C++ Interview Questions: Data Structures Operation
C++ Interview Questions: Data Structures Operation
C++ Interview Questions: Data Structures Operation
What is encapsulation??
Containing and hiding information about an object, such as internal data structures and
code. Encapsulation isolates the internal complexity of an object's operation from the
rest
of the application. For example, a client component asking for net revenue from a
business
object need not know the data's origin.
What is inheritance?
Inheritance allows one class to reuse the state and behavior of another class. The
derived
class inherits the properties and method implementations of the base class and extends
it by
overriding methods and adding additional properties and methods.
What is Polymorphism??
Polymorphism allows a client to treat different objects in the same way even if they
were
created from different classes and exhibit different behaviors. You can use
implementation
inheritance to achieve polymorphism in languages such as C++ and Java. Base class
object's
pointer can invoke methods in derived class objects. You can also achieve
polymorphism in
C++ by function overloading and operator overloading.
Constructor creates an object and initializes it. It also creates vtable for virtual
functions. It is different from other methods in a class.
What is destructor?
Destructor usually deletes any extra resources allocated by the object.
What is default constructor?
Constructor with no arguments or all the arguments has default values.
What is copy constructor?
Constructor which initializes the it's object member variables ( by shallow copying)
with
another object of the same class. If you don't implement one in your class then
compiler
implements one for you.
for example:
Boo Obj1(10); // calling Boo constructor
Boo Obj2(Obj1); // calling boo copy constructor
Boo Obj2 = Obj1;// calling boo copy constructor
What are all the implicit member functions of the class? Or what are all the functions
which
compiler implements for us if we don't define one.??
default ctor
copy ctor
assignment operator
default destructor
address operator
program. The intent of this keyword to improve the optimization ability of the
compiler.
mutable keyword indicates that particular member of a structure or class can be altered
even
if a particular structure variable, class, or class member function is constant.
struct data
{
char name[80];
mutable double salary;
}
const data MyStruct = { "Satish Shetty", 1000 }; //initlized by complier
strcpy ( MyStruct.name, "Shilpa Shetty"); // compiler error
MyStruct.salaray = 2000 ; // complier is happy allowed
What is reference ??
reference is a name that acts as an alias, or alternative name, for a previously defined
variable or an object. prepending variable with "&" symbol makes it as reference. for
example:
int a;
int &b = a;
What is passing by reference?
Method of passing arguments to a function which takes parameter of type reference. for
example:
void swap( int & x, int & y )
{
int temp = x;
x = y;
y = x;
}
int a=2, b=3;
swap( a, b );
Basically, inside the function there won't be any copy of the arguments "x" and "y"
instead
they refer to original variables a and b. so no extra memory needed to pass arguments
and it
is more efficient.
When do use "const" reference arguments in function?
a) Using const protects you against programming errors that inadvertently alter data.
b) Using const allows function to process both const and non-const actual arguments,
while a
function without const in the prototype can only accept non constant arguments.
c) Using a const reference allows the function to generate and use a temporary variable
appropriately.
When are temporary variables created by C++ compiler?
Provided that function parameter is a "const reference", compiler generates temporary
variable in following 2 ways.
a) The actual argument is the correct type, but it isn't Lvalue
double Cuberoot ( const double & num )
{
num = num * num * num;
return num;
}
double temp = 2.0;
double value = cuberoot ( 3.0 + temp ); // argument is a expression and not a Lvalue;
b) The actual argument is of the wrong type, but of a type that can be converted to the
correct type
long temp = 3L;
double value = cuberoot ( temp); // long to double conversion
What is virtual function?
When derived class overrides the base class method by redefining the same function,
then if
client wants to access redefined the method from derived class through a pointer from
base
class object, then you must define this function in base class as virtual function.
class parent
{
void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls parent->show() i
now we goto virtual world...
class parent
{
virtual void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls child->show()
What is pure virtual function? or what is abstract class?
When you define only function prototype in a base class without and do the complete
implementation in derived class. This base class is called abstract class and client won't
contents is granted on a one-at-a-time basis in order. The order can be storage order (as
in
lists and queues) or some arbitrary order (as in array indices) or according to some
ordering relation (as in an ordered binary tree). The iterator is a construct, which
provides an interface that, when called, yields either the next element in the container,
or
some value denoting the fact that there are no more elements to examine. Iterators hide
the
details of access to and update of the elements of a container class. Something like a
pointer.
What is a dangling pointer?
A dangling pointer arises when you use the address of an object after its lifetime is
over.
This may occur in situations like returning addresses of the automatic variables from a
function or using the address of the memory block after it is freed.
What do you mean by Stack unwinding?
