go to the next step.

2.2.7.1 Windows ST-LINK Firmware Upgrade

Warning
Read this paragraph carefully. Do not skip this step!

I bought several Nucleo boards and I saw that all boards come with an old ST-LINK firmware. In
order to use the Nucleo with OpenOCD, the firmware must be updated at least to the 2.27.15 version.
http://bit.ly/1PwwHiS
Setting-Up the Tool-Chain 63

Once the ST-LINK drivers are installed, we can download the latest ST-LINK firmware update from
ST website. The firmware is distributed as ZIP file. Extract it in a convenient place. Connect
your Nucleo board using a USB cable and go inside the Windows sub-folder and execute the file
ST-LINKUpgrade. Click on Device Connect button.

Figure 12: The ST-LINK Upgrade program

After a while, ST-LINK Upgrade will show if your Nucleo firmware needs to be updated (pointing out
a different version, as shown in Figure 12). If so, click on Yes >>>> button and follow the instructions.
Congratulation. The tool-chain is now complete, and you can jump to the next chapter.

2.3 Linux - Installing the Tool-Chain


The whole installation procedure will assume these requirements:

A PC running Ubuntu Linux 14.04 LTS Desktop (aka Trusty Tahr) with sufficient hardware
resources (I suggest to have at least 4Gb of RAM and 5Gb of free space on the Hard Disk); the
instructions should be easily arranged for other Linux distributions.
Java 8 Update 60 or later. Read the next paragraph dedicated for Java installation if it is not
installed yet.
http://bit.ly/1RLDp3H
Setting-Up the Tool-Chain 64

Choosing a Tool-Chain Folder


One interesting feature of Eclipse is that it is not required to be installed in a specific path
on the Hard Disk. This allows the user to decide where to put the whole tool-chain and, if
desired, to move it in another place or to copy it on another machine (this is really useful
if you have several Linux machines to maintain).
In this book we will assume that the whole tool-chain is installed inside the
/STM32Toolchain folder on the Hard Disk (that is, a STM32Toolchain directory inside
your Home folder). You are free to place it elsewhere, but rearrange paths in the instructions
accordingly.

2.3.1 Linux - Install i386 Run-Time Libraries on a 64-bit Ubuntu


If your Ubuntu is a 64-bit release, then you need to install some compatibility libraries that allow to
run 32-bit applications. To do so, simply run the following commands at Linux console:

$ sudo dpkg add-architecture i386


$ sudo apt-get update
$ sudo apt-get install libc6:i386 libncurses5:i386 libstdc++6:i386

If in doubt about your Ubuntu release, then you can run the following command at Linux console:

$ uname -i

If the result is x86_64, then you have a 64-bit machine, otherwise a 32-bit one.

2.3.2 Linux - Java Installation


Java 8 installation under Ubuntu Linux requires an in-depth analysis. It is strongly suggested to
install the official Oracle distribution of Java, as shown here.
First we need to add webupd8team Java PPA repository in our system and install Oracle Java 8 using
following set of commands at Linux console:

$ sudo add-apt-repository ppa:webupd8team/java


$ sudo apt-get update
$ sudo apt-get install oracle-java8-installer

After successfully installing the JDK, check that all works well running the java -version command
at command line:
Setting-Up the Tool-Chain 65

$ java -version
java version "1.8.0_60"
Java(TM) SE Runtime Environment (build 1.8.0_60-b27)
Java HotSpot(TM) 64-Bit Server VM (build 25.60-b23, mixed mode)

2.3.3 Linux - Eclipse Installation


The next step is to install the Eclipse IDE. As said before, we are interested in the Eclipse version
for C/C++ developers. The latest version at time of writing this chapter (June 2016) is Neon (Eclipse
v4.6) and it can be downloaded from the official download page as shown in Figure 13.

Figure 13: Eclipse download page

The Eclipse IDE is distributed as a .tar.gz archive. Extract the content of the archive as-
is inside the folder /STM32Toolchain. At the end of the process you will find the folder
https://www.eclipse.org/downloads/eclipse-packages/
Some screen captures may appear different from the ones reported in this book. This happens because the Eclipse IDE is
updated frequently. Dont worry about that: the installation instructions should work in any case.
Setting-Up the Tool-Chain 66

/STM32Toolchain/eclipse containing the whole IDE.


Now we can execute for the first time the Eclipse IDE. Go inside the /STM32Toolchain/eclipse
folder and run the eclipse file. After a while, Eclipse will ask you for the preferred folder where all
Eclipse projects are stored (this is called workspace), as shown in Figure 14.

Figure 14: Eclipse workspace setting

You are free to choose the folder you prefer, or leave the suggested one. In this book we will assume
that the Eclipse workspace is located inside the /STM32Toolchain/projects folder. Arrange the
instructions accordingly if you choose another location.

2.3.4 Linux - Eclipse Plug-Ins Installation


Once Eclipse is started, we can proceed to install some relevant plug-ins.

What Is a Plug-In?
A plug-in is an external software module that extends Eclipse functionalities. A plug-in
must adhere to a standard API defined by Eclipse developers. In this way, it is possible for
third party developers to add features to the IDE without changing the main source code.
We will install several plug-ins in this book to adapt Eclipse to our needs.

The first plug-in we need to install is the C/C++ Development Tools SDK, also known as Eclipse CDT.
CDT provides a fully functional C and C++ Integrated Development Environment based on Eclipse
platform. Features include: support for project creation and managed build for various tool-chains,
standard make build, source navigation, various source knowledge tools, such as type hierarchy, call
graph, include browser, macro definition browser, code editor with syntax highlighting, folding and
hyperlink navigation, source code refactoring and code generation, visual debugging tools, including
memory, registers, and disassembly viewers.
To install CDT we have to follow this procedure. Go to Help->Install new software as shown in
Figure 15.
Setting-Up the Tool-Chain 67

Figure 15: Eclipse plug-in install menu

In the plug-ins install window, we need to enable other plug-in repositories clicking on Available
software Sites link. In the Preferences window, select the Install/Update->Available Software Sites
entry on the left and then check CDT entry as shown in Figure 16. Click on the OK button.
Setting-Up the Tool-Chain 68

Figure 16: Eclipse plug-in repository selection

Now, from work with drop-down menu choose CDT repository, as shown in Figure 17, and
then select CDT Main Features->C/C++ Development Tools SDK as shown in Figure 18. Click on
Next button and follow the instructions to install the plug-in. At the end of installation process (the
installation takes a while depending your Internet connection speed), restart Eclipse when requested.
Setting-Up the Tool-Chain 69

Figure 17: CDT repository selection


Setting-Up the Tool-Chain 70

Figure 18: CDT plug-in selection

Now we have to install the GNU ARM plug-ins for Eclipse. These plug-ins add a rich set of features
to Eclipse CDT to interface GCC ARM tool-chain. Moreover, they provide specific functionalities
for the STM32 platform. Plug-ins are developed and maintained by Liviu Ionescu, who did a really
excellent work in providing support for the GCC ARM tool-chain. Without these plug-ins it is almost
impossible to develop and run code with Eclipse for the STM32 platform. To install GCC ARM plug-
ins go to Help->Install New Software and click on the Add button. Fill the text fields in the
following way (see Figure 19):
Name: GNU ARM Eclipse Plug-ins
Location: http://gnuarmeclipse.sourceforge.net/updates
and click the OK button. After a while, the complete list of available plug-ins will be shown. Select
plug-ins to install as shown in Figure 20.
http://gnuarmeclipse.github.io/
Setting-Up the Tool-Chain 71

Figure 19: GNU ARM plug-ins repository configuration

Figure 20: GNU ARM plug-ins selection

Click on Next button and follow the instructions to install the plug-ins. At the end of installation
process, restart Eclipse when requested.
Eclipse is now essentially configured to start developing STM32 applications. We will install
additional plug-ins later, in a subsequent chapter dedicated to debugging. Now we need the cross-
Setting-Up the Tool-Chain 72

compiler suite to generate the firmware for the STM32 family.

2.3.5 Linux - GCC ARM Embedded Installation


The next step in tool-chain configuration is installing the GCC suite for ARM Cortex-M and
Cortex-R microcontrollers. This is a set of tools (macro preprocessor, compiler, assembler, linker
and debugger) designed to cross-compile the code we will create for the STM32 platform.
The latest release of ARM GCC can be downloaded from launchpad. At the time of writing
this chapter, the latest available version is the 5.3. The Linux tarball can be downloaded from the
download section. The right filename is gcc-arm-none-eabi-5_3-2016q1-20160330-linux.tar.bz2.
Once download is complete, extract the .tar.bz2 package inside the /STM32Toolchain

The extracted folder, by default, is named gcc-arm-none-eabi-5_2-2015q4 . This is not


convenient, because when GCC is updated to a newer version we need to change settings
for each Eclipse project we have made. So, rename it to simply gcc-arm.

2.3.6 Linux - Nucleo Drivers Installation

Warning
Read this paragraph carefully. Do not skip this step!

On Linux, we do not need to install Nucleo drivers from ST, but we need to install libusb-1.0 with
the following command:

$ sudo apt-get install libusb-1.0

2.3.6.1 Linux ST-LINK Firmware Upgrade

Warning
Read this paragraph carefully. Do not skip this step!

I bought several Nucleo boards and I saw that all boards come with an old ST-LINK firmware. In
order to use the Nucleo with OpenOCD, the firmware must be updated at least to the 2.27.15 version.
https://launchpad.net/gcc-arm-embedded
https://launchpad.net/gcc-arm-embedded/+download
http://bit.ly/28RPXqt
Setting-Up the Tool-Chain 73

We can download the latest ST-LINK drivers from ST website. The firmware is distributed as ZIP
file. Extract it in a convenient place. Connect your Nucleo board using a USB cable and go inside
the AllPlatforms subfolder and execute the file STLinkUpgrade.jar. Click on Open in update mode
button (see Figure 21).

Figure 21: The ST-LINK Upgrade program

After a while, ST-LINK Upgrade will show if your Nucleo firmware needs to be updated (it shows
different versions). If so, click on Upgrade button and follow the instructions.

2.3.7 Linux OpenOCD Installation


OpenOCD is a tool that allows to upload the firmware on the Nucleo board and to do the step-
by-step debugging. OpenOCD is a tool that originally started by Dominic Rath, and now actively
maintained by the community and several companies, including ST. We will discuss it in depth in
chapter 5, which is dedicated to the debugging. But we will install it in this chapter, because the
install procedure changes between the three different platforms (Windows, Linux and Mac OS).
It is easy to compile OpenOCD under Linux, but we will need some additional configuration steps
to get ST-LINK interface to work.
First of all, we can download the latest official OpenOCD release (0.9 at the of writing this chapter)
from sourceforge.net. The file comes as .tar.bz2 package. Let us unpack it with the following
command:

$ cd ~/STM32Toolchain
$ tar -xvjf ~/Downloads/openocd-0.9.0-tar.bz2

When completed, rename the OpenOCD folder from /STM32Toolchain/openocd-0.9.0 to simply


/STM32Toolchain/openocd

http://bit.ly/1RLDp3H
http://openocd.org/
http://sourceforge.net/projects/openocd/files/latest/download?source=files
Setting-Up the Tool-Chain 74

$ mv openocd-0.9.0 openocd

Once again, this ensures us that we should not change Eclipse settings when a new
release of OpenOCD will be released, but we only need to replace the content of
/STM32Toolchain/openocd folder with the new software release.

Now we can compile OpenOCD with the following command:

$ cd openocd
$ ./configure --enable-stlink
...
$ make -j4
...

Now we need one more step. By default, Linux does not not allow unprivileged users to access an
USB device using libusb. So, to start a connection between OpenOCD and the ST-LINK interface,
we need to run OpenOCD with root privileges. This not convenient, because we will have troubles
with the Eclipse configuration. So, we have to configure the Universal DEVice manager (aka udev)
to grant access to unprivileged users to ST-LINK interface. To do so, let us create a file named
stlink.rules inside the /etc/udev/rules.d directory and add this line inside it:

SUBSYSTEM=="usb", ATTRS{idVendor}=="0483", MODE:="0666"

Save the file and restart udev service in the following way:

$ sudo service udev restart

Now we are ready to test our Nucleo board. Plug it in your PC using USB cable. After a few seconds,
type the following commands:

$ cd ~/STM32Toolchain/openocd/tcl
$ ../src/openocd -f board/<nucleo_conf_file>.cfg

where <nucleo_conf_file>.cfg must be substituted with the config file that fits your Nucleo board,
according Table 1. For example, if your Nucleo is the Nucleo-F401RE, then the proper config file to
pass to OpenOCD is st_nucleo_f4.cfg.
Setting-Up the Tool-Chain 75

Table 1: Corresponding OpenOCD board file for a given Nucleo

Nucleo P/N OpenOCD 0.9.0 board script file


NUCLEO-F446RE st_nucleo_f4.cfg
NUCLEO-F411RE st_nucleo_f4.cfg
NUCLEO-F410RB st_nucleo_f4.cfg
NUCLEO-F401RE st_nucleo_f4.cfg
NUCLEO-F334R8 stm32f334discovery.cfg
NUCLEO-F303RE st_nucleo_f3.cfg
NUCLEO-F302R8 st_nucleo_f3.cfg
NUCLEO-F103RB st_nucleo_f103rb.cfg
NUCLEO-F091RC st_nucleo_f0.cfg
NUCLEO-F072RB st_nucleo_f0.cfg
NUCLEO-F070RB st_nucleo_f0.cfg
NUCLEO-F030R8 st_nucleo_f0.cfg
NUCLEO-L476RG st_nucleo_f4.cfg
NUCLEO-L152RE st_nucleo_l1.cfg
NUCLEO-L073RZ stm32l0discovery.cfg
NUCLEO-L053R8 stm32l0discovery.cfg

If everything went the right way, you should see these messages on the console:

Open On-Chip Debugger 0.9.0 (2015-09-09-16:32)


Licensed under GNU GPL v2
For bug reports, read
http://openocd.org/doc/doxygen/bugs.html
Info : The selected transport took over low-level target control. The results might differ\
compared to plain JTAG/SWD
adapter speed: 2000 kHz
adapter_nsrst_delay: 100
none separate
srst_only separate srst_nogate srst_open_drain connect_deassert_srst
Info : Unable to match requested speed 2000 kHz, using 1800 kHz
Info : clock speed 1800 kHz
Info : STLINK v2 JTAG v24 API v2 SWIM v11 VID 0x0483 PID 0x374B
Info : using stlink api v2
Info : Target voltage: 3.245850
Info : stm32f4x.cpu: hardware has 6 breakpoints, 4 watchpoints

At the same time, the LED LD1 on the Nucleo board should start blinking GREEN and RED
alternatively.
Setting-Up the Tool-Chain 76

2.3.8 Linux STM32CubeMX Tool Installation


ST provides several tools that are useful for developing STM32 based applications. However, only
one of them is developed using Java, allowing to execute it on Linux.
STM32CubeMX is a graphical tool used to generate setup files in C programming language for
an STM32 MCU, according the hardware configuration of our board. For example, if we have the
Nucleo-F401RE, which is based on the STM32F401RE MCU, and we want to use its user LED (marked
as LD2 on the board), then STM32CubeMX will automatically generate all source files containing the
C code required to configure the MCU (clock, peripheral ports, and so on) and the GPIO connected to
the LED (port GPIO 5 on port A on almost all Nucleo boards). You can download the latest version of
STM32CubeMX (currently, the 4.14) from the official ST page (the download link is at the bottom
of the page). The file is a ZIP archive. Once extracted, you will find a file named SetupSTM32CubeMX-
4.14.0.linux. This file is the setup program to install the tool. The setup program needs root
privileges if you want to install STM32CubeMX system wide (if this case, open the file at command
prompt using the sudo), otherwise you can simply place it inside the /STMToolchain folder in your
home folder. We are going to install it in our home directory.
So, double click on the SetupSTM32CubeMX-4.14.0.linux icon. After a while, the setup wizard will
appear, as shown in Figure 22.

Figure 22: STM32CubeMX install wizard

Follow the setup instructions. By default, installing the program in /STM32Toolchain/STM32CubeMX


folder. Once setup is completed, go inside the /STM32Toolchain/STM32CubeMX folder and double
http://bit.ly/1RLCa4G
Setting-Up the Tool-Chain 77

click on the STM32CubeMX icon. After a while, STM32CubeMX will appear on the screen, as shown
in Figure 23.

Figure 23: STM32CubeMX interface

2.3.9 Linux QSTLink2 Installation


Another useful tool provided by ST is the ST-LINK Utility tool, but unfortunately it works only on
Windows based systems. This program allows you to upload firmware binary on the target MCU,
and we will use it in the next chapter. However, there is a good alternative for Linux: QSTLink2
by Fabien Poussin. The tool is also available as Ubuntu package. To install it, we need to add its PPA
repository to our Ubuntu configuration, with the following commands:

$ sudo add-apt-repository ppa:fpoussin/ppa


$ sudo apt-get update

Once completed, we can install it in the following way:


https://github.com/fpoussin/qstlink2
Setting-Up the Tool-Chain 78

$ sudo apt-get install qstlink2

To test if it works well, launch the program with the following command:

$ qstlink2

Then connect your Nucleo to the USB port of your PC and click on Connect button. If all works
well, the program should show the type of MCU that equips your Nucleo board, as shown in Figure
24

Figure 24: QSTLink2 interface

Congratulation. The tool-chain is now complete, and you can jump to the next chapter.

2.4 Mac - Installing the Tool-Chain


The whole installation procedure will assume these requirements:

A Mac running Mac OSX 10.9 (aka Mavericks) or higher with sufficient hardware resources (I
suggest to have at least 4Gb of RAM and 5Gb of free space on the Hard Disk); the instructions
are based on Mac OSX 10.9, but they work well also on Mac OSX 10.7.
You have already installed the Xcode release that fits your Mac OSX version (you can
download it using the App Store) and its corresponding command line tools. You will find
several tutorials on the web describing how to install Xcode and command line tools if you
are completely new to this topic.
Setting-Up the Tool-Chain 79

You have already installed MacPorts and upgraded it issuing the command sudo port
selfupdate at terminal command line. You are free to use another package manager for Mac
OSX, but arrange following instructions accordingly.
Java 8 Update 60 or later. If you do not have this version, you can download it for free from
official Java support page.

Choosing a Tool-Chain Folder


One interesting feature of Eclipse is that it is not required to be installed in a specific path
on the Hard Disk. This allows the user to decide where to put the whole tool-chain and, if
desired, to move it in another place or to copy it on another machine (this is really useful
if you have several Mac to maintain).
In this book we will assume that the whole tool-chain is installed inside the
/STM32Toolchain folder on the Hard Disk (that is, a STM32Toolchain directory inside
your Home folder). You are free to place it elsewhere, but rearrange paths in the instructions
accordingly.

2.4.1 Mac - Eclipse Installation


The first step is to install the Eclipse IDE. As said before, we are interested in the Eclipse version
for C/C++ developers. The latest version at time of writing this chapter (June 2016) is Neon (Eclipse
v4.6) and it can be downloaded from the official download page as shown in Figure 25.
https://www.macports.org/
http://www.java.com/en/download/manual.jsp
https://www.eclipse.org/downloads/eclipse-packages/
Some screen captures may appear different from the ones reported in this book. This happens because the Eclipse IDE is
updated frequently. Dont worry about that: the installation instructions should work in any case.
Setting-Up the Tool-Chain 80

Figure 25: Eclipse download page

The Eclipse IDE is distributed as a ZIP archive. Extract the content of the archive as-is inside the
folder /STM32Toolchain. At the end of the process you will find the folder /STM32Toolchain/eclipse
containing the whole IDE.
Now we can execute for the first time the Eclipse IDE. Go inside the /STM32Toolchain/eclipse
folder and run the Eclipse file. After a while, Eclipse will ask you for the preferred folder where all
Eclipse projects are stored (this is called workspace), as shown in Figure 26.
Setting-Up the Tool-Chain 81

Figure 26: Eclipse workspace setting

You are free to choose the folder you prefer, or leave the suggested one. In this book we will assume
that the Eclipse workspace is located inside the /STM32Toolchain/projects folder. Arrange the
instructions accordingly if you choose another location.

2.4.2 Mac - Eclipse Plug-Ins Installation


Once Eclipse is started, we can proceed to install some relevant plug-ins.

What is a Plug-In?
A plug-in is an external software module that extends Eclipse functionalities. A plug-in
must adhere to a standard API defined by Eclipse developers. In this way, it is possible for
third party developers to add features to the IDE without changing the main source code.
We will install several plug-ins in this book to adapt Eclipse to our needs.

The first plug-in we need to install is the C/C++ Development Tools SDK, also known as Eclipse CDT.
CDT provides a fully functional C and C++ Integrated Development Environment based on Eclipse
platform. Features include: support for project creation and managed build for various tool-chains,
standard make build, source navigation, various source knowledge tools, such as type hierarchy, call
graph, include browser, macro definition browser, code editor with syntax highlighting, folding and
hyperlink navigation, source code refactoring and code generation, visual debugging tools, including
memory, registers, and disassembly viewers.
To install CDT we have to follow this procedure. Go to Help->Install new software.
Setting-Up the Tool-Chain 82

Figure 26: Eclipse plug-in repository selection

In the plug-ins install window, we need to enable other plug-in repositories clicking on Available
software Sites link. In the Preferences window, select the Install/Update->Available Software Sites
entry on the left and then check CDT entry as shown in Figure 26. Click on the OK button.
Now, from work with drop-down menu choose CDT repository, as shown in Figure 27, and
then select CDT Main Features->C/C++ Development Tools SDK as shown in Figure 28. Click on
Next button and follow the instructions to install the plug-in. At the end of installation process (the
installation takes a while depending your Internet connection speed), restart Eclipse when requested.
Setting-Up the Tool-Chain 83

Figure 27: CDT repository selection


Setting-Up the Tool-Chain 84

Figure 28: CDT plug-in selection

Now we have to install the GNU ARM plug-ins for Eclipse. These plug-ins add a rich set of features
to Eclipse CDT to interface GCC ARM tool-chain. Moreover, they provide specific functionalities
for the STM32 platform. Plug-ins are developed and maintained by Liviu Ionescu, who did a really
excellent work in providing support for the GCC ARM tool-chain. Without these plug-ins it is almost
impossible to develop and run code with Eclipse for the STM32 platform. To install GCC ARM plug-
ins go to Help->Install New Software and click on the Add button. Fill the text fields in the
following way:
Name: GNU ARM Eclipse Plug-ins
Location: http://gnuarmeclipse.sourceforge.net/updates
and click the OK button. After a while, the complete list of available plug-ins will be shown. Select
plug-ins to install as shown in Figure 29.
http://gnuarmeclipse.github.io/
Setting-Up the Tool-Chain 85

Figure 29: GNU ARM plug-ins selection

Click on Next button and follow the instructions to install the plug-ins. At the end of installation
process, restart Eclipse when requested.
Eclipse is now essentially configured to start developing STM32 applications. We will install
additional plug-ins later, in a subsequent chapter dedicated to debugging. Now we need the cross-
compiler suite to generate the firmware for the STM32 family.

2.4.3 Mac - GCC ARM Embedded Installation


The next step in tool-chain configuration is installing the GCC suite for ARM Cortex-M and
Cortex-R microcontrollers. This is a set of tools (macro preprocessor, compiler, assembler, linker
and debugger) designed to cross-compile the code we will create for the STM32 platform.
The latest release of ARM GCC can be downloaded from launchpad. At the time of writing this
chapter, the latest available version is the 5.3. The Mac tarball can be downloaded from the download
https://launchpad.net/gcc-arm-embedded
Setting-Up the Tool-Chain 86

section. The right filename is gcc-arm-none-eabi-5_3-2016q1-20160330-mac.tar.bz2.


Once download is complete, extract the .tar.bz2 package inside the /STM32Toolchain

The extracted folder, by default, is named gcc-arm-none-eabi-5_2-2015q4 . This is not


convenient, because when GCC is updated to a newer version we need to change settings
for each Eclipse project we have made. So, rename it to simply gcc-arm.

2.4.4 Mac - Nucleo Drivers Installation

Warning
Read this paragraph carefully. Do not skip this step!

On Mac, we do not need to install Nucleo drivers from ST, but we need to install libusb-1.0 with
the following command:

$ sudo port install libtool libusb [libusb-compat] [libftdi1]

2.4.4.1 Mac ST-LINK Firmware Upgrade

Warning
Read this paragraph carefully. Do not skip this step!

I have bought several Nucleo boards and I saw that all boards come with an old ST-LINK firmware.
In order to use the Nucleo with OpenOCD, the firmware must be updated at least to the 2.27.15
version.
Once the ST-LINK drivers are installed, we can download the latest ST-LINK drivers from ST
website. The firmware is distributed as ZIP file. Extract it in a convenient place. Connect your
Nucleo board using a USB cable and go inside the AllPlatforms subfolder and execute the file
STLinkUpgrade.jar. Click on Open in update mode button.

https://launchpad.net/gcc-arm-embedded/+download
http://bit.ly/28RPLHA
http://bit.ly/1RLDp3H
Setting-Up the Tool-Chain 87

Figure 30: The ST-LINK Upgrade program

After a while, ST-LINK Upgrade will show if your Nucleo firmware needs to be updated (pointing out
a different version, as shown in Figure 30). If so, click on Upgrade button and follow the instructions.

2.4.5 Mac OpenOCD Installation


OpenOCD is a tool that allows to upload the firmware on the Nucleo board and to do the step-
by-step debugging. OpenOCD is a tool that originally started by Dominic Rath, and now actively
maintained by the community and several companies, including ST. We will discuss it in depth in
chapter 5, which is dedicated to the debugging. But we will install it in this chapter, because the
install procedure changes between the three different platforms (Windows, Linux and Mac OS).
The best option to install OpenOCD on Mac OSX is to compile it from sources. Before to do this,
we need to install some libraries and tools needed to compile it. So, at terminal command line, type
this commands:

$ sudo port install automake autoconf pkgconfig

Now we can compile OpenOCD.


First of all, we have to download the latest official OpenOCD release (0.9 at the of writing this
chapter) from sourceforge.net. The file comes as .tar.bz2 package. Let us unpack it with the
following command:

$ cd ~/STM32Toolchain
$ tar -xvjf ~/Downloads/openocd-0.9.0-tar.bz2

When completed, rename the OpenOCD folder from /STM32Toolchain/openocd-0.9.0 to simply


/STM32Toolchain/openocd
http://openocd.org/
http://sourceforge.net/projects/openocd/files/latest/download?source=files
Setting-Up the Tool-Chain 88

$ mv openocd-0.9.0 openocd

Once again, this ensures us that we will not change Eclipse settings when a
new release of OpenOCD will be released, but we will only need to replace the
/STM32Toolchain/openocd with the new software release.

Now we can compile OpenOCD with the following command:

$ cd openocd
$ LDFLAGS=-L/opt/local/lib CPPFLAGS=-I/opt/local/include ./configure --enable-stlink
...
$ make -j4
...

Ok. We are ready to test our Nucleo board. Plug it in your Mac using USB cable. After a few seconds,
type the following commands:

$ cd ~/STM32Toolchain/openocd/tcl
$ ../src/openocd -f board/<nucleo_conf_file>.cfg

where <nucleo_conf_file>.cfg must be substituted with the config file that fits your Nucleo board,
according Table 1. For example, if your Nucleo is the Nucleo-F401RE, then the proper config file to
pass to OpenOCD is st_nucleo_f4.cfg.

Table 1: Corresponding OpenOCD board file for a given Nucleo

Nucleo P/N OpenOCD 0.9.0 board script file


NUCLEO-F446RE st_nucleo_f4.cfg
NUCLEO-F411RE st_nucleo_f4.cfg
NUCLEO-F410RB st_nucleo_f4.cfg
NUCLEO-F401RE st_nucleo_f4.cfg
NUCLEO-F334R8 stm32f334discovery.cfg
NUCLEO-F303RE st_nucleo_f3.cfg
NUCLEO-F302R8 st_nucleo_f3.cfg
NUCLEO-F103RB st_nucleo_f103rb.cfg
NUCLEO-F091RC st_nucleo_f0.cfg
NUCLEO-F072RB st_nucleo_f0.cfg
NUCLEO-F070RB st_nucleo_f0.cfg
NUCLEO-F030R8 st_nucleo_f0.cfg
NUCLEO-L476RG st_nucleo_f4.cfg
NUCLEO-L152RE st_nucleo_l1.cfg
NUCLEO-L073RZ stm32l0discovery.cfg
NUCLEO-L053R8 stm32l0discovery.cfg
Setting-Up the Tool-Chain 89

If everything went the right way, you should see these messages on the console:

Open On-Chip Debugger 0.9.0 (2015-09-09-16:32)


Licensed under GNU GPL v2
For bug reports, read
http://openocd.org/doc/doxygen/bugs.html
Info : The selected transport took over low-level target control. The results might differ\
compared to plain JTAG/SWD
adapter speed: 2000 kHz
adapter_nsrst_delay: 100
none separate
srst_only separate srst_nogate srst_open_drain connect_deassert_srst
Info : Unable to match requested speed 2000 kHz, using 1800 kHz
Info : clock speed 1800 kHz
Info : STLINK v2 JTAG v24 API v2 SWIM v11 VID 0x0483 PID 0x374B
Info : using stlink api v2
Info : Target voltage: 3.245850
Info : stm32f4x.cpu: hardware has 6 breakpoints, 4 watchpoints

At the same time, the LED LD1 on the Nucleo board should start blinking GREEN and RED
alternatively.

2.4.6 Mac STM32CubeMX Tool Installation


ST provides several tools that are useful for developing STM32 based applications. However, only
one of them is developed using Java, allowing to execute it on Mac.
STM32CubeMX is a graphical tool used to generate setup files in C programming language for
an STM32 MCU, according the hardware configuration of our board. For example, if we have
the Nucleo-F401RE, which is based on the STM32F401RE MCU, and we want to use its user LED
(marked as LD2 on the board), then STM32CubeMX will automatically generate all source files
containing the C code required to configure the MCU (clock, peripheral ports, and so on) and the
GPIO connected to the LED (port GPIO 5 on port A on almost all Nucleo boards). You can download
the latest version of STM32CubeMX (currently, the 4.14) from the official ST page (the download
link is at the bottom of the page). The file is a ZIP archive. Once extracted, you will find a file
named SetupSTM32CubeMX-4_14_0_macos. This file is the setup program to install the tool. The setup
program may need root privileges if you want to install STM32CubeMX system wide. So, double
click on the SetupSTM32CubeMX-4_14_0_macos icon. After a while, the setup wizard will appear, as
shown in Figure 30.
http://bit.ly/1RLCa4G
Setting-Up the Tool-Chain 90

Figure 30: STM32CubeMX install wizard

Follow the setup instructions. By default, the program is installed in /Applications/STMicroelec-


tronics. Once setup is completed, open the Finder and go inside the /Applications/STMicroelec-
tronics folder and double click on the STM32CubeMX.app icon. After a while, STM32CubeMX will
appear on the screen, as shown in Figure 31.
Setting-Up the Tool-Chain 91

Figure 31: STM32CubeMX install wizard

Congratulation. The tool-chain is now complete, and you can jump to the next chapter.

2.4.7 Mac - stlink by texane Installation


Another useful tool provided by ST is the ST-LINK Utility tool, but unfortunately it works only on
Windows based system. This program allows you to upload firmware binary on the target MCU,
and we will use it in the next chapter. However, there is an alternative for Mac: stlink by texane.
This is a set of command line tools that allow to flash, inspect and debug the firmware on the target
MCU of your Nucleo board.
stlink comes as source package, so we need to compile it. Recent releases of stlink are packaged
using cmake, a tool used to drive the compilation process and that should not be confused with
https://github.com/texane/stlink
Setting-Up the Tool-Chain 92

the traditional make tool available in all UNIX-like systems. You can install cmake both by using
MacPorts or Homebrew or by downloading it from the official repository.
Once cmake is installed, we have to checkout the latest version of the stlink tool from github. We
can do this with the following command:

$ cd ~/STM32Toolchain
$ git clone https://github.com/texane/stlink

Then, we can compile it with the following commands:

$ cd stlink
$ mkdir build
$ cd build
$ cmake -DCMAKE_BUILD_TYPE=Debug ..
$ make

To test if it works well, connect your Nucleo to the USB of your Mac and type this command:

$ ./st-info --descr
F4 device (Dynamic Efficency)

If all went well, the st-info command should print a string that identifies the target MCU of our
Nucleo. To install st-link as a systemwide utility, you can type the following command (without
abandoning the stlink/build directory):

$ sudo make install

Congratulations. The tool-chain is now complete, and you can jump to the next chapter.
https://www.macports.org/
http://brew.sh/
https://cmake.org/download/
3. Hello, Nucleo!
There is no programming book that does not begin with the classic Hello world! program. And
this book will follow the tradition. In the previous chapter we have configured the development
environment needed to program STM32 based boards. So, we are now ready to start coding.
In this chapter we will create a really basic program: a blinking LED. We will use the GNU ARM
Eclipse plug-in to create a complete application in a few steps without dealing, in this phase, with
aspects related to the ST Hardware Abstraction Layer (HAL). I am aware that not all details presented
in this chapter will be clear from the beginning, especially if you are totally new to embedded
programming.
However, this first example will allow us to become familiar with the development environment.
Following chapters, especially the next one, will clarify a lot of obscure things. So I suggest you to
be patient and try to take the best from the following paragraphs.

A Note on GNU ARM Eclipse Plug-ins


Experienced programmers might observe that these plug-ins are not strictly necessary to
generate code for the STM32 platform. It is perfectly possible to start importing the HAL in
an empty C/C++ project and to configure the tool-chain accordingly. Moreover, as we will
see in the next chapter, it is better to directly use the code from the latest HAL release and
the one automatically generated by STM32CubeMX tool. However, the GNU ARM plugin
brings several features that simplify the project management. Moreover, I think that for
newbies it is recommended to start with an automatic-generated project to avoid a lot of
confusion. When writing code for the STM32 platform, we need to deal with a lot of tools
and libraries. Some of them are mandatory, while others may lead to confusion. So it is
best to start gradually and dive inside the whole stack. Once you get familiar with the
development environment, it will be really easy to adapt it to your needs.

If you are totally new to Eclipse IDE, the next paragraph will briefly explain its main functionalities.

3.1 Get in Touch With the Eclipse IDE


When you start Eclipse, you might be a bit puzzled by its interface. Figure 1 shows how Eclipse
appears when started for the first time.
Starting from this chapter, all screen captures, unless differently required, are based on Mac OS, because it is the OS the author
uses to develop STM32 applications (and to write this book). However, they also apply to other Operating Systems.
Hello, Nucleo! 94

Figure 1: The Eclipse interface once started for the first time

Eclipse is a multi-view IDE, organized so that all the functionalities are displayed in one window,
but the user is free to arrange the interface at its needs. When Eclipse starts, a welcome screen is
presented. The content of that Welcome Tab is called view.

Figure 2: How to close the Welcome view by clicking on the X.

To close the Welcome view, click on the cross icon, as shown in Figure 2. Once the Welcome view
goes away, the C/C++ perspective appears, as shown in Figure 3.
Hello, Nucleo! 95

Figure 3: The C/C++ perspective view in eclipse (with a main.c file loaded later)

In Eclipse a perspective is a way to arrange views in a manner that is related to the functionalities
of the perspective. The C/C++ perspective is dedicated to coding, and it presents all aspects related
to the editing of the source code and its compiling. It is divided into four views.
The view on the left, named Project Explorer, shows all projects inside the workspace.

If you recall from the previous chapter, the first time we started Eclipse we had to choose
the workspace directory. The workspace is the place where a group of projects are stored.
Please note that we say a group of projects and not all the projects. This means that we
can have several workspaces (that is, directories) where different groups of projects are
stored. However, a workspace also contains IDE configurations, and we can have different
configurations for every workspace.

The centered view, that is the larger one, is the C/C++ editor. Each source file is shown as a tab, and
it is possible to have many tabs opened at the same time.
The view in the bottom of Eclipse window is dedicated to several activities related to coding and
compiling, and it is subdivided into tabs. For example, the Console tab shows the output from the
compiler; the Problems tab organizes all messages coming from the compiler in a convenient way
to inspect them; the Search tab contains the search results.
The view on the right contains several other tabs. For example the Outline tab shows the content of
each source file (functions, variables, and so on), allowing quickly navigation inside the file content.
Hello, Nucleo! 96

There are other views available (and many other ones that are provided by custom plug-ins). Users
can see them by going inside the Window->Show View->Other menu.

Sometimes it happens that a view is minimized and it seems to disappear from the IDE.
When you are new to Eclipse, this might lead to frustration trying to understand where
it went. For example, looking at Figure 4 it seems that the Project Explorer view has
disappeared, but it is simply minimized and you can restore it clicking on the icon circled
in red. However, sometimes the view has really been closed. This happens when there is
only one tab active in that view and we close it. In this case you can enable the view again
going in the Window->Show View->Other menu.

Figure 4: Project Explorer view minimized

To switch between different perspectives you can use the specific toolbar available in the top-right
side of Eclipse (see Figure 5)
Hello, Nucleo! 97

Figure 5: Perspective switcher toolbar

By default, the other available perspective is Debug, which we will see in more depth later. You can
enable other perspectives by going to Window->Perspective->Open Perspective->Other menu.

Starting from Eclipse 4.6 (aka Neon), the perspective switcher toolbar no longer
shows the perspective name by default, but only the icon associated to the perspec-
tive. This tends to confuse novice users. You can show the perspective name near its
icon by clicking with the right button of the mouse on the toolbar and selecting the
Show Text entry, as shown below.

Figure 6: How to enable the name of a perspective in the perspective switcher toolbar

As we go forward with the topics of this book, we will have a chance to see other features of Eclipse.

3.2 Create a Project


Let us create our first project. We will create a simple application that makes the Nucleo LD2 LED
(the green one) blink.
Go to File->New->C Project. Eclipse shows a wizard that allows us to create our test project (see
Figure 7).
Hello, Nucleo! 98

Figure 7: Project wizard - STEP 1

In the Project name field write hello-nucleo (your are totally free to choose the project name
you like). The important part, indeed, is the Project type section. Here we have to choose the
STM32 family of our Nucleo board. For example, if we have a NUCLEO-F401RE we have to choose
STM32F4xx C/C++ Project.

Unfortunately, Liviu Ionescu still has not implemented project templates for the
STM32L0/1/4 families. Moreover, project templates for some Nucleo boards are missed.
If your Nucleo is based on one of these series, you have to jump to the next chapter, where
we will see a more general way to generate projects for the STM32 platform. However, it
could be that by the time you read this chapter, the plug-in has been updated with new
templates.

Now click on the Next button. In this step of the wizard it is really important to select the right
size of RAM and flash memory (if those fields do not match the quantity of RAM and flash of the
MCU equipping your Nucleo, it will be impossible to start the example application). Use Table 1 to
choose the correct values for your Nucleo board.
Owners of STM32F4 and STM32F7 development boards will not find the entry to specify the RAM size. Do not complain about
this, since the project wizard is designed to properly configure the right amount of RAM if you choose the right Chip family type.
In case you are using a different development board (e.g. a Discovery kit), check on the ST web site for right values of RAM
and flash.
Hello, Nucleo! 99

Table 1: RAM and flash size to select according the given Nucleo

So, fill the fields of second step in the following way (see Figure 8 for reference):
Chip Family: Select the exact MCU equipping your Nucleo (see Table 1).
Flash size: pick the right value from Table 1.
RAM size: pick the right value from Table 1.
External clock(Hz): it is ok to leave this field as is.
Content: Blinky (blink a LED).
Use system calls: Freestanding (no POSIX system calls).
Trace output: None (no trace output).
Check some warnings: Checked.
Check most warnings: Unchecked.
Enable -Werror: Unchecked.
Use -Og on debug: Checked.
Use newlib nano: Checked.
Exclude unused: Checked.
Use link optimizations: Unchecked.

Those of you having a STMF3 Nucleo, will find an additional field in the wizard step. It is named
CCM RAM Size (KB), and it is related to the Core Coupled Memory (CCM), a special internal and
fast memory that we will study in a following chapter. If you have a Nucleo-F334 or a Nucleo-F303
board, fill the field with the value from Table 1. For other STM32F3 based boards place a zero in
Please, take note that, depending the actual STM32 family of your development board, some of those fields may be absent in
the second step. Dont care about this, because it means that the project generator knows how to fill them.
Hello, Nucleo! 100

that field.

Figure 8: Project wizard - STEP 2

Now click on the Next button. In the next two wizard steps, leave all parameters as default.
Finally, in the last step you have to select the GCC tool-chain path. In the previous chapter,
we have installed GCC inside the /STM32Toolchain/gcc-arm folder (in Windows the folder
was C:\STM32Toolchain\gcc-arm). So, select that folder as shown in Figure 9 (either typing the
pathname or using the Browse button), and ensure that the Toolchain name field contains GNU
Tools for ARM Embedded Processors (arm-none-eabi-gcc), otherwise select it from the drop-down
menu. Click on the Finish button.
Hello, Nucleo! 101

Figure 9: Project wizard - STEP 5

Our test project is almost complete. We only need to modify one thing to make it work on the Nucleo.
However, before we complete the example, it is better to take a look at what has been generated by
the GNU ARM plug-in.
Figure 10 shows what appears in the Eclipse IDE after the project has been generated. The Project
Explorer view shows the project structure. This is the content of the first-level folders (going from
top to bottom):
Includes: this folder shows all folders that are part of the GCC Include Folders.
src: this Eclipse folder contains the .c files that make up our application. One of these files is main.c,
which contains the int main(int argc, char* argv[]) routine.
system: this Eclipse folder contains header and source files of many relevant libraries (like, among
the other, the ST HAL and the CMSIS package). We will see them more in depth in the next chapter.
include: this folder contains the header files of our main application.
ldscripts: this folder contains some relevant files that make our application work on the MCU. These
are LD (the GNU Link eDitor) script files, and we will study them in depth in a following chapter.
Every C/C++ compiler needs to be aware of where to look for include files (files ending with .h). These folders are called
include folders and their path must be specified to GCC using the -I parameter. However, as we will see later, Eclipse is able to do
this for us automatically.
The exact type and amount of files in this folder depends on the STM32 family. Do not worry if you see additional files than
the ones shown in Figure 10, and focus your attention exclusively on the main.c file.
Hello, Nucleo! 102

Figure 10: The project content after its generation

As said before, we need to modify one more thing to make the example project work on our Nucleo
board. The GNU ARM plugin generates an example project that fits the Discovery hardware layout.
This means that the LED is routed to a different MCU I/O pin. We need to modify this.
How can we know to which pin the LED is connected? ST provides schematics of the Nucleo board.
Schematics are made using the Altium Designer CAD, a really expensive piece of software used in
the professional world. However, luckily for us, ST provides a convenient PDF with schematics.
Looking at page 4, we can see that the LED is connected to the PA5 pin , as shown in Figure 11.
http://bit.ly/1FAVXSw
Except for the Nucleo-F302RB, where LD2 is connected to PB13 port. More about this next.
Hello, Nucleo! 103

Figure 11: LD2 connection to PA5

PA5 is shorthand for PIN5 of GPIOA port, which is the standard way to indicate a GPIO in the
STM32 world.
We can now proceed to modify the source code. Open the Include/BlinkLed.h and go to line 19.
Here we find the macro definition for the GPIO associated to the LED. We need to change the code
in the following way:

Filename: include/BlinkLed.h

30 #define BLINK_PORT_NUMBER (0)


31 #define BLINK_PIN_NUMBER (5)

BLINK_PORT_NUMBER defines the GPIO port (in our case GPIOA=0), and BLINK_PIN_NUMBER the pin
number.

Nucleo-F302R8 is the only Nucleo board that has a different hardware configuration regarding the
pin used for LED LD2, because it is connected to pin PB13, as you can see in schematics. This means
that the right pin configuration is:

30 #define BLINK_PORT_NUMBER (1)


31 #define BLINK_PIN_NUMBER (13)

We can now compile the project. Go to menu Project->Build Project. After a while, we should see
something similar to this in the output console[ch3-flash-image-size].
Hello, Nucleo! 104

Invoking: Cross ARM GNU Create Flash Image


arm-none-eabi-objcopy -O ihex "hello-nucleo.elf" "hello-nucleo.hex"
Finished building: hello-nucleo.hex

Invoking: Cross ARM GNU Print Size


arm-none-eabi-size --format=berkeley "hello-nucleo.elf"
text data bss dec hex filename
5697 176 416 6289 1891 hello-nucleo.elf
Finished building: hello-nucleo.siz

09:52:01 Build Finished (took 6s.704ms)

3.3 Connecting the Nucleo to the PC


Once we have compiled our test project, you can connect the Nucleo board to your computer using
an USB cable connected to micro-USB port (called VCP in Figure 12). After few seconds, you should
see at least two LED turning ON.

The first one is the LD1 LED, which in Figure 12 is called ST-LINK LED. It is a red/green LED and
it is used to signal the ST-LINK activity: once the board is connected to the computer, that LED is
green; during a debug session or while uploading the firmware on the MCU it blinks green and red
alternatively.
Another LED that turns ON when the board is connected to the computer is the LED LD3, which is
called POWER LED in Figure 12. It is a red LED that turns ON when the USB port ends enumeration,
that is the ST-LINK interface is properly recognized by the computer OS as a USB peripheral. The
Hello, Nucleo! 105

target MCU on the board is powered only when that LED is ON (this means that the ST-LINK
interface also manages the powering of the target MCU).
Finally, if you have not still flashed your board with a custom firmware, you will see that the LD2
LED, a green LED named USER LED in Figure 12, also blinks: this happens because ST preloads
the board with a firmware that makes the LD2 LED blinking. To change the blinking frequency you
can press the USER BUTTON (the blue one).
Now we are going to replace the on-board firmware with the one made by us before.

3.4 Flashing the Nucleo


The flashing procedure differs for the three Operating Systems (Windows, Linux, Mac OSX). For
this reason, we are going to describe it separately.

3.4.1 Windows
ST provides a really practical tool to flash firmware on the target board: ST-LINK Utility. We installed
it in Chapter 2 and now we are going to use it. Launch the program (you will find it in the Windows
Start menu, under the STMicroelectronics folder) and connect your Nucleo to the PC using the
USB cable. Once Windows has identified the board, go on Target->Connect menu. After a while
you will see the content of flash memory, as shown in Figure 13.

Figure 13: The ST-LINK Utility interface once connected to the board

In the top-right side of the window you can also see a brief summary regarding your Nucleo board.
Ok, let us upload the example firmware to the board. Go to File->Open file menu and select the
file C:\STM32Toolchain\projects\hello-nucleo\Debug\hello-nucleo.hex. Once the binary file
is loaded, go to Target->Program & Verify menu and click on Start button to start flashing. At the
This is the only time we will use different flashing procedure between the three Operating Systems. In chapter 5 we will setup
a cross-platform debugging environment.
Hello, Nucleo! 106

end of flashing procedure your Nucleo green LED will start blinking. Congratulations: welcome to
the STM32 world ;-)

Pay attention to a behavior of ST-LINK Utility that causes a lot of headaches every time
someone starts working with it. If you change something in the firmware and recompile it,
ST-LINK Utility does not automatically reload the binary file. This means that the previous
version is still in memory, and it will continue to upload that version to the Nucleo MCU.
So, you need to manually reload the file every time it changes. You can do that by simply
clicking with the right mouse button on the file name tab, and choosing Open file entry,
as shown in Figure 14 (you may have to click on the file name with the left mouse button
first, to select it).

Figure 14: How to reload a binary file inside the ST-LINK Utility tool

3.4.2 Linux
We configured the QSTlink2 utility in Chapter 2. But before we can flash the board, we need to
convert the binary file from the ELF format to the RAW binary format, which is the format accepted
by the QSTlink2 tool to upload firmware to the target board. We can set Eclipse to do it automatically
for us.
Hello, Nucleo! 107

Figure 15: Output file format selection in Eclipse

Go to Project->Properties menu, then go to C/C++ Build->Settings. Select the Cross ARM GNU
Create Flash Image->General entry and select the entry Raw binary in the Output file format
(-O) field, as shown in Figure 15. Click on the OK button and rebuild the project again.

Figure 16: The QSTlink2 interface

Now, connect the Nucleo to the PC using an USB cable and launch the QSTlink2 tool. Click on
Hello, Nucleo! 108

the Connect button to start the connection with the ST-LINK interface. If the board is identified
correctly, QSTlink2 will show its target MCU, as shown in Figure 16. To flash the firmware, click on
the Send button and select the file /STM32Toolchain/projects/hello-nucleo/Debug/hello-
nucleo.bin.
Now the LD2 LED of your Nucleo board blinks. Congratulations: welcome to the STM32 world ;-)

3.4.3 Mac OSX


We configured the stlink utility in Chapter 2. But before we can flash the board, we need to convert
the binary file from the ELF format to the RAW binary format, which is the format accepted by the
stlink tool to upload firmware on the target board. We can set Eclipse to do it automatically for us.
Go to Project->Properties menu, then go to C/C++ Build->Settings. Select the Cross ARM GNU
Create Flash Image->General entry and select the entry Raw binary in the Output file format
(-O) field, as shown in Figure 15. Click on the OK button and rebuild the project again.
Now, connect the Nucleo to the Mac using an USB cable and open a Terminal and type the following
commands at terminal prompt:

$ cd ~/STM32Toolchain/stlink
$ ./st-flash write ../projects/hello-nucleo/Debug/hello-nucleo.bin 0x08000000

where 0x0800 0000 is the starting address of flash memory, as we will see in the next chapter. If the
flashing procedure goes well, you should see the following messages at command line:

2015-09-27T19:03:24 INFO src/stlink-common.c: Loading device parameters....


2015-09-27T19:03:24 INFO src/stlink-common.c: Device connected is: F334 device, id 0x10016\
438
2015-09-27T19:03:24 INFO src/stlink-common.c: SRAM size: 0x3000 bytes (12 KiB), Flash: 0x1\
0000 bytes (64 KiB) in pages of 2048 bytes
2015-09-27T19:03:24 INFO src/stlink-common.c: Attempting to write 6295 (0x1897) bytes to s\
tm32 address: 134217728 (0x8000000)
2015-09-27T19:03:24 WARN src/stlink-common.c: unaligned len 0x1897 -- padding with zero
Flash page at addr: 0x08001800 erased
2015-09-27T19:03:24 INFO src/stlink-common.c: Finished erasing 4 pages of 2048 (0x800) byt\
es
2015-09-27T19:03:24 INFO src/stlink-common.c: Starting Flash write for VL/F0/F3 core id
2015-09-27T19:03:24 INFO src/stlink-common.c: Successfully loaded flash loader in sram
3/3 pages written
2015-09-27T19:03:24 INFO src/stlink-common.c: Starting verification of write complete
2015-09-27T19:03:24 INFO src/stlink-common.c: Flash written and verified! jolly good!

Now the LD2 LED of your Nucleo board blinks. Congratulations: welcome to the STM32 world ;-)
Unfortunately, I have to admit that it happens quite often that both QSTLink2 and stlink tools do not work very well. When
this happens, try to reset the board and repeat the upload procedure again. However, in chapter 5 we will install OpenOCD, a tool
that has become a sort of standard in the embedded world.
Hello, Nucleo! 109

3.5 Understanding the Generated Code


Now that we brought a cold piece of hardware to life, we can give a first look to the code generated
by the GNU ARM plugin. Opening main.c file we can see the content of main() function, the entry
point of our application.

Filename: src/main.c
45 // Keep the LED on for 2/3 of a second.
46 #define BLINK_ON_TICKS (TIMER_FREQUENCY_HZ * 3 / 4)
47 #define BLINK_OFF_TICKS (TIMER_FREQUENCY_HZ - BLINK_ON_TICKS)
48
49 int main(int argc, char* argv[])
50 {
51 trace_puts("Hello ARM World!");
52 trace_printf("System clock: %u Hz\n", SystemCoreClock);
53
54 timer_start();
55
56 blink_led_init();
57
58 uint32_t seconds = 0;
59
60 // Infinite loop
61 while (1)
62 {
63 blink_led_on();
64 timer_sleep(seconds == 0 ? TIMER_FREQUENCY_HZ : BLINK_ON_TICKS);
65
66 blink_led_off();
67 timer_sleep(BLINK_OFF_TICKS);
68
69 ++seconds;
70
71 trace_printf("Second %u\n", seconds);
72 }
73 }

Instructions at line 51, 52 and 71 are related to debugging and we will see them in depth in Chapter
5. Function timer_start(); initializes the SysTick timer so that it fires an interrupt every 1ms. This
Experienced STM32 programmers know that it is improper to say that the main() function is the entry point of an STM32
application. The execution of the firmware begins much earlier, with the calling of some important setup routines that create the
execution environment for the firmware. However, from the application point of view, its start is inside the main() function. A
following chapter will show in detail the bootstrap process of an STM32 microcontroller.
For the sake of completeness, they are tracing functions that use ARM semihosting, a feature allowing to execute code in the
host PC invoking it from the microcontroller - a sort of remote procedure call.
Hello, Nucleo! 110

is used to compute delays, and we will study how it works in Chapter 7. The function blink_led_-
init(); initializes the GPIO pin PA5 to be an output GPIO. Finally, the infinite loop turns ON and
OFF the LED LD2, keeping it ON for 2/3 of second and OFF for 1/3 of second.

The only way to learn something in this field is to get your hands dirty writing code and
making a lot of mistakes. So, if you are new to the STM32 platform, it is a good idea to start
looking inside the code generated by the GNU ARM plugin, and trying to modify it.
For example, a good exercise is to modify the code so that the LED starts blinking when
the user button (the blue one) is pressed. A hint? The user button is connected to PC13 pin.
Hello, Nucleo! 111

Eclipse intermezzo
Eclipse allows us to easily navigate inside the source code, without jumping between source files
manually looking for where a function is defined. For example, suppose that we want to see how
the function timer_start() is coded. To go to its definition, highlight the function call, click with
the right mouse button and select Open declaration entry, as shown in the following image.

Sometimes, it happens that Eclipse makes a mess of its index files, and it is impossible to navigate
inside the source code. To address this issue, you can force Eclipse to rebuild its index going to
Project->C/C++ Index->Rebuild menu.
Another interesting Eclipse feature is the ability to expand complex macros. For example, click
with right mouse button on the BLINK_OFF_TICKS macro at line 71, and choose the entry Explore
macro expansion. The following contextual window will appear.
4. STM32CubeMX Tool
STM32CubeMX is the Swiss army knife of every STM32 developer, and it is a fundamental tool
especially if you are new to the STM32 platform. It is a quite complex piece of software distributed
freely by ST, and it is part of the STCube initiative, which aims to provide to developers with a
complete set of tools and libraries to speed up the development process.
Although there is a well-established group of people that still develops embedded software in pure
assembly code, time is the most expensive thing during project development nowadays, and it is
really important to receive as much help as possible for a quite complex hardware platform like the
STM32.
In this chapter we will see how this tool from ST works, and how to build Eclipse projects from
scratch using the code generated by it. This will make GNU ARM plugin a less critical component for
project generation, allowing us to create better code and ready to be integrated with the STM32Cube
HAL. However, this chapter is not a substitute for the official ST documentation for CubeMX tool,
a document made of more than 170 pages that explains in depth all its functionalities.

4.1 Introduction to CubeMX Tool


CubeMX is the tool used to configure the microcontroller chosen for our project. It is used both to
choose the right hardware connections and to generate the code necessary to configure the ST HAL.
CubeMX is a MCU-centric application. This means that all activities performed by the tool are based
on:

The family of the STM32 MCU (F0, F1, and so on).


The type of package chosen for our device (LQFP48, BGA144, and so on).
The hardware peripherals we need in our project (USART, SPI, etc.).
How chosen peripherals are mapped to microcontroller pins.
MCU general configurations (like clock, power management, NVIC controller, and so on)

In addition to features related to the hardware, CubeMX is also able to deal with the following
software aspects:
STM32CubeMX name will be simplified in CubeMX in the rest of the book.
http://bit.ly/1YKvl85
Probably, one day someone will explain them that, except for really rare and specific cases, a modern compiler can generate
better assembly code from C than could be written directly in assembly by hand. However, we have to say that these habits are
limited to ultra low-cost 8-bit MCUs like PIC12 and similar.
http://bit.ly/1O50wrp
STM32CubeMX Tool 113

Management of the ST HAL for the chosen MCU family (CubeF0, CubeF1, and so on).
Additional software library functionalities we need in our project (FatFs library, FreeRTOS,
etc.).
The development environment we will use to build the firmware (IAR, TrueSTUDIO, and so
on).

CubeMX aims to be a complete project management tool. However, it has some limitations that
restrict its usage to the early stages of board and firmware development (more about this later).

Figure 1: The CubeMX tool

We have already installed CubeMX in Chapter 2. If you still have not done it, it is strongly suggested
to refer to that chapter.
Once CubeMX is launched, a nice welcome screen is presented (see Figure 1). Clicking on New
project will bring up the MCU and board selector dialog, as shown Figure 2.
STM32CubeMX Tool 114

Figure 2: CubeMX MCU selection tool

The dialog is a tab-based window, with two main tabs: MCU Selector and Board Selector.
The first tab allows to choose a microcontroller from the whole STM32 portfolio. Using the Series
combo box, we can filter all the MCUs belonging to a given series. The Lines combo box allows
to further filter the MCUs belonging to a sub-family (Value line, etc.). Packages combo box allows
to select all MCUs having the desired package. Clicking on the More Filters button we can show
additional fields limiting the search.

Figure 3: CubeMX board selection tool

The Board Selector tab allows to filter among all the official ST development boards (see Figure
STM32CubeMX Tool 115

3). There are three kinds of development boards to choose from: Nucleo, Discovery and EvalBoard,
which are the most complete (and expensive) development boards to experiment with an STM32
MCU. We are, obviously, interested to Nucleo boards. So, start by selecting the type of your Nucleo
board and click on the OK button.

In the Board Selector view there is a checkbox under the Vendor combo box. The label
says Initialize all IP with their default Mode. What does it mean? First of all, let us clarify
that IP does not mean Internet Protocol, but it is the acronym for Integrated Peripheral.
Checking that box causes that CubeMX will automatically generate the C initialization
code for all the peripherals available on the board and not only for those relevant to the
user application. For example, Nucleo boards have a USART (USART2) connected to the ST-
LINK interface, which maps it as a Virtual COM Port. Checking that box says to CubeMX
to generate all necessary code to initialize the USART.
This could seem a good feature to enable, but for novices it is best to leave that feature
disabled and to enable each peripheral by hand only when needed. This simplifies the
learning process and avoids wasting a lot of time trying to understand all at once the
generated code.

Figure 4: The MCU view in CubeMX

Once we have selected the MCU (or the development board) to work with, the main CubeMX
window appears, as shown in Figure 4. A nice graphical representation of the STM32 MCU
dominates the view. Even in this case we have a tabbed view. Let us see each tab more in depth.
STM32CubeMX Tool 116

4.1.1 Pinout View


The Pinout view is the first one, and it is divided in two parts. The right side contains the MCU
representation with the selected peripherals and GPIOs, and it is called by ST Chip view. In the left
side we have the list, in form of a tree view, of all peripherals (hardware parts) and middleware
libraries (software parts) that can be used with the selected MCU. This is called by ST IP tree pane.

4.1.1.1 Chip View

The Chip view allows to easily navigate inside the MCU configuration, and it is a really convenient
way to configure the microcontroller.
Pins colored in bright green are enabled. This means that CubeMX will generate the needed code
to configure that pin according its functionalities. For example, for pin PA5 CubeMX will generate
the C code needed to setup it as generic output pin.
A pin is colored in orange when the corresponding peripheral is not enabled. For example, pins
PA2 and PA3 are enabled and CubeMX will generate corresponding C code to initialize them, but the
associated peripherals (USART2) is not enabled and no setup code will be automatically generated.
Yellow pins are power source pins, and their configuration cannot be changed.
BOOT and RESET pins are colored in khaki, and their configuration cannot be changed.

Figure 5: Contextual tool-tips help understanding signal usage

A contextual tool-tip is showed moving the mouse pointer over the MCU pins (see Figure 5). For
example, contextual tool-tip for pin PB3 says to us that the signal is mapped to Serial Wire Debug
(SWD) interface and it acts as Serial Wire Output (SWO) pin. Moreover, the pin number (55) is also
shown.
In this context, pin and signal can be used as synonyms.
Except for Nucleo-F302, where the LD2 is connected to PB13 pin. More about this later in this chapter.
The pin configurations shown in this section are referred to the STM32F401RE MCU.
STM32CubeMX Tool 117

Figure 6: Alternate mapping of peripherals

STM32 MCUs allow mapping a peripheral to different pins. For example, in an STM32F401xE MCU,
SPI2 MOSI signal can be mapped to pins PC2 or PB14. CubeMX makes it easy to see the allowed
alternatives with a Ctrl+click. If an alternate pin exists, it is shown in light blue (the alternative is
shown only if the pin is not in reset state - that is, it is enabled). For example, in Figure 6 we can
see that, if we do a Ctrl+click on PC2 pin, the PB14 signal is highlighted in blue. This comes really
handy during the layout of a board. If it is really hard to route a signal to that pin, or if that pin is
needed for some other functionality, an alternate pin may simplify the board.

Figure 7: Alternate function of a pin

In the same way, most of MCU pins can have alternate functionalities. A contextual menu is shown
when clicking on a pin. This allows us to select the function we are interested to enable for that
signal.
Such flexibility leads to the generation of conflicts between signal functions. CubeMX tries to resolve
these conflicts automatically, assigning the signal to another pin. Pinned signals are those pins whose
functionality is locked to a specific pin, preventing CubeMX to choose an alternate pin. When a
STM32CubeMX Tool 118

conflict prevents a peripheral to be used, the pin mode in Chip View is disabled, and the pin is
colored in orange.

4.1.1.2 IP Tree Pane

The IP tree pane provides a convenient way to enable/disable and to configure the desired peripherals
and software middleware. CubeMX shows the peripherals list in a smart way, using icons and
different colors, so that the user can quickly understand if the peripheral is available and what
configuration capabilities it has. Let us see them in depth.

Table 1: CubeMX way to show peripherals in IP tree pane

Case 1: indicates that the peripheral is available and currently disabled, and all its possible
modes can be used. For example, in case of IC interface, all possible modes for this peripheral
are: IC, SMBus-Alert-mode, SMBus-two-wire-interface (TWI).
Case 2: shows that the peripheral is disabled due to a conflict with another peripheral. This
means that both the peripherals use the same GPIOs, and it is not possible to use them
simultaneously. Passing the mouse over it will show the other peripheral involved in conflict.
For example, for an STM32F401RE MCU it is impossible to use I2C2 and SWD debug pins at
the same time.
STM32CubeMX Tool 119

Case 3: indicates that the peripheral is available and currently disabled, but at least one
of its modes is not available due to a conflict with other peripherals. For example, in an
STM32F401RE MCU the fourth channel of TIM2 peripheral uses the PA2 GPIO, which is
the USART_RX signal of the USART2 peripheral. This means that you cannot use the TIM2
channel 4 as input capture while using the Nucleo VCP.
Case 4: indicates that the peripheral is unavailable for the chosen package type (if you strongly
need that peripheral, you have to switch to another package type - usually one with more pins).
Case 5: indicates that the peripheral is used and all its modes are available (refer to Case 7).
Case 6: shows that the peripheral is used, but some of its modes or I/Os are not available (refer
to Case 3 and 8).
Case 7: when all peripheral modes are available, all configuration options are shown in black.
Case 8: when not all peripheral modes are available, unavailable configuration options are
shown with red background.

4.1.2 Clock View

Figure 8: The CubeMX clock view

Clock view is the area where all configurations related to clocks management take place. Here we
can set both the main core and the peripherals clocks. All clock sources and PLLs configurations
are presented in a graphical way (see Figure 8). The first times the user see this view, he could be
STM32CubeMX Tool 120

puzzled by the amount of configuration options. However, with a little bit of practice, this is the
simplest way to deal with the STM32 clock configuration (which is quite complex if compared to
8-bit MCUs).
If your board design needs an external source for the High Speed clock (HSE), the Low Speed clock
(LSE) or both, you have to first enable it in the Pinout view in the RCC section, as shown in Figure
9.

Figure 9: HSE and LSE enabling in CubeMX

Once this is accomplished, you will be able to change clock sources in clock view.
Clock tree configuration will be explored in Chapter 10. To avoid confusion in this phase, leave all
parameters as automatically configured by CubeMX.

Overclocking
A common hacking practice is to overclock the MCU core, changing the PLL configuration
so that it can run at a higher frequency. This author strongly discourages this practice,
which not only could seriously damage the microcontroller, but it may result in abnormal
behavior difficult to debug.
Do not change anything unless you are absolutely sure of what you are doing.

4.1.3 Configuration View


Configuration view allows to further setup peripherals and software components. For example, it is
possible to enable pull-up for a GPIO pin, or to configure the FATFS options.
STM32CubeMX Tool 121

Figure 10: The CubeMX configuration view

Configuration options defined in this view impact the automatically generated C source code. A
good management of this CubeMX section allows to simplify a lot the development process related
to peripherals optimizations. We will analyze each configuration view when we will deal with each
type of peripheral.

4.1.4 Power Consumption Calculator View


Power Consumption Calculator (PCC) view is a feature of CubeMX that, given a microcontroller,
a battery model and a user-defined power sequence, provides an estimation of the following
parameters:

Average power consumption.


Battery life.
Average DMIPS.

It is possible to add user-defined batteries through a dedicated interface.


For each step, the user can choose VBUS as possible power source instead of the battery. This will
impact the battery life estimation. If power consumption measurements are available at different
voltage levels, CubeMX will also propose a choice of voltage values.
STM32CubeMX Tool 122

Figure 10: The CubeMX configuration view

PCC view will be analyzed in a following chapter.

4.2 Project Generation


Once the configuration of the MCU, of its peripherals and middleware software is completed, we can
use CubeMX to generate the C project skeleton for us. In this paragraph we will see all the required
steps to:

Create a new universal Eclipse project, ready to accept CubeMX auto-generated C code.
Import the CubeMX generated files inside the Eclipse project.
Configure the project, if needed.

The final result of this chapter will be another blinking application, but this time we will create
it using the most of the code coming from the latest STCube framework. This will also give us the
opportunity to start understanding the foundation blocks of the STCube Hardware Abstraction Layer
(HAL). Once we understand the steps explained here, we would be fully autonomous in setting up
any project for the STM32 platform.
STM32CubeMX Tool 123

4.2.1 Generate C Project with CubeMX


The first step is to generate the C code containing HAL initialization code using CubeMX tool. If you
have done experiments in the previous paragraph, it is better to start a totally new project, selecting
your Nucleo board from the Board Selector Tool, as shown before.

Figure 11: The Project Settings dialog

Once CubeMX has created the new project, go to Project->Settings menu. The Project Settings
dialog appears, as shown in Figure 11.
In the Project Name field write the name you like for the project. For the Project Location field,
it is best to create a folder inside the /STM32Toolchain folder (C:\STM32Toolchain for Windows
users). A good folder name could be /STM32Toolchain/cubemx-out. In the Toolchain/IDE field
select the SW4STM32 entry. Leave all the other fields as default.
Once again, you are completely free to choose the preferred path for your workspace. Here, to simplify the instructions, all
path assumed relative to /STM32Toolchain.
STM32CubeMX Tool 124

Figure 12: The Code Generator section of Project Settings dialog

Switch now to Code Generator tab, and select the options as shown in Figure 12. Click on the OK
button.
Now we are ready to generate the C initialization code for our Nucleo. Go to Project->Generate
Code menu. CubeMX may ask you to download the latest version of the STCube HAL framework
for your Nucleo (e.g., if you have a Nucleo-F401RE it will ask you to download STCube-F4 HAL). If
so, click on Yes button and wait for completion. After a while, you will find the C code inside the
/STM32Toolchain/cubemx-out/<project-name> directory.

The CubeHAL downloaded by CubeMX is a slightly different version of the official


CubeHAL that you can download from the ST website. It is modified to be processed
by CubeMX, and it contains template source files that are updated with the custom
code generated by CubeMX according the MCU configuration. These sized packages are
automatically downloaded inside the /STM32Cube/Repository folder on UNIX like sys-
tems and in the C:\Documents and Settings\<USER-ID>\STM32Cube\Repositoryfolder
on Windows.

The template files are made using the FreeMarker template engine (http://www.freemarker.org) and can be eventually
customized according your needs.
STM32CubeMX Tool 125

4.2.1.1 Understanding Generated Code

Before we continue with the Eclipse project creation, it is a good thing to take a look to the code
generated by CubeMX.

Figure 13: The generated code compared to the CMSIS architectural view

Opening the /STM32Toolchain/cubemx-out/<project-name> folder, you will find several sub-


folders inside it. Figure 13 compares the generated project structure to the CMSIS software
architecture. As we have seen in Chapter 1, CMSIS is composed by several components. Here
we are interested in CMSIS-CORE.
CMSIS-CORE implements the basic run-time system for a Cortex-M device and gives the user access
to the processor core and the device peripherals. In detail it defines:

HAL for Cortex-M processor registers, with standardized definitions for the SysTick, NVIC,
System Control Block registers, MPU registers, FPU registers, and core access functions.
System exception names to interface to system exceptions without having compatibility
issues.
Methods to organize header files that make it easy to learn new Cortex-M microcontroller
products and improve software portability. This includes naming conventions for device-
specific interrupts.
You will find also the sub-folder SW4STM32. It contains the project file for the ACS6 IDE, which we cannot import in our
tool-chain. So, simply ignore it.
STM32CubeMX Tool 126

Methods for system initialization to be used by each MCU vendor. For example, the
standardized SystemInit() function is essential for configuring the clock system when device
starts.
Intrinsic functions used to generate CPU instructions that are not supported by standard C
functions.
A global variable, named SystemCoreClock, to easily determine the system clock frequency.

The CMSIS-CORE pack is subdivided in several files in the project generated with CubeMX, as
shown in Figure 13:

Include folder contains several core_<cpu>.h files (where <cpu> is replaced by cm0, cm3,
etc). These files define the core peripherals and provide helper functions that access the core
registers (SysTick, NVIC, ITM, DWT etc.). These files are generic for all Cortex-M based
MCUs.
Device folder contains device specific informations for all STM32F/L devices (e.g., STM32F4),
such as interrupt numbers (IRQn) for all exceptions and device interrupts, definitions for the
Peripheral Access to all device peripherals (all data structures and the address mapping for de-
vice-specific peripherals) - file system_<device>.h. It also contains additional helper functions
to simplify peripherals programming. Moreover, there are also several startup_<device>.s
assembly files: these contain startup code and system configuration code (reset handler which
is executed after CPU reset, exception vectors of the Cortex-M Processor, interrupt vectors
that are device specific).

Finally, Inc and Src folders in the project root contain headers and source files of the skeleton
application generated by CubeMX, and the STM32xxxx_HAL_Driver folder, inside the Drivers one,
is the whole ST HAL for that microcontroller series.

A Note About CubeMX Eclipse Plug-In


For the sake of completeness, we have to say that ST distributes a CubeMX release as an Eclipse
plug-in. It can be download from the official ST website. The plug-in as such works quite well,
and it can be used on the three Operating Systems we are considering in this book. However, it is
quite useless with our tool-chain, since its generated projects cannot be easily used with the GNU
ARM Eclipse plug-in. So, we will consider only the standalone edition in this book.
http://bit.ly/1W5Xgkc

4.2.2 Create Eclipse Project


We are now going to create an Eclipse project that will host the files generated by CubeMX.
Go to File->New->C Project menu. Type the project name you like and select Hello World ARM
Cortex-M C/C++ Project as project type.
STM32CubeMX Tool 127

Figure 14: Second step of project generation wizard

In the second step fill the fields Processor core, Clock, Flash size and RAM size according your
Nucleo type (refer to Table 3 if you do not know them), and leave all other fields as shown in Figure
14.

Table 3: Project settings to select according the given Nucleo


STM32CubeMX Tool 128

In the third step leave all fields as default, except for the last one: Vendor CMSIS name. That field
must have this pattern: <stm32family>xx. For example, for a Nucleo-F1 write stm32f1xx, or for a
Nucleo-L4 write stm32l4xx, as shown in Figure 15. Go ahead with the project wizard until it is
completed.
Once again, we have used the GNU ARM Eclipse plug-in to generate the project, but this time there
are some files we do not need, since we will use the ones generated by CubeMX tool. Figure 16
shows the Eclipse project and five highlighted files in the Project Explorer view. You can safely
delete them hitting the delete button on your keyboard.

Figure 15: Third step of project generation wizard


STM32CubeMX Tool 129

Figure 16: Eclipse project with highlighted files to delete

We need to change one more thing to the files generated by GNU ARM plugin. Opening the file
ldscripts/mem.ld we can see that the origin of FLASH memory is wrong because, as we have seen
in Chapter 1, the flash memory is mapped from the address 0x0800 0000 for all STM32 devices. So,
ensure that memory origin definitions of your .ld file are equal to the following ones:

...
MEMORY
{
FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 512K
RAM (xrw) : ORIGIN = 0x20000000, LENGTH = 96K
...

4.2.3 Importing Generated Files Into the Eclipse Project Manually


Once we have created the Eclipse project, we need to import the CubeMX project inside it. There
are two ways to do this: manually or using a convenient tool made by the author of this book. It is
strongly suggested to execute the operation manually at least once, in order to understand exactly
what software components are involved in this operation.
Clearly, the memory length depends on the specific MCU. Always double check that they correspond with the hard-
ware specifications of your MCU. If they do not match, strange faults may occur at startup (we will learn how to
deal with hardware faults in a following chapter). Another quick solution is offered to us by CubeMX. Opening the
/STM32Toolchain/cubemx-out/<project-name>/SW4STM32/<project-name> Configuration folder you will find a file ending
with .ld. It is the linker script containing the right memory origin definitions for your MCU. You can simply copy the MEMORY
section contained in that file and past it into the ldscripts/mem.ld file.
STM32CubeMX Tool 130

Starting from now, all paths are relative to the /STM32Toolchain/cubemx-out/<project-name>


folder.
Go inside the Inc filesystem folder and drag all its content inside the include Eclipse folder. Eclipse
will ask you how to import the files. Select the Copy files options and click on the OK button. In the
same way, go inside the Src filesystem folder and drag all its content inside the src Eclipse folder.
With these two operations, we have imported the application code inside the Eclipse project.

Starting from this point, you will find several paths and filenames related to F4 MCUs.
For example, a path having this structure Drivers/STM32F4xx_HAL_Driver/Inc or a file
name like this one system_stm32f4xx.c. Please, note that you have to substitute the F4
with the STM32 family of your MCU (F0, F1, F2, F3, F7, L0, L1, L4). Pay attention if the
path or the filename has a capital letter (F4) or not (f4).
Please, take also note that starting from this paragraph we will use the Courier font
to indicate filesystem paths (e.g. Drivers/STM32F4xx_HAL_Driver/Inc); instead, we will
indicate Eclipse folders in bold (e.g. system/include/stm32f4xx). This convention is valid
in the whole book.

Now, go inside the Drivers/STM32F4xx_HAL_Driver/Inc filesystem folder and import all its content
inside the system/include/stm32f4xx Eclipse folder. In the same way, go inside the Driver-
s/STM32F4xx_HAL_Driver/Src filesystem folder and import all its content inside the system/sr-
c/stm32f4xx Eclipse folder. We have successfully imported the ST HAL in our project. It is now the
turn of CMSIS-CORE package.
First, we start importing the official CMSIS-CORE package. Go inside the Drivers/CMSIS/Include
filesystem folder and drag all its content inside the system/include/cmsis Eclipse folder. When
asked, answer Yes to replace existing files.
Now we have to import the specific device files for the CMSIS-CORE.

Please, take note that the GNU ARM Plugin already embeds the CMSIS-CORE inside the
generated project, but it is an old version (3.20). We are replacing it with the latest official
version shipped by ST (4.30 at the time of writing this chapter).

Go inside the Drivers/CMSIS/Device/ST/STM32F4xx/Include filesystem folder and drag all its


content inside the system/include/cmsis Eclipse folder. Eclipse will ask you to overwrite existing
files: answer Yes. Now go inside the Drivers/CMSIS/Device/ST/STM32F4xx/Source/Templates
filesystem folder and drag the file system_stm32f4xx.c inside the system/src/cmsis Eclipse folder.
Again, go inside the Drivers/CMSIS/Device/ST/STM32F4xx/Source/Templates/gcc folder and drag
the file startup_stm32f4xxxx.s inside the system/src/cmsis Eclipse folder.

You will find several .s files inside this folder. Select the one corresponding to the MCU of
your Nucleo. For example, for a Nucleo-F401RE select the file startup_stm32f401xe.s.
STM32CubeMX Tool 131

Read Carefully
.s files are assembly files that need to be processed directly by the GNU Assembler (AS).
However, Eclipse CDT is programmed to expect the assembly file ending with .S (capital
S). So rename the file from startup_stm32f4xxxx.s to startup_stm32f4xxxx.S. To do this,
right click on the file in Eclipse and choose Rename entry.

So, let us recap what we have done until now.

1. First, we have created an Empty ARM C/C++ project, using the specs of our MCU.
2. Then we have deleted some files generated by GNU ARM plugin and imported those generated
by CubeMX; we have also updated the FLASH address origin in mem.ld file.
3. Then we have imported the ST HAL for our MCU and the latest CMSIS-CORE package.
4. Then we have imported the device adapter file (system_stm32f4xx{.h,.c} and stm32f4xx.h
files) for the CMSIS-CORE package.
5. Finally we have added the right startup assembly file startup_stm32f4xxxx.s for our MCU,
and renamed it in startup_stm32f4xxxx.S (ending with capital .S).

Table 2 summarizes the files and folders that have to be imported in the Eclipse project. Paths on
the left are filesystem paths (relative to the CubeMX project output directory); paths on the right
are the corresponding Eclipse folder.

Table 2: Files and folders that have to be imported in the corresponding Eclipse folders

Filesystem Paths and Files Eclipse Folders


Drivers/STM32F4xx_HAL_Driver/Inc system/include/stm32f4xx
Drivers/STM32F4xx_HAL_Driver/Src system/src/stm32f4xx
Drivers/CMSIS/Include system/include/cmsis
Drivers/CMSIS/Device/ST/STM32F4xx/Include system/include/cmsis
Drivers/CMSIS/Device/ST/STM32F4xx/Source/Templates/system_- system/src/cmsis
stm32f4xx.c
Drivers/CMSIS/Device/ST/STM32F4xx/Source/Templates/gcc/startup_- system/src/cmsis
stm32f4xxxx.S

I am aware of the fact that this procedures seems cumbersome, but trust me: once you get
familiar with this procedure, you will be able to create a project for every STM32 MCU,
including the latest STM32F7 and future STM32 microcontrollers. However, in the next
paragraph we will review a way to automatize this task.

If you try to compile the project, you will see a lot of errors and warnings. To complete its
configuration, we still need another two steps.
The ST HAL is designed to work with all MCUs of a given series (F0, F1, etc.). Several conditional
STM32CubeMX Tool 132

macros are used inside the HAL to discriminate the MCU type. So we have to specify the MCU
equipping our Nucleo.
Go to Project->Properties menu, and then in C/C++ Build->Settings section. Select the Cross
ARM C Compiler->Preprocessor section and then click on the Add icon (the one circled in red
in Figure 17). Use the macro corresponding to your Nucleo (refer to Table 3, column HAL Macro).
For example, for a Nucleo-F401RE, use the macro STM32F401xE.

Figure 17: Eclipse project settings and MCU macro definition

If you are using a custom board with a microcontroller not listed in Table 3, you can find
the macro for your MCU inside the file system/include/cmsis/stm32XXxx.h.

The last step is to delete the following files from the Eclipse project:

system/src/stm32XXxx/stm32XXx_hal_msp_template.c
system/src/stm32XXxx/stm32XXxx_hal_timebase_tim_template.c
system/src/stm32XXxx/stm32XXxx_hal_timebase_rtc_alarm_template.c:

These files are templates generated by CubeMX inside the system/stm32XXxx folder (I think that
CubeMX should not put that file inside the generated project). We will analyze them later in the
book.
Some of these file are still not present in all CubeHALs - if you cannot find it, do not care about this. If you find other files
ending in template.c remove them.
STM32CubeMX Tool 133

Congratulations: you are now ready to compile the project. If all has gone well, the project should
compile generating the binary file without errors (some warnings are still there, but do not care
about them).
STM32CubeMX Tool 134

Eclipse Intermezzo
You might have noticed that every time you change something to the project settings, a lot of time
is required to compile the whole source tree. This happens because Eclipse recompiles all the HAL
source files, contained in system/src/stm32XXxx/. This is really annoying, and you can speed up
the compile time by disabling all those files not needed to your application. For example, if your
board does not need to use IC devices, you can safely disable the compilation of stm32XXxx_hal_-
i2c_ex.c and stm32XXxx_hal_i2c.c files by right clicking on them and then choosing Resource
configuration->Exclude from build, and selecting all the project configurations defined.

Another solution to the same problem is to configure CubeMX so that it adds to the project only
necessary library files. To do it, choose in CubeMX project settings the entry Copy only the
necessary library files, as shown below.

However, keep in mind that excluding the unused HAL files from compilation will not impact on the size of
binary file: any modern liker is able to automatically exclude from generation of the absolute file (the binary file we
will load on our board) all those relocatable files that contains unused code and data (more about the linking process
of an STM32 binary in a following chapter).
This will cause that if you need to use an additional peripheral later, you will have to import the corresponding
HAL files manually.
STM32CubeMX Tool 135

4.2.4 Importing Files Generated With CubeMX Into the Eclipse


Project Automatically
The previous steps can be executed automatically using a bare-bone Python script. Its name is
CubeMXImporter and it can be downloaded by this authors github account.

Read Carefully
The tool automatically deletes all unneeded existing project files. This includes also the
main.c file and all other files contained in src and include Eclipse Folder. For this reason,
do not execute the CubeMXImporter on an existing project. Always execute it on a fresh
new Eclipse project generated with the GNU ARM Eclipse plugin.

This script works well only if you have generated a CubeMX project for the
SW4STM32 (aka AC6) tool-chain.

CubeMXImporter relies on Python 2.7.x and the lxml library. Here you can find the installation
instructions for Windows, Linux and Mac OSX.

Windows
In Windows we have to install first the latest Python 2.7 release. We can download
it directly from this link. Once downloaded, launch the installer and ensure that all
installation options are enabled, as shown in Figure 18. When the installation is completed,
you can install a pre-compiled lxml package, downloading it from here.

Linux and MacOS X


On these two Operating Systems, Python 2.7 is installed by default. So, we only need to
install the lxml library (if it is not already installed). We can simply install it using the pip
command:

$ sudo pip install lxml

https://github.com/cnoviello/CubeMXImporter
http://bit.ly/1MjXoGb
http://bit.ly/1P4lxSO
STM32CubeMX Tool 136

Figure 18: all installation options have to be enabled when installing Python in Windows

Once we have installed Python and the lxml library, we can download the CubeMXImporter
script from github and place it in a convenient place (I assume that it is downloaded inside the
/STM32Toolchain/CubeMXImporter folder).
Now, close the Eclipse project (do not skip this step) and execute the CubeMXImporter at terminal
console in the following way:

$ python cubemximporter.py <path-to-eclipse-project> <path-to-cube-mx-project>

After few seconds, the CubeMX project is correctly imported. Now, open again the Eclipse project
and perform a refresh of the source tree, clicking with the right mouse button on the project root
and selecting the Refresh entry.
You can proceed building the project.

4.3 Understanding Generated Application Code


We finally have a fully working project template to start with. If you want, to avoid repeating the
previous annoying procedures, you can follow this recipe:

store the template project in a place separated from the Eclipse workspace;
import it inside the workspace when you need to start a new project (Go to File->Import
and choose the entry Import Existing Projects into Workspace);
open the project and rename it as you want by clicking with the right mouse button on the
project root and choosing the entry Rename.
STM32CubeMX Tool 137

We are now going to customize its main.c to do something useful with our Nucleo. But, before
changing application files, let us have a look to them.
The first important file we are going to analyze is include/stm32XXxx_hal_conf.h. This is the file
where the HAL configurations are translated into C code, using several macro definitions. These
macros are used to instruct the HAL about enabled MCU functionalties. You will find a lot of
commented macros, as shown below:

Filename: include/stm32XXxx_hal_conf.h

87 //#define HAL_QSPI_MODULE_ENABLED
88 //#define HAL_CEC_MODULE_ENABLED
89 //#define HAL_FMPI2C_MODULE_ENABLED
90 //#define HAL_SPDIFRX_MODULE_ENABLED
91 //#define HAL_DFSDM_MODULE_ENABLED
92 //#define HAL_LPTIM_MODULE_ENABLED
93 #define HAL_GPIO_MODULE_ENABLED
94 #define HAL_DMA_MODULE_ENABLED
95 #define HAL_RCC_MODULE_ENABLED
96 #define HAL_FLASH_MODULE_ENABLED
97 #define HAL_PWR_MODULE_ENABLED
98 #define HAL_CORTEX_MODULE_ENABLED

These macros are used to selectively include HAL modules at compile time. When you need a
module, you can simply uncomment the corresponding macro. We will have the opportunity to
see all the other macros defined in this file throughout the rest of the book.
The file src/stm32f4xx_it.c is another fundamental source file. It is where all the Interrupt Service
Routines (ISR) generated by CubeMX are stored. Let us see its content.

Filename: src/stm32XXxx_it.c

42 /* External variables --------------------------------------------------------*/


43
44 /******************************************************************************/
45 /* Cortex-M4 Processor Interruption and Exception Handlers */
46 /******************************************************************************/
47
48 /**
49 * @brief This function handles System tick timer.
50 */
51 void SysTick_Handler(void)
52 {
53 /* USER CODE BEGIN SysTick_IRQn 0 */
54
55 /* USER CODE END SysTick_IRQn 0 */
STM32CubeMX Tool 138

56 HAL_IncTick();
57 HAL_SYSTICK_IRQHandler();
58 /* USER CODE BEGIN SysTick_IRQn 1 */
59
60 /* USER CODE END SysTick_IRQn 1 */
61 }

Given the CubeMX configuration we have chosen, the file contains essentially only the definition of
the function void SysTick_Handler(void), which is declared inside the file system/include/cor-
texm/ExceptionHandlers.h. SysTick_Handler() is the ISR of the SysTick timer, that is the routine
that is invoked when the SysTick timer reaches 0. But where is this ISR invoked?
The answer to this question gives us the opportunity to start dealing with one of the most interesting
features of Cortex-M processors: the Nested Vectored Interrupt Controller (NVIC). Table 1 in Chapter
1 shows the Cortex-M exception types. If you remember, we have said that in Cortex-M CPU
interrupts are a special type of exceptions. Cortex-M defines the SysTick_Handler to be the fifteenth
exception in the NVIC vector array. But where is this array defined? In the previous paragraph we
have added a special file written in assembly, that we have called startup file. Opening this file we
can see the minimal vector table for a Cortex processor, about at line 140, as shown below:

Filename: system/src/cmsis/startup_stm32f401xe.S

142 g_pfnVectors:
143 .word _estack
144 .word Reset_Handler
145 .word NMI_Handler
146 .word HardFault_Handler
147 .word MemManage_Handler /* Not available in Cortex-M0/0+ */
148 .word BusFault_Handler /* Not available in Cortex-M0/0+ */
149 .word UsageFault_Handler /* Not available in Cortex-M0/0+ */
150 .word 0
151 .word 0
152 .word 0
153 .word 0
154 .word SVC_Handler
155 .word DebugMon_Handler /* Not available in Cortex-M0/0+ */
156 .word 0
157 .word PendSV_Handler
158 .word SysTick_Handler

Line 158 is where the SysTick_Handler() is defined as ISR for the SysTick timer.
STM32CubeMX Tool 139

Please, consider that startup files have minor modifications between the ST HALs. Line
numbers reported here could differ a little bit from the startup file for your MCU. Moreover,
the MemManage Fault, Bus Fault, Usage Fault and Debug Monitor exceptions are not
available (and hence the corresponding vector entry is RESERVED - see the Table 1 in
Chapter 1) in Cortex-M0/0+ based processors. However, the first fifteen exceptions in NVIC
are always the same for all Cortex-M0/0+ based processors and all Cortex-M3/4/7 based
MCUs.

Another really important file to analyze is the src/stm32XXxx_hal_msp.c. First of all, it is important
to clarify the meaning of MSP. It stands for MCU Support Package, and it defines all the
initialization functions used to configure the on-chip peripherals according to the user configuration
(pin allocation, enabling of clock, use of DMA and Interrupts). Let us explain this in depth with an
example. A peripheral is essentially composed of two things: the peripherals itself (for example, the
SPI2 interface) and the hardware pins associated with this peripheral.

Figure 19: The relation between MSP files and the HAL

The ST HAL is designed so that the SPI module of the HAL is generic and abstracts from the specific
I/O settings, which may differ due to the MCU package and the user-defined hardware configuration.
So, ST developers have leaved to the user the responsibility to fill this piece of the HAL with the
code necessary to configure the peripheral, using a sort of callback routines, and this code resides
inside the src/stm32XXxx_hal_msp.c file (see Figure 19).
Let us open the src/stm32XXxx_hal_msp.c file. Here we can find the function void HAL_-
MspInit(void):

Filename: src/ch4-stm32XXxx_hal_msp.c

44 void HAL_MspInit(void)
45 {
46 /* USER CODE BEGIN MspInit 0 */
47
48 /* USER CODE END MspInit 0 */
49
50 HAL_NVIC_SetPriorityGrouping(NVIC_PRIORITYGROUP_0);
51
52 /* System interrupt init*/
STM32CubeMX Tool 140

53 /* SysTick_IRQn interrupt configuration */


54 HAL_NVIC_SetPriority(SysTick_IRQn, 0, 0);
55
56 /* USER CODE BEGIN MspInit 1 */
57
58 /* USER CODE END MspInit 1 */
59 }

HAL_MspInit(void) is called inside the function HAL_Init(), which is in turn called in the main.c
file as we will see soon. The function simply defines the priority of SysTick_IRQn exception, the
one handled by the SysTick_Handler() ISR. The code assigns the highest user defined priority (the
lower the number, the higher is the priority).
The last file that remains to analyze is src/main.c. It essentially contains three routines: System-
Clock_Config(void), MX_GPIO_Init(void) and int main(void).
The first function is used to initialize core and peripheral clocks. Its explanation is outside the scope
of this chapter, but its code is not so much complicated to understand. MX_GPIO_Init(void) is the
function that configures the GPIO. Chapter 6 will explain this matter in depth.
Finally, we have the main(void) function, as shown below.

Filename: src/main.c

60 int main(void)
61 {
62 /* USER CODE BEGIN 1 */
63
64 /* USER CODE END 1 */
65
66 /* MCU Configuration----------------------------------------------------------*/
67 /* Reset of all peripherals, Initializes the Flash interface and the Systick. */
68 HAL_Init();
69 /* Configure the system clock */
70 SystemClock_Config();
71 /* Initialize all configured peripherals */
72 MX_GPIO_Init();
73
74 /* USER CODE BEGIN 2 */
75
76 /* USER CODE END 2 */
77
78 /* Infinite loop */
79 /* USER CODE BEGIN WHILE */
80 while (1)
81 {
82 /* USER CODE END WHILE */
STM32CubeMX Tool 141

83
84 /* USER CODE BEGIN 3 */
85 }
86 /* USER CODE END 3 */
87 }
88
89 /** System Clock Configuration
90 */
91 void SystemClock_Config(void)
92 {

The code is really self-explaining. First, the HAL is initialized by calling the function HAL_Init().
Dont forget that this causes the function HAL_MSP_Init() to be automatically called by the HAL.
Then, clocks and GPIOs are initialized. Finally, the application enters an infinite loop: that is the
place where our code must be placed.

You will have noticed that the code generated by CubeMX is full of these commented
regions:

/* USER CODE BEGIN 1 */


...
/* USER CODE END 1 */

What are those comments for? CubeMX is designed so that if you change the hardware
configuration you can regenerate the project code without losing the pieces of code you
have added. Placing your code inside those guarded regions should guarantee that you
will not lose your work. However, I have to admit that CubeMX often makes a mess
with generated files, and the user code goes lost. So, I suggest always generating another
separated project and doing a copy and paste of the changed code inside the application
files. This also gives you the full control over your code.

4.3.1 Add Something Useful to the Firmware


Now that we are masters of the code generated by CubeMX, we can add something useful to the
main() function. We will add the code required to blink the LD2 LED when the user presses the
Nucleo blue button connected to PC13.
STM32CubeMX Tool 142

Filename: src/main.c
72 while (1) {
73 if(HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin) == GPIO_PIN_RESET) {
74 while(1) {
75 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
76 HAL_Delay(500);
77 }
78 }
79 }

At line 72 there is an infinite loop that waits until HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin)


returns the value GPIO_PIN_RESET, that is the user has pressed the blue button. When this happens,
the MCU enters another infinite loop where the LD2_Pin pin is toggled every 500ms. The macros
LD2_Pin, B1_GPIO_Port and B1_Pin are defined inside the mxconstants.h file.

Why do we have to check when the PC13 goes low (that is HAL_GPIO_ReadPin() returns
GPIO_PIN_RESET state) to detect that the button was pressed?
The answer comes from the Nucleo schematics. Looking below, we can see that one side
of the button is connected to the ground, and resistor R30 pulls up the MCU pin when the
button is not pressed.

Now compile and try out the program on your Nucleo board!

4.4 Downloading Book Source Code Examples


All examples presented in this book are available for downloading from its GitHub repository:
http://github.com/cnoviello/mastering-stm32.
http://github.com/cnoviello/mastering-stm32
STM32CubeMX Tool 143

Figure 20: The content of the GitHub repository containing all the book examples

The examples are divided for each Nucleo model, as you can see in Figure 20. You can clone the
whole repository using git command:

$ git clone https://github.com/cnoviello/mastering-stm32.git

or you can download only the repository content as a .zip package following this link. Now you
have to import the Eclipse project for your Nucleo into the Eclipse workspace.
Open Eclipse and go to File->Import. The Import dialog appears. Select the entry General-
>Existing Project into Workspace and click on the Next button. Now browse to the folder
containing the example projects clicking on the Browse button. Once selected the folder, a list
of the contained projects appear. Select the project you are interested in and check the entry Copy
projects into workspace as shown in Figure 21 and click the Finish button.
https://github.com/cnoviello/mastering-stm32/archive/master.zip
STM32CubeMX Tool 144

Figure 21: Eclipse project import wizard

Now you can see all imported projects inside the Project Explorer pane. Close the projects you
are not interested in. For example, if your Nucleo is based on an STM32F030 MCU, than close all
projects except the nucleo-F030R8 one (or you can simply import only projects that fits your
Nucleo boards).

Figure 22: Quick way to select project configurations

Each project contains all the examples shown in this book. This is done using different build
configurations for each type of Nucleo. Build configurations is a feature that all modern IDEs
You can do this simply by clicking with the right mouse button on the project you are interested in (in our example case, the
stm32nucleo-F0) and select the entry Close Unrelated Projects.
STM32CubeMX Tool 145

support. It allows having several project configurations inside the same project. Every Eclipse project
has at least two build configurations: Debug and Release. The former is used to generate a binary
file suitable to be debugged. The latter is used to generate optimized firmware for production.
To select the configuration for your Nucleo go to Project->Build Configurations->Set Active menu
and choose the corresponding configuration, or click the down arrow close the build icon, as shown
in Figure 22. Now you can compile the whole project. At the end, you will find the binary file of
your firmware inside the folder /STM32Toolchain/projects/nucleo-XX/CHx-EXx folder.
5. Introduction to Debugging
Coding is all about debugging, said a friend of mine one day. And this is dramatically true. We can
do all the best writing really great code, but sooner or later we have to deal with software bugs
(hardware bugs are another terrible beast to fight). And a good debugging of embedded software is
all about to be a happy embedded developer.
In this chapter we will start analyzing an important debugging tool: OpenOCD. It has become a
sort of standard in the embedded development world, and thanks to the fact that many companies
(including ST) are officially supporting its development, OpenOCD is facing a rapid growth. Every
new release includes the support for tens of microcontrollers and development boards. Moreover,
being portable among the three major Operating Systems (Windows, Linux and Mac OS), it allows
us to use one unique and consistent tool to debug examples in this book.
This chapter also covers another important debugging mechanism: ARM semi-hosting. It is a way to
communicate input/output requests from application code to a host computer running a debugger
and it is extremely useful to execute functions that would be too complicated (or impossible due to
the lack of some hardware features) to execute on the target microcontroller.
This chapter is a preliminary view of the debugging process, which would require a separate book
even for simpler architectures like the STM32. A following chapter will give a close look to other
debugging tools, and it will focus on Cortex-M exception mechanism, which is a distinctive feature
of this platform.

5.1 Getting Started With OpenOCD


The Open On-Chip Debugger (OpenOCD) started as thesis work by Dominic Rath and now is
actively developed and maintained by a large and growing community, with the official support
from several silicon vendors.
OpenOCD aims to provide debugging, in-system programming and boundary-scan testing for
embedded target devices. It does so with the assistance of a hardware debug adapter, which provides
the right kind of electrical signaling to the target being debugged. In our case, this adapter is
the integrated ST-LINK debugger provided by the Nucleo board. Every debug adapter uses a
transport protocol that mediates between the hardware under debugging and the host software,
that is OpenOCD.
http://openocd.org
The Nucleo ST-LINK debugger is designed so that it can be used as standalone adapter to debug an external device (e.g., a
board designed by you equipping an STM32 MCU).
Introduction to Debugging 147

Figure 1: How OpenOCD interacts with a Nucleo board

OpenOCD is designed to be a generic tool able to work with tens of hardware debuggers, using
several transport protocols. This requires a way to configure how to interface the specific debugger,
and this is done through the use of script files. OpenOCD uses an extended definition of Jim-TCL,
which in turn is a subset of the TCL programming language.
Figure 1 shows a typical debugging environment for the Nucleo board. Here we have the hardware
part, composed by a Nucleo with its integrated ST-LINK interface, and OpenOCD interacting
with the ST-LINK debugger using libusb, or any API-compatible library able to allow user-space
applications to interface USB devices. OpenOCD also provides needed drivers to interact with the
internal STM32 flash memory and the ST-LINK protocol. So it is instructed about the specific
hardware under debugging (and the used debugger) through configuration files.
Once OpenOCD has established the connection with the board to debug, it provides two ways to
communicate with the developer. The first one is through a local telnet connection on the port
4444. OpenOCD provides a convenient shell that is used to send commands to it and to receive
information about the board under debugging. The second option is offered by using it as remote
server for GDB. OpenOCD also implements the GDB remote protocol and it is used as mediator
component between GDB and the hardware. This allows us to debug the firmware using GDB and,
more important, using Eclipse as graphical debugging environment.

5.1.1 Launching OpenOCD


Before we configure Eclipse to use OpenOCD in our project, it is better to take a look to how
OpenOCD works at a lower level. This will allow us to familiarize with it and, in case something
does not works properly, it will allow to better investigate for issues related to the OpenOCD
configuration.
One common misunderstanding about the STM32 platform is that all STM32 devices have a common and standardized way
to access to their internal flash. This is not true, since every STM32 family has specific capabilities regarding their peripherals,
including the internal flash. This requires OpenOCD to provide drivers to handle all STM32 devices.
Introduction to Debugging 148

The instructions to start OpenOCD are different between Windows and UNIX like systems. So, jump
to the paragraph that fits your OS.

5.1.1.1 Launching OpenOCD on Windows

Open the Windows Command Line tool and go inside the C:\STM32Toolchain\openocd\scripts
folder and execute the following command:

$ cd C:\STM32Toolchain\openocd\scripts
$ ..\bin\openocd.exe -f board\<nucleo_conf_file.cfg>

where <nucleo_conf_file.cfg> must be substituted with the config file that fits your Nucleo board,
according to Table 1. For example, if your Nucleo is the Nucleo-F401RE, then the proper config file
to pass to OpenOCD is st_nucleo_f4.cfg.

Table 1: Corresponding OpenOCD board file for a given Nucleo

Nucleo P/N OpenOCD 0.9.0 board script file


NUCLEO-F446RE st_nucleo_f4.cfg
NUCLEO-F411RE st_nucleo_f4.cfg
NUCLEO-F410RB st_nucleo_f4.cfg
NUCLEO-F401RE st_nucleo_f4.cfg
NUCLEO-F334R8 stm32f334discovery.cfg
NUCLEO-F303RE st_nucleo_f3.cfg
NUCLEO-F302R8 st_nucleo_f3.cfg
NUCLEO-F103RB st_nucleo_f103rb.cfg
NUCLEO-F091RC st_nucleo_f0.cfg
NUCLEO-F072RB st_nucleo_f0.cfg
NUCLEO-F070RB st_nucleo_f0.cfg
NUCLEO-F030R8 st_nucleo_f0.cfg
NUCLEO-L476RG st_nucleo_f4.cfg
NUCLEO-L152RE st_nucleo_l1.cfg
NUCLEO-L073RZ stm32l0discovery.cfg
NUCLEO-L053R8 stm32l0discovery.cfg

If everything went the right way, you should see messages similar to those appearing in Figure 2.
It is strongly suggested to use a decent terminal emulator like ConEmu(https://conemu.github.io/) or similar.
OpenOCD 0.9.0 still does not provide full support to all types of Nucleo boards, but the community is working hard on this
and in the next main release the support will be completed. However, you can use alternative configuration files to work with your
Nucleo at the time of writing this chapter.
Introduction to Debugging 149

Figure 2: What appears on the command line prompt when OpenOCD starts correctly

At the same time, the LED LD1 on the Nucleo board should start blinking GREEN and RED
alternatively. Now we can jump to the next paragraph.

5.1.1.2 Launching OpenOCD on Linux and MacOS X.

Linux and MacOS X users share the same instructions. Go inside the /STM32Toolchain/openocd/tcl
folder and execute the following command:

$ cd ~/STM32Toolchain/openocd/tcl
$ ../src/openocd -f board/<nucleo_conf_file.cfg>

where <nucleo_conf_file.cfg> must be substituted with the config file that fits your Nucleo board,
according to Table 1. For example, if your Nucleo is the Nucleo-F401RE, then the proper config file
to pass to OpenOCD is st_nucleo_f4.cfg.
If everything went the right way, you should see messages similar to those appearing in Figure
2. At the same time, the LED LD1 on the Nucleo board should start blinking GREEN and RED
alternatively. Now we can jump to the next paragraph.
Introduction to Debugging 150

Common OpenOCD Issues on the Windows Platform


If you experienced issues trying to use OpenOCD on Windows, probably this paragraph could help
you solving them.
It happens really often that Windows users cannot use OpenOCD the first time they install it. When
OpenOCD is executed, an error message regarding libusb is thrown, as shown at lines 12-14 below.

1 Open On-Chip Debugger 0.9.0 (2015-05-19-12:09)


2 Licensed under GNU GPL v2
3 For bug reports, read http://openocd.org/doc/doxygen/bugs.html
4 Info : The selected transport took over low-level target control. The results might differ\
5 compared to plain JTAG/SWD
6 adapter speed: 2000 kHz
7 adapter_nsrst_delay: 100
8 none separate
9 srst_only separate srst_nogate srst_open_drain connect_deassert_srst
10 Info : Unable to match requested speed 2000 kHz, using 1800 kHz
11 Info : Unable to match requested speed 2000 kHz, using 1800 kHz
12 Info : clock speed 1800 kHz
13 Error: libusb_open() failed with LIBUSB_ERROR_NOT_SUPPORTED
14 Error: libusb_open() failed with LIBUSB_ERROR_NOT_SUPPORTED
15 Error: libusb_open() failed with LIBUSB_ERROR_ACCESS
16 Error: open failed
17 in procedure 'init'
18 in procedure 'ocd_bouncer'

This happens because a wrong version of libusb is used to interface the ST-LINK Debug Interface.
To solve this, download the Zadig utility for your Windows version. Launch the Zadig tool
ensuring that your Nucleo board is plugged to the USB port, and go to the Option->List All
Devices menu. After a while the ST-LINK Debug (Interface 0) entry should appear inside the
device list combo box. If the installed driver is not the WinUSB one, then select it and click on
Reinstall Driver button, as shown below.

http://zadig.akeo.ie/
Introduction to Debugging 151

5.1.2 Connecting to the OpenOCD Telnet Console


Once OpenOCD starts, it acts as a daemon program waiting for external connections. OpenOCD
offers two ways to interact with it. One of this is through a telnet connection to the localhost port
4444 . Let us start a connection.

$ telnet localhost 4444


Trying ::1...
telnet: connect to address ::1: Connection refused
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
Open On-Chip Debugger
>

To access to the list of supported commands, we can type help. The list is quite huge, and its
content is outside of the scope of this book (the official OpenOCD document is a good place to
start understanding what those commands are used for). Here, we will simply see how to flash the
firmware.
Before we can upload a firmware to the target MCU of our Nucleo, we have to halt the MCU. This
is done issuing a reset init command:

Open On-Chip Debugger


> reset init
target state: halted
target halted due to debug-request, current mode: Thread
xPSR: 0x01000000 pc: 0x080002a8 msp: 0x20018000, semihosting

OpenOCD says to us that the micro is now halted and we can proceed to upload the firmware using
the flash write_image command:

Daemon is the way in UNIX to name those programs that works like a service. For example, a hTTP server or an FTP server
is called a daemon in UNIX. In the Windows world these kind of programs are called services.
Starting from Windows 7, telnet is an optional component to install. However, it is strongly suggested to use a more evolute
telnet client like putty (http://bit.ly/1jsQjnt).
The default port can be changed issuing a telnet_port command inside the board configuration file. This can be useful if we
are debugging two different boards using two OpenOCD sessions, as we will see next.
Introduction to Debugging 152

> flash write_image erase <path to the .elf file>


auto erase enabled
Padding image section 0 with 3 bytes
target state: halted
target halted due to breakpoint, current mode: Thread
xPSR: 0x61000000 pc: 0x20000042 msp: 0xfffffffc, semihosting
wrote 16384 bytes from file <path to the .elf file> in 0.775872s (20.622 KiB/s) >

where <path to the .elf file> is the full path to the binary file (it is usually stored inside the
Debug subdirectory in the Eclipse project folder).
To start running our firmware we can simply type the reset command to the OpenOCD command
line.
There are other few OpenOCD commands that may be useful during firmware debugging, especially
when dealing with hardware faults. The reg commands shows the current status of all Cortex-M
core registries when the target MCU is halted:

> reset halt


...
> reg
===== arm v7m registers
(0) r0 (/32): 0x00000000
(1) r1 (/32): 0x00000000
...

Another group of useful commands are md[whb] to read a word, half-word and byte respectively.
For example, the command:

> mdw 0x8000000


0x08000000: 12345678

reads 32 bit (a word) from the address 0x8000 000. The commands mw[whb] are the equivalent
commands to store data in a given memory location.
Now you can close the OpenOCD daemon sending the shutdown command to the telnet console.
This will also close the telnet session.

5.1.3 Configuring Eclipse


Now that we are familiar with the way OpenOCD works, we can configure Eclipse to debug our
application from the IDE. This will dramatically simplify the debugging process, allowing us to easily
set breakpoints in our code, to inspect the content of variables and to do step-by-step execution.
Introduction to Debugging 153

Eclipse is a generic and high configurable IDE, and it allows to create configurations that easily
integrate external tools like OpenOCD in its development life-cycle. The process we are going to
accomplish here is essentially to create a debug configuration. There are at least three ways to
integrate OpenOCD in Eclipse, but only one is probably the more convenient way when we deal
with the ST-LINK debugger.
We will configure OpenOCD as external debugging tool that we execute only once and leave as
daemon process, like we have done in the previous paragraph executing it from command line
prompt. The next step is to create a GDB debug configuration that instructs GDB to connect to
OpenOCD port 3333 and use it as GDB server.

Figure 3: The External Tools Configurations dialog

First, ensure that you have a project opened in Eclipse. Then, go to Run->External Tools->External
Tools Configurations menu. The External Tools Configurations dialog appears. Highlight the
Program entry in the list view on the left and click on the New icon (the one circled in red in
Figure 3). Now, fill the following fields in this way:

Name: write the name you like for this configuration; it is suggested to use OpenOCD FX,
where FX is the STM32 family of your Nucleo board (F0, F1, and so on).
Location: choose the location of the OpenOCD executable (C:\STM32Toolchain\openocd\bin\
openocd.exe for Windows users, /STM32Toolchain/openocd/src/openocd for Linux and
Mac OS users).
Working directory: choose the location of the OpenOCD scripts directory
(C:\STM32Toolchain\openocd\scripts for Windows users, /STM32Toolchain/openocd/tcl
for Linux and Mac OS users).
Arguments: write the command line arguments for OpenOCD, that is -f board\<nucleo_-
conf_file.cfg> for Windows users and -f board/<nucleo_conf_file.cfg> for Linux
Introduction to Debugging 154

and Mac OS users. <nucleo_conf_file.cfg> must be substituted with the config file that
fits your Nucleo board, according to Table 1.

When completed, click on the Apply button and than on the Close one. To avoid mistakes that could
cause confusion, Figure 4 shows how to fill the fields on Windows and Figure 5 on a UNIX-like
system (arrange the home directory accordingly).

Figure 4: How to fill the External Tools Configurations fields on Windows


Introduction to Debugging 155

Figure 5: How to fill the External Tools Configurations fields on UNIX systems

To launch OpenOCD now you can simply go to Run->External Tools menu and choose the
configuration you have created. If everything went the right way, you should see the classical
OpenOCD messages inside the Eclipse Console, as shown in Figure 6. At the same time, the LED
LD1 on the Nucleo board should start blinking GREEN and RED alternatively.

Figure 6: The OpenOCD output in the Eclipse console

Now we are ready to create a Debug Configuration to use GDB in conjunction with OpenOCD. This
operation must be repeated every time we create a new project.
Introduction to Debugging 156

Go to Run->Debug Configurations menu. Highlight the GDB OpenOCD Debugging entry in


the list view on the left and click on the New icon (the one circled in red in Figure 7).

Figure 7: The Debug Configuration dialog

Eclipse fills automatically all the needed fields in the Main tab. However, if you are using a project
with several build configurations, you need to click on the Search Project button and choose the
ELF file for the active build configuration.

Unfortunately, sometimes Eclipse is not able to automatically locate the binary file. This
is probably a bug, or at least a wired behaviour. It may happens really often especially
when there are more than one project opened. To address this issue, click on the Browse
button and find the binary file in the project folder (usually you find it inside the
<project-dir>/Debug sub-directory).

Alternatively, another solution consists in closing the Debug Configuration dialog, then
refreshing the whole project tree (by clicking with the right mouse button on the project
root and selecting the Refresh entry). You will notice that Eclipse updates the content
of Binaries subfolder. Now you can re-open again the Debug Configuration dialog and
complete the configuration by clicking on the Search Project button.
Introduction to Debugging 157

Figure 8: The Debug Configuration dialog - Debugger section

Next, go in the Debugger tab and uncheck the entry Start OpenOCD locally, since we have created
the specific OpenOCD external tool configuration. Ensure that all other fields are equal to the ones
shown in Figure 8.
Introduction to Debugging 158

Figure 9: The Debug Configuration dialog - Startup section

Now, go in the Startup section and leave all options as default but do not forget to add the OpenOCD
command set remotetimeout 20 as shown in Figure 9.

What Do All Those Fields Mean?


If you take a pause and look at the fields in this section, you should recognize most of
commands we have typed when using the OpenOCD telnet session to load the firmware
on our Nucleo board.
The Initial reset checkbox is the equivalent of the reset init to reset the MCU. The Load
symbols and the Load executables are the equivalent flash write_image command.
Finally, the set remotetimeout 20 increases the keep alive time between GDB and
OpenOCD, which ensures that the OpenOCD backend is still alive. 20(ms) is a proven
value to use.
Experienced STM32 users would dispute this sentence. They would be right: here we are issuing different GDB load commands,
and not the OpenOCD flash write_image command. However, for the sake of simplicity, consider that sentence true. A later
chapter will explain this better.
Introduction to Debugging 159

Figure 10: The Debug Configuration dialog - Common section

Finally, go in the Common section and check the option Shared file in Save as frame box and
check the entry Debug in Display in favorites menu frame box, as shown in Figure 10.
Click on the Apply button and then on the Close one. Now we are ready to start debugging.

5.1.4 Debugging in Eclipse


Eclipse provides a complete separated perspective dedicated to debugging. It is designed to offer the
most of required tools during the debugging process, and it can be customized at need adding other
views offered by additional plug-ins (more about this later).
This setting saves the debug configuration at project level, and not as global Eclipse setting. This will allow us to share the
configuration with other people if we work in team.
Introduction to Debugging 160

Figure 11: The Debug icon to start debugging in Eclipse

To start a new debug session using the debug configuration made earlier, you can click on the arrow
near the Debug icon on the Eclipse toolbar and choose the debug configuration, as shown in Figure
11. Eclipse will ask you if you want to switch to the Debug Perspective. Click on the Yes button (it
is strongly suggested to flag the Remember my decision checkbox). Eclipse switches to the Debug
Perspective, as shown in Figure 12.

Figure 12: The Debug Perspective

Let us see what each view is used for. The top-left view is called Debug and it shows all the
running debug activities. This is a tree-view, and the first entry represents the OpenOCD process
launched using the external debug configuration. We can eventually stop the execution of OpenOCD
Introduction to Debugging 161

highlighting the executable program and clicking on the Terminate icon on the Eclipse toolbar, as
shown in Figure 13.

Figure 13: How to terminate the execution of a debug activity

The second activity showed in the Debug view represents the GDB process. This activity is really
useful, because when the program is halted the complete call stack is shown here and it offers a
quick way to navigate inside the call stack.

Figure 14: The variables inspection pane in the debug perspective

The top-right view contains several sub-panes. The Variables one offers the ability to inspect the
content of variables defined in the current stack frame (that is, the selected procedure in the call
stack). Clicking on an inspected variable with the right button of mouse, we can further customize
the way the variable is shown. For example, we can change its numeric representation, from decimal
Introduction to Debugging 162

(the default one) to hexadecimal or binary form. We can also cast it to a different datatype (this is
really useful when we are dealing with raw amount of data that we know to be of a given type - for
example, a bunch of bytes coming from a stream file). We can also go to the memory address where
the variable is stored clicking on the View Memory entry in the contextual menu.
The Breakpoint pane lists all the used breakpoints in the application. A breakpoint is a hardware
primitive that allows to stop the execution of the firmware when the Program Counter(PC) reaches
a given instruction. When this happens, the debugger is warned and Eclipse will show the context
of the halted instruction. Every Cortex-M base MCU has a limited number of hardware breakpoints.
Table 2 summarizes the maximum breakpoints and watchpoints for a given Cortex-M family.

Table 2: Available breakpoints/watchpoints in Cortex-M cores

Cortex-M Breakpoints Watchpoints


M0/0+ 4 2
M3/4/7 6 4

Figure 15: How to add a breakpoint at a given line number

Eclipse allows to easily setup breakpoints inside the code from the editor view in the center of Debug
perspective. To place a breakpoint, simply double-click on the blue stripe on the left of the editor,
near to the instruction where we want to halt the MCU execution. A blue bullet will appear, as
shown in Figure 15.
When the program counter reaches the first assembly instruction constituting to that line of code,
the execution is halted and Eclipse shows the corresponding line of code as shown in Figure 12.
Once we have inspected the code, we have several options to resume the execution.
A watchpoint, indeed, is a more advanced debugging primitive that allows to define conditional breakpoints over data and
peripheral registers, that is the MCU halts its execution only if a variable satisfies an expression (e.g. var == 10). We will analyze
watchpoints in a following chapter.
Introduction to Debugging 163

Figure 16: The Eclipse debug toolbar

Figure 16 shows the Eclipse debug toolbar. The highlighted icons allow to control the debug process.
Let us see each of them in depth.

Skip all breakpoints: this toggle icon allows to temporarily ignore all the breakpoint used.
This allows to run the firmware without interruption. We can resume breakpoints by
deactivating the icon.
Resume execution: this icon restarts the execution of the firmware from the current PC. The
adjacent icon, the pause, will stop the execution on request.
Stop debug: this icon causes the end of the debug session. GDB is terminated and the target
board is halted.
Step into routine: this icon is the first one of two icons used to do step-by-step debugging.
When we execute the firmware line-by-line, it could be important to enter inside a called
routine. This icon allows to do this, otherwise the next icon is what needed to execute the
next instruction inside the current stack frame.
Step over: the next icon of the debug toolbar has a counterintuitive name. It is called step
over, and its name might suggest skip the next instruction (that is, go over). But this icon
is the one used to execute the next instruction. Its name comes from the fact that, unlike the
previous icon, it executes a called routine without entering inside it.
Reset MCU: this icon is used to do a soft reset of MCU, without stopping the debug and
relaunch it again.

Finally, another interesting pane of that view is the Registers one. It displays the content of all
Cortex-M registers and it is the equivalent of the reg OpenOCD command we have seen before. It
Introduction to Debugging 164

can be really useful to understand the current state of the Cortex-M core. In a subsequent chapter
about debugging we will see how to deal with Cortex-M exceptions and we will learn how to
interpret the content of some important Cortex-M registers.

5.2 ARM Semihosting


ARM semihosting is a distinctive feature of the Cortex-M platform, and it is extremely useful for
testing and debug purpose. It is a mechanism that allows target boards (e.g. the Nucleo board) to
exchange messages from the embedded firmware to a host computer running a debugger. This
mechanism enables some functions in the C library, such as printf() and scanf(), to use the screen
and keyboard of the host instead of having a screen and keyboard on the target system. This is useful
because development hardware often does not have all the input and output facilities of the final
system. Semihosting enables the host computer to provide these facilities.
Semihosting requires additional runtime library code and it can be implemented in several ways
on Cortex-M architecture. However, the preferred one is by the use of the bktp ARM assembly
instruction, the one used by the debugger to set breakpoints. Luckily for us, Liviu Ionescu has
already packed in his GNU ARM Eclipse plugin a working support for the most common semihosting
operations. So it is extremely easy to enable this feature for our projects. However, a deep
understanding of how semihosting works can dramatically simplify the debug process in certain
critical operations.
The next paragraph will give a quick explanation of how to configure our Eclipse project to use
semihosting in our code. This will allows us to print messages on the OpenOCD console. This is a
fantastic debug tool, especially when you need to understand what is happening to your firmware.

5.2.1 Enable Semihosting on a New Project


GNU ARM plug-in allows to easily enable semihosting support during the project generation. We
already encountered these options so far, but for the sake of simplicity we did not care about them.
Now it is the right time to have a look. Let us generate a new project.
Introduction to Debugging 165

Figure 17: Project settings needed to enable semihosting

Go to File->New->C Project menu. Select the Hello World ARM Cortex-M C/C++ project type and
choose the project name you like. In the next step, compile the Cortex-M core related fields according
your target board. Choose Freestanding (no POSIX system calls) for the field Use system calls and
Semihosting DEBUG channel for the field Trace output. Continue with the project wizard until
it finishes. Next, import the ST HAL and project skeleton from CubeMX as described in Chapter 4.
Now we have a project ready to use semihosting. The tracing routines are available inside the
system/src/diag/Trace.c file. They are:

trace_printf(): it is the equivalent of C printf() function. It allows to format string with a


variable number of parameters, and it adopts the same string formatting convention of the C
programming languange.
trace_puts(): writes a string to the debug console terminating it with a newline char '\n'
automatically.
trace_putchar(): writes one char to the debug console.
trace_dump_args() it is a convenient routine that automatically does pretty printing of
command line arguments.

The following example shows how to use the trace_printf() function.


Introduction to Debugging 166

Filename: src/main-ex1.c

34 #include "stm32f4xx_hal.h"
35 #include "diag/Trace.h"
36
37 void SystemClock_Config(void);
38 static void MX_GPIO_Init(void);
39
40 int main(void)
41 {
42 char msg[] = "Hello STM32 lovers!\n";
43
44 HAL_Init();
45 SystemClock_Config();
46 MX_GPIO_Init();
47
48 trace_printf(msg);
49
50 while(1) {
51 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
52 HAL_Delay(500);
53 }
54 }

First of all, to use tracing routines we have to correctly import the Trace.h header file, as done at
line 35. Next, at line 48, we call the trace_printf() function passing a string to print. The rest of
the main() simply blinks the Nucleo LD2 for ever.

Read Carefully
Semihosting implementation in OpenOCD is designed so that every string must be termi-
nated with the newline character (\n) before the string appears on the OpenOCD console.
This is a really common error, and it leads to a lot of frustration the first times programmers
start using it. Never forget to terminate every string passed to trace_printf() or the C
printf() routine with the (\n).

To use semihosting we need one more important step: we have to instruct OpenOCD to enable
it. Create a new Debug configuration as shown in the previous paragraphs, but ensure that in the
Startup section the entry Enable ARM semihosting is checked, as shown in Figure 9 (this is the
default behavior, but it is better to give a look). Ok. Now we are ready to launch our firmware. The
Hello STM32 lovers string will appear on the OpenOCD console, as shown in Figure 18.
Introduction to Debugging 167

Figure 18: The output string coming from the Nucleo routed on the OpenOCD console

Sometimes, it happens that the OpenOCD console is not shown automatically when
a message is printed, but the GDB console remains active. You can switch to
OpenOCD console clicking on the console icon (circled in red in the image below).

This behavior can be changed by going in the global Eclipse preferences->Run/Debug-


>Console and checking the Show when program writes to standard out flag.

5.2.1.1 Using Semihosting With C Standard Library

C run-time library provides several functions used to do I/O manipulation, like the printf()/scanf()
routines for terminal output/input management and the file manipulation functions (fopen(),
fseek() and so on). These functions are built around low-level services provided by the underlying
operating system, also called system calls.
Introduction to Debugging 168

STM32 applications developed with GCC are automatically linked with the newlib-nano, a lightweight
version of the standard C/C++ library explicitly designed to work with microcontrollers. newlib-
nano does not provide an implementation of low-level system calls. It is our responsibility to provide
an implementation for those functions if we need to use them. Since the target board lacks of terminal
management capabilities (no screen and no input devices), we can use semihosting to route those
low-level functions to the host debugger, that is OpenOCD.

Figure 19: How syscalls are routed to debugger using semihosting

Figure 19 clearly shows the whole process. For example, let us consider the printf() function.
When we invoke it in our firmware, newlib transfers the control to the _write() routine. So, we
have to provide our implementation of this function that sends the string to OpenOCD, which in
turns display it on the Host PC console.
Liviu Ionescu has already packed in his plugin the most used low-levels system calls. We only need
to enable their compilation, and we can start using the classical C run-time I/O manipulation envi-
ronment. To enable it, go to Project->Properties menu. Next go inside the C/C++ Build->Settings
section. In the Optimization section, uncheck the entry Assume freestanding environment (-
ffreestanding). Click on the OK button, go to Project->Clean.. and rebuild the whole project.
Introduction to Debugging 169

What Does Exactly Mean Freestanding Environment?


The standard C not only precisely defines the main language, but it also characterizes
some libraries that are considered essential part of the language itself. For example, strings
management, sorting and comparison, character manipulation and similar services are
invariably expected in all C compilers implementation. Some of these libraries function
inevitably rely on the underlying Operating Systems. For example, it is almost impossible to
talk about file manipulation routines without the underlying notion of filesystem (open(),
write(), etc.). The same happens for terminal management functions (printf(), scanf(),
etc.).
The standard defines as hosted environment a run-time environment that provides all
the standard library functions, including those functions that need some underlying OS
services to accomplish their task. Instead, it defines as freestanding environment a run-
time environment that does not rely on the underling OS and, hence, it does not provide
all those standard library functions related to more low-level activities.
When coding applications for the bare metal (that is, when we develop applications for
embedded devices like the STM32 platform) is common to assume a freestanding envi-
ronment. Otherwise, it is our responsibility to provide those low-level routines (_write(),
_seek(), and so on) which the standard library assumes in its standard library functions.

The following code can be used to test if all works correctly.

Filename: src/main-ex2.c
34 #include "stm32f4xx_hal.h"
35 #include <string.h>
36
37 void SystemClock_Config(void);
38 static void MX_GPIO_Init(void);
39
40 int main(void)
41 {
42 char msg[20], name[20];
43
44 HAL_Init();
45 SystemClock_Config();
46 MX_GPIO_Init();
47
48 printf("What's your name?: \r\n");
49 scanf("%s", name);
50 sprintf(msg, "Hello %s!\r\n", name);
51 printf(msg);
52
53 FILE *fd = fopen("/tmp/test.out", "w+");
54 fwrite(msg, sizeof(char), strlen(msg), fd);
55 fclose(fd);
Introduction to Debugging 170

The code is really self-explaining. It uses standard C functions like printf() and scanf() to print
and to retrieve a string from the OpenOCD console (lines 48-51). Next it opens the test.out file in
the /tmp folder on the host PC and it writes the same string inside it (lines 53-55).
This feature is extremely useful in many situations. For example, it can be used to log firmware
activities inside a file on the PC for debugging purpose. Another example is a web server running
on a target board, and all HTML files resides on the host PC: you are free to change them to test
how they render without the need to re-flash the target file every time you change it.

5.2.2 Enable Semihosting on an Existing Project


If you have an existing project and you want to enable semihosting, we need to distinguish between
two cases.
The first one is the more simple. If you have generated the project using the GNU ARM plug-in, you
only need to add the following global macro to project settings:

If you want to use only the trace_printf() functions from Liviu Ionescu, then add the macros
TRACE and OS_USE_TRACE_SEMIHOSTING_DEBUG.
If you want to use the C standard library I/O manipulation functions, then add the macro OS_-
USE_SEMIHOSTING and uncheck the flag Assume freestanding environment (-ffreestanding).

The second case is the more complex. You have an existing project imported in Eclipse that has not
been generated using the GNU ARM Eclipse plugin. If it is sufficient to use the trace_printf()
function, then you can import inside your project these files taken from a project generated with the
GNU ARM plugin:

src/diag/trace_impl.c
src/diag/Trace.c
include/diag/Trace.h

Next, you have to define the macros TRACE and OS_USE_TRACE_SEMIHOSTING_DEBUG at project level
and to call the routine initialise_monitor_handles() in your main() routine.
In case you want to use all standard C library I/O routines, you need to:

import inside your project the src/newlib/_syscalls.c file;


define the macro OS_USE_SEMIHOSTING at project level;
uncheck the flag Assume freestanding environment (-ffreestanding);
call the routine initialise_monitor_handles() in your main() routine.
Windows users have to rearrange the path accordingly. For example, use C:\Temp\test.out as filename.
Introduction to Debugging 171

5.2.3 Semihosting Drawbacks


Semihosting is an excellent feature, but it has also several drawbacks. First of all, it works only
during a debug session, and it completely hangs the firmware if not running under the GDB control.
For example, upload one of the previous examples on your Nucleo board and terminate the debug
session. If you reset your board pressing the RESET button, you will not see the LD2 LED blinking.
This happens because the firmware is stuck in the trace_printf() routine (more about why this
happens in the next paragraph). This is a really common issue that every novice encounters every
time it starts working with the STM32 platform.
Another important aspect to keep in mind is that semihosting has a great impact on the firmware
performance. Every semihosting call costs several CPU cycles, and it impacts on the overall
performance. Moreover, this cost in unpredictable, because it involves activities that happens outside
the MCU execution streams (more about this in the next paragraph).
In Chapter 8 we will see another interesting technique to exchange messages with the host PC using
one of the STM32 USARTs.

5.2.4 Understanding How Semihosting Works


If you are new to the STM32 world and you are a little bit confused by its initial complexity, you can
stop reading this paragraph and jump to next chapter. What we will be described here is an advanced
topic, that needs a bit of understanding of how ARM architecture works and some advanced GCC
features. It is not required you read this paragraph, but having a look at it could improve your global
understanding.
There are several ways to implement semihosting capabilities. One of this is through the use
of software breakpoints. ARM Cortex-M offers two types of breakpoints: Hardware (HBP) and
Software (SBP) breakpoints.
HBP is set by programming the Break Point Unit (a hardware unit inside every Cortex-M core) to
monitor the core buses for an instruction fetch from a specific memory location. HBP can be set
on any location in RAM or ROM using an external physical programmer connected to the Debug
Interface. In case of the Nucleo board, the integrated ST-LINK programmer is connected to the MCU
Debug Interface, and it is in turn managed by OpenOCD. Figure 20 shows the relation between the
external debugger and the internal MCU debug unit.
Introduction to Debugging 172

Figure 20: Debug components in Cortex-M microcontrollers

SWP are implemented by adding a special bkpt instruction immediately before the code we want
to inspect. When the core executes the breakpoint instruction, it will be forced into debug state. The
debugger sees that the MCU is halted and start debugging the MCU. The bkpt instruction accepts
an immediate 8-bit opcode, which can be used to specify particular break condition. If you want to
halt the execution of your firmware and transfer the control to the debugger, then the instruction:

asm("bkpt #0")

is what you need. This technique is used to implement software conditional breakpoint. For example,
suppose you have a strange fault condition that you need to inspect. You could have a piece of code
like the following one:

if(cond == 0) {
...
} else if(cond > 0) {
...
} else { /* Abnormal state, let us debug it */
asm("bkpt #0");
}

In the above code, if cond variable assumes a negative value, the MCU is halted and the control is
transferred to GDB, which allows us to inspect the call stack and the current stack frame.
Semihosting is implemented using the special immediate opcode 0xAB. That is, the instruction:

asm("bkpt #0xAB")
Introduction to Debugging 173

causes the MCU to stop, but this time OpenOCD sees the special opcode and interprets it as
semihosting operation. By convention, the r0 register contains the type of operation (_write(),
_read(), etc) and the r1 register contains the pointer to the region of memory containing the function
parameters. For example, if we want to write a null terminated string on the host PC console, then
we can write the following assembly instructions:

asm (
"mov r0, 0x4 \n" /* OPCODE for WRITE0 */
"mov r1, 0x20001400 \n" /* address of string to transfer to OpenOCD */
"bkpt #0xAB"
);

Table 3 summarizes the supported semihosting operations. Please, take note that OpenOCD
currently does not support all of them.
The following complete C code shows how to implement the trace_printf() function.

Filename: src/main-ex3.c
34 #include "stm32f4xx_hal.h"
35
36 void SystemClock_Config(void);
37 static void MX_GPIO_Init(void);
38
39 int main(void)
40 {
41 char msg[] = "Hello STM32 lovers!\n";
42
43 HAL_Init();
44 SystemClock_Config();
45 MX_GPIO_Init();
46
47 asm volatile (
48 " mov r0, 0x4 \n"
49 " mov r1, %[msg] \n"
50 " bkpt #0xAB"
51 :
52 : [msg] "r" (msg)
53 : "r0", "r1"
54 );
55
56 while(1);
57 }

Here we use the capabilities of GCC asm() function to pass the pointer of the msg buffer, containing
the string Hello STM32 lovers!\n.
Introduction to Debugging 174

Now you can understand why semihosting causes the MCU to become stuck if the debugger is not
active. The bkpt instruction halts the MCU execution, and there is no way to restore it without
using an external debugger (or doing a hardware reset). Moreover, every time the bkpt instruction
is issued, the internal MCU activities are suspended until the control passes to the debugger. During
this time, important asynchronous events (like interrupts generated by peripherals) could be lost.
This interval time is totally unpredictable, and it depends on many factors (speed of the hardware
interface, current Host PC load, speed of ST-LINK firmware, etc., etc.).

