CSE - Object Oriented Programming Through Java

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GR15 Regulations (2015-16)

GOKARAJU RANGARAJU
INSTITUTE OF ENGINEERING AND TECHNOLOGY

OBJECT ORIENTED PROGRAMMING THROUGH JAVA


Course Code: GR15A2070 L:3 T:1 P:0 C:4
II Year II Semester

Prerequisite: Knowledge on C, C++

Course Objectives
To understand the concepts and features of object oriented programming
To examine key aspects of java Standard API library such as util, io,
applets, swings, GUI based controls.
To learn java's exception handling mechanism, multithreading, packages
and interfaces.
To develop skills in internet programming using applets and swings

Course Outcomes
At the end of this course the students will be:
able to apply object oriented programming features and concepts for
solving given problem.
able to use java standard API library to write complex programs .
able to implement object oriented programming concepts using java
able to develop interactive programs using applets and swings.

Unit-I
Introduction: OOP concepts, history of Java, Java buzzwords, data types,
variables, scope and life time of variables, arrays, operators, expressions, control
statements, type conversion and casting, simple java program.

Classes and Objects: concepts of classes, objects, constructors, methods, this


keyword, garbage collection, overloading methods and constructors, parameter
passing, recursion.

String handling: String, StringBuffer, StringTokenizer.

Unit-II
Inheritance: base class object, subclass, member access rules, super uses,
using final with inheritance, method overriding, abstract classes.

Interfaces: defining an interface, implementing interface, differences between


classes and interfaces and extending interfaces.

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GR15 Regulations (2015-16)

Packages: defining, creating and accessing a package, importing packages,


access control, exploring package - Java.io

Unit-III
Exception handling: concepts of exception handling, benefits of exception
handling, exception hierarchy, checked and unchecked exceptions, usage of-try,
catch, throw, throws and finally, built in exceptions, creating own exception sub
classes.

Multithreading: differences between multi-threading and multitasking, thread


life cycle, creating threads, synchronizing threads, daemon threads, thread
groups.

Unit-IV
Applets: concepts of applets, differences between applets and applications, life
cycle of applet, types of applets, creating applets, passing parameters to applets.

Event Handling: events, event sources, event classes, event listeners,


delegation event model, handling mouse and key board events, adapter classes.
The AWT class hierarchy, user interface components-labels, button, canvas,
scrollbars, text components, checkbox, checkbox groups, choices, lists.

Unit-V
Layout manager: layout manager types-border, grid, flow, card and grid bag.
Swing: Introduction, limitations of AWT, components, containers, exploring
swing- JApplet, JFrame and JComponent, Icons and Labels, text fields, buttons
The JButton class, Checkboxes, Radio buttons, Combo boxes, Tabbed Panes,
ScrollPanes, Trees and Tables.

Teaching Methodologies
White-board, marker, power point presentations

Text Books
1. Java The complete reference, 8th editon, Herbert Schildt, TMH.
2. Understanding OOP with Java, up dated edition, T.Budd, Pearson
education.

Reference Books
1. An Introduction to programming and OO design using Java, J. Nino and
F.A. Hosch, John Wiley & sons.
2. An Introduction to OOP, second edition, T. Budd, pearson education.
3. Introduction to Java programming 6th edition, Y. Daniel Liang, pearson
education.
4. An introduction to Java programming and object oriented application
development, R. A. Johnson-Thomson
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