It is a process during exception handling when the destructor is called for all local
objects in the stack between the place where the exception was thrown and where it is
caught.
Name the operators that cannot be overloaded??
sizeof, ., .*, .->, ::, ?:
What is a container class? What are the types of container classes?
A container class is a class that is used to hold objects in memory or external storage. A
container class acts as a generic holder. A container class has a predefined behavior and
a
well-known interface. A container class is a supporting class whose purpose is to hide
the
topology used for maintaining the list of objects in memory. When a container class
contains
a group of mixed objects, the container is called a heterogeneous container; when the
container is holding a group of objects that are all the same, the container is called a
homogeneous container.
What is inline function??
The __inline keyword tells the compiler to substitute the code within the function
definition for every instance of a function call. However, substitution occurs only at the
compiler's discretion. For example, the compiler does not inline a function if its address
statement executes. There is no portable way for an object to tell that it was instantiated
on the heap, so the class cannot assert that its object is properly instantiated. Second,
when an object commits suicide this way, the using program might not know about its
demise.
As far as the instantiating program is concerned, the object remains in scope and
continues
to exist even though the object did itself in. Subsequent dereferencing of the pointer
can
and usually does lead to disaster.
You should never do this. Since compiler does not know whether the object was
allocated on
the stack or on the heap, "delete this" could cause a disaster.
How virtual functions are implemented C++?
Virtual functions are implemented using a table of function pointers, called the vtable.
There is one entry in the table per virtual function in the class. This table is created by
the constructor of the class. When a derived class is constructed, its base class is
constructed first which creates the vtable. If the derived class overrides any of the base
classes virtual functions, those entries in the vtable are overwritten by the derived class
constructor. This is why you should never call virtual functions from a constructor:
because
the vtable entries for the object may not have been set up by the derived class
constructor
yet, so you might end up calling base class implementations of those virtual functions
What is name mangling in C++??
The process of encoding the parameter types with the function/method name into a
unique name
is called name mangling. The inverse process is called demangling.
For example Foo::bar(int, long) const is mangled as `bar__C3Fooil'.
For a constructor, the method name is left out. That is Foo::Foo(int, long) const is
mangled
as `__C3Fooil'.
What is the difference between a pointer and a reference?
A reference must always refer to some object and, therefore, must always be initialized;
pointers do not have such restrictions. A pointer can be reassigned to point to different
objects while a reference always refers to an object with which it was initialized.
How are prefix and postfix versions of operator++() differentiated?
The postfix version of operator++() has a dummy parameter of type int. The prefix
version
does not have dummy parameter.
What is the difference between const char *myPointer and char *const myPointer?
Const char *myPointer is a non constant pointer to constant data; while char *const
myPointer is a constant pointer to non constant data.
How can I handle a constructor that fails?
throw an exception. Constructors don't have a return type, so it's not possible to use
return codes. The best way to signal constructor failure is therefore to throw an
exception.
How can I handle a destructor that fails?
Write a message to a log-file. But do not throw an exception.
The C++ rule is that you must never throw an exception from a destructor that is being
called during the "stack unwinding" process of another exception. For example, if
someone
says throw Foo(), the stack will be unwound so all the stack frames between the throw
Foo()
and the } catch (Foo e) { will get popped. This is called stack unwinding.
During stack unwinding, all the local objects in all those stack frames are destructed. If
one of those destructors throws an exception (say it throws a Bar object), the C++
runtime
system is in a no-win situation: should it ignore the Bar and end up in the } catch (Foo
e)
{ where it was originally headed? Should it ignore the Foo and look for a } catch (Bar
e) {
handler? There is no good answer -- either choice loses information.
So the C++ language guarantees that it will call terminate() at this point, and
terminate()
kills the process. Bang you're dead.
What is Virtual Destructor?
Using virtual destructors, you can destroy objects without knowing their type - the
correct
destructor for the object is invoked using the virtual function mechanism. Note that
destructors can also be declared as pure virtual functions for abstract classes.
if someone will derive from your class, and if someone will say "new Derived", where
"Derived" is derived from your class, and if someone will say delete p, where the actual
object's type is "Derived" but the pointer p's type is your class.
Can you think of a situation where your program would crash without reaching the
breakpoint
which you set at the beginning of main()?
C++ allows for dynamic initialization of global variables before main() is invoked. It is
possible that initialization of global will invoke some function. If this function crashes
the crash will occur before main() is entered.
Name two cases where you MUST use initialization list as opposed to assignment in
constructors.
Both non-static const data members and reference data members cannot be assigned
values;
instead, you should use initialization list to initialize them.
Can you overload a function based only on whether a parameter is a value or a
reference?