Table 3: Summary of semihosting operations

Semihosting operation immediate opcode Description


EnterSVC 0x17 Sets the processor to Supervisor mode and disables all
interrupts by setting both interrupt mask bits in the new
CPSR.
ReportException 0x18 This SVC can be called by an application to report an
exception to the debugger directly. The most common
use is to report that execution has completed, using
ADP_Stopped_ApplicationExit.
SYS_CLOSE 0x02 Closes a file on the host system. The handle must
reference a file that was opened with SYS_OPEN.
SYS_CLOCK 0x10 Returns the number of centiseconds since the execution
started.
SYS_ELAPSED 0x30 Returns the number of elapsed target ticks since
execution started. Use SYS_TICKFREQ to determine the
tick frequency.
SYS_ERRNO 0x13 Returns the value of the C library errno variable
associated with the host implementation of the
semihosting SVCs.
SYS_FLEN 0x0C Returns the length of a specified file.
SYS_GET_CMDLINE 0x15 Returns the command line used to call the executable,
that is, argc and argv.
SYS_HEAPINFO 0x16 Returns the system stack and heap parameters. The
values returned are typically those used by the C library
during initialization.
SYS_ISERROR 0x08 Determines whether the return code from another
semihosting call is an error status or not. This call is
passed a parameter block containing the error code to
examine.
SYS_ISTTY 0x09 Checks whether a file is connected to an interactive
device.
SYS_OPEN 0x01 Opens a file on the host system. The file path is specified
either as relative to the current directory of the host
process, or absolute, using the path conventions of the
host operating system.
SYS_READ 0x06 Reads the contents of a file into a buffer.
SYS_READC 0x07 Reads a byte from the console.
SYS_REMOVE 0x0E Deletes a specified file on the host filing system.
Introduction to Debugging 175

Table 3: Summary of semihosting operations

Semihosting operation immediate opcode Description


SYS_RENAME 0x0F Renames a specified file.
SYS_SEEK 0x0A Seeks to a specified position in a file using an offset
specified from the start of the file. The file is assumed to
be a byte array and the offset is given in bytes.
SYS_SYSTEM 0x12 Passes a command to the host command-line interpreter.
This enables you to execute a system command such as
dir, ls, or pwd. The terminal I/O is on the host, and is
not visible to the target.
SYS_TICKFREQ 0x31 Returns the tick frequency.
SYS_TIME 0x11 Returns the number of seconds since 00:00 January 1,
1970.
SYS_TMPNAM 0x0D Returns a temporary name for a file identified by a
system file identifier.
SYS_WRITE 0x05 Writes the contents of a buffer to a specified file at the
current file position. Current OpenOCD implementation
expects that the buffer is terminated with the newline
character (\n).
SYS_WRITEC 0x03 Writes a character byte, pointed to by R1, to the debug
channel. When executed under an ARM debugger, the
character appears on the host debugger console.
SYS_WRITE0 0x04 Writes a null-terminated string to the debug channel.
When executed under an ARM debugger, the characters
appear on the host debugger console.
II Diving into the HAL
6. GPIO Management
With the advent of the STCube initiative, ST has decided to completely revamp the Hardware
Abstraction Layer (HAL) for its STM32 microcontrollers. Prior to the release of the STCube HAL,
the official library to develop STM32 applications was for a long time the Standard Peripheral
Library. Despite of the fact it is still widespread between STM32 developers, and you can find a
lot of examples on the web using this library, the STCube HAL is a great improvement respect of
the old Standard Peripheral Library. In fact, being the first library developed by ST, not all of its
parts were consistent between different STM32 families and a lot of bugs were present in the early
versions of the library. This caused the emergence of different alternatives to the Standard Peripheral
Library, and the official software from ST is still considered poor by many people.
So, ST has completely redesigned the HAL and, even if it still needs a little bit of tuning, it is what
ST will officially support in the future. Moreover, the new HAL simplifies a lot the porting of code
between the STM32 sub-families (F0, F1, etc.), reducing the effort needed to adapt your application to
a different MCU (without a good abstraction layer, the pin-to-pin compatibility is just an advantage
from the marketing point of view). For this and several other reasons, this book is based exclusively
on the STCube HAL.
This chapter starts our journey inside the HAL looking to one of its simplest modules: HAL_GPIO. We
have already used many functions from this module in the early examples in this book, but now it is
the right time to understand all possibilities offered by a so simple and commonly used peripheral.
However, before we can start describing HAL features, it is best to give a quick look to how the
STM32 peripherals are mapped to logical addresses and how they are represented inside the HAL
library.

6.1 STM32 Peripherals Mapping and HAL Handlers


Every STM32 peripheral is interconnected to the MCU core by several orders of buses, as shown in
Figure 1.
Here, to simplify this topic, we are considering the bus organization of one of the simplest STM32 microcontrollers, the
STM32F030. STM32F4 and STM32F7, for example, have a more advanced bus interconnection system, which is outside the scope
of this book. Please, always refer to the reference manual of your MCU.
GPIO Management 178

Figure 1: Bus architecture of an STM32F030 microcontroller

The System bus connects the system bus of the Cortex-M core to a BusMatrix, which manages
the arbitration between the core and the DMA. Both the core and the the DMA act as masters.
The DMA bus connects the Advanced High-performance Bus(AHB) master interface of the
DMA to the BusMatrix, which manages the access of CPU and DMA to SRAM, flash memory
and peripherals.
The BusMatrix manages the access arbitration between the core system bus and the DMA
master bus. The arbitration uses a Round Robin algorithm. The BusMatrix is composed of two
masters (CPU, DMA) and four slaves (flash memory interface, SRAM, AHB1 with AHB to
Advanced Peripheral Bus(APB) bridge and AHB2). AHB peripherals are connected on system
bus through a BusMatrix to allow DMA access.
The AHB to APB bridge provides full synchronous connections between the AHB and the APB
bus, where the most of peripherals are connected.

As we will see in a later chapter, each of these buses is connected to different clock sources, which
determine the maximum speed for the peripheral connected to that bus.
In Chapter 1 we have learned that peripherals are mapped to a specific region of the 4GB address
space, starting from 0x4000 0000 and lasting up to 0x5FFF FFFF. This region is further divided in
several sub-regions, each one mapped to a specific peripheral, as shown in Figure 2.
For some of you the above description may be unclear and too complex to understand. Dont worry and keep reading the next
content in this chapter. They will become clear once you reach the chapter dedicated to the DMA.
GPIO Management 179

Figure 2: Memory map of peripheral regions for an STM32F030 microcontroller

The way this space is organized, and hence how peripherals are mapped, is specific of a given STM32
microcontroller. For example, in an STM32F030 microcontroller the AHB2 bus is mapped to the
region ranging from 0x4800 0000 to 0x4800 17FF. This means that the region is 6144 bytes wide.
This region is further divided in several sub-regions, each one corresponding to a specific peripheral.
Following the previous example, the GPIOA peripheral (which manages all pins connected to the
PORT-A) is mapped from 0x4800 0000 to 0x4800 03FF, which means that it occupies 1KB of aliased
peripheral memory. How this memory-mapped space is in turn organized depends on the specific
peripheral. Table 1 shows the memory layout of a GPIO peripheral.

Figure 3: GPIO MODER register memory layout

Both Table 1 and Figure 1 are taken from the ST STM32F030 Reference Manual (http://bit.ly/1GfS3iC).
GPIO Management 180

Table 1: GPIO peripheral memory map for an STM32F030 microcontroller

A peripheral is controlled modifying and reading each register of these mapped regions. For example,
GPIO Management 181

continuing the example of the GPIOA peripheral, to enable PA5 pin as output pin we have to configure
the MODER register so that bits[11:10] are configured as 01 (which corresponds to General purpose
output mode), as shown in Figure 3. Next, to pull the pin high, we have to set the corresponding
bit[5] inside the Output Data Register(ODR), which according Table 1 is mapped to the GPIOA +
0x14 memory location, that is 0x4800 0000 + 0x14.

The following minimal example shows how to use pointers to access to the GPIOA peripheral
mapped memory in an STM32F030 MCU.

int main(void) {
volatile uint32_t *GPIOA_MODER = 0x0, *GPIOA_ODR = 0x0;

GPIOA_MODER = (uint32_t*)0x48000000; // Address of the GPIOA->MODER register


GPIOA_ODR = (uint32_t*)(0x48000000 + 0x14); // Address of the GPIOA->ODR register

// This ensure that the peripheral is enabled and connected to the AHB1 bus
__HAL_RCC_GPIOA_CLK_ENABLE();

*GPIOA_MODER = *GPIOA_MODER | 0x400; // Sets MODER[11:10] = 0x1


*GPIOA_ODR = *GPIOA_ODR | 0x20; // Sets ODR[5] = 0x1, that is pulls PA5 high
while(1);
}

It is important to clarify once again that every STM32 family (F0, F1, etc.) and every member of
the given family (STM32F030, STM32F1, etc.) provides its subset of peripherals, which are mapped
to specific addresses. Moreover, the way how peripherals are implemented differs between STM32-
series.
One of the HAL roles is to abstract from the specific peripheral mapping. This is done by defining
several handlers for each peripheral. A handler is nothing more then a C struct, whose references
are used to point to real peripheral address. Let us see one of them.
In the previous chapters, we have configured the PA5 pin with the following code:

/*Configure GPIO pin : PA5 */


GPIO_InitStruct.Pin = GPIO_PIN_5;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);

Here, the GPIOA variable is a pointer of type GPIO_TypeDef defined in this way:
GPIO Management 182

typedef struct {
volatile uint32_t MODER;
volatile uint32_t OTYPER;
volatile uint32_t OSPEEDR;
volatile uint32_t PUPDR;
volatile uint32_t IDR;
volatile uint32_t ODR;
volatile uint32_t BSRR;
volatile uint32_t LCKR;
volatile uint32_t AFR[2];
volatile uint32_t BRR;
} GPIO_TypeDef;

The GPIOA pointer is defined so that it points to the address 0x4800 0000:

GPIO_TypeDef *GPIOA = 0x48000000;

GPIOA->MODER |= 0x400;
GPIOA->ODR |= 0x20;

6.2 GPIOs Configuration


Every STM32 microcontroller has a variable number of general programmable I/Os. The exact
number depends on:

The type of package chosen (LQFP48, BGA176, and so on).


The family of microcontroller (F0, F1, etc.).
The usage of external crystals for HSE and LSE.

GPIOs are the way an MCU communicates with the external world. Every board uses a variable
number of I/Os to drive external peripherals (e.g. an LED) or to exchange data through several types
of communication peripherals (UART, USB, SPI, etc.). Every time we need to configure a peripheral
that uses MCU pins, we need to configure its corresponding GPIOs using the HAL_GPIO module.
As seen before, the HAL is designed so that it abstracts from the specific peripheral memory
mapping. But, it also provides a general and more user-friendly way to configure the peripheral,
without forcing the programmers to now how to configure its registers in detail.
To configure a GPIO we use the HAL_GPIO_Init(GPIO_TypeDef *GPIOx, GPIO_InitTypeDef *GPIO_-
Init) function. GPIO_InitTypeDef is the C struct used to configure the GPIO, and it is defined in
the following way:
This not exactly true, since the HAL, to save RAM space, defines GPIOA as a macro (#define GPIOA ((GPIO_TypeDef *)
GPIOA_BASE)).
GPIO Management 183

typedef struct {
uint32_t Pin;
uint32_t Mode;
uint32_t Pull;
uint32_t Speed;
uint32_t Alternate;
} GPIO_InitTypeDef;

This is the role of each field of the struct:

Pin: it is the number, starting from 0, of the pins we are going to configure. For example, for
PA5 pin it assumes the value GPIO_PIN_5. We can use the same GPIO_InitTypeDef instance to
configure several pins at once, doing a bitwise OR (e.g., GPIO_PIN_1 | GPIO_PIN_5 | GPIO_-
PIN_6).
Mode: it is the operating mode of the pin, and it can assume one of the values in Table 2. More
about this field soon.
Pull: specifies the Pull-up or Pull-Down activation for the selected pins, according Table 3.
Speed: defines the pin speed. More about this later.
Alternate: specifies which peripheral to associate to the pin. More about this later.

Table 2: Available GPIO_InitTypeDef.Mode for a GPIO

Pin Mode Description


GPIO_MODE_INPUT Input Floating Mode
GPIO_MODE_OUTPUT_PP Output Push Pull Mode
GPIO_MODE_OUTPUT_OD Output Open Drain Mode
GPIO_MODE_AF_PP Alternate Function Push Pull Mode
GPIO_MODE_AF_OD Alternate Function Open Drain Mode
GPIO_MODE_ANALOG Analog Mode
GPIO_MODE_IT_RISING External Interrupt Mode with Rising edge trigger detection
GPIO_MODE_IT_FALLING External Interrupt Mode with Falling edge trigger detection
GPIO_MODE_IT_RISING_FALLING External Interrupt Mode with Rising/Falling edge trigger detection
GPIO_MODE_EVT_RISING External Event Mode with Rising edge trigger detection
GPIO_MODE_EVT_FALLING External Event Mode with Falling edge trigger detection
GPIO_MODE_EVT_RISING_FALLING External Event Mode with Rising/Falling edge trigger detection

Take note that the GPIO_PIN_x is a bit mask, where the i-th pin corresponds to the i-th bit of a uint16_t datatype. For example,
the GPIO_PIN_5 has a value of 0x0020, which is 32 in base 10.
During and just after reset, the alternate functions are not active and all the I/O ports are configured in Input Floating mode.
GPIO Management 184

Table 3: Available GPIO_InitTypeDef.Pull modes for a GPIO

Pin Mode Description


GPIO_NOPULL No Pull-up or Pull-down activation
GPIO_PULLUP Pull-up activation
GPIO_PULLDOWN Pull-down activation

6.2.1 GPIO Mode


STM32 MCUs provide a really flexible GPIOs management. Figure 4 shows the hardware structure
of a single I/O of an STM32F030 microcontroller.

Figure 4: Basic structure of an I/O port bit

Depending on the GPIO GPIO_InitTypeDef.Mode field, the MCU changes the way the hardware of
an I/O works. Let us have a look to the main modes.
When the I/O is configured as GPIO_MODE_INPUT:

The output buffer is disabled.


The Schmitt trigger input is activated.
The pull-up and pull-down resistors are activated depending on the value of the Pull field.
The data present on the I/O pin are sampled into the input data register every AHB clock
cycle.
A read access to the input data register provides the I/O state.
The figure is taken from the ST STM32F030 Reference Manual (http://bit.ly/1GfS3iC).
GPIO Management 185

When the I/O port is programmed as GPIO_MODE_ANALOG:

The output buffer is disabled.


The Schmitt trigger input is deactivated, providing zero consumption for every analog value
of the I/O pin.
The weak pull-up and pull-down resistors are disabled by hardware.
Read access to the input data register gets the value 0.

When the I/O port is programmed as output:

The output buffer is enabled as follow:


if mode is GPIO_MODE_OUTPUT_OD: A 0 in the Output register (ODR) activates the N-MOS
whereas a 1 leaves the port in Hi-Z (the P-MOS is never activated);
if mode is GPIO_MODE_OUTPUT_PP: A 0 in the ODR activates the N-MOS whereas a 1
activates the P-MOS.
The Schmitt trigger input is activated.
The pull-up and pull-down resistors are activated depending on the value of the Pull field.
The data present on the I/O pin are sampled into the input data register every AHB clock
cycle.
A read access to the input data register gets the I/O state.
A read access to the output data register gets the last written value.

When the I/O port is programmed as alternate function:

The output buffer can be configured in open-drain or push-pull mode.


The output buffer is driven by the signals coming from the peripheral (transmitter enable and
data).
The Schmitt trigger input is activated.
The weak pull-up and pull-down resistors are depending on the value of the Pull field.
The data present on the I/O pin are sampled into the input data register every AHB clock
cycle.
A read access to the input data register gets the I/O state.

The GPIO modes GPIO_MODE_EVT_* are related to sleep modes. When an I/O is configured to work
in one of these modes, the CPU will be woken up (when placed in sleep mode with a WFE instruction)
if the corresponding I/O is triggered, without generating the corresponding interrupt (more about
this topic in a following chapter). The GPIO modes GPIO_MODE_IT_* modes are related to interrupts
management, and they will be analyzed in the next chapter.
GPIO Management 186

However, keep in mind that this implementation scheme can vary between the STM32-families,
especially for the low-power series. Always refer to the reference manual of your MCU, which
exactly describes I/O modes and their impact on the MCU working and power consumption.
It is also important to remark that this flexibility represents an advantage for the hardware design
too. For example, there is no need to use external pull-up resistors to drive IC devices, since the
corresponding GPIOs can be configured setting GPIO_InitTypeDef.Mode = GPIO_MODE_OUTPUT_PP
and GPIO_InitTypeDef.Pull = GPIO_PULLUP. This saves space on the PCB and simplifies the BOM.

Figure 5: Pin Configuration dialog can be used to configure I/O mode

I/O mode can be eventually configured using the CubeMX tool, as shown in Figure 5. Pin
Configuration dialog can be reached inside the Configuration view, clicking on the GPIO button.

6.2.2 GPIO Alternate Function


Most of GPIOs have alternate functions, that is they can be used as I/O pin for at least one internal
peripheral. However, keep in mind that an I/O can be associated to only one peripheral at a time.
GPIO Management 187

Figure 6: CubeMX can be easily used to discover alternate functions of an I/O

To discover which peripherals can be bound to an I/O, you can refer to the MCU datasheet or simply
use the CubeMX tool. Clicking on a pin in the Pin View causes a pop-up menu to appear. In this
menu we can set the wanted alternate function. For example, in Figure 6 you can see that PA3 can
be used as USART2_RX (that is, it can be used as RX pin for USART/UART2 peripheral, and this is
possible for every STM32 MCU with LQFP48 package). CubeMX will automatically generate the
right initialization code for us, as shown below:

/* Configure GPIO pins : PA2 PA3 */


GPIO_InitStruct.Pin = GPIO_PIN_2|GPIO_PIN_3;
GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
GPIO_InitStruct.Alternate = GPIO_AF1_USART2;
HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);

Those of you working on an STM32F1 MCU will notice that the GPIO_InitTypeDef.Alternate field
is missed in the CubeF1 HAL. This happens because STM32F1 MCUs have a less flexible way to
define alternate functions of a pin. While other STM32 microcontrollers define the possible alternate
functions at GPIO level (by configuring dedicated registers GPIOx_AFRL and GPIOx_AFRH), allowing
to have up to sixteen different alternate functions associated of a pin (this only happens in packages
with high pin count), GPIOs of an STM32F1 MCU have really limited remapping capabilities. For
example, in an STM32F103RB MCU only the USART3 can have two couple of pins that can be used as
peripheral I/O alternatively. Usually, two dedicated peripheral registers, AFIO_MAPR and AFIO_MAPR2
remap signal I/Os of those peripherals allowing this operation.
GPIO Management 188

This is essentially the reason why that field is not available in CubeF1 HAL.

6.2.3 Understanding GPIO Speed


One of the most misleading things of STM32 microcontrollers is the GPIO_InitTypeDef.Speed
parameter. This field can assume the values from Table 4 and it has effect only when the GPIO is
configured in output mode. Unfortunately, ST has not adopted a consistent name for those constants
inside the different Cube HALs.

Table 4: Available Speed modes for a GPIO

CubeF0/1/3/L0/L1 CubeF4/L4
GPIO_SPEED_LOW GPIO_SPEED_FREQ_LOW
GPIO_SPEED_MEDIUM GPIO_SPEED_FREQ_MEDIUM
GPIO_SPEED_FAST GPIO_SPEED_FREQ_HIGH
GPIO_SPEED_HIGH GPIO_SPEED_FREQ_VERY_HIGH

Speed. A so sweet word for anybody loving performances. But what does it exactly means when it
refers to a GPIO? Here a GPIO speed is not related to switching frequency, that is how many times a
pin goes from ON to OFF in a unit of time. The GPIO_InitTypeDef.Speed parameter, instead, defines
the slew rate of a GPIO, that is how fast it goes from the 0V level to VDD one, and vice versa.

Figure 7: Slew rate effect on a square wave - red=desired output, green=actual output

Figure 7 clearly shows this phenomenon. The red wave is the one that we will get if the response
speed was maximum, and therefore there was no response delay. In practice, what we get is that
shown by the green wave.
But how much does this parameter impact on the slew rate of an STM32 I/O? First of all, we have to
say that every STM32 family has its I/O driving characteristics. So you need to check the datasheet
of your MCU inside the Absolute Maximum Ratings section. Next, we can use this simple test to
measure the slew rate (the test is conducted on a Nucleo-F446RE board).
These modes are available only in some high performance version of STM32 MCUs. Check the reference manual for your
MCU.
GPIO Management 189

int main(void) {
GPIO_InitTypeDef GPIO_InitStruct;

HAL_Init();

__HAL_RCC_GPIOC_CLK_ENABLE();

/* Configure GPIO pin : PC4 */


GPIO_InitStruct.Pin = GPIO_PIN_4;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);

/* Configure GPIO pin : PC8 */


GPIO_InitStruct.Pin = GPIO_PIN_8;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);

while(1) {
GPIOC->ODR = 0x110;
GPIOC->ODR = 0;
}
}

The code is really self-explaining. We are configuring two pins as output I/Os. One of them, PC4, is
configured with a GPIO_SPEED_FREQ_LOW speed. The other one, PC8, with GPIO_SPEED_FREQ_VERY_-
HIGH. Figure 8 shows the difference between the two pins. As we can see, the PC4 speed is about
25MHz, while the speed of PC8 pin is about 50MHz.

Unfortunately, my oscilloscope probes have a load capacitance two high to conduct a precise measurement. According to
STM32F446RE datasheet, its maximum switching frequency is 90MHz, when CL = 30 pF, VDD 2.7 V and the compensation cell
is activated. But I was not able to obtain those results, due the poor oscilloscope and probably thanks to the length of the traces
connecting the Nucleo morpho header and the MCU pins.
GPIO Management 190

Figure 8: The top figure shows the slew rate of PC4 pin and the one below the slew rate of PC8 pin

However, keep in mind that driving a pin too hard impacts on the overall EMI emissions of your
board. Professional design is nowadays all about EMI minimizing. Unless differently required, it is
strongly suggested you leave the default GPIO speed parameter to the minimum level.
What about the effective switching frequency? ST claims in its datasheets that the fastest toggle
speed of an output pin is every two clock cycles. The AHB1 bus, where the GPIO peripheral is
connected, runs at 42MHz for an STM32F446 MCU. So a pin should toggle in about 20MHz. However,
we have to add an additional overhead related to the memory transfer between the GPIO->ODR
register and the value we are going to store inside it (0x110), which costs another CPU cycle. So the
expected GPIO maximum switching speed is 14MHz. The oscilloscope confirms this, as shown in
Figure 9.

Figure 9: The maximum I/O switching frequency achieved with an STM32F446

Curiously, driving an I/O through the bit-banding region, using the same number of assembly
instructions, dramatically reduces the switching frequency down to 4MHz, as shown in Figure 10.
Tests were conducted toggling the maximum GCC optimization level (-O3), prefetch enabled and all internal caches enabled.
This justifies that the detected speed is a little bit higher then 14MHz.
GPIO Management 191

Figure 10: Switching frequency when toggling an I/O through bit-banding region

The code used to drive the test is the following (non relevant code was omitted):

#define BITBAND_PERI_BASE 0x40000000


#define ALIAS_PERI_BASE 0x42000000
#define BITBAND_PERI(a,b)((ALIAS_PERI_BASE+((uint32_t)a-BITBAND_PERI_BASE)*32+(b*4)))
...
volatile uint32_t *GPIOC_ODR = (((((uint32_t)0x40000000) + 0x00020000) + 0x0800) + 0x14);
volatile uint32_t *GPIOC_PIN8 = (uint32_t)BITBAND_PERI(GPIOC_ODR, 8);
...
while(1) {
*GPIOC_PIN8 = 0x1;
*GPIOC_PIN8 = 0;
}

6.3 Driving a GPIO


CubeHAL provides four manipulation routines to read, change and lock the state of an I/O.
To read the status of an I/O we can use the function:

GPIO_PinState HAL_GPIO_ReadPin(GPIO_TypeDef* GPIOx, uint16_t GPIO_Pin)

which accepts the GPIO descriptor and the pin number. It returns GPIO_PIN_RESET when the I/O is
low or GPIO_PIN_SET when high. Conversely, to change the I/O state, we have the function:

void HAL_GPIO_WritePin(GPIO_TypeDef* GPIOx, uint16_t GPIO_Pin, GPIO_PinState PinState)

which accepts the GPIO descriptor, the pin number and the desired state. If we want to simply invert
the I/O state, then we can use this convenient routine:
GPIO Management 192

void HAL_GPIO_TogglePin(GPIO_TypeDef* GPIOx, uint16_t GPIO_Pin).

Finally, one feature of the GPIO peripheral is that we can lock the configuration of an I/O.
Any subsequent attempt to change its configuration will fail, until a reset occurs. To lock a pin
configuration we can use this routine:

HAL_StatusTypeDef HAL_GPIO_LockPin(GPIO_TypeDef* GPIOx, uint16_t GPIO_Pin).

6.4 De-initialize a GPIO


It is possible to set a GPIO pin to its default reset status (that is in Input Floating Mode). The function:

void HAL_GPIO_DeInit(GPIO_TypeDef *GPIOx, uint32_t GPIO_Pin).

does this job automatically for us.


This function comes in really handy if we no longer need a given peripheral, or to avoid waste of
power when the CPU goes in sleep mode.
GPIO Management 193

Eclipse Intermezzo
It is possible to heavily customize the Eclipse interface by installing custom themes. A theme
essentially allows to change the appearance of the Eclipse user interface. This may seem a non
essential feature, but nowadays a lot of programmers prefer to customize colors, fonts type and
size and so on of their favorite development environment. That is one of the success reasons of
some minimal yet highly customizable source code editors, like TextMate and Sublime Text.
There are several theme packs available for Eclipse, but it is strongly suggested to install a plug-in
which automatically installs several other plug-ins useful for this scope: its name is Color IDE Pack
and it is available through the Eclipse Marketplace. The most relevant plug-ins installed are:

Eclipse Color Theme, which is a marketplace of hundreds of Eclipse themes.


Eclipse Moonrise UI Theme, which is considered the best full-black color theme by Andrea
Guarinoni.
Jeeeyuls Eclipse Themes, which contains color themes and color customization tools by
Jeeeyul Lee.

This author prefers a mixed approach between a full-dark theme and a full-light one: he prefers a
dark theme for the source editor, and a white background for other parts of IDE, as shown below.

http://marketplace.eclipse.org/content/color-ide-pack
7. Interrupts Management
Hardware management is all about dealing with asynchronous events. The most of these come
from hardware peripherals. For example, a timer reaching a configured period value, or a UART
that warns about the arrival of data. Others are originated by the world outside our board. For
example, the user presses that damned switch that causes your board to hang, and you will spend a
whole day understanding whats wrong.
All microcontrollers provide a feature called interrupts. An interrupt is an asynchronous event
that causes stopping the execution of the current code on a priority basis (the more important the
interrupt is, the higher its priority; this will cause that a lower-priority interrupt is suspended). The
code that services the interrupt is called Interrupt Service Routine (ISR).
Interrupts are a source of multiprogramming: the hardware knows about them and it is responsible
of saving the current execution context (that is, the stack frame, the current Program Counter and
few other things) before switching to the ISR. They are exploited by Real Time Operating Systems to
introduce the notion of tasks. Without help by the hardware it is impossible to have a true preemptive
system, which allows switching between several execution contexts without irreparably losing the
current execution flow.
Interrupts can originate both by the hardware and the software itself. ARM architecture distin-
guishes between the two types: interrupts originate by the hardware, exceptions by the software
(e.g., an access to invalid memory location). In ARM terminology, an interrupt is a type of exception.
Cortex-M processors provide a unit dedicated to exceptions management. This is called Nested
Vectored Interrupt Controller (NVIC) and this chapter is about programming this really fundamental
hardware component. However, here we deal only with interrupts management. Exceptions han-
dling will be treated in a following chapter about advanced debugging.

7.1 NVIC Controller


NVIC is a dedicated hardware unit inside the Cortex-M based microcontrollers that is responsible of
the exceptions handling. Figure 1 shows the relation between the NVIC unit, the Processor Core and
peripherals. Here we have to distinguish two types of peripherals: those external to the Cortex-M
core, but internal to the STM32 MCU (e.g. timers, UARTS, and so on), and those peripherals external
to the MCU at all. The source of the interrupts coming from the last kind of peripherals are the MCU
I/O, which can be both configured as general purpose I/O (e.g. a tactile switch connected to a pin
configured as input) or to drive an external advanced peripheral (e.g. I/Os configured to exchange
data with an ethernet phyther through the RMII interface). A dedicated programmable controller,
named External Interrupt/Event Controller (EXTI), is responsible of the interconnection between
the external I/O signals and the NVIC controller, as we will see next.
Interrupts Management 195

Figure 1: the relation between the NVIC controller, the Cortex-M core and the STM32 peripherals

As stated before, ARM distinguishes between system exceptions, which originate inside the CPU
core, and hardware exceptions coming from external peripherals, also called Interrupt Requests
(IRQ). Programmers manage exceptions through the use of specific ISRs, which are coded at higher
level (most often using C language). The processor knows where to locate these routines thanks to
an indirect table containing the addresses in memory of Interrupt Service Routines. This table is
commonly called vector table, and every STM32 microcontrollers defines its own. Let us analyze
this in depth.

7.1.1 Vector Table in STM32


All Cortex-M processors define a fixed set of exceptions (fifteen for the Cortex-M3/4/7 cores and
thirteen for Cortex-M0/0+ cores) common to all Cortex-M families and hence common to all STM32-
series. We already encountered them in Chapter 1. Here, you can find the same table (Table 1) for
your convenience. It is a good idea to take a quick look to these exceptions (we will study fault
exceptions better in a following chapter dedicated to advanced debugging).

Reset: this exception is raised just after the CPU resets. Its handler is the real entry point of
the running firmware. In an STM32 application all starts from this exception. The handler
contains some assembly-coded functions designed to initialize the execution environment,
such as the main stack, the .bss area, etc. A following chapter dedicated to the booting process
will explain this deeply.
NMI: this is a special exception, which has the highest priority after the Reset one. Like the
Reset exception, it cannot be masked (that is disabled), and it can be associated to critical and
non-deferrable activities. In STM32 microcontrollers it is linked to the Clock Security System
(CSS). CSS is a self-diagnostic peripheral that detects the failure of the HSE. If this happens,
HSE is automatically disabled (this means that the internal HSI is automatically enabled) and
a NMI interrupt is raised to inform the software that something is wrong with the HSE. More
about this feature in Chapter 10.
Interrupts Management 196

Hard Fault: is the generic fault exception, and hence related to software interrupts. When
the other fault exceptions are disabled, it acts as a collector for all types of exceptions (e.g., a
memory access to an invalid location raised the Hard Fault exceptions if the Bus Fault one is
not enabled).
Memory Management Fault: it occurs when executing code attempts to access an illegal
location or violates a rule of the Memory Protection Unit (MPU). More about this in a
following chapter.
Bus Fault: it occurs when AHB interface receives an error response from a bus slave (also
called prefetch abort if it is an instruction fetch, or data abort if it is a data access). Can also
be caused by other illegal accesses (e.g. an access to a non existent SRAM memory location).
Usage Fault: it occurs when there is a program error such as an illegal instruction, alignment
problem, or attempt to access a non-existent co-processor.
SVCCall: this is not a fault condition, and it is raised when the Supervisor Call (SVC)
instructions is called. This is used by Real Time Operating Systems to execute instructions in
privileged state (a task needing to execute privileged operations executes the SVC instruction,
and the OS performs the requested operations - this is the same behavior of a system call in
other OS).
Debug Monitor: this exception is raised when a software debug event occurs while the
processor core is in Monitor Debug-Mode. It is also used as exception for debug events like
breakpoints and watchpoints when software based debug solution is used.
PendSV: this is another exception related to RTOS. Unlike the SVCall exception, which is
executed immediately after a SVC instruction is executed, the PendSV can be delayed. This
allows the RTOS to complete tasks with higher priorities.
SysTick: this exception is also usually related to RTOS activities. Every RTOS needs a timer to
periodically interrupt the execution of current code and to switch to another task. All STM32
microcontrollers provide a SysTick timer, internal to the Cortex-M core. Even if every other
timer may be used to schedule system activities, the presence of a dedicated timer ensures
portability among all STM32 families (due to optimization reasons related to the internal die
of the MCU, not all timers could be available as external peripheral). Moreover, even if we
arent using an RTOS in our firmware, it is important to keep in mind that the ST CubeHAL
uses the SysTick timer to perform internal time-related activities (and it also assumes that
the SysTick timer is configured to generate an interrupt every 1ms).

The remaining exceptions that can be defined for a given MCU are related to IRQ handling.
Cortex-M0/0+ cores allows up to 32 external interrupts, while Cortex-M3/4/7 cores allows silicon
manufacturers to define up to 240 interrupts.
Where can we find the list of usable interrupts for a given STM32 microcontrollers? The datasheet
of that MCU is certainly the main source about available interrupts. However, we can simply refer
to the vector table provided by ST in its HAL. This table is defined inside the startup file for our
MCU, the assembly file ending with .S we have learned to import in our Eclipse project in Chapter
This exception is not available in Cortex-M0/0+ based microcontrollers.
Interrupts Management 197

4 (for example, for an STM32F030R8 MCU the file name is startup_stm32f030x8.S). Opening that
file we can find the whole vector table for that MCU, starting about at line 140.

Table 1: Cortex-M exception types

Even if the vector table contains the addresses of the handler routines, the Cortex-M core needs a
way to find the vector table inside memory. By convention, the vector table starts at the hardware
address 0x0000 0000 in all Cortex-M based processors. If the vector table resides in the internal
flash memory (this is what usually happens), and since the flash in all STM32 MCUs is mapped
from 0x0800 0000 address, it is placed starting from the 0x0800 0000 address, which is aliased to
0x0000 0000 when the CPU boots up.

up from different memories than the internal flash one. These are advanced topics that will be
covered in a following chapter about memory layout and another one dedicated to booting process.
To avoid confusion in unexperienced readers it is best to consider the vector table position fixed and
bound to the 0x0000 0000 address.
Apart from the Cortex-M0, the rest of Cortex-M cores allow to relocate the position in memory of the vector table. Moreover,
it is possible to force the MCU to boot
Interrupts Management 198

Figure 2 shows how the vector table is organized in memory. Entry zero of this array is the address
of the Main Stack Pointer (MSP) inside the SRAM. Usually, this address corresponds to the end of
the SRAM, that is its base address + its size (more about memory layout of an STM32 application
in a following chapter). Starting from the second entry of this table, we can find all exceptions and
interrupts handler. This means that the vector table has a length equal to 48 for Cortex-M0/0+ based
microcontrollers and a length equal to 256 for Cortex-M3/4/7.

Figure 2: The minimal layout of the vector table in an STM32 MCU based on a Cortex-M3/4/7 core

It is important to clarify some things about the vector table.

1. The name of the exception handlers is just a convention, and you are totally free to rename
them if you like a different one. They are just symbols (as are variables and functions inside a
program). However, keep in mind that the CubeMX software is designed to generate ISR with
those names, which are an ST convention. So, you have to rename the ISR name too.
2. As said before, the vector table must be placed at the beginning of the flash memory, where
the processor expects to find it. This is a Link Editor job that places the vector table at
the beginning of the flash data during the generation of the absolute file, which is the
binary file we upload to the flash. In a following chapter we will study the content of
ldscripts/sections.ld file, which contains the directives to instruct GNU LD about this.
Interrupts Management 199

7.2 Enabling Interrupts


When an STM32 MCU boots up, only Reset, NMI and Hard Fault exceptions are enabled by default.
The rest of exceptions and peripheral interrupts are disabled, and they have to be enabled on request.
To enable an IRQ, the CubeHAL provides the following function:

void HAL_NVIC_EnableIRQ(IRQn_Type IRQn);

where the IRQn_Type is an enumeration of all exceptions and interrupts defined for that specific
MCU. The IRQn_Type enum is part of the ST Device HAL, and it is defined inside a header file
specific for the given STM32 MCU in the Eclipse folder system/include/cmsis/. These files are
named stm32fxxxx.h. For example, for an STM32F030R8 MCU the right filename is stm32f030x8.h
(the pattern name of these files is the same of start-up files).
The corresponding function to disable an IRQ is the:

void HAL_NVIC_DisableIRQ(IRQn_Type IRQn);

It is important to remark that the previous two function enable/disable an interrupt at the
NVIC controller level. Looking a Figure 1, you can see that an interrupt line is asserted by the
peripheral connected to that line. For example, the USART2 peripheral asserts the interrupt line
that corresponds to the USART2_IRQn interrupt line inside the NVIC controller. This means that the
single peripheral must be properly configured to work in interrupt mode. As we will see in the
remain of this book, the majority of STM32 peripherals are designed to work, among the others,
in interrupt mode. By using specific HAL routines we can enable the interrupt at peripheral level.
For example, using the HAL_USART_Transmit_IT() we implicitly configure the USART peripheral in
interrupt mode. Clearly, it is also required to enable the corresponding interrupt at NVIC level by
calling the HAL_NVIC_EnableIRQ().
Now it is a good time to start playing with interrupts.

7.2.1 External Lines and NVIC


As we have seen in Figure 1, STM32 microcontrollers provide a variable number of external interrupt
sources connected to the NVIC through the EXTI controller, which in turn is capable to manage
several EXTI lines. The number of interrupt sources and lines depends on the specific STM32 family.
GPIO are connected to the EXTI lines, and it is possible to enable interrupts for every MCU GPIO,
even if the most of them share the same interrupt line. For example, for an STM32F4 MCU, up to 114
GPIOs are connected to 16 EXTI lines. However, only 7 of these lines have an independent interrupt
associated with them.
Interrupts Management 200

Figure 3 shows EXTI lines 0, 10 and 15 in an STM32F4 MCU. All Px0 pins are connected to EXTI0,
all Px10 pins are connected to EXTI10 and all Px15 pins are connected to EXTI15. However, EXTI
lines 10 and 15 share the same IRQ inside the NVIC (and hence are serviced by the same ISR).
This means that:

Only one PxY pin can be a source of interrupt. For example, we cannot define both PA0 and
PB0 as input interrupt pins.
For EXTI lines sharing the same IRQ inside the NVIC controller, we have to code the
corresponding ISR so that we must be able to discriminate which lines generated the interrupt.

Figure 3: The relation between GPIO, EXTI lines and corresponding ISR in an STM32F4 MCU

Sometimes, it also happens that different peripherals share the same request line, even in Cortex-M3/4/7 based MCUs where
up to 240 configurable request lines are available. For example, in an STM32F446RE MCU, timer TIM6 shares its global IRQ with
DAC1 and DAC2 under-run error interrupts.
Interrupts Management 201

The following example shows how to use interrupts to toggle the LD2 LED every time we press
the user-programmable button, which is connected to the PC13 pin. First, we configure in the GPIO
PC13 to fire an interrupt every time it goes from the low level to the high one (lines 49:52). This
is accomplished setting GPIO .Mode to be equal to GPIO_MODE_IT_RISING (for the complete list of
available interrupt related modes, refer to Table 2 in Chapter 6). Next, we enable the interrupt of the
EXTI line associated with the Px13 pins, that is EXTI15_10_IRQn.

Filename: src/main-ex1.c

39 int main(void) {
40 GPIO_InitTypeDef GPIO_InitStruct;
41
42 HAL_Init();
43
44 /* GPIO Ports Clock Enable */
45 __HAL_RCC_GPIOC_CLK_ENABLE();
46 __HAL_RCC_GPIOA_CLK_ENABLE();
47
48 /*Configure GPIO pin : PC13 - USER BUTTON */
49 GPIO_InitStruct.Pin = GPIO_PIN_13;
50 GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING;
51 GPIO_InitStruct.Pull = GPIO_PULLDOWN;
52 HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
53
54 /*Configure GPIO pin : PA5 - LD2 LED */
55 GPIO_InitStruct.Pin = GPIO_PIN_5;
56 GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
57 GPIO_InitStruct.Pull = GPIO_NOPULL;
58 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
59 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
60
61 HAL_NVIC_EnableIRQ(EXTI15_10_IRQn);
62
63 while(1);
64 }
65
66 void EXTI15_10_IRQHandler(void) {
67 __HAL_GPIO_EXTI_CLEAR_IT(GPIO_PIN_13);
68 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
69 }

The example is designed to work with a Nucleo-F401RE board. Please, refer to other book examples if you have a different
Nucleo board.
Interrupts Management 202

Finally, we need to define the function void EXTI15_10_IRQHandler(), which is the ISR routine
associated to the IRQ for the EXTI15_10 line inside the vector table (lines 66:69). The content of
the ISR is really simple. We toggle the PA5 I/O every time the ISR fires. We also need to clear the
pending bit associated to the EXTI line (more about this next).
Fortunately, the ST HAL provides an abstraction mechanism that avoids us to deal with these details,
unless we really need to take care of them. The previous example can be rewritten in the following
way:

Filename: src/main-ex2.c

48 /*Configure GPIO pin : PC12 and PC13 */


49 GPIO_InitStruct.Pin = GPIO_PIN_13 | GPIO_PIN_12;
50 GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING;
51 GPIO_InitStruct.Pull = GPIO_PULLDOWN;
52 HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
53
54 /*Configure GPIO pin : PA5 - LD2 LED */
55 GPIO_InitStruct.Pin = GPIO_PIN_5;
56 GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
57 GPIO_InitStruct.Pull = GPIO_NOPULL;
58 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
59 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
60
61 HAL_NVIC_EnableIRQ(EXTI15_10_IRQn);
62
63 while(1);
64 }
65
66 void EXTI15_10_IRQHandler(void) {
67 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_12);
68 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_13);
69 }
70
71 void HAL_GPIO_EXTI_Callback(uint16_t GPIO_Pin) {
72 if(GPIO_Pin == GPIO_PIN_13)
73 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
74 else if(GPIO_Pin == GPIO_PIN_12)
75 HAL_GPIO_WritePin(GPIOA, GPIO_PIN_5, RESET);
76 }

Another feature of the ARM architectures is the ability to use conventional C functions as ISRs. When an interrupt fires, the
CPU switches from the Threaded mode (that is, the main execution flow) to the Handler mode. During this switching process, the
current execution context is saved thanks to a procedure named stacking. The CPU itself is responsible of storing the previous saved
context when the ISR terminates the execution (unstacking). The explanation of this procedure is outside from the scope of this
book. For more information about these aspects, refer to the Joseph Yiu book.
Interrupts Management 203

This time we have configured as interrupt source both pin PC13 and PC12. When the EXTI15_10_-
IRQHandler() ISR is called, we transfer the control to the HAL_GPIO_EXTI_IRQHandler() function
inside the HAL. This will perform for us all the interrupt related activities, and it will call the HAL_-
GPIO_EXTI_Callback() routine passing the GPIO that has generated the IRQ. Figure 4 clearly shows
the call sequence that generates from the IRQ.

Figure 4: How an IRQ is processed by the HAL

This mechanism is used by almost all IRQ routines inside the HAL.
Please, take note that, since EXTI12 and EXTI13 lines are connected to the same IRQ, we need to
discriminate in our code which of the two pins generated the interrupt. This work is done for us by
the HAL, passing the GPIO_Pin parameter when the callback function is called.

7.2.2 Enabling Interrupts With CubeMX


CubeMX can be used to easily enable IRQs and to automatically generate the ISR code. The first
step is to enable the corresponding EXTI line using the Chip view, as shown in Figure 5.

Figure 5: How a GPIO can be bound to EXTI line using CubeMX

Dont consider those time intervals related to the CPU cycles, they are just used to indicate subsequent events.
Interrupts Management 204

Once we have enabled an IRQ, we need to instruct CubeMX to generate the corresponding ISR. This
configuration is done through the Configuration view, clicking on the NVIC button. A list of ISRs
that can be enabled appears, as shown in Figure 6.

Figure 6: The NVIC configuration view allows to enable the corresponding ISR

CubeMX will automatically add the enabled ISRs inside the src/stm32fxxx_it.c file, and it will take
care of enabling the IRQs. Moreover, it adds for us the corresponding HAL handler routine to call,
as shown below:

/**
* @brief This function handles EXTI line[15:10] interrupts.
*/
void EXTI15_10_IRQHandler(void) {
/* USER CODE BEGIN EXTI15_10_IRQn 0 */

/* USER CODE END EXTI15_10_IRQn 0 */


HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_13);
/* USER CODE BEGIN EXTI15_10_IRQn 1 */

/* USER CODE END EXTI15_10_IRQn 1 */


}

We only need to add the corresponding callback function (for example the HAL_GPIO_EXTI_Call-
back() routine) inside our application code.

What Belongs to What


When starting to deal with the ST HAL, a lot of confusion arises from its relationship
with the ARM CMSIS package. The stm32XX_hal_cortex.c module clearly shows the
interaction between the ST HAL and the CMSIS package, since it completely relies on
the official ARM package to deal with the underlying Cortex-M core functionalities. Every
HAL_NVIC_xxx() function is a wrap of the corresponding CMSIS NVIC_xxx() function. This
means that we may use the CMSIS API to program the NVIC controller. However, since
this book is about the CubeHAL, we will use the ST API to manage interrupts.
Interrupts Management 205

7.3 Interrupt Lifecycle


One dealing with interrupts, it is really important to understand their lifecycle. Although the Cortex-
M core automatically performs the most of the work for us, we have to pay attention to some aspects
that could be a source of confusion during the interrupt management. However, this paragraph gives
a look to the interrupts lifecycle from the HAL point of view. If you are interested in looking deeper
into this matter, the book series from Joseph Yiu it is again the best source.
An interrupt can:

1. either be disabled (default behavior) or enabled;


we enable/disable it calling the HAL_NVIC_EnableIRQ()/HAL_NVIC_DisableIRQ() func-
tion;
2. either be pending (a request is waiting to be served) or not pending;
3. either be in an active (being served) or inactive state.

We have already seen the first case in the previous paragraph. Now it is important to study what
happens when an interrupt occurs.
When an interrupt fires, it is marked as pending until the processor can serve it. If no other interrupts
are currently being processed, its pending state is automatically cleared by the processor, which
almost immediately starts serving it.

Figure 7: The relation between the pending bit and the interrupt active status

Figure 7 shows how this works. Interrupt A fires at the time t0 and, since the CPU is not servicing
another interrupt, its pending bit is cleared and its execution starts immediately (the interrupt
becomes active). At the time t1 the B interrupt fires, but here we suppose that it has a lower priority
than A. So it is leaved in pending state until the A ISR concludes its operations. When this happens,
the pending bit is automatically cleared and the ISR become active.
http://amzn.to/1P5sZwq
Here, it is important to understand the with the word immediately we are not saying that the interrupt execution starts
without delay. If no other interrupts are running, Cortex-M3/4/7 cores serve an interrupt in 12 CPU cycles, while Cortex-M0 does
it in 15 cycles and Cortex-M0+ in 16 cycles.
Interrupts Management 206

Figure 8: The relation between the active status and interrupts priority

Figure 8 shows another important case. Here we have that the A interrupt fires, and the CPU can
immediately serve it. The interrupt B fires while A is serviced, so it remains in pending state until
A finishes. When this happens, the pending bit of B interrupt is cleared, and it becomes active.
However, after a while, A interrupt fires again, and since it has a higher priority, B interrupt is
suspended (becomes inactive) and the execution of A starts immediately. When this finishes, the B
interrupt becomes active again, and it completes its job.

Figure 9: How an interrupt can be forced to fire again setting its pending bit

NVIC provides a high degree of flexibility for programmers. An interrupt can be forced to fire again
during its execution, simply setting its pending bit again, as shown in Figure 9. In the same way,
the execution of an interrupt can be canceled clearing its pending bit while it is in pending state, as
shown in Figure 10.
For the sake of completeness, it is important to specify that Cortex-M architecture is designed so that if an interrupt fires
while the processor is already servicing another interrupt, this will be serviced without restoring the previous application doing
the unstacking (refer to note 3 in this chapter for the definition of stacking/unstacking). This technique is called tail chaining and
it allows to speed up interrupt management and reduce power consumption.
Interrupts Management 207

Figure 10: IRQ servicing can be canceled clearing its pending bit before it is executed

Here it is important to clarify an important aspect related to how peripherals warn the NVIC
controller about the interrupt request. When an interrupt takes place, the most of STM32 peripherals
assert a specific signal connected to the NVIC, which is mapped in the peripheral memory through
a dedicated bit. This peripheral Interrupt Request bit will be held high until it is manually cleared
by the application code. For example, in the Example 1 we had to expressly clear the EXTI line IRQ
pending bit using the macro __HAL_GPIO_EXTI_CLEAR_IT(). If we do not de-assert that bit, a new
interrupt will be fired until it is cleared.

Figure 11: The relation between the peripheral IRQ and the corresponding interrupt

The Figure 11 clearly shows the relation between the peripheral IRQ pending state and the ISR
pending state. Signal I/O is the external peripheral driving the I/O (e.g. a tactile switch connected to
a pin). When the signal level changes, the EXTI line connected to that I/O generates an IRQ and the
corresponding pending bit is asserted. As consequence, the NVIC generates the interrupt. When the
processor starts servicing the ISR, the ISR pending bit is cleared automatically, but the peripheral
IRQ pending bit will be held high until it is cleared by the application code.
Interrupts Management 208

Figure 12: When an interrupt is forced setting its pending bit, the corresponding peripheral IRQ remains unset

The Figure 12 shows another case. Here we force the execution of the ISR setting its pending bit.
Since this time the external peripheral is not involved, there is no need to clear the corresponding
IRQ pending bit.
Since the presence of the IRQ pending bit is peripheral dependent, it is always opportune to
use the ST HAL functions to manage interrupts, leaving all the underlying details to the HAL
implementation (unless we want to have full control, but this is not case of this book). However, take
in mind that to avoid losing important interrupts, it is a good design practice to clear peripherals
IRQ pending status bit as their ISR start to be serviced. The processor core does not keep track of
multiple interrupts (it does not queue interrupts), so if we clear the peripheral pending bit at the end
of an ISR, we may lose important IRQs that fire in the middle.
To see if an interrupt is pending (that is, fired but not running), we can use the HAL function:

uint32_t HAL_NVIC_GetPendingIRQ(IRQn_Type IRQn);

which returns 0 if the IRQ is not pending, 1 otherwise.


To programmatically set the pending bit of an IRQ we can use the HAL function:

void HAL_NVIC_SetPendingIRQ(IRQn_Type IRQn);

This will cause the interrupt to fire, as it would be generated by the hardware. A distinctive feature
of Cortex-M processors it that it is possible to programmatically fire an interrupt inside the ISR
routine of another interrupt.
Instead, to programmatically clear the pending bit of an IRQ, we can use the function:
Interrupts Management 209

void HAL_NVIC_ClearPendingIRQ(IRQn_Type IRQn);

Once again, it is also possible to clear the execution of a pending interrupt inside the ISR servicing
another IRQ.
To check if an ISR is active (IRQ being serviced), we can use the function:

uint32_t HAL_NVIC_GetActive(IRQn_Type IRQn);

which returns 1 if the IRQ is active, 0 otherwise.

7.4 Interrupt Priority Levels


A distinctive features of the ARM Cortex-M architecture is the ability to prioritize interrupts (except
for the first three software exceptions that have a fixed priority, as shown in Table 1). Interrupt
priority allows to define two things:

the ISRs that will be executed first in case of concurrent interrupts;


those routines that can be optionally preempted to start executing an ISR with a higher priority.

NVIC priority mechanism is substantially different between Cortex-M0/0+ and Cortex-M3/4/7 cores.
For this reason we are going to explain them in two separated subparagraphs.

7.4.1 Cortex-M0/0+
Cortex-M0/0+ based microcontrollers have a simpler interrupt priority mechanism. This means that
STM32F0 and STM32L0 MCUs have a different behavior from the rest of STM32 microcontrollers.
And you have to pay special attention if you are porting your code between the STM32 series.
In Cortex-M0/0+ cores the priority of each interrupt is defined through an 8-bit register, called IPR.
In the ARMv6-M core architecture only 4 bits of this register are used, allowing up to 16 different
priority levels. However, in practice, STM32 MCUs implementing these cores use only the two upper
bits of this register, seeing all other bits equal to zero.

Figure 13: The content of IPR register on an STM32 MCU based on Cortex-M0

Figure 13 shows how the content of IPR is interpreted. This means that we have only four maximum
priority levels: 0x00, 0x40, 0x80, 0xC0. The lower this number is, the higher the priority is. That is,
an IRQ having a priority equal to 0x40 has a higher priority than an IRQ with a priority level equal
Interrupts Management 210

to 0xC0. If two interrupts fire at the same time, the one with the higher priority will be served
first. If the processor is already servicing an interrupt and a higher priority interrupt fires, then the
current interrupt is suspended and the control passes to the higher priority interrupt. When this
is completed, the execution goes back to the previous interrupt, if no other interrupt with higher
priority occurs in the meantime. This mechanism is called interrupt preemption.

Figure 14: Preemption of interrupts in case of concurrent execution

Figure 14 shows an example of interrupt preemption. A is an IRQ with lower priority that fires at
time t0 . The ISR starts the execution but the IRQ B, which has a higher priority (lower priority level),
fires at time t1 and the execution of A ISR is stopped. When B finishes its job, the execution of A
ISR is resumed until it finishes. This nested mechanism induced by interrupt priorities leads to the
name of the NVIC controller, which is Nested Vectored Interrupt Controller.
Cortex-M0/0+ has an important difference compared to Cortex-3/4/7 cores. The interrupt priority is
static. This means that once an interrupt is enabled its priority can no longer be changed, until we
disable the IRQ again.
The CubeHAL provides the following function to assign a priority to an IRQ:

void HAL_NVIC_SetPriority(IRQn_Type IRQn, uint32_t PreemptPriority, uint32_t SubPriority);

The HAL_NVIC_SetPriority() function accepts the IRQ we are going to configure and the Preempt-
Priority, which is the preemption priority we are going to assign to the IRQ. The CMSIS API, and
hence the CubeHAL library, is designed so that PreemptPriority is specified with a priority level
number ranging from 0 to 4. The value is internally shifted to the most significant bits automatically.
This simplifies the porting of code to other MCU with a different number of priority bits (this is the
reason why only the left part of IPR register is used by silicon vendors).
Interrupts Management 211

As you can see, the function accepts also the additional parameter SubPriority, which
is simply ignored in CubeF0 and CubeL0 HALs since the underlying Cortex-M processor
does not support interrupt sub-priority. Here ST engineers have decided to use the same
API available in the other HALs for Cortex-M3/4/7 based processors. Probably they decided
to do so to simplify porting code between the different STM32 MCUs.
Curiously, they have decided to define the corresponding function to retrieve the priority
of an IRQ in the following way:

uint32_t HAL_NVIC_GetPriority(IRQn_Type IRQn);

which is completely different from the one defined in the HALs for Cortex-M3/4/7 based
processors.

The following example shows how the interrupt priority mechanism works.

Filename: src/main-ex3.c

39 uint8_t blink = 0;
40
41 int main(void) {
42 GPIO_InitTypeDef GPIO_InitStruct;
43
44 HAL_Init();
45
46 /* GPIO Ports Clock Enable */
47 __HAL_RCC_GPIOC_CLK_ENABLE();
48 __HAL_RCC_GPIOB_CLK_ENABLE();
49 __HAL_RCC_GPIOA_CLK_ENABLE();
50
51 /*Configure GPIO pin : PC13 - USER BUTTON */
52 GPIO_InitStruct.Pin = GPIO_PIN_13 ;
53 GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING;
54 GPIO_InitStruct.Pull = GPIO_PULLDOWN;
55 HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
56
57 /*Configure GPIO pin : PB2 */
58 GPIO_InitStruct.Pin = GPIO_PIN_2 ;
59 GPIO_InitStruct.Mode = GPIO_MODE_IT_FALLING;
60 GPIO_InitStruct.Pull = GPIO_PULLUP;
61 HAL_GPIO_Init(GPIOB, &GPIO_InitStruct);
62

I have opened a dedicated thread on the official ST Forum, but there is still no answer from ST at the time of writing this
chapter.
The example is designed to work with a Nucleo-F030R8 board. Please, refer to other book examples if you have a different
Nucleo board.
Interrupts Management 212

63 /*Configure GPIO pin : PA5 - LD2 LED */


64 GPIO_InitStruct.Pin = GPIO_PIN_5;
65 GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
66 GPIO_InitStruct.Pull = GPIO_NOPULL;
67 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
68 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
69
70 HAL_NVIC_SetPriority(EXTI4_15_IRQn, 0x1, 0);
71 HAL_NVIC_EnableIRQ(EXTI4_15_IRQn);
72
73 HAL_NVIC_SetPriority(EXTI2_3_IRQn, 0x0, 0);
74 HAL_NVIC_EnableIRQ(EXTI2_3_IRQn);
75
76 while(1);
77 }
78
79 void EXTI4_15_IRQHandler(void) {
80 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_13);
81 }
82
83 void EXTI2_3_IRQHandler(void) {
84 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_2);
85 }
86
87 void HAL_GPIO_EXTI_Callback(uint16_t GPIO_Pin) {
88 if(GPIO_Pin == GPIO_PIN_13) {
89 blink = 1;
90 while(blink) {
91 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
92 for(volatile int i = 0; i < 100000; i++) {
93 /* Busy wait */
94 }
95 }
96 }
97 else {
98 blink = 0;

The code should be really easy to understand if the previous explanation is clear for you. Here
we have two IRQs associated to EXTI lines 2 and 13. The corresponding ISRs call the HAL HAL_-
GPIO_EXTI_IRQHandler() which in turn calls the HAL_GPIO_EXTI_Callback() callback passing the
GPIO involved in the interrupt. When the user button connected to PC13 signal is pushed, the
ISR starts an infinite loop until the blink global variables is >0. This loop makes the LD2 LED
blinking quickly. When the PB2 pin is asserted low (use the pinout diagram for your Nucleo from
Interrupts Management 213

Appendix C to identify PB2 pin position), the EXTI2_3_IRQHandler() fires and this causes the
HAL_GPIO_EXTI_IRQHandler() to set the blink variable to 0. The EXTI4_15_IRQHandler() can now
end. The priority of each interrupt is configured at lines 70 and 73: as you can see, since the interrupt
priority is static in Cortex-M0/0+ based MCUs, we have to set it before we enable the corresponding
interrupt.

Please, take note that this is a really bad way to deal with interrupts. Locking the MCU
inside an interrupt is a poor programming style, and it is the root of all evil in embedded
programming. Unfortunately, this is the only example that came up to the authors mind,
considering that at this point the book still covers few topics. Every ISR must be designed
to last as little as possible, otherwise other fundamental ISRs could be masked for a long
time loosing important information coming from other peripherals.

As exercise, try to play with interrupt priorities, and see what happens if both interrupts
have the same priority.

You may notice that often the interrupt fires by simply touching the wire, even if it is not
tied to the ground. Why does this happen? There are essentially two reasons that cause
the interrupt to accidentally trigger. First of all, modern microcontrollers try to minimize
the power leakages connected with the usage of internal pull-up/down resistors. So, the
value of these resistors is chosen really high (something around 50k). If you play with the
voltage divider equation, you can figure out that it is really easy to pull an I/O low or high
when a pull-up/down resistor has a high resistance value. Secondly, here we are not doing
adequate debouncing of the input pin. Debouncing is the process of minimizing the effect
of bounces produced by unstable sources (e.g. a mechanical switch). Usually debouncing
is performed in hardware or in software, by counting how much time is elapsed from
the first variation of the input state: in our case, if the input remains low for more than
a given period (usually something between 100ms and 200ms is sufficient), then we can
says that the input has been effectively tied to the ground). As we will see in Chapter
11, we can also use one channel of a timer configured to work in input capture mode to
detect when a GPIO changes state. This gives us the ability to automatically count how
much time is elapsed from the first event. Moreover, timer channels support integrated
and programmable hardware filters, which allow us to reduce the number of external
components to debounce the I/Os.

Please, take note that for STM32F302 MCUs the default name of the IRQ associated to EXTI line 2 is EXTI2_TSC_IRQHandler.
Refer to book examples if you are working with this MCU.
Usually, a capacitor and a resistor in parallel with the switch contacts are sufficient in most cases. For example, you can take
a look to schematics of the Nucleo board to see how ST engineers have debounced the USER button connected to PC13 GPIO.
Interrupts Management 214

7.4.2 Cortex-M3/4/7
Interrupt priority mechanism in Cortex-M3/4/7 is more advanced than the one available in Cortex-
M0/0+ based microcontrollers. Developers have a higher degree of flexibility, and this is often source
of several headaches for novices. Moreover, the way interrupt priority is presented both in the ARM
and ST documentation is a little bit counterintuitive.
In Cortex-M3/4/7 cores the priority of each interrupt is defined through the IPR register. This is a 8bit
register in the ARMv7-M core architecture that allows up to 255 different priority levels. However,
in practice, STM32 MCUs implementing these cores use only the four upper bits of this register,
seeing all other bits equal to zero.

Figure 15: The content of IPR register on an STM32 MCU based on Cortex-M3/4/7 core

Figure 15 clearly shows how the content of IPR is interpreted. This means that we have the only
sixteen maximum priority levels: 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x80, 0x90, 0xA0,
0xB0, 0xC0, 0xD0, 0xE0, 0xF0. The lower this number is, the higher the priority is. That is, an IRQ
having a priority equal to 0x10 has a higher priority than an IRQ with a priority level equal to
0xA0. If two interrupts fire at the same time, the one with the higher priority will be served first. If
the processor is already servicing an interrupt and a higher priority interrupts fires, then the current
interrupt is suspended and the control passes to the higher priority interrupt. When this is completed,
the execution goes back to the previous interrupt, if no other interrupts with higher priority occurs
in the meantime.
So far, the mechanism is substantially the same of Cortex-M0/0+. The complication arises from
the fact that the IPR register can be logically subdivided in two parts: a series of bits defining the
preemption priority and a series of bits defining the sub-priority. The first priority level rules the
preemption priorities between ISRs. If an ISR has a priority higher than another one, it will preempt
the execution of the lower priority ISR in case it fires. The sub-priority determines what ISR will be
executed first, in case of multiple pending ISR, but it will not act on ISR preemption.
What complicates the understanding of interrupt priorities is the fact that in the official documentation sometimes the
preemption priority is also called group priority. This leads to a lot of confusion, since novices tends to imagine that this bits
define a sort of Access Control List (ACL) privileges. Here, to simplify the understanding of this matter, we will only speak about
preemption priority level.
Interrupts Management 215

Figure 16: Preemption of interrupts in case of concurrent execution

Figure 16 shows an example of interrupt preemption. A is an IRQ with the lowest priority that fires
at time t0 . The ISR starts the execution but the IRQ B, which has a higher priority (lower priority
level), fires at time t1 and the execution of A ISR is stopped. After a while, C IRQ fires at time t2
and the B ISR is stopped and the C ISR starts execution. When this finishes, the execution of B ISR
is resumed until it finishes. When this happens, the execution of A ISR is resumed. This nested
mechanism induced by interrupt priorities leads to the name of the NVIC controller, which is Nested
Vectored Interrupt Controller.

Figure 17: If two interrupts with the same priority are pending, the one with the higher sub-priority is executed
first

Figure 17 shows how the sub-priority affects the execution of multiple pending ISRs. Here we have
three interrupts, all with the same maximum priority. At time t0 the IRQ A fires and it is serviced
immediately. At the time t1 B IRQ fires, but since it has the same priority level of other IRQs, it is
leaved in pending state. At time t2 also C IRQ fires, but for the same reason as before it is leaved
in pending state by the processor. When The A ISR finishes, the C IRQ is served first, since it has a
higher sub-priority than B. Only when the C ISR finishes the B IRQ can be served.
The way how IPR bits are logically subdivided is defined by the SCB->AIRCR register (a sub-group
of bits of the System Control Block (SCB) register), and it is important to stress right from the start
that this way to interpret the content of the IPR register is global to all ISRs. Once we have defined
a priority scheme (also called priority grouping in the HAL), this is common to all interrupts used
in the system.
Interrupts Management 216

Figure 18: The subdivision of IPR bits between preemption priority and sub-priority

Figure 18 shows all five possible subdivisions of IPR register, while Table 2 shows the maximum
number of preemption priority levels and sub-priority levels that each subdivision scheme allows.

Table 2: The number of preemption priority level available based on the current priority grouping schema

NVIC Priority Group Number of preemption priority levels Number of sub-priority levels
NVIC_PRIORITYGROUP_0 0 16
NVIC_PRIORITYGROUP_1 2 8
NVIC_PRIORITYGROUP_2 4 4
NVIC_PRIORITYGROUP_3 8 2
NVIC_PRIORITYGROUP_4 16 0

The CubeHAL provides the following function to assign a priority to an IRQ:

void HAL_NVIC_SetPriority(IRQn_Type IRQn, uint32_t PreemptPriority, uint32_t SubPriority);

The HAL library is designed so that the PreemptPriority and SubPriority can be configured with a
priority level number ranging from 0 to 16. The value is internally shifted to the most significant bits
automatically. This simplifies the porting of code to other MCU with a different number of priority
bits (this is the reason why only the left part of IPR register is used by silicon vendors).
Instead, to define the priority grouping, that is how to subdivide the IPR register between the
preemption priority and sub-priority, the following function can be used:
Interrupts Management 217

void HAL_NVIC_SetPriorityGrouping(uint32_t PriorityGroup);

where the PriorityGroup parameter is one of the macros from the column NVIC Priority Group
in Table 2.
The following example shows how the interrupt priority mechanism works.

Filename: src/main-ex3.c

59 uint8_t blink = 0;
60
61 int main(void) {
62 GPIO_InitTypeDef GPIO_InitStruct;
63
64 HAL_Init();
65
66 /* GPIO Ports Clock Enable */
67 __HAL_RCC_GPIOC_CLK_ENABLE();
68 __HAL_RCC_GPIOB_CLK_ENABLE();
69 __HAL_RCC_GPIOA_CLK_ENABLE();
70
71 /*Configure GPIO pin : PC13 */
72 GPIO_InitStruct.Pin = GPIO_PIN_13 ;
73 GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING;
74 GPIO_InitStruct.Pull = GPIO_PULLDOWN;
75 HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
76
77 /*Configure GPIO pin : PB2 */
78 GPIO_InitStruct.Pin = GPIO_PIN_2 ;
79 GPIO_InitStruct.Mode = GPIO_MODE_IT_FALLING;
80 GPIO_InitStruct.Pull = GPIO_PULLUP;
81 HAL_GPIO_Init(GPIOB, &GPIO_InitStruct);
82
83 /*Configure GPIO pin : PA5 */
84 GPIO_InitStruct.Pin = GPIO_PIN_5;
85 GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
86 GPIO_InitStruct.Pull = GPIO_NOPULL;
87 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
88 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
89
90 HAL_NVIC_SetPriority(EXTI15_10_IRQn, 0x1, 0);
91 HAL_NVIC_EnableIRQ(EXTI15_10_IRQn);
92
93 HAL_NVIC_SetPriority(EXTI2_IRQn, 0x0, 0);

The example is designed to work with a Nucleo-F401RE board. Please, refer to other book examples if you have a different
Nucleo board.
Interrupts Management 218

94 HAL_NVIC_EnableIRQ(EXTI2_IRQn);
95
96 while(1);
97 }
98
99 void EXTI15_10_IRQHandler(void) {
100 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_13);
101 }
102
103 void EXTI2_IRQHandler(void) {
104 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_2);
105 }
106
107 void HAL_GPIO_EXTI_Callback(uint16_t GPIO_Pin) {
108 if(GPIO_Pin == GPIO_PIN_13) {
109 blink = 1;
110 while(blink) {
111 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
112 for(int i = 0; i < 1000000; i++);
113 }
114 }
115 else {
116 blink = 0;
117 }
118 }

The code should be really easy to understand if the previous explanation is clear for you. Here
we have two IRQs associated to EXTI lines 2 and 13. The corresponding ISRs call the HAL HAL_-
GPIO_EXTI_IRQHandler() which in turn calls the HAL_GPIO_EXTI_Callback() callback passing the
GPIO involved in the interrupt. When the user button connected to PC13 signal is pushed, the
ISR starts an infinite loop until the blink global variables is >0. This loop makes the LD2 LED
blinking quickly. When the PB2 pin is asserted low (use the pinout diagram for your Nucleo from
Appendix C to identify its position), the EXTI2_IRQHandler() fires and this causes the HAL_GPIO_-
EXTI_IRQHandler() to set the blink variable to 0. The EXTI15_10_IRQHandler() can now end.

Please, take note that this is a really bad way to deal with interrupts. Locking the MCU
inside an interrupt is a poor programming style, and it is the root of all evil in embedded
programming. Unfortunately, this is the only example that came up to the authors mind,
considering that at this point the book still covers few topics. As we will see soon, every
ISR must be designed to last as little as possible, otherwise other fundamental ISRs could
be masked for a long time loosing important information coming from other peripherals.
Interrupts Management 219

As exercise, try to play with interrupt priorities, and see what happens if both interrupts
have the same priority.

You may notice that often the interrupt fires by simply touching the wire, even if it is not
tied to the ground. Why does this happen? There are essentially two reasons that cause
the interrupt to accidentally trigger. First of all, modern microcontrollers try to minimize
the power leakages connected with the usage of internal pull-up/down resistors. So, the
value of these resistors is chosen really high (something around 50k). If you play with the
voltage divider equation, you can figure out that it is really easy to pull an I/O low or high
when a pull-up/down resistor has a high resistance value. Secondly, here we are not doing
adequate debouncing of the input pin. Debouncing is the process of minimizing the effect
of bounces produced by unstable sources (e.g. a mechanical switch). Usually debouncing
is performed in hardware or in software, by counting how much time is elapsed from
the first variation of the input state: in our case, if the input remains low for more than
a given period (usually something between 100ms and 200ms is sufficient), then we can
says that the input has been effectively tied to the ground). As we will see in Chapter
11, we can also use one channel of a timer configured to work in input capture mode to
detect when a GPIO changes state. This gives us the ability to automatically count how
much time is elapsed from the first event. Moreover, timer channels support integrated
and programmable hardware filters, which allow us to reduce the number of external
components to debounce the I/Os.

It is important to remark some fundamental things. First of all, different from Cortex-M0/0+ based
microcontrollers, Cortex-M3/4/7 cores allow to dynamically change the priority of an interrupt,
even if this is already enabled. Secondly, care must be taken when the priority grouping is
lowered dynamically. Let us consider the following example. Suppose that we have three ISRs
with three decreasing priorities (the priority is specified inside the parenthesis): A(0x0), B(0x10),
C(0x20). Suppose that we have defined these priorities when the priority grouping was equal to
NVIC_PRIORITYGROUP_4. If we lower it to the NVIC_PRIORITYGROUP_1 level, the current preemption
levels will be interpreted as sub-priorities. This will cause that interrupt service routines A, B and
C have the same preemption level (that is, 0x0), and it will not be possible to preempt them. For
example, looking at Figure 20 we can see what happens to the priority of the ISR C when the
priority grouping is lowered from 4 to 1. When the priority grouping is set to 4, the priority of C ISR
is just two levels under the maximum priority level, which is 0 (the next highest level is 0x10, which
is the Bs priority). This means that C can be preempted both by A and B. However, if we lower
the priority grouping to 1, then the priority of C becomes 0x0 (only bit 7 acts as priority) and the
remaining bits are interpreted by the NVIC controller as sub-priority. This can lead to the following
scenario:

1. all interrupts will not be able to preempt each other;


Usually, a capacitor and a resistor in parallel with the switch contacts are sufficient in most cases. For example, you can take
a look to schematics of the Nucleo board to see how ST engineers have debounced the USER button connected to PC13 GPIO.
Interrupts Management 220

2. if C interrupt is triggered, and the CPU is not servicing another interrupt, C is serviced
immediately;
3. if CPU is servicing C ISR and then after a short while A and B are triggered, CPU will service
A and then B after it completes to service C;
4. if CPU is servicing another ISR, if C triggers and then after a short while A and B are triggered,
A will be serviced firstly, followed by B then C.

Figure 20: What happens to the C ISR priority when the priority gruping is lowered from 4 to 1

Before that the interrupt priority mechanism becomes clear, you will have to do several
experiments by yourself. So, try to modify the Example 3 so that changing the priority
grouping causes that the preemption priority is the same for both the IRQs.

To obtain the priority of an interrupt, the HAL defines the following function:

void HAL_NVIC_GetPriority(IRQn_Type IRQn, uint32_t PriorityGroup, uint32_t* pPreemptPriori\


ty, uint32_t* pSubPriority);

I have to admit that the signature of this function is a little bit fuzzy, since it differs from the
HAL_NVIC_SetPriority(): here we have to specify also the PriorityGroup, while the HAL_NVIC_-
SetPriority() function computes it internally. I do not know why ST has decided to use this
signature, and I cannot see the reason to make it different from the HAL_NVIC_SetPriority().
The current priority grouping can be obtained using the following function:

uint32_t HAL_NVIC_GetPriorityGrouping(void);

7.4.3 Setting Interrupt Priority in CubeMX


CubeMX can be also used to set the IRQ priority and the priority grouping schema. This configu-
ration is done through the Configuration view, clicking on the NVIC button. The list of enableable
ISRs appears, as shown in Figure 21.
Interrupts Management 221

Figure 21: The NVIC configuration view allows to set the ISR priority

Using the Priority Group combo box we can set the priority grouping schema, and then assign
the individual priority and sub-priority to each interrupt. CubeMX will automatically generate the
corresponding C code to setup the IRQ priority inside the MX_GPIO_Init() function. Instead, the
global priority grouping schema is configured inside the HAL_MspInit() function.

7.5 Interrupt Re-Entrancy


Let us suppose to rearrange the Example 3 so that it uses pin PC12 instead of PB2. In this case, since
EXTI12 and EXTI13 share the same IRQ, our Nucleo would never stop blinking. Due to the way
the priority mechanism is implemented in Cortex-M processors (that is, an exception with a given
priority cannot be preempted by another one with same priority), exceptions and interrupts are not
re-entrant. So they cannot be called recursively.
However, in most of cases our code can be rearranged to address this limitation. In the following
example the blinking code is executed inside the main() function, leaving to the ISR only the
responsibility to setup the global blink variable.

Joseph Yiu shows a way to bypass this limitation in his books. However, I strongly discourage from using these tricky techniques
unless you really need interrupt re-entrancy in your application.
The example is designed to work with a Nucleo-F401RE board. Please, refer to other book examples if you have a different
Nucleo board.
Interrupts Management 222

Filename: src/main-ex4.c

50 /*Configure GPIO pin : PC12 & PC13 */


51 GPIO_InitStruct.Pin = GPIO_PIN_12 | GPIO_PIN_13;
52 GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING;
53 GPIO_InitStruct.Pull = GPIO_PULLDOWN;
54 HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
55
56 /*Configure GPIO pin : PA5 */
57 GPIO_InitStruct.Pin = GPIO_PIN_5;
58 GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
59 GPIO_InitStruct.Pull = GPIO_NOPULL;
60 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
61 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
62
63 HAL_NVIC_SetPriorityGrouping(NVIC_PRIORITYGROUP_1);
64 HAL_NVIC_EnableIRQ(EXTI15_10_IRQn);
65 HAL_NVIC_SetPriority(EXTI15_10_IRQn, 0x0, 0);
66
67 while(1) {
68 if(blink) {
69 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
70 for(int i = 0; i < 100000; i++);
71 }
72 }
73 }
74
75 void EXTI15_10_IRQHandler(void) {
76 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_12);
77 HAL_GPIO_EXTI_IRQHandler(GPIO_PIN_13);
78 }
79
80 void HAL_GPIO_EXTI_Callback(uint16_t GPIO_Pin) {
81 if(GPIO_Pin == GPIO_PIN_13)
82 blink = 1;
83 else
84 blink = 0;
85 }

7.6 Mask All Interrupts at Once or an a Priority Basis


Sometimes we want to be sure that our code is not preempted to allow the execution of interrupts
or more privileged code. That is, we want to ensure that our code is thread-safe. Cortex-M based
processors allow to temporarily mask the execution of all interrupts and exceptions, without
Interrupts Management 223

disabling one by one. Two special registers, named PRIMASK and FAULTMASK allow to disable all
interrupts and exceptions respectively.

Figure 22: PRIMASK, FAULTMASK and BASEPRI registers

Even if these registers are 32-bit wide, just the first bit is used to enable/disable interrupts and
exceptions. The ARM assembly instruction CPSID i disables all interrupt by setting the PRIMASK bit
to 1, while the CPSIE i instructions enables them by setting PRIMASK to zero. Instead, the instruction
CPSID f disables all exceptions (except for the NMI one) by setting the FAULTMASK bit to 1, while the
CPSIE f instructions enables them.

The CMSIS-Core package provides several macros that we can use to perform these operation: __-
disable_irq() and __enable_irq() automatically set and clear the PRIMASK. Any critical task can
be placed between these two macros, as shown below:

...
__disable_irq();
/* All exceptions with configurable priority are temporarily disabled.
You can place critical code here */
...
__enable_irq();

However, take in mind that, as general rule, interrupt must be masked only for really short time,
otherwise you could lose important interrupts. Remember that interrupts are not queued.
Another macro we can use is the __set_PRIMASK(x) one, where x is the content of the PRIMASK
register (0 or 1). The macro __get_PRIMARK() returns the content of the PRIMASK register. Instead, the
macros __set_FAULTMASK(x) and __get_FAULTMASK() allow to manipulate the FAULTMASK register.
It is important to remark that, once the PRIMASK register is again set to zero, all pending interrupts
are serviced according their priority: PRIMASK causes that the the interrupt pending bit is set but
the ISR is not serviced. This is the reason why we say that interrupt are masked and not disabled.
Interrupts start to be serviced as soon as the PRIMASK is cleared.
Cortex-M3/4/7 cores allow to selectively mask interrupts on a priority basis. The BASEPRI register
masks exceptions or interrupts on a priority level. The width of the BASEPRI register is the same of
the IPR one, which lasts for the upper 4 bits in STM32 MCUs based on these cores. When BASEPRI
is set to 0, it is disabled. When it is set to a non-zero value, it blocks exceptions (including interrupts)
that have the same or lower priority level, while still allowing exceptions with a higher priority level
Interrupts Management 224

to be accepted by the processor. For example, if the BASEPRI register is set to 0x60, then all interrupts
with a priority between 0x60-0xFF are disabled. Remember that in Cortex-M cores the higher is the
priority number the lower is the interrupt priority level. The __set_BASEPRI(x) macro allows to set
the content of the BASEPRI register: remember, again, that the HAL automatically shifts the priority
levels to the MSB bits. So, if we want to disable all interrupts with a priority higher than 2, then we
have to pass to the __set_BASEPRI() macro the value 0x20. Alternatively, we can use the following
code:

__set_BASEPRI(2 << (8 - __NVIC_PRIO_BITS));


Interrupts Management 225

Eclipse Intermezzo
When coding, productivity is important for every developer. Modern source code editors allow to
define custom code snippets, that is fragments of source code that are automatically inserted by
the editor when a given keyword is typed. Eclipse calls this functionality code templates, and
they can be invoked by issuing a Ctrl+Space right after a keyword is written. For example, open a
source file and write the keyword for and right after it hit Ctrl+Space. A contextual menu pops
up, as shown in the following picture.

By choosing the entry for - for loop, Eclipse will automatically place a new for loop inside the
code. Now note a thing: the loop variable var is highlighted, as shown in the following picture.

If you write the new name for the loop variable Eclipse will automatically change it is name in all
three places. Eclipse define its set of code templates, but the good news is that you can define your
owns! Go inside Eclipse preferences, and then into C/C++->Editor->Templates. Here you can find
all pre-defined code snippets and you can eventually add your owns.

For example, we can add a new code template that insert a software breakpoint instruction
(asm("BKPT #0");) when we write the keyword bkpt, as shown in the previous picture. Code
templates are highly customizable, thanks to the usage of variables and other pattern constructs.
For more information, refer to the Eclipse documentation.
http://bit.ly/2c3Vm1K
8. Universal Asynchronous Serial
Communications
Nowadays there is a really high number of serial communication protocols and hardware interfaces
available in the electronics industry. The most of them are focused on high transmission bandwidths,
like the more recent USB 2.0 and 3.0 standards, the Firewire (IEEE 1394) and so on. Some of
these standards come from the past, but are still widespread especially as communication interface
between modules on the same board. One of this is the Universal Synchronous/Asynchronous
Receiver/Transmitter interface, also simply known as USART.
Almost every microcontroller provides at least one UART peripheral. Almost all STM32 MCUs
provide at least two UART/USART interfaces, but the most of them provide more than two interfaces
(some up to eight interfaces) according the number of I/O supported by the MCU package.
In this Chapter we will see how to program this really useful peripheral using the CubeHAL.
Moreover, we will study how to develop applications using the UART both in polling and interrupt
modes, leaving the third operative mode, the DMA, to the next chapter.

8.1 Introduction to UARTs and USARTs


Before we start diving into the analysis of the functions provided by the HAL to manipulate universal
serial devices, it is best to take a brief look to the UART/USART interface and its communication
protocol.
When we want two exchange data between two (or even more) devices, we have two alternatives:
we can transmit it in parallel, that is using a given number of communication lines equal to the
size of the each data word (e.g., eight independent lines for a word made of eight bits), or we can
transmit each bit constituting our word one by one. A UART/USART is a device that translates a
parallel sequence of bits (usually grouped in a byte) in a continuous stream of signals flowing on a
single wire.
When the information flows between two devices inside a common channel, both devices (here, for
simplicity, we will refer to them as the sender and the receiver) have to agree on the timing, that this
how long it takes to transmit each individual bit of the information. In a synchronous transmission,
the sender and the receiver share a common clock generated by one of the two devices (usually the
device that acts as the master of this interconnection system).
Universal Asynchronous Serial Communications 227

Figure 1: A serial communication between two devices using a shared clock source

In Figure 1 we have a typical timing diagram showing the Device A sending one byte (0b01101001)
serially to the Device B using a common reference clock. The common clock is also used to agree on
when to start sampling the sequence of bits: when the master device starts clocking the dedicated
line, it means that it is going to send a sequence of bits.
In a synchronous transmission the transmission speed and duration are defined by the clock: its
frequency determines how fast we can transmit a single byte on the communication channel. But
if both devices involved in data transmission agree on how long it takes to transmit a single bit and
when to start and finish to sample transmitted bits, than we can avoid to use a dedicated clock line.
In this case we have an asynchronous transmission.

Figure 2: The timing diagram of a serial communication without a dedicated clock line

Figure 2 shows the timing diagram of an asynchronous transmission. The idle state (that is, no
transmission occurring) is represented by the high signal. Transmission begins with a START bit,
which is represented by the low level. The negative edge is detected by the receiver and 1.5 bit periods
after this (indicated in Figure 1s T1.5bit ), the sampling of bits begins. Eight data bits are sampled. The
least significant bit (LSB) is typically transmitted first. An optional parity bit is then transmitted (for
error checking of the data bits). Often this bit is omitted if the transmission channel is assumed to be
noise free or if there are error checking higher up in the protocol layers. The transmission is ended
by a STOP bit, which last 1.5 bits.
A Timing Diagram is a representation of a set of signals in the time domain.
However, keep in mind that the maximum transmission speed is determined by a lot of other things, like the characteristics of
the electrical channel, the ability of each device involved in transmission to sample fast signals, and so on.
Universal Asynchronous Serial Communications 228

Figure 3: The signaling difference between a USART and a UART

A Universal Synchronous Receiver/Transmitter interface is a device able to transmit data word


serially using two I/Os, one acting as transmitter (TX) and one as receiver (RX), plus one additional
I/O as one clock line, while a Universal Asynchronous Receiver/Transmitter uses only two RX/TX
I/Os (see Figure 3). Traditional we refer to the first interface with the term USART and to the second
one with the term UART.
A UART/USART defines the signaling method, but it say nothing about the voltage levels. This
means that an STM32 UART/USART will use the voltage levels of the MCU I/Os, which is almost
equal to VDD (it is also common to refer to these voltage levels as TTL voltage levels). The way
these voltage levels are translated to allow serial communication outside the board is demanded to
other communication standards. For example, the EIA-RS232 or EIA-RS484 are two really popular
standards that define signaling voltages, in addition to their timing and meaning, and the physical
size and pinout of connectors. Moreover, UART/USART interfaces can be used to exchange data
using other physical and logical serial interfaces. For example, the FT232RL is a really popular IC
that allows to map a UART to a USB interface, as shown in Figure 4.
The presence of a dedicated clock line, or a common agreement about transmission frequency, does
not guarantee that the receiver of a byte stream is able to process them at the same transmission
rate of the master. For this reason, some communication standards, like the RS232 and the RS485,
provide the possibility to use a dedicated Hardware Flow Control line. For example, two devices
communicating using the RS232 interface can share two additional lines, named Request To
Send(RTS) and Clear To Send(CTS): the sender sets its RTS, which signals the receiver to begin
monitoring its data input line. When ready for data, the receiver will raise its complementary line,
CTS, which signals the sender to start sending data, and for the sender to begin monitoring the
Universal Asynchronous Serial Communications 229

slaves data output line.

Figure 4: A typical circuit based on FT232RL used to convert a 3.3V TTL UART interface to USB

STM32 microcontrollers provide a variable number of USARTs, which can be configured to work
both in synchronous and asynchronous mode. Some STM32 MCUs also provide interfaces only able
to act as UART. Table 1 lists the UART/USARTs provided by STM32 MCUs equipping all Nucleo
boards. The most of USARTs are also able to automatically implement Hardware Flow Control, both
for the RS232 and the RS485 standards.
All Nucleo-64 boards are designed so that the USART2 of the target MCU is linked to the ST-
LINK interface. When we install the ST-LINK drivers, an additional driver for the Virtual COM
Port(VCP) is also installed: this allows us to access to the target MCU USART2 using the USB
interface, without using a dedicated TTL/USB converter. Using a terminal emulation program we
can exchange messages and data with our Nucleo.
The CubeHAL separates the API for the management of UART and USART interfaces. All functions
and C type handlers used for the handling of USARTs start with the HAL_USART prefix and are
contained inside the files stm32xxx_hal_usart.{c,h}, while those related to UARTs management
start with the HAL_UART prefix and are contained inside the files stm32xxx_hal_uart.{c,h}. Since
both the modules are conceptually identical, and since the UART is the most common form of serial
interconnection between different modules, this book will only cover the features of the HAL_UART
module.
Please take note that this statement may not be true if you are using a Nucleo-32 or Nucleo-144 board. Check the ST
documentation for more about this.
Universal Asynchronous Serial Communications 230

Table 1: The list of available USARTs and UARTs on all Nucleo boards

8.2 UART Initialization


Like all STM32 peripherals, even the USARTs are mapped in the memory mapped peripheral region,
which starts from 0x4000 0000. The CubeHAL abstracts the effective location of each USART for
a given STM32 MCU thanks to the USART_TypeDef descriptor. For example, we can simply use the
USART2 macro to refer to the second USART peripheral provided by all STM32 microcontrollers with
LQFP64 package.
Starting from this paragraph, the terms USART and UART are used interchangeably, unless different noticed.
The analysis of the fields of this C struct is outside of the scope of this book.
Universal Asynchronous Serial Communications 231

However, all the HAL functions related to UART management are designed so that they accept as
first parameter an instance of the C struct UART_HandleTypeDef, which is defined in the following
way:

typedef struct {
USART_TypeDef *Instance; /* UART registers base address */
UART_InitTypeDef Init; /* UART communication parameters */
UART_AdvFeatureInitTypeDef AdvancedInit; /* UART Advanced Features initialization
parameters */
uint8_t *pTxBuffPtr; /* Pointer to UART Tx transfer Buffer */
uint16_t TxXferSize; /* UART Tx Transfer size */
uint16_t TxXferCount; /* UART Tx Transfer Counter */
uint8_t *pRxBuffPtr; /* Pointer to UART Rx transfer Buffer */
uint16_t RxXferSize; /* UART Rx Transfer size */
uint16_t RxXferCount; /* UART Rx Transfer Counter */
DMA_HandleTypeDef *hdmatx; /* UART Tx DMA Handle parameters */
DMA_HandleTypeDef *hdmarx; /* UART Rx DMA Handle parameters */
HAL_LockTypeDef Lock; /* Locking object */
__IO HAL_UART_StateTypeDef State; /* UART communication state */
__IO HAL_UART_ErrorTypeDef ErrorCode; /* UART Error code */
} UART_HandleTypeDef;

Let us see more in depth the most important fields of this struct.

Instance: is the pointer to the USART descriptor we are going to use. For example, USART2 is
the descriptor of the UART associated to the ST-LINK interface of every Nucleo board.
Init: is an instance of the C struct UART_InitTypeDef, which is used to configure the UART
interface. We will study it more in depth in a while.
AdvancedInit: this field is used to configure more advanced UART features like the automatic
BaudRate detection and the TX/RX pin swapping. Some HALs do not provide this additional
field. This happens because USART interfaces are not equal for all STM32 MCUs. This is an
important aspect to keep in mind while choosing the right MCU for your application. The
analysis of this field is outside the scope of this book.
pTxBuffPtr and pRxBuffPtr: these fields point to the transmit and receive buffer respectively.
They are used as source to transmit TxXferSize bytes over the UART and to receive
RxXferSize when the UART is configured in Full Duplex Mode. The TxXferCount and
RxXferCount fields are used internally by the HAL to take count of transmitted and received
bytes.
Lock: this field is used internally by the HAL to lock concurrent accesses to UART interfaces.
Universal Asynchronous Serial Communications 232

As said above, the Lock field is used to rule concurrent accesses in almost all HAL routines.
If you take a look to the HAL code, you can see several uses of the __HAL_LOCK() macro,
which is expanded in this way:

#define __HAL_LOCK(__HANDLE__) \
do{ \
if((__HANDLE__)->Lock == HAL_LOCKED) \
{ \
return HAL_BUSY; \
} \
else \
{ \
(__HANDLE__)->Lock = HAL_LOCKED; \
} \
}while (0)

It is not clear why ST engineers decided to take care of concurrent accesses to the HAL
routines. Probably they decided to have a thread safe approach, freeing the application
developer from the responsibility of managing multiple accesses to the same hardware
interface in case of multiple threads running in the same application.
However, this has an annoying side effect for all HAL users: even if my application does
not perform concurrent accesses to the same peripheral, my code will be poor optimized by
a lot of checks about the state of the Lock field. Moreover, that way to lock is intrinsically
thread unsafe, because there is no critical section used to prevent race conditions in case a
more privileged ISR preempts the running code. Finally, if my application uses an RTOS,
it is much better to use native OS locking primitives (like semaphores and mutexes which
are not only atomic, but also correctly manages the task scheduling avoiding the busy
waiting) to handle concurrent accesses, without the need to check for a particular return
value (HAL_BUSY) of the HAL functions.
A lot of developers have disapproved this way to lock peripherals since the first release of
the HAL. ST engineers have recently announced that they are actively working on a better
solution.

All the UART configuration activities are performed by using an instance of the C struct UART_-
InitTypeDef, which is defined in the following way:
Universal Asynchronous Serial Communications 233

typedef struct {
uint32_t BaudRate;
uint32_t WordLength;
uint32_t StopBits;
uint32_t Parity;
uint32_t Mode;
uint32_t HwFlowCtl;
uint32_t OverSampling;
} UART_InitTypeDef;

BaudRate: this parameter refers to the connection speed, expressed in bits per seconds. Even
if the parameter can assume an arbitrary value, usually the BaudRate comes from a list
of well-known and standard values. This because it is a function of the peripheral clock
associated to the USART (that is derived from the main HSI or HSE clock by a complex chain
of PLLs and multipliers in some STM32 MCU), and not all BaudRates can be easily achieved
without introducing sampling errors, and hence communication errors. Table 2 shows the list
of common BaudRates, and the related error calculation, for an STM32F030 MCU. Always
consult the reference manual for your MCU to see which peripheral clock frequency best fits
the needed BaudRate on the given STM32 microcontroller.

Table 2: Error calculation for programmed baud rates at 48 MHz in both cases of oversampling by 16 or by 8
Universal Asynchronous Serial Communications 234

WordLength: it specifies the number of data bits transmitted or received in a frame. This field
can assume the value UART_WORDLENGTH_8B or UART_WORDLENGTH_9B, which means that we can
transmit over a UART packets containing 8 or 9 data bits. This number does not include the
overhead bits transmitted, such as the start and stop bits.
StopBits: this field specifies the number of stop bits transmitted. It can assume the value
UART_STOPBITS_1 or UART_STOPBITS_2, which means that we can use one or two stop bits to
signal the end of the frame.
Parity: it indicates the parity mode. This field can assume the values from Table 3. Take
note that, when parity is enabled, the computed parity is inserted at the MSB position of the
transmitted data (9th bit when the word length is set to 9 data bits; 8th bit when the word
length is set to 8 data bits). Parity is a very simple form of error checking. It comes in two
flavors: odd or even. To produce the parity bit, all data bits are added up, and the evenness of
the sum decides whether the bit is set or not. For example, assuming parity is set to even and
was being added to a data byte like 0b01011101, which has an odd number of 1s (5), the parity
bit would be set to 1. Conversely, if the parity mode was set to odd, the parity bit would be 0.
Parity is optional, and not very widely used. It can be helpful for transmitting across noisy
mediums, but it will also slow down data transfer a bit and requires both sender and receiver
to implement error-handling (usually, received data that fails must be re-sent). When a parity
error occurs, all STM32 MCUs generate a specific interrupt, as we will see next.
Mode: it specifies whether the RX or TX mode is enabled or disabled. This field can assume
one of the values from Table 4.
HwFlowCtl: it specifies whether the RS232 Hardware Flow Control mode is enabled or
disabled. This parameter can assume one of the values from Table 5.

Table 3: Available parity modes for a UART connection

Parity Mode Description


UART_PARITY_NONE No parity check enabled
UART_PARITY_EVEN The parity bit is set to 1 if the count of bits equal to 1 is odd
UART_PARITY_ODD The parity bit is set to 1 if the count of bits equal to 1 is even

Table 4: Available UART modes

UART Mode Description


UART_MODE_RX The UART is configured only in receive mode
UART_MODE_TX The UART is configured only in transmit mode
UART_MODE_TX_RX The UART is configured to work bot in receive an transmit mode

this field is only used to enable the RS232 flow control. To enable the RS485 flow control, the HAL provides a specific function,
HAL_RS485Ex_Init(), defined inside the stm32xxxx_hal_uart_ex.c file.
Universal Asynchronous Serial Communications 235

Table 5: Available flow control mode for a UART connection

Flow Control Mode Description


UART_HWCONTROL_NONE The Hardware Flow Control is disabled
UART_HWCONTROL_RTS The Request To Send(RTS) line is enabled
UART_HWCONTROL_CTS The Clear To Send(CTS) line is enabled
UART_HWCONTROL_RTS_CTS Both RTS and CTS lines enabled

OverSampling: when the UART receives a frame from the remote peer, it samples the signals
in order to compute the number of 1 and 0 constituting the message. Oversampling is the tech-
nique of sampling a signal with a sampling frequency significantly higher than the Nyquist
rate. The receiver implements different user-configurable oversampling techniques (except
in synchronous mode) for data recovery by discriminating between valid incoming data and
noise. This allows a trade-off between the maximum communication speed and noise/clock
inaccuracy immunity. The OverSampling field can assume the value UART_OVERSAMPLING_16
to perform 16 samples for each frame bit or UART_OVERSAMPLING_8 to perform 8 samples. Table
2 shows the error calculation for programmed baud rates at 48 MHz in an STM32F030 MCU
in both cases of oversampling by 16 or by 8.

Now it is a good time to start writing down a bit of code. Let us see how to configure the USART2
of the MCU equipping our Nucleo to exchange messages through the ST-LINK interface.

int main(void) {
UART_HandleTypeDef huart2;

/* Initialize the HAL */


HAL_Init();

/* Configure the system clock */


SystemClock_Config();

/* Configure the USART2 */


huart2.Instance = USART2;
huart2.Init.BaudRate = 38400;
huart2.Init.WordLength = UART_WORDLENGTH_8B;
huart2.Init.StopBits = UART_STOPBITS_1;
huart2.Init.Parity = UART_PARITY_NONE;
huart2.Init.Mode = UART_MODE_TX_RX;
huart2.Init.HwFlowCtl = UART_HWCONTROL_NONE;
huart2.Init.OverSampling = UART_OVERSAMPLING_16;
HAL_UART_Init(&huart2);
...
}
Universal Asynchronous Serial Communications 236

The first step is to configure the USART2 peripheral. Here we are using this configuration: 38400, N,
1. That is, a BaudRate equal to 38400 Bps, no parity check and just one stop bit. Next, we disable any
form of Hardware Flow Control and we choose the highest oversampling rate, that is 16 clock ticks
for each transmitted bit. The call to the HAL_UART_Init() function ensures that the HAL initializes
the USART2 according the given options.
However, the above code is still not sufficient to exchange messages through the Nucleo Virtual
COM Port. Dont forget that every peripheral designed to exchange data with the outside world
must be properly bound to corresponding GPIOs, that is we have to configure the USART2 TX and
RX pins. Looking to the Nucleo schematics, we can see that USART2 TX and RX pins are PA2 and
PA3 respectively. Moreover, we have already seen in Chapter 4 that the HAL is designed so that
HAL_UART_Init() function automatically calls the HAL_UART_MspInit() (see Figure 19 in Chapter
4) to properly initialize the I/Os: it is our responsibility to write this function in our application code,
which we will be automatically called by the HAL.

Is It Mandatory to Define This Function?


The answer is simply no. This is just a practice enforced by the HAL and by the code
automatically generated by CubeMX. The HAL_UART_MspInit(), and the corresponding
function HAL_UART_MspDeInit() which is called by the HAL_UART_DeInit() function, are
declared inside the HAL in this way:

__weak void HAL_UART_MspInit(UART_HandleTypeDef *huart);

The function attribute __weak is a GCC way to declare a symbol (here, a function name)
with a weak scope visibility, which we will be overwritten if another symbol with the same
name with a global scope (that is, without the __weak attribute) is defined elsewhere in
the application (that is, in another relocatable file). The linker will automatically substitute
the call to the function HAL_UART_MspInit() defined inside the HAL if we implement it in
our application code.

The code below shows how to correctly code the HAL_UART_MspInit() function.

void HAL_UART_MspInit(UART_HandleTypeDef* huart) {


GPIO_InitTypeDef GPIO_InitStruct;
if(huart->Instance==USART2) {
/* Peripheral clock enable */
__HAL_RCC_USART2_CLK_ENABLE();

/**USART2 GPIO Configuration


PA2 ------> USART2_TX
PA3 ------> USART2_RX
*/
Universal Asynchronous Serial Communications 237

GPIO_InitStruct.Pin = USART_TX_Pin|USART_RX_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
GPIO_InitStruct.Alternate = GPIO_AF1_USART2; /* WARNING: this depends on
the specific STM32 MCU */
HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
}
}

As you can see, the function is designed so that it is common for every USART used inside the
application. The if statement disciplines the initialization code for the given USART (in our case,
USART2). The remaining of code configures the PA2 and PA3 pins. Please, take note that the
alternate function may change for the MCU equipping your Nucleo. Consult the book examples
to see the right initialization code for your Nucleo.
Once we have configured the USART2 interface, we can start exchanging messages with our PC.

Please, take note that the code presented before could not be sufficient to correctly initialize
the USART peripheral for some STM32 MCUs. Some STM32 microcontrollers, like the
STM32F334R8, allow the developer to choose the clock source for a given peripheral (for
example, the USART2 in an STM32F334R8 MCU can be optionally clocked from SYSCLK,
HSI, LSE or PCLK1). It is strongly suggested to use CubeMX the first time you configure the
peripherals for your MCU and to check carefully the generated code looking for this kind
of exceptions. Otherwise, the datasheet is the only source for this information.

8.2.1 UART Configuration Using CubeMX


As said before, the first time we configure the USART2 for our Nucleo it is best to use CubeMX.
The first step is enabling the USART2 peripheral inside the Pinout view, selecting the Asynchronous
entry from the Mode combo box, as shown in Figure 5. Both PA2 and PA3 pins will be automatically
highlighted in green. Then, go inside the Configuration section and click on the USART2 button.
The configuration dialog will appear, as shown in Figure 5 on the right. This allows us to configure
the USART configuration settings, such as the BaudRate, word length and so on.
Please, take note that the Figure 5 is obtained combining two captures in one figure. It is not possible to show the USART
configuration dialog from the Pinout view.
Some of you, especially those having a Nucleo-F3, will notice that the configuration dialog is different from the one shown in
Figure 5. Please, refer to the reference manual for your target MCU for more information.
Universal Asynchronous Serial Communications 238

Once we have configured the USART interface, we can generate the C code. You will notice that
CubeMX places all the USART2 initialization code inside the MX_USART2_UART_Init() (which is
contained in the main.c file). Instead, all the code related to GPIO configuration is placed into the
HAL_UART_MspInit() function, which is contained inside the stm32xxxx_hal_msp.c file.

Figure 5: CubeMX can be used to configure the UART2 interface easily

8.3 UART Communication in Polling Mode


STM32 microcontrollers, and hence the CubeHAL, offer three ways to exchange data between peers
over a UART communication: polling, interrupt and DMA mode. It is important to stress right from
now that these modes are not only three different flavors to handle UART communications. They
are three different programming approach to the same task, which introduce several benefits both
from the design and performance point of view. Let us introduce them briefly.

In polling mode, also called blocking mode, the main application, or one of its threads,
synchronously waits for the data transmission and reception. This is the most simple form
of data communication using this peripheral, and it can be used when the transmit rate is not
too much low and when the UART is not used as critical peripheral in our application (the
classical example is the usage of the UART as output console for debug activities).
Universal Asynchronous Serial Communications 239

In interrupt mode, also called non-blocking mode, the main application is freed from waiting
for the completion of data transmission and reception. The data transfer routines terminate
as soon as they complete to configure the peripheral. When the data transmission ends, a
subsequent interrupt will signal the main code about this. This mode is more suitable when
communication speed is low (below 38400 Bps) or when it happens rarely, compared to other
activities performed by the MCU, and we do not want to stuck it waiting for data transmission.
DMA mode offers the best data transmission throughput, thanks to the direct access of the
UART peripheral to MCU internal RAM. This mode is best for high-speed communications
and when we totally want to free the MCU from the overhead of data transmission. Without
the DMA mode, it is almost impossible to reach the fastest transfer rates that the USART
peripheral is capable to handle. In this chapter we will not see this USART communication
mode, leaving it to the next chapter dedicated to DMA management.

To transmit a sequence of bytes over the USART in polling mode the HAL provides the function

HAL_StatusTypeDef HAL_UART_Transmit(UART_HandleTypeDef *huart, uint8_t *pData,


uint16_t Size, uint32_t Timeout);

where:

huart: it is the pointer to an instance of the struct UART_HandleTypeDef seen before, which
identifies and configures the UART peripheral;
pData: is the pointer to an array, with a length equal to the Size parameter, containing the
sequence of bytes we are going to transmit;
Timeout: is the maximum time, expressed in milliseconds, we are going to wait for the transmit
completion. If the transmission does not complete in the specified timeout time, the function
aborts and returns the HAL_TIMEOUT value; otherwise it returns the HAL_OK value if no other
errors occur. Moreover, we can pass a timeout equal to HAL_MAX_DELAY (0xFFFF FFFF) to wait
indefinitely for the transmit completion.

Conversely, to receive a sequence of bytes over the USART in polling mode the HAL provides the
function

HAL_StatusTypeDef HAL_UART_Receive(UART_HandleTypeDef *huart, uint8_t *pData,


uint16_t Size, uint32_t Timeout);

where:

huart: it is the pointer to an instance of the struct UART_HandleTypeDef seen before, which
identifies and configures the UART peripheral;
Universal Asynchronous Serial Communications 240

pData: is the pointer to an array, with a length at lest equal to the Size parameter, containing
the sequence of bytes we are going to receive. The function will block until all bytes specified
by the Size parameter are received.
Timeout: is the maximum time, expressed in milliseconds, we are going to wait for the receive
completion. If the transmission does not complete in the specified timeout time, the function
aborts and returns the HAL_TIMEOUT value; otherwise it returns the HAL_OK value if no other
errors occur. Moreover, we can pass a timeout equal to HAL_MAX_DELAY (0xFFFF FFFF) to wait
indefinitely for the receive completion.

Read Carefully
It is important to remark that the timeout mechanism offered by the two functions works
only if the HAL_IncTick() routine is called every 1ms, as done by the code generated by
CubeMX (the function that increments the HAL tick counter is called inside the SysTick
timer ISR).

Ok. Now it is the right time to see an example.

Filename: src/main-ex1.c

21 int main(void) {
22 uint8_t opt = 0;
23
24 /* Reset of all peripherals, Initializes the Flash interface and the SysTick. */
25 HAL_Init();
26
27 /* Configure the system clock */
28 SystemClock_Config();
29
30 /* Initialize all configured peripherals */
31 MX_GPIO_Init();
32 MX_USART2_UART_Init();
33
34 printMessage:
35
36 printWelcomeMessage();
37
38 while (1) {
39 opt = readUserInput();
40 processUserInput(opt);
41 if(opt == 3)
42 goto printMessage;
43 }
44 }
Universal Asynchronous Serial Communications 241

45
46 void printWelcomeMessage(void) {
47 HAL_UART_Transmit(&huart2, (uint8_t*)"\033[0;0H", strlen("\033[0;0H"), HAL_MAX_DELAY);
48 HAL_UART_Transmit(&huart2, (uint8_t*)"\033[2J", strlen("\033[2J"), HAL_MAX_DELAY);
49 HAL_UART_Transmit(&huart2, (uint8_t*)WELCOME_MSG, strlen(WELCOME_MSG), HAL_MAX_DELAY);
50 HAL_UART_Transmit(&huart2, (uint8_t*)MAIN_MENU, strlen(MAIN_MENU), HAL_MAX_DELAY);
51 }
52
53 uint8_t readUserInput(void) {
54 char readBuf[1];
55
56 HAL_UART_Transmit(&huart2, (uint8_t*)PROMPT, strlen(PROMPT), HAL_MAX_DELAY);
57 HAL_UART_Receive(&huart2, (uint8_t*)readBuf, 1, HAL_MAX_DELAY);
58 return atoi(readBuf);
59 }
60
61 uint8_t processUserInput(uint8_t opt) {
62 char msg[30];
63
64 if(!opt || opt > 3)
65 return 0;
66
67 sprintf(msg, "%d", opt);
68 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
69
70 switch(opt) {
71 case 1:
72 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
73 break;
74 case 2:
75 sprintf(msg, "\r\nUSER BUTTON status: %s",
76 HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) == GPIO_PIN_RESET ? "PRESSED" : "RELEASED\
77 ");
78 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
79 break;
80 case 3:
81 return 2;
82 };
83
84 return 1;
85 }

The example is a sort of bare-bone management console. The application starts printing a welcome
message (lines 36) and then entering in a loop waiting for the user choice. The first option allows
Universal Asynchronous Serial Communications 242

to toggle the LD2 LED, while the second to read the status of the USER button. Finally, the option 3
causes that the welcome screen is printed again.

The two strings "\033[0;0H" and "\033[2J" are escape sequences. They are standard
sequences of chars used to manipulate the terminal console. The first one places the cursor
in the top-left part of the available console screen, and the second one clears the screen.

To interact with this simple management console, we need a serial communication program. There
are several options available. The easy one is to use a standalone program like putty for the
Windows platform (if you have an old Windows version, you can also consider to use the classical
HyperTerminal tool), or kermit for Linux and MacOS. However, we will now introduce a solution
to have an integrated serial communication tool inside the Eclipse IDE. As usual, the instructions
differ between Windows, Linux and MacOS.

8.3.1 Installing a Serial Console in Windows


For the Windows OS we have a simple and reliable solution. This is based on two plug-ins. The first
one is a wrapper plug-in around the RXTX Java library. To install it, go to Help->Install software
menu, then click on the Add button, and fill the fields in the following way: (see Figure 6).
Name: RXTX
Location: http://rxtx.qbang.org/eclipse/

Figure 6: The dialog to add a new plug-in repository

Click on OK and install the release RXTX 2.1-7r4 following the instructions.
Once, the installation has been completed, go to Help->Eclipse Marketplace. In the Find text box
write tcf. After a while, the TM Terminal plug-in should appear, as shown in Figure 7. Click on
the Install button and follow the instructions. Restart Eclipse when requested.
http://bit.ly/1jsQjnt
http://www.columbia.edu/kermit/
http://rxtx.qbang.org/
Universal Asynchronous Serial Communications 243

Figure 7: The Eclipse Marketplace

To open the Terminal panel you can simply press Ctrl+Alt+T, or you can go to Window->Show
View->Other menu and search for Terminal view.

Figure 8: How to start a new terminal

By default, the Terminal pane opens a new command line prompt. Click on the Open a Terminal
Universal Asynchronous Serial Communications 244

icon (the one circled in red in Figure 8). In the Launch Terminal dialog (see Figure 9) select Serial
Terminal as terminal type, and then select the COM Port corresponding to the Nucleo VCP, and
38400Bps as Baud Rate. Click on the OK button.

Figure 9: Terminal type selection dialog

Now you can reset the Nucleo. The management console we have programmed using the HAL_UART
library should appear in the serial console window, as shown in Figure 10.

Figure 10: The Nucleo management console shown in the terminal view

8.3.2 Installing a Serial Console in Linux and MacOS X


Unfortunately, installing the RXTX plug-in on Linux and MacOS X is not a trivial task. For this
reason we will go another way.
The first step is installing the kermit tool. To install it in Linux, type at command line:
Universal Asynchronous Serial Communications 245

$ sudo apt-get install ckermit

while to install it in MacOS X type:

$ sudo port install kermit

Once, the installation has been completed, switch to Eclipse and go to Help->Eclipse Marketplace.
In the Find text box write tcf. After a while, the TM Terminal plug-in should appear, as shown in
Figure 7. Click on the Install button and follow the instructions. Restart Eclipse when requested.
To open the Terminal panel you can simply press Ctrl+Alt+T, or you can go to Window->Show
View->Other menu and search for Terminal view. The command line prompt appears. Before we
can connect to the Nucleo VCP, we have to identify the corresponding device under the /dev path.
Usually, on UNIX like systems the USB serial devices are mapped with a device name similar to
/dev/tty.usbmodem1a1213. Take a look to your /dev folder. Once you grab the device filename, you
can launch the kermit tool and execute the commands shown below at the kermit console:

$ kermit
C-Kermit 9.0.302 OPEN SOURCE:, 20 Aug 2011, for Mac OS X 10.9 (64-bit)
Copyright (C) 1985, 2011,
Trustees of Columbia University in the City of New York.
Type ? or HELP for help.
(/Users/cnoviello/) C-Kermit>set line /dev/tty.usbmodem1a1213
(/Users/cnoviello/) C-Kermit>set speed 38400
/dev/tty.usbmodem1a1213, 38400 bps
(/Users/cnoviello/) C-Kermit>set carrier-watch off
(/Users/cnoviello/) C-Kermit>c
Connecting to /dev/tty.usbmodem1a1213, speed 38400
Escape character: Ctrl-\ (ASCII 28, FS): enabled
Type the escape character followed by C to get back,
or followed by ? to see other options.
----------------------------------------------------

To avoid retyping the above commands every time you launch kermit, you can create a
file named /.kermrc inside your home directory, and put inside it the above commands.
kermit will load those commands automatically when it is executed.

Now you can reset the Nucleo. The management console we have programmed using the HAL_UART
library should appear in the serial console window, as shown in Figure 10.
Universal Asynchronous Serial Communications 246

8.4 UART Communication in Interrupt Mode


Let us consider again the first example of this chapter. Whats wrong with it? Since our firmware
is all committed to this simple task, there is nothing wrong by using the UART in polling mode.
The MCU is essentially blocked waiting for the user input (the HAL_MAX_DELAY timeout value blocks
the HAL_UART_Receive() until one char is sent over the UART). But what if our firmware has to
accomplish other cpu-intensive activities in real-time?
Suppose to rearrange the main() from the first example in the following way:

38 while (1) {
39 opt = readUserInput();
40 processUserInput(opt);
41 if(opt == 3)
42 goto printMessage;
43
44 performCriticalTasks();
45 }

In this case we cannot block the execution of function processUserInput() waiting for the user
choice, but we have to specify a much more short timeout value to the HAL_UART_Receive()
function, otherwise performCriticalTasks() is never executed. However, this could cause the loss
of important data coming from the UART peripheral (remember that the UART interface has a one
byte wide buffer).
To address this issue the HAL offers another way to exchange data over a UART peripheral: the
interrupt mode. To use this mode, we have to accomplish the following tasks:

To enable the USARTx_IRQn interrupt and to implement the corresponding USARTx_IRQHan-


dler() ISR.
To call HAL_UART_IRQHandler() inside the USARTx_IRQHandler(): this will perform all activ-
ities related to management of interrupts generated by the UART peripheral.
To use the functions HAL_UART_Transmit_IT() and HAL_UART_Receive_IT() to exchange data
over the UART. These functions also enables the interrupt mode of the UART peripheral: in
this way the peripheral will assert the corresponding line in the NVIC controller so that the
ISR is raised when an event occurs.
To rearrange our application code to deal with asynchronous events.

Before we rearrange the code from the first example, it is best to take a look to the available UART
interrupts and to the way HAL routines are designed.
If we use CubeMX to enable the USARTx_IRQn from the NVIC configuration section (as shown in Chapter 7), it will
automatically place the call to the HAL_UART_IRQHandler() from the ISR.
Universal Asynchronous Serial Communications 247

8.4.1 UART Related Interrupts


Every STM32 USART peripheral provides the interrupts listed in Table 6. These interrupts include
both IRQs related to data transmission and to communication errors. They can be divided in two
groups:

IRQs generated during transmission: Transmission Complete, Clear to Send or Transmit Data
Register empty interrupt.
IRQs generated while receiving: Idle Line detection, Overrun error, Receive Data register not
empty, Parity error, LIN break detection, Noise Flag (only in multi buffer communication) and
Framing Error (only in multi buffer communication).

Table 6: The list of USART related interrupts

Interrupt Event Event Flag Enable Control Bit


Transmit Data Register Empty TXE TXEIE
Clear To Send (CTS) flag CTS CTSIE
Transmission Complete TC TCIE
Received Data Ready to be Read RXNE RXNEIE
Overrun Error Detected ORE RXNEIE
Idle Line Detected IDLE IDLEIE
Parity Error PE PEIE
Break Flag LBD LBDIE
Noise Flag, Overrun error and Framing NF or ORE or FE EIE
Error in multi buffer communication

These events generate an interrupt if the corresponding Enable Control Bit is set (third column of
Table 6). However, STM32 MCUs are designed so that all these IRQs are bound to just one ISR
for every USART peripheral (see Figure 11). For example, the USART2 defines only the USART2_-
IRQn as IRQ for all interrupts generated by this peripheral. It is up to the user code to analyze the
corresponding Event Flag to infer which interrupt has generated the request.
The Figure 9s taken from the STM32F030 Reference Manual (RM0390).
Universal Asynchronous Serial Communications 248

Figure 11: How the USART interrupt events are connected to the same interrupt vector

The CubeHAL is designed to automatically do this job for us. The user is warned about the interrupt
generation thanks to a series of callback functions invoked by the HAL_UART_IRQHandler(), which
must be called inside the ISR.
From a technical point of view, there is not so much difference between UART transmission in
polling and in interrupt mode. Both the methods transfer an array of bytes using the UART Data
Register (DR) with the following algorithm:

For data transmission, place a byte inside the USART->DR register and wait until the Transmit
Data Register Empty(TXE) flag is asserted true.
For data reception, wait until the Received Data Ready to be Read(RXNE) is not asserted true,
and then store the content of the USART->DR register inside the application memory.

The difference between the two methods consists in how they wait for the completion of data trans-
mission. In polling mode, the HAL_UART_Receive()/HAL_UART_Transmit() functions are designed
so that it waits for the corresponding event flag to be set, for every byte we want to transmit.
In interrupt mode, the function HAL_UART_Receive_IT()/HAL_UART_Transmit_IT() are designed so
that they do not wait for data transmission completion, but the dirty job to place a new byte inside
the DR register, or to load its content inside the application memory, is accomplished by the ISR
routine when the RXNEIE/TXEIE interrupt is generated.
To transmit a sequence of bytes in interrupt mode, the HAL defines the function:

This is the reason why transferring a sequence of bytes in interrupt mode is not a smart thing when the communication speed
is too high, or when we have to transfer a great amount of data very often. Since the transmission of each byte happens quickly, the
CPU will be congested by the interrupts generated by the UART for every byte transmitted. For continuous transmission of great
sequences of bytes at high speed is best to use the DMA mode, as we will see in the next chapter.
Universal Asynchronous Serial Communications 249

HAL_StatusTypeDef HAL_UART_Transmit_IT(UART_HandleTypeDef *huart,


uint8_t *pData, uint16_t Size);

where:

huart: it is the pointer to an instance of the struct UART_HandleTypeDef seen before, which
identifies and configures the UART peripheral;
pData: it is the pointer to an array, with a length equal to the Size parameter, containing the
sequence of bytes we are going to transmit; the function will not block waiting for the data
transmission, and it will pass the control to the main flow as soon as it completes to configure
the UART.

Conversely, to receive a sequence of bytes over the USART in interrupt mode the HAL provides the
function:

HAL_StatusTypeDef HAL_UART_Receive_IT(UART_HandleTypeDef *huart,


uint8_t *pData, uint16_t Size);

where:

huart: it is the pointer to an instance of the struct UART_HandleTypeDef seen before, which
identifies and configures the UART peripheral;
pData: it is the pointer to an array, with a length at lest equal to the Size parameter, containing
the sequence of bytes we are going to receive. The function will not block waiting for the data
reception, and it will pass the control to the main flow as soon as it completes to configure
the UART.

Now we can proceed rearranging the first example.

Filename: src/main-ex2.c

37 /* Enable USART2 interrupt */


38 HAL_NVIC_SetPriority(USART2_IRQn, 0, 0);
39 HAL_NVIC_EnableIRQ(USART2_IRQn);
40
41 printMessage:
42 printWelcomeMessage();
43
44 while (1) {
45 opt = readUserInput();
46 if(opt > 0) {
47 processUserInput(opt);
Universal Asynchronous Serial Communications 250

48 if(opt == 3)
49 goto printMessage;
50 }
51 performCriticalTasks();
52 }
53 }
54
55 int8_t readUserInput(void) {
56 int8_t retVal = -1;
57
58 if(UartReady == SET) {
59 UartReady = RESET;
60 HAL_UART_Receive_IT(&huart2, (uint8_t*)readBuf, 1);
61 retVal = atoi(readBuf);
62 }
63 return retVal;
64 }
65
66
67 uint8_t processUserInput(int8_t opt) {
68 char msg[30];
69
70 if(!(opt >=1 && opt <= 3))
71 return 0;
72
73 sprintf(msg, "%d", opt);
74 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
75 HAL_UART_Transmit(&huart2, (uint8_t*)PROMPT, strlen(PROMPT), HAL_MAX_DELAY);
76
77 switch(opt) {
78 case 1:
79 HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
80 break;
81 case 2:
82 sprintf(msg, "\r\nUSER BUTTON status: %s",
83 HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) == GPIO_PIN_RESET ? "PRESSED" : "RELEASED");
84 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
85 break;
86 case 3:
87 return 2;
88 };
89
90 return 1;
91 }
92
Universal Asynchronous Serial Communications 251

93 void HAL_UART_RxCpltCallback(UART_HandleTypeDef *UartHandle) {


94 /* Set transmission flag: transfer complete*/
95 UartReady = SET;
96 }

As you can see in the above code, the first step is to enable the USART2_IRQn and to assign it a
priority. Next, we define the corresponding ISR inside the stm32xxxx_it.c file (not shown here)
and we add the call to the HAL_UART_IRQHandler() function inside it. The remaining part of the
example file is all about restructuring the readUserInput() and processUserInput() functions to
deal with asynchronous events.
The function readUserInput() now checks for the value of the global variable UartReady. If it is
equal to SET, it means that the user has sent a char to the management console. This character is
contained inside the global array readBuf. The function then calls the HAL_UART_Receive_IT() to
receive another character in interrupt mode. When readUserInput() returns a value greater than
0, the function processUserInput() is called. Finally, the function HAL_UART_RxCpltCallback(),
which is automatically called by the HAL when one byte is received, is defined: it simply sets the
global UartReady variable, which in turn is used by the readUserInput() as seen before.
It is important to clarify that the function HAL_UART_RxCpltCallback() is called only when all
the bytes specified with the Size parameter, passed to the HAL_UART_Receive_IT() function, are
received.
What about the HAL_UART_Transmit_IT() function? It works in a way similar to the HAL_UART_-
Receive_IT(): it transfers the next byte in the array every time the Transmit Data Register
Empty(TXE) interrupt is generated. However, special care must be taken when calling it multiple
times. Since the function returns the control to the caller as soon as it finishes to setup the UART, a
subsequent call of the same function will fail and it will return the HAL_BUSY value.
Suppose to rearrange the function printWelcomeMessage() from the previous example in the
following way:

void printWelcomeMessage(void) {
HAL_UART_Transmit_IT(&huart2, (uint8_t*)"\033[0;0H", strlen("\033[0;0H"));
HAL_UART_Transmit_IT(&huart2, (uint8_t*)"\033[2J", strlen("\033[2J"));
HAL_UART_Transmit_IT(&huart2, (uint8_t*)WELCOME_MSG, strlen(WELCOME_MSG));
HAL_UART_Transmit_IT(&huart2, (uint8_t*)MAIN_MENU, strlen(MAIN_MENU));
HAL_UART_Transmit_IT(&huart2, (uint8_t*)PROMPT, strlen(PROMPT));
}

The above code will never work correctly, since each call to the function HAL_UART_Transmit_IT() is
much faster than the UART transmission, and the subsequent calls to the HAL_UART_Transmit_IT()
will fail.
The example is designed for an STM32F4. Please, refer to the book examples for your specific Nucleo.
Universal Asynchronous Serial Communications 252

If speed is not a strict requirement for your application, and the use of the HAL_UART_Transmit_IT()
is limited to few parts of your application, the above code could be rearranged in the following way:

void printWelcomeMessage(void) {
char *strings[] = {"\033[0;0H", "\033[2J", WELCOME_MSG, MAIN_MENU, PROMPT};

for (uint8_t i = 0; i < 5; i++) {


HAL_UART_Transmit_IT(&huart2, (uint8_t*)strings[i], strlen(strings[i]));
while (HAL_UART_GetState(&huart2) == HAL_UART_STATE_BUSY_TX ||
HAL_UART_GetState(&huart2) == HAL_UART_STATE_BUSY_TX_RX);
}
}

Here we transfer each string using the HAL_UART_Transmit_IT() but, before we transfer the next
string, we wait to the transmission completion. However, this is just a variant of the HAL_UART_-
Transmit(), since we have a busy wait for every UART transfer.
A more elegant and performing solution is to use a temporary memory area where to store the byte
sequences and to let the ISR to execute the transfer. A queue is the best options to handle FIFO
events. There are several ways to implement a queue, both using static and dynamic data structure.
If we decide to implement a queue with a predefined area of memory, a circular buffer is the data
structure suitable for this kind of applications.

Figure 12: A circular buffer implemented using an array and two pointers
Universal Asynchronous Serial Communications 253

A circular buffer is nothing more than an array with a fixed size where two pointers are used to keep
track of the head and the tail of data that still needs to be processed. In a circular buffer, the first and
the last position of the array are seen contiguous (see Figure 12). This is the reason why this data
structure is called circular. Circular buffers have an important feature too: unless our application
has up to two concurrent execution streams (in our case, the main flow that places chars inside the
buffer and the ISR routine that sends these chars over the UART), they are intrinsically thread safe,
since the consumer thread (the ISR in our case) will update only the tail pointer and the producer
(the main flow) will update only the head one.
Circular buffers can be implemented in several ways. Some of them are faster, others are more safe
(that is, they add an extra overhead ensuring that we handle the buffer content correctly). You will
find a simple and quite fast implementation in the book examples. Explaining how it is coded is
outside the scope of this book.
Using a circular buffer, we can define a new UART transmit function in the following way:

uint8_t UART_Transmit(UART_HandleTypeDef *huart, uint8_t *pData, uint16_t len) {


if(HAL_UART_Transmit_IT(huart, pData, len) != HAL_OK) {
if(RingBuffer_Write(&txBuf, pData, len) != RING_BUFFER_OK)
return 0;
}
return 1;
}

The function does just two things: it tries to send the buffer over the UART in interrupt mode; if
the HAL_UART_Transmit_IT() function fails (which means that the UART is already transmitting
another message), then the byte sequence is placed inside a circular buffer.
It is up to the HAL_UART_TxCpltCallback() to check for pending bytes inside the circular buffer:

void HAL_UART_TxCpltCallback(UART_HandleTypeDef *huart) {


if(RingBuffer_GetDataLength(&txBuf) > 0) {
RingBuffer_Read(&txBuf, &txData, 1);
HAL_UART_Transmit_IT(huart, &txData, 1);
}
}
Universal Asynchronous Serial Communications 254

The RingBuffer_Read() it is not really fast as it could be with a more performant


implementation. For some real world situations, the whole overhead of the HAL_UART_-
TxCpltCallback() routine (that is called from the ISR routine) could be too high. If this is
your case, you can consider to create a function like the following one:

void processPendingTXTransfers(UART_HandleTypeDef *huart) {


if(RingBuffer_GetDataLength(&txBuf) > 0) {
RingBuffer_Read(&txBuf, &txData, 1);
HAL_UART_Transmit_IT(huart, &txData, 1);
}
}

Then, you could call this function from the main application code or in a lower privileged
task if you are using an RTOS.

8.5 Error Management


When dealing with external communications, the error management is an aspect that we must
strongly take in consideration. An STM32 UART peripheral offers some error flags related to
communication errors. Moreover, it is possible to enable a corresponding interrupt to be noticed
when the error occurs.
The CubeHAL is designed to automatically detect error conditions, and to warn us about them. We
only need to implement the HAL_UART_ErrorCallback() function inside our application code. The
HAL_UART_IRQHandler() will automatically invoke it in case an error occurs. To understand which
error has been occurred, we can check the value of the UART_HandleTypeDef->ErrorCode field. The
list of error codes is reported in Table 7.

Table 7: List of UART_HandleTypeDef->ErrorCode possible values

UART Error Code Description


HAL_UART_ERROR_NONE No error occurred
HAL_UART_ERROR_PE Parity check error
HAL_UART_ERROR_NE Noise error
HAL_UART_ERROR_FE Framing error
HAL_UART_ERROR_ORE Overrun error
HAL_UART_ERROR_DMA DMA Transfer error

The HAL_UART_IRQHandler() is designed so that we should not care with the implementation details
of UART error management. The HAL code will automatically perform all needed steps to handle
the error (like clearing event flags, pending bit and so on), leaving to us the responsibility to handle
the error at application level (for example, we may ask to the other peer to resend a corrupted frame).
Universal Asynchronous Serial Communications 255

Read Carefully
At the time of writing this chapter, December 2nd 2015, a subtle bug prevents the right
management of the Overrun error. You can read more about it on the official ST forum.
You can reproduce this bug even with the second example of this chapter. Run the example
on your Nucleo, and hit the key 3 on your keyboard leaving it pressed. After a while,
the firmware will hang. This happens because, after the Overrun error occurs, the HAL
does not restart the receiving process again. You can address this bug implementing the
HAL_UART_ErrorCallback() function in the following way:

void HAL_UART_ErrorCallback(UART_HandleTypeDef *huart) {


if(huart->ErrorCode == HAL_UART_ERROR_ORE)
HAL_UART_Receive_IT(huart, readBuf, 1);
}
}

8.6 I/O Retargeting


In Chapter 5 we have learned how to use the semihosting feature to send debug messages to the
OpenOCD console using the C printf() function. If you have already used this feature, you know
that there are two strong limitations:

semihosting really slows down the firmware execution;


it also prevents your firmware from working if it is executed without a debug session (due to
the fact that semihosting is implemented using software breakpoints).

Now that we are familiar with the UART management, we can redefine the needed system calls
(_write(), _read() and so on) to retarget the STDIN, STDOUT and STDERR standard streams to the
Nucleo USART2. This can be easily done in the following way:

http://bit.ly/1Pvim7X
Universal Asynchronous Serial Communications 256

Filename: system/src/retarget/retarget.c
14 #if !defined(OS_USE_SEMIHOSTING)
15
16 #define STDIN_FILENO 0
17 #define STDOUT_FILENO 1
18 #define STDERR_FILENO 2
19
20 UART_HandleTypeDef *gHuart;
21
22 void RetargetInit(UART_HandleTypeDef *huart) {
23 gHuart = huart;
24
25 /* Disable I/O buffering for STDOUT stream, so that
26 * chars are sent out as soon as they are printed. */
27 setvbuf(stdout, NULL, _IONBF, 0);
28 }
29
30 int _isatty(int fd) {
31 if (fd >= STDIN_FILENO && fd <= STDERR_FILENO)
32 return 1;
33
34 errno = EBADF;
35 return 0;
36 }
37
38 int _write(int fd, char* ptr, int len) {
39 HAL_StatusTypeDef hstatus;
40
41 if (fd == STDOUT_FILENO || fd == STDERR_FILENO) {
42 hstatus = HAL_UART_Transmit(gHuart, (uint8_t *) ptr, len, HAL_MAX_DELAY);
43 if (hstatus == HAL_OK)
44 return len;
45 else
46 return EIO;
47 }
48 errno = EBADF;
49 return -1;
50 }
51
52 int _close(int fd) {
53 if (fd >= STDIN_FILENO && fd <= STDERR_FILENO)
54 return 0;
55
56 errno = EBADF;
57 return -1;
Universal Asynchronous Serial Communications 257

58 }
59
60 int _lseek(int fd, int ptr, int dir) {
61 (void) fd;
62 (void) ptr;
63 (void) dir;
64
65 errno = EBADF;
66 return -1;
67 }
68
69 int _read(int fd, char* ptr, int len) {
70 HAL_StatusTypeDef hstatus;
71
72 if (fd == STDIN_FILENO) {
73 hstatus = HAL_UART_Receive(gHuart, (uint8_t *) ptr, 1, HAL_MAX_DELAY);
74 if (hstatus == HAL_OK)
75 return 1;
76 else
77 return EIO;
78 }
79 errno = EBADF;
80 return -1;
81 }
82
83 int _fstat(int fd, struct stat* st) {
84 if (fd >= STDIN_FILENO && fd <= STDERR_FILENO) {
85 st->st_mode = S_IFCHR;
86 return 0;
87 }
88
89 errno = EBADF;
90 return 0;
91 }
92
93 #endif //#if !defined(OS_USE_SEMIHOSTING)

To retarget the standard streams in your firmware, you have to remove the macro OS_USE_SEMI-
HOSTING at project level, and to initialize the library calling the RetargetInit() passing the pointer
to the UART_HandleTypeDef instance of the UART2. For example, the following code shows how to
use printf()/scanf() functions in your firmware:
Universal Asynchronous Serial Communications 258

int main(void) {
char buf[20];
HAL_Init();
SystemClock_Config();

MX_GPIO_Init();
MX_USART2_UART_Init();
RetargetInit(&huart2);

printf("Write your name: ");


scanf("%s", buf);
printf("\r\nHello %s!\r\n", buf);
while(1);
}

If you are going to use printf()/scanf() functions to print/read float datatypes on the serial
console (but also if you are going to use sprintf() and similar routines), you need to explicitly
enable float support in newlib-nano, which is the more compact version of the C runtime library
for embedded systems. To do this, go to Project->Properties menu, then go to C/C++ Build-
>Settings->Cross ARM C++ Linker->Miscellaneous and check Use float with nano printf/scanf
according the feature you need, as shown in Figure 13. This will increase the firmware binary size.

