A Game Theory Guide To Negotiations Digital Tonto
A Game Theory Guide To Negotiations Digital Tonto
A Game Theory Guide To Negotiations Digital Tonto
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Everybody negotiates. Some people like it, others hate it but all agree that the ability to
negotiate well is a valuable business skill and therefore its something worth doing well.
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To be successful in negotiations, you have to be tough, but it also helps to have a strategy.
Fortunately, Game Theory provides us with insights that can lead to practical results.
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Whatever one wins, the other loses. These were the first type of games that Game
Theory attempted to solve, so its a good place to get started.
Look at the following example where Neil owes Bob some money and they have to agree on
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how much. They each have two strategies available to them, but the outcome is
not just dependent on the strategy chosen, but also on what their opponent
does. So while Neil would obviously choose to pay the minimum (4) and Bob would like to
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have the maximum (6) the opposing move needs to be taken into account before an optimal
strategy can be selected.
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Neil Pays Bob: 2 Strategies
This is about the simplest game imaginable, so you dont have to be a game theorist to figure
out that the payoff will most likely be 5, but it illustrates a very good rule called the minimax
theorem. The concept, which was originated by the legendary John von Neumann, simply
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says that you should pick the strategy where the maximum advantage of your
opponent is minimized.
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In the above example, Neil would pick strategy #2 to avoid the possibility of having to pay 6
while Bob would pick strategy #1 to avoid only getting paid 4.
Minimax is a simple but useful rule that can be applied to everyday situations. However, its
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problematic partly because it assumes perfect information. In the real world, things are
much more confusing, not least because our negotiating opponent is rarely limited to two
strategies.
Lets see what happens if we add additional strategic possibilities.
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Neil Pays Bob: 4 Strategies
Mathematically, the game is still solvable, but you can see that it gets much more
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The basic narrative should be familiar to anyone whos watched a cop show. Two suspects
are brought in and interrogated separately.
If they effectively cooperate with each other they will get off on a lesser charge and serve
only two years. If one defects, he will only get one year in prison while his friend gets a
harsh five year sentence. If they both defect, they will each get three years.
(note: There are many variations of the Prisoners Dilemma that use different
values).
While they would both obviously benefit from keeping their mouths shut,
individually the dominant strategy is to talk. By confessing, each will be better off
no matter what the other one does and by holding out each will be worse off.
This is an example of the Nash equilibrium made famous in the movie A Beautiful Mind and
shows how sometimes a stable solution can also be a bad one. In effect, everybody can
agree to be worse off.
Three quick points about the Prisoners Dilemma before we move on:
Trust: Building credibility is essential to avoiding defection
Tit for Tat: Experimentally, the most successful solution has been shown to
be Tit for Tat first formulated by Anatol Rapoport, where you reciprocate
your opponents last move. Cooperation brings cooperation and defection
brings defection.
Continuity: If the prisoners dilemma is open ended, people have more
reason to cooperate. However, if the engagement is limited they will be
more likely to defect. The reason why is called a backward induction
paradox. If there are 100 games, then it makes sense to cheat on the last
one. But if each player knows that, it makes sense for him to get ahead by
cheating on the 99th. The same logic would hold for the 98th and so on all
the way back to the first game.
Bigger Games
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Of course, many games involve more than two people and most negotiations
take place in a larger context. A salary negotiation will ultimately affect other
salaries in the same company, a price negotiation will have ripple effects for an
industry, etc.
Games with more than two people are called N-person games. Understandably,
they are much more complex than two person games and we cant do them
justice here. However, I think its worth it to go over a few basic points:
All N-person games are defined as zero sum.
Most solutions are based on voting models and coalition building.
Your power is derived from the probability of casting the 51st vote out of
100.
Size isnt always an advantage. In a company that has a share structure of
40-40-20, all shareholders would have equal power. If the two bigger
players are antagonists, the smallest player can actually run the show!
Practical Applications for Real World Negotiations
While its important to remember that Game Theory consists of sanitized models with often
unrealistic assumptions, we can derive some useful principles that can improve results in
real world negotiations:
Minimize Risk: As the minimax theorum shows, all things being equal it is
usually a good strategy to minimize your opponents maximum payout, even
if that means that you are guaranteeing him a higher minimum.
Make the first offer: Unless you are at a demonstrable informational
disadvantage, it is better to go first. This allows you to frame the
negotiation to your advantage. Although its against most peoples natural
inclination, the evidence is pretty strong here.
Beware of Precedence: While its difficult to go against convention, there is
no reason to simply accept a situation where you are at a disadvantage.
Trust: The ability to make commitments such as promises and threats can
be extremely valuable. If you lack credibility, you lose that capacity.
Sometimes its better to incur a cost rather than lose stature.
Continuity: Open ended commitments encourage reliability while short
term relationships abet duplicity. Thats why all tourists are suckers.
Reciprocity: Rapoports Tit for Tat strategy and subsequent evidence
shows that you can expect to get what you give. Moreover, while there is no
reason to set out on a nasty path, sometimes thats where youll have to end
up. As the Al Capone character in The Untouchables said You get more
with a kind wordand a gun, than you do with just a kind word.
I hope this has been helpful. Please let me know your comments.
Greg
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16 Responses
leave one
Chris Cozea
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Chris Cozea
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Cosmides:
The game theoretic models for the evolution of cooperation
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Steve Yousten
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December 2, 2009
Hi Greg.
Another good article. Game theory is fascinating stuff, but just
understanding it can be challenging sometimes. You were able
to present the concepts in a relatively easy to understand way.
[Reply]
Greg Reply:
December 3rd, 2009 at 12:46 am
Steve,
Thanks. Thats very kind of you.
Greg
[Reply]
Joan
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Hi Greg,
I was interested in your article but could not follow it in terms
of real-life conversations people can have with their bosses. I
would like to hear negotiating tips and what has worked for
you in the past. The game theory is not personal and I like
personal.
[Reply]
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Greg Reply:
December 19th, 2009 at 9:07 am
Joan,
Well, if I could boil it down to one point (which I cant) I
would say that the one thing to get right is credibility. Most os
negotiation tactics will only be effective if the other side
believes us.
I hope that helps.
Have a nice holiday.
Greg
[Reply]
Paul
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Hi Greg,
Another lucid and thought provoking item. Im about to
embark on a complicated negotiating process with a possible
partner although we have previously been competitors. This
has helped me simplify and clarify my approach.
many thanks
Paul
[Reply]
Greg Reply:
December 23rd, 2009 at 6:15 pm
Paul,
Thanks. Im glad it was helpful.
Happy Holidays!
Greg
[Reply]
Peter
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Greg,
Good article. I have always wondered about practical use of
Game Theory.
However, some Case Studies may help.
regards,
Peter
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[Reply]
aron kenyon
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Greg Reply:
June 21st, 2011 at 9:42 pm
Joseph
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Greg Reply:
August 30th, 2012 at 6:04 pm
Moe
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December 7, 2012
good article!
Tit-for-tat is a good strategy in a repeated version of prisoners
dilemma.
[Reply]
Greg Reply:
December 7th, 2012 at 12:12 pm
Yes, it is!
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Greg
[Reply]
Melissa
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