Anime Ingles Trabajo
Anime Ingles Trabajo
Anime Ingles Trabajo
The earliest commercial Japanese animation dates to 1917, and Japanese anime
production has since continued to increase steadily. The characteristic anime art
style emerged in the 1960s with the works of Osamu Tezuka and spread
internationally in the late twentieth century, developing a large domestic and
international audience. Anime is distributed theatrically, by way of television
broadcasts, directly to home media, and over the Internet. It is classified into
numerous genres targeting diverse broad and niche audiences.
Anime is a diverse art form with distinctive production methods and techniques that
have been adapted over time in response to emergent technologies. It consists of
an ideal story-telling mechanism, combining graphic art, characterization,
cinematography, and other forms of imaginative and individualistic techniques. The
production of anime focuses less on the animation of movement and more on the
realism of settings as well as the use of camera effects, including panning,
zooming, and angle shots. Being hand-drawn, anime is separated from reality by a
crucial gap of fiction that provides an ideal path for escapism that audiences can
immerse themselves into with relative ease. Diverse art styles are used and
character proportions and features can be quite varied, including characteristically
large emotive or realistically sized eyes.
The anime industry consists of over 430 production studios, including major names
like Studio Ghibli, Gainax, and Toei Animation. Despite comprising only a fraction
of Japan's domestic film market, anime makes up a majority of
Japanese DVD sales.
History
Japanese animation began in the early 20th century, when
Japanese filmmakers experimented with the animation techniques also pioneered
in France, Germany, the United States and Russia. A claim for the earliest
Japanese animation is Katsud Shashin, an undated and private work by an
unknown creator. In 1917, the first professional and publicly displayed works began
to appear. Animators such as ten Shimokawa and Seitarou Kitayama produced
numerous works, with the oldest surviving film being Kouchi's Namakura Gatana, a
two-minute clip of a samurai trying to test a new sword on his target only to suffer
defeat. The 1923 Great Kant earthquake resulted in widespread destruction to
Japan's infrastructure and the destruction of Shimokawa's warehouse, destroying
most of these early works.
By the 1930s animation was well established in Japan as an alternative format to
the live-action industry. It suffered competition from foreign producers and many
animators, Nobur fuji and Yasuji Murata, who still worked in cheaper cutout
animation rather than cel animation. Other creators, Kenz Masaoka and Mitsuyo
Seo, nonetheless made great strides in animation technique; they benefited from
the patronage of the government, which employed animators to produce
educational shorts and propaganda.
The success of The Walt Disney Company's 1937 feature film Snow White and the
Seven Dwarfs profoundly influenced many Japanese animators. In the 1960s,
manga artist and animator Osamu Tezukaadapted and simplified many Disney
animation techniques to reduce costs and to limit the number of frames in
productions. He intended this as a temporary measure to allow him to produce
material on a tight schedule with inexperienced animation staff. aired in 1960, the
First anime shown on television.The first anime television series was Otogi Manga
Calendar, aired from 1961 to 1964.The most famous animes in latin america are
dragon ball z, Digimon, Pokemon, Doraemon, Saint seiya, Evangelion, Naruto,
One piece etc
Anime are often classified by target demographic,
including kodomo (children's), shjo (girls'), shnen (boys') and a diverse range of
genres targeting an adult audience. Shoujo and shounen anime sometimes contain
elements popular with children of both sexes in an attempt to gain crossover
appeal. Adult anime may feature a slower pace or greater plot complexity that
younger audiences typically find unappealing, as well as adult themes and
situations. A subset of adult anime works feature pornographic elements and are
labeled "R18" in Japan, but internationally these works are grouped together under
the term hentai (Japanese for "pervert"). By contrast, a variety of anime subgenres
across demographic groups incorporate ecchi, sexual themes or undertones
without depictions of sexual intercourse, as typified in the comedic
or harem genres; due to its popularity among adolescent and adult anime
enthusiasts, incorporation of ecchi elements in anime is considered a form of fan
service.
Anime's genre classification is different from other types of animation and does not
lend itself to simple identity. Gilles Poitras compared the labeling Gundam
0080 and its complex depiction of war as a "giant robot" anime akin to simply
labeling War and Peace a "war novel". Science fiction is a major anime genre and
includes important historical works like Tezuka's Astro Boy . A major subgenre of
science fiction is mecha, with the Gundam metaseries being iconic. The
diverse fantasy genre includes works based on Asian and Western traditions and
folklore; examples include the Japanese feudal fairytale InuYasha, and the
depiction of Scandinavian goddesses who move to Japan to maintain a computer
called Yggdrasil in Ah! My Goddess.