Figure 13: How to enable float support in printf() and scanf()


9. DMA Management
Every embedded application needs to exchange data with the outside world or to drive external
peripherals. For example, our microcontroller may exchange messages with other modules on the
PCB using an UART, or it may store data in an external flash using one of the available SPI interfaces.
This involves the transfer of a given amount of data between the internal SRAM or flash memory and
the peripheral registers, and it requires a certain number of CPU cycles to accomplish the transfer.
This leads to a loss of computing power (the CPU is occupied in the transfer process), to a reduction
of the overall performances and eventually to a loss of important asynchronous events.
The Direct Memory Access (DMA) controller is a dedicated and programmable hardware unit that
allows MCU peripherals to access to internal memories without the intervention of the Cortex-M
core. The CPU is completely freed from the overhead generated by the data transfer (except for
the overhead related to the DMA configuration), and it can perform other activities in parallel. The
DMA is designed to work in both the ways (that is, it allows data transfer from memory to peripheral
and vice versa), and all STM32 microcontrollers provide at least one DMA controller, but the most
of them implement two independent DMAs.
The DMA is an advanced feature of modern MCUs, and novice users tend to consider it too
complicated to use. Instead, the concepts underlying the DMA are really simple, and once you
understand them it will be really easy to use it. Moreover, the good news is that the CubeHAL
is designed to abstract the most of DMA configuration steps for a given peripheral, leaving to the
user the responsibility to provide just few basic configurations.
This chapter will guide you to the fundamental concepts related to the DMA usage, and it will offer
an overview of the DMA characteristics in all STM32 families. As usual, this chapter does not aim
to be exhaustive and to substitute the official ST documentation, which is a good thing to have as
reference during the reading of this chapter. However, once you master the fundamental concepts
related to the DMA, you will be able to dive inside your MCU datasheets easily.

9.1 Introduction to DMA


Before we can analyze the features offered by the HAL_DMA module, it is important to understand
some fundamental concepts behind the DMA controller. The next paragraphs try to summarize the
This is not exactly true, as we will see next. But it is ok to consider that sentence true here.
ST provides a dedicated application note about the DMA for every STM32 family. For example, the AN4104
(http://bit.ly/1VMugtO) talks about the DMA in STM32F0 MCUs. Curiously, the most of them are too much cryptic and lack
of examples and images to better explain how the DMA works. Instead, the AN4031 (http://bit.ly/1n66sW7) related to the DMA in
STM32F2/F4 MCUs is the most complete, clear and well organized document about the DMA from ST, even if the DMA in these
families differs from the other STM32 families (except the latest STM32F7 which faces the same DMA controller available in F2/F4
microcontrollers), and it is strongly suggested to have a look to that document even if you are not working with those STM32
families.
DMA Management 260

most important aspects to keep in mind during the study of this peripheral. Moreover, they try to
address the implementation differences between STM32F2/4/7 and other STM32 families.

9.1.1 The Need of a DMA and the Role of the Internal Buses
Why the DMA is a so important feature? Every peripheral in an STM32 microcontroller needs to
exchange data with the internal Cortex-M core. Some of them translate this data in electrical I/O
signals to exchange it to the outside world according a given communication protocol (this is the
case, for example, of UART or SPI interfaces). Others are just designed so that the access to their
registers inside the peripheral memory mapped region (from 0x4000 0000 to 0x5FFF FFFF) causes
a changing to their state (for example, the GPIOx->ODR register drives the state of all I/Os connected
to that port). However, keep in mind that from the CPU point of view this also implies a memory
transfer between the core and the peripheral.
The MCU core, in theory, could be designed so that every peripheral would have its own storage area,
and it in turn could be tightly coupled with the CPU core to minimize the costs related to memory
transfers. This, however, complicates the MCU architecture, requiring a lot of more silicon and more
active components that consume power. So, the approach used in all embedded microcontrollers
is to use some portions of the internal memory (SRAM as well flash) as temporary area storage for
different peripherals. It is up to the user to decide how much room to dedicate to these areas. For
example, let us consider this code fragment:

uint8_t buf[20];
...
HAL_UART_Receive(&huart2, buf, 20, HAL_MAX_DELAY);

Here we are going to read twenty bytes from the UART2 interface, and hence we allocate an array
(the temporary storage) of the same size inside the SRAM. The HAL_UART_Receive() function will
access twenty times to the huart2.Instance->DR data register to transfer bytes from the peripheral
to the internal memory, plus it will poll the UART RXNE flag to detect when the new data is ready
to be transferred. The CPU will be involved during these operations (see Figure 1), even if its role
is limited to move data from the peripheral to the SRAM.
This is what happens in some vector processors equipping really expensive supercomputers, but this is not the case of 32 cents
CPUs like the STM32.
Keep in mind that using the UART in interrupt mode does not change the story. Once the UART generates the interrupt to
signal the core that new data is arriving, it is always up to the CPU to move this data byte-by-byte from UART data register to
the SRAM. Thats the reason why from the performance point of view there is no difference between UART management in polling
and interrupt mode.
DMA Management 261

Figure 1: the flow of data during a transfer from peripheral to SRAM

While this approach simplifies the design of the hardware on the one hand, it introduces performance
penalties on the other. The Cortex-M core is responsible to load data from peripheral memory to
the SRAM, and this is a blocking operation, which not only prevents the CPU from doing other
activities but it also requires the CPU to wait for slower units completing their job (some STM32
peripherals are connected to the core by slower buses, as we will see in a subsequent chapter). This is
the reason why high performance microcontrollers provide hardware units dedicated to the transfer
of data between peripherals and centralized buffer storage, that is the SRAM.
Before we go more in depth inside the DMA details, it is better to take an overview of all components
involved in the transfer process of data from a peripheral to the SRAM memory and vice versa. We
have already seen in Chapter 6 the bus architecture of the STM32F030 MCU, one of the simplest
STM32 microcontrollers. The bus architecture is shown again in Figure 2 for convenience. It differs
a lot from other more performant STM32 families. We will analyze them later in this chapter, since
it is best to keep it simple in this phase.
The figure says to us some important things:

Both the Cortex-M core and the DMA1 controller interact with the other MCU peripherals
through a series of buses. If it is still unclear, it is important to remark that also the flash and
SRAM memories are components outside the MCU core, and so they need to interact each
other through a bus interconnection.
Both the Cortex-M core and the DMA1 controller are masters. This means they are the only
units that can start a transaction on a bus. However, the access to the bus must be regulated
so that they cannot access to the same slave peripheral at the same time.
The BusMatrix manages the access arbitration between the Cortex-M core the DMA1
controller. The arbitration uses a Round Robin algorithm to rule the access to the bus. The
BusMatrix is composed of two masters (CPU, DMA) and four slaves (flash interface, SRAM,
AHB1 with AHB to Advanced Peripheral Bus (APB) bridge and AHB2). The BusMatrix also
allows to automatically interconnect several peripherals between them. This topic will be
analyzed in a subsequent chapter.
Figure 1 is taken from the ST STM32F030 Reference Manual (http://bit.ly/1GfS3iC).
DMA Management 262

The System bus connects the Cortex-M core to the BusMatrix.


The DMA bus connects the Advanced High-performance Bus (AHB) master interface of the
DMA to the BusMatrix.
The AHB to APB bridge provides full synchronous connections between the AHB and the APB
bus, where the most of peripherals are connected.

Figure 2: bus architecture of an STM32F030 microcontroller

The acronyms AHB, AHB1, AHB2, APB and so on are always confusing terms in the STM32 world.
They represent two things at the same time:

They are hardware components used to connect different units inside the MCU to allow them
exchanging data. They can be clocked by different clock sources, with different speeds (more
about this in a subsequent chapter). This means that the access to slower buses can introduce
bottlenecks in your application.
They are part of a more general specification, the ARM Advanced Microcontroller Bus
Architecture (AMBA) that defines the way different functional blocks interact each other
inside an MCU. The AMBA is an open-standard, and it is implemented in different releases
(and flavors) in all ARM Cortex processors (Cortex-A and Cortex-R included).

We left off one other thing in Figure 2: the DMA requests arrow that goes from the peripherals
block (white rectangle) to the DMA1 controller. What does it accomplish? In Chapter 7 we have
DMA Management 263

seen that the NVIC controller notifies the Cortex-M core about asynchronous interrupt requests
(IRQs) coming from peripherals. When a peripheral is ready to do something (e.g., the UART is
ready to receive data or a timer overflows), it asserts a dedicated IRQ line. The core executes in
a given number of cycles the corresponding ISR, which contains the code necessary to handle the
IRQ. Dont forget that the peripherals are slave units: they cannot access the bus independently. A
master is always needed to start a transaction. But, since peripherals are slave units, if we use the
DMA to transfer data from peripherals to memory we have a way to notify it that the peripherals are
ready to exchange data. That is the reason why a dedicated number of requests lines are available
from peripherals to the DMA controller. We will see in the next paragraph how they are organized
and how we can program them.

9.1.2 The DMA Controller


In every STM32 MCU, the DMA controller is a hardware unit that:

has two master ports, named peripheral and memory port respectively, connected to the
Advanced High-performance Bus (AHB), one able to interface a slave peripheral and the other
one a memory controller (SRAM, flash, FSMC, etc.); in some DMA controllers a peripheral
port is also able to interface a memory controller, allowing memory-to-memory transfers;
has one slave port, connected to the AHB bus, used to program the DMA controller from the
other master, that is the CPU;
has a number of independent and programmable channels (request sources), each one
connectable to a given peripheral request line (UART_TX, TIM_UP etc. - the number and type of
requests for a channel is established during the MCU design);
allows to assign different priorities to channels, in order to arbitrate the access to the memory
giving higher priority to faster and important peripherals;
allows the data to flow in both directions, that is from memory-to-peripheral and from
peripheral-to-memory.

Each STM32 MCU provides a variable number of DMAs and Channels according its family and sales
type. The Table 1 reports their exact number for the STM32 MCUs equipping all Nucleo boards.
These characteristics are broadly common to all STM32 microcontrollers. However, STM32F2/F4/F7
families provide a more advanced DMA controller in conjunction with a multilayer BusMatrix that
allows boosting and parallelizing DMA transfers. This is the reason why we are going to treat them
separately.
However, keep in mind that this book does not aim to be an exhaustive source of hardware details of each STM32 family.
Always keep in your hands the reference manual for the MCU you are considering, and look carefully to the chapter related to the
DMA.
DMA Management 264

Table 1: The number of DMAs/Channels available in every Nucleo board

9.1.2.1 The DMA Implementation in F0/F1/F3/L1 MCUs

The Figure 3 shows a representation of the DMA in F0/F1/F3/L1 MCUs. Here, for simplicity, only
one request line is shown, but each DMA implements a request line for each channel. Each request
line has a variable number of peripheral request sources connected to it. A channel is bound during
the chip design to a fixed set of peripherals. However, only one peripheral at once can be active
in the same channel. For example, Table 2 shows how channels are bound to peripherals in an
STM32F030 MCU. Every request line can be also triggered by software. This ability is used to
perform memory-to-memory transfers.
Each channel has a configurable priority that allows to rule the access to the AHB bus. An internal
arbiter rules the requests coming from the channels according a user configurable priority. If two
request lines activate a request and their channels have the same priority, the channel with the lower
number wins the contention.
The table is extracted from the ST RM0360 reference manual (http://bit.ly/1GfS3iC)
DMA Management 265

Figure 3: A representation of the DMA structure (other request lines omitted)

Depending on the sales type used one ore two DMA controllers are available, for a total of 12
independent channels (5 for DMA1 and 7 for DMA2). For example, as shown in Table 2, the
STM32F030 provides only DMA1, with 5 channels.
DMA Management 266

Table 2: How channels are bound to peripheral in an STM32F030 MCU

We have already seen in Figure 2 the bus architecture of an STM32F030. For the sake of completeness,
Figure 4 shows the bus architecture of more performant MCUs with the same DMA implementation
(e.g., the STM32F1). As you can see, the two families have a quite different internal bus organization.
You can see two additional buses named ICode and DCode. Why this difference?
The most of STM32 MCUs share the same computer architecture except for STM32F0 and STM32L0
that are based on the Cortex-M0/0+ cores. They, in fact, are the only Cortex-M cores based on the
von Neumann architecture, compared to the other Cortex-M cores that are based on the Harvard
architecture. The fundamental distinction between the two architectures is that Cortex-M0/0+ cores
access to flash memory, SRAM and peripherals using one common bus, while the other Cortex-M
cores have two separated bus lines for the access to the flash (one for the fetch of instructions called
instruction bus, or simply I-Bus or even I-Code, and one for the access to const data called data bus,
or simply D-Bus or even D-Code) and one dedicated line for the access to SRAM and peripherals
(also called system bus, or simply S-Bus). What advantages gives this to our applications?
The figure is taken from the RM0008 reference manual from ST (http://bit.ly/1TNekGo)
For the sake of completeness, we have to say that they are based on a modified Harvard architecture
(https://en.wikipedia.org/wiki/Modified_Harvard_architecture), but let us leave the distinction to historians of computer
science.
DMA Management 267

Figure 4: The bus architecture in an STM32F1 MCU from the Connectivity Line

In Cortex-M0/0+ cores the DMA and the Cortex core contend the access to memories and peripherals
using the BusMatrix. Suppose that the CPU is performing math operations on data contained in its
internal registers (R0-R14). If the DMA is transferring data to the SRAM, the BusMatrix arbitrates the
access from the Cortex core to the flash memory to load the next instruction to execute. So the core
is stalled waiting for its turn (more about this in a while). In the other Cortex-M cores, the CPU can
access to the flash memory independently, boosting the overall performances. This is a fundamental
difference that justifies the price of STM32F0 MCUs: they not only can have less SRAM and flash
and run at lower frequencies, but they face a simpler and intrinsically less performant architecture.
However, it is important to remark that the BusMatrix implements scheduling policies to avoid that a
given master (CPU and DMA in Value Lines MCUs, or CPU, DMA, Ethernet and USB in Connectivity
Lines MCUs) stalls for too much time. Each DMA transfer is made up of four phases: a sample and
arbitration phase, an address computation phase, bus access phase and a final acknowledgement
phase (which is used to signal that the transfer has been completed). Each phase takes a single cycle,
with the exception of the bus access phase, which can last for a higher number of cycles. However, its
maximum duration is fixed, and the BusMatrix guarantees that at the end of the acknowledgement
phase another master will be scheduled for the access to the bus. As we will see in the next paragraph,
DMA Management 268

the STM32F2/F4/F7 families allow a more advanced parallelism while accessing to slave devices. The
details of these aspects, however, are outside of the scope of this book. It is strongly suggested to
have a look to the AN4031 (http://bit.ly/1n66sW7) from ST to better understand them.
Finally, the DMA can also perform peripheral-to-peripheral transfers under particular conditions,
as we will see next.

9.1.2.2 The DMA Implementation in F2/F4/F7 MCUs

STMF2/F4/F7 MCUs implement a more advanced DMA controller, as shown in Figure 5. It offers
a higher degree of flexibility compared to the DMA found in other STM32 MCUs. Every DMA
implements 8 different streams. Each stream is dedicated to managing memory access requests from
one or more peripherals. Each stream can have up to 8 channels (requests) in total (but keep in mind
that only one channel/request can be active at the same time in a stream), and it has an arbiter for
handling the priority between DMA requests. Moreover, every stream can optionally provide (is a
configuration option) a four-word depth 32-bit first-in/first-out (FIFO) memory buffer. The FIFO
is used to temporarily store data coming from the source before transmitting it to the destination.
Every stream can be also triggered by software. This ability is used to perform memory-to-memory
transfers, but it is limited only to DMA2 as highlighted in Table 1.
Every STM32F2/F4/F7 MCU provides two DMA controllers, for a total of 16 independent streams.
Like in the other STM32 microcontrollers, a channel is bound to a fixed set of peripherals during the
chip design. Table 3 shows the DMA1 stream/channel request mapping in an STM32F401RE MCU.
STM32F2/F4/F7 MCUs embed a multi-masters/multi-slaves architecture made of:

Eight masters:
Cortex core I-bus
Cortex core D-bus
Cortex core S-bus
DMA1 memory bus
DMA2 memory bus
DMA2 peripheral bus
Ethernet DMA bus (if available)
USB high-speed DMA bus (if available)
http://bit.ly/1n66sW7
DMA Management 269

Figure 5: The DMA architecture in an STM32F2/F4/F7 MCU

Table 3: The DMA1 stream/channel request mapping in an STM32F401RE MCU


DMA Management 270

Eight slaves:
Internal flash memory I-Code bus
Internal flash memory D-Code bus
Main internal SRAM1
Auxiliary internal SRAM2 (if available)
Auxiliary internal SRAM3 (if available)
AHB1 peripherals including AHB-to-APB bridges and APB peripherals
AHB2 peripherals
AHB3 peripheral (FMC) (if available)

Masters and slaves are connected via a multi-layer BusMatrix ensuring concurrent access from
separated masters and efficient operations, even when several high-speed peripherals work simulta-
neously. This architecture is shown in Figure 6 for the case of STM32F405/415 and STM32F407/417
lines.
The multi-layer Bus Matrix allows different masters to perform data transfers concurrently as long
as they are addressing different slave modules (but for a given DMA, only one stream at time can
access to the bus). On top of the Cortex-M Harvard architecture and dual AHB port DMAs, this
structure enhances data transfer parallelism, thus contributing to reduce the execution time, and
optimizing the DMA efficiency and power consumption.

Figure 6: The multi-layer BusMatrix in an STM32F405 MCU

The figure is taken from the AN4031 application note from ST (http://bit.ly/1n66sW7)
DMA Management 271

9.1.2.3 The DMA Implementation in L0/L4 MCUs

The DMA implementation in STM32L0/L4 MCUs has a hybrid approach between the DMA im-
plementation found in F0/F1/F3/L1 and F2/F4/F7 MCUs. In fact, it provides a multi-stream/channel
approach but without the support to internal FIFOs for each stream.
ST has adopted a different nomenclature to indicate streams and channels in these DMA controllers.
Here streams are called channels and channels are called requests (probably this nomenclature is
clearer than the stream/channel one used in F2/F4/F7 MCUs). The Table 4 shows the channels/re-
quests map in an STM32L053 MCU. This nomenclature impacts also on the HAL, as we will see
next.

Table 4: The DMA channels/requests map in an STM32L053 MCU

The table is taken from the RM0367 reference manual by ST (http://bit.ly/1Q3yKtW)


DMA Management 272

9.2 HAL_DMA Module


After a lot of talking, it is now the time to start writing code.
Strictly speaking, programming the DMA is fairly simple, especially if it is clear how the DMA
works from a theoretical point of view. Moreover, the CubeHAL is designed to abstract the most of
underlying hardware details.
All the HAL functions related to DMA manipulation are designed so that they accept as first
parameter an instance of the C struct DMA_HandleTypeDef. This structure is slightly different from
CubeF2/F4/F7 HALs and the other CubeHALs, due to the different DMA implementation as shown
in the previous paragraphs. For this reason, we will show them separately.

9.2.1 DMA_HandleTypeDef in F0/F1/F3/L0/L1/L4 HALs


The struct DMA_HandleTypeDef is defined in the following way in CubeF0/F1/F3/L1 HALs:

typedef struct {
DMA_Channel_TypeDef *Instance; /* Register base address */
DMA_InitTypeDef Init; /* DMA communication parameters */
HAL_LockTypeDef Lock; /* DMA locking object */
__IO HAL_DMA_StateTypeDef State; /* DMA transfer state */
void *Parent; /* Parent object state */
void (* XferCpltCallback)( struct __DMA_HandleTypeDef * hdma);
void (* XferHalfCpltCallback)( struct __DMA_HandleTypeDef * hdma);
void (* XferErrorCallback)( struct __DMA_HandleTypeDef * hdma);
__IO uint32_t ErrorCode; /* DMA Error code */
} DMA_HandleTypeDef;

Let us see more in depth the most important fields of this struct.

Instance: is the pointer to the DMA/Channel pair descriptor we are going to use. For example,
DMA1_Channel5 indicates the fifth channel of DMA1. Remember that channels are bound to
peripherals during the MCU design, so consult the datasheet for your MCU to see the channel
bound to the peripheral you want to use in DMA mode.
Init: is an instance of the C struct DMA_InitTypeDef, which is used to configure the
DMA/Channel pair. We will study it more in depth in a while.
Parent: this pointer is used by the HAL to keep track of the peripheral handlers associated to
the current DMA/Channel. For example, if we are using an UART in DMA mode, this field
will point to an instance of UART_HandleTypeDef. We will see soon how peripheral handlers
are linked to this field.
DMA Management 273

XferCpltCallback, XferHalfCpltCallback, XferErrorCallback: these are pointers to func-


tions used as callbacks to signal the user code that a DMA transfer is completed, half-completed
or an error occurred. They are automatically called by the HAL when a DMA interrupt is
faired, by the function HAL_DMA_IRQHandler(), as we will see next.

All the DMA/Channel configuration activities are performed by using an instance of the C struct
DMA_InitTypeDef, which is defined in the following way:

typedef struct {
uint32_t Direction;
uint32_t PeriphInc;
uint32_t MemInc;
uint32_t PeriphDataAlignment;
uint32_t MemDataAlignment;
uint32_t Mode;
uint32_t Priority;
} DMA_InitTypeDef;

Direction: it defines the DMA transfer direction and it can assume one of the values reported
in Table 5.
PeriphInc: as said in previous paragraphs, a DMA controller has one peripheral port used to
specify the address of the peripheral register involved in the memory transfer (for example,
for a UART interface the address of its Data Register (DR)). Since a DMA memory transfer
usually involves several bytes, the DMA can be programmed to automatically increment the
peripheral register for every byte transmitted. This is true both when a memory-to-memory
transfer is performed and when the peripheral is byte, half-word and word addressable (like an
external SRAM memory). In this case the field assume the value DMA_PINC_ENABLE, otherwise
DMA_PINC_DISABLE.
MemInc: this field has the same meaning of the PeriphInc field, but it involves the memory
port. It can assume the value DMA_MINC_ENABLE to signal that the specified memory address
has to be incremented after each byte transmitted, or the value DMA_MINC_DISABLE to leave it
unchanged after each transfer.
PeriphDataAlignment: transfer data sizes of the peripheral and memory are fully pro-
grammable through this field and the next one. It can assume a value from Table 6. The
DMA controller is designed to automatically perform data alignment (packing/unpacking)
when source and destination data sizes differ. This topic is outside the scope of this book.
Please, refer to the Reference Manual of your MCU.
MemDataAlignment: it specifies memory transfer data size and it can assume a value from
Table 7.
Mode: the DMA controller in STM32 MCUs has two working modes: DMA_NORMAL and
DMA_CIRCULAR. In normal mode the DMA sends the specified amount of data from source
to destination port and stops the activities. It must be re-armed again to do another transfer.
DMA Management 274

In circular mode, at the end of transmission, it automatically resets the transfer counter and
starts transmitting again from the first byte of source buffer (that is, it treats the source buffer
as a ring buffer). This mode is also called continuous mode, and it is the only way to achieve
really high transmission speed in some peripheral (e.g. high speed SPI devices).
Priority: one important feature of the DMA controller is the ability to assign priorities to each
channel, in order to rule concurrent requests. This field can assume a value from Table 8. In
case of concurrent requests from peripherals connected to channels with the same priority,
the channel with lower number fires first.

Table 5: Available DMA transfer directions

DMA transfer direction Description


DMA_PERIPH_TO_MEMORY Peripheral to memory direction
DMA_MEMORY_TO_PERIPH Memory to peripheral direction
DMA_MEMORY_TO_MEMORY Memory to memory direction

Table 6: DMA Peripheral data size

Peripheral data size Description


DMA_PDATAALIGN_BYTE Peripheral data alignment : Byte
DMA_PDATAALIGN_HALFWORD Peripheral data alignment : HalfWord
DMA_PDATAALIGN_WORD Peripheral data alignment : Word

Table 7: DMA Memory data size

Peripheral data size Description


DMA_MDATAALIGN_BYTE Memory data alignment : Byte
DMA_MDATAALIGN_HALFWORD Memory data alignment : HalfWord
DMA_MDATAALIGN_WORD Memory data alignment : Word

Table 8: Available DMA channel priorities

DMA channel priority Description


DMA_PRIORITY_LOW Priority level : Low
DMA_PRIORITY_MEDIUM Priority level : Medium
DMA_PRIORITY_HIGH Priority level : High
DMA_PRIORITY_VERY_HIGH Priority level : Very_High
DMA Management 275

9.2.2 DMA_HandleTypeDef in F2/F4/F7 HALs


The struct DMA_HandleTypeDef is defined in the following way in CubeF2/F4/F7 HALs:

typedef struct {
DMA_Stream_TypeDef *Instance; /* Register base address */
DMA_InitTypeDef Init; /* DMA communication parameters */
HAL_LockTypeDef Lock; /* DMA locking object */
__IO HAL_DMA_StateTypeDef State; /* DMA transfer state */
void *Parent; /* Parent object state */
void (* XferCpltCallback)( struct __DMA_HandleTypeDef * hdma);
void (* XferHalfCpltCallback)( struct __DMA_HandleTypeDef * hdma);
void (* XferM1CpltCallback)( struct __DMA_HandleTypeDef * hdma);
void (* XferErrorCallback)( struct __DMA_HandleTypeDef * hdma);
__IO uint32_t ErrorCode; /* DMA Error code */
uint32_t StreamBaseAddress; /* DMA Stream Base Address */
uint32_t StreamIndex; /*!< DMA Stream Index */
} DMA_HandleTypeDef;

Let us see more in depth the most important fields of this struct.

Instance: is the pointer to the stream descriptor we are going to use. For example, DMA1_-
Stream6 indicates the seventh stream of DMA1. Remember that a stream must be bound
to a channel before it can be used. This is achieved through the Init field, as we will see in
a while. Remember also that channels are bound to peripherals during the MCU design, so
consult the datasheet for your MCU to see the channel bound to the peripheral you want to
use in DMA mode.
Init: is an instance of the C struct DMA_InitTypeDef, which is used to configure the
DMA/Channel/Stream triple. We will study it more in depth in a while.
Parent: this pointer is used by the HAL to keep track of the peripheral handlers associated to
the current DMA/Channel. For example, if we are using an UART in DMA mode, this field
will point to an instance of UART_HandleTypeDef. We will see soon how peripheral handlers
are linked to this field.
XferCpltCallback, XferHalfCpltCallback, XferM1CpltCallback, XferErrorCallback: these
are pointers to functions used as callbacks to signal the user code that a DMA transfer
is completed, half-completed, the transmission of first buffer in a multi-buffer transfer is
completed or an error occurred. They are automatically called by the HAL when a DMA
interrupt is faired, by the function HAL_DMA_IRQHandler(), as we will see next.

All the DMA/Channel configuration activities are performed by using an instance of the C struct
DMA_InitTypeDef, which is defined in the following way:

Stream count starts from zero.


DMA Management 276

typedef struct {
uint32_t Channel;
uint32_t Direction;
uint32_t PeriphInc;
uint32_t MemInc;
uint32_t PeriphDataAlignment;
uint32_t MemDataAlignment;
uint32_t Mode;
uint32_t Priority;
uint32_t FIFOMode;
uint32_t FIFOThreshold;
uint32_t MemBurst;
uint32_t PeriphBurst;
} DMA_InitTypeDef;

Channel: it specifies the DMA channel used for the given stream. It can assume the values
DMA_CHANNEL_0, DMA_CHANNEL_1 up to DMA_CHANNEL_7. Remember that peripherals are bound
to streams and channels during the MCU design, so consult the datasheet for your MCU to
see the stream bound to the peripheral you want to use in DMA mode.
Direction: it defines the DMA transfer direction and it can assume one of the values reported
in Table 5.
PeriphInc: as said in previous paragraphs, a DMA controller has one peripheral port used to
specify the address of the peripheral register involved in the memory transfer (for example,
for a UART interface the address of its Data Register (DR)). Since a DMA memory transfer
usually involves several bytes, the DMA can be programmed to automatically increment the
peripheral register for every byte transmitted. This is true both when a memory-to-memory
transfer is performed and when the peripheral is byte, half-word and word addressable (like
an external SRAM memory is). In this case the field assumes the value DMA_PINC_ENABLE,
otherwise DMA_PINC_DISABLE.
MemInc: this field has the same meaning of the PeriphInc field, but it involves the memory
port. It can assume the value DMA_MINC_ENABLE to signal that the specified memory address
has to be incremented after each byte transmitted, or the value DMA_MINC_DISABLE to leave it
unchanged after each transfer.
PeriphDataAlignment: transfer data sizes of the peripheral and memory are fully pro-
grammable through this field and the next one. It can assume a value from Table 6. The
DMA controller is designed to automatically perform data alignment (packing/unpacking)
when source and destination data sizes differ. This topic is outside the scope of this book.
Please, refer to the Reference Manual of your MCU.
MemDataAlignment: it specifies memory transfer data size and it can assume a value from
Table 7.
Mode: the DMA controller in STM32 MCUs has two working modes: DMA_NORMAL and
DMA_CIRCULAR. In normal mode the DMA sends the specified amount of data from source
to destination port and stops the activities. It must be re-armed again to do another transfer.
DMA Management 277

In circular mode, at the end of transmission, it automatically resets the transfer counter and
starts transmitting again from the first byte of the source buffer (that is, it treats the source
buffer as a ring buffer). This mode is also called continuous mode, and it is the only way to
achieve really high transmission speeds in some peripheral (e.g. really fast SPI devices).
Priority: one important feature of the DMA controller is the ability to assign priorities to
each stream, in order to rule concurrent requests. This field can assume a value from Table 8.
In case of concurrent requests from peripherals connected to streams with the same priority,
the stream with lower number fires first.
FIFOMode: it is used to enable/disable the DMA FIFO mode using DMA_FIFOMODE_ENABLE/DMA_-
FIFOMODE_DISABLE macros. In STM32F2/F4/F7 MCUs, each stream has an independent 4-word
(4 * 32 bits) FIFO. The FIFO is used to temporarily store data coming from the source before
transmitting it to the destination. When disabled, the Direct mode is used (this is the normal
mode available in other STM32 MCUs).
The FIFO mode introduces several advantages: it reduces SRAM access and so give more
time for the other masters to access the Bus Matrix without additional concurrency; it allows
software to do burst transactions which optimize the transfer bandwidth (more about this in
a while); it allows packing/unpacking data to adapt source and destination data width with
no extra DMA access.
If DMA FIFO is enabled, data packing/unpacking and/or Burst mode can be used. The FIFO
is automatically emptied according a threshold level. This level is software-configurable
between 1/4, 1/2, 3/4 or full size.
FIFOThreshold: it specifies the FIFO threshold level and it can assume a value from Table 9.
MemBurst: a round robin scheduling policy rules the access of a DMA stream before it can
transfer a sequence of bytes through the AHB bus. This slows down the transfer operations,
and for some high-speed peripherals it can be a bottleneck. A burst transfer allows a DMA
stream to transmit data repeatedly without going through all the steps required to transmit
each piece of data in a separate transaction. The burst mode works in conjunction with FIFOs
and it says nothing about the amount of bytes transferred. This is based on the settings
of MemDataAlignment field (when we are doing a memory-to-peripheral transfer). MemBurst
indicates the number of shoots performed by the stream, and it is made of bytes, half-word
and word depending the source configuration. The MemBurst field can assume one value from
Table 10.
PeriphBurst: This field has the same meaning of the previous one, but it is related to
peripheral-to-memory transfers. It cam assume a value from Table 11.

Table 9: Available FIFO threshold levels

DMA channel priority Description


DMA_FIFO_THRESHOLD_1QUARTERFULL FIFO threshold 1 quart full configuration
DMA_FIFO_THRESHOLD_HALFFULL FIFO threshold half full configuration
DMA_FIFO_THRESHOLD_3QUARTERSFULL FIFO threshold 3 quarts full configuration
DMA_FIFO_THRESHOLD_FULL FIFO threshold full configuration
DMA Management 278

Table 10: Available DMA memory burst modes

DMA channel priority Description


DMA_MBURST_SINGLE Single burst
DMA_MBURST_INC4 Burst of 4 beats
DMA_MBURST_INC8 Burst of 8 beats
DMA_MBURST_INC16 Burst of 16 beats

Table 11: Available DMA peripheral burst modes

DMA channel priority Description


DMA_PBURST_SINGLE Single burst
DMA_PBURST_INC4 Burst of 4 beats
DMA_PBURST_INC8 Burst of 8 beats
DMA_PBURST_INC16 Burst of 16 beats

9.2.3 DMA_HandleTypeDef in L0/L4 HALs


Since STM32L0/L4 MCUs adopt a different nomenclature to indicate the stream/channel pair (they
adopt the channel/request one), the DMA_HandleTypeDef reflects this difference in their HALs.
However, we will avoid repeating the complete story here. The only two things to keep in mind
are:

the DMA_HandleTypeDef.Instance is the channel number, and it can assume the values DMA1_-
Channel1..DMA1_Channel7;
the DMA_HandleTypeDef.Init.Request is the request line, and it can assume the values DMA_-
REQUEST_0..DMA_REQUEST_11;
this DMA implementation does not support FIFO and burst mode.

9.2.4 How to Perform Transfers in Polling Mode


Once we have configured the DMA channel/stream we need, we have to do few other things:

to setup the addresses on the memory and peripheral port;


to specify the amount of data we are going to transfer;
to arm the DMA;
to enable the DMA mode on the corresponding peripheral.

The HAL abstracts the first three points by using the


DMA Management 279

HAL_StatusTypeDef HAL_DMA_Start(DMA_HandleTypeDef *hdma, uint32_t SrcAddress, uint32_t Dst\


Address, uint32_t DataLength);

while the fourth point is peripheral dependent, and we have to consult our specific MCU datasheet.
However, as we will see later, the HAL also abstracts this point (for example, if we use the
corresponding HAL_UART_Transmit_DMA() function when configuring an UART in DMA mode).
Now we should have all the elements to see a fully working application. What we are going to do in
the next example is just sending a string over the UART2 peripheral using DMA mode. The involved
steps are:

The UART2 is configured using the HAL_UART module, as we have seen in the previous chapter.
The DMA1 channel (or the DMA1 channel/stream couple for STM32F4 based Nucleo boards)
is configured to do a memory-to-peripheral transfer (see Table 12)
The corresponding channel is armed to execute the transfer and UART is enabled in DMA
mode.

Table 12: How USART_TX/USART_RX DMA channels are mapped in the MCUs equipping Nucleo boards

The following example, which is designed to work on a Nucleo-F030 (refer to book samples for the
other Nucleo boards), shows how to do this easily.
DMA Management 280

Filename: src/main-ex1.c

43 MX_DMA_Init();
44 MX_USART2_UART_Init();
45
46 hdma_usart2_tx.Instance = DMA1_Channel4;
47 hdma_usart2_tx.Init.Direction = DMA_MEMORY_TO_PERIPH;
48 hdma_usart2_tx.Init.PeriphInc = DMA_PINC_DISABLE;
49 hdma_usart2_tx.Init.MemInc = DMA_MINC_ENABLE;
50 hdma_usart2_tx.Init.PeriphDataAlignment = DMA_PDATAALIGN_BYTE;
51 hdma_usart2_tx.Init.MemDataAlignment = DMA_MDATAALIGN_BYTE;
52 hdma_usart2_tx.Init.Mode = DMA_NORMAL;
53 hdma_usart2_tx.Init.Priority = DMA_PRIORITY_LOW;
54 HAL_DMA_Init(&hdma_usart2_tx);
55
56 HAL_DMA_Start(&hdma_usart2_tx, (uint32_t)msg, (uint32_t)&huart2.Instance->TDR, strlen(\
57 msg));
58 //Enable UART in DMA mode
59 huart2.Instance->CR3 |= USART_CR3_DMAT;
60 //Wait for transfer complete
61 HAL_DMA_PollForTransfer(&hdma_usart2_tx, HAL_DMA_FULL_TRANSFER, HAL_MAX_DELAY);
62 //Disable UART DMA mode
63 huart2.Instance->CR3 &= ~USART_CR3_DMAT;
64 //Turn LD2 ON
65 HAL_GPIO_WritePin(LD2_GPIO_Port, LD2_Pin, GPIO_PIN_SET);

The hdma_usart2_tx variable is an instance of the DMA_HandleTypeDef struct seen before. Here we
configure DMA1_Channel4 to do a memory-to-peripheral transfer. Since the USART peripheral has
a Transmit Data Register (TDR) one byte wide, we configure the DMA so that the peripheral address
is not automatically incremented (DMA_PINC_DISABLE), while we want that the source memory
address is automatically incremented at every byte sent (DMA_MINC_ENABLE). Once the configuration
is completed, we call the HAL_DMA_Init() which performs the DMA interface configuration
according the information provided inside the hdma_usart2_tx.Init structure. Next, at line 56,
we invoke the HAL_DMA_Start() routine, which configures the source memory address (that is
the address of the msg array), the destination peripheral address (that is the address of USART2-
>TDR register) and the amount of data we are going to transmit. The DMA is now ready to shoot,
and we start the transmission setting the corresponding bit of USART2 peripheral, as shown in
line 62. Finally, take note that the function MX_DMA_Init() (invoked at line 43) uses the macro
__HAL_RCC_DMA1_CLK_ENABLE() to enable the DMA1 controller (remember that almost every STM32
internal module must be enabled by using the __HAL_RCC_<PERIPHERAL>_CLK_ENABLE() macro).
Since we do not know how long it takes to complete the transfer procedure, we use the function:
DMA Management 281

HAL_StatusTypeDef HAL_DMA_PollForTransfer(DMA_HandleTypeDef *hdma, uint32_t CompleteLevel,\


uint32_t Timeout);

which automatically waits for full transfer completion. This way to send data in DMA mode is
called polling mode in the official ST documentation. Once the transfer is completed, we disable
the UART2 DMA mode and turn on the LD2 LED.

9.2.5 How to Perform Transfers in Interrupt Mode


From the performance point of view, the DMA transfer in polling mode is meaningless, unless our
code does not need to wait for transfer completion. If our goal is to improve the overall performances,
there are no reasons to use the DMA controller and then to consume a lot of CPU cycles waiting
for transfer completion. So the best option is to arm the DMA and let it notify us when the transfer
is completed. The DMA is able to generate interrupts related to channel activities (for example, the
DMA1 in an STM32F030 MCU has one IRQ for channel 1, one for channels 2 and 3, one for channels
4 and 5). Moreover, three independent enable bits are available to enable IRQ on half transfer, full
transfer and transfer error.
The DMA can be enabled in interrupt mode following these steps:

define three functions acting as callback routines and pass them to function pointers XferC-
pltCallback, XferHalfCpltCallback and XferErrorCallback in a DMA_HandleTypeDef han-
dler (it is ok to define only the functions we are interested in, but set the corresponding
pointer to NULL, otherwise strange faults may occur);
write down the ISR for the IRQ associated to the channel you are using and do a call to the
HAL_DMA_IRQHandler() passing the reference to the DMA_HandleTypeDef handler;
enable the corresponding IRQ in the NVIC controller;
use the function HAL_DMA_Start_IT(), which automatically performs all the necessary setup
steps for you, passing to it the same arguments of the HAL_DMA_Start().

Purists of performances will be disappointed by the way the HAL manages DMA interrupts.
In fact, it enables by default all the available IRQs for a given channel, even if we are
not interested to some of them (for example, we might not interested in capturing the
half transfer interrupt). If performances are fundamental for you, then take a look to the
HAL_DMA_Start_IT() code and rearrange it at your needs. Unfortunately, ST has decided
to design the HAL in a way that it abstracts a lot of detail to the user, at the expense of
speed.
DMA Management 282

It is important to remark a thing about the XferCpltCallback, XferHalfCpltCallback and


XferErrorCallback callbacks: we need to set them when we are using DMA without the
mediation of the CubeHAL. Let us clarify this concept.
Suppose that we are using the UART2 in DMA mode. If we are doing the DMA management
ourselves, then it is ok to define those callback routines and to manage the necessary UART
interrupt related configurations each time a transfer takes place. However, if we are using
the HAL_UART_Trasmit_DMA()/HAL_UART_Receive_DMA() routines, then the HAL already
correctly defines those callbacks and we do not have to change them. Instead, for example,
to capture the DMA completion event for the UART, we need to define the function HAL_-
UART_RxCpltCallback(). Always consult the HAL documentation for the peripheral you
are going to use in DMA mode.

The following example shows how to a DMA memory-to-peripheral transfer in interrupt mode.

Filename: src/main-ex2.c

47 hdma_usart2_tx.Instance = DMA1_Channel4;
48 hdma_usart2_tx.Init.Direction = DMA_MEMORY_TO_PERIPH;
49 hdma_usart2_tx.Init.PeriphInc = DMA_PINC_DISABLE;
50 hdma_usart2_tx.Init.MemInc = DMA_MINC_ENABLE;
51 hdma_usart2_tx.Init.PeriphDataAlignment = DMA_PDATAALIGN_BYTE;
52 hdma_usart2_tx.Init.MemDataAlignment = DMA_MDATAALIGN_BYTE;
53 hdma_usart2_tx.Init.Mode = DMA_NORMAL;
54 hdma_usart2_tx.Init.Priority = DMA_PRIORITY_LOW;
55 hdma_usart2_tx.XferCpltCallback = &DMATransferComplete;
56 HAL_DMA_Init(&hdma_usart2_tx);
57
58 /* DMA interrupt init */
59 HAL_NVIC_SetPriority(DMA1_Channel4_5_IRQn, 0, 0);
60 HAL_NVIC_EnableIRQ(DMA1_Channel4_5_IRQn);
61
62 HAL_DMA_Start_IT(&hdma_usart2_tx, (uint32_t)msg, \
63 (uint32_t)&huart2.Instance->TDR, strlen(msg));
64 //Enable UART in DMA mode
65 huart2.Instance->CR3 |= USART_CR3_DMAT;
66
67 /* Infinite loop */
68 while (1);
69 }
70
71 void DMATransferComplete(DMA_HandleTypeDef *hdma) {
72 if(hdma->Instance == DMA1_Channel4) {
73 //Disable UART DMA mode
74 huart2.Instance->CR3 &= ~USART_CR3_DMAT;
75 //Turn LD2 ON
DMA Management 283

76 HAL_GPIO_WritePin(LD2_GPIO_Port, LD2_Pin, GPIO_PIN_SET);


77 }

9.2.6 How to Perform Peripheral-To-Peripheral Transfers


The official documentation from ST speaks broadly about peripheral-to-peripheral transfers using
DMA in F0/F1/F3/L0/L1/L4 MCUs. But looking at reference manuals, and demonstration projects
provided in CubeHAL, it is impossible to find any reasonably example on how to use this feature.
Even on the web (and on the official ST forum) there are no hints about how to use it. In a first
instance, I thought that this was an obviously consequence of the fact that peripherals are memory
mapped in the 4GB address space. Hence, a peripheral-to-peripheral transfer would be simply a
special case of peripheral-to-memory transfer. Instead, doing some tests, I have reached to the
conclusion that this feature requires that the DMA is expressly designed to allow trigger transfers
between different peripherals. Doing some experiments, I have found that in F2/F4/F7/L1/L4 MCUs
only the DMA2 controller has a complete access to the Bus Matrix and it is the only one (together
with the Cortex core) that can perform peripheral-to-peripheral transfers.
This feature can be useful when we want to exchange data between two peripherals without the
intervention of Cortex core. The following example shows how to toggle the Nucleo LD2 LED
sending a sequence of messages from the UART2 peripheral.

Filename: src/main-ex3.c
45 hdma_usart2_rx.Instance = DMA1_Channel5;
46 hdma_usart2_rx.Init.Direction = DMA_PERIPH_TO_MEMORY;
47 hdma_usart2_rx.Init.PeriphInc = DMA_PINC_DISABLE;
48 hdma_usart2_rx.Init.MemInc = DMA_MINC_DISABLE;
49 hdma_usart2_rx.Init.PeriphDataAlignment = DMA_PDATAALIGN_BYTE;
50 hdma_usart2_rx.Init.MemDataAlignment = DMA_MDATAALIGN_BYTE;
51 hdma_usart2_rx.Init.Mode = DMA_CIRCULAR;
52 hdma_usart2_rx.Init.Priority = DMA_PRIORITY_LOW;
53 HAL_DMA_Init(&hdma_usart2_rx);
54
55 __HAL_RCC_DMA1_CLK_ENABLE();
56
57 HAL_DMA_Start(&hdma_usart2_rx, (uint32_t)&huart2.Instance->RDR, (uint32_t)&GPIOA->ODR,\
58 1);
59 //Enable UART in DMA mode
60 huart2.Instance->CR3 |= USART_CR3_DMAR;

This time we configure the channel to do a transfer from peripheral-to-memory, without incre-
menting neither the source peripheral register (UART data register) nor the target memory location,
The example is designed to run on a Nucleo-F030. For Nucleo boards based on F2/F4/L1/L4 MCUs, the example is designed to
work with the UART1, whose DMA requests are bound to the DMA2.
DMA Management 284

which in our case is the address of the GPIOA->ODR register. Finally, the channel is configured to
work in circular mode: this will cause that all bytes transmitted over the UART will be stored inside
the GPIOA->ODR register continuously.
To test the example, we can simply use the following Python script:

Filename: src/uartsend.py

1 #!/usr/bin/env python
2 import serial, time
3
4 SERIAL_PORT = "/dev/tty.usbmodem1a1213" #Windows users, replace with "COMx"
5 ser = serial.Serial(SERIAL_PORT, 38400)
6
7 while True:
8 ser.write((0xff,))
9 time.sleep(0.05)
10 ser.write((0,))
11 time.sleep(0.05)
12
13 ser.close()

The code is really self-explaining. We use the pyserial module to open a new serial connection
on the Nucleo VCP. Then we start an infinite-loop that sends the 0xFF and 0x0 bytes alternatively.
This will cause that the GPIOA->ODR assumes the same value (that is, the first eight I/Os goes HIGH
and LOW alternatively) and the Nucleo LD2 LED blinks. As you can see, the Cortex-M core knows
nothing about whats happening between the UART2 and the GPIOA peripheral.

9.2.7 Using the HAL_UART Module With DMA Mode Transfers


In Chapter 8 we left out how to use the UART in DMA mode. We have already seen in the previous
paragraphs how to do it. However, we had to play with some USART registers to enable the
peripheral in DMA mode.
The HAL_UART module is designed to abstract from all underlying hardware details. The steps
required to use it are the following:

configure the DMA channel/stream hardwired to the UART you are going to use, as seen in
this chapter;
link the UART_HandleTypeDef to the DMA_HandleTypeDef using the __HAL_LINKDMA();
enable the DMA interrupt related to the channel/stream you are using and call the HAL_DMA_-
IRQHandler() routine from its ISR;
enable the UART related interrupt and call the HAL_UART_IRQHandler() routine from its ISR
(this is really important, do not skip this step);
DMA Management 285

Use the HAL_UART_Transmit_DMA() and HAL_UART_Receive_DMA() function to exchange data


over the UART and be prepared to be notified of transfer completion implementing the HAL_-
UART_RxCpltCallback().

The following code shows how to receive three bytes from UART2 in DMA mode in an STM32F030
MCU:

uint8_t dataArrived = 0;

int main(void) {
HAL_Init();
Nucleo_BSP_Init(); //Configure the UART2

//Configure the DMA1 Channel 5, which is wired to the UART2_RX request line
hdma_usart2_rx.Instance = DMA1_Channel5;
hdma_usart2_rx.Init.Direction = DMA_PERIPH_TO_MEMORY;
hdma_usart2_rx.Init.PeriphInc = DMA_PINC_DISABLE;
hdma_usart2_rx.Init.MemInc = DMA_MINC_ENABLE;
hdma_usart2_rx.Init.PeriphDataAlignment = DMA_PDATAALIGN_BYTE;
hdma_usart2_rx.Init.MemDataAlignment = DMA_MDATAALIGN_BYTE;
hdma_usart2_rx.Init.Mode = DMA_NORMAL;
hdma_usart2_rx.Init.Priority = DMA_PRIORITY_LOW;
HAL_DMA_Init(&hdma_usart2_rx);

//Link the DMA descriptor to the UART2 one


__HAL_LINKDMA(&huart, hdmarx, hdma_usart2_rx);

/* DMA interrupt init */


HAL_NVIC_SetPriority(DMA1_Channel4_5_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(DMA1_Channel4_5_IRQn);

/* Peripheral interrupt init */


HAL_NVIC_SetPriority(USART2_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(USART2_IRQn);

//Receive three bytes from UART2 in DMA mode


uint8_t data[3];
HAL_UART_Receive_DMA(&huart2, &data, 3);

while(!dataArrived); //Wait for the arrival of data from UART

/* Infinite loop */
while (1);

Arranging the DMA initialization code for other STM32 MCUs is left as exercise to the reader.
DMA Management 286

//This callback is automatically called by the HAL when the DMA transfer is completed
void HAL_UART_RxCpltCallback(UART_HandleTypeDef *huart) {
dataArrived = 1;
}

void DMA1_Channel4_5_IRQHandler(void) {
HAL_DMA_IRQHandler(&hdma_usart2_rx); //This will automatically call the HAL_UART_RxCpltC\
allback()
}

Where the HAL_UART_RxCpltCallback() is exactly called? In the previous paragraphs we have


seen that the DMA_HandleTypeDef contains a pointer (named XferCpltCallback) to a function that
is invoked by the HAL_DMA_IRQHandler() routine when the DMA transfer has been completed.
However, when we use the HAL module for a given peripheral (HAL_UART in this case), we do
not need to provide our own callbacks: they are defined internally by the HAL, which uses them
to carry out its activities. The HAL offers us the ability to define our corresponding callback
functions (HAL_UART_RxCpltCallback() for UART_RX transfers in DMA mode), which will be
invoked automatically by the HAL, as shown in Figure 7. This rule applies to all HAL modules.

Figure 7: The call sequence generated by the HAL_DMA_IRQHandler()

As you can seen, once mastered how the DMA controller works, is really simple to use a peripheral
using this transfer mode.

9.2.8 Miscellaneous Functions From HAL_DMA and HAL_DMA_Ex Modules


The HAL_DMA module provides other functions that help using the DMA controller. Let us see them
briefly.
DMA Management 287

HAL_StatusTypeDef HAL_DMA_Abort(DMA_HandleTypeDef *hdma);

This function disables the DMA stream/channel. If a stream is disabled while a data transfer is
ongoing, the current data will be transferred and the stream will be effectively disabled only after
the transfer of this single data is finished.
Some STM32 MCUs can perform multi-buffer DMA transfers, which allow to use two separated
buffers during the transfer process: the DMA will automatically jump from the first buffer (named
memory0) to the second one (named memory1) when the end of the first one is reached. This
especially useful when DMA works in circular mode. The function:

HAL_StatusTypeDef HAL_DMAEx_MultiBufferStart(DMA_HandleTypeDef *hdma, uint32_t SrcAddress,\


uint32_t DstAddress, uint32_t SecondMemAddress, uint32_t DataLength);

is used to setup multi-buffer DMA transfers. It is available only in F2/F4/F7 HALs. A corresponding
HAL_DMAEx_MultiBufferStart_IT() is also available, which also takes care of enabling DMA
interrupts.
The function:

HAL_StatusTypeDef HAL_DMAEx_ChangeMemory(DMA_HandleTypeDef *hdma, uint32_t Address, HAL_DM\


A_MemoryTypeDef memory);

changes the memory0 or memory1 address on the fly in a multi-buffer DMA transaction.

Differences Between HAL_PPP and HAL_PPP_Ex Modules


We have encountered several HAL modules until here, each one covering one specific peripheral
or core feature. Every HAL module is contained in a file named stm32XXxx_hal_ppp.{c,h},
where the XX represents the STM32 family, and ppp the peripheral type. For example, the
stm32f4xx_hal_dma.c file contains all the generic function definitions for the HAL_DMA module,
which is dedicated to timers.
However, some peripheral functions are specific of a given family, and cannot be abstracted
in a general way common to all STM32 portfolio. In this cases, the HAL provide an extension
module named HAL_PPP_EX and implemented in a file named stm32XXxx_hal_ppp_ex.{c,h}. For
example, the previous HAL_DMAEx_MultiBufferStart() function is defined in the HAL_DMA_Ex
module, implemented in stm32f4xx_hal_dma_ex.c file.
The implementation of the APIs in an extension module is specific of the corresponding STM32
series, or even of a given part number in that series, and the usage of those APIs leads to a less
portable code between the several STM32 microcontrollers.
DMA Management 288

9.3 Using CubeMX to Configure DMA Requests


CubeMX can reduce to the minimum the effort required to setting up channel/stream requests. Once
you have enabled a peripheral in the Pinout section, go inside the Configuration section and click
on the DMA button. The DMA Configuration dialog appears, as shown in Figure 8.

Figure 8: The DMA Configuration dialog in CubeMX

The dialog contains two or three tabs (according the number of DMA controllers provided by your
MCU). The first two are related to peripheral requests. For example, if you want to enable a DMA
request for USART2 in transmit mode (to do a memory-to-peripheral transfer), click on the Add
button, and select the USART2_TX entry. CubeMX will automatically fill the remaining fields for you,
selecting the right channel. You can then assign a priority to the request, and to set other things
like the DMA mode, peripheral/memory increment, and so on. Once completed, click on the OK
button. In the same way, it is possible to configure DMA channels/streams to do memory-to-memory
transfers.
CubeMX will automatically generate the right initialization code for the used channels inside the
stm32xxxx_hal_msp.c file.

9.4 Correct Memory Allocation of DMA Buffers


If you take a look to the source code of all examples presented in this chapter, you can see that
DMA buffers (that is, both source and destination arrays used to perform memory-to-peripheral
and peripheral-to-memory transfers) are always allocated at the global scope. Why we are doing
that?
This is a common mistake that all novices sooner or later will do. When we declare a variable at
the local scope (that is, on the stack frame of the called routine), that variable will live as long
DMA Management 289

as that stack frame is active. When the called function exits, the stack area where the variable has
been allocated is reassigned to other uses (to store the arguments or other local variables of the next
called function). If we use a local variable as buffer for DMA transfers (that is, we pass to the DMA
memory port the address of a memory location in the stack), then it will be very likely that DMA
will access to a memory region containing other data, corrupting that memory area if we are doing
a peripheral-to-memory transfer, unless we are sure that the function is never popped from the stack
(this could be the case of a variable declared inside the main() function).

Figure 9: The difference between a variable allocated locally and globally

The Figure 9 clearly shows the difference between a variable allocated locally (lbuf) and one
allocated at the global scope (gbuf). lbuf will be active as long the func1() is on the stack.
If you want to avoid global variables in your application, another solution is represented by declaring
it as static. As we will discover in a following chapter, static variables are automatically allocated
inside the .data region (Global Data region in Figure 9), even if their visibility is limited at the
local scope.

9.5 A Case Study: The DMA Memory-To-Memory


Transfer Performance Analysis
The DMA controller can be also used to do memory-to-memory transfers. For example, it can be
used to move a large array of data from flash memory to the SRAM, or to copy arrays in SRAM,
or to zero a memory area. The C library usually provides a set of functions to accomplish this task.
memcpy() and memset() are the most common ones. Surfing around in the web, you can find several
tests that do a performance comparison between memcpy()/memset() routines and DMA transfers.
Remember that in STM32F2/F4/F7 MCUs only the DMA2 can be used for this kind of transfers.
DMA Management 290

The majority of these tests claim that usually the DMA is much more slower than the Cortex-M
core. Is this true? The answer is: it depends. So, why would you use the DMA when you actually
have already those routines?
The story behind these tests is much more complicated, and it involves several factors like the
memory align, the C library used and the right DMA settings. Let us consider the following test
application (the code is designed to run on an STM32F4 MCU) divided in several stages:

Filename: src/mem2mem.c

12 DMA_HandleTypeDef hdma_memtomem_dma2_stream0;
13
14 const uint8_t flashData[] = {0xe7, 0x49, 0x9b, 0xdb, 0x30, 0x5a, ...};
15 uint8_t sramData[1000];
16
17 int main(void) {
18 HAL_Init();
19 Nucleo_BSP_Init();
20
21 hdma_memtomem_dma2_stream0.Instance = DMA2_Stream0;
22 hdma_memtomem_dma2_stream0.Init.Channel = DMA_CHANNEL_0;
23 hdma_memtomem_dma2_stream0.Init.Direction = DMA_MEMORY_TO_MEMORY;
24 hdma_memtomem_dma2_stream0.Init.PeriphInc = DMA_PINC_ENABLE;
25 hdma_memtomem_dma2_stream0.Init.MemInc = DMA_MINC_ENABLE;
26 hdma_memtomem_dma2_stream0.Init.PeriphDataAlignment = DMA_PDATAALIGN_BYTE;
27 hdma_memtomem_dma2_stream0.Init.MemDataAlignment = DMA_MDATAALIGN_BYTE;
28 hdma_memtomem_dma2_stream0.Init.Mode = DMA_NORMAL;
29 hdma_memtomem_dma2_stream0.Init.Priority = DMA_PRIORITY_LOW;
30 hdma_memtomem_dma2_stream0.Init.FIFOMode = DMA_FIFOMODE_ENABLE;
31 hdma_memtomem_dma2_stream0.Init.FIFOThreshold = DMA_FIFO_THRESHOLD_FULL;
32 hdma_memtomem_dma2_stream0.Init.MemBurst = DMA_MBURST_SINGLE;
33 hdma_memtomem_dma2_stream0.Init.PeriphBurst = DMA_MBURST_SINGLE;
34 HAL_DMA_Init(&hdma_memtomem_dma2_stream0);
35
36 GPIOC->ODR = 0x100;
37 HAL_DMA_Start(&hdma_memtomem_dma2_stream0, (uint32_t)&flashData, (uint32_t)sramData, 1\
38 000);
39 HAL_DMA_PollForTransfer(&hdma_memtomem_dma2_stream0, HAL_DMA_FULL_TRANSFER, HAL_MAX_DELA\
40 Y);
41 GPIOC->ODR = 0x0;
42
43 while(HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin));
44
45 hdma_memtomem_dma2_stream0.Init.PeriphDataAlignment = DMA_PDATAALIGN_WORD;
46 hdma_memtomem_dma2_stream0.Init.MemDataAlignment = DMA_MDATAALIGN_WORD;
47
DMA Management 291

48 HAL_DMA_Init(&hdma_memtomem_dma2_stream0);
49
50 GPIOC->ODR = 0x100;
51 HAL_DMA_Start(&hdma_memtomem_dma2_stream0, (uint32_t)&flashData, (uint32_t)sramData, 2\
52 50);
53 HAL_DMA_PollForTransfer(&hdma_memtomem_dma2_stream0, HAL_DMA_FULL_TRANSFER, HAL_MAX_DELA\
54 Y);
55 GPIOC->ODR = 0x0;
56
57 HAL_Delay(1000); /* This is a really primitive form of debouncing */
58
59 while(HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin));
60
61 GPIOC->ODR = 0x100;
62 memcpy(sramData, flashData, 1000);
63 GPIOC->ODR = 0x0;

Here we have two quite large arrays. One of these, flashData, is allocated inside the flash memory
thanks to the const modifier. We want to copy its content inside the sramData array, which is
stored inside the SRAM as the name suggests, and we want to test how long it takes using DMA and
memcpy() function.

First we start testing the DMA. The hdma_memtomem_dma2_stream0 handle is used to configure the
DMA2 stream0/channel0 to execute a memory-to-memory transfer. In the first stage we configure the
DMA stream to perform a byte-aligned memory transfer. Once the DMA configuration is completed,
we start the transfer. Using an oscilloscope attached to Nucleo PC8 pin, we can measure how long
the transfer takes. Pressing the Nucleo USER button (connected to PC13) causes the start of another
test stage. This time we configure the DMA so that a word-aligned transfer is executed. Finally, at
line 58 we test how long it takes to copy the array using memcpy().
The reason why this happens will be explained in a following chapter.
DMA Management 292

Table 13: M2M transfer test results

The Table 13 shows the results obtained for every Nucleo board. Let us focus on the the Nucleo-
F401RE board. As you can see, the DMA M2M byte-aligned transfer takes 42S, while the DMA-
M2M word-aligned transfer takes 14 S. This is a great speed-up, which proves that using the right
DMA configuration can give us the best transfer performance, since we are moving 4 bytes at once
for each DMA shoot. What about the memcpy()? As you can see from Table 13, it depends on the
C library used. The GCC tool-chain we are using provides two C run-time libraries: one is named
newlib and one newlib-nano. The first one is the most complete and speed-optimized of the two,
while the second one is a reduced-size version. The memcpy() in the newlib library is designed to
provide the fastest copy speed, at the expense of code size. It automatically detects word-aligned
transfers, and it equals the DMA when doing word-aligned M2M transfers. So, it is much faster
than DMA when doing byte-aligned M2M transfers and that is the reason why someone claims that
memcpy() is always faster then DMA. On the other hand, both Cortex-M core and the DMA need to
access flash and SRAM memory using the same bus. So there are no reasons why the core should
be faster than the DMA.
As you can see, the fastest transfer speed is achieved when the DMA stream/channel disables the
internal FIFO buffer (12 S). It is important to remark that for STM32 MCUs with smaller flash
Here I am clearly excluding some privileged paths between the Cortex-M core and SRAM. This is the role of the Core-Coupled
Memory (CCM), a feature available in some STM32 MCUs and that we will explore better in a following chapter.
DMA Management 293

memories the newlib-nano it is almost an unavoidable choice, unless the code can fit the flash
space. But again, using the right DMA settings we can achieve the same performances of the speed-
optimized version available in newlib library.
The last thing we have to analize is the last column in Table 13. It shows how long it takes to do a
memory transfer using a simple loop like the following one:

...
GPIOC->ODR = 0x100;
for(int i = 0; i < 1000; i++)
sramData[i] = flashData[i];
GPIOC->ODR = 0x0;
...

As you can see, with the maximum optimization level (-O3) it takes exactly the same time of
memcpy(). Why does this happen?

...
GPIOC->ODR = 0x100;
8001968: f44f 7380 mov.w r3, #256 ; 0x100
800196c: 6163 str r3, [r4, #20]
800196e: 4807 ldr r0, [pc, #28] ; (800198c <main+0x130>)
8001970: 4907 ldr r1, [pc, #28] ; (8001990 <main+0x134>)
8001972: f44f 727a mov.w r2, #1000 ; 0x3e8
8001976: f000 f92d bl 8001bd4 <memcpy>
for(int i = 0; i < 1000; i++)
sramData[i] = flashData[i];
GPIOC->ODR = 0x0;
800197a: 6165 str r5, [r4, #20]
...

Looking at generated assembly code above you can see that the compiler automatically transforms
the loop in a call to the memcpy() function. This clearly explains why they have the same
performances.
Table 13 shows another interesting result. For an STM32F152RE MCU, the memcpy() in newlib is
always twice faster than the DMA M2M. I do not know why this happens, but I have executed
several tests and I can confirm the result.
Finally, other tests not reported here show that it is convenient to use DMA to do M2M transfers
when the array has more than 30-50 elements, otherwise the DMA setup costs outweigh the benefits
related to its usage. However, it is important to remark that the other advantage in using the DMA
M2M transfer is that the CPU is free to accomplish other tasks while the DMA performs the transfer,
even if its access to the bus slows the overall DMA performances.
DMA Management 294

How to switch to the newlib run-time library? This can be easily done in Eclipse, going in the
project settings (Project->Properties menu), then going into C/C++ Build->Settings section and
selecting the Miscellaneous entry inside the Cross ARM C++ Linker section. Unchecking the entry
Use newlib-nano (see Figure 10) will automatically cause that the final binary is linked with the
newlib library.

Figure 10: How to select newlib/newlib-nano run-time library


10. Clock Tree
Almost every digital circuit needs a way to synchronize its internal circuitry or to synchronize itself
with other circuits. A clock is a device that generates periodic signals, and it is the most widespread
form of heart beat source in digital electronics.
The same clock signal, however, cannot be used to feed all components and peripherals provided by a
modern microcontroller like STM32 ones. Moreover, power consumption is a critical aspect directly
connected with the clock speed of a given peripheral. Having the ability to selectively disable or
reduce the clock speed of some MCU parts allows to optimize the overall device power consumption.
This requires that the clock is organized in a hierarchical structure, giving to the developer the
possibility to choose different speeds and clock sources.
This chapter gives a brief introduction to the complex clock distribution network of an STM32 MCU.
Its intent is to provide to the reader necessary tools to understand and manage the clock tree,
showing the main functionalities of the HAL_RCC module. This chapter will be further completed
with a following one dedicated to the power management.

10.1 Clock Distribution


A clock is a device that usually generates a square wave signal, with a 50% duty cycle, as the one
shown in Figure 1.

Figure 1: A typical clock signal with a 50% duty cycle

A clock signal oscillates between VL and VH voltage levels, which for STM32 microcontrollers are
a fraction of the VDD supply voltage. The most fundamental parameter of a clock is the frequency,
which indicates how many times it switches from VL to VH in a second. The frequency is expressed
in Hertz.
It is important to remark that the square wave represented in Figure 1 is ideal. The real square wave of a clock source has a
trapezoidal form.
Clock Tree 296

All STM32 MCUs can be clocked by two distinct clock sources alternatively: an internal RC oscillator
(named High Speed Internal (HSI)) or an external dedicated crystal oscillator (named High Speed
External (HSE)). There are several reasons to prefer an external crystal to the internal RC oscillator:

An external crystal offers a higher precision compared to the internal RC network, which is
rated of a 1% accuracy, especially when PCB operative temperatures are far from the ambient
temperature of 25C.
Some peripherals, especially high speed ones, can be clocked only by a dedicated external
crystal running at a given frequency.

Together with the high-speed oscillator, another clock source can be used to bias the low-speed
oscillator, which in turn can be clocked by an external crystal (named Low Speed External (LSE)) or
the internal dedicated RC oscillator (named Low Speed Internal (LSI)). The low-speed oscillator is
used to drive the Real Time Clock (RTC) and the Independent Watchdog (IWDT) peripheral.
The frequency of the high-speed oscillator does not establish the actual frequency neither of the
Cortex-M core nor of the other peripherals. A complex distribution network, also called clock
tree, is responsible for the propagation of the clock signal inside an STM32 MCU. Using several
programmable Phase-Locked Loops (PLL) and prescalers, it is possible to increase/decrease the source
frequency at needs (see Figure 2), depending on the performances we want to reach, the maximum
speed for a given peripheral or bus and the overall global power consumption.

Figure 2: How the source clock signal frequency is increased/decreased using PLLs and prescalers

10.1.1 Overview of the STM32 Clock Tree


The clock tree of an STM32 MCU can have a really articulated structure. Even in simpler STM32F0
MCUs, the internal clock network can have up to four PLL/prescaler stages, and the System Clock
http://bit.ly/1TkDnUd
http://bit.ly/20ymjJx
A 1% accuracy may seem a good compromise, especially if you consider that you can save PCB space and the cost of a dedicated
crystal, which is a device that has a non-negligible price. However, for time-constraint applications, 1% may be a huge shift. For
example, a day is made of 86,400 seconds. An error equal to 1% means that in the worst case we can lose (or earn) up to 864 seconds,
which is equal to 14,4 minutes! And things may worsen if temperature increases. This is the reason why it is mandatory to use an
external low-speed crystal if you are going to use the RTC. However, a solution to increase this accuracy exists. More about this
later.
In this book we will refer to the high-speed oscillator as an abstract clock source, which has two mutually exclusive concrete
sources: the HSE or the HSI oscillator. The same applies to the low-speed oscillator
Remember that the power consumption of an MCU is about linear with its frequency. The higher is the frequency, the more
power it consumes.
Clock Tree 297

Multiplexer (also known as System Clock Switch (SW)) can be fed by several alternate sources.

Table 1: The maximum clock speeds for AHB, APB1 and APB2 buses of the MCUs equipping all Nucleo boards

Moreover, explaining in depth the clock tree of every STM32 family is a complex task, which also
requires we focus our attention on a specific part number. In fact, the clock tree structure is affected
mainly by the following key aspects:

The STM32 main family of the microcontroller. For example, all STM32F0 MCUs provide
just one peripheral bus (APB1), which can be clocked at the same Cortex-M core maximum
frequency. Other STM32 microcontrollers usually provide two peripheral buses, and only one
of these (APB2) can reach the maximum CPU clock speed. Instead, none of the peripheral
buses available in an STM32F7 microcontroller can reach the maximum core frequency. Table
1 reports the maximum clock speed for AHB, APB1 and APB2 buses (with related timers clock
speed) of the MCUs equipping all Nucleo boards: you can note that, for some STM32 MCUs,
it is possible to reach the maximum clock speed only by using an external HSE oscillator.
The type and number of peripherals provided by the MCU. The complexity of the clock
tree increases with the number of available peripherals. Moreover, some peripherals require
dedicated clock sources and speeds, which impact on the number of PLL stages.
The sales type and package of the MCU, which determines the effective type and number of
provided peripherals.
Except for timers on the APB2 bus (at least at the time of writing this chapter - February 2016).
Clock Tree 298

Even restricting our focus only on the sixteen MCUs equipping the Nucleo boards, this would require
a long and tedious work, which involve a deep knowledge of all peripherals implemented by the
given MCU. For these reasons, we will give a quick overview to the STM32 clock tree, leaving to the
reader the responsibility to deepen the particular MCU he is considering. Moreover, as we will see
in a while, thanks to CubeMX it is possible to abstract from the specific clock tree implementation,
unless we need to deal with specific PLL configurations for performance and power management
reasons.

Figure 3: The clock tree of an STM32F030R8 MCU

Figure 3 shows the clock tree of one of the simplest STM32 microcontrollers: the STM32F030R8. It
Clock Tree 299

is extracted from the related reference manual provided by ST. For a lot of novices of the STM32
platform that figure is completely meaningless and quite hard to decode, especially if they are also
new to embedded microcontrollers. The most relevant path has been outlined in red: the one that
goes from the HSI oscillator to the Cortex-M0 core, AHB bus and DMA. This is the path we have
used since here silently, without dealing too much with its possible configurations. Let us introduce
the most relevant parts of that path.
The path starts from the internal 8MHz oscillator. As said before, it is an RC oscillator factory-
calibrated by ST for 1% accuracy at a ambient temperature of 25 C. The HSI clock can then be used
to feed the System Clock Switch (SW) as is (path highlighted in blue in Figure 3) or it can be used
to feed the PLL multiplier after it has been divided by two thanks to an intermediate prescaler.
The main PLL so can multiply the 4MHz clock up to 12 times to obtain the maximum System Clock
Frequency (SYSCLK) of 48MHz. The SYSCLK source can be used to feed the I2C1 peripheral (in
alternative to the HSI) and another intermediate prescaler, the AHB prescaler, which can be used to
lower the High (speed) Clock (HCLK), which in turn biases the AHB bus, the core and the SysTimer.

Why So Many Intermediate PLL/Prescaler Stages?


As said before, the clock speed determines the overall performances, but it also affects the
total power consumption of the MCU. Having the capability to selectively turn ON/OFF
or reduce the clock speed of some parts of the MCU gives the possibility to reduce the
power consumption according the effective computing power needed. As we will see in
a following chapter, L0/1/4 MCUs introduce even more PLL/prescaler stages to offer to
developers more control on the overall MCU consumption. Together with a dedicated
hardware design, this allows to create battery-powered devices that can be run even for
years using the same battery.

The clock tree configuration is performed through a dedicated peripheral named Reset and Clock
Control (RCC), and it is a process essentially composed by three steps:

1. The high-speed oscillator source is selected (HSI or HSE) and properly configured, if the HSE
is used.
2. If we want to feed the SYSCLK with a frequency higher than the one provided by the high-
speed oscillator, then we need to configure the main PLL (which provides the PLLCLK signal).
Otherwise we can skip this step.
3. The System Clock Switch (SW) is configured choosing the right clock source (HSI, HSE, or
PLLCLK). Then we select the right AHB, APB1 and APB2 (if available) prescaler settings to
http://bit.ly/1GfS3iC
A prescaler is an electronic counter used to reduce high frequencies. In this case, the /2 prescaler reduces the main 8MHz
frequency to 4MHz.
Sometimes, ST defines in its documents the RCC as peripheral. Sometimes no. I am not sure that if it is properly a peripheral,
but I will define it in the same way ST does. Sometimes.
In STM32L0/1/4 MCUs, the SYSCLK can be also fed by another dedicated and low-power clock source, named MSI. We will
talk about this clock source next.
Clock Tree 300

reach the wanted frequency of the High-speed clock (HCLK - that is the one that feeds the
core, DMAs and AHB bus), and the frequencies of Advanced Peripheral Bus 1 (APB1) and
APB2 (if available) buses.

Knowing the admissible values for PLLs and prescalers can be a nightmare, especially for more
complex STM32 MCUs. Only some combinations are valid for a given STM32 microcontroller, and
their improper configuration could potentially damage the MCU or at least cause malfunctions
(a wrong clock configuration could lead to abnormal behaviour, strange and unpredictable resets
and so on). Luckily for us, the STM32 engineers have provided a great tool to simplify the clock
configuration: CubeMX.

10.1.1.1 The Multispeed Internal RC Oscillator in STM32L Families

The clock source and its distribution network have a non-negligible impact on the overall power
consumption of the MCU. If we need a SYSCLK frequency higher or lower than the internal HSI
clock source (which is 8MHz for the most of STM32 MCUs and 16MHz for some others), we have to
increase/reduce it by using the PLL Source Mux and intermediate prescalers. Unfortunately, these
components consume energy, and this can have a dramatic impact on battery-powered devices.

Table 2: A comparison between clock sources in an STM32L476 MCU

STM32L0/1/4 MCUs are explicitly designed for low-power applications, and they address this
specific issue by supplying a dedicated internal clock source, named MultiSpeed Internal (MSI)
RC oscillator. MSI is a low-power RC oscillator, with a 1%@25C factory pre-calibrated accuracy,
which can increase up to 3% in the 0-85C range. The main characteristic of the MSI is that it supplies
up to twelve different frequencies, without adding any external component. For example, the MSI
in an STM32F476 provides an internal clock source ranging from 100kHz up to 48MHz. The MSI
clock is used as SYSCLK after restart from Reset, wakeup from Standby and Shutdown low-power
modes. After restart from Reset, the MSI frequency is set to its default (for example, the default
MSI frequency in an STM32F476 is 4MHz). Table 2 summarizes the most relevant characteristics of
Clock Tree 301

all possible clock sources in an STM32L476 MCU. As you can see, the best power consumption is
achieved while the MCU is clocked by the MSI (without using the PLL Multiplexer). Moreover, this
clock source guarantees the shortest startup time, if compared with the HSI. It is interesting to see
that up to two seconds are required to stabilize the LSE clock: if startup speed is really important for
your application, then using a separated thread to start the LSE is an option to consider.
In addition to the advantages related to low-power, when the MSI is used as source for the PLL
Source Mux with the LSE, it provides a very accurate clock source which can be used by the USB
OTG FS device without using an external dedicated crystal, while feeding the main PLL to run the
system at the maximum speed of 80MHz.

10.1.2 Configuring Clock Tree Using CubeMX


We have already encountered in Chapter 4 the CubeMX Clock Configuration view. Now it is the
right time to see how it works. The Figure 4 shows the clock tree of the same F0 MCU seen so far.
As you can see, thanks to the more room available on the screen, the distribution network looks less
cumbersome.

Figure 4: How the clock tree of an STM32F030R8 MCU is represented in CubeMX


Clock Tree 302

Even in this case, the most relevant paths of the clock tree have been highlighted in red and blue.
This should simplify the comparison with the Figure 3. When a new project is created, by default
CubeMX chooses the HSI oscillator as default clock source. HSI is also chosen as default clock source
for the System Clock Switch (path in blue), as shown in Figure 4. This means that, for the MCU we
are considering here, the Cortex-M core frequency will be equal to 8MHz.
CubeMX also advises us about two things: the maximum frequency for the High (speed) Clock
(HCLK) and the APB1 bus is equal to 48MHz in this MCU (labels in blue). To increase the CPU
core frequency we first need to select the PLLCLK as the source clock for the System Clock Switch
and then choose the right PLL multiplier factor. However, CubeMX offers a quick way to do this:
you can simply write 48 inside the HCLK field and hit the enter key. CubeMX will automatically
arrange the settings, choosing the right clock tree path (the red one in Figure 4)
If your board relies on an external HSE/LSE crystal, you have to enable it in the RCC peripheral
before you can use it as main clock source for the corresponding oscillator (we will see in a while
how to do this step-by-step). Once the external oscillator is enabled, it is possible to specify its
frequency (inside the blue box labeled input frequency) and to configure the main PLL to achieve
the desired SYSCLK speed (see Figure 5). Otherwise, the external oscillator input frequency can be
used directly as source clock for the System Clock Switch.

Figure 5: CubeMX allow to select the HSE oscillator once it is enabled using the RCC peripheral

We need to configure the RCC peripheral accordingly to enable an external clock source. This can
be done from the Pinout view in CubeMX, as shown in Figure 6.

Figure 6: The configuration options provided by the RCC peripheral

For both HSE and LSE oscillators, CubeMX offers three configuration options:

Disable: the external oscillator is not available/used, and the corresponding internal oscillator
Clock Tree 303

is used.
Crystal/Ceramic Resonator: an external crystal/ceramic resonator is used and the corre-
sponding main frequency is derived from it. This implies that RCC_OSC_IN and RCC_OSC_-
OUT pins are used to interface the HSE, and the corresponding signal I/Os are unavailable
for other usages (if we are using an external low-speed crystal, then the corresponding
RCC_OSC32_IN and RCC_OSC32_OUT I/Os are used too).
BYPASS Clock Source: an external clock source is used. The clock source is generated by
another active device. This means that the RCC_OSC_OUT is leaved unused, and it is possible
to use it as regular GPIO. In almost all development board from ST (included the Nucleo ones)
the Master Clock Output (MCO) pin of the ST-LINK interface is used as external clock source
for the target STM32 MCU. Enabling this option allows to use the ST-LINK MCO as HSE.

The RCC peripheral also allows to enable the Master Clock Output (MCO), which is a pin that can
be connected to a clock source. It can be used to clock another external device, allowing to save on
the external crystal for this other IC. Once the MCO is enabled, it is possible to choose its clock
source using the Clock Configuration view, as shown in Figure 7.

Figure 7: How to select the clock source for the MCO pin

10.1.3 Clock Source Options in Nucleo Boards


The Nucleo development boards offer several alternatives for the clock sources

10.1.3.1 OSC Clock Supply

There are four ways to configure the pins corresponding to external high-speed clock external high-
speed clock (HSE):

MCO from ST-LINK: MCO output of ST-LINK MCU is used as input clock. This frequency
cannot be changed, it is fixed at 8 MHz and connected to PF0/PD0/PH0-OSC_IN of target
STM32 MCU.
The following configuration is needed:
Clock Tree 304

SB55 OFF
SB16 and SB50 ON
R35 and R37 removed
HSE oscillator on-board from X3 crystal (not provided): for typical frequencies and its
capacitors and resistors, refer to STM32 microcontroller datasheet. Please refer to the AN2867
for oscillator design guide for STM32 microcontrollers.
The following configuration is needed:
SB54 and SB55 OFF
R35 and R37 soldered
C33 and C34 soldered
SB16 and SB50 OFF
Oscillator from external PF0/PD0/PH0: from an external oscillator through pin 29 of the
CN7 connector.
The following configuration is needed:
SB55 ON
SB50 OFF
R35 and R37 removed
HSE not used: PF0/PD0/PH1 and PF1/PD1/PH1 are used as GPIO instead of Clock
The following configuration is needed:
SB54 and SB55 ON
SB16 and SB50 (MCO) OFF
R35 and R37 removed

There are two possible default configurations of the HSE pins depending on the version of NUCLEO
board hardware. The board version MB1136 C-01/02/03 is mentioned on sticker placed on bottom
side of the PCB.

The board marking MB1136 C-01 corresponds to a board, configured for HSE not used.
The board marking MB1136 C-02 (or higher) corresponds to a board, configured to use STLINK
MCO as clock input.

Read Carefully
For Nucleo-L476RG the ST-LINK MCO output is not connected to OSCIN, to reduce power
consumption in low power mode. Consequently, the HSE in a Nucleo-L476RG cannot be
used unless an external crystal is mounted on X3 pad, as described before.
Clock Tree 305

10.1.3.2 OSC 32kHz Clock Supply

There are three ways to configure the pins corresponding to low-speed clock (LSE):

On-board oscillator: X2 crystal. Please refer to the AN2867 for oscillator design guide for
STM32 microcontrollers. The oscillator P/N is ABS25-32.768KHZ-6-T and it is manufactured
by Abracon corporation.
Oscillator from external PC14: from external oscillator through the pin 25 of CN7 connector.
The following configuration is needed:
SB48 and SB49 ON
R34 and R36 removed
LSE not used: PC14 and PC15 are used as GPIOs instead of low speed Clock.
The following configuration is needed:
SB48 and SB49 ON
R34 and R36 removed

There are two possible default configurations of the LSE depending on the version of NUCLEO
board hardware. The board version MB1136 C-01/02/03 is mentioned on sticker placed on bottom
side of the PCB.

The board marking MB1136 C-01 corresponds to a board configured as LSE not used.
The board marking MB1136 C-02 (or higher) corresponds to a board configured with onboard
32kHz oscillator.
The board marking MB1136 C-03 (or higher) corresponds to a board using new LSE crystal
(ABS25) and C26, C31 & C32 value update.

Read Carefully
All Nucleo boards with a release version equal to MB1136 C-02 have a severe issue with
the values of the dumping resistor R34, R36 and with the capacitors C26, C31 & C32. This
issue prevents the LSE to start correctly.

10.2 Overview of the HAL_RCC Module


So far we have seen that the Reset and Clock Control (RCC) peripheral is responsible of the
configuration for the whole clock tree of an STM32 MCU. The HAL_RCC module contains the
corresponding descriptors and routines of the CubeHAL to abstract from the specific RCC imple-
mentation. However, the actual implementation of this module inevitably reflects the peculiarities
of the clock tree in a given STM32-series and part number. Deepening this module, as we have done
Clock Tree 306

for other HAL modules, is outside the scope of this book. It would require we keep track of too many
differences among the several STM32 microcontrollers. So, we will now give a brief overview to its
main features and to the steps involved during the configuration of the clock tree.
The most relevant C struct to configure the clock tree are RCC_OscInitTypeDef and RCC_ClkInit-
TypeDef. The first one is used to configure the RCC internal/external oscillator sources (HSE, HSI,
LSE, LSI), plus some additional clock sources if provided by the MCU. For example, some STM32
MCUs from the F0 series (STM32F07x, STM32F0x2 and STM32F09x ones) provide USB 2.0 support, in
addition to an internal dedicated and factory-calibrated high-speed oscillator running at 48MHz to
bias the USB peripheral. If this is the case, the RCC_OscInitTypeDef struct is also used to configure
those additional clock sources. The RCC_OscInitTypeDef struct also has a field that is instance of
the RCC_PLLInitTypeDef struct, which configures the main PLL used to increase the speed of the
source clock. It reflects the hardware structure of the main PLL, and can be composed by several
fields depending on the STM32 series (in STM32F2/4/7 MCUs it can have a quite complex structure).
The RCC_ClkInitTypeDef struct, instead, is used to configure the source clock for the System Clock
Switch (SWCLK), for the AHB bus and the APB1/2 buses.
CubeMX is designed to generate the right code initialization for the clock tree of our MCU. All the
necessary code is packed inside the SystemClock_Config() routine, which we have encountered in
the projects generated until now. For example, the following implementation of the SystemClock_-
Config() reflects the clock tree configuration for an STM32F030R8 MCU running at 48MHz:

1 void SystemClock_Config(void) {
2 RCC_OscInitTypeDef RCC_OscInitStruct;
3 RCC_ClkInitTypeDef RCC_ClkInitStruct;
4
5 RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSI;
6 RCC_OscInitStruct.HSIState = RCC_HSI_ON;
7 RCC_OscInitStruct.HSICalibrationValue = 16;
8 RCC_OscInitStruct.PLL.PLLState = RCC_PLL_ON;
9 RCC_OscInitStruct.PLL.PLLSource = RCC_PLLSOURCE_HSI;
10 RCC_OscInitStruct.PLL.PLLMUL = RCC_PLL_MUL12;
11 RCC_OscInitStruct.PLL.PREDIV = RCC_PREDIV_DIV1;
12 HAL_RCC_OscConfig(&RCC_OscInitStruct);
13
14 RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_SYSCLK;
15 RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK;
16 RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1;
17 RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV1;
18 HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_1);
19
20 HAL_SYSTICK_Config(HAL_RCC_GetHCLKFreq()/1000);
21
22 HAL_SYSTICK_CLKSourceConfig(SYSTICK_CLKSOURCE_HCLK);
23
Clock Tree 307

24 /* SysTick_IRQn interrupt configuration */


25 HAL_NVIC_SetPriority(SysTick_IRQn, 0, 0);
26 }

Lines [5:12] select the HSI as source oscillator and enable the main PLL, setting the HSI as its clock
source through the PLL multiplexer. The clock frequency is then increased by twelve times (settings
the PLLMUL field). Lines [14:18] set the SYSCLK frequency. The PLLCLK is selected as clock source
(line 15). In the same way, the SYSCLK frequency is selected as source for the AHB bus, and the
same HCLK frequency (RCC_HCLK_DIV1) as source for the APB1 bus. The other lines of code set the
SysTick timer, a special timer available in the Cortex-M core used to synchronize some internal HAL
activities (or to drive the scheduler of an RTOS, as we will see in a following chapter). The HAL is
based on the convention that SysTick timer generates an interrupt ever 1ms. Since we are configuring
the SysTick clock so that it runs at the maximum core frequency of 48MHz (which means that the
SYSCLK performs 48.000.000 clock cycles every seconds), we can set the SysTick timer so that it
generates an interrupt every 48.000.000 cycles/1000ms = 48.000 clock cycles .

10.2.1 Compute the Clock Frequency at Run-Time


Sometimes it is important to know how fast is running the CPU core. If our firmware is designed so
that it always runs at an established frequency, we can easily hardcode that value in the firmware
using a symbolic constant. However, this is always a poor programming style, and it is totally
inapplicable if we manage the CPU frequency dynamically. The CubeHAL provides a function that
can be used to compute the SYSCLK frequency: the HAL_RCC_GetSysClockFreq(). However, this
function must be handled with special care. Let us see why.
The HAL_RCC_GetSysClockFreq() does not return the real SYSCLK frequency (it could never do this
in a reliable way without having a known and precise external reference), but it bases the result on
the following algorithm:

if SYSCLK source is the HSI oscillator, then returns the value based on the HSI_VALUE macro;
if SYSCLK source is the HSE oscillator, then returns the value based on the HSE_VALUE macro;
if SYSCLK source is the PLLCLK, then returns a value based on HSI_VALUE/HSE_VALUE
multiplied by the PLL factor, according the specific STM32 MCU implementation.

HSI_VALUE and HSE_VALUE macros are defined inside the stm32xxx_hal_conf.h file, and they are
hardcoded values. The HSI_VALUE is defined by ST during chip design, and we can trust the value
As we will see in the next chapter, a timer is free counter module, that is a device that counts from 0 to a given value at every
clock cycle. Take note that, for the sake of completeness, the SysTick timer is a 24-bit downcounter timer, that is it counts from its
maximum value (0xFFFFFF) down to zero, and then automatically restarts again. The source clock of a timer establishes how fast
this timer counts. Since here we are specifying that the clock source for the SysTick timer is the HCLK (line 22), then the counter
will reach zero every 1ms.
Pay attention that the Cortex-M core is not clocked by the SYSCLK frequency, but by the HCLK frequency, which could be
lowered by the AHB prescaler. So, to recap, the core frequency is equal to HAL_RCC_GetSysClockFreq()/AHB-prescaler.
Clock Tree 308

of the corresponding macro (except for that 1% of accuracy). Instead, if we are using an external
oscillator as HSE source, we must provide the actual value for the HSE_VALUE macro, otherwise the
value returned by the HAL_RCC_GetSysClockFreq() function is wrong. And this also affects the
tick frequency (that is, how long it takes to generate the timer interrupt) of the SysTick timer.
We can also retrieve the core frequency by using the SystemCoreClock CMSIS global variable.

Read Carefully
If we decide to manipulate the clock tree configuration by hand without using CubeHAL
routines, we have to remember that every time we change the SYSCLK frequency, we need
to call the CMSIS function SystemCoreClockUpdate(), otherwise some CMSIS routines
may give wrong results. This function is automatically called for us by the HAL_RCC_-
ClockConfig() routine.

10.2.2 Enabling the Master Clock Output


As said before, depending on the IC package used, STM32 MCUs allow to route the clock signal to
one or two output I/Os, called Master Clock Output (MCO). This is performed by using the function:

void HAL_RCC_MCOConfig(uint32_t RCC_MCOx, uint32_t RCC_MCOSource, uint32_t RCC_MCODiv);

For example, to route the PLLCLK to MCO1 pin in an STM32F401RE MCU (which corresponds to
PA8 pin), we must invoke the above function in the following way:

HAL_RCC_MCOConfig(RCC_MCO1, RCC_MCO1SOURCE_PLLCLK, RCC_MCODIV_1);

Read Carefully
Please, take note that when configuring the MCO pin as output GPIO, its speed (that is, the
slew rate) affects the quality of the output clock. Moreover, for higher clock frequencies
the compensation cell must be enabled in the following way:

HAL_EnableCompensationCell();

Refer to the datasheet of your MCU for more about this.

The HAL_RCC_GetSysClockFreq() is defined to return an uint32_t. This means that it could return wrong results with
fractional values for the HSE oscillator.
Clock Tree 309

10.2.3 Enabling the Clock Security System


The Clock Security System (CSS) is a feature of the RCC peripheral used to detect malfunctions of
the external HSE. The CSS is an important feature in some critical applications, where a malfunction
of the HSE could cause injuries to the user. Its importance is proven by the fact that the detection of
a failure is noticed through the NMI exception, a Cortex-M exception that cannot be disabled.
When the failure of HSE is detected, the MCU automatically switch to the HSI clock, which is
selected as source for the SYSCLK clock. So, if a higher core frequency is needed, we need to perform
proper initializations inside the NMI exception handler.
To enable the CSS we use the HAL_RCC_EnableCSS() routine, and we need to define the handler for
the NMI exception in the following way:

void NMI_Handler(void) {
HAL_RCC_NMI_IRQHandler();
}

The right way to catch the failure of the HSE clock is by defining the callback:

void HAL_RCC_CSSCallback(void) {
//Catch the HSE failure and take proper actions
}

10.3 HSI Calibration


We have left uncommented one line of code in the SystemClock_Config() routine seen before: the
instruction at line 7. It used to perform a fine-tune calibration of the HSI oscillator. But what exactly
it does?
As said before, the frequency of the internal RC oscillators may vary from one chip to another due
to manufacturing process variations. For this reason, HSI oscillators are factory-calibrated by ST to
have a 1% accuracy at room temperature. After a reset, the factory calibration value is automatically
loaded in the second byte (HSICAL) of the RCC configuration register (RCC_CR) (the Figure 8
shows the implementation of this register in an STM32F401RE).
There is no need to enable the NMI exception, because it is automatically enabled and it cannot be disabled.
The figure is taken from the RM0368 application note from ST (http://bit.ly/1Kq3SoE).
Clock Tree 310

Figure 8: The RCC_CR register in an STM32F401RE MCU

The frequency of the internal RC oscillator can be fine-tuned to achieve better accuracy with
wider temperature and supply voltage ranges. The trimming bits are used for this purpose. Five
trimming bits RCC_CR->HSITRIM[4:0] are used for fine-tuning. The default trimming value is 16.
An increase/decrease in this trimming value causes an increase/decrease in HSI frequency. The HSI
oscillator is fine-tuned in steps of 0.5% of the HSI clock speed:

Writing a trimming value in the range of 17 to 31 increases the HSI frequency.


Writing a trimming value in the range of 0 to 15 decreases the HSI frequency.
Writing a trimming value equal to 16 causes the HSI frequency to keep its default value.

The HSI can be calibrated using the following procedure:

1. set the internal high-speed RC oscillator system clock;


2. measure the internal RC oscillator frequency for each trimming value;
3. compute the frequency error for each trimming value (according a known reference);
4. finally, set the trimming bits with the optimum value (corresponding to the lowest frequency
error).

The internal oscillator frequency is not measured directly but it is computed from the number of
clock pulses counted using a timer compared with the typical value. To do this, a very accurate
reference frequency must be available such as the LSE frequency provided by the external 32.768
kHz crystal or the 50 Hz/60 Hz of the mains.
ST provides several application notes describing better this procedure (for example, the AN4067 is
about the calibration procedure in the STM32F0 family). Please, refer to those documents for more
information.
http://bit.ly/1R8kEbf
11. Timers
Embedded devices perform some activities on a time basis. For really simple and inaccurate delays a
busy loop could carry out the task, but using the CPU core to perform time-related activities is never
a smart solution. For this reason, all microcontrollers provide dedicated hardware peripherals: the
timers. Timers are not only timebase generators, but they also provides several additional features
used to interact with the Cortex-M core and other peripherals, both internal and external to the
MCU.
Depending on the family and package used, STM32 microcontrollers implement a variable number of
timers, each one with specific characteristics. Some part numbers can provide up to 14 independent
timers. Different from the other peripherals, timers have almost the same implementation in all
STM32-series, and they are grouped inside nine distinct categories. The most relevant of these are:
basic, general purpose and advanced timers.
STM32 timers are an advanced peripheral that offer a wide range of customizations. Moreover, some
of their features are specific of the application domain. This would require a completely separated
book to deepen the topic (you have to consider that usually more than 250 pages of a typical STM32
datasheet is dedicated to timers). This chapter, which is undoubtedly the longest in the book, tries
to shape the most relevant concepts regarding basic and general purpose timers in STM32 MCUs,
looking to the related CubeHAL module used to program them.

11.1 Introduction to Timers


A timer is a free-running counter with a counting frequency that is a fraction of its source clock. The
counting speed can be reduced using a dedicated prescaler for each timer. Depending on the timer
type, it can be clocked by the internal clock (which is derived from the bus where it is connected),
by an external clock source or by another timer used as master.
Usually, a timer counts from zero up to a given value, which cannot be higher than the maximum
unsigned value for its resolution (for example, a 16-bit timer overflows when the counter reaches
65535), but it can also count on the contrary and in other ways we will see next.
The most advanced timers in an STM32 microcontroller have several features:

They can be used as time base generator (which is the feature common to all STM32 timers).
They can be used to measure the frequency of an external event (input capture mode).
To control an output waveform, or to indicate when a period of time has elapsed (output
compare mode).
This is not entirely true, but it is ok to consider it true here.
Timers 312

One pulse mode (OPM) is a particular case of the input capture mode and the output
compare mode. It allows the counter to be started in response to a stimulus and to
generate a pulse with a programmable length after a programmable delay.
To generate PWM signals in edge-aligned mode or center-aligned mode independently on
each channel (PWM mode).
In some STM32 MCUs (notably from STM32F3 and recent STM32L4 series), some timers
can generate a center-aligned PWM signals with a programmable delay and phase shift.

Depending on the timer type, a timer can generate interrupts or DMA requests when the following
events occur:

Update events
Counter overflow/underflow
Counter initialized
Others
Trigger
Counter start/stop
Counter Initialize
Others
Input capture/Output compare

11.1.1 Timer Categories in an STM32 MCU


STM32 timers can mainly grouped in nine categories. Let us give a brief look to each one of them.

Basic timers: timers from this category are the simplest form of timers in STM32 MCUs. They
are 16-bit timers used as time base generator, and they do not have output/input pins. Basic
timers are also used to feed the DAC peripheral, since their update event can trigger DMA
requests for the DAC (for this reason they are usually available in STM32 MCUs providing at
least a DAC). Basic timers can be also used as masters for other timers.
General purpose timers: they are 16/32-bit timers (depending on the STM32-series) providing
the classical features that a timer of a modern embedded microcontroller is expected to
implement. They are used in any application for output compare (timing and delay gener-
ation), One-Pulse Mode, input capture (for external signal frequency measurement), sensor
interface (encoder, hall sensor), etc. Obviously, a general purpose timer can be used as time
base generator, like a basic timer. Timers from this category provide four-programmable
input/output channels.
1-channel/2-channels: they are two subgroups of general purpose timers providing only
one/two input/output channel.
1-channel/2-channels with one complimentary output: same as previous type, but
having a dead time generator on one channel. This allows having complementary signals
with a time base independent from the advanced timers.
Timers 313

Advanced timers: these timers are the most complete ones in an STM32 MCU. In addition to
the features found in a general purpose timer, they include several features related to motor
control and digital power conversion applications: three complementary signals with dead
time insertion, emergency shut-down input.
High resolution timer: The high-resolution timer (HRTIM1) is a special timer provided by
some microcontrollers from the STM32F3 series (which is the series dedicated to motor control
and power conversion). It allows generating digital signals with high-accuracy timings, such
as PWM or phase-shifted pulses. It consists of 6 sub-timers, 1 master and 5 slaves, totaling 10
high-resolution outputs, which can be coupled by pairs for dead time insertion. It also features
5 fault inputs for protection purposes and 10 inputs to handle external events such as current
limitation, zero voltage or zero current switching.
HRTIM1 timer is made of a digital kernel clocked at 144 MHz followed by delay lines. Delay
lines with closed loop control guarantee a 217ps resolution whatever the voltage, temperature
or chip-to-chip manufacturing process deviation. The high-resolution is available on the 10
outputs in all operating modes: variable duty cycle, variable frequency, and constant ON time.
This book will not cover HRTIM1 timer.
Low-power timers: timers from this group are especially designed for low-power applica-
tions. Thanks to their diversity of clock sources, these timers are able to keep running in all
power modes (except for Standby mode). Given this capability to run even with no internal
clock source, Low-power timers can be used as a pulse counter which can be useful in some
applications. They also have the capability to wake up the system from low-power modes.

Table 1: The most relevant feature of each timer category

Table 1 summarizes the most relevant features to keep on hand for each timer category.
The table is adapted from the one found in the AN4013(http://bit.ly/1WAewd6) from ST, an application note dedicated to
STM32 timers.
Timers 314

11.1.2 Effective Availability of Timers in the STM32 Portfolio


Not all types of timers are available in all STM32 MCUs. It depends mainly on the STM32-series, the
sales type and package used. The Table 2 summarizes the distribution of the 22 timers in all STM32
families.

Table 2: Which timers are implemented in each STM32-series

It is important to remark some things regarding Table 2:

Given a specific timer (e.g. TIM1, TIM8, etc.), its implementation (features, number and types
Timers 315

of registers, generated interrupts, DMA requests, peripheral interconnection, etc.) is the same
in all STM32 MCUs. This guarantees you that a firmware written to use a specific timer is
portable to other MCUs or STM32-series having the same timer.
The effective presence of a timer in an MCU belonging to the given family depends on sales
type and the package used (packages with more pins may provide all timers implemented by
that family).
The table was extracted, expanded and rearranged from the AN4013. I have checked carefully
the values reported in that table, and found some non-updated things. However, I am not
totally sure that it faithfully adheres to actual implementation of the whole STM32 portfolio
(I should check more than 600 microcontrollers to be sure of that values). For this reason, I
have leaved cells empty, so you can eventually add values if you discover a mistake.

Table 3 reports the list of all timers implemented by the MCUs equipping the sixteen Nucleo boards
we are considering in this book. It is important to underline some things reported in Table 3:

STM32F411RE, STM32F401RE and STM32F103RB do not provide a basic timer.


The MAX clock speed column reports the maximum clock speed for all timers in a given
STM32 MCU. This means that the timer maximum clock speed depends on the bus where it is
connected to. Always consult the datasheet to determine to which bus the timer is connected
(see the peripheral mapping section of the datasheet) and use CubeMX Clock configuration
view to determine the configured bus speed.
The STM32F410RB MCU, which has been introduced on the market at the beginning of 2016,
implements a feature that is distinctive of the STM32L0/L4 series: a low-power timer.

When dealing with timers, it is important to have a pragmatic approach. Otherwise, it is really easy
to get lost in their settings and in the corresponding HAL routines (the HAL_TIM and HAL_TIM_EX
modules are among the most articulated in the CubeHAL).
For this reason, we will start studying how to use basic timers, whose functionalities are also
common to more advanced STM32 timers.
With the term peripheral interconnection we indicate the ability of some peripherals to trigger other peripherals, or to fire
some of their DMA requests (for example, the TIM6 update event can trigger the DAC1 conversion). More about this topic in a
following chapter.
As said at the beginning of this chapter, STM32 timers are the only peripherals that share the same implementation among
all STM32 families. This is almost true, except for TIM2 and TIM5 timers, which have a 32-bit resolution in the majority of STM32
MCUs and 16-bit resolution in some early STM32 MCUs. Moreover, some really specific features may have a slight different
implementation between some STM32 series (especially between more old STM32F1 microcontrollers and more recent STM32F4
ones). Always consult the datasheet for your MCU before you plan to use a really dedicated feature provided by some timers.
http://bit.ly/1WAewd6
The table was arranged in February 2016. STM32 MCUs evolve almost day-by-day, so some things may be changed when you
read this chapter (for example, I suspect that ST is going to release an STM32L1 MCU with at least one low-power timer soon).
And eventually send me an email so that I can correct the table in next releases of the book :-)
Timers 316

Table 3: Which timers are implemented in each STM32 MCU equipping sixteen Nucleo boards

11.2 Basic Timers


Basic timers TIM6, TIM7 and TIM18 are the most simple timers available in the STM32 portfolio.
Even if they are not provided by all STM32 MCUs, it is important to underline that STM32 timers
are designed so that more advanced timers implement the same features (in the same way) of less
powerful ones, as shown in Figure 1. This means that it is perfectly possible to use a general purpose
timer in the same way of a basic timer. The CubeHAL also reflects this hardware implementation:
the base operations on all timers are performed by using the HAL_TIM_Base_XXX functions.
The TIM18 basic timer is only available in STM32F37x microcontrollers.
Timers 317

A single timer is referenced by using an instance of the C struct TIM_HandleTypeDef, which is


defined in the following way:

typedef struct {
TIM_TypeDef *Instance; /* Pointer to timer descriptor */
TIM_Base_InitTypeDef Init; /* TIM Time Base required parameters */
HAL_TIM_ActiveChannel Channel; /* Active channel */
DMA_HandleTypeDef *hdma[7]; /* DMA Handlers array */
HAL_LockTypeDef Lock; /* Locking object */
__IO HAL_TIM_StateTypeDef State; /* TIM operation state */
} TIM_HandleTypeDef;

Figure 1: The relation between the three major categories of timers

Let us see more in depth the most important fields of this struct.

Instance: is the pointer to the TIM descriptor we are going to use. For example, TIM6 is one
of the basic timers available in the majority of STM32 microcontrollers.
Init: is an instance of the C struct TIM_Base_InitTypeDef, which is used to configure the
base timer functionalities. We will study it more in depth in a while.
Channel: it indicates the number of active channels in timers that provide one or more
input/output channels (this is not the case of basic timers). It can assume one or more values
from the enum HAL_TIM_ActiveChannel, and we will study its usage in a next paragraph.
*hdma[7]: this is an array containing the pointers to DMA_HandleTypeDef descriptors for DMA
requests associated to the timer. As we will see later, a timer can generate up to seven DMA
requests used to drive its features.
State: this is used internally by the HAL to keep track of the timer state.

All the timer configuration activities are performed by using an instance of the C struct TIM_-
Base_InitTypeDef, which is defined in the following way:
Timers 318

typedef struct {
uint32_t Prescaler; /* Specifies the prescaler value used to divide the TIM clock. */
uint32_t CounterMode; /* Specifies the counter mode. */
uint32_t Period; /* Specifies the period value to be loaded into the active
Auto-Reload Register at the next update event. */
uint32_t ClockDivision; /* Specifies the clock division. */
uint32_t RepetitionCounter; /* Specifies the repetition counter value. */
} TIM_Base_InitTypeDef;

Prescaler: it divides the timer clock by a factor ranging from 1 up to 65535 (this means that the
prescaler register has a 16-bit resolution). For example, if the bus where the timer is connected
runs at 48MHz, then a prescaler value equal to 48 lowers the counting frequency to 1MHz.
CounterMode: it defines the counting direction of the timer, and it can assume one of the
values from Table 4. Some counting modes are available only in general purpose and advanced
timers. For basic timers, only the TIM_COUNTERMODE_UP is defined.
Period: sets the maximum value for the timer counter before it restarts counting again. This
can assume a value from 0x1 to 0xFFFF (65535) for 16-bit timers, and from 0x1 to 0xFFFF FFFF
for TIM2 and TIM5 timers in those MCUs that implement them as 32-bit timers. If Period is
set to 0x0 the timer does not start.
ClockDivision: this bit-field indicates the division ratio between the internal timer clock
frequency and sampling clock used by the digital filters on ETRx and TIx pins. It can assume
one value from Table 5, and it is available only in general purpose and advanced timers. We
will study digital filters on input pins of a timer later in this chapter. This field is also used by
the dead time generator (a feature non described in this book).
RepetitionCounter: every timer has a specific update register that keeps track of the timer
overflow/underflow condition. This can also generate a specific IRQ, as we will see next. The
RepetitionCounter says how many times the timer overflows/underflows before the update
register is set, and the corresponding event is raised (if enabled). RepetitionCounter is only
available in advanced timers.

Table 4: Available counter mode for a timer

Counter Mode Description


TIM_COUNTERMODE_UP The timer counts from zero up to the Period value (which cannot
be higher than the timer resolution - 16/32-bit) and then generates
an overflow event.
TIM_COUNTERMODE_DOWN The timer counts down from the Period value to zero and then
generates an underflow event.
TIM_COUNTERMODE_CENTERALIGNED1 In center-aligned mode, the counter counts from 0 to the Period
value 1, generates an overflow event, then counts from the
Period value down to 1 and generates a counter underflow event.
Then it restarts counting from 0. The Output compare interrupt
flag of channels configured in output mode is set when the counter
counts down.
Timers 319

Table 4: Available counter mode for a timer

Counter Mode Description


TIM_COUNTERMODE_CENTERALIGNED2 Same as TIM_COUNTERMODE_CENTERALIGNED1, but the Output
compare interrupt flag of channels configured in output mode is set
when the counter counts up.
TIM_COUNTERMODE_CENTERALIGNED3 Same as TIM_COUNTERMODE_CENTERALIGNED1, but the Output
compare interrupt flag of channels configured in output mode is set
when the counter counts up and down.

Table 5: Available ClockDivision modes for general purpose and advanced timers

Clock division modes Description


TIM_CLOCKDIVISION_DIV1 Computes 1 sample of the input signal on ETRx and
TIx pins
TIM_CLOCKDIVISION_DIV2 Computes 2 sample of the input signal on ETRx and
TIx pins
TIM_CLOCKDIVISION_DIV4 Computes 4 sample of the input signal on ETRx and
TIx pins

11.2.1 Using Timers in Interrupt Mode


Before seeing a complete example, it is best to summarize what we have seen so far. A basic timer:

is a free-running counter, which counts from 0 up to the value specified in the Period field
in the TIM_Base_InitTypeDef initialization structure, which can assume the maximum value
of 0xFFFF (0xFFFF FFFF for 32-bit timers);
the counting frequency depends on the speed of the bus where the timer is connected, and
it can be lowered up to 65536 times by setting the Prescaler register in the initialization
structure;
when the timer reaches the Period value, it overflows and the Update Event (UEV) flag is
set; the timer automatically restarts counting again from the initial value (which is always
zero for basic timers).
The Period is used to fill the Auto-reload register (ARR) of the timer. I do not know why ST engineers have decided to name
it in this way, since ARR is the register name used in all ST datasheets. This can lead to a lot of confusion, especially when you are
new to the CubeHAL, but unfortunately there is nothing we can do.
The Update Event (UEV) is latched to the prescaler clock, and it is automatically cleared on the next clock edge. Dont confuse
the UEV with the Update Interrupt Flag (UIF), which must be cleared manually like every other IRQ. UIF is set only when the
corresponding interrupt is enabled. As we will discover in a following chapter, the UEV event, like all event flags set for other
peripherals, allows to wake up the MCU when it entered a low-power mode using the WFE instruction.
This is an important distinction with other microcontroller architectures (especially 8-bit ones) where timers need to be
rearmed manually before they can start counting again.
Timers 320

The Period and Prescaler registers determine the timer frequency, that is how long does it takes to
overflow (or, if you prefer, how often an Update Event is generated), according this simply formula:

T imerclock
U pdateEvent = [1]
(P rescaler + 1)(P eriod + 1)

For example, assume a timer connected to the APB1 bus in an STM32F030 MCU, with the HCLK set
to 48MHz, a Prescaler value equal to 47999 and a Period value equal to 499. We have that timer
will overflow at every:

48.000.000 1
U pdateEvent = = 2Hz = s = 0.5s
(47999 + 1)(499 + 1) 2

The following code, designed to run on a Nucleo-F030R8, shows a complete example using the
TIM6. The example is nothing more than the classical blinking LED, but this time we use a basic
timer to compute delays.

Filename: src/main-ex1.c

7 TIM_HandleTypeDef htim6;
8
9 int main(void) {
10 HAL_Init();
11
12 Nucleo_BSP_Init();
13
14 htim6.Instance = TIM6;
15 htim6.Init.Prescaler = 47999; //48MHz/48000 = 1000Hz
16 htim6.Init.Period = 499; //1000HZ / 500 = 2Hz = 0.5s
17
18 __HAL_RCC_TIM6_CLK_ENABLE(); //Enable the TIM6 peripheral
19
20 HAL_NVIC_SetPriority(TIM6_IRQn, 0, 0); //Enable the peripheral IRQ
21 HAL_NVIC_EnableIRQ(TIM6_IRQn);
22
23 HAL_TIM_Base_Init(&htim6); //Configure the timer
24 HAL_TIM_Base_Start_IT(&htim6); //Start the timer
25
26 while (1);
27 }
28
29 void TIM6_IRQHandler(void) {
30 // Pass the control to HAL, which processes the IRQ

Owners of the Nucleo boards equipping F411, F401 and F103 STM32 MCUs will find a slight different example using a general
purpose timer. However, concepts remain the same.
Timers 321

31 HAL_TIM_IRQHandler(&htim6);
32 }
33
34 void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *htim) {
35 // This callback is automatically called by the HAL on the UEV event
36 if(htim->Instance == TIM6)
37 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
38 }

Lines [15:17] configure TIM6 using the Prescaler and Period values computed before. The timer
peripheral is then enabled by using the macro at line 19. The same applies to its IRQ. The timer is then
configured at line 24 and started in interrupt mode using the HAL_TIM_Base_Start_IT() function.
The rest of the code is really similar to what seen until now.
The TIM6_IRQHandler() ISR fires when the timer overflows, and the HAL_TIM_IRQHandler() is then
called. The HAL will automatically handle for us all the necessary operations to properly manage
the update event, and it will call the HAL_TIM_PeriodElapsedCallback() routine to signal us that
the timer has been overflowed.

The Performance of the HAL_TIM_IRQHandler() Routine


For timers running really fast, the HAL_TIM_IRQHandler() has a non-negligible overhead.
That function is designed to check up to nine different interrupt status flags, which
requires several ARM assembly instructions to carry out the task. If you need to process
the interrupts in less time, probably it is best to handle the IRQ by yourself. Once again,
the HAL is designed to abstract a lot of details to the user, but it introduces performance
penalties that every embedded developer should know.

How to Choose the Values for Prescaler and Period Fields?


First of all, note that not all combinations of Prescaler and Period values lead to integer
division of the timer clock frequency. For example, for a timer running at 48MHz, a
Period equal to 65535 lowers the timer frequency to 732,4218 Hz. This author is used to
divide the main frequency of the timer setting an integer divider for the Prescaler value
(e.g. 47999 for a 48MHz timer - remember that, according equation [1], the frequency is
computed by adding 1 to both the Prescaler and Period values), and then playing with the
Period value to achieve the wanted frequency. MikroElektronica provides a nice tool to
automatically compute that values, given a specific STM32 MCUs and the HCLK frequency.
Unfortunately, the code it generates does not cover the CubeHAL at the time of writing
this chapter.
A really common mistake made by novices is to forget to start a timer, by using one of the HAL_TIM_xxx_Start function
provided by the CubeHAL.
http://www.mikroe.com/timer-calculator/
Timers 322

11.2.1.1 Time Base Generation in Advanced Timers

So far we have seen that all base functionalities of a timer are configured through an instance of
the TIM_Base_InitTypeDef struct. This struct contains a field named RepetitionCounter used to
further increase the period between two consecutive update events: the timer will count a given num-
ber of times before setting the event and raising the corresponding interrupt. RepetitionCounter
is only available in advanced timers, and this causes that the formula to compute the frequency of
update events becomes:

T imerclock
U pdateEvent =
(P rescaler + 1)(P eriod + 1)(RepetitionCounter + 1)

Leaving the RepetitionCounter equal to zero (default behaviour), we obtain the same working
mode of a basic timer.

11.2.2 Using Timers in Polling Mode


The CubeHAL provides three ways to use timers: polling, interrupt and DMA mode. For this reason,
the HAL provides three distinct functions to start a timer: HAL_TIM_Base_Start(), HAL_TIM_Base_-
Start_IT() and HAL_TIM_Base_Start_DMA(). The idea behind the polling mode is that the timer
counter register (TIMx->CNT) is accessed continuously to check for a given value. But care must be
taken when polling a timer. For example, it is quite common to find around in the web code like the
following one:

...
while (1) {
if(__HAL_TIM_GET_COUNTER(&tim) == value)
...

That way to poll for a timer is completely wrong, even if it apparently works in some examples.
Why?
Timers run independently from the Cortex-M core. A timer can count really fast, up to the same
clock frequency of the CPU core. But checking a timer counter for equality (that is, to check if it
is equal to a given value) requires several ARM assembly instructions, which in turn need several
clock cycles. There is no guarantee that the CPU accesses to the counter register exactly at the same
time it reaches the configured value (this happens only if the timer runs really slow). A better way
is to check if the timer current counter value is equal or greater than the given value, or to check
against the UIF flag status: in the worst case we can have a shift in time measuring, but we will not
lose the event at all (unless the timer runs really fast and we lose the subsequent events because the
interrupt is masked - that is, UIF flag it still set before it is cleared manually by us or automatically
by the HAL).
However this requires that the timer is enabled in interrupt mode, using the HAL_TIM_Base_Start_IT() function.
Timers 323

...
while (1) {
if(__HAL_TIM_GET_FLAG(&tim) == TIM_FLAG_UPDATE) {
//Clear the IRQ flag otherwise we lose other events
__HAL_TIM_CLEAR_IT(htim, TIM_IT_UPDATE);
...

However, timers are asynchronous peripherals, and the correct way to manage the overflow/under-
flow event is by using interrupts. There is no reason to not use a timer in interrupt mode, unless
the timer runs really fast and generating an interrupt after few microseconds (or even nanoseconds)
would completely flood the MCU preventing it from processing other instructions.

11.2.3 Using Timers in DMA Mode


Timers are often programmed to work in DMA mode, especially when they are not used as timebase
generators. This mode guarantees that the operations performed by the timer are deterministic and
with the smallest possible latency, especially if they run really fast. Moreover, the Cortex-M core
is freed from the timer management, which usually involves the handling of really frequent ISRs
that could congest the CPU. Finally, in some advanced modes, like the output PWM one, it is almost
impossible to reach given switching frequencies without using the timer in DMA Mode.
For these reasons, timers offer up to seven DMA requests, which are listed in Table 6. Basic timers
implement only the TIM_DMA_UPDATE request, since they do not have input/output I/Os. However,
it is really useful to take advantage of the TIMx_UP request in those situation where we want to
perform DMA transfers on a time-basis.

Table 6: DMA requests (the most of them are available only in general purpose and advanced timers

Timer DMA request Description


TIM_DMA_UPDATE Update request (it is generated on the UEV event)
TIM_DMA_CC1 Capture/Compare 1 DMA request
TIM_DMA_CC2 Capture/Compare 2 DMA request
TIM_DMA_CC3 Capture/Compare 3 DMA request
TIM_DMA_CC4 Capture/Compare 4 DMA request
TIM_DMA_COM Commutation request
TIM_DMA_TRIGGER Trigger request

The following example is another variation of the blinking LED application, but this time we use a
Remember that even if the exception handling in a Cortex-M MCU has a deterministic latency (Cortex-M3/4/7 cores serve
an interrupt in 12 CPU cycles, while Cortex-M0 does it in 15 cycles and Cortex-M0+ in 16 cycles) it has a non-negligible cost,
which requires several nanoseconds in low-speed MCUs (for example, for an STM32F030 MCU running at 48MHz, an interrupt
is serviced in about 300ns). This cost has to be added to the overhead introduced by the HAL during the interrupt management, as
seen before.
Timers 324

timer in DMA mode to turn the LED ON/OFF. Here we are going to use the TIM6 timer programmed
to overflow every 500ms: when this happens, the timer generates the TIM6_UP request (which in
an STM32F030 MCU is bound to the third channel of DMA1) and the next element of a buffer is
transferred to the GPIOA->ODR register in DMA circular mode, which causes that the LD2 blinks
indefinitely.

Read Carefully
In STM32F2/F4/F7/L1/L4 families, only the DMA2 has full access to the Bus Matrix. This
means that only timers whose requests are bound to this DMA controller can be used to
perform transfers involving other peripheral (except for the internal and external volatile
memories). For this reasons, this example for Nucleo boards based on F2/F4/L1/L4 MCUs
use TIM1 as base generator.
In STM32F103R8, STM32F302RB and STM32F334R8, STM32L053R8 and STM32L073RZ
MCUs TIMx_UP request does not allow to trigger transfer between memory and
GPIO peripheral. So this example is not available for the corresponding Nucleo
boards.

Filename: src/main-ex2.c

13 int main(void) {
14 uint8_t data[] = {0xFF, 0x0};
15
16 HAL_Init();
17 Nucleo_BSP_Init();
18 MX_DMA_Init();
19
20 htim6.Instance = TIM6;
21 htim6.Init.Prescaler = 47999; //48MHz/48000 = 1000Hz
22 htim6.Init.Period = 499; //1000HZ / 500 = 2Hz = 0.5s
23 htim6.Init.CounterMode = TIM_COUNTERMODE_UP;
24 __HAL_RCC_TIM6_CLK_ENABLE();
25
26 HAL_TIM_Base_Init(&htim6);
27 HAL_TIM_Base_Start(&htim6);
28
29 hdma_tim6_up.Instance = DMA1_Channel3;
30 hdma_tim6_up.Init.Direction = DMA_MEMORY_TO_PERIPH;
31 hdma_tim6_up.Init.PeriphInc = DMA_PINC_DISABLE;
32 hdma_tim6_up.Init.MemInc = DMA_MINC_ENABLE;
33 hdma_tim6_up.Init.PeriphDataAlignment = DMA_PDATAALIGN_BYTE;
34 hdma_tim6_up.Init.MemDataAlignment = DMA_MDATAALIGN_BYTE;
35 hdma_tim6_up.Init.Mode = DMA_CIRCULAR;
36 hdma_tim6_up.Init.Priority = DMA_PRIORITY_LOW;
37 HAL_DMA_Init(&hdma_tim6_up);
Timers 325

38
39 HAL_DMA_Start(&hdma_tim6_up, (uint32_t)data, (uint32_t)&GPIOA->ODR, 2);
40 __HAL_TIM_ENABLE_DMA(&htim6, TIM_DMA_UPDATE);
41
42 while (1);
43 }

Lines [29:37] configure the DMA_HandleTypeDef for the DMA1_Channel3 in circular mode. Then line
39 starts the DMA transfer so that the content of the data buffer is transferred inside the GPIOA-
>ODR register every time a TIM6_UP request is generated, that is the timer overflows. This causes
that the LD2 LED blinks. Take note that we are not using the HAL_TIM_Base_Start_DMA() function
here. Why not?
Looking to the implementation of the HAL_TIM_Base_Start_DMA() routine, you can see that ST
engineers have defined it so that the DMA transfer is performed from the memory buffer to the
TIM6->ARR, which corresponds to the Period.

HAL_TIM_Base_Start_DMA(TIM_HandleTypeDef *htim, uint32_t *pData, uint16_t Length) {


...
/* Enable the DMA channel */
HAL_DMA_Start_IT(htim->hdma[TIM_DMA_ID_UPDATE], (uint32_t)pData, (uint32_t)&htim->Instan\
ce->ARR, Length);

/* Enable the TIM Update DMA request */


__HAL_TIM_ENABLE_DMA(htim, TIM_DMA_UPDATE);
...

Basically, we can use the HAL_TIM_Base_Start_DMA() only to change the timer Period every time
it overflows. So we need to configure the DMA by ourself in order to perform this transfer.

11.2.4 Stopping a Timer


The CubeHAL provides three functions to stop a running timer: HAL_TIM_Base_Stop(), HAL_TIM_-
Base_Stop_IT() and HAL_TIM_Base_Stop_DMA(). We pick one of these depending on the timer mode
we are using (for example, if we have started a timer in interrupt mode, then we need to stop it using
the HAL_TIM_Base_Stop_IT() routine). Each function is designed to properly disable IRQs and DMA
configurations.

11.2.5 Using CubeMX to Configure a Basic Timer


CubeMX can reduce to the minimum the effort needed to configure a basic timer. Once the timer
is enabled in the Pinout view by checking the flag Activated, it can be configured from the
Timers 326

Configuration view. The timer configuration view allows to setup the values for the Prescaler
and Period registers, as shown in Figure 2. CubeMX will generate all the necessary initialization
code inside the MX_TIMx_Init() function. Moreover, always in the same configuration dialog, it is
possible to enable timer-related IRQs and DMA requests.

Figure 2: CubeMX allows to easily generate the necessary code to configure a timer

11.3 General Purpose Timers


The majority of STM32 timers are general purpose ones. Different from the basic timers seen before,
they offer much more interaction capabilities, thanks to up to four independent channels that can be
used to measure input signals, to output signals on a time basis, to generate Pulse-Width Modulation
(PWM) signals. General purpose timers, however, offer much more functionalities that we will
discover progressively in this part of the chapter.

11.3.1 Time Base Generator With External Clock Sources


The Figure 3 shows the block diagram of a general purpose timer. Some parts of the diagram have
been masked: we will study them more in depth later. The path highlighted in red is used to feed
the timer when the APB clock is selected as source: the internal clock CK_INT feeds the Prescaler
The figure is arranged from the one found in the RM0368(http://bit.ly/1Kq3SoE) reference manual from ST.
Timers 327

(PSC), which in turn determines how fast the Counter Register (CNT) is increased/decreased. This
one is compared with the content of the auto-reload register (which is filled with the value of
the TIM_Base_InitTypeDef.Period field). When they match, the UEV event is generated, and the
corresponding IRQ is fired, if enabled.

Figure 3: The structure of a general purpose timer

Looking at Figure 3, we can see that a timer can receive stimuluses from other sources. These can
be divided in two main groups:

Clock sources, which are used to clock the timer. They can come from external sources
connected to the MCU pins or from other timers connected internally to the MCU. Keep in
mind that a timer cannot work without a clock source, because this is used to increment the
counter register.
Trigger sources, which are used to synchronize the timer with external sources connected
to the MCU pins or with other timers connected internally. For example, a timer can be
configured to start counting when an external event triggers it. In this case the timer is
clocked by another clock source (which can be both the APBx bus or an external clock source
Timers 328

connected to the ETR2 pin), and it is controlled (that is, when it starts counting, etc.) by another
device.

Depending on the timer type and its actual implementation, a timer can be clocked from:

The internal TIMx_CLK provided by the RCC (shown in paragraph 11.2)


Internal trigger input 0 to 3
ITR0, ITR1, ITR2 and ITR3 using another timer (master) as prescaler of this timer (slave)
(shown in paragraph 11.3.1.2)
External input channel pins (shown in paragraph 11.3.1.2)
Pin 1: TI1FP1 or TI1F_ED
Pin 2: TI2FP2
External ETR pins:
ETR1 pin (shown in paragraph 11.3.1.2)
ETR2 pin (shown in paragraph 11.3.1.1)

A timer can, instead, be triggered from:

Internal trigger inputs 0 to 3


ITR0, ITR1, ITR2 and ITR3 using another timer as master (shown in paragraph 11.3.2)
External input channel pins (shown in paragraph 11.3.2)
Pin 1: TI1FP1 or TI1F_ED
Pin 2: TI2FP2
External ETR1 pin

Let us study these ways to clock/trigger a timer from an external source by analyzing practical
examples.

11.3.1.1 External Clock Mode 2

General purpose timers have the ability to be clocked from external sources, setting them in two
distinct modes: External Clock Source Mode 1 and 2. The fist one is available when the timer is
configured in slave mode. We will study this mode in the next paragraph.
The second mode is, instead, activated simply by using an external clock source. This allows to use
more accurate and dedicated sources, and to eventually further reduce the counting frequency. In
fact, when the External Clock Source Mode 2 is selected, the formula to compute the frequency of
update events becomes:

EXTclock
U pdateEvent = [2]
(EXTclock P rescaler)(P rescaler + 1)(P eriod + 1)(RepetitionCounter + 1)
Timers 329

where EXTclock is the frequency of the external source and EXTclock P rescaler is a source
frequency divider that can assume the values 1, 2, 4 and 8.
The clock source of a general purpose timer can be selected by using the function HAL_TIM_Config-
ClockSource() and an instance of the struct TIM_ClockConfigTypeDef, which is defined in the
following way:

typedef struct {
uint32_t ClockSource; /* TIM clock sources */
uint32_t ClockPolarity; /* TIM clock polarity */
uint32_t ClockPrescaler; /* TIM clock prescaler */
uint32_t ClockFilter; /* TIM clock filter */
} TIM_ClockConfigTypeDef;

ClockSource: specifies the source of the clock signal used to bias the timer. It can assume a
value from the Table 7. By default, the TIM_CLOCKSOURCE_INTERNAL mode is selected.
ClockPolarity: indicates the polarity of the clock signal used to bias the timer. It can assume
a value from the Table 8. By default, the TIM_CLOCKPOLARITY_RISING mode is selected.
ClockPrescaler: specifies the prescaler for the external clock source. It can assume a value
from the Table 9. By default, the TIM_CLOCKPRESCALER_DIV1 value is selected.
ClockFilter: this 4-bit field defines the frequency used to sample the external clock signal
and the length of the digital filter applied to it. The digital filter is made of an event counter
in which N consecutive events are needed to validate a transition on the output. Refer to the
datasheet of your MCU about how the fDT S (Dead-Time Signal) is computed. By default, the
filter is disabled.

Table 7: Available clock source modes for general purpose and advanced timers

Clock source mode Description


TIM_CLOCKSOURCE_INTERNAL The timer is clocked by the APBx bus where the timer is connected to
TIM_CLOCKSOURCE_ETRMODE1 This mode is called External Clock Mode 1 and it is available when the
timer is configured in slave mode. The timer can be clocked by an
internal/external source connected to ITR0, ITR1, ITR2, ITR3, TI1FP1,
TI2FP2 or ETR1 pin.
TIM_CLOCKSOURCE_ETRMODE2 This mode is called External Clock Mode 2. The timer can be clocked by an
external source connected to ETR2 pin.

In the ST documentation these modes are also called External Trigger mode 1 and 2 (ETR1 and ETR2).
Timers 330

Table 8: Available external clock polarity modes for general purpose and advanced timers

External clock polarity mode Description


TIM_CLOCKPOLARITY_RISING The timer is synchronized on the rising edge of the external clock source
TIM_CLOCKPOLARITY_FALLING The timer is synchronized on the falling edge of the external clock
source
TIM_CLOCKPOLARITY_BOTHEDGE The timer is synchronized on rising and falling edges of the external
clock source (this will increase the sampled frequency)

Table 9: Available external clock prescaler modes for general purpose and advanced timers

External clock prescaler mode Description


TIM_CLOCKPRESCALER_DIV1 No prescaler used
TIM_CLOCKPRESCALER_DIV2 Capture performed once every 2 events
TIM_CLOCKPRESCALER_DIV4 Capture performed once every 4 events
TIM_CLOCKPRESCALER_DIV8 Capture performed once every 8 events

Let us build an example that shows how to use an external clock source for the TIM3 timer. The
example consists in routing the Master Clock Output (MCO) pin to the TIM3_ETR2 pin, which
corresponds to PD2 pin for all Nucleo boards providing this timer. This can easily done by using
the Morpho connectors, as shown in Figure 4 for the Nucleo-F030R8 (for your Nucleo, use CubeMX
tool to identify the MCO pin and the corresponding pinout diagram from Appendix C).

Figure 4: How to route the MCO pin to the TIM3_ETR pin in a Nucleo-F030R8 board
Timers 331

The MCO pin is enabled and connected to the LSE clock source, which runs at 32.768kHz. The
following code shows the most relevant parts of the example.

Filename: src/main-ex3.c
23 void MX_TIM3_Init(void) {
24 TIM_ClockConfigTypeDef sClockSourceConfig;
25
26 htim3.Instance = TIM3;
27 htim3.Init.Prescaler = 0;
28 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
29 htim3.Init.Period = 16383;
30 htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
31 htim3.Init.RepetitionCounter = 0;
32 HAL_TIM_Base_Init(&htim3);
33
34 sClockSourceConfig.ClockSource = TIM_CLOCKSOURCE_ETRMODE2;
35 sClockSourceConfig.ClockPolarity = TIM_CLOCKPOLARITY_NONINVERTED;
36 sClockSourceConfig.ClockPrescaler = TIM_CLOCKPRESCALER_DIV1;
37 sClockSourceConfig.ClockFilter = 0;
38 HAL_TIM_ConfigClockSource(&htim3, &sClockSourceConfig);
39
40 HAL_NVIC_SetPriority(TIM3_IRQn, 0, 0);
41 HAL_NVIC_EnableIRQ(TIM3_IRQn);
42 }
43
44 void HAL_TIM_Base_MspInit(TIM_HandleTypeDef* htim_base) {
45 GPIO_InitTypeDef GPIO_InitStruct;
46 if(htim_base->Instance==TIM3) {
47 /* Peripheral clock enable */
48 __HAL_RCC_TIM3_CLK_ENABLE();
49 __HAL_RCC_GPIOD_CLK_ENABLE();
50
51 /**TIM3 GPIO Configuration
52 PD2 ------> TIM3_ETR
53 */
54 GPIO_InitStruct.Pin = GPIO_PIN_2;
55 GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
56 GPIO_InitStruct.Pull = GPIO_NOPULL;
57 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
58 HAL_GPIO_Init(GPIOD, &GPIO_InitStruct);
59 }
60 }

Unfortunately, early releases of the Nucleo boards do not provide an external low speed clock source. If this is your case,
rearrange the examples so that the LSI oscillator is used. Moreover, it is not possible to route either LSI nor LSE to the MCO pin in
an STM32F103R8 MCU. For this reason, this example on the Nucleo-F103R8 uses the HSI as MCO source.
Timers 332

Lines [27:33] configure the TIM3 timer, setting its period to 19999. Lines [34:38] configure the
external clock source for TIM3. Since the LSE oscillator runs at 32.768kHz, using the equation [2]
we can compute the UEV frequency, which is equal to:

32.768
U pdateEvent = = 2Hz = 0.5s
(1)(0 + 1)(16383 + 1)(0 + 1)

Finally, lines [48:58] enable the TIM3 and configure the PD2 pin (which corresponds to the TIM3_-
ETR2 pin) as input source.

Read Carefully
It is important to underline that the GPIO port D must be enabled, before we can use it as
clock source for TIM3, by using the __GPIOD_CLK_ENABLE() macro. The same applies even
to TIM3, which is enabled by using the __TIM3_CLK_ENABLE(): this is required because the
external clocks are not directly feeding the prescaler, but they are first synchronized
with the APBx clock through dedicated logical blocks.

11.3.1.2 External Clock Mode 1

STM32 general purpose and advanced timers can be configured to work in master or slave mode.
When configured to act as a slave, a timer can be fed by internal ITR0, ITR1, ITR2 and ITR3 lines,
an external clock connected to the ETR1 pin or from other clock sources connected to TI1FP1 and
TI2FP2 sources, which correspond to Channel 1 and 2 input pins. This working mode is called
External Clock Mode 1.

The External Clock Mode 1 and 2 are rather confusing for all novices of the STM32 platform.
Both modes are a way to clock a timer using an external clock source, but the first one is
achieved by configuring the timer in slave mode (it is indeed a form of triggering), while
the second one is obtained by simply selecting a different clock source. I do not know the
origin of this nomenclature, and what are the practical effects of this distinction. However,
it is important to remark here that the ways to configure a timer in ETR1 or ETR2 mode
are completely different, as we will see in the next example.

