Dux Bellorum Campaign & Battle Rules For The Barbarian Conspiracy
Dux Bellorum Campaign & Battle Rules For The Barbarian Conspiracy
Dux Bellorum Campaign & Battle Rules For The Barbarian Conspiracy
Forces
OR two 24 point forces with 4 LPs each. The second Roman player must choose at
least one Noble unit, which will automatically be upgraded to Companion status.
Morale
The unit count for allied forces will be combined for morale purposes and each allied
force will have a single combined morale value.
Leadership points
Each side will have a combined total of 8 LPs. Extra LPs may not be bought but will
be accrued through campaign victory points.
These may be bought as normal but bonus strategies may be accrued through
campaign events.
1) Lists
Barbarians: Only one Raider force of each type is allowed in the campaign. For
instance if the Saxons and Picts were fielded as Pict and Sea Raider, an Irish force
entering the campaign later could be Irish or Land Raider. [This is mainly for variety,
to avoid just having lots of Raider armies but using different figures.]
Romans: The standard Roman force will be Comitatenses but the wall garrison will
use the Limitanei list.
2) Aggressor Ratings
If we use the ratings from the book, the Romans can never be the Aggressor against
Raiders and are unlikely to be the Aggressor against anyone else. As the campaign
is meant to be a Roman re-conquest or counterattack, this seems a bit out of
whack. The whole attacker / defender thing seems to be based upon the likely
territory for a battle. Hence, in historical terms, the late Romans are usually on the
defensive and get to pick the terrain as the battle will be on home turf. Neither of
these principles applies in this case. In the campaign the Romans are essentially the
attackers and, using our revised terrain system, both sides participate in the terrain
placement.
3) Table size
The standard table size will be 8 by 6 ft and the standard deployment area will be
3BW (12") deep to facilitate deeper figure bases.
4) Deployment
Scenario deployment rules will be as per the book except Dawn Attack. In this
scenario, the Aggressor deploys 3BW from the table edge not the centre.
5) Terrain choice
Each map area will have 6 predefined terrain pieces. In game terms this prevents the
players just choosing their own preferred terrain. Otherwise I suspect most map
areas will produce 3 woods and 3 hills. However, more importantly, in practical terms
it allows us to gather all the required terrain pieces, for the whole campaign, in
advance. In addition, the book scenarios have differing terrain requirements; in
general High Walls, Villages and Rivers are not used unless specified in the
scenario. Hence, I have removed these terrain types from the maps; instead these
are bonus terrain items to be used only if specified by the scenario.
1) Durobrivae
3 hills, 3 woods
2) Ermine Street
2 Woods, 2 Hills, 1 marsh, 1 stream (occupies a single table sector and exits
at a table edge within that sector)
3) Eburacum
2 Woods, 1 hill, 2 streams (occupies a single table sector and exits at a table
edge within that sector), 1 marsh [the Vale of York is quite flat and floods a lot]
4) The Wall
3 Hills, 2 outcrops, 1 Wood [most of the wall region is very hilly]