No. Passing by value and by reference looks identical to the caller.
What are the differences between a C++ struct and C++ class?
The default member and base class access specifiers are different.
The C++ struct has all the features of the class. The only differences are that a struct
defaults to public member access and public base class inheritance, and a class defaults
to
the private access specifier and private base class inheritance.
What does extern "C" int func(int *, Foo) accomplish?
It will turn off "name mangling" for func so that one can link to code compiled by a C
compiler.
How do you access the static member of a class?
<ClassName>::<StaticMemberName>
What is multiple inheritance(virtual inheritance)? What are its advantages and
disadvantages?
Multiple Inheritance is the process whereby a child can be derived from more than one
parent
class. The advantage of multiple inheritance is that it allows a class to inherit the
functionality of more than one base class thus allowing for modeling of complex
relationships. The disadvantage of multiple inheritance is that it can lead to a lot of
confusion(ambiguity) when two base classes implement a method with the same name.
What are the access privileges in C++? What is the default access level?
The access privileges in C++ are private, public and protected. The default access level
assigned to members of a class is private. Private members of a class are accessible
only
within the class and by friends of the class. Protected members are accessible by the
class
itself and it's sub-classes. Public members of a class can be accessed by anyone.
What is a nested class? Why can it be useful?
A nested class is a class enclosed within the scope of another class. For example:
// Example 1: Nested class
//
class OuterClass
{
class NestedClass
{
// ...
};
// ...
};
Nested classes are useful for organizing code and controlling access and dependencies.
Nested classes obey access rules just like other parts of a class do; so, in Example 1, if
NestedClass is public then any code can name it as OuterClass::NestedClass. Often
nested
classes contain private implementation details, and are therefore made private; in
Example
1, if NestedClass is private, then only OuterClass's members and friends can use
NestedClass.
When you instantiate as outer class, it won't instantiate inside class.
What is a local class? Why can it be useful?
local class is a class defined within the scope of a function -- any function, whether a
member function or a free function. For example:
// Example 2: Local class
//
int f()
{
class LocalClass
{
// ...
};
// ...
};
Like nested classes, local classes can be a useful tool for managing code dependencies.
Can a copy constructor accept an object of the same class as parameter, instead of
reference
of the object?
No. It is specified in the definition of the copy constructor itself. It should generate an
error if a programmer specifies a copy constructor with a first argument that is an
object
and not a reference.
(From Microsoft) Assume I have a linked list contains all of the alphabets from ‘A’ to
‘Z’.
I want to find the letter ‘Q’ in the list, how does you perform the search to find the ‘Q’?
How do you write a function that can reverse a linked-list? (Cisco System)
void reverselist(void)
{
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail)
{
head->next = 0;
tail->next = head;
}
else
{
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur->next = head;
for(; curnext!=0; )
{
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next;
}
curnext->next = cur;
}
}
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second
one
goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will
eventually meet the one that goes slower. If that is the case, then you will know the
linked-list is a cycle.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from
the
C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit random
numbers
if you are from the Korn shell. You could also do a ps -l and look for the shell with the
highest PID.
What is Boyce Codd Normal form?
A relation schema R is in BCNF with respect to a set F of functional dependencies if
for all
functional dependencies in F+ of the form a->b, where a and b is a subset of R, at least
one
of the following holds:
• a->b is a trivial functional dependency (b is a subset of a)
• a is a superkey for schema R
Could you tell something about the Unix System Kernel?
The kernel is the heart of the UNIX openrating system, it’s reponsible for controlling
the
computer’s resouces and scheduling user jobs so that each one gets its fair share of
resources.
What is a Make file?
Make file is a utility in Unix to help compile large programs. It helps by only
compiling
the portion of the program that has been changed
How do you link a C++ program to C functions?
By using the extern "C" linkage specification around the C function declarations.
Explain the scope resolution operator.
Design and implement a String class that satisfies the following:
Supports embedded nulls
Provide the following methods (at least)
Constructor
Destructor
Copy constructor
Assignment operator
Addition operator (concatenation)
Return character at location
Return substring at location
Find substring
Provide versions of methods for String and for char* arguments
Suppose that data is an array of 1000 integers. Write a single function call that will sort
the 100 elements data [222] through data [321].
Answer: quicksort ((data + 222), 100);
What is a modifier?
What is an accessor?
Define namespace.
What are the conditions that have to be met for a condition to be an invariant of the
class?
Who were the three famous amigos and what was their contribution to the object
community?
Who is an Actor?
What is guard condition?
USECASE is an implementation independent notation. How will the designer give the
implementation details of a particular USECASE to the programmer?