Looking to Figure 16 we can see that the TI1FP1 and TI2FP2 inputs are nothing more than
the TI1 and TI2 input channels of a timer after the input filter has been applied.

To configure a timer in slave mode we use the function HAL_TIM_SlaveConfigSynchronization()


and an instance of the struct TIM_SlaveConfigTypeDef, which is defined in the following way:
As we will see next, a timer can be configured to work in master and slave mode at the same time.
Timers 333

typedef struct {
uint32_t SlaveMode; /* Slave mode selection */
uint32_t InputTrigger; /* Input Trigger source */
uint32_t TriggerPolarity; /* Input Trigger polarity */
uint32_t TriggerPrescaler; /* Input trigger prescaler */
uint32_t TriggerFilter; /* Input trigger filter */
} TIM_SlaveConfigTypeDef;

SlaveMode: when a timer is configured in slave mode, it can be clocked/triggered by several


sources. This field can assume a value from Table 10. This paragraph is about the TIM_-
SLAVEMODE_EXTERNAL1 mode.
InputTrigger: defines the source that triggers/clocks the timer configured in slave mode. It
can assume a value from Table 11
TriggerPolarity: indicates the polarity of the trigger/clock source. It can assume a value from
the Table 12.
TriggerPrescaler: specifies the prescaler for the external clock source. It can assume a value
from the Table 13. By default, the TIM_TRIGGERPRESCALER_DIV1 value is selected.
TriggerFilter: this 4-bit field defines the frequency used to sample the external clock/trigger
signal connected to input pin and the length of the digital filter applied to it. The digital filter
is made of an event counter in which N consecutive events are needed to validate a transition
on the output. Refer to the datasheet of your MCU about how the fDT S (Dead-Time Signal)
is computed. By default, the filter is disabled.

Table 10: Available slave modes for general purpose and advanced timers

Slave modes Working Description


TIM_SLAVEMODE_DISABLE Disabled The slave mode is disabled (default value)
TIM_SLAVEMODE_RESET Trigger Rising edge of the selected trigger input
(TRGI) reinitializes the counter and
generates an update of the registers
TIM_SLAVEMODE_GATED Trigger The counter clock is enabled when the
trigger input (TRGI) is high. The counter
stops (but is not reset) as soon as the trigger
becomes low. Both start and stop of the
counter are controlled
TIM_SLAVEMODE_TRIGGER Trigger The counter starts at a rising edge of TRGI
(but it is not reset). Only the start of the
counter is controlled
TIM_SLAVEMODE_EXTERNAL1 Clock Rising edges of the selected TRGI clock the
counter
TIM_SLAVEMODE_COMBINED_RESETTRIGGER Trigger Rising edge of the selected trigger input
(TRGI) reinitializes the counter, generates an
update of the registers and starts the counter

This mode is available only in some STM32F3 MCUs.


Timers 334

Table 11: Available trigger/clock sources for a timer working in slave mode

Trigger/clock source Description


TIM_TS_ITR0 Trigger/clock source is the ITR0 line (which is internally connected to a master
timer)
TIM_TS_ITR1 Trigger/clock source is the ITR1 line (which is internally connected to a master
timer)
TIM_TS_ITR2 Trigger/clock source is the ITR2 line (which is internally connected to a master
timer)
TIM_TS_ITR3 Trigger/clock source is the ITR3 line (which is internally connected to a master
timer)
TIM_TS_TI1F_ED Trigger/clock source is the TIM_TS_TI1F_ED line
TIM_TS_TI1FP1 Trigger/clock source is the TIM_TS_TI1FP1 line that corresponds to the Channel
1
TIM_TS_TI2FP2 Trigger/clock source is the TIM_TS_TI2FP2 line that corresponds to the Channel
2
TIM_TS_ETRF Trigger/clock source is the ETR1 pin
TIM_TS_NONE No external clock/trigger source

Table 12: Available trigger/clock polarity modes for a timer working in slave mode

Trigger/clock polarity mode Description


TIM_TRIGGERPOLARITY_INVERTED This is used when the external clock source is ETR1. ETR1 is
noninverted, active at high level or rising edge
TIM_TRIGGERPOLARITY_NONINVERTED This is used when the external clock source is ETR1. ETR1 is
inverted, active at low level or falling edge
TIM_TRIGGERPOLARITY_RISING Polarity for TIxFPx or TI1_ED trigger sources. The timer is
synchronized on the rising edge of the external trigger source
TIM_TRIGGERPOLARITY_FALLING Polarity for TIxFPx or TI1_ED trigger sources. The timer is
synchronized on the falling edge of the external trigger source
TIM_TRIGGERPOLARITY_BOTHEDGE Polarity for TIxFPx or TI1_ED trigger sources. The timer is
synchronized on rising and falling edges of the external trigger
source (this will increase the sampled frequency)

Table 13: Available trigger/clock prescaler modes for a timer working in slave mode

External clock prescaler mode Description


TIM_TRIGGERPRESCALER_DIV1 No prescaler used
TIM_TRIGGERPRESCALER_DIV2 Capture performed once every 2 events
TIM_TRIGGERPRESCALER_DIV4 Capture performed once every 4 events
TIM_TRIGGERPRESCALER_DIV8 Capture performed once every 8 events

When the External Clock Source Mode 1 is selected, the formula to compute the frequency of update
events becomes:
Timers 335

T RGIclock
U pdateEvent = [3]
(P rescaler + 1)(P eriod + 1)(RepetitionCounter + 1)
where T RGIclock is the frequency of the clock source connected to the ETR1 pin, the frequency of
the internal/external trigger clock source connected to internal lines ITR0..ITR3 or the frequency of
signal connected to external channels TI1FP1..T2FP2.
So, let us recap what seen until now:

a timer can be clocked by an external source when working only in master mode by
connecting this source to the ETR2 pin;
if the timer is working in slave mode, then it can be clocked by a signal connected to the ETR1
pin, by any trigger source connected to the internal lines ITR0ITR2 (hence, the clock source
can be only another timer) or by an input signal connected to the timer channels TI1 and TI2,
which becomes TI1FP1 and TI2FP2 if the input filtering stage is activated.

Let us build another example that shows how to use an external clock source for the TIM3 timer.
The example consists in routing the Master Clock Output (MCO) pin to the TI2FP2 pin (that is, the
second channel of TIM3 timer), which in a Nucleo-F030R8 corresponds to PA7 pin. This can easily
done by using the Morpho connectors, as shown in Figure 5 (for your Nucleo, use CubeMX tool to
identify both MCO and TI2FP2 pins).

Figure 5: How to route the MCO pin to the TI2FP2 pin in a Nucleo-F030R8 board

The MCO pin is enabled and connected to the LSE clock source, as seen in the previous example.
The following code shows the most relevant parts of the example.
As we will discover later, the master/slave mode of a timer is not exclusively: a timer can be configured to work as a master
and slave at the same time.
Timers 336

Filename: src/main-ex4.c

24 void MX_TIM3_Init(void) {
25 TIM_SlaveConfigTypeDef sSlaveConfig;
26
27 htim3.Instance = TIM3;
28 htim3.Init.Prescaler = 0;
29 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
30 htim3.Init.Period = 16383;
31 htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
32 HAL_TIM_Base_Init(&htim3);
33
34 sSlaveConfig.SlaveMode = TIM_SLAVEMODE_EXTERNAL1;
35 sSlaveConfig.InputTrigger = TIM_TS_TI2FP2;
36 sSlaveConfig.TriggerPolarity = TIM_TRIGGERPOLARITY_RISING;
37 sSlaveConfig.TriggerFilter = 0;
38 HAL_TIM_SlaveConfigSynchronization(&htim3, &sSlaveConfig);
39
40 HAL_NVIC_SetPriority(TIM3_IRQn, 0, 0);
41 HAL_NVIC_EnableIRQ(TIM3_IRQn);
42 }
43
44 void HAL_TIM_Base_MspInit(TIM_HandleTypeDef* htim_base) {
45 GPIO_InitTypeDef GPIO_InitStruct;
46 if(htim_base->Instance==TIM3) {
47 /* Peripheral clock enable */
48 __HAL_RCC_TIM3_CLK_ENABLE();
49 __HAL_RCC_GPIOA_CLK_ENABLE();
50
51 /**TIM3 GPIO Configuration
52 PA7 ------> TIM3_CH2
53 */
54 GPIO_InitStruct.Pin = GPIO_PIN_7;
55 GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
56 GPIO_InitStruct.Pull = GPIO_NOPULL;
57 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
58 GPIO_InitStruct.Alternate = GPIO_AF1_TIM3;
59 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
60 }

Lines [34:38] configure TIM3 in slave mode. The input trigger source is set to TI2FP2, and the timer
is synchronized to the rising edge of the input signal. Finally, lines [54:59] configure the PA7 as input
pin for the second channel of TIM3.
Timers 337

11.3.1.3 Using CubeMX to Configure the Source Clock of a General Purpose Timer

Configuring the clock source of a general purpose timer can be a nightmare, especially for novices of
the STM32 platform. CubeMX can simplify this process, even if a good understanding of master/slave
modes and ETR1 and ETR2 modes is required.
To configure the timer in External Clock Mode 2 it is sufficient to select ETR2 as clock source from
the Pinout view, as shown in Figure 6.

Figure 6: How to select the ETR2 mode from the IP pane

Once the clock source is selected, it is possible to set the external clock filter, polarity and prescaler
from the timer configuration dialog, as shown in Figure 7.

Figure 7: How to configure a timer working in ETR2 mode

To configure the timer in External Clock Mode 1, we have to select this mode from the Slave entry
and then select the Trigger Source (which in this case is the clock source for the timer), as shown
in Figure 8.
Timers 338

Figure 8: How to select the ETR1 mode from the IP tree pane

Once the clock source is selected, it is possible to set the other configuration parameters from the
timer configuration dialog (not shown here).

11.3.2 Master/Slave Synchronization Modes


Once a timer operates in master mode it can feed another timer configured in slave mode through
a dedicated output line, called Trigger Output (TRGO), connected to the internal dedicated lines
called ITR0, ITR1, ITR2 and ITR3. The master timer can both provide the clock source (and hence
act as a first order prescaler - this is what we have studied in the previous paragraph) or trigger the
slave timer.
These Internal Trigger (ITR) lines (ITR0, ITR1, ITR2 and ITR3) are precisely internal to the chip, and
each line is hardwired between two defined timers. For example, in an STM32F030 MCU the TIM1
TRGO line is connected to the ITR0 line of TIM2 timer, as shown in Figure 9.

Figure 9: The TIM1 can fed the TIM2 timer through the ITR0 line

A timer configured as slave can also simultaneously act as master for another timer, allowing to
create complex networks of timers. For example, the Figure 10 shows how timers can be connected
in cascade, while Figure 11 shows how timers can form hierarchical structures using combinations
of master/slave modes. Note that TIM1, TIM2 and TIM3 are internally interconnected through the
Some STM32 microcontrollers, notably STM32F3 ones, provide two independent trigger lines, named TRGO1 and TRGO2.
This case is not shown in this book.
Timers 339

same ITR0 line. This allows to synchronize several timers upon the same event (reset, enable, update,
etc.).

Figure 10: The combination of master/slave modes allows to configure timers in cascade

Figure 11: The combination of master/slave modes allows to configure timers in a hierarchical structure

To configure a timer in master mode we use the function HAL_TIMEx_MasterConfigSynchroniza-


tion() and an instance of the struct TIM_MasterConfigTypeDef, which is defined in the following
way:

typedef struct {
uint32_t MasterOutputTrigger; /* Trigger output (TRGO) selection */
uint32_t MasterSlaveMode; /* Master/slave mode selection */
} TIM_MasterConfigTypeDef;

MasterOutputTrigger: specifies the behaviour of the TRGO output and it can assume a value
from Table 14.
MasterSlaveMode: it is used to enable/disable the master/slave mode of a timer. It can assume
the values TIM_MASTERSLAVEMODE_ENABLE or TIM_MASTERSLAVEMODE_DISABLE.
Timers 340

Table 14: Available trigger/clock sources for a timer working in slave mode

Timer master mode selection Description


TIM_TRGO_RESET The TRGO signal is generated when the UG bit of the TIMx->EGR
register is set. More about this in paragraph 11.3.3
TIM_TRGO_ENABLE The TRGO signal is generated when master timer is enabled. It is
useful to start several timers at the same time or to control a window in
which a slave timer is enabled
TIM_TRGO_UPDATE The update event is selected as trigger output (TRGO). For instance a
master timer can then be used as a prescaler for a slave timer (we have
studied this mode in paragraph 11.3.1.2)
TIM_TRGO_OC1 The trigger output send a positive pulse as soon as a capture or a
compare match occurred
TIM_TRGO_OC1REF The trigger output send a positive pulse as soon as a capture or a
compare match occurred on Channel 1
TIM_TRGO_OC2REF The trigger output send a positive pulse as soon as a capture or a
compare match occurred on Channel 2
TIM_TRGO_OC3REF The trigger output send a positive pulse as soon as a capture or a
compare match occurred on Channel 3
TIM_TRGO_OC4REF The trigger output send a positive pulse as soon as a capture or a
compare match occurred on Channel 4

Let us see an example that shows how to configure TIM1 and TIM3 in cascade mode, with TIM1 as
master for TIM3 timer. TIM1 is used as clock source for TIM3 through the ITR0 line. Moreover, the
TIM1 is configured so that it starts counting upon an external event on its TI1FP1 line, which in a
Nucleo-F030 corresponds to PA8 pin: TIM1 starts counting when the PA8 pin goes high, and then it
feeds the TIM3 timer through the ITR0 line.

Filename: src/main-ex5.c

12 int main(void) {
13 HAL_Init();
14
15 Nucleo_BSP_Init();
16 MX_TIM1_Init();
17 MX_TIM3_Init();
18
19 HAL_TIM_Base_Start_IT(&htim3);
20
21 while (1);
22 }
23
24 void MX_TIM1_Init(void) {
25 TIM_ClockConfigTypeDef sClockSourceConfig;
26 TIM_MasterConfigTypeDef sMasterConfig;
27 TIM_SlaveConfigTypeDef sSlaveConfig;
Timers 341

28
29 htim1.Instance = TIM1;
30 htim1.Init.Prescaler = 47999;
31 htim1.Init.CounterMode = TIM_COUNTERMODE_UP;
32 htim1.Init.Period = 249;
33 htim1.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
34 htim1.Init.RepetitionCounter = 0;
35 HAL_TIM_Base_Init(&htim1);
36
37 sClockSourceConfig.ClockSource = TIM_CLOCKSOURCE_INTERNAL;
38 HAL_TIM_ConfigClockSource(&htim1, &sClockSourceConfig);
39
40 sSlaveConfig.SlaveMode = TIM_SLAVEMODE_TRIGGER;
41 sSlaveConfig.InputTrigger = TIM_TS_TI1FP1;
42 sSlaveConfig.TriggerPolarity = TIM_TRIGGERPOLARITY_RISING;
43 sSlaveConfig.TriggerFilter = 15;
44 HAL_TIM_SlaveConfigSynchronization(&htim1, &sSlaveConfig);
45
46 sMasterConfig.MasterOutputTrigger = TIM_TRGO_UPDATE;
47 sMasterConfig.MasterSlaveMode = TIM_MASTERSLAVEMODE_ENABLE;
48 HAL_TIMEx_MasterConfigSynchronization(&htim1, &sMasterConfig);
49 }
50
51 void MX_TIM3_Init(void) {
52 TIM_SlaveConfigTypeDef sSlaveConfig;
53
54 htim3.Instance = TIM3;
55 htim3.Init.Prescaler = 0;
56 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
57 htim3.Init.Period = 1;
58 htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
59 HAL_TIM_Base_Init(&htim3);
60
61 sSlaveConfig.SlaveMode = TIM_SLAVEMODE_EXTERNAL1;
62 sSlaveConfig.InputTrigger = TIM_TS_ITR0;
63 HAL_TIM_SlaveConfigSynchronization(&htim3, &sSlaveConfig);
64
65 HAL_NVIC_SetPriority(TIM3_IRQn, 0, 0);
66 HAL_NVIC_EnableIRQ(TIM3_IRQn);
67 }
68
69 void HAL_TIM_Base_MspInit(TIM_HandleTypeDef* htim_base) {
70 GPIO_InitTypeDef GPIO_InitStruct;
71 if(htim_base->Instance==TIM3) {
72 __HAL_RCC_TIM3_CLK_ENABLE();
Timers 342

73 }
74
75 if(htim_base->Instance==TIM1) {
76 __HAL_RCC_TIM1_CLK_ENABLE();
77
78 GPIO_InitStruct.Pin = GPIO_PIN_8;
79 GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
80 GPIO_InitStruct.Pull = GPIO_PULLDOWN;
81 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
82 GPIO_InitStruct.Alternate = GPIO_AF2_TIM1;
83 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
84 }
85 }

Lines [29:38] configure TIM1 to be clocked from the internal APB1 bus. Lines [40:44] configure TIM1
in slave mode, so that it starts counting when the TI1FP1 line goes high (that is, it is triggered).
PA8 GPIO is configured accordingly in lines [74:79] (it is configured as GPIO_AF2_TIM1). Take note
that the internal pull-down resistor is activated in line 76: this prevents that a floating input could
accidentally trigger the timer. For the same reason, the TriggerFilter is set to the maximum level
at line 43 (if you try to set it to zero, you will notice that it is really easy to trigger accidentally the
timer, even by simply touching the wire connected to PA8 pin).
Lines [46:48] configure TIM1 to work also in master mode. The timer will trigger its internal line
(which is connected to the ITR0 line of TIM3) every time the update event is generated. Finally, lines
[61:63] configure the TIM3 in External Clock Mode 1, selecting the ITR0 line as source clock.

Note that the, in order to have LD2 LED blinking every 500ms (2Hz), the TIM1 period is set
to 249, which causes that the update frequency of TIM1 is 4Hz. This is required because,
applying the equation [3], we have that:

4Hz
U pdateEvent = = 2Hz = 0.5s
(0 + 1)(1 + 1)(0 + 1)

Remember that the Period field cannot be set to zero.

To trigger TIM1 you have to connect the PA8 pin to a +3V3 source. Figure 12 shows how to connect
it in a Nucleo-F030.
Finally, note that we do not call the HAL_TIM_Base_Start() function for the TIM1 timer (see the
main() routine), because the timer is started upon the trigger event generated on Channel 1 (that is,
we tight the PA8 pin to the +3V3 source).
Clearly, that prescaler value is referred to an STM32F030R8 MCU running at 48MHz. For your Nucleo, check the book examples
for the right prescaler setting.
Timers 343

Figure 12: How to connect the TI2FP2 pin to AVDD pin in a Nucleo-F030R8 board

11.3.2.1 Enable Trigger-Related Interrupts

When a timer works in slave mode, the timer IRQ is raised, if enabled, every time the specified
trigger event occurs. For example, when the master clock triggers due to an update event, the IRQ
of the slave timer is faired and we can be notified of this by defining the callback:

void HAL_TIM_TriggerCallback(TIM_HandleTypeDef *htim) {


...
}

By default, the HAL_TIM_Base_Start_IT() does not enable this type of interrupt. We have to use
the function HAL_TIM_SlaveConfigSynchronization_IT(), instead of the function HAL_TIM_Slave-
ConfigSynchronization(). Obviously, the corresponding ISR must be defined, and the function
HAL_TIM_IRQHandler() has to be called from it.

11.3.2.2 Using CubeMX to Configure the Master/Slave Synchronization

To configure a timer in slave mode from CubeMX, it is sufficient to select the desired trigger mode
(Reset Mode, Gated Mode, Trigger Mode) from the IP Pane tree (Slave mode combo-box), and
then select the Trigger Source, as shown in Figure 13. Remember that a timer configured in slave
mode, and not working in External Clock Mode 1, must be clocked from the internal clock or by the
ETR2 clock source.
Timers 344

Figure 13: How to configure a timer in slave mode

Instead, to enable the master mode, we have to select this mode from the timer configuration view,
as shown in Figure 14. Once the master mode is selected, it is possible to select the TRGO source
event.

Figure 14: How to configure a timer in master mode

11.3.3 Generate Timer-Related Events by Software


Timers usually generate events when a given condition is met. For example, they generate the Update
Event (UEV) when the counter register (CNT) matches the Period value. However, we can force a
timer to generate a particular event by software. Every timer provide a dedicated register, named
Event Generator (EGR). Some bits of this register are used to fire a timer-related event. For example,
the first bit, named Update Generator (UG), allows to generate a UEV event when set. This bit is
automatically cleared once the event is generated.
To generate events by software, the HAL provides the following function:
Timers 345

HAL_StatusTypeDef HAL_TIM_GenerateEvent(TIM_HandleTypeDef *htim, uint32_t EventSource);

which accepts the pointer to the timer handle and the event to generate. The EventSource parameter
can assume one value from Table 15.

Table 15: Software-triggerable events

Event soure Description


TIM_EVENTSOURCE_UPDATE Timer update Event source
TIM_EVENTSOURCE_CC1 Timer Capture Compare 1 Event source
TIM_EVENTSOURCE_CC2 Timer Capture Compare 2 Event source
TIM_EVENTSOURCE_CC3 Timer Capture Compare 3 Event source
TIM_EVENTSOURCE_CC4 Timer Capture Compare 4 Event source
TIM_EVENTSOURCE_COM Timer COM event source
TIM_EVENTSOURCE_TRIGGER Timer Trigger Event source
TIM_EVENTSOURCE_BREAK Timer Break event source

The TIM_EVENTSOURCE_UPDATE plays two important roles. The first one is related to the way
the Period register (that is the TIMx->ARR register) is updated when the timer is running. By
default, the content of the ARR register is transferred to the internal shadow register when the
TIM_EVENTSOURCE_UPDATE event is generated, unless the timer is differently configured. More about
this later.
The TIM_EVENTSOURCE_UPDATE event is also useful when the TRGO output of a timer configured
as master is set in TIM_TRGO_RESET mode: in this case, the slave timer will be triggered only if the
TIMx->EGR register is used to generate the TIM_EVENTSOURCE_UPDATE event (that is, the UG bit is set).

The following code shows how to software event generation works (the example is based on
an STM32F401RE MCU). TIM3 and TIM4 are two timers configured in master and slave mode
respectively. TIM4 is configured to work in ETR1 mode (that is, it is clocked by the master timer).
TIM3 is configured to trigger the TRGO output (which is internally connected to the ITR2 line) when
the UG bit of the TIM3->EGR register is set. Finally, we generate the UEV event manually every 200ms
from the main() routine.

int main(void) {
...
while (1) {
HAL_TIM_GenerateEvent(&htim3, TIM_EVENTSOURCE_UPDATE);
HAL_Delay(200);
}
...
}

void MX_TIM3_Init(void){
Timers 346

TIM_ClockConfigTypeDef sClockSourceConfig;
TIM_MasterConfigTypeDef sMasterConfig;

htim3.Instance = TIM3;
htim3.Init.Prescaler = 65535;
htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
htim3.Init.Period = 120;
htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
HAL_TIM_Base_Init(&htim3);

sClockSourceConfig.ClockSource = TIM_CLOCKSOURCE_INTERNAL;
HAL_TIM_ConfigClockSource(&htim3, &sClockSourceConfig);

sMasterConfig.MasterOutputTrigger = TIM_TRGO_RESET;
sMasterConfig.MasterSlaveMode = TIM_MASTERSLAVEMODE_ENABLE;
HAL_TIMEx_MasterConfigSynchronization(&htim3, &sMasterConfig);
}

void MX_TIM4_Init(void) {
TIM_SlaveConfigTypeDef sSlaveConfig;

htim4.Instance = TIM4;
htim4.Init.Prescaler = 0;
htim4.Init.CounterMode = TIM_COUNTERMODE_UP;
htim4.Init.Period = 1;
htim4.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
HAL_TIM_Base_Init(&htim4);

sSlaveConfig.SlaveMode = TIM_SLAVEMODE_EXTERNAL1;
sSlaveConfig.InputTrigger = TIM_TS_ITR2;
HAL_TIM_SlaveConfigSynchronization_IT(&htim4, &sSlaveConfig);
}

11.3.4 Counting Modes


At the beginning of this chapter we have seen that a basic timer counts from zero to a given Period
value. General purpose and advanced timers can count in other different ways, as reported in Table
4. The Figure 15 shows the three main counting modes.
When a timer counts in TIM_COUNTERMODE_DOWN mode, it starts from the Period value and counts
down to zero: when the counter reaches the end, the timer IRQ is raised and the UIF flag is set (that
is, the update event is generated and the HAL_TIM_PeriodElapsedCallback() is called by the HAL).
Timers 347

Figure 15: The three major counting modes of a general purpose timer

Instead, when a timer counts in TIM_COUNTERMODE_CENTERALIGNED mode, it starts counting from


zero up to Period value: this causes that the timer IRQ is raised and the UIF flag is set (that is,
the update event is generated and the HAL_TIM_PeriodElapsedCallback() is called by the HAL).
Then the timer starts counting down to zero and another update event is generated (as well as the
corresponding IRQ).

11.3.5 Input Capture Mode


General purpose timers have not been designed to be used as timebase generators. Even if it is
perfectly possible to use them to accomplish this job, other timers like basic ones and the SysTick
timer can be used to carry out this task. General purpose timers offer much more advanced
capabilities, which can be used to drive other important time-related activities.
The Figure 16 shows the structure of the input channels in a general purpose timer. As you can see,
each input is connected to an edge detector, which is also equipped with a filter used to debounce
the input signal. The output of the edge detector goes into a source multiplexer (IC1, IC2, etc.). This
allows to remap the input channels if a given I/O is allocated to another peripheral. Finally, a
dedicated prescaler allows to slow down the frequency of the input signal, in order to match the
timer running frequency if this cannot be lowered, as we will see in a while.
Some general purpose timers (for example, TIM14) have less input channels and hence a simplified input stage structure. Refer
to the reference manual for your MCU to know the exact structure of the timer you are going to use.
Timers 348

Figure 16: The structure of the input channel in a general purpose timer

The input capture mode offered by general purpose and advanced timers allows to compute the
frequency of external signals applied to each one of the 4 channels that these timers provide. And
the capture is performed independently for each channel.

Figure 17: The capture process of an external signal feeding one of the timer channels

The Figure 17 shows how the capture process works. TIMx is a timer, configured to work at a
given TIMx_CLK clock frequency. This means that it increments the TIMx_CNT register up to
the Period value every T IM x_CLK
1
seconds. Supposing that we apply a square wave signal to one
The timer clock frequency is independent from the way the timer works (in this case, input capture mode). As seen in the
previous paragraphs, the timer clock depends on the bus frequency or the external clock source and on the related prescaler settings.
Timers 349

of the timer channels, and supposing that we configure the timer to trigger at every rising edge
of the input signal, we have that the TIMx_CCRx register will be updated with the content of
the TIMx_CNT register at every detected transition. When this happens, the timer will generate a
corresponding interrupt or a DMA request, allowing to keep track of the counter value.
To get the external signal period, two consecutive captures are needed. The period is calculated by
subtracting these two values, CN T0 (the value 4 in Figure 17) and CN T1 (the value 20 in Figure
17), and using the following formula:
( )1
T IM x_CLK
P eriod = Capture [4]
(P rescaler + 1)(CHP rescaler )(P olarityIndex )

where:
Capture = CN T1 CN T0 if CN T0 < CN T1
Capture = (T IM x_P eriod CN T0 ) + CN T1 if CN T0 > CN T1
CHP rescaler is a further prescaler that can be applied to the input channel and P olarityIndex is equal
to 1 if the channel is configured to trigger on rising or falling edge of the input signal, or it is equal
to 2 if both the edges are sampled.
Another relevant condition is that the UEV frequency should be lower than the sampled signal
frequency. The reason why this matters is evident: if the timer runs faster that the sampled signal,
then it will overflow (that is, it runs out the Period counter) before it can sample the signal edges
(see Figure 18). For this reason, it usually convenient to set the Period value to the maximum, and
increase the Prescaler factor to lower the counting frequency.

Figure 18: If the timer runs faster than the sample signal, then it overflow before the two rising edges are dected

To configure the input channels we use the function HAL_TIM_IC_ConfigChannel() and an instance
of the C struct TIM_IC_InitTypeDef, which is defined in the following way:

CCR is acronym for Capture Compare Register and the x is the channel number.
Timers 350

typedef struct {
uint32_t ICPolarity; /* Specifies the active edge of the input signal. */
uint32_t ICSelection; /* Specifies the input. */
uint32_t ICPrescaler; /* Specifies the Input Capture Prescaler. */
uint32_t ICFilter; /* Specifies the input capture filter. */
} TIM_IC_InitTypeDef;

ICPolarity: specifies the polarity of the input signal, and it can assume a value from Table
16.
ICSelection: specifies the used input of the timer. It can assume a value from Table 17. It is
possible to selectively remap input channels to different input sources, that is (IC1,IC2) are
mapped to (TI2,TI1) and (IC3,IC4) are mapped to (TI4,TI3). Usually this is used to differentiate
rising-edge from falling-edge captures for signals where the Ton is different from Tof f . It is
also possible to capture from the same internal channel, named TRC, connected to ITR0..ITR3
sources.
ICPrescaler: configures the prescaler stage of a given input. It can assume a value from Table
18.
ICFilter: this 4-bit field defines the frequency used to sample the external clock signal
connected to TIMx_CHx pin and the length of the digital filter applied to it. It is useful to
debounce the input signal. Refer to the datasheet of your MCU for more information.

Table 16: Available input capture polarity

Input capture polarity mode Description


TIM_ICPOLARITY_RISING The rising edge of the external signal is captured
TIM_ICPOLARITY_FALLING The falling edge of the external signal is captured
TIM_ICPOLARITY_BOTHEDGE The rising and falling edges of the external signal determine the capture
period (this will increase the frequency of the sampled signal)

Table 17: Available input capture selection modes

Input capture selection mode Description


TIM_ICSELECTION_DIRECTTI TIM Input 1, 2, 3 or 4 is selected to be connected to IC1, IC2, IC3 or IC4,
respectively
TIM_ICSELECTION_INDIRECTTI TIM Input 1, 2, 3 or 4 is selected to be connected to IC2, IC1, IC4 or IC3,
respectively.
TIM_ICSELECTION_TRC TIM Input 1, 2, 3 or 4 is selected to be connected to TRC (Trigger line in
Figure 3 - TRC input highlighted in red in Figure 16)
Timers 351

Table 18: Available input prescaler modes

Input capture prescaler mode Description


TIM_ICPSC_DIV1 No prescaler used
TIM_ICPSC_DIV2 Capture performed once every 2 events
TIM_ICPSC_DIV4 Capture performed once every 4 events
TIM_ICPSC_DIV8 Capture performed once every 8 events

Now it is the right time to see a practical example. We are going to rearrange the Example 2 of
this chapter so that we sample the switching frequency of PA5 pin (the one connected to LD2 LED)
through the Channel 1 of TIM3 timer (in an STM32F030 MCU this pin coincides with PA6 pin).
We so configure the Channel 1 as input capture pin, and we configure it in DMA mode so that it
triggers the TIM3_CH1 request to automatically fill a temporary buffer that stores the value of the
TIM3_CNT register when the rising edge of input signal is detected.
Before we analyze the main() function, it is best to give a look to the TIM3 initialization routines.

Filename: src/main-ex6.c
59 /* TIM3 init function */
60 void MX_TIM3_Init(void) {
61 TIM_IC_InitTypeDef sConfigIC;
62
63 htim3.Instance = TIM3;
64 htim3.Init.Prescaler = 0;
65 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
66 htim3.Init.Period = 65535;
67 htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
68 HAL_TIM_IC_Init(&htim3);
69
70 sConfigIC.ICPolarity = TIM_INPUTCHANNELPOLARITY_RISING;
71 sConfigIC.ICSelection = TIM_ICSELECTION_DIRECTTI;
72 sConfigIC.ICPrescaler = TIM_ICPSC_DIV1;
73 sConfigIC.ICFilter = 0;
74 HAL_TIM_IC_ConfigChannel(&htim3, &sConfigIC, TIM_CHANNEL_1);
75 }
76
77 void HAL_TIM_IC_MspInit(TIM_HandleTypeDef* htim_ic) {
78 GPIO_InitTypeDef GPIO_InitStruct;
79 if (htim_ic->Instance == TIM3) {
80 /* Peripheral clock enable */
81 __HAL_RCC_TIM3_CLK_ENABLE();
82
83 /**TIM3 GPIO Configuration
84 PA6 ------> TIM3_CH1
85 */
Timers 352

86 GPIO_InitStruct.Pin = GPIO_PIN_6;
87 GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
88 GPIO_InitStruct.Pull = GPIO_NOPULL;
89 GPIO_InitStruct.Speed = GPIO_SPEED_LOW;
90 GPIO_InitStruct.Alternate = GPIO_AF1_TIM3;
91 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
92
93 /* Peripheral DMA init*/
94 hdma_tim3_ch1_trig.Instance = DMA1_Channel4;
95 hdma_tim3_ch1_trig.Init.Direction = DMA_PERIPH_TO_MEMORY;
96 hdma_tim3_ch1_trig.Init.PeriphInc = DMA_PINC_DISABLE;
97 hdma_tim3_ch1_trig.Init.MemInc = DMA_MINC_ENABLE;
98 hdma_tim3_ch1_trig.Init.PeriphDataAlignment = DMA_PDATAALIGN_HALFWORD;
99 hdma_tim3_ch1_trig.Init.MemDataAlignment = DMA_MDATAALIGN_HALFWORD;
100 hdma_tim3_ch1_trig.Init.Mode = DMA_NORMAL;
101 hdma_tim3_ch1_trig.Init.Priority = DMA_PRIORITY_LOW;
102 HAL_DMA_Init(&hdma_tim3_ch1_trig);
103
104 /* Several peripheral DMA handle pointers point to the same DMA handle.
105 Be aware that there is only one channel to perform all the requested DMAs. */
106 __HAL_LINKDMA(htim_ic, hdma[TIM_DMA_ID_CC1], hdma_tim3_ch1_trig);
107 }
108 }

The MX_TIM3_Init() configures the TIM3 timer so that it runs at a frequency equal to 732Hz. The
first channel is then configured to trigger the capture event (TIM3_CH1) at every rising edge of the
input signal. The HAL_TIM_IC_MspInit() then configures the hardware part (the PA6 pin connected
to the TIM3 Channel 1) and the DMA descriptor used to configure the TIM3_CH1 request.

Here we have two things to note. First of all, the DMA is configured so that both the
peripheral and memory data align are set to perform a 16-bit transfer, since the timer
counter register is 16-bit wide. In those MCU where TIM2 and TIM5 timers have a counter
register 32-bit wide, you need to setup the DMA to perform a word-aligned transfer.
Next, since we are using the HAL_TIM_IC_Init() at line 69, the HAL is designed to call
the function HAL_TIM_IC_MspInit() to perform low-level initializations, instead of the
HAL_TIM_Base_MspInit one.
Timers 353

Filename: src/main-ex6.c
20 uint8_t odrVals[] = { 0x0, 0xFF };
21 uint16_t captures[2];
22 volatile uint8_t captureDone = 0;
23
24 int main(void) {
25 uint16_t diffCapture = 0;
26 char msg[30];
27
28 HAL_Init();
29
30 Nucleo_BSP_Init();
31 MX_DMA_Init();
32
33 MX_TIM3_Init();
34 MX_TIM6_Init();
35
36 HAL_DMA_Start(&hdma_tim6_up, (uint32_t) odrVals, (uint32_t) &GPIOA->ODR, 2);
37 __HAL_TIM_ENABLE_DMA(&htim6, TIM_DMA_UPDATE);
38 HAL_TIM_Base_Start(&htim6);
39
40 HAL_TIM_IC_Start_DMA(&htim3, TIM_CHANNEL_1, (uint32_t*) captures, 2);
41
42 while (1) {
43 if (captureDone != 0) {
44 if (captures[1] >= captures[0])
45 diffCapture = captures[1] - captures[0];
46 else
47 diffCapture = (htim3.Instance->ARR - captures[0]) + captures[1];
48
49 frequency = HAL_RCC_GetPCLK1Freq() / (htim3.Instance->PSC + 1);
50 frequency = (float) frequency / diffCapture;
51
52 sprintf(msg, "Input frequency: %.3f\r\n", frequency);
53 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
54 while (1);
55 }
56 }
57 }

The most relevant part of the application is the main() function. We first initialize TIM6 timer
(which is configured to run at 100kHz - this means that the PA5 pin is set HIGH every 20s =
50kHz) using the MX_TIM6_Init() function and then we start it in DMA mode, as described so far
in this chapter. Then we start TIM3 and we enable the DMA mode on the first channel, by using the
Timers 354

HAL_TIM_IC_Start_DMA() function (line 40). The captures array is used to store the two consecutive
captures acquired on the channel.
Lines [42:53] are the part where we compute the frequency of the external signal. When the two
captures are performed, the global variable captureDone is set to 1 by the HAL_TIM_IC_Capture-
Callback() callback function (not shown here), which is invoked at the end of the capture process.
When this happens we compute the frequency of the sample signal using the equation [4].

11.3.5.1 Using CubeMX to Configure the Input Capture Mode

Thanks to CubeMX, it is really easy to configure the input channels of a general purpose timer in
the input capture mode. To bound one channel to the corresponding input (that is, IC1 to TI1), you
have to select the Input capture direct mode for the desired channel, as shown in Figure 19.

Figure 19: How to enable a channel in input capture mode

Instead, to map the other channel of the couple (IC1,IC2) or (IC3,IC4) to the same input (that is
TI1 or TI2 for (IC1,IC2)), it is possible to enable the other channel in the couple in Input capture
indirect mode, as shown in Figure 20. Finally, from the TIMx configuration view (not shown here),
it is possible to configure the other input capture parameters (channel polarity, its filter, and so on).

Figure 20: How to enable a channel in input capture indirect mode


Timers 355

11.3.6 Output Compare Mode


So far we have used a couple of techniques to control an output waveform, one using interrupts and
one the DMA. Both of them use the generation of UEV event to toggle a GPIO configured as output
pin. The output compare is a mode offered by general purpose and advanced timers that allows to
control the status of output channels when the channel compare register (TIMx_CCRx) matches
with the timer counter register (TIMx_CNT).
There are six output compare modes available to programmers:

Output compare timing: the comparison between the output compare register (CCRx) and
the counter (CNT) has no effect on the output. This mode is used to generate a timing base.
Output compare active: set the channel output to active level on match. The channel output is
forced high when the counter (CNT) matches the capture/compare register (CCRx).
Output compare inactive: set channel to inactive level on match. The channel output is forced
low when the counter (CNT) matches the capture/compare register (CCRx).
Output compare toggle: the channel output toggles when the counter (CNT) matches the
capture/compare register (CCRx).
Output compare forced active/inactive: the channel output is forced high (active mode) or low
(inactive mode) independently from counter value.

Each channel of the timer is configured in output compare mode by using the function HAL_TIM_-
OC_ConfigChannel() and an instance of the C struct TIM_OC_InitTypeDef, which is defined in the
following way:

typedef struct {
uint32_t OCMode; /* Specifies the TIM mode. */
uint32_t Pulse; /* Specifies the pulse value to be loaded
into the Capture Compare Register. */
uint32_t OCPolarity; /* Specifies the output polarity. */
uint32_t OCNPolarity; /* Specifies the complementary output polarity.*/
uint32_t OCFastMode; /* Specifies the Fast mode state. */
uint32_t OCIdleState; /* Specifies the TIM Output Compare pin state during Idle state.*/
uint32_t OCNIdleState; /* Specifies the complementary TIM Output Compare pin
state during Idle state. */
} TIM_OC_InitTypeDef;

OCMode: specifies the output compare mode and it can assume a value from Table 19.
Pulse: the content of this field will be stored inside the CCRx register and it establishes when
to trigger the output.
The output compare modes are actually eight, but two of them are related to PWM output, and they will be analized in the
next paragraph.
This mode in CubeMX is called Frozen mode.
Timers 356

OCPolarity: defines the output channel polarity when the CCRx registers matches with the
CNT one. It can assume a value from Table 20.
OCNPolarity: defines the complimentary output polarity. It is a mode available only in
TIM1 and TIM8 advanced timers, which allow to generate, on additional dedicated channels,
complimentary signals (that is, when the CH1 is HIGH the CH1N is LOW and vice versa).
This feature is especially designed for motor control applications, and it is not described in
this book. It can assume a value from Table 21.
OCFastMode: specifies the fast mode state. This parameter is valid only in PWM1 and PWM2
mode and it can assume the values TIM_OCFAST_DISABLE and TIM_OCFAST_ENABLE.
OCIdleState: specifies the channel output compare pin state during the timer idle state. It
can assume the values TIM_OCIDLESTATE_SET and TIM_OCIDLESTATE_RESET. This parameter is
available only in TIM1 and TIM8 advanced timers.
OCNIdleState: specifies the complementary channel output compare pin state during the
timer idle state. It can assume the values TIM_OCNIDLESTATE_SET and TIM_OCNIDLESTATE_-
RESET. This parameter is available only in TIM1 and TIM8 advanced timers.

Table 19: Available output compare modes

Output compare mode Description


TIM_OCMODE_TIMING The comparison between the output compare register (CCRx) and the
counter (CNT) has no effect on the output (aka, frozen mode)
TIM_OCMODE_ACTIVE Set the channel output to active level on match
TIM_OCMODE_INACTIVE Set channel to inactive level on match
TIM_OCMODE_TOGGLE The channel output toggles when the counter (CNT) matches the
capture/compare register (CCRx)
TIM_OCMODE_PWM1 PWM Mode 1 - see next paragraph
TIM_OCMODE_PWM2 PWM Mode 2 - see next paragraph
TIM_OCMODE_FORCED_ACTIVE The channel output is forced high independently from the counter value
TIM_OCMODE_FORCED_INACTIVE The channel output is forced low independently from the counter value

Table 20: Available output compare polarity modes

Output compare polarity mode Description


TIM_OCPOLARITY_HIGH When the CCRx and CNT registers match, the output channel is set
high
TIM_OCPOLARITY_LOW When the CCRx and CNT registers match, the output channel is set
low
Timers 357

Table 21: Available complementary output compare polarity modes

Complementary output compare polarity mode Description


TIM_OCNPOLARITY_HIGH When the CCRx and CNT registers match, the
complementary output channel is set high
TIM_OCNPOLARITY_LOW When the CCRx and CNT registers match, the
complementary output channel is set low

When the CCRx registers matches with the timer CNT counter, and the channel is configured to
work in output compare mode, a specific interrupt is generated (if enabled). This allows to control
the switching frequency of each channel independently, and eventually perform phase shift between
channels. The channel frequency can be computed using the following formula:

T IM x_CLK
CHx_U pdate = [5]
CCRx
where:
T IM x_CLK is the running frequency of the timer and CCRx is the Pulse value of the TIM_-
OnePulse_InitTypeDef struct used to configure the channel. This means that we can compute the
Pulse value, given a channel frequency, in the following way:

T IM x_CLK
Pulse = [6]
CHx_U pdate
Clearly, it is important to underline that the timer frequency must be set so that the Pulse value
computed with [6] is lower than the timer Period value (the CCRx value cannot be higher than
the TIM->ARR value, which corresponds to the timers Period).
The following example shows how to generate two output square wave signals, one running at
50kHz and one at 100kHz. It uses the Channel 1 and 2 (bound to OC1 and OC2) of TIM3 timer and
it is designed to run on a Nucleo-F030R8.

Filename: src/main-ex7.c

17 volatile uint16_t CH1_FREQ = 0;


18 volatile uint16_t CH2_FREQ = 0;
19
20 int main(void) {
21 HAL_Init();
22
23 Nucleo_BSP_Init();
24 MX_TIM3_Init();
25
26 HAL_TIM_OC_Start_IT(&htim3, TIM_CHANNEL_1);
27 HAL_TIM_OC_Start_IT(&htim3, TIM_CHANNEL_2);
Timers 358

28
29 while (1);
30 }
31
32 /* TIM3 init function */
33 void MX_TIM3_Init(void) {
34 TIM_OC_InitTypeDef sConfigOC;
35
36 htim3.Instance = TIM3;
37 htim3.Init.Prescaler = 2;
38 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
39 htim3.Init.Period = 65535;
40 htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
41 HAL_TIM_OC_Init(&htim3);
42
43 CH1_FREQ = computePulse(&htim3, 50000);
44 CH2_FREQ = computePulse(&htim3, 100000);
45
46 sConfigOC.OCMode = TIM_OCMODE_TOGGLE;
47 sConfigOC.Pulse = CH1_FREQ;
48 sConfigOC.OCPolarity = TIM_OCPOLARITY_HIGH;
49 sConfigOC.OCFastMode = TIM_OCFAST_DISABLE;
50 HAL_TIM_OC_ConfigChannel(&htim3, &sConfigOC, TIM_CHANNEL_1);
51
52 sConfigOC.Pulse = CH2_FREQ;
53 HAL_TIM_OC_ConfigChannel(&htim3, &sConfigOC, TIM_CHANNEL_2);
54 }

Lines [48:59] configure Channel 1 and 2 to work as output compare channels. Both are configured
in toggle mode (that is, they invert the state of the GPIO every time the CCRx register matches
with the CNT timer register). The TIM3 is configured to run at 16MHz, and hence the function
computePulse(), which uses the equation [6], will return the values 320 and 160 to have a channel
switching frequency equal to 50kHz and 100kHz respectively. However, the above code is still not
sufficient to drive the GPIO at that frequency. Here we are configuring the channels so that they
will toggle their output every time the timer CNT register is equal to 320 for Channel 1 and to 160
for Channel 2. But this means that the switching frequency is equal to:

16.000.000
= 244Hz
65535 + 1
and we only have a shift of 10s between the two channels, as shown by Figure 21. That 65535
value corresponds to the timer Period value, that is the maximum value reached by the timer CNT
register.
Timers 359

Figure 21: The toggling shift between channels 1 and 2

To reach the desired switching frequency, we need to toggle the output every each 320 and 160
ticks of the TIM3 CNT register. To do so, we can define the following callback routine:

Filename: src/main-ex7.c

62 uint16_t pulse;
63
64 /* TIM2_CH1 toggling with frequency = 50KHz */
65 if(htim->Channel == HAL_TIM_ACTIVE_CHANNEL_1)
66 {
67 pulse = HAL_TIM_ReadCapturedValue(htim, TIM_CHANNEL_1);
68 /* Set the Capture Compare Register value */
69 __HAL_TIM_SET_COMPARE(htim, TIM_CHANNEL_1, (pulse + CH1_FREQ));
70 }
71
72 /* TIM2_CH2 toggling with frequency = 100KHz */
73 if(htim->Channel == HAL_TIM_ACTIVE_CHANNEL_2)
74 {
75 pulse = HAL_TIM_ReadCapturedValue(htim, TIM_CHANNEL_2);
76 /* Set the Capture Compare Register value */
77 __HAL_TIM_SET_COMPARE(htim, TIM_CHANNEL_2, (pulse + CH2_FREQ));
78 }
79 }

The HAL_TIM_OC_DelayElapsedCallback() is automatically called by the HAL every time the


Channel CCRx register matches the timer counter. We can so increase the Pulse (that is, the CCRx
register) by 320 for Channel 1 and by 160 for Channel 2. This causes that the corresponding channel
will switch at the wanted frequency, as shown in Figure 22.
Please, take note that the quality of the output signal is affected by the GPIO slew rate setting, as described in Chapter 6.
Timers 360

Figure 22: Channel 2 is configured to switch twice as fast as channel 1

The same result may be obtained using the DMA mode and a pre-initialized vector, eventually stored
in the flash memory by using the const modifier:

const uint16_t ch1IV[] = {320, 640, 960, ...};


...
HAL_TIM_OC_Start_DMA(&htim3, TIM_CHANNEL_1, (uint32_t)ch1IV, sizeof(ch1IV));

11.3.6.1 Using CubeMX to Configure the Output Compare Mode

The configuration process of the output compare mode in CubeMX is identical to the one for the
input capture mode. The first step is to select the Output compare CHx mode for the desired
channel, as shown in Figure 19. Next, from the TIMx configuration view (not shown here), it is
possible to configure the other output compare parameters (the output mode, channel polarity, and
so on).

11.3.7 Pulse-Width Generation


The square waves generated until now have all one common characteristic: they have a TON period
equal to the TOF F one. For this reason they are also said to have a 50% duty cycle. A duty cycle is
the percentage of one period of time (for example, 1s) in which a signal is active. As a formula, a
duty cycle is expressed as:

TON
D= 100% [8]
P eriod
where D is the duty cycle, TON is the time the signal is active. Thus, a 50% duty cycle means the
signal is on 50% of the time but off 50% of the time. The duty cycle says nothing about how long
it lasts. The on time for a 50% duty cycle could be a fraction of a second, a day, or even a week,
depending on the length of the period. The pulse width is the duration of the TON , given the actual
period. For example, assuming a period of 1s, a duty cycle of 20% generates a pulse width of 200ms.
Timers 361

Figure 23: Three different duty cycles - 50%, 20% and 80%

The Figure 23 shows three different duty cycles: 50%, 20% and 80%.
Pulse-width modulation (PWM) is a technique used to generate several pulses with different duty
cycles in a given period of time or, if you prefer, at a given frequency. PWM has many applications
in digital electronics, but all of them can be grouped in two main categories:

control the output voltage (and hence the current);


encoding (that is, modulate) a message (that is, a series of bytes in digital electronics) on a
carrier wave (which runs at a given frequency).

Those two categories can be expanded in several practical usages of the PWM technique. Focusing
our attention on the control of the output voltage, we can find several applications:

generation of an output voltage ranging from 0V up to VDD (that is, the maximum allowed
voltage for an I/O, which in an STM32 is 3.3V);
dimming of LEDs;
motor control;
power conversion;
generation of an output wave running at a given frequency (sine wave, triangle, square, and
so on);
sound output;
However, keep in mind that the PWM as modulation technique is not limited to digital electronics, but it originates in the
analog era when it was used to modulate an audio wave on a carrier frequency.
Timers 362

With adequate output filtering, which usually involves the usage of a low-pass filter, the PWM
can replicate the behaviour of a DAC, even if the MCU does not provide one. By varying the duty
cycle of the output pin it is possible to regulate the output voltage proportionally. An amplifier can
increase/decrease the voltage range at a need, and it is also possible to control high currents and
loads using power transistors.
A timer channel is configured in PWM mode by using the function HAL_TIM_PWM_ConfigChannel()
and an instance of the C struct TIM_OC_InitTypeDef seen in the previous paragraph. The TIM_-
OC_InitTypeDef.Pulse field defines the duty cycle, and it ranges from 0 up to the timer Period
field. The longer is the Period the wider is the tuning range. This means that we can fine-tune the
output voltage.

The choice of the period, which determines the frequency of the output signal together
with the timer clock (internal, external and so on), is not a detail to be left to chance. It
depends on the specific application field, and it can have a severe impact on the overall
EMI emissions. Moreover, some devices controlled with PWM tecnnique may emit audible
noise at given frequencies. This is the case of electric motors, which could emit unwanted
buzzing noise when controlled at frequencies in the hearing range. Another example, not
too much related here but with a similar genesis, is the noise emitted by power inductors
in switching power supplies, which use the concept underlying the PWM to regulate their
output voltage, and therefore the current. Sometimes, the output noise is unavoidable, and
it is required to use varnishing products to reduce the problem. Other times, the right
frequency come from natural limitations: dimming a LED at a frequency close to 100Hz
is usually sufficient to avoid visible flickering of the light.

There are two PWM modes avialable: PWM mode 1 and 2. Both of them are configurable through the
field TIM_OC_InitTypeDef.OCMode, using the values TIM_OCMODE_PWM1 and TIM_OCMODE_PWM2. Let us
see the differnces.

PWM mode 1: in upcounting, the channel is active as long as Period < Pulse, else inactive.
In downcounting, the channel is inactive as long as Period > Pulse, else active.
PWM mode 2: in upcounting, channel 1 is inactive as long as Period < Pulse, else active.
In downcounting, channel 1 is active as long as Period > Pule, else inactive.

The following example shows a typical application of the PWM technique: LED dimming. The
example is designed to run on a Nucleo-F401RE and it fades ON/OFF the LD2 LED.

Unfortunately, not all Nucleo boards have the LD2 LED connected to a timer channel (this depends on the fact that the pinout
of LQFP-64 STM32 microcontrollers is not perfectly compatible). Only seven of them have this feature. Owners of other Nucleo
boards have to rearrange the example using an external LED.
Timers 363

Filename: src/main-ex8.c

11 int main(void) {
12 HAL_Init();
13
14 Nucleo_BSP_Init();
15 MX_TIM2_Init();
16
17 HAL_TIM_PWM_Start(&htim2, TIM_CHANNEL_1);
18
19 uint16_t dutyCycle = HAL_TIM_ReadCapturedValue(&htim2, TIM_CHANNEL_1);
20
21 while(1) {
22 while(dutyCycle < __HAL_TIM_GET_AUTORELOAD(&htim2)) {
23 __HAL_TIM_SET_COMPARE(&htim2, TIM_CHANNEL_1, ++dutyCycle);
24 HAL_Delay(1);
25 }
26
27 while(dutyCycle > 0) {
28 __HAL_TIM_SET_COMPARE(&htim2, TIM_CHANNEL_1, --dutyCycle);
29 HAL_Delay(1);
30 }
31 }
32 }
33
34 /* TIM3 init function */
35 void MX_TIM2_Init(void) {
36 TIM_OC_InitTypeDef sConfigOC;
37
38 htim2.Instance = TIM2;
39 htim2.Init.Prescaler = 499;
40 htim2.Init.CounterMode = TIM_COUNTERMODE_UP;
41 htim2.Init.Period = 999;
42 htim2.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
43 HAL_TIM_PWM_Init(&htim2);
44
45 sConfigOC.OCMode = TIM_OCMODE_PWM1;
46 sConfigOC.Pulse = 0;
47 sConfigOC.OCPolarity = TIM_OCPOLARITY_HIGH;
48 sConfigOC.OCFastMode = TIM_OCFAST_DISABLE;
49 HAL_TIM_PWM_ConfigChannel(&htim2, &sConfigOC, TIM_CHANNEL_1);
50 }

Lines [45:49] configure the first channel of timer TIM2 to work in PWM Mode 1. The duty cycle will
be range from 0 up to 999, which corresponds to the Period value. This means that we can regulate
Timers 364

the output voltage with steps of 0,0033V if the output is well filtered (and the PCB has a good
layout). This is close to the performances of a 10bit DAC.
Lines [21:32] is where the fading effect takes place. The first loop increments the value of the Pulse
(which corresponds to the Capture Compare Register 1 (CCR1)) up to the Period value (which
corresponds to the Auto Reload Register (ARR)) every 1ms. This means that in less then 1s the
LED becomes full bright. The second loop, in the same way, decrements the Pulse field unless it
reaches zero.

The update frequency of the timer is set to 84MHz/(499+1)(999+1)=168Hz. The same


frequency can be obtained by setting the Prescaler to 249 and the Period to 1999. But the
fading effect changes. Why that happens? If you cannot explain the difference, I strongly
suggest taking a break before going on, and doing experiments by yourself.

11.3.7.1 Generating a Sinusoidal Wave Using PWM

An output square wave generated with the PWM technique can be filtered to generate a smoothed
signal, that is an analog signal that has a reduced peak-to-peak voltage (Vpp ). A Resistor-Capacitor
(RC) low-pass filter (see Figure 24) is able to cut-off all those AC signals having a frequency higher
than a given threshold. The general rule of thumb of RC low-pass filters is that the lower is the
cut-off frequency the lower is the Vpp . An RC low-pass filter uses an important characteristic of
capacitors: the ability to block DC currents while allowing the passing of AC ones: given the R/C
time constant formed by the resistor-capacitor network, the filter will short to ground those AC
signal with a frequency higher than the RC constant, allowing to pass DC component of the signal
and lower frequency AC voltages.

Figure 24: A typical low pass filter implemented with a resistor and a capscitor

While this circuit is very simple, choosing the appropriate values for R (the resistance) and C (the
capacitance) encompass some design decisions: how much ripple we can tolerate and how fast the
filter needs to respond. These two parameters are mutually exclusive. In most filters, we would like to
have the perfect filter one that passes all frequencies below the cut-off frequency, with no voltage
The maximum frequency of timers in an STM32F401RE MCU, when clocked from the APB1 bus, is 84MHz.
When dealing with filters to smooth an output wave it is more convenient to consider the effects on the output voltage than
the response in frequency of the filter. However, the math under the transfer function of a filter is outside the scope of this book.
If interested, this on-line calculator(http://bit.ly/22breq2) allows to evaluate the Vpp output given a VIN , the PWM frequency and
the R and C values.
Timers 365

ripple. Unfortunately this ideal filter does not exists: to reduce the ripple to zero we have to chose
a very large filter, which causes that it will take a lot of time to the output to become stable. While
this could be acceptable for a continuous and fixed voltage, this has sever impact on the quality of
the output signal if we are trying to generate a complex waveform from the PWM signal.
The cut-off frequency (fc ) of a first order RC low-pass filter is expressed by the formula:

1
fc = [9]
2RC
Figure 25 shows the effect of a low-pass filter on a PWM signal with a frequency of 100Hz. Here we
have chosen a 1K resistor and a 10F capacitor. This means that the cut-off frequency is equal to:

1
fc = 15.9Hz
2103 105

Figure 25: The effect of a low-pass filter with cut-off frequency equal to 15.9Hz

Figure 26 shows the effect of the low-pass filter with a 4300K resistor and a 10F capacitor. This
means that the cut-off frequency is equal to:

1
fc = 3.7Hz
2(4.3 103 ) 105

As you can see, the second filter allows to have a (Vpp ) equal to about 160mV, which is a voltage
difference passable for a lot of applications.
Timers 366

Figure 26: The effect of a low-pass filter with cut-off frequency equal to 3.7Hz

By varying the output voltage (which implies that we vary the duty cycle) we can generate an
arbitrary output waveform, whose frequency is a fraction of the PWM period. The basic idea here
is to divide the waveform we want, for example a sine wave, into x number of divisions. For each
division we have a single PWM cycle. The TON time (that is, the duty cycle) directly corresponds to
the amplitude of the waveform in that division, which is calculated using sin() function.

Figure 27: How a sine wave can be approximated with multiple PWM signals

Consider the diagram shown in Figure 27. Here the sine wave has been divided in 10 steps. So
here we will require 10 different PWM pulses increasing/decreasing in sinusoidal manner. A PWM
pulse with 0% duty cycle will represent the min amplitude (0V), the one with 100% duty cycle will
represent max amplitude(3.3V). Since out PWM pulse has voltage swing between 0V to 3.3V, our
sine wave will swing between 0V to 3.3V too.
It takes 360 degrees for a sine wave to complete one cycle. Hence for 10 divisions we will need to
increase the angle in steps of 36 degrees. This is called the Angle Step Rate or Angle Resolution. We
can increase the number of divisions to get more accurate waveform. But as divisions increase we
also need to increase the resolution, which implies that we have to increase the frequency of the
timer used to generate the PWM signal (the faster runs the timer the smaller is the period).
Usually 200 divisions are a good approximation for an output wave. This means that if we want to
generate a 50Hz sine wave, we need to run the timer at a 50Hz*200 = 10kHz. The pulse period will be
Timers 367

equal to 200 (the number of steps - this means that we vary the output voltage by 3.3V/200=0.016V),
and so the Prescaler value will be (assuming an STM32F030 MCU running at 48MHz):

48M Hz
P rescaler = = 24
50Hz 200divisions 200Pulse
The following example shows how to generate a 50Hz pure sine wave in an STM32F030MCU running
at 48MHz.

Filename: src/main-ex9.c

14 #define PI 3.14159
15 #define ASR 1.8 //360 / 200 = 1.8
16
17 int main(void) {
18 uint16_t IV[200];
19 float angle;
20
21 HAL_Init();
22
23 Nucleo_BSP_Init();
24 MX_TIM3_Init();
25
26 for (uint8_t i = 0; i < 200; i++) {
27 angle = ASR*(float)i;
28 IV[i] = (uint16_t) rint(100 + 99*sinf(angle*(PI/180)));
29 }
30
31 HAL_TIM_PWM_Start_DMA(&htim3, TIM_CHANNEL_1, (uint32_t *)IV, 200);
32
33 while (1);
34 }
35
36 /* TIM3 init function */
37 void MX_TIM3_Init(void) {
38 TIM_OC_InitTypeDef sConfigOC;
39
40 htim3.Instance = TIM3;
41 htim3.Init.Prescaler = 23;
42 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
43 htim3.Init.Period = 199;
44 htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV4;
45 HAL_TIM_PWM_Init(&htim3);
46
47 sConfigOC.OCMode = TIM_OCMODE_PWM1;
48 sConfigOC.Pulse = 0;
Timers 368

49 sConfigOC.OCPolarity = TIM_OCPOLARITY_HIGH;
50 sConfigOC.OCFastMode = TIM_OCFAST_DISABLE;
51 HAL_TIM_PWM_ConfigChannel(&htim3, &sConfigOC, TIM_CHANNEL_1);
52
53 hdma_tim3_ch1_trig.Instance = DMA1_Channel4;
54 hdma_tim3_ch1_trig.Init.Direction = DMA_MEMORY_TO_PERIPH;
55 hdma_tim3_ch1_trig.Init.PeriphInc = DMA_PINC_DISABLE;
56 hdma_tim3_ch1_trig.Init.MemInc = DMA_MINC_ENABLE;
57 hdma_tim3_ch1_trig.Init.PeriphDataAlignment = DMA_PDATAALIGN_HALFWORD;
58 hdma_tim3_ch1_trig.Init.MemDataAlignment = DMA_MDATAALIGN_HALFWORD;
59 hdma_tim3_ch1_trig.Init.Mode = DMA_CIRCULAR;
60 hdma_tim3_ch1_trig.Init.Priority = DMA_PRIORITY_LOW;
61 HAL_DMA_Init(&hdma_tim3_ch1_trig);
62
63 /* Several peripheral DMA handle pointers point to the same DMA handle.
64 Be aware that there is only one channel to perform all the requested DMAs. */
65 __HAL_LINKDMA(&htim3, hdma[TIM_DMA_ID_CC1], hdma_tim3_ch1_trig);
66 __HAL_LINKDMA(&htim3, hdma[TIM_DMA_ID_TRIGGER], hdma_tim3_ch1_trig);
67 }

The most relevant part is represented by lines [26:29]. That lines of code are used to generate the
Initialization Vector (IV), that is the vector containing the Pulse values used to generate the sine
wave (which corresponds to the output voltage levels). The C sinf() returns the sine of the given
angle expressed in radians. So we need to convert the angular expresses in degrees to radians using
the formula:


Radians = Degrees
180
However, in our case we have divided the sine wave cycle in 200 steps (that is, we have divided the
circumference in 200 steps), so we need to compute the value in radians of each step. But since sine
gives negative values for angle between 180 and 360 (see Figure 28) we need to scale it, since PWM
output values cannot be negative.
Timers 369

Figure 28: The values assumed by sine function between 180 and 360

Once the IV vector is generated, we can start PWM in DMA mode. The DMA1_Channel4 is
configured to work in circular mode, so that it automatically sets the value of the TIMx_CCRx
register according the Pulse values contained in IV. Using a timer in DMA mode is the best way to
generate arbitrary function without introducing latency and affecting the Cortex-M core. However,
often IVs are hardcoded inside the program, using const arrays automatically stored in the flash
memory. You can find several on-line tools to do this, like the one provided here.

Figure 29: How timers allow to approximate a 50Hz sine wave using PWM

Figure 29 shows the output from TIM3 Channel 1: as you can see, using an adequate filtering stage,
it is really easy to generate a pure 50Hz sine wave.

11.3.7.2 Using CubeMX to Configure the PWM Mode

The configuration process of the PWM mode in CubeMX is straightforward, once the fundamental
concepts of PWM generation have been mastered. The first step is to select the PWM Generation
CHx mode for the desired channel, as shown in Figure 19. Next, from the TIMx configuration view
(not shown here), it is possible to configure the other PWM settings (PWM mode 1 or 2, channel
polarity, and so on).
http://bit.ly/1QPfm4k
Here, I have used a 100ohm resistor an a 10F capacitor, which give a cut-off frequency of 159Hz and a Vpp equal to 0.08V.
Timers 370

11.3.8 One Pulse Mode


One Pulse Mode (OPM) is a mix of the input capture and the output compare modes offered by
general purpose and advanced timers. It allows the counter to be started in response to a stimulus
and to generate a pulse with a programmable duration (PWM) after a programmable delay.
OPM is a mode designed to work exclusively with Channel 1 and 2 of a timer. We can decide which
of the two channels is the output and which is the input by using the function:

HAL_TIM_OnePulse_ConfigChannel(TIM_HandleTypeDef *htim, TIM_OnePulse_InitTypeDef* sConfig,


uint32_t OutputChannel, uint32_t InputChannel);

Both the channel are configured with an instance of the C struct TIM_OnePulse_InitTypeDef,
which is defined in the following way:

typedef struct {
uint32_t Pulse; /* Specifies the pulse value to be loaded into the CCRx register.*/
/* Output channel configuration */
uint32_t OCMode; /* Specifies the TIM mode. */
uint32_t OCPolarity; /* Specifies the output polarity. */
uint32_t OCNPolarity; /* Specifies the complementary output polarity. */
uint32_t OCIdleState; /* Specifies the TIM Output Compare pin state during Idle state.*/
uint32_t OCNIdleState; /* Specifies the TIM Output Compare pin state during Idle state.*/
/* Input channel configuration */
uint32_t ICPolarity; /* Specifies the active edge of the input signal. */
uint32_t ICSelection; /* Specifies the input. */
uint32_t ICFilter; /* Specifies the input capture filter. */
} TIM_OnePulse_InitTypeDef;

The struct is logically divided in two parts: one related to the configuration of the input channel,
and one to the output. We will not go into the details of the struct fields, because they are similar
to what seen so far when we have talked about input capture and output compare modes.
An important aspect to understand is the way the timer computes delay and pulse durations. The
delay is computed according the following formula:

Pulse
Delay = T IM x_CLK
[10]
( Prescaler+1
)

while the duration (that is, the duty cycle) of the pulse is computed with this one:

Period - Pulse
Duration = [11]
( TPrescaler+1
IM x_CLK
)
Timers 371

This means that, once the input channel detects the trigger event, the timer starts counting and when
the CNT register reaches the CCRx register (Pulse) it generates the output signal, which lasts until
the CNT register reaches the ARR register (Period), that is Period - Pulse.
The OPM can be set as single shoot or in repetitive mode. This is performed by using the

HAL_TIM_OnePulse_Init(TIM_HandleTypeDef *htim, uint32_t OnePulseMode);

which accepts the pointer to the timer handler and the symbolic constant TIM_OPMODE_SINGLE to
configure OPM in single shoot or TIM_OPMODE_REPETITIVE to enable repetitive mode.
The following example shows how to configure TIM3 in OPM mode in an STM32F030 MCU.

Filename: src/main-ex10.c

12 int main(void) {
13 HAL_Init();
14
15 Nucleo_BSP_Init();
16 MX_TIM3_Init();
17
18 HAL_TIM_OnePulse_Start(&htim3, TIM_CHANNEL_1);
19
20 while (1);
21 }
22
23 /* TIM3 init function */
24 void MX_TIM3_Init(void) {
25 TIM_OnePulse_InitTypeDef sConfig;
26
27 htim3.Instance = TIM3;
28 htim3.Init.Prescaler = 47;
29 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
30 htim3.Init.Period = 65535;
31 HAL_TIM_OnePulse_Init(&htim3, TIM_OPMODE_SINGLE);
32
33 /* Configure the Channel 1 */
34 sConfig.OCMode = TIM_OCMODE_PWM1;
35 sConfig.OCPolarity = TIM_OCPOLARITY_LOW;
36 sConfig.Pulse = 19999;
37
38 /* Configure the Channel 2 */
39 sConfig.ICPolarity = TIM_ICPOLARITY_RISING;
40 sConfig.ICSelection = TIM_ICSELECTION_DIRECTTI;
41 sConfig.ICFilter = 0;
42
Timers 372

43 HAL_TIM_OnePulse_ConfigChannel(&htim3, &sConfig, TIM_CHANNEL_1, TIM_CHANNEL_2);


44 }

Lines [34:36] configure the output channel in PWM Mode 1, while lines [39:41] configure the input
channel. The HAL_TIM_OnePulse_ConfigChannel(), at line 43, configures the two channels, setting
the Channel 1 as the output and the Channel 2 as the input. Finally the HAL_TIM_OnePulse_Start()
(called at line 18) starts the timer in OPM mode. By biasing the PA7 pin in a Nucleo-F030R8, the
timer will start after a delay of 20ms, and it will generate a PWM of about 45ms, as shown in Figure
30.

Figure 30: How the One Pulse mode works

The output channel of a timer running in One Pulse can be configured even in other modes different
than the PWM one.

11.3.8.1 Using CubeMX to Configure the OPM Mode

To enable the OPM mode using CubeMX, the first step is to configure the two Channel 1 and 2
independently, and then to select the One Pulse Mode checkbox, as shown in Figure 31. Next, from
the TIMx configuration view (not shown here), it is possible to configure the other channels settings.

Figure 31: How to enable the One Pulse mode in a timer


Timers 373

It is important to remark that, at the time of writing this chapter, the code generated by
CubeMX is not that good. The code does not use the HAL_TIM_OnePulse_ConfigChannel(),
and each channel is configured as they would be used independently. This leads to a more
verbose and confusing code. However, it could be that when you read this chapter, ST has
already fixed this part.

11.3.9 Encoder Mode


Rotary encoders are devices that have a really wide range of applications. They are used to measure
the speed as well as the angular position of rotating objects. They can be used to measure RPM and
direction of a motor, to control servo-motors as well step motors, and so on. There are several types
of rotary encoders: optical, mechanical, magnetic.
Incremental encoders are a type of rotary encoders that provide cyclic output when they detect
movement. The mechanical type requires debouncing and is typically used as digital potentiome-
ter. Most modern home and car stereos use mechanical rotary encoders for volume control. The
incremental rotary encoder is the most widely used of all rotary encoders due to its low cost and
ability to provide signals that can be easily interpreted to provide motion related information such
as velocity.

Figure 32: The square waves emitted by a quadrature encoder on A and B channels

They employ two outputs called A and B, which are called quadrature outputs, as they are 90 degrees
out of phase, as shown in Figure 32. The direction of the motor depends if phase A leads phase B,
or phase B leads phase A. An optional third channel, index pulse, occurs once per revolution and
it is used as a reference to measure an absolute position. There are several ways to detect direction
and position of a rotary encoder. By connecting the A and B pins to two MCU I/O it is possible to
detect when the signal goes HIGH and LOW. This can be performed both manually (using interrupts
to capture when the channel changes status) or by using a timer: its channels can be configured in
input capture mode and the capture values are compared to compute the direction and speed of the
encoder.
STM32 general purpose timers provide a convenient way to read rotary encoders: this mode is indeed
called encoder mode and it simplifies a lot the capture process. When a timer is configured in encoder
mode, the timer counter register (TIMx_CNT) is incremented/decremented on the edge of input
channels.
Timers 374

Figure 33: How encoder speed and direction are computed by a timer in encoder mode

There are two capturing modes available: X2 and X4. In X2 mode the CNT register is increment-
ed/decremented on every edge of only one channel (either T1 or T2). In X4 mode the CNT register
is updated on every edge of both the channels: this doubles the capture frequency. The direction
of the movement is automatically derived and made available to the programmer in the TIMx_DIR
register, as shown in Figure 33. By comparing the value of the counter register on a regular basis, it is
possible to derive the number of RPM, given the number of pulses the encoder emits per revolution.
Incremental mechanical encoders usually need to be debounced, due to noisy output. A comparator
is usually used as filtering stage of these devices, especially if they are used to interface motors and
other noisy devices. Under certain conditions, the input filter stage of an STM32 timer can be used
to filter the A and B channels, reducing the number of BOM components.
The encoder mode is available only on TI1 and TI2 channels, and it is activated by using the function
HAL_TIM_Encoder_Init() and an instance of the C struct TIM_Encoder_InitTypeDef, which is
defined in the following way.
Timers 375

typedef struct {
/* T1 channel */
uint32_t EncoderMode; /* Specifies the active edge of the input signal. */
uint32_t IC1Polarity; /* Specifies the active edge of the input signal. */
uint32_t IC1Selection; /* Specifies the input. */
uint32_t IC1Prescaler; /* Specifies the Input capture prescaler. */
uint32_t IC1Filter; /* Specifies the input capture filter. */
/* T2 channel */
uint32_t IC2Polarity; /* Specifies the active edge of the input signal. */
uint32_t IC2Selection; /* Specifies the input. */
uint32_t IC2Prescaler; /* Specifies the Input capture prescaler. */
uint32_t IC2Filter; /* Specifies the input capture filter. */
} TIM_Encoder_InitTypeDef;

We have encountered the majority of the TIM_Encoder_InitTypeDef fields in the previous para-
graphs. The only remarkable one is the EncoderMode, which can assume the values TIM_ENCODER-
MODE_TI1 or TIM_ENCODERMODE_TI2 to set the X2 encoder mode on one of the two channels, and the
value TIM_ENCODERMODE_TI12 to set the X4 mode so that the TIMx_CNT register is updated on every
edge of TI1 and TI2 channels.
The following example, designed to run on a Nucleo-F030R8, simulates an incremental encoder by
using the TIM1 in output compare mode. TIM1 OC1 and OC2 (PA8, PA9) channels are routed to
TIM3 TI1 and TI2 channels (PA6, PA7) using the morpho connector, and they are configured so that
they generate two square wave signals having the same period but shifted in phase. The TIM3 is
then configured in encoder mode. The SysTick timer is used to generate the timebase: every 1s, the
number of pulses is computed, together with the encoder direction. The number of RPMs is then
derived, assuming an encoder that generates 4 pulses for every revolution. Finally, by pressing the
USER button it is possible to change the phase shift between phase A and B: this will invert the
encoder revolution.

Filename: src/main-ex11.c

22 #define PULSES_PER_REVOLUTION 4
23
24 int main(void) {
25 HAL_Init();
26
27 Nucleo_BSP_Init();
28 MX_TIM1_Init();
29 MX_TIM3_Init();
30
31 HAL_TIM_Encoder_Start(&htim3, TIM_CHANNEL_ALL);
32 HAL_TIM_OC_Start(&htim1, TIM_CHANNEL_1);
33 HAL_TIM_OC_Start(&htim1, TIM_CHANNEL_2);
34
Timers 376

35 cnt1 = __HAL_TIM_GET_COUNTER(&htim3);
36 tick = HAL_GetTick();
37
38 while (1) {
39 if (HAL_GetTick() - tick > 1000L) {
40 cnt2 = __HAL_TIM_GET_COUNTER(&htim3);
41 if (__HAL_TIM_IS_TIM_COUNTING_DOWN(&htim3)) {
42 if (cnt2 < cnt1) /* Check for counter underflow */
43 diff = cnt1 - cnt2;
44 else
45 diff = (65535 - cnt2) + cnt1;
46 } else {
47 if (cnt2 > cnt1) /* Check for counter overflow */
48 diff = cnt2 - cnt1;
49 else
50 diff = (65535 - cnt1) + cnt2;
51 }
52
53 sprintf(msg, "Difference: %d\r\n", diff);
54 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
55
56 speed = ((diff / PULSES_PER_REVOLUTION) / 60);
57
58 /* If the first three bits of SMCR register are set to 0x3
59 * then the timer is set in X4 mode (TIM_ENCODERMODE_TI12)
60 * and we need to divide the pulses counter by two, because
61 * they include the pulses for both the channels */
62 if ((TIM3->SMCR & 0x3) == 0x3)
63 speed /= 2;
64
65 sprintf(msg, "Speed: %d RPM\r\n", speed);
66 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
67
68 dir = __HAL_TIM_IS_TIM_COUNTING_DOWN(&htim3);
69 sprintf(msg, "Direction: %d\r\n", dir);
70 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
71
72 tick = HAL_GetTick();
73 cnt1 = __HAL_TIM_GET_COUNTER(&htim3);
74 }
75
76 if (HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) == GPIO_PIN_RESET) {
77 /* Invert rotation by swapping CH1 and CH2 CCR value */
78 tim1_ch1_pulse = __HAL_TIM_GET_COMPARE(&htim1, TIM_CHANNEL_1);
79 tim1_ch2_pulse = __HAL_TIM_GET_COMPARE(&htim1, TIM_CHANNEL_2);
Timers 377

80
81 __HAL_TIM_SET_COMPARE(&htim1, TIM_CHANNEL_1, tim1_ch2_pulse);
82 __HAL_TIM_SET_COMPARE(&htim1, TIM_CHANNEL_2, tim1_ch1_pulse);
83 }
84 }
85 }
86
87 /* TIM1 init function */
88 void MX_TIM1_Init(void) {
89 TIM_OC_InitTypeDef sConfigOC;
90
91 htim1.Instance = TIM1;
92 htim1.Init.Prescaler = 9;
93 htim1.Init.CounterMode = TIM_COUNTERMODE_UP;
94 htim1.Init.Period = 999;
95 HAL_TIM_Base_Init(&htim1);
96
97 sConfigOC.OCMode = TIM_OCMODE_TOGGLE;
98 sConfigOC.Pulse = 499;
99 sConfigOC.OCPolarity = TIM_OCPOLARITY_HIGH;
100 sConfigOC.OCFastMode = TIM_OCFAST_DISABLE;
101 sConfigOC.OCIdleState = TIM_OCIDLESTATE_RESET;
102 sConfigOC.OCNPolarity = TIM_OCNPOLARITY_HIGH;
103 sConfigOC.OCNIdleState = TIM_OCNIDLESTATE_RESET;
104 HAL_TIM_OC_ConfigChannel(&htim1, &sConfigOC, TIM_CHANNEL_1);
105
106 sConfigOC.Pulse = 999; /* Phase B is shifted by 90 */
107 HAL_TIM_OC_ConfigChannel(&htim1, &sConfigOC, TIM_CHANNEL_2);
108 }
109
110 /* TIM3 init function */
111 void MX_TIM3_Init(void) {
112 TIM_Encoder_InitTypeDef sEncoderConfig;
113
114 htim3.Instance = TIM3;
115 htim3.Init.Prescaler = 0;
116 htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
117 htim3.Init.Period = 65535;
118
119 sEncoderConfig.EncoderMode = TIM_ENCODERMODE_TI12;
120
121 sEncoderConfig.IC1Polarity = TIM_ICPOLARITY_RISING;
122 sEncoderConfig.IC1Selection = TIM_ICSELECTION_DIRECTTI;
123 sEncoderConfig.IC1Prescaler = TIM_ICPSC_DIV1;
124 sEncoderConfig.IC1Filter = 0;
Timers 378

125
126 sEncoderConfig.IC2Polarity = TIM_ICPOLARITY_RISING;
127 sEncoderConfig.IC2Selection = TIM_ICSELECTION_DIRECTTI;
128 sEncoderConfig.IC2Prescaler = TIM_ICPSC_DIV1;
129 sEncoderConfig.IC2Filter = 0;
130
131 HAL_TIM_Encoder_Init(&htim3, &sEncoderConfig);
132 }

Function MX_TIM1_Init() configures the TIM1 timer so that its OC1 and OC2 channels work in
output compare mode, triggering their output every 20s. The two outputs are shifted in phase by
setting two different Pulse values (lines 84 and 92). The MX_TIM3_Init() function configures the
TIM3 in encoder X4 mode (TIM_ENCODERMODE_TI12).
The main() function is designed so that every 1000 ticks of the SysTimer (which is configured to
generate a tick every 1ms) the current content of the counter register (cnt2) is compared with a
saved value (cnt1): according the encoder direction (up or down), the difference is computed, and
the speed is calculated. The code needs also to detect an eventual overflow/underflow of the counter,
and compute the difference accordingly. Take also note that, since we are performing a comparison
every one second, TIM1 must be configured so that the sum of pulses generated by channels A and B
should be less than 65535 per second. For this reason, we slow down TIM1 setting a Prescaler equal
to 9. Finally, lines [76:83] invert the phase shift between A and B (that is, OC1 and OC2 channels of
TIM1 timer) when the Nucleo user button is pressed.

11.3.9.1 Using CubeMX to Configure the Encoder Mode

To enable the encoder mode using CubeMX, the first step is to enable this mode from the Combined
Channels combo box, as shown in Figure 34. Next, from the TIMx configuration view (not shown
here), it is possible to configure the other channels settings.

Figure 34: How to enable the encoder mode in a timer


Timers 379

11.3.10 Other Features Available in General Purpose and Advanced


Timers
The features seen so far represent the most common usages of a timer. However, STM32 general
purpose and advanced timers provide other important functionalities, really useful in some specific
application domains. We will now give a quick overview to these additional capabilities. Since these
functionalities share common concepts found in other application shown in previous paragraphs,
we will not go too much into details of these topics (especially because it is not so easy to arrange
examples without dedicated hardware).

11.3.10.1 Hall Sensor Mode

In a brushed DC motor, brushes control the commutation by physically connecting the coils at the
correct moment. In Brush-Less DC (BLDC) motors the commutation is controlled by electronics,
using PWM. The electronics can either have position sensor inputs, which provide information about
when to commutate, or use the Back Electromotive Force (BEF ) generated in the coils. Position
sensors are most often used in applications where the starting torque varies greatly or where a high
initial torque is required. Position sensors are also often used in applications where the motor is used
for positioning.
Hall-effect sensors, or simply Hall sensors, are mainly used to compute the position of three-phases
BLDC motors (one sensor for each phase). STM32 general purpose timers can be programmed to
work in Hall sensor mode. By setting the first three input in XOR mode, it is possible to automatically
detect the position of the rotor.
This is done using the advanced-control timers (TIM1) to generate PWM signals to drive the motor
and another timer (e.g. TIM3) referred to as interfacing timer. This interfacing timer captures the
three timer input pins (CC1, CC2, CC3) connected through a XOR to the TI1 input channel (see
Figure 16). TIM3 is in slave mode, configured in reset mode; the slave input is TI1F_ED. Thus,
each time one of the 3 inputs toggles, the counter restarts counting from 0. This creates a time base
triggered by any change on the Hall inputs.
On the interfacing timer (TIM3), capture/compare channel 1 is configured in capture mode, capture
signal is TRC (See Figure 16 - TRC is highlighted in red). The captured value, which corresponds to
the time elapsed between 2 changes on the inputs, gives information about motor speed.
The interfacing timer can be used in output mode to generate a pulse which changes the
configuration of the channels of the advanced-control timer (TIM1) (by triggering a COM event).
The TIM1 timer is used to generate PWM signals to drive the motor. To do this, the interfacing
timer channel must be programmed so that a positive pulse is generated after a programmed delay
(in output compare or PWM mode). This pulse is sent to the advanced timer (TIM1) through the
TRGO output.
ED is acronyms for Edge Detector and it is an internal filtered timer input enabled when only one of the three inputs in XOR
is HIGH.
Timers 380

11.3.10.2 Combined Three-Phase PWM Mode and Other Motor-Control Related


Features

The ST32F3 family is the one dedicated to advanced power conversion and motor control. Some
STM32F3 MCUs, notably STM32F30x and STM32F3x8, provide the ability to generate one to three
center-aligned PWM signals with a single programmable signal ANDed in the middle of the pulses.
Moreover, they can generate up to three complementary outputs with insertion of dead time. These
features, in addition to the Hall sensor mode seen before, allow to build electronic devices suitable
for the motor control. For more information about this, refer to the AN4013 from ST.

11.3.10.3 Break Input and Locking of Timer Registers

The break input is an emergency input in the motor control application. The break function protects
power switches driven by PWM signals generated with the advanced timers. The break input is
usually connected to fault outputs of power stages and 3-phase inverters. When activated, the break
circuitry shuts down the TIM outputs and forces them to a predefined safe state.
Moreover, advanced timers offer a gradual protection of their registers, programming the LOCK bits
in the BDTR register. There are three locking levels available, which selectively lock up to all timer
register. For more information refer to the reference manual for your MCU.

11.3.10.4 Preloading of Auto-Reload Register

We have left uncommented one thing from Figure 16. The ARR register is graphically represented
with a shadow. This happens because it is preloaded, that is writing to or reading from the ARR
register accesses the preload register. The content of the preload register is transferred to the shadow
register (that is, the register internal to the timer that effectively contains the counter value to match)
permanently or at each UEV event if and only if the auto-reload preload bit (APRE) is enabled in
the TIMx->CR1 register. If so, a UEV event can be generated setting the corresponding bit in the
TIMx->EGR register: this will cause that the content of the preload register is transferred in the
shadow one and the new value will be taken in account by the timer. Obviously, if you stop the
timer, you can change the content of the ARR register freely.
This is an important aspect to clarify. When a timer is stopped, we can configure the ARR register
using the TIM_Base_InitTypeDef.Period structure: the content of the Period field is transferred
in the TIMx->ARR register by the HAL_TIM_Base_Init() function. This will cause that the UEV
event is generated and, if enabled, the corresponding IRQ will be raised. It is important to remark
that this happens even when the timer is configured for the first time since the peripheral was reset.
Let us consider this code:

http://bit.ly/1WAewd6
Timers 381

htim6.Instance = TIM6;
htim6.Init.Prescaler = 47999; //48MHz/48000 = 1kHz
htim6.Init.Period = 4999; //1kHz / 5000 = 5s
htim6.Init.CounterMode = TIM_COUNTERMODE_UP;

__TIM6_CLK_ENABLE();

HAL_NVIC_SetPriority(TIM6_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(TIM6_IRQn);

HAL_TIM_Base_Init(&htim6);
HAL_TIM_Base_Start_IT(&htim6);

The above code configure the TIM6 timer so that it expires after 5 seconds. However, if you rearrange
that code in a complete example, you can see that the IRQ fires almost immediately after the
HAL_TIM_Base_Start_IT() function is called. This is due to the fact that the HAL_TIM_Base_Init()
routine generates an UEV events to transfer the content of the TIM6->ARR register inside the internal
shadow register. This causes that the UIF flag is set and the IRQ fires when the HAL_TIM_Base_-
Start_IT() enables it.
We can bypass this behaviour by setting the URS bit inside the TIMx->CR1 register: this will cause
that the UEV event is generated only when the counter reaches the overflow/underflow.
It is possible to configure the timer so that the ARR register is buffered, by setting the TIM_CR1_ARPE
bit in the TIMx->CR1 control register. This will cause that the content of the shadow register is
updated automatically. Unfortunately, the HAL does not seem to offer an explicit macro to do that,
and we need to access to the timer register at low-level:

TIM3->CR1 |= TIM_CR1_ARPE; //Enable preloading


TIM3->CR1 &= ~TIM_CR1_ARPE; //Disable preloading

Preloading is especially useful when we use a timer in output compare mode with multiple output
channels enabled and each one with its own capture value, and we have to be sure that any change
to the CCRx register takes place at the same time. This is especially true if we use a timer for motor
control or power conversion. Enabling the preload feature guarantees us that the new setting from
the CCRx register will take place on the next overflow/underflow of timer counter.

11.3.11 Debugging and Timers


During a debug session, when the execution is suspended due to a hardware or software breakpoint,
by default timers are not stopped. Sometimes is, instead, useful to stop a timer during debug,
especially if it is used to drive an external device.
STM32 timers can be selectively configured to stop when the core is halted due to a breakpoint. The
HAL macro __HAL_DBGMCU_FREEZE_TIMx() (where the x corresponds to timer number) enables this
Timers 382

working mode of a timer. Additionally, the outputs of the timers having complementary outputs are
disabled and forced to an inactive state. This feature is extremely useful for applications where the
timers are controlling power switches or electrical motors. It prevents the power stages from being
damaged by excessive current, or the motors from being left in an uncontrolled state when hitting
a breakpoint.
The macro __HAL_DBGMCU_UNFREEZE_TIMx() restores the default behaviour (that is, the timer does
not stop during a breakpoint).

Please, take note that, before invoking the __HAL_DBGMCU_FREEZE_TIMx() macro, the MCU
debug component (DBGMCU) must be enabled by calling the __HAL_RCC_DBGMCU_CLK_-
ENABLE() macro.

11.4 SysTick Timer


SysTick is a special timer, internal to the Cortex-M core, provided by all STM32 microcontrollers. It
is mainly used as timebase generator for the CubeHAL and the RTOS (if used). The most important
thing about SysTick timer is that, if used as timebase generator for the HAL, it must be configured
to generate an exception every 1ms: the exception handler will increment the system tick counter (a
global, 32-bit wide and static variable), which can be accessed by calling the HAL_GetTick() routine.
The SysTick is a 24-bit downcounter, clocked by the AHB bus (that is, it has the same frequency of
the High (speed) Clock - HCLK). Its clock speed can be eventually divided by 8 using the function:

void HAL_SYSTICK_CLKSourceConfig(uint32_t CLKSource);

which accepts the parameters SYSTICK_CLKSOURCE_HCLK and SYSTICK_CLKSOURCE_HCLK_DIV8.


The SysTick update frequency is determined by the starting value of the SysTick counter, which is
configured using the function:

uint32_t HAL_SYSTICK_Config(uint32_t TicksNumb);

To configure the SysTick timer so that it generates an update event every 1ms, and assuming that it
is clocked at the same speed of the AHB bus, it is sufficient to invoke the HAL_SYSTICK_Config() in
the following way:

HAL_SYSTICK_Config(HAL_RCC_GetHCLKFreq()/1000);
Timers 383

The HAL_SYSTICK_Config() routine is also responsible of enabling the timer and its SysTick_IRQn
exception. The priority of the exception can be configured at compile time setting the TICK_INT_-
PRIORITY symbolic constant in the include/stm32XXxx_hal_conf.h file, or by calling the HAL_-
NVIC_SetPriority() on the SysTick_IRQn exception, as seen in Chapter 7.

When the SysTick timer reaches zero, the SysTick_IRQn exception is raised, and the corresponding
handler is called. CubeMX already provides for us the right function body, which is defined in the
following way:

void SysTick_Handler(void) {
HAL_IncTick();
HAL_SYSTICK_IRQHandler();
}

The HAL_IncTick() automatically increments the global SysTick counter, while the HAL_SYSTICK_-
IRQHandler() contains nothing more than a call to the HAL_SYSTICK_Callback() routine, which is
a callback that we can optionally implement to be notified when the timer underflows.

Read Carefully
Avoid to use slow code inside the HAL_SYSTICK_Callback() routine, otherwise the time-
base generation could be affected. This may lead to unpredictable behaviour of some HAL
modules, which rely on the exact 1ms timebase generation.
Moreover, care must be taken when using HAL_Delay(). This function provides accurate
delay (in milliseconds) based on SysTick counter. This implies that if HAL_Delay() is
called from a peripheral ISR process, then the SysTick interrupt must have higher priority
(numerically lower) than the peripheral interrupt. Otherwise the caller ISR process will be
blocked (because the global tick counter is never incremented).

To suspend the system timebase generation, it is possible to use HAL_SuspendTick() routine, while
to resume it the HAL_ResumeTick() one.

11.4.1 Use Another Timer as System Timebase Source


SysTick timer has just one relevant application: as timebase generator for the HAL or an optional
RTOS. Since the SysTick clock cannot be easily prescaled to more flexible counting frequencies, it
is not suitable to be used as a conventional timer. However, it has a relevant limitation that we will
better analyze in a following chapter: it is not suitable to be used with tickless modes offered by
some RTOS for low-power applications. For this reason, sometimes it is important to use another
timer (maybe a LPTIM) as system timebase generator. Finally, as we will discover in a following
Remember that the SysTick_IRQn is an exception and not an interrupt, even if it is common to refer to it as interrupt. This
means that we cannot use the HAL_NVIC_EnableIRQ() function to enable it.
Timers 384

chapter, when using an RTOS it is convenient to separate the timebase source for the HAL and for
the RTOS.
Recent releases of the CubeMX software allow to easily use another timer instead of SysTick. To
perform this, go in the Pinout view, then open the RCC entry from the IP tree pane and select the
Timebase source, as shown in Figure 35.

Figure 35: How to select another timer as system timebase source

CubeMX will generate an additional file named stm32XXxx_hal_timebase_TIM.c containing the


definition of HAL_InitTick() (which contains all the necessary code to initialize the timer so that
it overflows every 1ms), HAL_SuspendTick() and HAL_ResumeTick(), plus the definition of the
HAL_TIM_PeriodElapsedCallback(), which contains the call to the HAL_IncTick() routine. This
overriding of the HAL routines is possible thanks to the fact that those function are defined __weak
inside the HAL source files.

11.5 A Case Study: How to Precisely Measure


Microseconds With STM32 MCUs
Sometimes, especially when dealing with communication protocols not implemented in hardware
by a peripheral, we need to precisely measure delays ranging from 1 up to a fistful of microseconds.
This leads to another more general question: how to measure microseconds precisely in STM32
MCUs?
There are several ways to do this, but some methods are more accurate and other ones are more
versatile among different MCUs and clock configurations.
Let us consider one member of the STM32F4 family: STM32F401RE. This micro is able to run up to
84MHz using internal RC clock. This means that ever 1s, the clock cycles 84 times. So, we need a
way to count 84 clock cycles to assert that 1s is elapsed (I am assuming that you can tolerate the
internal RC clock 1% accuracy).
Sometimes, it is common to find around delay routines like the following one:
Timers 385

void delay1US() {
#define CLOCK_CYCLES_PER_INSTRUCTION X
#define CLOCK_FREQ Y //IN MHZ (e.g. 16 for 16 MHZ)

volatile int cycleCount = CLOCK_FREQ / CLOCK_CYCLE_PER_INSTRUCTION;

while (cycleCount--);
}

But how to establish how many clock cycles are required to compute one step of the while(cycleCount-
-) instruction? Unfortunately, it is not simple to give an answer. Let us assume that cycleCount is
equal to 1. Doing some tests (I will explain later how I have done them), with compiler optimizations
disabled (option -O0 to GCC), we can see that in this case the whole C instruction requires 24 cycles
to execute. How is it possible that? You have to figure out that our C statement is unrolled in several
assembly instructions, as we can see if we disassemble the firmware binary file:

...
while(counter--);
800183e: f89d 3003 ldrb.w r3, [sp, #3]
8001842: b2db uxtb r3, r3
8001844: 1e5a subs r2, r3, #1
8001846: b2d2 uxtb r2, r2
8001848: f88d 2003 strb.w r2, [sp, #3]
800184c: 2b00 cmp r3, #0
800184e: d1f6 bne.n 800183e <delay1US+0x3e>

Moreover, another source of latency is related to the fetch of instructions from internal MCU flash
(which differs a lot from low-cost STM32 MCUs and more powerful ones, like the STM32F4 and
STM32F7 with the ART accelerator, which is designed to zero the flash access latency). So that
instruction has a basic cost of 24 cycles. How many cycles are required if cycleCount is equal to
2? In this case the MCU requires 33 cycles, that is 9 additional cycles. This means that if we want to
spin for 84 cycles, cycleCount has to be equal to (84-24)/9, which is about 7. So, we can write our
delay function in a more general way:

void delayUS(uint32_t us) {


volatile uint32_t counter = 7*us;
while(counter--);
}

Testing this function with this code:


Timers 386

while(1) {
delayUS(1);
GPIOA->ODR = 0x0;
delayUS(1);
GPIOA->ODR = 0x20;
}

we can check, using an oscilloscope attached to PA5 pin, that we obtain the delay we are looking
for:

Is this way to delay 1s consistent? Unfortunately, the answer is no. First of all, it works well only
when this specific MCU (STM32F401RE) works at full speed (84MHz). If we decide to use a different
clock speed, we need to rearrange it doing tests. Second, it is subject to compiler optimizations,
as we are going to see soon, and to CPU internal caches on D-Bus and I-Bus available in some
STM32 microcontrollers (these caches can be eventually disabled by setting the (PREFETCH_ENABLE,
INSTRUCTION_CACHE_ENABLE, DATA_CACHE_ENABLE in the include/stm32XXxx_hal_conf.h file).

Let us enable GCC optimizations for size (-Os). What results do we obtain? In this case we have
that the delayUS() function costs only 72 CPU cycles, that is 850ns. The oscilloscope confirms
this:

And what happens if we enable the maximum optimization for speed (-O3)? In this case we have
only 64 CPU cycles, that is our delayUS() lasts only 750ns. However, this issue can be addressed
using specific GCC pragma directives:
Timers 387

#pragma GCC push_options


#pragma GCC optimize ("O0")
void delayUS(uint32_t us) {
volatile uint32_t counter = 7*us;
while(counter--);
}
#pragma GCC pop_options

However, if we want use a lower CPU frequency or we want to port our code to a different STM32
MCU, we still need to redo tests again and derive the number of cycles empirically.

However, take in account that the lower the CPU frequency is the more difficult is to delay
for 1s precisely, because the number of cycles are fixed for a given instruction, but there
is less amount of cycles in the same unit of time.

So, how can we obtain a precise 1s delay without doing tests if we change hardware setup?
One answer may be represented by setting a timer that overflows every 1s (just setting its Period
to the peripheral bus speed in MHz - for example, for an STM32F401RE we need to set the Period
to (84 - 1)), and we may increment a global variable that keeps track of elapsed microseconds. This
is the same way SysTick timer is used for the timebase generation of the HAL.
However, this approach is impractical, especially for low-speed STM32 MCUs. Generating an
interrupt every 1s (which in an STM32F0 MCU running at full speed would mean every 48 CPU
cycles) would congest the MCU, reducing the overall multiprogramming degree. Moreover, the
interrupt management has a non-negligible cost (from 12 up to 16 cycles), which would affect the
1s timebase generation.
In the same way, polling the timer for the value of its counter is also impractical: a lot of time
would be spent checking the counter against a starting value, and the handling of the timer
overflow/underflow would impact on the timebase generation.
A more robust solution comes from the previous tests. How I have measured CPU cycles? Cortex-
M3/4/7 processors can have an optional debug unit, named Data Watchpoint and Tracing (DWT),
that provides watchpoints, data tracing, and system profiling for the processor. One register of this
unit is CYCCNT, which counts the number of cycles performed by CPU. So, we can use this special
unit available to count the number of cycles performed by the MCU during instruction execution.
Timers 388

uint32_t cycles = 0;

/* DWT struct is defined inside the core_cm4.h file */


DWT->CTRL |= 1 ; // enable the counter
DWT->CYCCNT = 0; // reset the counter
delayUS(1);
cycles = DWT->CYCCNT;
cycles--; /* We subtract the cycle used to transfer
CYCCNT content to cycles variable */

Using DWT we can build a more generic delayUS() routine in this way:

#pragma GCC push_options


#pragma GCC optimize ("O3")
void delayUS_DWT(uint32_t us) {
volatile uint32_t cycles = (SystemCoreClock/1000000L)*us;
volatile uint32_t start = DWT->CYCCNT;
do {
} while(DWT->CYCCNT - start < cycles);
}
#pragma GCC pop_options

How much precise this function is? If you are interested to the best resolution at 1s, this function
will not help you, as shown by the scope.

The best performance is achieved when the higher compiler optimization level is set. As you can
see, for a wanted delay of 1s, the function gives about 1.22s delay (22% slower). However, if we
need to spin for 10s, we obtain a real delay of 10.5s (5% slower), which is more close to what we
want.
Timers 389

Starting from a delay of 100s the error is completely negligible.


Why this function is not so precise? To understand why this function is less precise from the other
one, you have to figure out that we are using a series of instructions to check how many cycles are
expired since the function is started (the while condition). These instructions cost CPU cycles both
to update the internal CPU registers with the content of CYCCNT register and to do comparison and
branching. However, the advantage of this function is that it automatically detects CPU speed, and
it works out of the box especially if we are working on faster processors.
If you want full control over compiler optimizations, the best 1s delay can be reached using this
macro fully written in assembler:

#define delayUS_ASM(us) do { \
asm volatile ("MOV R0,%[loops]\n \
1: \n \
SUB R0, #1\n \
CMP R0, #0\n \
BNE 1b \t" \
: : [loops] "r" (16*us) : "memory" \
); \
} while(0)

This is the most optimized way to write the while(counter--) function. Doing tests with the scope, I
found that 1s delay can be obtained when the MCU execute this loop 16 times at 84MHZ. However,
this macro has to be rearranged if you processor speed is lower, and keep in mind that being a macro,
it is expanded every time you use it, causing the increase of firmware size.
12. Analog-To-Digital Conversion
It is quite common to interface analog peripherals to a microcontroller. In the digital era, there are
still a lot of devices that produce analog signals: sensors, potentiometers, transducers and audio
peripherals are just few examples of analog devices that generate a variable voltage, which usually
ranges in a fixed interval. By reading this voltage, we can convert it in a numerical entity useful
to be processed by our firmware. For example, the TMP36 is a quite-popular temperature sensor,
which produces a variable voltage proportional to the circuit operating voltage (it is said to give a
ratiometric output) and the ambient temperature.
All STM32 microcontrollers provide at least one Analog-to-Digital Converter (ADC), a peripheral
able to acquire several input voltages through dedicated I/O, and to convert them to a number. The
input voltage is compared against a well know and fixed voltage, also known as reference voltage.
This reference voltage can be either derived from the VDDA domain or, in MCUs with high pin
count, supplied by an external and fixed reference voltage generator. The majority of STM32 MCUs
provide a 12-bit ADC. Some of them from the STM32F3 portfolio even a 16-bit ADC.
Differently from other STM32 peripherals seen so far, ADCs can diverge a lot between the various
STM32-series and even inside a given family. For this reason, will give only an introduction to this
useful peripheral, leaving to the reader the responsibility to analyze in depth the ADC in the specific
MCU he is considering.
Before we analyze the features offered by the ADC in an STM32 microcontroller, and the related
CubeHAL, it is best to give a quick introduction to the way this peripheral works.

12.1 Introduction to SAR ADC


In almost all STM32 microcontrollers, the ADC is implemented as a 12-bit Successive Approximation
Register ADC. Depending on the sales type and packaged used, it can have a variable number of
multiplexed input channels (usually more then ten channels in the most of STM32 MCUs), allowing
to measure signals from external sources. Moreover, some internal channels are also available: a
channel for internal temperature sensor (VSEN SE ), one for internal reference voltage (VREF IN T ),
one for monitoring external VBAT power supply and a channel for monitoring LCD voltage in those
MCUs providing a native monochrome passive LCD controller (for example, the STM32L053 is one
of these). ADCs implemented in STM32F3 and in majority of STM32L4 MCUs are also capable of
converting fully differential inputs. Table 1 lists the exact ADC peripherals number and their related
At the time of writing this chapter, the ADC provided by STM32F37x series is the only notably exception to this rule, since
it provides a more accurate 16-bit ADC with Sigma-Delta(-) modulator. This type of ADC will not be covered in this book.
However, the HAL routines to use it have the same organization.
Analog-To-Digital Conversion 391

input sources for all STM32 MCUs equipping the sixteen Nucleo boards we are considering in this
book.

Table 1: The availability of ADC peripheral in STM32 MCUs equipping Nucleo boards

A/D conversion of the various channels can be performed in single, continuous, scan or discontinu-
ous mode. The result of the ADC is stored in a left- or right-aligned 16-bit data register. Moreover,
the ADC also implements the analog watchdog feature, which allows the application to detect if the
input voltage goes outside the user-defined higher or lower thresholds: if this happens, a dedicated
IRQ fires.

Figure 1: The simplified structure of an ADC

Figure 1 schematizes the structure of the ADC. An input selection and scan control unit performs
Figure 1 is a really simplified representation of the ADC. Since the ADC implementation can differ a lot among the several
STM32 families, here we are going to consider a simplified view that clearly describes how the ADC unit is designed.
Analog-To-Digital Conversion 392

the selection of the input source to the ADC. Depending on the conversion mode (single, scan or
continuous mode), this unit automatically switches among the input channels, so that every one can
be sampled periodically. The output from this unit feeds the ADC.
Figure 1 also shows another important part of the ADC: the start and stop control unit. Its role is
to control the A/D conversion process, and it can be triggered by software or by a variable number
of input sources. Moreover, it is internally connected to the TRGO line of some timers so that time-
driven conversions can be automatically performed in DMA mode. We will analyze this important
mode of the ADC peripheral later.

Figure 2: The internal structure of a SAR ADC

Figure 2 shows the main blocks forming the SAR ADC unit shown in Figure 1. The input signal goes
through the SHA unit. As you can see in Figure 1, a switch and a capacitor are in series with the ADC
input. That part represents the Sample-and-Hold (SHA) unit shown in Figure 2, which is a feature
available in all ADCs. This unit plays the important role to keep the input signal constant during
the conversion cycle. Thanks to an internal timing unit, which is regulated by a configurable clock
as we will see later, the SAR constantly connects/disconnects the input source by closing/opening
the switch in Figure 1. To keep the voltage level of the input constant, the SHA is implemented
with a network of capacitors: this ensure that source signal is kept at a certain level during the A/D
conversion, which is a procedure that requires a given amount of time, depending on the conversion
frequency chosen.
The output from the SHA module feeds a comparator that compares it with another signal generated
by an internal DAC. The result of comparison is sent to the logic unit, which computes the numerical
representation of the input signal according a well-characterized algorithm. This algorithm is what
distinguishes SAR ADC from other A/D converters.
The Successive Approximation algorithm computes the voltage of the input signal by comparing it
with the one generated by the internal DAC, which is a fraction of the VREF voltage: if the input
signal is higher than this internal reference voltage, then this is further increased until the input
signal is lower. The final result will correspond to a number ranging from zero to the maximum
12-bit unsigned integer, that is 212 1 = 4095. Assuming VREF = 3300mV , we have that 3300mV
is represented with 4095. This means that 110 = 33004095
0.8mV . For example, an input voltage
equal to 2.5V will be converted to:
Analog-To-Digital Conversion 393

4095
x= 2500mV = 3102
3300mV
The SAR algorithm works in the following way:

1. The output data register is zeroed and the MSB bit is set to 1. This will correspond to a well-
defined voltage level generated by the internal DAC.
2. The output of the DAC is compared with the input signal VIN :
1. if VIN is higher, than the bit is left to 1;
2. if VIN is lower, than the bit is set back to 0;
3. The algorithm proceeds to the next MSB bit in the data register until all bits are either set to
1 or 0.

Figure 3 represents the conversion process made by the SAR logic unit inside a 4-bit ADC. Let us
consider the path highlighted in red and let us suppose that VIN = 2700mV and VREF = 3300mV .
The algorithm start by setting the MSB to 1, which corresponds to 10002 = 810 . This means that:

3300mV
x= 810 = 1760mV
24 1
Being VIN higher than 1760mV the 4th bit is left equal to 1 and the algorithm passes to the next
MSB bit. The data register is now equal to 11002 = 1210 , and the DAC generates an output equal
to 2640mV. Being VIN still higher than this value the 3rd bit is left again equal to 1. The register is
so set to 11102 = 1410 , which leads to an internal voltage equal to 3080mV. This time VIN is lower,
and the second bit is reset to zero. The algorithm now sets the 1st bit to 1, which leads to an internal
voltage equal to 2860mV. This value is still higher than VIN and the algorithm resets the last bit to
zero. The ADC so detects that the input voltage is something close to 2640mV. Clearly, the more
resolution the ADC provides, the more close to VIN the converted value will be.
As you can see, the SAR algorithm essentially performs a search in a binary tree. The great advantage
of this algorithm is that the conversion is performed in N-cycles, where N corresponds to the ADC
resolution. So a 12-bit ADC requires twelve cycles to perform a conversion. But how long a cycle
can last? The number of cycles per seconds, that is the ADC frequency, is a performance evaluation
parameter of the ADC. SAR ADCs can be really fast, especially if the ADC resolution is decreased
(less sampled bit corresponds to less cycles per conversion). However, the impedance of the analog
signal source, or series resistance (RIN ), between the source and the MCU pin causes a voltage drop
across it because of the current flowing into the pin.
Analog-To-Digital Conversion 394

Figure 3: The conversion process made by a SAR ADC

The charging of the internal capacitor network (that we indicate with CADC ) is controlled by the
switch in Figure 1 having a resistance equal to RADC .
With the addition of source resistance (that is, RT OT = RADC + RIN ), the time required to fully
charge the hold capacitor increases. Figure 4 shows the analog signal source resistance effect. The
effective charging of CADC is governed by RT OT , so the charging time constant becomes tC =
(RADC + RIN ) CADC . If the sampling time is less than the time required to fully charge the
CADC through RT OT (tS < tC ), the digital value converted by the ADC is less than the actual
value. In general, it is necessary to wait a multiple of tC to achieve a reasonable accuracy.
Analog-To-Digital Conversion 395

Figure 4: The effect of the ADC resistance on the analog signal source

For high speed A/D conversions, it is important to take in account the effect of the PCB layout and
proper decoupling during board design. ST provides a well-written application note, the AN2834,
which offers several and important tips to take the best from ADC integrated in STM32 MCUs.

12.2 HAL_ADC Module


After a brief introduction to the most important features offered by the ADC peripheral in STM32
microcontrollers, it is the right time to dive into the related CubeHAL APIs.
To manipulate the ADC peripheral, the HAL defines the C struct ADC_HandleTypeDef, which is
defined in the following way:

typedef struct {
ADC_TypeDef *Instance; /* Pointer to ADC descriptor */
ADC_InitTypeDef Init; /* ADC initialization parameters */
__IO uint32_t NbrOfCurrentConversionRank; /* ADC number of current conversion rank */
DMA_HandleTypeDef *DMA_Handle; /* Pointer to the DMA Handler */
HAL_LockTypeDef Lock; /* ADC locking object */
__IO uint32_t State; /* ADC communication state */
__IO uint32_t ErrorCode; /* Error code */
} ADC_HandleTypeDef;

Let us analyze the most important fields of this struct.

Instance: is the pointer to the ADC descriptor we are going to use. For example, ADC1 is the
descriptor of the first ADC peripheral.
Init: is an instance of the C struct ADC_InitTypeDef, which is used to configure the ADC.
We will study it more in depth in a while.
http://bit.ly/1rHj9ZN
The equivalent application note for the STM32F37x/38x series is the AN4207(http://bit.ly/1T8qudY).
Analog-To-Digital Conversion 396

NbrOfCurrentConversionRank: corresponds to the current i-th channel (rank) in a regular


conversion group. We will describe it better soon.
DMA_Handle: this is the pointer to the DMA handler configured to perform A/D conversion in
DMA mode. It is automatically configured by the __HAL_LINKDMA() macro.

ADC configuration is performed by using an instance of the C struct ADC_InitTypeDef, which is


defined in the following way:

typedef struct {
uint32_t ClockPrescaler; /* Selects the ADC clock frequency */
uint32_t Resolution; /* Configures the ADC resolution mode */
uint32_t ScanConvMode; /* The scan sequence direction. */
uint32_t ContinuousConvMode; /* Specifies whether the conversion is performed in
Continuous or Single mode */
uint32_t DataAlign; /* Specifies whether the ADC data alignment
is left or right */
uint32_t NbrOfConversion; /* Specifies the number of input that will be converted
within the regular group sequencer */
uint32_t NbrOfDiscConversion; /* Specifies the number of discontinuous conversions in
which the main sequence of regular group */
uint32_t DiscontinuousConvMode; /* Specifies whether the conversion sequence of regular
group is performed in Complete-sequence/Discontinuous
sequence */
uint32_t ExternalTrigConv; /* Select the external event used to trigger the start
of conversion */
uint32_t ExternalTrigConvEdge; /* Select the external trigger edge and enable it */
uint32_t DMAContinuousRequests; /* Specifies whether the DMA requests are performed in
one shot or in continuous mode */
uint32_t EOCSelection; /* Specifies what EOC (End Of Conversion) flag is used
for conversion polling and interruption */
} ADC_InitTypeDef;

Let us analyze the most relevant field of this struct.

ClockPrescaler: defines the speed of the clock (ADCCLK) for the analog circuitry part of
ADC. In the previous paragraph we have seen that the ADC has an internal timing unit that
controls the switching frequency of the input switch (see Figure 2). The ADCCLK establishes
the speed of this timing unit and it impacts on the number of samples per seconds, because
it defines the amount of time used by each conversion cycle. This clock is generated from
The ADC_InitTypeDef struct slightly differs from the one defined in CubeF0 and CubeL0 HALs. This because the ADC in
those families does not provide the ability to define custom input sampling sequences (by assigning rank values). Moreover, the
ADC in those families provide the ability to perform oversampling of the input signal, and in CubeL0 HAL it is possible to enable
dedicated low-power features offered by the ADC in those MCUs. For more information, refer to the CubeHAL source code.
Analog-To-Digital Conversion 397

the peripheral clock divided by a programmable prescaler that allows the ADC to work at
fP CLK /2,/4,/6 or /8 (refer to the datasheets of the specific MCU for the maximum values of
ADCCLK and its prescaler). In some STM32 MCUs the ADCCLK can also be derived from the
HSI oscillator. The value of this field affects the ADCCLK speed of all ADCs implemented in
the MCU.
Resolution: apart from STM32F1 MCUs, whose ADC does not allow to select the resolution of
samples (see Table 1), using this field it is possible to define the A/D conversion resolution. It
can assume a value from Table 2. The higher is the resolution the less number of conversions
are possible in a seconds. If speed is not relevant for your application, it is strongly suggested
to set the bit resolution to the maximum and the conversion speed to the minimum.
ScanConvMode: this field can assume the value ENABLE or DISABLE and it is used to enable/dis-
able the scan conversion mode. More about this later.
ContinuousConvMode: specifies if the conversion is performed in single or continuous mode,
and it can assume the value ENABLE or DISABLE. More about this later.
NbrOfConversion: specifies the number of channels of the regular group that will be converted
in scan mode.
DataAlign: specifies the data align of the converted result. ADC data register is implemented
as half-word register. Since only 12-bits are used to store the conversion, this parameters
establishes how this bits are aligned inside the register. It can assume the value ADC_-
DATAALIGN_LEFT or ADC_DATAALIGN_RIGHT.
ExternalTrigConvEdge: select the external trigger source to drive conversion using a timer.
EOCSelection: depending on the conversion mode (single or continuous conversions) the
ADC sets the End Of Conversion (EOC) flag accordingly. This field is used by the ADC
polling or interrupt API to determine when a conversion is completed, and it can assume
the values ADC_EOC_SEQ_CONV for continuous conversion, and ADC_EOC_SINGLE_CONV for single
conversions.

Table 2: Available resolution options for the ADC

ADC resolution Description


ADC_RESOLUTION_12B ADC 12-bit resolution
ADC_RESOLUTION_10B ADC 10-bit resolution
ADC_RESOLUTION_8B ADC 8-bit resolution
ADC_RESOLUTION_6B ADC 6-bit resolution

Before we can start doing a practical example, we have to analyze another two topics: how input
channels are configured and how their input signals are sampled.
Analog-To-Digital Conversion 398

12.2.1 Conversion Modes


ADCs implemented in STM32 MCUs provide several conversion modes useful to deal with different
application scenarios. Now we are going to brief introduce the most relevant of them: the AN3116
from ST describes all possible conversion modes provided by the ADC.

12.2.1.1 Single-Channel, Single Conversion Mode

This is the simplest ADC mode. In this mode, the ADC performs the single conversion (single sample)
of a single channel, as shown in Figure 5, and stops when conversion is finished.

Figure 5: Single-channel, single conversion mode

For example, this mode can be used for the measurement of a voltage level of an external sensor to
acquire the ambient temperature.

12.2.1.2 Scan Single Conversion Mode

This mode, also called multichannel single mode in some ST documents, is used to convert some
channels successively in independent mode. Using ranks, you can use this ADC mode to configure
any sequence of up to 16 channels successively with different sampling times and in custom orders.
You can, for example, carry out the sequence shown in Figure 6. In this way, you do not have
to stop the ADC during the conversion process in order to reconfigure the next channel with a
different sampling time. This mode saves additional CPU load and heavy software development.
Scan conversions are carried out in DMA mode.
http://bit.ly/1YnOr2j
Analog-To-Digital Conversion 399

Figure 6: Scan single conversion mode

For example, this mode can be used when starting a system depends on some parameters like
knowing the coordinates of the arms tip in a manipulator arm system. In this case, you have to
read the position of each articulation in the manipulator arm system at power-on to determine the
coordinates of the arms tip. This mode can also be used to make single measurements of multiple
signal levels (voltage, pressure, temperature, etc.) to decide if the system can be started or not in
order to protect the people and equipment.

12.2.1.3 Single-Channel, Continuous Conversion Mode

This mode converts a single channel continuously and indefinitely in regular channel conversion.
The continuous mode feature allows the ADC to work in the background. The ADC converts the
channels continuously without any intervention from the CPU. Additionally, the DMA can be used
in circular mode, thus reducing the CPU load.

Figure 7: Single-channel, continuous conversion

For example, this ADC mode can be implemented to monitor a battery voltage, the measurement
and regulation of an oven temperature using a PID, etc.

12.2.1.4 Scan Continuous Conversion Mode

This mode is also called multichannel continuous mode and it can be used to convert some channels
successively with the ADC in independent mode. Using ranks, you can configure any sequence of up
to 16 channels successively with different sampling times and different orders. This mode is similar
to the multichannel single conversion mode except that it does not stop converting after the last
channel of the sequence but it restarts the conversion sequence from the first channel and continues
indefinitely. Scan conversions are carried out in DMA mode.
Analog-To-Digital Conversion 400

Figure 8: Scan continuous conversion mode

This mode may be used, for example, to monitor multiple voltages and temperatures in a multiple
battery charger. The voltage and temperature of each battery are read during the charging process.
When the voltage or the temperature reaches the maximum level, the corresponding battery should
be disconnected from the charger.

12.2.1.5 Injected Conversion Mode

This mode is intended for use when conversion is triggered by an external event or by software.
The injected group has priority over the regular channel group. It interrupts the conversion of the
current channel in the regular channel group.

Figure 9: Injected conversion mode

For example, this mode can be used to synchronize the conversion of channels to an event. It is
interesting in motor control applications where transistor switching generates noise that impacts
ADC measurements and results in wrong conversions. Using a timer, the injected conversion mode
can thus be implemented to delay the ADC measurements to after the transistor switching.
Analog-To-Digital Conversion 401

12.2.1.6 Dual Modes

Dual mode is available in STM32 microcontrollers that feature two ADCs: ADC1 master and
ADC2 slave. ADC1 and ADC2 triggers are synchronized internally for regular and injected channel
conversion. ADC1 and ADC2 work together. In some devices, there are up to 3 ADCs: ADC1, ADC2
and ADC3. In this case ADC3 always works independently, and is not synchronized with the other
ADCs.
Dual mode works so that when the conversion ends the result from ADC1 and ADC2 is simultane-
ously saved inside the ADC1 32-bit data register. By separating the two results, we can acquire the
data coming from two separated channels at the same time.
For more information regarding dual mode, refer to AN3116 from ST.

12.2.2 Channel Selection


Depending on the STM32 family and package used, ADCs in STM32 MCUs can convert signals from
a variable number of channels. In F0 and L0 families the allocation of channel is fixed: the first one is
always IN0, the second IN1 and so on. User can decide only if a channel is enabled or not. This means
that in scan mode the first sampled channel will be always IN0, the second IN1 and so on. Other
STM32 MCUs, instead, offer the notion of group. A group consists of a sequence of conversions that
can be done on any channel and in any order. While input channels are fixed and bound to specific
MCU pins (that is, IN0 is the first channel, IN1 the second and so on), they can be logically reordered
to form custom sampling sequences. The reordering of channels is performed by assigning to them
an index ranging from 1 to 16. This index is called rank in the CubeHAL.

Figure 10: How input channels can be reordered using ranks

The Figure 10 shows this concept. Although the IN4 channel is fixed (for example, it is connected to
PA4 pin in an STM32F401RE MCU), it can be logically assigned to the rank 1 so that it will be the first
channel to be sampled. Those MCUs offering this possibility also allow to select the sampling speed
of each channel individually, differently from F0/L0 MCUs where the configuration is ADC-wide.
http://bit.ly/1YnOr2j
Analog-To-Digital Conversion 402

The channel/rank configuration is performed by using an instance of the C struct ADC_Channel-


ConfTypeDef, which is defined in the following way:

typedef struct {
uint32_t Channel; /* Specifies the channel to configure into ADC rank */
uint32_t Rank; /* Specifies the rank ID */
uint32_t SamplingTime; /* Sampling time value for the selected channel */
uint32_t Offset; /* Reserved for future use, can be set to 0 */
} ADC_ChannelConfTypeDef;

Channel: specifies the channel ID. It can assume the value ADC_CHANNEL_0, ADC_CHANNEL_-
1ADC_CHANNEL_N, depending the effective number of available channels.
Rank: correspond to the rank associated to the channel. It can assume a value from 1 to 16,
which is the maximum number of user-definable ranks.
SamplingTime: specifies the sampling time value to be set for the selected channel, and it
corresponds to the number or ADC cycles. This number cannot be arbitrary, but it is part of a
selected list of values. As we will see later, CubeMX helps a lot offering the list of admissible
values for the specific MCU you are considering.

There exist two groups for each ADC:

A regular group, made of up to 16 channels, which corresponds to the sequence of sampled


channels during a scan conversion.
An injected group, made of up to 4 channels, which corresponds to the sequence of injected
channel if an injected conversion is performed.

12.2.3 ADC Resolution and Conversion Speed


It is possible to perform faster conversions by reducing the ADC resolution. The sampling time, in
fact, is defined by a fixed number of cycles (usually 3) plus a variable number of cycles depending
the A/D resolution. The minimum conversion time for each resolution is then as follows:

12 bits: 3 + 12 = 15 ADCCLK cycles


10 bits: 3 + 10 = 13 ADCCLK cycles
8 bits: 3 + 8 = 11 ADCCLK cycles
6 bits: 3 + 6 = 9 ADCCLK cycles

By reducing the resolution is so possible to increase the number of maximum samples per seconds,
reaching even more then 15Msps in some STM32 MCUs. Remember that the ADCCLK is derived
from the peripheral clock: this means that SYSCLK and PCLK speeds impact on the maximum
number of samples per second.
This is not possible in STM32F1 MCUs.
Analog-To-Digital Conversion 403

12.2.4 A/D Conversions in Polling Mode


Like the majority of STM32 peripherals, the ADC can be driven in three modes: polling, interrupt and
DMA mode. As we will see later, a timer can eventually drive this last mode so that A/D conversions
take place at regular interval. This is extremely useful when we need to sample signals at a given
frequency, like in audio applications.
Once the ADC controller is configured by using an instance of the ADC_InitTypeDef struct passed
to the HAL_ADC_Init() routine, we can start the peripheral using the HAL_ADC_Start() function.
Depending on the conversion mode chosen, ADC will convert each selected input continuously or
once: in this case, to convert again selected inputs we need to call the HAL_ADC_Stop() function
before calling again the HAL_ADC_Start() one.
In polling mode we use the function

HAL_StatusTypeDef HAL_ADC_PollForConversion(ADC_HandleTypeDef* hadc, uint32_t Timeout);

to determine when the A/D conversion is complete and the result is available inside the ADC data
register. The function accepts the pointer to the ADC handler descriptor and a Timeout value, which
represents the maximum time expressed in milliseconds we are willing to wait. Alternatively, we
can pass the HAL_MAX_DELAY to wait indefinitely.
To retrieve the result, we can use the function:

uint32_t HAL_ADC_GetValue(ADC_HandleTypeDef* hadc);

We are now finally ready to analyze a complete example. We will start by seeing the APIs used to
perform conversions in polling mode. As you will see, there is nothing new compared to what seen
so far with other peripherals.
The example we are going to study does a simple thing: it uses the internal temperature sensor
available in all STM32 MCUs as source for the ADC. The temperature sensor is connected to an
internal ADC input. The exact input number depends on the specific MCU family and package.
For example, in an STM32F401RE MCU the temperature sensor is connected to the IN18 of ADC1
peripheral. However, the HAL is designed to abstract this specific aspect. Before we analyze the real
code, it is best to give a quick look to the electrical characteristics of the temperature sensor, which
are reported in the datasheet of the MCU you are considering.
Analog-To-Digital Conversion 404

Table 3: Electrical characteristics of the temperature sensor in an STM32F401RE MCU

Table 3 shows the characteristics of the temperature sensor in an STM32F401RE MCU. It has a typical
accuracy of 1C and an average slope of 2.5mV/C. Moreover, the temperature sensor junction works
so that at 25C the voltage drops is 760mV. This means that, to calculate the detected temperature
we can use the formula:

(VSEN SE V25 )
T emp(C) = + 25 [1]
Avg_Slope

The following code shows how to perform an A/D conversion of the internal temperature sensor
output in an STM32F401RE MCU.

Filename: src/main-ex1.c

6 /* Private variables ---------------------------------------------------------*/


7 extern UART_HandleTypeDef huart2;
8 ADC_HandleTypeDef hadc1;
9
10 /* Private function prototypes -----------------------------------------------*/
11 static void MX_ADC1_Init(void);
12
13 int main(void) {
14
15 HAL_Init();
16 Nucleo_BSP_Init();
17
18 /* Initialize all configured peripherals */
19 MX_ADC1_Init();

STM32 internal temperature sensors are factory calibrated during the IC production. Two temperatures are usually sampled
at 30C and 110C. They are called TS_CAL1 and TS_CAL2 respectively. The detected temperatures are stored inside the non-volatile
system memory. The exact memory address is reported in the specific datasheet. Using this data, it is possible to perform a
linearization of the detected temperatures, so that the error is leaded back in the typical accuracy value of 1C. ST provides an
application note dedicated to this topic: the AN3964(http://bit.ly/1XfbuO6). However, keep in mind that the internal temperature
sensor measures the temperature of the IC (and therefore of the PCB). According to the specific STM32 family, the MCU running
frequency, operations performed, peripherals enabled, power section and so on, the detected temperature can be much higher than
the effective ambient temperature. For example, this author have verified that an STM32F7 MCU running at 200MHz has a working
temperature of about 45C, at a room temperature of 20C.
Analog-To-Digital Conversion 405

20
21 HAL_ADC_Start(&hadc1);
22
23 while (1) {
24 char msg[20];
25 uint16_t rawValue;
26 float temp;
27
28 HAL_ADC_PollForConversion(&hadc1, HAL_MAX_DELAY);
29
30 rawValue = HAL_ADC_GetValue(&hadc1);
31 temp = ((float)rawValue) / 4095 * 3300;
32 temp = ((temp - 760.0) / 2.5) + 25;
33
34 sprintf(msg, "rawValue: %hu\r\n", rawValue);
35 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
36
37 sprintf(msg, "Temperature: %f\r\n", temp);
38 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
39 }
40 }
41
42 /* ADC1 init function */
43 void MX_ADC1_Init(void) {
44 ADC_ChannelConfTypeDef sConfig;
45
46 /* Enable ADC peripheral */
47 __HAL_RCC_ADC1_CLK_ENABLE();
48
49 /* Configure the global features of the ADC (Clock, Resolution, Data Alignment and number
50 of conversion) */
51 hadc1.Instance = ADC1;
52 hadc1.Init.ClockPrescaler = ADC_CLOCK_SYNC_PCLK_DIV2;
53 hadc1.Init.Resolution = ADC_RESOLUTION_12B;
54 hadc1.Init.ScanConvMode = DISABLE;
55 hadc1.Init.ContinuousConvMode = ENABLE;
56 hadc1.Init.DiscontinuousConvMode = DISABLE;
57 hadc1.Init.DataAlign = ADC_DATAALIGN_RIGHT;
58 hadc1.Init.NbrOfConversion = 1;
59 hadc1.Init.DMAContinuousRequests = DISABLE;
60 hadc1.Init.EOCSelection = ADC_EOC_SEQ_CONV;
61 HAL_ADC_Init(&hadc1);
62
63 /* Configure for the selected ADC regular channel its corresponding rank in the sequence\
64 r
Analog-To-Digital Conversion 406

65 and its sample time. */


66 sConfig.Channel = ADC_CHANNEL_TEMPSENSOR;
67 sConfig.Rank = 1;
68 sConfig.SamplingTime = ADC_SAMPLETIME_480CYCLES;
69 HAL_ADC_ConfigChannel(&hadc1, &sConfig);
70 }

The first part to analyze is the function MX_ADC1_Init(), which initializes the ADC1 peripheral. First
of all, at line 52 the ADC is configured so that the ADCCLK (that is, the clock of the analog part of the
ADC) is the half of the PCLK frequency, which in an STM32F401RE running at its maximum speed
is 84MHz. Next, the ADC resolution is configured to the maximum: 12-bit. The scan conversion
mode is disabled (line 54), while the continuous conversion mode is enabled (line 55) so that we
can repeatedly poll for a conversion without stopping and then restarting the ADC. Therefore, the
EOC flag is set to ADC_EOC_SEQ_CONV at line 60. Take note that the parameter NbrOfConversion at
line 59 is completely meaningless and redundant in this case, because the single conversion mode
automatically assumes that the number of sampled channels is equal to 1.
Lines [66:68] configure the temperature sensor channel and assign it the rank 1: even if we are not
performing a scan conversion, we need to specify the rank for the channel used. The sampling time is
set to 480 cycles: this means that, given the clock speed of 84MHz, and considered that the ADCCLK
is set to the half of the PCLK speed, we have that an A/D conversion is performed every 10s.

Why we are choosing that conversion speed? The reason comes from the Table 3, which
states that the ADC sampling time, TS_temp , is equal to 10s to have an accuracy of 1C.
For example, if you increase the speed to 3 cycles, by setting the SamplingTime field to
ADC_SAMPLETIME_3CYCLES you will see that the converted result is often completely wrong.

Always in the same table you can find another interesting data: the temperature sensor start
time (that is, the time needed to stabilize the output voltage when the sensor is enabled)
ranges between 6 and 10s. However, we do not need to take care of this aspect, since the
HAL_ADC_ConfigChannel() routine is designed to handle the startup time correctly. This
means that, the function will perform busy-wait for 10s to allow the temperature sensor
to settle.

We can now focus on the main() routine. Once the ADC1 peripheral is started (line 21), we start
an infinite loop that cyclically polls the ADC for the A/D conversion. When completed, we can
retrieve the converted value and apply equation [1] to compute the temperature in Celsius degrees.
The result is finally printed on the UART2 interface.

That number comes from the fact that the ADCCLK interface, running at 48MHz, performs 48 cycles every 1s. So 480 cycles
divided for 48 cycles/s gives 10s.
Analog-To-Digital Conversion 407

The HAL_ADC module in the CubeF1 HAL slightly differs from the other HALs. To start a conversion
driven by software it is required that the parameter hadc.Init.ExternalTrigConv = ADC_SOFT-
WARE_START is specified during the ADC initialization. This completely differs from what other
HALs do, and it is not clear why ST developers have adopted this different approach. Moreover, even
CubeMX offers a different configuration to take in account this peculiarity when it generates the
corresponding initialization code. Refer to book examples for the complete configuration procedure.

