Darker Dungeons Automated Character Sheet PDF

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Class: Cleric

Name:

Experience
Bonus: 1,500
XP Needed:

Experience Points: 0

Level: 1

Skill

Ability

Score

Strength

16

+2 to hit (melee), +2 damage (melee + thrown)

Intelligence

14

+1 skill points

Wisdom
Dexterity
Constitution
Charisma

13
12

11
9

Player: Dean

Modifiers

Points

Roll

+14

Balance

+12

Bluff

+9

Cooking

+13

+0 hit points / die

Craft (__________)

+12

+0 reaction,

Craft (__________)

+12

Diplomacy

+9

Disguise

+9

Engineering

+14

Escape Artist

+12

Etiquette (__________)

+9

Etiquette (__________)

+9

First Aid

+13

Gambling

+9

Geography

+14

History

+14

Intimidation

+16

Jumping

+16

+1 to save vs mind affecting spells


+0 to hit (missile + thrown), +0 AC, +0 initiative

4 max. hirelings, +11 hireling morale

Special Abilities

Find Secret Door: +3


Turn Undead (Skeleton): +11
Turn Undead (Zombie): +5
Turn Undead (Ghoul): +2

Language (__________)
Language (__________)
Language (__________)

Saving Throws
Death Ray / Poison: +9

Base Attack Bonus: +1

Wands: +8

Initiative Bonus: +0

Paralysis / Petrify: +6

Armour Class: 9

Breath Weapon: +4

Hit Points: 6

Money

Rod / Staff / Spell: +5


Weapon

Proficiency

To-Hit

Damage

Laws (__________)

+14

Laws (__________)

+14

Lip Reading

+13

Magical Engineering

+14

Nature Lore

+14

Navigating

+13

Performance (__________)

+9

Performance (__________)

+9

Religious Lore

+14

Riding (__________)

+12

Riding (__________)

+12

Sense Motive

+13

Swimming

+16

Tracking

+13

Notes

5 skill points unspent.

Arcane Lore

A Cleric must have at least 14 Wisdom and 13 Charisma!


Base Score

Ability

Inherent Modifier

Misc. Modifier

Total Score

16

Strength

16

14

Intelligence

14

13

Wisdom

13

12

Dexterity

12

11

Constitution

11

Charisma

Armour

Armour Bonus

Ring of Protection

Misc. Modifier

Total AC

None

None

Weapon

Proficiency Level

None

Unarmed

Unarmed

None

Unarmed

None

Unarmed

None

Unarmed

None

Unarmed

None

Weapon Combo 1
Primary Hand

NONE

Off Hand

NONE

Weapon Combo 2
Primary Hand

NONE

Off Hand

NONE

Weapon Combo 3
Primary Hand

NONE

Off Hand

NONE

2 proficiency slots unused.

Weapon

To-Hit/Shield Bonus

Damage Bonus

Description

Weapon

To-Hit/Shield Bonus

Damage Bonus

Description

Weapon

To-Hit/Shield Bonus

Damage Bonus

Description

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