12.2.5 A/D Conversions in Interrupt Mode


Performing an A/D conversion in interrupt mode is not too much different from what seen so far.
As usual, we have to define the ISR connected to the ADC interrupt, to assign a wanted interrupt
priority and to enable the corresponding IRQ. Like all other HAL peripherals, we have to call the
HAL_ADC_IRQHandler() from the ADC ISR and to implement the callback routine HAL_ADC_ConvC-
pltCallback(), which is automatically called by the HAL when a conversion ends. Finally, all the
ADC related interrupts are enabled by starting the ADC using the HAL_ADC_Start_IT() function.
The following example just shows how to perform a conversion in interrupt mode. The initialization
code for the ADC is the same used in the previous example.

int main(void) {
HAL_Init();
Nucleo_BSP_Init();

/* Initialize all configured peripherals */


MX_ADC1_Init();

HAL_NVIC_SetPriority(ADC_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(ADC_IRQn);

HAL_ADC_Start_IT(&hadc1);

while (1);
}

void ADC_IRQHandler(void) {
HAL_ADC_IRQHandler(&hadc1);
}

void HAL_ADC_ConvCpltCallback(ADC_HandleTypeDef* hadc) {


char msg[20];
uint16_t rawValue;
float temp;
Analog-To-Digital Conversion 408

rawValue = HAL_ADC_GetValue(&hadc1);
temp = ((float)rawValue) / 4095 * 3300;
temp = ((temp - 760.0) / 2.5) + 25;

sprintf(msg, "rawValue: %hu\r\n", rawValue);


HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);

sprintf(msg, "Temperature: %f\r\n", temp);


HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
}

12.2.6 A/D Conversions in DMA Mode


The most interesting mode to drive the ADC peripheral is the DMA one. This mode allows to perform
conversions without the intervention of the CPU and, using DMA in circular mode, we can easily
setup ADC so that it performs continuous conversions. Moreover, as we will discover next, this mode
is perfect to drive conversions using a timer, allowing to sample input signal at a fixed sampling rate.
It is also mandatory to use the ADC peripheral in DMA mode when we want to perform conversions
of multiple channels using scan mode.
To perform A/D conversions in DMA mode, as usual the steps involved in this process are the
following ones:

Setup the ADC peripheral according the wanted conversion mode (scan single, scan continu-
ous, etc).
Setup the DMA channel/stream corresponding to the ADC controller used.
Link the DMA handler descriptor to the ADC handler using the __HAL_LINKDMA() macro.
Enable the DMA and the IRQ associated to the DMA stream used.
Start the ADC in DMA mode using the HAL_ADC_Start_DMA() passing the reference to the
array used to store acquired data from the ADC.
Be prepared to capture EOC event by defining the HAL_ADC_ConvCpltCallback() callback.

The following example, designed to run on an STM32F401RE MCU, shows how to perform a single
scan conversion using DMA mode. The first part we are going to analyze is the one related to the
setup of both ADC peripheral and DMA controller.

The HAL_ADC module also provides the HAL_ADC_ConvHalfCpltCallback() callback called when half of the scan conversion
sequence is completed.
Analog-To-Digital Conversion 409

Filename: src/main-ex2.c
44 /* ADC1 init function */
45 void MX_ADC1_Init(void) {
46 ADC_ChannelConfTypeDef sConfig;
47
48 /* Enable ADC peripheral */
49 __HAL_RCC_ADC1_CLK_ENABLE();
50
51 /**Configure the global features of the ADC
52 */
53 hadc1.Instance = ADC1;
54 hadc1.Init.ClockPrescaler = ADC_CLOCK_SYNC_PCLK_DIV8;
55 hadc1.Init.Resolution = ADC_RESOLUTION_12B;
56 hadc1.Init.ScanConvMode = ENABLE;
57 hadc1.Init.ContinuousConvMode = DISABLE;
58 hadc1.Init.DiscontinuousConvMode = DISABLE;
59 hadc1.Init.DataAlign = ADC_DATAALIGN_RIGHT;
60 hadc1.Init.NbrOfConversion = 3;
61 hadc1.Init.DMAContinuousRequests = DISABLE;
62 hadc1.Init.EOCSelection = ADC_EOC_SEQ_CONV;
63 HAL_ADC_Init(&hadc1);
64
65 /**Configure for the selected ADC regular channels */
66 sConfig.Channel = ADC_CHANNEL_TEMPSENSOR;
67 sConfig.Rank = 1;
68 sConfig.SamplingTime = ADC_SAMPLETIME_480CYCLES;
69 HAL_ADC_ConfigChannel(&hadc1, &sConfig);
70
71 sConfig.Channel = ADC_CHANNEL_TEMPSENSOR;
72 sConfig.Rank = 2;
73 HAL_ADC_ConfigChannel(&hadc1, &sConfig);
74
75 sConfig.Channel = ADC_CHANNEL_TEMPSENSOR;
76 sConfig.Rank = 3;
77 HAL_ADC_ConfigChannel(&hadc1, &sConfig);
78 }
79
80 void HAL_ADC_MspInit(ADC_HandleTypeDef* hadc) {
81 if(hadc->Instance==ADC1) {
82 /* Peripheral clock enable */
83 __HAL_RCC_ADC1_CLK_ENABLE();
84
85 /* Peripheral DMA init*/
86 hdma_adc1.Instance = DMA2_Stream0;
87 hdma_adc1.Init.Channel = DMA_CHANNEL_0;
Analog-To-Digital Conversion 410

88 hdma_adc1.Init.Direction = DMA_PERIPH_TO_MEMORY;
89 hdma_adc1.Init.PeriphInc = DMA_PINC_DISABLE;
90 hdma_adc1.Init.MemInc = DMA_MINC_ENABLE;
91 hdma_adc1.Init.PeriphDataAlignment = DMA_PDATAALIGN_HALFWORD;
92 hdma_adc1.Init.MemDataAlignment = DMA_MDATAALIGN_HALFWORD;
93 hdma_adc1.Init.Mode = DMA_NORMAL;
94 hdma_adc1.Init.Priority = DMA_PRIORITY_LOW;
95 hdma_adc1.Init.FIFOMode = DMA_FIFOMODE_DISABLE;
96 HAL_DMA_Init(&hdma_adc1);
97
98 __HAL_LINKDMA(hadc,DMA_Handle,hdma_adc1);
99 }
100 }
101
102 void HAL_ADC_ConvCpltCallback(ADC_HandleTypeDef* hadc) {
103 convCompleted = 1;
104 }

The MX_ADC1_Init() configures the ADC so that it perform a single scan of three inputs. The
ADCCLK is set to the lowest one (line 54), and the scan mode is enabled (line 56). As you can see,
we are configuring the ADC so that it always performs a conversion from the internal temperature
sensor: it is not too much useful, but unfortunately Nucleo boards do not embed analog peripherals
to play with.
The HAL_ADC_MspInit() function is automatically called by the HAL when the HAL_ADC_Init()
routine is invoked at line 64. It simply configures the DMA2 Stream0/Channel0 so that peripheral-
to-memory transfers are performed when the ADC completes a conversion. Clearly, the conversion
sequence is specified by the rank assigned to a channel. Since the ADC data register is 16-bit wide,
we configure the DMA so that a half-word transfer is performed. Finally, the HAL_ADC_ConvCplt-
Callback() function is automatically called by the HAL when the scan conversion ends (the call to
this function is triggered by the HAL_DMA_IRQHandler() invoked from the DMA2_Stream0_IRQHan-
dler(), which is not shown here). The callback sets a global variable used to signal the end of
conversion.

Filename: src/main-ex2.c

7 extern UART_HandleTypeDef huart2;


8 ADC_HandleTypeDef hadc1;
9 DMA_HandleTypeDef hdma_adc1;
10 volatile uint8_t convCompleted = 0;
11
12 /* Private function prototypes -----------------------------------------------*/
13 static void MX_ADC1_Init(void);
14
15 int main(void) {
Analog-To-Digital Conversion 411

16 char msg[20];
17 uint16_t rawValues[3];
18 float temp;
19
20 HAL_Init();
21 Nucleo_BSP_Init();
22
23 /* Initialize all configured peripherals */
24 MX_ADC1_Init();
25
26 HAL_ADC_Start_DMA(&hadc1, (uint32_t*)rawValues, 3);
27
28 while(!convCompleted);
29
30 for(uint8_t i = 0; i < hadc1.Init.NbrOfConversion; i++) {
31 temp = ((float)rawValues[i]) / 4095 * 3300;
32 temp = ((temp - 760.0) / 2.5) + 25;
33
34 sprintf(msg, "rawValue %d: %hu\r\n", i, rawValues[i]);
35 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
36
37 sprintf(msg, "Temperature %d: %f\r\n",i, temp);
38 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
39 }
40
41 while (1);
42 }

The above lines of code show the main() function. The ADC is started in DMA mode at line 26,
passing the pointer to the rawValues array and the number of conversion: this has to correspond to
the hadc1.Init.NbrOfConversion field at line 60. Finally, when the convCompleted variable is set to
1, the content of the rawValues array is converted and the result is printed on the UART2 interface.

12.2.6.1 Convert Multiple Times the Same Channel in DMA Mode

To perform a given number of conversions of the same channel (or the same channel sequence) in
DMA mode, you need to do the following way:

Set the hadc.Init.ContinuousConvMode field to ENABLE.


Allocate a sufficient-sized buffer.
Pass to the HAL_ADC_Start_DMA() the number of wanted acquisitions.
Analog-To-Digital Conversion 412

12.2.6.2 Continuous Conversions in DMA Mode

To perform continuous conversions in DMA mode, you need to do the following steps:

Set the hadc.Init.ContinuousConvMode field to ENABLE.


Set the hadc.Init.DMAContinuousRequests field to ENABLE, otherwise the ADC does not
retrigger the DMA once the first scan sequence completes.
Configure the DMA Stream/Channel in DMA_CIRCULAR mode.

12.2.7 Errors Management


ADC peripheral has the ability to notify developers in case a conversion is lost. This error condition
happens when a continuous or scan mode conversion is ongoing and the ADC data register is
overwritten by the successive transaction before it is read. When this happens a special bit in the
ADC_SR register is set and the ADC interrupt is generated.
We can capture the overrun error by implementing the following callback:

void HAL_ADC_ErrorCallback(ADC_HandleTypeDef *hadc);

When the overrun error occurs, DMA transfers are disabled and DMA requests are no longer
accepted. In this case, if a DMA request is made, the regular conversion in progress is aborted and
further regular triggers are ignored. It is then necessary to clear the OVR flag and the DMAEN bit of
the used DMA stream, and to reinitialize both the DMA and the ADC to have the wanted converted
channel data transferred to the right memory location (all these operations are automatically
performed by the HAL when calling the HAL_ADC_Start_DMA() routine).
We can simulate an overrun error by enabling the continuous conversion mode in the previous
example, and setting to ENABLE the hadc.Init.DMAContinuousRequests field: if the ADC interrupt
is enabled, and the HAL_ADC_IRQHandler() is invoked from it, then you will be able to catch the
overrun error.

The overrun error is not only related to wrong configurations of the ADC interface. It
can be generated even when the ADC works in DMA circular mode. For a custom design
based on an STM32F4 MCU I made a while ago, where the DMA was heavily exploited by
several peripherals, I experienced that the overrun error can occur when other concurrent
transactions are performed by the DMA. Even if the bus arbitration should avoid race
conditions, especially when priorities are properly set, I experienced this error in some
non-reproducible situations. By correctly handling the overrun error I was able to restart
conversions when this happened. Needless to say that, before I realized the source of
unexpected stops in DMA conversion, I spent several days trying to debug the issue.

In some STM32 MCUs it is also required to explicitly enable the overrun detection by setting the hadc.Init.Overrun to
ADC_OVR_DATA_OVERWRITTEN. Consult the HAL source code for the MCU family you are considering.
Analog-To-Digital Conversion 413

12.2.8 Timer-Driven Conversions


ADC peripheral can be configured to be driven from a timer through the TRGO trigger line. The
timer used to perform this operation is hardwired during the chip design. For example, in an
STM32F401RE MCU the ADC1 peripheral can be synchronized using the TIM2 timer. This feature
is extremely useful to perform ADC conversions at a given frequency. For example, we can sample
an audio wave generated by a microphone at 20kHz frequency. The result data can be then stored
in a persistent memory.
The ADC conversions can be driven by timers both in interrupt and DMA mode. The former is
useful when we sample just one channel at low frequencies. The latter is mandatory for scan mode
conversions at high frequencies. To enable timer-driven conversions you can follow this procedure:

Configure the timer connected to the ADC through the TRGO line according the wanted
sampling frequency.
Configure the timers TRGO line so that it triggers every time the update event is generated
(TIM_TRGO_UPDATE).
Configure the ADC so that the selected timer TRGO line triggers the conversions, and be
sure that continuous conversion mode is disabled (because it is the TRGO line that fires the
conversion). Moreover, set the hadc.Init.DMAContinuousRequests field to ENABLE and the
DMA in circular mode if you want to perform N conversion at time indefinitely, or set the
hadc.Init.DMAContinuousRequests field to DISABLE if you want to stop after N conversions
are performed.
Be sure to set the hadc.Init.ContinuousConvMode field to DISABLE, otherwise the ADC
performs conversions by its own without waiting the timer trigger.
Start the timer.
Start the ADC in interrupt or DMA mode.

The following example shows how to trigger a conversion every 1s in an STM32F401RE MCU using
the TIM2 timer.

Please, take note that it is important to configure the timers TRGO output mode by using the HAL_TIMEx_-
MasterConfigSynchronization() routine even if the timer does not work in master mode. This is a source of confusion for novice
users and I have to admit that that is a little bit counter-intuitive.
Analog-To-Digital Conversion 414

Filename: src/main-ex3.c
17 int main(void) {
18 char msg[20];
19 uint16_t rawValues[3];
20 float temp;
21
22 HAL_Init();
23 Nucleo_BSP_Init();
24
25 /* Initialize all configured peripherals */
26 MX_TIM2_Init();
27 MX_ADC1_Init();
28
29 HAL_TIM_Base_Start(&htim2);
30 HAL_ADC_Start_DMA(&hadc1, (uint32_t*)rawValues, 3);
31
32 while(1) {
33 while(!convCompleted);
34
35 for(uint8_t i = 0; i < hadc1.Init.NbrOfConversion; i++) {
36 temp = ((float)rawValues[i]) / 4095 * 3300;
37 temp = ((temp - 760.0) / 2.5) + 25;
38
39 sprintf(msg, "rawValue %d: %hu\r\n", i, rawValues[i]);
40 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
41
42 sprintf(msg, "Temperature %d: %f\r\n",i, temp);
43 HAL_UART_Transmit(&huart2, (uint8_t*) msg, strlen(msg), HAL_MAX_DELAY);
44 }
45 convCompleted = 0;
46 }
47 }
48
49 /* ADC1 init function */
50 void MX_ADC1_Init(void) {
51 ADC_ChannelConfTypeDef sConfig;
52
53 /* Enable ADC peripheral */
54 __HAL_RCC_ADC1_CLK_ENABLE();
55
56 /**Configure the global features of the ADC
57 */
58 hadc1.Instance = ADC1;
59 hadc1.Init.ClockPrescaler = ADC_CLOCK_SYNC_PCLK_DIV8;
60 hadc1.Init.Resolution = ADC_RESOLUTION_12B;
Analog-To-Digital Conversion 415

61 hadc1.Init.ScanConvMode = DISABLE;
62 hadc1.Init.ContinuousConvMode = DISABLE;
63 hadc1.Init.DiscontinuousConvMode = DISABLE;
64 hadc1.Init.ExternalTrigConv = ADC_EXTERNALTRIG2_T2_TRGO;
65 hadc1.Init.ExternalTrigConvEdge = ADC_EXTERNALTRIGCONVEDGE_RISING;
66 hadc1.Init.DataAlign = ADC_DATAALIGN_RIGHT;
67 hadc1.Init.NbrOfConversion = 3;
68 hadc1.Init.DMAContinuousRequests = ENABLE;
69 hadc1.Init.EOCSelection = 0;
70 HAL_ADC_Init(&hadc1);
71
72 /**Configure for the selected ADC regular channels */
73 sConfig.Channel = ADC_CHANNEL_TEMPSENSOR;
74 sConfig.Rank = 1;
75 sConfig.SamplingTime = ADC_SAMPLETIME_480CYCLES;
76 HAL_ADC_ConfigChannel(&hadc1, &sConfig);
77 }
78
79 void MX_TIM2_Init(void) {
80 TIM_ClockConfigTypeDef sClockSourceConfig;
81 TIM_MasterConfigTypeDef sMasterConfig;
82
83 __HAL_RCC_TIM2_CLK_ENABLE();
84
85 htim2.Instance = TIM2;
86 htim2.Init.Prescaler = 41999; // 84MHz / 42000 = 2000
87 htim2.Init.Period = 1999;
88 htim2.Init.CounterMode = TIM_COUNTERMODE_UP;
89 htim2.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
90 HAL_TIM_Base_Init(&htim2);
91
92 sClockSourceConfig.ClockSource = TIM_CLOCKSOURCE_INTERNAL;
93 HAL_TIM_ConfigClockSource(&htim2, &sClockSourceConfig);
94
95 sMasterConfig.MasterOutputTrigger = TIM_TRGO_UPDATE;
96 sMasterConfig.MasterSlaveMode = TIM_MASTERSLAVEMODE_DISABLE;
97 HAL_TIMEx_MasterConfigSynchronization(&htim2, &sMasterConfig);
98 }
99
100 void HAL_ADC_ConvCpltCallback(ADC_HandleTypeDef* hadc) {
101 convCompleted = 1;
102 }

The code should be really easy to understand. The function MX_TIM2_Init() configures the TIM2
timer so that it overflow ever 1s. Moreover, the timer is configured so that the TRGO line is asserted
Analog-To-Digital Conversion 416

when it overflows (line 95). The ADC, instead, is configured to perform 3 conversions from the
same channel (the channel connected to the temperature sensor). The ADC is also configured to be
triggered from the TIM2 TRGO line (lines [65:66]). Finally, the timer is started at line 29 and the
ADC is started in DMA mode to perform 3 acquisitions from the DMA data register. The DMA is
also configured to work in circular mode. If you run the example, you can see that ever three seconds
the DMA completes the transfer and the convCompleted variable is set: this causes that the three
conversions are printed on the UART2 interface.

Owners of Nucleo boards based on STM32F410RB MCU will find a slightly different
example. This because those STM32 MCUs do not allow to trigger the ADC on the timer
update event, but only through the Capture Compare Event. For this reason, the timer is
started in output capture compare mode, as described in Chapter 11.

12.2.9 Conversions Driven by External Events


In some STM32 MCUs it is possible to configure an EXTI line to trigger A/D conversions. For
example, in an STM32F401RE MCU the EXTI line 11 can be enabled for such uses. This means
that any MCU pin connected on that line (PA11, PB11, etc.) is a valid source to trigger conversions.
Take note that it is not possible to use an EXTI line and a timer as trigger source at the same time.

12.2.10 ADC Calibration


The ADCs implemented by some STM32 families, like the STM32L4 and STM32F3 ones, provide
an automatic calibration procedure that drives all the calibration sequence including the power-
on/off sequence of the ADC. During the procedure, the ADC calculates a calibration factor, which
is 7-bit wide and which is applied internally to the ADC until the next ADC power-off. During
the calibration procedure, the application must not use the ADC and must wait until calibration is
complete.
Calibration is preliminary to any ADC operation. It removes the offset error that may vary from chip
to chip due to process or bandgap variation. The calibration factor to be applied for single-ended
input conversions is different from the factor to be applied for differential input conversions.
The HAL_ADC_Ex module provides three functions useful to work with ADC calibration. The

HAL_ADCEx_Calibration_Start(ADC_HandleTypeDef* hadc, uint32_t SingleDiff);

automatically performs a calibration procedure. It must be called just after the HAL_ADC_Init(), and
before any HAL_ADC_Start_XXX() routine is used. Passing the parameter ADC_SINGLE_ENDED a single-
ended calibration is performed, while passing the ADC_DIFFERENTIAL_ENDED performs a differential
input calibration.
The function
Analog-To-Digital Conversion 417

uint32_t HAL_ADCEx_Calibration_GetValue(ADC_HandleTypeDef* hadc, uint32_t SingleDiff);

is used to retrieve the computed calibration value, while the

HAL_StatusTypeDef HAL_ADCEx_Calibration_SetValue(ADC_HandleTypeDef* hadc, uint32_t SingleD\


iff, uint32_t CalibrationFactor);

is used to set up a custom derived calibration value. For more information, consult the reference
manual for the MCU you are considering.

12.3 Using CubeMX to Configure ADC Peripheral


CubeMX allows to easily configure the ADC peripheral in few steps. The first one consists in
enabling the wanted ADC channels in the IP Tree view, as shown in Figure 11.

Figure 11: The IP Tree view pane allows to select input channels of the ADC

Once the inputs are enabled, we can configure the ADC peripheral from the Configuration view, as
shown in Figure 12.
Analog-To-Digital Conversion 418

Figure 12: The ADC configuration view in CubeMX

The fields reflect the ADC configuration parameters seen so far. There is only one part that tends to
confuse novice users: the way channels are configured. In fact, we first need to configure the number
of channels used by setting the Number of Conversion field. Next, (this is really important) we need
to click elsewhere in the configuration dialog so that the number of Rank fields increases according
the specified number of channels. In those MCU providing the notion of regular and injected groups
we can select the sampling speed for each channel independently. CubeMX will generate all the
initialization code automatically.

As stated before in this chapter, the HAL_ADC module in the CubeF1 HAL differs from the other HALs.
To start a conversion driven by software it is required that the parameter hadc.Init.ExternalTrigConv
= ADC_SOFTWARE_START is specified during the ADC initialization. CubeMX reflects this different
configuration, but it is tricky to understand how to configure the peripheral in the right way. So,
to enable software-driven conversion, the External Trigger Conversion Edge parameter must be
set to Trigger detection on the rising edge. This makes the field External Trigger Conversion
Source available and you have to select the entry Software trigger. Otherwise you will not be able
to perform conversions.
Analog-To-Digital Conversion 419
13. Digital-To-Analog Conversion
In the previous chapter we focused our attention on the ADC controller, showing the most relevant
characteristics of this important peripheral that all STM32 microcontrollers provide. The reverse of
this operation is demanded to the Digital to Analog Converter (DAC).
Depending on the family and package used, STM32 microcontrollers usually provide only a DAC
with one or two dedicated outputs, with the exception of few part numbers from the STM32F3-series
that implement two DACs, the first one with two outputs and the other one with just one output.
DAC channels can be configured to work in 8/12-bit mode, and the conversion of the two
channels can be performed independently or simultaneously: this last mode is useful in those
applications where two independent but synchronous signals must be generated (for example, in
audio applications). Like the ADC peripheral, even the DAC can be triggered by a dedicated timer,
in order to generate analog signals at a given frequency.
This chapter gives a quick introduction to the most relevant characteristics of this peripheral,
leaving to the reader the responsibility to deepen the features of the DAC in the specific STM32
microcontroller he is considering. As usual, we are now going to give a brief explanation about how
a DAC controller works.

13.1 Introduction to the DAC Peripheral


A DAC is a device that converts a number to an analog signal, which is proportional to a supplied
reference voltage VREF (see Figure 1). There are many categories of DACs. Some of these include
Pulse Width Modulators (PWM), interpolating, sigma-delta DACs and high speed DACs. We have
analyzed how to use an STM32 timer to generate PWM signals in Chapter 11, and we have used this
capability to generate an output sine wave with the help of a RC low-pass filter.

Figure 1: The general structure of a DAC

DAC peripherals available in STM32 microcontrollers are based on the common R-2R resistor ladder
network. A resistor ladder is an electrical circuit made of repeating units of resistors, and it is
Digital-To-Analog Conversion 421

an inexpensive and simple way to perform a digital-to-analog conversion using repetitive resistor
networks, made with high-precise resistors. The network acts as a programmable voltage divider
between the reference voltage and the ground.

Figure 2: How a R-2R network can be used to convert a digital quantity to an analog signal

A 8-bit R2R resistor ladder network is shown in Figure 2. Each bit of the DAC is driven by
digital logic gates. Ideally, these gates switch the input bit between V = 0 (logic 0) and V = VREF
(logic 1). The R2R network causes these digital bits to be weighted in their contribution to the
output voltage VOU T . Depending on which bits are set to 1 and which to 0, the output voltage will
have a corresponding stepped value between 0 and VREF minus the value of the minimal step,
corresponding to bit 0.
For a given numeric value D, of a R2R DAC with N bits and 0V /VREF logic levels, the output
voltage VOU T is:

VREF D
VOU T = [1]
2N
For example, if N = 12 (hence 2N = 4096) and VREF = 3.3 V (typical analog supply voltage in an
STM32 MCU), then VOU T will vary between 0V (VAL = 0 = 000000002 ) and the maximum (VAL =
4095 = 111111112 ):

4095
VOU T = 3.3 3.29V
4096
with steps (corresponding to VAL = 1):

1
VOU T = 3.3 0.0002V
4096
Digital-To-Analog Conversion 422

However, always keep in mind that the precision and stability of the DAC output is heavily affected
by the quality of VDDA power domain and the layout of PCB.
In STM32 microcontrollers, the DAC module has an accuracy of 12-bit, but it can be configured to
work in 8-bit too. In 12-bit mode, the data could be left- or right-aligned. Depending on the sales type
and package used, the DAC has two output channels, each one with its own converter. In dual DAC
channel mode, conversions could be done independently or simultaneously when both channels are
grouped together for synchronous update operations. An input reference pin, VREF+ (shared with
others analog peripherals) is available for better resolution. As it happens for the ADC peripheral,
even the DAC may be used in conjunction with the DMA controller to generate variable output
voltages at a given fixed frequency. This is extremely useful in audio applications, or when we want
to generate analog signals working at a given carrier frequency. As we will see later in this chapter,
the STM32 DACs have the ability to generate noise waves and triangular waves.
Finally, the DAC implemented in STM32 MCUs integrates an output buffer for each channel (see
Figure 2), which can be used to reduce the output impedance and to drive external loads directly
without having to add an external operational amplifier. Each DAC channel output buffer can be
enabled and disabled.
Table 1 lists the exact number of DAC peripherals and their related output channels for all STM32
MCUs equipping the sixteen Nucleo boards we are considering in this book.

Table 1: The availability of DAC peripheral in STM32 MCUs equipping Nucleo boards
Digital-To-Analog Conversion 423

13.2 HAL_DAC Module


After a brief introduction to the most important features offered by the DAC peripheral in STM32
microcontrollers, it is the right time to dive into the related CubeHAL APIs.
To manipulate the DAC peripheral, the HAL defines the C struct DAC_HandleTypeDef, which is
defined in the following way:
typedef struct {
DAC_TypeDef *Instance; /* Pointer to DAC descriptor */
__IO HAL_DAC_StateTypeDef State; /* DAC communication state */
HAL_LockTypeDef Lock; /* DAC locking object */
DMA_HandleTypeDef *DMA_Handle1; /* Pointer DMA handler for channel 1 */
DMA_HandleTypeDef *DMA_Handle2; /* Pointer DMA handler for channel 2 */
__IO uint32_t ErrorCode; /* DAC Error code */
} DAC_HandleTypeDef;

Let us analyze the most important fields of this struct.

Instance: is the pointer to the DAC descriptor we are going to use. For example, DAC1 is the
descriptor of the first DAC peripheral.
DMA_Handle{1,2}: this is the pointer to the DMA handler configured to perform D/A
conversions in DMA mode. In DACs with two output channels, there exist two independent
DMA handlers used to perform conversions for each channel.

As you can see, the DAC_HandleTypeDef struct differs from the other handler descriptors used so
far. In fact, it does not provide a dedicated Init parameter, used by the HAL_DAC_Init() function
to configure the DAC. This because the effective configuration of the DAC is performed at channel
level, and it is demanded to the struct DAC_ChannelConfTypeDef, which is defined in the following
way:
typedef struct {
uint32_t DAC_Trigger; /* Specifies the external trigger for the selected
DAC channel */
uint32_t DAC_OutputBuffer;/* Specifies whether the DAC channel output buffer
is enabled or disabled */
} DAC_ChannelConfTypeDef;

DAC_Trigger: specifies the source used to trigger the DAC conversion. It can assume the
value DAC_TRIGGER_NONE when the DAC is driven manually using the HAL_DAC_SetValue()
function; the value DAC_TRIGGER_SOFTWARE when the DAC is driven in DMA mode without
a timer to clock the conversions; the value DAC_TRIGGER_Tx_TRGO to indicate a conversion
driven by a dedicated timer.
DAC_OutputBuffer: enables the dedicated output buffer.

To actually configure a DAC channel, we use the function:


Digital-To-Analog Conversion 424

HAL_StatusTypeDef HAL_DAC_ConfigChannel(DAC_HandleTypeDef* hdac,


DAC_ChannelConfTypeDef* sConfig, uint32_t Channel);

which accepts the pointer to an instance of the DAC_HandleTypeDef struct, the pointer to an
instance of the DAC_ChannelConfTypeDef struct seen before and the macro DAC_CHANNEL_1 to
configure the first channel and DAC_CHANNEL_2 for the second one.
In some more recent STM32 microcontrollers, like the STM32L476, the DAC also provides additional
low-power features. For example, it is possible to enable the sample-and-hold circuitry that allows
to keep the output voltage stable even if the DAC is powered off. This is extremely useful in battery-
powered applications. In these MCUs the structure of the DAC_ChannelConfTypeDef struct differs,
to allow the configuration of these additional features. Refer to the HAL source code for the MCU
you are considering.

13.2.1 Driving the DAC Manually


The DAC peripheral can be driven manually or using the DMA and a trigger source (e.g. a dedicated
timer). We are now going to analyze the first method, which is used when we do not need
conversions at high frequencies.
The first step consists in starting the peripheral by calling the function

HAL_StatusTypeDef HAL_DAC_Start(DAC_HandleTypeDef* hdac, uint32_t Channel);

The function accepts the pointer to an instance of the DAC_HandleTypeDef struct, and the channel
to activate (DAC_CHANNEL_1 or DAC_CHANNEL_2).
Once the DAC channel is enabled, we can perform a conversion by calling the function:

HAL_StatusTypeDef HAL_DAC_SetValue(DAC_HandleTypeDef* hdac, uint32_t Channel,


uint32_t Alignment, uint32_t Data);

where the Alignment parameter can assume the value DAC_ALIGN_8B_R to drive the DAC in 8-bit
mode, DAC_ALIGN_12B_L or DAC_ALIGN_12B_R to drive the DAC in 12-bit mode passing the output
value left- or right-aligned respectively.
The following example, designed to run on a Nucleo-F072RB, shows how to drive the DAC peripheral
manually. The example is based on the fact that in the majority of Nucleo boards providing the DAC
peripheral one of the output channels corresponds to the PA5 pin, which is connected to LD2 LED.
This allows us to fade ON/OFF the LD2 using the DAC.
Digital-To-Analog Conversion 425

Filename: src/main-ex1.c
8 DAC_HandleTypeDef hdac;
9
10 /* Private function prototypes -----------------------------------------------*/
11 static void MX_DAC_Init(void);
12
13 int main(void) {
14 HAL_Init();
15 Nucleo_BSP_Init();
16
17 /* Initialize all configured peripherals */
18 MX_DAC_Init();
19
20 HAL_DAC_Init(&hdac);
21 HAL_DAC_Start(&hdac, DAC_CHANNEL_2);
22
23 while(1) {
24 int i = 2000;
25 while(i < 4000) {
26 HAL_DAC_SetValue(&hdac, DAC_CHANNEL_2, DAC_ALIGN_12B_R, i);
27 HAL_Delay(1);
28 i+=4;
29 }
30
31 while(i > 2000) {
32 HAL_DAC_SetValue(&hdac, DAC_CHANNEL_2, DAC_ALIGN_12B_R, i);
33 HAL_Delay(1);
34 i-=4;
35 }
36 }
37 }
38
39 /* DAC init function */
40 void MX_DAC_Init(void) {
41 DAC_ChannelConfTypeDef sConfig;
42 GPIO_InitTypeDef GPIO_InitStruct;
43
44 __HAL_RCC_DAC1_CLK_ENABLE();
45
46 /* DAC Initialization */
47 hdac.Instance = DAC;
48 HAL_DAC_Init(&hdac);
49
50 /**DAC channel OUT2 config */
51 sConfig.DAC_Trigger = DAC_TRIGGER_NONE;
Digital-To-Analog Conversion 426

52 sConfig.DAC_OutputBuffer = DAC_OUTPUTBUFFER_ENABLE;
53 HAL_DAC_ConfigChannel(&hdac, &sConfig, DAC_CHANNEL_2);
54
55 /* DAC GPIO Configuration
56 PA5 ------> DAC_OUT2
57 */
58 GPIO_InitStruct.Pin = GPIO_PIN_5;
59 GPIO_InitStruct.Mode = GPIO_MODE_ANALOG;
60 GPIO_InitStruct.Pull = GPIO_NOPULL;
61 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
62 }

The code is really straightforward. Lines [40:62] configure the DAC so that the Channel 2 is used as
output channel. For this reason, the PA5 is configured as analog output (lines [58:61]). Please, take
note that since we are going to drive the DAC conversions manually, the channel trigger source is
set to DAC_TRIGGER_NONE (line 51). Finally, the main() is nothing more than an infinite loop that
increases/decreases the output voltage so that the LD2 fades ON/OFF.

13.2.2 Driving the DAC in DMA Mode Using a Timer


The most common usage of the DAC peripheral is to generate an analog waveform with a given
frequency (e.g. in audio applications). If this the case, then the best way to drive the DAC is by using
the DMA and a timer to trigger the conversions.
To start the DAC and perform a transfer in DMA mode we need to configure the corresponding
DMA channel/stream pair and use the function:

HAL_StatusTypeDef HAL_DAC_Start_DMA(DAC_HandleTypeDef* hdac, uint32_t Channel,


uint32_t* pData, uint32_t Length, uint32_t Alignment);

which accepts the pointer to an instance of the DAC_HandleTypeDef struct, the channel to activate
(DAC_CHANNEL_1 or DAC_CHANNEL_2), the pointer to the array of values to transfer in DMA mode, its
length, and the alignment of output values in memory, which can assume the value DAC_ALIGN_8B_R
to drive the DAC in 8-bit mode, DAC_ALIGN_12B_L or DAC_ALIGN_12B_R to drive the DAC in 12-bit
mode passing the output value left- or right-aligned respectively.
For example, we can easily generate a sinusoidal wave using the DAC. In Chapter 11 we have
analyzed how to use the PWM mode of a timer to generate sine waves. If our MCU provides a
DAC, then the same operation can be carried out more easily. Moreover, depending the specific
application, by enabling the output buffer we can avoid external passives at all.
To generate a sinusoidal wave running at a given frequency, we have to divide the complete period
in a number of steps. Usually more than 200 steps are are a good approximation for an output wave.
Digital-To-Analog Conversion 427

This means that if we want to generate a 50Hz sine wave, then we need to perform a conversion
every:

fsinewave = 50Hz 200 = 10kHz [2]

Since the STM32 DAC has a resolution of 12-bit, we have to divide the value 4095, which corresponds
to the maximum output voltage, by 200 steps using the following formula:
( ( ) )( )
2 4096
DACOutput = sin x +1 [3]
ns 2

where ns is the number of samples, that is 200 in our example.


Using the above formula we can generate an initialization vector to feed the DAC in DMA mode.
Like for the ADC peripheral, we can use a timer configured to trigger the TRGO line at the frequency
given by [2]. The following example shows how to generate a 50Hz sine wave using the DAC in an
STM32F072 MCU.

Filename: src/main-ex2.c

7 #define PI 3.14159
8 #define SAMPLES 200
9
10 /* Private variables ---------------------------------------------------------*/
11 DAC_HandleTypeDef hdac;
12 TIM_HandleTypeDef htim6;
13 DMA_HandleTypeDef hdma_dac_ch1;
14
15 /* Private function prototypes -----------------------------------------------*/
16 static void MX_DAC_Init(void);
17 static void MX_TIM6_Init(void);
18
19 int main(void) {
20 uint16_t IV[SAMPLES], value;
21
22 HAL_Init();
23 Nucleo_BSP_Init();
24
25 /* Initialize all configured peripherals */
26 MX_TIM6_Init();
27 MX_DAC_Init();
28
29 for (uint16_t i = 0; i < SAMPLES; i++) {
30 value = (uint16_t) rint((sinf(((2*PI)/SAMPLES)*i)+1)*2048);
31 IV[i] = value < 4096 ? value : 4095;
Digital-To-Analog Conversion 428

32 }
33
34 HAL_DAC_Init(&hdac);
35 HAL_TIM_Base_Start(&htim6);
36 HAL_DAC_Start_DMA(&hdac, DAC_CHANNEL_1, (uint32_t*)IV, SAMPLES, DAC_ALIGN_12B_R);
37
38 while(1);
39 }
40
41 /* DAC init function */
42 void MX_DAC_Init(void) {
43 DAC_ChannelConfTypeDef sConfig;
44 GPIO_InitTypeDef GPIO_InitStruct;
45
46 __HAL_RCC_DAC1_CLK_ENABLE();
47
48 /**DAC Initialization */
49 hdac.Instance = DAC;
50 HAL_DAC_Init(&hdac);
51
52 /**DAC channel OUT1 config */
53 sConfig.DAC_Trigger = DAC_TRIGGER_T6_TRGO;
54 sConfig.DAC_OutputBuffer = DAC_OUTPUTBUFFER_ENABLE;
55 HAL_DAC_ConfigChannel(&hdac, &sConfig, DAC_CHANNEL_1);
56
57 /**DAC GPIO Configuration
58 PA4 ------> DAC_OUT1
59 */
60 GPIO_InitStruct.Pin = GPIO_PIN_4;
61 GPIO_InitStruct.Mode = GPIO_MODE_ANALOG;
62 GPIO_InitStruct.Pull = GPIO_NOPULL;
63 HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
64
65 /* Peripheral DMA init*/
66 hdma_dac_ch1.Instance = DMA1_Channel3;
67 hdma_dac_ch1.Init.Direction = DMA_MEMORY_TO_PERIPH;
68 hdma_dac_ch1.Init.PeriphInc = DMA_PINC_DISABLE;
69 hdma_dac_ch1.Init.MemInc = DMA_MINC_ENABLE;
70 hdma_dac_ch1.Init.PeriphDataAlignment = DMA_PDATAALIGN_HALFWORD;
71 hdma_dac_ch1.Init.MemDataAlignment = DMA_MDATAALIGN_HALFWORD;
72 hdma_dac_ch1.Init.Mode = DMA_CIRCULAR;
73 hdma_dac_ch1.Init.Priority = DMA_PRIORITY_LOW;
74 HAL_DMA_Init(&hdma_dac_ch1);
75
76 __HAL_LINKDMA(&hdac,DMA_Handle1,hdma_dac_ch1);
Digital-To-Analog Conversion 429

77 }
78
79
80 /* TIM6 init function */
81 void MX_TIM6_Init(void) {
82 TIM_MasterConfigTypeDef sMasterConfig;
83
84 __HAL_RCC_TIM6_CLK_ENABLE();
85
86 htim6.Instance = TIM6;
87 htim6.Init.Prescaler = 0;
88 htim6.Init.CounterMode = TIM_COUNTERMODE_UP;
89 htim6.Init.Period = 4799;
90 HAL_TIM_Base_Init(&htim6);
91
92 sMasterConfig.MasterOutputTrigger = TIM_TRGO_UPDATE;
93 sMasterConfig.MasterSlaveMode = TIM_MASTERSLAVEMODE_DISABLE;
94 HAL_TIMEx_MasterConfigSynchronization(&htim6, &sMasterConfig);
95 }

The function MX_DAC_Init() configures the DAC so that the first channel performs a conversion
when the TIM6 TRGO line is generated. Moreover, the DMA is configured accordingly, setting it
in circular mode so that it transfers the content of the initialization vector in the DAC data register
continuously. The MX_TIM6_Init() function sets the TIM6 so that it overflows with a frequency
equal to 10kHz, triggering the TRGO line that is internally connected to the DAC. Finally, lines
[29:32] generate the initialization vector according the equation [3]. Its content is then used to feed
the DAC, which is started in DMA mode after the TIM6 is enabled.

Figure 3: The output sine wave generated with the DAC peripheral

By connecting an oscilloscope probe to the PA4 pin of our Nucleo board we can see the output sine
wave generate by the DAC (see Figure 3).
If we are interested in knowing when a DAC conversion in DMA mode has been completed, we can
implement the callback function:
Digital-To-Analog Conversion 430

void HAL_DACEx_ConvCpltCallbackChX(DAC_HandleTypeDef* hdac);

which is automatically called by the HAL_DMA_IRQHandler() routine invoked from the ISR of the
DMA channel associated to the DAC peripheral. The final X in the function name must be replaced
with 1 or 2 depending on the channel used.

13.2.3 Triangular Wave Generation


In several audio applications it is useful to generate triangular waves. While it is perfectly possible
to generate a triangular wave using the DMA technique seen before, STM32 DACs allow to generate
waves with a triangular shape in hardware.

Figure 4: A triangular wave generated with the DAC

The Figure 4 shows the three parameters that define the shape of the triangular wave. Let us analyze
them.

Amplitude: it is a value ranging from 0 to 0xFFF and it determines the maximum height of
the wave. It is directly connected to the offset value, as we will see next. Amplitude cannot
be an arbitrary value, but it is part of a list of of fixed values. Consult the HAL source code
for the complete list of admissible values.
Offset: it is the minimum output value and it represents the lowest point of the wave. The
sum of the offset and amplitude cannot exceed the maximum value of 0xFFF. This means
that the maximum amplitude of the wave will be given by the difference amplitude - offset.
Frequency: is the frequency of the wave and it is determined by the update frequency of the
timer connected to the DAC. The update frequency of the timer is determined by the equation
[4] below. This means that if we want to generate a 50Hz triangular wave with an amplitude
equal to 2047, the prescaler of a timer running at 48MHz needs to be configured to 234.

fU EV = 2 amplitude fwave [4]

To generate a triangular waveform we use the function


Digital-To-Analog Conversion 431

HAL_StatusTypeDef HAL_DACEx_TriangleWaveGenerate(DAC_HandleTypeDef* hdac, uint32_t Channel\


,
uint32_t Amplitude);

which accepts the DAC channel to use and the wanted amplitude. The wave offset, instead, is
configured using the HAL_DAC_SetValue() routine. The full procedure to generate a triangular wave
is the following one:

Configure the DAC channel used to generate the wave.


Configure the timer associated to the DAC, and configure its prescaler according equation [4].
Start the DAC using the HAL_DAC_Start() function.
Configure the wanted offset value using the HAL_DAC_SetValue() routine.
Start triangular wave generation by calling the HAL_DACEx_TriangleWaveGenerate() func-
tion.

13.2.4 Noise Wave Generation


STM32 DACs are also able to generate noise waves (see Figure 5), using a pseudo-random generator.
This is useful in some application domains, like audio applications and RF systems. Moreover, it can
be also used to increase the accuracy of ADC peripheral.
In order to generate a variable-amplitude pseudo-noise, an LFSR (linear feedback shift register) is
available in the DAC. This register is preloaded with the value 0xAAA, which may be masked
partially or totally. This value is then added up to the DAC data register contents without overflow
and this value is then used as output value.

Figure 5: a noise wave generated with the DAC

To generate the noise wave we can use the HAL routine

ST provides the AN2668(http://bit.ly/25lJoqx) dedicated to this topic.


Digital-To-Analog Conversion 432

HAL_StatusTypeDef HAL_DACEx_NoiseWaveGenerate(DAC_HandleTypeDef* hdac, uint32_t Channel,


uint32_t Amplitude);

which accepts the channel used to generate the wave and the amplitude value, which is added to
the LFSR content to generate the pseudo-random wave. Like for the triangular wave generation, a
timer can be used to trigger conversion: this means that the frequency of the wave is determined by
the overflow frequency of the timer.
14. IC
Nowadays even the simplest PCB contains two or more digital integrated circuits (IC), in addition
to the main MCU, designated to specific tasks. ADCs and DACs, EEPROM memories, sensors, logic
I/O ports, RTC clocks, RF circuits and dedicated LCD controllers are just a small list of possible
ICs specialized in doing just a single task. Modern digital electronics design is all about the right
selection (and programming) of powerful, specific and, most of the times, cheap ICs to mix on the
final PCB.
Depending on the characteristics of these ICs, they are often designed to exchange messages
and data with a programmable device (which usually is, but not limited to, a microcontroller)
according to a well-defined communication protocol. Two of the most used protocols for intra-
board communications are the IC and the SPI, both date back to early 80 but still widespread in
the electronics industry, especially when communication speed is not a strict requirement and it is
limited to the PCB boundaries.
Almost all STM32 microcontrollers provide dedicated hardware peripherals able to communicate
using IC and SPI protocols. This chapter is the first of two dedicated to this topic, and it briefly
introduces the IC protocol and the related CubeHAL APIs to program this peripheral. If interested
in deepen the IC protocol, the UM10204 by NXP provides the complete and the most updated
specification.

14.1 Introduction to the IC specification


The Inter-Integrated Circuit (aka IC - pronounced I-squared-C or very rarely I-two-C) is a
hardware specification and protocol developed by the semiconductor division of Philips (now NXP
Semiconductors) back in 1982. It is a multi-slave, half-duplex, single-ended 8-bit oriented serial bus
specification, which uses only two wires to interconnect a given number of slave devices to a master.
Although there exist applications where IC and SPI protocols are used to exchange messages over external wires (usually with
a length around the meter), these specifications were not designed to guarantee the robustness of communication over potentially
noisy mediums. For this reason, their application is limited to the single PCB.
http://bit.ly/29URmka
NXP acquired Freescale Semiconductor in 2015 and both companies provide Cortex-M based microcontrollers. This means that
NXP currently provides two distinct and complimentary families of Cortex-M based MCU, the LPC one coming from NXP and the
Kinetis one from Freescale. These two families are direct competitors of the STM32 portfolio, and it is not clear which of the two
families will survive after this important acquisition (keep evolving both of them is a non-sense, according this author). Although
both Kinetis and LPC portfolios are comparable with the STM32-series, this last one is probably more widespread, especially between
makers and students.
The IC can be also a multi-master protocol, meaning that two or more masters can exist on the same bus, but only one master
at a time can take the bus control and it is up to masters to arbitrate the access to the bus. In practice, it is really rare to use the IC
in multi-master mode in embedded systems. This book does not cover the multi-master mode.
IC 434

Until October 2006, the development of IC-based devices was subject to the payment of royalty fees
to Philips, but this limitation has been superseded.

Figure 1: A graphical representation of the IC bus

The two wires forming an IC bus are bidirectional open-drain lines, named Serial Data Line (SDA)
and Serial Clock Line (SCL) respectively (see Figure 1). The IC protocol specifies that these two
lines need to be pulled up with resistors. The sizing of these resistors is directly connected with the
bus capacitance and the transmission speed. This document from Texas Instruments provides the
necessary math to compute the resistors value. However, it is quite common to use resistors with a
value close to 4.7K.

Modern microcontrollers, like STM32 ones, allow to configure GPIO lines as open-drain
pull-up, enabling internal pull-up resistors. It is quite common to read around in the web
that you can use internal pull-ups to pull IC lines, avoiding the usage of dedicated resistors.
However, in all STM32 devices the internal pull-up resistors have a value close to 20K to
avoid unwanted power leaks. Such a value increases the time needed by the bus to reach the
HIGH state, reducing the transmission speed. If speed is not important for your application
and if (very important) you are not using long traces between the MCU and the IC (less
then 2cm), then it is ok to use internal pull-up resistors for a lot of applications. But, if you
have sufficient room on the PCB to place a couple of resistors, then it is strongly suggested
to use external and dedicated ones.

Read Carefully
STM32F1 microcontrollers do not provide the ability to pull-up SDA and SCL lines. Their
GPIOs must be configured as open-drain, and two external resistors are required to pull-up
IC lines.
You still have to pay royalties to NXP if you want to receive an official and licensed IC address pool for your devices, but I
think that this not the case of readers of this book.
http://bit.ly/29URjoy
IC 435

Being a protocol based on just two wires, there should be a way to address an individual slave device
on the same bus. For this reason, IC defines that each slave device provides a unique slave address
for the given bus. The address may be 7- or 10-bit wide (this last option is quite uncommon).
IC bus speeds are well-defined by the protocol specification, even if it is not so uncommon to find
chips able to talk with custom (and often fuzzy) speeds. Common IC bus speeds are the 100kHz,
also known as standard mode, and the 400kHz, known as fast mode. Recent revisions of the standard
can run at faster speeds (1MHz, known as fast mode plus, and 3.4MHz, known as high speed mode,
and 5MHz, known as ultra fast mode).
IC protocol is a sufficiently simple protocol so that a MCU can simulate a dedicated IC peripheral
if it does not provide one: this technique is called bit-banging and it is commonly used in really
low-cost 8-bit architectures, which sometimes do not provide a dedicated IC interface to reduce
pin-count and/or IC cost.

14.1.1 The IC Protocol


In the IC protocol all transactions are always initiated and completed by the master. This is one of
the few rules of this communication protocol to keep in mind while programming (and, especially,
debugging) IC devices. All messages exchanged over the IC bus are broken up into two types of
frame: an address frame, where the master indicates to which slave the message is being sent, and
one or more data frames, which are 8-bit data messages passed from master to slave or vice versa.
Data is placed on the SDA line after SCL goes low, and it is sampled after the SCL line goes high.
The time between clock edges and data read/write is defined by devices on the bus and it vary from
chip to chip.
As said before, both SDA and SCL are bidirectional lines, connected to a positive supply voltage via
a current-source or pull-up resistors (see Figure 1). When the bus is free, both lines are HIGH. The
output stages of devices connected to the bus must have an open-drain or open-collector to perform
the wired-AND function. The bus capacitance limits the number of interfaces connected to the bus.
For a single master application, the masters SCL output can be a push-pull driver design if there are
no devices on the bus that would stretch the clock (more about this later).
We are now going to analyze the fundamental steps of an IC communication.
This constitutes one of the most practical limits of the IC protocol. In fact, IC manufacturers rarely dedicate enough pins to
configure the full slave address used on a given board (no more than three pins are dedicated to this feature, if you are lucky, giving
only eight choices of slave addresses). When designing a board with several IC devices, pay attention to their address and in case
of collision you will need to use two or more IC peripherals to drive them.
There exist ICs communicating only at lower-speeds, but nowadays are uncommon.
IC 436

Figure 2: The structure of a base IC message

14.1.1.1 START and STOP Condition

All transactions begin with a START and are terminated by a STOP (see Figure 2). A HIGH to
LOW transition on the SDA line while SCL is HIGH defines a START condition. A LOW to HIGH
transition on the SDA line while SCL is HIGH defines a STOP condition.
START and STOP conditions are always generated by the master. The bus is considered to be busy
after the START condition. The bus is considered to be free again a certain time after the STOP
condition. The bus stays busy if a repeated START (also called RESTART condition) is generated
instead of a STOP condition (more about this soon). In this case, the START and RESTART conditions
are functionally identical.

14.1.1.2 Byte Format

Every word transmitted on the SDA line must be eight bits long, and this also includes the address
frame as we will see in a while. The number of bytes that can be transmitted per transfer is
unrestricted. Each byte must be followed by an Acknowledge (ACK) bit. Data is transferred with
the Most Significant Bit (MSB) first (see Figure 2). If a slave cannot receive or transmit another
complete byte of data until it has performed some other function, for example servicing an internal
interrupt, it can hold the clock line SCL LOW to force the master into a wait state. Data transfer
then continues when the slave is ready for another byte of data and releases clock line SCL.

14.1.1.3 Address Frame

The address frame is always first in any new communication sequence. For a 7-bit address, the
address is clocked out most significant bit (MSB) first, followed by a R/W bit indicating whether
this is a read (1) or write (0) operation (see Figure 2).

Figure 3: The message structure in case if 10-bit addressing is used

In a 10-bit addressing system (see Figure 3), two frames are required to transmit the slave address.
The first frame will consist of the code 1111 0XXD2 where XX are the two MSB bits of the 10-bit slave
IC 437

address and D is the R/W bit as described above. The first frame ACK bit will be asserted by all slaves
matching the first two bits of the address. As with a normal 7-bit transfer, another transfer begins
immediately, and this transfer contains bits [7:0] of the address. At this point, the addressed slave
should respond with an ACK bit. If it doesnt, the failure mode is the same as a 7-bit system.
Note that 10-bit address devices can coexist with 7-bit address devices, since the leading 11110 part
of the address is not a part of any valid 7-bit addresses.

14.1.1.4 Acknowledge (ACK) and Not Acknowledge (NACK)

The ACK takes place after every byte. The ACK bit allows the receiver to signal the transmitter
that the byte was successfully received and another byte may be sent. The master generates all
clock pulses over the SCL line, including the ACK ninth clock pulse.
The ACK signal is defined as follows: the transmitter releases the SDA line during the acknowledge
clock pulse so that the receiver can pull the SDA line LOW and it remains stable LOW during
the HIGH period of this clock pulse. When SDA remains HIGH during this ninth clock pulse, this
is defined as the Not Acknowledge (NACK) signal. The master can then generate either a STOP
condition to abort the transfer, or a RESTART condition to start a new transfer. There are five
conditions leading to the generation of a NACK:

1. No receiver is present on the bus with the transmitted address so there is no device to respond
with an acknowledge.
2. The receiver is unable to receive or transmit because it is performing some real-time function
and is not ready to start communication with the master.
3. During the transfer, the receiver gets data or commands that it does not understand.
4. During the transfer, the receiver cannot receive any more data bytes.
5. A master-receiver must signal the end of the transfer to the slave transmitter.

The effectiveness of the ACK/NACK bit is due to the open-drain nature of the IC protocol.
Open-drain means that both master and slave involved in a transaction can pull the
corresponding signal line LOW, but cannot drive it HIGH. If one between the transmitter
and receiver releases a line, it is automatically pulled HIGH by the corresponding resistor if
the other does not pull it LOW. The open-drain nature of the IC protocol also ensures that
can be no bus contention where one device is trying to drive the line HIGH while another
tries to pull it LOW, eliminating the potential for damage to the drivers or excessive power
dissipation in the system.

Please, take note that here we are generically talking about receiver and transmitter because ACK/NACK bit can be set by
both the master and the slave.
IC 438

14.1.1.5 Data Frames

After the address frame has been sent, data can begin being transmitted. The master will simply
continue generating clock pulses on SCL at a regular interval, and the data will be placed on SDA by
either the master or the slave, depending on whether the R/W bit indicated a read or write operation.
Usually, the first or the first two bytes contains the address of the slave register to write to/read from.
For example, for IC EEPROMs the first two bytes following the address frame represent the address
of the memory location involved in the transaction.
Depending on the R/W bit, the successive bytes are filled by the master (if the R/W bit is set to 1)
or the slave (if R/W bit is 0). The number of data frames is arbitrary, and most slave devices will
auto-increment the internal register, meaning that subsequent reads or writes will come from the
next register in line. This mode is also called sequential or burst mode (see Figure 4) and it is a way
to speed up transfer speed.

Figure 4: A transmission in burst mode where multiple bytes are exchanged in one transaction

14.1.1.6 Combined Transactions

The IC protocol essentially has a simple communication pattern:

a master sends on the bus the address of the slave device involved in the transaction;
the R/W bit, which is the LSB bit in the slave address byte, establishes the direction of data
flow (from master to slave - W - or from slave to master - R)
a number of bytes are sent, each one interleaved with an ACK bit, by one of the two peers
according to the transfer direction, until a STOP condition occurs.

This communication schema has a great pitfall: if we want to ask something specific to the slave
device we need to use two separated transactions. Let us consider this example. Suppose we have an
IC EEPROM. Usually this kind of devices has a number of addressable memory locations (a 64Kbits
EEPROM is addressable in the range 0 - 0x1FFF). To retrieve the content of a memory location,
the master should perform the following steps:

start a transaction in write mode (last bit of the slave address set to 0) by sending the slave
address on the IC bus so that the EEPROM begins sampling the messages over the bus;
That values come from the fact that 64Kbits are equal to 65536 bits, but every memory location is 8-bit wide, so 65536/8 = 8196
= 0x2000. Since the memory locations starts from 0, then the last one has the 0x1FFF address.
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send two bytes representing the memory location we want to read;


end a transaction by sending a STOP condition;
start a new transaction in read mode (last bit of the slave address set to 1) by sending the slave
address on the IC bus;
read n-bytes (usually one if reading the memory in random mode, more than one if reading
it in sequential mode) sent by the slave device and then ending the transaction with a STOP
condition.

Figure 5: The structure of a combined transaction

To support this common communication schema, the IC protocol defines the combined transactions,
where the direction of data flow is inverted (usually from slave to master, or vice versa) after a
number of bytes have been transmitted. Figure 5 schematizes this way to communicate with slave
devices. The master starts sending the slave address in write mode (note the W in red-bold in Figure
5) and then sends the addresses of registers we want to read. Then a new START condition is sent,
without terminating the transaction: this additional START condition is also called repeated START
condition (or RESTART). The master sends again the slave address but this time the transaction is
started in read mode (note the R in bold in Figure 5). The slave now transmits the content of wanted
registers, and the master acknowledges every byte sent. The master ends the transaction by issuing
a NACK (this is really important, as we will see next) and a STOP condition.

14.1.1.7 Clock Stretching

Sometimes, the master data rate will exceed the slave ability to provide that data. This happens
because the data isnt ready yet (for example, the slave hasnt completed an analog-to-digital
conversion) or because a previous operation hasnt yet completed (say, an EEPROM which hasnt
completed writing to non-volatile memory yet and needs to finish that before it can service other
requests).
In this case, some slave devices will execute what is referred to as clock stretching. In clock stretching
the slave pauses a transaction by holding the SCL line LOW. The transaction cannot continue until
the line is released HIGH again. Clock stretching is optional and most slave devices do not include
an SCL driver so they are unable to stretch the clock (mainly to simplify the hardware layout of the
IC interface). As we will discover later, an STM32 MCU configured in IC slave mode can optionally
implement the clock stretching mode.
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14.1.2 Availability of IC Peripherals in STM32 MCUs


Depending on the family type and package used, STM32 microcontrollers can provide up to four
independent IC peripherals. Table 1 summarizes the availability of IC peripherals in STM32 MCUs
equipping all sixteen Nucleo boards we are considering in this book.

Table 1: Effective availability of IC peripherals in MCUs equipping all sixteen Nucleo boards

For every IC peripheral, and a given STM32 MCU, Table 1 shows the pins corresponding to SDA
and SCL lines. Moreover, darker rows show alternate pins that can be used during the layout of the
board. For example, given the STM32F401RE MCU, we can see that I2C1 peripheral is mapped to
PB7 and PB6, but PB9 and PB8 can be also used as alternate pins. Note that the I2C1 peripheral uses
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the same I/O pins in all STM32 MCUs with LQFP-64 package. This is a paramount example of the
pin-to-pin compatibility offered by STM32 microcontrollers.
We are now ready to see how-to use the CubeHAL APIs to program this peripheral.

14.2 HAL_I2C Module


To program the IC peripheral, the CubeHAL defines the C struct I2C_HandleTypeDef, which is
defined in the following way:

typedef struct {
I2C_TypeDef *Instance; /* IC registers base address */
I2C_InitTypeDef Init; /* IC communication parameters */
uint8_t *pBuffPtr; /* Pointer to IC transfer buffer */
uint16_t XferSize; /* IC transfer size */
__IO uint16_t XferCount; /* IC transfer counter */
DMA_HandleTypeDef *hdmatx; /* IC Tx DMA handle parameters */
DMA_HandleTypeDef *hdmarx; /* IC Rx DMA handle parameters */
HAL_LockTypeDef Lock; /* IC locking object */
__IO HAL_I2C_StateTypeDef State; /* IC communication state */
__IO HAL_I2C_ModeTypeDef Mode; /* IC communication mode */
__IO uint32_t ErrorCode; /* IC Error code */
} I2C_HandleTypeDef;

Let us analyze the most important fields of this C struct.

Instance: is the pointer to the IC descriptor we are going to use. For example, I2C1 is the
descriptor of the first IC peripheral.
Init: is an instance of the C struct I2C_InitTypeDef used to configure the peripheral. We
will study it more in depth in a while.
pBuffPtr: pointer to the internal buffer used to temporarily store data transferred to and
from the IC peripheral. This is used when the IC works in interrupt mode and should be not
modified from the user code.
hdmatx, hdmarx: pointer to instances of the DMA_HandleTypeDef struct used when the IC
peripheral works in DMA mode.

The setup of the IC peripheral is performed by using an instance of the C struct I2C_InitTypeDef,
which is defined in the following way:
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typedef struct {
uint32_t ClockSpeed; /* Specifies the clock frequency */
uint32_t DutyCycle; /* Specifies the IC fast mode duty cycle. */
uint32_t OwnAddress1; /* Specifies the first device own address. */
uint32_t OwnAddress2; /* Specifies the second device own address if dual addressing
mode is selected */
uint32_t AddressingMode; /* Specifies if 7-bit or 10-bit addressing mode is selected. */
uint32_t DualAddressMode; /* Specifies if dual addressing mode is selected. */
uint32_t GeneralCallMode; /* Specifies if general call mode is selected. */
uint32_t NoStretchMode; /* Specifies if nostretch mode is selected. */
} I2C_InitTypeDef;

These are the functions of the most relevant fields of this C struct.

ClockSpeed: this field specifies the speed of the IC interface and it should correspond to bus
speeds defined in the IC specifications (standard mode, fast mode, and so on). However, the
exact value of this field is also a function of the DutyCycle one, as we will see next. The
maximum value for this field is, for the majority of STM32 microcontrollers, 400000 (400kHz),
meaning that STM32 MCUs can support up to the fast mode. STM32F0/F3/F7/L0/L4 MCUs
constitute an exception to this rule (see Table 1), and they support also the fast mode plus
(1MHz). In these other MCUs, ClockSpeed field is replaced with another one called Timing.
The configuration value for the Timing field is computed differently, and we will not cover it
here. ST provides a dedicated application note (AN4235) that explains how to compute the
exact value for this field according to the wanted IC bus speed. However, CubeMX is able to
generate the right configuration value for you.

Table 2: Characteristics of the SDA and SCL bus lines for standard, fast, and fast-mode plus IC-bus devices

DutyCycle: this field, which is available only in those MCU not supporting the fast mode plus
communication speed, specifies the ratio between tLOW and tHIGH of the IC SCL line. It
can assume the values I2C_DUTYCYCLE_2 and I2C_DUTYCYCLE_16_9 to indicate a duty cycle
equal to 2:1 and 16:9. By choosing a given clock duty we can prescale the peripheral clock
to achieve the wanted IC clock speed. To better understand the role of this configuration
parameter, we need to review some fundamental concepts of the IC bus. In Chapter 11 we
have seen that the duty cycle is the percentage of one period of time (for example, 10s) in
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which a signal is active. For every IC bus speed, the IC specification precisely defines the
minimum tLOW and tHIGH values. Table 2, extracted from the UM10204 by NXP, shows
tLOW and tHIGH values for the given communication speed (values have been highlighted in
yellow in Table 2). The ratio of these two values is the duty cycle, which is independent of the
communication speed. For example, a 100kHz period corresponds to 10s, but tHIGH + tLOW
from the Table 2 is less than 10s (4s+4.7s=8.7s). Thus, the ratio of the actual values can
vary as long as the tLOW and tHIGH minimum timings are met (4.7s and 4s respectively).
The point of these ratios is to illustrate that IC timing constraints are different between IC
modes. They arent mandatory ratios that STM32 IC peripherals need to keep. For example,
tHIGH = 4s and tLOW = 6s would be a 0.67 ratio, which is still compatible with timings
of the standard mode (100kHz) (because tHIGH = 4s and tLOW > 4.7s, and their sum is
equal to 10s). The IC peripherals in STM32 MCUs define the following duty cycles (ratios).
For standard mode the ratio is fixed to 1:1. This means that tLOW = tHIGH = 5s. For fast
mode we can use two ratios: 2:1 or 16:9. 2:1 ratio means that 4s (=400kHz) are obtained with
tLOW = 2.66s and tHIGH = 1.33s and both the values are higher than the one reported
in Table 2 (0.6s and 1.3s). A 16:9 ratio means that 4s are obtained with tLOW = 2.56s
and tHIGH = 1.44s and both the values are still higher than the one reported in Table 2.
When to use a 2:1 ratio instead of the 16:9 one and vice versa? It depends on the peripheral
clock (PCLK1) frequency. A 2:1 ratio means that 400MHz are achieved by dividing the clock
source by three (1+2). This means that the PCLK1 must be a multiple of 1.2MHz (400kHz * 3).
Using a 16:9 ratio means that we are dividing the PCLK1 by 25. That means we can obtain
the maximum IC bus frequency when the PCLK1 is a multiple of 10MHz (400kHz * 25). So,
the right selection of the duty cycles depends on the effective speed of the APB1 bus, and
the wanted (maximum) IC SCL frequency. It is important to underline that, even if the SCL
frequency is lower than 400kHz (for example, using a ratio equal to 16:9 while having a PCLK1
frequency of 8MHz we can reach a maximum communication speed equal to 360kHz) we still
satisfy the requirements of the IC fast mode specification (400kHz are an upper limit).
OwnAddress1, OwnAddress2: the IC peripheral in STM32 MCUs can be used to develop both
master and slave IC devices. When developing IC slave devices, the OwnAddress1 field allows
to specify the IC slave address: the peripheral automatically detects the given address on the
IC bus, and it automatically triggers all the related events (for example, it can generate the
corresponding interrupt so that the firmware code can start a new transaction on the bus). IC
peripheral supports 7- or 10-bit addressing, as well as the 7-bit dual addressing mode: in this
case we can specify two distinct 7-bit slave addresses, so that the device is able to answer to
requests sent to both addresses.
AddressingMode: this field can assume the values I2C_ADDRESSINGMODE_7BIT or I2C_ADDRESS-
INGMODE_10BIT to specify 7- or 10-bit addressing mode respectively.
DualAddressMode: this field can assume the values I2C_DUALADDRESS_ENABLE or I2C_DUALAD-
DRESS_DISABLE to enable/disable the 7-bit dual addressing mode.
GeneralCallMode: the General Call is a sort of broadcast addressing in the IC protocol. A
special IC slave address, 0x0000 000, is used to send a message to all devices on the same bus.
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General call is an optional feature and, by setting this field to the I2C_GENERALCALL_ENABLE
value, the IC peripheral will generate events when the general call address is matched. We
will not treat this mode in this book.
NoStretchMode: this field, which can assume the values I2C_NOSTRETCH_ENABLE or I2C_-
NOSTRETCH_DISABLE is used to disable/enable the optional clock stretching mode (take note
that by setting it to I2C_NOSTRETCH_ENABLE you disable the clock stretching mode). For more
information about this optional IC mode, refer to UM10204 by NXP and to the reference
manual for your MCU.

As usual, to configure the IC peripheral we use the function:

HAL_StatusTypeDef HAL_I2C_Init(I2C_HandleTypeDef *hi2c);

which accepts a pointer to an instance of the I2C_HandleTypeDef seen before.

14.2.1 Using the IC Peripheral in Master Mode


We are now going to analyze the main routines provided by the CubeHAL to use the IC peripheral
in master mode. To perform a transaction over the IC bus in write mode, the CubeHAL provides
the function:

HAL_StatusTypeDef HAL_I2C_Master_Transmit(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,


uint8_t *pData, uint16_t Size, uint32_t Timeout);

where:

hi2c: it is the pointer to an instance of the struct I2C_HandleTypeDef seen before, which
identifies the IC peripheral;
DevAddress: it is the address of the slave device, which can be 7- or 10-bits long depending on
the specific IC;
pData: it is the pointer to an array, with a length equal to the Size parameter, containing the
sequence of bytes we are going to transmit;
Timeout: represents the maximum time, expressed in milliseconds, we are willing to wait for
the transmit completion. If the transmission does not complete in the specified timeout time,
the function aborts and returns the HAL_TIMEOUT value; otherwise it returns the HAL_OK value
if no other errors occur. Moreover, we can pass a timeout equal to HAL_MAX_DELAY (0xFFFF
FFFF) to wait indefinitely for the transmit completion.

To perform a transaction in read mode we can use, instead, the following function:
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HAL_StatusTypeDef HAL_I2C_Master_Receive(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,


uint8_t *pData, uint16_t Size, uint32_t Timeout);

Both the previous functions perform the transaction in polling mode. For interrupt based transac-
tions, we can use the functions:

HAL_StatusTypeDef HAL_I2C_Master_Transmit_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,


uint8_t *pData, uint16_t Size); \

HAL_StatusTypeDef HAL_I2C_Master_Receive_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,


uint8_t *pData, uint16_t Size);

These functions work in the same way of other routines seen in previous chapters (for example,
those one related to UART transmission in interrupt mode). To use them correctly, we need to enable
the corresponding ISR and to place a call to the HAL_I2C_EV_IRQHandler() routine, which in turn
calls the HAL_I2C_MasterTxCpltCallback(I2C_HandleTypeDef *hi2c) to signal the completion of
the transfer in write mode, or the HAL_I2C_MasterRxCpltCallback(I2C_HandleTypeDef *hi2c) to
signal the end of a transfer in read mode. Except for STM32F0 and STM32L0 families, the IC
peripheral in all STM32 MCUs uses a separated interrupt to signal error conditions (take a look to
the vector table related to your MCU). For this reason, in the corresponding ISR we need to call the
HAL_I2C_ER_IRQHandler(), which in turn calls the HAL_I2C_ErrorCallback(I2C_HandleTypeDef
*hi2c) in case of an error. There exist ten different callbacks invoked by the CubeHAL. The Table
3 lists all of them, together with the ISR that invokes the callback.

Table 3: CubeHAL available callbacks when an IC peripheral works in interrupt or DMA mode

Callback Calling ISR Description


HAL_I2C_MasterTxCpltCallback() I2Cx_EV_IRQHandler() Signals that the transfer from master to
slave is completed (peripheral working in
master mode).
HAL_I2C_MasterRxCpltCallback() I2Cx_EV_IRQHandler() Signals that the transfer from slave to
master is completed (peripheral working
in master mode).
HAL_I2C_SlaveTxCpltCallback() I2Cx_EV_IRQHandler() Signals that the transfer from slave to
master is completed (peripheral working
in slave mode).
HAL_I2C_SlaveRxCpltCallback() I2Cx_EV_IRQHandler() Signals that the transfer from master to
slave is completed (peripheral working in
slave mode).
HAL_I2C_MemTxCpltCallback() I2Cx_EV_IRQHandler() Signals that the transfer from master to
an external memory is completed (this is
called only when HAL_I2C_Mem_xxx()
routines are used and the peripheral
works in master mode).
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Table 3: CubeHAL available callbacks when an IC peripheral works in interrupt or DMA mode

Callback Calling ISR Description


HAL_I2C_MemRxCpltCallback() I2Cx_EV_IRQHandler() Signals that the transfer from an external
memory to the master is completed (this
is called only when HAL_I2C_Mem_xxx()
routines are used and the peripheral
works in master mode).
HAL_I2C_AddrCallback() I2Cx_EV_IRQHandler() Signals that the master has placed the
peripheral slave address on the bus
(peripheral working in slave mode).
HAL_I2C_ListenCpltCallback() I2Cx_EV_IRQHandler() Signals that the listen mode is completed
(this happens when a STOP condition is
issued and the peripheral works in slave
mode - more about this later).
HAL_I2C_ErrorCallback() I2Cx_ER_IRQHandler() Signals that an error condition is
occurred (peripheral working both in
master and slave mode).
HAL_I2C_AbortCpltCallback() I2Cx_ER_IRQHandler() Signals that a STOP condition has been
raised and the IC transaction has been
aborted (peripheral working both in
master and slave mode).

Finally, the functions:

HAL_StatusTypeDef HAL_I2C_Master_Transmit_DMA(I2C_HandleTypeDef *hi2c,uint16_t DevAddress,


uint8_t *pData, uint16_t Size);
HAL_StatusTypeDef HAL_I2C_Master_Receive_DMA(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,
uint8_t *pData, uint16_t Size);

allow to perform IC transactions using DMA.


To make complete and full working examples we need an external device able to interact through the
IC bus, since Nucleo boards do not provide such peripherals. For this reason we will use an external
EEPROM memory: the 24LCxx. This is a really popular family of serial EEPROMs, which are become
a sort of standard in electronics industry. They are cheap (cost usually few tens of cents), they are
produced in several packages (ranging from old THT P-DIP packages, up to modern and compact
WLCP ones), they provide a data retention for more than 200 years and individual pages can be
erased more 1 million of times. Moreover, a lot of silicon manufacturers have their own compatible
versions (ST also provides its own set of 24LCxx compatible EEPROMs). These memories have the
same popularity of 555 timers, and I bet that they will survive for a lot of years to technology
innovation.
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Figure 6: The pinout of a 24LCxx EEPROM with a PDIP-8 package

Our examples will be based on the 24LC64 model, which is a 64Kbits EEPROM (this means that the
memory is able to store 8Kb or, if you prefer, 8192 bytes). The pinout of the PDIP-8 version is shown
in Figure 6. A0, A1 and A2 are used to set the LSB bits of the IC address, as shown in Figure 7: if
one of those pins is tied to the ground, then the corresponding bit is set to 0; if tied to VDD, then the
bit is set to 1. If all three pins are tied to the ground, then the IC address corresponds to 0xA0.

Figure 7: How the 24LCxx IC address is composed.

WP pin is the write protection pin: if tied to the ground, we can write inside individual memory
cells. On the contrary, if connected to VDD, write operations have no effects. Since I2C1 peripheral
is mapped to the same pins in all Nucleo boards, Figure 8 shows the right way to connect a 24LCxx
EEPROM to the Arduino connector in all sixteen Nucleo boards.

Read Carefully
STM32F1 microcontrollers do not provide the ability to pull-up SDA and SCL lines. Their
GPIOs must be configured as open-drain. So, you have to add two additional resistors to
pull-up IC lines. Something between 4K and 10K is a proven value.

As said before, a 64Kbits EEPROM has 8192 addresses, ranging from 0x0000 up to 0x1FFF. An
individual byte write is performed by sending over the IC bus the EEPROM address, the upper
half of the memory address followed by the lower half, and the value to store in that cell, closing
the transaction with a STOP condition.
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Figure 8: How to connect a Nucleo to a 24LCxx EEPROM

Assuming we want to store the value 0x4C inside the memory location 0x320, then Figure 9 shows
the right transaction sequence. The address 0x320 is split in two parts: the upper part, equal to 0x3
is transmitted first, and the lower part equal to 0x20 is sent right after. Then the data to store is sent.
We can also send multiple bytes in the same transaction: an internal address counter automatically
increments at every byte sent. This allows us to reduce the transaction time and increase the total
throughput.
The ACK bit set by the IC EEPROM after the last sent byte does not means that data has
been effectively stored inside the memory. Sent data is stored in a temporarily buffer, since
EEPROM location memories are erased page-by-page and not individually. The whole page (which
is composed by 32 bytes) is refreshed at every write operation, and the transferred bytes are stored
only at the end of this operation. During the erase time, every command sent to the EEPROM will
be ignored. To detect when a write operation has been completed, we need to use the acknowledge
polling. This involves the master sending a START condition followed by slave address plus the
control byte for a write command (R/W bit set to 0). If the device is still busy with the write cycle,
then no ACK will be returned. If no ACK is returned, the START bit and control byte must be re-
sent. If the cycle is complete, the device will return the ACK and the master can then proceed with
the next read or write command.

Figure 9: How to perform a write operation with a 24LCxx EEPROM

Read operations are initiated in the same way as write operations, with the exception that the R/W
bit of the control byte is set to 1. There are three basic types of read operations: current address read,
random read and sequential read. In this book we will focus our attention on the random read mode
only, leaving to the reader the responsibility to deepen the other modes.
Random read operations allow the master to access any memory location in a random manner. To
perform this type of read operation, the memory address must be sent first. This is accomplished by
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sending the memory address to the 24LCxx as part of a write operation (R/W bit set to 0). Once the
memory address is sent, the master generates a RESTART condition (repeating START ) following
the ACK. This terminates the write operation, but not before the internal address counter is set. The
master then issues the slave address again, but with the R/W bit set to a 1 this time. The 24LCxx will
then issue an ACK and transmit the 8-bit data word. The master will not acknowledge the transfer
and generates a STOP condition, which causes the EEPROM to discontinue transmission (see Figure
10). After a random read command, the internal address counter will point to the address location
following the one that was just read.

Figure 10: How to perform a random read operation with a 24LCxx EEPROM

We are finally ready to arrange a complete example. We will create two simple functions,
named Read_From_24LCxx() and Write_To_24LCxx() that allows to write/read data from a 24LCxx
memory, using the CubeHAL. We will then test these routines by simply storing a string inside the
EEPROM, and then reading it back: if the original string is equal to the one read from the EEPROM,
then the Nucleo LD2 LED starts blinking.

Filename: src/main-ex1.c

14 int main(void) {
15 const char wmsg[] = "We love STM32!";
16 char rmsg[20];
17
18 HAL_Init();
19 Nucleo_BSP_Init();
20
21 MX_I2C1_Init();
22
23 Write_To_24LCxx(&hi2c1, 0xA0, 0x1AAA, (uint8_t*)wmsg, strlen(wmsg)+1);
24 Read_From_24LCxx(&hi2c1, 0xA0, 0x1AAA, (uint8_t*)rmsg, strlen(wmsg)+1);
25
26 if(strcmp(wmsg, rmsg) == 0) {
27 while(1) {
28 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
29 HAL_Delay(100);
30 }
31 }
32
33 while(1);
34 }

The 24LCxx EEPROM memories are designed so that they work in the same way even if we end the transaction by issuing
a STOP condition, and then we immediately start a new one in read mode. This degree of flexibility we will allow us to build the
first example of this chapter, as we will see in a while.
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35
36 /* I2C1 init function */
37 static void MX_I2C1_Init(void) {
38 GPIO_InitTypeDef GPIO_InitStruct;
39
40 /* Peripheral clock enable */
41 __HAL_RCC_I2C1_CLK_ENABLE();
42
43 hi2c1.Instance = I2C1;
44 hi2c1.Init.ClockSpeed = 100000;
45 hi2c1.Init.DutyCycle = I2C_DUTYCYCLE_2;
46 hi2c1.Init.OwnAddress1 = 0x0;
47 hi2c1.Init.AddressingMode = I2C_ADDRESSINGMODE_7BIT;
48 hi2c1.Init.DualAddressMode = I2C_DUALADDRESS_DISABLE;
49 hi2c1.Init.OwnAddress2 = 0;
50 hi2c1.Init.GeneralCallMode = I2C_GENERALCALL_DISABLE;
51 hi2c1.Init.NoStretchMode = I2C_NOSTRETCH_DISABLE;
52
53 GPIO_InitStruct.Pin = GPIO_PIN_8|GPIO_PIN_9;
54 GPIO_InitStruct.Mode = GPIO_MODE_AF_OD;
55 GPIO_InitStruct.Pull = GPIO_PULLUP;
56 GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
57 GPIO_InitStruct.Alternate = GPIO_AF4_I2C1;
58 HAL_GPIO_Init(GPIOB, &GPIO_InitStruct);
59
60 HAL_I2C_Init(&hi2c1);
61 }

Let us analyze the above fragment of code starting from the MX_I2C1_Init() routine. It starts
enabling the I2C1 peripheral clock, so that we can program its registers. Then we set the bus speed
(100kHz in our case - the duty cycle setting is ignored in this case, because the duty cycle is fixed to
1:1 when the bus runs at speeds lower or equal to 100kHz). We then configure PB8 and PB9 pins so
that they act as SCL and SDA lines respectively.
The main() routine is really simple: it stores the string "We love STM32!" at the 0x1AAA memory
location; the string is then read back from the EEPROM and compared with the original one. We need
to explain just why we are storing and reading a buffer with a length equal to strlen(wmsg)+1. This
because the C strlen() routines gives back the length of the string skipping the string terminator
char ('\0'). Without storing this char, and then reading it back from the EEPROM, the strcmp() at
line 26 wouldnt be able to compute the exact length of the string.
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Filename: src/main-ex1.c
63 HAL_StatusTypeDef Read_From_24LCxx(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint16_t \
64 MemAddress, uint8_t *pData, uint16_t len) {
65 HAL_StatusTypeDef returnValue;
66 uint8_t addr[2];
67
68 /* We compute the MSB and LSB parts of the memory address */
69 addr[0] = (uint8_t) ((MemAddress & 0xFF00) >> 8);
70 addr[1] = (uint8_t) (MemAddress & 0xFF);
71
72 /* First we send the memory location address where start reading data */
73 returnValue = HAL_I2C_Master_Transmit(hi2c, DevAddress, addr, 2, HAL_MAX_DELAY);
74 if(returnValue != HAL_OK)
75 return returnValue;
76
77 /* Next we can retrieve the data from EEPROM */
78 returnValue = HAL_I2C_Master_Receive(hi2c, DevAddress, pData, len, HAL_MAX_DELAY);
79
80 return returnValue;
81 }
82
83 HAL_StatusTypeDef Write_To_24LCxx(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint16_t M\
84 emAddress, uint8_t *pData, uint16_t len) {
85 HAL_StatusTypeDef returnValue;
86 uint8_t *data;
87
88 /* First we allocate a temporary buffer to store the destination memory
89 * address and the data to store */
90 data = (uint8_t*)malloc(sizeof(uint8_t)*(len+2));
91
92 /* We compute the MSB and LSB parts of the memory address */
93 data[0] = (uint8_t) ((MemAddress & 0xFF00) >> 8);
94 data[1] = (uint8_t) (MemAddress & 0xFF);
95
96 /* And copy the content of the pData array in the temporary buffer */
97 memcpy(data+2, pData, len);
98
99 /* We are now ready to transfer the buffer over the I2C bus */
100 returnValue = HAL_I2C_Master_Transmit(hi2c, DevAddress, data, len + 2, HAL_MAX_DELAY);
101 if(returnValue != HAL_OK)
102 return returnValue;
103
104 free(data);
105
106 /* We wait until the EEPROM effectively stores data in memory */
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107 while(HAL_I2C_Master_Transmit(hi2c, DevAddress, 0, 0, HAL_MAX_DELAY) != HAL_OK);


108
109 return HAL_OK;
110 }

We can now focus our attention on the two routines to use the 24LCxx EEPROM. Both of them are
designed to accept:

the IC slave address of the EEPROM memory (DevAddress);


the memory address where start storing/reading data (MemAddress);
the pointer to the memory buffer used to exchange data with the EEPROM (pData);
the amount of data to store/read (len);

The Read_From_24LCxx() function starts computing the two halves of the memory address (MSB
and LSB part). It then sends the two parts over the IC bus using the HAL_I2C_Master_Transmit()
routine (line 72). As said before, the 24LCxx memory is designed so that it sets the internal address
counter to the passed address. We can so start a new transaction in read mode to retrieve the amount
of data from the EEPROM (line 77).
The Write_To_24LCxx() functions does a similar thing, but in a different way. It must adhere to
the 24LCxx protocol described in Figure 9, which slightly differs from the one in Figure 8 . This
means that we cannot use two separated transactions for the memory address and the data to store,
but we have to perform a unique IC transaction. For this reason we use a temporary and dynamic
buffer (line 88), which contains the two halves of the memory address plus the data to store in
the EEPROM. We can so perform a transaction over the IC bus (line 98) and then wait until the
EEPROM completes the memory transfer (line 105).

14.2.1.1 I/O MEM Operations

The protocol used by the 24LCxx EEPROM is indeed common to all IC devices that have memory-
addressable registers to read to and to write from. For example, a lot of IC sensors, like the HTS221
by ST, adopt the same protocol. For this reason, ST engineers have already implemented specific
routines inside the CubeHAL that do the same job of Read_From_24LCxx() and Write_To_24LCxx()
better and faster. The functions:
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HAL_StatusTypeDef HAL_I2C_Mem_Write(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,


uint16_t MemAddress, uint16_t MemAddSize,
uint8_t *pData, uint16_t Size, uint32_t Timeout);
HAL_StatusTypeDef HAL_I2C_Mem_Read(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,
uint16_t MemAddress, uint16_t MemAddSize,
uint8_t *pData, uint16_t Size, uint32_t Timeout);

allow to store and retrieve data from memory-addressable IC devices, with just one notably
difference: the HAL_I2C_Mem_Write() function is not designed to wait for the write-cycle completion,
as we have done in the previous example at line 105. But, even for this operation the HAL provides
a dedicated and more portable routine:

HAL_StatusTypeDef HAL_I2C_IsDeviceReady(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,


uint32_t Trials, uint32_t Timeout);

This function accepts a maximum number of Trials before returning back an error condition, but
if we pass to the function the HAL_MAX_DELAY as Timeout value, then we can pass 1 to the Trials
argument. When the polled IC device is ready the function returns HAL_OK. Otherwise it returns the
HAL_BUSY value.

So, the main() function seen before can be rearranged in the following way:

14 int main(void) {
15 char wmsg[] ="We love STM32!";
16 char rmsg[20];
17
18 HAL_Init();
19 Nucleo_BSP_Init();
20
21 MX_I2C1_Init();
22
23 HAL_I2C_Mem_Write(&hi2c1, 0xA0, 0x1AAA, I2C_MEMADD_SIZE_16BIT, (uint8_t*)wmsg,
24 strlen(wmsg)+1, HAL_MAX_DELAY);
25 while(HAL_I2C_IsDeviceReady(&hi2c1, 0xA0, 1, HAL_MAX_DELAY) != HAL_OK);
26
27 HAL_I2C_Mem_Read(&hi2c1, 0xA0, 0x1AAA, I2C_MEMADD_SIZE_16BIT, (uint8_t*)rmsg,
28 strlen(wmsg)+1, HAL_MAX_DELAY);
29
30 if(strcmp(wmsg, rmsg) == 0) {
31 while(1) {
32 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
33 HAL_Delay(100);
34 }
35 }
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36
37 while(1);
38 }

The above APIs works in polling mode, but the CubeHAL provides also corresponding routines to
perform transactions in interrupt and DMA mode. As usual, these other APIs have a similar function
signature, with just one thing to note: the callback functions used to signal the end of transfers are
the HAL_I2C_MemTxCpltCallback() and HAL_I2C_MemRxCpltCallback(), as reported in Table 3.

14.2.1.2 Combined Transactions

The transmission sequence of a read operation in a 24LCxx EEPROM memory is a combined


transaction. A RESTART condition is used before inverting the direction of the IC transmission
(from write to read). In the first example we were able to use two separated transactions inside
the Read_From_24LCxx() because 24LCxx EEPROMs are designed to work in the same way. This
is possible thanks to the internal address counter: the first transaction sets the address counter to
the wanted location; the second one, performed in read mode, retrieves the data from the EEPROM
starting from that location. However, this not only reduces the maximum throughput that may
be reached but, more important, often lead to not portable code: there exists several IC devices
that strictly adhere to the IC protocol and implement combined transactions according to the
specification using a RESTART condition (so they do not tolerate a STOP condition in the middle).
The CubeHAL provides two dedicated routines to handle combined transaction or, as they are called
in the Cube HAL, sequential transmissions:

HAL_I2C_Master_Sequential_Transmit_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,


uint8_t *pData, uint16_t Size,uint32_t XferOptions);
HAL_I2C_Master_Sequential_Receive_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress,
uint8_t *pData, uint16_t Size, uint32_t XferOptions);

Compared to the other routines seen before, the only relevant parameter to highlight here is
XferOptions. It can assume one of the values reported in Table 4 and it is used to drive the generation
of START/RESTART/STOP conditions in a single transaction. Both functions work in this way. Let
us assume that we want to read n-bytes from the 24LCxx EEPROM. According to the IC protocol,
we must execute the following operations (refer to Figure 10):

1. we have to begin a new transaction in write mode issuing a START condition followed by the
slave address;
2. we then transfer two bytes containing MSB and LSB parts of the memory address;
3. we so issue a RESTART condition and transmit the slave device address with the last bit set
to 1 to indicate a read transaction.
4. the slave device starts sending data byte-by-byte until we end the transaction by issuing a
NACK or a STOP condition.
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Table 4: Values for the XferOptions parameter to drive the generation of STAR/RESTART/STOP conditions

Transfer option Description


I2C_FIRST_FRAME This option allows to generate just the START condition, without
generating the final STOP condition at the end of transmission.
I2C_NEXT_FRAME This option allows to generate a RESTART before transmitting data if the
direction changes (that is we call
HAL_I2C_Master_Sequential_Transmit_IT() after
HAL_I2C_Master_Sequential_Receive_IT() or vice versa), or it allows to
manage only the new data to transfer if no direction changes and without
a final STOP condition in both cases.
I2C_LAST_FRAME This option allows to generate a RESTART before transmitting data if the
direction changes (that is we call
HAL_I2C_Master_Sequential_Transmit_IT() after
HAL_I2C_Master_Sequential_Receive_IT() or vice versa), or it allows to
manage only the transfer of new data if no direction changes and with a
final STOP condition in both cases.
I2C_FIRST_AND_LAST_FRAME No sequential usage. Both the routine work in the same way of
HAL_I2C_Master_Transmit_IT() and HAL_I2C_Master_Receive_IT()
functions.

Using sequential transmission routines we can proceed in the following way:

1. we invoke the HAL_I2C_Master_Sequential_Transmit_IT() routine by passing the slave


address and the two bytes forming the memory location address; we invoke the function by
passing the value I2C_FIRST_FRAME, so that it generates a START condition without issuing a
STOP condition after the two bytes have been sent;
2. we so call the HAL_I2C_Master_Sequential_Receive_IT() routine by passing the slave
address, the pointer to the buffer used to store read bytes, the amount of bytes to read from the
EEPROM and the value I2C_LAST_FRAME, so that the function generates a RESTART condition
and terminates the transaction at the end of transfer by issuing a STOP condition.

At the time of writing this chapter, sequential transmission routines exist only in interrupt mode
version. We do not analyze a usage example here, because we will use them extensively (together
with the ones used to develop IC slave applications) in the next paragraph.

Read Carefully
At the time of writing this chapter, latest releases of the CubeHAL for F1 and L0 families
do not provide sequential transmission routines. I think that ST is actively working on this,
and next releases of the HAL should introduce them.
For the same reason, owners of the Nucleo-F103RB and Nucleo-L0XX boards will not be
able to execute the examples related to the usage of the IC peripheral in slave mode.
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14.2.1.3 A Note About the Clock Configuration in STM32F0/L0/L4 families

In STM32F0/L0 families it is possible to select different clock sources for the I2C1 peripheral. This
because in those families the I2C1 peripheral is able to work even in some low-power modes,
allowing to wake-up the MCU when the IC works in slave mode and the configured slave address
is placed on the bus. Refer to the Clock view in CubeMX for more about this.
In STM32L4 MCUs it is possible to select the clock source for all IC peripherals.

14.2.2 Using the IC Peripheral in Slave Mode


Nowadays there are a lot of System-on-Board (SoB) modules on the marked. These are usually small
PCBs already populated with several ICs and specialized in doing something relevant. GPRS and GPS
modules or multi-sensors boards are examples of SoB modules. These modules then are soldered
to the main board, thanks to the fact that they expose solderable pads on their sides also know
as castellated vias or castellations. Figure 11 shows the INEMO-M1 module by ST, which is an
integrated and programmable module with an STM32F103 and two highly-integrated MEMS sensors
(a 6-axis digital e-compass and a 3-axis digital gyroscope).

Figure 11: The INEMO-M1 module by ST

The MCU on these boards usually comes pre-programmed with a firmware, which is specialized
in doing a well-established task. The host board also contains another programmable IC, maybe
another MCU or something similar. The main board interacts with the SoB using a well-known
communication protocol, which usually are the UART, the CAN bus, the SPI or the IC bus. For this
reason, it is quite common to program STM32 devices to make they working in IC slave mode.
The CubeHAL provides all the necessary glue to develop IC slave applications easily. The slave
routines are identical to the one used to program IC peripherals in master mode. For example, the
following routines are used to transmit/receive data in interrupt mode when the IC peripheral is
used in slave mode:
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HAL_StatusTypeDef HAL_I2C_Slave_Transmit_IT(I2C_HandleTypeDef *hi2c, uint8_t *pData,


uint16_t Size);
HAL_StatusTypeDef HAL_I2C_Slave_Receive_IT(I2C_HandleTypeDef *hi2c, uint8_t *pData,
uint16_t Size);

In the same way, the callback routines invoked at the end of data transmission/reception are the
following ones:

void HAL_I2C_SlaveTxCpltCallback(I2C_HandleTypeDef *hi2c);


void HAL_I2C_SlaveRxCpltCallback(I2C_HandleTypeDef *hi2c);

We are now going to analyze a complete example that shows how to develop IC slave applications
using the CubeHAL. We will realize a sort of digital temperature sensor with an IC interface really
similar to the majority of digital temperature sensors on the marked (for example, the popular
TMP275 by TI and the HT221 by ST). This sensor will provide just three registers:

a WHO_AM_I register, used by master code to check that the IC interface works correctly; this
register returns the fixed value 0xBC.
two temperature-related registers, named TEMP_OUT_INT and TEMP_OUT_FRAC, which contains
the integer and fractional part of the acquired temperature; for example, if the detected
temperature is equal to 27.34C, then the TEMP_OUT_INT register will contain the value 27 and
the TEMP_OUT_FRAC the value 34.

Figure 12: The IC protocol used to read internal register of our slave device

Our sensor will be designed to answer to a really simple protocol, based on combined transactions,
which is shown in Figure 12. As you can see, the only notably difference with the protocol used
by 24LCxx EEPROMs, when accessing to memory in random read mode, is the size of the memory
register, which is just one byte in this case.
The example provides both a slave and a master implementation: the macro SLAVE_BOARD,
defined at project level, drives the compilation of the two parts. The example requires two Nucleo
boards.

Unfortunately, when I started designing this example I thought that it were possible to use just one board, connecting the pins
associated with an IC peripheral to those ones of another IC peripheral (for example, I2C1 pins directly connected to the I2C3
pins). But, after a lot of struggling, I reached to the conclusion that IC peripherals in an STM32 are not truly asynchronous and
it is not possible to use two IC peripherals concurrently. So, to run this examples you will need two Nucleo boards, or just one
Nucleo and another development kit: in this case, you need to rearrange the master part accordingly.
IC 458

Filename: src/main-ex2.c
15 volatile uint8_t transferDirection, transferRequested;
16
17 #define TEMP_OUT_INT_REGISTER 0x0
18 #define TEMP_OUT_FRAC_REGISTER 0x1
19 #define WHO_AM_I_REGISTER 0xF
20 #define WHO_AM_I_VALUE 0xBC
21 #define TRANSFER_DIR_WRITE 0x1
22 #define TRANSFER_DIR_READ 0x0
23 #define I2C_SLAVE_ADDR 0x33
24
25 int main(void) {
26 char uartBuf[20];
27 uint8_t i2cBuf[2];
28 float ftemp;
29 int8_t t_frac, t_int;
30
31 HAL_Init();
32 Nucleo_BSP_Init();
33
34 MX_I2C1_Init();
35
36 #ifdef SLAVE_BOARD
37 uint16_t rawValue;
38 uint32_t lastConversion;
39
40 MX_ADC1_Init();
41 HAL_ADC_Start(&hadc1);
42
43 while(1) {
44 HAL_I2C_EnableListen_IT(&hi2c1);
45 while(!transferRequested) {
46 if(HAL_GetTick() - lastConversion > 1000L) {
47 HAL_ADC_PollForConversion(&hadc1, HAL_MAX_DELAY);
48
49 rawValue = HAL_ADC_GetValue(&hadc1);
50 ftemp = ((float)rawValue) / 4095 * 3300;
51 ftemp = ((ftemp - 760.0) / 2.5) + 25;
52
53 t_int = ftemp;
54 t_frac = (ftemp - t_int)*100;
55
56 sprintf(uartBuf, "Temperature: %f\r\n", ftemp);
57 HAL_UART_Transmit(&huart2, (uint8_t*)uartBuf, strlen(uartBuf), HAL_MAX_DELAY);
58
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59 sprintf(uartBuf, "t_int: %d - t_frac: %d\r\n", t_frac, t_int);


60 HAL_UART_Transmit(&huart2, (uint8_t*)uartBuf, strlen(uartBuf), HAL_MAX_DELAY);
61
62 lastConversion = HAL_GetTick();
63 }
64 }
65
66 transferRequested = 0;
67
68 if(transferDirection == TRANSFER_DIR_WRITE) {
69 /* Master is sending register address */
70 HAL_I2C_Slave_Sequential_Receive_IT(&hi2c1, i2cBuf, 1, I2C_FIRST_FRAME);
71 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_LISTEN);
72
73 switch(i2cBuf[0]) {
74 case WHO_AM_I_REGISTER:
75 i2cBuf[0] = WHO_AM_I_VALUE;
76 break;
77 case TEMP_OUT_INT_REGISTER:
78 i2cBuf[0] = t_int;
79 break;
80 case TEMP_OUT_FRAC_REGISTER:
81 i2cBuf[0] = t_frac;
82 break;
83 default:
84 i2cBuf[0] = 0xFF;
85 }
86
87 HAL_I2C_Slave_Sequential_Transmit_IT(&hi2c1, i2cBuf, 1, I2C_LAST_FRAME);
88 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_READY);
89 }
90 }

The most relevant part of the main() function starts at line 44. The HAL_I2C_EnableListen_IT()
routine enables all the IC peripheral-related interrupts. This means that a new interrupt will fire
when the master places the slave device address (which is defined by the macro I2C_SLAVE_ADDR).
The HAL_I2C_EV_IRQHandler() routines so will automatically call the HAL_I2C_AddrCallback()
function, that we will analyze later.
The main() function then starts performing an A/D conversion of the internal temperature sensor
every second, and it splits the acquired temperature (stored in the ftemp variable) in two 8-bit
integers, t_int and t_frac: these represent the integer and fractional parts of the temperature.
The main function temporarily stops the A/D conversion as soon as transferRequested variable
becomes equal to 1: this global variable is set by the HAL_I2C_AddrCallback() function, together
IC 460

with the transferDirection one, which contains the transfer direction (read/write) of the IC
transaction.
If the master is starting a new transaction in write mode, then it means that it is transferring the
register address. The HAL_I2C_Slave_Sequential_Receive_IT() function is then invoked at line 70:
this will cause that the register address is received from the master. Since the function works in
interrupt mode, we need a way to wait until the transfer is completed. The HAL_I2C_GetState()
returns the internal status of the HAL, which is equal to HAL_I2C_STATE_BUSY_RX_LISTEN until the
transfer finishes. When this happens, the status goes back to HAL_I2C_STATE_LISTEN and we can
proceed by transferring to the master the content of the wanted register.
This is performed at line 87, where the function HAL_I2C_Slave_Sequential_Transmit_IT() is
called: the function inverts the transfer direction, and sends to the master the content of the wanted
register. The tricky part is represented by the line 88. Here we do a busy spin until the IC peripheral
state is equal to HAL_I2C_STATE_READY. Why we do not check the peripheral status against the
HAL_I2C_STATE_LISTEN state, as we have performed at line 71? To understand this aspect we need
to remember an important thing of combined transactions. When a transaction inverts the transfer
direction, the master starts acknowledging every byte sent. Remember that only the master knows
how long a transaction lasts, and it decides when to stop the transaction. In combined transactions,
a master ends the transfer from the slave to the master by issuing a NACK, which causes the slave
to issue a STOP condition. From the IC peripheral point of view, a STOP condition causes the
peripheral to exit from listen mode (technically speaking, it generates an abort condition - if you
implement the HAL_I2C_AbortCpltCallback() callback, you can track when this happens), and that
is the reason why we need to check against the HAL_I2C_STATE_READY state and to place again the
peripheral in listen mode at line 44.

Filename: src/main-ex2.c

92 #else //Master board


93 i2cBuf[0] = WHO_AM_I_REGISTER;
94 HAL_I2C_Master_Sequential_Transmit_IT(&hi2c1, I2C_SLAVE_ADDR, i2cBuf,
95 1, I2C_FIRST_FRAME);
96 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_READY);
97
98 HAL_I2C_Master_Sequential_Receive_IT(&hi2c1, I2C_SLAVE_ADDR, i2cBuf,
99 1, I2C_LAST_FRAME);
100 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_READY);
101
102 sprintf(uartBuf, "WHO AM I: %x\r\n", i2cBuf[0]);
103 HAL_UART_Transmit(&huart2, (uint8_t*) uartBuf, strlen(uartBuf), HAL_MAX_DELAY);
104
105 i2cBuf[0] = TEMP_OUT_INT_REGISTER;
106 HAL_I2C_Master_Sequential_Transmit_IT(&hi2c1, I2C_SLAVE_ADDR, i2cBuf,
107 1, I2C_FIRST_FRAME);
108 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_READY);
109
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110 HAL_I2C_Master_Sequential_Receive_IT(&hi2c1, I2C_SLAVE_ADDR, (uint8_t*)&t_int,


111 1, I2C_LAST_FRAME);
112 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_READY);
113
114 i2cBuf[0] = TEMP_OUT_FRAC_REGISTER;
115 HAL_I2C_Master_Sequential_Transmit_IT(&hi2c1, I2C_SLAVE_ADDR, i2cBuf,
116 1, I2C_FIRST_FRAME);
117 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_READY);
118
119 HAL_I2C_Master_Sequential_Receive_IT(&hi2c1, I2C_SLAVE_ADDR, (uint8_t*)&t_frac,
120 1, I2C_LAST_FRAME);
121 while (HAL_I2C_GetState(&hi2c1) != HAL_I2C_STATE_READY);
122
123 ftemp = ((float)t_frac)/100.0;
124 ftemp += (float)t_int;
125
126 sprintf(uartBuf, "Temperature: %f\r\n", ftemp);
127 HAL_UART_Transmit(&huart2, (uint8_t*) uartBuf, strlen(uartBuf), HAL_MAX_DELAY);
128
129 #endif
130
131 while (1);
132 }

Finally, it is important to underline that the implementation of the slave part is still not sufficiently
robust. In fact, we should handle all the possible wrong cases that may happen. For example,
the master may shutdown the connection just in the middle of the two transactions. This would
complicate a lot the example, and it is left to exercise to the reader.
The master part of the example starts at line 92. The code is really straightforward. Here we use
the HAL_I2C_Master_Sequential_Transmit_IT() function to start a combined transaction and the
HAL_I2C_Master_Sequential_Receive_IT() to retrieve the content of the wanted register from the
slave. The integer and fractional part of the temperature are then combined again in a float, and
the acquired temperature is printed on the UART2.

Filename: src/main-ex2.c

134 void I2C1_EV_IRQHandler(void) {


135 HAL_I2C_EV_IRQHandler(&hi2c1);
136 }
137
138 void I2C1_ER_IRQHandler(void) {
139 HAL_I2C_ER_IRQHandler(&hi2c1);
140 }
141
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142 void HAL_I2C_AddrCallback(I2C_HandleTypeDef *hi2c, uint8_t TransferDirection, uint16_t Add\


143 rMatchCode) {
144 UNUSED(AddrMatchCode);
145
146 if(hi2c->Instance == I2C1) {
147 transferRequested = 1;
148 transferDirection = TransferDirection;
149 }
150 }

The last part we need to analyze is represented by ISR handlers. The ISR I2C1_EV_IRQHandler() in-
vokes the HAL_I2C_EV_IRQHandler(), as said before. This causes that the HAL_I2C_AddrCallback()
function is called every time the master transmit the slave address on the bus. When invoked, the
callback will receive the pointer to the I2C_HandleTypeDef representing the specific IC descriptor,
the direction of the transfer (TransferDirection) and the matched IC address (AddrMatchCode):
this is required because an STM32 IC peripheral working in slave mode can answer to two different
addresses, and so we have a way to write conditional code depending on the IC address issued by
the master.

14.3 Using CubeMX to Configure the IC Peripheral


As usual, CubeMX reduces to the minimum the effort needed to configure the IC peripheral. Once
the peripheral is enabled in the IP tree pane (from the Pinout view), we can configure all settings
from the Configuration view, as shown in Figure 13.

Figure 13: The CubeMX configuration view to setup the IC peripheral


IC 463

Read Carefully
By default, when enabling the I2C1 peripheral in STM32 MCUs with LQFP-64 packages,
CubeMX enables as default peripheral I/Os PB7 and PB6 pins (SDA and SCL respectively).
These arent the pins latched to the Arduino connector on the Nucleo, but you need to
select the two alternative pins PB9 and PB8 by clicking on them and then selecting the
corresponding function from the drop-down menu, as shown in the following picture.

Figure 14: How to select the right I2C1 pins in a Nucleo-64 board
15. SPI
In the previous chapter we have analyzed one of the two most widespread communication standards
that rule the market of intra-boards communication systems: the IC protocol. Now it is time to
analyze the other player: the SPI protocol.
All STM32 microcontrollers provide at least one SPI interface, which allows to develop both master
and slave applications. The CubeHAL implements all the necessary stuff to program such peripherals
easily. This chapter gives a quick overview of the HAL_SPI module after, as usual, a brief introduction
to the SPI specification.

15.1 Introduction to the SPI Specification


The Serial Peripheral Interface (SPI) is a specification about serial, synchronous and full-duplex
communications between a master controller (which is usually implemented with an MCU or
something with programmable functionalities) and several slave devices. As we will see next, the
nature of the SPI interface allows full duplex as well as half duplex communications over the same
bus. SPI specification is a de facto standard, and it was defined by Motorola in late 70, and it is still
largely adopted as communication protocol for many digital ICs. Different from the IC protocol,
the SPI specification does not force a given message protocol over its bus, but it is limited to bus
signaling giving to slave devices total freedom about the structure of exchanged messages.

Figure 1: The structure of a typical SPI bus

Motorola was a company that has been split in several sub-companies over the years. The semiconductor division of Motorola
flowed into ON Semiconductor, which is still one of the largest semiconductors company in the world.
SPI 465

A typical SPI bus is formed by four signals, as shown in Figure 1, even if it is possible to drive some
SPI devices with just three I/Os (in this case we talk about 3-wire SPI ):

SCK: this signal I/O is used to generate the clock to synchronize data transfer over the SPI bus.
It is generated by the master device, and this means that in an SPI bus every transfer is always
started by the master. Different from the IC specification, the SPI is intrinsically faster and
the SPI clock speed is usually several MHz. Nowadays is quite common to find SPI devices
able to exchange data at a rate up to 100MHz. Moreover, the SPI protocol allows to devices
with different communication speeds to coexist over the same bus.
MOSI: the name of this signal I/O stands for Master Output Slave Input, and it is used to send
data from the master device to a slave one. Different from the IC bus, where just one wire is
used to exchange data both the ways, the SPI protocol defines two distinct lines to exchange
data between master and slaves.
MISO: it stands for Master Input Slave Output and it corresponds to the I/O line used to send
data from a slave device to the master.
SSn: it stands for Slave Select and in a typical SPI bus there exist n separated lines used to
address the specific SPI devices involved in a transaction. Different from the IC protocol, the
SPI does not use slave addresses to select devices, but it demands this operation to a physical
line that is asserted LOW to perform a selection. In a typical SPI bus only one slave device
can be active at same time by asserting low its SS line. This is the reason why devices with
different communication speed can coexist on the same bus.

Having two separated data communication lines, MOSI and MISO, the SPI intrinsically allows full-
duplex communications, since a slave device is able to send data to the master while it receives new
one from it. In a one-to-one SPI bus (just one master and one slave), the SS signal can be omitted
(the corresponding slaves I/O is tied to the ground), and MISO/MOSI lines are fused in a single line
called Slave In/Slave Out (SISO). In this case we can talk about 2-wire SPI, even if it is essentially a
3-wire bus.
For the sake of completeness, we have to say that this is not the exact reason why it is possible to have devices with different
communication speeds on the same bus. The main reason is due to the fact that slave I/Os are implemented with tri-state I/Os, that
is they are placed in high-impedance state (disconnected) when the SS line is not asserted LOW.
SPI 466

Figure 2: How data is exchanged over a SPI bus in a full-duplex transmission

Every transaction over the bus is started by enabling the SCK line according the maximum slave
frequency. Once the clock line starts generating the signal, the master asserts the SS line LOW and
data transmission can begin. Transmissions normally involve two registers of a given word size,
one in the master and one in the slave. Data is usually shifted out with the most-significant bit first,
while shifting a new least-significant bit into the same register. At the same time, data from the
slave is shifted into the least-significant bit register. After the register bits have been shifted out and
in, the master and slave have exchanged data. If more data needs to be exchanged, the shift registers
are reloaded and the process repeats. Transmission may continue for any number of clock cycles.
When complete, the master stops toggling the clock signal, and typically deselects the slave.
Figure 2 shows the way data is transferred in a full-duplex transmission, while Figure 3 shows the
way it is typically exchanged in a half-duplex connection.

Figure 3: How data is exchanged over a SPI bus in a half-duplex transmission

8-bit data transmissions are the rule, but some slave devices support even 16-bit ones.
SPI 467

15.1.1 Clock Polarity and Phase


In addition to setting the bus clock frequency, the master and slaves must also agree on the clock
polarity and phase with respect to the data exchanged over MOSI and MISO lines. SPI Specification
by Motorola names these two settings as CPOL and CPHA respectively, and most silicon vendors
have adopted that convention.
The combinations of polarity and phase are often referred to as SPI bus modes which are commonly
numbered according Table 1. The most common mode are mode 0 and mode 3, but the majority of
slave devices support at least a couple of bus modes.

Table 1: SPI bus modes according CPOL and CPHA configuration

Mode CPOL CPHA


0 0 0
1 0 1
2 1 0
3 1 1

The timing diagram is shown in Figure 4, and it is further described below:

At CPOL=0 the base value of the clock is zero, i.e. the active state is 1 and idle state is 0.
For CPHA=0, data is captured on the SCK rising edge (LOW HIGH transition) and
data is output on a falling edge (HIGH LOW clock transition).
For CPHA=1, data is captured on the SCK falling edge and data is output on a rising
edge.
At CPOL=1 the base value of the clock is one (inversion of CPOL=0), i.e. the active state is 0
and idle state is 1.
For CPHA=0, data is captured on SCK falling edge and data is output on a rising edge.
For CPHA=1, data is captured on SCK rising edge and data is output on a falling edge.

That is, CPHA=0 means sampling on the first clock edge, while CPHA=1 means sampling on the
second clock edge, regardless of whether that clock edge is rising or falling. Note that with CPHA=0,
the data must be stable for a half cycle before the first clock cycle.
http://bit.ly/2cc3T3S
SPI 468

Figure 4: The SPI timing diagram according CPOL and CPHA settings

15.1.2 Slave Select Signal Management


As said before, the SPI slave devices do not have an address that identify them on the bus, but
they start exchanging data with the master as long as the Slave Select (SS) signal is LOW. STM32
microcontrollers provide two distinct modes to handle the SS signal, which is called NSS in the ST
documentation. Let us analyze them.

NSS software mode: The SS signal is driven by the firmware and any free GPIO can be used
to drive an IC when the MCU works in master mode, or to detect when another master is
starting a transfer if the MCU works in slave mode.
NSS hardware mode: a specific MCU I/O is used to drive the SS signal, and it is internally
managed by the SPI peripheral. Two configurations are possible depending on the NSS output
configuration:
NSS output enabled: this configuration is used only when the device operates in master
mode. The NSS signal is driven LOW when the master starts the communication and is
kept LOW until the SPI is disabled. It is important to remark that this mode is suitable
when there is just one SPI slave device on the bus and its SS I/O is connected to the NSS
signal. This configuration does not allow multi-master mode.
NSS output disabled: this configuration allows multi-master capability for devices
operating in master mode. For devices set as slave, the NSS pin acts as a classical NSS
input: the slave is selected when NSS is LOW and deselected when NSS HIGH.

15.1.3 SPI TI Mode


SPI peripherals in STM32 microcontrollers support the TI Mode when working in master mode and
when the NSS signal is configured to work in hardware. In TI mode the clock polarity and phase
are forced to conform to the Texas Instruments protocol requirements whatever the values set. NSS
management is also specific to the TI protocol, which makes the configuration of NSS management
transparent for the user. In TI mode, in fact, the NSS signal pulses at the end of every transmitted
SPI 469

byte (it goes from LOW to HIGH from the beginning of the LSB bit and goes from HIGH to LOW
at the starting of the MSB bit forming the next transferred byte). For more information about this
communication mode, refer to the reference manual for the MCU you are considering.

Table 2: Effective availability of SPI peripherals in MCUs equipping all sixteen Nucleo boards
SPI 470

15.1.4 Availability of SPI Peripherals in STM32 MCUs


Depending on the family type and package used, STM32 microcontrollers can provide up to six
independent SPI peripherals. Table 2 summarizes the availability of SPI peripherals in STM32 MCUs
equipping all sixteen Nucleo boards we are considering in this book.
For every SPI peripheral, and a given STM32 MCU, Table 2 shows the pins corresponding to MOSI,
MISO and SCK lines. Moreover, darker rows show alternate pins that can be used during the layout
of the board. For example, given the STM32F401RE MCU, we can see that SPI1 peripheral is mapped
to PA7, PA6 and PA5, but PB5, PB5 and PB3 can be also used as alternate pins. Note that the SPI1
peripheral uses the same I/O pins in all STM32 MCUs with LQFP-64 package. This is another clear
example of the pin-to-pin compatibility offered by STM32 microcontrollers.
We are now ready to see how-to use the CubeHAL APIs to program this peripheral.

15.2 HAL_SPI Module


To program the SPI peripheral, the HAL defines the C struct SPI_HandleTypeDef, which is defined
in the following way:

typedef struct __SPI_HandleTypeDef {


SPI_TypeDef *Instance; /* SPI registers base address */
SPI_InitTypeDef Init; /* SPI communication parameters */
uint8_t *pTxBuffPtr; /* Pointer to SPI Tx transfer Buffer */
uint16_t TxXferSize; /* SPI Tx Transfer size */
__IO uint16_t TxXferCount; /* SPI Tx Transfer Counter */
uint8_t *pRxBuffPtr; /* Pointer to SPI Rx transfer Buffer */
uint16_t RxXferSize; /* SPI Rx Transfer size */
__IO uint16_t RxXferCount; /* SPI Rx Transfer Counter */
DMA_HandleTypeDef *hdmatx; /* SPI Tx DMA Handle parameters */
DMA_HandleTypeDef *hdmarx; /* SPI Rx DMA Handle parameters */
HAL_LockTypeDef Lock; /* Locking object */
__IO HAL_SPI_StateTypeDef State; /* SPI communication state */
__IO uint32_t ErrorCode; /* SPI Error code */
} SPI_HandleTypeDef;

Let us analyze the most important fields of this struct.

Instance: is the pointer to the SPI descriptor we are going to use. For example, SPI1 is the
descriptor of the first SPI peripheral.
Some fields have been omitted for simplicity. Refer to the CubeHAL source code for the exact definition of the SPI_-
HandleTypeDef struct.
SPI 471

Init: is an instance of the C struct SPI_InitTypeDef used to configure the peripheral. We


will study it more in depth in a while.
pTxBuffPtr, pRxBuffPtr: pointer to the internal buffers used to temporarily store data
transferred to and from the SPI peripheral. This is used when the SPI works in interrupt mode
and should be not modified from the user code.
hdmatx, hdmarx: pointer to instances of the DMA_HandleTypeDef struct used when the SPI
peripheral works in DMA mode.

The setup of the SPI peripheral is performed by using an instance of the C struct SPI_InitTypeDef,
which is defined in the following way:

typedef struct {
uint32_t Mode; /* Specifies the SPI operating mode. */
uint32_t Direction; /* Specifies the SPI bidirectional mode state. */
uint32_t DataSize; /* Specifies the SPI data size. */
uint32_t CLKPolarity; /* Specifies the serial clock steady state. */
uint32_t CLKPhase; /* Specifies the clock active edge for the bit capture. */
uint32_t NSS; /* Specifies whether the NSS signal is managed by
hardware (NSS pin) or by software */
uint32_t BaudRatePrescaler; /* Specifies the Baud Rate prescaler value which will be
used to configure the SCK clock. */
uint32_t FirstBit; /* Specifies whether data transfers start
from MSB or LSB bit. */
uint32_t TIMode; /* Specifies if the TI mode is enabled or not. */
uint32_t CRCCalculation; /* Specifies if the CRC calculation is enabled or not. */
uint32_t CRCPolynomial; /* Specifies the polynomial used for the CRC calculation. */
} SPI_InitTypeDef;

Mode: this parameter sets the SPI in master or slave mode. It can assume the values SPI_MODE_-
MASTER and SPI_MODE_SLAVE.
Direction: it specifies whatever the slave peripheral works in 4-wire (two separated lines for
input/output) or 3-wire (just one line for I/O). It can assume the value SPI_DIRECTION_2LINES
to configure a full-duplex 4-wire mode; the value SPI_DIRECTION_2LINES_RXONLY to setup a
half-duplex 4-wire mode; the value SPI_DIRECTION_1LINE to configure a half-duplex 3-wire
mode.
DataSize: configures the size of the transferred data over the SPI bus, and it can assume the
values SPI_DATASIZE_8BIT and SPI_DATASIZE_16BIT.
CLKPolarity: it configures the SCK CPOL setting and it can assume the values SPI_PO-
LARITY_LOW (which corresponds to CPOL=0) and SPI_POLARITY_HIGH (which corresponds to
CPOL=1).
CLKPhase this related field sets the clock phase, and it can assume the values SPI_PHASE_1EDGE
(which corresponds to CPHA=0) and SPI_PHASE_2EDGE (which corresponds to CPHA=1).
SPI 472

NSS: this field handles the behaviour of the NSS I/O. It can assume the values SPI_NSS_SOFT to
configure NSS signal in software mode; the values SPI_NSS_HARD_INPUT and SPI_NSS_HARD_-
OUTPUT to configure the NSS signal in input and output hardware mode respectively.
BaudRatePrescaler: it sets the prescaler of the APB clock and it establishes the maximum SCK
clock speed. It can assume the values SPI_BAUDRATEPRESCALER_2, SPI_BAUDRATEPRESCALER_4,
, SPI_BAUDRATEPRESCALER_256 (all twos powers from 2 up to 2).
FirstBit: specifies the data transmission ordering, and it can assume the values SPI_FIRST-
BIT_MSB and SPI_FIRSTBIT_LSB.
TIMode: it is used to enable/disable the TI mode, and it can assume the values SPI_TIMODE_-
DISABLE and SPI_TIMODE_ENABLE.
CRCCalculation and CRCPolynomial: the SPI peripheral in all STM32 microcontrollers sup-
ports the CRC generation in hardware. A CRC value can be transmitted as last byte in Tx
mode, or automatic CRC error checking can be performed for last received byte. The CRC
value is calculated using an odd programmable polynomial on each bit. The calculation is
processed on the sampling clock edge defined by the CPHA and CPOL configurations. The
calculated CRC value is checked automatically at the end of the data block as well as for
transfer managed by CPU or by the DMA. When a mismatch is detected between the CRC
calculated internally on the received data and the CRC sent by the transmitter, an error
condition is set. The CRC feature is not available when the SPI is driven in DMA circular
mode. For more information about this option, refer to the reference manual for the STM32
MCU you are considering.

As usual, to configure the SPI peripheral we use the function:

HAL_StatusTypeDef HAL_SPI_Init(SPI_HandleTypeDef *hspi);

which accepts a pointer to an instance of the SPI_HandleTypeDef seen before.

15.2.1 Exchanging Messages Using SPI Peripheral


Once the SPI peripheral is configured, we can start exchanging data with slave devices. Since the
SPI specification does not forces a given communication protocol, there is no difference among
the CubeHAL routines when using the SPI peripheral in slave or master mode. The only difference
resides in the peripheral configuration, setting the Mode parameter of the SPI_InitTypeDef structure
accordingly.
As usual, the CubeHAL provides three ways to communicate over a SPI bus: polling, interrupt and
DMA mode.
To send an amount of bytes to a slave device in polling mode, we use the function:
SPI 473

HAL_StatusTypeDef HAL_SPI_Transmit(SPI_HandleTypeDef *hspi, uint8_t *pData, uint16_t Size,


uint32_t Timeout);

The function signature is almost identical to other communication routines seen so far (for example,
those used for the UART manipulation), so we will not describe its parameters here. This function
can be used if the SPI peripheral is configured to work both in SPI_DIRECTION_1LINE or SPI_-
DIRECTION_2LINES modes. To receive an amount of bytes in polling mode, we use the function:

HAL_StatusTypeDef HAL_SPI_Receive(SPI_HandleTypeDef *hspi, uint8_t *pData, uint16_t Size,


uint32_t Timeout);

This function can be used in all three Direction modes.


If the slave device supports the full-duplex mode, then we can use the function:

HAL_StatusTypeDef HAL_SPI_TransmitReceive(SPI_HandleTypeDef *hspi, uint8_t *pTxData,


uint8_t *pRxData, uint16_t Size,
uint32_t Timeout);

which allows to transmit a given amount of bytes while receiving the same quantity simultaneously.
Clearly it works only when the SPI Direction is set to SPI_DIRECTION_2LINES.
To exchange data over the SPI in interrupt mode, the CubeHAL provides the functions:

HAL_StatusTypeDef HAL_SPI_Transmit_IT(SPI_HandleTypeDef *hspi, uint8_t *pData,


uint16_t Size);
HAL_StatusTypeDef HAL_SPI_Receive_IT(SPI_HandleTypeDef *hspi, uint8_t *pData,
uint16_t Size);
HAL_StatusTypeDef HAL_SPI_TransmitReceive_IT(SPI_HandleTypeDef *hspi, uint8_t *pTxData,
uint8_t *pRxData, uint16_t Size);

The CubeHAL routine to exchange data over the SPI in DMA mode are identical to the three one
before, except for the fact that they end in _DMA.
Once using interrupt- and DMA-based routines, we must be prepared to be notified when the
transmission is ended, since it is performed asynchronously. This means that we need to enable
the corresponding interrupt at NVIC level and to call the function HAL_SPI_IRQHandler() from the
ISR. There exist six different callbacks we can implement, as reported in Table 3.
SPI 474

Table 3: CubeHAL available callbacks when an SPI peripheral works in interrupt or DMA mode

Callback Description
HAL_SPI_TxCpltCallback() Signals that a given amount of bytes have been transmitted
HAL_SPI_RxCpltCallback() Signals that a given amount of bytes have been received
HAL_SPI_TxRxCpltCallback() Signals that a given amount of bytes have been transmitted and
received
HAL_SPI_TxHalfCpltCallback() Signals that the DMA SPI half transmit process is complete
HAL_SPI_RxHalfCpltCallback() Signals that the DMA SPI half receive process is complete
HAL_SPI_TxRxHalfCpltCallback() Signals that the DMA SPI half transmit and receive process is
complete

When the SPI peripheral is configured in DMA circular mode, we can use the following routines to
pause/resume/abort a DMA circular transaction:

HAL_StatusTypeDef HAL_SPI_DMAPause(SPI_HandleTypeDef *hspi);


HAL_StatusTypeDef HAL_SPI_DMAResume(SPI_HandleTypeDef *hspi);
HAL_StatusTypeDef HAL_SPI_DMAStop(SPI_HandleTypeDef *hspi);

When the SPI works in DMA circular mode, the following restriction apply:

the DMA circular mode cannot be used when the SPI is accessed exclusively in receive mode;
the CRC feature is not managed when the DMA circular mode is enabled
when the SPI DMA pause/stop features are used, we must use the function HAL_SPI_DMA-
Pause()/ HAL_SPI_DMAStop() only under the SPI callbacks.

In this chapter we will not analyze any concrete example. A subsequent chapter will use the SPI
peripheral to program a hardwired TCP/IP embedded Ethernet controller, which will allows us to
build Internet-based applications with Nucleo boards.

15.2.2 Maximum Transmission Frequency Reachable using the


CubeHAL
The SCK frequency is derived from the PCLK frequency using a programmable prescaler. This
prescaler ranges from 2 up to 2. However, as said several other times before, the CubeHAL adds an
unavoidable overhead when driving peripherals. And this also applies to the SPI one. In fact, using
the CubeHAL it is not possible to reach all supported SPI frequencies with the different SPI modes.
ST engineers have clearly documented this in the CubeHAL. If you open the stm32XXxx_hal_-
spi.c file, you can see (about at line 60) two tables that report the maximum reachable transmission
frequency given the direction mode (half-duplex or full-duplex) and the way to program and use
the peripheral (polling, interrupt and DMA).
For example, in an STM32F4 MCU we can reach the a SCK frequency equal to fP CLK /8 if the SPI
peripherals works in slave mode and we program it using CubeHAL in interrupt mode.
SPI 475

15.3 Using CubeMX to Configure SPI Peripheral


To use CubeMX in order to enable the wanted SPI peripheral, we have to proceed in the following
order. First, we need to select the wanted communication mode from the IP tree view, as shown in
Figure 5. Next, we need to specify the behaviour of the NSS signal in the same configuration view.
Once these two parameters are set, we can proceed by configuring other SPI settings in the CubeMX
Configuration view.

Figure 5: How to select the SPI communication mode in CubeMX


III Advanced topics
16. Power Management
Energy efficiency is one of the trend topics in the electronics industry. Even if you are not designing a
battery-powered device, probably you have to address power-related requirements anyway. A well-
designed device, from the power point of view, not only consumes less energy, but it also allows to
simplify and minimize its power-section, reducing the overall dimension of the PCB, the BOM and
the power dissipation.
Often we think that the power management of an electronic board is all related to its powering stage.
In the last two decades, power-conversion has been the hot topic. The research and development
made by IC vendors did generate a lot of integrated devices able to boost the overall power efficiency
in a lot of applications fields, ranging from low-power solutions to high-load power conversion units
able to supply thousands of amperes. Instead, as embedded developers, we have great responsibility
in ensuring that our firmware can minimize the energy consumption of devices we make.
Modern microcontrollers provide to developers a lot of tools to minimize the energy used. Cortex-
M cores arent an exception, and they provide an abstract power management model that is
rearranged by silicon manufacturers to create their own power management scheme. This is exactly
the case of STM32 MCUs: even if power management is addressed in all STM32-series, it reaches
a very sophisticated implementation in STM32L families, which provide to developers a scalable
power model to precisely tune-up the energy needed. This allows to design electronic devices able
to run even for years while powered by a coin-cell battery.
In this chapter we will give a quick look to the way power management is implemented in STM32
MCUs, analyzing the STM32F-series and the STM32L-series separately. We will start examining
which features are provided by the Cortex-M core and then we will discover how ST engineers have
specialized them to provide up to eleven different power modes in the recent STM32L4-series.

16.1 Power Management in Cortex-M Based MCUs


Before we study the features provided by Cortex-M based microcontrollers to programmatically
select the power mode of the MCU, it is best to do some considerations about the power consumption
sources in a digital device.
First of all, the complexity of the device itself impacts on the energy consumed. The more peripherals
and features our board provides, the more power is needed. Moreover, some peripherals are
intrinsically energy-intensive. For example, TFT displays consume a lot of power if compared
with other parts of the electronic board. Finally, a low-power design needs a careful selection
of all components in the BOM. For example, in applications where the Real-Time Clock (RTC)
Power Management 478

is maintained active at all conditions, including sleep, shutdown and VBAT modes, the current
consumption of the LSE becomes more critical in overall system-level application design.
Focusing our attention exclusively on the MCU, the first aspect that affects the power consumption
is its running frequency: the faster goes the CPU, the higher it consumes. And this a law written in
the stone that all firmware developers must know: even if the MCU we are using is able to run up
to 200MHz, if we do not need all that speed then we can save a lot of energy by simply reducing the
clock frequency. And this is one of the main reasons why STM32 microcontrollers have a complex
clock distribution tree.
Another implication of this aspect is that the more peripherals are actively running, the more
power the MCU eats. This means that a well-designed firmware always immediately disables a
peripheral that becomes unnecessary. For example, if we need an IC EEPROM only during the
bootstrap process (because it stores some configuration parameters that we retain in RAM during
the firmware life-cycle), then we have to disable the IC peripheral once finished. This is the
reason why STM32 MCUs offer the ability to selectively disable every peripheral, gating its clock
source, by calling the __HAL__RCC_<PPP>_CLK_DISABLE(), where <PPP> is the specific peripheral
(for example, the __HAL_RCC_DMA1_CLK_DISABLE() allows to gate the clock of the DMA1, while the
__HAL_RCC_DMA1_CLK_ENABLE() to enable it).

When talking about microcontrollers, it is best to talk about energy efficiency instead of just their
power consumption. While the power consumption of a device talks just about how many mA or
A it uses, the energy efficiency measures how much work it can do with a limited amount of
energy, for example, in the form of DMIPS/mW or CoreMark/mW. We can so discover that for an
STM32L4 MCU the best energy compromise is reached when it runs in Low-Power RUN (LPRUN)
mode, as shown in Figure 8.
Finally, the design itself of the MCU and its peripherals impact on the overall power consumption.
This is the reason why STM32L microcontrollers are expressly designed to provide the best-in class
power consumption while providing the best performances according the specific sub-family. For
example, some of the communication peripherals in an STM32L4 MCU (the LPUART is one of these)
allow exchanging data in DMA mode while the MCU is in STOP2 mode.

16.2 How Cortex-M MCUs Handle Run and Sleep Modes


When a Cortex-M based microcontroller resets, its power mode is set to the run one. In this mode
the energy needed is certainly established by the whole MCU design, but mainly from the running
As we will discover next, in some really deep sleep modes the MCU can be woken up only by few peripherals, which always
include the RTC.
The IC peripheral consumes up to 720A in an old STM32F103 running at its maximum clock speed. This might seem not
that much for a device powered from the mains, but it has a dramatic impact on a battery-powered device.
In this mode, the core of an STM32L4 MCU consumes about 1.1A.
Official ARM documentation talks about active mode, which is opposed to the sleep one used to indicate a non-running core.
However, since this book is all about STM32 microcontrollers, and since the power scheme of a Cortex-M MCU is left to the specific
vendor implementation, we will use in this book the term run mode, which is what ST uses to indicate a CPU actively running.
Power Management 479

frequency and the number of active peripherals. Here it is important to remark that also the flash
and the SRAM memories are peripherals external to the Cortex-M core. Moreover, the adoption
of advanced flash prefetch technologies, like the ARTTM Accelerator, impact on the overall power
consumption too.
In this mode the developer can change the way the MCU consumes energy by regulating the clock
speed and by disabling the unneeded peripherals. This may seem obviously, but it is important to
remark that this is the best power optimization we can do in a lot of real situations. As we will see
later in this chapter, STM32L MCUs structure the run mode in several sub-modes, offering more
control on the power consumption while guaranteeing the majority of functionalities and the best
CPU performances.
If we know that we do not need to process anything for a given period of time, then Cortex-M cores
allow us to put them in sleep mode without doing busy-waits. In this mode the core is halted and it
can be woken up only by external events coming from the EXTI controller (for example, a push-
button connected to a GPIO). Again, STM32L MCUs expand this mode offering up to eight different
sub-modes, as we will see next.
It is important to underline that the Cortex-M core enters in sleep mode on a voluntary basis: two
distinct ARM instructions, that we are going to see in while, halts the CPU while leaving some of
its event lines active. By triggering these lines, the CPU resumes the execution in a given wake-up
time, which depends on the effective sleep level and the Cortex-M core type (M0, M3, and so on).
The wake-up latency can be expressed in term of CPU cycles for lightweight sleep modes, and in
s for deep sleep modes. This means that the deeper is the sleep mode, the longer is the wake-up
time. Developers need to decide which sleep mode should be used for their specific applications: the
energy and time consumed entering and then exiting a deep low power state may outweigh any
potential power saving gains. In a wearable device energy efficiency is the most important factor,
while in some industrial control applications the wake-up latency can be really critical.
There are also different approaches to designing low power systems. Nowadays a lot of embedded
systems are designed to be interrupt driven. This means that the system stays in sleep mode when
there are no requests to be processed. When an interrupt request arrives, the processor wakes up
and processes it, and goes back into sleep mode when the work is done. Alternatively, if the data
processing request is periodic and has a constant duration, and if the data processing latency is not
an issue, you could run the system at the slowest possibly clock speed to reduce the power. There is
no clear answer to which approach is better, as the choice will be dependent on the data processing
requirements of the application, the microcontroller being used, and other factors like the type of
power source available.
Power Management 480

Figure 1: How a firmware could potentially manage clock speed and power modes during its activity

The Figure 1 shows a possible strategy for the minimization of power consumption. During the
microcontroller booting process, the MCU runs at its maximum speed to allow a fast completion of
all initialization activities. When all peripherals are configured, the clock speed is lowered and the
MCU enters in sleep modes. In this period, the MCU is woken-up by interrupts that can be processed
at lower CPU speeds. When CPU-intensive operations need to be carried out, the clock speed can
be increased up to the maximum, and then decreased again once finished.
So, when to go into sleep mode? As said before, it is up to us to decide the right time to place the
MCU in one of the possible sleep modes. If we know that the MCU is waiting for asynchronous
events notified with interrupts, then it could be the right time to go into sleep mode instead of doing
busy-wait. Let us consider the classical blinking LED application we have seen several times in this
book.

...
while(1) {
HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
HAL_Delay(500);
}

This apparently innocent code has a dramatic impact on the power consumption of our device. Even
if we do not have too much to do during those 500ms, we waste a lot of power checking the value
of the global SysTick tick count to see if that time has been elapsed. Instead, we can rearrange that
code to stay in sleep mode for the most of the time, and we can set up a timer that wakes up the
MCU after 100ms.
Letting other software components decide when to place the MCU in sleep mode could represent
another approach. As we will discover in a following chapter, a Real-Time Operating System may
be programmed to automatically put the MCU in sleep mode when there is nothing to do.
We will discover in that chapter that one possible strategy consists in placing the MCU in sleep mode when the idle thread is
scheduled. The idle thread is that thread executed by an RTOS when all other threads are un-runnable. This clearly means that
the MCU has nothing relevant to do, and it can be placed in sleep mode safely.
Power Management 481

16.2.1 Entering/exiting sleep modes


As said in the previous paragraph, the CPU enters in sleep mode exclusively on a voluntary basis,
by using specific ARM assembly instructions. This means that, as programmers, we have all the
responsibility of the power consumption of devices we make.
Cortex-M based MCUs offer two instructions to place the MCU in sleep mode: WFI and WFE. The
Wait For Interrupt (WFI) instruction is also called the un-conditional sleep instruction. When the
CPU executes that instruction it immediately halts the core execution. The CPU will be resumed
only by an interrupt request, depending on the interrupt priority and the effective sleep level (more
about this later), or in case of debug events. If an interrupt is pending while the MCU executes the
WFI instruction, it enters in sleep mode and wakes up again immediately.

The Wait For Event (WFE) is the other instruction that allows to place the MCU in sleep mode. It
differs from the WFI due to the fact that it checks the status of a particular event register before
it halts the core: if this register is set, the WFE clears it and does not halt the CPU, continuing the
program execution (this allows us to manage the pending event, if needed). Otherwise, it halts the
MCU until this event register is set again.
But what is exactly the difference between an event and an interrupt? Events are a source of
confusion in the STM32 world (also in the Cortex-M world in general). They appear like something
intangible, compared to the interrupts that we have learned to handle in Chapter 7. Before we clarify
what events are, we need to better explain the role of the EXTI controller in an STM32 MCU. The
Extended Interrupts and Events Controller (EXTI) is the hardware component internal to the MCU
that manages the external and internal asynchronous interrupts/events and generates the event
request to the CPU/NVIC controller and a wake-up request to the Power Controller (see Figure
2). The EXTI allows the management of several event lines, which can wake up the MCU from some
sleep modes (not all events can wake up MCU). The lines are either configurable or direct and hence
hardwired inside the MCU:

The lines are configurable: the active edge can be chosen independently, and a status flag
indicates the source of the interrupt. The configurable lines are used by the I/Os external
interrupts, and by few peripherals (more about this soon).
The lines are direct and hardwired: they are used by some peripherals to generate a wakeup
from stop event or interrupt. The status flag is provided by the peripheral itself. For example,
the RTC can be used to generate an event to wake up the MCU.
Clearly, we are talking about the power consumption of the MCU core and all integrated peripherals. The power consumption
of the overall board is determined by other things that we will not address here.
This register is internal to the core and not accessible to the user.
Power Management 482

Figure 2: How events can be used to wake-up the core

This controller also allows to emulate events or interrupts by software, multiplexed with the
corresponding hardware event line, by writing to the dedicated register.
Another important aspect to clarify about EXTI and NVIC controllers is that each line can be masked
independently for an interrupt or an event generation. For example, in Chapter 6 we have seen that
a GPIO can be configured to work in GPIO_MODE_EVT_* mode, which is different from the GPIO_-
MODE_IT_* mode: in the first case, when an I/O is triggered it will not generate an IRQ request, but
it will set the event flag. This will cause the MCU to wake up if it has entered a low-power mode
using the WFE instruction.
So the WFE instruction checks that no event is pending, and for this reason it is also called the
conditional sleep instruction. This event register can be set by:

exception entrance and exit;


when SEV-On-Pend feature is enabled, the event register can be set when an interrupt pending
status is changed from 0 to 1 (more about this soon);
a peripheral sets its dedicated event line (this is peripheral-specific);
execution of the SEV (Send Event) instruction;
debug event (e.g., halting request).

In Chapter 7 we have seen that in Cortex-M3/4/7 cores we can temporarily mask the execution of
those interrupts having a priority lower than a value set in the BASEPRI register. However, these
interrupts are still enabled and marked as pending if they fires. We can configure the MCU to set
the event register in case of pending interrupts, by setting the SCR->SEVONPEND bit. As the name
suggest, this register will cause to set the event register if interrupts are pending. This means that,
Power Management 483

if the processor was placed in sleep mode by the WFE instruction, the CPU is immediately awakened
and we can eventually process pending interrupts. Instead, the WFI instruction would never wake
up the core. The Cube HAL provides two convenient functions, HAL_PWR_EnableSEVOnPend() and
HAL_PWR_DisableSEVOnPend(), to perform this setting.

If, instead, interrupts are masked by setting the PRIMASK register, a pending interrupt can wake up
the processor, regardless for the sleep instruction used (WFI or WFE): this characteristic allows some
parts of the MCU to be turned OFF by software by gating its clock, and the software can turn it back
on after waking up before executing the ISR.
So, to recap, the WFI and WFE have the same following behaviour:

wake up on interrupt/exception requests that are enabled and with higher priority than current
level;
can be woken up by debug events;
can be used to produce both sleep and deep sleep modes (more about this soon).

Instead, the WFI and WFE differ for the following reasons:

execution of WFE does not enter sleep mode if the internal event register is set, while the
execution of WFI always results in sleep;
new pending of a disabled or masked interrupt can wake up the processor from WFE if
SEVONPEND is set;
WFE can be woken up by en external event;
WFI can be woken up by an enabled interrupt when PRIMASK is set.

16.2.1.1 Sleep-On-Exit

The Sleep-On-Exit feature is useful for interrupt-driven applications where all operations (apart from
the initialization stage) are performed inside interrupt handlers. This is a programmable feature,
and can be enabled or disabled setting a bit of the SCB->SCR register. When enabled, the Cortex-
M core automatically enters sleep mode (with the same behavior of WFI instruction) when exiting
from an exception/interrupt handler. The Sleep-On-Exit feature should be enabled at the end of the
initialization stage. Otherwise, if an interrupt event happens during the initialization stage while
the Sleep-On-Exit feature is already enabled, the processor will enter sleep even if the initialization
stage was not yet completed.
The CubeHAL provides two convenient routines to enable/disable this mode: HAL_PWR_EnableSleep-
OnExit() and HAL_PWR_DisableSleepOnExit().

Disabling interrupt on a priority basis is only applicable to Cortex-M3/4/7 based MCUs.


Power Management 484

16.2.2 Sleep Modes in Cortex-M Based MCUs


So far, we have talked broadly about sleep mode. This mainly because the power management
scheme defined by ARM is further specialized by chip vendors, like ST does with its products. Cortex-
M based microcontrollers architecturally support two sleep modes: normal sleep and deep sleep. As
we will discover later in this chapter, STM32F microcontrollers calls them sleep and stop modes
and add a third even deeper mode called standby. The STM32L-series further specializes these two
main operative modes in several sub-modes.
Both sleep and deep sleep modes are reached using the WFI and WFE instructions seen before. The
only difference is that the deep sleep mode is achieved by setting the SLEEPDEEP bit to 1 in the PWR-
>SCR register. However, we do not need to deal with these details since the CubeHAL is designed to
abstract them.
Usually STM32 microcontrollers are designed so that in sleep mode only the CPU clock is turned
OFF, while there are no effects on other clocks or analog clock sources (this means that all enabled
peripherals remain active). In stop mode, instead, all peripherals belonging to the 1.8V (or 1.2V for
more recent STM32 MCUs) domain clock are turned OFF, while the VDD domain is left ON, except
for HSI and HSE oscillator that are turned OFF. In standby mode both the 1.8V domain and the VDD
domain are turned OFF. However, in the next paragraph we will deepen these topics.

16.3 Power Management in STM32F Microcontrollers


The concepts illustrated so far are common to all STM32 microcontrollers. However, the STM32
portfolio is divided in two main branches: STM32F and STM32L series. The second one is addressed
to low-power applications, and it provides a lot of more operative modes to minimize the power
consumption.
We will start by analyzing how to manage power modes in STM32F microcontrollers. However, it
is important to underline that, as often happens for the other features offered by this large portfolio,
some STM32 families, and even some certain part numbers, offer specific peculiarities that differ
from the way the power management is handled in the majority of STM32 microcontrollers. For
this reason, always keep on hand the reference manual for the MCU you are considering.

16.3.1 Power Sources


Figure 3 shows the power sources of an STM32F microcontroller. As said before, even if we are
used to supply the MCU by just one power source (more about this in a following chapter), the MCU
As we will discover next, STM32 microcontroller can be powered by a variable voltage source ranging from 2.0V to 3.6V (some
of them allow to be powered even down to 1.7V). This voltage source is also called VDD domain and all components inside the MCU
powered from this source are said to be part of the VDD domain. However, the internal MCU core and some other peripherals are
powered by a dedicated 1.8V (or even 1.0V in low power STM32L MCUs) internal voltage regulator. This defines the 1.8V domain.
The low-voltage internal regulator can be independently turned OFF. More about this later.
It is important to remark that the diagram in Figure 3 is just a scheme. Some STM32F MCUs, especially those providing a
TFT-LCD controller or other communication interfaces like the Ethernet, introduce other power source domains. However, the
concepts illustrated here remain valid.
Power Management 485

has an internal power distribution network that defines several voltage domains used to power those
peripherals that share the same powering characteristics. For example, the VDDA domain includes
those analog peripherals that need a separated (better filtered) power source, fed through the VDDA
pins.

Figure 3: The power sources in an STM32F microcontroller

The VDD and VDD18 domains are the most relevant one. The VDD domain is supplied by an external
power source, while the VDD18 domain is supplied by a voltage regulator internal to the MCU. This
regulator can be configured to work in low-power mode, as we will see next. To retain the content
of the backup registers and supply the RTC function when VDD is turned OFF, VBAT pin can be
connected to an optional standby voltage supplied by a battery or by another source. The VBAT pin
powers the RTC unit, the LSE oscillator and one or two pins used to wake up the MCU from deep
sleep modes, allowing the RTC to operate even when the main power supply is turned OFF. For this
reason, the VBAT power source is said to power the RTC domain. The switch to the VBAT supply
is controlled by the Power Down Reset (PDR) embedded in the reset block.
Backup registers are a dedicated memory area, with a typical size of 4Kb, that is powered by a different power source usually
connected to a battery or a super-capacitor. This is used to store volatile data that remains valid even when the MCU is powered
OFF, either if the whole device is turned OFF or the MCU is placed in standby mode.
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16.3.2 Power Modes


In the first part of this chapter, we have seen that a Cortex-M MCU provides three main power
modes: run, sleep and deep sleep. Now it is the right time to see how ST engineers have rearranged
them in STM32F MCUs. Table 1 summarizes these modes and shows the three main functions
provided by the HAL to place the MCU in the corresponding power mode. We will analyze them
more in depth later.

Table 1: The three power modes supported by STM32F MCUs

16.3.2.1 Run Mode

By default, and after power-on or a system reset, STM32F MCUs are placed in run mode, which is
a fully active mode that consumes much power even when performing minor tasks. Consumptions
of both the run and the sleep modes depend on the operating frequency.
The Figure 4 shows the power consumption levels of some of the most recent STM32F4 MCUs.
In run mode, the main regulator supplies full power to the 1.8-1.2V domain (CPU core, memories
and digital peripherals). In this mode, the regulator output voltage (around 1.8-1.2V depending on
the particular STM32F MCU) can be scaled by software to different voltage values (more about this
soon). Some recent STM32F4 MCUs provide two run modes:

Normal mode: the CPU and core logic operate at maximum frequency at a given voltage
scaling (scale 1, scale 2 or scale 3).
Over-drive mode: this mode allows the CPU and the core logic to operate at a higher
frequency than the normal mode for the voltage scaling scale 1 and scale 2. More about this
mode later.
Dont forget that in sleep mode only the CPU clock is turned OFF, while other peripherals remain active. So, the speed of the
HCLK clock source still continues to affect the overall power consumption.
The figure is taken from the ST AN4365(http://bit.ly/1XzmF2o) application note.
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Figure 4: The power consumption of some STM32F4 MCU

16.3.2.1.1 Dynamic Voltage Scaling in STM32F4/F7 MCUs

The power used by a DC circuit is given by the current drawn and the voltage of the circuit. This
means that we can reduce the power needed by the circuit by reducing the voltage. STM32F4/F7
provides a smart powering technology named Dynamic Voltage Scaling (DVS) distinctive of
STM32L-series. The idea behind DVS is that many embedded systems do not always require the
systems full processing capabilities, because not all subsystems are always active. When this is
the case, the system can remain in the active mode without the processor running at its maximum
operating frequency. The voltage supplied to the processor can be then decreased when a lower
frequency is sufficient. With such power management, we reduce the power drawn battery by
monitoring the processor input voltage in response to the systems performance requirements.
That consists in scaling the STM32F4 regulator output voltage that supplies the 1.2V domain (core,
memories and digital peripherals) when we lower the clock frequency based on processing needs.
STM32F4/F7 offer three voltages scales (scale 1, scale 2 and scale 3). The maximum achievable core
frequency for a given voltage scale is determined by the specific STM32 MCU. For example, the
STM32F401 provides only two voltage scales, scale 2 and scale 3, that allow to run the core up to
84MHz and 60MHz respectively. To control the voltage scaling, the CubeHAL provides the function:

HAL_StatusTypeDef HAL_PWREx_ControlVoltageScaling(uint32_t VoltageScaling);

which accepts the symbolic constants PWR_REGULATOR_VOLTAGE_SCALE1, PWR_REGULATOR_VOLTAGE_-


SCALE2 and PWR_REGULATOR_VOLTAGE_SCALE3. The voltage scale can be changed only if the source
clock for the System Clock Multiplexer is the HSI or HSE. So, to increase/reduce the voltage scale
you can follow this procedure:
Power Management 488

Set the HSI or HSE as system clock frequency using the HAL_RCC_ClockConfig().
Call the HAL_RCC_OscConfig() to configure the PLL.
Call HAL_PWREx_ConfigVoltageScaling() API to adjust the voltage scale.
Set the new system clock frequency using the HAL_RCC_ClockConfig().

For more information about this topic, refer to the AN4365.

16.3.2.1.2 Over/Under-Drive Mode in STM32F4/F7 MCUs

Some MCUs from the STM32F4 family and all STM32F7 ones provide two or even several sub-
running modes. These modes are called over-drive and under-drive. The first one consists in
increasing the core frequency with a sort of overclocking. It is recommended to enter over-
drive mode when the application is not running critical tasks and when the system clock source
is either HSI or HSE. These features are useful when we want to temporarily increase/decrease
the MCU clock speed without reconfiguring the clock tree, which usually introduces a non-
negligible overhead. The HAL provides two convenient functions, HAL_PWREx_EnableOverDrive()
and HAL_PWREx_DisableOverDrive() to perform this operation.
The under-drive mode is the opposite of the over-drive one and consists in lowering the CPU
frequency and by disabling some peripherals. In this mode it is possible to place the internal voltage
regulator in low-power mode. In some STM32F4/F7 MCUs the under-drive mode is available even
in stop mode.

16.3.2.2 Sleep Mode

The sleep mode is entered by executing the WFI or WFE instruction. In the sleep mode, all I/O pins keep
the same state as in the run mode. However, we should not care to deal with assembly instructions,
since the CubeHAL provides the function:

void HAL_PWR_EnterSLEEPMode(uint32_t Regulator, uint8_t SLEEPEntry);

The first parameter, Regulator, is meaningless in sleep mode for all STM32F-series, and it is left
for compatibility with STM32L-series. The second parameter, SLEEPEntry, can assume the values
PWR_SLEEPENTRY_WFI or PWR_SLEEPENTRY_WFE: as the names suggest, the former performs a WFI
instruction and the latter a WFE.
If you take a look to the HAL_PWR_EnterSLEEPMode() function you discover that, if we pass
the parameter PWR_SLEEPENTRY_WFE, it executes two WFE instructions consecutively. This
causes that the HAL_PWR_EnterSLEEPMode() enters in the sleep mode in the same way as it
would be called with the parameter PWR_SLEEPENTRY_WFI (calling WFE twice causes that if
the event register is set, then it is cleared by the first WFE instruction, and the second one
place the MCU in sleep mode). I do not know why ST has adopted this approach. If you
want full control over the way the MCU is placed in low-power modes, than you have to
rearrange the content of that function at your need. Clearly, the MCU will exit from sleep
mode following the exit condition of the WFE instruction.
http://bit.ly/1XzmF2o
Power Management 489

If the WFI instruction is used to enter in sleep mode, any peripheral interrupt acknowledged by the
nested vectored interrupt controller (NVIC) can wake up the device from sleep mode.
If the WFE instruction is used to enter sleep mode, the MCU exits sleep mode as soon as an event
occurs. The wakeup event can be generated either by:

enabling an interrupt in the peripheral control register but not in the NVIC, and enabling
the SEVONPEND bit in the System Control Registe - When the MCU resumes from WFE, the
peripheral interrupt pending bit and the peripheral NVIC IRQ channel pending bit (in the
NVIC interrupt clear pending register) have to be cleared;
or configuring an external or internal EXTI line in event mode - When the CPU resumes from
WFE, it is not necessary to clear the peripheral interrupt pending bit or the NVIC IRQ channel
pending bit as the pending bit corresponding to the event line is not set.

This mode offers the lowest wakeup time as no time is wasted in interrupt entry/exit.

16.3.2.3 Stop Mode

The stop mode is based on the Cortex-M deep sleep mode combined with peripheral clock gating.
In stop mode all clocks in the 1.8V domain are stopped, the PLL, the HSI and the HSE oscillators are
disabled. SRAM and register contents are preserved. In the stop mode, all I/O pins keep the same
state as in the run mode. The voltage regulator can be configured either in normal or low-power
mode. To place the MCU in stop mode the HAL provides the function:

void HAL_PWR_EnterSTOPMode(uint32_t Regulator, uint8_t STOPEntry);

where the Regulator parameter accepts the value PWR_MAINREGULATOR_ON to leave the internal
voltage regulator ON, or the value PWR_LOWPOWERREGULATOR_ON to place it in low-power mode. The
parameter STOPEntry can assume the values PWR_STOPENTRY_WFI or PWR_STOPENTRY_WFE.
To enter stop mode, all EXTI-line pending bits, all peripherals interrupt pending bits and RTC Alarm
flag must be reset. Otherwise, the stop mode entry procedure is ignored and program execution
continues. If the application needs to disable the external high-speed oscillator (HSE) before entering
stop mode, the system clock source must be first switched to HSI and then clear the HSEON bit.
Otherwise, if before entering stop mode the HSEON bit is kept at 1, the security system (CSS) feature
must be enabled to detect any external oscillator (external clock) failure and avoid a malfunction
when entering stop mode.
Any EXTI-line configured in interrupt or event mode forces the CPU to exit from stop mode,
according if it entered in low-power mode using the WFI or WFE instruction. Since both HSE and
PLL are disabled before entering in stop mode, when exiting from this low-power mode the MCU
source clock is set to the HSI. This means that our code shall reconfigure the clock tree according to
wanted SYSCLK speed.
Power Management 490

16.3.2.4 Standby Mode

The standby mode allows to achieve the lowest power consumption. It is based on the Cortex-M
deep sleep mode, with the voltage regulator disabled. The 1.8-1.2V domain is consequently powered
OFF. PLL multiplexer, HSI and HSE oscillators are also switched OFF. SRAM and register contents
are lost except for registers in the standby circuitry. To place the MCU in standby mode the HAL
provides the function:

void HAL_PWR_EnterSTANDBYMode(void);

The microcontroller exits the standby mode when an external reset (NRST pin), an IWDG reset,
a rising edge on one of the enabled WKUPx pins or an RTC event occurs. All registers are reset
after wakeup from standby except for Power Control/Status Register (PWR->CSR). After waking up
from standby mode, program execution restarts in the same way as after a reset (boot pin sampling,
option bytes loading, reset vector is fetched, etc.). Using the macro:

__HAL_PWR_GET_FLAG(PWR_FLAG_SB);

we can check if the MCU is resetting due to an exit from standby mode. Since both HSE and PLL
are disabled before entering in stop mode, when exiting from this low-power mode the MCU source
clock is set to the HSI. This means that our code shall reconfigure the clock tree according to wanted
SYSCLK speed.

Read Carefully
Some STM32 MCUs have a hardware bug that prevents entering or exiting from standby
mode. Particular conditions must be met before we enter in this mode. Consult the errata
sheet for your MCU for more about this (if applicable).

16.3.2.5 Low-Power Modes Example

The following example, designed to run on a Nucleo-F030R8 shows the way low-power modes
work.

For other Nucleo boards refer to the book examples.


Power Management 491

Filename: src/main-ex1.c
14 int main(void) {
15 char msg[20];
16
17 HAL_Init();
18 Nucleo_BSP_Init();
19
20 /* Before we can access to every register of the PWR peripheral we must enable it */
21 __HAL_RCC_PWR_CLK_ENABLE();
22
23 while (1) {
24 if(__HAL_PWR_GET_FLAG(PWR_FLAG_SB)) {
25 /* If standby flag set in PWR->CSR, then the reset is generated from
26 * the exit of the standby mode */
27 sprintf(msg, "RESET after STANDBY mode\r\n");
28 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
29 /* We have to explicitly clear the flag */
30 __HAL_PWR_CLEAR_FLAG(PWR_FLAG_WU|PWR_FLAG_SB);
31 }
32
33 sprintf(msg, "MCU in run mode\r\n");
34 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
35 while(HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) == GPIO_PIN_SET) {
36 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
37 HAL_Delay(100);
38 }
39
40 HAL_Delay(200);
41
42 sprintf(msg, "Entering in SLEEP mode\r\n");
43 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
44
45 SleepMode();
46
47 sprintf(msg, "Exiting from SLEEP mode\r\n");
48 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
49
50 while(HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) == GPIO_PIN_SET);
51 HAL_Delay(200);
52
53 sprintf(msg, "Entering in STOP mode\r\n");
54 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
55
56 StopMode();
57
Power Management 492

58 sprintf(msg, "Exiting from STOP mode\r\n");


59 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
60
61 while(HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) == GPIO_PIN_SET);
62 HAL_Delay(200);
63
64 sprintf(msg, "Entering in STANDBY mode\r\n");
65 HAL_UART_Transmit(&huart2, (uint8_t*)msg, strlen(msg), HAL_MAX_DELAY);
66
67 StandbyMode();
68
69 while(1); //Never arrives here, since MCU is reset when exiting from STANDBY
70 }
71 }
72
73
74 void SleepMode(void)
75 {
76 GPIO_InitTypeDef GPIO_InitStruct;
77
78 /* Disable all GPIOs to reduce power */
79 MX_GPIO_Deinit();
80
81 /* Configure User push-button as external interrupt generator */
82 __HAL_RCC_GPIOC_CLK_ENABLE();
83 GPIO_InitStruct.Pin = B1_Pin;
84 GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING;
85 GPIO_InitStruct.Pull = GPIO_NOPULL;
86 HAL_GPIO_Init(B1_GPIO_Port, &GPIO_InitStruct);
87
88 HAL_UART_DeInit(&huart2);
89
90 /* Suspend Tick increment to prevent wakeup by Systick interrupt.
91 Otherwise the Systick interrupt will wake up the device within 1ms (HAL time base) */
92 HAL_SuspendTick();
93
94 __HAL_RCC_PWR_CLK_ENABLE();
95 /* Request to enter SLEEP mode */
96 HAL_PWR_EnterSLEEPMode(0, PWR_SLEEPENTRY_WFI);
97
98 /* Resume Tick interrupt if disabled prior to sleep mode entry*/
99 HAL_ResumeTick();
100
101 /* Reinitialize GPIOs */
102 MX_GPIO_Init();
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103
104 /* Reinitialize UART2 */

The macro __HAL_RCC_PWR_CLK_ENABLE() at line 21 enables the PWR peripheral: before we can
perform any operation related to power management, we need to enable the PWR peripheral, even
if we are simply checking if the standby flag is set inside the PWR->CSR register. This is a source of
a lot of headaches in novice users struggling with power management.
Lines [24:31] check if the standby flag is set: if so, it means that the MCU was reset after exiting
from standby mode. Lines [33:38] represent the run mode: the LD2 LED blinks until we press the
Nucleo USER button connected to the PC13 pin. The remaining lines of code in the main() just cycle
through the three low-power modes at every pressure of the USER button.
Lines [74:106] define the SleepMode() function, used to place the MCU in sleep mode. All GPIOs
are configured as analog, to reduce current consumption on non-used IOs (especially those pins
that may be source of leaks). The corresponding peripheral clock is turned OFF, except for the
GPIOC peripheral: the PC13 GPIO is used to resume from low-power modes. The same apply for the
UART2 interface and the SysTick timer, which is halted to prevent the MCU from exiting low-power
mode after 1ms. The call to the HAL_PWR_EnterSLEEPMode() function at line 96 places the MCU in
sleep mode, until it wakes up when the USER button is pressed (the MCU wakes up because we
configure the corresponding IRQ that causes the WFI instruction exiting from the low-power mode).
The StopMode() function, not shown here, is almost identical to the SleepMode() one, except for the
fact that it calls the function HAL_PWR_EnterSTOPMode() to place the MCU in stop mode.

Filename: src/main-ex1.c
140 void StandbyMode(void) {
141 MX_GPIO_Deinit();
142
143 /* This procedure come from the STM32F030 Errata sheet*/
144 __HAL_RCC_PWR_CLK_ENABLE();
145
146 HAL_PWR_DisableWakeUpPin(PWR_WAKEUP_PIN1);
147
148 /* Clear PWR wake up Flag */
149 __HAL_PWR_CLEAR_FLAG(PWR_FLAG_WU);
150
151 /* Enable WKUP pin */
152 HAL_PWR_EnableWakeUpPin(PWR_WAKEUP_PIN1);
153
154 /* Enter STANDBY mode */
155 HAL_PWR_EnterSTANDBYMode();
156 }

Finally, lines [144:160] define the StandbyMode() function. Here we follow the procedure described
in the STM32F30 errata sheet, since that MCU is affected by a hardware bug that prevents the CPU
Power Management 494

from entering in standby mode: we have to disable the PWR_WAKEUP_PIN1 pin firstly, then to clear the
wake up flag in the PWR->CSR peripheral and to re-enable the wake up pin, which in an STM32F030
MCU coincides with the PA0 pin.

STM32 MCUs usually have two wake up pins, named PWR_WAKEUP_PIN1 and PWR_-
WAKEUP_PIN2. For a lot of STM32 MCUs with LQFP64 package the second wake-up pin
coincides with PC13, which is connected to the USER button in all Nucleo boards (except
for the Nucleo-F302 where it is connected to PB13 pin). However, we cannot use the
PWR_WAKEUP_PIN2 in our example, because that pin is pulled high by a resistor on the PCB.
When we configure wake up pins in conjunction with the standby mode, we are not using
the corresponding GPIO peripheral, which would allow us to configure the pin input mode,
because it is powered down before entering in standby mode: the wake up pins are directly
handled by the PWR peripheral, which resets the MCU if one of the two pins goes high.
So, in the example we use the PWR_WAKEUP_PIN1 pin, which corresponds to the PA0 pin in
an STM32F030 MCU.

Figure 5: How to measure the MCU power consumption in a Nucleo board

Nucleo boards allow to measure the current consumption of the MCU using the IDD pin header.
Before you start measurements, you should establish the connection with the board as shown in
Figure 5 by removing the IDD jumper and connect the ammeter cables. Ensure that the ammeter is
set to the mA scale. In this way you can see the power consumption for every power mode.
Power Management 495

16.3.3 An Important Warning for STM32F1 Microcontrollers


During the development of the examples for the FreeRTOS tickless mode in the related chapter, I
have encountered a nasty behaviour of the STM32F103 MCU when entering in stop mode using the
HAL_PWR_EnterSTOPMode() routine from the CubeF1 HAL. In particular, the problem encountered is
related to the exit from the this low-power mode when the MCU enters it using the WFI instruction.
In that specific scenario, the MCU does enter in stop mode correctly, but when it is woken up from an
interrupt it immediately generates an Hard Fault exception. I have reached to the conclusion that
ST developers do not follow what ARM suggests when entering low-power modes in Cortex-M3
processors, as reported here.
Modifying the HAL routine in this way fixed the issue:

1 void HAL_PWR_EnterSTOPMode(uint32_t Regulator, uint8_t STOPEntry) {


2 /* Check the parameters */
3 assert_param(IS_PWR_REGULATOR(Regulator));
4 assert_param(IS_PWR_STOP_ENTRY(STOPEntry));
5
6 /* Clear PDDS bit in PWR register to specify entering in STOP mode when CPU enter in Dee\
7 psleep */
8 CLEAR_BIT(PWR->CR, PWR_CR_PDDS);
9
10 /* Select the voltage regulator mode by setting LPDS bit in PWR register according to Re\
11 gulator parameter value */
12 MODIFY_REG(PWR->CR, PWR_CR_LPDS, Regulator);
13
14 /* Set SLEEPDEEP bit of Cortex System Control Register */
15 SET_BIT(SCB->SCR, ((uint32_t)SCB_SCR_SLEEPDEEP_Msk));
16
17 /* Select Stop mode entry --------------------------------------------------*/
18 if(STOPEntry == PWR_STOPENTRY_WFI)
19 {
20 /* Request Wait For Interrupt */
21 __DSB(); //Added by me
22 __WFI();
23 __ISB(); //Added by me
24 }
25 else
26 {
27 /* Request Wait For Event */
28 __SEV();
29 PWR_OverloadWfe(); /* WFE redefine locally */
30 PWR_OverloadWfe(); /* WFE redefine locally */

http://bit.ly/1rVwDBf
Power Management 496

31 }
32 /* Reset SLEEPDEEP bit of Cortex System Control Register */
33 CLEAR_BIT(SCB->SCR, ((uint32_t)SCB_SCR_SLEEPDEEP_Msk));
34 }

The change simply consists in adding two memory barrier instructions, one before and one after the
WFI instruction, as shown at lines X and Y.

I have asked a question regarding this issue on the official ST forum, but I have not still received
an answer at the time of writing this chapter, and I suspect that I will not receive anything.

16.4 Power Management in STM32L Microcontrollers


The STM32L-series is a quite extensive portfolio of MCUs tailored for low-power applications. It is
divided in three main families: L0, L1 and the more recent L4. These microcontrollers provide more
power modes than the STM32F ones, offering the ability to precisely tune the energy consumed
by the CPU core and integrated peripherals. Moreover, they provide specific low-power peripherals
(like the LPUART or the LPTIM timers). All these features make STM32L MCUs suitable for battery-
powered devices.
In this part of the chapter we will analyze the most relevant power management-related character-
istics offered by STM32L MCUs, focusing our attention mainly on the STM32L4 family.

16.4.1 Power Sources


Figure 6 shows the power sources of an STM32L4 microcontroller. As you can see, to allow a precise
tuning of the power consumed by peripherals, these MCUs provide more voltage domains compared
to the STM32F ones.
http://bit.ly/1rVx4LN
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Figure 6: The power sources in an STM32L4 microcontroller

Even in these families, the VDD domain is the most relevant one. It is used to supply other voltage
domains, like the VDDIO1 domain, which is used to power the most of MCU pins, and the internal
voltage regulator used to supply the VCORE domain. This can be programmed by software to two
different power ranges (scale 1, scale 2 and so on) in order to optimize the consumption depending
on the maximum operating frequency of the system (thanks to the voltage scaling technology seen
before). It is interestingly to remark that for those MCU providing the GPIOG peripheral (that is,
those MCU coming with package with high pin count), the VDDIO2 domain is used to supply the
GPIOG peripheral independently. This domain, together with the USB domain, can be selectively
enabled/disabled by dedicated functions provided by the HAL (HAL_PWREx_EnableVddIO2(), HAL_-
PWREx_EnableVddUSB(), etc.).

To retain the content of the backup registers and supply the RTC function when VDD is turned
OFF, VBAT pin can be connected to an optional standby voltage supplied by a battery or by another
source. The VBAT pin powers the RTC unit, the LSE oscillator and one or two pins used to wake up
the MCU from deep sleep modes, allowing the RTC to operate even when the main power supply is
turned OFF. For this reason, the VBAT power source is said to power the RTC domain. The switch
to the VBAT supply is controlled by the PDR. The VLCD pin is provided to control the contrast of
the LCD.
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16.4.2 Power Modes


Apart from a dedicated design that allows to reduce the power consumption of each component of
the MCU, STM32L MCU provide to the user up to eleven different power modes, as shown in Figure
7. For the first three power modes, consumption values per MHz are an average between the power
consumption value when the CPU runs instructions from the flash and from the SRAM. The first
three power modes are based on the Cortex-M run mode, while the next four modes are based on
the sleep one. Finally, all other low-power modes rely in the Cortex-M deep sleep mode.
Table 2 summarizes nine power modes and shows the functions provided by the HAL to place the
MCU in the corresponding power mode. We will analyze them more in depth later.

Figure 7: The eleven power modes supported by STM32L4 microcontrollers

16.4.2.1 Run Modes

By default, and after power-on or a system reset, STM32L MCUs are placed in run mode. The default
clock source is set to the MSI, a power-optimized clock source that we have encountered in Chapter
10. STM32L microcontrollers offer to developers more fine-tune capabilities, which allow to reduce
the power consumption in this mode. If we do not need too much computing power, then we can
leave the MSI as the main clock source, avoiding the powering consumption introduced by the PLL
multiplexer. By reducing the clock speed down to 24-26MHz, we can configure the Dynamic Voltage
Scaling (DVS) scale 2 that decreases the VCORE domain down to 1.0V in more recent STM32L4
The power consumption values reported in Figure 7 refer to the STM32L476 series.
Power Management 499

MCUs. This mode is also called run range 2 and the overall power consumption can further decreased
by disabling the flash memory.

As said before, the flash in STM32L MCU and in some recent STM32F4 MCU (like
the STM32F446) can be disabled even in the run mode. The CubeHAL function HAL_-
FLASHEx_EnableRunPowerDown() automatically performs this operation for us, while the
HAL_FLASHEx_DisableRunPowerDown() routine enables again the flash memory. The only
required condition is that this function, and all those other routines used when the flash
is OFF (interrupt vector included) are placed in SRAM, otherwise a Bus Fault occurs as
soon as the flash is powered down. This can be easily performed creating a custom linker
script, as we will see in a following chapter. For this reason, ST engineers have collected
these routines in a separated file named stm32f4xx_hal_flash_ramfunc.c.

Table 2: Nine of the eleven power modes supported by STM32L MCUs

To further reduce the energy consumption when the system is in run mode, the internal voltage
regulator can be configured in low-power mode. In this mode, the system frequency should
not exceed 2 MHz. The HAL_PWREx_EnableLowPowerRunMode() function performs this operation
automatically for us. In this mode we can eventually disable the flash memory, to further reduce
the overall power consumption.
The low-power run mode represents the best compromise in STM32L MCUs from the energy
Power Management 500

efficiency point of view, as shown in Figure 8. As you can see, enabling the ART accelerator
increases performance but also reduces the dynamic consumption. Best consumption is most often
reached when the Instruction Cache is ON, Data Cache is ON and Prefetch Buffer is OFF, as this
configuration reduces the number of flash memory accesses.
The small flash dynamic consumption allows a small consumption each time the firmware needs to
access the flash memory. Consumptions from SRAM1 and SRAM2 are quite similar, but SRAM2 is
much more power efficient than SRAM1, when not remapped at address 0, thanks to its 0-wait state
access.

Figure 8: Power optimization vs frequency in STM32L4-series

16.4.2.2 Sleep Modes

Sleep modes allow all peripherals to be used, providing the fastest wakeup time at the same time. In
these modes, the CPU is stopped and each peripheral clock can be configured by software to be gated
ON or OFF during the sleep and low-power sleep modes. These modes are entered by executing the
assembler instructions WFI or WFE. To place the MCU in one of the two sleep modes, the CubeHAL
provides the function:

void HAL_PWR_EnterSLEEPMode(uint32_t Regulator, uint8_t SLEEPEntry);

The first parameter, Regulator, can accept the values PWR_MAINREGULATOR_ON and PWR_LOWPOWER-
REGULATOR_ON: the former places the MCU in sleep mode, the latter in low-power sleep mode. The
second parameter, SLEEPEntry, can assume the values PWR_SLEEPENTRY_WFI or PWR_SLEEPENTRY_-
WFE: as the names suggest, the first one performs a WFI instruction and the second one a WFE.

The Figure 8 is taken from this ST official document(http://bit.ly/1WcHv8W). ST also provides a really useful application note,
the AN4746(http://bit.ly/1Nkp8NI), about power consumption optimization in STM32L4 MCUs.
Power Management 501

Read Carefully
Please, take note that for STM32L MCUs the system frequency should not exceed MSI range
1 value in this power mode. Please refer to product datasheet for more details on voltage
regulator and peripherals operating conditions.

If the WFI instruction is used to enter in sleep mode, any peripheral interrupt acknowledged by the
NVIC can wake up the device from sleep mode.
If the WFE instruction is used to enter sleep mode, the MCU exits sleep mode as soon as an event
occurs. The wakeup event can be generated either by:

enabling an interrupt in the peripheral control register but not in the NVIC, and enabling
the SEVONPEND bit in the System Control Register - When the MCU resumes from WFE, the
peripheral interrupt pending bit and the peripheral NVIC IRQ channel pending bit (in the
NVIC interrupt clear pending register) have to be cleared;
or configuring an external or internal EXTI line in event mode - When the CPU resumes from
WFE, it is not necessary to clear the peripheral interrupt pending bit or the NVIC IRQ channel
pending bit as the pending bit corresponding to the event line is not set.

After exiting the low-power sleep mode, the MCU is automatically placed in low-power run mode.

16.4.2.2.1 Batch Acquisition Mode

Batch Acquisition Mode (BAM) is an implicit and optimized mode for transferring data. Only the
needed communication peripheral (e.g. the IC one), one DMA and the SRAM are configured with
clock enable in sleep mode. flash memory is put in power-down mode and the flash memory clock
is gated OFF during sleep mode.
The MCU can enter either sleep or low-power sleep mode. Take note that the IC clock can be set
at 16 MHz even in low-power sleep mode, allowing support for 1MHz fast-mode plus. The USART
and LPUART clocks can also be based on the HSI oscillator. Typical applications of BAM are sensor
hubs.

16.4.2.3 Stop Modes

STM32L MCUs can provide up to 2 different stop modes, named stop1 and stop2. Stop modes are
based on the Cortex-M deep sleep mode combined with the peripheral clock gating. The voltage
regulator can be configured either in normal or low-power mode. In stop1 mode, all clocks in
the VCORE domain are stopped; the PLL, the MSI, the HSI16 and the HSE oscillators are disabled.
Some peripherals with the wakeup capability (IC, USART and LPUART) can switch ON the HSI16 to
receive a frame, and switch OFF the HSI16 after receiving the frame if it is not a wakeup frame. In this
The HAL calls this mode stop0, and this achieved by calling the HAL_PWREx_EnterSTOP0Mode() function.
Power Management 502

case, the HSI16 clock is propagated only to the peripheral requesting it. SRAM1, SRAM2 and register
contents are preserved. Several peripherals can be functional in stop1 mode: PVD, LCD controller,
digital to analog converters, operational amplifiers, comparators, independent watchdog, LPTIM
timers (if available), IC, UART and LPUART. The stop2 differs from the stop1 mode by the fact
that only the following peripherals are available: PVD, LCD controller, comparators, independent
watchdog, LPTIM1, I2C3, and the LPUART.
The BOR is always available in both in stop1 and stop2 modes. The consumption is increased when
thresholds higher than VBOR0 are used.
To place the MCU in stop mode the HAL provides the function:

void HAL_PWREx_EnterSTOPxMode(uint8_t STOPEntry);

where the x is equal to 0, 1 and 2 depending on the stop mode. The parameter STOPEntry can assume
the values PWR_STOPENTRY_WFI or PWR_STOPENTRY_WFE. For compatibility with the other HALs, the
HAL_PWR_EnterSTOPMode() is also available.

To enter stop mode, all EXTI-line pending bits, all peripherals interrupt pending bits and RTC Alarm
flag must be reset. Otherwise, the stop mode entry procedure is ignored and program execution
continues. Stop1 mode can be entered from run mode and low-power run mode, while it is not
possible to enter stop2 mode from the low-power run mode.
Any EXTI-line configured in interrupt or event mode forces the CPU to exit from stop mode,
according if it entered in low-power mode using the WFI or WFE instruction. Since both HSE and
PLL are disabled before entering in stop mode, when exiting from this low-power mode the MCU
source clock is set to the HSI. This means that our code shall reconfigure the clock tree according to
wanted SYSCLK speed.

16.4.2.4 Standby Modes

STM32L MCUs provide two standby modes, which are based on the Cortex-M deep sleep mode. The
standby mode is the lowest power mode in which 32 Kbytes of SRAM2 can be retained, the automatic
switch from VDD to VBAT is supported and the I/Os level can be configured by independent pull-up
and pull-down circuitry.
By default, the voltage regulators are in power down mode and the SRAMs and the peripherals
registers are lost. The 128-byte backup registers are always retained. The ultra-low-power BOR is
always ON to ensure a safe reset regardless of the VDD slope.
To place the MCU in standby mode the HAL provides the function:

void HAL_PWR_EnterSTANDBYMode(void);

If we want to retain 32 Kbytes of SRAM2, then we can call the function:


Power Management 503

void HAL_PWREx_EnableSRAM2ContentRetention(void);

before we call the HAL_PWR_EnterSTANDBYMode();


In STM32L microcontrollers each I/O can be configured with or without a pull-up or pull-down
resistors, by calling the HAL function HAL_PWREx_EnablePullUpPullDownConfig(). This allows to
control the inputs state of external components even during standby mode. For more information
about this topic, refer to the reference manual of your MCU.
The microcontroller exits the standby mode when an external reset (NRST pin), an IWDG reset,
a rising edge on one of the enabled WKUPx pins or an RTC event occurs. All registers are reset
after wakeup from standby except for Power Control/Status Register (PWR->CSR). After waking up
from standby mode, program execution restarts in the same way as after a reset (boot pin sampling,
option bytes loading, reset vector is fetched, etc.). Using the macro:

__HAL_PWR_GET_FLAG(PWR_FLAG_SB);

we can check if the MCU is resetting due to an exit from standby mode. Since both HSE and PLL
are disabled before entering in stop mode, when exiting from this low-power mode the MCU source
clock is set to the HSI. This means that our code shall reconfigure the clock tree according to wanted
SYSCLK speed.

16.4.2.5 Shutdown Mode

The shutdown mode is the lowest power mode with only 30 nA at 1.8 V in STM32L4 MCUs. This
mode is similar to the standby one but without any power monitoring: the BOR is disabled and
the switch to VBAT is not supported in this mode. The LSI is not available, and consequently the
independent watchdog is also not available. A Brown-Out Reset is generated when the device exits
shutdown mode: all registers are reset except those in the backup domain, and a reset signal is
generated on the pad. The 128-byte backup registers are retained in shutdown mode. When exiting
shutdown mode, the wakeup clock is MSI at 4 MHz.
To enter shutdown mode the HAL provides the function:

void HAL_PWREx_EnterSHUTDOWNMode(void);

The microcontroller exits the shutdown mode when an external reset (NRST pin), a rising edge on
one of the enabled WKUPx pins or an RTC event occurs. All registers are reset after wakeup from
standby, including the Power Control/Status Register (PWR->CSR). After waking up from shutdown
mode, program execution restarts in the same way as after a reset (boot pin sampling, option bytes
loading, reset vector is fetched, etc.).
Power Management 504

16.4.3 Power Modes Transitions


STM32L MCUs offer a lot of power modes. However, it is important to remark that it is not possible
to reach every power mode starting from a given one, but the power mode transitions are limited.
The Figure 9 shows the valid power mode transitions in an STM32L4 microcontroller. As you can
see, from run mode, it is possible to access all low-power modes except the low-power sleep one. In
order to go into low-power sleep mode, it is required to move first to low-power run mode and then
to execute a WFI or WFE instruction while the regulator is the low-power one. On the other hand,
when exiting low-power sleep mode, the STM32L4 is in low-power run mode.
When the device is in low-power run mode, it is possible to go into all low-power modes except sleep
and stop2 modes. Stop2 mode can only be entered from the run one.
If the device enters in Stop1 mode from the low-power run one, it will exit in low-power run mode.
If the device enters standby or shutdown from low-power run mode, it will exit in run mode.

Figure 9: The allowable power mode transitions in an STM32L4 MCU

16.4.4 Low-Power Peripherals


Almost all STM32L MCUs provide dedicated low-power peripherals. Here you can find a brief
introduction to them.

16.4.4.1 LPUART

The Low-Power UART (LPUART) is an UART that allows bidirectional UART communications with
limited power consumption. Only a 32.768 kHz LSE clock is required to allow UART communications
up to 9600 baud/s. Higher baud rates can be reached when the LPUART is clocked by clock sources
different from the LSE clock.
Even when the microcontroller is in stop mode, the LPUART can wait for an incoming UART frame
while having an extremely low-energy consumption. The LPUART includes all necessary hardware
Power Management 505

support to make asynchronous serial communications possible with minimum power consumption.
It supports half-duplex single wire communications and modem operations (CTS/RTS). It also
supports multiprocessor communications. DMA can be used for data transmission/reception even
in stop 2 mode.
To program the LPUART peripheral we use the same functions from the HAL_UART module.

16.4.4.2 LPTIM

The Low-Power Timer (LPTIM) is a 16-bit timer that benefits from the ultimate developments in
power consumption reduction. Thanks to its diversity of clock sources, the LPTIM is able to keep
running whatever the selected power mode, different from standard STM32 timers that do not run
during stop modes. Given its capability to run even with no internal clock source, the LPTIM can be
used as a pulse counter which can be useful in some applications. Moreover, the LPTIM capability
to wake up the system from low-power modes makes it suitable to realize timeout functions with
extremely low-power consumption. In a following chapter about FreeRTOS, we will use the LPTIM
timer as source timebase for tickless idle mode. The LPTIM introduces a flexible clock scheme that
provides the needed functionalities and performances, while minimizing the power consumption.
These are the relevant features of a LPTIM peripheral:

16 bit upcounter
3-bit prescaler with 8 possible dividing factor (1,2,4,8,16,32,64,128)
Selectable clock source
Internal clock sources: LSE, LSI, HSI16 or APB clock
External clock source over ULPTIM input (working with no LP oscillator running, used
by pulse counter application)
16 bit period register
16 bit compare register
Continuous/one shot mode
Selectable software/hardware input trigger
Configurable output: Pulse, PWM
Configurable I/O polarity
Encoder mode

To program an LPTIM timer we use the dedicated HAL_LPTIM module.

16.5 Power Supply Supervisors


The majority of STM32 microcontrollers provide two power supply supervisors: BOR and PVD. The
Brownout Reset (BOR) is a unit that keeps the microcontroller under reset until the supply voltage
Power Management 506

reaches the specified VBOR threshold. VBOR is configured through device option bytes. By default,
BOR is OFF. The user can select between three to five programmable VBOR threshold levels. For
full details about BOR characteristics, refer to the Electrical characteristics section in the device
datasheet. STM32 devices that do not provide a BOR unit, usually have a similar unit named Power
on Reset (POR)/Power Down Reset (PDR), which perform the same operation of the BOR unit but
with a fixed and factory-configured voltage threshold.
The power supply can be actively monitored by the firmware by using the Programmable Voltage
Detector (PVD). The PVD allows to configure a voltage to monitor, and if this VDD is higher or
lower than the given level, a corresponding bit in the Power Control/Status Register (PWR->CSR) is
set. If properly configured, the MCU can generate a dedicated IRQ through the EXTI controller. To
enable/disable the PVD in those MCUs with this features, the HAL provides the functions HAL_PWR_-
EnablePVD()/HAL_PWR_DisablePVD(), while to configure the voltage level it provides the function
HAL_PWR_ConfigPVD(). For more information, refer to the HAL_PWREx module of the CubeHAL.

16.6 Debugging in Low-Power Modes


By default, the debug connection is lost if the application puts the MCU in sleep, stop and standby
modes while the debug features are used. This is due to the fact that the Cortex-M core is no
longer clocked. However, by setting some configuration bits in the DBGMCU_CR register of the MCU
debug component (DBGMCU), the software can be debugged even when using the low-power modes
extensively.
The CubeHAL provides convenient functions to enable/disable debug mode in low-power modes.
The function HAL_DBGMCU_EnableDBGSleepMode() is used to enable debugging during sleep mode;
the functions HAL_DBGMCU_EnableDBGStopMode() and HAL_DBGMCU_EnableDBGStandbyMode() allow
to use debug interface during stop and standby modes respectively.
It is important to remark that, if we want to debug the MCU in low-power modes, we also
have to leave ON the GPIO peripherals corresponding to SWDIO/SWO/SWCLK pins. In all
Nucleo boards these pins coincide with PA13, PA14 and PB3.

Please, take note that, before enabling MCU debugging in low-power modes, DBGMCU
interface must be enabled by calling the __HAL_RCC_DBGMCU_CLK_ENABLE() macro.

16.7 Using the CubeMX Power Consumption Calculator


It may be a nightmare to manually estimate the power consumption of a microcontroller, with
several peripheral enabled and several transition states in its different power modes. Even if
Debugging during the sleep mode is not available in STM32F0 microcontrollers and hence the corresponding HAL function is
not provided by the HAL.
Power Management 507

MCU datasheets provide all necessary information, it is really hard to figure out the exact power
consumption levels.
CubeMX provides a convenient tool, named Power Consumption Calculator (PCC), which allows us
to build a power sequence and to perform estimations of the MCU power consumption.

Figure 10: The Power Consumption Calculator main view

The Figure 10 shows the main PCC view. To use it we have to first select the Vdd Power Supply
source, otherwise the tool does not allow us to create steps in the power sequence. The next optional
step consists in selecting a battery used to power the MCU when the main power is absent. This
is useful to evaluate the battery life. We can choose from a portfolio of well-known batteries, or
eventually add a custom one.
By clicking on the green +, we can add a step of the sequence. Here we can specify the power mode
(run, sleep, etc), the memories configuration (flash enabled/disabled, ART enabled/disabled, and so
on) and the power voltage level. From the same dialog we can also choose the CPU frequency, the
duration of the step and the enabled peripherals.
With this tool we can so figure out how much power is needed by the microcontroller. In L0, L1
and L4 MCUs is also possible to enable the Transition Checker, which allows to identify invalid
transition states (for example, we cannot switch from the run mode to the low-power sleep one
without passing from the low-power run mode). For more information about the PCC view refer to
the UM1718 from ST.
http://bit.ly/1WDpa5r
Power Management 508

16.8 A Case Study: Using Watchdog Timers With


Low-Power Modes
Both IWDG and WWDG timers cannot be stopped once started. The WWDG timer keeps counting
until the stop mode, while the IWDG timer, being clocked by the LSI oscillator, works even in
shutdown mode. This means that watchdog timers prevents the MCU from staying in low-power
mode for a long time.
If you need to use both watchdog timer and low-power modes in your application, then you need to
follow this trick based on the fact that the content of the SRAM memory survives to successive resets
(clearly, it does not survive to a power-on reset). So to keep track of a reset caused by a watchdog
timer while staying in a low-power mode, you can use a variable that keeps track of this fact (for
example, you set the content of an uint32_t variable to a special key value before entering in a
low-power mode). Once the MCU resets, you can check the content of this variable, and you can
avoid starting the watchdog timer if that variable is configured accordingly.
However, we need a safe place to store this variable, otherwise it is likely to be overwritten by
startup routines. So, the best thing to do is to reduce the size of the SRAM region inside the mem.ld
file, and to place this sentinel variable at the end of the SRAM memory, where usually the main
stack starts:

volatile uint32_t *lpGuard = (0x20000000 + SRAM_SIZE);

For example, assuming an STM32F030R8 MCU with 8KB of SRAM, and assuming that we define
the SRAM region in the mem.ld file in the following way:

MEMORY {
FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 64K
SRAM (xrw) : ORIGIN = 0x20000000, LENGTH = 8K - 4
}

we have that the macro SRAM_SIZE will be equal to 0x2000-4 = 0x1FFC. The content of the lpGuard
variable will be so placed at the address 0x2000 1FFC
I am aware of the fact that these concepts may look totally obscure. A lot of thing will be clarified
once you read the next chapter about the memory layout of an STM32 application.
17. Memory layout
Every time we compile our firmware using the GCC ARM tool-chain, a series of non-trivial things
takes place. The compiler translates the C source code in the ARM assembly and organizes it to
be flashed on a given STM32 MCU. Every microprocessor architecture defines an execution model
that needs to be matched with the execution model of the C programming language. This means
that several operations are performed during bootstrap, whose task is to prepare the execution
environment for our application: the stack and heap creation, the initialization of data memory, the
vector table initialization are just some of the activities performed during startup. Moreover, some
STM32 microcontrollers provide additional memories, or allow to interface external ones using the
FSMC controller, that can be assigned to specific tasks during the firmware lifecycle.
This chapter aims to throw light to those questions that are common to a lot of STM32 developers.
What does it happen when the MCU resets? Why providing the main() function is mandatory? And
how long does it take to execute since the MCU resets? How to store variables in flash instead of
SRAM? How to use the STM32 CCM memory?

17.1 The STM32 Memory Layout Model


In Chapter 1 we have analyzed how STM32 MCUs organize the 4GB memory address space. Figure
4 from that chapter clearly shows how the first 0.5GB of memory are dedicated to the code area. In
turn this area is subdivided in several sub-regions. The most important one, starting from 0x0800
0000 address, is dedicated to the mapping of the internal flash memory. Instead, the internal SRAM
memory starts from the 0x2000 0000 address, and it is organized in several sub-regions dedicated
to specific tasks that we will see in a while.
Figure 1 shows the typical layout of flash and SRAM memories in an STM32 MCU. In Chapter 7 we
learned that the initial bytes of flash memory are dedicated to the Main Stack Pointer (MSP) and the
vector table. The MSP contains the address where the stack begins. The Cortex-M architecture gives
maximum freedom of placing the stack in the SRAM memory as well as in other internal memories
(for example, the CCM RAM available in some STM32 MCUs) or external ones (connected to the
FSMC controller). This explains the need for the MSP.
The flash memory can be also used to store read only data, also known as const data due to the fact
that variables declared as const are automatically placed in this memory. Finally, the flash memory
contains the assembly code generated from the C source code.
It is important to remark that this layout reflects just one of the possible memory configurations, and it changes in case we
use an RTOS. However, the underlying concepts remain the same, and it is better to consider this memory organization here.
Remember that, as we will see next, the Cortex-M architecture defines the 0x0000 0000 address as the memory location where
starting to place MSP and vector table. This means that the flash starting address (0x0800 0000) is aliased to 0x0000 0000.
Memory layout 510

Figure 1: The typical layout of flash and SRAM memories

The SRAM memory is also organized in several sub-regions. A variable-sized region starting from
the end of SRAM and growing downwards (that is, its base address has the highest SRAM address)
is dedicated to the stack. This happens because Cortex-M cores use a stack memory model called
full-descending stack. The base stack pointer, also called Main Stack Pointer (MSP), is computed at
compile time, and it is stored at 0x0800 0000 flash memory location. Once we call a function, a
new stack frame is pushed on the stack. This means that the pointer to current stack frame (SP) is
automatically decremented at every function call (for example, the ARM assembly push instruction
automatically decrements it).
The SRAM is also used to store variable data, and this region usually starts at beginning of
SRAM (0x2000 0000). This region is in turn divided between initialized and un-initialized data.
To understand the difference, let us consider this code fragment:
Memory layout 511

...
uint8_t var1 = 0xEF;
uint8_t var2;
...

var1 and var2 are two global variables. var1 is an initialized variable (we fix its starting value at
compile time), while the value var2 is un-initialized: it is up to the run-time to initialize it to zero.
For the same reason, we have two .data sections: one stored in flash and one in RAM, as we will
see next.
Finally, the SRAM memory could contain another growing region: the heap. It stores variables that
are allocated dynamically during the execution of the firmware (by using the C malloc() routine or
similar). This area can be in turn organized in several sub-regions, according to the allocator used (in
the next chapter we will see how FreeRTOS provides several allocators to handle dynamic memory
allocation). The heap grows upwards (that is, the base address is the lowest in its region) and it has
a fixed maximum size.
From the compiler point of view, these sections are traditionally named in a different way inside
the application binary. For example, the section containing assembly code is named .text, .rodata
is the one containing const variables and strings, while the section for initialized data is named
.data. These names are also common to other computer architectures, like x86 and MIPS. Others
are specific of microcontrollers world. For example, the .isr_vector section is the one designated
to store the vector table in Cortex-M based MCUs.
Since every STM32 MCU has its own quantity of SRAM and flash, and since every program has
a variable number of instructions and variables, the dimension and location in memory of these
sections differ. Before we can see how to instruct the compiler to generate the binary file for the
specific MCU, we have to understand all the steps and tools involved during the generation of object
files.

17.1.1 Understanding Compilation and Linking Processes


The process that goes from the compilation of the C source code to the generation of the final binary
image to flash on our MCU involves several steps and tools provided by the GCC tool-chain. The
Figure 2 tries to outline this process. All starts from the C source files. They usually contain the
following program structures.
However, we will see next that its name is just a convention.
Memory layout 512

Figure 2: The compilation process from the source file to the final binary image

Global variables: these can be in turn divided between un-initialized and initialized variables;
a global variable can also defined as static, that is its visibility is limited to the current source
file.
Local variables: these can be divided between simple local (also called automatic) variables
and static local variables (that is those variables whose lifetime extends across the entire run
of the program).
Const data: these can be in turn divided between const data types (e.g. const int c = 5) and
string constants (e.g. "Hello World!").
Routines: these constitute the program and they will be translated in assembly instructions.
External resources: these are both global variables (declared as extern) and routines defined
in other source files. It will be a linker job to link the references to these symbols defined in
other source files and to merge the sections coming from the corresponding binary files.

Once a source file is compiled, the above program structures are mapped inside specific sections of
the binary file. The Table 1 summarizes the most relevant ones.
Memory layout 513

Table 1: The mapping of program structures and binary file sections

Language structure Binary file section Memory region at run-time


Global un-initialized variables .common Data (SRAM)
Global initialized variables .data Data (SRAM+Flash)
Global static un-initialized variables .bss Data (SRAM)
Global static initialized variables .data Data (SRAM+Flash)
Local variables <no specific section> Stack or Heap (SRAM)
Local static un-initialized variables .bss Data (SRAM)
Local static initialized variables .data Data (SRAM+Flash)
Const data types .rodata Code (Flash)
Const strings .rodata.1 Code (Flash)
Routines .text Code (Flash)

For every source file (.c) composing our application, the compiler will generate a corresponding
object file (.o), which contains the sections in Table 1. An object file is a type of binary file that
adheres to a well-known standard. There are a lot of standards for binary files around (PE, COFF,
ELF, etc.). The one used by GCC ARM is the ELF32, an open standard really popular, due its usage in
Linux-based Operating Systems, and it is widely supported even by other tools like OpenOCD and
the ST-LINK Utility. File ending with .o are, however, a special type of object files. These are also
known as relocatable files. This name comes from the fact that all the memory addresses contained
in this type of file are relative to the same file, and starts from the 0x0000 0000 address. This means
that also .text section will start from that address, and we know that this is in contrast with the
starting address of flash memory (0x0800 0000) in an STM32 MCU.
Starting from a series of relocatable files (plus some other configuration files that we will see in a
while), the linker will assemble their content to form one common object file that will represent
our firmware to flash on the MCU. In this process, called linking, the linker will relocate all relative
addresses to the actual memory addresses. This type of file is also known as absolute file, because
all addresses are absolute and specific of the given STM32 MCU.
It is important to underline that an object file contains much more sections. The most of them are related to debugging, and
contain relevant information like the original source code, all the symbols contained in the source file (even those that have been
optimized by the compiler), and so on. However, for the purposes of this discussion, it is better to leave them out.
Take in mind that, from the compiler point of view, the file extension is just a convention.
Those of you that want to deepen this matter can take a look to the readelf tool provided in the GCC ARM tool-chain.
Here, again, the story is more complex. First of all, the linker could assemble other pieces from several external statically linked
libraries (those ending with .a). These library, also known as archive files, are nothing more than a merge of several relocatable files.
During the linking process, only those program structures actually used in our application will be merged with the final firmware.
Another important aspect to remark is that this process is essentially the same for every microprocessor platform (like the x86 and
so on), and it is also called static linking. More powerful architectures face an advanced linking process, also known as dynamic
linking, which postpones the linking when the program will be loaded in the OS process. This allows to dramatically reduce the
size of executables, and to update the dependency libraries without recompiling the whole application. In dynamic linking libraries
are called shared objects (or shared libraries, or DLL in Windows), and in modern Operating Systems it is possible to share the
same .text section from these libraries among the processes that use them by using mmap() or similar system calls. This allows
reducing as well the SRAM occupation of processes (think to the tons of system libraries that should be replicated among the
several processes running on a modern PC).
Memory layout 514

How does the linker know where to place in memory the sections contained in the absolute file?
It is thanks to linker scripts (those files ending with .ld) that we can arrange the content of the
absolute file according to the actual memory layout. We have already seen a linker script in Chapter
4, when we have configured the mem.ld file to specify the right flash origin address. CubeMX also
embeds the right linker script for our MCU inside the generated C project (it is contained inside
the sub-folder SW4STM32). However, it is really hard to study the content of those scripts if we have
not mastered several concepts before. So, it is better to start smoothly creating a bare bone STM32
application.

17.2 The Really Minimal STM32 Application


The most of applications seen until now seem really simple. Instead, both from the memory
organization point of view and from the operations performed when the MCU boots, they already
execute a lot of operations under the hood. For this reason, we are going to build a really essential
application.
The first step is creating an empty project using Eclipse. Go to File->New->C Project menu. Choose
the Empty project type and select the Cross ARM GCC tool-chain, as shown in Figure 3. Complete
the project wizard.

Figure 3: The project settings to choose

Create now a new file named main.c and place the following code inside it.
This code is designed to work with the Nucleo-F401RE. Refer to the book examples for the other Nucleos.
Memory layout 515

Filename: src/main-ex1.c
1 typedef unsigned long uint32_t;
2
3 /* Memory and peripheral start addresses (common to all STM32 MCUs) */
4 #define FLASH_BASE 0x08000000
5 #define SRAM_BASE 0x20000000
6 #define PERIPH_BASE 0x40000000
7
8 /* Work out end of RAM address as initial stack pointer
9 * (specific of a given STM32 MCU */
10 #define SRAM_SIZE 96*1024 // STM32F401RE has 96 KB of RAM
11 #define SRAM_END (SRAM_BASE + SRAM_SIZE)
12
13 /* RCC peripheral addresses applicable to GPIOA
14 * (specific of a given STM32 MCU */
15 #define RCC_BASE (PERIPH_BASE + 0x23800)
16 #define RCC_APB1ENR ((uint32_t*)(RCC_BASE + 0x30))
17
18 /* GPIOA peripheral addresses
19 * (specific of a given STM32 MCU */
20 #define GPIOA_BASE (PERIPH_BASE + 0x20000)
21 #define GPIOA_MODER ((uint32_t*)(GPIOA_BASE + 0x00))
22 #define GPIOA_ODR ((uint32_t*)(GPIOA_BASE + 0x14))
23
24 /* User functions */
25 int main(void);
26 void delay(uint32_t count);
27
28 /* Minimal vector table */
29 uint32_t *vector_table[] __attribute__((section(".isr_vector"))) = {
30 (uint32_t *)SRAM_END, // initial stack pointer
31 (uint32_t *)main // main as Reset_Handler
32 };
33
34 int main() {
35 /* Enable clock on GPIOA peripheral */
36 *RCC_APB1ENR = 0x1;
37 /* Configure the PA5 as output pull-up */
38 *GPIOA_MODER |= 0x400; // Sets MODER[11:10] = 0x1
39
40 while(1) {
41 *GPIOA_ODR = 0x20;
42 delay(200000);
43 *GPIOA_ODR = 0x0;
44 delay(200000);
Memory layout 516

45 }
46 }
47
48 void delay(uint32_t count) {
49 while(count--);
50 }

The first 21 lines contain just macros that define the most common STM32 peripheral addresses.
Some are generic and some specific of the given MCU. At line 26 we are defining the vector table.
Being minimal, it just contains two things: the address in SRAM of the MSP (remember that this
it the first entry of the vector table and it must be placed at 0x0800 0000 address) and the pointer
to the handler of the Reset exception. What exactly are we doing?
In Chapter 7 we mentioned that when the MCU resets, the NVIC controller generates a Reset
exception after few cycles. This means that its handler is the real entry point of our application, and
the execution of the firmware starts from there. Here we are going to define the main() function
as the handler of Reset exception. The GCC keyword __attribute__((section(".isr_vector")))
says to the compiler to place the vector_table array inside the section named .isr_vector, which
in turn will be contained in the object file main.o. Finally the main() routine contains nothing more
then the classical blinking application.
Before we can compile the firmware, we need to specify a couple of project settings. Go in Project
settings->C/C++ Build->Settings. In the Target Processor settings select the Cortex-M core that
fits your MCU. Then go in the Cross ARM C Linker->General section and check the entry Do not
use standard start files and uncheck the entry Remove unused sections, as shown in Figure 4.
If you try to compile the application, you will see the following warning in the Eclipse console:
warning: cannot find entry symbol _start; defaulting to 0000000000008000

What does it mean? GCC (or better, LD) is saying to us that it does not know which is the entry
routine of our application (_start() - this entry point name is a convention in GCC) and it does not
know at which absolute memory location to start placing the code. So, how can we address this?
We need a linker script.
Leaving that option unchecked causes that the initialization routines from libc are used. These are usually less optimized,
since they need to deal with some advanced feature from libc related to the C++ programming language. So, usually the startup
routines from ST are specific for this platform, allowing to save a lot of flash memory and to reduce the boot time.
Memory layout 517

Figure 4: The project settings to choose

Create a new file named ldscript.ld and place the following content inside it.

Filename: src/ldscript.ld

1 /* memory layout for an STM32F401RE */


2
3 MEMORY
4 {
5 FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 512K
6 SRAM (xrw) : ORIGIN = 0x20000000, LENGTH = 96K
7 }
8
9 ENTRY(main)
10
11 /* output sections */
12 SECTIONS
13 {
14 /* program code into FLASH */
15 .text : ALIGN(4)
16 {
Memory layout 518

17 *(.vector_table) /* Vector table */


18 *(.text) /* Program code */
19 KEEP(*(.vector_table))
20 } >FLASH
21
22 /* Initialized global and static variables (which
23 we don't have any in this example) into SRAM */
24 .data :
25 {
26 *(.data)
27 } >SRAM
28 }

Let us see the content of this file. Lines [3:7] contain the definition of the flash and SRAM memories.
Each region can have several attributes (w=writable, r=readable, x=executable). We also specify their
starting address and length (in the above example they are related to an STM32F401RE MCU). Line
9 specifies the main() function as the entry point of our application (overriding the default _start
symbol). Lines [12:28] define the content of the .text and .data sections. The .text section will
be composed first by the vector table and then by the program code. With the ALIGN(4) directive
we are saying that the section is word (4 bytes) aligned, while the >FLASH directive specifies that
the .text section will be placed inside the flash memory. The KEEP(*(.isr_vector)) says to LD to
keep the vector table inside the final absolute file, otherwise the section could be stripped by other
tools that perform optimizations on the final file. Finally, the .data section is also defined (even if
does not contain nothing in this example), and it is placed inside the SRAM memory.
Before we can compile the firmware we need to instruct Eclipse to include the linker script
during compilation. Go in Project settings->C/C++ Build->Settings. In the Cross ARM C Linker-
>General section add the entry ../ldscript.ld to the Script files (-T) list. Now you can compile the
firmware and flash your Nucleo. Congratulation: it is almost impossible to have a smaller STM32
application.

17.2.1 ELF Binary File Inspection


An ELF binary file can be inspected using a series of tools provided by the GNU ARM tool-chain.
objdump and readelf are the most common ones. Describing their usage is outside the scope of
this book. However, it is strongly suggested to dedicate a couple of hours playing with their optional
parameters to the command-line. Understanding how a binary file is made can dramatically improve
the knowledge of what under the hood. For example, running objdump with the -h parameter shows
the content of all sections contained in the firmware binary.
The ENTRY() directive is meaningless in embedded applications, where the actual entry point corresponds to the handler of
the Reset exception. However, it may be informative for debuggers and simulators, and for this reason you will find it in ST official
LD linker scripts.
Ok, coding it in assembly will allow you to save additional space, but this book is not for masochists ;-D
When you run the command, you will se much more sections all related to debug. Here you will not see them because the
debug information has been stripped from the file using the arm-none-eabi-strip command.
Memory layout 519

# ~/STM32Toolchain/gcc-arm/bin/arm-none-eabi-objdump -h nucleo-f401RE.elf
nucleo-f401RE.elf: file format elf32-littlearm
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 00000008 08000000 08000000 00008000 2**2
CONTENTS, ALLOC, LOAD, READONLY, DATA
1 .text.main 00000040 08000008 08000008 00008008 2**2
CONTENTS, ALLOC, LOAD, READONLY, CODE
2 .text.delay 00000020 08000048 08000048 00008048 2**2
CONTENTS, ALLOC, LOAD, READONLY, CODE
3 .comment 00000070 00000000 00000000 0000b1d2 2**0
CONTENTS, READONLY
4 .ARM.attributes 00000033 00000000 00000000 0000b242 2**0
CONTENTS, READONLY

Looking to the above output we see several things regarding the sections contained in the binary file.
Every section has a size, expressed in bytes. A section has also two addresses: the Virtual Memory
Address (VMA) and the Load Memory Address (LMA). In embedded systems like the STM32 MCUs,
the VMA is the address that the section will have when the firmware starts execution. The LMA is
the address at which the section will be loaded. In most cases the two addresses will be the same.
As we will discover in the next section, they differ for the .data region.
Every section has several attributes that say to the loader (in our case, for example, the loader is
GDB in conjunction with OpenOCD, or the ST-LINK Utility tool) what to do with the given section.
Let us see what they mean:

CONTENTS: this attribute says to the loader that the section in the binary file contains data to
load in the final LMA address. As we will see next, the .bss section does not have content in
a binary file.
ALLOC: this says to allocate a corresponding space in the LMA memory (which could be both
flash and SRAM memory). The dimension of the space allocated is given by the Size column.
LOAD: this indicates to load the data from the section contained in the binary file to the final
LMA memory.
READONLY: this indicates that the content of the section is read-only.
CODE: this indicates that the content of the section is binary code.

Another interesting thing to remark from the previous output is that the binary file contains a
dedicated section for every callable contained in the source code (.text.main for the main() and
.text.delay for delay()). We have to specify to the linker to merge all the .text sections in a whole
common section, modifying the linker script in this way:
Memory layout 520

.text : ALIGN(4)
{
*(.isr_vector) /* Vector table */
*(.text) /* Program code */
*(.text*) /* Merge all .text.* sections inside the .text section */
KEEP(*(.isr_vector))
} >FLASH

As we will see later, the ability to have separated sections for every callable, allow us to selectively
place some functions inside different memories (for example, the fast CCM memory in some STM32
MCUs).
Finally, the File off column specifies the offset of the section inside the binary file, while the Algn
column indicates the data align in memory, which is 4-bytes.

17.2.2 .data and .bss Sections Initialization


Let us introduce a minor modification to the previous example.

36 volatile uint32_t dataVar = 0x3f;


37
38 int main() {
39 /* enable clock on GPIOA and GPIOC peripherals */
40 *RCC_APB1ENR = 0x1 | 0x4;
41 *GPIOA_MODER |= 0x400; // Sets MODER[11:10] = 0x1
42
43 while(dataVar == 0x3f) { // This is always true
44 *GPIOA_ODR = 0x20;
45 delay(200000);
46 *GPIOA_ODR = 0x0;
47 delay(200000);
48 }
49 }

This time we use a global initialized variable, dataVar, to start the blinking loop. The variable has
been declared volatile just to avoid that the compiler optimizes it (however, when compiling this
example, disable all optimizations [-ON] in the project settings). Looking at the code, we can reach
to the conclusion that it does the same thing of the previous example. However, if you try to flash
your Nucleo, you will see that the LD2 LED does not blink. Why not?
To understand whats happening, we have to review some things from the C programming language.
Consider the following code fragment:
Memory layout 521

...
uint32_t globalVar = 0x3f;

void foo() {
volatile uint32_t localVar = 0x4f;

while(localVar--);
}

Here we have two variables: one defined at global scope, one locally. The localVar variable is
initialized to the value 0x4f. When does this exactly happen? The initialization is executed when
the foo() routine is invoked, as shown by the following assembly code:

1 void foo() {
2 0: b480 push {r7} ;Save the current FP
3 2: b083 sub sp, #12 ;Allocate 12 bytes on the stack
4 4: af00 add r7, sp, #0 ;Save the new FP
5 volatile uint32_t localVar = 0x4f;
6 6: 234f movs r3, #79 ;Place 0x4f in r3
7 8: 607b str r3, [r7, #4] ;Store r3 (that is 0x4f) in the 4-th byte
8
9 while(localVar--);
10 a: bf00 nop
11 c: 687b ldr r3, [r7, #4]
12 e: 1e5a subs r2, r3, #1
13 10: 607a str r2, [r7, #4]
14 12: 2b00 cmp r3, #0
15 14: d1fa bne.n c <foo+0xc>
16 }

Lines [2:4] are the function prolog. Each routine is responsible of allocating its own stack frame,
saving some CPU internal registers. This is also called calling convention, and the way this is
performed is defined by a specific standard (in case of ARM based processors, it is defined by the
ARM Architecture Procedure Call Standard (AAPCS)). We will not go into details of this matter here,
because we will better analyze the ARM calling convention in a following chapter.
The instructions we are interested in are those at lines [5:6]. Here we are storing the value 0x4f
(which is 79 in base 10) inside the general-purpose register R3 and then moving its content inside
the second word in the stack, which corresponds to the localVar variable .
The remaining part of the assembly code contains the while(localVar--) and the function epilog
(not shown here), which is responsible of restoring the state before going back to the caller function.
It is important to clarify that the above assembly code is generated with all optimizations disabled.
Memory layout 522

So, the calling convention defines that local variables are automatically initialized upon function
call. What about global variables? Since they are not involved in a calling process, they need to be
initialized by some specific code when the MCU resets (remember that the SRAM is volatile, and
its content is undefined after a reset). This means that we have to provide a specific initialization
function.
The following routine can be used to simply copy the content of the flash region containing the
initialization values to the SRAM region dedicated to global initialized variables.

void __initialize_data (unsigned int* flash_begin, unsigned int* data_begin,


unsigned int* data_end) {
unsigned int *p = data_begin;
while (p < data_end)
*p++ = *flash_begin++;
}

Figure 3: The copy process of initialized data from the flash to the SRAM memory

Before we can use this routine, we need to define few other things. First of all, we need to instruct
LD to store the initialization values for each variable contained in the .data section inside a specific
region of the flash memory, which will correspond to the LMA memory address. Second, we need
a way to pass to the __initialize_data() function the start and the end of .data section in SRAM
(that we are going call _sdata and _edata respectively) and the starting location (that we are going
to call _sidata) where initialization values are stored in the flash memory (it is important to stress
that when we initialize a variable to a given value we need to store that value somewhere in the flash,
and use it to initialize the SRAM location corresponding to the variable). The Figure 3 schematizes
this process.
Memory layout 523

Once again, all these operations can be performed using the linker script, which we can modify in
the following way:

25 /* Used by the startup to initialize data */


26 _sidata = LOADADDR(.data);
27
28 .data : ALIGN(4)
29 {
30 . = ALIGN(4);
31 _sdata = .; /* create a global symbol at data start */
32
33 *(.data)
34 *(.data*)
35
36 . = ALIGN(4);
37 _edata = .; /* define a global symbol at data end */
38 } >SRAM AT>FLASH

The instruction at line 26 defines the variable _sidata, which will contain the LMA address of
the .data section (that is, the starting address of flash memory containing initialization values).
Instructions at line [30:31] use a special operator: the . operator. It is named location counter and it
is a counter that keeps track of the memory location reached during the generation of each section.
The location counter independently counts location memory of every memory region (SRAM, flash
and so on). For example, in the above code, it starts from 0x2000 0000 since the .data section is
the first one loaded in SRAM. When the two instructions *(.data) and *(.data*) are performed,
the location counter is incremented by the size of all .data sections contained in the file. With
the instruction . = ALIGN(4); we are just forcing the location counter to be word aligned. So, to
recap, _sdata will contain 0x2000 0000 and _edata will be equal to the size of .data section (in our
example, .data section contains only one variable - dataVar- and hence its size is 0x2000 0004).
Finally, the directive >SRAM AT>FLASH says to the link editor that the VMA address of the .data
section is bound to the SRAM address space (so 0x2000 0000), but the LMA address (that is, where
the initialization values are stored) is mapped inside the flash memory space.
Thanks to this new memory layout configuration, we can now arrange the main.c file in the
following way:
Memory layout 524

Filename: src/main-ex2.c
22 void _start (void);
23 int main(void);
24 void delay(uint32_t count);
25
26 /* Minimal vector table */
27 uint32_t *vector_table[] __attribute__((section(".isr_vector"))) = {
28 (uint32_t *)SRAM_END, // initial stack pointer
29 (uint32_t *)_start // main as Reset_Handler
30 };
31
32 // Begin address for the initialisation values of the .data section.
33 // defined in linker script
34 extern uint32_t _sidata;
35 // Begin address for the .data section; defined in linker script
36 extern uint32_t _sdata;
37 // End address for the .data section; defined in linker script
38 extern uint32_t _edata;
39
40
41 volatile uint32_t dataVar = 0x3f;
42
43 inline void
44 __initialize_data (uint32_t* flash_begin, uint32_t* data_begin,
45 uint32_t* data_end) {
46 uint32_t *p = data_begin;
47 while (p < data_end)
48 *p++ = *flash_begin++;
49 }
50
51 void __attribute__ ((noreturn,weak))
52 _start (void) {
53 __initialize_data(&_sidata, &_sdata, &_edata);
54 main();
55
56 for(;;);
57 }
58
59 int main() {
60
61 /* enable clock on GPIOA and GPIOC peripherals */
62 *RCC_APB1ENR = 0x1 | 0x4;
63 *GPIOA_MODER |= 0x400; // Sets MODER[11:10] = 0x1
64
65 while(dataVar == 0x3f) {
Memory layout 525

66 *GPIOA_ODR = 0x20;
67 delay(200000);
68 *GPIOA_ODR = 0x0;
69 delay(200000);
70 }
71 }

The entry point is now the _start() routine, which is used as handler for the Reset exception. When
the MCU resets, it is automatically called, and in turn it calls the __initialize_data() function,
passing the parameters _sidata, _sdata and _edata computed by the Linker during the linking
process. _start() then calls the main() routine, which now works as expected.
Using the objdump tool we can check how the sections are organized in the ELF file.

# ~/STM32Toolchain/gcc-arm/bin/arm-none-eabi-objdump -h nucleo-f401RE.elf
nucleo-f401RE.elf: file format elf32-littlearm
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 000000c0 08000000 08000000 00008000 2**2
CONTENTS, ALLOC, LOAD, READONLY, CODE
1 .data 00000004 20000000 080000c0 00010000 2**2
CONTENTS, ALLOC, LOAD, DATA
2 .comment 00000070 00000000 00000000 00010004 2**0
CONTENTS, READONLY
3 .ARM.attributes 00000033 00000000 00000000 00010074 2**0
CONTENTS, READONLY

As you can see, the tool confirms that the .data section has a size equal to 4 bytes, a VMA address
equal to 0x2000 0000 and an LMA address equal to 0x0800 00c0 , which corresponds to the end of
.text section.

The same applies to the .bss section, which is reserved to uninitialized variables. According to the
ANSI C standard, the content of this section must be initialized to 0. However, the .bss section does
not have a corresponding flash region containing all zeros, but it is again up to the startup code to
initialize this region. The following linker script fragment shows the definition of the .bss section:

Please, take note that the order of sections inside a linker scripts reflects their order in memory. If we have two sections, named
A and B, both loaded in SRAM, if section A is defined before than B, then it will be placed in SRAM before then B.
Memory layout 526

25 /* Uninitialized data section */


26 .bss : ALIGN(4)
27 {
28 /* This is used by the startup in order to initialize the .bss section */
29 _sbss = .; /* define a global symbol at bss start */
30 *(.bss .bss*)
31 *(COMMON)
32
33 . = ALIGN(4);
34 _ebss = .; /* define a global symbol at bss end */
35 } >SRAM AT>SRAM

while the following routine, always invoked from the _start() one, is used to zero the .bss region
in SRAM:

void __initialize_bss (unsigned int* bss_begin, unsigned int* bss_end) {


unsigned int *p = bss_begin;
while (p < bss_end)
*p++ = 0;
}

Changing the main() routine in the following way allow us to check that all works correctly:

Filename: src/main-ex3.c

76 volatile uint32_t dataVar = 0x3f;


77 volatile uint32_t bssVar;
78
79 int main() {
80
81 /* enable clock on GPIOA and GPIOC peripherals */
82 *RCC_APB1ENR = 0x1 | 0x4;
83 *GPIOA_MODER |= 0x400; // Sets MODER[11:10] = 0x1
84
85 while(bssVar == 0) {
86 *GPIOA_ODR = 0x20;
87 delay(200000);
88 *GPIOA_ODR = 0x0;
89 delay(200000);
90 }
91 }

Once again, we can see how the .bss section is arranged by invoking the objdump tool on the final
binary file
Memory layout 527

# ~/STM32Toolchain/gcc-arm/bin/arm-none-eabi-objdump -h nucleo-f401RE.elf
nucleo-f401RE.elf: file format elf32-littlearm
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 000000e8 08000000 08000000 00008000 2**2
CONTENTS, ALLOC, LOAD, READONLY, CODE
1 .data 00000004 20000000 080000e8 00010000 2**2
CONTENTS, ALLOC, LOAD, DATA
2 .bss 00000004 20000004 20000004 00010004 2**2
ALLOC
3 .comment 00000070 00000000 00000000 00010004 2**0
CONTENTS, READONLY
4 .ARM.attributes 00000033 00000000 00000000 00010074 2**0
CONTENTS, READONLY

The above output shows that the section has a size equal to four bytes, but it does not occupy room
in the final binary file since the section has only the ALLOC attribute.

17.2.2.1 A Word About the COMMON Section

In the previous linker script we have used the special directive *(COMMON) during the definition of
the .bss section. This simply says to the LD to merge the content of the common section inside the
.bss section. But what is exactly the common section? To better understand its role, we need to
revise some little known features of the C language. Suppose that we have two source files, and both
of them define two global initialized variables with the same name:
File A.c

int globalVar[3] = {0x1, 0x2, 0x3};


...

File B.c

int globalVar[3] = {0x1, 0x2, 0x3};


...

When we try to generate the final application linking the two relocatable files (.o), we obtain the
following error:
B.o:(.data+0x0): multiple definition of 'globalVar'
A.o:(.data+0x0): first defined here
collect2: error: ld returned 1 exit status
The reason why this happens is evident: we are defining the same global variable in two different
source files. But what if we declare the two symbols as un-initialized global variables?
File A.c
Memory layout 528

int globalVar[3];
...

File B.c

int globalVar[6];
...

If you try to generate the final binary file you will discover that the linker does not generate errors.
Why do the linker complain about both symbol definitions? Because the C Standard says nothing
to prohibit it. But if the language essentially allows to define multiple times a global un-initialized
variable, how much memory will be allocated? (that is, globalVar will be an array containing 3
or 6 elements?). This aspect is leaved to compiler implementation. Recent GCC versions place all
un-initialized global variables (not declared as static) inside a whole common section, and the
amount of memory for a given symbol will assume the value of the greatest one (in our case, the
array will have room for six elements of type int - that is, 12 bytes).
So, to recap, static global un-initialized variables are local to a given relocatable, and hence go in
its .bss section; global un-initialized variables are global to the whole application, and go inside
the common section. The previous linker script places both types of global un-initialized variables
inside the .bss section, that will be zeroed at run-time by the __initialize_bss() routine.
This behavior can be overridden specifying the option -fno-common to the GCC command. GCC
will allocate global un-initialized variables inside the .data section, initializing them to zero. This
means that if we are declaring an un-initialized global array of 1000 elements, the .data section
will contain one thousand times the value 0: this will waste a lot of flash memory. So, for embedded
applications is better to avoid using that command line option.

17.2.3 .rodata Section


A program usually makes usage of constant data. Strings and numeric constants are just two
examples, but also large arrays of data can be initialized as constants (for example, a HTML file
used to generate web pages can be converted in an array, using tools like the xxd UNIX command).
Being immutable, constant data can be placed inside the internal flash memory (or inside external
flash memories connected to the MCU through the Quad-SPI interface) to save SRAM space. This
can be simply achieved defining the .rodata section inside the linker script:
Memory layout 529

/* Constant data goes into flash */


.rodata : ALIGN(4)
{
*(.rodata) /* .rodata sections (constants) */
*(.rodata*) /* .rodata* sections (strings, etc.) */
} >FLASH

For example, considering this C code:

Filename: src/main-ex4.c

76 const char msg[] = "Hello World!";


77 const float vals[] = {3.14, 0.43, 1.414};
78
79 int main() {
80 /* enable clock on GPIOA and GPIOC peripherals */
81 *RCC_APB1ENR = 0x1 | 0x4;
82 *GPIOA_MODER |= 0x400; // Sets MODER[11:10] = 0x1
83
84 while(vals[0] >= 3.14) {
85 *GPIOA_ODR = 0x20;
86 delay(200000);
87 *GPIOA_ODR = 0x0;
88 delay(200000);
89 }
90 }

we have that both the string msg and the array vals are placed inside the flash memory, as shown
by the objdump tool:

# ~/STM32Toolchain/gcc-arm/bin/arm-none-eabi-objdump -h nucleo-f401RE.elf
nucleo-f401RE.elf: file format elf32-littlearm
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 00000590 08000000 08000000 00008000 2**3
CONTENTS, ALLOC, LOAD, READONLY, CODE
1 .rodata 00000024 08000590 08000590 00008590 2**2
CONTENTS, ALLOC, LOAD, READONLY, DATA
2 .comment 00000070 00000000 00000000 000085b4 2**0
CONTENTS, READONLY
3 .ARM.attributes 00000033 00000000 00000000 00008624 2**0
CONTENTS, READONLY
Memory layout 530

Pointers to Const Data


Pay attention that declaring a string in this way:

char *msg = "Hello World!";


...

is completely different from declaring it in this other way:

char msg[] = "Hello World!";


...

In the first case we are declaring a pointer to a const array, which implies that a word will
be allocated inside the .data section to store the location in flash memory of the string
"Hello World!". In the second case, instead, we are correctly defining an array of chars.
Remember that in C arrays are not pointers.

17.2.4 Stack and Heap Regions


We have already seen in Figure 1 that heap and stack are two dynamic regions of the SRAM memory
that grow in the opposite direction. The stack is a descendant structure, which grows from the end
of SRAM up to the end of .bss section, or the end of the heap if used. The heap grows in the opposite
direction. While the stack is a mandatory structure in C, the heap is used only if dynamic memory
allocation is needed. In some application fields (like in automotive area) the dynamic allocation is
not used, or at least is strongly suggested not to be used, because of the risk involved. A decent
management of the heap introduces a lot of performance penalties, and it is the source of possible
leaks and memory fragmentation.
However, if your application needs to allocate dynamically some portions of the memory, you can
consider to use the classical malloc() routine from the C library. Let us consider this following
example:

Filename: src/main-ex5.c

107 int main() {


108 /* enable clock on GPIOA and GPIOC peripherals */
109 *RCC_APB1ENR = 0x1 | 0x4;
110 *GPIOA_MODER |= 0x400; // Sets MODER[11:10] = 0x1
111
112 char *heapMsg = (char*)malloc(sizeof(char)*strlen(msg));
113 strcpy(heapMsg, msg);
114

There are other better alternatives, however. We will explore them in the next chapter.
Memory layout 531

115 while(strcmp(heapMsg, msg) == 0) {


116 *GPIOA_ODR = 0x20;
117 delay(200000);
118 *GPIOA_ODR = 0x0;
119 delay(200000);
120 }
121 }

The above code is really simple. heapMsg is a pointer to a memory region dynamically allocated by
the malloc() function. We simply copy the content of the msg string and check if both strings are
equal. If so, the LD2 LED starts blinking.
If you try to compile the above code, you will see the following linking error:

Invoking: Cross ARM C++ Linker


arm-none-eabi-g++ ... ./src/ch10/main-ex5.o
/../../../../arm-none-eabi/lib/armv7e-m/libg_nano.a(lib_a-sbrkr.o): In function `_sbrk_r':
sbrkr.c:(.text._sbrk_r+0xc): undefined reference to `_sbrk'
collect2: error: ld returned 1 exit status

Whats happening? The malloc() function relies on the _sbrk() routine, which is a feature OS and
architecture dependent. The newlib leaves to the user the responsibility of providing this function.
The _sbrk() is a routine that accepts the amount of bytes to allocate inside the heap memory and
returns the pointer to the start of this contiguous chunk of memory. The algorithm underlying the
_sbrk() function is fairly simple:

1. First, it needs to check that there is sufficient space to allocate the desired amount of memory.
To accomplish this task, we need a way to provide to the _sbrk() routine the maximum heap
size.
2. If the heap has sufficient room to allocate the needed memory, it increments the current heap
size and returns the pointer to the beginning of the new memory block.
3. If the heap does not have sufficient room (heap overflow), then the _sbrk() fails, and it is up
to the user to provide an error feedback.

The following code shows a possible implementation for the _sbrk() routine. Let us analyze its
code.
Memory layout 532

Filename: src/main-ex5.c

81 void *_sbrk(int incr) {


82 extern uint32_t _end_static; /* Defined by the linker */
83 extern uint32_t _Heap_Limit;
84
85 static uint32_t *heap_end;
86 uint32_t *prev_heap_end;
87
88 if (heap_end == 0) {
89 heap_end = &_end_static;
90 }
91 prev_heap_end = heap_end;
92
93 #ifdef __ARM_ARCH_6M__ //If we are on a Cortex-M0/0+ MCU
94 incr = (incr + 0x3) & (0xFFFFFFFC); /* This ensure that memory chunks are
95 always multiple of 4 */
96 #endif
97 if (heap_end + incr > &_Heap_Limit) {
98 asm("BKPT");
99 }
100
101 heap_end += incr;
102 return (void*) prev_heap_end;

The _end_static and _Heap_Limit are provided by the linker, and they correspond to the end of .bss
section and the highest memory address for the heap region (that is, _Heap_Limit - _end_static
is the size of the heap). We will see in a while how they are defined inside the linker script. heap_end
is a statically allocated variable, and it is used to keep track of the first free memory location inside
the heap. Since it is a static un-initialized local variable, according to Table 1 it is placed inside the
.bss section, and hence it is zeroed at run-time. So, the first time _sbrk() is called it is equal to
zero, and hence it is initialized to the value of _end_static variable. The if at line 97 ensures that
there is sufficient room in the heap memory. If not, the ARM assembly BKPT instruction is called,
causing that the debugger stops the execution. The tricky part is represented by the instructions
at line [93:96]. The preprocessor macro checks if the ARM architecture is the ARMv6-M, that is the
architectures of Cortex-M0/0+ based processors. Those processors, in fact, do not allow unaligned
memory access. The instruction at line 95 ensures that the allocated memory is always a multiple
of 4 bytes.
We have left to analyze the linker script. The part we are interested in starts at line 51.

Here, we may use a different way to signal the heap overflow. For example, a global error() function could be called, and
take the appropriate actions there. However, this is often a programming style, so feel free to arrange that code at your needs.
Memory layout 533

Filename: src/ldscript5.ld

51 _end_static = _ebss;
52 _Heap_Size = 0x190;
53 _Heap_Limit = _end_static + _Heap_Size;

_end_static is nothing more than an alias to the _ebss memory location, that is the end of .bss
section. _Heap_Size is fixed by us, and it establishes the dimension of the heap (400 bytes). Finally,
_Heap_Limit contains nothing more than the final address of the heap memory.

A Note About Linker Script Symbols


In this chapter we have extensively used symbols defined in linker scripts from the C source
code. For every symbol, we have defined a corresponding extern uint32_t _symbol
variable. Every time we need to access to the content of that symbol, we use the syntax
&_symbol. This could be a source of confusion.

The way symbols are handled in linker scripts is different from that of C. In C a symbol is
a triple made of the symbol, its memory location and the value. Symbols in liker scripts are
tuple, made of the symbol and its memory location. So symbols are containers for memory
locations, as they would be pointers, without no value. So the following instruction:

extern uint32_t _symbol;


uint32_t symbol_value = _symbol;

is completely meaningless (there is no corresponding value for _symbol).


While this way of dealing with linker symbols could be obviously if the _symbol is a
memory location, it is a source of lot of mistakes in case it is a constant value. For example,
to retrieve the _Heap_Size value in C we have to use the following code:

unsigned int heapSize = (unsigned int)&_Heap_Size;

_Heap_Size, again contains the heap size as an address (that is 0x00000190), but it is not a
valid STM32 address. This fact can be also analyzed by inspecting the symbol table of the
final binary file, using the objdump tool with the -t command line parameter.

17.2.5 Checking the Size of Heap and Stack at Compile-Time


Microcontrollers have limited memory resources. Especially with Value-lines STM32 MCUs, it is
really common to exceed the maximum SRAM memory. We can use the linker script also to add
a sort of static checking about the maximum memory usage. The following linker script section
helps ensuring that we are not using too much SRAM:
Memory layout 534

_Min_Stack_Size = 0x200;

/* User_heap_stack section, used to check that there is enough RAM left */


._user_heap_stack :
{
. = ALIGN(4);
. = . + _Heap_Size;
. = . + _Min_Stack_Size;
. = ALIGN(4);
} >SRAM

With the above code, we are defining a dummy section inside the final binary file. Using the
location counter operator (.) we increment the size of this section so that it has a dimension equal
to the maximum heap size and the estimated minimum stack size. If the sum of .data, .bss, stack
and heap regions is greater than the SRAM size, the linker will emit an error, as shown below:

arm-none-eabi-g++ ... ./src/ch10/main-ex5.o


../../../../arm-none-eabi/bin/ld: nucleo-f401RE.elf section `._user_heap_stack' will not f\
it in region `SRAM'
../../../../arm-none-eabi/bin/ld: region `SRAM' overflowed by 9520 bytes
collect2: error: ld returned 1 exit status
make: *** [nucleo-f401RE.elf] Error 1

It is important to underline that this is a static checking and it is not related to the activities of the
firmware at run-time. Different strategies are needed to detect a stack overflow, and it is really hard
to have a complete solution for embedded system. We will analyze this topic in a following chapter.

17.2.6 Differences With the Tool-Chain Script Files


The linker script made so far works well for the majority of STM32 applications. However, if you
are going to code your firmware in C++, or simply using libraries made in C++, then those linker
script and starting sequences are not sufficient. To understand why, consider the following C++
application:
Memory layout 535

1 class MyClass {
2 int i;
3
4 public:
5 MyClass() {
6 i = 100;
7 }
8
9 void increment() {
10 i++;
11 }
12 };
13
14 MyClass instance;
15
16 int main() {
17 instance.increment();
18 for (;;);
19 }

Let us focus our attention on line 14. Here we are defining an instance of the class MyClass.
The instance is defined as global variable. But declaring an instance of a class assumes that the
constructor of that class is automatically called. So, to be clear, when we call the increment()
method at line 17, the instance attribute i will be equal to 101. But who takes care of calling the
instance constructor? When an instance is created locally (that is, from a global function or another
method), it is up to that callable to perform class initialization. But when this happens at global
scope, it is up to other initializations routines. Usually the compiler automatically generates an array
of function pointers that will contain initializations routines for all globally and statically allocated
objects. These arrays are usually called __init_array and __fini_array (which contains the call to
object destructors).
Both the linker scripts and startup routines provided by the GNU ARM plugin and ST in its HAL
contain all necessary code to handle these and other initialization activities. Explaining them is
outside the scope of this book (this also involves analyzing in depth some libc activities performed
at startup). However, now that we know how to master the content of a linker script, it should not
be too much difficult to deal with them.
Memory layout 536

17.3 How to Use the CCM Memory


Some microcontrollers from STM32F3/4/7 families provide an additional SRAM memory named
Core Coupled Memory (CCM). Different from the regular SRAM, this memory is tightly coupled
with the Cortex-M core. A direct path connects both the D-Bus and I-Bus to this memory area (see
Figure 5), allowing 0-wait state execution. Although it is perfectly possible to store data in this
memory, like look-up tables and initialization vectors, the best usage of this area is to store critical
and computational intensive routines, which may be executed in real-time. For this reason, MCUs
with CCM memory are said to implement routine booster technology.

Figure 5: The direct connection between the Cortex-M core and the CCM SRAM

The figure has been arranged from the one contained in the AN4296 from ST(http://bit.ly/1QSctkT).
Memory layout 537

Why Use CCM to Store Code Instead of Data?


It is quite common to read around on the web that the CCM memory can be used to
store critical data. This guarantees a fast access to it from the core. While this is true in
theory, it does not give practical advantages. All STM32 MCUs with CCM memory also
provide SRAM that can be addressed at maximum system clock frequency without wait
states. Moreover, SRAM can be accessed by both CPU and DMA, while the CCM only
by the Cortex core. Instead, when code is located in CCM SRAM and data is stored in the
regular SRAM, the Cortex core is in the optimum Harvard configuration, because allows
0-wait states access for the I-Bus (which accesses to CCM) and the D-Bus (which accesses
in parallel to the SRAM).
However, it is clear that if deterministic performances are not important for your appli-
cation, and you need additional SRAM storage, then the CCM is a good reserve for data
memory.

In all STM32 MCUs with this additional memory, the CCM SRAM is mapped starting from the
0x1000 0000 address. Once again, to use it we need to define this memory region inside the linker
script, in the following way:

/* memory layout for an STM32F334R8 */


MEMORY
{
FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 64K
SRAM (xrw) : ORIGIN = 0x20000000, LENGTH = 12K
CCM (xrw) : ORIGIN = 0x10000000, LENGTH = 4K
}

Obviously, the LENGTH attribute has to reflect the size of the CCM memory for the specific STM32
MCU. Once the region is defined, we have to create a specific section inside the linker script:

.ccm : ALIGN(4) {
*(.ccm .ccm*)
} >CCM

To relocate a specific routine inside the CCM memory we can use the GCC keyword __attribute__,
as seen before for the .isr_vector section:
Some STM32 MCUs provide two SRAM memories, with one of these allowing 0-wait access. Always consult the datasheet for
your MCU.
Keep in mind that to reach a full parallel access to the SRAM, no other masters (e.g. the DMA) must contend the access to the
SRAM through the BusMatrix.
The STM32F7 provides a dedicated Tightly Coupled Memory (TCM) interface, with two separated bus that interconnect the
Cortex-M7 core to flash and SRAM. The instruction ITCM-RAM is a 16 Kb read-only region accessible only by the core and mapped
from the 0x0000 0000 address. The data DTCM-RAM is a 64Kb region mapped at address 0x2000 0000 and accessible by all AHB
masters from AHB bus Matrix but through a specific AHB slave bus of the CPU. Refer to the STM32F7 Reference Manual for more
information.
The memory configuration refer to a Nucleo-F334 that, together with the Nucleo-F303, provides the CCM memory.
Memory layout 538

void __attribute__((section(".ccm"))) routine() {


...
}

If, instead, we want to store data inside the CCM memory, than we also need to initialize it as
we have seen for .bss and .data regions in regular SRAM memory. In this case, we need a more
articulated liker script:

/* Used by the startup to initialize data in CCM */


_siccm = LOADADDR(.ccm.data);

/* Initialized data section in CCM */


.ccm.data : ALIGN(4)
{
_sccmd = .;
*(.ccm.data .ccm.data*)
. = ALIGN(4);
_eccmd = .;
} >CCM AT>FLASH

/* Uninitialized data section in CCM */


.ccm.bss (NOLOAD) : ALIGN(4)
{
_sccmb = .;

*(ccm.bss ccm.bss*)

. = ALIGN(4);
_eccmb = .;
} >CCM

Here we are defining two sections: .ccm.data, which will be used to store global initialized data in
CCM, and .ccm.bss used to store global un-initialized data. As done for the regular SRAM, will need
to call the __initialize_data() and __initialize_bss() routines from the _start() routine:

...
__initialize_data(&_siccm, &_sccmd, &_eccmd);
__initialize_bss(&_sccmb, &_eccmb);
...

Then, to place data inside the CCM, we have to instruct the compiler using the attribute keyword:
Memory layout 539

uint8_t initdata[] __attribute__((section(".ccm.data"))) = {0x1, 0x2, 0x3, 0x4};


uint8_t uninitdata __attribute__((section(".ccm.bss")));

17.3.1 Relocating the vector table in CCM Memory


The CCM memory can be also used to store ISR routines, relocating the whole vector table inside the
CCM memory. This can be especially useful for ISRs that need to be processed in the shortest possible
time. However, relocating the vector table requires additional steps, since the Cortex-M architecture
is designed so that the vector table starts from the 0x0000 0004 address (which corresponds to the
0x0800 0004 address of the internal flash memory). The steps to follow are these ones:

define the vector table to place in the CCM RAM using the __attribute__((section(".isr_-
vector_ccm")) keyword;
define the exception handlers for the interested exceptions and ISRs and place them in the
corresponding section using the __attribute__((section(".ccm")) keyword;
define a minimal vector table, composed by the MSP pointer and the address of the Reset
exception handler, to place in the flash memory starting from 0x0800 0000 address;
relocate the vector table from the Reset exception by copying the content of the .ccm section
from the flash memory into the SRAM.

Let us start defining the vector table to place in CCM RAM. Here we are defining a file named
ccm_vector.c with the following content:

Filename: src/ccm_vector.c

1 #include <stm32f3xx_hal.h>
2
3 #define GPIOA_ODR ((uint32_t*)(GPIOA_BASE + 0x14))
4
5 extern const uint32_t _estack;
6
7 void SysTick_Handler(void);
8
9 uint32_t *ccm_vector_table[] __attribute__((section(".isr_vector_ccm"))) = {
10 (uint32_t *)&_estack, // initial stack pointer
11 (uint32_t *) 0, // Reset_Handler not relocatable
12 (uint32_t *) 0,
13 (uint32_t *) 0,
14 (uint32_t *) 0,
15 (uint32_t *) 0,
16 (uint32_t *) 0,
17 (uint32_t *) 0,
18 (uint32_t *) 0,
Memory layout 540

19 (uint32_t *) 0,
20 (uint32_t *) 0,
21 (uint32_t *) 0,
22 (uint32_t *) 0,
23 (uint32_t *) 0,
24 (uint32_t *) 0,
25 (uint32_t *) SysTick_Handler
26 };
27
28 void __attribute__((section(".ccm"))) SysTick_Handler(void) {
29 *GPIOA_ODR = *GPIOA_ODR ? 0x0 : 0x20; //Causes LD2 LED to blink
30 }

The file contains just the vector table, which is placed inside the .isr_vector_ccm section, and the
handler for the SysTick exception, which is placed inside the .ccm section. Next, we need to arrange
the linker script in the following way:

Filename: src/ldscript6.ld
75 /* Used by the startup to load ISR in CCM from FLASH */
76 _slccm = LOADADDR(.ccm);
77
78 .ccm : ALIGN(4)
79 {
80 _sccm = .;
81 *(.isr_vector_ccm)
82 *(.ccm)
83 KEEP(*(.isr_vector_ccm .ccm))
84
85 . = ALIGN(4);
86 _eccm = .;
87 } >CCM AT>FLASH
88
89 /* Size of the .ccm section */
90 _ccmsize = _eccm - _sccm;

The linker script does not contain anything different from what seen so far. The .ccm section is
defined and we instruct the linker to place in it the content of the .isr_vector_ccm section first
and then the content from the .ccm section, which in our case contains just the SysTick_Handler
routine. We also instruct the linker to store the content of .ccm section inside the flash memory
(using the directive CCM AT>FLASH), while the VMA addresses of the .ccm section are bound to the
CCM range of memory addresses (that is, the starting address is 0x1000 0000).
Finally, we need to manually copy the content of the .ccm section from the flash memory to the CCM
one and to relocate the vector table. This work is performed again by the Reset_Handler exception.
Memory layout 541

Filename: src/main-ex6.c

68 /* Minimal vector table */


69 uint32_t *vector_table[] __attribute__((section(".isr_vector"))) = {
70 (uint32_t *)&_estack, // initial stack pointer
71 (uint32_t *)_start // main as Reset_Handler
72 };
73
74 void __attribute__ ((noreturn,weak))
75 _start (void) {
76 /* Copy the .ccm section from the FLASH memory (_slccm) into CCM memory */
77 memcpy(&_sccm, &_slccm, (size_t)&_ccmsize);
78
79 __DMB(); //This ensures that write to memory is completed
80
81 SCB->VTOR = (uint32_t)&_sccm; /* Relocate vector table to 0x1000 0000 */
82 SYSCFG->RCR = 0xF; /* Enable write protection for CCM memory */
83
84 __DSB(); //This ensures that following instructions use the new configuration
85
86 __initialize_data(&_sidata, &_sdata, &_edata);
87 __initialize_bss(&_sbss, &_ebss);
88 main();
89
90 for(;;);
91 }
92
93 int main() {
94 /* enable clock on GPIOA peripheral */
95 *RCC_APB1ENR |= 0x1 << 17;
96 *GPIOA_MODER |= 0x400; // Sets MODER[11:10] = 0x1
97
98 SysTick_Config(4000000); //Underflows every 0.5s
99 }
100
101 void delay(uint32_t count) {
102 while(count--);
103 }

Lines [69:72] define the minimal vector table used when the CPU resets. It is just composed by the
MSP pointer and the address of the Reset_Handler exception, which is represented by the _start()
routine. When the MCU resets, we copy at line 77 the content of the .ccm section from the flash
memory (the base address is stored inside the _slccm variable) to the CCM memory, and then we
relocate the whole vector table assigning the position in CCM memory of the ccm_vector_table
Memory layout 542

array to the register VTOR in the System Control Block (SCB) - line 79. Next, we enable the write
protection on the whole CCM memory to avoid unwanted writings that may corrupt the code.

The CCM RAM is subdivided in pages of 1Kb. Every bits in the RCR register of the System
Configuration Controller (SYSCFG) is used to set the write protection on individual page
basis (bit 1 sets protection of first page, bit 2 sets protection on second page and so on).
Here, we are write-protecting the whole CCM memory of an STM32F334 MCU, which has
a CCM memory made of four 1Kb pages.
It is important to remark that, if we disable writing of the whole CCM memory, we cannot
place global or statically allocated variables in it, otherwise a fault will occur. On the other
side, placing both code and data in CCM memory makes us lose the benefits obtained by
the CCM memory, due to the simultaneous access to the same memory both by the D-Bus
and I-Bus bus (looking at Figure 5 you can se that the CCM memory is connected to just
one master port of the BusMatrix - the port M3 -; so the access from D-Bus and I-Bus is
disciplined by the BusMatrix).

The vector table relocation is not limited to the CCM memory. As we will see in a following
chapter, this technique is also used when the MCU boots from different sources than the
internal flash. In this case, the vector table is usually placed in SRAM and it has to be
relocated.

The vector table relocation is a feature not available in Cortex-M0 microcontrollers, while
is available in Cortex-M0+. As we will see in a following chapter, there exists a procedure
that tries to address this limitation.

17.4 How to Use the MPU in Cortex-M0+/3/4/7 Based


STM32 MCUs
Apart from the Cortex-M0 core, all Cortex-M based microcontrollers can optionally provide a
Memory Protection Unit (MPU). And the good news is that all STM32 MCUs based on that cores
provide it. The MPU should not be confused with the Memory Management Unit (MMU), an
advanced hardware component available in more performing microprocessors like Cortex-A, which
is mostly dedicated to the translation of virtual memory addresses in physical ones.
The MPU is used to protect up to eight memory regions, numbered from 0 to 7. These, in turn can
have eight subregions, if the main region is at least 256 bytes. The subregions have all the same
size, and can be enabled or disabled according to the subregion number. The MPU is used to make
Memory layout 543

an embedded system more robust and more secure, and in some application domains its usage is
mandatory (e.g. in automotive and aerospace). The MPU can be used to:

Prohibit the user applications from corrupting data used by critical tasks (such as the operating
system kernel).
Define the SRAM memory region as a non-executable to prevent code injection attacks.
Change the memory access attributes.

If the CPU core violates the access definitions of a given memory region (for example, trying to
execute code from a non executable region), the HardFault exception (or the more specific Memory
Fault one as we will see in a following chapter) is raised.
The MPU regions can spawn the whole 4GB address space, and they can also overlap. The region
characteristics are defined by two parameters: the region type and its attributes. There are three
memory types:

Normal memory: allows the load and store of bytes, half-words and words to be arranged
by the CPU in an efficient manner (the compiler is not aware of memory region types). For the
normal memory region the load/store is not necessarily performed by the CPU in the order
listed in the program. SRAM and FLASH memories are two examples of normal memory.
Device memory: within the device region, the loads and stores are done strictly in order. This
is to ensure the registers are set in the proper order, otherwise the device behaviour will be
impacted.
Strongly ordered memory: everything is always done in the programmatically listed order,
where the CPU waits the end of load/store instruction execution (effective bus access) before
executing the next instruction in the program stream. This can cause a performance hit.

Table 2: Memory region attributes

Region Attribute Description


XN Execute never
AP Access permission (see Table 3)
TEX Type Extension field (not available in Cortex-M0+
S Shareable
C Cacheable
B Bufferable
SRD Subregion disable/enable
SIZE Size of the memory region

Each memory region has eight attributes, reported in Table 2:


Remember that Cortex-M0/0+ cores are only able to perform word-aligned access.
Memory layout 544

Execute never (XN): a memory region marked with this attribute does not allow the
execution of program code.
Access Permission (AP): defines the access permissions to the memory region. Permissions
are set both for privileged (e.g. the RTOS kernel) and unprivileged code (e.g. an individual
thread). Table 3 lists all possible combinations.
TEX, C and B: these fields are used to define cache properties for the region, and to some
extent, its shareability. They are encoded according to the Table 4. Take note that in Cortex-
M0+ cores the TEX field is always 0. This because Cortex-M0+ cores support one level of cache
policy.
S: this fields configures a shareable memory region. The memory system provides data
synchronization between bus masters in a system with multiple bus masters, for example,
a processor with a DMA controller. Strongly-ordered memory is always shareable. If multiple
bus masters can access a non-shareable memory region, the software must ensure the data
coherency between the bus masters. This field is not supported in ARMv6-M architecture and
therefore is always set to 0 in the Cortex-M0+ processors.
SRD: defines whether a particular subregion is enabled or disabled. Disabling a subregion
means that another region overlapping the disabled range matches instead. If no other enabled
region overlaps the disabled subregion the MPU issues a fault.
SIZE: specifies the memory region size. The size cannot be arbitrary, but it can assume a value
from a well known pool of region sizes (it depends on the specific STM32 family).

Table 3: Access permissions to a region

Privileged access Unprivileged access Description


No access No access All accesses to the region generate a permission fault
RW No access Access from a privileged software only
RW RO Writings by an unprivileged software generate a permission
fault
RW RW Full access to the region
Unpredictable Unpredictable RESERVED
RO No access Read by a privileged software only
RO RO Read only, by privileged or unprivileged software

STM32F7 microcontrollers provide an integrated L1-cache, as we will see in a following chapter. For
these MCUs the following additional memory attributes are available:

Cacheable/non-cacheable: means that the dedicated region can be cached or not.


Write through with no write allocate: on hits it writes to the cache and the main memory,
on misses it updates the block in the main memory not bringing that block to the cache.
Write-back with no write allocate: on hits it writes to the cache setting dirty bit for the
block, the main memory is not updated. On misses it updates the block in the main memory
not bringing that block to the cache.
Memory layout 545

Write-back with write and read allocate: on hits it writes to the cache setting dirty bit for the
block, the main memory is not updated. On misses it updates the block in the main memory
and brings the block to the cache.

Table 4: Region cache properties and shareability

TEX C B Memory Type Description Shareable


000 0 0 Strongly Ordered Strongly Ordered Yes
000 0 1 Device Shared Device Yes
000 1 0 Normal Write through, no write allocate S bit dependent
000 1 1 Normal Write-back, no write allocate S bit dependent
001 0 0 Normal Non-cacheable S bit dependent
001 0 1 Reserved Reserved Reserved
001 1 0 Undefined Undefined Undefined
001 1 1 Normal Write-back, write and read allocate S bit dependent
010 0 0 Device Non-shareable device No
010 0 1 RESERVED RESERVED RESERVED

Table 5 lists the types and attributes of the memories found in an STM32 microcontroller. As we
will see in a following chapter, the integrated L1-cache in STM32F7 MCUs also allows to define
as cacheable regions external memories accessible through the FMC controller. This is a great
performance improvement that this families of MCUs offers.

Table 5: Memory attributes for the typical STM32 memories

Memory Memory type Memory attributes


ROM, flash (program memories) Normal memory Non-shareable, write-through C=1, B=0, TEX=0,
S=0
Internal SRAM Normal memory Shareable, write-through C=1, B=0, TEX=0,
S=1/S=0
External RAM (through FMC) Normal memory Shareable, write-back C=1, B=1, TEX=0, S=1/S=0
Peripherals Device Shareable devices C=0, B=1, TEX=0, S=1/S=0

Table 6 shows a comparison of the MPU features in Cortex-M0+/3/4/7 cores. The MPU bypass is a
feature offered by the MPU to bypass access permissions to a region when the processor is running
NMI or HardFault exceptions. For example, the MPU might be used as a mechanism to detect stack
limit by allocating a small SRAM space at the bottom of the stack as non accessible. When the stack
limit is reached, the HardFault handler can bypass the MPU restriction and utilize the reserved
SRAM space for fault handling.
Memory layout 546

Table 6: Comparison of MPU features between the various Cortex-M cores

Cortex-M0+ Cortex-M3/M4 Cortex-M7


Number of regions 8 8 8
Region address Yes Yes Yes
Region size 256 bytes to 4GB 32 bytes to 4GB 32 bytes to 4 GB
Region memory attributes S, C, B, XN TEX, S, C, B, XN TEX, S, C, B, XN
Region access permission Yes Yes Yes
Subregion disable Yes Yes Yes
MPU bypass for Yes Yes Yes
NMI/HardFault
Fault exception HardFault only HardFault/MemManage HardFault/MemManage

17.4.1 Programming the MPU With the CubeHAL


The CubeHAL provides all the necessary abstraction layer to program the MPU. The function

void HAL_MPU_ConfigRegion(MPU_Region_InitTypeDef *MPU_Init);

allows to configure a memory region. All region settings are specified with an instance of the MPU_-
Region_InitTypeDef struct, which is defined in the following way:

typedef struct {
uint8_t Enable; /* Specifies the status of the region. */
uint8_t Number; /* Specifies the number of the region to protect. */
uint32_t BaseAddress; /* Specifies the base address of the region to protect. */
uint8_t Size; /* Specifies the size of the region to protect. */
uint8_t SubRegionDisable; /* Specifies the number of the subregion protection
to disable. */
uint8_t TypeExtField; /* Specifies the TEX field level. */
uint8_t AccessPermission; /* Specifies the region access permission type. */
uint8_t DisableExec; /* Specifies the instruction access status. */
uint8_t IsShareable; /* Specifies the shareability status of the
protected region. */
uint8_t IsCacheable; /* Specifies the cacheable status of the region protected. */
uint8_t IsBufferable /* Specifies the bufferable status of the protected region. */
} MPU_Region_InitTypeDef;

Let us analyze the most relevant fields of this struct.

Enable: specifies the status of the region, and it can assume the values MPU_REGION_ENABLE
and MPU_REGION_DISABLE.
Memory layout 547

Number: it is the region ID and it can spawn from 0 up to 7.


BaseAddress: corresponds to the base address of the region. In Cortex-M0+ this address must
be word-aligned.
Size: specifies the size of the region and corresponds to all power of two from 2 up to 2.
The CubeHAL defines a set of 27 macros, ranging from MPU_REGION_SIZE_32B up to MPU_-
REGION_SIZE_4GB. Take a look to the file stm32XXxx_hal_cortex.h for the complete list.
AccessPermission: specifies the region permission attributes and it can assume the values
listed in Table 7.
DisableExec: specifies if it is possible to execute code inside the region. It can assume the
values MPU_INSTRUCTION_ACCESS_ENABLE and MPU_INSTRUCTION_ACCESS_DISABLE.
IsShareable: specifies if the region has the shareable attribute, and it can assume the values
MPU_ACCESS_SHAREABLE and MPU_ACCESS_NOT_SHAREABLE.
IsCacheable: specifies if the region has the cacheable attribute, and it can assume the values
MPU_ACCESS_CACHEABLE and MPU_ACCESS_NOT_CACHEABLE.
IsBufferable: specifies if the region has the bufferable attribute, and it can assume the values
MPU_ACCESS_BUFFERABLE and MPU_ACCESS_NOT_BUFFERABLE.

Table 7: CuneHAL macros to define access permissions to a region

Access permission Description


MPU_REGION_NO_ACCESS All accesses to the region generate a permission fault
MPU_REGION_PRIV_RW Access from a privileged software only
MPU_REGION_PRIV_RW_URO Writings by an unprivileged software generate a permission fault
MPU_REGION_FULL_ACCESS Full access to the region
MPU_REGION_PRIV_RO Read by a privileged software only
MPU_REGION_PRIV_RO_URO Read only, by privileged or unprivileged software

The MPU must be disabled before configuring any memory region (or before changing its attributes).
To perform this operation the HAL provides the function:

void HAL_MPU_Disable(void);

while to enable the MPU we use the function:

void HAL_MPU_Enable(uint32_t MPU_Control);

The MPU_Control parameter specifies the control mode of the MPU during HardFault, NMI,
FAULTMASK and privileged access to the default memory. It can assume a value from those listed
in Table 8. It is important to note that the MemFault exception is automatically enabled once the
MPU is enabled.
Memory layout 548

Table 8: CubeHAL macros to define MPU control during HardFault, NMI and FAULTMASK

Access permission Description


MPU_HFNMI_PRIVDEF_NONE The default memory map is used for privileged accesses, and it assumes the
role of a background region (also called region -1, where -1 is the region
ID). The access to the whole 4GB is so prohibited by unprivileged code,
except in those regions that explicitly allow it.
MPU_HARDFAULT_NMI The MPU is disabled when HardFault and NMI exceptions raise.
MPU_PRIVILEGED_DEFAULT The background region is disabled and any access not covered by any
enabled region will cause a fault.
MPU_HFNMI_PRIVDEF The MPU is enabled when HardFault and NMI exceptions raise.

1 MPU_Region_InitTypeDef MPU_InitStruct;
2
3 /* Disable MPU */
4 HAL_MPU_Disable();
5
6 /* Configure RAM region as Region N0, 8kB of size and R/W region */
7 MPU_InitStruct.Enable = MPU_REGION_ENABLE;
8 MPU_InitStruct.BaseAddress = 0x20000A00;
9 MPU_InitStruct.Size = MPU_REGION_SIZE_32B;
10 MPU_InitStruct.AccessPermission = MPU_REGION_PRIV_RO_URO;
11 MPU_InitStruct.IsBufferable = MPU_ACCESS_NOT_BUFFERABLE;
12 MPU_InitStruct.IsCacheable = MPU_ACCESS_CACHEABLE;
13 MPU_InitStruct.IsShareable = MPU_ACCESS_SHAREABLE;
14 MPU_InitStruct.Number = MPU_REGION_NUMBER0;
15 MPU_InitStruct.TypeExtField = MPU_TEX_LEVEL0;
16 MPU_InitStruct.SubRegionDisable = 0x00;
17 MPU_InitStruct.DisableExec = MPU_INSTRUCTION_ACCESS_DISABLE;
18 HAL_MPU_ConfigRegion(&MPU_InitStruct);
19
20 /* Defines a pointer to the first word of protected region */
21 volatile uint32_t *p = (uint32_t*)0x20000A00;
22 *p = 0xDDEEFF00;
23
24 /* Re-enable the MPU and enable the background region */
25 HAL_MPU_Enable(MPU_PRIVILEGED_DEFAULT);
26
27 if(*p != 0xDDEEFF00)
28 asm("BKPT #0");
29
30 *p = 0xAABBCCDD; //This will generate a MemManage fault

The previous code fragment shows how to define a memory region over the SRAM memory and to
prevent access to it in write mode, both from privileged and unprivileged code. The region starts from
Memory layout 549

the address 0x2000 0A00 and lasts 32 bytes. A pointer to the beginning of that region is defined (line
x) and the content of the first word is modified (line x). The MPU is enabled and the region attributes
prevent code from modify its content. The if at line x will not match, because the first region
word effectively contains the value 0xDDEEFF00. However, the instruction at line x will generate a
MemManage fault, due to read only attribute of the region.
18. Flash Memory Management
Flash memory is a silent peripheral that we use without worrying too much about it. Once we are
sure that the flash has sufficient room to store the firmware, we upload the binary image using the
debugger or a dedicated flashing tool. And we completely forget it.
However, the internal flash provided by all STM32 microcontrollers works in the same way of other
peripherals. It can be programmed directly from the firmware by configuring specific registers,
and this allows us to upgrade the firmware using the same on-board code or to store relevant
configuration data without using dedicated external hardware (an external IC EEPROM or an SPI
flash).
This chapter shows how to program the internal STM32 flash memory using the dedicated HAL_-
FLASH module from the CubeHAL. It describes how the flash is usually organized in a typical STM32
microcontroller, briefly illustrating the differences among each family and the steps involved to
program specific areas of this memory directly from the same microcontroller.
Finally, the role of the ARTTM Accelerator is described, together with the evolutions of this ST
proprietary technology in STM32F7 microcontrollers.

18.1 Introduction to STM32 Flash Memory


Different from other embedded architectures, all STM32 microcontrollers provide a dedicated flash
memory to store program code and constant data. There are currently eleven memory sizes, ranging
from 16KB up to 2MB. The last digit of the part number of a given STM32 MCU defines the size of
the flash memory, as shown in Table 1. For example, an STM32F401RE MCU has 512KB of flash
memory.

Table 1: The size of the flash memory given the last digit in an STM32 part number

Last digit in P/N Flash memory size (KB)


4 16
6 32
8 64
B 128
Z 192
C 256
D 384
This is especially true for Cortex-A microprocessors or FPGAs, where the non-volatile memory is provided by external flash
memories connected to the CPU through dedicated bus lines.
Flash Memory Management 551

Table 1: The size of the flash memory given the last digit in an STM32 part number

Last digit in P/N Flash memory size (KB)


E 512
F 768
G 1024
I 2048

Depending on the STM32 family, sales type and packaged used, the flash memory of an STM32 MCU
can be organized in:

one or two banks: the majority of STM32 microcontrollers provide just one bank of flash
memory, while the most performing ones up to two banks. The multi-bank architecture allows
dual and simultaneous operations: while programming or erasing in one bank, read operations
are possible in the other one. This approach provides higher flexibility for dual operations
especially for high performance applications. In some more recent STM32 MCUs, like the
latest STM32F7, multi-bank is a programmable feature that can be optionally enabled, and
the bank sizes can be configured at need.
each bank is in turn divided in sectors: each flash memory bank is partitioned in several
sub-blocks, called sectors. Some STM32 MCUs provide flash memory having all sectors with
the same size (usually equal to 1KB or 2KB). Some other ones provide several sectors with
different sizes (usually the first sectors have a smaller size than the remaining ones).
each sector can be divided in pages: in some STM32 MCUs, a sector is further partitioned
in several smaller pages. Sometimes, this happens only for the fist sectors, and this allows
erasing and then programming only a fraction of the sector.

Table 2 shows how the flash memory is organized in some STM32F0 microcontrollers. As you can
see, they can provide up to seventeen sectors, each one in turn divided in four pages. Moreover,
a dedicated area, called Information Block, is mapped to another address range: this non-volatile
memory is used to store special configuration registers (named Option bytes) and some factory pre-
programmed bootloaders, which we will study in a following chapter. In more powerful STM32
MCUs, the Information Block region also contains the One-time Programmable (OTP) memory
(which can range from 512 up to 1024 bytes): this is a non-volatile memory that can be used to
store relevant configuration parameters of the device.
Why having such memory organization? Before we can answer to this question, we need to
introduce some fundamental concepts regarding flash memory technologies. Without entering in
specific implementation details, there are two main families of flash memories: NAND and NOR.
NAND-flash memories offer a more compact physical architecture, allowing to store more memory
cell in the same silicon area. NAND memories are available in greater storage densities and at lower
costs per bit than NOR-flash (remember that in electronics, apart from the R&D costs, the production
The table is extracted from the ST RM0360 reference manual (http://bit.ly/1GfS3iC)
Flash Memory Management 552

cost of an IC is all about the die size). NAND memories also have up to ten times the endurance of
NOR-flash. NAND is more fit as storage media for large files including video and audio. The USB
thumb drives, SD cards and MMC cards are of NAND type.

Table 2: Flash memory organization in F030x4, F030x6, F070x6 and F030x8 devices

NAND-flash does not provide a random-access external address bus so the data must be read
on a block-wise basis, where each block holds hundreds to thousands of bits, resembling to a
kind of sequential data access. This makes NAND-flash technology not suitable for embedded
microcontrollers, because most of the microprocessors and microcontrollers require byte-level
random access.
An important thing to know about flash memory technologies is that a write operation in any type
of flash device can only be performed on an empty or erased unit. So in most cases a write operation
must be preceded by an erase operation. While the erase operation is fairly straightforward in the
Flash Memory Management 553

case of NAND-flash devices, in NOR-flash it is mandatory that all bytes in the target block should
be written with all zeros before they can be erased. Conversely, NOR-flash memories offer complete
address and data buses to randomly access any of its memory location (addressable to every byte).
This makes them suitable for store code and constant data, because they rarely need to be updated.
NOR memories endurance is 10,000 to 100,000 erase cycles. NOR-flash memories are slower in erase-
operation and write-operation compared to NAND-flash. That means the NAND-flash has faster
erase and write times. Moreover NAND has smaller erase units. So fewer erases are needed and this
makes them more suitable to store filesystems. NOR-flash can read data slightly faster than NAND.
NOR-flash devices are divided into erase units, also called blocks, pages or sectors. This division
is necessary to reduce prices and overcome physical limitations. Writing information to a specific
block can only be performed if that block is empty/erased, as said before. In the majority of NOR-
flash memories, after an erase cycle an individual cell contains the value 1, and a write operation
allows to change its value to 0. This means that a word memory location is set to 0xFFFF FFFF
after an erase. There exists, however, some NOR-flash memories where the cell-default value after
an erase is 0, and we can set it to 1 with a write operation.
Partitioning the flash memory in several blocks gives us an indirect advantage: we can erase and
then reprogram only small fractions of the flash memory. This is especially useful when we use the
flash memory to store non-volatile configuration parameters, without using dedicated and external
EEPROM memories.
To completely avoid unwanted writings in the Non Volatile Memory (NVM), the flash memory in all
STM32 MCUs is write protected, and there exists a specific unlocking sequence to follow to disable
it: two dedicated key registers are provided in the Option Bytes region, which allow to disable flash
writing protection by issuing a specific value inside them. In some STM32 MCUs the write protection
must be individually disabled for each sector. Depending on the STM32 family, the write access is
performed by 8-, 16-, 32- or 64-bit.
To protect the intellectual property, the flash memory can be read-protected against external
access from debug interface (clearly, the read access is still permitted from the Cortex-M core and
DMA controllers). This avoids that other malicious users can save the content of flash memory to
disassemble or replicate it on counterfeit devices. We will analyze this topic later.
Depending on the STM32 family, the flash memory can perform several program/erase operations
in parallel, allowing to write more bytes at once. Particular conditions must be met to carry out
program operations in parallels. Usually, a given VDD voltage is required to reach the maximum
parallelism. Always consult the reference manual of your MCU to discover more about this.
Several STM32 MCUs from the STM32L-series provide a dedicated and true EEPROM memory, like in other low-cost 8-bit
microcontrollers (for example, ATMEL AVR microcontrollers).
However, keep in mind that there exists companies able to bypass read-protection using advanced hardware techniques (this
usually involves the usage of lasers that overwrite the read-protection bits inside the Option Bytes region - it is not inexpensive,
but it is possible ;-) )
Flash Memory Management 554

18.2 The HAL_FLASH Module


Like all other STM32 peripherals, even the flash memory provides several registers used to
manipulate its settings, as said before. The HAL_FLASH module, together with the related HAL_FLASHEx
module, allows to easily erase and reprogram the NVM memory without dealing too much with its
implementation details. The next subparagraphs introduce the most relevant functions from those
modules.

18.2.1 Flash Memory Unlocking


The flash memory is write-protected by default, to prevent accidental writings caused by electrical
disturbances or program malfunctions. To enable write mode a sequence of operations must be
performed, and this is specific of the given STM32 family. To accomplish this task, the CubeHAL
provides the function:

HAL_StatusTypeDef HAL_FLASH_Unlock(void);

which allows us to completely ignore the specific flash memory architecture. Once the flash memory
write/erase protection is disabled, we can perform an erase or write operation. The reverse of the
unlock procedure is performed by using the function:

HAL_StatusTypeDef HAL_FLASH_Lock(void);

The write protection is automatically set upon a system reset. However, it is strongly suggested
to explicitly re-lock the memory when all writing operations are completed. This prevents any
accidental writing caused by firmware malfunction or power instability.

18.2.2 Flash Memory Erasing


Before we can change the content of a flash memory location we need to reset its bits to the default
value (0 or 1 depending on the NOR-flash type). This is performed by an erase operation on
sector/page granularity. Alternatively, a mass erase of the whole bank can be performed: this means
that on those STM32 MCUs providing two banks we can mass erase each bank at a time.
In the majority of STM32 microcontrollers, the individual cells of a flash memory block (sector or
page) are set to 1 after an erase operation, with just two notably exceptions: STM32L0 and STM32L1
microcontrollers, whose default value is instead 0.
The CubeHAL provides two ways to perform a flash erase operation: flash erasing in polling and
interrupt mode.
The function:
Flash Memory Management 555

HAL_StatusTypeDef HAL_FLASHEx_Erase(FLASH_EraseInitTypeDef *pEraseInit,


uint32_t *SectorError);

allows to perform a flash erasing in polling mode. It accepts a pointer to an instance of the
FLASH_EraseInitTypeDef struct, that we are going to see in a while, and a pointer to variable
(SectorError) which returns the id of faulty sectors/pages in case of error during the erasing
procedure (for example, if the erasing procedure fails on the 4th page, the SectorError parameter
will contain the value 3).
The FLASH_EraseInitTypeDef struct differs a lot between each STM32 family. For this reason, take
a look to the stm32XXxx_hal_flash_ex.h file of the CubeHAL for your MCU. Here, we are going
to consider the implementation found in CubeHALs for the most performing STM32 MCU like the
F2/F4/F7 ones.

typedef struct {
uint32_t TypeErase; /* Mass erase or sector Erase */
uint32_t Banks; /* Select banks to erase when Mass erase is enabled */
uint32_t Sector; /* Initial FLASH sector to erase when Mass erase is disabled */
uint32_t NbSectors; /* Number of sectors to be erased */
uint32_t VoltageRange;/* The device voltage range which defines the erase parallelism */
} FLASH_EraseInitTypeDef;

TypeErase: specifies if we are performing a mass erase of the whole bank or a sector/page
erasing. It can assume the values FLASH_TYPEERASE_SECTORS or FLASH_TYPEERASE_MASSERASE.
Banks: this parameter, which is available only in those STM32-series providing a multi-bank
internal flash memory, specifies the bank involved in a mass-erase. It can assume the values
FLASH_BANK_1, FLASH_BANK_2 or FLASH_BANK_BOTH to delete both the banks.
Sector(Page): this field refers to the sector id involved in a sector-based erasing. It can assume
the value FLASH_SECTOR_0, FLASH_SECTOR_1 and so on (the maximum number of sectors
depends on the specific microcontroller). In those STM32 MCUs providing a flash memory
with page granularity, this fields is replaced by the first address of the page involved in an
erasing procedure. Consult the CubeHAL source code for more about this.
NbSectors(NbPages): the number of sectors (pages) that will be erased starting from the
specified Sector.
VoltageRange: even if we are erasing a whole sector (or page), actually the erasing procedure
cycles over a subset of it (usually two bytes). More performing STM32 MCUs allows to erase
multiple bytes at once. This feature is called flash parallelism and it is related to the MCU
operating voltage: the higher is VDD, the more bytes are erased at a time. This field can
assume a value from Table 3. However, always consult the reference manual for your MCU
for more about this.

STM32L4-series provides a similar feature named fast program/erase mode. It is related to both the VDD and the clock speed.
It allows to erase/program the flash on a double word granularity. Consult the reference manual for your MCU for more about this.
Flash Memory Management 556

Table 3: Program/erase parallelism depending on the voltage range

VoltageRange Voltage range Parallelism


FLASH_VOLTAGE_RANGE_1 1.7 - 2.1 V 8 bits at a time
FLASH_VOLTAGE_RANGE_2 2.1 - 2.4 V 16 bits at a time
FLASH_VOLTAGE_RANGE_3 2.4 - 3.6 V 32 bits at a time
FLASH_VOLTAGE_RANGE_4 2.7 - 3.6 V with External VPP 64 bits at a time

The HAL_FLASHEx_Erase() is a blocking function: it will wait until the erasing procedure has been
completed. This may be a quite long procedure, depending on the STM32 family, the HCLK
speed, the number of sector/pages involved in the erasing and the VDD voltage in those STM32
MCU providing program/erase parallelism. To avoid blocking the firmware activities during this
procedure, the HAL provides the function:

HAL_StatusTypeDef HAL_FLASHEx_Erase_IT(FLASH_EraseInitTypeDef *pEraseInit,


uint32_t *SectorError);

which performs an erasing procedure in interrupt mode. We can get notified of the end of the erasing
procedure by enabling the FLASH_IRQn interrupt and implementing the corresponding ISR.

Read Carefully
Special care must be placed in case we are erasing flash memory location containing
program code, especially if we are deleting first sector/page containing the vector table
(this is always true if we are performing a mass-erase). If this the case, then we need to
move the program code and relocate the whole vector table inside the SRAM, as shown in
Chapter 15, otherwise a fault will occur once the interrupt fires.

18.2.3 Flash Memory Programming


Once a sector/page is erased, we can proceed programming its content. In theory, it is perfect possible
to directly access to a flash location to change its content writing a C code like the following one:

...
*(volatile uint16_t*)0x0800AA00 = Data;
...

However, this is basically not convenient for two main reasons. First of all, in some STM32 MCUs
preliminary operations (like setting specific registers) may be required before we can program a
flash location. Secondly, depending on the specific STM32-series and the VDD voltage range, the
number of bytes that can be simultaneous transferred to the flash may significantly differ. For these
reasons, the HAL defines the function:
Obviously, the flash must be unlocked before we can modify it.
Flash Memory Management 557

HAL_StatusTypeDef HAL_FLASH_Program(uint32_t TypeProgram, uint32_t Address, uint64_t Data);

which is designed to abstract all specific implementation details. Let us analyze the function
arguments:

TypeProgram: it indicates how many bytes are transferred during the write operation, and it
can assume the values FLASH_TYPEPROGRAM_HALFWORD, FLASH_TYPEPROGRAM_WORD and FLASH_-
TYPEPROGRAM_DOUBLEWORD. Please, take note that this parameter specifies only the amount
of data transferred using the HAL_FLASH_Program() function. The effective number of bytes
transferred in a single transaction depends on the STM32 family and the parallelism degree,
if available.
Address: it is the initial memory address where start placing content.
Data: it is the data to store inside the flash memory location (represented as a double word
variable).

Like for the erase procedure seen before, it is possible to perform a flash programming procedure in
interrupt mode by using the function:

HAL_StatusTypeDef HAL_FLASH_Program_IT(uint32_t TypeProgram,


uint32_t Address, uint64_t Data);

18.2.4 Flash Read Access During Programming and Erasing


A read access to the flash memory while an erase or write operation is ongoing will cause a bus stall,
at least in the majority of STM32 microcontrollers. This means that if you need to carry out other
operations in parallel, you need to relocate in SRAM code to be executed during a flash programming
operation. A typical scenario is represented by a custom bootloader: we may program our code so
that we exchange the new firmware to flash using the UART in interrupt or DMA mode. If this the
case, we cannot lose asynchronous events (for example, an interrupt that notifies us a data transfer)
because the MCU is stalled waiting for the ongoing operation. If so, it is best to relocate the code in
SRAM (and eventually to relocate the vector table too).

18.3 Option Bytes


Option bytes are two or more bytes whose bits are special configuration values. The concept of
option bytes is similar to the one found in other microcontroller architectures, like the fuses in the
AVR series from Atmel or the Configuration Bits found in PIC microcontrollers from Microchip.
Each individual bit of these special bytes in the Information Block region has a special meaning.
The number and type of configuration parameters depend on the specific STM32 MCU. The most
common configuration parameters are related to:
In some STM32 MCUs, like the STM32L0-series, a bus fault may occur if we try to access the flash memory while a half-page
program operation is ongoing. For more information, consult the reference manual for the MCU you are considering.
Flash Memory Management 558

BOOT: in the majority of STM32 microcontrollers two option bits allow to select the boot
origin (FLASH, System memory or SRAM).
RDP: these bits set the flash memory read-protection level, and we will analyze them more
in depth later in this chapter.
BOR_LEVEL: these bits contain the supply level threshold that activates/releases the reset.
They can be written to program a new BOR level. By default, BOR is off. When the supply
voltage (VDD) drops below the selected BOR level, a device reset is generated.
MCU behaviour when entering in some low-power modes: in almost all STM32 microcon-
trollers it is possible to configure the MCU so that it generates a reset when entering in stop
or sleep low-power modes.
Hardware watchdog: in some STM32 MCUs, there exist one or two bits used to configure the
WWDG and IWDG in hardware mode, that is they are automatically started upon a MCU
reset.
Flash write protection: these bits allow to individually write-protect some flash sectors/-
pages, preventing from writing into them even if the flash memory is unlocked. If a given bit
is set to 1, the corresponding sector/page is not write-protected; if, instead, the bit is set to
0, then the sector/page is write-protected.

To program the option bytes there is a specific procedure to follow, which is independent from the
programming of the whole flash memory. So, the CubeHAL provides dedicated routines to use.
First of all, this region must be unlocked by calling the function:

HAL_StatusTypeDef HAL_FLASH_OB_Unlock(void);

Next, a give option byte is programmed entirely by using the function:

HAL_StatusTypeDef HAL_FLASHEx_OBProgram(FLASH_OBProgramInitTypeDef *pOBInit);

The value of an option byte is automatically modified by first erasing the information block and
then programming all the option bytes with the values passed to the HAL_FLASHEx_OBProgram()
routine. The function accepts an instance of the C struct FLASH_OBProgramInitTypeDef, whose
fields represent the content of the given option byte. For more information about the exact type and
number of fields consult the source code of the CubeHAL.
Similarly, to retrieve the content of a given option byte we use the function:

void HAL_FLASHEx_OBGetConfig(FLASH_OBProgramInitTypeDef *pOBInit);

Once an option byte is modified, we have to force the MCU to reload its content by using the
function:
Flash Memory Management 559

HAL_StatusTypeDef HAL_FLASH_OB_Launch(void);

Please take note that changing some option bits in particular STM32 MCUs may cause a reset of the
chip.
Finally, the ST-LINK debugger and the related ST-LINK Utility provide the ability to easily modify
the option bytes. Once you have connected the ST-LINK debugger to the target MCU, go to Target-
>Option Bytes menu in the ST-LINK Utility. The Option Bytes dialog appears, as shown in Figure
1. The tool also allows to erase selected flash sectors/pages.

Figure 1: The Option Bytes configuration dialog in the ST-LINK Utility

18.3.1 Flash Memory Read Protection

Read Carefully
Some procedures described in this paragraph may brick your microcontroller preventing
you from flashing and erasing it forever. Read carefully the content of this paragraph and
avoid performing operations if they are not totally clear.

One option byte (called RDP) deserves a separated paragraph: the configuration byte related to the
flash read protection. To avoid unwanted access to the flash memory through the debug interface it
is possible to temporarily or permanently disable the read access to this memory from the external
world (clearly, the access from the CPU core and the DMA controllers is always possible). There
exist three protection levels, which correspond to three different values to store in the option byte:
Flash Memory Management 560

Level 0 (no read protection): when the read protection level is set to Level 0 by writing 0xAA
into the read protection option byte (RDP), all read/write operations (if no write protection
is set) from/to the flash memory or the backup SRAM are possible in all boot configurations
(flash user boot, debug or boot from RAM).
Level 1 (read protection enabled): it is the default read protection level after option bytes
erase (which is automatically performed by the HAL_FLASHEx_OBProgram() routine). The read
protection Level 1 is activated by writing any value (except for 0xAA and 0xCC used to set
Level 0 and Level 2, respectively) into the RDP option byte. When the read protection Level
1 is set, no access (read, erase, program) to flash memory or backup SRAM can be performed
while the debugger is connected or while booting from RAM or system memory bootloader.
A bus error is generated in case of read request. Instead, when booting from flash memory,
accesses (read, erase, program) to flash memory and backup SRAM from user code are allowed.
When Level 1 is active, programming the protection option byte (RDP) to Level 0 causes the
flash memory and the backup SRAM to be mass-erased. As a result the user code area is
cleared before the read protection is removed. The mass erase only erases the user code area.
The other option bytes including write protections remain unchanged from before the mass-
erase operation. The OTP area is not affected by mass erase and remains unchanged. Mass
erase is performed only when Level 1 is active and Level 0 requested. When the protection
level is increased (0->1, 1->2, 0->2) there is no mass erase.
Level 2 (!!!debug/chip read protection permanently disabled!!!): the read protection Level
2 is activated by writing 0xCC to the RDP option byte. When the read protection Level 2 is
set:
All protections provided by Level 1 are active.
Booting from RAM is no more allowed.
Booting system memory bootloader is possible and all the commands are not accessible
except Get, GetID and GetVersion. Refer to AN2606.
JTAG, SWV (single-wire viewer), ETM, and boundary scan are disabled.
User option bytes can no longer be changed.
When booting from Flash memory, accesses (read, erase and program) to Flash memory
and backup SRAM from user code are allowed.

Memory read protection Level 2 is an irreversible operation. When Level 2 is


activated, the level of protection cannot be decreased to Level 0 or Level 1. Just
to clarify once again, this means that you will be no longer able to flash and debug
your MCU .

Table 4 summarizes the effects of a given protection level on the flash memory, option bytes and OTP
memory, when these memories are accessed by the debugger interface, one of the pre-programmed
bootloaders, code placed in SRAM and in flash memory. As you can see, the Level 2 does not prevent
user code from writing into flash memory (for example, a custom bootloader is still able to program
the MCU).
Flash Memory Management 561

Table 4: The effects of read protection levels on the individual NVM memories

18.4 Optional OTP and True-EEPROM Memories


More recent and powerful STM32 microcontrollers provide an One-Time Programmable (OTP)
memory. This is a dedicated memory with a size ranging from 512 up to 1024 bytes with an unique
characteristic: once a bit of this memory turns from 1 to 0 is no longer possible to restore it to 1.
This means that this region is not erasable. This memory area is especially useful to store relevant
configuration parameters connected with the given device, such as serial numbers, MAC address,
calibration values and so on. A typical practice in the electronics industry is to produce devices
with different functionalities starting from the same PCB or even the same complete board. This
area could be also used to store configuration parameters employed by the firmware to adapt board
features.
The OTP area is divided into N OTP data blocks of 32 bytes and one lock OTP block of N bytes. The
OTP data and lock blocks cannot be erased. The lock block contains N bytes LOCKBi (0 i N-1)
to lock the corresponding OTP data block (blocks 0 to N ). Each OTP data block can be programmed
until the value 0x00 is programmed in the corresponding OTP lock byte (clearly an individual bit
already set to 0 cannot be restored to 1). The lock bytes must only contain 0x00 and 0xFF values,
otherwise the OTP bytes might not be taken into account correctly.
Flash Memory Management 562

Table 5: The organization of the OTP memory in an STM32F401RE MCU

Table 5 shows the organization of the OTP memory in an STM32F401RE MCU, and it is extracted
from the related reference manual. As you can see, this MCU provides 16 OTP data blocks, with a
total of 512 bytes. Sixteen lock bytes allow to lock the corresponding OTP data block.
Another common practice in digital electronics is to use dedicated and often external EEPROM
memories to store configuration parameters. EEPROM memories have several benefits compared to
the flash ones:

Their blocks can be individually erased.


Each block can be erased up to and even more than 1.000.000 times (flash erase cycles is limited
to 100.000 cycles).
The rated lifetime is usually higher than flash memories.
They are usually cheap than flash (NOR and NAND) memories.
There exist EEPROM memories able to operate up to 200C.

However, the main drawback of EEPROM memories is that they are usually much slower than flash
memories and occupy additional space on PCB.
If your design is all about reducing the BOM cost, then ST provides several application notes that
describe how to emulate an EEPROM memory using the STM32 integrated flash memory (this
application note are titled EEPROM emulation in STM32Fxx microcontrollers). Finally, several
MCUs from the STM32L-series provide an integrated true-EEPROM. For more information, consult
the datasheet of your MCU.

18.5 Flash Read Latency and the ART Accelerator


In Chapter 1 we have seen that Cortex-M cores provide an n-stage instruction pipeline designed
to boost the program execution. However, that pipeline has to be filled with machine instructions
The exact number of pipeline stages depend on the specific Cortex-M core.
Flash Memory Management 563

normally stored inside the flash memory. This operation is a substantial bottleneck, because flash
memories are slower if compared to the CPU clock speed.
If both the CPU and the flash memory run at the same speed, the CPU can feed its internal pipeline
without any penalty. For example, an STM32F401RE MCU running at a clock speed lower than
30MHz can access to the flash memory without delays. Unfortunately, in more performing MCUs
it is required to interleave two successive accesses to the flash memory with one or more (in some
cases even up to ten) delays, called wait states. Wait states correspond to hardware busy waits
performed in one or more CPU cycles, and they are a way to synchronize the CPU with the slower
flash memory. Wait states dramatically reduce the effective performances of the CPU. This limitation
is usually addressed by using dedicated cache memories.
Configuring the exact number of needed wait states is a critical step that depends on the specific
STM32 MCU you are considering. This operation is usually performed during the SYSCLK config-
uration, because the higher the CPU frequency is the more wait states are needed. Configuring the
correct number of wait states is critical especially when we are increasing the CPU speed: we have
to setup the right number of wait states before we increase the CPU speed, otherwise a BusFault
is generated. However, CubeMX is designed to abstract these details, and it generates the right
configuration code depending on the specific STM32 MCU and the wanted core speed (take a look
to the code inside the SystemClock_Config() routine).

Figure 2: The main blocks forming the ARTTM Accelerator

ST has developed a distinctive technology available in its more powerful STM32 microcontrollers:
the ARTTM Accelerator. The ARTTM Accelerator is a pool of cache technologies (see Figure 2),
external to Cortex-M core, which can zero the effects of wait states. The ARTTM Accelerator is
designed so that it preservers the Harvard architecture of Cortex-M microcontrollers, providing
separated cache pools for the I-Bus and the D-Bus.
The ARTTM Accelerator is composed by:
Talking about speed in this context is improper, because we should talk about the latency needed to perform a machine
operation. This latency is essentially formed by the time needed by the CPU to decode and execute a machine instruction, plus the
time needed by the flash controller to retrieve the given instruction from the NVM memory. However, here we are interested to
the fact that these two devices (the CPU and the flash memory with its controller) may need different amount of time to carry
out their activities.
Flash Memory Management 564

an instruction prefetch buffer;


a dedicated instruction cache to reduce the effects of branching;
a data cache for literal pools;
a scheduling policy of the AHB bus that facilitates the access of the CPU to the flash controller
through the D-Bus bus.

Let us analyze the exact role of these technologies.


The Instruction Prefetch Buffer
When the CPU accesses to the flash memory, it does not fetch one byte at a time, but it usually
reads from 64 up to 256 bits at a time depending on the specific STM32 MCU. These bits contains a
variable number of instructions and for this reason they are called instruction lines: assuming that
the CPU reads 128 bits (this is what happens in STM32F4 MCUs), this may contain four 32-bit wide
instructions or eight 16-bit wide instructions (it depends if the CPU is running in thumb mode or
not). So, in case of sequential code, at least four CPU cycles are needed to execute the previous read
instruction line. Prefetch on the I-Bus bus can be used to read the next sequential instruction line
from the flash memory while the current instruction line is being requested by the CPU. This feature
is useful if at least one wait state is needed to access the flash memory.
Instruction prefetch buffer can be enabled by setting the PREFETCH_ENABLE macro to 1 inside the
stm32xxxx_hal_conf.h file.

The Instruction Cache Memory


The content of the prefetch buffer can be invalided due branching. To limit the time lost due to jumps,
it is possible to retain a given number of instruction lines in an instruction cache memory. Each time
a miss occurs (requested data not present in the currently used instruction line, in the prefetched
instruction line or in the instruction cache memory), the line read is copied into the instruction cache
memory. If the CPU requests data contained in the instruction cache memory, it is provided without
inserting any delay. Once all the empty instruction cache memory lines have been filled, a Least
Recently Used (LRU) policy is used to determine the line to replace in the instruction memory cache.
This feature is particularly useful in case of code containing loops.
This feature can be enabled by setting the INSTRUCTION_CACHE_ENABLE macro to 1 inside the
stm32xxxx_hal_conf.h file, for those MCU providing the ARTTM Accelerator.

Data Cache Memory


Assembly instructions often move data between memory locations and CPU registers. Sometimes,
this data is stored inside the flash memory (they are constant values): in this case, we talk about
literal pools.
Literal pools are fetched from flash memory through the D-Bus bus during the execution stage of the
CPU pipeline. The CPU pipeline is consequently stalled until the requested literal pool is provided.
To limit the time lost due to literal pools, accesses through the AHB data-bus D-Bus have priority
over accesses through the AHB instruction bus I-Bus (this is indeed a bus-arbitration policy over the
D-Bus bus).
Flash Memory Management 565

Moreover, a dedicated data cache memory exists between the D-Bus bus and the flash memory. This
cache is smaller than the instruction cache, but it helps increasing the overall performances of the
CPU.
This feature can be enabled by setting the DATA_CACHE_ENABLE macro to 1 inside the stm32xxxx_-
hal_conf.h file, for those MCU providing the ARTTM Accelerator.

18.5.1 The Role of the TCM Memories in STM32F7 MCUs


The memory organization of more recent and powerful STM32F7 MCUs deserves a separate
mention. In fact, this family of microcontrollers faces a more complex and flexible memory and
bus organization, offering two distinct interfaces to access flash and SRAM memories: the Advanced
eXtensible Interface (AXI), which is an ARM bus specification that interconnects the CPU core to the
other peripherals; the Tightly-Coupled Memory (TCM) interface which interconnects the CPU core
to volatile and non-volatile memories directly coupled with it. Both the interfaces, AXI and TCM,
face a Harvard architecture, providing separated lines for instructions (I-Bus) and data (D-Bus).
Looking at Figure 3, you can see that the Cortex-M7 core has three distinct paths to access the
flash controller (and so the flash memory). Before we describe these three paths, it is important to
note a fundamental thing: the Cortex-M7 core already provides an integrated L1-cache. This cache
has two dedicated cache pools, each one 64KB wide, one dedicated to the I-Bus and one for the
D-Bus: this differs from other STM32 families, where data and instruction caches are implemented
exclusively inside the ARTTM Accelerator.

Figure 3: How the flash memory is accessed in an STM32F7 MCU

In all STM32F7 MCUs, flash memory is accessible through three main interfaces for read and/or
write accesses:
The figure is taken from the AN4667 from ST(http://bit.ly/29gmp61).
Flash Memory Management 566

A 64-bit ITCM interface: it connects the embedded flash memory to the Cortex-M7 via
the ITCM bus (Path 1 in Figure 3) and it is used for the program execution and data read
access for literal values. The write access to the flash memory is not permitted via this
bus. The flash memory is accessible by the CPU through ITCM starting from the address
0x0020 0000. Being the embedded flash memory slower than the CPU core, the ARTTM
Accelerator allows 0-wait execution from the flash memory at a CPU frequency up to 216MHz.
The STM32F7 ARTTM Accelerator is available only for a flash memory access on the ITCM
interface. It implements an unified instruction and branch cache of 256 bits x 64 lines in
the STM32F74xxx and STM32F75xxx and 128/256 bits x 64 lines in the STM32F76xxx and
STM32F77xxx devices following the bank mode selected. The ARTTM Accelerator is available
for both the instruction and data access, which increases the execution speed of sequential
code and loops. The ARTTM Accelerator implements also an instruction prefetch buffer.
A 64-bit AHB interface: it connects the embedded flash memory to the Cortex-M7 via
the AXI/AHB bridge (Path 2 in Figure 3). It is used for the code execution, read and write
accesses. The flash memory is accessible by the CPU through AXI/AHB bridge starting from
the address 0x0800 0000 and it is cacheable (that is, it can use the L1-cache) reaching the same
0-wait performances of the ARTTM Accelerator. The L1-cache in Cortex-M7 cores can range
from 4KB to 16KB. STM32F74xxx and STM32F75xxx MCUs provide two cache pools, one for
the instructions (I-Bus) and one for the literal pools (D-Bus), each one 4KB wide. Instead,
STM32F76xxx and STM32F77xxx MCUs provide two cache pools each one 16KB wide. The
L1-caches on all Cortex-M7 cores are divided into lines of 32 bytes. Each line is tagged with an
address. The data cache is 4-way set associative (four lines per set) and the instruction cache
is 2-way set associative. This is a hardware compromise to keep from having to tag each line
with an address.
A 32-bit AHB interface: it is used for DMAs transfers from the flash memory (Path 3 in
Figure 3). The DMAs flash memory access is performed starting from the address 0x0800
0000.

A fourth path exists (see Figure 3) through the Advanced Bus Peripheral (AHBP) interface, and it is
reserved to the access to flash peripheral registers inside the 0x4000 0000 peripheral mapped region.
STM32F76xxx and STM32F77xxx microcontrollers provide a dual-bank architecture that is highly customizable: the MCU can
be configured to work in dual-bank mode (two banks each one equal to 512/1024KB) or in single-bank mode (one bank equal
to 1024/2048KB). In the first case, the cache in the ARTTM Accelerator is split in two, each one made of 128 bits x 64 lines. If a
single-bank mode is used, the cache pool is unique and made of 256 bits x 64 lines.
Flash Memory Management 567

Figure 4: The bus matrix in an STM32F7 MCU

What is the advantage of this apparently complex architecture? If both the flash interfaces, that is
the AXI/AHB and the ITCM, provide 0-wait execution (one thanks to internal L1-cache and one
thanks to the ARTTM Accelerator), why we should deal with this complexity during the firmware
design?
The answer comes from the bus-matrix architecture of an STM32F7 MCU, which is shown in Figure
4. As you can see, the AXI/AHB bus is connected to the internal L1-cache thanks to the AXIM
interface. This means that accesses to some peripherals on the bus are cacheable. And this is the
case of the FMC and QuadSPI controllers. Thanks to this architecture, it is possible to use external
NVM memories to store data or program code, taking advantage of the 64K L1-cache, while having
parallel access (without the bus arbitration) to the internal flash memory through the ITCM interface
and the ARTTM Accelerator. This is a great performance boost for devices that make use of a lot of
memory to store images, videos and multimedia content in general, but also of large constant data
table, like FFT IV.
The CMSIS layer for Cortex-M7 based MCUs defines a dedicated set of routines to manipulate
Cortex-M7 L1-cache memory (see Table 6).

The figure is taken from the AN4667 from ST(http://bit.ly/29gmp61).


Flash Memory Management 568

Table 6: CMSIS functions to manipulate Cortex-M7 L1-caches

CMSIS-F7 Function Description


void SCB_EnableICache(void) Invalidate and then enable the instruction cache
void SCB_DisableICache(void) Disable the instruction cache and invalidate its contents
void SCB_InvalidateICache(void) Invalidate the instruction cache
void SCB_EnableDCache(void) Invalidate and then enable the data cache
void SCB_DisableDCache(void) Disable the data cache and then clean and invalidate its
contents
void SCB_InvalidateDCache(void) Invalidate the data cache
void SCB_CleanDCache(void) Clean the data cache
void SCB_CleanInvalidateDCache(void) Clean and invalidate the data cache

Figure 1: The four SRAM memories available in STM32F7 microcontrollers

Looking at Figure 5, there is another important thing to note. As you can see, STM32F7
microcontrollers offer four distinct SRAM memories, accessible through three separated paths:

The instruction RAM (ITCM-RAM), mapped at the address 0x0000 0000 and accessible only
by the core, that is, through Path 1 in Figure 5. It is accessible by bytes, half-words (16 bits),
words (32 bits) or double words (64 bits). The ITCM-RAM can be accessed at a maximum
CPU clock speed without latency. The ITCM-RAM is protected from a bus contention since
The figure is taken from the AN4667 from ST(http://bit.ly/29gmp61).
Flash Memory Management 569

only the CPU can access to this RAM region. The ITCM-RAM plays the same role of the CCM
memory in other STM32 MCUs.
The data RAM (DTCM-RAM), mapped on the TCM interface at the address 0x2000 0000
and accessible by all AHB masters from the AHB bus Matrix: by the CPU through the DTCM
bus (Path 5 in Figure 5) and by DMAs through the specific AHBS bridge in the Cortex-
M7 core (Path 6 in Figure 5). It is accessible by bytes, half-words (16 bits), words (32 bits) or
double words (64 bits). The DTCM-RAM is accessible at a maximum CPU clock speed without
latency. The concurrent accesses to the DTCM-RAM by the masters (core and DMAs) and
their priorities can be handled by the slave control register of the Cortex-M7 core (CM7_AHBSCR
register). A higher priority can be given to the CPU to access the DTCM-RAM versus the other
masters (DMAs). For more details of this register, please refer to ARM Cortex-M7 processor
Technical Reference Manual.
The SRAM1, accessible by all the AHB masters from the AHB bus Matrix, that is, all general
purpose DMAs as well as dedicated DMAs. The SRAM1 is accessible by bytes, half-words (16
bits) or words (32 bits). Refer to Figure 5 (Path 7) for possible SRAM1 accesses. It can be used
for the data load/store as well as the code execution (even if it does not offer any specific
performance boost).
The SRAM2, accessible by all the AHB masters from the AHB bus matrix. All the general
purpose DMAs as well as the dedicated DMAs can access to this memory region. The SRAM2
is accessible by bytes, half-words (16 bits) or words (32 bits). Refer to Figure 5 (Path 8) for
possible SRAM2 accesses. It can be used for the data load/store as well as the code execution
(even if it does not offer any specific performance boost).

Figure 6: FMC and QuadSPI external memory controllers

In addition to the internal flash and SRAM memories, STM32F7 memory pools can be extended using
the Flexible Memory Controller (FMC) and the Quad-SPI controller. Figure 6 shows the paths that
connect the CPU with these external memories via the AXI bus. As shown in Figure 6, the external
The figure is taken from the AN4667 from ST(http://bit.ly/29gmp61).
Flash Memory Management 570

memories can benefit of the Cortex-M7 L1-cache, reaching the maximum of the performances both
while loading/storing data or during the code execution. The Cortex-M7 L1-cache offers a great
performance improvement to STM32F7 microcontrollers compared to the STM32F4 with the same
external memory controllers.
Table 7 summarizes the memory types, both internal and external to the MCU, available in
STM32F74xxx/STM32F75xxx MCUs. The table shows the size of these memories, how they are
mapped and the bus interface used to access them. For example, you can see that the address
range 0x0020 0000 - 0x002F FFFF allows to access to the internal flash memory through the ITCM
interface, which is cacheable thanks to the ART accelerator. Table 8 summarizes the same memories
for the STM32F76xxx/STM32F77xxx MCUs (the FMC and QSPI characteristics are the same and so
they are not listed in Table 8).
For more information about these topics, it is strongly suggested to have a look to the AN4667 from
ST.

Table 7: Memory mapping and sizes in STM32F74xxx/STM32F75xxx MCUs

http://bit.ly/29gmp61
Flash Memory Management 571

Table 8: Memory mapping and sizes in STM32F76xxx/STM32F77xxx MCUs

18.5.1.1 How to Access Flash Memory Through the TCM Interface

A common question to all novices of the STM32F7 platform is how to take advantage of the TCM
interface. This is clearly a linker script job, which has to remap the addresses of .text, .bss and
.data regions using as base addresses the ones reported in Tables 7 and 8.
However, this operation cannot be easily performed by changing the starting address of the FLASH
region inside the linker script. This because, as said before, the access in write-mode through the
ITCM interface is not permitted. This means that OpenOCD, or any equivalent debugger, would not
be able to load the program code using the address range 0x0020 0000 - 0x002F FFFF. To address
this limitation, we need to separate the VMA address range from the LMA one, in the same way
we have done for the .data region. For example, the following linker script fragment shows how to
perform this operation.

1 /* Specify the memory areas */


2 MEMORY {
3 ITCM_FLASH (rx): ORIGIN = 0x00200000, LENGTH = 1024K
4 AXI_FLASH (rx): ORIGIN = 0x08000000, LENGTH = 1024K
5 RAM (xrw) : ORIGIN = 0x20000000, LENGTH = 320K
6 }
7
8 /* Define output sections */
9 SECTIONS
10 {
11 /* The startup code goes first into FLASH */
12 .isr_vector :
13 {
14 . = ALIGN(4);
15 KEEP(*(.isr_vector)) /* Startup code */
16 . = ALIGN(4);
17 } >ITCM_FLASH AT>AXI_FLASH
Flash Memory Management 572

18
19 /* The program code and other data goes into FLASH */
20 .text :
21 {
22 . = ALIGN(4);
23 *(.text) /* .text sections (code) */
24 *(.text*) /* .text* sections (code) */
25
26 KEEP (*(.init))
27 KEEP (*(.fini))
28
29 . = ALIGN(4);
30 _etext = .; /* define a global symbols at end of code */
31 } >ITCM_FLASH AT>AXI_FLASH
32
33 /* Constant data goes into FLASH */
34 .rodata :
35 {
36 . = ALIGN(4);
37 *(.rodata) /* .rodata sections (constants, strings, etc.) */
38 *(.rodata*) /* .rodata* sections (constants, strings, etc.) */
39 . = ALIGN(4);
40 } >ITCM_FLASH AT>AXI_FLASH

As you can see (look at lines 17, 31 and 40), the VMA address range (that is the address range used by
the CPU to fetch program code) is mapped to the ITCM-FLASH interface, while the LMA address
range (that is the address range used to store the program in flash memory) is mapped to the AXI
interface, which allows to access to flash memory in write-mode.

18.5.1.2 Using CubeMX to Configure Flash Memory Interface

CubeMX simplifies the configuration of the bus used to access flash memory (TCM/AXI), of the
ARTTM Accelerator and Cortex-M7 L1-cache. Going into Configuration section and then clicking
on the Cortex-M7 button it is possible to configure these parameters, as shown in Figure 7.
Flash Memory Management 573

Figure 7: The Cortex-M7 configuration view in CubeMX

Please, take note that at the time of writing this chapter (August 2016) the generated linker
script is wrong, because it does not specify distinct LMA and VMA addresses, as shown in
the previous paragraph.
19. Booting Process
In Chapter 15 we have seen that the handler of the Reset exception corresponds to the first routine
to be executed when the CPU starts. The fixed memory layout model of Cortex-M based processors
establishes that the address in memory of Reset exception handler is placed just after the Main Stack
Pointer (MSP), that is at the address 0x0000 0004. This memory location usually corresponds to the
beginning of flash memory. However, silicon vendors can bypass this limitation by aliasing other
memories to the 0x0000 0000 address with an operation called physical remapping. This operation
is performed in hardware after few clock cycles, and it is different from the vector table relocation
seen in Chapter 15, which is performed by the same code running on the MCU.
Moreover, the STM32 platform provides a factory pre-programmed boot loader, which can be used
to load the firmware inside the flash memory from several sources. Depending on the STM32 family
and sales type used, an STM32 MCU can load the code using USART, USB, CAN, IC and SPI
communication peripherals. The bootloader is selected thanks to specific boot pins.
This chapter completes the Chapter 15 by showing the booting process performed by STM32
microcontrollers after a system reset. It gives a detailed description of the steps involved during
the bootstrap and it briefly shows how to use the factory pre-programmed bootloader in all STM32
MCUs. Finally, a custom bootloader is also shown, which allows to upgrade the on-board firmware
using the USART interface and a custom upload procedure.

19.1 The Cortex-M Unified Memory Layout and the


Booting Process
Different from more advanced microprocessor architectures, like the ARM Cortex-A, Cortex-M
microcontrollers do not provide a Memory Management Unit (MMU), which allows to alias logical
addresses to actual physical addresses. This means that, from the Cortex-M core point of view, the
memory map is fixed and standardized among all implementations.
In Cortex-M based microcontrollers, the code area starts from the 0x0000 0000 address (accessed
through the I-Bus/D-Bus buses in Cortex-M3/4/7 and through the S-Bus in Cortex-M0/0+) while the
data area (SRAM) starts from address 0x2000 0000 (accessed through the S-Bus). Cortex-M CPUs
always fetch the vector table from the I-Bus, which implies that they only boot from the code area
(which typically correspond to flash memory).
STM32 microcontrollers implement a special mechanism, called physical remap, to boot from other
memories than the flash, which consists in sampling two dedicated MCU pins, called BOOT0 and
For more information about these buses, refer to the Chapter 9.
Booting Process 575

BOOT1. The electrical status of these pins establishes the boot starting address, and hence the source
memory.

Table 1: The boot modes available in an STM32F401RE MCU

Table 1 shows the boot modes available in an STM32F401RE MCU, and it is extracted from the
relative reference manual. The x inside the BOOT1 column means that, when the BOOT0 pin is
tied to the ground, the BOOT1 pin logical state can be arbitrary. The first row corresponds to the
most common booting mode: the MCU will alias the flash memory to the address 0x0000 0000. The
other two boot modes correspond to booting from the internal SRAM and the System Memory, a
ROM memory containing a special bootloader in all STM32 MCUs and that we will study later.
The status of the BOOT pins is latched on the 4th rising edge of SYSCLK after a reset. It is up to the
user to set BOOT pins after a reset to select the required boot mode. BOOT pins are also resampled
when exiting the standby low-power mode. Consequently, they must be kept in the wanted boot
mode configuration when entering in standby mode. Once this startup time is elapsed, the CPU
fetches the Main Stack Pointer (MSP) from the address 0x0000 0000, and so starts code execution
from the boot memory starting from the 0x0000 0004 address. The selected memory (flash, SRAM
or ROM) is always accessible with its original address space.
If we configure the MCU to boot from the SRAM memory, which is a volatile memory, we have to
upload the program code inside this memory and ensure that a valid vector table (made of at least
a pointer to the base stack and a pointer to the Reset exception) is properly set at the 0x0000 0000
address. This requires that we use a debugger tool, which pre-loads all the necessary code inside the
SRAM before starting the execution. Moreover, a custom linker script is also needed. We will see a
complete example later.

19.1.1 Software Physical Remap


Once the MCU boots up, that is the Reset exception is being executed, it is still possible to remap the
memory accessible through the code area (that is through I-Bus and D-Bus lines) by programming
some bits of the SYSCFG memory mapped register (SYSCFG->MEMRMP in the CMSIS library).
Depending on the package used, in some STM32 MCUs the BOOT1 pin is absent and it is replaced by a special bit, called
nBOOT1, inside the option bytes region. Consult the reference manual for your MCU for more about this. In some other STM32
families, like the STM32F7, the functionality of the BOOT1 pin is completely replaced by two dedicated option bytes. Finally, in
those MCUs providing two boot pins, BOOT0 is most of the times a dedicated pin used exclusively to select boot origin, while
BOOT1 is shared with a GPIO pin. Once BOOT1 has been sampled, the corresponding GPIO pin is freed and can be used for other
purposes. However, there exist exceptions in those MCUs with less than 36 pins where even BOOT0 pin is treated as input GPIO
once sampled during the first clock cycles (for example, the STM32L011K4T is one of these).
Booting Process 576

Depending on the specific STM32 MCU, the following memories can be remapped:

Internal flash memory


System Memory
Internal SRAM
FMC NVM bank1
FMC SDRAM bank 1

The last two memories are available only in those MCUs providing the Flexible Memory Controller
(FMC), a peripheral that allows to interface external NVM and SDRAM memories. According to
Table 1, direct boot from external NOR as well as SDRAM memories is not allowed. These memories
can only be mapped at the 0x0000 0000 address using software physical remap after that the MCU
is already started with a minimal firmware loaded from the internal flash memory.
Once an external memory has been physical remapped at the address 0x0000 0000, the CPU
can access it via the I-Bus and D-Bus lines, instead of the crowded S-Bus, boosting the overall
performances. This is especially important for Cortex-M7 based MCU, where those lines are tightly
coupled with a dedicated L1-cache.
When the CPU boots, the content of the SYSCFG->MEMRMP register is latched to the values of the BOOT
pins: this means that the physical remap is automatically performed from the MCU when sampling
BOOT pins. Before changing the content of this register, to perform a remap, it is important to have
into the destination memory a working vector table.

19.1.2 Vector Table Relocation


In Chapter 15 we have seen how to relocate the vector table in CCM memory so that we can take
advantage of this core-coupled memory. When we perform physical remapping, either setting the
BOOT pins or configuring the SYSCFG->MEMRMP register accordingly, there is no need to perform
vector table relocation since the MCU automatically aliases the starting address of the selected
memory to 0x0000 0000. Sometimes, however, we want to move the vector table in other memory
locations that do not correspond to its origin. For example, we may want to store two independent
firmware images inside the flash memory (see Figure 1) and to select one of these according a given
initial condition. This is the case of bootloaders, special system programs that carry out important
configuration tasks such as upgrading the main firmware, as we will see later in this chapter.
The Vector Table Offset Register (VTOR) is a register in the System Control Block (SCB) (SCB->VTOR
in the CMSIS library) that allows to setup the base address of the vector table. Once the content of
this register is set, the CPU will treat the addresses starting from the new base location as pointers
to interrupt service routines.
It is important to clarify that the CPU will not restart a reset sequence, invoking the handler of the Reset exception, once the
memory has been remapped using the SYSCFG->MEMRMP register. It will be your responsibility to invoke that exception handler, and
to ensure that the CPU is placed to the initial conditions that the target firmware expects to find (e.g. all peripherals disabled, and
so on).
Booting Process 577

Figure 1: Two independent firmware images may be stored inside the flash memory

Figure 2: The structure of the VTOR register

When modifying the content of the VTOR register, it is important to consider that:

The VTOR register is not available in Cortex-M0 based MCU and hence it is not possible to
relocate the vector table without using the physical remap (a way to bypass this limitation
exists, as we will see later).
In STM32F1 MCUs, which are based on the Cortex-M3 r1p0 core revision, the bits [31:30] of
the VTOR register are reserved (see Figure 2) and hence it is possible to relocate the vector
table only in the code memory (0x0000 0000) and in SRAM (0x2000 0000).
ARM specification suggests to use a dmb(Data Memory Barrier) instruction before updating
the content of the VTOR register and a dsb (Data Synchronization Barrier) instruction after
the update. Refer to the example 6 in Chapter 15 for a complete example.
Booting Process 578

Before changing the content of the VTOR register, ensure that a minimal vector table for your
application is already in the new location.
If the application is using peripheral interrupts, suspend all interrupts before starting the
relocation procedure.

19.1.3 Running the Firmware From SRAM Using the GNU ARM
Eclipse Toolchain
Sometimes, it can be useful to load the binary firmware inside the SRAM and to boot from it. This
requires a special support of the debugger, and the following steps:

1. BOOT pins (or the corresponding bit in the option bytes region) must be configured so that
the MCU boots from SRAM (both pins connected to VDD in the most of STM32 MCUs).
2. The linker script must be modified so that the FLASH region is mapped to the starting address
0x0000 0000 (or to the 0x2000 0000 address, which correspond to the same memory if the
SRAM is selected as boot origin).
3. OpenOCD must be properly instructed to set the initial value for the program counter to the
origin of SRAM address, plus 4 bytes.

The first step can be easily accomplished in Nucleo boards by connecting both BOOT0 pin (which
corresponds to the pin 7 in the CN7 morpho connector) and BOOT1 pin (that is PB2 pin in almost
all STM32 MCUs with LQFP-48 package, and which corresponds to the pin 22 in the CN10 morpho
connector) to VDD, as shown in Figure 3.
The second step can be usually limited to modifying the origin of the FLASH memory inside the
linker script (the file mem.ld in the GNU ARM Eclipse tool-chain), setting its origin to the 0x0000
0000 (or the 0x2000 0000 address which also corresponds to the SRAM memory). If this procedure
sounds new to you, you have to study Chapter 15 better.
Finally, we need to instruct OpenOCD so that it sets the Program Counter (PC) to the base address
of SRAM memory. This can be simply accomplished by modifying the debug configuration for our
project, going inside the Startup section, and then checking the Debug from RAM entry and
unchecking the Pre-run/Restart reset. These settings will also cause that the firmware is uploaded
again in SRAM every time we reset the MCU from the IDE (obviously, if we reset the board by using
the dedicated hardware button on the Nucleo, the code is lost or, at least, it may be corrupted).

Before filing a support request to this author, because this procedure may not to work in
your case, take in account that this procedure may not work for those of you having Nucleo
boards based on STM32 MCUs with few SRAM memory. This because it could happen that
the code area falls through the stack area. This procedure essentially works for really small
and limited programs.
Booting Process 579

Figure 3: How to tie BOOT0 and BOOT1 pins to VDD in a Nucleo board so that MCU boots from SRAM

19.2 Integrated Bootloader


In modern digital electronics it is almost impossible to distribute electronic devices without releasing
successive upgrades of the firmware. And this is especially true for complex boards with a lot
of integrated circuits and peripherals. Soon or later, all embedded developers will need a way to
distribute a firmware upgrade and, most important, they will need a way to let customers uploading
it on the MCU without a dedicated (and sometimes expensive) debugger. Moreover, often the SWD
debug port is not added to the final PCB for a design choice..
A bootloader is a piece of software, usually executed first when the MCU boots, which has the ability
to upgrade the firmware inside the internal flash. This operation is also known as In-Application
Programming (IAP), which is distinct from the MCU programming using an external and dedicated
debugger: this other way to program MCUs is also known as In-System Programming (ISP).
Bootloaders are usually designed so that they accept commands through a communication periph-
eral (USART, USB, Ethernet and so on), which is used to exchange the firmware binary with the
MCU. A dedicated program, designed to run on an external PC, is usually also needed.
All STM32 MCUs come from the factory with a pre-programmed bootloader in a ROM memory,
called System memory, which is mapped inside the address range 0x1FFF 0000 - 0x1FFF 77FF in
the majority of STM32 microcontrollers. Depending on the MCU family and package used, this
bootloader can interact with the outside world using:
For those of you wondering how to upload the firmware on a board without the debug port, and without using the integrated
bootloader, it could be useful to know that ST can ship to you MCUs with your firmware already pre-programmed during MCU
production. This possibility is offered for quite large orders (as far as I know lots with more than 10.000pcs). Ask to your sales
representative for more about this.
Figure 4 in Chapter 1 gives you an idea of the System memory position inside the Cortex-M 4GB address space.
Booting Process 580

USART
USB (DFU)
CAN bus
IC
SPI

For each one of these communication peripherals, ST has defined a standardized protocol that allows
to:

Retrieve the bootloader release and supported commands.


Get the chip ID.
Read a number of bytes of memory starting from an address specified by the host application.
Write a number of bytes to the RAM or flash memory starting from an address specified by
the host application.
Erase one or more flash memory pages/sectors.
Jump to user application code located in the internal flash memory or in SRAM.
Enable/disable the read/write protection for some pages/sectors.

For each communication protocol, ST provides a dedicated application note called PPP protocol
used in STM32 bootloader, where PPP is the peripheral type. For example, the AN3155 is about the
USART protocol.
Apart from the communication peripheral used, the bootloader uses several other hardware
resources:

The HSI oscillator, which is selected as the clock source.


The SysTick timer (not for all communication peripherals).
About 2K of SRAM memory.
The IWDG peripheral (prescaler is configured to its maximum value and IWDG is periodically
refreshed to prevent reset in case the hardware IWDG option was previously enabled by the
user).

Moreover, there are some limitations regarding memory management through the bootloader:

Some STM32 microcontrollers dont support mass-erase operation. To perform a mass-erase


using bootloader, two options are available: to erase all sectors one-by-one using the Erase
command or to set flash read protection level to Level 1 and then to set it back to Level 0.
This is not a secondary feature, since there exist different releases of STM32 bootloaders, and some of them have non negligible
differences.
http://bit.ly/2cojjQI
Booting Process 581

Bootloader firmware in STM32L1/L0 series allows to manipulate EEPROM in addition to


standard memories (internal flash and SRAM, option bytes and system memory). The starting
address and the size of this memory type depend on the specific part number. EEPROM
can be read and written but cannot be erased using the Erase Command. When writing in
an EEPROM location, the bootloader firmware manages the erase operation of this location
before any write. A write to the EEPROM must be word-aligned (address to be written should
be a multiple of 4) and the number of data must also be a multiple of 4. To erase an EEPROM
location, you can write zeros at this location.
Bootloader firmware in STM32F2/F4/F7/L4 series supports OTP memory in addition to
standard memories (internal Flash, internal SRAM, option bytes and system memory). The
starting address and the size of this area depends on the specific part number. Please refer to
the product reference manual for more information. OTP memory can be read and written
but cannot be erased using Erase command. When writing in an OTP memory location, make
sure that the relative protection bit is not reset.
For STM32F2/F4/F7 series the internal flash write operation format depends on voltage range.
By default, write operations are allowed by one byte format (half-word, word and double-
word operations are not allowed). To increase the speed of write operations, the user should
apply the adequate voltage range that allows write operations by half-word, word or double-
word and update this configuration on the fly by using the bootloader software. Some virtual
locations are reserved for this operation. For more information about this, refer to the AN2606
from ST.

To interface the integrated bootloader using the USART protocol, ST provides a convenient tool,
named STM32-FLASHER, which is a Window-based tool able to program STM32 MCUs using the
USART bootloader. This allows you to program your board using the integrated bootloader and
without the need for a custom PC application.
If, instead, your final PCB provides a USB device port connected to the MCU through its dedicated
pins, you can interface the MCU bootloader using the standard USB Device Firmware Upgrade (DFU)
protocol, a vendor- and device-independent mechanism for upgrading the firmware of USB devices.
ST provides a dedicated set of tools, which allow to upgrade firmware in flash memory using this
protocol. Moreover, some other open source applications, like the dfu-util tool, can be also used
on Windows as well as on Linux and MacOS. For more information about USB DFU mode in STM32
bootloaders, consult the UM0412 user manual from ST.

19.2.1 Starting the Bootloader From the On-Board Firmware


The execution of the integrated bootloader is connected to the status of BOOT pins, which are
sampled during the first clock cycles. However, for several design choices, you may not be able to
http://bit.ly/29sEb8t
http://bit.ly/2cok2kP
http://dfu-util.sourceforge.net/
http://bit.ly/29sJen2
Booting Process 582

configure BOOT pins as required. For this reason, you can jump to the System memory from the
firmware (for example, the user may be forced to press a hidden switch).
Forcing the bootloader execution from the user code is not that hard: it is just about defining a
function pointer.

1 __set_MSP(SRAM_END);
2 uint32_t JumpAddress = *(volatile uint32_t*)(0x1FFF0000 + 4);
3 void (*boot_loader)(void) = JumpAddress;
4 SYSCFG->MEMRMP = 0x1; //Remap 0x0000 0000 to System Memory
5 boot_loader();
6 //Never coming here

The instruction at line 1 sets the main stack pointer to the end of SRAM (this should not be usually
required, but just in case.). Then we create a pointer to a function whose address is set to the
beginning of the System Memory and we simply jump to the integrated bootloader by calling the
function boot_loader() after a physical remap to System Memory.
However, we must place special care when jumping to the System Memory. The bootloader, in fact,
is designed to be called just after a reset and it assumes that the CPU and its peripherals are set to the
default initial state. A better solution could be achieved by storing a special code inside the SRAM
memory and then forcing a system reset in software: we may check from the Reset exception handler
against this special code and jump to the System Memory before any other initialization procedure.
This guard value must be stored in a memory location outside of .data and .bss regions, otherwise
it may be initialized during firmware booting (alternatively, we can place this code inside Reset
exception handler before those regions are initialized).

19.2.2 The Booting Sequence in the GNU ARM Eclipse Tool-chain


Now that the booting process is clear, we can analyze a really fundamental topic: what are the
exact steps performed during boot by an application developed with the GNU ARM Eclipse tool-
chain? The answer is not trivial, and there are several important things an experienced programmer
working with this tool-chain must know.
In Chapter 15 we have deeply analyzed the way a Reset exception works. However, examples made in
that chapter are insulated from the real tool-chain: we have developed a minimal STM32 application
that does not use either the CubeHAL nor the startup files from GNU ARM Eclipse tool-chain. So,
to understand the actual boot sequence, we have to start from the beginning: the Reset exception.
In Chapter 7 we have seen that the assembly file system/src/cmsis/startup_stm32xxxx.S contains
the definition of the vector table. This files is provided by ST and it is specific for the given STM32
MCU. Opening the one fitting your MCU, you can find the definition of the Reset_Handler, about
at line 76.
The above address, 0x1FFF 0000, coincides with the starting address of System Memory in an STM32F401RE MCU; consult
the reference manual for your MCU for the exact value).
Probably the physical remap is not strictly needed, since the bootloader seems to work well the same.
Booting Process 583

76 .section .text.Reset_Handler
77 .weak Reset_Handler
78 .type Reset_Handler, %function
79 Reset_Handler:
80 ldr sp, =_estack /* set stack pointer */
81
82 /* Copy the data segment initializers from flash to SRAM */
83 movs r1, #0
84 b LoopCopyDataInit
85
86 CopyDataInit:
87 ldr r3, =_sidata
88 ldr r3, [r3, r1]
89 str r3, [r0, r1]
90 adds r1, r1, #4
91
92 LoopCopyDataInit:
93 ldr r0, =_sdata
94 ldr r3, =_edata
95 adds r2, r0, r1
96 cmp r2, r3
97 bcc CopyDataInit
98 ldr r2, =_sbss
99 b LoopFillZerobss
100 /* Zero fill the bss segment. */
101 FillZerobss:
102 movs r3, #0
103 str r3, [r2], #4
104
105 LoopFillZerobss:
106 ldr r3, = _ebss
107 cmp r2, r3
108 bcc FillZerobss
109
110 /* Call the clock system intitialization function.*/
111 bl SystemInit
112 /* Call static constructors */
113 bl __libc_init_array
114 /* Call the application's entry point.*/
115 bl main
116 bx lr
117 .size Reset_Handler, .-Reset_Handler

It is written in assembly, but it should be really easy to understand now that we have mastered a lot
of fundamental concepts. A new section named .text.Reset_Handler is defined at line 76, while
Booting Process 584

the routine body starts at line 80. Here the MSP is set to the content of the _estack linker variable (it
coincides with the end of SRAM). Then the control is transferred to the LoopCopyDataInit routine,
which initializes the .data section. The control is then transferred to the LoopFillZerobss routine,
which initializes the .bss sections and calls the SystemInit() routine (we will analyze it in a while)
and calls C++ static constructors by calling the __libc_init_array(). Finally, it transfers the control
to the main() routine.
This is the Reset exception provided by ST. But, wait! Taking a look at line 77 you can see that
the Reset_Handler routine is declared weak: this means that another routine with the same name,
defined elsewhere in the source tree, can override this one. In fact, if you open the file system/src/-
cortexm/exception_handlers.c you can see that the handler is overridden there, about at line 29,
and it calls the function _start() which is defined inside the file system/src/newlib/_startup.c.
This routine essentially perform .data and .bss initialization and transfers the control to the main(),
but before performing these operations, it calls the function __initialize_hardware_early()
defined in the file system/src/cortexm/_initialize_hardware.c. The most relevant lines of code
of that function are reported below.

33 void __attribute__((weak))
34 __initialize_hardware_early(void)
35 {
36 // Call the CSMSIS system initialization routine.
37 SystemInit();
38
39 #if defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7EM__)
40 // Set VTOR to the actual address, provided by the linker script.
41 // Override the manual, possibly wrong, SystemInit() setting.
42 SCB->VTOR = (uint32_t)(&__vectors_start);
43 #endif
44 ...

As you can see, it calls the SystemInit() routine and relocates the vector table at the address
specified by the linker symbol __vectors_start (this operation is not performed on Cortex-M0).
The CMSIS routine SystemInit() is platform-dependent and it is provided by ST inside the file
named system/src/cmsis/system_stm32xxxx.c. Explaining the exact content of that routine is
outside the scope of this book: it is really specific for a given MCU, and it essentially performs
the early initialization of some peripherals (mainly the clock). However, if you take a look at the
end of that routine, you can see that ST also relocates the vector table with this instruction:

1 SCB->VTOR = FLASH_BASE | VECT_TAB_OFFSET;

As you can see, the VTOR is set to the base of flash memory plus an offset (VECT_TAB_OFFSET) that
can be eventually defined inside the same file.
Booting Process 585

So all this to say that the effective relocation of the vector table is performed by the initialization
procedure of the GNU ARM Eclipse tool-chain and not by the ST official startup files. This is a
relevant thing to keep in handy if you are going to develop custom startup sequences, as we will see
later.
Finally, _start() also calls the __initialize_hardware() routine, which calls the CMSIS function
SystemCoreClockUpdate() provided by ST inside the system/src/cmsis/system_stm32xxxx.c file.
This a platform-dependent routine that updates the CMSIS global variable SystemCoreClock
according to the specific clock registers. The SystemCoreClock variable is widely used inside the
HAL code, and it is important to keep it synchronized with the effective clock tree configuration, as
seen in Chapter 10.

19.3 Developing a Custom Bootloader

Read Carefully
The bootloader described in this paragraph works correctly if and only if the ST-LINK
interface has a firmware version equal or higher than 2.27.15. Older releases have a bug on
the VCP preventing the USART interface to work as expected. Ensure that your Nucleo is
updated.

Integrated bootloaders work well in a lot of cases. Many real projects can benefit from their usage.
Moreover, the free-of-charge tools provided by ST can reduce the effort needed to develop custom
applications that upload the firmware on the MCU. However, for some applications you may need
additional functionalities not implemented in standard bootloaders. For example, we may want to
encrypt the distributed firmware so that only the on-board bootloader is able to decode it using a
pre-shared key hardcoded inside the bootloader code.
We are now going to develop a custom bootloader that will allow us to upload a new firmware on the
target MCU. This will essentially provide only a fraction of the features implemented by integrated
bootloaders, but it will give us the opportunity to review the fundamental steps needed to develop
a custom bootloader. It will provide the following functionalities:

Upload a new firmware using the UART interface (in our case, the UART2 interface provided
by all Nucleo boards).
Retrieve the MCU type.
Erase a given amount of flash sectors/pages.
Write a series of bytes starting from a given address.
Encrypt/Decrypt the exchanged firmware using AES-128 algorithm.
As far as I know, ST provides on request a custom bootloader that implements firmware encryption, in the same way other
silicon manufacturers do. However, I am almost sure that you have to compile and sign a lot of license agreements, and probably
you have to prove that you will use STM32 MCUs in your projects. As we will see next, it is not that difficult to create a custom
bootloader with such capabilities.
Booting Process 586

Table 2: The flash memory organization in an STM32F401RE MCU

The code that we will analyze here relies on the flash memory layout of STM32F401RE microcon-
trollers, which is shown in Table 2 and extracted from the corresponding reference manual. As
you can see, the 512KB of flash memory are partitioned in seven sectors. The first one, the sector 0
highlighted in blue in Table 2, will be used to store the integrated bootloader. If you are working on
a different STM32 MCU, refer to the book examples to see how the bootloader has been arranged
for your MCU.
Once the MCU resets, the bootloader starts its execution. This means that the bootloader is
compiled so that it is mapped starting from the 0x0800 0000 address, as it happens for all standard
STM32 applications seen in this book.
A really minimal vector table is defined, which allows to the MCU to properly start the execution.
The bootloader so samples the PC13 pin, which in almost all Nucleo boards corresponds to the blue
button on the board. If the button is pressed, then it starts accepting commands on the UART2
interface. Otherwise, it immediately relocates the VTOR register and passes the control to the Reset
exception handler of the main firmware.
A companion script, written in Python, is also provided. It is named flasher.py and you can find
it inside the book examples. We will describe how to use it in a following paragraph.
Before we go into the details of the commands used to exchange messages with the bootloader, we
will start analyzing the procedures executed during the boot process and the way the control is
transferred to the main firmware.

Clearly, the MCU pins must be configured so that the flash memory is the default boot source.
Booting Process 587

Filename: src/main-bootloader.c

7 /* Global macros */
8 #define ACK 0x79
9 #define NACK 0x1F
10 #define CMD_ERASE 0x43
11 #define CMD_GETID 0x02
12 #define CMD_WRITE 0x2b
13
14 #define APP_START_ADDRESS 0x08004000 /* In STM32F401RE this corresponds with the start
15 address of Sector 1 */
16
17 #define SRAM_SIZE 96*1024 // STM32F401RE has 96 KB of RAM
18 #define SRAM_END (SRAM_BASE + SRAM_SIZE)
19
20 #define ENABLE_BOOTLOADER_PROTECTION 0
21 /* Private variables ---------------------------------------------------------*/
22
23 /* The AES_KEY cannot be defined const, because the aes_enc_dec() function
24 temporarily modifies its content */
25 uint8_t AES_KEY[] = { 0x4D, 0x61, 0x73, 0x74, 0x65, 0x72, 0x69, 0x6E, 0x67,
26 0x20, 0x20, 0x53, 0x54, 0x4D, 0x33, 0x32 };
27
28 extern CRC_HandleTypeDef hcrc;
29 extern UART_HandleTypeDef huart2;

The macro APP_START_ADDRESS at line 14 defines the starting address of the main firmware.
According to the memory layout of an STM32F401RE MCU, the second sector starts at that address
and the main application firmware will be stored there. This means that the MSP will be placed
at 0x0800 4000 and the address in flash memory of the Reset exception handler at 0x0800 4004.
The AES_KEY array, defined at line 25, contains sixteen bytes forming the AES-128 key used to
encrypt/decrypt the uploaded firmware. We will analyze its usage later.

Filename: src/main-bootloader.c

44 /* Minimal vector table */


45 uint32_t *vector_table[] __attribute__((section(".isr_vector"))) = {
46 (uint32_t *) SRAM_END, // initial stack pointer
47 (uint32_t *) _start, // _start is the Reset_Handler
48 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, (uint32_t *) SysTick_Handler };

The vector table is defined at line 45. It just contains the MSP pointer, which coincides with the
end of SRAM memory, the pointer to the Reset exception handler (_start in this case, which does
nothing more than to initialize .data and .bss sections and to transfer the control to the main()
Booting Process 588

routine), and the pointer to the SysTick_Handler. This is required because we will use the standard
HAL routines to interface peripherals, and the HAL is build around an unique timebase, usually
generated using the SysTick timer. The HAL so needs to enable that timer and to catch the overflow
event so that the global tick count is increased.

Filename: src/main-bootloader.c

93 int main(void) {
94 uint32_t ulTicks = 0;
95 uint8_t ucUartBuffer[20];
96
97 /* HAL_Init() sets SysTick timer so that it overflows every 1ms */
98 HAL_Init();
99 MX_GPIO_Init();
100
101 #if ENABLE_BOOTLOADER_PROTECTION
102 /* Ensures that the first sector of flash is write-protected preventing that the
103 bootloader is overwritten */
104 CHECK_AND_SET_FLASH_PROTECTION();
105 #endif
106
107 /* If USER_BUTTON is pressed */
108 if (HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) == GPIO_PIN_RESET) {
109 /* CRC and UART2 peripherals enabled */
110 MX_CRC_Init();
111 MX_USART2_UART_Init();
112
113 ulTicks = HAL_GetTick();
114
115 while (1) {
116 /* Every 500ms the LD2 LED blinks, so that we can see the bootloader running. */
117 if (HAL_GetTick() - ulTicks > 500) {
118 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
119 ulTicks = HAL_GetTick();
120 }
121
122 /* We check for new commands arriving on the UART2 */
123 HAL_UART_Receive(&huart2, ucUartBuffer, 20, 10);
124 switch (ucUartBuffer[0]) {
125 case CMD_GETID:
126 cmdGetID(ucUartBuffer);
127 break;
128 case CMD_ERASE:
129 cmdErase(ucUartBuffer);
130 break;
131 case CMD_WRITE:
Booting Process 589

132 cmdWrite(ucUartBuffer);
133 break;
134 };
135 }
136 } else {
137 /* USER_BUTTON is not pressed. We first check if the first 4 bytes starting from
138 APP_START_ADDRESS contain the MSP(end of SRAM). If not, the LD2 LED blinks quickly. */
139 if (*((uint32_t*) APP_START_ADDRESS) != SRAM_END) {
140 while (1) {
141 HAL_Delay(30);
142 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
143 }
144 } else {
145 /* A valid program seems to exist in the second sector: we so prepare the MCU
146 to start the main firmware */
147 MX_GPIO_Deinit(); //Puts GPIOs in default state
148 SysTick->CTRL = 0x0; //Disables SysTick timer and its related interrupt
149 HAL_DeInit();
150
151 RCC->CIR = 0x00000000; //Disable all interrupts related to clock
152 __set_MSP(*((volatile uint32_t*) APP_START_ADDRESS)); //Set the MSP
153
154 __DMB(); //ARM says to use a DMB instruction before relocating VTOR */
155 SCB->VTOR = APP_START_ADDRESS; //We relocate vector table to the sector 1
156 __DSB(); //ARM says to use a DSB instruction just after relocating VTOR */
157
158 /* We are now ready to jump to the main firmware */
159 uint32_t JumpAddress = *((volatile uint32_t*) (APP_START_ADDRESS + 4));
160 void (*reset_handler)(void) = (void*)JumpAddress;
161 reset_handler(); //We start the execution from he Reset_Handler of the main firmware
162
163 for (;;)
164 ; //Never coming here
165 }
166 }
167 }

We are now going to explain the tasks performed by the main() routine. Once it is called by the Reset
exception handler (_start() routine), it firstly initializes the CubeHAL, reducing to the minimum
the amount of operations performed in this phase: this helps reducing the boot time. The HAL_Init()
routine also configures the SysTick timer so that it expires every 1ms. The PC13 pin is so sampled,
and if the user keeps pressed the USER BUTTON, then the routine enters in an infinite loop accepting
three commands on the UART2. We will analyze them later. Note that we leave the default clock
source as is (that is, the HSI oscillator).
Booting Process 590

If, instead, the USER BUTTON is left unpressed, then the main() routine verifies if the first memory
location of the second sector contains the MSP (we simply check that it does contain the SRAM_-
END value). If not, the firmware starts blinking LD2 LED very fast to signal that there is no main
application to run.
If that memory location contains the MSP pointer (line 144), we can start the boot sequence. GPIOs
are so placed to their default state, the HAL is deinitialized and the SysTick timer is stopped and
its exception disabled. All clock-related interrupts are disabled at line 151 and the MSP is set to the
address specified at the first 4 bytes of the sector 1 (because the vector table is placed there, as we
will see later). The VTOR base location is so set to the APP_START_ADDRESS (that is, 0x0800 4000
for the STM32F401RE bootloader). The address of Reset exception for the main firmware is derived
from the 0x0800 4004 memory location and a pointer to that function is defined. Finally, at line 161
the Reset exception is invoked and the bootloader ends.
Before we analyze the three commands implemented by the bootloader, it is best to give a quick
look to the other application shipped with the examples of this chapter. It is named main-app1.c
and it is nothing more than a simple application that blinks the LD2 LED and prints a message on
the UART2. The only relevant thing to note is the companion linker script, named ldscript-app.ld,
which defines the FLASH memory region in the following way:

Filename: src/ldscript-app.ld
14 MEMORY {
15 FLASH (rx) : ORIGIN = 0x08004000, LENGTH = 512K - 16K
16 RAM (xrw) : ORIGIN = 0x20000000, LENGTH = 96K

As you can see, the linker will relocate the application code starting from the 0x0800 4000 address.
Moreover, the length of this memory region is set to 496KB: since the first sector is 16KB wide, 512-
16 is equal to 496. This definition of the flash memory region also allows us to upload and debug
the firmware using OpenOCD (or the ST-LINK Utility) without overwriting the bootloader.

According to what seen in the previous paragraph, the VTOR value set by the bootloader
will be overwritten by the startup routine of the main application. However, the code will
continue to work seamlessly, because in the main-app1.cs linker script the __vectors_-
start symbol coincides with the APP_START_ADDRESS macro (that is, 0x0800 4000). This is
an important aspect to keep in mind when programming a bootloader.

Now it is the right time to analyze the three commands supported by this bootloader: CMD_GETID,
CMD_ERASE and CMD_WRITE.
Get ID Command
The CMD_GETID command is used to retrieve the MCU ID and it has the structure shown in Figure
The MCU ID is different from the CPU ID. The former identifies the STM32 family and chip type (for example, 0x433 identifies
the STM32F401RE MCU). The latter is an unique ID that identifies that specific MCU, and it is impossible (or at least really hard)
that exist two STM32 microcontrollers with the same CPU ID.
Booting Process 591

4. The bootloader so expects to retrieve the byte 0x02 followed by the CRC-32 of this byte. The
bootloader answers to the request by sending an ACK (which is defined at line 8 of the main-
bootloader.c file and it is equal to 0x79) followed by two bytes containing the MCU ID.

Figure 4: The structure of the CMD_GETID

Filename: src/main-bootloader.c

223 void cmdGetID(uint8_t *pucData) {


224 uint16_t usDevID;
225 uint32_t ulCrc = 0;
226 uint32_t ulCmd = pucData[0];
227
228 memcpy(&ulCrc, pucData + 1, sizeof(uint32_t));
229
230 /* Checks if provided CRC is correct */
231 if (ulCrc == HAL_CRC_Calculate(&hcrc, &ulCmd, 1)) {
232 usDevID = (uint16_t) (DBGMCU->IDCODE & 0xFFF); //Retrieves MCU ID from DEBUG interface
233
234 /* Sends an ACK */
235 pucData[0] = ACK;
236 HAL_UART_Transmit(&huart2, pucData, 1, HAL_MAX_DELAY);
237
238 /* Sends the MCU ID */
239 HAL_UART_Transmit(&huart2, (uint8_t *) &usDevID, 2, HAL_MAX_DELAY);
240 } else {
241 /* The CRC is wrong: sends a NACK */
242 pucData[0] = NACK;
243 HAL_UART_Transmit(&huart2, pucData, 1, HAL_MAX_DELAY);
244 }
245 }

The above code shows how the command is implemented. As you can see, the CRC is extracted from
the message coming on the UART and compared with the one computed by the CRC peripheral. If
the two values match, then the MCU ID is derived from DEBUG interface and it is transmitted over
the UART together with the ACK. If the CRC does not match, a NACK (which is equal to 0x1F) is
sent.
Erase Command
The CMD_ERASE command is used to erase a given sector of the flash memory and it has the structure
shown in Figure 5. The command is composed by the id 0x43 that identifies the command type,
Booting Process 592

followed by the amount of sectors to delete (or the value 0xFF to delete all sector except the first one
where the bootloader resides) and the CRC-32. The bootloader answers by sending an ACK when
the erasing procedure completes.

Figure 5: The structure of the CMD_ERASE

Filename: src/main-bootloader.c

180 void cmdErase(uint8_t *pucData) {


181 FLASH_EraseInitTypeDef eraseInfo;
182 uint32_t ulBadBlocks = 0, ulCrc = 0;
183 uint32_t pulCmd[] = { pucData[0], pucData[1] };
184
185 memcpy(&ulCrc, pucData + 2, sizeof(uint32_t));
186
187 /* Checks if provided CRC is correct */
188 if (ulCrc == HAL_CRC_Calculate(&hcrc, pulCmd, 2) &&
189 (pucData[1] > 0 && (pucData[1] < FLASH_SECTOR_TOTAL - 1 || pucData[1] == 0xFF))) {
190 /* If data[1] contains 0xFF, it deletes all sectors; otherwise
191 * the number of sectors specified. */
192 eraseInfo.Banks = FLASH_BANK_1;
193 eraseInfo.Sector = FLASH_SECTOR_1;
194 eraseInfo.NbSectors = pucData[1] == 0xFF ? FLASH_SECTOR_TOTAL - 1 : pucData[1];
195 eraseInfo.TypeErase = FLASH_TYPEERASE_SECTORS;
196 eraseInfo.VoltageRange = FLASH_VOLTAGE_RANGE_3;
197
198 HAL_FLASH_Unlock(); //Unlocks the flash memory
199 HAL_FLASHEx_Erase(&eraseInfo, &ulBadBlocks); //Deletes given sectors */
200 HAL_FLASH_Lock(); //Locks again the flash memory
201
202 /* Sends an ACK */
203 pucData[0] = ACK;
204 HAL_UART_Transmit(&huart2, (uint8_t *) pucData, 1, HAL_MAX_DELAY);
205 } else {
206 /* The CRC is wrong: sends a NACK */
207 pucData[0] = NACK;
208 HAL_UART_Transmit(&huart2, pucData, 1, HAL_MAX_DELAY);
209 }
210 }

The above code shows how the command is implemented. As you can see, the CRC is extracted from
Booting Process 593

the message coming on the UART and compared with the one computed by the CRC peripheral. Note
that, since the CRC peripheral has a 32-bit wide data register and the CRC-32 is computed over the
whole register, we covert the first two bytes to two 32-bit values.
If the CRC matches, then an instance of the FLASH_EraseInitTypeDef struct is filled so that the
flash sectors are erased starting from the second one (line 193) up to the amount of sectors specified
(line 194). The flash memory is so unlocked (line 198) and the erase procedure is performed by calling
the HAL_FLASHEx_Erase() routine.
Write Command
The CMD_WRITE command is used to store sixteen bytes (that is, four words) starting from a given
memory location, and it has the structure reported in Figure 6. The command is made of two distinct
parts. The first one is composed by the command id 0x2b, followed by the starting address where to
place data bytes and the commands CRC-32. If the CRC matches and the specified address is equal
or higher than APP_START_ADDRESS, the bootloader answers with an ACK. The bootloader so expects
to receive another sequence made of sixteen bytes and the CRC-32 checksum of these bytes.

Figure 6: The structure of the CMD_WRITE

Filename: src/main-bootloader.c

267 void cmdWrite(uint8_t *pucData) {


268 uint32_t ulSaddr = 0, ulCrc = 0;
269
270 memcpy(&ulSaddr, pucData + 1, sizeof(uint32_t));
271 memcpy(&ulCrc, pucData + 5, sizeof(uint32_t));
272
273 uint32_t pulData[5];
274 for(int i = 0; i < 5; i++)
275 pulData[i] = pucData[i];
276
277 /* Checks if provided CRC is correct */
278 if (ulCrc == HAL_CRC_Calculate(&hcrc, pulData, 5) && ulSaddr >= APP_START_ADDRESS) {
279 /* Sends an ACK */
280 pucData[0] = ACK;
281 HAL_UART_Transmit(&huart2, (uint8_t *) pucData, 1, HAL_MAX_DELAY);
282
Booting Process 594

283 /* Now retrieves given amount of bytes plus the CRC32 */


284 if (HAL_UART_Receive(&huart2, pucData, 16 + 4, 200) == HAL_TIMEOUT)
285 return;
286
287 memcpy(&ulCrc, pucData + 16, sizeof(uint32_t));
288
289 /* Checks if provided CRC is correct */
290 if (ulCrc == HAL_CRC_Calculate(&hcrc, (uint32_t*) pucData, 4)) {
291 HAL_FLASH_Unlock(); //Unlocks the flash memory
292
293 /* Decode the sent bytes using AES-128 ECB */
294 aes_enc_dec((uint8_t*) pucData, AES_KEY, 1);
295 for (uint8_t i = 0; i < 16; i++) {
296 /* Store each byte in flash memory starting from the specified address */
297 HAL_FLASH_Program(FLASH_TYPEPROGRAM_BYTE, ulSaddr, pucData[i]);
298 ulSaddr += 1;
299 }
300 HAL_FLASH_Lock(); //Locks again the flash memory
301
302 /* Sends an ACK */
303 pucData[0] = ACK;
304 HAL_UART_Transmit(&huart2, (uint8_t *) pucData, 1, HAL_MAX_DELAY);
305 } else {
306 goto sendnack;
307 }
308 } else {
309 goto sendnack;
310 }
311
312 sendnack:
313 pucData[0] = NACK;
314 HAL_UART_Transmit(&huart2, (uint8_t *) pucData, 1, HAL_MAX_DELAY);
315 }

The above code shows how the command is implemented. As you can see, the CRC of the first part
of the message is checked against the transmitted value (lines [273:278]). If it corresponds, an ACK
is sent and the next bytes are processed. If the CRC-32 of these other bytes matches (line 290), then
the sent data bytes are decrypted using the AES-128 algorithm and the pre-shared key. Data bytes
are so stored inside the flash memory starting from the given memory location.
The aes_enc_dec() function is taken from a library made by Eric Peeters, a TI employee. It can be downloaded from the TI
website(http://www.ti.com/tool/AES-128) and its license allows to use it freely. ST provides a complete cryptographic library for the
STM32 platform, which is also compatible with the Cube framework (http://bit.ly/29zWN81). This library can also take advantage
of those STM32 MCUs providing a dedicated hardware crypto unit. However, the license of this library prevents this author from
shipping the library with the examples in this book.
Booting Process 595

There is one more thing to analyze: the function CHECK_AND_SET_FLASH_PROTECTION() invoked by


the main() function if the macro ENABLE_BOOTLOADER_PROTECTION is set to 1.

Filename: src/main-bootloader.c

317 void CHECK_AND_SET_FLASH_PROTECTION(void) {


318 FLASH_OBProgramInitTypeDef obConfig;
319
320 /* Retrieves current OB */
321 HAL_FLASHEx_OBGetConfig(&obConfig);
322
323 /* If the first sector is not protected */
324 if ((obConfig.WRPSector & OB_WRP_SECTOR_0) == OB_WRP_SECTOR_0) {
325 HAL_FLASH_Unlock(); //Unlocks flash
326 HAL_FLASH_OB_Unlock(); //Unlocks OB
327 obConfig.OptionType = OPTIONBYTE_WRP;
328 obConfig.WRPState = OB_WRPSTATE_ENABLE; //Enables changing of WRP settings
329 obConfig.WRPSector = OB_WRP_SECTOR_0; //Enables WP on first sector
330 HAL_FLASHEx_OBProgram(&obConfig); //Programs the OB
331 HAL_FLASH_OB_Launch(); //Ensures that the new configuration is saved in flash
332 HAL_FLASH_OB_Lock(); //Locks OB
333 HAL_FLASH_Lock(); //Locks flash
334 }
335 }

This function simply retrieves the current Option Bytes configuration and checks if the first sector
is write-protected (line 324). If not, the write-protection is enabled so that the bootloader cannot be
overwritten.
If you want to experiment with this function, then to disable the write-protection you can use the
ST-LINK utility if you work in Windows. Otherwise, Linux and MacOS users can access to the
OpenOCD console and use the following command:

$ telnet localhost 4444


...
$ flash protect 0 0 last off

The above command will disable write-protection on all pages/sectors.


Booting Process 596

Some Considerations on the Custom Bootloader


The custom bootloader presented here is far from to be complete. It lacks of some
relevant features and, most important, it is not sufficiently robust to cover error conditions.
Moreover, the sole bootloader for the STM32F0/L0 platforms is about 13KB when compiled
with the GCC -Os option, which produces the most size-optimized binary image. This
is definitely too much for a bootloader. Unfortunately, the HAL has a non-negligible
overhead on the final size of the binary image. A well-designed bootloader is coded
reducing to the minimum its footprint. This aspect is outside the scope of this book, which
merely shows the fundamental concepts behind the booting process.

19.3.1 Vector Table Relocation in STM32F0/L0 Microcontrollers


So far, we have seen that in Cortex-M0 based microcontrollers it is not possible to relocate the vector
table as it happens in Cortex-M0+/3/4/7 MCUs. This means that we cannot use the code seen before
(at lines [154:161]) to pass the control to the main firmware, because Cortex-M0 cores always expect
to find the vector table at the address 0x0000 0000, and this one coincides with the vector table of
the bootloader in our scenario.
We can, however, bypass this limitation in a somewhat craftier manner. The idea that we are going
to analyze is based on the fact that the software physical remap allows to alias SRAM memory at
the 0x0000 0000 address, while the original flash memory is always accessible at the 0x0800 0000
address. We can so relocate the vector table of the main firmware before passing the control to
its Reset exception handler by simply copying the target vector table inside the SRAM and then
performing the physical remapping. The addresses contained inside the target vector table are still
accessible at their original locations, allowing the correct execution of exception handlers and ISRs.
Figure 7 tries to represent this procedure. On the left side we have the main application (the
bootloader is not shown). Let us suppose for the sake of simplicity that its vector table is placed
at the address 0x0800 2C00. This means that, starting from the address 0x0800 2C04 we have the
address in memory of Cortex-M0 exception handlers and ISRs. Clearly, these addresses point to
other memory locations above the 0x0800 2C00 address (in Figure 7 they are represented as grey
arrows).
Booting Process 597

Figure 7: How the vector table can be relocated in STM32F0 microcontrollers

The bootloader works in the following way. It copies the vector table inside the SRAM memory,
starting by placing its content from the initial address 0x2000 0000. This means that from the 0x2000
0004 memory location we have the addresses in flash memory of exception handlers and ISRs.
Clearly, these addresses still point to the same original flash memory locations, as indicated by
black arrows in Figure 7. At the end of the copy procedure the memory is remapped, so that the
0x0000 0000 address now coincides with the 0x2000 0000 address. The control is then transferred
to the Reset exception handler of the main firmware and its execution takes place. In this way we
have bypassed the limitation of Cortex-M0 based MCUs, which do not allow to relocate in memory
the vector table.
The following code shows our bootloader implemented for the STM32F030 microcontroller. Only
the part related to vector table relocation is shown.

Filename: src/main-bootloader.c

146 } else {
147 /* A valid program seems to exist in the second sector: we so prepare the MCU
148 to start the main firmware */
149 MX_GPIO_Deinit(); //Puts GPIOs in default state
150 SysTick->CTRL = 0x0; //Disables SysTick timer and its related interrupt
151 HAL_DeInit();
152
153 RCC->CIR = 0x00000000; //Disable all interrupts related to clock
154
Booting Process 598

155 uint32_t *pulSRAMBase = (uint32_t*)SRAM_BASE;


156 uint32_t *pulFlashBase = (uint32_t*)APP_START_ADDRESS;
157 uint16_t i = 0;
158
159 do {
160 if(pulFlashBase[i] == 0xAABBCCDD)
161 break;
162 pulSRAMBase[i] = pulFlashBase[i];
163 } while(++i);
164
165 __set_MSP(*((volatile uint32_t*) APP_START_ADDRESS)); //Set the MSP
166
167 SYSCFG->CFGR1 |= 0x3; /* __HAL_RCC_SYSCFG_CLK_ENABLE()
168 already called from HAL_MspInit() */
169
170 /* We are now ready to jump to the main firmware */
171 uint32_t JumpAddress = *((volatile uint32_t*) (APP_START_ADDRESS + 4));
172 void (*reset_handler)(void) = (void*)JumpAddress;
173 reset_handler(); //We start the execution from he Reset_Handler of the main firmware
174
175 for (;;)
176 ; //Never coming here
177 }
178 }

The code we are interested in starts at line 154. Two pointers are defined: one starting at the
beginning of SRAM memory (pulSRAMBase) and one at the beginning of the main firmware
(pulFlashBase, which is equal to 0x0800 2C00 following the previous example). The loop at lines
[158:162] does a copy of the vector table in SRAM, until the current flash memory location contains
the value 0xAABBCCDD (more about this soon). The MSP is then set to the end of SRAM (this should
be unnecessary, but just in case) and the physical remap is performed (line 166). The control is
then transferred to the main firmware.
There are several things to note. First of all, to simplify the copy process and to avoid that the
vector table is overwritten by the growing stack, the vector table is copied in SRAM starting from its
beginning, and the rest of the application data (formed by .data section, .bss, heap and stack)
is placed next (see Figure 7). This requires that the linker script of main firmware is properly
configured, as shown below:

MEMORY {
FLASH (rx) : ORIGIN = 0x08002C00, LENGTH = 64K - 10K
RAM (xrw) : ORIGIN = 0x200000B8, LENGTH = 8K - 0xB8

Secondly, we need a way to know where the vector tables ends. Since not all IRQs are usually enabled
in an application, we can place the sentinel value 0xAABBCCDD inside the first vector entry that comes
Booting Process 599

right after the last used IRQ. For example, assuming that our main firmware uses the USART2 in
interrupt mode, we can see that this IRQ is the 46th entry inside the vector table. We can so place that
value in the 47th entry. This can be easily performed by modifying the file startup_stm32f0xxx.S,
as shown below.

Filename: src/startup_stm32f030x8.S

180 .word SPI1_IRQHandler /* SPI1 */


181 .word SPI2_IRQHandler /* SPI2 */
182 .word USART1_IRQHandler /* USART1 */
183 .word USART2_IRQHandler /* USART2 */
184 .word 0xAABBCCDD /* Reserved */
185 .word 0 /* Reserved */
186 .word 0 /* Reserved */

In this way we have a generic and configurable way to set the end of vector table. Looking at the
previous linker script fragment, we can see that we subtract from SRAM memory size the value
0xB8, which is 184 in base 10. Dividing 184 by 4 bytes, we have 46, which corresponds to the last
vector table entry.
Finally, note that the SYSCFG is a peripheral separated from the Cortex-M core, and we need to enable
it by calling the __HAL_RCC_SYSCFG_CLK_ENABLE().

19.3.2 How to Use the flasher.py Tool


As said before, you can find a Python script named flasher.py inside the book source files for
this chapter. This tool simply allows to upload to the MCU a firmware generated using the Intel
HEX binary format, a specification for binary files developed by Intel several years ago and still
widespread especially in low-cost embedded platforms. The source code of this script is not shown
here, but it should be really easy to understand the way it is made. This script requires three
additional modules: pyserial, IntelHex and pycrypto libraries.
Linux and Mac users can easily install them using the pip command:

$ sudo pip install intelhex crypto pyserial

Instead, Windows user can install pyserial and IntelHex modules using pip command:

pycrypto is a collection of both secure hash functions (such as SHA256 and RIPEMD160), and various encryption algorithms
(AES, DES, RSA, etc.). It is the most widespread cryptographic library for Python, and it is developed and maintained by Dwayne
Litzenberger. IntelHex is a small library that allows to easily manipulate Intel HEX files. It is developed by Alexander Belchenko
and distributed under the BSD license.
Booting Process 600

$ sudo pip install intelhex pyserial

while they need to download a pre-compiled release of pycryto library from this website (choose
the release that fits your Python version and platform type).
The script is designed to accept two arguments at command line:

The serial port corresponding to the Nucleo VCP


In Windows this is equal to COMx string, where x must be replaced with the COM
number corresponding to Nucleo VCP (e.g. COM3).
In Linux and Mac OS this corresponds to a file mapped in the /dev path (usually
something similar to /dev/tty.usbmodemXXXX).
The complete path to the HEX file corresponding to the main firmware.

Figure 8: The binary file in HEX format inside the Eclipse build folder

By default, the GNU ARM Eclipse tool-chain automatically generates the HEX file of the the
compiled firmware. You can find it inside the build folder: this is an Eclipse folder with the same
name of the active build configuration (usually named Debug or Release). Figure 8 shows the build
folder corresponding to active configuration (CH17-APP1) if you are working on the official book
samples repository.
http://bit.ly/2a5OLCg
Booting Process 601

Figure 9: How to derive the full path of the HEX file

You can derive the full path to the HEX file by clicking with the right mouse button on it and then
selecting Properties. You can find the full path inside the Resource view, as shown in Figure 9.
20. Running FreeRTOS
Taking full-advantage of the computing power offered by 32-bit microcontrollers is not easy,
especially for powerful STM32F2/F4/F7 series. Unless our device needs to perform really simple
tasks, the correct allocation of computing resources requires special care during the firmware
development. Moreover, the use of improper synchronization structures and poor-designed interrupt
service routines could lead to the loss of important asynchronous events and to overall unpredictable
behaviour of our device.
Real Time Operating Systems (RTOS) take advantage of the exceptions system provided by Cortex-
M cores to bring to programmers the notion of thread, an independent execution stream which
contends the MCU with other threads involved in concurrent activities. Moreover, they offer
advanced synchronization primitives, which allow both to coordinate the simultaneous access to
physical resources from different threads and to avoid wasting CPU cycles while waiting for slower
and asynchronous events.
The market segment of RTOSes is quite crowded nowadays, with several commercial as well
as free and open source solutions available to programmers. Being the Cortex-M a standardized
architectures among a lot of silicon manufacturers, STM32 developers can choose from a really
wide portfolio of RTOS systems, depending their need of complexity handling and dedicated (and
maybe commercial) support. ST Microelectronics has adopted one popular free and Open Source OS
as its official tool for the CubeHAL framework: FreeRTOS.
According some statistics, FreeRTOS is the most widespread RTOS on the market today. Thanks to
its dual license that allows the selling of commercial products without any restriction, FreeRTOS
has become a sort of standard in the electronics industry, and it is also widely adopted by the
Some RTOSes, like FreeRTOS, use the term task to indicate an independent execution stream contending the CPU with
other tasks. However, this author considers this terminology not appropriate. Traditionally, in general purpose Operating Systems,
multitasking is a method by which multiple tasks, also known as processes, share common hardware resources (mainly the CPU
and the RAM). With a multitasking OS, such as Linux, you can simultaneously run multiple applications. Multitasking refers to the
ability of the OS to quickly switch between each computing task to give the impression that different applications are executing
multiple actions simultaneously. A process has one relevant characteristic: its memory space is physically insulated from other
processes, thanks to features offered by the Memory Management Unit (MMU) inside the CPU. Multithreading extends the idea
of multitasking into single processes, so you can subdivide specific operations within a single application into individual threads.
Each thread could run in parallel. The important trait of threads it that they share the same memory address space. True embedded
architectures, like the STM32 are, do not provide a MMU (only a features-limited Memory Protection Unit - MPU - is available in
some of them). The absence of this unit does not allow to have separated address spaces, since it is impossible to alias the physical
addresses to logical ones. This means that they can carry out just one single application, which can be eventually split in several
threads sharing the same memory address space. For this reason, we will talk about threads in this book, even if sometimes we will
use the word task when talking about some FreeRTOS API or to indicate an activity of the firmware in general terms.
FreeRTOS is licensed under a modified GPL 2.0 license, which allows companies to sell their devices based on FreeRTOS
without any restriction, unless they do not modify the FreeRTOS code and do not sell/distribute the derived firmware. If this
the case, they also need to distribute the FreeRTOS source code, while leaving their source code closed if they want. For more
information about FreeRTOS licensing model, see this page on the official web site(http://www.freertos.org/a00114.html).
Running FreeRTOS 603

Open Source community. Although it does not represent the only solution available for the STM32
platform, in this book we will focus our attention exclusively on this OS, since it is what ST officially
supports and integrates in the CubeHAL.

20.1 Understanding the Concepts Underlying an RTOS

This paragraph gives a quick introduction to the main concepts underlying real-time
Operating Systems. Experienced users can safely skip it.

Except for the ISRs and exception handlers, all the examples built so far are designed so that our
applications are composed by just one execution stream. Typically, starting from the main() routine,
a large and infinite while loop carries out firmware tasks:

...
while(1) {
doOperation1();
doOperation2();
...
doOperationN();
}

The time spent by each doOperationX() is broadly estimated by the developer, who has the
responsibility to avoid that one of those functions sticks for too much time, preventing other parts
of the firmware from running correctly. Moreover, the calling order of the functions also schedules
their execution, defining the sequence of operation performed by the firmware. This, indeed, is a
form of cooperative scheduling, where each function concurs to the execution of the next activity
by voluntarily releasing the control periodically.
In this early form of multiprogramming, there is no guarantee that a function cannot monopolize
the CPU. The application designer carefully needs to ensure that every function should be carried
out in the shortest possible time. In this execution model, an innocent busy loop can have dramatic
effects. Let us consider the following pseudo-code:

Experienced user will point out that it is not correct to talk about cooperative scheduling in this context for two fundamental
reasons: the execution order of tasks is fixed (the schedule is computed by the programmer during the firmware development)
and each routine is not able to save its execution context before leaving, that is the stack frame of the doOperationX() routine is
destroyed when it returns. As we will see in a while, co-routine are a generalization of subroutines in non-preemptive multitasking
systems.
Running FreeRTOS 604

uint32_t timeKeep = HAL_GetTick();


uint32_t uartData[20];

void blinkTask() {
while(HAL_GetTick() - timeKeep < 500);
HAL_GPIO_TooglePin(GPIOA, GPIO_PIN_5);
timeKeep = HAL_GetTick();
}

uint8_t readUART2Task() {
if(HAL_UART_Receive(&huart2, &uartData, 20, 1) == HAL_TIMEOUT)
return 0;
return 1;
}

while(1) {
blinkTask();
readUART2Task();
}

This code is quite common among several unexperienced embedded developers and, in some
circumstances, it is also correct. However, that code has a subtle wired behaviour. The blinkTask()
is designed so that it busy-spins for 500ms before it releases the control. If data arrives on the UART
interface during this period, the readUART2Task() will certainly loose some data. A better way to
write down the blinkTask() is the following one:

void blinkTask() {
if(HAL_GetTick() - timeKeep > 500) {
HAL_GPIO_TooglePin(GPIOA, GPIO_PIN_5);
timeKeep = HAL_GetTick();
}
}

A simple modification to that routine ensures that we will not loose data coming from the UART in
the majority of situations, unless the UART transfers data really quickly.
As you can see, with cooperative scheduling programmers have a great responsibility in ensuring
their code will not affect the overall activities of the firmware, introducing performance bottlenecks.
The voluntary releasing of the execution flow is not the only limit of the code seen so far. Let us have
a closer look to the blinkTask() routine. Here we need a global variable, timeKeep, to keep track
of the global tick counter incremented by the CubeHAL every 1ms and to perform a comparison to
With high baudrates, polling the UART is certainly not correct at all, but here we are interested to the point.
A local and static variable would have the same effect, however without changing the concept.
Running FreeRTOS 605

check if 500ms are elapsed. This is required because every time a routine exits, its execution context
(that is, the stack frame) is popped from the main stack and it is destroyed. Unless we do not use
some nasty tricks offered by the language, there is no way to exit from a function without losing
its context.
Continuation routines, abbreviated as co-routines or simply coroutines, are program structures that
generalize the concept of subroutines for non-preemptive multitasking, by allowing multiple entry
points for suspending and resuming execution at certain locations. Co-routines require special
support from the run-time of the language, and they are traditionally provided from more high-
level languages like Scheme, but also more widespread languages like Python and Perl provide a
form of co-routines. A co-routine is said not to return but to yield the execution flow. For example,
the blinkTask() could be rewritten using co-routines in this way:

1 void blinkTask() {
2 uint32_t timeKeep = HAL_GetTick();
3 while (1) {
4 if(HAL_GetTick() - timeKeep > 500) {
5 HAL_GPIO_TooglePin(GPIOA, GPIO_PIN_5);
6 timeKeep = HAL_GetTick();
7 }
8 yield; /* Pass the control to another routine, e.g. the scheduler */
9 }
10 }

Co-routines work so that, the next time the control passes to blinkTask(), the execution will resume
from line 3. We will not go into details of how co-routines are implemented in languages that support
them. However, this usually involves the creation of separated stacks for each co-routine, which
could call other co-routines that in turn may pass the control to other continuations.
A preemptive multitasking Operating System is a coordinator of physical resources that allows the
execution of multiple computing tasks, each one with its independent stack, by assigning a limited
quantum time (also called slice time) to each task. Every task has a well-defined temporal window,
usually large about 1ms in embedded systems, during which it performs its activities before it is
preempted. The RTOS kernel decides the execution order of the tasks ready to be executed using a
scheduling policy: a scheduler is an algorithm that characterizes the way the OS plans the execution
of tasks.
A task is moved in/out from the CPU by a context switch operation. A context switch is performed
by the OS, thanks to hardware features we will explore next, which makes a snapshot of the current
task state by saving the internal CPU registers (PC, MSP, R0..R15, etc.) before switching to another
task, which will be able to re-use again the CPU for the same quantum time (or even less if it
wants).
Which involves the use of the C setjmp() and longjmp() functions.
In this paragraph, and only in this one, the term task and thread will be used indiscriminately.
Running FreeRTOS 606

Figure 1: How an OS schedules the tasks execution by assigning them a fixed quantum time

Figure 1 shows how the task preemption works for the case of the example seen before. Here
we are supposing that we have just two tasks: one for the blinkTask() routine and one for the
readUART2Task() one. The OS start scheduling the blinkTask() task, which can use the CPU for
1000s (that is, 1ms). After the time is gone, the OS schedules the execution of the readUART2Task()
which can now occupy the CPU for the same quantum time. After that period, the CPU will
reschedule the first task, and so on.
Figure 2 shows the way SRAM memory is typically organized by an OS. Each task is represented
by a memory segment containing the Thread Control Block (TCB), which is nothing more than a
descriptor containing all relevant information related to the task execution just a moment before
it is preempted (the stack pointer, the program counter, CPU registers and other few things), plus
the stack itself, that is activation records of those routines currently invoked on the thread stack.
By jumping between several threads, thanks to context switch operations, the OS guarantees the
same execution time to all threads, giving the impression that firmware activities are performed in
parallel.
Those values of quantum time are indicative, since the exact duration of a quantum is affected by a lot of things. Not last, the
overhead connected with a context switch, which is non-negligible. Moreover, here we are assuming that tasks have all the same
priority, which usually is not true especially in embedded systems.
This is not true at all, since before a task is preempted several other things take place. However, explaining into details these
aspects is outside the scope of this book. Refer to Joseph Yiu books if interested in deepen how context switch is performed on
Cortex-M based microcontrollers.
Running FreeRTOS 607

Figure 2: How the memory is organized in several tasks by an OS

A Real Time Operating Systems (RTOS) is an OS able to offer the notion of multitasking (or better,
multithreading as seen in note 1) while ensuring response within specified time constraints, often
referred to as deadlines. Real-time responses are often understood to be in the order of milliseconds,
and sometimes microseconds. A system not specified as operating in real-time cannot usually
guarantee a response within any timeframe, although actual or expected response times may be
given. General-purpose Operating Systems (like Linux, Windows and MacOS) cannot be real-time
Operating Systems (even if exist some their derivative releases - especially of Linux - engineered
for real-time applications) for two simply reasons: pagination and swapping. The former allows to
segment the task memory in small chunks named pages, which can be scattered in the RAM and
aliased from the MMU giving the illusion that the process can manage the whole 4GB address space
(even if the computer do not provide that amount of SRAM). The latter allows to swap-in/swap-out
those unused pages on an external (and slower) memorization unit (typically a hard drive). Those
two features are intrinsically non-deterministic, and prevent the OS to response to requests in short
and countable time.
An RTOS allows to use the first version of the blinkTask() function minimizing the impact of the
Running FreeRTOS 608

busy loop on the UART transfer process. However, as we will see later in this chapter, typically an
RTOS also gives us tools to completely avoid busy loops: using software timers it is possible to ask to
the OS to re-schedule the blinkTask() only when the specified amount of time is elapsed. Moreover,
the RTOS also provides ways to voluntary release the control when we know that it is completely
useless to wait for an operation that will be performed by another task (or if we are waiting for an
asynchronous event).
We have said just one moment before that an RTOS gives a way to voluntary release the control to
other threads. But what if one task does not want to release it? For example, the first release of the
blinkTask() routine could monopolize the CPU up to more than 500ms in the worst case that, given
the typical slice time of 1ms, is a really huge time. So, who has the ability to perform the context
switch? It is impossible to jump to other program instructions (a context switch, is a sort of goto
to another program instruction) without loosing one relevant information: the value of the program
counter itself.
The context switch needs a substantial help from the hardware. In Chapter 7 we have seen that
interrupts and exceptions are a source of multiprogramming. The way they are handled by the
Cortex-M core allows to jump to the exception handler without loosing the current execution
context. By taking advantage of a dedicated hardware timer, usually the SysTick one, the RTOS
uses the periodic interrupt generated on the overflow event to perform the context switch. This
timer is configured to overflow (or underflow in case of the SysTick, which is a downcounter timer)
every 1ms. The RTOS then captures the exception and saves the current execution context in the
TCB, passing the control to the next task in the scheduling list by restoring its execution context and
exiting from the timer interrupt. The preempted threads will not know anything that this happened.
This does not mean that using an RTOS we can write bad code without impacting on the overall performances. This only
means that, a true preemptive scheduler can guarantee a higher multiprogramming degree, ensuring that all threads have the same
CPU time-slice. Unless we mess with task priorities, as we will see later.
However, this could not correspond to what an RTOS actually does. The story here is more complex, and it is related to the
specific hardware architectures and to the way interrupts are prioritized. During the execution of an interrupt handler, another
interrupt with a higher priority could suspend the execution of the current interrupt, as seen in Chapter 7. But when this happens,
the CPU cannot switch to the thread mode (which is the regular mode when the normal code is executed) by performing the task
switch without prior exiting from all interrupts (which run in the handler mode - a special mode provided by Cortex-M core during
the exception handling). This means that if the SysTick IRQ takes place while another IRQ is active, the SysTick exception handler
cannot perform the context switch (that is to pass the control to another task running in thread mode), because another code running
in handler mode has been preempted and needs to complete its activities. Usually this is solved by deferring the effective context
switch operation to the PendSV Handler, which is an exception configured to run at the lowest priority. However, this is just one
way to implement the context switch. If interested in deepen this topic, you have to consult the source code or the documentation
of your RTOS.
Running FreeRTOS 609

Figure 3: The impact of the context switch on tasks scheduling

In light of the considerations that we have shown up to this point, the Figure 1 needs to be updated
with the one shown in Figure 3 where the time spent by the OS while performing context switch
is also considered. Context switches are usually computationally intensive, and much of the design
of operating systems is to optimize the use of context switches. Special care must be placed when
developers decide to change the underflow frequency of the SysTick timer (often increasing it),
which also affects the slice time of each individual task, and hence the number of context switches
per second.
Before we can start doing practical things with an RTOS, we need to explain just one last concept.
What about the case when a task wants to voluntary leave the control? In this case often RTOSes
use the SVC (SuperVisor Call) instruction implemented by Cortex-M processors, which causes that
the SVC_Handler exception handler is called, or force the PendSV exception to be raised. Explaining
when they use one and when the other is outside the scope of this book and it is also a design choice
of OS maker. For more information, refer to Joseph Yiu books if interested in deepen these topics.
This is just an introduction to the complex topics underlying an RTOS. We will analyze several other
concepts, mainly related to the synchronization of concurrent tasks, later in this chapter. We will
now start seeing the most relevant features of FreeRTOS.

20.2 Introduction to FreeRTOS and CMSIS-RTOS


Wrapper
As said at the beginning of this chapter, FreeRTOS is the OS chosen by ST as official RTOS for its
Cube distribution. Recent releases of CubeMX offer a good support to this OS, and including it as
middleware component in a project is really easy. A lot of additional modules of the CubeHAL (like
the LwIP stack) rely on the services provided by it.
However, ST did not limit its integration in shipping FreeRTOS in its CubeHAL distribution. It
has built a complete CMSIS-RTOS wrapper over it, allowing to develop CMSIS-RTOS compliant
http://amzn.to/1P5sZwq
Running FreeRTOS 610

applications. We have talked about CMSIS-RTOS in Chapter 1, when we introduced the whole stack.
The idea behind the CMSIS initiative is that, using a common standardized set of APIs among several
silicon manufacturers and software vendors, it is possible to easily port our application on different
microcontrollers from other vendors. For this reason, we will introduce the FreeRTOS functionalities
using as much as possible the CMSIS-RTOS API.

20.2.1 The FreeRTOS Source Tree


FreeRTOS source code is organized in a compact source tree, which spreads over a dozen of files.
The Figure 4 shows how FreeRTOS is organized inside the CubeHAL. The files .c found in the
root folder contain the main OS features (for example, the file tasks.c contains all those routines
related to the thread management). The sub-folder include contains several include files used to
define the most of C struct and macros used by the OS. The most relevant of these files is the
FreeRTOSConfig.h one, which includes all the user-defined macros used to configure the RTOS
according users needs. The other sub-folder contained in the root tree is portable. FreeRTOS is
designed to run on about 30 different hardware architectures and compilers, while ensuring the
same consistent API. All platform-specific features are organized inside two files, port.c and
portmarco.h, which are in turn collected in the sub-folder specific of the given architecture. For
example, the folder portable/GCC/ARM_CMO contains port.c and portmarco.h files providing the
code specific for the Cortex-M0/0+ architecture and the GCC compiler.
Finally, the CMSIS-RTOS folder contains the CMSIS-RTOS compliant layer developed by ST on the
top of FreeRTOS.

Figure 4: The FreeRTOS source tree organization in the CubeHAL

The next two paragraphs show how to import the FreeRTOS distribution inside an Eclipse project,
either manually or using the CubeMXImporter tool.
FreeRTOS is available in all CubeHALs, inside the Middleware/Third_Party/Source folder.
This part of FreeRTOS is considered separated from the core FreeRTOS source three, and it is said to implement the port layer
of FreeRTOS.
Running FreeRTOS 611

20.2.1.1 How to Import FreeRTOS Manually

If you want to import the FreeRTOS source tree into an existing project, you can proceed in the
following way.

1. Create an Eclipse folder named Middleware/FreeRTOS inside the root of the project.
2. Drag into this folder the content of the STM32Cube_FW/Middlewares/Third_Party/FreeR-
TOS/Source excluding the Portable subdirectory.
3. Now create a sub-folder named portable/GCC inside the Middleware/FreeRTOS Eclipse
folder, and one named portable/MemMang.
4. Drag the folder STM32Cube_FW/Middlewares/Third_Party/FreeRTOS/Source/portable/GC-
C/ARM_CMx corresponding to the architecture of your STM32 MCU (for example, if you have
an STM32F4, which is based on a Cortex-M4 core, pick the folder ARM_CM4F) inside the
portable/GCC Eclipse folder.
5. Drag only one of the files contained inside the STM32Cube_FW/Middlewares/Third_-
Party/FreeRTOS/Source/portable/MemMang folder inside the portable/MemMang Eclipse
folder. This folder contains 5 different memory allocation schemes used by FreeRTOS. We
will study them more in depth later. It is ok to use the heap_4.c for the moment.

At the end of the import process, you should have a project structure like the one shown in Figure
5

Figure 5: The Eclipse project structure after the import of FreeRTOS

Read Carefully
When we create new folders in an Eclipse project, by default Eclipse automatically excludes
them from the building process. So we need to enable compilation of the Middlewares
folder by right-clicking on in the Project Explorer tree-pane, then selecting Resource
configuration->Exclude from build, and unchecking all the project configurations de-
fined.
If you are using another tool-chain, you have to rearrange the instructions accordingly.
It is ok to import all memory management schemes and exclude from compilation those unneeded. It is up to you how organize
in the best way the project.
Running FreeRTOS 612

Now we need to define the FreeRTOS config file and include the FreeRTOS headers in the project
settings. So, rename the Middlewares/FreeRTOS/include/FreeRTOSConfig_template.h file in
Middlewares/FreeRTOS/include/FreeRTOSConfig.h. Next, go in the Project Settings->C/C++
Build->Settings->Cross ARM C Compiler->Include section and add the entries:

"../Middlewares/FreeRTOS/include"
"../Middlewares/FreeRTOS/CMSIS_RTOS"
"../Middlewares/FreeRTOS/portable/GCC/ARM_CMx"

as shown in Figure 6.

Figure 6: The include paths to add to project settings

20.2.1.2 How to Import FreeRTOS Using CubeMX and CubeMXImporter

The CubeMXImporter tool allows to automatically import a project generated with CubeMX and
with the FreeRTOS middleware. Once you have configured the MCU peripherals in CubeMX, you
can easily enable the FreeRTOS middleware by checking the flag Enabled in the corresponding IP
Tree entry, as shown in Figure 7.
Arrange this directory according your specific port layer.
Running FreeRTOS 613

Figure 7: How to enable the FreeRTOS middleware in CubeMX

Once the CubeMX project is generated, you can follow the same instructions reported in Chapter 4.
In the configuration section it is possible to set the FreeRTOS configuration parameters. We will
analyze the most relevant ones during this chapter. When you generate the CubeMX project,
CubeMX will ask you if you want to choose a separated timebase generator for the HAL, leaving the
SysTick only as timebase generator for the RTOS (see Figure 8). CubeMX asks this because FreeRTOS
is designed so that it automatically sets the SysTick IRQ priority to the lowest one (highest priority
number). This is an architectural requirement of FreeRTOS, which unfortunately conflicts with the
way the HAL is designed.
As said several other times before, the STM32Cube HAL is built around a unique timebase source,
which usually is SysTick timer. SysTick_Handler() ISR automatically increments the global tick
counter every 1ms. The HAL uses this feature by using the HAL_Delay() function really often in
several HAL routines. These are in turn called by the HAL_<PPP>_IRQHandler() functions, which
are executed in the context of an ISR (for example, the HAL_TIM_IRQHandler() is called from the
ISR of a timer). If the SysTick IRQ is not configured to run at the highest priority interrupt (which
is 0 in Cortex-M based processors), then calling the HAL_Delay() from an ISR context may lead to
deadlocks if the priority of the ISR that makes call to the HAL_Delay() is higher than the one of
the SysTick timer (and this is always true if you use FreeRTOS, as said before). So, it is best to use
another timer for the HAL.

Figure 8: The warning message suggests to choose a different timebase generator for the HAL

In concurrent programming, a deadlock is a situation in which two or more concurrent execution streams are each waiting for
the other to finish, and thus neither ever does. Incur in deadlock is anything but difficult, and all programmers soon or later will
encounter this hard-to-debug event.
Running FreeRTOS 614

To change the HAL timebase source, follow the instructions written in Chapter 11.

20.2.1.3 How to Enable FPU Support in Cortex-M4F and Cortex-M7 Core

If you have a Cortex-M4F or a Cortex-M7 based STM32 MCU, and if you try to compile the project,
you will see several errors generated by the assembler, like the ones shown in Figure 9.

Figure 9: The errors generated by GCC while trying to compile FreeRTOS sources without enabling the FPU unit

Those errors are caused by the fact that Cortex-M4F or Cortex-M7 architectures provide a dedicate
Floating Point Unit (FPU), which allows to process floating point operations directly in hardware,
without the need of dedicated, and necessarily slow, functions provided by the C run-time library.
Processors equipped with an FPU unit implement additional hardware registers that need to be saved
during a context switch operation. For this reason, the FreeRTOS GCC port for M4F/7 architectures
expects that the FPU is enabled, which by default is disabled.
To enable it go in the Project Settings->C/C++ Build->Settings->Target Processor section and
select the entry FP instructions (hard) in the Float ABI field, and for the FPU Type field select
fpv4-sp-d16 if you have a Cortex-M4F based STM32 MCU, or fpv5-sp-d16 if you have a Cortex-
M7 based microcontroller. In case you are working on the ultimate new STM32F76xx MCUs, which
provide a double precision FPU unit, then you have to select the fpv5-d16 entry.
Now you have to rebuild the whole source tree.

20.3 Thread Management


Once we have configured the Eclipse project, we can start coding using the CMSIS-RTOS layer and
hence FreeRTOS.
At the base of all RTOSes there is the notion of thread, which we have analyzed in the first paragraph
of this chapter. A thread is nothing more than a C function, which FreeRTOS requires to be defined
in the following way:

fpv4-sp-d16 means that the MCU impelements a floating-point unit conforming to the VFPv4-D16 architecture, single precision
(sp), while fpv5-sp-d16 refers to the VFPv5-D16 architecture, single precision (sp).
Running FreeRTOS 615

void ThreadFunc(void const *argument) {


while(1) {
...
}
osThreadTerminate(NULL);
}

The function osThreadTerminate() is used to terminate a thread, and it accepts the Thread ID (TID),
which we are going to see in a while. A thread is usually made of an infinite loop that contains
the thread instructions. Placing the osThreadTerminate() outside that loop is usually a precaution
in case the control exits from that loop, because it is not correct to terminate a thread by simply
returning from its function. Passing the NULL parameter to the osThreadTerminate() function will
cause that FreeRTOS terminates the current thread.
To start a new thread with the CMSIS-RTOS API we use the following function:

osThreadId osThreadCreate(const osThreadDef_t *thread_def, void *argument);

The osThreadDef_t is the thread descriptor, a C struct defined in the following way:

typedef struct os_thread_def{


char *name; /*
Thread name */
os_pthread pthread; /*
Pointer to thread function */
osPriority tpriority; /*
Initial thread priority */
uint32_t instances; /*
Maximum number of instances of that thread function:
this is meaningless in FreeRTOS */
uint32_t stacksize; /* Stack size requirements in words; 0 is default stack size */
} osThreadDef_t;

However, the CMSIS-RTOS API provides a convenient macro, osThreadDef(), to define and
initialize the parameters of a thread descriptor. Now it is the right time to see a practical example.

Filename: src/main-ex1.c

12 int main(void) {
13 osThreadId blinkTID;
14
15 HAL_Init();
16 Nucleo_BSP_Init();
17
18 osThreadDef(blink, blinkThread, osPriorityNormal, 0, 100);
19 blinkTID = osThreadCreate(osThread(blink), NULL);
20
21 osKernelStart();
Running FreeRTOS 616

22
23 /* Infinite loop */
24 while (1);
25 }
26
27 void blinkThread(void const *argument) {
28 while(1) {
29 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
30 osDelay(500);
31 }
32 osThreadTerminate(NULL);
33 }
34
35 void SysTick_Handler(void) {
36 HAL_IncTick();
37 HAL_SYSTICK_IRQHandler();
38 osSystickHandler();
39 }

Lines [17:18] define and create a new thread, assigning to it the name "blink" and passing the
pointer to the blinkThread() function, which will represent our thread. Then a normal priority
is assigned to the thread (more about this soon). The fourth parameter refers to the number of
maximum instances a thread can have, but it is not used by FreeRTOS, so it is meaningless in this
case. Finally, the last parameter defines the stack size.

The CMSIS-RTOS API expresses the thread stack size in bytes, and you will find this
information in the CMSIS-RTOS layer on the top of FreeRTOS developed by ST. However,
FreeRTOS defines the stack size as a multiple of the word size, which in a Cortex-
M processor is 32-bit, and hence 4 bytes. This means that, the value we pass to the
osThreadDef() macro is multiplied by four internally by FreeRTOS. This says it all about
the effective portability of these abstraction layers.

osThreadCreate() then effectively creates the new thread and asks to the kernel to schedule its
execution, returning the Thread ID (TID): this is used by other APIs to manipulate the thread status
and its configuration. Note that, once the thread is defined using the osThreadDef() macro, we
use the macro osThread() to refer to that thread in other part of the code. The second parameter
of the osThreadCreate() function is an optional parameter to pass to the thread. Finally, we start
the kernel scheduler by using the function osKernelStart(), which never returns unless something
wrong happens.
The function blinkThread() is nothing more than the omnipresent blinking application. The only
notably difference is the use of the osDelay() function instead of the classical HAL_Delay(): the
osDelay() is designed so that the thread will remain in blocked state for 500ms without impacting
Running FreeRTOS 617

on the CPU performances. After that time, the thread will be resumed and the LD2 LED will be
toggled again. We will talk more about the osDelay() function later.
Finally, note that, since we are using here the SysTick as timebase for the FreeRTOS kernel, we need
to add a call to the function osSystickHandler() inside the exception handler of the timer, and
configure it to generate a tick every 1ms (this is performed in the SystemClock_Config() routine,
as shown in Chapter 10).

20.3.1 Thread States


In FreeRTOS a thread can have two major execution states: running and not running. On a single-
core architecture, only one thread at once can be in running state.
In FreeRTOS the not running state is characterized by several sub-states, as shown in Figure 10.
A not running thread can be ready (this is also the state of new threads), that is it is ready to be
scheduled for execution by the RTOS kernel.
A running thread can voluntary suspend its execution, by calling the osThreadSuspend() function,
which accepts the TID of the thread to suspend or NULL if called by the same thread. In this case the
thread assumes the suspended state. To resume a suspended thread the osThreadResume() is used.

Figure 10: The possible states of a thread in FreeRTOS

A running thread can put itself in blocked state by start waiting for an external event. This event
could be, for example, a synchronization primitive (e.g. a semaphore) that will be unlocked from
another thread. Another source of blocking state is the osDelay() function, which places the thread
in blocked state until the specified delay time does not pass. A blocked thread can be placed in ready
state, and hence it becomes ready to be scheduled for execution, or in suspended state.
It is important to clarify, to avoid any misunderstanding, that a suspended or blocked thread needs
the intervention of an external entity to return in ready state.
In FreeRTOS this state is called stopped, as shown in Figure 10.
Running FreeRTOS 618

20.3.2 Thread Priorities and Scheduling Policies


In the first example we have seen that each thread has a priority. But which practical effects have
priorities on threads execution? Priorities impact on the scheduling algorithm, allowing to alter
the execution order in case a thread with a higher priority turns in ready state. Priorities are a
fundamental aspect of RTOSes, and provide the foundation blocks to achieve short responses to
deadlines. It is important to underline that thread priority is not related to the priority of IRQs.
Imagine you are designing the control board of a machine that could potentially cause injuries to
workers in critical situations. Usually, this type of machines has an emergency stop button. That
button could be connected to one pin of the MCU, and the corresponding interrupt may resume
a blocked thread waiting for this event. This thread may be designed to shutdown an engine, or
something like that, and to place the machine in a safe state.
Once the IRQ fires, the task running at that moment is formally running but it is not effectively
running on the CPU, which is servicing the ISR. By invoking proper OS routines, that we will see
later, the OS places our emergency thread in ready mode, but we have to be sure that it will be the
first thread to be executed. Priorities allow to programmers to distinguish deferrable activities from
not-deferrable ones.
FreeRTOS has a user-defined priority system, which gives a great degree of flexibility in defining
priorities. The lowest priority (which means that threads with this priority will always be passed
over by higher priority threads, if ready to be executed) is equal to zero. The user can then assign
increasing priorities to more important threads, up to the maximum value defined by the symbolic
constant configMAX_PRIORITIES defined in the FreeRTOSConfig.h file.

Table 1: The fixed priorities defined in the CMSIS-RTOS specification

Priority level Description


osPriorityIdle idle priority (the lowest one, corresponding to priority of the Idle thread)
osPriorityLow low priority
osPriorityBelowNormal below normal priority
osPriorityNormal normal priority (default)
osPriorityAboveNormal above normal priority
osPriorityHigh high priority
osPriorityRealtime real-time priority (highest)

CMSIS-RTOS, instead, has a well-defined priority scheme, made of eight levels (reported in Table
1), which are mapped on the FreeRTOS priorities. The function

osStatus osThreadSetPriority(osThreadId thread_id, osPriority priority);

allows to change the priority of an existing thread, while the function


Running FreeRTOS 619

osPriority osThreadGetPriority(osThreadId thread_id);

allows to retrieve the priority of an existing thread.


It is quite meaningless to talk about thread priorities without knowing the exact scheduling policy
adopted by the RTOS. FreeRTOS provides three different scheduling algorithms, which are selected
by the right combination of the symbolic constants configUSE_PREEMPTION and configUSE_TIME_-
SLICING, both defined in the FreeRTOSConfig.h file. Table 2 shows the combination of these two
macros to select the wanted scheduling algorithm.

Table 2: How to select the wanted scheduling policy in FreeRTOS

configUSE_PREEMPTION configUSE_TIME_SLICING Scheduling algorithm


1 1 Prioritized preemptive scheduling with time slicing
1 0 or undefined Prioritized preemptive scheduling without time
slicing
0 any value Cooperative scheduling

Let us give a quick introduction to these algorithms.

Prioritized preemptive scheduling with time slicing: this is the most common algorithm
implemented by all RTOSes, and it works in this way. Every thread has a fixed priority,
which is assigned during its creation. The scheduler will not never change this priority, but
the programmer is free to reassign a different priority by calling the osThreadSetPriority()
function. In this mode, the scheduler will immediately preempt a running thread if one with
a higher priority becomes ready to be executed. Being preempted means being involuntary
(without explicitly yielding or blocking) moved out of the running state into the ready state to
allow the higher priority thread to become running. The time slicing (also known as quantum
time) is used to share CPU processing time between threads with the same priority, even
when they leave the control by explicitly yielding or blocking. When a thread consumes its
time slice, the scheduler will select the next running thread in the scheduling list (if available)
by assigning it the same slice time. If there are no available ready threads, the scheduler will
mark as running a special thread named idle, which we will describe next. The slice time
corresponds to the tick time of the RTOS, which by default is equal 1kHz, that is 1ms. This
can be changed by configuring the macro configTICK_RATE_HZ, and rearranging the UEV
frequency of the timer used as timebase generator. Tuning this value it is up to the specific
application, and it also depends on how fast the MCU runs. The slower the MCU runs, the
slower the tick time should be. Usually a value ranging from 100Hz up to 1000Hz is suitable
for a lot of applications.
Prioritized preemptive scheduling without time slicing: this algorithm is almost equal to
the previous one, except for the fact that once a thread enters in running state, it will leave
This is the default scheduling policy configured by CubeMX for STM32F0/L0 microcontrollers.
Running FreeRTOS 620

the CPU only on a voluntary basis (by blocking, stopping or yielding) or if a higher priority
thread enters in ready state. This algorithm minimizes a lot the impact of the context switch on
the overall performances, since the number of switches is dramatically reduced. However, a
bad designed thread may monopolize the CPU, causing unpredictable behaviour of the whole
device.
Cooperative scheduling: when this algorithm is used, a thread will leave the CPU only on a
voluntary basis (by blocking, stopping or yielding). Even if a higher priority thread becomes
ready, the OS will never preempt the current thread, and it will reschedule it again in case of
an external interrupt. This form of scheduling gives all the responsibility to the programmer,
which must carefully design the threads as if he were designing a firmware without using an
RTOS.

Special care must be placed when assigning priorities to threads, even if we are using a prioritized
preemptive scheduling with time slicing. Let us consider this example.

Filename: src/main-ex2.c

13 int main(void) {
14 HAL_Init();
15
16 Nucleo_BSP_Init();
17
18 osThreadDef(blink, blinkThread, osPriorityNormal, 0, 100);
19 osThreadCreate(osThread(blink), NULL);
20
21 osThreadDef(uart, UARTThread, osPriorityAboveNormal, 0, 100);
22 osThreadCreate(osThread(uart), NULL);
23
24 osKernelStart();
25
26 /* Infinite loop */
27 while (1);
28 }
29
30 void blinkThread(void const *argument) {
31 while(1) {
32 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
33 osDelay(500);
34 }
35 osThreadTerminate(NULL);
36 }
37
38 void UARTThread(void const *argument) {
39 while(1) {
Running FreeRTOS 621

40 HAL_UART_Transmit(&huart2, "UARTThread\r\n", strlen("UARTThread\r\n"), HAL_MAX_DELAY);


41 }

This time we have two threads, one that blinks the LD2 LED and one that constantly prints on the
UART2 a message. The UARTThread() is created with a priority higher than the blinkThread()
one. Running this example, you can see that the LD2 LED never blinks. This happens because
UARTThread() is designed to continuously do something and when its quantum time expires, it is
still in ready state and, having a higher priority, it is rescheduled for execution. This clearly proves
that priorities must be used carefully to prevent other processes from starving.

20.3.3 Voluntary Release of the Control


A running thread can release the control (it is said to yield the control), if the programmer knows
that it is useless to consume CPU cycles, by calling the function

osStatus osThreadYield(void);

This causes a context switch, and the next ready thread in the scheduling list is placed in running
state. The osThreadYield() has a really relevant role if the cooperative scheduling is the scheduler
policy.

20.3.4 The idle Thread


A CPU never stops, unless we enter one of the low-power modes offered by STM32 microcontrollers.
This means that, if all threads in a system are blocked or stopped waiting for external events, then
we need a way to do something while waiting for other threads becoming active again. For this
reason, all Operative Systems provide a special tasks named idle, which is scheduled during system
inactive states, and its priority is defined as the lowest possible. For this reason, it is common to say
that the lowest priority corresponds to the idle priority. The idle thread is also responsible of the
effective destruction of some RTOS structures, like the threads, and it plays an important role in
low-power design, as we will discover later in this chapter.
In concurrent programming, the starvation happens when a thread is perpetually denied necessary resources to process its
work. Starvation usually is caused by a bad synchronization among threads, but even by a wrong priority allocation scheme. The
starvation is an unwanted condition that no programmer would want never reach, and sometimes identify its origin can be a
nightmare.
Running FreeRTOS 622

A Word About Concurrent Programming


You will be astonished by fantastic numbers presented to you by designers of Real
Time Operating Systems. They will say to you that their OS is able to fork hundred
of thousands of threads per second, showing stunning context switch performances.
Know that, from a practical point of view, this has the same utility of pub talks.

Figure 11: What usually happens when the number of thread increases too much

I often review projects sent to me from readers of this book (but sometimes I have
seen projects, having the same bad approach, made by professionals - whether you
believe it or not) where you can see tens of threads spawn around in the code that
do nothing relevant. Sometimes you can also find threads that do nothing more than
forking another thread after a comparison.
Theorists of concurrent programming will teach you that the more concurrent
streams you have the more issue you will probably have. Governing threads may
be really hard, and often the cost involved in synchronizing them overtakes the
advantage in using them. Moreover, the same operation of spawning a new thread
has a non-negligible cost. And the same applies to the context switch.
Multithreaded programming must always handled with care, especially on embed-
ded systems, where the SRAM is often really limited. Remember: keep it simple.

20.4 Memory Allocation and Management


In the two previous examples we have started using FreeRTOS without dealing too much with
the memory allocation for threads and the other structures used by the OS. The only exception is
represented by the last parameter passed to the osThreadDef() macro, which corresponds to the
amount of stack to reserve to thread. FreeRTOS, however, not only needs sufficient memory for
the thread allocation, but it also uses additional SRAM portions for the allocation of its internal
Running FreeRTOS 623

structures (list of TCBs, and so on). The same applies to other synchronization primitives we will
study later, such as semaphores and mutexes. Where is this memory exactly taken from?
FreeRTOS implements a dynamic memory allocation model, which uses regions of the SRAM to
allocate all OS internal structures, including TCBs. However, FreeRTOS does not make use of the
classical malloc() and free() functions provided by the C run-time library, because:

1. they uses a lot of code space, increasing the size of the firmware;
2. they are not designed to be thread safe;
3. they are not deterministic (the amount of time taken to execute the function will differ from
call to call).

So, FreeRTOS provides its own dynamic allocation scheme to handle the memory it needs, but since
there are several ways to do it, each one with its benefits and tradeoffs, FreeRTOS is designed so that
this part is abstracted from the rest of the core OS, and it provides five different allocation schemes
the user can choose from, according his specific needs. The pvPortMalloc() and vPortFree() are
the most important functions implemented in each scheme, and their name clearly says what they
do.
This five schemes are not part of the FreeRTOS core, but they are part of the port layer, and
they are implemented inside five C source files, named heap_1.c..heap_5.c, contained inside the
portable/MemMang folder. By compiling one of these files together with the rest of FreeRTOS code,
we automatically choose that allocation scheme for our application. Moreover, we can eventually
provide our allocation model by implementing this API layer (we essentially need to implement 5
functions, in the worst case) according our specific needs.

Before we see the features of each one of these five allocators, it is important to underline
that, in some application domains, the dynamic memory allocation is strongly discouraged
or even expressly prohibited. Even if, as we will see soon, one of these five allocators offered
by FreeRTOS answers to the majority of requirements about memory allocation in these
application domains, unfortunately this FreeRTOS characteristic prevents its usage when
this limitation applies. Other RTOSes, which often are certified for some standards (like
the OSEK/VDX for Operating Systems used in automotive electronics), provide a full static
memory allocation model, even if this may generate additional overhead to the user during
the firmware development.
The next release of FreeRTOS, the 9.0, is going to finally overtake these limits, by offering
to developers two allocation models: a dynamic one, which is essentially that one provided
in FreeRTOS 8.x, and a full static one. At the time of writing this chapter, May 2016, the
version 9.0 is going to be released. However, I think that ST will take several months before
it adapts the CMSIS-RTOS on the top of this new major release. When this will happen, I
will update this part of the book.

With one notably exception represented by the heap_3.c allocator, as we will see soon.
Running FreeRTOS 624

20.4.1 heap_1.c
A lot of embedded applications use an RTOS to logically divide the firmware in blocks. Each block
has its own features, and often it runs independently from other blocks. For example, suppose that
you are developing a device with a TFT display (maybe the controller of a modern dishwasher).
Usually the firmware is partitioned in few threads, where one is the responsible of the graphical
interaction (it updates the display by printing information and showing stunning graphical widgets)
and other threads are responsible of managing the washing program (and so the handling of sensors,
motors, pumps and so on). These applications usually have a main() that spawns the threads (as we
have done in the past examples), and almost nothing more is initialized by the OS once it starts
spinning. This means that the memory allocator does not have to consider any of the more complex
allocation issues, such as determinism and fragmentation, and it can be simplified.
heap_1.c allocator implements a very basic version of the pvPortMalloc(), and does not pro-
vide vPortFree(). Applications that never delete a thread, or other kernel objects like queues,
semaphores, etc, are suitable to use this memory allocation scheme. Those application domains,
where the use of dynamically allocated memory is discouraged, may benefit from this allocation
scheme, since it offers a deterministic approach to the memory management, avoiding fragmentation
(because the memory is never deallocated).
heap_1.c allocator subdivides a statically allocated array in small chunks, as calls to pvPortMalloc()
are made. This is indeed the FreeRTOS heap. The total size of this array (expressed in bytes) is
defined by the macro configTOTAL_HEAP_SIZE in the FreeRTOSConfig.h file. The only tradeoff with
this allocation scheme is that, being the whole array allocated at compile time, the application will
consume al lot of SRAM even if it does not entirely use it. This means that programmers have to
carefully choose the right value for configTOTAL_HEAP_SIZE size.

It is important to remark one thing. The memory of C programs is traditionally partitioned


in two relevant regions: stack and heap. The heap is said to grow dynamically at runtime,
and it grows in the opposite direction of the stack. As you can see, however, heap_1.c
allocator has nothing related to heap of the whole application, since it uses an array
declared as static, which is allocated in .data section as we have learned in Chapter
13, to store the objects it needs dynamically. It is a form of dynamic allocation for sure,
but not connected with the use of malloc() and free() functions. This means that we
can safely use them in our application, even if their usage is non encouraged in embedded
applications.

20.4.2 heap_2.c
heap_2.c also works by subdividing a statically allocated array, which is dimensioned by the
configTOTAL_HEAP_SIZE macro. It uses a best-fit algorithm to allocate the memory and, unlike the
Heap_1.c allocation scheme, it allows memory to be freed. This algorithm is considered deprecated
and not suitable for new designs. The Heap_4.c is the better alternative to this allocator. For this
Running FreeRTOS 625

reason, we will not go into details of how it works. If interested, you can consult the official FreeRTOS
documentation.

20.4.3 heap_3.c
heap_3.c uses the conventional C malloc() and free() functions to perform memory allocation.
This means that the configTOTAL_HEAP_SIZE parameter has no effects on the memory management,
since the malloc() is designed to manage the heap by itself. This means that we need to configure
our linker scripts accordingly, as shown in Chapter 13. Moreover, consider that the malloc()
implementation changes from the one provided by the newlib-nano and the regular newlib.
However, the more versatile implementation provided by the newlib library requires a lot of more
flash space.
heap_3.c makes malloc() and free() thread-safe by temporarily suspending FreeRTOS scheduler.
For more information about this, refer to the official FreeRTOS documentation.

20.4.4 heap_4.c
heap_4.c works in the same way of heap_1.c and heap_2.c. That is, it uses a statically allocated
array, dimensioned by the value of the configTOTAL_HEAP_SIZE macro, to store the objects allocated
at run-time. However, it has a different approach during the allocation of memory. In fact, it uses a
first fit algorithm, which combines adjacent free blocks into a single large block, reducing the risk
of memory fragmentation. This technique, commonly used by the garbage collector in languages
with dynamic and automatic memory allocation, is also called as coalescing.
Unfortunately, this behaviour of the heap_4.c allocator causes that it is non-deterministic: the
allocation/deallocation of many small objects, together with the creation/destroy of threads, could
cause a lot of fragmentation, which requires more computing processing to pack the memory.
Moreover there is no guarantee that the algorithm avoids memory leaks at all. However, it is usually
faster than the most standard implementation of malloc() and free(), especially the ones provided
by the newlib-nano lib.
Explaining in detail the heap_4.c algorithm is outside the scope of this book. For more information
refer to the FreeRTOS documentation.

20.4.5 heap_5.c
heap_5.c uses the same algorithm of the heap_4.c allocator, but it allows to split the memory pool
among different non contiguous memory regions. It is especially useful for STM32 MCUs providing
the FSMC controller, which allows to transparently use external SDRAMs to increase the whole
RAM. Programmer may decide to allocate some heavy used thread in the internal SRAM memory
http://bit.ly/1PMSPRM
http://bit.ly/1TqxX9S
Running FreeRTOS 626

(or the CCM memory, if available) and then use the external SDRAM for less relevant objects like
semaphores and mutexes.
By defining a custom linker script, it is possible to allocate two pools in two memory regions, and
then use the vPortDefineHeapRegions() function from FreeRTOS to define them as memory pools.
However, this is an advanced usage of the OS that we will not detail here. If interested, you can
refer to the excellent book Mastering the FreeRTOS Real Time Kernel by Richard Barry, creator of
FreeRTOS.

20.4.6 How to Use malloc() and Related C Functions With FreeRTOS


As said before, except for the heap_3.c allocation scheme, FreeRTOS does not make use of the C
heap memory to allocate threads and other objects. So you are free to use malloc() and free() in
your application.
If, instead, you would like to use the pvPortMalloc() and vPortFree() routines, while ensuring
portability of your code, you may redefine malloc() and free() simply in this way:

void *malloc (size_t size) {


return pvPortMalloc(size);
}

void free (void *ptr) {


vPortFree(ptr);
}

This works because, in recent libc releases, both the functions are declared as __weak.

20.4.7 Memory Pools


The CMSIS-RTOS specification provides the notion of memory pools, and the layer developed by ST
on the top of the FreeRTOS OS implements them. Memory pools are fixed-size blocks of dynamic-
allocated memory, implemented so that they are thread-safe. This allows them to be accessed
from threads and ISRs alike. Memory pool are implemented by ST using the pvPortMalloc()
and vPortFree() routines, and hence the effective memory allocation is demanded to one of the
heap_x.c allocators. Memory pools are an optional feature, which we need to enable by setting the
osFeature_Pool macro to 1 in the cmsis_os.h file.

A memory pool is defined by the following C struct:

FreeRTOS does not provide this data structure.


Running FreeRTOS 627

typedef struct os_pool_def {


uint32_t pool_sz; /* Number of items (elements) in the pool */
uint32_t item_sz; /* Size of each item */
void *pool; /* Type of objects in pool */
} osPoolDef_t;

Like for the thread definitions seen before, a memory pool can be easily defined by using the macro
osPoolDef(). A pool is effectively created using the function:

osPoolId osPoolCreate(const osPoolDef_t *pool_def);

The CMSIS-RTOS specifications defines the function:

void *osPoolAlloc(osPoolId pool_id);

to retrieve a single block of memory from the pool, whose size is equal to the item_sz parameter of
the struct osPoolDef_t . If no more space is available in the pool, the function returns NULL. To
free a block in the poll, we use the function:

osStatus osPoolFree(osPoolId pool_id, void *block);

The CMSIS-RTOS specifications also defines the function:

void *osPoolCAlloc(osPoolId pool_id);

which allocates a memory block from a memory pool and sets memory block to zero.
The following pseudo-code shows how to easily use memory pools.

1 #include "cmsis_os.h"
2
3 typedef struct {
4 uint8_t Buf[32];
5 uint8_t Idx;
6 } MEM_BLOCK;
7
8 osPoolDef (MemPool, 8, MEM_BLOCK);
9
10 void AllocMemoryPoolBlock (void) {
11 osPoolId MemPool_Id;
12 MEM_BLOCK *addr;
13
Running FreeRTOS 628

14 MemPool_Id = osPoolCreate (osPool (MemPool));


15 if (MemPool_Id != NULL) {
16 // allocate a memory block
17 addr = (MEM_BLOCK *)osPoolAlloc (MemPool_Id);
18
19 if (addr != NULL) {
20 // memory block was allocated
21 }
22 }
23 }

At line 8 a new pool is defined so that it contains eight elements each one with a size equal to
sizeof(MEM_BLOCK) (the size is automatically computed by the macro). Then the pool is effectively
created at line 14 and one of the eight bock is retrieved from the pool at line 17 by using the
osPoolAlloc() routine.

20.4.8 Stack Overflow Detection


Before we talk about the features offered by FreeRTOS to detect stack overflows, we should spend
some words about how to compute the right amount of memory a thread needs.
Unfortunately, it is not easy to give a definite answer, because it depends on a quite long list of
aspects to keep in mind. First of all, stack size is affected by how deep is the call stack, that is by
the number of functions called by our thread, and by the room occupied by each one of them. This
space is essentially composed by local variables and passed parameters. Another relevant factors are
the processor architecture, the compiler used and the optimization level chosen.
Usually the stack size of a thread is computed experimentally, and FreeRTOS offers a way to try to
detect stack overflows. Read my leaps: to try to detect. Because stack overflow detection is one of
the most hard aspect of debugging, as well as static analysis of program code.
FreeRTOS offers two ways to detect stack overflows. The first one consists in using the function:

UBaseType_t uxTaskGetStackHighWaterMark( TaskHandle_t xTask );

which returns the number of unused words of the thread stack. For example, assume a thread
defined with a stack of 100 words (that is, 400 bytes on an STM32). Suppose that, in the worst
scenario, the thread uses 90 words of its stack. Then the uxTaskGetStackHighWaterMark() returns
the value 10.
The TaskHandle_t type of the parameter xTask is nothing more than the osThreadId returned by
the osThreadCreate() function, and if we call the uxTaskGetStackHighWaterMark() from the same
thread we can pass NULL.
This function is available only if:
We will talk again about this topic in a subsequent chapter about advanced debugging.
Running FreeRTOS 629

the configCHECK_FOR_STACK_OVERFLOW macro is defined with a value higher than 0, or


the configUSE_TRACE_FACILITY is defined with a value higher than 0, or
the INCLUDE_uxTaskGetStackHighWaterMark is defined with a value higher than 1.

All of them must be obviously defined in the FreeRTOSConfig.h file.

Figure 12: How FreeRTOS fills the stack with a fixed value (0xA5) to detect stack overflows

How does the uxTaskGetStackHighWaterMark() know how much stack has been used?
There is nothing magic performed by that function. When one of the above macros is
defined, FreeRTOS fills the stack of a thread with a magic number (defined by the macro
tskSTACK_FILL_BYTE inside the task.c file), as shown in Figure 12. This is a watermark
used to derive the number of free memory locations (that is the number of locations through
the end of the thread stack still containing that value). This is one of the most efficient
techniques used to detect buffer overflows.

The uxTaskGetStackHighWaterMark() function can be also used to verity the effective usage of the
thread stack, and hence reduce its size if too much space is wasted.
FreeRTOS offers two additional methods to detect at run-time a stack overflow. Both of them consist
in setting the configCHECK_FOR_STACK_OVERFLOW macro in the FreeRTOSConfig.h file. If we set it to
1, then every time a thread runs out, FreeRTOS check for the value of the current stack pointer: if it
is higher than the top of the thread stack, then it is likely that a stack overflow is happened. In this
case, the callback function:

void vApplicationStackOverflowHook(xTaskHandle *pxTask, signed portCHAR *pcTaskName);

is automatically called. By defining this function in our application we can detect the stack overflow
and debug it. For example, during a debug session we could place a software breakpoint in it:
Running FreeRTOS 630

void vApplicationStackOverflowHook(xTaskHandle *pxTask, signed portCHAR *pcTaskName) {


asm("BKPT #0"); /* If a stack overflow is detected then, the debugger stop
the firmware execution here */
}

This method is fast, but it could miss stack overflows that happen in the middle of a context switch.
So, by configuring the macro configCHECK_FOR_STACK_OVERFLOW to 2, FreeRTOS will apply the
same method of the function uxTaskGetStackHighWaterMark(), that is it will fill the stack with
a watermark value and it will call the vApplicationStackOverflowHook in case the latest 20 bytes
of the stack have changed from their expected value. Since FreeRTOS performs this check at every
context switch, this mode impacts on overall performances, and it should be used only during the
firmware development (especially for high tick frequencies).

20.5 Synchronization Primitives


In a multi-threaded application, soon or later threads need a way to synchronize themselves, both
while accessing to shared resources and when transmitting data between several execution streams.
The literature about concurrent programming is full of algorithms and data structures best suited
as synchronization primitives. The CMSIS-OS API, and the underlying FreeRTOS OS, defines those
primitives that are common to all Operating Systems and threading libraries. This paragraph briefly
introduces the most relevant ones.

20.5.1 Message Queues


A queue is a First-In-First-Out (FIFO) collection, which is implemented in FreeRTOS with a linear
data structure where the first added element will be the first to be removed. When an element is
added to the queue is said to be enqueued, while when it is removed is said to be dequeued.
Queues are widely used in concurrent programming, especially when data need to be exchanged
between several threads that have different response time to events. For example, often we have
two threads, one acting as producer and one as consumer, sharing a common buffer. The producers
job is to generate a piece of data, put it into the buffer and start again. At the same time, the consumer
job consists in removing it from the buffer one piece at a time. The problem is to make sure that the
producer will not try to add data into the buffer if it is full and that the consumer will not try to
remove data from an empty buffer. In an RTOS, queues are designed so that if a thread tries to add
data in full queue, it can be placed in blocked mode until at least one element is removed from the
queue. At the same time, the OS kernel places the consumer in blocking mode if no data is available
in the queue). Being handled from the OS, queues are designed so that no race conditions can occur
between different threads (unless the programmer introduces evident errors in its code).
The CMSIS-RTOS use the term message queues to indicate what usually are simply called queues. As we will see in a while,
this also impacts on the API (all structures and functions have the prefix osMessage). However, in the remaining part of this chapter,
we will simply refer to them as queues.
Running FreeRTOS 631

Queues are an optional data structure in the CMSIS-RTOS layer, which must be enabled by setting
the osFeature_MessageQ to 1 in cmsis_os.h file. A queue is defined by the following C struct:

typedef struct os_messageQ_def {


uint32_t queue_sz; /* Number of elements in the queue */
uint32_t item_sz; /* Size of an item */
} osMessageQDef_t;

To easily define a queue, we can use the osMessageQDef() macro. A queue is effectively created by
using the function:

osMessageQId osMessageCreate(const osMessageQDef_t *queue_def, osThreadId thread_id);

which accepts an instance of the struct osMessageQDef_t created with the macro osMessageQDef()
and the id of thread associated to the queue. However, the FreeRTOS API does not permit to associate
a thread to a queue, so that parameter is simply ignored and you can safely pass the NULL value.
To enqueue a new element in the queue we use the function

osStatus osMessagePut(osMessageQId queue_id, uint32_t info, uint32_t millisec);

where queue_id is the id of the queue returned by the function osMessageCreate, while info can
be both the data (an unsigned long integer literal) to enqueue or the address of a memory location
containing a more articulated C data structure (for example, a block coming from a memory pool).
Finally, the millisec parameter represents the timeout, that is it indicates the amount of milliseconds
we are willing to wait if the queue is full: if sufficient room is not made available before the timeout
period, then the osMessagePut() function returns the value osErrorTimeoutResource. Passing
osWaitForever will cause osMessagePut() to wait indefinitely.

To dequeue a data from the queue we use the function

osEvent osMessageGet(osMessageQId queue_id, uint32_t millisec);

which returns an instance of the C struct osEvent that is defined in the following way:

The osMessagePut() and osMessageGet() can return other status codes, according if they are called from a thread or an ISR.
For more information, consult the official CMSIS-RTOS specification (http://bit.ly/1VAAz57).
Running FreeRTOS 632

typedef struct {
osStatus status; /* Status code: event or error information */
union {
uint32_t v; /* Message as 32-bit value */
void *p; /* Message or mail as void pointer */
int32_t signals; /* Signal flags */
} value; /* Event value */
...
} osEvent;

As you can see, an instance of that struct is able to provide both the status code (which is equal
to osEventMessage if an element is successfully dequeued, osEventTimeout in case of timeout) and
the dequeued element, which is contained inside the osEvent.value.v field (or we can also use the
*p field of the union if the queued value is an address of a memory location containing a more
articulated data structure instance).
If we want to leave an element in the queue, without physically removing it, we can use the function

osEvent osMessagePeek(osMessageQId queue_id, uint32_t millisec);

Take in account that FreeRTOS provides two separated APIs to manipulate queues from
a thread or from an ISR. For example, the xQueueReceive() function is used to dequeue
an element from a thread, while the xQueueReceiveFromISR() is used to safely dequeue
elements from an ISR. The CMSIS-RTOS layer developed by ST is designed to abstract this
aspect, and it automatically checks if we are performing the call from a thread or from an
ISR. As usual, at the expense of speed.

The following example shows how a queue can be used to exchange data between two threads, one
acting as producer (UARTThread()) and one as consumer (blinkThread()), which can run really slow
if a really large timeout is specified.

Filename: src/main-ex3.c

14 osMessageQDef(MsgBox, 5, uint16_t); // Define message queue


15 osMessageQId MsgBox;
16
17 int main(void) {
18 HAL_Init();
19
20 Nucleo_BSP_Init();
21
22 RetargetInit(&huart2);
23
Running FreeRTOS 633

24 osThreadDef(blink, blinkThread, osPriorityNormal, 0, 100);


25 osThreadCreate(osThread(blink), NULL);
26
27 osThreadDef(uart, UARTThread, osPriorityNormal, 0, 300);
28 osThreadCreate(osThread(uart), NULL);
29
30 MsgBox = osMessageCreate(osMessageQ(MsgBox), NULL);
31 osKernelStart();
32
33 /* Infinite loop */
34 while (1);
35 }
36
37 void blinkThread(void const *argument) {
38 uint16_t delay = 500; /* Default delay */
39 osEvent evt;
40
41 while(1) {
42 evt = osMessageGet(MsgBox, 1);
43 if(evt.status == osEventMessage)
44 delay = evt.value.v;
45
46 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
47 osDelay(delay);
48 }
49 osThreadTerminate(NULL);
50 }
51
52 void UARTThread(void const *argument) {
53 uint16_t delay = 0;
54
55 while(1) {
56 printf("Specify the LD2 LED blink period: ");
57 scanf("%hu", &delay);
58 printf("\r\nSpecified period: %hu\n\r", delay);
59 osMessagePut(MsgBox, delay, osWaitForever);
60 }

The UARTThread, defined at lines [51:60] uses the I/O retargeting technique seen in Chapter 8,
allowing us to use the classical printf()/scanf() routines of the C standard library. The thread
reads an uint16_t value from the UART and places it inside the queue MsgBox. The blinkThread(),
defined at lines [37:49] takes these values from the queue and uses them as delay values for
the osDelay() function. This simple application allows us to pass the wanted LD2 LED blinking
frequency from a terminal emulator.
Running FreeRTOS 634

If you specify a large delay value, you can easily see how queues can be used when a producer thread
runs faster than a consumer one. By passing a delay equal to 10000, we can then immediately put
another delay value equal to 50 inside the queue (because the queue has sufficient room to store
another value). As you will see, we need about 10 seconds before the LED starts blinking at a rate
of 20Hz, since blinkThread() is blocked by the osDelay() function.
The CMSIS-RTOS API specifies another type of queues, called mail queues. A mail queue resembles
a message queue, but the data that is being transferred consists of memory blocks that need to be
allocated (before putting data in) and freed (after taking data out). The mail queue uses a memory
pool to create formatted memory blocks and passes pointers to these blocks in a message queue.
This allows the data to stay in an allocated memory block while only a pointer is moved between
the separate threads. This is an advantage over messages that can transfer only a 32-bit value or
a pointer. Using the mail queue functions, you can control, send, receive, or wait for mails. Mail
queues are implemented by ST using indeed message queues and memory pools. We will not go into
details of mail queues.

20.5.2 Semaphores
In concurrent programming, a semaphore is a datatype used to control the access, by multiple
execution streams, to a common resource. A really simple form of semaphore is represented by
a boolean variable: the state of the variable is used as a condition to control the access to a resource.
For example, if the variable is equal to False, then a thread is placed in the blocked state until that
variable becomes True again. A semaphore is said to be taken from the thread that acquires it, that
is the thread that firstly finds the semaphore equal to True. This is indeed a binary semaphore, since
it can assume only two states, and in FreeRTOS is implemented as a queue with only one element.
If the queue is empty, then the first thread that tries to acquire it places a flag value in the queue,
and it continues its execution; other threads will not be able to add other flags until the thread
that has acquired the semaphore does not dequeue its flag.
A more general form of semaphore is the counting semaphore, which allows more than one threads to
acquire it. Just as binary semaphores are implemented as queues that have a length of one, a counting
semaphore can be thought as queues that have a length more than one. A counting semaphore
usually has an initial value, which is decremented every time a thread acquires it. While binary
semaphores are usually used to discipline the concurrent access to just one resource, a counting
semaphore can be used to:

discipline the access to pools of common resources: in this case the count value indicates
the number of available resources;
count the number of recurring events: in this case an execution stream (for simplicity
assume that it is an ISR) will release a semaphore (causing that its counter increases) to signal
to another thread that a given event is occurred (e.g. a data coming from the UART is ready to
be processed); this threads can then take the semaphore and start performing its activities; if
another event takes place (new data arrived), then the ISR will increase again the semaphore
Running FreeRTOS 635

by releasing it; in this way the processing thread will be able to take again the semaphore and
perform its activities.

However, a simple variable cannot be used as a semaphore, since there is no guarantee that the
operation of taking a semaphore is carried out in an atomic manner. So to acquire a semaphore
we need the intervention of a third party, that is the OS kernel, which suspends the execution of
other threads during the acquisition process.
FreeRTOS provides two distinct APIs to manage binary and counting semaphores, while the CMSIS-
RTOS specifies that semaphores are implemented as counting semaphore (leaving to the mutexes
the role of binary semaphores). However, the usage of counting semaphores increases the FreeRTOS
codebase, which may have a dramatic impact on microcontrollers with small amount of flash mem-
ory. For this reason, FreeRTOS provides them only if the macro configUSE_COUNTING_SEMAPHORES in
the FreeRTOSConfig.h file is defined and equal to 1. The CMSIS-RTOS layer developed by ST is able
to detect this case, and it uses FreeRTOS counting semaphores if available, otherwise it uses binary
semaphores. In this case, all settings related to the counter value of the semaphore are meaningless.
In the CMSIS-RTOS layer semaphores are optional, and they must be enabled by setting the
osFeature_Semaphore macro to 1 in the cmsis_os.h file. In the CMSIS-RTOS API a semaphore
is defined using the macro osSemaphoreDef(), which simply accepts the semaphore name as the
only one parameter. Then the semaphore is effectively created by using the function

osSemaphoreId osSemaphoreCreate(const osSemaphoreDef_t *semaphore_def, int32_t count);

As said before, count is the starting value of the semaphore, which is meaningless if configUSE_-
COUNTING_SEMAPHORES is undefined or equal to 0. To acquire a semaphore we use the function

int32_t osSemaphoreWait(osSemaphoreId semaphore_id, uint32_t millisec);

which accepts the semaphore id and the timeout (millisec) value. If the semaphore counter is higher
then zero, the thread acquires it (reducing the counter) and it can continue. Otherwise it is placed
in blocked state for a period equal to the timeout value, until the counter increases again. A thread
can wait indefinitely by specifying the osWaitForever value. The osSemaphoreWait() returns osOK
if the thread has successfully acquired the semaphore, otherwise it return osErrorOS. To release a
semaphore we use the function

osStatus osSemaphoreRelease(osSemaphoreId semaphore_id);

A semaphore is dynamically allocated by the OS upon its creation, and it must be explicitly destroyed
by using the function
As you can see, the osSemaphoreWait() is designed to return an int32_t instead of the classical osStatus return value. This
because the CMSIS-RTOS API specifies that it should return the semaphore counter after this has been decremented by the acquiring
procedure. However, FreeRTOS does not provide this facility.
Running FreeRTOS 636

osStatus osSemaphoreDelete(osSemaphoreId semaphore_id);

As seen for the APIs related to queues manipulation, FreeRTOS provides two sepa-
rated APIs to manipulate semaphores from a thread or from an ISR. For example, the
xSemaphoreTake() function is used to acquire a semaphore from a thread, while the
xSemaphoreTakeFromISR() is used to perform this operation from an ISR. The CMSIS-
RTOS layer developed by ST is designed to abstract this aspect.

The following example shows how to use a semaphore as notification primitive. This is again the
classical blinking application, but this time the delay of the blinkThread() is established by another
thread, delayThread(), which unlock the blinking thread by releasing a binary semaphore.

Filename: src/main-ex4.c

14 osSemaphoreId semid;
15
16 int main(void) {
17 HAL_Init();
18
19 Nucleo_BSP_Init();
20
21 RetargetInit(&huart2);
22
23 osThreadDef(blink, blinkThread, osPriorityNormal, 0, 100);
24 osThreadCreate(osThread(blink), NULL);
25
26 osThreadDef(delay, delayThread, osPriorityNormal, 0, 100);
27 osThreadCreate(osThread(delay), NULL);
28
29 osSemaphoreDef(sem);
30 semid = osSemaphoreCreate(osSemaphore(sem), 1);
31 osSemaphoreWait(semid, osWaitForever);
32
33 osKernelStart();
34
35 /* Infinite loop */
36 while (1);
37 }
38
39 void blinkThread(void const *argument) {
40 while(1) {
41 osSemaphoreWait(semid, osWaitForever);
42 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
43 }
Running FreeRTOS 637

44 osThreadTerminate(NULL);
45 }
46
47 void delayThread(void const *argument) {
48 while(1) {
49 osDelay(500);
50 osSemaphoreRelease(semid);
51 }

Lines [29:31] define and create a binary semaphore named sem: the semaphore is immediately
acquired, causing its counter to become equal to zero. blinkThread() and delayThread() are
scheduled, but the first one is placed in blocked state as soon as it reaches the osSemaphoreWait()
call: being the semaphore already acquired, the thread will be swapped out until the semaphore is
released by the delayThread() thread, which performs this operation every 500ms. This will cause
the LD2 LED to blink at a 2Hz rate.

20.5.3 Thread Signals


The example 4 could be rearranged to use a feature more suitable for this kind of applications: the
signals. Signals are used to trigger execution states between threads or between ISRs and threads.
The signal management functions in CMSIS-RTOS allow you to control or wait for signal flags.
Each thread has up to 31 assigned signal flags. However, the actual maximum number of signal
flags is defined in the cmsis_os.h file by the macro osFeature_Signals. In FreeRTOS signals are
called task notifications and they are an optional feature available if the macro config_USE_TASK_-
NOTIFICATIONS inside the FreeRTOSConfig.h file is set and equal to 1.

Signals have their benefits and drawbacks: they are faster than semaphores and need less RAM, but
they cannot be used to exchange data between threads and they cannot be used to trigger multiple
threads at once.
If we want to trigger a thread signal, we have to set it using the function

int32_t osSignalSet(osThreadId thread_id, int32_t signals);

where the parameter thread_id is clearly the thread id and signal is the id of the signal we want to
trigger. Once a signal is set, it remains in this state until we expressly clear it by using the function

int32_t osSignalClear(osThreadId thread_id, int32_t signals);

A thread can be placed in blocked state waiting for a signal by using the function
Running FreeRTOS 638

osEvent osSignalWait(int32_t signals, uint32_t millisec);

where the millisec parameter represents the timeout.

20.6 Resources Management and Mutual Exclusion


In embedded applications it is quite frequent to access to hardware resources. For example, assume
that we use the UART peripheral to write debug messages to the console, and assume that our
application is made of several threads that can print messages using the HAL_UART_Trasmit()
routine. If you remember, in Chapter 8 we have seen that when we use the UART in polling mode,
the bytes contained in the message we are going to transmit are transferred one-by-one in the UART
Data Register (DR). This is a quite slow procedure, compared to the number of activities an RTOS
may performs in a unit of time. This means that, if two threads call the HAL_UART_Trasmit() they
are likely to overwrite the content of the buffer register.

If you remember, always in that chapter we have seen that the HAL tries to protect
concurrent accesses to peripherals by using the __HAL_LOCK() macro. However, there is no
guarantee that in a multithreaded environment that macro will prevent race conditions,
since the locking operation is not performed atomically.

While semaphores are best suited to synchronize thread activities, mutexes and critical sections
are a way to protect shared resources in concurrent programming. FreeRTOS provides us both the
primitives, while the CMSIS-RTOS layer only defines the notion of mutex. However, critical sections
come in handy in several situations, and sometimes they represent a better solution to problems
that would require more programming effort from the developer to avoid subtle conditions, like the
priority inversion.

20.6.1 Mutexes
Mutex is acronym for MUTual EXclusion, and they are a sort of binary semaphores used to
control the access to shared resources. From a conceptual point of view, mutexes differentiate from
semaphore for two reasons:

a mutex must be always taken and then released to signal that the protected resource is now
available again, while a semaphore can even be released to wake up a blocking thread (we
have seen this mode in the example 4); moreover, usually a mutex is taken and released by
the same thread;
However, different from other Operating Systems, FreeRTOS is not implemented to check that only the thread that has acquired
the mutex can release it.
Running FreeRTOS 639

a mutex implement the priority inheritance, a feature we will analyze later used to minimize
the priority inversion problem.

To use mutexes, we need to define the macro configUSE_MUTEXES inside the FreeRTOSConfig.h file
and set it to 1. A mutex is defined using the macro osMutexDef(), which accepts the mutex name
as the only parameter, and it is effectively created by the function

osMutexId osMutexCreate(const osMutexDef_t *mutex_def);

Similarly to semaphores, to acquire a mutex we use the function

osStatus osMutexWait(osMutexId mutex_id, uint32_t millisec);

and to release it we use the function:

osStatus osMutexRelease(osMutexId mutex_id);

Finally, to destroy a mutex we must explicitly call the function

osStatus osMutexDelete(osMutexId mutex_id);

20.6.1.1 The Priority Inversion Problem

Mutexes may introduce an unwanted subtle problem, well known in literature as the priority
inversion problem. Let us consider this scenario with the help of the Figure 13.

Figure 13: The diagram schematizes the priority inversion problem

ThreadL(), ThreadM() and ThreadH() are three threads with an increasing priority (L stands for low,
M for medium and H for high). ThreadL() starts its execution and it acquires a mutex used to protect
Running FreeRTOS 640

a shared resource. During its execution, ThreadH() returns in ready mode and it is scheduled for
execution having a higher priority. However, it also needs to acquire the same mutex and it goes back
in blocked state. Suddenly, the medium-priority thread ThreadM() goes available, and it is scheduled
for execution having a priority higher than ThreadL(). This cannot so finish its job and the mutex
remain locked, preventing ThreadH() from being executed. In this case, we have the practical effect
that the priority between ThreadL() and ThreadH() is inverted, since ThreadH() cannot be executed
until ThreadL() releases the mutex.
The priority inversion problem should be avoided at all by rearranging application in a different
manner. However, FreeRTOS tries to minimize the impact of this issue by temporarily increasing
the priority of the mutex holder (in our case ThreadL()) to the priority of the highest priority thread
that is attempting to acquire the same mutex.

Figure 14: How the priority inversion problem is addressed by temporary increasing the priority of ThreadL

The Figure 14 clearly shows this process. ThreadL() starts its execution and it acquires a mutex.
During its execution, ThreadH() returns in ready mode and it is scheduled for execution having
a higher priority. However, it also needs to acquire the same mutex and it goes back in blocked
state. This time, the priority of the ThreadL() is increased to the same of ThreadH(), preventing the
ThreadM() from being executed. ThreadL() is scheduled again and it can release the mutex, allowing
ThreadH() to run. Finally, ThreadM() can execute, since the priority of ThreadL() is decreased to its
original priority when it releases the mutex.

20.6.1.2 Recursive Mutexes

Sometimes it happens that, especially when our application is fragmented in several APIs, a thread
accidentally acquire a mutex more than once. Since a mutex can be acquired only once, any
subsequent attempt from the same thread to acquire the same mutex will cause a deadlock (because
a successive call to the osMutexWait() will place the thread in blocking state, but it is the only thread
designed to release the mutex).
To prevent this unwanted behaviour, FreeRTOS introduces the notion of recursive mutexes, that is
mutexes than can be acquired more than once. Clearly, a recursive mutex needs to be released the
Running FreeRTOS 641

same number of times it has been acquired. Since the CMSIS-RTOS API does not provide APIs to
handle recursive mutexes, we will not go into details of this topic. You can consult the FreeRTOS
documentation for more about this.

20.6.2 Critical Sections


Sometimes, especially when we need to perform a really quick operation on a shared resource, it is
best to avoid using synchronization primitives at all. As seen before, it is really easy to introduce
weird behaviour in our application unless we handle with special care synchronization constructs
offered by the RTOS.
Critical sections are a way to protect the access to shared resources. A critical section is a region of
code that is executed after all interrupts have been disabled. Since the preemption of tasks occurs
inside an ISR (the ISR of the the timer chosen as timebase generator), by disabling all ISRs we are
sure that no other code will preempt the execution of the code inside the critical section.

...
__disable_irq();
//All IRQs are disabled and we are sure that the next code will not be preempted
...
//Critical code here
...
__enable_irq();
//All IRQs are now enabled again, and normal behaviour of the RTOS is restored

Implementing a critical section using CMSIS APIs is not a trivial task, because we need to take care
of special hardware situations may occur. However, FreeRTOS provide us four routines that we can
use to define critical sections in our application.
The taskENTER_CRITICAL() and taskEXIT_CRITICAL() functions allow to define a critical section
inside a thread. Those routines are designed to keep tracking of the nesting, that is each time the
taskENTER_CRITICAL() is called a counter is incremented, and it is decremented on a subsequent
call to the taskEXIT_CRITICAL() function. This means that we have to be sure to respect the calling
order.

http://www.freertos.org/RTOS-Recursive-Mutexes.html
Running FreeRTOS 642

taskENTER_CRITICAL(); //Internal counter increased to 1


...
taskENTER_CRITICAL(); //Internal counter increased to 2
...
taskEXIT_CRITICAL(); //Internal counter decreased to 1
...
taskEXIT_CRITICAL(); //Internal counter decreased to 0

Critical sections works well only if they are used to protect really few lines of code, that perform
their activities in short time. Otherwise, the whole application can be impacted by their usage.
The taskENTER_CRITICAL() and taskEXIT_CRITICAL() functions should never called from an
ISR: the corresponding The taskENTER_CRITICAL_FROM_ISR() and taskEXIT_CRITICAL_FROM_ISR()
functions are suited for this application. For more information consult the FreeRTOS documentation.

20.6.3 Interrupt Management With an RTOS


The general rule of thumb of interrupt service routines is that they need to be fast. A slow ISR may
cause the lost of other events, both generated from the same peripheral or from other sources if this
ISR has a higher priority.
Some features of an RTOS can simplify the interrupt management by deferring the effective interrupt
handling to a thread. A deferred execution, or simply a deferred, consists in delegating to another
execution stream, not working at the same low-level of interrupt routines, the effective interrupt
handling. For example, in Chapter 8 we have seen that the USARTx_IRQn interrupt is generated when
a new data is ready to be transferred from the UART Data Register: the ISR effectively takes this
bytes from the register and places it inside a buffer. However, we have also seen that the UART_IRQ_-
Hanler() performs a lot of other operations, that slow down the ISR execution.

In this scenario, we could have a dedicated thread for each ISR. This thread would spend a lot of
time in blocking mode waiting for a given signal. When the IRQ fires, we could trigger that signal,
causing that the blocked thread is resumed to carry out the job that would be performed by the
corresponding ISR. By assigning different priorities to threads, we may establish an execution order
in case of concurrent ISRs. Another approach is to use a queue to transfer the data coming to the
peripheral to a worker thread, which will process it later. This is especially useful when the consumer
thread is slower than the peripheral ISR, which acts as a consumer thread in this case.
FreeRTOS provides another convenient way to defer the ISR execution to another execution stream.
This is called centralized deferred interrupt processing and it consists in deferring the execution of a
routine in the FreeRTOS daemon task. This method uses the xTimerPendFunctionCallFromISR()
which is documented in the FreeRTOS manual.
The FreeRTOS daemon task is also called the timer service task because it is the thread that handles the execution of timers
callback routines, which we will analyze later.
http://www.freertos.org/xTimerPendFunctionCallFromISR.html
Running FreeRTOS 643

However, take in mind that either deferring the execution to another thread or using a queue to
exchange data implies that several operations are performed by the CPU, and this may impact on
the reliability of ISR management. If your peripheral runs really fast, it is better to use other ways to
transfer data, for example using the DMA. Always considering the example of the UART transfer,
if our application exchanges fixed-length messages over the UART we could setup the DMA to
transfer a message and then use the DMA IRQ to move the whole message inside a queue. This
would certainly minimize the overhead connected with the transfer of individual bytes.

20.6.3.1 FreeRTOS API and Interrupt Priorities

So far we have seen that FreeRTOS provides some APIs that are expressly designed to be called
within ISRs. For a given FreeRTOS function, there exists a corresponding ISR-safe routine ending
with FromISR() (for example, the xQueueReceiveFromISR() for the xQueueReceive() routine). These
routines are designed so that interrupts are masked (by entering and then exiting a critical section),
preventing the execution of other interrupts that could generate race conditions by calling other
FreeRTOS functions.
The interrupts masking is required because interrupts are a source of multiprogramming handled by
the hardware. While threads are different program flows handled by the RTOS, which avoids race
conditions by simply suspending the execution of the scheduler, ISR are generated by the hardware
and there is little we can do to avoid race conditions unless we mask their execution or define a
strict priority-based execution order. Moreover, the nesting mechanism offered by Cortex-M cores
increases the risk of race conditions in our code. For example, an ISR starting acquiring a semaphore
may be preempted by another ISR with higher priority performing the same operation. This will
have a catastrophic effect for sure.
Even if the CMSIS-RTOS layer is designed to abstract this dual API system, we must place special
care when calling FreeRTOS APIs from ISR routines in Cortex-M3/4/7 based microcontrollers. This
happens because these cores allow to selectively mask interrupts on a priority level basis. In Chapter
7 we have seen that the BASEPRI register allows to disable selectively ISRs execution by masking all
those IRQs having a priority lower than a given value. FreeRTOS uses this mechanism to allow the
execution of higher priority interrupts, which are assumed to be non-interruptible, while suspending
lower ones. This means that it is not safe to call FreeRTOS APIs from all ISRs, but it is only safe to
call FreeRTOS functions from those ISRs having a given (or lower) priority level.
We can set this maximum priority level by defining the macro configLIBRARY_MAX_SYSCALL_IN-
TERRUPT_PRIORITY in the FreeRTOSConfig.h file. CubeMX automatically performs this operation
for us, and usually the maximum priority level is set to 5. Special care must be placed when we
If you read the official FreeRTOS documentation, you can see that the macro used to setup the maximum interruptible
priority level is configMAX_SYSCALL_INTERRUPT_PRIORITY. However, being FreeRTOS portable among several silicon vendors,
the priority level specified with that macro is the exact value of the IPR register, that accepts only the upper 4 bits in STM32
MCUs (for example, a priority equal to 0x2 must be specified as 0x20). ST engineers have defined the macro configLIBRARY_MAX_-
SYSCALL_INTERRUPT_PRIORITY so that we can specify the priority level according the HAL convention (in LSB form), while the
configMAX_SYSCALL_INTERRUPT_PRIORITY is defined in the following way: #define configMAX_SYSCALL_INTERRUPT_PRIORITY (
configLIBRARY_MAX_SYSCALL_INTERRUPT_PRIORITY << (8 - configPRIO_BITS) )
Running FreeRTOS 644

enable IRQs using CubeMX: even if recent releases of CubeMX seem to handle this aspect correctly,
always ensure that an ISR that calls FreeRTOS functions is configured with a priority equal to
configLIBRARY_MAX_SYSCALL_INTERRUPT_PRIORITY or lower.
Despite to the fact that this macro is also defined in projects generated by CubeMX for STM32F0/L0
MCUs, this has no practical effects since the FreeRTOS port for those families uses the PRIMASK
register to mask all interrupts (Cortex-M0/0+ cores do not offer a way to selectively disable IRQs).
So, that macro is simply ignored.
Finally, it is important to remember that FreeRTOS is designed so that the tick interrupt (that is
the IRQ associated to the timer that acts as timebase generator for the kernel) must be set to the
lowest possible interrupt, which is equal to 7 in STM32F0/L0 families and to 15 for all other MCUs.
The macro configLIBRARY_LOWEST_INTERRUPT_PRIORITY in FreeRTOSConfig.h file sets this, and it
is strongly suggested to leave it as is.

20.7 Software Timers


Software timers are the way an RTOS provides to schedule the execution of routines on a time-
basis. Software timers are implemented by, and under the control of, the FreeRTOS kernel. They
do not require specific hardware support (except for the timer used as tick generator for the OS)
and they have nothing related to hardware timers. Moreover, they are not able to provide the same
accuracy of hardware timers and should never used to perform activities related with the hardware
(for example, to trigger a DMA event).
Software timers are an optional feature in FreeRTOS, and they need to be enabled by setting the
macro config_USE_TIMERS to 1 in the FreeRTOSConfig.h file. When we enable timers, FreeRTOS
also requires that we define the macros configTIMER_TASK_PRIORITY, configTIMER_QUEUE_LENGTH,
configTIMER_TASK_STACK_DEPTH. We will see the role of this macro in a while.
In the CMSIS-RTOS layer, a software timer is defined using the macro osTimerDef(), which accepts
the name of the timer and the pointer to the callback function. A software timer is effectively created
by the function

osTimerId osTimerCreate(const osTimerDef_t *timer_def, os_timer_type type, void *argument);

which allows to specify the timer type and an optional argument to pass to the callback routine.
The CMSIS-RTOS API provides two kinds of software timers: one-shot timers, that is timers that
execute the callback only once, and periodic timers, which act like hardware STM32 timers that
restarts counting again after they overflow.
To start a timer, we use the function

osStatus osTimerStart(osTimerId timer_id, uint32_t millisec);

where the millisec parameter represents the period of the timer. To stop it we use the function
Running FreeRTOS 645

osStatus osTimerStop(osTimerId timer_id);

Finally, a timer is dynamically allocated by the OS and needs to be destroyed when no longer needed
by using the function

osStatus osTimerDelete(osTimerId timer_id);

The following example shows our omnipresent blinking application made with a software timer.

Filename: src/main-ex5.c

13 int main(void) {
14 osTimerId stim1;
15
16 HAL_Init();
17
18 Nucleo_BSP_Init();
19
20 RetargetInit(&huart2);
21
22 osTimerDef(stim1, blinkFunc);
23 stim1 = osTimerCreate(osTimer(stim1), osTimerPeriodic, NULL);
24 osTimerStart(stim1, 500);
25
26 osKernelStart();
27
28 /* Infinite loop */
29 while (1);
30 }
31
32 void blinkFunc(void const *argument) {
33 HAL_GPIO_TogglePin(LD2_GPIO_Port, LD2_Pin);
34 }

The code is really self-explaining. Lines [22:24] define a new timer, named stim1. This timer is
configured to execute the blinkFunc() routine when it expires, and it is started with a delay of
500ms. This will cause the Nucleo LD2 LED to blink at 2Hz rate.

20.7.1 How FreeRTOS Manages Timers


As you can see in the previous example, our application does not use threads. So, who takes care
of timers? FreeRTOS uses a centralized thread, named RTOS daemon (or also timer service thread),
which automatically calls the callback routines when a timer expires. This thread is a regular thread,
Running FreeRTOS 646

which has a priority defined by the macro configTIMER_TASK_PRIORITY and a stack with a size
defined by the macro configTIMER_TASK_STACK_DEPTH. Moreover, it has an internal pool of timer
objects, whose size is defined by the macro configTIMER_QUEUE_LENGTH.
Another interesting aspect to consider is how FreeRTOS computes the time internally. FreeRTOS
measure the time in function of the tick frequency, which is in turn defined by the overflow
frequency of the timer chosen as timebase generator. This means that, if we use the SysTick timer
configured to overflow ever 1ms, then internal software timers have a resolution of 1ms (which
corresponds to 1 tick). The millisec value passed to the osTimerStart() routine is hence converted
in ticks. This means that, in the case of the example 5, if the tick time is 1ms, then 500ms will be
equal to 500 ticks. If the tick time is set to 500s, the 500ms delay is converted to 1000 ticks.

20.8 A Case Study: Low-Power Management With an


RTOS

This is a really advanced topic, that requires the knowledge of many concepts underlying an
RTOS. Moreover, a decent knowledge of the concepts illustrated in Chapter 16 is required.
Un-experienced users can safely skip this part.

In Chapter 12 we have analyzed the low-power features offered by STM32 microcontrollers. We


have seen that, especially for MCUs belonging to the STM32L-series, they offer several power modes
useful to reduce the energy consumption of the MCU when there is not too much active work to
do. We have also seen that the MCU enters in one of its low-power modes on a voluntary basis, by
calling one of the two dedicated assembly instructions: WFI or WFE. If we know that the firmware
has nothing important to do for a long period of time, we can enter in low-power mode waiting
for an external interrupt or event.
When we use an RTOS, it is harder to say when there is not too much work to do. So far, we have
seen that the RTOS schedules a particular thread when all other threads are in blocked or suspended
state: the idle. This means that an RTOS always has to find a way to do something (simply because
the CPU never stops), unless we enter in a low-power mode halting the MCU core.
An RTOS is so a source of power leaks if we do not find a solution to suspend its execution. There
are essentially two ways to place the MCU in a low-power mode when we use an RTOS: one is
suitable to take a nap, another one to longer and deeper sleep modes. Let us analyze both of them.

20.8.1 The idle Thread Hook


So far we have seen that the ISR associated to the timer used as timebase generator for the RTOS
(usually the SysTick timer) rules the RTOS activities. Every 1ms the SysTick timer underflows, and
its ISR passes the control to the OS scheduler, which establishes the next thread to be executed. If
This is behaviour is enabled when the scheduling policy is the prioritized preemptive scheduling with time slicing, according
Table 2.
Running FreeRTOS 647

no thread is in ready state, then the OS execute the idle thread, until another thread becomes ready.
This means that, when the idle thread is scheduled, it is likely to be the right time to place the MCU
in sleep mode to reduce power consumption.
For this reason, FreeRTOS gives to the user the ability to define an idle hook, that is a callback
function invoked within the idle thread. To enable the hook, we have to define the macro
configUSE_IDLE_HOOK inside the FreeRTOSConfig.h file and set it to 1. Next, we can define the
function vApplicationIdleHook(void) somewhere in our source code.
For example, to place the MCU in sleep mode every time the idle thread is scheduled, we can define
that function in this way:

void vApplicationIdleHook( void ) {


//Assume __HAL_RCC_PWR_CLK_ENABLE() is called elsewhere
HAL_PWR_EnterSLEEPMode(PWR_MAINREGULATOR_ON, PWR_SLEEPENTRY_WFE);
}

Which Sleep Instruction to Use?


Cortex-M based MCUs offer two assembly instructions to enter in low-power modes: WFI
and WFE. But which one is more suitable to be called from the idle hook? The WFI instruction
will keep the MCU core OFF until an interrupt is raised. This could be either the interrupt
of the SysTick timer or of another peripheral. The WFE instruction, instead, is conditional:
it does not enter in sleep mode if the event register is set (the WFI always enter and then re-
exit, if an interrupt is pending, wasting several CPU cycles). Moreover, it allows to wake up
the processor if we are using events associated to a given peripheral instead of interrupts,
while it is still able to wake up in case of interrupts. For these reasons, the WFE instruction
is always preferred to the WFI one in idle loops.

The power saving that can be achieved by this simple method is limited by the necessity to
periodically exit and then re-enter the low-power mode to process tick interrupts (which are related
to the underflow frequency of the SysTick timer), as shown in Figure 15. Moreover, if the frequency
of the tick interrupt is too high, the energy and time consumed entering and then exiting a low-
power mode for every tick will outweigh any potential power saving gain for all but the lightest
power saving modes.
For these reasons, it is completely impracticable to enter deeper sleep modes, like the stop one.
Moreover, the overhead connected with the entering and exiting from low-power mode affects the
reliability of the tick counter, causing shifts that impact on software timers and timeout delays.

20.8.2 The Tickless Mode in FreeRTOS


To address these issues, FreeRTOS offers a working mode named tickless idle mode (or simply tickless
mode), which stops the periodic tick interrupt during idle periods. The duration of these periods is
Running FreeRTOS 648

arbitrary: it can be several milliseconds, some seconds, minutes or even days. When the MCU exits
from low-power mode, FreeRTOS makes a correcting adjustment to the tick count value when the
tick interrupt is restarted, if needed (more about this soon). This means that FreeRTOS does not stop
the timer at all: it just configures the timer so that it reaches its maximum update period before
overflowing. When the MCU wakes up again, the kernel reads the counter value of the timer and
computes the number of elapsed ticks during the sleep time.

Figure 15: The effects of SysTick interrupts on the power consumption

For example, assume a 16-bit timer clocked at the core SYSCLK frequency of 48MHz. The maximum
values for the Period and Prescaler registers are equal to 0xFFFF. So instead of configuring the
timer so that it overflow ever 1ms, we can configure it to overflow after:

48.000.000
U pdateEvent = 90s
0xF F F F 0xF F F F
FreeRTOS provides a built-in tickless functionality, which is enabled by defining the macro confi-
gUSE_TICKLESS_IDLE as 1 in FreeRTOSConfig.h. The built-in tickless mode is platform dependent:
for this reason, it is implemented inside the port.c file. The built-in tickless is available for all
Cortex-M cores, but it has one relevant limitation: it relies on the SysTick timer, because it is the
only timer available in all MCUs based on this architecture.
Whats wrong with it? The SysTick timer is a 24-bit down-counter timer, clocked at the same core
clock frequency. Unfortunately, it cannot be easily prescaled like regular STM32 timers (it has just
one prescaler value, equal to 8, in all STM32 MCUs). For example, for an STM32F030 running at
48MHz we have that, applying the equation [1] from Chapter 11, the SysTick timer will overflow
every:

48.000.000
U pdateEvent = 0.350Hz 2.8s
8 0xF F F F F F
Since we cannot lose the overflow event at all, otherwise the global tick count would be compro-
Running FreeRTOS 649

mised, we have to wake up again even if we have nothing relevant to do. For the most of low-power
applications this is a really short time between two consecutive sleep periods.
A solution may be represented by lowering the HCLK speed to further increase the overflow period,
but we have to pay attention to lowering the core frequency too much, because when the MCU
exits from low-power mode to service an interrupt a low HCLK speed could compromise the system
reliability. And to increase the clock speed from an ISR is not a smart thing.

Why tick Count Accuracy Is So Relevant?


The accuracy of the global tick count is important for two main reasons: to guarantee the
same quantum time to all ready threads with the same priority (if preemption is enabled)
and to ensure precise timeout delays. In fact, several blocking OS routines allow to specify
a maximum delay we are willing to wait before the operation is performed. Timeouts are
specified in milliseconds in the CMSIS-ROS API and they are converted by underlying
implementation in ticks, knowing that a tick usually lasts 1ms for Cortex-M FreeRTOS
port. If we specify a timeout smaller than osWaitForever, then it is important that the
tick count is the most accurate one. The global tick count is also used by FreeRTOS to
implement software timers.

Another limitation in using the SysTick timer arises from the fact that it cannot be used in stop
modes, because the HCLK clock source is turned off. This is one of the typical applications of the
low-power timers (LPTIM) provided by the most of STM32L microcontrollers. LPTIM timers, in fact,
are able to run independently from the system clock: this allows to use them even in stop modes.
For all those reasons, we are now going to provide a custom implementation of the tickless idle
functionality, which can be provided for any FreeRTOS port (including those that provide a built in
implementation) by defining configUSE_TICKLESS_IDLE to 2 in FreeRTOSConfig.h. When this con-
figuration is chosen, we can override two FreeRTOS functions: void prvSetupTimerInterrupt()
and void vPortSuppressTicksAndSleep(). The former is used by the kernel to setup the timer used
as tick generator. The latter is automatically called by the kernel when some conditions (that we
will see later) are satisfied, and we can enter in low-power modes delaying or suspending at all the
periodic timer interrupt.

20.8.2.1 A Schema for the tickless Mode

Before we dive into the real source code needed to implement those two routines, it is best to take
a look to the underlying logic without struggling with implementation details.

As we will discover later, under certain circumstances we can safely stop incrementing the global tick counter. This can be
done when we are not going to use software timers and timeouts: if all threads are blocked or suspended indefinitely, then it is safe
to completely turn OFF the timebase generator.
In Cortex-M3/4 ports this function is called vPortSetupTimerInterrupt().
Running FreeRTOS 650

1 /* Override the default definition of vPortSetupTimerInterrupt() with a version


2 that configures another STM32 timer to generate the tick interrupt. */
3 void vPortSetupTimerInterrupt(void) {
4 /* Scale the clock so longer tickless periods can be achieved by dividing
5 the HCLK frequency for the wanted tick frequency (usuallu 1ms). */
6
7 htimx.Instance = TIMx;
8 htimx.Init.Prescaler = PRESCALER_VALUE;
9 htimx.Init.Period = PERIOD_VALUE
10 HAL_TIM_Base_Init(&htimx);
11
12 /* Enable the TIMx interrupt. This must execute at the lowest interrupt priority. */
13 HAL_NVIC_SetPriority(TIMx_IRQn, configLIBRARY_LOWEST_INTERRUPT_PRIORITY, 0);
14 HAL_NVIC_EnableIRQ(TIMx_IRQn);
15
16 /* Start the timer */
17 HAL_TIM_Base_Start_IT(&htimx);
18 }

The first routine we are going to override is the vPortSetupTimerInterrupt() one. It simply uses
one of the available STM32 timers as timebase generator, configuring the right Period and Prescaler
values to achieve a tick interrupt with a frequency equal to 1kHz. The timer ISR (shown later) will
have the responsibility to increment the global tick counter.

Read Carefully
In Chapter 10 we have seen that the HAL is designed to automatically invoke the
SystemCoreClockUpdate() when we change the HCLK frequency. This ensures us that
the SysTick interrupt is generated every 1ms even if the core clock changes. If, instead, we
use another timer for the RTOS tick counter, then it is up to us to carefully ensure that the
timer is reconfigured accordingly when the APB bus clock speed where the timer belongs
to changes.

The next lines of code show a possible implementation for the vPortSuppressTicksAndSleep(),
which is called when the following two conditions are both true:

1. The idle thread is the only thread able to run because all the application threads are either in
the blocked or in the suspended state.
2. At least n further complete tick periods will pass before the kernel moves an application thread
out of the blocked state, where n is set by the configEXPECTED_IDLE_TIME_BEFORE_SLEEP
macro in FreeRTOSConfig.h file.
This is a user-defined parameter that represents a further delay before to start the tick suppression procedure. Since this
procedure is computational intensive, and it may introduce minor shifts in the global tick count, we can programmatically decide
to wait at least n consecutive ticks before starting the procedure.
Running FreeRTOS 651

If the above conditions are satisfied, then the scheduler is suspended and the vPortSuppressTick-
sAndSleep() function is called, allowing us to temporarily suppress the tick interrupt or to delay its
execution.

20 /* Override the default definition of vPortSuppressTicksAndSleep() with a version


21 that uses another STM32 timer to derive how long the micro is remained in sleep state */
22 void vPortSuppressTicksAndSleep(TickType_t xExpectedIdleTime) {
23 unsigned long ulLowPowerTimeBeforeSleep, ulLowPowerTimeAfterSleep;
24 eSleepModeStatus eSleepStatus;
25
26 /* Read the current time from the timer configured by the
27 vPortSetupTimerInterrupt() function */
28 ulLowPowerTimeBeforeSleep = __HAL_TIM_GET_COUNTER(TIMx);
29
30 /* Stop the timer that is generating the tick interrupt. */
31 HAL_TIM_Base_Stop_IT(TIMx);
32
33 /* Enter a critical section that will not affect interrupts bringing the MCU
34 out of sleep mode. */
35 __disable_irq();
36
37 /* Ensure it is still ok to enter the sleep mode. */
38 eSleepStatus = eTaskConfirmSleepModeStatus();
39
40 if (eSleepStatus == eAbortSleep) {
41 /* A task has been moved out of the Blocked state since this macro was
42 executed, or a context switch is being held pending. Do not enter a
43 sleep state. Restart the tick and exit the critical section. */
44 HAL_TIM_Base_Start_IT (TIMx)
45 __enable_irq();
46 } else {
47 if (eSleepStatus == eNoTasksWaitingTimeout) {
48 /* There are no running state tasks and no tasks that are blocked with a
49 time out. Assuming the application does not care if the tick time slips
50 with respect to calendar time then enter a deep sleep that can only be
51 woken by another interrupt. */
52 StopMode();
53 } else {
54 /* Configure an interrupt to bring the microcontroller out of its low
55 power state at the time the kernel next needs to execute. The
56 interrupt must be generated from a source that remains operational
57 when the microcontroller is in a low power state. */
58 vSetWakeTimeInterrupt(xExpectedIdleTime);
59
60 /* Enter the low power state. */
Running FreeRTOS 652

61 SleepMode();
62
63 /* Determine how long the microcontroller was actually in a low power
64 state for, which will be less than xExpectedIdleTime if the
65 microcontroller was brought out of low power mode by an interrupt
66 other than that configured by the vSetWakeTimeInterrupt() call.
67 Note that the scheduler is suspended before
68 vPortSuppressTicksAndSleep() is called, and resumed when it returns.
69 Therefore no other tasks will execute until this function completes. */
70 ulLowPowerTimeAfterSleep = __HAL_TIM_GET_COUNTER(TIMx);
71
72 /* Correct the kernels tick count to account for the time the
73 microcontroller spent in its low power state. */
74 vTaskStepTick( ulLowPowerTimeAfterSleep ulLowPowerTimeBeforeSleep );
75 }
76
77 /* Exit the critical section - it might be possible to do this immediately
78 after the prvSleep() calls. */
79 __disable_irq();
80
81 /* Restart the timer that is generating the tick interrupt. */
82 HAL_TIM_Base_Stop_IT(TIMx);
83 }

The routine starts by saving the current counter value of the timer before it is stopped. All
interrupts are disabled to prevent race conditions, entering in a critical section by calling the
CMSIS function __disable_irq(). As said before, vPortSetupTimerInterrupt() is called when
the scheduler is suspended, but an interrupt firing before we enter the critical section at line 35
may ask to the kernel to resume the execution of another thread in blocked state. By calling the
eTaskConfirmSleepModeStatus() we can know if we need to abort the tick suppression procedure,
resuming the timer. If the function returns the value eAbortSleep, then we restart the tick generator
timer and we immediately exit from the critical section by re-enabling all interrupts (line 45). If,
instead, the function returns the value eNoTasksWaitingTimeout, it means that there are no running
threads, no software timers or other threads blocked with a definite timeout. Since there is no need
to preserve the tick count accuracy in this case (no timers, no running threads, no timeouts), we can
so enter in stop mode, which will cause that the timer clock is gated. The MCU will exit from the
StopMode() routine when an external interrupt wakes up the MCU.
If, instead, the eTaskConfirmSleepModeStatus() function returns the value eStandardSleep, the
else at line 53 matches and we can sleep for a time equal to the xExpectedIdleTime parameter,
which corresponds to the total number of tick periods before a thread is moved back into the ready
This happens because this routine is called within an IRQ with the lowest possible priority, as seen before. So, a more privileged
IRQ may resume the execution of another blocked task.
Please, take note that it is not sufficient we do not use timers in our code. The macro configUSE_TIMERS in FreeRTOSConfig.h
must be set to 0, otherwise the eTaskConfirmSleepModeStatus() never return the eNoTasksWaitingTimeout value.
Running FreeRTOS 653

state. The parameter value is therefore the time the microcontroller can safely remain in a low-power
state, with the tick interrupt temporarily suppressed. The timer ISR will wake up the MCU, exiting
from the SleepMode() routine and the global tick count is adjusted at line 74.

20.8.2.2 A Custom tickless Mode Policy

The above pseudo-code represents a schema that all programmers can use to implement their custom
tickless mode. For example, if we know that our software does not make use of software timers and
non-indefinite timeouts, then we can safely handle only the deep sleep mode case.
Now we are going to implement a custom tickless mode policy, analyzing real code made to work on
an STM32F030 MCU. Refer to the book example for other STM32 MCUs, even if the implementation
is almost the same.

Filename: src/tickless-mode.c

7 /* Calculate how many clock increments make up a single tick period.


8 Since we are using a prescaler equal to 1599, and assuming a clock
9 speed of 48MHz, according the equation [1] in Chapter 11 this
10 period value ensure a timer overflow ever 1ms. */
11 static const uint32_t ulMaximumPrescalerValue = 1599;
12 static const uint32_t ulPeriodValueForOneTick = 29;
13
14 /* Holds the maximum number of ticks that can be suppressed - which is
15 basically how far into the future an interrupt can be generated without
16 loosing the overflow event at all. It is set during initialization. */
17 static TickType_t xMaximumPossibleSuppressedTicks = 0;
18
19 /* Flag set from the tick interrupt to allow the sleep processing to know if
20 sleep mode was exited because of an tick interrupt or a different interrupt. */
21 static volatile uint8_t ucTickFlag = pdFALSE;
22
23 /* The HAL handler of the TIM6 timer */
24 TIM_HandleTypeDef htim6;
25
26 void xPortSysTickHandler( void );
27
28 /* Override the default definition of vPortSetupTimerInterrupt() that is weakly
29 defined in the FreeRTOS Cortex-M0 port layer with a version that configures TIM6
30 to generate the tick interrupt. */
31 void prvSetupTimerInterrupt(void) {
32 uint32_t ulPrescalerValue;
33
34 /* Enable the TIM6 clock. */
35 __HAL_RCC_TIM6_CLK_ENABLE();
36
Running FreeRTOS 654

37 /* Ensure clock stops in debug mode. */


38 __HAL_DBGMCU_FREEZE_TIM6();
39
40 /* Configure the TIM6 timer */
41 htim6.Instance = TIM6;
42 htim6.Init.Prescaler = (uint16_t) ulMaximumPrescalerValue;
43 htim6.Init.CounterMode = TIM_COUNTERMODE_UP;
44 htim6.Init.Period = ulPeriodValueForOneTick;
45 HAL_TIM_Base_Init(&htim6);
46
47 /* Enable the TIM6 interrupt. This must execute at the lowest interrupt priority. */
48 HAL_NVIC_SetPriority(TIM6_IRQn, configLIBRARY_LOWEST_INTERRUPT_PRIORITY, 0);
49 HAL_NVIC_EnableIRQ(TIM6_IRQn);
50
51 HAL_TIM_Base_Start_IT(&htim6);
52 /* See the comments where xMaximumPossibleSuppressedTicks is declared. */
53 xMaximumPossibleSuppressedTicks = ((unsigned long) USHRT_MAX)
54 / ulPeriodValueForOneTick;
55 }
56
57 /* The callback function called by the HAL when TIM6 overflows. */
58 void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *htim) {
59 if (htim->Instance == TIM6) {
60 xPortSysTickHandler();
61
62 /* In case this is the first tick since the MCU left a low power mode.
63 The period is so configured by vPortSuppressTicksAndSleep(). Here
64 the reload value is reset to its default. */
65 __HAL_TIM_SET_AUTORELOAD(htim, ulPeriodValueForOneTick);
66
67 /* The CPU woke because of a tick. */
68 ucTickFlag = pdTRUE;
69 }
70 }

The first two functions we are going to analyze are related to the setup of the timer used as
tick generator and the handling of the related overflow interrupt. The prvSetupTimerInterrupt()
function is automatically invoked by FreeRTOS when the osKernelStart() routine is called. It
configures the TIM6 timer so that it expires every 1ms. The corresponding interrupt is enabled,
and the ISR priority is set to the lowest one (remember that, unless different needed, it is always
important to setup the timer ISR with the lowest priority). The HAL_TIM_PeriodElapsedCallback()
callback simply increases the global tick count by 1. Dont care about the instructions at lines [65:68],
because they will be clear later.
Now we are going to analyze the most complex part: the vPortSuppressTicksAndSleep() function.
Running FreeRTOS 655

We will divide it in blocks, so that it is simpler to analyze its code. It is strongly suggested to keep
the real code in the IDE at your hands.

Filename: src/tickless-mode.c

78 void vPortSuppressTicksAndSleep(TickType_t xExpectedIdleTime) {


79 uint32_t ulCounterValue, ulCompleteTickPeriods;
80 eSleepModeStatus eSleepAction;
81 TickType_t xModifiableIdleTime;
82 const TickType_t xRegulatorOffIdleTime = 50;
83
84 /* Make sure the TIM6 reload value does not overflow the counter. */
85 if (xExpectedIdleTime > xMaximumPossibleSuppressedTicks) {
86 xExpectedIdleTime = xMaximumPossibleSuppressedTicks;
87 }
88
89 /* Calculate the reload value required to wait xExpectedIdleTime tick
90 periods. */
91 ulCounterValue = ulPeriodValueForOneTick * xExpectedIdleTime;
92
93 /* To avoid race conditions, enter a critical section. */
94 __disable_irq();
95
96 /* If a context switch is pending then abandon the low power entry as
97 the context switch might have been pended by an external interrupt that
98 requires processing. */
99 eSleepAction = eTaskConfirmSleepModeStatus();
100 if (eSleepAction == eAbortSleep) {
101 /* Re-enable interrupts. */
102 __enable_irq();
103 return;
104 } else if (eSleepAction == eNoTasksWaitingTimeout) {
105 /* Stop TIM6 */
106 HAL_TIM_Base_Stop_IT(&htim6);
107
108 /* A user definable macro that allows application code to be inserted
109 here. Such application code can be used to minimize power consumption
110 further by turning off IO, peripheral clocks, the Flash, etc. */
111 configPRE_STOP_PROCESSING();
112
113 /* There are no running state tasks and no tasks that are blocked with a
114 time out. Assuming the application does not care if the tick time slips
115 with respect to calendar time then enter a deep sleep that can only be
116 woken by (in this demo case) the user button being pushed on the
117 STM32L discovery board. If the application does require the tick time
118 to keep better track of the calendar time then the RTC peripheral can be
Running FreeRTOS 656

119 used to make rough adjustments. */


120 HAL_PWR_EnterSTOPMode(PWR_MAINREGULATOR_ON, PWR_STOPENTRY_WFI);
121
122 /* A user definable macro that allows application code to be inserted
123 here. Such application code can be used to reverse any actions taken
124 by the configPRE_STOP_PROCESSING(). In this demo
125 configPOST_STOP_PROCESSING() is used to re-initialize the clocks that
126 were turned off when STOP mode was entered. */
127 configPOST_STOP_PROCESSING();
128
129 /* Restart tick. */
130 HAL_TIM_Base_Start_IT(&htim6);
131
132 /* Re-enable interrupts. */
133 __enable_irq();
134 }

The function starts checking if the expected idle time, that is the time window within we can safely
stop the tick generation, is less than the xMaximumPossibleSuppressedTicks: this value is computed
inside the prvSetupTimerInterrupt() routine according the given Prescaler and Period values.
Then, at line 91, it computes the Period value to use so that the timer will overflow after the
xExpectedIdleTime time. To avoid race conditions, we then enter in a critical section (line 94) and
we invoke the eTaskConfirmSleepModeStatus() to decide how to proceed in the tick suppression
procedure. If the function returns eNoTasksWaitingTimeout, then we can stop the TIM6 timer at all,
and we can enter in stop mode until the MCU is woken up by an event or an interrupt.

Filename: src/tickless-mode.c

135 else {
136 /* Stop TIM6 momentarily. The time TIM6 is stopped for is not accounted for
137 in this implementation (as it is in the generic implementation) because the
138 clock is so slow it is unlikely to be stopped for a complete count period
139 anyway. */
140 HAL_TIM_Base_Stop_IT(&htim6);
141
142 /* The tick flag is set to false before sleeping. If it is true when sleep
143 mode is exited then sleep mode was probably exited because the tick was
144 suppressed for the entire xExpectedIdleTime period. */
145 ucTickFlag = pdFALSE;
146
147 /* Trap underflow before the next calculation. */
148 configASSERT(ulCounterValue >= __HAL_TIM_GET_COUNTER(&htim6));
149
150 /* Adjust the TIM6 value to take into account that the current time
151 slice is already partially complete. */
Running FreeRTOS 657

152 ulCounterValue -= (uint32_t) __HAL_TIM_GET_COUNTER(&htim6);


153
154 /* Trap overflow/underflow before the calculated value is written to TIM6. */
155 configASSERT(ulCounterValue < ( uint32_t ) USHRT_MAX);
156 configASSERT(ulCounterValue != 0);
157
158 /* Update to use the calculated overflow value. */
159 __HAL_TIM_SET_AUTORELOAD(&htim6, ulCounterValue);
160 __HAL_TIM_SET_COUNTER(&htim6, 0);
161
162 /* Restart the TIM6. */
163 HAL_TIM_Base_Start_IT(&htim6);
164
165 /* Allow the application to define some pre-sleep processing. This is
166 the standard configPRE_SLEEP_PROCESSING() macro as described on the
167 FreeRTOS.org website. */
168 xModifiableIdleTime = xExpectedIdleTime;
169 configPRE_SLEEP_PROCESSING( xModifiableIdleTime );
170
171 /* xExpectedIdleTime being set to 0 by configPRE_SLEEP_PROCESSING()
172 means the application defined code has already executed the wait/sleep
173 instruction. */
174 if (xModifiableIdleTime > 0) {
175 /* The sleep mode used is dependent on the expected idle time
176 as the deeper the sleep the longer the wake up time. See the
177 comments at the top of main_low_power.c. Note xRegulatorOffIdleTime
178 is set purely for convenience of demonstration and is not intended
179 to be an optimized value. */
180 if (xModifiableIdleTime > xRegulatorOffIdleTime) {
181 /* A slightly lower power sleep mode with a longer wake up time. */
182 HAL_PWR_EnterSLEEPMode(PWR_LOWPOWERREGULATOR_ON, PWR_SLEEPENTRY_WFI);
183 } else {
184 /* A slightly higher power sleep mode with a faster wake up time. */
185 HAL_PWR_EnterSLEEPMode(PWR_MAINREGULATOR_ON, PWR_SLEEPENTRY_WFI);
186 }
187 }

If the eTaskConfirmSleepModeStatus() returns eStandardSleep, then we can enter in sleep mode.


The timer is stopped and its Period is set (at line 159) to the value computed before (at line 91). The
configPRE_SLEEP_PROCESSING() is a macro we can implement to perform operations preliminary
to the sleep mode (for example, in some STM32 MCUs it is required to lower the clock speed, or
we could use this macro to turn OFF unneeded peripherals). We can so enter in sleep mode or in
low-power sleep mode, according the computed sleep time (in some STM32 MCUs exiting from low-
power sleep requires more time that would waste a lot of power uselessly if the sleeping period is
Running FreeRTOS 658

too short).

Filename: src/tickless-mode.c

189 /* Allow the application to define some post sleep processing. This is
190 the standard configPOST_SLEEP_PROCESSING() macro, as described on the
191 FreeRTOS.org website. */
192 configPOST_SLEEP_PROCESSING( xModifiableIdleTime );
193
194 /* Re-enable interrupts. If the timer has overflowed during this period
195 then this will cause that the TIM6_IRQHandler() is called. So the
196 global tick counter is incremented by 1 and the ulTickFlag variable
197 is set to pdTRUE.
198 Take note that in the STM32L example in the official FreeRTOS
199 distribution interrupts are re-enabled after the TIM6 is stopped.
200 This is wrong, because it causes that the IRQ is leaved pending,
201 even if has been set. So we must first re-enable interrupts - this
202 causes that a pending TIM6 IRQ fires - and then stop the timer. */
203 __enable_irq();
204
205 /* Stop TIM6. Again, the time the clock is stopped for in not accounted
206 for here (as it would normally be) because the clock is so slow it is
207 unlikely it will be stopped for a complete count period anyway. */
208 HAL_TIM_Base_Stop_IT(&htim6);
209
210 if (ucTickFlag != pdFALSE) {
211 /* The MCU has been woken up by the TIM6. So we trap overflows
212 before the next calculation. */
213 configASSERT(
214 ulPeriodValueForOneTick >= (uint32_t ) __HAL_TIM_GET_COUNTER(&htim6));
215
216 /* The tick interrupt has already executed, although because this
217 function is called with the scheduler suspended the actual tick
218 processing will not occur until after this function has exited.
219 Reset the reload value with whatever remains of this tick period. */
220 ulCounterValue = ulPeriodValueForOneTick
221 - (uint32_t) __HAL_TIM_GET_COUNTER(&htim6);
222
223 /* Trap under/overflows before the calculated value is used. */
224 configASSERT(ulCounterValue <= ( uint32_t ) USHRT_MAX);
225 configASSERT(ulCounterValue != 0);
226
227 /* Use the calculated reload value. */
228 __HAL_TIM_SET_AUTORELOAD(&htim6, ulCounterValue);
229 __HAL_TIM_SET_COUNTER(&htim6, 0);
230
Running FreeRTOS 659

231 /* The tick interrupt handler will already have pended the tick
232 processing in the kernel. As the pending tick will be processed as
233 soon as this function exits, the tick value maintained by the tick
234 is stepped forward by one less than the time spent sleeping. The
235 actual stepping of the tick appears later in this function. */
236 ulCompleteTickPeriods = xExpectedIdleTime - 1UL;
237 } else {
238 /* Something other than the tick interrupt ended the sleep. How
239 many complete tick periods passed while the processor was
240 sleeping? */
241 ulCompleteTickPeriods = ((uint32_t) __HAL_TIM_GET_COUNTER(&htim6))
242 / ulPeriodValueForOneTick;
243
244 /* Check for over/under flows before the following calculation. */
245 configASSERT(
246 ((uint32_t ) __HAL_TIM_GET_COUNTER(&htim6)) >=
247 (ulCompleteTickPeriods * ulPeriodValueForOneTick));
248
249 /* The reload value is set to whatever fraction of a single tick
250 period remains. */
251 ulCounterValue = ((uint32_t) __HAL_TIM_GET_COUNTER(&htim6))
252 - (ulCompleteTickPeriods * ulPeriodValueForOneTick);
253 configASSERT(ulCounterValue <= ( uint32_t ) USHRT_MAX);
254 if (ulCounterValue == 0) {
255 /* There is no fraction remaining. */
256 ulCounterValue = ulPeriodValueForOneTick;
257 ulCompleteTickPeriods++;
258 }
259 __HAL_TIM_SET_AUTORELOAD(&htim6, ulCounterValue);
260 __HAL_TIM_SET_COUNTER(&htim6, 0);
261 }
262
263 /* Restart TIM6 so it runs up to the reload value. The reload value
264 will get set to the value required to generate exactly one tick period
265 the next time the TIM6 interrupt executes. */
266 HAL_TIM_Base_Start_IT(&htim6);
267
268 /* Wind the tick forward by the number of tick periods that the CPU
269 remained in a low power state. */
270 vTaskStepTick(ulCompleteTickPeriods);
271 }
272 }

When the MCU exists from the sleep mode, either because the timer has overflowed or another
interrupt has been generated, the configPOST_SLEEP_PROCESSING() macro allows us to perform
Running FreeRTOS 660

needed operations, such as restoring some peripherals or increasing the clock speed. Now the tricky
part takes place, and we need to careful explain the operation involved.
After the MCU ha exited from low-power mode, ISRs are unmasked by exiting critical section
(line 203). This will cause that the TIM6_IRQHandler() ISR is called if we have exited from the
sleep mode due to a timer overflow. When this happens the HAL_TIM_PeriodElapsedCallback()
function is called: this causes that the ucTickFlag is set to TRUE and the timer Period to the standard
value (29). If, instead, the MCU has exited from the low-power mode for another reason (for example,
it has been awakened by the UART_RX interrupt), the ucTickFlag is equal to FALSE.
The code checks the status of the ucTickFlag at line 210. If it is equal to TRUE, then the global tick
counter is increased for a value equal to xExpectedIdleTime minus one, because the tick counter
has been already incremented by the HAL_TIM_PeriodElapsedCallback() routine by one (the ISR
is called as soon as we leave the critical section at line 203). If, instead, it is equal to FALSE, then we
compute how long the MCU has spent in sleep mode and we increase the tick counter accordingly.
This policy could be adapted according your actual needs. For example, if you are working on an
STM32L platform you may consider to use a LPTIM timer during the stop mode, so that you can
know how many ticks are elapsed during the stop mode (a regular STM32 timer do not work in stop
mode).

A Note About LPTIM Timers


I have spent a lot of time trying to use a LPTIM timer as timebase generator. While it works
well as a regular timer, I reached to the conclusion that LPTIM timers are not suitable to
be used with the tickless mode, because they are implemented so that reading the value
of the counter register (LPTIM->CNT) is not reliable, especially when the timer exits from
deeper low-power modes. This is clearly stated in the official STM32 documentation and
it constitutes a severe limit of this peripheral, according this author.

20.9 Debugging Features


The debugging of a firmware built using an RTOS could not be trivial. Context switches can make
complicated to perform step-by-step debugging. FreeRTOS offers some debugging features, and
some of them are useful especially when your design uses a lot of threads spawned dynamically.

20.9.1 configASSERT() Macro


FreeRTOS source code is full of calls to the macro configASSERT(). This is an empty macro that
developers can define inside the FreeRTOSConfig.h, and it plays the same role of the C assert()
function. CubeMX automatically defines it for us in the following way:
Running FreeRTOS 661

#define configASSERT( x ) if ((x) == 0) {taskDISABLE_INTERRUPTS(); for( ;; );}

The macro works so that if the assert condition is false then all interrupts are disabled (by setting
the PRIMASK register on Cortex-M0/0+ cores and rising the BASEPRI value in other STM32 MCUs)
and an infinite loop takes place. While this behaviour is ok during a debug session, it can be a source
of a lot of headaches if our device is not running under a debugger, because it is hard to say why
the firmware stopped working. So, this author prefers to define the macro in this other ways:

void __configASSERT(uint8_t x) {
if ((x) == 0) {
taskDISABLE_INTERRUPTS();
if((CoreDebug->DHCSR & 0x1) == 0x1) { /* If under debug */
HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
HAL_Delay(1000);
asm("BKTP #0");
} else {
HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
HAL_Delay(100);
}
}
}

#define configASSERT( x ) __configASSERT(x)

The __configASSERT() function uses the Cortex-M CoreDebug interface to check if the MCU is
under debug: debuggers set the first bit of the Debug Halting Control and Status Register (DHCSR)
when the MCU is under debugging. If so, a software breakpoint is placed when the assert condition
is false. However, this function has two relevant limitations:

it works only on Cortex-M3/4/7 based microcontrollers;


the DHCSR register is not reset to zero when a system reset occurs, neither it is possible to
clear the first bit within the firmware; this means that we need to completely power OFF the
device, otherwise the firmware will stuck if the assert condition is false.

20.9.2 Run-Time Statistics and Thread State Information


When threads are spawned dynamically, it is hard to keep track of their lifecycle. FreeRTOS provides
a ways to retrieve both the complete list of live threads and some relevant information regarding
their status.
The uxTaskGetNumberOfTasks() function returns the number of live threads. With the term live
threads we mean all threads effectively allocated by the kernel, even those ones marked as deleted.
The function
Deleted threads usually persist in memory for really short time. When a thread is marked for deletion, it is effectively moved
out from the system by the idle thread.
Running FreeRTOS 662

UBaseType_t uxTaskGetSystemState(TaskStatus_t * const pxTaskStatusArray,


const UBaseType_t uxArraySize, unsigned long * const pulTotalRunTime );

returns the status information of every thread in the system, by populating an instance of the
TaskStatus_t structure for each thread. The TaskStatus_t structures is defined in the following
way:

typedef struct xTASK_STATUS {


TaskHandle_t xHandle; /* The handle of the thread to which the rest of the
information in the structure relates */
const char *pcTaskName; /* A pointer to the thread's name */
UBaseType_t xTaskNumber; /* Corresponds to Thread ID */
eTaskState eCurrentState; /* The state in which the thread existed when the
structure was populated */
UBaseType_t uxCurrentPriority; /* The priority at which the thread was running */
UBaseType_t uxBasePriority; /* The priority to which the thread will return
if the thread's current priority has been inherited
to avoid unbounded priority inversion when obtaining
a mutex. Only valid if configUSE_MUTEXES is defined
as 1 in FreeRTOSConfig.h. */
uint32_t ulRunTimeCounter; /* The total run time allocated to the thread so far,
as defined by the run time stats clock. */
uint16_t usStackHighWaterMark; /* The minimum amount of stack space that has remained
for the thread since the thread was created */
} TaskStatus_t;

The uxTaskGetSystemState() accepts a pre-allocated array containing the instances of TaskHan-


dle_t structures for each thread, the maximum number of elements that the array can hold
(uxArraySize) and a pointer to a variable (pulTotalRunTime) that will contain the total run-time
since the kernel started. FreeRTOS, in fact, can optionally collect information on the amount of
processing time that has been used by each thread. The run-time statistics must be explicitly enabled
by defining the configGENERATE_RUN_TIME_STATS macro in the FreeRTOSConfig.h. Moreover, this
feature requires that we use another timer different from the one used to feed the tick counter. This
because the run-time statistics timebase needs to have a higher resolution than the tick interrupt,
otherwise the statistics may be too inaccurate to be truly useful.
If thread functions are well designed, and they do not make use of busy loops, usually a thread
lasts for less then the tick time, which is equal to 1ms and it represents the maximum slice time
dedicated to a thread. However, the run-time statistics work so that before the thread is moved in
running state the current value of the timer used for statistics is saved. When a thread exits from
the running state (either because it yields the control or its quantum time is over) a comparison is
performed between the previous saved time and the current one. If the tick timer is used for this
operation, this difference is always equal to zero. For this reason, it is recommended to configure
the timebase generator for statistics between 10 and 100 times faster than the tick interrupt. The
Running FreeRTOS 663

faster the timebase the more accurate the statistics will be - but also the sooner the timer value will
overflow.
When the configGENERATE_RUN_TIME_STATS macro is set to 1, we have to provide two additional
macros. The first one, portCONFIGURE_TIMER_FOR_RUN_TIME_STATS(), is used to setup the timer
needed for run-time statistics. The second one, portGET_RUN_TIME_COUNTER_VALUE(), is used by
FreeRTOS to retrieve the cumulative value of the timer counter. Since this timer needs to run really
fast, it is not suggested to setup its ISR and to increase a global variable when it expires: this would
affect the overall system performance. In STM32 MCUs providing a 32-bit timer it is sufficient to
use one of these, setting the Period to the maximum value (0xFFFFFFFF). Another alternative, on
Cortex-M3/4/7 consists in using the DWT cycle counter, as seen in Chapter 11. The following code
shows a possible implementation for the two macros:

#define portCONFIGURE_TIMER_FOR_RUN_TIME_STATS() \
do { \
DWT->CTRL |= 1 ; /* enable the counter */ \
DWT->CYCCNT = 0; \
}while(0)

#define portGET_RUN_TIME_COUNTER_VALUE() DWT->CYCCNT

We are now going to analyze a complete tracing implementation, which consists in having a
dedicated thread that prints on the UART2 interface statistic information when the Nucleo USER
button is pressed.

Filename: src/main-ex7.c

32 void threadsDumpThread(void const *argument) {


33 TaskStatus_t *pxTaskStatusArray = NULL;
34 char *pcBuf = NULL;
35 char *pcStatus;
36 uint32_t ulTotalRuntime;
37
38 while(1) {
39 if(HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin) == GPIO_PIN_RESET) {
40 /* Allocate the message buffer. */
41 pcBuf = pvPortMalloc(100 * sizeof(char));
42
43 /* Allocate an array index for each task. */
44 pxTaskStatusArray = pvPortMalloc(xTaskGetNumberOfTasks() * sizeof(TaskStatus_t));
45
46 if(pcBuf != NULL && pxTaskStatusArray != NULL) {
47 /* Generate the (binary) data. */
48 uxTaskGetSystemState(pxTaskStatusArray, uxTaskGetNumberOfTasks(), &ulTotalRuntime);
49
Running FreeRTOS 664

50 sprintf(pcBuf, " LIST OF RUNNING THREADS \r\n


51 -----------------------------------------\r\n");
52 HAL_UART_Transmit(&huart2, (uint8_t*)pcBuf, strlen(pcBuf), HAL_MAX_DELAY);
53
54 for(uint16_t i = 0; i < uxTaskGetNumberOfTasks(); i++ ) {
55 sprintf(pcBuf, "Thread: %s\r\n", pxTaskStatusArray[i].pcTaskName);
56 HAL_UART_Transmit(&huart2, (uint8_t*)pcBuf, strlen(pcBuf), HAL_MAX_DELAY);
57
58 sprintf(pcBuf, "Thread ID: %lu\r\n", pxTaskStatusArray[i].xTaskNumber);
59 HAL_UART_Transmit(&huart2, (uint8_t*)pcBuf, strlen(pcBuf), HAL_MAX_DELAY);
60
61 sprintf(pcBuf, "\tStatus: %s\r\n",
62 pcConvertThreadState(pxTaskStatusArray[i].eCurrentState));
63 HAL_UART_Transmit(&huart2, (uint8_t*)pcBuf, strlen(pcBuf), HAL_MAX_DELAY);
64
65 sprintf(pcBuf, "\tStack watermark number: %d\r\n",
66 pxTaskStatusArray[i].usStackHighWaterMark);
67 HAL_UART_Transmit(&huart2, (uint8_t*)pcBuf, strlen(pcBuf), HAL_MAX_DELAY);
68
69 sprintf(pcBuf, "\tPriority: %lu\r\n", pxTaskStatusArray[i].uxCurrentPriority);
70 HAL_UART_Transmit(&huart2, (uint8_t*)pcBuf, strlen(pcBuf), HAL_MAX_DELAY);
71
72 sprintf(pcBuf, "\tRun-time time in percentage: %f\r\n",
73 ((float)pxTaskStatusArray[i].ulRunTimeCounter/ulTotalRuntime)*100);
74 HAL_UART_Transmit(&huart2, (uint8_t*)pcBuf, strlen(pcBuf), HAL_MAX_DELAY);
75 }
76 vPortFree(pcBuf);
77 vPortFree(pxTaskStatusArray);
78 }
79 }
80 osDelay(100);

The code should be fairly easy to understand. When the USER button is pressed, this thread allocates
a buffer (pxTaskStatusArray) that will contain the TaskStatus_t structures for each thread in the
system. The uxTaskGetSystemState() at line 48 populates this array, and for each thread contained
in it some statistics are printed on the Nucleo VCP.
Whereas uxTaskGetSystemState() populates a TaskStatus_t structure for each thread in the
system, vTaskGetInfo() populates a TaskStatus_t structures for just a single task, and it can be
useful if we want retrieve information about a specific thread.
Finally, FreeRTOS provides some convenient routines to automatically format the raw data statistics
into a human readable (ASCII) format. For example, the vTaskGetRunTimeStats() formats the raw
data generated by uxTaskGetSystemState() into a human readable (ASCII) table that shows the
amount of time each task has spent in the running state (how much CPU time each task has
Running FreeRTOS 665

consumed). For more information, refer to this page of the on-line FreeRTOS documentation.

20.10 Alternatives to FreeRTOS


As stated in the introduction to this book, there are several good alternatives to FreeRTOS on the
market. Here you will find some words about other good RTOS available for the STM32 platform.

20.10.1 ChibiOS
If you are not new to the STM32 platform, probably you already know about ChibiOS. ChibiOS
is an independent and open source project started by an ST Microelectronics engineer, Giovanni Di
Sirio, who works at the ST site in Naples (Italy). ChibiOS is quite popular in the STM32 community,
due to the fact that Giovanni has a deep knowledge of the STM32 platform, and this has allowed
to him to create probably one of the most optimized solution for STM32 microcontrollers, even if
ChibiOS is designed to run on other MCU architectures too.
ChibiOS is essentially composed by two layers: the kernel (named ChibiOS/RT) and a complete HAL
(named Chibios/HAL), which allows to abstract from the underlying hardware peculiarities. While
it is perfectly possible to mix the official ST CubeHAL with the ChibiOS/RT kernel, probably the
ChibiOS/HAL is a valid solution to program STM32 devices, at least for the supported peripherals.
Even if this author does not have a direct experience with it, ChibiOS has a really good reputation
among a lot of people he knows and some readers of this book. Moreover, you can find several
projects and good tutorials around in the web based on this RTOS and its related HAL. Different
from the current production release of FreeRTOS, Chibios uses a full static memory allocation model,
allowing to use it in those application domains where dynamic allocation is prohibited. Finally,
Giovanni also provides a pre-configured version of Eclipse, named ChibiStudio, which ships all
required tools (GCC tool-chain, OpenOCD, etc.) already pre-configured. Unfortunately, it runs only
on the Windows OS at the time of writing this chapter.
The only relevant limit of ChibiOS is its license model. Recent releases of ChibiOS/RT kerel are
distributed under the GPL 3 (the HAL, instead, is distributed under the more permissive Apache 2.0
license), which prevents the usage of the software if you sell electronic devices without releasing
the firmware source code publicly. A free commercial license exists, but it requires a registration
process and it is limited to 500 MCU cores, which is a too small number of devices even for micro-
sized companies that may not be able to afford the price of the complete license.

20.10.2 Contiki OS
Contiki is another open source RTOS, which has a strong accent on wireless low-power sensors
and IoT devices. It is a project started by Adam Dunkels in 2003, but it is currently supported by
http://www.freertos.org/rtos-run-time-stats.html
http://www.chibios.org/
http://www.playembedded.org/
http://www.contiki-os.org/
Running FreeRTOS 666

several large companies including Texas Instruments and Atmel. It is quite popular among CC2xxx
devices from TI. It is based on a kernel scheduler and an independent TCP/IP stack designed for low-
resources devices, which provides IPv4 networking, the uIPv6 stack and the Rime stack, which is a
set of custom lightweight networking protocols designed for low-power wireless networks. The IPv6
stack was contributed by Cisco and was, when released, the smallest IPv6 stack to receive the IPv6
Ready certification. The IPv6 stack also contains the Routing Protocol for Low power and Lossy
Networks (RPL) routing protocol for low-power lossy IPv6 networks and the 6LoWPAN header
compression and adaptation layer for IEEE 802.15.4 links.
ST provides an application note, the UM2000, which describes how to get started with the Contiki
OS on its microcontrollers, in conjunction with the SPIRIT transceiver to develop sub-1GHz wireless
devices.
Contiki is distributed with a BSD-style license, which allows to use its source code in commercial
applications without any form of limitations.

20.10.3 OpenRTOS
OPENRTOS is the commercial edition of FreeRTOS, described in this chapter and officially
supported by ST. OPENRTOS and FreeRTOS share the same code base. The additional value offered
by OPENRTOS is a commercial and legal wrapper for FreeRTOS users.
Developers upgrade to an OPENRTOS license for two main reasons: the ability to sell their devices
and/or to ship derived code without having to share source code publicly, and the dedicated support
in developing custom solutions based on OPENRTOS. For large companies the possibility to receive
paid support is really important.
http://bit.ly/1URnLZc
21. Getting Started With a New Design
If you use STM32 microcontrollers for work, or you are going to create your latest funny project
as a hobbyist, soon or later you will need to leave a development kit like the Nucleo, and you have
to design a custom board around a given STM32 MCU. For every hardware engineer this is always
an exciting process. You start from an idea, or a list of requirements, and you will obtain a piece of
hardware able to do magic things.
The development process of a new board can be divided in two main steps: the hardware design part,
related to components selection and placement, and the software development part, that consists in
a starting configuration and all the code needed to make the board working. This chapter aims to
provide a brief introduction to this topic. The chapter is logically divided in two parts: one related
to the hardware design and one to software. Even if you are one of those lucky people working
in companies where the hardware engineer is a separated figure from the firmware developer, it is
strongly suggested to have a look to this chapter, which is essentially based on the hardware design.
Otherwise, if you are the classical one man band, reading this chapter at least once could help you
if you are totally new to the STM32 world.

21.1 Hardware Design


If you come from simpler microcontroller architectures, like the ATMEL AVR ATMega328p used for
the Arduino UNO, you may be familiar with some artistic things that often appear on the web
(Figure 1 is an example). A lot of projects arise from a breadboard, few passives and several tons
of wires. And they work great too.
However, if you are going to make a new board with an STM32 MCU, you have to completely forget
this kind of design. This is because not only do not exist STM32 microcontrollers provided in a THT
package. These MCUs require that special attention must be placed to the PCB layout process, even
for the low-cost line STM32F030. The PCB design become really critical if you are planning to use
the fastest STM32 MCUs, like the F4 and F7 series, in conjunction with external devices like fast
QSPI memories and external SDRAM.
Like this author is :-)
The picture was taken from this site(https://degreesplato.wordpress.com)
Getting Started With a New Design 668

Figure 1: A creative thing made with an ATMega328 plus 1 mile of wires

For each STM32 family, ST provides a dedicated datasheet named Getting started with STM32xx
hardware development. For example, for the STM32F4 family, the AN4488 is the corresponding
document. It is strongly suggested to read carefully these documents, since they contain the most
important information to design a new PCB correctly. For all my designs based on these MCUs, I
have always followed the information provided by ST engineers, and I have never had any issues.
The next paragraphs summarize the most important aspects and decision steps, according to me, to
follow during the design process of a new board based on an STM32 MCU.

21.1.1 PCB Layer Stack-Up


Every time you start a new design based on a microcontroller, you need to decide which PCB
technology best fits your design and BOM cost, keeping in mind this important axiom: the faster
your board goes, the more PCB layers are required. And this also true for STM32 MCUs. Even if it is
not rare to see some low-cost 8-bit MCUs soldered on a single layer CEM PCB, for an STM32 MCU
a 2-layers board is the minimum requirement. But, if you are planning to use the fastest versions
of the STM32F4 series (like the STM32F446 MCU able to run up to 180MHz) or the latest STM32F7,
then you have to consider a 4-layers PCB as minimum requirement.
Multi-layers PCBs have several advantages compared to 2-layers ones:

More layers simplify the routing process, and this is really important if you have space
constraints or if you need to route differential pair nets.
They allow better routing for power as well as ground connections; if the power is also on a
plane, it is available to all points in the circuit simply by adding vias.
http://bit.ly/1NVb6ly
This especially true for low-cost productions.
Consider that the STM32F746-Discovery KIT is made with an eight layers PCB.
Getting Started With a New Design 669

They provide an intrinsic distributed capacitance between the power and ground planes,
reducing high-frequency noise especially if your board relies on an external SRAM or a fast
flash.
For the same reason as before, they allow to significantly reduce EMI/RFI emissions, simpli-
fying the development cost and the CE/FCC certification phase.

However, 4-layers PCBs have a really higher cost compared to 2-layers ones, and this cost is often not
affordable for some low-cost and higher volumes productions. Moreover, it is right to say that the
Cortex-M portfolio (and hence the STM32 one) ranges from low-cost solutions able to run correctly
on 2-layers boards to more powerful MCUs really close to general purpose microprocessors (like the
Cortex-M7 series), which demand a more advanced PCB stackup.
My personal experience is based on PCB designed with STM32F030 and STM32F401 MCUs, both
implemented with 2-layers PCBs, and I had no significantly issues during the boards testing. Using
ground-planes on both layers allow to simplify the routing process and to reduce overall EMI
emissions of the board.

21.1.2 MCU Package


The MCU package choice is often related to the whole PCB technology. STM32 MCUs are provided
in several package variants (take a look to the final appendix to see the list of available packages).
The most common and simple to use packages are the LQFP ones, like the LQFP-64 package used
for all Nucleo boards. Packages with exposed pins have several advantages:

They are easy to solder, even by hand for really low-volume productions or for prototypes.
With a little bit of practice, they can be soldered with the drag soldering technique, or simply
placed on a PCB pre-covered with the solder paste using a stencil.
They are easy to inspect using conventional Automatic Optical Inspection (AOI) machines,
and they do not require x-ray inspection, which increases the production cost of your boards.
They cost less for low and mid-volume productions, compared to other type of packages.
They can be used on 2-layers low class PCBs (even a pattern class equal to 6 is sufficient),
different from other packages (like the BGA ones) that usually require more advanced PCB
due the use of vias with a really reduced annular ring.
They provide a lot of signal I/O to interface external peripherals (this is obviously, but it is
always good to remark it).

However, if space is a strict requirement for your design, then you have to consider BGA and similar
packages, which offer more signal I/O in a smaller footprint.
Youtube is full of videos that show how to solder SMD packages with this technique.
Take a look to this document(http://bit.ly/1NVgYeI) from Eurocircuits to discover more about PCB production classes.
Getting Started With a New Design 670

21.1.3 Decoupling of Power-Supply Pins


A really important design step is the decoupling of every power supply pair (VDD, VSS). The key
aspects can be summarized here:

Each power couple (VDD, VSS) should be connected to a parallel ceramic capacitor of about
100nF (which is a widespread proven value) plus one 4.7uF ceramic capacitor for the overall
MCU. It is best to choose 0805 or smaller capacitors (the smaller is the better is, since smaller
capacitors have less ESR - for an STM32F7, 0402 capacitors is an option to consider). These
capacitors need to be placed as close as possible to the appropriate pins, or the underside of
the PCB if a BGA package is used for the fastest STM32 MCUs. If a ground plane is used, it
is safe to connect VSS pins directly to the ground plane if this is extensive in the area of that
pin.
This author also uses a large electrolytic capacitor (typically 10 uF - a tantalum capacitor is
also OK if your budget allows it) no more than 3cm away from the chip. The purpose of this
capacitor is to be a reservoir of charge to supply the instantaneous charge requirements of the
circuits locally so the charge need not come through the inductance of the power trace.
A small ferrite bead (with an impedance ranging from 600 to 1000) placed in series between
the analog power supply (AVDD) and digital power supply (VDD). It is used to:
Localizes the noise in the system.
Keeps external high frequency noise from the IC.
Keeps internally generated noise from propagating to the rest of the system.
If your STM32 MCU provides a VBAT pin, it can be connected to the external battery (1.65 V
< VBAT < 3.6 V). If no external battery is used, it is recommended to connect this pin to VDD
with a 100nF external ceramic decoupling capacitor.

Figure 2 shows the reference schematics of an STM32F030CC MCU, while Figure 3 shows the typical
layout style used by this author to proper decouple power pins. As you can see, a solid ground plane
ensures that decoupling capacitors are connected to the ground with the shortest possible path.
This document from Texas Instruments is a good introduction to this topic.
ST discourages the use of this ferrite if VDD is below 1.8V.
However, keep in mind that the grounding scheme depends on the actual implementation. Some designs need a strong
separation between analog and digital ground, plus some EMC-friendly devices (like ferrite beads) to connect them. Welcome
to the obscure world of EMC :-)
http://bit.ly/29pk0J9
Getting Started With a New Design 671

Figure 2: The minimal reference schematics for an STM32F030 MCU

Figure 3: The preferred way by the author of this book to place decoupling capacitors
Getting Started With a New Design 672

21.1.4 Clocks
If your design needs an external clock source, either the LSE or HSE one, special attention must be
placed to the position of the external crystal and the selection of the capacitors used to match its load
capacitance (this value is established by the crystal manufacturer, and it must be carefully checked
during the selection process).
ST provides a really excellent guide (AN2867) about oscillator design. Summarizing that guide is
outside the scope of this paragraph, so I strongly suggest to have a look to that application note.
However, it is important to underline some things.
The most starting up errors (that is, the MCU does not want to properly boot in our final design
when the external crystal is used) arises from bad choice of the external capacitors and bad placing
of the crystal. For example, assuming a stray capacitance equal to 5pF and a crystal capacitance
equal to 15pF, the following formula can be used to compute the value of external capacitors:
C1,2 = 2(CL - Cstray ) = 2(15pF - 5pF) = 20pF.
Moreover, it is best to place the crystal as close as possible to the MCU pins, surrounding it by a
separated ground plane, in turn connected to the bottom ground plane, as shown in Figure 4 (the
bottom ground plane is not shown).
ST shows several bad examples in its Application Note. Moreover, all STM32 MCUs provide a
really useful feature to debug external oscillator issues: the Clock Security System (CSS). CSS is a
self-diagnostic peripheral that detects the failure of the HSE. If this happens, HSE is automatically
disabled (this means that the internal HSI is automatically enabled) and a NMI interrupt is raised
to inform the software that something is wrong with the HSE. So, if your board refuses to work
correctly, I strongly suggest you to write down the exception handler for NMI, as described in
Chapter 10. If the code hangs inside it, then there is a problem with your oscillator design.
Finally, consider that a lot of EMC issues come from bad placing of external clocks. Pay attention to
the instructions contained in the ST application note.

The most of STM32 MCUs allow to connect an external or internal clock source (a PLL,
the HSI or HSE and so on) to an output pin, called Master Clock Output(MCO). This is
useful in some application, where this clock source may be used to drive an external IC or
in audio applications. However, pay attention to avoid long traces between the MCU and
the device connected to the MCO pin. In this case you have to consider the MCU like a
normal clock source, and hence you have to pay attention both to the length of the trace
and to cross-talks between MCO and other adjacent or underlying traces.
http://bit.ly/1RFYZbZ
Getting Started With a New Design 673

Figure 4: A good design way to place external crystals using a separated ground plane

21.1.5 Filtering of RESET Pin


To avoid unwanted reset of your board, it is strongly recommended to connect a decoupling capacitor
(100nF is a proven value) between the RESET pin (named NRST) and the ground, even if your design
does not require the use of the reset pin.

21.1.6 Debug Port


In order to develop and test the firmware for the new board, or to simply upload it to production
devices, you need a way to interact with the target STM32 MCU using its debug port. STM32
MCUs offer several ways to debug them. One of this is through the use of the Serial Wire Debug
(SWD) interface. SWD replaces the traditional JTAG port, using a clock line (named SWDCLK) and
a single bi-directional data pin (named SWDIO), providing all the normal JTAG debug and test
functionality plus real-time access to system memory without halting the processor or requiring any
target resident code (the condition for this to happen is that the SWD related I/O are not remapped
to a different function - e.g. a general purpose output GPIO). Moreover, it is possible to use any
ST-LINK debugger as debug device for your custom boards: all ST development boards (and, hence,
Sometimes, ST refers to these lines also as SWCLK and SWIO.
Getting Started With a New Design 674

the Nucleo too) are designed so that you can disconnect the target MCU from the ST-LINK interface
and connect it to your board.

Figure 5: How to use the Nucleo as ST-LINK debugger

Figure 5 shows how to use a Nucleo as external debugger for a custom board. First, remove the two
jumpers from the CN2 pin header. Next, connect the PIN1 of SWD pin header to a VDD (3.3V or
lower) source of your custom board, PIN2 to the SWDCLK pin of the STM32 MCU in your board, PIN3
to the GND, PIN4 to SWDIO pin and finally the PIN5 to the NRST pin of the target STM32 MCU (this
step is optional, at least in theory). The connection may be easily done simply routing those signals
to a convenient pin header, which plays the role of debug port for your custom board. The SWO pin is
also available on the SWD pin header, and it corresponds to the PIN6. However, the SWO is connected
to the target MCU through a SMD jumper (SB15). So, if you want to use SWV functionality on you
board, you will need to desolder that jumper.
Another useful feature to have on this debug port may be at least the USART TX pin of one of the
available MCU USARTs. This could help you a lot during the development process, using it to print
messages on a console to trace the firmware execution, even if it is not under debugging. Again, you
could use the Nucleo board to interface the target MCU TTL USART to the Nucleo VCP, connecting
USART pins to the CN3 connector on the Nucleo board, as shown in Figure 6. If so, you may need
to desolder SB13 and SB13 jumper on your Nucleo, or leave PA2 and PA3 of the target Nucleo MCU
floating.
Getting Started With a New Design 675

Figure 6: The CN3 connector allow to use the ST-LINK VCP with any other USART

Read Carefully
As said before, the SWD interface requires just two pins. These are named SWDIO and
SWDCLK. You can easily identify them using CubeMX (more about this later), or down-
loading the right datasheet for your MCU. However, it is strongly suggested to use also
the NRST pin for debugging. This is required because the STM32 microcontrollers allow
to change the function of SWD pins, both for wanted design reason and for an invalid
firmware state after a fault condition (e.g. a an invalid memory access has corrupted the
peripheral memory). Without routing the NRST signal to the debug port, it is impossible to
connect to the target MCU under reset, that is resetting the MCU just few CPU cycles
before the MCU is placed under debug. This will really help you in some critical situations.
So, to resume, always route to the custom debug connector on your board at least
SWDIO, SWDCLK and NRST pins, plus VDD and GND.

21.1.7 Boot Mode


Depending on the specific microcontroller model you are going to use in your design, STM32 MCUs
can load firmware from different sources: internal or external flash, internal or external SDRAM,
USART and USB are the most common sources for starting the firmware execution. This is a really
exciting feature of this platform, and it will exploited in a subsequent chapter.
This happens thanks to the fact that several boot loaders are pre-programmed in the System memory
(the sub-region of code area starting from 0x1FFF F000) during the MCU production. Each boot
loader can be selected configuring one or two pins named BOOT0 and BOOT1.
The default behaviour, that is the regular boot from the internal flash, is obtained pulling to the
ground at least BOOT0 pin and leaving BOOT1 pin (if present) floating. Once the firmware starts
the execution, you can reuse BOOT pins as general I/O.
The actual implementation of these pins depends on the specific STM32 series. For example, the STM32F030 provides only
BOOT0 pin, and substitutes the BOOT1 pin with a specific bit inside the Option Bytes memory region.
Getting Started With a New Design 676

21.1.8 Pay attention to pin-to-pin Compatibility


A lot of STM32 microcontrollers are designed to be pin-to-pin compatible with other MCUs in
the same series and between different series. This allows you to simply switch to a more/less
performant model in case you need to adapt your design for budget reasons or if you are looking
for a more powerful MCU.
However, the pin-to-pin compatibility is a feature that needs to be planned during the MCU selection
process, even for MCUs belonging to the same STM32 series. Let us consider this example. Suppose
that you decide to use an STM32 MCU from the STM32F030 catalogue, and suppose that you choose
the STM32F030R8 MCU, the one equipping the STM32F030 Nucleo. As soon as the board design is
finished, and gerber files are sent to the PCB fab, you start developing the firmware (this is what
often happens especially if you have to complete the project one day before you start developing
it). After a while, you discover that the 8k of SRAM provided by this MCU are not sufficient for
your project. So, you decide to switch to the STM32F030RC model, which provides 32K of SRAM
and 256K of internal flash. However, after struggling several hours trying to understand why you
cannot flash it, you discover that this model requires four additional power sources (PF4, PF5, PF6
and PF7), as you can see in Figure 7.

Figure 7: The STM32F030RC MCU requires four additional power sources compared to the STM32F030R8 one

So, how to avoid these kind of mistakes? The best option is to plan for the worst case. In this specific
case you may do a layout of your board that connects those pins (PF4, PF5, PF6 and PF7) to power
sources even if you are going to use the STM32F030R8 model (being those pins regular I/O pins, it
is ok to connect them to VDD and VSS, in parallel with decoupling capacitors).
This film is based on a true and sad story happened to this author :-)
Getting Started With a New Design 677

21.1.9 And to Selecting the Right Peripherals


The most of STM32 MCUs have multiple peripherals of a given type (SPI1, SPI2, etc.). This is a
good thing for complex designs with multiple modules, but special care must be placed during the
peripheral selection even for simple designs. And this is not only a problem related to the I/Os
allocation. For example, suppose that you are basing your design on an STM32F030 MCU, and
suppose that your design needs an UART and a SPI interface. You decide to use UART1 and SPI2
peripherals. During the firmware development, for performance reasons you decide to use both of
them in DMA mode. However, looking to Table 1 in Chapter 9 you can see that it is not allowed to
use SPI2_TX and USART1_RX in DMA mode simultaneously (they share the same channel). So, it is
best to plan these software design choices while you are writing down the schematics.
If you are designing a device that will enter deeper sleep modes, like the standby one, and you want
your device to be woken up by the user (maybe by pressing a dedicated button), then remember
that usually just two I/Os can be used to this task (they are called wake up pins). So, avoid to assign
those pins to other usages.

21.1.10 The Role of CubeMX During the Board Design Stage


It happens really often to me to talk with people about CubeMX. A lot of them have a wrong
consideration of what CubeMX is. Some of them consider it as a totally useless tool. Others limit its
usage to the software development stage. There is nothing more wrong.
CubeMX is probably more useful during the hardware design process (both when drawing schemat-
ics and when doing board layout) than in the firmware development stage. Once you get familiar
with the CubeHAL, you will stop to use CubeMX as a tool for the IDE project generation. But
CubeMX is essential during the design stage, unless you are going to reuse previous designs or to
base your projects always on few types of STM32 MCUs.
The most important part of CubeMX during the board design is the Chip view. Thanks to this
representation you can preview in your mind the layout of the MCU part, and eventually adopt
different layout strategies.
CubeMX is a tool that can be used iteratively. Let us me explain this concept better with an example.
Suppose that you need to design a board based on an STM32F030C8Tx MCU. It is an LQFP-48 MCU
from the F0 line. Suppose also that you need to use:

Two SPI interfaces (SPI1 and SPI2).


An IC interface (I2C1).
An external low speed clock source (LSE).
Five GPIOs.
An UART (UART2).
Honestly speaking, what CubeMX generates is not so good from a project organization point of view.
Getting Started With a New Design 678

Once you have started a new project with this MCU, CubeMX shows you the MCU representation
in the Chip view, as shown below.

Figure 8: CubeMX shows a graphical representation of the MCU when a new project is started

This immediately gives you three facts:

You can quickly derive that your board will need 6 decoupling capacitors, 5 for the power
sources (4x100nF + 1x4.7uF) and 1x100nF for the NRST pin.
PIN7 is the NRST pin and it must be decoupled.
PIN44 is the BOOT0 pin and it must be pulled-down.

Read Carefully
Never forget to tie to the ground the BOOT0 pin using a pull-down resistor (this reduce
the power leakage). It is a really common mistake for novices of this platform to leave that
pin unconnected, or worst connecting it to a voltage source. STM32 hardware designers
are divided in two groups: those that have forgotten to tie BOOT0 to the ground and those
that will forget to do it.

The next step involves enabling all the required peripherals, the LSE and the SWD interface, leaving
out the 5 GPIOs for the moment. We obtaining the following representation in CubeMX:
Getting Started With a New Design 679

Figure 9: How CubeMX shows you the MCU when new peripherals are enabled

Ok. Now it is the good time to start writing down the board schematics, connecting the other devices
to the MCU pins. Once you have completed this part of the schematics, you can start doing the layout
process. In this phase, you discover that it is not simple to route the SPI1 signals to PA5, PA6 and
PA7. So, doing a Ctrl+Click on the SPI1 signals you discover that you can remap them to PB3, PB4
and PB5, obtaining the following representation:

Figure 10: Pre-visualizing the MCU can help you during board layout

Now you can update your schematics and hence complete the layout of this part. Once the layout
is almost complete, you can assign the 5 GPIO to the MCU pins, deciding which one best fits your
layout. This is the reason why CubeMX can be used iteratively.
Getting Started With a New Design 680

Another important thing regarding CubeMX is the ability to give custom names to signals. This is
simply accomplished going into Pinout->Pins/Signal Options. CubeMX will use the custom labels
to generate corresponding C macros inside the mxconstants.h file. For example, an I/O labeled
TX_EN will generate a macro named TX_EN_Pin to indicate the pin and a macro named TX_EN_-
GPIO_Port to indicate the corresponding GPIO port. This is really important especially if you keep
synchronized the CAD documentation and the project source files. It will help you to write better
and more portable code.
Finally, I prefer to prefix the name of all high-speed signals with HS_. This will guide you during
the design process: if your CAD allows you to place constraints on nets, it will simplify the routing
process, avoiding mistakes that would appear only during test phase.

21.1.11 Board Layout Strategies


The layout of the final board is a sort of art, a complex task that involves a deep knowledge of all
modules used in your design. This is the reason why in large organizations this work is accomplished
by specific engineers.
Here, I would like to provide a brief introduction to the whole process based on my personal
experience.

A good layout is all about component placing: if you are new to this task, remember that all
starts from placing components on the final board. Every board can logically and physically
divided in sub-modules: power part, MCU and digital part, analog part and so no. Dont start
routing signals before you have placed all components on the final board. Moreover, a good
subdivision in sub-modules allows you to reuse design for different boards.
Follow these steps when doing the layout of an STM32 MCU:
start placing the MCU;
if your board need external clock sources, place them immediately close to the MCU
pins;
next place all decoupling capacitors needed;
connect power sources to the corresponding power lines or power planes if your layer
stackup allows them;
never forget to tie to the ground BOOT0 pin if needed, and to decouple NRST pin;
if your design need an external SRAM or a fast flash memory, start placing them and
route differential pair first;
route all high speed signals;
route remaining signals;
avoid to use too many vias during the signal routing and use CubeMX looking for better
alternatives (that is, use other equivalent signal I/Os if possible).
Getting Started With a New Design 681

21.2 Software Design


Once you have completed the hardware design, you can start developing the firmware part. If you
have used CubeMX to design the MCU section of your custom board, you should be able to start
coding the firmware really quickly. If the CubeMX project observes faithfully the actual board
design, you can simply generate the project as we have done for the Nucleo development board,
then you can import it inside a new Eclipse project and start working on your application. Nothing
different from what described in Chapter 4.
If you have already developed the firmware using a development board, and you need to adapt it to
your custom design, you may proceed in this way:

Generate a fresh new CubeMX project both for your development board (e.g. the Nucleo-
F030), enabling the needed peripherals, and for the custom board you have designed.
Do a comparison between the initialization routines for the used peripherals: if they differ,
start replacing them one by one in the project made for the development board, and do a
complete project compilation before to continue with the next peripheral. This will allow you
to keep the control of what is changing in your firmware.
To simplify the porting process, never change the peripheral initialization code generated by
CubeMX, but use CubeMX to change peripheral settings.
Try to use macros to wrap peripheral handlers. Once you change them, you only need to
redefine the macros (for example, if your firmware developed with the Nucleo uses the
USART2 peripheral, define a global macro in this way: #define USART_PERIPHERAL huart2
and base your code on that macro; if your new design uses the USART1, then you have to
redefine only that macro accordingly).

Remember that CubeMX essentially generates 5 or 6 files. If you reduce the modification to these
files at minimum, it will be easy to rearrange the code.
Having a minimum viable firmware made with a development kit helps a lot during the debugging
of your custom board. It happens really often that, during the testing of a new board, you are in
doubt if your issues arise from the hardware or the software. Knowing that the firmware works
simplifies the hardware debugging stage.

21.2.1 Generating the binary image for production


In large organizations, who effectively loads the binary image of the firmware on the final board is
a completely different person. As as engineer, you may be asked to generate an image of the final
firmware in release mode. This is a way to indicate a binary image of the firmware compiled with
the highest possible optimization level, in order to reduce the final size of the image, and without
including any debug information. This last requirement is needed both to reduce the size of binary
image and to protect the intellectual property (the ELF file of a firmware compiled with debug
Getting Started With a New Design 682

symbols usually contains the whole firmware source code, so that GDB can show you the original
source code while debugging).
From the Eclipse/GCC point of view, generating a binary image in release mode is nothing more than
to configure the project accordingly. You might have already noticed that every new Eclipse project
comes with two Build Configurations (go to Project->Build Configurations->Manage menu if you
have never used this feature before): one named Debug and one Release. A build configuration is
nothing more than a project configuration, and you can have as many separated configurations as
you want in a single project.

Figure 11: The Eclipse project settings dialog allows to switch to another build configuration easily

Figure 11 shows the project settings dialog (go to Project->Properties menu to open it). The C/C++
Build->Settings pane allows to configure the build options. Moreover, as you can see in Figure 11,
you can quickly move to another build configuration using the Configuration combo-box. In the
Optimization section we can setup the GCC optimization levels. GCC provides 5 optimization levels.
Let us briefly introduce them:

-O0: this corresponds to the no optimization level. It generates unoptimized code but usually
has the fastest compilation time. Note that other compilers do fairly extensive optimization
even if no optimization is specified. With GCC, it is very unusual to use -O0 for production
if execution time is of any concern, since -O0 really does mean no optimization at all. This
difference between GCC and other compilers should be kept in mind when doing performance
comparisons.
Getting Started With a New Design 683

-O1: this corresponds to a moderate optimization. It optimizes reasonably well but does not
degrade compilation time significantly.
-O2: this corresponds to full optimization. It generates highly optimized code and has the
slowest compilation time.
-O3: this also corresponds to full optimization as in -O2, but it also uses more aggressive
automatic inlining of subprograms within a unit and attempts to vectorize loops.
-Os: this corresponds to optimization for space. It optimize space usage (both code and data)
of resulting program.
-Og: this corresponds to optimization for debug. It enables optimizations that do not interfere
with debugging. It should be the optimization level of choice for the standard edit-compile-
debug cycle, offering a reasonable level of optimization while maintaining fast compilation
and a good debugging experience.

By default, the GCC optimization level for the Release configuration is -Os. Higher optimization
levels perform more global transformations on the program and apply more expensive analysis
algorithms in order to generate faster and more compact code. However, in embedded programming
is usually suggested to start the development using the no optimization (-O0) level. This because
more aggressive optimizations my lead to different behaviour of time-constrained routines. As a
rule of thumb, develop your firmware with the -O0 or the -Og levels, and start increasing it as
long as you test all its features. Sometimes, it also happens that a firmware working perfectly when
compiled with the -O0 level stops working at all when a more aggressive optimization is chosen.
This often happens we have not correctly declared shared and global variables as volatile, and
they are optimized to the compilers causing wrong behaviour of ISR routines or different threads if
we are using an RTOS.
Another important configuration parameter for the Release configuration is related to Debug level.
This feature is configured inside the Debugging view, and GCC offers four increasing levels: None,
-g1, -g (the default in Release configuration) and -g3. If you want to generate a binary image without
debug information, select the None level.
Appendix
A. Miscellaneous HAL functions and
STM32 features
This appendix chapter contains an overview of some HAL functions and STM32 features that makes
little sense to treat in a separate chapter.

Force MCU reset from the firmware


Sometimes, when all is lost and we no longer have control of what is happening, the only salvation
is to reset the microcontroller. The function

void HAL_NVIC_SystemReset(void);

initiates a system reset of the MCU. It uses the void NVIC_SystemReset(void) provided by the
CMSIS package.

STM32 96-bit Unique CPU ID


The most of STM32 microcontroller provides an unique CPU ID, which is factory-programmed. It
is read only, and it cannot be changed.
This ID can be really useful in several contexts. For example, it can be used:

as unique USB device serial number;


to generate custom license keys;
for use as security keys in order to increase the security of code in Flash memory while using
and combining this unique ID with software cryptographic primitives and protocols before
programming the internal Flash memory;
to activate secure boot processes, etc.

Unfortunately, the position in memory of this ID is not common to all STM32 microcontrollers,
but its memory mapped address changes between each STM32-series. Table 1 shows the memory-
mapped address of the Unique MCU ID for the MCUs equipping the Nucleos.
A. Miscellaneous HAL functions and STM32 features 686

Table 1: memory-mapped address of the Unique MCU ID

Nucleo P/N Factory-programmed 96-bit Unique-ID base address


NUCLEO-F446RE 0x1FFF 7A10
NUCLEO-F411RE 0x1FFF 7A10
NUCLEO-F410RB 0x1FFF 7A10
NUCLEO-F401RE 0x1FFF 7A10
NUCLEO-F334R8 NOT AVAILABLE
NUCLEO-F303RE 0x1FFF F7AC
NUCLEO-F302R8 0x1FFF F7AC
NUCLEO-F103RB 0x1FFF F7E8
NUCLEO-F091RC 0x1FFF F7AC
NUCLEO-F072RB 0x1FFF F7AC
NUCLEO-F070RB NOT AVAILABLE
NUCLEO-F030R8 NOT AVAILABLE
NUCLEO-L476RG 0x1FFF 7590
NUCLEO-L152RE 0x1FF8 00CC
NUCLEO-L073RZ 0x1FF8 007C
NUCLEO-L053R8 0x1FF8 007C

For example, in an STM32F401xE MCU it is mapped at 0x1FFF 7A10. To access to the unique ID we
can use the following code fragment:

...
uint32_t *uniqueID = (uint32_t*)0x1FFF7A10;

for(uint8_t i = 0; i < 12; i++)


i < 11 ? printf("%x:", (uint8_t)uniqueID[i]) : printf("%d\n", (uint8_t)uniqueID[i]);
...
B. Troubleshooting guide
Here you can find common issues already reported from other readers. Before posting from any
kind of problem you can encounter, it is a good think to have a look here.

Eclipse related issue


This section contains a list of frequently issues related with the Eclipse IDE.

Eclipse cannot locate the compiler


This is a problem that happens frequently on Windows. Eclipse cannot find the compiler installation
folder, and it generates compiling errors like the ones shown below.

This happens because the GNU ARM plug-in cannot locate the GNU cross-compiler folder. To
address this issue, open the Eclipse preferences clicking on the Window->Preferences menu, then
go to C/C++->Build->Global Tools Paths section. Ensure that the Build tools folder path points to
the directory containing the Build Tools (C:\STM32Toolchain\Build Tools\bin if you followed the
instructions in Chapter 3, or arrange the path accordingly), and the Toolchain folder paths point to
the GCC ARM installation folder (C:\STM32Toolchain\gcc-arm\bin). The following image shows
the right configuration:
B. Troubleshooting guide 688

Eclipse continuously breaks at every instruction during debug


session
If you have not enabled the instruction stepping mode, this happens because you have defined too
many hardware breakpoints. Please, consider that the number of hardware breakpoints is limited
for every Cortex-M family, as shown in the following table:

Available breakpoints/watchpoints in Cortex-M cores

Cortex-M Breakpoints Watchpoints


M0/0+ 4 2
M3/4/7 6 4

To check the used breakpoints in your application, go to the Debug perspective, then in the
Breakpoints pane (see figure below) and disable or delete unneeded breakpoints.

The step-by-step debugging is really slow


This happens when the Disassembly view is enabled, as shown below.
B. Troubleshooting guide 689

Eclipse needs to reload ARM assembly instructions at every steps (one C instruction can correspond
to a lot of assembly instructions), and this really slows down the debugging session. It is not an
issue related to OpenOCD or the ST-LINK interface, but instead is just an overhead connected with
Eclipse. Switch to another view (or simply close the Disassembly view) to resolve the issue.

The firmware works only under a debug session


This happens because, by default, projects generated with the GNU ARM Eclipse plugin have the
semihosting support enabled. As described in Chapter 5, ARM semihosting relies on the ARM
assembly BKPT instruction, which halts the CPU execution waiting for an action of the debugger.
Even if we do not use none of the tracing routines provided by the tool-chain, the startup routines
made by Liviu Ionescu use semihosting to print CPU register at firmware startup (you can take
a look to the _start() routine inside the system/src/newlib/_startup.c file). So, to avoid MCU
from halting when not under a debug session, we can disable semihosting by removing the macro
OS_USE_SEMIHOSTING at project level, as described in Chapter 5.

STM32 related issue


This section contains a list of frequently issues related with the programming of STM32 microcon-
trollers.

The microcontroller does not boot correctly


Although this might seem strange, there is a quite long list of reasons why an STM32 refuses to boot
properly. This issue usually has the following symptoms:

the firmware does not start.


the Program Counter points to a completely invalid address (usually 0xfffffffd or 0xfffffffe,
but other addresses of the 4GB memory space are possible too), as shown by Eclipse during
the debug session.
B. Troubleshooting guide 690

To resolve this issue we need to distinguish between two cases: if you are developing the firmware
for a development board like the Nucleo or for a custom designed board (this difference is just to
simplify the analysis).
If you are developing the firmware using a development board then, especially if you are new to
this platform (but tiredness can play nasty tricks even to experienced users), probably two things
may be wrong:

The definition of memory sections inside the linker script mem.ld file is wrong, either for
the flash region or the SRAM region (usually, the flash region simply does not start from
0x08000000).
The startup file is wrong or simply you forgot to rename its extension from lower .s to capital
.S.

If, instead, you are developing the firmware for a custom board, then besides controlling the previous
two points you must also check that:

The configuration of BOOT pins is right (at least BOOT0 pin tight to ground, BOOT1 floating).
The NRST pin is correctly decoupled using a 100nF capacitor.

Sometimes it happens that, even if all the previous points are correct, the micro still refuses to
boot. This often suddenly happens after a debug session, or after you have tested a buggy firmware
designed to access in write mode to the internal flash memory. Another recognizable symptom
in that neither OpenOCD is able to flash the MCU. If so, probably you have a corrupted Option
bytes memory region. The ST-LINK Utility can help you a lot to debug this situation. Once you
have connected the ST-LINK debugger, go to Target->Option Bytes menu and check that BOOT
configuration correctly matches your MCU.
B. Troubleshooting guide 691

Finally, sometimes a full chip erase may also help in solving obscure booting issues ;-)

It is Not Possibile to Flash or to Debug the MCU


Sometimes it happens that it is not possible to flash the MCU or to debug it using OpenOCD. Another
recognizable symptom in that the ST-LINK LD1 LED (the one that blinks red and green alternatively
while the board is under debugging) stops blinking and remains frozen with both the LEDs ON.
When this happens, it means that the ST-LINK debugger cannot access to the debug port (through
SWD interface) of the target MCU or the flash is locked preventing its access to the debugger. There
are usually two reasons that leads to this faulty condition:

The MCU is in a deep low-power mode that turns off the debug port.
There is something wrong with the option bytes configuration (probably the flash has been
write protected or read protection level 1 is turned on).

To address this issue, we have to force ST-LINK debugger to connect to the target MCU while keeping
its nRST pin low. This operation is called connection under reset, and it can be performed by using
the ST-LINK Utility tool, going into Target->Settings and then choosing the Connect under reset
entry in the Mode box, as shown below.
B. Troubleshooting guide 692

The same operation can be performed in OpenOCD, but with several additional steps. First of all,
we must say to OpenOCD to connect under reset by modifying the configuration file of our board
(for example, for a Nucleo-F0 we have to modify the file board/st_nucleo_f0.cfg). In that file you
will find the reset_config command, which must be called in this other way:

reset_config srst_only connect_assert_srst

Next, we have to execute OpenOCD and connect to telnet console on the 4444 port, and issuing the
reset halt command:

$telnet localhost 4444


> reset halt

Now it should be possible to reprogram the MCU again, or eventually perform a mass erase.
C. Nucleo pin-out
In the next paragraphs, you can find the correct pin-out for all Nucleo boards. The pictures are taken
from the mbed.org website.

Nucleo Release
Nucleo-F446RE
Nucleo-F411RE
Nucleo-F410RB
Nucleo-F401RE
Nucleo-F334R8
Nucleo-F303RE
Nucleo-F302R8
Nucleo-F103RB
Nucleo-F091RC
Nucleo-F072RB
Nucleo-F070RB
Nucleo-F030R8
Nucleo-L476RG
Nucleo-L152RE
Nucleo-L073RZ
Nucleo-L053R8

https://developer.mbed.org/platforms/?tvend=10
C. Nucleo pin-out 694

Nucleo-F446RE

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 695

Nucleo-F411RE

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 696

Nucleo-F410RB

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 697

Nucleo-F401RE

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 698

Nucleo-F334R8

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 699

Nucleo-F303RE

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 700

Nucleo-F302R8

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 701

Nucleo-F103RB

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 702

Nucleo-F091RC

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 703

Nucleo-F072RB

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 704

Nucleo-F070RB

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 705

Nucleo-F030R8

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 706

Nucleo-L476RG

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 707

Nucleo-L152RE

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 708

Nucleo-L073R8

Arduino compatible headers

Morpho headers
C. Nucleo pin-out 709

Nucleo-L053R8

Arduino compatible headers

Morpho headers
D. STM32 packages
Here you will find the most common packages used for STM32 MCU. They are here only as quick
reference. The images are taken from official ST Microelectronics datasheets. They are therefore
copyright of ST Microelectronics.

LFBGA

LQFP
D. STM32 packages 711

TFBGA

TSSOP

UFBGA
D. STM32 packages 712

UFQFPN

VFQFP

WLCSP
D. STM32 packages 713
E. History of this book
Being this an in-progress book, it is interesting to publish a complete history of modifications.

Release 0.1 - October 2015


First public version of the book, made of 5 chapters.

Release 0.2 - October 28th, 2015


This release contains the following fixes:

Changed the Table 1 in Chapter 1: it wrongly stated that Cortex-M0/0+ allows 16 external
configurable interrupts. Instead, it is 32.
Paragraph 1.1.1.6 wrongly stated that the number of cycles required to service an interrupt is
12 for all Cortex-M processors. Instead it is equal to 12 cycles for all Cortex-M3/4/7 cores, 15
cycles for Cortex-M0, 16 cycles for Cortex-M0+.
Fixed a lot of errors in the text. Really thanks to Enrico Colombini (aka Erix - http://www.
erix.it) who is doing this dirty job.

This release adds the following chapters:

Chapters 6 about GPIOs management.


Added a troubleshooting section in the appendix.
Added a section in the appendix about miscellaneous HAL functions.

Release 0.2.1 - October 31th, 2015


This release contains the following fixes:

Changed again the Table 1 in Chapter 1: it did not indicate which Cortex exceptions are not
available in Cortex-M0/0+ based processors.
Added several remarks to Chapter 4 (thanks again to Enrico Colombini) that better clarify
some steps during the import of CubeMX generated output in the Eclipse project. Moreover,
it is better explained why the startup file differs between Cortex-M0/0+ and Cortex-M3/4/7
processors.
E. History of this book 715

Release 0.2.2 - November 1st, 2015


This release contains the following fixes:

Changed in Chapter 4 (pg. 140) the description of project generated by CubeMX, since ST has
updated the template files after this author submitted a bug report. Now the code generated
is generic and works with all Nucleo boards (even the F302 one).

Release 0.3 - November 12th, 2015


This release contains the following changes:

Tool-chain installation instructions have been successfully tested on Windows XP, 7, 8.1 and
the latest Windows 10.
Added in chapter 4 the description of the CubeMXImporter, a tool made by this author to
automatically import a CubeMX project into an Eclipse project made with the GNU ARM
plug-in.

This release adds the following chapter:

Chapter 7 about NVIC controller.

Release 0.4 - December 4th, 2015


This release contains the following changes:

Added in Chapter 5 the definition of freestanding environment.


Figures 11 and 12 in Chapter 5 have been updated to better clarify the signal levels.
Added a paragraph about 96-bit Unique-ID in the Appendix A.

This release adds the following chapter:

Chapter 8 about UART peripheral.

Release 0.5 - December 19th, 2015


This release adds the following chapter:

Chapter 9 about how to start a new custom design with STM32 MCUs.
E. History of this book 716

Release 0.6 - January 18th, 2016


This release adds the following chapter:

Chapter 9 about DMA controller and HAL_DMA module.

Release 0.6.1 - January 20th, 2016


This release contains the following changes:

Better clarified in paragraphs 7.1 and 7.2 the relation between NVIC and EXTI controller.
In chapter 9 clarified that the BusMatrix also allows to automatically interconnect several
peripherals between them. This topic will be explored in a subsequent chapter.
Clarified at page 266 that the we have to enable the DMA controller, using the macro __-
DMA1_CLK_ENABLE(), before we can use it.

Release 0.6.2 - January 30th, 2016


This release contains the following changes:

The Figure 4 in Chapter 1, and the text describing it, was completely wrong. It wrongly placed
the boot loaders at the beginning of code area (0x0000 0000), while they are contained inside
the System memory. Moreover, the role of the aliasing of flash addresses is better clarified,
both there and in Chapter 7.
Better clarified the role of I-Bus, D-Bus and S-Bus in Chapter 9.
Fixed several errors in the text. Really thanks to Omar Shaker who is helping me.

Release 0.7 - February 8th, 2016


This release adds the following chapter:

Chapter 10 about memory layout and liker scripts.


Appendix C with correct pin-out for all Nucleo boards.

This release also better introduces the whole Nucleo lineup in Chapter 1. Moreover, BB-8 droid by
Sphero is now among us. We welcome BB-8 (can you find it? :-)).
E. History of this book 717

Release 0.8 - February 18th, 2016


This release adds the following chapter:

Chapter 10 about clock tree configuration.

This release contains the following changes:

In paragraph 4.1.1.2 the meaning of each IP Tree pane symbol has been better clarified.
Fixed several errors in the text. Again, really thanks to Omar Shaker who is helping me.

Release 0.8.1 - February 23th, 2016


This release contains the following changes:

The GCC tool-chain has been updated to the latest 5.2 release. There is nothing special to
report.

Release 0.9 - March 27th, 2016


This release adds the following chapter:

Chapter 11 about timers.

This release contains the following changes:

The paragraph 9.2.6 has been updated: after several tests, I reach to the conclusion that the
peripheral-to-peripheral transfer is possible only if the bus matrix is expressly designed to
trigger transfers between the two peripherals.
The paragraph 9.2.7 has been completely rewritten to better specify how to use the HAL_UART
module in DMA mode.
Added the paragraph 9.4 that explains the correct way to declare buffers for DMA transfers.
Added the paragraph 10.1.1.1 about the MSI RC clock source in STM32L MCUs.
Added the paragraph 10.1.3 about clock source options in Nucleo boards.
Added in Appendix C the Nucleo-L073 and Nucleo-F410 pinout diagrams.
E. History of this book 718

Release 0.9.1 - March 28th, 2016


This release contains the following changes:

Installation instructions have been updated to the latest CubeMX 4.14, which now officially
supports MacOS and Linux.

Release 0.10 - April 26th, 2016


This release adds the following chapter:

Chapter 12 about low-power modes.

This release contains the following changes:

Explained in paragraph 6.2.2 why the field GPIO_InitTypeDef.Alternate is missed in CubeF1


HAL.
Fixed example 3 in Chapter 9. The example contained two errors, one related to the EXTI2_-
3_IRQHandler() and one to the priority of IRQs. The code in the book examples repository
was instead correct.
Added few words about I/O debouncing at page 207.
The paragraph 7.6 has been completely rewritten to cover also the BASEPRI register.
Added the paragraph 11.3.3 about how to generate timer-related events by software.
ST engineers have changed the way a peripheral clock is enabled/disabled: now all the
__<PPP>_CLK_ENABLE() macros have been renamed to __HAL_RCC_<PPP>_CLK_ENABLE(). The
whole book has been updated. However, they are still laving the old macro available for
compatibility.

Release 0.11 - May 27th, 2016


This release adds the following chapter:

Chapter 14 about FreeRTOS.

This release contains the following changes:

Changed Figure 16 in Chapter 7: the temporal sequences of ISR B an C were wrong.


Changed Figure 17 in Chapter 7: the sub-priority of ISRs B and C were wrong, because
according that execution sequence, the right sub-priority is 0x0 for C and 0x1 for B.
E. History of this book 719

Added another figure in Chapter 7 (the actual Figure 20), which better explains what happens
when the priority grouping is lowered from 4 to 1 in that example. Thanks to Omar Shaker
that helped me in refining this part.
Paragraph 11.3.10.4 has been completely rewritten to better describe the update process of
TIMx->ARR register.
Clarified in Chapter 9 that, when using the UART in DMA mode, it is also important to enable
the corresponding UART interrupt and to add a call to the HAL_UART_IRQHandler() from the
ISR.
Added an Eclipse intermezzo at the end of Chapter 6: it shows how to customize Eclipse
appearance with themes.
Added paragraph 12.3.3 regarding an important issue encountered with STM32F103 MCUs.
Now the book has a brand new and professionally designed cover ;-)

Release 0.11.1 - June 3rd, 2016


This release contains the following changes:

Better explained the vector table relocation process in 13.3.1 (in the previous releases of the
book, the physical copy of the .ccm section from the flash memory to the CCM one was
missed). The example 6 has been changed accordingly.

Release 0.11.2 - June 24th, 2016


This release contains the following changes:

Tool-chain installation instruction have been updated to Eclipse 4.6 (Neon) and GCC 5.3.

Release 0.12 - July 4th, 2016


This release adds the following chapter:

Chapter 12 about ADC.

This release contains the following changes:

Better clarified in paragraph 7.2 the difference between enabling an interrupt at NVIC level
and at the peripheral level.
E. History of this book 720

Release 0.13 - July 18th, 2016


This release adds the following chapter:

Chapter 13 about DAC.

Release 0.14 - August 12th, 2016


This release adds the following chapter:

Chapter 17 about flash memory management.

This release contains the following changes:

Clarified in paragraph 12.2.8 that the hadc.Init.ContinuousConvMode field must be set to


DISABLE, otherwise the ADC performs conversions by itself without waiting the timer trigger.
Added the paragraph 12.2.6.1 about how to convert multiple times the same channel in DMA
mode (paragraph 12.2.6.1 is now 12.2.6.2).

Release 0.15 - September 13th, 2016


This release adds the following chapter:

Chapter 17 about booting process in STM32 microcontrollers.

This release contains the following changes:

Equation [4] in Chapter 9 was wrong because, to properly measure the period between two
consecutive captures, the right formula is the following one (thanks to Davide Ruggiero to
point me this out):

( )1
T IM x_CLK
P eriod = Capture [4]
(P rescaler + 1)(CHP rescaler )(P olarityIndex )

Described in Chapter 19 how to configure Eclipse to generate binary images of the firmware
in Release mode.
Added a new Eclipse Intermezzo at the end of the Chapter 7. It explains how to use code
templates to increase coding productivity.
E. History of this book 721

Release 0.16 - October 3th, 2016


This release adds the following chapter:

Chapter 14 about IC peripheral.

This release contains the following changes:

Added the paragraph 16.4 about MPU unit.

Release 0.17 - October 24th, 2016


This release adds the following chapter:

Chapter 15 about SPI peripheral.

This release contains the following changes:

Better clarified in paragraph 12.2.8 that the timers TRGO line must be properly configured
to trigger the ADC conversion by using the HAL_TIMEx_MasterConfigSynchronization()
routine, even if the timer is not configured in master mode.

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